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* DidYouJustPunchOutCthulhu: The Great Old Ones can be attacked and defeated in-game. Granted, [[DidYouJustIndexCthulhu the majority of the tropes in the Index about Cthulhu]] can apply in this game as well: [[DidYouJustFlipOffCthulhu You can taunt Cthulhu]] [[DoNotTauntCthulhu (but he can easily fight back against it)]], you can [[BrokeYourArmPunchingOutCthulhu get utterly drained just to punch him]], or as Cthulhu player, you can [[WowingCthulhu be genuinely impressed at other players]]. Lore-wise, the one who canonically punched out Cthulhu himself was the Babylonian primordial draconic goddess Tiamat.

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* DidYouJustPunchOutCthulhu: The Great Old Ones can be attacked and defeated in-game. Granted, [[DidYouJustIndexCthulhu the majority of the tropes in the Index about Cthulhu]] can apply in this game as well: [[DidYouJustFlipOffCthulhu You can taunt Cthulhu]] (but [[DoNotTauntCthulhu (but he can easily fight back against it)]], it]]), you can [[BrokeYourArmPunchingOutCthulhu get utterly drained just to punch him]], or as Cthulhu player, you can [[WowingCthulhu be genuinely impressed at other players]]. Lore-wise, the one ones who canonically punched out Cthulhu himself was were the Norse draconic god Jormungandr and the Babylonian primordial draconic goddess Tiamat.



* GenreRefugee: The other pantheons and characters in ''Smite'' are from ancient mythologies and religions, while the Great Old Ones come from a bunch of books written in the early 20th century.
* LovecraftLite: As terrifying and eldritch as they are, the Great Old Ones' opponents here are ''much'' stronger than the usual regular humans they encounter; including mythological deities, world-endangering monsters, heroes who have slain world-endangering monsters, and spirits just as ancient and alien as the Great Old Ones themselves. It's telling that you can not only [[DidYouJustPunchOutCthulhu punch out Cthulhu]] (and lore-wise done by Tiamat), but kill him repeatedly in just one game.

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* GenreRefugee: The other pantheons and characters in ''Smite'' are from ancient mythologies and mythologies, religions, and works of literature that have become legend, while the Great Old Ones come from a bunch of books written in the early 20th century.
* LovecraftLite: As terrifying and eldritch as they are, the Great Old Ones' opponents here are ''much'' stronger than the usual regular humans they encounter; including mythological deities, world-endangering monsters, heroes who have slain world-endangering monsters, and spirits just as ancient and alien as the Great Old Ones themselves. It's telling that you can not only [[DidYouJustPunchOutCthulhu punch out Cthulhu]] (and lore-wise done by Jormungandr and Tiamat), but kill him repeatedly in just one game.



* TimeAbyss: The Great Old Ones are cosmic entities older than the Earth itself, and ruled the Earth long before humanity emerged and gave rise to the other pantheons in the game. [[TheOlderImmortal That is except Tiamat,]] [[DidYouJustPunchOutCthulhu who was happy to remind Cthulhu who his elder is.]]

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* TimeAbyss: The Great Old Ones are cosmic entities older than the Earth itself, and ruled the Earth long before humanity emerged and gave rise to the other pantheons in the game. [[TheOlderImmortal That is except Tiamat,]] for Tiamat]], [[DidYouJustPunchOutCthulhu who was happy to remind Cthulhu who his elder is.]]



* SealedEvilInACan: Cthulhu was imprisoned in a deathlike sleep within the SunkenCity of R'lyeh, with his reveal trailer showing him breaking free and attacking Ancient Greece. His death quotes indicate that rather than actually dying he's just being returned to his eternal slumber.

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* SealedEvilInACan: Cthulhu was imprisoned in a deathlike sleep within the SunkenCity of R'lyeh, with his reveal trailer showing him breaking free and attacking Ancient Greece. His death quotes indicate that rather than actually dying he's just being returned to his eternal slumber. In "Odyssey: Perilous Seas" it's revealed that [[spoiler:in a previous Cycle of the world, Cthulhu clashed with the apocalyptic Norse dragon-god Jormungandr but was defeated and sealed away]].
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* Cthulhu's second ability, ''The Mire'', will have him channel and create a field that inflicts a light slow on enemies inside it. During the channel, a portal will open up in the sky and drop two balls of corruption on the field, damaging enemies, applying Torment, and increasing the pool's size on impact. The first ball will inflict a stronger slow on enemies in the field, while the second ball will root them.

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* Cthulhu's second ability, ''The Mire'', will have him channel and create a field that inflicts a light slow on enemies inside it. During After the channel, vile pool's creation, a portal will open up in the sky and drop two balls of corruption on the field, damaging enemies, applying Torment, and increasing field. When a ball lands, the pool's size will increase and enemies standing on impact. the field will be damaged while gaining a stack of Torment. The first ball will inflict a stronger slow on enemies in the field, field on impact, while the second ball will root them.
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* DidYouJustPunchOutCthulhu: The Great Old Ones can be attacked and defeated in-game.

to:

* DidYouJustPunchOutCthulhu: The Great Old Ones can be attacked and defeated in-game. Granted, [[DidYouJustIndexCthulhu the majority of the tropes in the Index about Cthulhu]] can apply in this game as well: [[DidYouJustFlipOffCthulhu You can taunt Cthulhu]] [[DoNotTauntCthulhu (but he can easily fight back against it)]], you can [[BrokeYourArmPunchingOutCthulhu get utterly drained just to punch him]], or as Cthulhu player, you can [[WowingCthulhu be genuinely impressed at other players]]. Lore-wise, the one who canonically punched out Cthulhu himself was the Babylonian primordial draconic goddess Tiamat.
Is there an issue? Send a MessageReason:
None


* His passive ability ''Prey on Fear'' will cause enemy Gods that hit by his attacks to eventually go insane and hallucinate. Insane gods near Cthulhu increase his attack power and are vulnerable to his first ability, ''Sanity Break''.
* His first ability, ''Sanity Break'', sends out a cone of energy that damages and reduces the attack speed of enemies hit by it. In addition, Cthulhu takes less damage from enemies damaged by the abilities. If a god is rendered insane by ''Prey on Fear'', ''Sanity Break'' will also inflict Fear and increase the ability's damage mitigation for the remainder of the match.
* Cthulhu's second ability, ''The Mire'', will have him channel and create a field that inflicts a light slow on enemies inside it. During the channel, a portal will open up in the sky and drop two balls of corruption on the field, damaging enemies and increasing the pool's size. Also of note is that the first ball will inflict a stronger slow on enemies in the field, while the second ball will root them.
* For mobility, he can use his third ability, ''Rushing Terror'', which has him rush forward with two projectiles following behind. Enemies hit by Cthulhu directly will be stunned and pushed aside usually directly into one of the projectiles.
* Cthulhu's ultimate, ''Descend Into Madness'', will have him release a shockwave before growing into a massive shadow, increasing his HP and inflicting the attack speed and power reduction from ''Sanity Break'' to nearby foes as well as gaining new abilities for the duration.

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* His passive ability ''Prey on Fear'' will cause enemy Gods that hit by his attacks to eventually go insane abilities and hallucinate. Insane gods near Cthulhu increase his the final attack power of his basic attack chain to apply a stacking Torment debuff to enemy Gods. When reaching four stacks of Torment, the God will become Insane, begin to hallucinate, and are become vulnerable to his first ability, ''Sanity Break''.
Break''. Cthulhu gains increased Power for each insane God near him. Insanity's duration can be refreshed by anything that applies Torment (with the exception of ''Sanity Break'')
* His first ability, ''Sanity Break'', sends out a cone of energy that damages and reduces the attack speed of enemies energy. Enemies hit by it. In addition, it gain a stack of Torment (two if they're facing Cthulhu), damaged, gain an Attack Speed debuff, and deal reduced damage to Cthulhu takes less damage from enemies damaged by the abilities. for a few seconds. If a god is rendered insane Insane by ''Prey on Fear'', ''Sanity Break'' will also inflict Fear and increase the ability's damage mitigation reduction for the remainder of the match.
match.
* Cthulhu's second ability, ''The Mire'', will have him channel and create a field that inflicts a light slow on enemies inside it. During the channel, a portal will open up in the sky and drop two balls of corruption on the field, damaging enemies enemies, applying Torment, and increasing the pool's size. Also of note is that the size on impact. The first ball will inflict a stronger slow on enemies in the field, while the second ball will root them.
* For mobility, he can use his third ability, ''Rushing Terror'', which has him rush forward with two projectiles following behind. Enemies hit by Cthulhu directly will be stunned and pushed aside usually directly into one of the projectiles.
projectiles. Each hit will apply a stack of Torment.
* Cthulhu's ultimate, ''Descend Into Madness'', will have him release a damaging shockwave before growing into a massive shadow, increasing his HP and inflicting the attack speed and power reduction from ''Sanity Break'' to nearby foes as well as gaining new abilities for the duration. The sheer horror of the sight will rapidly apply Torment and Sanity Break's attack speed and damage reduction to enemies near him, the rate increased farther if they gaze upon his monstrous visage.



** The ultimate form's final ability is ''Transfuse'', which sacrifices Cthulhu's health to damage enemies as well as heal and empower his allies. ''Transfuse'' won't damage Cthulhu if his health is low, but its supportive power will be reduced.

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** The ultimate form's final ability is ''Transfuse'', which sacrifices Cthulhu's health to damage enemies as well as heal and empower his allies.allies, healing them and increasing their Power and Movement Speed. ''Transfuse'' won't damage Cthulhu if his health is low, but its supportive power will be reduced.
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* AlwaysChaoticEvil: While the other pantheons have their fair share of evil characters, they are overall on the side of humankind and the world. However, every single one of the Great Old Ones are xenophobic and hostile beings who would happily annihilate the universe, and Cthulhu's dialogue implies that they are even antagonistic to each other. Though it's also possible they are operating under BlueAndOrangeMorality.

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* AlwaysChaoticEvil: While the other pantheons have their fair share of evil characters, they are overall on the side of humankind and the world. However, almost every single one of the Great Old Ones are xenophobic and hostile beings who would happily annihilate the universe, and Cthulhu's dialogue implies that they are even antagonistic to each other. Though it's also possible they The ones that are operating the closest to being nice work under BlueAndOrangeMorality.
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Hiding the Upcoming section as it is currently empty. Hiding lets us easily readd it when an Upcoming god comes up.


!!Upcoming

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!!Upcoming
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The high priest and harbinger of the Great Old Ones, Cthulhu is immediately noticeable with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. While Cthulhu is most often dreaming away in the underwater kingdom of R'lyeh, his eldritch presence still corrupts humanity, being both an object of cultish worship and the source of mankind's subconscious anxiety. However, once he awakens from his slumber and walks in the moral plain, he is able to break the minds of anyone, or at least any mortal, that encounters him.\\

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The high priest and harbinger of the Great Old Ones, Cthulhu is immediately noticeable with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. While Cthulhu is most often dreaming away in the underwater kingdom of R'lyeh, his eldritch presence still corrupts humanity, being both an object of cultish worship and the source of mankind's subconscious anxiety. However, once he awakens from his slumber and walks in the moral plain, he is able to break the minds of anyone, or at least any mortal, that encounters him.\\
\\\
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None


The high priest and harbinger of the Great Old Ones, Cthulhu is immediately noticeable with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. While Cthulhu is most often dreaming away in the underwater kingdom of R'lyeh, his eldritch presence still corrupts humanity, being both an object of cultish worship and the source of mankind's subconscious anxiety. However, once he awakens from his slumber and walks in the moral plain, he is able to break the minds of anyone -- or at least any mortal -- that encounters him.\\

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The high priest and harbinger of the Great Old Ones, Cthulhu is immediately noticeable with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. While Cthulhu is most often dreaming away in the underwater kingdom of R'lyeh, his eldritch presence still corrupts humanity, being both an object of cultish worship and the source of mankind's subconscious anxiety. However, once he awakens from his slumber and walks in the moral plain, he is able to break the minds of anyone -- anyone, or at least any mortal -- mortal, that encounters him.\\

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The high priest and harbinger of the Great Old Ones, with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. He is able to break the minds of anyone -- or at least any mortal -- that encounters him. As a Guardian, Cthulhu aims to obliterate his foes both physically and mentally with a CC heavy fighting style. \\

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The high priest and harbinger of the Great Old Ones, Cthulhu is immediately noticeable with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. He While Cthulhu is most often dreaming away in the underwater kingdom of R'lyeh, his eldritch presence still corrupts humanity, being both an object of cultish worship and the source of mankind's subconscious anxiety. However, once he awakens from his slumber and walks in the moral plain, he is able to break the minds of anyone -- or at least any mortal -- that encounters him. him.\\

As a Guardian, Cthulhu aims to obliterate his foes both physically and mentally with a CC heavy CC-heavy fighting style. \\
style.
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add trope

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* DidYouJustPunchOutCthulhu: The Great Old Ones can be attacked and defeated in-game.
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Up To Eleven is a defunct trope


* LovecraftLite: As terrifying and eldritch as they are, the Great Old Ones' opponents here are ''much'' stronger than the usual regular humans they encounter; including mythological deities, world-endangering monsters, heroes who have slain world-endangering monsters, and spirits just as ancient and alien as the Great Old Ones themselves. It’s telling that you can not only [[DidYouJustPunchOutCthulhu punch out Cthulhu]] (and lore-wise done by Tiamat), but [[UpToEleven kill him repeatedly in just one game.]]

to:

* LovecraftLite: As terrifying and eldritch as they are, the Great Old Ones' opponents here are ''much'' stronger than the usual regular humans they encounter; including mythological deities, world-endangering monsters, heroes who have slain world-endangering monsters, and spirits just as ancient and alien as the Great Old Ones themselves. It’s telling that you can not only [[DidYouJustPunchOutCthulhu punch out Cthulhu]] (and lore-wise done by Tiamat), but [[UpToEleven kill him repeatedly in just one game.]]
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* AttackOfTheFiftyFootWhatever: The massive size Cthulhu grows to is, to quote the developers: "the largest [...] in ''Smite'' history to remain in the traditional play space while scaled up."

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* AttackOfTheFiftyFootWhatever: The massive size Cthulhu grows to is, to quote the developers: "the largest [...] in ''Smite'' history to remain in the traditional play space while scaled up."".
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The deities and mythological characters of outer space and other dimensions originating from Lovecraftian horror books which are playable in ''Smite''. The Franchise/CthulhuMythos page deals with and can provide beneficent information about their original counterparts.

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The deities and mythological characters of outer space and other dimensions originating from Lovecraftian horror books which are playable in ''Smite''.''SMITE''. The Franchise/CthulhuMythos page deals with and can provide beneficent information about their original counterparts.
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[[folder:Great Old Ones General Tropes]]

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[[folder:Great Old Ones Pantheon General Tropes]]



* AboveTheGods: The Great Old Ones push the envelope with their power and threat. These beings don't run on our natural laws and serve only their own agenda. With their very sight or presence they cause mortals to go crazy or die, which is a testament of how dangerous they are to the world and they make some of the gods look downright pathetic. Though this does not mean the Great Old Ones have it easy, especially given quite a few of their opponents are [[LovecraftLite experienced with slaying ancient immortals just like them.]]
* AlwaysChaoticEvil: While the other pantheons have their fair share of evil characters, they are overall on the side of humankind and the world. However, every single one of the Great Old Ones are xenophobic and hostile beings who would happily annihilate the universe, and Cthulhu's dialogue implies that they are even antagonistic to each other.

to:

* AboveTheGods: The Great Old Ones push the envelope with their power and threat. These beings don't run on our natural laws and serve only their own agenda. With their very sight or presence they cause mortals to go crazy or die, which is a testament of how dangerous they are to the world and they make some of the gods look downright pathetic. Though this does not mean the Great Old Ones have it easy, especially given quite a few of their opponents are [[LovecraftLite also very old and powerful magic beings as well as experienced with slaying otherworldly ancient immortals just like them.]]
* AlwaysChaoticEvil: While the other pantheons have their fair share of evil characters, they are overall on the side of humankind and the world. However, every single one of the Great Old Ones are xenophobic and hostile beings who would happily annihilate the universe, and Cthulhu's dialogue implies that they are even antagonistic to each other. Though it's also possible they are operating under BlueAndOrangeMorality.



* TimeAbyss: The Great Old Ones are cosmic entities older than the Earth itself, and ruled the Earth long before humanity emerged and gave rise to the other pantheons in the game. [[TheOlderImmortal That is except Tiamat,]] [[DidYouJustPunchOutCthulhu who was happy remind Cthulhu who his elder is.]]

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* TimeAbyss: The Great Old Ones are cosmic entities older than the Earth itself, and ruled the Earth long before humanity emerged and gave rise to the other pantheons in the game. [[TheOlderImmortal That is except Tiamat,]] [[DidYouJustPunchOutCthulhu who was happy to remind Cthulhu who his elder is.]]

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The high priest and harbinger of the Great Old Ones, with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. He is able to break the minds of anyone -- or at least any mortal -- that encounters him. His role is Guardian.
\\
As a Guardian, Cthulhu aims to obliterate his foes both physically and mentally with a CC heavy fighting style. His passive ability ''Prey on Fear'' will cause enemy Gods that hit by his attacks to eventually go insane and hallucinate. Insane gods near Cthulhu increase his attack power and are vulnerable to his first ability, ''Sanity Break''. ''Sanity Break'' sends out a cone of energy that damages and reduces the attack speed of enemies hit by it. In addition, Cthulhu takes less damage from enemies damaged by the abilities. If a god is rendered insane by ''Prey on Fear'', ''Sanity Break'' will also inflict Fear and increase the ability's damage mitigation for the remainder of the match. Cthulhu's second ability ''The Mire'' will have him channel and create a field that inflicts a light slow on enemies inside it. During the channel, a portal will open up in the sky and drop two balls of corruption on the field, damaging enemies and increasing the pool's size. Also of note is that the first ball will inflict a stronger slow on enemies in the field, while the second ball will root them. For mobility, he can use his third ability ''Rushing Terror'', which has him rush forward with two projectiles following behind. Enemies hit by Cthulhu directly will be stunned and pushed aside usually directly into one of the projectiles.
\\
Cthulhu's ultimate ''Descend Into Madness'' will have him release a shockwave before growing into a massive shadow, increasing his HP and inflicting the attack speed and power reduction from ''Sanity Break'' to nearby foes as well as gaining new abilities for the duration. The ultimate form's first ability (which also replaces his basic attack) is ''Sever'', which launches a set of projectiles that shred enemy protections. The ultimate form's second ability ''Devastate'' is an explosive blast that knocks up enemies. The ultimate form's final ability is ''Transfuse'', which sacrifices Cthulhu's health to damage enemies as well as heal and empower his allies. ''Transfuse'' won't damage Cthulhu if his health is low, but its supportive power will be reduced.

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The high priest and harbinger of the Great Old Ones, with the distinct features of a cephalopod-like head, humanoid body, and dragon-like wings. He is able to break the minds of anyone -- or at least any mortal -- that encounters him. His role is Guardian.
\\
As a Guardian, Cthulhu aims to obliterate his foes both physically and mentally with a CC heavy fighting style. \\

*
His passive ability ''Prey on Fear'' will cause enemy Gods that hit by his attacks to eventually go insane and hallucinate. Insane gods near Cthulhu increase his attack power and are vulnerable to his first ability, ''Sanity Break''.
* His first ability,
''Sanity Break'' Break'', sends out a cone of energy that damages and reduces the attack speed of enemies hit by it. In addition, Cthulhu takes less damage from enemies damaged by the abilities. If a god is rendered insane by ''Prey on Fear'', ''Sanity Break'' will also inflict Fear and increase the ability's damage mitigation for the remainder of the match.
*
Cthulhu's second ability ability, ''The Mire'' Mire'', will have him channel and create a field that inflicts a light slow on enemies inside it. During the channel, a portal will open up in the sky and drop two balls of corruption on the field, damaging enemies and increasing the pool's size. Also of note is that the first ball will inflict a stronger slow on enemies in the field, while the second ball will root them.
*
For mobility, he can use his third ability ability, ''Rushing Terror'', which has him rush forward with two projectiles following behind. Enemies hit by Cthulhu directly will be stunned and pushed aside usually directly into one of the projectiles.
\\
* Cthulhu's ultimate ultimate, ''Descend Into Madness'' Madness'', will have him release a shockwave before growing into a massive shadow, increasing his HP and inflicting the attack speed and power reduction from ''Sanity Break'' to nearby foes as well as gaining new abilities for the duration. duration.
**
The ultimate form's first ability (which also replaces his basic attack) is ''Sever'', which launches a set of projectiles that shred enemy protections. protections.
**
The ultimate form's second ability ''Devastate'' ability, ''Devastate'', is an explosive blast that knocks up enemies. enemies.
**
The ultimate form's final ability is ''Transfuse'', which sacrifices Cthulhu's health to damage enemies as well as heal and empower his allies. ''Transfuse'' won't damage Cthulhu if his health is low, but its supportive power will be reduced.
Is there an issue? Send a MessageReason:
None


* AboveTheGods: The Great Old Ones push the envelope with their power and threat. While some characters are planet-level or above, these beings are all cosmic and interdimentional which make almost all the other deities look pathetic. These beings don't run on our natural laws and serve only their own agenda. With their very sight or presence they cause mortals to go crazy or die, which is a testament of how dangerous they are to the world.

to:

* AboveTheGods: The Great Old Ones push the envelope with their power and threat. While some characters are planet-level or above, these beings are all cosmic and interdimentional which make almost all the other deities look pathetic. These beings don't run on our natural laws and serve only their own agenda. With their very sight or presence they cause mortals to go crazy or die, which is a testament of how dangerous they are to the world.world and they make some of the gods look downright pathetic. Though this does not mean the Great Old Ones have it easy, especially given quite a few of their opponents are [[LovecraftLite experienced with slaying ancient immortals just like them.]]



* TimeAbyss: The Great Old Ones are cosmic entities older than the Earth itself, and ruled the Earth long before humanity emerged and gave rise to the other pantheons in the game.

to:

* TimeAbyss: The Great Old Ones are cosmic entities older than the Earth itself, and ruled the Earth long before humanity emerged and gave rise to the other pantheons in the game. [[TheOlderImmortal That is except Tiamat,]] [[DidYouJustPunchOutCthulhu who was happy remind Cthulhu who his elder is.]]

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->'''Molten Destroyer Skin Voiced by:''' Imari Williams
->'''Toon Mania Skin Voiced by:''' Creator/BrendanBlaber
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* SillinessSwitch: His Toon Mania T5 skin turns him into a whimsical Looney Toons-style cartoon character who takes on a [[Cowboy cowboy,]] aviator or [[GreaserDelinquents greaser]] persona depending on what ability he uses. All of his abilities and movements are imbued with ToonPhysics. His Dread President skin is just his normal self but dressed as Uncle Sam and asking for people to vote for him.

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* SillinessSwitch: His Toon Mania T5 skin turns him into a whimsical Looney Toons-style cartoon character character, complete with ToonPhysics, who takes on a [[Cowboy cowboy,]] {{Cowboy}}, aviator or [[GreaserDelinquents greaser]] persona depending on what ability he uses. All of his abilities and movements are imbued with ToonPhysics.uses. His Dread President skin is just his normal self but dressed as Uncle Sam and asking for people to vote for him.
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None

Added DiffLines:

* SillinessSwitch: His Toon Mania T5 skin turns him into a whimsical Looney Toons-style cartoon character who takes on a [[Cowboy cowboy,]] aviator or [[GreaserDelinquents greaser]] persona depending on what ability he uses. All of his abilities and movements are imbued with ToonPhysics. His Dread President skin is just his normal self but dressed as Uncle Sam and asking for people to vote for him.
Is there an issue? Send a MessageReason:
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* LovecraftLite: As terrifying and eldritch as they are, the Great Old Ones' opponents here are ''much'' stronger than the usual regular humans they encounter; including mythological deities, world-endangering monsters, heroes who have slain world-endangering monsters, and spirits just as ancient and alien as the Great Old Ones themselves. It’s telling that you can not only [[DidYouJustPunchOutCthulhu punch out Cthulhu]], but [[UpToEleven kill him repeatedly in just one game.]]

to:

* LovecraftLite: As terrifying and eldritch as they are, the Great Old Ones' opponents here are ''much'' stronger than the usual regular humans they encounter; including mythological deities, world-endangering monsters, heroes who have slain world-endangering monsters, and spirits just as ancient and alien as the Great Old Ones themselves. It’s telling that you can not only [[DidYouJustPunchOutCthulhu punch out Cthulhu]], Cthulhu]] (and lore-wise done by Tiamat), but [[UpToEleven kill him repeatedly in just one game.]]
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[[caption-width-right:250: "Sleeping under the water, descending from the sky, lingering in the minds of the mortals.. I wait, I watch, I hunger..."]]

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[[caption-width-right:250: "Sleeping under the water, descending from the sky, lingering in the minds of the mortals..mortals... I wait, I watch, I hunger..."]]
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[[caption-width-right:250: "Sleeping under the water, descending from the sky, lingering in the minds of the mortals.. I wait, I watch, I hunger..."]]
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[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | [[Characters/SmiteNorsePantheon Norse]] | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | [[Characters/SmitePolynesianPantheon Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]] | [[Characters/SmiteYorubaPantheon Yoruba]] | '''Great Old Ones''']]

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[[center: [[Characters/{{Smite}} Main Page]] | [[Characters/SmiteGreekPantheon Greek]] | [[Characters/SmiteEgyptianPantheon Egyptian]] | [[Characters/SmiteNorsePantheon Norse]] | [[Characters/SmiteChinesePantheon Chinese]] | [[Characters/SmiteRomanPantheon Roman]] | [[Characters/SmiteMayanPantheon Mayan]] | [[Characters/SmiteHinduPantheon Hindu]] | [[Characters/SmiteJapanesePantheon Japanese]] | [[Characters/SmiteCelticPantheon Celtic]] | [[Characters/SmiteSlavicPantheon Slavic]] | [[Characters/SmiteVoodooPantheon Voodoo]] | [[Characters/SmitePolynesianPantheon Polynesian]] | [[Characters/SmiteArthurianPantheon Arthurian]] | [[Characters/SmiteYorubaPantheon Yoruba]] | '''Great Old Ones''']]
Ones''' | [[Characters/SmiteBabylonianPantheon Babylonian]]]]

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* DestroyerDeity: Cthulhu is one of the three gods of destruction ''SMITE''[='=]s developers are looking to add to the game.

to:

* DestroyerDeity: Cthulhu is one of the three gods of destruction ''SMITE''[='=]s developers are looking to add to the game.


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* WorfEffect: In Tiamat's reveal trailer, Cthulhu is just about to deliver the finishing blow on Zeus when Tiamat casually re-imprisons him.

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