Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
For tropes pertaining to vermin in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAnimals here]].
to:
For tropes pertaining to vermin in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAnimals here]].
Characters/PathfinderAnimals.
Changed line(s) 15,16 (click to see context) from:
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
->'''Challenge Rating:'''
Changed line(s) 19 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 21,24 (click to see context) from:
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
to:
* HiveCasteSystem: AcidAttack: An apari is amp-lion can spray a gigantic beetle-like creature both home jet of acid from its stomach.
* MagnetismManipulation: An amp-lion can surge with electrical power, drawing in all unattended metal andqueen technological objects within 15 feet toward it.
* MetalMuncher: Amp-lions evolved toa swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hivefeed on inorganic matter, usually technological scrap, live wires and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join plastic deposits. Even a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how theysolitary amp-lion could have achieved spaceflight during that time.swallow whole robots and those wearing heavy powered armour.
* MagnetismManipulation: An amp-lion can surge with electrical power, drawing in all unattended metal and
* MetalMuncher: Amp-lions evolved to
* HiveMind: A young apari hive
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they
Changed line(s) 27,28 (click to see context) from:
[[folder:Asteroid Louse]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:'''
Changed line(s) 31,33 (click to see context) from:
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
to:
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.Large
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
Changed line(s) 35 (click to see context) from:
* EatDirtCheap: Asteroid lice feed on minerals.
to:
* EatDirtCheap: Asteroid lice feed HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present onminerals.most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on
Changed line(s) 38,39 (click to see context) from:
[[folder:Astro-Krill]]
->'''Challenge Rating:''' 13 (swarm)
->'''Challenge Rating:''' 13 (swarm)
to:
->'''Challenge Rating:'''
Changed line(s) 42 (click to see context) from:
->'''Size:''' Fine
to:
->'''Size:''' FineSmall
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
Changed line(s) 44,45 (click to see context) from:
* BioluminescenceIsCool: An astro-krill's exoskeleton is translucent and emits brilliant and complex light patterns. Children love how their tongues are vibrantly dyed after eating astro-krill paste.
* EatDirtCheap: Astro-krill's diet consists entirely of inorganic material. They consume asteroids and the space suits of explorers with equal relish.
* EatDirtCheap: Astro-krill's diet consists entirely of inorganic material. They consume asteroids and the space suits of explorers with equal relish.
to:
Changed line(s) 48,49 (click to see context) from:
[[folder:Atlapak]]
->'''Challenge Rating:''' 9 (adult), 3 (juvenile)
->'''Challenge Rating:''' 9 (adult), 3 (juvenile)
to:
->'''Challenge Rating:'''
Changed line(s) 52 (click to see context) from:
->'''Size:''' Large (adult), Medium (juvenile)
to:
->'''Size:''' Large (adult), Medium (juvenile)Fine
Changed line(s) 54,55 (click to see context) from:
* FlyingSeafoodSpecial: An atlapak can inflate its lightweight body and flap its gills to swim through the air.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
to:
* FlyingSeafoodSpecial: BioluminescenceIsCool: An atlapak can inflate its lightweight body astro-krill's exoskeleton is translucent and flap its gills to swim through emits brilliant and complex light patterns. Children love how their tongues are vibrantly dyed after eating astro-krill paste.
* EatDirtCheap: Astro-krill's diet consists entirely of inorganic material. They consume asteroids and theair.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.space suits of explorers with equal relish.
* EatDirtCheap: Astro-krill's diet consists entirely of inorganic material. They consume asteroids and the
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
Changed line(s) 58,59 (click to see context) from:
[[folder:Barro]]
->'''Challenge Rating:''' 1/3
->'''Challenge Rating:''' 1/3
to:
->'''Challenge Rating:'''
Changed line(s) 62 (click to see context) from:
->'''Size:''' Diminutive
to:
->'''Size:''' DiminutiveLarge (adult), Medium (juvenile)
Changed line(s) 64 (click to see context) from:
* CreepyCockroach: Barros heavily resemble large cockroaches, and like cockroaches, are scavenging omnivores and can be found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.
to:
* CreepyCockroach: Barros heavily resemble large cockroaches, FlyingSeafoodSpecial: An atlapak can inflate its lightweight body and like cockroaches, are scavenging omnivores and flap its gills to swim through the air.
* GiantEnemyCrab: These crustaceans canbe found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.grow as much as 10 feet long.
* GiantEnemyCrab: These crustaceans can
Changed line(s) 67,68 (click to see context) from:
[[folder:Comet Wasp]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 71 (click to see context) from:
->'''Size:''' Diminutive (swarm)
to:
->'''Size:''' Diminutive (swarm)Diminutive
Changed line(s) 73,74 (click to see context) from:
* BewareMyStingerTail: The comet wasp's sting delivers a chilling toxin.
* ChestBurster: Comet wasps lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.
* ChestBurster: Comet wasps lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.
to:
* BewareMyStingerTail: The comet wasp's sting delivers a chilling toxin.
* ChestBurster: Comet waspsCreepyCockroach: Barros heavily resemble large cockroaches, and like cockroaches, are scavenging omnivores and can be found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.
* ChestBurster: Comet wasps
Changed line(s) 77,78 (click to see context) from:
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Changed line(s) 81,83 (click to see context) from:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
to:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.Diminutive (swarm)
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Changed line(s) 85,89 (click to see context) from:
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
to:
* AcidAttack: They have BewareMyStingerTail: The comet wasp's sting delivers a ranged acid attack.
chilling toxin.
*ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide ChestBurster: Comet wasps lay their eggs in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as living creatures. After five days, a new comet wasp swarm cuts itself free, killing the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.host.
*
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 92,93 (click to see context) from:
[[folder:Dawn Beetle]]
->'''Challenge Rating:''' 2 (sun-scrapper), 10 (core-diver)
->'''Challenge Rating:''' 2 (sun-scrapper), 10 (core-diver)
to:
->'''Challenge Rating:'''
Changed line(s) 96 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Changed line(s) 98,99 (click to see context) from:
* AbsurdlySharpClaws: The dawn beetle's spiky claws can tear through stone.
* HorseOfADifferentColor: Dawn beetles are rather easy to domesticate. With a proper saddle to dissipate the heat, one can direct a dawn beetle like a living tractor.
* HorseOfADifferentColor: Dawn beetles are rather easy to domesticate. With a proper saddle to dissipate the heat, one can direct a dawn beetle like a living tractor.
to:
* AbsurdlySharpClaws: The dawn beetle's spiky claws can tear through stone.
AcidAttack: They have a ranged acid attack.
*HorseOfADifferentColor: Dawn beetles are ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rathereasy than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get todomesticate. With a proper saddle to dissipate the heat, make one can direct a dawn beetle like a living tractor.last acid blast attack for free against any target in range.
*
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather
* TakingYouWithMe: When killed they get to
Changed line(s) 102,105 (click to see context) from:
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 108,110 (click to see context) from:
->'''Size:''' Small
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
to:
->'''Size:''' Small
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.Large
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
Changed line(s) 112,116 (click to see context) from:
* ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: Diathas can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
* IntroducedSpeciesCalamity: Diathas can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
to:
* ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: DiathasAbsurdlySharpClaws: The dawn beetle's spiky claws can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known tear through stone.
* HorseOfADifferentColor: Dawn beetles are rather easy tohave diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, whendomesticate. With a diatha is badly wounded, hormones released as a stress response cause it proper saddle to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, anddissipate the heat, one can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.direct a dawn beetle like a living tractor.
* IntroducedSpeciesCalamity: Diathas
* HorseOfADifferentColor: Dawn beetles are rather easy to
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
Changed line(s) 119,121 (click to see context) from:
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
to:
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 123,126 (click to see context) from:
->'''Alignment:''' TrueNeutral (juvenile), NeutralEvil (effigy)
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
to:
->'''Alignment:''' TrueNeutral (juvenile), NeutralEvil (effigy)
TrueNeutral
->'''Size:'''Tiny
A flayer leech isSmall
Diathas are atiny invertebrate that flenses its prey and uses their hide common species of what are known as a chrysalis to become an doppelganger of them.explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
->'''Size:'''
A flayer leech is
Diathas are a
Changed line(s) 128,129 (click to see context) from:
* GlamourFailure: A flayer leech effigy can impersonate the creature whose skin it is wearing to a striking degree, though close friends might recognise a changed demeanor, as the effigy speaks rarely and engages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
* HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
* HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
to:
* GlamourFailure: A flayer leech effigy ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: Diathas canimpersonate the creature whose skin dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it iswearing stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to a striking degree, though close friends might recognise a changed demeanor, as the effigy speaks rarely explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, andengages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
extend winglike flaps, allowing them to hover.
*HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it SuicideAttack: Diathas can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.detonate their energy-packed flesh while in an injured and excited state.
* IntroducedSpeciesCalamity: Diathas can
* MadeOfExplodium: Diatha flesh is explosive. Although it is
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and
*
Changed line(s) 132,133 (click to see context) from:
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (thasteron)
->'''Challenge Rating:''' 1/3 (normal), 3 (thasteron)
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:'''
Changed line(s) 135,138 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
->'''Size:''' Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
to:
->'''Alignment:''' TrueNeutral
TrueNeutral (juvenile), NeutralEvil (effigy)
->'''Size:'''Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineeredTiny
A flayer leech is aspecies to consume rubble, scrap, tiny invertebrate that flenses its prey and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on uses their own, but instead they spread and propagated into hide as a common pest species on Akiton.chrysalis to become an doppelganger of them.
->'''Size:'''
Before Drift travel, Khefak Biogenetics engineered
A flayer leech is a
Changed line(s) 140,142 (click to see context) from:
* BigEater: A khefak must eat many times its weight each day, so a khefak incursion can cause rapid structural damage.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
to:
* BigEater: GlamourFailure: A khefak must eat many times its weight each day, so a khefak incursion flayer leech effigy can cause rapid structural damage.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similarimpersonate the creature whose skin it is wearing to a cross between striking degree, though close friends might recognise a centipede changed demeanor, as the effigy speaks rarely and crab, with engages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
* HumanDisguise: When ahard exoskeleton, 20 segmented legs and frontfacing pincers.flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar
* HumanDisguise: When a
Changed line(s) 145,146 (click to see context) from:
[[folder:Klikharp]]
->'''Challenge Rating:''' 1/2 (hatchling), 5 (mount)
->'''Challenge Rating:''' 1/2 (hatchling), 5 (mount)
to:
->'''Challenge Rating:'''
Changed line(s) 149 (click to see context) from:
->'''Size:''' Medium (hatchling), Large (mount)
to:
->'''Size:''' Small (normal), Medium (hatchling), Large (mount)(thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
Changed line(s) 151,152 (click to see context) from:
* HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
* RogueDrone: Klikharps were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.
* RogueDrone: Klikharps were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.
to:
* HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
BigEater: A khefak must eat many times its weight each day, so a khefak incursion can cause rapid structural damage.
*RogueDrone: Klikharps MetalMuncher: Khefaks were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
*
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
Changed line(s) 155,156 (click to see context) from:
[[folder:Miasma Fly]]
->'''Challenge Rating:''' 2 (miasma fly), 5 (cryllapede)
->'''Challenge Rating:''' 2 (miasma fly), 5 (cryllapede)
to:
->'''Challenge Rating:'''
Changed line(s) 159 (click to see context) from:
->'''Size:''' Small (miasma fly), Large (cryllapede)
to:
->'''Size:''' Small (miasma fly), Medium (hatchling), Large (cryllapede)(mount)
Changed line(s) 161,164 (click to see context) from:
* BewareMyStingerTail: Wicked stingers protrude from both ends of the miasma fly's body. Miasma fly stings are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that eventually hatches into a cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that eventually hatches into a cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.
to:
* BewareMyStingerTail: Wicked stingers protrude from both ends HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
* RogueDrone: Klikharps were once components of themiasma fly's body. Miasma fly stings are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis,Swarm, before they shed their wings, find shelter within crystal formations, and form a chrysalis that eventually hatches into a cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.broke away from the hive mind alongside the shirrens.
* RogueDrone: Klikharps were once components of the
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis,
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.
Changed line(s) 167,169 (click to see context) from:
[[folder:Mole-beetle]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 171 (click to see context) from:
->'''Size:''' Diminutive
to:
->'''Size:''' DiminutiveSmall (miasma fly), Large (cryllapede)
Changed line(s) 173 (click to see context) from:
* LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can be as big as a shuttlecraft.
to:
* LargeAndInCharge: Mole-beetles BewareMyStingerTail: Wicked stingers protrude from both ends of the miasma fly's body. Miasma fly stings are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis thathave been brood leaders for eventually hatches into a long time grow remarkably large cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness andstrong. Known as behemoths, they can be as big as a shuttlecraft.paralysis.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and
Changed line(s) 176,178 (click to see context) from:
[[folder:Necropede]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 180 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeDiminutive
Changed line(s) 182 (click to see context) from:
* FoodChainOfEvil: Necropedes' bite can digest undead flesh.
to:
* FoodChainOfEvil: Necropedes' bite LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can digest undead flesh.be as big as a shuttlecraft.
Changed line(s) 185,186 (click to see context) from:
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
->'''Challenge Rating:'''
Changed line(s) 189,191 (click to see context) from:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
to:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.Large
Obnoxious pests that spread with incredible speed.
Changed line(s) 193,195 (click to see context) from:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
to:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.FoodChainOfEvil: Necropedes' bite can digest undead flesh.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 198,199 (click to see context) from:
[[folder:Planetoid Beetle]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
Changed line(s) 202 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeTiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
Changed line(s) 204,205 (click to see context) from:
* AcidAttack: The planetoid beetle can spit acid as a ranged attack.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
to:
* AcidAttack: The planetoid beetle can spit acid ActionBomb: When killed they explode into a shower of gore and slime as a ranged attack.
one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
*EatDirtCheap: Planetoid beetles feed on the mineral within rocks.ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
*
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 208,210 (click to see context) from:
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 213,215 (click to see context) from:
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
to:
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.Huge
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Changed line(s) 217,220 (click to see context) from:
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
to:
* AcidAttack: They The planetoid beetle can douse their enemies in spit acid as a ranged attack.
*BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typicallyEatDirtCheap: Planetoid beetles feed on the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.mineral within rocks.
*
* ChameleonCamouflage: They're typically
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
Changed line(s) 223,224 (click to see context) from:
[[folder:Utesra]]
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 227 (click to see context) from:
->'''Size:''' Medium (larva), Large (phylarch)
to:
->'''Size:''' Medium (larva), Large (phylarch)Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Changed line(s) 229,230 (click to see context) from:
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
to:
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating AcidAttack: They can douse their eggs enemies in others' flesh. When acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically thehost dies, larval utesras hatch same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example anddevour one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.ground to ambush prey and live in any warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the
* SandWorm: A very small example and
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
Changed line(s) 233,234 (click to see context) from:
[[folder:Warpmoth]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Changed line(s) 237 (click to see context) from:
->'''Size:''' Fine (swarm)
to:
->'''Size:''' Fine (swarm)Medium (larva), Large (phylarch)
Changed line(s) 239 (click to see context) from:
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
to:
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
Changed line(s) 242,244 (click to see context) from:
!Starship-Sized
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
to:
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Challenge Rating:''' 6
Changed line(s) 247,249 (click to see context) from:
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
to:
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.Fine (swarm)
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Changed line(s) 251,252 (click to see context) from:
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
to:
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
Added DiffLines:
!Starship-Sized
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
----
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 38,39 (click to see context) from:
[[folder:Atlapak]]
->'''Challenge Rating:''' 9 (adult), 3 (juvenile)
->'''Challenge Rating:''' 9 (adult), 3 (juvenile)
to:
->'''Challenge Rating:'''
Changed line(s) 42 (click to see context) from:
->'''Size:''' Large (adult), Medium (juvenile)
to:
->'''Size:''' Large (adult), Medium (juvenile)Fine
Changed line(s) 44,45 (click to see context) from:
* FlyingSeafoodSpecial: An atlapak can inflate its lightweight body and flap its gills to swim through the air.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
to:
* FlyingSeafoodSpecial: BioluminescenceIsCool: An atlapak can inflate its lightweight body astro-krill's exoskeleton is translucent and flap its gills to swim through emits brilliant and complex light patterns. Children love how their tongues are vibrantly dyed after eating astro-krill paste.
* EatDirtCheap: Astro-krill's diet consists entirely of inorganic material. They consume asteroids and theair.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.space suits of explorers with equal relish.
* EatDirtCheap: Astro-krill's diet consists entirely of inorganic material. They consume asteroids and the
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
Changed line(s) 48,49 (click to see context) from:
[[folder:Barro]]
->'''Challenge Rating:''' 1/3
->'''Challenge Rating:''' 1/3
to:
->'''Challenge Rating:'''
Changed line(s) 52 (click to see context) from:
->'''Size:''' Diminutive
to:
->'''Size:''' DiminutiveLarge (adult), Medium (juvenile)
Changed line(s) 54 (click to see context) from:
* CreepyCockroach: Barros heavily resemble large cockroaches, and like cockroaches, are scavenging omnivores and can be found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.
to:
* CreepyCockroach: Barros heavily resemble large cockroaches, FlyingSeafoodSpecial: An atlapak can inflate its lightweight body and like cockroaches, are scavenging omnivores and flap its gills to swim through the air.
* GiantEnemyCrab: These crustaceans canbe found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.grow as much as 10 feet long.
* GiantEnemyCrab: These crustaceans can
Changed line(s) 57,58 (click to see context) from:
[[folder:Comet Wasp]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 61 (click to see context) from:
->'''Size:''' Diminutive (swarm)
to:
->'''Size:''' Diminutive (swarm)Diminutive
Changed line(s) 63,64 (click to see context) from:
* BewareMyStingerTail: The comet wasp's sting delivers a chilling toxin.
* ChestBurster: Comet wasps lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.
* ChestBurster: Comet wasps lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.
to:
* BewareMyStingerTail: The comet wasp's sting delivers a chilling toxin.
* ChestBurster: Comet waspsCreepyCockroach: Barros heavily resemble large cockroaches, and like cockroaches, are scavenging omnivores and can be found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.
* ChestBurster: Comet wasps
Changed line(s) 67,68 (click to see context) from:
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Changed line(s) 71,73 (click to see context) from:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
to:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.Diminutive (swarm)
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Changed line(s) 75,79 (click to see context) from:
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
to:
* AcidAttack: They have BewareMyStingerTail: The comet wasp's sting delivers a ranged acid attack.
chilling toxin.
*ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide ChestBurster: Comet wasps lay their eggs in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as living creatures. After five days, a new comet wasp swarm cuts itself free, killing the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.host.
*
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 82,83 (click to see context) from:
[[folder:Dawn Beetle]]
->'''Challenge Rating:''' 2 (sun-scrapper), 10 (core-diver)
->'''Challenge Rating:''' 2 (sun-scrapper), 10 (core-diver)
to:
->'''Challenge Rating:'''
Changed line(s) 86 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Changed line(s) 88,89 (click to see context) from:
* AbsurdlySharpClaws: The dawn beetle's spiky claws can tear through stone.
* HorseOfADifferentColor: Dawn beetles are rather easy to domesticate. With a proper saddle to dissipate the heat, one can direct a dawn beetle like a living tractor.
* HorseOfADifferentColor: Dawn beetles are rather easy to domesticate. With a proper saddle to dissipate the heat, one can direct a dawn beetle like a living tractor.
to:
* AbsurdlySharpClaws: The dawn beetle's spiky claws can tear through stone.
AcidAttack: They have a ranged acid attack.
*HorseOfADifferentColor: Dawn beetles are ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rathereasy than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get todomesticate. With a proper saddle to dissipate the heat, make one can direct a dawn beetle like a living tractor.last acid blast attack for free against any target in range.
*
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather
* TakingYouWithMe: When killed they get to
Changed line(s) 92,95 (click to see context) from:
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 98,100 (click to see context) from:
->'''Size:''' Small
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
to:
->'''Size:''' Small
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.Large
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
Changed line(s) 102,106 (click to see context) from:
* ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: Diathas can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
* IntroducedSpeciesCalamity: Diathas can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
to:
* ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: DiathasAbsurdlySharpClaws: The dawn beetle's spiky claws can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known tear through stone.
* HorseOfADifferentColor: Dawn beetles are rather easy tohave diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, whendomesticate. With a diatha is badly wounded, hormones released as a stress response cause it proper saddle to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, anddissipate the heat, one can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.direct a dawn beetle like a living tractor.
* IntroducedSpeciesCalamity: Diathas
* HorseOfADifferentColor: Dawn beetles are rather easy to
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
Changed line(s) 109,111 (click to see context) from:
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
to:
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 113,116 (click to see context) from:
->'''Alignment:''' TrueNeutral (juvenile), NeutralEvil (effigy)
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
to:
->'''Alignment:''' TrueNeutral (juvenile), NeutralEvil (effigy)
TrueNeutral
->'''Size:'''Tiny
A flayer leech isSmall
Diathas are atiny invertebrate that flenses its prey and uses their hide common species of what are known as a chrysalis to become an doppelganger of them.explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
->'''Size:'''
A flayer leech is
Diathas are a
Changed line(s) 118,119 (click to see context) from:
* GlamourFailure: A flayer leech effigy can impersonate the creature whose skin it is wearing to a striking degree, though close friends might recognise a changed demeanor, as the effigy speaks rarely and engages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
* HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
* HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
to:
* GlamourFailure: A flayer leech effigy ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: Diathas canimpersonate the creature whose skin dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it iswearing stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to a striking degree, though close friends might recognise a changed demeanor, as the effigy speaks rarely explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, andengages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
extend winglike flaps, allowing them to hover.
*HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it SuicideAttack: Diathas can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.detonate their energy-packed flesh while in an injured and excited state.
* IntroducedSpeciesCalamity: Diathas can
* MadeOfExplodium: Diatha flesh is explosive. Although it is
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and
*
Changed line(s) 122,123 (click to see context) from:
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (thasteron)
->'''Challenge Rating:''' 1/3 (normal), 3 (thasteron)
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:'''
Changed line(s) 125,128 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
->'''Size:''' Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
to:
->'''Alignment:''' TrueNeutral
TrueNeutral (juvenile), NeutralEvil (effigy)
->'''Size:'''Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineeredTiny
A flayer leech is aspecies to consume rubble, scrap, tiny invertebrate that flenses its prey and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on uses their own, but instead they spread and propagated into hide as a common pest species on Akiton.chrysalis to become an doppelganger of them.
->'''Size:'''
Before Drift travel, Khefak Biogenetics engineered
A flayer leech is a
Changed line(s) 130,132 (click to see context) from:
* BigEater: A khefak must eat many times its weight each day, so a khefak incursion can cause rapid structural damage.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
to:
* BigEater: GlamourFailure: A khefak must eat many times its weight each day, so a khefak incursion flayer leech effigy can cause rapid structural damage.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similarimpersonate the creature whose skin it is wearing to a cross between striking degree, though close friends might recognise a centipede changed demeanor, as the effigy speaks rarely and crab, with engages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
* HumanDisguise: When ahard exoskeleton, 20 segmented legs and frontfacing pincers.flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar
* HumanDisguise: When a
Changed line(s) 135,136 (click to see context) from:
[[folder:Klikharp]]
->'''Challenge Rating:''' 1/2 (hatchling), 5 (mount)
->'''Challenge Rating:''' 1/2 (hatchling), 5 (mount)
to:
->'''Challenge Rating:'''
Changed line(s) 139 (click to see context) from:
->'''Size:''' Medium (hatchling), Large (mount)
to:
->'''Size:''' Small (normal), Medium (hatchling), Large (mount)(thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
Changed line(s) 141,142 (click to see context) from:
* HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
* RogueDrone: Klikharps were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.
* RogueDrone: Klikharps were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.
to:
* HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
BigEater: A khefak must eat many times its weight each day, so a khefak incursion can cause rapid structural damage.
*RogueDrone: Klikharps MetalMuncher: Khefaks were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
*
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
Changed line(s) 145,146 (click to see context) from:
[[folder:Miasma Fly]]
->'''Challenge Rating:''' 2 (miasma fly), 5 (cryllapede)
->'''Challenge Rating:''' 2 (miasma fly), 5 (cryllapede)
to:
->'''Challenge Rating:'''
Changed line(s) 149 (click to see context) from:
->'''Size:''' Small (miasma fly), Large (cryllapede)
to:
->'''Size:''' Small (miasma fly), Medium (hatchling), Large (cryllapede)(mount)
Changed line(s) 151,155 (click to see context) from:
* BewareMyStingerTail: Wicked stingers protrude from both ends of the miasma fly's body. Miasma fly stings
are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that eventually hatches into a cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.
are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that eventually hatches into a cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.
to:
* BewareMyStingerTail: Wicked stingers protrude from both ends HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
* RogueDrone: Klikharps were once components of themiasma fly's body. Miasma fly stings
are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis,Swarm, before they shed their wings, find shelter within crystal formations, and form a chrysalis that eventually hatches into a cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.broke away from the hive mind alongside the shirrens.
* RogueDrone: Klikharps were once components of the
are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis,
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and paralysis.
Changed line(s) 158,160 (click to see context) from:
[[folder:Mole-beetle]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 162 (click to see context) from:
->'''Size:''' Diminutive
to:
->'''Size:''' DiminutiveSmall (miasma fly), Large (cryllapede)
Changed line(s) 164 (click to see context) from:
* LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can be as big as a shuttlecraft.
to:
* LargeAndInCharge: Mole-beetles BewareMyStingerTail: Wicked stingers protrude from both ends of the miasma fly's body. Miasma fly stings are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis thathave been brood leaders for eventually hatches into a long time grow remarkably large cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness andstrong. Known as behemoths, they can be as big as a shuttlecraft.paralysis.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and
Changed line(s) 167,169 (click to see context) from:
[[folder:Necropede]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 171 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeDiminutive
Changed line(s) 173 (click to see context) from:
* FoodChainOfEvil: Necropedes' bite can digest undead flesh.
to:
* FoodChainOfEvil: Necropedes' bite LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can digest undead flesh.be as big as a shuttlecraft.
Changed line(s) 176,177 (click to see context) from:
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
->'''Challenge Rating:'''
Changed line(s) 180,182 (click to see context) from:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
to:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.Large
Obnoxious pests that spread with incredible speed.
Changed line(s) 184,186 (click to see context) from:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
to:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.FoodChainOfEvil: Necropedes' bite can digest undead flesh.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 189,190 (click to see context) from:
[[folder:Planetoid Beetle]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
Changed line(s) 193 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeTiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
Changed line(s) 195,196 (click to see context) from:
* AcidAttack: The planetoid beetle can spit acid as a ranged attack.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
to:
* AcidAttack: The planetoid beetle can spit acid ActionBomb: When killed they explode into a shower of gore and slime as a ranged attack.
one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
*EatDirtCheap: Planetoid beetles feed on the mineral within rocks.ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
*
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 199,201 (click to see context) from:
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 204,206 (click to see context) from:
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
to:
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.Huge
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Changed line(s) 208,211 (click to see context) from:
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
to:
* AcidAttack: They The planetoid beetle can douse their enemies in spit acid as a ranged attack.
*BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typicallyEatDirtCheap: Planetoid beetles feed on the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.mineral within rocks.
*
* ChameleonCamouflage: They're typically
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
Changed line(s) 214,215 (click to see context) from:
[[folder:Utesra]]
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 218 (click to see context) from:
->'''Size:''' Medium (larva), Large (phylarch)
to:
->'''Size:''' Medium (larva), Large (phylarch)Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Changed line(s) 220,221 (click to see context) from:
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
to:
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating AcidAttack: They can douse their eggs enemies in others' flesh. When acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically thehost dies, larval utesras hatch same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example anddevour one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.ground to ambush prey and live in any warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the
* SandWorm: A very small example and
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
Changed line(s) 224,225 (click to see context) from:
[[folder:Warpmoth]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Changed line(s) 228 (click to see context) from:
->'''Size:''' Fine (swarm)
to:
->'''Size:''' Fine (swarm)Medium (larva), Large (phylarch)
Changed line(s) 230 (click to see context) from:
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
to:
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
Changed line(s) 233,235 (click to see context) from:
!Starship-Sized
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
to:
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Challenge Rating:''' 6
Changed line(s) 238,240 (click to see context) from:
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
to:
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.Fine (swarm)
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Changed line(s) 242,243 (click to see context) from:
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
to:
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
Added DiffLines:
!Starship-Sized
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
----
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
!Player-Level
to:
Changed line(s) 145,147 (click to see context) from:
[[folder:Mole-beetle]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 149 (click to see context) from:
->'''Size:''' Diminutive
to:
->'''Size:''' DiminutiveSmall (miasma fly), Large (cryllapede)
Changed line(s) 151 (click to see context) from:
* LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can be as big as a shuttlecraft.
to:
* LargeAndInCharge: Mole-beetles BewareMyStingerTail: Wicked stingers protrude from both ends of the miasma fly's body. Miasma fly stings
are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis thathave been brood leaders for eventually hatches into a long time grow remarkably large cryllapede.
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness andstrong. Known as behemoths, they can be as big as a shuttlecraft.paralysis.
are extremely painful, comparable to a gunshot wound.
* FusionDance: When temperatures dip significantly, miasma flies congregate in great swarms. After devouring enough nutrients to power metamorphosis, they shed their wings, find shelter within crystal formations, and form a chrysalis that
* MetalMuncher: Miasma flies feed on clouds of gaseous mercury.
* TheParalyzer: Miasma fly venom causes severe muscle stiffness and
Changed line(s) 154,156 (click to see context) from:
[[folder:Necropede]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 158 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeDiminutive
Changed line(s) 160 (click to see context) from:
* FoodChainOfEvil: Necropedes' bite can digest undead flesh.
to:
* FoodChainOfEvil: Necropedes' bite LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can digest undead flesh.be as big as a shuttlecraft.
Changed line(s) 163,164 (click to see context) from:
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
->'''Challenge Rating:'''
Changed line(s) 167,169 (click to see context) from:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
to:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.Large
Obnoxious pests that spread with incredible speed.
Changed line(s) 171,173 (click to see context) from:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
to:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.FoodChainOfEvil: Necropedes' bite can digest undead flesh.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 176,177 (click to see context) from:
[[folder:Planetoid Beetle]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
Changed line(s) 180 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeTiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
Changed line(s) 182,183 (click to see context) from:
* AcidAttack: The planetoid beetle can spit acid as a ranged attack.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
to:
* AcidAttack: The planetoid beetle can spit acid ActionBomb: When killed they explode into a shower of gore and slime as a ranged attack.
one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
*EatDirtCheap: Planetoid beetles feed on the mineral within rocks.ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
*
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 186,188 (click to see context) from:
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 191,193 (click to see context) from:
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
to:
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.Huge
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Changed line(s) 195,198 (click to see context) from:
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
to:
* AcidAttack: They The planetoid beetle can douse their enemies in spit acid as a ranged attack.
*BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typicallyEatDirtCheap: Planetoid beetles feed on the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.mineral within rocks.
*
* ChameleonCamouflage: They're typically
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
Changed line(s) 201,202 (click to see context) from:
[[folder:Utesra]]
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 205 (click to see context) from:
->'''Size:''' Medium (larva), Large (phylarch)
to:
->'''Size:''' Medium (larva), Large (phylarch)Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
Changed line(s) 207,208 (click to see context) from:
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
to:
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating AcidAttack: They can douse their eggs enemies in others' flesh. When acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically thehost dies, larval utesras hatch same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example anddevour one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.ground to ambush prey and live in any warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the
* SandWorm: A very small example and
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
Changed line(s) 211,212 (click to see context) from:
[[folder:Warpmoth]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Changed line(s) 215 (click to see context) from:
->'''Size:''' Fine (swarm)
to:
->'''Size:''' Fine (swarm)Medium (larva), Large (phylarch)
Changed line(s) 217 (click to see context) from:
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
to:
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
Changed line(s) 220,222 (click to see context) from:
!Starship-Level
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
to:
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Challenge Rating:''' 6
Changed line(s) 225,227 (click to see context) from:
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
to:
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.Fine (swarm)
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Changed line(s) 229,230 (click to see context) from:
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
to:
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
Added DiffLines:
!Starship-Sized
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
----
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | '''Vermin''' | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]
This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Vermin''' creatures. For playable races, see Characters/StarfinderPlayerRaces.
For tropes pertaining to vermin in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAnimals here]].
[[foldercontrol]]
[[folder:In General]]
* BigCreepyCrawlies: Most arthropods that receive stats as individuals (and not swarms or hazards) are much larger than real life arthropods ought to be.
[[/folder]]
!Player-Level
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
[[/folder]]
[[folder:Asteroid Louse]]
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
* EatDirtCheap: Asteroid lice feed on minerals.
[[/folder]]
[[folder:Atlapak]]
->'''Challenge Rating:''' 9 (adult), 3 (juvenile)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (adult), Medium (juvenile)
----
* FlyingSeafoodSpecial: An atlapak can inflate its lightweight body and flap its gills to swim through the air.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
[[/folder]]
[[folder:Barro]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* CreepyCockroach: Barros heavily resemble large cockroaches, and like cockroaches, are scavenging omnivores and can be found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.
[[/folder]]
[[folder:Comet Wasp]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive (swarm)
----
* BewareMyStingerTail: The comet wasp's sting delivers a chilling toxin.
* ChestBurster: Comet wasps lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.
[[/folder]]
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
[[/folder]]
[[folder:Dawn Beetle]]
->'''Challenge Rating:''' 2 (sun-scrapper), 10 (core-diver)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbsurdlySharpClaws: The dawn beetle's spiky claws can tear through stone.
* HorseOfADifferentColor: Dawn beetles are rather easy to domesticate. With a proper saddle to dissipate the heat, one can direct a dawn beetle like a living tractor.
[[/folder]]
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
----
* ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: Diathas can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral (juvenile), NeutralEvil (effigy)
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
* GlamourFailure: A flayer leech effigy can impersonate the creature whose skin it is wearing to a striking degree, though close friends might recognise a changed demeanor, as the effigy speaks rarely and engages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
* HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
[[/folder]]
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
----
* BigEater: A khefak must eat many times its weight each day, so a khefak incursion can cause rapid structural damage.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
[[/folder]]
[[folder:Klikharp]]
->'''Challenge Rating:''' 1/2 (hatchling), 5 (mount)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (hatchling), Large (mount)
----
* HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
* RogueDrone: Klikharps were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.
[[/folder]]
[[folder:Mole-beetle]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can be as big as a shuttlecraft.
[[/folder]]
[[folder:Necropede]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FoodChainOfEvil: Necropedes' bite can digest undead flesh.
[[/folder]]
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Planetoid Beetle]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* AcidAttack: The planetoid beetle can spit acid as a ranged attack.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
[[/folder]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
[[/folder]]
[[folder:Utesra]]
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (larva), Large (phylarch)
----
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
[[/folder]]
[[folder:Warpmoth]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine (swarm)
----
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
[[/folder]]
!Starship-Level
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
----
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
[[/folder]]
----
This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Vermin''' creatures. For playable races, see Characters/StarfinderPlayerRaces.
For tropes pertaining to vermin in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderAnimals here]].
[[foldercontrol]]
[[folder:In General]]
* BigCreepyCrawlies: Most arthropods that receive stats as individuals (and not swarms or hazards) are much larger than real life arthropods ought to be.
[[/folder]]
!Player-Level
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* InsectQueen: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
[[/folder]]
[[folder:Asteroid Louse]]
->'''Challenge Rating:''' 1/2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
* EatDirtCheap: Asteroid lice feed on minerals.
[[/folder]]
[[folder:Atlapak]]
->'''Challenge Rating:''' 9 (adult), 3 (juvenile)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large (adult), Medium (juvenile)
----
* FlyingSeafoodSpecial: An atlapak can inflate its lightweight body and flap its gills to swim through the air.
* GiantEnemyCrab: These crustaceans can grow as much as 10 feet long.
[[/folder]]
[[folder:Barro]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* CreepyCockroach: Barros heavily resemble large cockroaches, and like cockroaches, are scavenging omnivores and can be found anywhere, especially dirty urban environments due to the abundance of food to scavenge and dark places to lay their eggs. They can be hard to spot and harder to exterminate due to their tough exoskeletons and their preference to hide from larger creatures.
[[/folder]]
[[folder:Comet Wasp]]
->'''Challenge Rating:''' 12
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive (swarm)
----
* BewareMyStingerTail: The comet wasp's sting delivers a chilling toxin.
* ChestBurster: Comet wasps lay their eggs in living creatures. After five days, a new comet wasp swarm cuts itself free, killing the host.
[[/folder]]
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* InSeriesNickname: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
[[/folder]]
[[folder:Dawn Beetle]]
->'''Challenge Rating:''' 2 (sun-scrapper), 10 (core-diver)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AbsurdlySharpClaws: The dawn beetle's spiky claws can tear through stone.
* HorseOfADifferentColor: Dawn beetles are rather easy to domesticate. With a proper saddle to dissipate the heat, one can direct a dawn beetle like a living tractor.
[[/folder]]
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Diathas are a common species of what are known as explosive slugs. Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
----
* ExtremeOmnivore: Diathas eat anything that won't kill them.
* IntroducedSpeciesCalamity: Diathas can dominate ecosystems, displacing or killing native species. The Pact Worlds and Veskarium have strict quarantine measures for vessels arriving from systems known to have diatha infestations.
* MadeOfExplodium: Diatha flesh is explosive. Although it is stable under in most circumstances, when a diatha is badly wounded, hormones released as a stress response cause it to explode when further wounded.
* NotQuiteFlight: Diatha elders become buoyant with stored internal gases, and can extend winglike flaps, allowing them to hover.
* SuicideAttack: Diathas can detonate their energy-packed flesh while in an injured and excited state.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral (juvenile), NeutralEvil (effigy)
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
* GlamourFailure: A flayer leech effigy can impersonate the creature whose skin it is wearing to a striking degree, though close friends might recognise a changed demeanor, as the effigy speaks rarely and engages in few social functions. In addition, an effigy's auditory organs are sensitive to sounds that wouldn't normally harm humanoids of the same type, which can sometimes give away the effigy's true nature.
* HumanDisguise: When a flayer leech kills a humanoid or monstrous humanoid, it can wear the skin of its victim like clothes after a process of metamorphosis, then attempts to reinsert itself into the dead creature's life.
[[/folder]]
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
----
* BigEater: A khefak must eat many times its weight each day, so a khefak incursion can cause rapid structural damage.
* MetalMuncher: Khefaks were bioengineered to consume thasteron rubble, scrap and dust.
* MixAndMatchCritters: Khefaks are similar to a cross between a centipede and crab, with a hard exoskeleton, 20 segmented legs and frontfacing pincers.
[[/folder]]
[[folder:Klikharp]]
->'''Challenge Rating:''' 1/2 (hatchling), 5 (mount)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (hatchling), Large (mount)
----
* HorseOfADifferentColor: Their mutable genetic code allows klikharps to be engineered as mounts.
* RogueDrone: Klikharps were once components of the Swarm, before they broke away from the hive mind alongside the shirrens.
[[/folder]]
[[folder:Mole-beetle]]
->'''Challenge Rating:''' 1/3
->'''Role:''' Small
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
----
* LargeAndInCharge: Mole-beetles that have been brood leaders for a long time grow remarkably large and strong. Known as behemoths, they can be as big as a shuttlecraft.
[[/folder]]
[[folder:Necropede]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FoodChainOfEvil: Necropedes' bite can digest undead flesh.
[[/folder]]
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you". Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Planetoid Beetle]]
->'''Challenge Rating:''' 9
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* AcidAttack: The planetoid beetle can spit acid as a ranged attack.
* EatDirtCheap: Planetoid beetles feed on the mineral within rocks.
[[/folder]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and live in any warm environment.
[[/folder]]
[[folder:Utesra]]
->'''Challenge Rating:''' 5 (larva), 11 (phylarch)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (larva), Large (phylarch)
----
* ChestBurster: Utesras are obligate parasitoids and must reproduce by incubating their eggs in others' flesh. When the host dies, larval utesras hatch and devour the corpse.
* ShockAndAwe: An utesra can lash with its electrically charged dorsal stalk.
[[/folder]]
[[folder:Warpmoth]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine (swarm)
----
* BioluminescenceIsCool: A warpmoth swarm creates an oscillating, disorienting light.
[[/folder]]
!Starship-Level
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
----
* ExtremeOmnivore: Anything smaller than it is can be a stellar protozoa's source of food.
* MegaMicrobes: These single-celled organisms are large enough to participate in starship combat.
[[/folder]]
----