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Deleted line(s) 446 (click to see context) :
* AnythingThatMoves: Aphrodite's soulmate can include male gods, female gods, demons, anthropomorphic animals, monkeys, wolves, dragons, [[AndZoidberg Ne Zha, Cupid]]... and they are all easily distracted by her blowing a kiss at them.
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* ExtremeOmnisexual: Aphrodite's soulmate can include male gods, female gods, demons, anthropomorphic animals, monkeys, wolves, dragons, [[AndZoidberg Ne Zha, Cupid]]... and they are all easily distracted by her blowing a kiss at them.
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* DemBones: Beneath the dark cloak he wears, Charon takes form of a bare skeleton. His ribcage is open for others to see.
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* DemBones: Beneath the dark cloak cloak/armor he wears, Charon takes form of a bare skeleton. His ribcage is open for others to see.
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* DemBones: Beneath the dark cloak he wears, Charon takes form of a bare skeleton. His ribcage is open for others to see.
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* DarkIsNotEvil: In stark contrast to the actively malicious Hades and Cerberus, and the cunning and manipulative if well-intentioned Persephone, Charon is a solidly neutral if not outright benevolent figure, shown in his reveal trailer as he ferries Anubis and Maui to safety after the former was struck down by Surtr's wrath in the fire giant's own trailer.
to:
* DarkIsNotEvil: In stark contrast to the rest of the Greek underworld deities (the actively malicious Hades Hades, Cerberus and Cerberus, Thanatos; and the cunning and manipulative if well-intentioned Persephone, Persephone), Charon is a solidly neutral if not outright benevolent figure, shown in his reveal trailer as he ferries Anubis and Maui to safety after the former was struck down by Surtr's wrath in the fire giant's own trailer.
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* DidYouJustRomanceCthulhu: ''The actual [[TropeNamer Cthulhu]]'', as well as other eldritch and physically monstrous gods like Jormungandr and Tiamat, are just as susceptible to her ''Kiss'' as all others.
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Changed line(s) 399 (click to see context) from:
* DarkIsNotEvil: In stark contrast to his fellow Greek underworld gods Hades, Persephone, and Cerberus, Charon is a more neutral if not outright benevolent figure, shown in his reveal trailer as he ferries Anubis and Maui to safety after the former was struck down by Surtr's wrath in the fire giant's own trailer.
to:
* DarkIsNotEvil: In stark contrast to his fellow Greek underworld gods Hades, Persephone, the actively malicious Hades and Cerberus, and the cunning and manipulative if well-intentioned Persephone, Charon is a more solidly neutral if not outright benevolent figure, shown in his reveal trailer as he ferries Anubis and Maui to safety after the former was struck down by Surtr's wrath in the fire giant's own trailer.
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----
* DarkIsNotEvil: In stark contrast to his fellow Greek underworld gods Hades, Persephone, and Cerberus, Charon is a more neutral if not outright benevolent figure, shown in his reveal trailer as he ferries Anubis and Maui to safety after the former was struck down by Surtr's wrath in the fire giant's own trailer.
* DarkIsNotEvil: In stark contrast to his fellow Greek underworld gods Hades, Persephone, and Cerberus, Charon is a more neutral if not outright benevolent figure, shown in his reveal trailer as he ferries Anubis and Maui to safety after the former was struck down by Surtr's wrath in the fire giant's own trailer.
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Changed line(s) 386 (click to see context) from:
[[caption-width-right:250:"Gods? Mortals? It matters not! All souls will inevitably become passengers on the barge of the damned!""]]
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[[caption-width-right:250:"Gods? Mortals? It matters not! All souls will inevitably become passengers on the barge of the damned!""]] damned!"]]
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Changed line(s) 386 (click to see context) from:
[[caption-width-right:250:"*sigh* Gods? Mortals? It matters not! All souls will inevitably become passengers on the barge of the damned!""]]
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Changed line(s) 386 (click to see context) from:
[[caption-width-right:250:"*sigh* Gods? Mortals? It matters not! All souls will inevitably become passengers on the- on the barge of the damned!""]]
to:
[[caption-width-right:250:"*sigh* Gods? Mortals? It matters not! All souls will inevitably become passengers on the- on the barge of the damned!""]]
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Changed line(s) 386 (click to see context) from:
[[caption-width-right:250:"*sigh* A ferryman's job is never over... is it?"]]
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[[caption-width-right:250:"*sigh* A ferryman's job is never over... is it?"]] Gods? Mortals? It matters not! All souls will inevitably become passengers on the- on the barge of the damned!""]]
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Changed line(s) 386 (click to see context) from:
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[[caption-width-right:250:"*sigh* A ferryman's job is never over... is it?"]]
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** A taunt has him ask if you're "...ready for [[Film/BackToTheFuture 21,000 gigawatts]]!"
to:
** A taunt has him ask if you're "...ready for [[Film/BackToTheFuture [[Franchise/BackToTheFuture 21,000 gigawatts]]!"
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Adding and expanding examples.
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Scylla's alternate skins include Tiny Terror Scylla, Daisy Despair Scylla, Lil' Red Scylla, COG Scylla, Child's Play Scylla, and [[Series/StrangerThings Eleven Scylla]]
to:
Scylla's alternate skins include Tiny Terror Scylla, Daisy Despair Scylla, Lil' Red Scylla, COG Scylla, Child's Play Scylla, and Vampiric Scylla, [[Series/StrangerThings Eleven Scylla]]Scylla]] and [[WesternAnimation/AvatarTheLastAirbender Toph Scylla]].
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* GuestFighter: The 2021 ''Series/StrangerThings'' collaboration gives her two skins of [[PsychicPowers Eleven]] based on her appearances in Seasons One and Three of the show.
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* GuestFighter: GuestFighter:
** The 2021 ''Series/StrangerThings'' collaboration gives her two skins of [[PsychicPowers Eleven]] based on her appearances in Seasons One and Three of theshow.show.
** The ''WesternAnimation/AvatarTheLastAirbender'' 2023 collab has two more Scylla skins of [[DishingOutDirt Toph Beifong]], one of her classic look and the other of her Fire Nation clothes.
** The 2021 ''Series/StrangerThings'' collaboration gives her two skins of [[PsychicPowers Eleven]] based on her appearances in Seasons One and Three of the
** The ''WesternAnimation/AvatarTheLastAirbender'' 2023 collab has two more Scylla skins of [[DishingOutDirt Toph Beifong]], one of her classic look and the other of her Fire Nation clothes.
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* LittleRedFightingHood: Her Lil' Red skin has her dress up as Little Red Riding Hood, with her wolf-tentacles adopting the disguise of the grandmother. She's still extremely dangerous and capable of fighting.
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* VampireLolitaArchetype: Her Vampiric skin keeps her as short-statured and villainous as ever, while also giving her vampiric traits such as a blood-red dress and her tentacles having bat heads.
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-> '''Temptress Skin Voiced by:''' Dina Sherman (English)
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-> '''Temptress Skin Voiced by:''' Dina Sherman Creator/DinaSherman (English)
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Changed line(s) 418,419 (click to see context) from:
As the goddess of love and beauty, Aphrodite has the perfect looks to inspire radiance to anyone she came across. Her soul, on the other hand, has been rather lonely and insecure.\\\
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As the goddess of love and beauty, Aphrodite has the perfect looks to inspire radiance to anyone she came across. Her soul, on the other hand, has been rather lonely and insecure.\\\
insecure.
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* {{Irony}}: Ares', definition of RatedMForManly, damage type is magical, so he cannot buy items that showcase his physical prowess, instead building more like a Mage. [[LeaningOnTheFourthWall Referenced]] by a specific line the G.E.B. 1 skin has for killing him:
to:
* {{Irony}}: Ares', definition of RatedMForManly, The manly Ares' damage type is magical, so he cannot buy items that showcase his physical prowess, instead building more like a Mage. [[LeaningOnTheFourthWall Referenced]] by a specific line the G.E.B. 1 skin has for killing him:
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* RatedMForManly: His intimidating-looking armor and sword and shield, combined with his chain and flame-filled gameplay, are clearly for some blatant RuleOfCool. And for a Guardian-type god, Ares's skill set is designed to jump into the fray and wreak havoc as much as he can rather than hang back and protect and peel for his allies, with his ultimate as his only means of hard crowd control.
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* SadlyMythtaken: Portraying him as RatedMForManly. Not only do ancient Greek statues portray him as a youth, but the Greeks (except the Spartans) absolutely hated him for being cowardly, blustering, and bloodthirsty, traits that aren't exactly considered manly and well-liked today. Essentially he was more like a teenage bully than a hulking, musclebound man. Then again, since most of these myths were written by Athenians, CulturalPosturing must be taken into account.
to:
* SadlyMythtaken: Portraying him as RatedMForManly.hypermasculine. Not only do ancient Greek statues portray him as a youth, but the Greeks (except the Spartans) absolutely hated him for being cowardly, blustering, and bloodthirsty, traits that aren't exactly considered manly and well-liked today. Essentially he was more like a teenage bully than a hulking, musclebound man. Then again, since most of these myths were written by Athenians, CulturalPosturing must be taken into account.
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Adjusting for more clarity
Changed line(s) 396 (click to see context) from:
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
to:
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, revealed and have reduced attack speed, speed. Charon and provide his allies gain shields to Chiron's allies when they deal damage to them.attacking marked gods based on Charon's max HP.
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* YourSoulIsMine: Landing his third ability on an enemy cleaves their soul from their body, which he can kill to heal himself. It ''is'' his job to keep them in the Underworld...he's just being proactive now on the battlefield.
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* YourSoulIsMine: Landing his third ability on an enemy cleaves their soul from their body, which he can kill to heal himself. It ''is'' his job to keep them in the Underworld... he's just being proactive now on the battlefield.
[[folder:Charon, The Ferryman]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charon_smite.png]]
-> '''Voiced by:''' Earl Fisher
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.\\\
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
[[/folder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charon_smite.png]]
-> '''Voiced by:''' Earl Fisher
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.\\\
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
[[/folder]]
Changed line(s) 1370,1381 (click to see context) from:
[[folder:Charon, The Ferryman]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charon_smite.png]]
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.\\\
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
[[/folder]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charon_smite.png]]
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.\\\
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
[[/folder]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charon_smite.png]]
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.\\\
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
[[/folder]]
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Changed line(s) 1372 (click to see context) from:
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.
to:
A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.\\\
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
As a Guardian, Charon descends to the Battlefield to personally guide lost souls to the afterlife... but not before sending them against his enemies.
* His passive ''Ferryman Of Souls'' causes jungle monsters and allied lane minions near him to drop their souls when then die. Chiron can pick them up, gaining 1 gold and a Soul Stack for each soul he collects. He can ferry up to 20 Soul Stacks at a time, and can bring them to his fountain to permanently increase his maximum health.
* His first ability is ''Spectral Surge'', with Charon launching a soul out of the Styx to damage enemies while stopping on the first god hit. Upon hitting an enemy god, it will explode to leave a damaging area that silences enemies that stand in it, and gods struck by the explosion will leave behind a damaging, slowing trail for a few seconds.
* ''Damnation'' is his second ability. Charon opens a rift to the underworld, damaging enemies and marking enemy gods hit by it. Marked enemy gods are revealed, have reduced attack speed, and provide shields to Chiron's allies when they deal damage to them.
* His third ability, ''Swift Voyage'', has him charge forward at high speed with a reduced turn radius, becoming immune to slows and knockbacks and causing the wake of his boat to surge. Enemies hit by the charging boat or the surging wake are damaged and rooted, the root's duration halved if hit by the wake compared to the boat.
* His ultimate has him ''Summon Styx'', granting him CC immunity before sending out a massive tidal wave across the entire battlefield. Enemies hit by the wave are damaged and feared, while allied gods gain protections when hit by the wave and movement speed if they are within the area behind it.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/charon_smite.png]]
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Blade On A Stick has been disambiguated
Deleted line(s) 59 (click to see context) :
* BladeOnAStick: Fights with a spear, which also happened to be a buyable item before he became playable (Achilles' Spear).
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Changed line(s) 1320,1325 (click to see context) from:
One of the Gorgon creatures, a woman with snakes for hair whose gaze turns anyone looking at her into stone. Medusa was formerly a priestess of Athena, both beautiful and devout. However, eventually Poseidon was attracted to her and wanted to court her. No mortals could refuse Gods, so Medusa accepted.\\\
Athena did not take this well. For her betrayal, she was cursed into the form she was best known for, the snake-haired monster with petrifying glare, the Gorgon. Ashamed and furious, Medusa fled from the world, nursing her own hatred towards everything that wronged her, and especially Gods.\\\
And as the Gods started warring against each other, Medusa decided it's time to take her vengeance, while wearing a mask to conceal her horrifying face that could inflict petrification. Perhaps with that, she could reclaim her beauty.\\\
Athena did not take this well. For her betrayal, she was cursed into the form she was best known for, the snake-haired monster with petrifying glare, the Gorgon. Ashamed and furious, Medusa fled from the world, nursing her own hatred towards everything that wronged her, and especially Gods.\\\
And as the Gods started warring against each other, Medusa decided it's time to take her vengeance, while wearing a mask to conceal her horrifying face that could inflict petrification. Perhaps with that, she could reclaim her beauty.\\\
to:
One of the Gorgon creatures, Gorgons, a woman with snakes for hair whose gaze turns anyone looking at her into stone. Medusa was formerly a priestess of Athena, both beautiful and devout. However, eventually Poseidon was attracted to her and wanted to court her. No mortals could refuse Gods, so Medusa accepted.\\\
Athena did not take this well. For her betrayal, she was cursed into the form she was best known for, the snake-haired monster with a petrifying glare, the Gorgon. Ashamed and furious, Medusa fled from the world, nursing her own hatred towards everything that wronged her, and especiallyGods.Ggds.\\\
And as theGods gods started warring against each other, Medusa decided it's it was time to take her vengeance, while wearing a mask to conceal her horrifying face that could inflict petrification. Perhaps with that, she could reclaim her beauty.\\\
Athena did not take this well. For her betrayal, she was cursed into the form she was best known for, the snake-haired monster with a petrifying glare, the Gorgon. Ashamed and furious, Medusa fled from the world, nursing her own hatred towards everything that wronged her, and especially
And as the
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A key figure in one's journey through the Greek underworld, Charon is the guardian of the rivers Acheron and Styx, carrying souls from one world to the next. While he is compassionate enough to do this to the deceased regardless of morality, his services are not delivered freely, requiring the dead to be buried with coins in order to be sailed across. Due to his nature as a carrier of souls to the afterlife, Charon's image is one that has endured even with his minor status overall, remembered as a needed ally for many heroes and feared as a symbol of death. However, in an age wrapped in chaos from warring gods, Charon now has to run counter to his ideas and role by commanding the dead, shrouding the gods in a grim new age: the Age of Souls.
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[[folder:Charon, The Ferryman]]
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* His passive, ''Spirit of Death'', reduces the healing of any nearby enemy god by 40%, taking 80% of the stolen healing for himself.
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* His passive, ''Spirit of Death'', reduces the healing of any nearby enemy god by 40%, taking 40%. Cerberus is healed whenever reducing healing with this aura, gaining 80% of the stolen healing for himself.effect's base restoration.
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* CutscenePowerToTheMax: In the lore, Ares is a monster among gods, performing feats such as snatching Chaac's axe and killing him with it, and the act of releasing him to fight Cthulhu is considered a GodzillaThreshold that results in the war god going on a worldwide rampage tearing through Cthulhu's cultists like a hot knife through butter ''in a mere matter of hours.'' In-game, he can't even steal other gods' weapons and because he's a Guardian, he's less likely to kill other gods that easily, Chaac definitely included, and his poor wave clear means even minions would take a while to take down.
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* CutscenePowerToTheMax: In the lore, Ares is a monster among gods, performing feats such as snatching Chaac's axe and killing him with it, and the act of releasing him to fight Cthulhu is considered a GodzillaThreshold that results in the war god going on a worldwide rampage tearing through Cthulhu's cultists like a hot knife through butter ''in "in a mere matter of hours.'' " In-game, he can't even steal other gods' weapons and because he's a Guardian, he's less likely to kill other gods that easily, Chaac definitely included, and his poor wave clear means even minions would take a while to take down.
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Artemis, along with her brother Apollo, was the product of infidelity of Zeus and Leta. Naturally, this pissed off Hera and cursed Leta so she was not allowed to give birth on land or sea. Thankfully, she found an island that did not touch the land or sea, therefore she gave birth to the two safely, with Artemis as the elder twin.\\\
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Artemis, along with her brother Apollo, was the product of infidelity of Zeus and Leta. Naturally, this pissed off Hera and angered Hera, so she cursed Leta so she was not allowed to give birth on land or sea. Thankfully, she found an island that did not touch the land or sea, therefore she gave birth to the two safely, with Artemis as the elder twin.\\\
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/artemis_1395.png]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/artemis_1395.org/pmwiki/pub/images/artemis_smite_new.png]]
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[[caption-width-right:250:[[labelnote:Click here for her Classic look]]\\
https://static.tvtropes.org/pmwiki/pub/images/artemis_1395.png]][[/labelnote]]
https://static.tvtropes.org/pmwiki/pub/images/artemis_1395.png]][[/labelnote]]
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* The ''Astrolabe'' is essential to his fighting style, and his passive has him build Energy when taking or dealing damage. After building up enough Energy, his attack is charged up, dealing additional damage in an area in front of him, trembling enemy Gods and stunning minions. However, the sheer power means the empowered auto takes longer to actually pull off.
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* The ''Astrolabe'' is essential to his fighting style, and his passive has him build Energy when taking or dealing damage. After building up enough Energy, his next basic attack while holding the Astrolabe is charged up, dealing additional damage in an area in front of him, trembling enemy Gods and stunning minions. However, the sheer power means the empowered auto takes longer to actually pull off.
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* His second ability, ''Gravity Pull'', creates a gravitational pull around the Astrolabe, trapping enemy Gods that get too close inside it before launching them back out after a delay. ''Gravity Pull'''s launch is also affected by whether Atlas is equipped with the Astrolabe. If he is, the gods are launched in the direction he’s facing. If he threw it with ''Unburden'', the gods are launched towards his current location.
* Atlas’ third ability is ''Kinetic Charge''. When charging, nearby allied gods are unburdened, giving them increased movement speed and cleansed of any slows they are afflicted with. Hitting an enemy god deals damage and applies a slow. In addition, any burdens removed from allies are forced on the target, increasing the power of the slow for each burden applied.
* Atlas’ third ability is ''Kinetic Charge''. When charging, nearby allied gods are unburdened, giving them increased movement speed and cleansed of any slows they are afflicted with. Hitting an enemy god deals damage and applies a slow. In addition, any burdens removed from allies are forced on the target, increasing the power of the slow for each burden applied.
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* His second ability, ''Gravity Pull'', creates has the Astrolabe create a cone-shaped gravitational pull around the Astrolabe, trapping enemy Gods that get too close inside it before launching them back out sucks in enemies in its range after a delay. ''Gravity Pull'''s launch is also affected by whether Atlas is equipped with short channel. Enemies at the Astrolabe. If he is, edge of the gods pull are launched to Atlas's location while enemies closer to the Astrolabe are trapped inside it for a short period before getting launched out in the direction he’s Atlas is facing. If he threw it with the Astrolabe was deployed by ''Unburden'', the gods pull changes to a circle around the Astrolabe, and enemies pulled inside are launched thrown towards his Atlas' current location.
location when released.
* Atlas’ third ability is ''Kinetic Charge''. When charging, nearby allied gods are unburdened,giving them increased movement speed and cleansed of cleansing any slows they are afflicted with. and increasing their movement speed. Hitting an enemy god deals damage and applies a slow. In addition, any burdens removed from allies are forced on the target, increasing the power of the slow that gets stronger for each burden applied.allied god unburdened.
* Atlas’ third ability is ''Kinetic Charge''. When charging, nearby allied gods are unburdened,
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* Her passive, ''To Victory!'', establishes three goals for her team to achieve: eliminating 10 gods as a team, eliminating 250 minions as a team, and having two allies at level 20. Each goal completed grants her and her team a Laurel that increases power and movement speed, stacking three times.
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* Her passive, ''To Victory!'', establishes three goals for her team to achieve: eliminating 10 gods as a team, eliminating 250 minions as a team, and having two allies at level 20. Each goal completed grants her and her team Nike a Laurel global aura that increases her team's power and movement speed, stacking three times.speed while she is on the battlefield.