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* StillFightingTheCivilWar: For DJ Octavio, the Great Turf War never really ended. Even after Judd the Cat declared the Inklings as the winners, Octavio still plots to bring victory for the Octarians with his plans to steal Zapfish and power up the Great Octoweapons to restart the war. The problem is... the Great Turf War ended 100 years ago, and the modern generation of Inklings don't even know or care about it, even mistaking Octavio to be a rad DJ musician rather than a feared general. The only Inklings that actually bother to fight the Octarian Army are members of the New Squidbeak Splatoon, which only [[SuspiciouslySmallArmy consists of 3-4 Agents]] and his old ArchEnemy Cap'n Cuttlefish. It's even more obvious after ''Octo Expansion'' features a large population of Octolings successfully immigrating to Inkopolis Square, meaning Octavio doesn't even have "legit" reasons for war anymore.

to:

* StillFightingTheCivilWar: For DJ Octavio, the Great Turf War never really ended. Even after Judd the Cat declared the Inklings as the winners, Octavio still plots to bring victory for the Octarians with his plans to steal Zapfish and power up the Great Octoweapons to restart the war. The problem is... the Great Turf War ended 100 years ago, and the modern generation of Inklings don't even know or care about it, even mistaking Octavio to be a rad DJ musician rather than a feared general. The only Inklings that actually bother to fight the Octarian Army are members of the New Squidbeak Splatoon, which only [[SuspiciouslySmallArmy consists of 3-4 Agents]] and his old ArchEnemy [[ArchEnemy Cap'n Cuttlefish.Cuttlefish]]. It's even more obvious after ''Octo Expansion'' features a large population of Octolings successfully immigrating to Inkopolis Square, meaning Octavio doesn't even have "legit" reasons for war anymore.
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* StillFightingTheCivilWar: For DJ Octavio, the Great Turf War never really ended. Even after Judd the Cat declared the Inklings as the winners, Octavio still plots to bring ultimately victory for the Octarians with his plans to steal Zapfish and power up the Great Octoweapons to restart the war. The problem is... the Great Turf War ended 100 years ago, and the modern generation of Inklings don't even know or care about it, even mistaking Octavio to be a rad DJ musician rather than a feared general. The only Inklings that actually bother to fight the Octarian Army are members of the New Squidbeak Splatoon, which only [[SuspiciouslySmallArmy consists of 3-4 Agents]] and his old ArchEnemy Cap'n Cuttlefish. It's even more obvious after ''Octo Expansion'' features a large population of Octolings successfully immigrating to Inkopolis Square, meaning Octavio doesn't even have "legit" reasons for war anymore.

to:

* StillFightingTheCivilWar: For DJ Octavio, the Great Turf War never really ended. Even after Judd the Cat declared the Inklings as the winners, Octavio still plots to bring ultimately victory for the Octarians with his plans to steal Zapfish and power up the Great Octoweapons to restart the war. The problem is... the Great Turf War ended 100 years ago, and the modern generation of Inklings don't even know or care about it, even mistaking Octavio to be a rad DJ musician rather than a feared general. The only Inklings that actually bother to fight the Octarian Army are members of the New Squidbeak Splatoon, which only [[SuspiciouslySmallArmy consists of 3-4 Agents]] and his old ArchEnemy Cap'n Cuttlefish. It's even more obvious after ''Octo Expansion'' features a large population of Octolings successfully immigrating to Inkopolis Square, meaning Octavio doesn't even have "legit" reasons for war anymore.
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Added DiffLines:

* StillFightingTheCivilWar: For DJ Octavio, the Great Turf War never really ended. Even after Judd the Cat declared the Inklings as the winners, Octavio still plots to bring ultimately victory for the Octarians with his plans to steal Zapfish and power up the Great Octoweapons to restart the war. The problem is... the Great Turf War ended 100 years ago, and the modern generation of Inklings don't even know or care about it, even mistaking Octavio to be a rad DJ musician rather than a feared general. The only Inklings that actually bother to fight the Octarian Army are members of the New Squidbeak Splatoon, which only [[SuspiciouslySmallArmy consists of 3-4 Agents]] and his old ArchEnemy Cap'n Cuttlefish. It's even more obvious after ''Octo Expansion'' features a large population of Octolings successfully immigrating to Inkopolis Square, meaning Octavio doesn't even have "legit" reasons for war anymore.

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Jumping Octarians that launch blasts of ink at intruders, introduced in ''Splatoon 3''.

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Jumping Octarians Bouncing Octotroopers that launch blasts of ink at intruders, introduced in ''Splatoon 3''.



* SpringCoil: Their primary gimmick is that they're always hopping around.

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* HurricaneOfPuns: Their introductory level has Agents 1 and 2 making at least four "hop" puns. Unfortunately for Agent 3, [[NoSenseOfHumor Octohoppers hate puns]].
* SpringCoil: Their primary gimmick is that they're always hopping around.around on one of these.

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[[folder:Octocopters]]
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/octocopter_6.png]]
Flying Octarians who are essentially the airborne version of Octotroopers.

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[[folder:Octocopters]]
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/octocopter_6.png]]
Flying
[[folder:Octohoppers]]
Jumping
Octarians who are essentially the airborne version that launch blasts of Octotroopers. ink at intruders, introduced in ''Splatoon 3''.



* AirborneMook: They are the first flying enemies that the player will face in single-player campaign.
* TheGoomba: Of the flying variant. Being in the air doesn't make them any more faster or stronger than a standard Octotrooper.
* HatOfFlight: They wear propeller hats to fly.
* TrickedOutShoes: Wear what look to be helicopter landing skids as shoes.
* WeaponizedHeadgear: Fires ink from a nozzle on its helmet.

to:

* AirborneMook: They are the first flying enemies SpringCoil: Their primary gimmick is that the player will face in single-player campaign.
* TheGoomba: Of the flying variant. Being in the air doesn't make them any more faster or stronger than a standard Octotrooper.
* HatOfFlight: They wear propeller hats to fly.
* TrickedOutShoes: Wear what look to be helicopter landing skids as shoes.
* WeaponizedHeadgear: Fires ink from a nozzle on its helmet.
they're always hopping around.



[[folder:Octobombers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octobomber_3.png]]
A larger version of the Octocopter with five tentacles that fires Splat Bombs.

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[[folder:Octobombers]]
[[quoteright:350:https://static.
[[folder:Octocopters]]
[[quoteright:218:https://static.
tvtropes.org/pmwiki/pub/images/octobomber_3.org/pmwiki/pub/images/octocopter_6.png]]
A larger Flying Octarians who are essentially the airborne version of the Octocopter with five tentacles that fires Splat Bombs.Octotroopers.



* AirborneMook: Two of their tentacles even sort of function like wings.
* EliteMook: Stronger and tougher than the standard Octocopter.
* HatOfFlight: Like the Octocopter, they wear propeller hats to fly.
* TrickedOutShoes: Their shoes each have two landing skids on the bottom, instead of the Octocopter's one.
* WeaponizedHeadgear: Their Splat Bombs come from the nozzle on their helmet.

to:

* AirborneMook: Two of their tentacles even sort of function like wings.
They are the first flying enemies that the player will face in single-player campaign.
* EliteMook: Stronger and tougher TheGoomba: Of the flying variant. Being in the air doesn't make them any more faster or stronger than the a standard Octocopter.
Octotrooper.
* HatOfFlight: Like the Octocopter, they They wear propeller hats to fly.
* TrickedOutShoes: Their shoes each have two Wear what look to be helicopter landing skids on the bottom, instead of the Octocopter's one.
as shoes.
* WeaponizedHeadgear: Their Splat Bombs come Fires ink from the a nozzle on their its helmet.



[[folder:Octostrikers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octostriker_8.png]]
A ''Splatoon 1''-only variant of the Octobomber that fires Inkstrikes.

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[[folder:Octostrikers]]
[[folder:Octobombers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octostriker_8.org/pmwiki/pub/images/octobomber_3.png]]
A ''Splatoon 1''-only variant larger version of the Octobomber Octocopter with five tentacles that fires Inkstrikes.Splat Bombs.



* AirborneMook: Two of their tentacles even sort of function like wings.
* EliteMook: Stronger and tougher than the standard Octocopter.
* HatOfFlight: Like the Octocopter, they wear propeller hats to fly.
* TrickedOutShoes: Their shoes each have two landing skids on the bottom, instead of the Octocopter's one.
* WeaponizedHeadgear: Their Splat Bombs come from the nozzle on their helmet.
[[/folder]]

[[folder:Octostrikers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octostriker_8.png]]
A ''Splatoon 1''-only variant of the Octobomber that fires Inkstrikes.
----



Pill-shaped enemies who charge at intruders to explode in their faces.

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Pill-shaped enemies Octarians who charge at intruders to explode in their faces.



* AttackItsWeakPoint: The large tentacle on top is their weak point.

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* AttackItsWeakPoint: The large Splatting the tentacle on top is their weak point.will blow the whole thing to smithereens.



[[folder:Octohoppers]]
Jumping Octarians that launch blasts of ink at intruders, introduced in ''Splatoon 3''.

to:

[[folder:Octohoppers]]
Jumping
[[folder:Octodiscos]]
Disco ball-like
Octarians that launch blasts of ink at intruders, introduced in ''Splatoon 3''.3''. They have the ability to create a shield to protect fellow Octarians from damage.



* SpringCoil: Their primary gimmick is that they're always hopping around.

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* SpringCoil: Their primary gimmick is that they're always hopping around.SupportPartyMember: They can generate shields, but must rely on their fellow Octarians for defense.



%%[[folder:Octodiscos]]
%%[[/folder]]

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[[folder:Octostamps]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/octostamp_0.png]]
Box-shaped Octarians that attack by leaping and slamming the ground with their face.

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[[folder:Octostamps]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/octostamp_0.png]]
Box-shaped Octarians that attack by leaping and slamming the ground with
[[folder:Octopods]]
Pill-shaped enemies who charge at intruders to explode in
their face.faces.



* AttackItsWeakPoint: Can only be splatted by being shot in its fleshy back, which is easiest to do right after it faceplants.
* DegradedBoss: Basically smaller versions of the Great Octostomp, despite not appearing until after the latter is defeated.
* GroundPound: Ground ''Faceplant'', really.
* ShockwaveStomp: Spreads a small pool of ink during each attack. Amped Octostamps from ''Splatoon 3'' create more powerful shockwaves that damage the player if they don't jump over them.

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* AttackItsWeakPoint: Can ActionBomb: Their only be splatted by being shot method of attack is to run up and explode.
* GiantMook: The Oversized Octopod, introduced
in its fleshy back, which ''3'', is easiest to do right after it faceplants.
* DegradedBoss: Basically smaller versions of the Great Octostomp, despite not appearing until after the latter is defeated.
* GroundPound: Ground ''Faceplant'', really.
* ShockwaveStomp: Spreads
a small pool of ink during each attack. Amped Octostamps from ''Splatoon 3'' create bigger and more powerful shockwaves that damage version of the player if they don't jump over them.standard Octopod.



[[folder:Octohurlers]]
[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/octohurler_4.png]]
Giant Octarians with four tentacles which appear in ''Splatoon 2'', Octohurlers vomit out bundles of giant tubes ("Rolonium").

to:

[[folder:Octohurlers]]
[[quoteright:327:https://static.
[[folder:Octostamps]]
[[quoteright:285:https://static.
tvtropes.org/pmwiki/pub/images/octohurler_4.org/pmwiki/pub/images/octostamp_0.png]]
Giant Box-shaped Octarians that attack by leaping and slamming the ground with four tentacles which appear in ''Splatoon 2'', Octohurlers vomit out bundles of giant tubes ("Rolonium").their face.



* GogglesDoNothing: Unlike the Octostrikers', their googles don't seem to have any practical function.
* HoistByHisOwnPetard: Their Rolonium can be deflected right back at them for an instant splat.
* StomachOfHolding: The only explaination for how they're able to store Rolonium despite each bundle being the size of their entire body.
* SuperSpit: They attack by barfing out bundles of Rolonium.

to:

* GogglesDoNothing: Unlike AttackItsWeakPoint: Can only be splatted by being shot in its fleshy back, which is easiest to do right after it faceplants.
* DegradedBoss: Basically smaller versions of
the Octostrikers', their googles Great Octostomp, despite not appearing until after the latter is defeated.
* GroundPound: Ground ''Faceplant'', really.
* ShockwaveStomp: Spreads a small pool of ink during each attack. Amped Octostamps from ''Splatoon 3'' create more powerful shockwaves that damage the player if they
don't seem to have any practical function.
* HoistByHisOwnPetard: Their Rolonium can be deflected right back at them for an instant splat.
* StomachOfHolding: The only explaination for how they're able to store Rolonium despite each bundle being the size of their entire body.
* SuperSpit: They attack by barfing out bundles of Rolonium.
jump over them.



[[folder:Octomissiles]]
[[quoteright:343:https://static.tvtropes.org/pmwiki/pub/images/octomissile_6.png]]
Octarian tentacles converted into missiles, debuting in ''Splatoon 2''.

to:

[[folder:Octomissiles]]
[[quoteright:343:https://static.
[[folder:Octohurlers]]
[[quoteright:327:https://static.
tvtropes.org/pmwiki/pub/images/octomissile_6.org/pmwiki/pub/images/octohurler_4.png]]
Octarian Giant Octarians with four tentacles converted into missiles, debuting which appear in ''Splatoon 2''.2'', Octohurlers vomit out bundles of giant tubes ("Rolonium").



* ActionBomb: Considering that severed Octarian tentacles seem to be at least somewhat sentient, you could consider these to be suicide bombers.
* AscendedExtra: They appear in only one level in Hero Mode, but are much more prominent in ''Octo Expansion'', and they also play a decent role in ''Splatoon 3's'' Hero Mode.
* LivingWeapon: Basically a living tentacle with a warhead and engine strapped to it.

to:

* ActionBomb: Considering that severed Octarian tentacles GogglesDoNothing: Unlike the Octostrikers', their googles don't seem to have any practical function.
* HoistByHisOwnPetard: Their Rolonium can
be deflected right back at least somewhat sentient, you could consider these them for an instant splat.
* StomachOfHolding: The only explaination for how they're able
to be suicide bombers.
store Rolonium despite each bundle being the size of their entire body.
* AscendedExtra: SuperSpit: They appear in only one level in Hero Mode, but are much more prominent in ''Octo Expansion'', and they also play a decent role in ''Splatoon 3's'' Hero Mode.
* LivingWeapon: Basically a living tentacle with a warhead and engine strapped to it.
attack by barfing out bundles of Rolonium.



[[folder:Tentakooks]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/tentakook_7.png]]
Small Octarians first appearing in ''Splatoon 2'' who will attempt to flee upon seeing the player.

to:

[[folder:Tentakooks]]
[[quoteright:280:https://static.
[[folder:Octomissiles]]
[[quoteright:343:https://static.
tvtropes.org/pmwiki/pub/images/tentakook_7.org/pmwiki/pub/images/octomissile_6.png]]
Small Octarians first appearing Octarian tentacles converted into missiles, debuting in ''Splatoon 2'' who will attempt to flee upon seeing the player. 2''.



* CowardlyMooks: Which wouldn't be a problem except that they tend to carry keys needed to progress through the level.
* RollerbladeGood: They move around on roller stakes, each with an attached inktube that coats the wheels so they can move through enemy ink.
* ThrowDownTheBomblet: They throw Splat Bombs to deter pursuers.

to:

* CowardlyMooks: Which wouldn't be a problem except ActionBomb: Considering that severed Octarian tentacles seem to be at least somewhat sentient, you could consider these to be suicide bombers.
* AscendedExtra: They appear in only one level in Hero Mode, but are much more prominent in ''Octo Expansion'', and
they tend to carry keys needed to progress through the level.
also play a decent role in ''Splatoon 3's'' Hero Mode.
* RollerbladeGood: They move around on roller stakes, each LivingWeapon: Basically a living tentacle with an attached inktube that coats the wheels so they can move through enemy ink.
* ThrowDownTheBomblet: They throw Splat Bombs
a warhead and engine strapped to deter pursuers.it.



[[folder:Octoballs]]
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/octoball_3.png]]
Spherical Octarians from the first game who move by rolling, leaving behind an ink trail wherever they go.

to:

[[folder:Octoballs]]
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/octoball_3.png]]
Spherical
[[folder:Octozeppelins]]
Giant, blimp-like
Octarians from with ink-spreading propellers, debuting in ''Splatoon 2''. The tentacle poking out of the first game who move by rolling, leaving behind an ink trail wherever they go.top is their weak spot.



* BeTheBall: Their rediculously tiny legs means that they can only really move by rolling around.
* {{Cyclops}}: Unlike most Octarians, they have only one eye.
* KungFuProofMook: Shooting them will only push them back unless they are submerged in your ink first.
* RollingAttack: Their main means of attack instead of shooting ink.
* WaddlingHead: Basically a head with tiny legs.

to:

* BeTheBall: Their rediculously tiny legs means that they can only really move by rolling around.
* {{Cyclops}}: Unlike most Octarians, they have only one eye.
* KungFuProofMook: Shooting them will only push them back unless they are submerged in your ink first.
* RollingAttack: Their main means of attack instead of shooting ink.
* WaddlingHead: Basically a head with tiny legs.
AttackItsWeakPoint: The large tentacle on top is their weak point.



[[folder:Octoballers]]
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/octoballer_3.png]]
Giant balling balls "piloted" by Octotroopers, introduced in ''Splatoon 2''.

to:

[[folder:Octoballers]]
[[quoteright:290:https://static.
[[folder:Tentakooks]]
[[quoteright:280:https://static.
tvtropes.org/pmwiki/pub/images/octoballer_3.org/pmwiki/pub/images/tentakook_7.png]]
Giant balling balls "piloted" by Octotroopers, introduced Small Octarians first appearing in ''Splatoon 2''.2'' who will attempt to flee upon seeing the player.



* AttackItsWeakpoint: Standard Octoballers can be destroyed by splatting their Octotrooper.
* GiantMook: The Kingpin Octoballer is a bigger version controlled by two Octotroopers that can only be destroyed by an Ink Cannon, as the pilots are protected by a glass canopy.
* PaletteSwap: In the form of yellow Octoballers that give ten Power Eggs when splatted.
* RollingAttack: Will instantly splat anything caught in their path, with most also leaving behind a large trail of ink.

to:

* AttackItsWeakpoint: Standard Octoballers can CowardlyMooks: Which wouldn't be destroyed by splatting their Octotrooper.
* GiantMook: The Kingpin Octoballer is
a bigger version controlled by two Octotroopers problem except that can only be destroyed by an Ink Cannon, as they tend to carry keys needed to progress through the pilots are protected by a glass canopy.
level.
* PaletteSwap: In the form of yellow Octoballers RollerbladeGood: They move around on roller stakes, each with an attached inktube that give ten Power Eggs when splatted.
coats the wheels so they can move through enemy ink.
* RollingAttack: Will instantly splat anything caught in their path, with most also leaving behind a large trail of ink.ThrowDownTheBomblet: They throw Splat Bombs to deter pursuers.



[[folder:Octoseekers]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/octoseeker_8.png]]
Large Octostomp-like patrol aircraft piloted by Twintacle Octotroopers that will literally stamp down on any enemy they come across, who appear in ''Splatoon 2''.

to:

[[folder:Octoseekers]]
[[quoteright:338:https://static.
[[folder:Octoballs]]
[[quoteright:266:https://static.
tvtropes.org/pmwiki/pub/images/octoseeker_8.org/pmwiki/pub/images/octoball_3.png]]
Large Octostomp-like patrol aircraft piloted Spherical Octarians from the first game who move by Twintacle Octotroopers that will literally stamp down on any enemy rolling, leaving behind an ink trail wherever they come across, who appear in ''Splatoon 2''.go.



* AirborneMook: They're basically stamp-shaped helicopters.
* DeathFromAbove: Besides its slam attack, the Octoseeker also constantly rains down ink from its underside in order to prevent the player from just hiding underneath it.
* EliteMook: Presumably, the most elite Twintacles operate this deadly machine.
* GogglesDoNothing: There are monitors inside the cokpit, but there is no known gameplay effect.
* HumongousMecha: The Octoseeker is pretty big.
* PatrollingMook: When not aggro'd, they patrol around set areas, using the searchlight located on their front to suss out any intruders.
* TheGuardsMustBeCrazy: Even if they spot you, they take their sweet time setting up a sudden landing to crush you, enough for you to easily slip away. Then once they lose sight of you, they resume their regular patrol, never noticing, say, the ink along their sides or you on top of their roof.
* OutsideRide: There are parts in the campaign where getting from point A to B will involve luring an Octoseeker to slam on the ground so you can ink its side and swim up to its top.

to:

* AirborneMook: They're basically stamp-shaped helicopters.
BeTheBall: Their rediculously tiny legs means that they can only really move by rolling around.
* DeathFromAbove: Besides its slam attack, the Octoseeker also constantly rains down ink from its underside in order to prevent the player from just hiding underneath it.
* EliteMook: Presumably, the
{{Cyclops}}: Unlike most elite Twintacles operate this deadly machine.
* GogglesDoNothing: There are monitors inside the cokpit, but there is no known gameplay effect.
* HumongousMecha: The Octoseeker is pretty big.
* PatrollingMook: When not aggro'd,
Octarians, they patrol around set areas, using the searchlight located on their front to suss out any intruders.
have only one eye.
* TheGuardsMustBeCrazy: Even if KungFuProofMook: Shooting them will only push them back unless they spot you, they take their sweet time setting up a sudden landing to crush you, enough for you to easily slip away. Then once they lose sight of you, they resume their regular patrol, never noticing, say, the are submerged in your ink along their sides or you on top first.
* RollingAttack: Their main means
of their roof.
attack instead of shooting ink.
* OutsideRide: There are parts in the campaign where getting from point A to B will involve luring an Octoseeker to slam on the ground so you can ink its side and swim up to its top.WaddlingHead: Basically a head with tiny legs.



[[folder:Octolings (Enemies)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octoling_enemies.png]]
[[caption-width-right:350:An octoling on the left, an elite octoling on the right.]]
->'''Voiced by:''' Yuki Mizutani (Octolings), Mari Kikuma (elite Octolings)
The most elite soldiers in the Octarian military and the most equal to the Inklings.

to:

[[folder:Octolings (Enemies)]]
[[quoteright:350:https://static.
[[folder:Octoballers]]
[[quoteright:290:https://static.
tvtropes.org/pmwiki/pub/images/octoling_enemies.org/pmwiki/pub/images/octoballer_3.png]]
[[caption-width-right:350:An octoling on the left, an elite octoling on the right.]]
->'''Voiced by:''' Yuki Mizutani (Octolings), Mari Kikuma (elite Octolings)
The most elite soldiers
Giant balling balls "piloted" by Octotroopers, introduced in the Octarian military and the most equal to the Inklings.''Splatoon 2''.



* EightiesHair: Their tentacles are fashioned in a "poofy" style reminiscent of this- and they are much poofier than the female Octoling's option.
* AmazonBrigade: The human-form Octolings seen in the first two single-player campaigns are females trained for combat. Made even more explicit in their Japanese name, ''Takozonesu'' ("Octozons"). WordOfGod confirms that the squads you fight are comprised entirely of elite female Octolings.
* BrainwashedAndCrazy: It's hinted that the Octoling Shades they wear in ''Splatoon 2'' use the same hypnoshades technology that brainwashed [[spoiler:Callie]] to the Octarian army. Considering that none of the Octolings are wearing the classic Octoling Goggles like in the first game, this implies that DJ Octavio was not taking any chances of more Octolings defecting.
* DemotedToExtra: In the first two games and the ''Octo Expansion'', Octolings are fairly common recurring enemies and even have several levels entirely dedicated to them. In ''Splatoon 3'', they only make three appearances total, all in late-game levels, with only one of these being an Octoling-focused level. [[spoiler:They also appear in the final section of the BrutalBonusLevel to fight you one final time]].
* EliteMook: Octolings are already among the most elite Octarian soldiers as they can match every Inkling ability, but they have their own elite version, which have darker tentacles and seaweed in their hair, and are faster and stronger than the others.
* EvilCounterpartRace: To the Inklings in general, being Octopus that turn into humanoids and use the same weapons as their long-time rivals. For Agent 8, a heroic Octoling trapped in Deepsea Metro, Sanitized Octolings which share the same general appearance as the Octarian-aligned Octolings take up this role.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1CrxAL64vD4 Octoling Rendezvous]], which is associated with stages where they attack in squads.
* MirrorBoss: Some Deepsea Metro stations have Agent 8 playing a modified version of a Ranked Battle objective with a squad of Octolings as their opponents.
* MookChivalry: In ''Octo Expansion'', one test chamber has you defending an orb from a squad of them. They will only engage you one or two at a time. ''[[SubvertedTrope Unless]]'' you try to charge the wall they are on to take them all out swiftly, [[NoFairCheating in which case they will Super Jump onto the main portion of the stage en masse to shut you up]].
* SensibleHeroesSkimpyVillains: They wear much more revealing clothes than their Inkling counterparts, with shorts along with a tank top armor [[BareYourMidriff that shows quite a bit of navel]]. To drive this point home, the unlockable Octoling Armor doesn't show nearly as much skin when worn by an Inkling (or Octoling) of either gender.
* SinisterShades: In ''2'' they wear red-rimmed sunglasses with a Franchise/{{Terminator}}-style glowing red eye.
* SuperpoweredMooks: Octolings have all of the same abilities as an Inkling and wield ink weapons and subweapons in the same way, making them some of the most dangerous Octarians enlisted in their army and on par with both Inklings and the heroic/civil Octolings. In ''Octo Expansion'' [[spoiler: and in the final part of After Alterna, the secret level of ''Splatoon 3's'' Hero Mode,]] they can even use specials.
* VariableMix: Whenever their {{Leitmotif}} plays, the drums cut in if you're actively engaged in battle with one of them, and out if you aren't.
* VoluntaryShapeshifting: They are the only enemy to share the Inklings' ability to transform from human to cephalopod and back at will. Their Octopus forms are much more menacing and evil-looking compared to Agent 8 and other Octolings that took up residence in the surface world.

to:

* EightiesHair: Their tentacles AttackItsWeakpoint: Standard Octoballers can be destroyed by splatting their Octotrooper.
* GiantMook: The Kingpin Octoballer is a bigger version controlled by two Octotroopers that can only be destroyed by an Ink Cannon, as the pilots
are fashioned in protected by a "poofy" style reminiscent of this- and they are much poofier than glass canopy.
* PaletteSwap: In
the female Octoling's option.
form of yellow Octoballers that give ten Power Eggs when splatted.
* AmazonBrigade: The human-form Octolings seen in the first two single-player campaigns are females trained for combat. Made even more explicit RollingAttack: Will instantly splat anything caught in their Japanese name, ''Takozonesu'' ("Octozons"). WordOfGod confirms that the squads you fight are comprised entirely of elite female Octolings.
* BrainwashedAndCrazy: It's hinted that the Octoling Shades they wear in ''Splatoon 2'' use the same hypnoshades technology that brainwashed [[spoiler:Callie]] to the Octarian army. Considering that none of the Octolings are wearing the classic Octoling Goggles like in the first game, this implies that DJ Octavio was not taking any chances of more Octolings defecting.
* DemotedToExtra: In the first two games and the ''Octo Expansion'', Octolings are fairly common recurring enemies and even have several levels entirely dedicated to them. In ''Splatoon 3'', they only make three appearances total, all in late-game levels,
path, with only one of these being an Octoling-focused level. [[spoiler:They most also appear in the final section leaving behind a large trail of the BrutalBonusLevel to fight you one final time]].
* EliteMook: Octolings are already among the most elite Octarian soldiers as they can match every Inkling ability, but they have their own elite version, which have darker tentacles and seaweed in their hair, and are faster and stronger than the others.
* EvilCounterpartRace: To the Inklings in general, being Octopus that turn into humanoids and use the same weapons as their long-time rivals. For Agent 8, a heroic Octoling trapped in Deepsea Metro, Sanitized Octolings which share the same general appearance as the Octarian-aligned Octolings take up this role.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1CrxAL64vD4 Octoling Rendezvous]], which is associated with stages where they attack in squads.
* MirrorBoss: Some Deepsea Metro stations have Agent 8 playing a modified version of a Ranked Battle objective with a squad of Octolings as their opponents.
* MookChivalry: In ''Octo Expansion'', one test chamber has you defending an orb from a squad of them. They will only engage you one or two at a time. ''[[SubvertedTrope Unless]]'' you try to charge the wall they are on to take them all out swiftly, [[NoFairCheating in which case they will Super Jump onto the main portion of the stage en masse to shut you up]].
* SensibleHeroesSkimpyVillains: They wear much more revealing clothes than their Inkling counterparts, with shorts along with a tank top armor [[BareYourMidriff that shows quite a bit of navel]]. To drive this point home, the unlockable Octoling Armor doesn't show nearly as much skin when worn by an Inkling (or Octoling) of either gender.
* SinisterShades: In ''2'' they wear red-rimmed sunglasses with a Franchise/{{Terminator}}-style glowing red eye.
* SuperpoweredMooks: Octolings have all of the same abilities as an Inkling and wield ink weapons and subweapons in the same way, making them some of the most dangerous Octarians enlisted in their army and on par with both Inklings and the heroic/civil Octolings. In ''Octo Expansion'' [[spoiler: and in the final part of After Alterna, the secret level of ''Splatoon 3's'' Hero Mode,]] they can even use specials.
* VariableMix: Whenever their {{Leitmotif}} plays, the drums cut in if you're actively engaged in battle with one of them, and out if you aren't.
* VoluntaryShapeshifting: They are the only enemy to share the Inklings' ability to transform from human to cephalopod and back at will. Their Octopus forms are much more menacing and evil-looking compared to Agent 8 and other Octolings that took up residence in the surface world.
ink.



%%[[folder:Octohoppers]]

to:

%%[[folder:Octohoppers]][[folder:Octoseekers]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/octoseeker_8.png]]
Large Octostomp-like patrol aircraft piloted by Twintacle Octotroopers that will literally stamp down on any enemy they come across, who appear in ''Splatoon 2''.
----
* AirborneMook: They're basically stamp-shaped helicopters.
* DeathFromAbove: Besides its slam attack, the Octoseeker also constantly rains down ink from its underside in order to prevent the player from just hiding underneath it.
* EliteMook: Presumably, the most elite Twintacles operate this deadly machine.
* GogglesDoNothing: There are monitors inside the cokpit, but there is no known gameplay effect.
* HumongousMecha: The Octoseeker is pretty big.
* PatrollingMook: When not aggro'd, they patrol around set areas, using the searchlight located on their front to suss out any intruders.
* TheGuardsMustBeCrazy: Even if they spot you, they take their sweet time setting up a sudden landing to crush you, enough for you to easily slip away. Then once they lose sight of you, they resume their regular patrol, never noticing, say, the ink along their sides or you on top of their roof.
* OutsideRide: There are parts in the campaign where getting from point A to B will involve luring an Octoseeker to slam on the ground so you can ink its side and swim up to its top.
[[/folder]]

[[folder:Octohoppers]]
Jumping Octarians that launch blasts of ink at intruders, introduced in ''Splatoon 3''.
----
* SpringCoil: Their primary gimmick is that they're always hopping around.
[[/folder]]

%%[[folder:Octodiscos]]


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[[folder:Octolings (Enemies)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octoling_enemies.png]]
[[caption-width-right:350:An octoling on the left, an elite octoling on the right.]]
->'''Voiced by:''' Yuki Mizutani (Octolings), Mari Kikuma (elite Octolings)
The most elite soldiers in the Octarian military and the most equal to the Inklings.
----
* EightiesHair: Their tentacles are fashioned in a "poofy" style reminiscent of this- and they are much poofier than the female Octoling's option.
* AmazonBrigade: The human-form Octolings seen in the first two single-player campaigns are females trained for combat. Made even more explicit in their Japanese name, ''Takozonesu'' ("Octozons"). WordOfGod confirms that the squads you fight are comprised entirely of elite female Octolings.
* BrainwashedAndCrazy: It's hinted that the Octoling Shades they wear in ''Splatoon 2'' use the same hypnoshades technology that brainwashed [[spoiler:Callie]] to the Octarian army. Considering that none of the Octolings are wearing the classic Octoling Goggles like in the first game, this implies that DJ Octavio was not taking any chances of more Octolings defecting.
* DemotedToExtra: In the first two games and the ''Octo Expansion'', Octolings are fairly common recurring enemies and even have several levels entirely dedicated to them. In ''Splatoon 3'', they only make three appearances total, all in late-game levels, with only one of these being an Octoling-focused level. [[spoiler:They also appear in the final section of the BrutalBonusLevel to fight you one final time]].
* EliteMook: Octolings are already among the most elite Octarian soldiers as they can match every Inkling ability, but they have their own elite version, which have darker tentacles and seaweed in their hair, and are faster and stronger than the others.
* EvilCounterpartRace: To the Inklings in general, being Octopus that turn into humanoids and use the same weapons as their long-time rivals. For Agent 8, a heroic Octoling trapped in Deepsea Metro, Sanitized Octolings which share the same general appearance as the Octarian-aligned Octolings take up this role.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1CrxAL64vD4 Octoling Rendezvous]], which is associated with stages where they attack in squads.
* MirrorBoss: Some Deepsea Metro stations have Agent 8 playing a modified version of a Ranked Battle objective with a squad of Octolings as their opponents.
* MookChivalry: In ''Octo Expansion'', one test chamber has you defending an orb from a squad of them. They will only engage you one or two at a time. ''[[SubvertedTrope Unless]]'' you try to charge the wall they are on to take them all out swiftly, [[NoFairCheating in which case they will Super Jump onto the main portion of the stage en masse to shut you up]].
* SensibleHeroesSkimpyVillains: They wear much more revealing clothes than their Inkling counterparts, with shorts along with a tank top armor [[BareYourMidriff that shows quite a bit of navel]]. To drive this point home, the unlockable Octoling Armor doesn't show nearly as much skin when worn by an Inkling (or Octoling) of either gender.
* SinisterShades: In ''2'' they wear red-rimmed sunglasses with a Franchise/{{Terminator}}-style glowing red eye.
* SuperpoweredMooks: Octolings have all of the same abilities as an Inkling and wield ink weapons and subweapons in the same way, making them some of the most dangerous Octarians enlisted in their army and on par with both Inklings and the heroic/civil Octolings. In ''Octo Expansion'' [[spoiler: and in the final part of After Alterna, the secret level of ''Splatoon 3's'' Hero Mode,]] they can even use specials.
* VariableMix: Whenever their {{Leitmotif}} plays, the drums cut in if you're actively engaged in battle with one of them, and out if you aren't.
* VoluntaryShapeshifting: They are the only enemy to share the Inklings' ability to transform from human to cephalopod and back at will. Their Octopus forms are much more menacing and evil-looking compared to Agent 8 and other Octolings that took up residence in the surface world.
[[/folder]]
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Added DiffLines:

* EvilVersusOblivion: Plays the role of Evil [[spoiler:and helps Agent 3 defeat Mr. Grizz (Oblivion)]].
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* DemotedToExtra: In the first two games and the ''Octo Expansion'', Octolings are fairly common recurring enemies and even have several levels entirely dedicated to them. In ''Splatoon 3'', they only make three appearances total, all in late-game levels, with only one of these being an Octoling-focused level. [[spoiler:They also appear in the final section of the BrutalBonusLevel to fight you one final time]].
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* VillainDecay: Not an example across multiple titles, but rather when his boss fight is replayed. After being beaten the first time [[spoiler:(in both games)]], ''nobody takes him seriously''. The Squid Sisters make casual banter while he tries desperately to come off as a credible villain, poor guy. The problem is, Agent 3[[spoiler:/4]] has already beaten him once and he still doesn't change his tactics, so nobody expects Octavio to actually ''win''. [[spoiler:The decay wears off after he starts a ''new'' scheme in ''Splatoon 2'', but as noted, it immediately sets in again once defeated, as the boss fight ends up being more of a proxy for the argument between Marie and Callie over the latter putting on the hypnoshades again.]] A more ''traditional'' decay occurs in ''Splatoon 3'', where he's the first boss and goes down much easier compared to previous games, [[spoiler:though he does contribute to the BigDamnHeroes at the end]].

to:

* VillainDecay: Not an example across multiple titles, but rather when his boss fight is replayed. After being beaten the first time [[spoiler:(in both games)]], ''nobody takes him seriously''. The Squid Sisters make casual banter while he tries desperately to come off as a credible villain, poor guy. The problem is, Agent 3[[spoiler:/4]] 3 [[spoiler:and in the sequel, Agent 4]] has already beaten him once and he still doesn't change his tactics, so nobody expects Octavio to actually ''win''. [[spoiler:The decay wears off after he starts a ''new'' scheme in ''Splatoon 2'', but as noted, it immediately sets in again once defeated, as the boss fight ends up being more of a proxy for the argument between Marie and Callie over the latter putting on the hypnoshades again.]] A more ''traditional'' decay occurs in ''Splatoon 3'', where he's the first boss and goes down much easier compared to previous games, [[spoiler:though he does contribute to the BigDamnHeroes at the end]].

Added: 395

Removed: 388

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* IsntItIronic: According to [[https://www.nintendo.co.jp/character/splatoon/en/character/#modal_character-13 the official website]], DJ Octavio once hijacked the Inkling radio network to broadcast a song that is meant to provoke the Inklings into war with the Octarians. Unfortunately for Octavio, the Inklings thought it was a publicity stunt, and [[InsultBackfire genuinely liked it]].


Added DiffLines:

* SpringtimeForHitler: According to [[https://www.nintendo.co.jp/character/splatoon/en/character/#modal_character-13 the official website]], DJ Octavio once hijacked the Inkling radio network to broadcast a song that is meant to provoke the Inklings into war with the Octarians. Unfortunately for Octavio, the Inklings thought it was a publicity stunt, and [[InsultBackfire genuinely liked it]].

Added: 37

Changed: 26

Removed: 143

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* ShockwaveStomp: Spreads a small pool of ink during each attack. A variant in ''Splatoon 3'' creates more powerful shockwaves that damage the player if they don't jump over them.

to:

* ShockwaveStomp: Spreads a small pool of ink during each attack. A variant in Amped Octostamps from ''Splatoon 3'' creates create more powerful shockwaves that damage the player if they don't jump over them.



%%* WeaksauseWeakness: While still a force to be reckoned with, they can be instantly splatted [[spoiler:by getting Smallfry to wail on them]].


Added DiffLines:


%%[[folder:Octohoppers]]
%%[[/folder]]
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* ShockwaveStomp: Spreads a small pool of ink during each attack. A variant in Splatoon 3 creates more powerful shockwaves that damage the player if they don't jump over them.

to:

* ShockwaveStomp: Spreads a small pool of ink during each attack. A variant in Splatoon 3 ''Splatoon 3'' creates more powerful shockwaves that damage the player if they don't jump over them.

Added: 143

Changed: 331

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Corrected a few bits about which ones appeared in which game, and I did consider adding a trope for the fact that they are weak to Little Buddy, but not sure if I chose the right trope, so commented it out for now.


An Octosniper variant from ''Splatoon 2'' that swaps out the Charger for a Splatling.

to:

An Octosniper variant from first appearing in ''Splatoon 2'' that swaps out the Charger for a Splatling.



* ShockwaveStomp: Spreads a small pool of ink during each attack.

to:

* ShockwaveStomp: Spreads a small pool of ink during each attack. A variant in Splatoon 3 creates more powerful shockwaves that damage the player if they don't jump over them.



Giant Octarians with four tentacles introduced in ''Splatoon 2'', Octohurlers vomit out bundles of giant tubes ("Rolonium").

to:

Giant Octarians with four tentacles introduced which appear in ''Splatoon 2'', Octohurlers vomit out bundles of giant tubes ("Rolonium").



* AscendedExtra: They appear in only one level in Hero Mode, but are much more prominent in ''Octo Expansion''.

to:

* AscendedExtra: They appear in only one level in Hero Mode, but are much more prominent in ''Octo Expansion''.Expansion'', and they also play a decent role in ''Splatoon 3's'' Hero Mode.



Large Octostomp-like patrol aircraft piloted by Twintacle Octotroopers that will literally stamp down on any enemy they come across. Introduced in ''Splatoon 2''.

to:

Large Octostomp-like patrol aircraft piloted by Twintacle Octotroopers that will literally stamp down on any enemy they come across. Introduced across, who appear in ''Splatoon 2''.



* SuperpoweredMooks: Octolings have all of the same abilities as an Inkling and wield ink weapons and subweapons in the same way, making them some of the most dangerous Octarians enlisted in their army and on par with both Inklings and the heroic/civil Octolings. In ''Octo Expansion'' they can even use specials.

to:

* SuperpoweredMooks: Octolings have all of the same abilities as an Inkling and wield ink weapons and subweapons in the same way, making them some of the most dangerous Octarians enlisted in their army and on par with both Inklings and the heroic/civil Octolings. In ''Octo Expansion'' [[spoiler: and in the final part of After Alterna, the secret level of ''Splatoon 3's'' Hero Mode,]] they can even use specials.


Added DiffLines:

%%* WeaksauseWeakness: While still a force to be reckoned with, they can be instantly splatted [[spoiler:by getting Smallfry to wail on them]].
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* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeably more dull and beaten-up compared to the previous models, even resorting to using legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]

to:

* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeably more dull and beaten-up compared to the previous models, even resorting to using being a grey mech with legs rather than hover technology, instead of the extremely colorful floating stage that came before it, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]
Is there an issue? Send a MessageReason:
None


* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeably more dull and beaten-up compared to the previous models, even resorting to legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]

to:

* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeably more dull and beaten-up compared to the previous models, even resorting to using legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]



* IsntItIronic: According to [[https://www.nintendo.co.jp/character/splatoon/en/character/#modal_character-13 the official website]], DJ Octavio once hijacked the Inkling radio network to broadcast a song that is meant to provoke the Inklings into war with the Octarians. Unfortunately for Octavio, the Inklings thought it was a publicity stunt, and [[SpringtimeForHitler genuinely liked it]].

to:

* IsntItIronic: According to [[https://www.nintendo.co.jp/character/splatoon/en/character/#modal_character-13 the official website]], DJ Octavio once hijacked the Inkling radio network to broadcast a song that is meant to provoke the Inklings into war with the Octarians. Unfortunately for Octavio, the Inklings thought it was a publicity stunt, and [[SpringtimeForHitler [[InsultBackfire genuinely liked it]].
Is there an issue? Send a MessageReason:
None


* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeable more dull and beaten up compared to the previous models, even resorting to legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]

to:

* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeable noticeably more dull and beaten up beaten-up compared to the previous models, even resorting to legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]

Added: 391

Changed: 29

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* {{Brainwashed}}: [[WordOfGod According to Minegishi]], many Octarians are controlled by broadcast music composed by DJ Octavio and his direct subordinates. [[spoiler:It's only when Callie and Marie hijack Octavio's speakers and play Calamari Inkantation instead that the trance is broken, especially among the Octolings.]]

to:

* {{Brainwashed}}: [[WordOfGod According to Minegishi]], Minegishi, many Octarians are controlled by broadcast music composed by DJ Octavio and his direct subordinates. [[spoiler:It's only when Callie and Marie hijack Octavio's speakers and play Calamari Inkantation instead that the trance is broken, especially among the Octolings.]]]]
* BrainwashedAndCrazy: They are unfortunate victims of this by factions not affiliated with DJ Octavio. Sanitized Octarians are Octarians blended with a special ooze [[spoiler:created by Commander Tartar]] that turns them into mindless zombies. And Fuzzy Octarians are Octarians who have been forcibly converted into [[spoiler:mammals]] and thus are enslaved to [[spoiler:Mr. Grizz's will]].



* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeable grayer and beaten up compared to the previous models, even resorting to legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]

to:

* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeable grayer more dull and beaten up compared to the previous models, even resorting to legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both the Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]
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* IsntItIronic:

to:

* IsntItIronic:IsntItIronic: According to [[https://www.nintendo.co.jp/character/splatoon/en/character/#modal_character-13 the official website]], DJ Octavio once hijacked the Inkling radio network to broadcast a song that is meant to provoke the Inklings into war with the Octarians. Unfortunately for Octavio, the Inklings thought it was a publicity stunt, and [[SpringtimeForHitler genuinely liked it]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HowTheMightyHaveFallen: His situation in ''Splatoon 3''. His Octobot King [=L3.Gs=] is noticeable grayer and beaten up compared to the previous models, even resorting to legs rather than hover technology, and he mentions that his Octarian army [[spoiler:has gone missing]]. And he goes down much faster than his previous boss fights, lampshaded by Cuttlefish. This is because [[spoiler:Mr. Grizz has stolen both Great Zapfish and the Octarian Army, two factors that made Octavio a genuine threat in the past.]]


Added DiffLines:

* IsntItIronic:


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* VillainousRescue: [[spoiler:He saves new Agent 3 and their little Smallfry after they're blown off from the rocket by Mr. Grizz. And he helps save the whole world from becoming a fuzzball with his Octobot King [=L3.Gs=] sucking up all the fuzz and throwing it back at Mr. Grizz.]]

Added: 712

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* TookALevelInBadass: In ''Splatoon 2'', it's quite clear he learned from his defeat the first time around. [[spoiler:His first act was to put one of the people who captured him to begin with under MindControl and use her talents for his new Octobot King mech. He also disposes of the ladder-shades missile and will use [[SpectacularSpinning spinning punches]] on Agent 4 that can't be deflected.]]

to:

* TookALevelInBadass: TookALevelInBadass:
**
In ''Splatoon 2'', it's quite clear he learned from his defeat the first time around. [[spoiler:His first act was to put one of the people who captured him to begin with under MindControl and use her talents for his new Octobot King mech. He also disposes of the ladder-shades missile and will use [[SpectacularSpinning spinning punches]] on Agent 4 that can't be deflected.]]
** While he's only the first boss in ''Splatoon 3'' (due to not having the Great Zapfish to power his Octobot), [[spoiler:he more than proves himself a capable ally in the finale with the assistance of his Octobot and joining in on the Inkantation, and helps New Agent 3 land the final blow on Mr. Grizz with his mech's ink cannon.
]]
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[[center: [-'''[[Characters/{{Splatoon}} Main Character Page]]'''\\
[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | '''Octarians''' | [[Characters/SplatoonSalmonids Salmonids]] | [[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]

to:

[[center: [-'''[[Characters/{{Splatoon}} Main [[WMG:[[center:[-''Franchise/{{Splatoon}}'' '''[[Characters/{{Splatoon}} Character Page]]'''\\
Index]]'''\\
[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | '''Octarians''' | [[Characters/SplatoonSalmonids Salmonids]] | [[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]
Characters]]-]]]]]
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* VillainDecay: Not an example across multiple titles, but rather when his boss fight is replayed. After being beaten the first time [[spoiler:(in both games)]], ''nobody takes him seriously''. The Squid Sisters make casual banter while he tries desperately to come off as a credible villain, poor guy. The problem is, Agent 3[[spoiler:/4]] has already beaten him once and he still doesn't change his tactics, so nobody expects Octavio to actually ''win''. [[spoiler:The decay wears off after he starts a ''new'' scheme in ''Splatoon 2'', but as noted, it immediately sets in again once defeated, as the boss fight ends up being more of a proxy for the argument between Marie and Callie over the latter putting on the hypnoshades again.]] A more ''traditional'' decay occurs in ''Splatoon 3'', where he's the first boss and goes down much easier compared to previous games, [[spoiler:though he does contribute to the BigDamnHeroes at the end.]]

to:

* VillainDecay: Not an example across multiple titles, but rather when his boss fight is replayed. After being beaten the first time [[spoiler:(in both games)]], ''nobody takes him seriously''. The Squid Sisters make casual banter while he tries desperately to come off as a credible villain, poor guy. The problem is, Agent 3[[spoiler:/4]] has already beaten him once and he still doesn't change his tactics, so nobody expects Octavio to actually ''win''. [[spoiler:The decay wears off after he starts a ''new'' scheme in ''Splatoon 2'', but as noted, it immediately sets in again once defeated, as the boss fight ends up being more of a proxy for the argument between Marie and Callie over the latter putting on the hypnoshades again.]] A more ''traditional'' decay occurs in ''Splatoon 3'', where he's the first boss and goes down much easier compared to previous games, [[spoiler:though he does contribute to the BigDamnHeroes at the end.]]end]].
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* FinalBoss: He's the driving force of the Octarian forces, and the one who abducted Cap'n' Cufflefish. His surprising difficulty is one of the reasons he's considered one of the best bosses in Nintendo history. [[spoiler:He reprises this role in the second game.]]

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* FinalBoss: He's the driving force of the Octarian forces, and the one who abducted Cap'n' Cap'n Cufflefish. His surprising difficulty is one of the reasons he's considered one of the best bosses in Nintendo history. [[spoiler:He reprises this role in the second game.]]
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[[/folder]]

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[[/folder]][[/folder]]
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[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | '''Octarians''' | [[Characters/SplatoonSalmonids Salmonids]]|[[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]

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[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | '''Octarians''' | [[Characters/SplatoonSalmonids Salmonids]]|[[Characters/SplatoonDeepseaMetro Salmonids]] | [[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]
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[[center: [-'''[[Characters/{{Splatoon}} Main Character Page]]'''\\
[[Characters/SplatoonPlayableCharacters Playable Characters]] | [[Characters/SplatoonIdolGroups Idol Groups]] | [[Characters/SplatoonInkopolisAndSplatsville Inkopolis and Splatsville]] | '''Octarians''' | [[Characters/SplatoonSalmonids Salmonids]]|[[Characters/SplatoonDeepseaMetro Deepsea Metro]] | [[Characters/SplatoonMangaCharacters Manga Characters]]-]]]

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* PunnyName: A two-for-one deal. Octavio is a reference to both "octopus" (obviously) and "octave" (he's a music-themed boss).

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* PunnyName: PunnyName:
**
A two-for-one deal. Octavio is a reference to both "octopus" (obviously) and "octave" (he's a music-themed boss).boss).
** The most notable feature of the Octobot King [=L3.Gs=] he pilots in ''3'' is the addition of actual legs.


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* ThisIsADrill: The [=L3.Gs=] can turn its hands into drills and fire them at the player.
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* AnArmAndALeg: One of the chatlogs in the ''Octo Expansion'' [[spoiler:seems to imply that Octavio's scar translated from Cuttlefish shooting off one of his limbs in his Octoling form.]]

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* AnArmAndALeg: One of the chatlogs in the ''Octo Expansion'' [[spoiler:seems to imply that Octavio's scar translated from Cuttlefish shooting off one of his limbs in his Octoling form.]]form]].



* DamageSpongeBoss: Considerably tankier than the rest of the Octarian bosses. [[spoiler:In Splatoon 2, he takes a total of 32 fist deflections to beat.]]

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* DamageSpongeBoss: Considerably tankier than the rest of the Octarian bosses. [[spoiler:In Splatoon 2, ''Splatoon 2'', he takes a total of 32 fist deflections to beat.]]



* DumbassDJ: Not so much "dumb", but he still throws around the awful jokes you'd expect from the trope. Note that all of his DJ based puns is only in the American version as the EU translation more closely follows the much more serious (If still largely stock dialogue) Japanese BossBanter.
* EnemyMine: [[spoiler:In ''Splatoon 3'' he helps New Agent 3 fight Mr. Grizz using another new Octobot King model]].

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* DumbassDJ: Not so much "dumb", but he still throws around the awful jokes you'd expect from the trope. Note that all of his DJ based puns is only in the American version version, as the EU translation more closely follows the much more serious (If (if still largely stock dialogue) Japanese BossBanter.
* EnemyMine: [[spoiler:In ''Splatoon 3'' 3'', he helps New Agent 3 fight Mr. Grizz using another new Octobot King model]].model.]]



* FinalBoss: He's the driving force of the Octarian forces, and the one who abducted Cap'n' Cufflefish. His surprising difficulty is one of the reasons he's considered one of the best bosses in Nintendo history. [[spoiler:He reprises this role in the second game]].

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* FinalBoss: He's the driving force of the Octarian forces, and the one who abducted Cap'n' Cufflefish. His surprising difficulty is one of the reasons he's considered one of the best bosses in Nintendo history. [[spoiler:He reprises this role in the second game]].game.]]



* TheGeneralissimo: He's undoubtedly a leader, if not ''the'' leader, of Octarians and was a military commander during the Great Turf War. Based on info from the Sunken Scrolls and ''Octo Expansion'', Octarian society under his rule is a deteriorating mess driven by military needs. Nearly all Octarian technology is exclusively devoted to the army, propaganda against the Inklings is at an all-time high, and WordOfGod states that Octavio uses his music to brainwash the Octarians from thinking about life beyond his regime. Granted, [[LaughablyEvil he is consistently portrayed as goofy DJ boss]] instead of a ruthless dictator like most examples of the trope.

to:

* TheGeneralissimo: He's undoubtedly a leader, if not ''the'' leader, of Octarians and was a military commander during the Great Turf War. Based on info from the Sunken Scrolls and ''Octo Expansion'', Octarian society under his rule is a deteriorating mess driven by military needs. Nearly all Octarian technology is exclusively devoted to the army, propaganda against the Inklings is at an all-time high, and WordOfGod states that Octavio uses his music to brainwash the Octarians from thinking about life beyond his regime. Granted, [[LaughablyEvil he is consistently portrayed as a goofy DJ boss]] instead of a ruthless dictator like most examples of the trope.



* InvoluntaryDance: At the final phase of the boss fight, the Squid Sisters play Calamari Inkantation which causes DJ Octavio to suddenly start dancing. Though he still launches his mechanical fists and any other weapons he still has, Octavio will continue to dance until he is beaten. [[spoiler:His dialogue during his VillainousBreakdown in ''Splatoon 2'' implies that he is feeling the positive effects of that heavenly melody, and [[RedemptionRejection desperately tries to resist its power in vain]].]]
* LargeHam: Present in all languages but the American English BossBanter is the silliest by far.

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* InvoluntaryDance: At the final phase of the boss fight, the Squid Sisters play Calamari Inkantation Inkantation, which causes DJ Octavio to suddenly start dancing. Though he still launches his mechanical fists and any other weapons he still has, Octavio will continue to dance until he is beaten. [[spoiler:His dialogue during his VillainousBreakdown in ''Splatoon 2'' implies that he is feeling the positive effects of that heavenly melody, and [[RedemptionRejection desperately tries to resist its power in vain]].]]
* LargeHam: Present in all languages languages, but the American English BossBanter is the silliest by far.



* LaughablyEvil: The boss presentation of DJ Octavio is campy; a DumbassDJ who spouts one-liners and operates on flying turntable with giant fists. He still has his moments of seriousness from time to time though.

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* LaughablyEvil: The boss presentation of DJ Octavio is campy; a DumbassDJ who spouts one-liners and operates on a flying turntable with giant fists. He still has his moments of seriousness from time to time time, though.



* NotSoWellIntentionedExtremist: He's less interested about helping his people during an energy crisis and more preoccupied of starting another Great Turf War to get back at the Inklings (especially Cap'n Cuttlefish). His broadcast music, for instant, is used to keep the Octarians under his control and the ''Octo Expansion'' reveals that many Octolings abandoned the Octarian society because the "Calamari Inkatation" made them realize there's a better life waiting for them in Inkopolis, which is now big enough to allow both species to co-exist in harmony, thus negating the need of stealing the Zapfish.

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* NotSoWellIntentionedExtremist: He's less interested about helping his people during an energy crisis and more preoccupied of with starting another Great Turf War to get back at the Inklings (especially Cap'n Cuttlefish). His broadcast music, for instant, instance, is used to keep the Octarians under his control control, and the ''Octo Expansion'' reveals that many Octolings abandoned the Octarian society because the "Calamari Inkatation" made them realize there's a better life waiting for them in Inkopolis, which is now big enough to allow both species to co-exist in harmony, thus negating the need of stealing the Zapfish.



* Really700YearsOld: If the Sunken Scrolls and Cuttlefish's own testimony is anything to go by, Octavio was around for the Great Turf War, which means that much like Cuttlefish the guy is over a ''century'' old. Unlike poor Cuttlefish, though, Octavio seems to still be in generally excellent shape.

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* Really700YearsOld: If the Sunken Scrolls and Cuttlefish's own testimony is anything to go by, Octavio was around for the Great Turf War, which means that much like Cuttlefish Cuttlefish, the guy is over a ''century'' old. Unlike poor Cuttlefish, though, Octavio seems to still be in generally excellent shape.



* WalkingSpoiler: While he actually doesn't have that many secrets relevant to the plot (that he was Cap'n' Cufflefish's friend are about all there are), his boss fight and characterization are unique enough that players don't want to spoil others on his surprises. ''Splatoon 2'' manages to continue the trend of showing more things that are difficult to talk about with ruining some surprises.
* WeaponsThatSuck: The Octobot King [=L3.Gs=] from ''Splatoon 3'' equips itself with a giant Ink Vac. [[spoiler:It's instrumental in taking out the FinalBoss]].

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* WalkingSpoiler: While he actually doesn't have that many secrets relevant to the plot (that he was Cap'n' Cap'n Cufflefish's friend are is about all there are), is), his boss fight and characterization are unique enough that players don't want to spoil others on his surprises. ''Splatoon 2'' manages to continue the trend of showing more things that are difficult to talk about with ruining some surprises.
* WeaponsThatSuck: The Octobot King [=L3.Gs=] from ''Splatoon 3'' equips itself with a giant Ink Vac. [[spoiler:It's instrumental in taking out the FinalBoss]].FinalBoss.]]
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!!Major Threats
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[[foldercontrol]]
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/475px_heromodeartwork.png]]
The main antagonists of the series' Hero Mode. The Octarians are a militaristic society of octopuses who live beneath the surface and repeatedly try to invade Inkopolis.
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* AirborneMook: Some Octarians can fly, usually with the aid of [[HatOfFlight propeller hats]].
* AmazingTechnicolorPopulation: The enemy Octarians in the second game's ''Octo Expansion'', including Octolings, all have sickly green skin instead of the standard red and white of standard Octarians or the pale human-tone skin of Octolings, the result of them being "Sanitized" by [[spoiler:Commander Tartar.]]
* AquaticMook: Sort of. The Octodiver variants wear scuba gear and are the only non-Octoling Octarian mooks that can dive into ink.
* BizarreAlienBiology: The higher ranked an Octarian is, the more tentacles it is likely to have. The basic troops are just a single walking tentacle, their elite counterparts have two tentacles, above them are Octopi who fly or swim with six tentacles, then finally there's the Octolings with eight tentacles, and the ability to take a humanoid form.
* BizarreAlienReproduction: Most Octarians are "born" via severing a tentacle from another Octarian. This is where the vast majority of the Octarians you fight as Inkling Agents come from, but it's unclear if "full" Octolings, including the playable ones, can be born the same way.
* BlobMonster: Like the Inklings, there are indications they are made out of ink.
* {{Brainwashed}}: [[WordOfGod According to Minegishi]], many Octarians are controlled by broadcast music composed by DJ Octavio and his direct subordinates. [[spoiler:It's only when Callie and Marie hijack Octavio's speakers and play Calamari Inkantation instead that the trance is broken, especially among the Octolings.]]
* ColorCodedForYourConvenience: Octarians in Hero Mode always use a dark pink-colored ink, which contrasts with every ink color the player uses. In 2's Octo Expansion, enemy Octarians instead use a light teal color that contrasts with their original color, which is now used by Agent 8.
* CycleOfRevenge: Rising tides caused the Octarians to wage war with the Inklings over the remaining territories. The Octarians nearly won but due to a careless plug that deactivated their Great Octoweapons, they were unable to stop the Inkling retaliation. The Octarians were driven into underground domes, which slowly began to deteriorate 100 years later. Embittered by their defeat as well as facing an energy crisis, the Octarians plot their revenge with Zapfish thefts and the eventual invasion on Inkopolis. Their actions only led to the formation of the New Squidbeak Splatoon, an Inkling militia dedicated to taking back the Zapfish and tearing the Octarian forces apart. The central theme of ''Octo Expansion'' [[spoiler:[[DefiedTrope is breaking this cycle]] with Agent 8 and the other Octolings abandoning DJ Octavio's quest for revenge, and the Inklings dropping old prejudices to share their culture and home with their former rivals.]]
* EvilCounterpartRace: To the Inklings, most directly with the Octolings. They even engaged in a massive turf war with them a hundred years ago. Subverted in that they're not evil, just [[InvadingRefugees desperate]]. Naturally, the ''Octo Expansion'' plays with this a lot.
* EvilCounterpart: The standard Octoling troops become this to Agent 8 in the ''Octo Expansion'', with their far more menacing appearances compared to Agent 8's simple leather outfit and more rounded eyes. The octopus forms of evil Octolings are longer in length and have eyes with small irises on yellow sclera, compared to Agent 8's shorter and more rounded Octopus form with larger, more cartoony eyes matching those of the Inklings.
* FantasyCounterpartCulture: Of a BananaRepublic or TheDictatorship, emphasized especially in the ''Octo Expansion'' lore. While ''Octo Expansion'' still leaves specifics rather vague, it builds on some of the previous lore in a way that suggests that as a result of their exile into the underground, Octarian society has taken, shall we say, a hard right turn. Military education appears to be common, there's a fairly strong implication that military leaders are in charge overall, and propaganda that exaggerates the worst aspects of Inkling society seems commonplace and dedicated to ensuring a single-minded animosity toward Inkling-kind among Octarian citizens. [[spoiler:This is why the Calamari Inkantation "concert" was such a big deal -- for a great many Octolings, it blew open the doors to the truth and made them realize there was a lot more to Inklings than what their leaders had told them. Marina, Agent 8, and other player Octolings are the ones who elected to take the bold step of [[DefectorFromDecadence trying to leave their old lives behind to create a better future for themselves]].]]
* {{Gonk}}: Octarians are generally tentacles with stubby legs and somewhat creepy faces.
* GoodScarsEvilScars: Bosses will have one giant tentacle with a green, cruciform scar. Said tentacle is their weak point and where they hold the Zapfish.
* JumpJetPack: ''Splatoon 2'' introduces the "Deluxe" variant of certain Octarian enemies, who have side thrusters that allow them to quickly dodge the player's shots.
* OhCrap: Some octotrooper death cries are a [[SpeakingSimlish warped and watery]] "Dang it!".
* PaletteSwap: The "sanitized" Octarians in ''Octo Expansion'' use the same models from the main single player campaign, only colored in sickly green and blue.
* ShieldBearingMook: Some Octarians have a large shield covering their front; in the first game, they had to be hit in their unprotected back in order to be splatted, but in ''Splatoon 2'', their shields are destructable.
* TechnologicallyAdvancedFoe: Despite their less favorable living conditions, the Octarians have technology far beyond those of the other species, as evidenced by (among other things) their MechaMooks, their wide use of anti-gravity, and the Great Octoweapons themselves.
* TheUndead: The "sanitation" process renders Octarians husks with no will of their own that, according to Marina, lack any vital signs.
* UndeadCounterpart: The Octarians fought in the Deepsea Metro are basically zombies "sanitized" by the Octo Expansion's BigBad and are just as dangerous as their living counterparts.
* WellIntentionedExtremist: The Octarians have a legitimate reason for stealing huge scores of Zapfish from the Inklings; their underground homes have been deteriorating and suffering electricity shortages, with an implication that they will ''collapse'' if the power needs aren't addressed. That's not even going into the fact they only went to war with the Inklings a century ago in the Great War Turf because of rising tides. However, the Octarians, especially under [[TheGeneralissimo DJ Octavio]], are [[RevengeBeforeReason obsessed with revenge]] against the Inklings for winning that war, to the point of ignoring other options such as immigrating and integrating into (a now far more metropolitan, modern, and capable) Inkopolis, or at least trying to negotiate with the Inklings to share necessary electrical power.
* YellowEyesOfSneakiness: Nearly all of the Octarians have yellow scleras to highlight their sneaky, thieving nature.
[[/folder]]

[[folder:DJ Octavio]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dj_octavio.png]]
[[caption-width-right:350:[[labelnote:Click here to see the Octobot King.]]https://static.tvtropes.org/pmwiki/pub/images/octobot_king.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see Octobot King MK II (Major Spoilers)]]https://static.tvtropes.org/pmwiki/pub/images/callie_t_pose_2.png]][[/labelnote]]
The leader of the Octarians, and a long-time adversary of Cap'n Cuttlefish. Having lost the Great Turf War a century ago, DJ Octavio plots his comeback by stealing the Great Zapfish from Inkopolis, depriving the Inklings of their power source while giving his Great Octoweapons the batteries needed for surface conquest. He also pilots the Great Octoweapon known as the Octobot King, a flying turntable machine with fists powered by the Great Zapfish itself.
----
* AdaptationalHeroism: His manga version is a genuine WellIntentionedExtremist who only stole the Great Zapfish out of necessity and doesn't show much hatred for the Inklings. He also only performs brainwashing on [[spoiler:Callie]], with his music generally used as ThemeMusicPowerUp for his troops instead.
* ArchEnemy: Of [[BigGood Cap'n Cuttlefish]]. They used to be good friends until the Great Turf War pitted them against one another. Cuttlefish defeated Octavio [[spoiler:at the Siege of Arowana Castle]], and the DJ has a held grudge against his former friend ever since.
* AnArmAndALeg: One of the chatlogs in the ''Octo Expansion'' [[spoiler:seems to imply that Octavio's scar translated from Cuttlefish shooting off one of his limbs in his Octoling form.]]
* AuthorityEqualsAsskicking: He's the leader of the Octarians. He's also the FinalBoss of the first two games, and pilots a HumongousMecha.
* BadassArmFold: Has a pair of arms doing this while another pair uses tools to scratch records.
* BigBad: As the leader of the Octarian army.
* BrownNote: The Killer Wail attack. Which is also a OneHitKill, in case you were wondering.
* CaperRationalization: In the European localization, Octavio justifies his theft of the Great Zapfish as "tak[ing] back what's [his]."
* CoolCrown: Wears a fairly impressive golden one shaped like an octopus. In the first game, at least.
* CoolShades: [[spoiler:He wears a pair of ladder shades during the final boss battle of ''Splatoon 2''. He swaps them out for some clear tint Oakleys in ''Splatoon 3''.]]
* DamageSpongeBoss: Considerably tankier than the rest of the Octarian bosses. [[spoiler:In Splatoon 2, he takes a total of 32 fist deflections to beat.]]
* DefeatEqualsExplosion: His Octobot King bots tend to go up in a large explosion of ink... except for ''3'', where the [=L3.Gs=] instead gets a regular firey explosion.
* DegradedBoss: [[spoiler:Goes from being the final boss of ''1'' and ''2'' to the first boss in ''3''. Justified in that he wasn't using the Great Zapfish's power at that point.]]
* DoNotAdjustYourSet: He hacks into Cap'n Cuttlefish's radio channel more than once. This is [[BackgroundMusicOverride turned around on him]] during the climax of his fight.
* DubNameChange: Called "DJ Takowasa" in Japan. Oddly enough, his boss theme is still called "I Am Octavio" on the Japan exclusive Splatune CD.
* DumbassDJ: Not so much "dumb", but he still throws around the awful jokes you'd expect from the trope. Note that all of his DJ based puns is only in the American version as the EU translation more closely follows the much more serious (If still largely stock dialogue) Japanese BossBanter.
* EnemyMine: [[spoiler:In ''Splatoon 3'' he helps New Agent 3 fight Mr. Grizz using another new Octobot King model]].
* EvilIsPetty: Kidnapping Cap'n Cuttlefish has no benefits beyond temporarily depriving Agent 3 of a guide ([[MortonsFork which is quickly filled up by Agent 1 and 2 regardless]]). The only reason he did it is because he wants Cuttlefish to have a front-row seat to his ultimate triumph over Agent 3 and the Inklings in general.
* FinalBoss: He's the driving force of the Octarian forces, and the one who abducted Cap'n' Cufflefish. His surprising difficulty is one of the reasons he's considered one of the best bosses in Nintendo history. [[spoiler:He reprises this role in the second game]].
* FinalExamBoss: His fight takes a number of elements from various stages.
* FreakyElectronicMusic: He embodies the Deadly DJ subtrope, not just playing his own electronic boss theme, but also riding a HumongousMecha shaped like a show stage loaded to the gills with weaponry.
* TheGeneralissimo: He's undoubtedly a leader, if not ''the'' leader, of Octarians and was a military commander during the Great Turf War. Based on info from the Sunken Scrolls and ''Octo Expansion'', Octarian society under his rule is a deteriorating mess driven by military needs. Nearly all Octarian technology is exclusively devoted to the army, propaganda against the Inklings is at an all-time high, and WordOfGod states that Octavio uses his music to brainwash the Octarians from thinking about life beyond his regime. Granted, [[LaughablyEvil he is consistently portrayed as goofy DJ boss]] instead of a ruthless dictator like most examples of the trope.
* GetBackHereBoss: Sort of. You have to keep knocking him back until he launches a large, [[TennisBoss reflectable]] missile, which means you have to chase after him; if you don't, he simply flies back over to you, and you have to knock him back ''again''.
* GiantHandsOfDoom: His machine's giant rocket-launched hands are its main weapons, as well as the main targets to shoot.
* HomingProjectile: Fires off Octorpedoes with this quality.
* HumongousMecha: The Octobot King [=L3.Gs=] in ''Splatoon 3'' seems to have graduated into being one, complete with proper arms and legs. [[spoiler:You yourself get to pilot it during the FinalBoss.]]
* InstrumentOfMurder: Pilots a war machine controlled by a turntable, complete with a [[EnergyWeapon Killer]] [[BrownNote Wail]] attack. Some players have compared it to one of [[VideoGame/CrashBandicoot N. Gin's]] mechs.
* InvoluntaryDance: At the final phase of the boss fight, the Squid Sisters play Calamari Inkantation which causes DJ Octavio to suddenly start dancing. Though he still launches his mechanical fists and any other weapons he still has, Octavio will continue to dance until he is beaten. [[spoiler:His dialogue during his VillainousBreakdown in ''Splatoon 2'' implies that he is feeling the positive effects of that heavenly melody, and [[RedemptionRejection desperately tries to resist its power in vain]].]]
* LargeHam: Present in all languages but the American English BossBanter is the silliest by far.
-->"[[EvilLaugh GYAH HA HA!]] I'ma remix your face!"\\
"You can't handle my spicy wasabi beats!"\\
"I'MA [[{{Pun}} DUBSTOMP]] YOU INTO OBLIVION!"\\
(European Version) "I'LL MAKE FRIED SQUID RINGS OUTTA YOU!"
* LaughablyEvil: The boss presentation of DJ Octavio is campy; a DumbassDJ who spouts one-liners and operates on flying turntable with giant fists. He still has his moments of seriousness from time to time though.
* MarathonBoss: He just will ''not'' give up, raining down more mayhem upon the player with each progressive stage. He only finally falls when you knock him out of his mecha and ink him point-blank.
* MeaningfulName: His Japanese name is a dish made of octopus with wasabi.
* MindControlMusic: He can control the Octarians with his own music being broadcasted.
* MookMaker: Spawns lower-ranking Octarians in the later stages of his boss fight, and the tentacles that control the Great Octoweapons are implied to come from him.
* MoreDakka: Exaggerated from the usual mayhem-raining in the game.
* MyNameIsQuestionMarks: He spends most of the first game with his name being hidden by question marks, with it not being displayed until you finally meet him face-to-face in the final battle.
* NiceJobFixingItVillain:
** By taking the Great Zapfish and Cap'n Cuttlefish to his lair, he had paved the way for Callie and Marie to hijack his speakers and sing their "Calamari Inkantation" melody live, [[spoiler:which caused many listening Octolings to abandon his army and integrate into Inkling society in ''Splatoon 2'']].
** Likewise, [[spoiler:turning his boss arena into a live concert for a brainwashed Callie to perform. When Marie frees her cousin from the hypnoshades, the Squid Sisters immediately perform "Calamari Inkantation" ''again'', this time with a spicy flavor and for a larger Octarian audience. If the previous incident was any indication, Octavio might have caused ''more'' Octolings and maybe even some ''non-Octoling Octarians'' as well to leave for Inkopolis Square.]]
* NotMeThisTime: [[spoiler:In ''Splatoon 3'', he reveals that he didn't steal the Great Zapfish this time. Somebody beat him to it, and he only attacks the player because his Octarian army's gone missing, and he suspects that Cap'n Cuttlefish is the reason why.]]
* NotQuiteDead: Even after his stage exploded (with him on it) in a massive torrent of Agent 3's ink, he's still alive to be imprisoned in a giant snowglobe [[VideoGameCrueltyPotential (and you can torture him by shooting the glass to scare him)]].
* NotSoWellIntentionedExtremist: He's less interested about helping his people during an energy crisis and more preoccupied of starting another Great Turf War to get back at the Inklings (especially Cap'n Cuttlefish). His broadcast music, for instant, is used to keep the Octarians under his control and the ''Octo Expansion'' reveals that many Octolings abandoned the Octarian society because the "Calamari Inkatation" made them realize there's a better life waiting for them in Inkopolis, which is now big enough to allow both species to co-exist in harmony, thus negating the need of stealing the Zapfish.
* OlderHeroVersusYoungerVillain: Not in relation to the player character, but rather to Cap'n Cuttlefish. Scroll 16 shows that Octavio is a young man compared to Cuttlefish, whose hair is graying. However, this picture is still from the Great Turf War 100 years prior.
* PungeonMaster: In the American version quite a few of his lines after his reveal contain a pun, most of them related to his profession.
* PunnyName: A two-for-one deal. Octavio is a reference to both "octopus" (obviously) and "octave" (he's a music-themed boss).
* PurpleIsPowerful: His HumongousMecha has many purple accents on it, and his ink (like the rest of the Octarians) is purple. He switches to a blue ink in the third game.
* Really700YearsOld: If the Sunken Scrolls and Cuttlefish's own testimony is anything to go by, Octavio was around for the Great Turf War, which means that much like Cuttlefish the guy is over a ''century'' old. Unlike poor Cuttlefish, though, Octavio seems to still be in generally excellent shape.
* RevengeBeforeReason: Unlike his fellow Octarians, who are primarily concerned about their energy problem, DJ Octavio is more preoccupied with his long-awaited revenge against Cap'n Cuttlefish. The manga even lampshades it with Goggles asking Octavio why couldn't he just ask the Inklings to share the Zapfish, and Octavio's stunned face implying that it never occurred to him to simply do that.
* SealedEvilInACan: His fate after the boss fight, Cap'n Cuttlefish traps him in a snow globe... [[CardboardPrison which he can apparently break out of as many times as you're willing to re-fight him]]. [[spoiler:Done on a much more serious note in ''Splatoon 2'', where he breaks out and goes right back to stealing the Great Zapfish... though he goes right back into his snowglobe at the end.]]
* SequentialBoss: Has ''five'' phases to his battle. [[spoiler:His boss battle in the second game continues this and gives him four phases]].
* SomeKindOfForceField: He has a personal force field that flings you back if you get too close to him. This can lead to death in several situations.
* TacticalSuicideBoss: The only way to damage him is by shooting his fists and missiles back at him. If he would stick to bombs, summoning enemies, and Killer Wails, he'd be invincible.
* TennisBoss: Needs to have his fists hit back at him and his giant ink missile launched back. He reflects the missile back, which destroys a fist doing so, so you have to do three rallies to damage him. Keep in mind that you have to do this ''while he's trying to simultaneously [[MookMaker swarm]], [[HomingProjectile torpedo]], and [[BrownNote atomize]] you''.
* TookALevelInBadass: In ''Splatoon 2'', it's quite clear he learned from his defeat the first time around. [[spoiler:His first act was to put one of the people who captured him to begin with under MindControl and use her talents for his new Octobot King mech. He also disposes of the ladder-shades missile and will use [[SpectacularSpinning spinning punches]] on Agent 4 that can't be deflected.]]
* UnusualUserInterface: He pilots his HumongousMecha with a turntable that's scratched with wasabi roots.
* VillainDecay: Not an example across multiple titles, but rather when his boss fight is replayed. After being beaten the first time [[spoiler:(in both games)]], ''nobody takes him seriously''. The Squid Sisters make casual banter while he tries desperately to come off as a credible villain, poor guy. The problem is, Agent 3[[spoiler:/4]] has already beaten him once and he still doesn't change his tactics, so nobody expects Octavio to actually ''win''. [[spoiler:The decay wears off after he starts a ''new'' scheme in ''Splatoon 2'', but as noted, it immediately sets in again once defeated, as the boss fight ends up being more of a proxy for the argument between Marie and Callie over the latter putting on the hypnoshades again.]] A more ''traditional'' decay occurs in ''Splatoon 3'', where he's the first boss and goes down much easier compared to previous games, [[spoiler:though he does contribute to the BigDamnHeroes at the end.]]
* VillainousBreakdown: He undergoes one when his beats are replaced by the Squid Sisters' melody during the final phase of his fight.
-->'''DJ Octavio:''' I CAN'T... RESIST THE GROOVE... ANY LONGER! SPLAT YOU, SQUID SISTERRRRRRS!
* VillainsOutShopping: As stated by the [[AllThereInTheManual Squid Sister Stories]], Octavio ended up genuinely accepting Callie's company when she was feeling lonely due to drifting apart from Marie, because he, too, was feeling lonely after breaking free before the events of ''Splatoon 2''. The only reason why he [[spoiler:placed hypnoshades on her]] is because [[TheParanoiac he was afraid]] she would either rat him out to the Squidbeak Splatoon, or worse, make him undergo a HeelFaceTurn [[BecauseYouWereNiceToMe because she was nice to him]].
* VoluntaryShapeshifting: Based off [[spoiler:Sunken Scroll 16]], Octavio is an Octoling and can assume a humanoid form -- the only male Octarian before the ''Octo Expansion'' DLC shown to do so. Curiously, though, he seems to avoid doing so in the modern era.
* WalkingSpoiler: While he actually doesn't have that many secrets relevant to the plot (that he was Cap'n' Cufflefish's friend are about all there are), his boss fight and characterization are unique enough that players don't want to spoil others on his surprises. ''Splatoon 2'' manages to continue the trend of showing more things that are difficult to talk about with ruining some surprises.
* WeaponsThatSuck: The Octobot King [=L3.Gs=] from ''Splatoon 3'' equips itself with a giant Ink Vac. [[spoiler:It's instrumental in taking out the FinalBoss]].
* WeUsedToBeFriends: He and Cap'n Cuttlefish clearly know each each from times past, and the Sunken Scrolls reveals they were good friends before the first Great Turf War. [[spoiler:It was specifically their being on directly opposing forces, and later their duel and Octavio's defeat, at the Siege of Arowana Castle that signified the end of their friendship.]]
* YourSizeMayVary: During the final boss fight, he's three times your size (not counting his mecha, of course). When trapped in the snow globe in the postgame, as well as most later appearances, he's regular-sized.
[[/folder]]

[[folder:The Great Octoweapons]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_1344.JPG]]
Gigantic war machines of the Octarians, which they originally used to fight the Inklings during the Great Turf War. They're risen up again in modern day, powered by the Zapfish that the Octarians have stolen. They serve as the bosses of the first game's single-player mode.

First is (The Mighty) Octostomp, a gigantic steel block that attempts to flatten you. The second is (The Dreaded) Octonozzle, a huge turret that fires blobs of ink while rotating. Third is (The Rampaging) Octowhirl, a clam-like sphere that leaves ink wherever it rolls. The fourth is (The Ravenous) Octomaw, a robot fish with huge teeth and a big appetite. There is a fifth one, the DJ vehicle seemingly known as the Octobot King, which is piloted by DJ Octavio; information about it can be found under his tab.
----
* AchillesPowerCord: According to one of the Sunken Scrolls, the reason that the Octoweapons didn't lead the Octarians to victory in the Great Turf War was because they were powered by short extension cords. Hence why the modern Octarians are using Zapfish instead.
* AttackDrone: Octomaw has an attack in which it fires off its remaining teeth to your position which then fire off ink bullets before returning to the Octomaw.
* AttackItsWeakPoint: To damage them, you must get them to reveal a tentacle (explained by a scroll in the second game to be a living control mechanism taken from the BigBad himself) on themselves in some way, then spray it down. In addition, to defeat Octonozzle, you need to shoot nubs on its body to stun him.
* BullfightBoss: Octowhirl rolls across the arena periodically, and the goal is to slow it to a stop when it does so.
* ColossusClimb: To defeat Octostomp, you need to wait until it smashes its face into the ground, paint one of its sides, then climb up it and paint the tentacle. You also need to climb up Octonozzle to defeat it, but it's not as major to the battle as it is with Octostomp.
* DidntNeedThoseAnyway: Octostomp loses the metal plates on its body as it takes damage. This actually helps it, because it means there's less paint-able space on its body.
* FeedItABomb: Octomaw's weakness; toss a bomb into its mouth when there's an open spot, and it'll reveal its tentacle.
* GoldTooth: Octomaw will replace its plain teeth with stronger silver ones after taking damage once. Hurt it again, and it'll swap them out for even stronger gold ones.
* HumongousMecha: They're all very large compared to the player.
* JustEatHim: The Octomaw has an attack where it tries to eat Agent 3 by trapping it in its jaw. If you don't break through the circular field of teeth and get out, it's a instant kill.
* KingMook:
** Octostomp is a massive version of the Octostamps, which, oddly, are only encountered after you defeat it, making this a sort of inversion.
** While Octowhirl doesn't resemble the Octoballs in the slightest, you defeat them in the same way.
* LivingBattery: Their power source is a Zapfish contained inside a lightbulb device.
* MoreTeethThanTheOsmondFamily: Octomaw has a mouth full of teeth, and a goal in its battle is to destroy as many of them as you can.
* PivotalBoss: Octonozzle, being a turret, can't move around, only being able to rotate to face you.
* PreExplosionGlow: After being defeated, they all radiate beams of light before they explode in a shower of ink.
* PuzzleBoss: All except Octonozzle.
* RuleOfThree: In traditional Nintendo fashion, three attacks to their tentacle and they're done for.
* StarterVillainStays: Octostomp, the first Great Octoweapon to be fought, is the only one of the original four to return in ''Splatoon 2''. [[spoiler:While it isn't fought as a boss in ''Splatoon 3'', Frye uses a hollowed-out shell of one to house her moray eels and rides on it in her boss battle.]]
* TacticalSuicideBoss: All of them, sans Octonozzle:
** If Octostomp didn't try to slam you, you wouldn't be able to climb its fallen-over body.
** If Octowhirl didn't charge across the battlefield, it wouldn't get stuck in the ink spread everywhere.
** If Octomaw didn't show its gaping mouth to you, you wouldn't be able to toss a bomb into it.
* ThemeNaming: All of them have "Octo" as a prefix in their name.
* TheToothHurts: During the battle with Octomaw, you can shoot its teeth to destroy them. This makes it easier to dodge its attacks, and gives you space to throw a bomb into its mouth.
* TurnsRed: Each boss has three phases, going into the next phase after being hit.
[[/folder]]

[[folder:The New Octobosses]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/new_octobosses.jpeg]]
A new set of four Great Octoweapons stationed in Octo Canyon, they confront Agent 4 during the second game's single-player campaign.

The first is the Octo Oven, a giant weaponized bread machine. Second is the Octo Samurai, a giant Octarian whose Octocycle doubles as both a motorcycle and a weapon. The third is Neo Octostomp, a rebuilt version of the original Octostomp with several new tricks. Lastly, there's Octo Shower, a large showerhead-like machine bristling with weapons and kept in the air by a squad of Octocopters.
----
* {{Acrofatic}}: As chubby as Octo Samurai is, he is still able to leap across the entire arena, and his difficulty comes mainly from how fast he can attack.
* AdaptedOut: In the manga, only Octo Oven and Octo Samurai appear, and the latter is reduced to a single-panel cameo; the other two are completely absent. Their reappearances in Octo Expansion were also removed.
* AttackItsWeakPoint: The player must exploit their patterns in order to expose their vulnerable tentacle.
* {{BFS}}: The Octo Samurai uses a colossal roller as a sword.
* BadassBiker: Octo Samurai can combine his Unicycle with his Roller to form an Octocycle, which is basically a Roller you can ride with a ''motor''. Fittingly, his leather jacket adds a [[JapaneseDelinquents Bōsōzoku]] flavor to his Samurai theming.
* BossSubtitles: How they're introduced. Their ''Octo Expansion'' versions are reintroduced with new subtitles.
* CallBack: Some of Octo Shower's attacks resemble those of DJ Octavio's machine in the first ''Splatoon''. In turn, [[spoiler:Octo Shower's signature move of shooting pressurized ink downwards and zooming across the arena gets imitated by DJ Octavio later on.]]
* DashAttack: Most of the bosses have some variant. Octo Shower's shower attack is one, Octo Samurai will convert his Octocycle into "mobility" mode and dash to the next side of the arena, and Neo Octostomp will perform one before faceplanting when it loses its coat.
* DenserAndWackier: Marie notes that this set of bosses is stranger than the previous one.
* EliteMook: Octo Samurai appears to be an overgrown Octoling, with his giant paint roller being the actual Octoweapon. Unlike all other bosses, he is actually splatted multiple times during his fight; the part of his roller where the tentacle comes out of also functions as his personal respawn point.
* EmergingFromTheShadows: They are all introduced rising ominously from a pool of ink while [[SinisterSilhouettes backlit]] by a golden light within the pool, before the light fades to reveal their appearance.
* EyesAlwaysShut: Octo Samurai's eyes are normally shut, except during cutscenes and before he performs his SignatureMove.
* FlyingSaucer: Octo Shower resembles one.
* {{Foreshadowing}}: Octo Shower has a rubber duck with [[spoiler:a magenta bow and feminine eyelashes]]. It can shoot missiles that have [[spoiler:Callie's hat on them.]] Remember when Marie deduced that the Octolings had a [[spoiler:new female decorator?]]
* HiddenDepths: The artbook describes Octo Samurai as being a secret Callie fan.
* ImprobableWeaponUser: The Octarians this time around sic on Agent 4, among other things, a giant oven that bakes evil bread and a flying shower head. Octo Samurai himself is one, using a variant of the Inklings' giant paint roller that gets increasingly intimidating as the battle goes on.
* IncomingHam: Neo Octostomp's BossSubtitles read "I'm BAAAAAAAAACK!".
* KingMook:
** Octo Shower is one to the Flooder enemy, only much bigger, plus the ability to fly instead of legs. Subverted in a sense, in that Flooders are invulnerable whereas Octo Shower, by virtue of being a boss, can be defeated.
** Octo Samurai serves as one to the Octolings, being a much larger and bulkier one himself and also using a massive Dynamo Roller-esque weapon, which is a type of weapon that Octolings use.
* MisappliedPhlebotinum: According to the artbook, Octo Oven was originally just a reverse-engineered Inkling oven designed to provide bread for the Octarian population. When its owner was severly injured in a bread-ejecting accident, instead of fixing it so that it could more safely do its purpose of feeding their kind, the Octarian brass opted to weaponize the oven's various features (such as its automatic chocolate coater) instead.
* NeatFreak: Octo Shower comes across as this, at least with whatever notions of cleanliness Octarians have. It is essentially a gigantic flying shower head, the ground in its arena made of bathroom tiles, and the graffiti stickers resemble soap and detergent brands. On the other hand, it doesn't spray water; it sprays ink.
* PaletteSwap: In ''Octo Expansion'' they return, with Agent 8 battling upgraded sanitized versions of these.
* RazorWind: A variant; Octo Samurai's vertical slashes send a shockwave of ink along the ground if his roller is spinning beforehand.
* RingOutBoss: Octo Samurai's ''Octo Expansion'' rematch is an inversion. You have an unlimited Baller, so he can't actually hurt you, but his attacks knock you way back and the arena is situated in the middle of a pit.
* SignatureMove: Each of the Octobosses has a strong move that they use frequently. In all cases, Marie will warn you right before they perform it, and they are always vulnerable for some time afterwards:
** Octo Oven pops out all of its loaves of bread at once.
** Octo Samurai performs a SpinAttack, coating a wide area around himself with his own ink.
** Neo Octostomp, just like in the first game, slams its face against the floor.
** Octo Shower shoots streams of ink downwards and move quickly across the arena.
* SpinAttack: Octo Samurai can perform one of these. He stays still for a little while afterwards, allowing you to safely attack him.
* StoutStrength: Octo Samurai is far from skinny, but doesn't have much problem swinging around a huge roller and riding a unicycle.
* SwordFight: Sheldon requires you to use the Hero Roller against the roller-wielding Octo Samurai, though only until you defeat him for the first time. When replaying the level, the trope is averted as you can use whatever you want.
* TacticalSuicideBoss: The only way the player can get on top of the Octo Oven to damage it is to wait until it tries shooting out all of its loaves at once, then using them to climb up.
* TookALevelInBadass:
** Neo Octostomp gets a sweater that makes it much harder to beat than the original, as it prevents you from painting it until you've knocked it off. [[spoiler:Its final form sprouts two additional faces for additional horizontal stompage.]]
** The fights against the ''Octo Expansion'' versions add in new elements (more mooks, faster attacks, etc.) that make them tougher than the originals.
[[/folder]]

!!!Troops

[[folder:Octotroopers]]
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/octotrooper_3.png]]
The primary {{mooks}} of the Octarian army, Octotroopers are basically sapient tentacles riding around on makeshift hovercraft.
----
* AbnormalAmmo: One variant of Octotrooper fires bouncing ink shots, making them more dangerous on open stretches of ground, but rather useless when firing across gaps.
* TheGoomba: The basic Octotrooper moves rather slowly (or not at all) and are easily splatted. Their firepower is respectable, but their shots move so slowly that you can simply outwalk them. They're also very stupid, and can be fooled by simply hiding in ink.
[[/folder]]

[[folder:Twintacle Octotroopers]]
[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/twintacle_octotrooper.png]]
Octotroopers that have grown another tentacle, they are otherwise largely identical to the standard version except for being able to fire ink much more rapidly.
----
* EliteMook: Having an extra tentacle over the single-tentacle troopers means they can mash the firing switch twice as fast. In addition, the most elite units serve as Octoseeker pilots.
* PerpetualFrowner: Unlike the standard Octotroopers, who have perpetually vacant expressions, these ones have a constant angry expression.
[[/folder]]

[[folder:Octocopters]]
[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/octocopter_6.png]]
Flying Octarians who are essentially the airborne version of Octotroopers.
----
* AirborneMook: They are the first flying enemies that the player will face in single-player campaign.
* TheGoomba: Of the flying variant. Being in the air doesn't make them any more faster or stronger than a standard Octotrooper.
* HatOfFlight: They wear propeller hats to fly.
* TrickedOutShoes: Wear what look to be helicopter landing skids as shoes.
* WeaponizedHeadgear: Fires ink from a nozzle on its helmet.
[[/folder]]

[[folder:Octobombers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octobomber_3.png]]
A larger version of the Octocopter with five tentacles that fires Splat Bombs.
----
* AirborneMook: Two of their tentacles even sort of function like wings.
* EliteMook: Stronger and tougher than the standard Octocopter.
* HatOfFlight: Like the Octocopter, they wear propeller hats to fly.
* TrickedOutShoes: Their shoes each have two landing skids on the bottom, instead of the Octocopter's one.
* WeaponizedHeadgear: Their Splat Bombs come from the nozzle on their helmet.
[[/folder]]

[[folder:Octostrikers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octostriker_8.png]]
A ''Splatoon 1''-only variant of the Octobomber that fires Inkstrikes.
----
* FlunkyBoss: When directly confronted, its main defense is summoning other Octarians.
* FlyingSaucer: Spend most of their time launching Inkstrikes at you from atop a flying saucer.
* GogglesDoSomethingUnusual: Wear advanced-looking goggles that presumably help in targeting.
* MiniBoss: There are only three Octostrikers in the entire game, and they only appear in levels that numerically precede the boss levels from Area 2 onward.
* SuspiciouslySimilarSubstitute: The Missile Octocopters from ''Splatoon 2'' are basically Octostrikers that fire Tenta Missiles instead.
* WeaponizedHeadgear: The Inkstrikes are launched from the top of their helmet.
[[/folder]]

[[folder:Octosnipers]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/octosniper_1.png]]
Abnormally tall Octotroopers who use stationary sniper weapons similar to chargers.
----
* BreathWeapon: It fires its weapon by blowing ink into it with its mouth.
* LaserSight: Like chargers in multiplayer, an Octosniper has a laser that pinpoints their target and highlights the length of their firing range; its color changes from green to red when aggro'd, and it flashes yellow right before it's about to fire. As such, this laser is your main means of knowing where and when Octosniper is going to strike.
[[/folder]]

[[folder:Octocommanders]]
[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/octocommander_3.png]]
An Octosniper variant from ''Splatoon 2'' that swaps out the Charger for a Splatling.
----
* AchillesHeel: Their main weakness is that, similarly to Octosnipers, they have to blow into their weapon in order to fire it, which forces them to eventually stop to recover their breath, leaving them open to counterattack.
* CoolShades: Wears large sunglasses.
* MoreDakka: The Splating is basically a minigun that can cover a great distance with a heavy torrent of ink.
[[/folder]]

[[folder:Octostamps]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/octostamp_0.png]]
Box-shaped Octarians that attack by leaping and slamming the ground with their face.
----
* AttackItsWeakPoint: Can only be splatted by being shot in its fleshy back, which is easiest to do right after it faceplants.
* DegradedBoss: Basically smaller versions of the Great Octostomp, despite not appearing until after the latter is defeated.
* GroundPound: Ground ''Faceplant'', really.
* ShockwaveStomp: Spreads a small pool of ink during each attack.
[[/folder]]

[[folder:Octohurlers]]
[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/octohurler_4.png]]
Giant Octarians with four tentacles introduced in ''Splatoon 2'', Octohurlers vomit out bundles of giant tubes ("Rolonium").
----
* GogglesDoNothing: Unlike the Octostrikers', their googles don't seem to have any practical function.
* HoistByHisOwnPetard: Their Rolonium can be deflected right back at them for an instant splat.
* StomachOfHolding: The only explaination for how they're able to store Rolonium despite each bundle being the size of their entire body.
* SuperSpit: They attack by barfing out bundles of Rolonium.
[[/folder]]

[[folder:Octomissiles]]
[[quoteright:343:https://static.tvtropes.org/pmwiki/pub/images/octomissile_6.png]]
Octarian tentacles converted into missiles, debuting in ''Splatoon 2''.
----
* ActionBomb: Considering that severed Octarian tentacles seem to be at least somewhat sentient, you could consider these to be suicide bombers.
* AscendedExtra: They appear in only one level in Hero Mode, but are much more prominent in ''Octo Expansion''.
* LivingWeapon: Basically a living tentacle with a warhead and engine strapped to it.
[[/folder]]

[[folder:Tentakooks]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/tentakook_7.png]]
Small Octarians first appearing in ''Splatoon 2'' who will attempt to flee upon seeing the player.
----
* CowardlyMooks: Which wouldn't be a problem except that they tend to carry keys needed to progress through the level.
* RollerbladeGood: They move around on roller stakes, each with an attached inktube that coats the wheels so they can move through enemy ink.
* ThrowDownTheBomblet: They throw Splat Bombs to deter pursuers.
[[/folder]]

[[folder:Octoballs]]
[[quoteright:266:https://static.tvtropes.org/pmwiki/pub/images/octoball_3.png]]
Spherical Octarians from the first game who move by rolling, leaving behind an ink trail wherever they go.
----
* BeTheBall: Their rediculously tiny legs means that they can only really move by rolling around.
* {{Cyclops}}: Unlike most Octarians, they have only one eye.
* KungFuProofMook: Shooting them will only push them back unless they are submerged in your ink first.
* RollingAttack: Their main means of attack instead of shooting ink.
* WaddlingHead: Basically a head with tiny legs.
[[/folder]]

[[folder:Octoballers]]
[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/octoballer_3.png]]
Giant balling balls "piloted" by Octotroopers, introduced in ''Splatoon 2''.
----
* AttackItsWeakpoint: Standard Octoballers can be destroyed by splatting their Octotrooper.
* GiantMook: The Kingpin Octoballer is a bigger version controlled by two Octotroopers that can only be destroyed by an Ink Cannon, as the pilots are protected by a glass canopy.
* PaletteSwap: In the form of yellow Octoballers that give ten Power Eggs when splatted.
* RollingAttack: Will instantly splat anything caught in their path, with most also leaving behind a large trail of ink.
[[/folder]]

[[folder:Octoseekers]]
[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/octoseeker_8.png]]
Large Octostomp-like patrol aircraft piloted by Twintacle Octotroopers that will literally stamp down on any enemy they come across. Introduced in ''Splatoon 2''.
----
* AirborneMook: They're basically stamp-shaped helicopters.
* DeathFromAbove: Besides its slam attack, the Octoseeker also constantly rains down ink from its underside in order to prevent the player from just hiding underneath it.
* EliteMook: Presumably, the most elite Twintacles operate this deadly machine.
* GogglesDoNothing: There are monitors inside the cokpit, but there is no known gameplay effect.
* HumongousMecha: The Octoseeker is pretty big.
* PatrollingMook: When not aggro'd, they patrol around set areas, using the searchlight located on their front to suss out any intruders.
* TheGuardsMustBeCrazy: Even if they spot you, they take their sweet time setting up a sudden landing to crush you, enough for you to easily slip away. Then once they lose sight of you, they resume their regular patrol, never noticing, say, the ink along their sides or you on top of their roof.
* OutsideRide: There are parts in the campaign where getting from point A to B will involve luring an Octoseeker to slam on the ground so you can ink its side and swim up to its top.
[[/folder]]

[[folder:Octolings (Enemies)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/octoling_enemies.png]]
[[caption-width-right:350:An octoling on the left, an elite octoling on the right.]]
->'''Voiced by:''' Yuki Mizutani (Octolings), Mari Kikuma (elite Octolings)
The most elite soldiers in the Octarian military and the most equal to the Inklings.
----
* EightiesHair: Their tentacles are fashioned in a "poofy" style reminiscent of this- and they are much poofier than the female Octoling's option.
* AmazonBrigade: The human-form Octolings seen in the first two single-player campaigns are females trained for combat. Made even more explicit in their Japanese name, ''Takozonesu'' ("Octozons"). WordOfGod confirms that the squads you fight are comprised entirely of elite female Octolings.
* BrainwashedAndCrazy: It's hinted that the Octoling Shades they wear in ''Splatoon 2'' use the same hypnoshades technology that brainwashed [[spoiler:Callie]] to the Octarian army. Considering that none of the Octolings are wearing the classic Octoling Goggles like in the first game, this implies that DJ Octavio was not taking any chances of more Octolings defecting.
* EliteMook: Octolings are already among the most elite Octarian soldiers as they can match every Inkling ability, but they have their own elite version, which have darker tentacles and seaweed in their hair, and are faster and stronger than the others.
* EvilCounterpartRace: To the Inklings in general, being Octopus that turn into humanoids and use the same weapons as their long-time rivals. For Agent 8, a heroic Octoling trapped in Deepsea Metro, Sanitized Octolings which share the same general appearance as the Octarian-aligned Octolings take up this role.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=1CrxAL64vD4 Octoling Rendezvous]], which is associated with stages where they attack in squads.
* MirrorBoss: Some Deepsea Metro stations have Agent 8 playing a modified version of a Ranked Battle objective with a squad of Octolings as their opponents.
* MookChivalry: In ''Octo Expansion'', one test chamber has you defending an orb from a squad of them. They will only engage you one or two at a time. ''[[SubvertedTrope Unless]]'' you try to charge the wall they are on to take them all out swiftly, [[NoFairCheating in which case they will Super Jump onto the main portion of the stage en masse to shut you up]].
* SensibleHeroesSkimpyVillains: They wear much more revealing clothes than their Inkling counterparts, with shorts along with a tank top armor [[BareYourMidriff that shows quite a bit of navel]]. To drive this point home, the unlockable Octoling Armor doesn't show nearly as much skin when worn by an Inkling (or Octoling) of either gender.
* SinisterShades: In ''2'' they wear red-rimmed sunglasses with a Franchise/{{Terminator}}-style glowing red eye.
* SuperpoweredMooks: Octolings have all of the same abilities as an Inkling and wield ink weapons and subweapons in the same way, making them some of the most dangerous Octarians enlisted in their army and on par with both Inklings and the heroic/civil Octolings. In ''Octo Expansion'' they can even use specials.
* VariableMix: Whenever their {{Leitmotif}} plays, the drums cut in if you're actively engaged in battle with one of them, and out if you aren't.
* VoluntaryShapeshifting: They are the only enemy to share the Inklings' ability to transform from human to cephalopod and back at will. Their Octopus forms are much more menacing and evil-looking compared to Agent 8 and other Octolings that took up residence in the surface world.
[[/folder]]

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