History Characters / Shadowrun

13th Aug '16 6:20:23 PM Kalaong
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A Great Western dragon of copper colour, laired in California. She sits on the Council of Princes of Tír Tairngire.

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A Great Western dragon of copper colour, laired in California. She sits on the Council of Princes of Tír Tairngire.
12th Jul '16 12:23:12 AM Little_Big
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* TheCracker / PlayfulHacker:

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* TheCracker / PlayfulHacker:PlayfulHacker
3rd Jul '16 11:10:42 PM Killztwice
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* FantasticSlur: "Halfer"



** They have their own slur for humans, elves, and dwarves - "Meat".

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** They have their own slur for humans, elves, and dwarves - "Meat"."Squishy". They also use "breeder" to refer to humans, specifically.
2nd Jul '16 5:38:16 PM Killztwice
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** Interestingly, cyclops, minotaurs, and to a lesser extent, fomori all avoid the worst of this. Cyclops and minotaurs have integrated well into Mediterranean society due to their strength and strong work ethic, with the worst minotaurs get being a reputation for stubbornness. Fomori, meanwhile, being more attractive and charming than baseline trolls, are largely more accepted by other metatypes than the baseline trolls, which has lead to them facing more racism from ''other trolls'' than, say, humans.
2nd Jul '16 5:28:08 PM Killztwice
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* AmazingTechnicolorPopulation: The one acknowledged human metavariant, the Indian/Hindu themed nartaki, come in red, blue, or gold skin colors.
* AwesomeButImpractical: Nartaki suffer from this; they've got all the advantages of humans, plus an extra set of arms. But their extra arms and unusual skin colors make them very distinctive, and there are less than ten thousand of them in the world, and the vast majority live in India, where most of them are documented and registered. Meaning that a nartaki shadowrunner - especially one operating outside of India - would be fairly easy to track down.




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* MultiArmedAndDangerous: The nartaki metavariant all have an extra set of arms.



* AwesomeButImpractical: The various elf metavariants have cool abilities, qualities, looks, and concepts behind them, but for one reason or another are all very impractical to play. Dryads, nocturnals, and xapiri thepes are all suffer from KryptoniteIsEverywhere, xapiri thepes and wakyambi live primarily in very specific areas of the world(the Amazon and South Africa, respectively) and rarely leave the area, and wakyambi especially are extremely distinctive in appearance, which combined with their rarity, means a wakyambi shadowrunner would be pretty easy to track down.
* BizarreAlienBiology: Dryads possess a connection to their natural surroundings that manifests physically, reflected in their health. Xapiri thepe have patches of chloroplasts that allow them to photosynthesize to supplement their diet. Nocturna are covered in fur similar to big cats and are vulnerable to sunlight and UV rays.
* CharmPerson: Dryads have a natural ability to come off as incredibly charming, enthralling, and beautiful to people in their physical presence, even when objectively they're rather mundane. What's weird about this is that no one knows exactly how this works; it's not pheremones and, as far as anyone can tell, it isn't magic, either.



** It does accurately apply to the dryad and xapiri thepe metavariants, however. Their physologies are actually tied to their natural surroundings, and a polluted area makes them physically ill.



* KryptoniteFactor: Of the four metavariants, three have one. Dryads and xapiri thepes are especially vulnerable to environmental polution, and noctura / night ones are harmed by UV light. Given the nature of the setting, KryptoniteIsEverywhere.




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* WeakenedByTheLight: The nocturna / night ones metavariant is harmed by UV light, forcing them to adopt a nocturnal life style.
* WitchSpecies: Dryad's natural charm person effect.



* ElvesVersusDwarves: Played for laughs; while no such rivalry exists, there's a popular conspiracy theory that the immortal elves and a group of immortal gnomes are in a heated shadow war, vying for control of the world across the cycles of magic.



* KnowsAGuyWhoKnowsAGuy: Dwarven subculture is very interconnected, with just about 75% of the dwarf population being within six degrees of separation from each other.




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* WitchSpecies: Gnomes have an inherent magical resistance.



* AmazingTechnicolorPopulation: Oni come in red, orange, or blue.
* TheCharmer: Satyrs tend to be more charismatic and empathetic than other orcs, allowing them to be this.



* ExtremeOmnivore: Ogres can eat just about anything; while there's a stereotype that they're cannibals, this has been debunked.



** They have their own slur for humans, elves, and dwarves - "Meat".



* OurOrcsAreDifferent: They look like ''Warcraft'' orcs physically, but that's where the similarities end. ''Shadowrun'' orks are humans mentally, with their subculture having a mixture of blue-collar/working class traits and African-American traits, including the stereotypes and discrimination against both. They also have a number of subspecies such as Hobgoblins (Middle-Eastern and Balkans), Oni (Japan) and Ogres (Northern European).

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* HairTriggerTemper: Hobgoblins tend to be very foul tempered; for a long time it was debated as to whether this was a physical or cultural trait, being that they were far and away the most abused of all the ork metavariants. By the 2070s it's been put to bed that it's actually due to hormonal differences.
* TheHedonist: Satyrs have this reputation, and often play it up, being fun loving and free-spirited, but are also hard working.
* HornedHumanoid: The oni and satyr metavariants always have a pair of horns.
* LeanAndMean: Hobgoblins are smaller and more slender than baseline orks, and tend to have foul tempers.
* OurOrcsAreDifferent: They look like ''Warcraft'' orcs physically, physically[[note]]Except for skin color, of course - like every other metatype, orks come in the same variety of ethnicity and skin colors as humans, except for the oni metavariant which is either blue, orange, or red. So, no greenskins her.[[/note]], but that's where the similarities end. ''Shadowrun'' orks are humans mentally, with their subculture having a mixture of blue-collar/working class traits and African-American traits, including the stereotypes and discrimination against both. They also have a number of subspecies such as Hobgoblins (Middle-Eastern and Balkans), Oni (Japan) and Ogres (Northern European).


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* StoutStrength: Ogres are shorter than standard orks, but just as strong, and tend to have a fair bit of fat along with their enhanced muscle mass.


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* CuteMonsterGirl: Fomori tend to be this; both males and females are more attractive than baseline trolls given their lack of dermal plating.


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* HornedHumanoid: Most trolls grow horns; baseline and fomori trolls can have as few as two and as many as six horns in random patterns. Minotaurs always have just the two bull like horns. Cyclops will sometimes grow a singular horn, but the majority of the subspecies(especially females) are hornless. Giants don't grow horns at all.
* OurGiantsAreBigger: Giants are the largest of the troll metavariants, standing upwards of nine feet tall. They lack the troll's horns and tusks, and have skin similar in texture to tree bark.


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* WitchSpecies: The fomori metavariant has a higher percentage of awakened individuals than any other troll subspecies, and whether awakened or mundane, possess a natural resistance with magic.
22nd Jun '16 12:03:21 PM Atha
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* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births, and their generation time is shorter than humans. Add to their general lover socio-economic status (which means more unplanned pregnancies) and orks are the fastest-growing metatype.

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* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births, and their generation time is shorter than humans. Add to their general lover lower socio-economic status (which means more unplanned pregnancies) and orks are the fastest-growing metatype.
24th May '16 4:24:06 AM Grudgeal
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* PrettyFlyForAWhiteGuy: Ork culture sometimes attracts young elves, dwarves or humans who begin dressing and acting like orks and hanging around ork crowds to fit in (unlike elven wannabes, body modification is rare). Known as "ork posers", they receive mixed reception from orks (ranging from "pretty orky for a norm" to "beat his ass and toss him in a dumpster" depending on how good they are at the fitting in part and how that part) and are disparaged by anyone who looks down on orks.

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* PrettyFlyForAWhiteGuy: Ork culture sometimes attracts young elves, dwarves or humans who begin dressing and acting like orks and hanging around ork crowds to fit in (unlike elven wannabes, body modification is rare). Known as "ork posers", they receive mixed reception from orks (ranging from "pretty orky for a norm" to "beat his ass and toss him in a dumpster" depending on how good they are at the fitting in part and how that part) and are disparaged by anyone who looks down on orks.
24th May '16 4:22:19 AM Grudgeal
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* TransNature: Elven wannabees are other metatypes (mostly humans) who want to be elves. Some may believe they are actually elves trapped in other bodies, and surgically alter themselves (their ears and facial features) to become elven. Real elves often look down on them and they face {{transsexual}}-like discrimination from other metatypes in addition to anti-elven racism.


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* PrettyFlyForAWhiteGuy: Ork culture sometimes attracts young elves, dwarves or humans who begin dressing and acting like orks and hanging around ork crowds to fit in (unlike elven wannabes, body modification is rare). Known as "ork posers", they receive mixed reception from orks (ranging from "pretty orky for a norm" to "beat his ass and toss him in a dumpster" depending on how good they are at the fitting in part and how that part) and are disparaged by anyone who looks down on orks.
24th May '16 2:48:35 AM Grudgeal
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* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.

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* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats.stats and making them competent at everything. Playing a human also require no priority or karma investment at character creation, freeing up points better spent elsewhere. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.
24th May '16 2:43:52 AM Grudgeal
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Characters can be one of five races: human, elf, dwarf, ork, or troll with each having a number of subspecies. The latter four races are commonly referred to as "metahumans" and first appeared in the 2021 "Unexplained Genetic Expression" ten years after the return of magic to the world.

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Characters can be one of five races: human, elf, dwarf, ork, or troll with each having a number of subspecies. The latter four races are commonly referred to as "metahumans" and first appeared in the 2021 2011 "Unexplained Genetic Expression" ten years after shortly before the return of magic to the world.



* HumansAreAverage: They are the only race that existed before the Awakening and are still the majority species.

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* HumansAreAverage: They Human stats (with the exception of Edge) are ranked from 1-6, this being the only race that existed before the Awakening and are "baseline" for stats. Fluff-wise they're still the majority species.
species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.



First appearing on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age, including a recreation of an old elven language (Sperethiel) and even created a pair of elven nations in Ireland and Oregon. Physically they resemble tall, thin humans with sharp ears and have retarded aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Rumours persist of actual immortal elves, survivors of the fourth age much like the dragons, who are pulling the strings of elven society behind the scenes.

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First appearing Elves first appeared on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), elves are perhaps with the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from "shock" of their introduction being drowned by the fourth age, including a recreation of an old elven language (Sperethiel) Awakening and even created a pair of elven nations in Ireland and Oregon.the VITAS plague. Physically they resemble tall, thin humans with sharp ears and have retarded aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age. This includes a recreation of an old elven language (Sperethiel) and a pair of elven nations in Ireland and Oregon. Rumours persist of actual immortal elves, survivors of the fourth age much like the dragons, who are pulling the strings of elven society behind the scenes.



Dwarves first appeared in 2011 alongside the elves. In sharp contrast to elves, dwarves are the most 'integrated' and least noticeable of the metahuman races, as they resemble 'baseline' humans with medical dwarfism if you add in pointy ears and a tendency towards chiselled, angular facial structures. With the exception of their physical needs for shorter chairs, dwarves are basically short humans, stereotyped as quiet and reliable and not interested in "rocking the boat".

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Dwarves first appeared in 2011 alongside the elves. In sharp contrast to elves, dwarves are the most 'integrated' and least noticeable of the metahuman races, as they resemble 'baseline' humans with medical dwarfism if you add in pointy ears and a tendency towards chiselled, angular facial structures. With the exception of their physical needs that has created a burgeoning market for shorter chairs, dwarf-size furniture, cars and other consumer goods, dwarves are basically short humans, stereotyped as quiet and reliable and not interested in "rocking the boat".



Orks first arrived on scene in 2021 during the goblinization panic, when a number of adult humans suddenly morphed into orks and trolls overnight (or sometimes on the open street) in a very kafka-esque fashion. Believing this was a breakout of some horrible new plague or magic spell, metahumanity responded with fear and disgust, and it would take years until the newfangled orks would be guaranteed equal rights under the US constitution. Orks have responded mainly by creating their own subculture, taking some inspiration from the elven efforts (which the elves are only too happy to disparage), including their own language (Or'zeth) and living in their own ghettos where they often exist as a permanently disenfranchised underclass. Physically, orks resemble slightly larger, heavier and muscled humans with pronounced noses, pointy ears and enlarged canines in the lower jaw, referred to as tusks.

* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births.

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Orks first arrived on scene in 2021 during the goblinization panic, when a number of adult humans suddenly morphed into orks and trolls overnight (or sometimes on the open street) in a very kafka-esque fashion. Believing this Physically, orks resemble slightly larger, heavier and muscled humans with pronounced noses, pointy ears and enlarged canines in the lower jaw, referred to as tusks. Due to the nature of Goblinization and the appearance of orks, it was a believed they were caused by breakout of some horrible new plague or magic spell, spell and metahumanity responded with fear and disgust, and it would take years until the newfangled orks would be guaranteed equal rights under the US constitution. Orks have responded mainly by creating their own subculture, taking some inspiration from the elven efforts (which the elves are only too happy to disparage), including their own language (Or'zeth) and living in their own ghettos where they often exist as a permanently disenfranchised underclass. Physically, orks resemble slightly larger, heavier and muscled humans with pronounced noses, pointy ears and enlarged canines in the lower jaw, referred to as tusks.\n\n

* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births.births, and their generation time is shorter than humans. Add to their general lover socio-economic status (which means more unplanned pregnancies) and orks are the fastest-growing metatype.



* WeAreAsMayflies: Orks commonly live to about fifty.

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* WeAreAsMayflies: Orks reach maturity at twelve, and commonly live to about fifty.



The second goblinized race and also the rarest metahuman variant, trolls resemble gigantic humans or orks (commonly topping eight feet) with elongated arms and bone deposits on their forearms. Their most noticeable feature are their horns: Troll horns can take forms from circular ram horns to bull horns to multiple smaller, straight ones, but all trolls have them. Similarly to orks, trolls, and the situation that brought them into the light, has lead to heavy discrimination. Trolls are usually depicted as included in the ork subculture by common cause and, like dwarves, have tended towards racial integration rather than standing out.

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The second goblinized race and also the rarest metahuman variant, trolls appeared at the same time as orks and got much the same reception. Physically, they resemble gigantic humans or orks (commonly topping eight feet) with elongated disproportionally large arms and bone upper bodies compared to their legs. They also have dermal deposits on their forearms. forearms and chest areas that create natural armour plating. Their most noticeable feature are their horns: Troll All trolls have horns on their heads, which can take forms from circular ram horns to bull horns to multiple smaller, straight ones, but all trolls have them. ones. Similarly to orks, trolls, and the situation that brought them into the light, has lead to trolls face heavy discrimination.discrimination due to being a Goblinization species. Trolls are usually depicted as included in the ork subculture by common cause and, like dwarves, have tended towards racial integration rather than standing out.
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