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* DiscOneNuke: You start the game with a Wand of Magic Missile imbued to your staff. It's mediocre in damage, but comes with a very important feature: it boosts your next wand shot to your staff level. So you can focus your Scroll of Upgrades on your staff, and all your other wands will experience the same benefit.

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* DiscOneNuke: You start the game with a Wand of Magic Missile imbued to your staff. It's mediocre in damage, but comes with a very important feature: it boosts your next wand shot to your staff level. So level, so you can focus your Scroll of Upgrades on your staff, and all your other wands will experience the same benefit. It also synergizes well with both Mage subclasses.
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corrected outdated information


* TwentyBearAsses: One of the quests he can offer: collect 15 units of dark gold ore and bring it to him.

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* TwentyBearAsses: One of the quests he can offer: collect 15 units His quest asks you to go down into a dangerous sub-area to get him 40 pieces of dark gold ore and bring it to him.ore.



* MergingMachine: The reward for his quest is him reforging two identical items into a single one, with the upgrade points of the stronger item plus one.

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* MergingMachine: The reward One of the potential rewards for his quest is him reforging two identical items into a single one, with the upgrade points of the stronger item plus one.

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!!Multiple categories

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!!Multiple categories!!In general
* EliteMooks: Almost all of the aforementioned mooks have a special variant that comes with a gimmick making them more difficult to fight, but dropping guaranteed loot in return.



!!Multiple levels - mimics, piranhas, wraiths

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!!Multiple levels !!Special cases - mimics, piranhas, wraiths



* KungfuProofMook: Sewer Snakes are very evasive for such an early enemy, but they are there to teach you about surprise attacks and how they never miss.

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* KungfuProofMook: KungFuProofMook: Sewer Snakes are very evasive for such an early enemy, but they are there to teach you about surprise attacks and how they never miss.


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* LifeDrain: The vampire bats can heal by dealing damage.


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* MetalSlime: Acidic scorpios fulfil all three criteria. Rare spawns? Check, they're the EliteMook variant of regular scorpios. Unique rewards? Check, they're guaranteed to drop potions of experience. Reasonable way of ending combat without killing the player? Check, it runs away and cripples the player like a normal scorpio, and applies caustic ooze on attack and when attacked itself, forcing the player to wash it off or lose a large chunk of their health.


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* EvilLaugh: [[spoiler:The fourth Demon Halls log opens with "I AM KING, AHAHAHAHAAA!".]]
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* NoodleIncident: The old wandmaker claims that Mage is somehow at odds with the local wizarding school, and since 2.1.0, the prison shopkeep claims to have seen a WantedPoster of him.
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* FighterMageThief: [[MeaningfulName Predictably,]] the Warrior's a Fighter with his focus on taking hits and direct melee combat, the Rogue's a Thief with his focus on stealth and ring and artifact usage, and the Mage's... well, a Mage, playing around magic wands and scrolls. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch. The Duelist's a different flavour of Warrior, with a stronger focus on weapons to contrast with Warrior's focus on armor.
* GameplayAndStorySegregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons -- out of all classes, only Mage would stick with their starting melee for reasons beyond a [[invoked]] SelfImposedChallenge (and only Battlemage would use it as his primary melee weapon).

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* FighterMageThief: [[MeaningfulName Predictably,]] the Warrior's a Fighter with his focus on taking hits and direct melee combat, the Rogue's a Thief with his focus on stealth and ring and artifact usage, and the Mage's... well, a Mage, playing around magic wands and scrolls. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch. The Duelist's a different flavour of Warrior, Fighter, with a stronger focus on weapons to contrast with Warrior's focus on armor.
* GameplayAndStorySegregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons -- out of all classes, only Mage and Duelist would stick with their starting melee for reasons beyond a [[invoked]] SelfImposedChallenge (and only Battlemage would use it as his primary melee weapon).



* AmbiguouslyGay: While the Ghost themself is described with GenderNeutralWriting, the lover is explicitly referred to as a "him".

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* AmbiguouslyGay: While the Ghost themself is described with GenderNeutralWriting, gender-neutral writing, the lover is explicitly referred to as a "him".



* TwentyBearAsses: His quest: kill a set amount of golems/monks and bring their five Dwarven [=IDs=] back as proof.

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* TwentyBearAsses: His quest: kill a set amount of golems/monks and bring their five Dwarven [=IDs=] back as proof.
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* ChargedAttack: Every once in a while it "pumps himself up" for a more powerful attack, forcing the player to move out of the way.

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* ChargedAttack: Every once in a while it "pumps himself itself up" for a more powerful attack, forcing the player to move out of the way.



* NecessaryEvil: [[spoiler:At the end Zahir saw him as this, in comparison to Yog-Dzewa.]]

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* NecessaryEvil: NecessarilyEvil: [[spoiler:At the end Zahir saw him as this, in comparison to Yog-Dzewa.]]
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* OriginalGeneration: As the fifth hero, the Duelist is not based on any of the base ''Pixel Dungeon'' heroes, being completely original to ''Shattered''.
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* EveryoneHasStandards: He's an abrasive jerk, but the Caves log describes him warning the expedition that a) there are dangerous machines ahead and b) the "gold" they found is actually dark gold, and it'll rapidly melt in sunlight.
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* SoleSurvivor: The only member of the Dwarven King's inner circle that didn't get brainwashed by the King. By the time of the third log, he's one of the few dwarves period that didn't get

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* SoleSurvivor: The only member of the Dwarven King's inner circle that didn't get brainwashed by the King. By the time of the third log, he's one of probably the few dwarves period last dwarf in the whole Metropolis that didn't get
avoided brainwashing.
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''VideoGame/ShatteredPixelDungeon'' has expanded on both the gameplay and the story of the

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''VideoGame/ShatteredPixelDungeon'' has expanded on both the gameplay and the story of the
the vanila ''VideoGame/PixelDungeon'', introducing new characters, mechanics, and playable classes.

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''VideoGame/ShatteredPixelDungeon'' has expanded on both the gameplay and the story of the



* GameplayAndStorySegregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons -- out of all subclasses, only Battlemage would stick with their starting melee for reasons beyond a [[invoked]] SelfImposedChallenge.

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* GameplayAndStorySegregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons -- out of all subclasses, classes, only Battlemage Mage would stick with their starting melee for reasons beyond a [[invoked]] SelfImposedChallenge.SelfImposedChallenge (and only Battlemage would use it as his primary melee weapon).




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* MaleMightFemaleFinesse: Male Might to the Duelist's Female Finesse - the Warrior's starting item and a large chunk of his talents are focused on tanking more damage. One of his Tier 3 talents is even a Strength boost.
* ManlyFacialHair: The most straightforwardly strong class comes with a bushy unkempt beard.




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* MaleMightFemaleFinesse: Female Finesse to Warrior's Male Might - the Duelist's main class mechanic is special attacks depending on the weapon equipped.
* PurpleIsPowerful: Her endgame armor comes with a purple cloak, and any character that lives long enough to get their endgame armor is powerful indeed.



* AmbiguouslyGay: While the Ghost themself is described with GenderNeutralWriting, the lover is explicitly referred to as a "him".



* SoleSurvivor: The only member of the Dwarven King's inner circle that didn't get brainwashed by the King.

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* SoleSurvivor: The only member of the Dwarven King's inner circle that didn't get brainwashed by the King.
King. By the time of the third log, he's one of the few dwarves period that didn't get

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* TwentyBearAsses: One of the quests he can offer: collect 15 units of dark gold ore and bring it to him.




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* MergingMachine: The reward for his quest is him reforging two identical items into a single one, with the upgrade points of the stronger item plus one.



* TwentyBearAsses: His quest: kill a set amount of golems/monks and bring their five Dwarven [=IDs=] back as proof.



* TwentyBearAsses: His quest: kill a set amount of golems/monks and bring their five Dwarven [=IDs=] back as proof.

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* TwentyBearAsses: His quest: kill a set amount of golems/monks and bring their five Dwarven [=IDs=] back as proof.

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The beta is out and there's a new class.


* FighterMageThief: [[MeaningfulName Predictably,]] the Warrior's a Fighter with his focus on direct melee combat and taking hits, the Rogue's a Thief with his focus on stealth and ring and artifact usage, and the Mage's... well, a Mage, playing around magic wands and scrolls. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch.
* GameplayAndStorySegregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons -- out of all eight subclasses, only Battlemage would stick with their starting melee for reasons beyond a [[invoked]] SelfImposedChallenge.
* ItemCaddy: All four classes have innate abilities or talents allowing them to get more mileage out of specific categories of items.

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* FighterMageThief: [[MeaningfulName Predictably,]] the Warrior's a Fighter with his focus on taking hits and direct melee combat and taking hits, combat, the Rogue's a Thief with his focus on stealth and ring and artifact usage, and the Mage's... well, a Mage, playing around magic wands and scrolls. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch.
pinch. The Duelist's a different flavour of Warrior, with a stronger focus on weapons to contrast with Warrior's focus on armor.
* GameplayAndStorySegregation: The splash art shows them wearing their respective endgame armours alongside their starting melee weapons -- out of all eight subclasses, only Battlemage would stick with their starting melee for reasons beyond a [[invoked]] SelfImposedChallenge.
* ItemCaddy: All four classes have innate abilities or talents allowing them to get more mileage out of specific categories of items.



* TheSmurfettePrinciple: Out of four classes, only the Huntress is a woman.

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* TheSmurfettePrinciple: Out of four classes, only Before 2.0, the Huntress is a woman.was the only female PC.



* ItemCaddy: With the right talents, he can identify weapons and armor faster (or instantly), and the broken seal allows him to get more mileage out of armor, by carrying over a single point of upgrade and possibly armor enchantments.

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* ItemCaddy: With the right talents, he can identify weapons and armor faster (or instantly), faster, and the broken seal allows him to get more mileage out of armor, by carrying over a single point of upgrade and possibly armor enchantments.


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!!Duelist - Champion & Monk

* DualWielding: The Champion subclass allows her to equip a secondary melee weapon - she can switch between them instantly, and use its special attacks with no cooldown.
* ItemCaddy: She can identify the weapons and armor faster, and has special attacks depending on what weapon she has equipped.
* MagicKnight: Elemental Strike, one of the endgame armor abilities allows her to fire an AOE effect while attacking, depending on her weapon's enchantment.
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* CombatPragmatist: As expected from a rougelike, almost every class (sans the Warrior) needs to utilize their strengths to survive past the early game -- strike from a distance, hide in tall grass, turn invisible and skip the fight entirely...
* FighterMageThief: [[MeaningfulName Predictably,]] the Warrior's a Fighter with his focus on direct melee combat and taking hits, the Rouge's a Thief with his focus on stealth and ring and artifact usage, and the Mage's... well, a Mage, playing around magic wands and scrolls. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch.

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* CombatPragmatist: As expected from a rougelike, roguelike, almost every class (sans the Warrior) needs to utilize their strengths to survive past the early game -- strike from a distance, hide in tall grass, turn invisible and skip the fight entirely...
* FighterMageThief: [[MeaningfulName Predictably,]] the Warrior's a Fighter with his focus on direct melee combat and taking hits, the Rouge's Rogue's a Thief with his focus on stealth and ring and artifact usage, and the Mage's... well, a Mage, playing around magic wands and scrolls. The Huntress' focus on long-range attacks and utilizing plants to her advantage make her a different shade of Thief by default, but certain Warden talents allow her to take more damage without dying, pushing her into a Fighter role in a pinch.




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* UnskilledButStrong: Already present by implication in Vanilla PD, but Shattered's manual spells it out: there's no time to practice, so the heroes quaff potions of strength to be able to use the encountered weapons with any sort of effectiveness.

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* ChargedAttack: Every once in a while it "pumps himself up" for a more powerful attack, forcing the player to move out of the way.




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* WarmUpBoss: As a straightforward boss with one special gimmick - a telegraphed charged attack - Goo is easy to deal with, especially in comparison to what follows.
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* AmbiguousSituation: [[spoiler:Between his accounts and the King's, it's not quite clear if he willingly surrendered, deeming the King the lesser evil, or of his will was broken like the others'.]]

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* AmbiguousSituation: [[spoiler:Between his accounts and the King's, it's not quite clear if he willingly surrendered, deeming the King the lesser evil, or of if his will was broken like the others'.]]



* ResistanceAsPlanned: Later journal entries reveal that the King was completely prepared for the resistance's attack.

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* ResistanceAsPlanned: Later journal entries reveal that the King was completely prepared fully aware he was going to set up a resistance and decided to wait for the resistance's attack.him to strike, so that he could turn everyone against him.



A dwarven mage that delved into the forbidden research. For the tropes about him, see [[spoiler:the Dwarven King in the Bosses folder below.]]

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A dwarven mage that delved into the whose forbidden research.research shaped the current state of the dungeon. For the tropes about him, see [[spoiler:the Dwarven King in the Bosses folder below.]]



* AllForNothing: [[spoiler:What his war with Yog-Dzewa amounted to -- his own troops were killed and turned to ripper demons, and he was unable to stop its power from leaking into the upper levels of the dungeon.]]

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* AllForNothing: [[spoiler:What his war with Yog-Dzewa amounted to -- his own troops were killed and turned to ripper demons, so his plan to win by attrition was going to fail sooner or later, and he was unable to stop its power from leaking into the upper levels of the dungeon.]]

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* ForegoneConclusion: The very first entry found has him proclaim that he'll start a resistance against the new Dwarven King. Considering the King is the final boss of the area, it's safe to assume Zahir ultimately failed.

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* AmbiguousSituation: [[spoiler:Between his accounts and the King's, it's not quite clear if he willingly surrendered, deeming the King the lesser evil, or of his will was broken like the others'.]]
* ForegoneConclusion: The very first entry found has him proclaim that he'll start a resistance against the new Dwarven King. Considering the King is the final boss of the area, it's safe to assume Zahir ultimately failed. Sure enough, the third entry (out of six) describes the resistance's fall.
* LaResistance: Tries to establish one to take down the King. Predictably, it fails.
* ResistanceAsPlanned: Later journal entries reveal that the King was completely prepared for the resistance's attack.



!!R./Demon Halls log author

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!!R./Demon Halls log author
!!R.

A dwarven mage that delved into the forbidden research. For the tropes about him, see [[spoiler:the Dwarven King in the Bosses folder below.]]



* HornyDevils: The succubi; they can charm enemies and [[LifeDrain drain HP]] from already charmed ones.



* SuccubiAndIncubi: The succubi; they can charm enemies and [[LifeDrain drain HP]] from already charmed ones.



* ClippedWingAngel: His third phase. He begins to spawn absurd quantities of {{Mooks}} and all damage dealt to him gets deterred... but once that deterred damage gets to him, all the mooks die, which means you need to smack him a few times and then dodge the cannon fodder for a few turns - and at that point you probably have a spare potion of invisibility in your bandolier.

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* AllForNothing: [[spoiler:What his war with Yog-Dzewa amounted to -- his own troops were killed and turned to ripper demons, and he was unable to stop its power from leaking into the upper levels of the dungeon.]]
* ALighterShadeOfBlack: [[spoiler:To Yog-Dzewa; he's a villain that turned the whole Dwarven City into his personal slaves, but was content at stopping there, whereas Yog wants to influence the world beyond it.]]
* BigBadWannabe: [[spoiler:To Yog, whose power exceeds what he was able to achieve with the Amulet.]]
* ClippedWingAngel: His third phase. He begins to spawn absurd quantities of {{Mooks}} and all damage dealt to him gets deterred... but he has a measly 100 HP in that phase, and once that deterred damage gets to him, all the mooks die, which means you need to smack him a few times and then dodge the cannon fodder for a few turns - and at that point you probably have a spare potion of invisibility in your bandolier.



* ExpositionOfImmortality: [[AllThereInTheManual The notes added in 1.4.0]] claim he took over the throne in the year 264, and the notes found in the Sewers are dated 375 and later, making him a century old at the very least.

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* EvilVersusEvil: [[spoiler:He opposed Yog-Dzewa's attempt at a takeover for his own selfish reasons.]]
* ExpositionOfImmortality: [[AllThereInTheManual The notes added in 1.4.0]] claim he took over the throne in the year 264, and the notes found in the Sewers are dated 375 and later, making him a century old at the very least.


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* NecessaryEvil: [[spoiler:At the end Zahir saw him as this, in comparison to Yog-Dzewa.]]


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* WalkingSpoiler: Not as the boss at the bottom of the city, [[spoiler:but as the author of the Demon Halls logs.]]
* WeHaveReserves: [[spoiler:His approach towards his army of undead in the fight against Yog-Dzewa.]]


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* BigBad: Directly or indirectly responsible for the Dungeon being as dangerous as it is.


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* EvilVersusEvil: [[spoiler:Between him and the Dwarven King.]]

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* ConnectedAllAlong: Encountered the adventurer that'd later become the sad ghost.

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* ConnectedAllAlong: Encountered the adventurer that'd later become the sad ghost.ghost on one of her patrols.



* BadassBookworm: An archmage representing a wizarding institute that, judging by his notes, is capable of defending himself if need be.



* ForegoneConclusion: The very first entry found has him proclaim that he'll start a resistance against the new Dwarven King. Considering he survived until the player character kills him themselves, he failed.

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* ForegoneConclusion: The very first entry found has him proclaim that he'll start a resistance against the new Dwarven King. Considering he survived until the player character kills him themselves, he King is the final boss of the area, it's safe to assume Zahir ultimately failed.



!!Demon Halls log author

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!!Demon !!R./Demon Halls log author


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* KungFuProofMook: Wraiths die to any attack that connects, but they have such ridiculous evasion that anything not guaranteed to hit (sneak attacks or wands) is a waste of time.
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* ForegoneConclusion: The very first entry found has him

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* ForegoneConclusion: The very first entry found has him proclaim that he'll start a resistance against the new Dwarven King. Considering he survived until the player character kills him themselves, he failed.

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