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* EvilEggEater: "Evil" may be strong of a word depending on how you view your creature's morality, but eating the eggs of other species is a viable way to gain DNA and advance the game without killing or befriending creatures and Creature Stage can be beaten with 100% of DNA accumulated in the run coming from egg heists. The only 2 downsides of this challenge is that depending on your luck, Creature Stage can become slow as you search from nest to nest for them; and eating the eggs of another species has a chance of pissing them off and wanting you dead should you revisit them again.
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The many non-sentient animals of the planet.

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The many non-sentient non-sapient animals of the planet.



Various once regular animals who have achieved sentience. Alongside your own tribe, there are rival tribes whom you can destroy or befriend. Some are neutral to your presence, while others though may hate you for no reason and will periodically attack.

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Various once regular animals who have achieved sentience.sapience. Alongside your own tribe, there are rival tribes whom you can destroy or befriend. Some are neutral to your presence, while others though may hate you for no reason and will periodically attack.
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Two naively optimistic aliens who are the stars of their own series of adventures where [[BlackComedy they always die horribly]]. Maxis made their initial appearances [[MemeticMutation and then the fan base ran with it,]] there are literally hundreds of adventures made starring this ill-fated pair.

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Two naively optimistic aliens who are the stars of their own series of adventures where [[BlackComedy they always die horribly]]. Maxis made their initial appearances [[MemeticMutation and then the fan base ran with it,]] there are literally hundreds of adventures made starring this ill-fated pair. Their species, which vaguely resembles a bipedal turtle, has not been given an official name but is commonly called "Dweeble" by fans.
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* {{Fireballs}}: They have the ability to spit them in civilization and space stages. They can also do that in creature stage, but they use it a lot less often.

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* {{Fireballs}}: BreathWeapon: They have the ability to spit them {{fireballs}} in civilization and space stages. They can also do that in creature stage, but they use it a lot less often.

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* ThePowerOfFamily: They have the biggest cell relationship in the game, a one woven into the gameplay too.

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* ThePowerOfFamily: They have the biggest cell relationship in the game, a one woven into the gameplay too.BizarreSexualDimorphism: For some reason Maas are herbivorous and Paas (and Juniors) are carnivorous.


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* ThePowerOfFamily: They have the biggest cell relationship in the game, a one woven into the gameplay too.
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Misuse


* UnusableEnemyEquipment: Some enemy cell parts have been DummiedOut of the normal cell editor.

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* UnusableEnemyEquipment: Some enemy cell parts have been DummiedOut of ere not available in the normal cell editor.
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: Their voice is very harsh, even when they're in a good mood.

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* KillItWithFire: Flaming Torches deal low damage to creatures, but [[AntiStructure are very damaging to buildings]], and are available from the start for herbivore tribes.

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* KillItWithFire: KillItWithFire:
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Flaming Torches deal low damage to creatures, but [[AntiStructure are very damaging to buildings]], and are available from the start for herbivore tribes.


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* LowTechSpears: [[JavelinThrower Throwing spears]] are the ranged weapon option in the Tribal Stage, which as its name suggests, revolves around a hunter-gatherer Stone Age society.
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* AnimalsLackAttributes EnforcedTrope for obvious reasons.

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* AnimalsLackAttributes AnimalsLackAttributes: EnforcedTrope for obvious reasons.
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Not a trope.


* GlassGlacier: Once they've become your peers, they can be reduced to near-harmlessness with poison and - to lesser extend - electric shocks.
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* MonsterMunch

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* MonsterMunch
MonsterMunch: Mostly exist to be eaten by predatory cells.
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Corrected a few errors


* GodIsGood. He still saves the player from the Black Clawed Zealots even if your kind does not worship Him or worships The God That Will Come.
* HeWhoMustNotBeSeen: Makes sense as he is supposedly an omnipotent deity.

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* GodIsGood. GodIsGood: He still saves the player from the Black Clawed Zealots Zealots, even if your kind does not worship Him him or worships The God That Will Come.
* HeWhoMustNotBeSeen: Makes sense as he is supposedly an omnipotent deity. The only aspect of him described is that he has tentacles.
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* GodIsGood. He still saves the player from the Black Clawed Zealots even if your kind does not worships Him or worships The God That Will Come.

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* GodIsGood. He still saves the player from the Black Clawed Zealots even if your kind does not worships worship Him or worships The God That Will Come.
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* GodIsGood. He still saves the player from the Black Clawed Zealots even if your kind worships The God That Will Come.

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* GodIsGood. He still saves the player from the Black Clawed Zealots even if your kind does not worships Him or worships The God That Will Come.
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* GodIsGood. He still saves the player from the Black Clawed Zealots even if your kind worships The God That Will Come.
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* AttackOfThe50FootWhatever
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Blade On A Stick has been disambiguated


* BladeOnAStick: That you can throw and what the omnivores start with.
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* AffablyEvil: Get on their good side and they are surprisingly helpful and loyal, even if you never join them in their religion.



* HateSink: Even the Zealots have at least some redeeming qualities; the Grox on the other hand are completely heartless and megalomaniacal beings who truly are pure evil. They are this in-universe too with the Diplomats and Scientists being the only philosophies who don't actively hate the Grox (the former believes they could be a powerful ally and the latter almost admires them for their powerful technological advancements), [[EveryoneHasStandards though both still agree the Grox are horrible villains that need to be destroyed and not befriended]].

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* HateSink: Even the Zealots have at least some redeeming qualities; the Grox on the other hand are completely heartless and megalomaniacal beings who truly are pure evil. They are this in-universe too with too, even the normally calm Shamans, Traders, and Ecologists utterly despise the Grox. The Diplomats and Scientists being are the only philosophies who don't actively hate the Grox (the former believes they could be a powerful ally and the latter almost admires them for their powerful technological advancements), [[EveryoneHasStandards though both still agree the Grox are horrible villains that need to be destroyed and not befriended]].



* VileVillainSaccharineShow: The rest of the entire game is generally cartoonish life simulator fun, even if it naturally gets dark as a result of being a carnivore/warrior/whatever. The Grox, however, have no redeeming qualities and waste no effort trying to appeal to anyone else other than themselves. Not even warrior empires are as vile as the Grox!

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* VileVillainSaccharineShow: The rest of the entire game is generally cartoonish life simulator fun, even if it naturally gets dark as a result of being a carnivore/warrior/whatever. The Grox, however, have no redeeming qualities and waste no effort trying to appeal to anyone else other than themselves. Not even warrior or zealot empires are as vile as the Grox!

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Various other cells of creatures on the road to evolution.
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The many non-sentient animals of the planet.
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Sometimes you'll encounter a pack of these creatures. They don't have a nest. They are not usually friendly.

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Sometimes you'll encounter a pack of these creatures. They don't have a nest. They nest and are not usually friendly.
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Various once regular animals who have achieved sentience. Alongside your own tribe, there are rival tribes whom you can destroy or befriend. Some are neutral to your presence, while others though may hate you for no reason and will periodically attack.
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Your race isn't quite united yet, there are numerous nations across the planet seeking to unite the world under one banner. It is up to you to have your nation take all the others either via religious preaching, military might, or buying them out.
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Nations with a fondness for weapons and power, they are more interested in destroying their enemies than converting them or buying them out.
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* BoringButPractical: Their military units don't do extra special stuff like religious and economic units do, but they destroy their enemies the quickest.




Nations who are master traders, with their economic units they can trade with others cities and eventually purcahse them. They easily make money even without spice geysers, but in exchange their vehicles cannot attack.
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Zealous nations who desire to convert all other nations to their doctrine. Their vehicles don't attack per say, instead they literally fire their sermons out at a target. This allows them to convert cities, disable entertainment buildings, and even pacify epic creatures.
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Hedonistic and likely completely insane aliens obsessed with fun and goofing off.
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Incredibly gentle aliens who seek out more allies and emphasize peace and harmony.
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Eccentric aliens who are staunch defenders of nature and masters of terraforming.
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Gruff but honorable fighters who try to keep the peace in the galaxy.
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* GoodCounterpart: To the Warriors. The Knights appear as Warriors when encountered on a different save file, but they aren't as antagonistic. Their description even paints them as this, using their military strength to eliminate the evils of the universe, as opposed to the Warriors fighting off anybody that they percieve as a threat.

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* GoodCounterpart: To the Warriors. The Knights appear as Warriors when encountered on a different save file, but they aren't as antagonistic. Their description even paints them as this, using their military strength to eliminate the evils of the universe, as opposed to the Warriors fighting off anybody that they percieve perceive as a threat.




Cold and often vain aliens who seek to find out all mysteries in existence.
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Aloof but benevolent aliens who study magic and seek to bring peace to the galaxy.
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Jolly though greedy aliens who focus on trade and treasure hunting.
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* JerkWithAHeartOfGold: They are greedy and sneaky, but their end goal is to make everyone happy.

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* JerkWithAHeartOfGold: They are greedy and sneaky, but their politeness is not totally insincere. Plus, their end goal is to make everyone happy.




Relaxed aliens who simply want to explore the wide galaxy around them.
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Arrogant and brutal aliens who have based their whole culture around war and combat.
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Infamously violent and self-righteous aliens obsessed with a deity called Spode, seeking out the destruction of those who refuse to convert.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority: Their end goal.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Their end goal.
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* MonsterMunch: They have a speed of 1 and can't even defend themselves because they only have eyes, a Flagella and a Filter Mouth.

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* MonsterMunch: They have a speed of 1 and can't even defend themselves because they only have eyes, a Flagella and a Filter Mouth.Mouth to eat with.
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* SympathyForTheDevil: Averted. Virtually '''every''' sapient species hates the Grox and even the ones that admire the achievements of the Grox (like some Scientist and Diplomat empires) still agree that the Grox are evil monsters that should not be empathized with. Furthermore, while your empire was curious about them at first during its infancy, they quickly learn that the Grox are a threat, be it from rumors spread from other empires or them being attacked as well.

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* SympathyForTheDevil: Averted. Virtually '''every''' sapient species hates the Grox and even the ones that admire the achievements of the Grox (like some Scientist and Diplomat empires) still agree that the Grox are evil monsters that should not be empathized with. Furthermore, while your empire was curious about them at first during its infancy, they quickly learn that the Grox are a threat, be it from rumors horror stories spread from other empires or them being attacked as well.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The starting weapon for carnivores, stone axes deal low damage to buildings and [[AntiInfantry high damage to creatures]].

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* AintTooProudToBeg: Implied. They'll sometimes talk about the Grox positively, but the Tablets of Prosperity reveal that this is not genuine and that they are the ultimate enemy to their beliefs. They don't take it very well when the Grox do attack them, implying that their buttkissing is specifically an attempt to stop them from going after them.



* HiddenDepths: They mainly come off as greedy, money loving merchants, but their Tablets of Prosperity state that they're so indulgent in trade because they want to make the universe happier, and trade makes both parties happier.



* NotTooProudToBeg: Implied. They'll sometimes talk about the Grox positively, but the Tablets of Prosperity reveal that this is not genuine and that they are the ultimate enemy to their beliefs. They don't take it very well when the Grox do attack them, implying that their buttkissing is specifically an attempt to stop them from going after them.

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[[folder: In general]]

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[[folder: In [[folder:In general]]



* ThreeApproachSystem: The green and red pathways start to blend here, but there are still three means of taking over the world.
** Military empires obliterate anything that oppose them, being able to attack Epics and turrets.
** Economic empires give gifts and trade routes to potential allies, taking over other cities by giving them enough money to simply buy them out.
** Religious empires force their enemies to follow their doctrine, while also focusing on entertainment buildings.



* MurderIsTheBestSolution

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* MurderIsTheBestSolutionMurderIsTheBestSolution: Economic empires prefer convincing their allies that they'd be more prosperous under their government, and Religious empires prefer forcefully converting preexisting cities to their beliefs. Military empires just obliterate anything that stands against them.



* MartialPacifist: Their vehicles are completely defenceless, but they still have turrets to defend their cities with, and they're not afraid to use them.

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* MartialPacifist: Their vehicles are completely defenceless, defenseless, but they still have turrets to defend their cities with, and they're not afraid to use them.



** FaithHeelTurn: Meanwhile, the opposite is true if one of your cities is taken over by another nation.



* HiddenDepths: As the Blocks of Chance reveal, the Bards are actually rather nihilistic, having come to the revelation that there is no meaning to existence. The only thing they can search for in its stead is entertainment.



* CowardlyLion: They are especially skittish and the player can terrify them just by speaking to them unexpectadly, but make them angry and they fight back ''hard''.

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* CowardlyLion: They are especially skittish and the player can terrify them just by speaking to them unexpectadly, unexpectedly, but make them angry and they fight back ''hard''.



* GoodCounterpart: To the Warriors. The Knights appear as Warriors when encountered on a different save file, but they aren't as antagonistic. Their description even paints them as this, using their military strength to eliminate the evils of the universe, as opposed to the Warriors fighting off anybody that they percieve as a threat.



* ImmediateSelfContradiction: After completing a mission for them, they may say that they sent you off so they could avoid the political consequences of whatever the mission was. They'll then immediately state it was in the name of the Grox, the villainous empire that everybody else sees as a violent force that must be stopped.



* ProfessionalButtKisser: They ''constantly'' flatter the player, hoping they'll spend more money in their boutique.

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* NotTooProudToBeg: Implied. They'll sometimes talk about the Grox positively, but the Tablets of Prosperity reveal that this is not genuine and that they are the ultimate enemy to their beliefs. They don't take it very well when the Grox do attack them, implying that their buttkissing is specifically an attempt to stop them from going after them.
* ProfessionalButtKisser: They ''constantly'' flatter the player, hoping they'll spend more money in their boutique. They're also one of the only empires to talk positively about the Grox, and it's heavily implied they're only doing so because they want the Grox to spare them.



* HufflepuffHouse: Like with Knights, they are a major archtype but you won't normally encounter the AI using them. If the player encounters their species that is a Wanderer, they will have the Diplomat philosophy. The only differences will be their background and their voice will be the same as your homeworld.

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* HufflepuffHouse: Like with Knights, they are a major archtype archetype but you won't normally encounter the AI using them. If the player encounters their species that is a Wanderer, they will have the Diplomat philosophy. The only differences will be their background and their voice will be the same as your homeworld. However, this is justified, as the Wanderer empire only appears for a player that skipped all the way to Space Stage.


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* UngratefulBastard: The Traders are the only empire to talk positively about the Grox, but this won't stop them from raiding a Trader empire.
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* BoringReturnJourney: The purpose of their Return Ticket superpower, which portals the player back to their homeworld from anywhere in the galaxy.

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* BoringReturnJourney: The purpose of their Return Ticket superpower, which portals will FastTravel the player back to their homeworld from anywhere in the galaxy.

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Some computer nations can spawn as friendly Religious or Military societies.


* KnowWhenToFoldEm: By the time you have most of the cities conquered, there will start to be cities that will join you of their own volition.

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* KnowWhenToFoldEm: By the time If there's just one opposing empire left and they're down to one city, odds are they'll just surrender before you have most of the cities conquered, there will start to be cities that will join you of their own volition.can capture it.



%% * NonActionGuy

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%% * NonActionGuyNonActionGuy: They're the only Civ archetype to not attack their enemies with either force or words.



* ScrewTheRulesIHaveMoney
* TokenGoodTeammate: CPU-controlled Economic nations are the only nations to not attack you nor neighboring nations.

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* ScrewTheRulesIHaveMoney
* TokenGoodTeammate: CPU-controlled Economic
ScrewTheRulesIHaveMoney: To an extent; giving other nations are the financial gifts and maintaing trade routes can let you get away with a lot, but if you keep antagonizing them it'll only nations to not attack you nor neighboring nations.work for so long.

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