History Characters / Shadowrun

21st Jan '18 10:00:50 AM thorgold
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** Finally subverted in the novel Dark Resonence. [[spoiler: He once again tried to kidnap Netcat as well as some other Technomancers, but this time [[KilledOffForReal ended up with a bullet in the head for his efforts]].]]
9th Jan '18 1:49:29 PM ienjoypaste
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Added DiffLines:

* EqualOpportunityEvil: Downplayed. The 5th edition supplement "Complete Trog" revealed that in the notoriously-racist world of Japanese megacorps, Mitsuhama is actually a pretty okay place for trolls and orcs to work, because their focus is primarily on profit, not on what your metatype is. FridgeBrilliance when you consider that their origins are the Yakuza, who frequently employed ethnic groups that Japanese society was biased against over their history.
12th Dec '17 8:29:15 PM Kalaong
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* AllTrollsAreDifferent: Essentially human, though very tall and muscular with tusks, horns, and bone plate growth on their forearms and chest areas. Then there are theMetavariant subtypes:
** {{Cyclops}}, an slightly larger, less intelligent, [[ExactlyWhatItSaysOnTheTin one-eyed]] version native to the Mediterranean.

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* AllTrollsAreDifferent: Essentially human, though very tall and muscular with tusks, horns, and bone plate growth on their forearms and chest areas. Then there are theMetavariant the Metavariant subtypes:
** {{Cyclops}}, an a slightly larger, less intelligent, [[ExactlyWhatItSaysOnTheTin one-eyed]] version native to the Mediterranean.
2nd Dec '17 6:53:09 PM Yozzy
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* FantasyAxisOfEvil[=/=]FiveRaces: Sort of. ''Shadowrun'' features two races from the first (orks and trolls) and three races from the latter (humans, elves and dwarves). Seen as an example of the latter ''Shadowrun'' has two 'stout' races and lacks a 'high men' race (unless you count [[spoiler:the immortal elves]].)
** Arguably averted some time after the introduction of 3rd edition. First came the alternate metatypes, which basically were variations of the original axis. For example, trolls were given options to be a giant, minotaur, or even cyclops. SURGE, introduced near the end of 3rd edition, basically broke the trope completely in pieces: it introduced mutations that let you be everything from a cat-girl to a fish-man and everything inbetween. Just for kicks, they also threw out drakes (metahumans who shapeshift into draconic forms) and allowed you to play Infected (metahumans infected with a strain of HMHVV, which basically forces you to consume living tissue of various types in order to live, assuming the torturous infection process doesn't fry your brains so much you turn into a gibbering monster). By the end of 4th edition, you can also play an AI, and there are twice as many metatype variations (you can even play an alternate form of human from India that has blue skin and/or multiple arms). As far as game mechanics are concerned, the "axis" is really more of a generic holdover from Shadowrun's fantasy roots; in practice, the only time metatype matters is due to in-game bigotry by groups like the Humanis policlub, or if a troll or other large person needs to buy a tuxedo or armored longcoat.

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* FantasyAxisOfEvil[=/=]FiveRaces: Sort of. FantasyAxisOfEvil[=/=]FiveRaces:
** While no metahuman race can be considered overall good or evil,
''Shadowrun'' features two races from the first (orks and trolls) and three races from the latter (humans, elves and dwarves). Seen as an example of the latter ''Shadowrun'' has two 'stout' races and lacks a 'high men' race (unless you count [[spoiler:the immortal elves]].)
** Arguably averted This was changed up some time after the introduction of 3rd edition. First came the alternate metatypes, which basically were mostly regional variations of the original axis. For example, trolls were given options to alternatives such as Giants, Minotaur, and others. Orks could be a giant, minotaur, or even cyclops. Satyrs, Oni, and Ogres among others, etc.
**
SURGE, introduced near the end of 3rd edition, basically broke the trope completely in pieces: it introduced mutations that let you be everything from a cat-girl to a fish-man and everything inbetween. in-between. Just for kicks, they also threw out drakes (metahumans who shapeshift into draconic forms) and allowed you to play Infected (metahumans infected with a strain of HMHVV, which basically forces you to consume living tissue of various types in order to live, assuming the torturous infection process doesn't fry your brains so much you turn into a gibbering monster). monster).
**
By the end of 4th edition, you can also play an AI, and there are twice as many metatype variations (you can even play an alternate form of human from India that has blue pastel-hued skin and/or and multiple arms). As far as game mechanics are concerned, the "axis" is really more of a generic holdover from Shadowrun's fantasy roots; in practice, the only time metatype matters is due to in-game bigotry by groups like the Humanis policlub, or if a troll or other large person needs to buy a tuxedo or armored longcoat.longcoat.
* HalfHumanHubrid: Thoroughly averted. If one metahuman procreates with another of a different metatype, the children would be one of their parents' metatypes. Meaning no halvsies, and an elf could be the biological sibling of a troll, and half-sibling to a human.



Humans in ''Shadowrun'' need little introduction, being much the same as they've always been. They still make up the majority of the Earth's population and are majority demographics in most of the mainline nations in the fluff (with some, like Japan, being almost rabidly pro-human). Despite the appearance of a lot of subraces, many of the dividing lines of "baseline" humanity (skin colour, social class and nationality) are as powerful as they've always been, and in many cases also override any racial animus towards other metahumans.

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Humans in ''Shadowrun'' need little introduction, being much the same as they've always been. They still make up the majority of the Earth's population and are majority demographics in most of the mainline nations in the fluff (with some, like Japan, being almost rabidly pro-human). Despite the appearance of a lot of subraces, many of the dividing lines of "baseline" humanity (skin colour, color, social class and nationality) are as powerful as they've always been, and in many cases also override any racial animus towards other metahumans.



* AwesomeButImpractical: Nartaki suffer from this; they've got all the advantages of humans, plus an extra set of arms. But their extra arms and unusual skin colors make them very distinctive, and there are less than ten thousand of them in the world, and the vast majority live in India, where most of them are documented and registered. Meaning that a Nartaki shadowrunner - especially one operating outside of India - would be fairly easy to track down.
* BornLucky: Human characters start with an additional point of Edge in most editions of the game.
* FantasticSlur: "Norm."

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* AwesomeButImpractical: Nartaki suffer from this; they've got all the advantages of humans, plus an extra set of arms. But their extra arms and unusual skin colors make them very distinctive, and there are less than ten thousand of them in the world, and the vast majority live in India, where most of them are documented and registered. Meaning that a Nartaki shadowrunner - especially one operating outside of India - would be fairly relatively easy to track down.
* BornLucky: Human characters start with an additional point of Edge [[LuckManipulationMechanic Edge]] in most editions of the game.
* FantasticSlur: "Norm.""Norm," among others.



* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats and making them competent at everything. Playing a human also requires no priority or karma investment at character creation, freeing up points better spent elsewhere. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.
** This is averted with the Nartaki, the only known metavariant of Humans, as they have [[MultiArmedAndDangerous at least one extra set of arms]] and [[AmazingTechnicolorPopulation distinctive skin hues]]. They arose out of India and the game devs clearly intended them to resemble Shiva. Otherrwise, they're practically identical to humans other than missing that extra point of Edge.
** HumansAreSpecial: All that said, at least in 5e, it's possible to take a human with a load of Special Attribute Points at character creation, making them capable of taking Technomancers, Wizards, and Adepts with the maximum in raw power and have luck to spare right out of the gate.

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* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats and making them competent at everything.everything, but excellent at nothing. Playing a human also requires no priority or karma investment at character creation, freeing up points better spent elsewhere. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.
** This is averted with the Nartaki, the only known metavariant of Humans, as they have [[MultiArmedAndDangerous at least one extra set of arms]] and [[AmazingTechnicolorPopulation distinctive skin hues]]. They arose out of India and the game devs clearly intended them to resemble Shiva. Otherrwise, Otherwise, they're practically identical to humans other than missing that extra point of Edge.
** HumansAreSpecial: All that said, at least in 5e, it's possible to take a human with a load of Special Attribute Points at character creation, making them capable of taking Technomancers, Wizards, and Adepts with the maximum in raw power and have luck Edge to spare right out of the gate.



Elves first appeared on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), with the "shock" of their introduction being drowned by the Awakening and the VITAS plague. Physically they resemble tall, thin humans with sharp ears and have a slowed aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age. This includes a recreation of an old Elven language (Sperethiel) and a pair of elven nations: Tir Tangire from former Oregon, and Tír na nÓg from Ireland. Rumours persist of actual immortal elves, survivors of the Fourth Age much like the dragons, who puppeteer elven society behind the scenes.

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Elves first appeared on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), with the "shock" of their introduction being drowned by the Awakening and the VITAS plague. Physically they resemble tall, thin humans with sharp ears and have a slowed aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age. This includes a recreation of an old Elven language (Sperethiel) and a pair of elven nations: Tir Tangire from former Oregon, and Tír na nÓg from Ireland. Rumours Rumors persist of actual immortal elves, survivors of the Fourth Age much like the dragons, who puppeteer elven Elven society behind the scenes.



* CharmPerson: Dryads have a natural ability to come off as incredibly charming, enthralling, and beautiful to people in their physical presence, even when objectively they're rather mundane. What's weird about this is that no one knows exactly how this works; it's not pheremones and, as far as anyone can tell, it isn't magic, either.
* InHarmonyWithNature: A frequent stereotype (and, like most stereotypes, generally untrue). Many of the slurs for elves are variants on "tree hugger."
** It does accurately apply to the Dryad and Xapiri Thepe metavariants, however. Their physiologies are actually tied to their natural surroundings, and a polluted area makes them physically ill.
* OurElvesAreBetter: Averted, actually. Elves and elvish nations are just as liable to be immoral or corrupt as humans. Just don't expect Elf supremacists and nationalists to hear that out.

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* CharmPerson: Dryads have a natural ability to come off as incredibly charming, enthralling, and beautiful to people in their physical presence, even when objectively they're rather mundane. What's weird about this is that no one knows exactly how this works; it's not pheremones pheromones and, as far as anyone can tell, it isn't magic, either.
* InHarmonyWithNature: A frequent stereotype (and, like most stereotypes, generally untrue). Many of the slurs for elves are variants on "tree hugger."
** It does accurately apply to the Dryad and Xapiri Thepe metavariants, however. Their physiologies are actually tied to their natural surroundings, and a polluted area makes them physically ill.
* OurElvesAreBetter: Averted, actually. Elves and elvish nations are just as liable to be immoral or corrupt as humans. Just don't expect Elf supremacists and nationalists to hear that out.
either.



* FantasticSlur: "Keeb" and "Knife-ear" are the two most 'popular' ones.
* FiveRaces: The "fairy" race. They tend to be taller and thinner than humans, and tend to have a cultural sense of mysticism.

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* FantasticSlur: "Keeb" and "Knife-ear" "Keeb," "Knife-ear," "Dandelion eater," are some of the two most 'popular' ones.
* FiveRaces: The "fairy" race. They tend to be taller and thinner than humans, and tend to have a cultural sense of mysticism. There's a stereotype that they Awaken more frequently, but it's actually untrue. A handful of incredibly rare elves do fit the trope straighter, being immortal survivors from the fourth age.
* InHarmonyWithNature: A frequent stereotype (and, like most stereotypes, generally untrue). Many of the slurs for elves are variants on "tree hugger."
** It does accurately apply to the Dryad and Xapiri Thepe metavariants, however. Their physiologies are actually tied to their natural surroundings, and a polluted area makes them physically ill.



* LongLived: Elves have delayed aging processes and they don't seem to age in the same way humans do. With the timeline only having advanced 50 years since their first appearance, there has yet to be a confirmed case of an elf dying of old age.

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* LongLived: Elves have delayed aging processes and they don't seem to age in the same way humans do. With the timeline only having advanced 50 years since their first appearance, there has yet to be a confirmed case of an elf dying of old age. There's also the incredibly rare Immortal Elves, who are the only beings confirmed to have a life span on par with a dragon.
* OurElvesAreBetter: While many elves [[FantasticRacism certainly believe so]], it's averted, actually. Elves and elvish nations are just as liable to be immoral or corrupt as humans. Just don't expect Elf supremacists and nationalists to hear that out.



* WitchSpecies: Dryad's natural charm person effect.

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* WitchSpecies: Again, just a stereotype that some Elves like to perpetuate, but broadly untrue. A Dryad's natural charm person effect.CharmPerson effect does fit the bill better.
2nd Dec '17 6:24:09 PM Yozzy
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* CutLexLuthorACheck:
** Mitsuhama was founded by the Yakuza as a laundering front. It was wildly successful, and ended up being worth magnitudes more than all of Japan's criminal enterprises combined, leading to most of its founders to go legit since they make way more money that way.
** This is also deconstructed, as many of the old Yakuza bosses are still on the board and still use Mitsuhama assets to support illegal Yakuza operations. This isn't exactly profitable, but it's tolerated because Mitsuhama is a very traditional corporation, and throwing out the old bosses would be seen as a betrayal. In the meanwhile the more straitlaced executives are playing the long game, relying on younger Yakuza to be vacuumed up into the legit enterprise and waiting for the old Yakuza to die out.

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* CutLexLuthorACheck:
CutLexLuthorACheck: Played with.
** Mitsuhama was founded by the Yakuza as a laundering front. It The actual business side of it was wildly successful, and ended up being worth magnitudes more than all of Japan's criminal enterprises combined, leading to most of its founders to go legit since they make way more money that way.
than run-of-the-mill street crime.
** This is also deconstructed, as And on the other hand, many of the old Yakuza bosses are still on the board and still use Mitsuhama assets to support illegal Yakuza operations. This isn't exactly profitable, but it's tolerated because Mitsuhama is a very traditional corporation, and so throwing out the old bosses bosses, by buying them out or ejecting them from the company, would be seen as a betrayal. In the meanwhile the more straitlaced executives are playing the long game, relying on younger young, potential Yakuza to be vacuumed up into the legit enterprise and waiting for the old Yakuza bosses to die out.



* {{Yakuza}}: Something of an OldShame for many members of [=MCT=] that it started out as a front for the Yaks, and eventually, mostly outgrew them. Yakuza still have a small standing, though that part is hard to say where the criminal syndicate ends and the mega corp starts. What is well-known is that Mitsuhama has no trouble getting criminal aid when they need deniable subcontractors or less-legal avenues of aid.

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* {{Yakuza}}: Something of an OldShame for many members of [=MCT=] that it started out as a front for the Yaks, and eventually, eventually mostly outgrew them. Yakuza still have a small standing, though that part is it's hard to say where exactly the criminal syndicate ends and the mega corp starts.begins. What is well-known is that Mitsuhama has no trouble getting criminal aid when they need deniable subcontractors or less-legal avenues of aid.
21st Nov '17 7:54:33 PM NoNamesEver
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A professional assassin, Quietus was allowed onto Jackpoint in his final hours to post his manifesto: The Assassin's Primer. He posted and even participated in the running commentary on his work during his last 48 hours, which he figured was how long before his former employer would come to eliminate him as a loose end. Despite working as a professional killer, Quietus was largely motivated by a sense of justice and need to eliminate the evils of the world.

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A professional assassin, assassin from Greece who found his calling after an assassin killed one of the Alliance For Allah members who was responsible for the Second Ottoman Jihad that killed his family, Quietus was allowed onto Jackpoint in his final hours to post his manifesto: The Assassin's Primer. He posted and even participated in the running commentary on his work during his last 48 hours, which he figured was how long before his former employer would come to eliminate him as a loose end. Despite working as a professional killer, Quietus was largely motivated by a sense of justice and need to eliminate the evils of the world.


Added DiffLines:

* BeingGoodSucks: Invoked in ''Hard Targets'' Blackwing mentions Quietus' fate is one expected from assassins with a moral code. That said he throws him a posthumous bone by saying that despite how having a shred of morality as an assassin they are feared for being some of the most dangerous assassins as well in order to survive.
21st Nov '17 7:48:09 PM NoNamesEver
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* TheDreaded: For hackers, Grid Overwatch Division is a force to be feared.

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** In fact, it was designed by it's main shareholder Richard Villiers that he intend for the corp involved to crash and burn only to resurge every single time, in universe it is called the Villiers Manuever. If anything this is Moore's Law applied at the corporate level in that nothing can really take down the premier Matrix tech corp.
* TheDreaded: For hackers, Grid Overwatch Division is a force to be feared.
12th Nov '17 1:47:00 PM Yozzy
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* PetTheDog: Despite somewhat radical methods, Aden seems to be watching out for the Middle East's Awakened and magical beings. One of the main reasons why most of mainstream Islam has laid off on persecuting magic is because what happened to Teheran.

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* PetTheDog: Despite somewhat radical methods, Aden seems to be watching out for the Middle East's Awakened and magical beings. One of the main reasons why most of mainstream Islam has laid off on persecuting magic is because what happened to Teheran.
Tehran.



** This is probably a case of ProperlyParanoid, as a number of Immortal Elves tend to fall into positions of power in the world, and many of them are or back dragonslayers.

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** This is probably a case of ProperlyParanoid, as a number of Immortal Elves tend to fall into positions of power in the world, and many of them are are, or back back, dragonslayers.



* VillainWithGoodPublicity: The Megacorps have control over most media outlets and tremendous resources are devoted to spin control

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* VillainWithGoodPublicity: The Megacorps have control over most media outlets and tremendous resources are devoted to spin control
control.



* CutLexLuthorACheck: Mitsuhama was founded by the Yakuza as a laundering front. It ended up being worth magnitudes more than all of Japan's criminal enterprises combined, leading to most of its founders to go legit since they make way more money that way. This is also deconstructed, as many of the old Yakuza oyabuns are still on the board and still use Mitsuhama assets to support illegal Yakuza operations. This isn't exactly profitable, but it's tolerated because Mitsuhama is a very traditional corporation, and throwing out the old bosses would be a betrayal.

to:

* CutLexLuthorACheck: CutLexLuthorACheck:
**
Mitsuhama was founded by the Yakuza as a laundering front. It was wildly successful, and ended up being worth magnitudes more than all of Japan's criminal enterprises combined, leading to most of its founders to go legit since they make way more money that way. way.
**
This is also deconstructed, as many of the old Yakuza oyabuns bosses are still on the board and still use Mitsuhama assets to support illegal Yakuza operations. This isn't exactly profitable, but it's tolerated because Mitsuhama is a very traditional corporation, and throwing out the old bosses would be seen as a betrayal.betrayal. In the meanwhile the more straitlaced executives are playing the long game, relying on younger Yakuza to be vacuumed up into the legit enterprise and waiting for the old Yakuza to die out.



* {{Yakuza}}: It's hard to say where the criminal syndicate ends and the mega corp starts. What is well-known is that Mitsuhama has no trouble getting criminal aid when they need deniable subcontractors or less-legal avenues of aid.

to:

* {{Yakuza}}: It's Something of an OldShame for many members of [=MCT=] that it started out as a front for the Yaks, and eventually, mostly outgrew them. Yakuza still have a small standing, though that part is hard to say where the criminal syndicate ends and the mega corp starts. What is well-known is that Mitsuhama has no trouble getting criminal aid when they need deniable subcontractors or less-legal avenues of aid.



* AIIsACrapshoot: They created Deus to test their ability to create and control A.I. It went horribly wrong.

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* AIIsACrapshoot: They created Deus to test their ability to create and control A.I. It went horribly wrong.They were wildly successful in creating it, but as it turns out, controlling it didn't go as planned.



* PathOfInspiration: Runs a state sponsored religion as a means of social control (and to fuel blood magic on a nationwide scale).
* ReligionOfEvil: There's plenty of evidence in the shadows that the state religion of Aztlan is being used to empower {{Eldritch Abomination}}s of some degree. What remain unknown are the identities of those responsible, and what exact purpose they're trying to achieve.

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* PathOfInspiration: Runs PathOfInspiration[=/=]ReligionOfEvil: They run a state sponsored religion that appears to be a revival of Aztec paganism. it's used as a means of social control (and and to secretly fuel blood magic on a nationwide scale).
* ReligionOfEvil: There's plenty of evidence in the shadows that the state religion of Aztlan is
scale, which may or may not being used to empower deliberately {{Eldritch Abomination}}s of some degree. What remain unknown are the identities of those responsible, and what exact purpose they're trying to achieve.



* RagtagBunchOfMisfits: EVO's board of directors is... strange, even by ''Shadowrun'' standards. Their majority stockholder is called Buttercup and is a spirit. Their CEO is an ork.

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* RagtagBunchOfMisfits: EVO's board of directors is... strange, even by ''Shadowrun'' standards. Their majority stockholder is a free Spirit called Buttercup and is a spirit.Buttercup. Their CEO is an ork.
7th Nov '17 7:31:14 PM Yozzy
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* AttentionWhore: While news of Hestaby tends to get overshadowed by what her kin get up to, she's been one of the most proactive dragons, after Dunkelzahn, in initiating with the rest of the world. Some think this is because she like the attention, or she might simply be working tirelessly to craft positive public perception.




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* VillainnWithGoodPublicity: One of her {{Alternative Character Interpretation}}s is that, as much as she's seen being an arbiter between humanity and dragons, she's ''still'' a dragon, and can't be trusted entirely.



* UnholyMatrimony: According to Harlequin he was Feuerschwinge's mate and may have attempted to save her when Nebelherr and Lofwyr interferred.

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* UnholyMatrimony: According to Harlequin he was Feuerschwinge's mate and may have attempted to save her when Nebelherr and Lofwyr interferred.
interfered.



* IAmSpartacus: The name Hans Brackhaus has been used by a number of [=SK=] Johnsons to keep runners guessing or to give the impression that they're dealing with Lofwyr directly (to motivate them to do the job perfectly). Elements outside of [=SK=] have taken advantage of this fact, and have used the name to set up a false flag on occaision.




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* WhiteSheep: Considering most Great Dragons tend to be vindictive, ambitious power-aggregators, Perianwyr's choice of being a nice music exec is a bit odd for a dragon.



** This is probably a case of ProperlyParanoid, as a number of Immortal Elves tend to fall into positions of power in the world, and many of them are or back dragonslayers.



!!Sea Dragon, the

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!!Sea Dragon, the
!!The Sea Dragon
7th Nov '17 6:37:45 PM Yozzy
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* LongRunnerTechMarchesOn: Cyberdecks were huge and bulky pieces of equipment bigger than most contemporary desktops, and plugging into a deck was the means of interacting with the Matrix and locked computer systems for deckers. While it looked futuristic in 1989, the real life rise of laptops, smartphones, WiFi and Bluetooth, and wireless internet access meant that the deck was looking like a more dated by the year. [[RealLifeWritesThePlot The writers compensated]] with the Crash 2.0, which led to a wireless Matrix that operated primarily through AR, meaning hacking could easily occur without plugging into a deck, and could be achieved with a good commlink: the equivalent of a high-end smartphone, and compact enough to be safely implanted in the skull, if a Hacker so desires. By the time of 5th ed rolled out, however, the corps tightened their grip on the Matrix, installing groups like the Global Overwatch Division to ensure no one did anything illegal; which hackers countered by reviving the cyberdeck, retooled as a primarily wireless device about the size of a tablet.
* MachineWorship: Some subgroup of Otaku called Technoshamans believe they gain the ability to interface with technology from machines' spirits.
* MagicFromTechnology: In fact, Technomancers access a deeper layer of technology called the Resonance, which appears to have arose naturally from Matrix infrastructure, having never been touched by coders and is practically incomprehensible to most other tech heads. As such, Technos function much more like magicians then regular deckers, and even can summon Sprites, which is the Matrix analogue of spirits.

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* LongRunnerTechMarchesOn: Cyberdecks were huge and bulky pieces of equipment bigger than most contemporary desktops, and plugging into a deck was the means of interacting with the Matrix and locked computer systems for deckers. While it looked futuristic in 1989, the real life rise of laptops, smartphones, WiFi [=WiFi=] and Bluetooth, and the wireless internet access meant that the deck was looking like a more dated by the year. [[RealLifeWritesThePlot The writers compensated]] with the Crash 2.0, which led to a wireless Matrix that operated primarily through AR, meaning hacking could easily occur without plugging into a deck, and could be achieved with a good commlink: the equivalent of a high-end smartphone, and compact enough to be parted out and then safely implanted in the skull, if a Hacker so desires. By the time of 5th ed rolled out, however, the corps tightened their grip on the Matrix, installing groups like the Global Grid Overwatch Division to ensure no one did anything illegal; which hackers countered by reviving the cyberdeck, retooled as a primarily wireless device about the size of a tablet.
* MachineWorship: Some subgroup of Otaku called Technoshamans believe they gain the ability to interface with technology from machines' spirits.
spirits. While it was perhaps an idiosyncratic delusion, it was possibly the basis for the quasimystical abilities of Technomancers and their relationship to the Resonance.
* MagicFromTechnology: In fact, Technomancers access a deeper layer of technology called the Resonance, which Resonance. One explanation of the Resonance is that it appears to have arose naturally from Matrix infrastructure, having another is that it may have always existed and Matrix technology is allowing metahumanity to access it, and there are about a dozen other ideas as to what it is exactly and where it came from. It's something that has never been touched by coders and is practically incomprehensible to most other tech heads.specialists other than technomancers. As such, Technos function much more like magicians then regular deckers, and even can summon Sprites, which is the Matrix analogue of spirits.



* YourMindMakesItReal: Depending on if a hacker is in hot-sim or if they take damage from programs purpose-built to cause harmful biofeedback (such as Black Ice), hackers can take some nasty biofeedback which can be lethal.

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* YourMindMakesItReal: Depending on if The connection between the brain and the device means that nasty feedback from offensive actions taken against a hacker can cause them to suffer some debilitating results which can cause them to eventually pass out. There's also the much more unrestricted hot-sim [=VR=] (which feels "more real than real"), which has a more direct and intimate connection to the brain. If a hacker is in hot-sim or if they take damage from programs purpose-built to cause harmful biofeedback (such as Black Ice), hackers can take some nasty biofeedback which can be lethal.



* UniversalDriversLicense

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* UniversalDriversLicenseUniversalDriversLicense: A Rigger's defining piece, a piece of headware called the control rig, which makes the vehicle feel like it's the Rigger's actual body. This makes it much more natural feeling when they feel like they're actually soaring through the air or sprinting down the highway.



* MagicVersusScience: Most faces tend to play both sides, being minor Adepts for Social Adept powers while shaving off a point of Essence for some tailored pheromones without leaning too heavily towards either side.

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* MagicVersusScience: Most Many faces tend to play both sides, being minor Adepts for Social Adept powers while shaving off a point of Essence for some tailored pheromones without leaning too heavily towards either side.



* BackAlleyDoctor: Possibly averted. She appears to actually be in practice.
** Not that averted, actually. While there are indications that she does legitimate medical practice, she also frequently and openly talks about the shadow work she does.
* BadassPacifist: {{Averted}}. When Kane asked her if she followed the Hippocratic oath to the extent of "cause no harm", Butch mentioned that she simply protects her patients; if anybody threatens them with harm, Butch will, in fact, shoot them - though she'll also patch them up if they live. She comments that being a doctor means many things, but pacifism is a personal choice.

to:

* BackAlleyDoctor: Possibly averted. She appears to actually be in practice.
** Not that averted, actually. While there are indications that she does legitimate
practice at an actual medical practice, facility. Then again, she also frequently ''is'' a Shadowrunner, and openly talks about the shadow work she does.
does, at least on the runner forums.
* BadassPacifist: BadassPacifist:
**
{{Averted}}. When Kane asked her if she followed the Hippocratic oath to the extent of "cause no harm", Butch mentioned that she simply protects her patients; if anybody threatens them with harm, Butch will, in fact, shoot them - though she'll also patch them up if they live. She comments that being a doctor means many things, but pacifism is a personal choice.


Added DiffLines:

* TheButcher: A possible source of her street name, probably with a degree of self-deprecation.
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