History Characters / Shadowrun

17th Sep '17 8:25:41 PM YueFairchild
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Added DiffLines:

* BagOfSpilling: Lost sixty years of hacking skills when she Emerged. [[HandWave No, she never really explains how that makes sense.]]
5th Sep '17 2:26:35 AM Ramidel
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* NiceJobBreakingItHero: The Novatech IPO set the stage for the matrix crash.



** Even more so for technomancers; [=NeoNET=] has bounties active on them so they can cut them open and find out how they work.

to:

** Even more so for technomancers; [=NeoNET=] has bounties active on them so they can cut them open and find out how they work.work
* NiceJobBreakingItHero: The Novatech IPO set the stage for the matrix crash..
* RightHandVersusLeftHand: More than usual. [=NeoNET=] is a result of multiple mergers, acquisitions, takeovers and reverse takeovers, to the point where there really isn't a single [=NeoNET=] so much as a confederation of independent fiefdoms with interests in the Matrix.



* [[spoiler:ArcVillain: A series of fourth edition adventures showcase the bad side of Horizon, including a number of social media devices GoneHorriblyWrong and culminating in a mass slaughter of technomancers. As well as executing [=POWs=] they rescued as PR fodder.]]
* [[spoiler:AssimilationPlot: What they're into.]]

to:

* [[spoiler:ArcVillain: A ArcVillain: [[spoiler:A series of fourth edition adventures showcase the bad side of Horizon, including a number of social media devices GoneHorriblyWrong and culminating in a mass slaughter of technomancers. As well as executing [=POWs=] they rescued as PR fodder.]]
* [[spoiler:AssimilationPlot: AssimilationPlot: [[spoiler: What they're into.]]



* DirtyCop: Just as corrupt as Lone Star. Most settings you encounter Knight Errant in do not call for bribes however.

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* DirtyCop: Just as corrupt as Lone Star. Most settings you encounter Knight Errant in do not call for bribes bribes, however.
20th Aug '17 7:29:28 PM Kalaong
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* CyberneticsWillEatYourSoul: In {{Shadowrun}}, getting cybernetics lowers your essence, which is a measure of a person's life force or soul. Street samurai often adopt bushido-like codes of honor as a way of holding onto the humanity that they are constantly exchanging for weapons.

to:

* CyberneticsWillEatYourSoul: CyberneticsEatYourSoul: In {{Shadowrun}}, getting cybernetics lowers your essence, which is a measure of a person's life force or soul. Street samurai often adopt bushido-like codes of honor as a way of holding onto the humanity that they are constantly exchanging for weapons.
13th Jul '17 6:20:39 AM Tezcats
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* MagicalNativeAmerican: The two things everyone can agree on is that he's native american and that he's a shaman. Sources can't agree on his tribal heritage (Hopi being the best guess), and his mentor spirit may be the Bear, the Owl, or the Horned Man.

to:

* MagicalNativeAmerican: The two things everyone can agree on is that he's native american and that he's a shaman. Sources can't agree on his tribal heritage (Hopi being the best guess), and his mentor spirit may be the Bear, the Owl, or the Horned Man. In 5th edition he confirmed that his totem was Wolf.
9th Jul '17 1:03:50 AM Bek-359
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* OurOrcsAreDifferent: Excenpt for skin tone, they look like ''Warcraft'' orcs physically[[note]]Like every other metatype, orks come in the same variety of ethnicity and skin colors as humans, except for the Oni metavariant which is either blue, orange, or red. So, no greenskins here.[[/note]], but that's where the similarities end. ''Shadowrun'' orks are humans mentally, with their subculture having a mixture of blue-collar/working class traits and African-American traits, including the stereotypes and discrimination against both. They also have a number of subspecies such as Hobgoblins (Middle-Eastern and Balkans), Oni (Japan) and Ogres (Northern European).

to:

* OurOrcsAreDifferent: Excenpt Except for skin tone, they look like ''Warcraft'' orcs physically[[note]]Like every other metatype, orks come in the same variety of ethnicity and skin colors as humans, except for the Oni metavariant which is either blue, orange, or red. So, no greenskins here.[[/note]], but that's where the similarities end. ''Shadowrun'' orks are humans mentally, with their subculture having a mixture of blue-collar/working class traits and African-American traits, including the stereotypes and discrimination against both. They also have a number of subspecies such as Hobgoblins (Middle-Eastern and Balkans), Oni (Japan) and Ogres (Northern European).
21st Jun '17 6:03:05 PM Yozzy
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* AmazingTechnicolorPopulation: The one acknowledged human metavariant, the Indian/Hindu themed nartaki, come in red, blue, or gold skin colors.

to:

* AmazingTechnicolorPopulation: The one acknowledged human metavariant, the Indian/Hindu themed nartaki, Nartaki, come in red, blue, or gold skin colors.



* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats and making them competent at everything. Playing a human also require no priority or karma investment at character creation, freeing up points better spent elsewhere. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.
** HumansAreSpecial: At least in 5e, it's possible to take a human with a load of Special Attribute Points at character creation, making them capable of taking having Technomancers, Wizards, and Adepts with the maximum in raw power and enough to have luck to spare right out of the gate.
* MultiArmedAndDangerous: The nartaki metavariant all have an extra set of arms.

to:

* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats and making them competent at everything. Playing a human also require requires no priority or karma investment at character creation, freeing up points better spent elsewhere. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.
** This is averted with the Nartaki, the only known metavariant of Humans, as they have [[MultiArmedAndDangerous at least one extra set of arms]] and [[AmazingTechnicolorPopulation distinctive skin hues]]. They arose out of India and the game devs clearly intended them to resemble Shiva. Otherrwise, they're practically identical to humans other than missing that extra point of Edge.
** HumansAreSpecial: At All that said, at least in 5e, it's possible to take a human with a load of Special Attribute Points at character creation, making them capable of taking having Technomancers, Wizards, and Adepts with the maximum in raw power and enough to have luck to spare right out of the gate.
* MultiArmedAndDangerous: The nartaki Nartaki metavariant all have an extra set of arms.



Elves first appeared on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), with the "shock" of their introduction being drowned by the Awakening and the VITAS plague. Physically they resemble tall, thin humans with sharp ears and have retarded aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age. This includes a recreation of an old elven language (Sperethiel) and a pair of elven nations in Ireland and Oregon. Rumours persist of actual immortal elves, survivors of the Fourth Age much like the dragons, who puppeteer elven society behind the scenes.

* AwesomeButImpractical: The various elf metavariants have cool abilities, qualities, looks, and concepts behind them, but for one reason or another are all very impractical to play. Dryads, nocturnals, and xapiri thepes are all suffer from KryptoniteIsEverywhere, most xapiri thepes and wakyambi live in very specific areas of the world (the Amazon and South Africa, respectively) and rarely leave those locations and wakyambi, especially, are distinctive in appearance. Combined with their rarity, this means a wakyambi shadowrunner would be pretty easy to track down.
* BizarreAlienBiology: Dryads possess a connection to their natural surroundings that manifests physically, reflected in their health. Xapiri thepe have patches of chloroplasts that allow them to photosynthesize in order to supplement their diet. Nocturna are covered in fur similar to big cats and are vulnerable to sunlight and UV rays.

to:

Elves first appeared on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), with the "shock" of their introduction being drowned by the Awakening and the VITAS plague. Physically they resemble tall, thin humans with sharp ears and have retarded a slowed aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age. This includes a recreation of an old elven Elven language (Sperethiel) and a pair of elven nations in Ireland nations: Tir Tangire from former Oregon, and Oregon.Tír na nÓg from Ireland. Rumours persist of actual immortal elves, survivors of the Fourth Age much like the dragons, who puppeteer elven society behind the scenes.

* AwesomeButImpractical: The various elf metavariants have cool abilities, qualities, looks, and concepts behind them, but for one reason or another are all very impractical to play. Dryads, nocturnals, Nocturnals, and xapiri thepes Xapiri Thepes are all suffer from KryptoniteIsEverywhere, most xapiri thepes Xapiri Thepes and wakyambi Wakyambi live in very specific areas of the world (the Amazon and South Africa, respectively) and rarely leave those locations and wakyambi, Wakyambi, especially, are distinctive in appearance. Combined with their rarity, this means a wakyambi Wakyambi shadowrunner would be pretty easy to track down.
* BizarreAlienBiology: Dryads possess a connection to their natural surroundings that manifests physically, reflected in their health. Xapiri thepe Thepe have patches of chloroplasts that allow them to photosynthesize in order to supplement their diet. Nocturna are covered in fur similar to big cats and are vulnerable to sunlight and UV rays.



** It does accurately apply to the dryad and xapiri thepe metavariants, however. Their physologies are actually tied to their natural surroundings, and a polluted area makes them physically ill.
* OurElvesAreBetter: Averted, actually. Elves and elvish nations are just as liable to be immoral or corrupt as humans.

to:

** It does accurately apply to the dryad Dryad and xapiri thepe Xapiri Thepe metavariants, however. Their physologies physiologies are actually tied to their natural surroundings, and a polluted area makes them physically ill.
* OurElvesAreBetter: Averted, actually. Elves and elvish nations are just as liable to be immoral or corrupt as humans. Just don't expect Elf supremacists and nationalists to hear that out.



* FiveRaces: The "fairy" race. They tend to be taller and thinner than humans.

to:

* FiveRaces: The "fairy" race. They tend to be taller and thinner than humans.humans, and tend to have a cultural sense of mysticism.



* FiveRaces: The "cute" race.

to:

* FiveRaces: The "cute" race. Dwarves tend to be played more comically rather than for their toughness.



* FantasticSlur: "Tusker" and "Trog". The orks have begun using them amongst themselves as a way of defanging it, and they feature heavily in orkish music as a way of expressing their frustration. [[NWordPrivileges You may be beginning to notice a theme here]]

to:

* FantasticSlur: "Tusker" and "Trog". The orks have begun using them amongst themselves as a way of defanging it, and they feature heavily in orkish music as a way of expressing their frustration. [[NWordPrivileges You may be beginning to notice a theme here]]here]].



* PostModernMagick: One supplement put forward the idea of using trodes, rather than a datajack, to establish a device link with decks to use an adept as the basis for a Hacker build. While magic and tech are typed as not mixing, it's a valid build within the rules, and certain adept abilities can make it a surprisingly viable build.

to:

* PostModernMagick: One supplement put forward the idea of using trodes, rather than a datajack, to establish a device link with decks to use an adept as the basis for a Hacker build. While magic and tech are typed stereotyped as not mixing, it's a valid build within the rules, and certain adept abilities can make it a surprisingly viable build.
viable.



Working with a direct neural interface and a powerful portable computer the cyberdeck deckers hack the Matrix to bend all things electronic to their will, and ensure that no information can stay secret forever. Things got a little weirder with the emergence of the deckless [[ChildProdigy Otaku]] and their predecessors in the [[{{Technopath}} Technomancers]] after the Crash 2.0. This is more true than ever in the wireless world that emerged after Crash 2.0, as poorly-guarded device networks and archives may find themselves under the control of a hacker at almost any time.

to:

Working with a direct neural interface and a powerful portable computer the cyberdeck deckers hack the Matrix to bend all things electronic to their will, and ensure that no information can stay secret forever. Things got a little weirder with the emergence of the deckless [[ChildProdigy Otaku]] and their predecessors successors in the [[{{Technopath}} Technomancers]] after the Crash 2.0. This is more true than ever in the wireless world that emerged after Crash 2.0, as poorly-guarded device networks and archives may find themselves under the control of a hacker at almost any time.



* CyberSpace: A hacker could hook up to a computer system to could get into a [[InsideAComputerSystem fantastical digital world]] which could be accessed with a direct neural interface, which was essentially VirtualReality. After the Crash 2.0 the devs introduced hacking from [[AugmentedReality AR]], which is a step from from the "jumping in" of cold-sim [=VR=]. This was also a step-down from the full-sensory spectrum of hot-sim, which was achieved by closer neural connection, which meant faster reaction but also being at risk of biofeedback.

to:

* CyberSpace: A hacker could hook up to a computer system to could get into a [[InsideAComputerSystem fantastical digital world]] which could be accessed with a direct neural interface, which was essentially VirtualReality. After the Crash 2.0 the devs introduced hacking from [[AugmentedReality AR]], which is a step from down from the "jumping in" of cold-sim [=VR=]. This was also a step-down from the full-sensory spectrum of hot-sim, which was achieved by closer neural connection, which meant faster reaction but also being at higher risk of from biofeedback.



* LongRunnerTechMarchesOn: While cyberdecks were huge and bulky pieces of equipment, and plugging in a deck was the means of interacting with the Matrix and locked computer systems for deckers. While it looked futuristic in 1989, the real life rise of smartphones, WiFi and Bluetooth, and wireless internet access meant that the deck was looking like a more dated by the year. [[RealLifeWritesThePlot The writers compensated]] with the Crash 2.0, which led to a wireless Matrix that operated primarily through AR, meaning hacking could easily occur without "plugging in" via a deck and could be achieved with a commlink, the equivalent of a high-end smartphone which was compact enough to be safely implanted in the head. By the time of 5th ed rolled out, however, the corps tightened their grip on the Matrix, installing groups like the Global Overwatch Division to ensure no one did anything illegal; which hackers countered by reviving the cyberdeck, retooled as a primarily wireless device about the size of a tablet.

to:

* LongRunnerTechMarchesOn: While cyberdecks Cyberdecks were huge and bulky pieces of equipment, equipment bigger than most contemporary desktops, and plugging in into a deck was the means of interacting with the Matrix and locked computer systems for deckers. While it looked futuristic in 1989, the real life rise of laptops, smartphones, WiFi and Bluetooth, and wireless internet access meant that the deck was looking like a more dated by the year. [[RealLifeWritesThePlot The writers compensated]] with the Crash 2.0, which led to a wireless Matrix that operated primarily through AR, meaning hacking could easily occur without "plugging in" via plugging into a deck deck, and could be achieved with a commlink, good commlink: the equivalent of a high-end smartphone which was smartphone, and compact enough to be safely implanted in the head.skull, if a Hacker so desires. By the time of 5th ed rolled out, however, the corps tightened their grip on the Matrix, installing groups like the Global Overwatch Division to ensure no one did anything illegal; which hackers countered by reviving the cyberdeck, retooled as a primarily wireless device about the size of a tablet.



* {{Technopath}}: Uses a datajack (a computer port implanted directly into their bodies) and a cyberdeck to directly interface with the Matrix. Later versions of the game introduce the Otaku and Technomancers, who don't even need a cyberdeck.
* YourMindMakesItReal: Depending on if a hacker is in hot-sim or if they take damage from programs purpose-built to cause harmful biofeedback (such as Black Ice), the hacker can take some nasty biofeedback which can be lethal.

to:

* {{Technopath}}: Uses a datajack (a computer port implanted directly into their bodies) and a cyberdeck to directly interface with the Matrix. Later versions of the game introduce introduced the Otaku Otaku, who didn't need a cyberdeck, and Technomancers, who don't even didn't need a cyberdeck.
any tech.
* YourMindMakesItReal: Depending on if a hacker is in hot-sim or if they take damage from programs purpose-built to cause harmful biofeedback (such as Black Ice), the hacker hackers can take some nasty biofeedback which can be lethal.
16th Jun '17 8:32:53 PM NoNamesEver
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* KnightTemplar: Very brief stint being a religiously motivated assassin after his training, going after Alliance For Allah targets to a religous zeal for the deaths of the people during the Second Ottoman Jihad in Greece. After the experience he sworn off that path and one he never wants to take ever again.



* PastimesProvePersonality: Loves to go out for a jog as a hobby, mentions that most Runners live focused on their job and needs a hobby to get their minds a much needed break
-->"Get a serious hobby and don't neglect yourself. Too many runners live like hobos saving up for their next augmentation/drone/focus. This will burn you at just as quickly as any drug habit."



!!Turbo Bunny

to:

!!Turbo Bunny
Bunny [[spoiler: Clarisa Odalis Soto(UCAS)/Moon Bloodrun (Ute)]]
11th Jun '17 8:43:52 PM Yozzy
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* AwesomeButImpractical: Nartaki suffer from this; they've got all the advantages of humans, plus an extra set of arms. But their extra arms and unusual skin colors make them very distinctive, and there are less than ten thousand of them in the world, and the vast majority live in India, where most of them are documented and registered. Meaning that a nartaki shadowrunner - especially one operating outside of India - would be fairly easy to track down.

to:

* AwesomeButImpractical: Nartaki suffer from this; they've got all the advantages of humans, plus an extra set of arms. But their extra arms and unusual skin colors make them very distinctive, and there are less than ten thousand of them in the world, and the vast majority live in India, where most of them are documented and registered. Meaning that a nartaki Nartaki shadowrunner - especially one operating outside of India - would be fairly easy to track down.



** HumansAreSpecial: At least in 5e, it's possible to take a human with a load of Special Attribute Points at character creation, making them capable of taking having Technomancers, Wizards, and Adepts with the maximum in raw power and enough to have luck to spare right out of the gate.



* FantasticSlur: "Keebler" or "Knife-ear" are the two most 'popular' ones.

to:

* FantasticSlur: "Keebler" or "Keeb" and "Knife-ear" are the two most 'popular' ones.



* KryptoniteFactor: Of the four metavariants, three have one. Dryads and xapiri thepes are especially vulnerable to environmental polution, and noctura/night ones are harmed by UV light. Given the nature of the setting, KryptoniteIsEverywhere.

to:

* KryptoniteFactor: Of the four metavariants, three have one. Dryads and xapiri thepes are especially vulnerable to environmental polution, pollution, and noctura/night nocturna/night ones are harmed by UV light. Given the nature of the setting, KryptoniteIsEverywhere.



* KnowsAGuyWhoKnowsAGuy: Dwarven subculture is closelyinterconnected, with just about 75% of the dwarf population being within six degrees of separation from each other.

to:

* KnowsAGuyWhoKnowsAGuy: Dwarven subculture is closelyinterconnected, closely interconnected, with just about 75% of the dwarf population being within six degrees of separation from each other.



* DoesThisRemindYouOfAnything: Ork civil rights activism of the 2070's bear a distinct resemblance to that of the African American equivalent from a century earlier, though the culture resembles Black culture of the 80s and 90s.



* FantasticRacism: They get the worst of it. Ork racism is a (rather thinly weiled) allergory for racism against African-Americans and Latinos in the US. Orks face open discrimination (especially in the CSA) and are stereotyped as lazy, under-educated thugs who are going to outbreed pure humanity and take over the world. Orks tend to live on the lower end of the economic spectrum and amongst themselves.

to:

* FantasticRacism: They get the worst of it. Ork racism is a (rather thinly weiled) allergory thinly-veiled) allegory for racism against African-Americans and Latinos in the US. Orks face open discrimination (especially in the CSA) and are stereotyped as lazy, under-educated thugs who are going to outbreed pure humanity and take over the world. Orks tend to live on the lower end of the economic spectrum and amongst themselves.



* OurOrcsAreDifferent: They look like ''Warcraft'' orcs physically[[note]]Except for skin color, of course - like every other metatype, orks come in the same variety of ethnicity and skin colors as humans, except for the oni metavariant which is either blue, orange, or red. So, no greenskins her.[[/note]], but that's where the similarities end. ''Shadowrun'' orks are humans mentally, with their subculture having a mixture of blue-collar/working class traits and African-American traits, including the stereotypes and discrimination against both. They also have a number of subspecies such as Hobgoblins (Middle-Eastern and Balkans), Oni (Japan) and Ogres (Northern European).

to:

* OurOrcsAreDifferent: They Excenpt for skin tone, they look like ''Warcraft'' orcs physically[[note]]Except for skin color, of course - like physically[[note]]Like every other metatype, orks come in the same variety of ethnicity and skin colors as humans, except for the oni Oni metavariant which is either blue, orange, or red. So, no greenskins her.here.[[/note]], but that's where the similarities end. ''Shadowrun'' orks are humans mentally, with their subculture having a mixture of blue-collar/working class traits and African-American traits, including the stereotypes and discrimination against both. They also have a number of subspecies such as Hobgoblins (Middle-Eastern and Balkans), Oni (Japan) and Ogres (Northern European).



The second goblinized race and also the rarest metahuman variant, trolls appeared at the same time as orks and got much the same reception. Physically, they resemble gigantic humans or orks (commonly topping eight feet) with disproportionally large arms and upper bodies compared to their legs. They have dermal deposits on their forearms and chest areas that create natural armour plating. Their most noticeable feature are their horns: All trolls have horns on their heads, which can take forms from circular ram horns to bull horns to multiple smaller, straight ones. Similarly to orks, trolls face heavy discrimination. Trolls are usually depicted as included in the ork subculture by common cause. Like dwarves, though, they have tended towards racial integration rather than standing out.

* AllTrollsAreDifferent: Tall humans with tusks, horns and bone plate growth on their forearms and chest areas. There are several subspecies as well including the Cyclops (Mediterranean), Fomori (Irish Celtic), Giants (Nordic) and Minotaurs (Mediterranean).
* CuteMonsterGirl: Fomori tend to be this; both males and females are more attractive than baseline trolls given their lack of dermal plating.

to:

The second goblinized race and also the rarest metahuman variant, trolls appeared at the same time as orks and got much the same reception. Physically, they resemble gigantic humans or orks (commonly topping eight feet) with disproportionally large arms and upper bodies compared to their legs. They have dermal deposits on their forearms and chest areas that create natural armour plating. Their most noticeable feature are their horns: All trolls have horns on their heads, which can take forms from circular ram horns to bull horns to multiple smaller, straight ones. Similarly to orks, trolls Orks, Trolls face heavy discrimination. Trolls are usually depicted as included in the ork Ork subculture by common cause. Like dwarves, though, they have tended towards racial integration rather than standing out.

* AllTrollsAreDifferent: Tall humans Essentially human, though very tall and muscular with tusks, horns horns, and bone plate growth on their forearms and chest areas. There Then there are several subspecies as well including theMetavariant subtypes:
** {{Cyclops}}, an slightly larger, less intelligent, [[ExactlyWhatItSaysOnTheTin one-eyed]] version native to
the Cyclops (Mediterranean), Fomori (Irish Celtic), Giants (Nordic) Mediterranean.
** Fomorians, Irish Celtic Trolls who look less monstrous due to being less gargantuan
and Minotaurs (Mediterranean).
lacking the dermal deposits, and have a degree of magical resistance.
** Giants, Scandinavian variant that's even taller (average of 3 meters), more slender, bark-like skin, and no horns. Oddly, one-in-four of their daughters are human.
** [[ALoadOfBull Minotaurs]], another Mediterranean variant with a slightly wider body, bovine-like face, a pronounced pair of goring horns, and consistently outgoing personality.
* CuteMonsterGirl: Fomori tend to be this; both males and females are more attractive than baseline trolls given their lack of dermal plating. Other Trolls can be depicted as this if the artwork isn't playing up the their monstrousness or the punk aspect of the game.



* HornedHumanoid: Most trolls grow horns; baseline and fomori trolls can have as few as two and as many as six horns in random patterns. Minotaurs always have just the two bull like horns. Cyclops will sometimes grow a singular horn, but the majority of the subspecies(especially females) are hornless. Giants don't grow horns at all.

to:

* HornedHumanoid: Most trolls grow horns; baseline and fomori trolls can have as few as two and as many as six horns in random patterns. Minotaurs always have just the two bull like horns. Cyclops will sometimes grow a singular horn, but the majority of the subspecies(especially subspecies (especially females) are hornless. Giants don't grow horns at all.



* TransformationHorror: Goblinization is extremely painful for trolls due to the horns and sudden size changes. Despite as much as 10% of humanity transforming into trolls during goblinization, many of them died or were driven insane by the trauma. Natural-born trolls (most trolls by the start of 1st edition, and almost all of them by 5th) avoid all these problems.

to:

* TransformationHorror: Goblinization is was extremely painful for trolls due to the horns and sudden size changes. Despite as much as 10% of humanity transforming into trolls during goblinization, many of them died or were driven insane by the trauma. Natural-born trolls (most trolls by the start of 1st edition, and almost all of them by 5th) avoid all these problems.



* AnatomyArsenal: It's not uncommon for street samurai to have cyber-limbs with weapons installed.

to:

* AnatomyArsenal: It's not uncommon for street samurai to have cyber-limbs with weapons installed. While often swords or claws, this



* CyberneticsWillEatYourSoul: In {{Shadowrun}}, getting cybernetics lowers your essence, which is a measure of a person's life force or soul. Street samurais often adopt bushido-like codes of honor as a way of holding onto the humanity that they are constantly exchanging for weapons.
* {{Cyborg}}: They are people with weapons and cybernetic enhancements hidden in their bodies.

to:

* CyberneticsWillEatYourSoul: In {{Shadowrun}}, getting cybernetics lowers your essence, which is a measure of a person's life force or soul. Street samurais samurai often adopt bushido-like codes of honor as a way of holding onto the humanity that they are constantly exchanging for weapons.
* {{Cyborg}}: They Street Sams are people with stereotyped as having weapons and cybernetic enhancements hidden in grafted onto their bodies.bodies. While not always true, there's a very good basis for the type.



* BareFistedMonk: A viable build, since they can bring [[DeflectorShields a personal mana shield]] and a power to punch through armor.



* MundaneUtility: While a lot of adept powers are aimed at combat, some instead boost skills and attributes.

!!Deckers
Working with a direct neural interface and a powerful portable computer the cyberdeck deckers hack the Matrix to bend all things electronic to their will, and ensure that no information can stay secret forever. This is more true than ever in the wireless world that reemerged after Crash 2.0, as poorly-guarded device networks and archives may find themselves under the control of a decker at almost any time.

to:

* MundaneUtility: While a lot of adept powers are aimed at combat, some instead boost skills and attributes.

!!Deckers
attributes. Meaning they can get a boost to things like mechanic work or artistic pursuits.
* PostModernMagick: One supplement put forward the idea of using trodes, rather than a datajack, to establish a device link with decks to use an adept as the basis for a Hacker build. While magic and tech are typed as not mixing, it's a valid build within the rules, and certain adept abilities can make it a surprisingly viable build.

!!Hackers
Working with a direct neural interface and a powerful portable computer the cyberdeck deckers hack the Matrix to bend all things electronic to their will, and ensure that no information can stay secret forever. Things got a little weirder with the emergence of the deckless [[ChildProdigy Otaku]] and their predecessors in the [[{{Technopath}} Technomancers]] after the Crash 2.0. This is more true than ever in the wireless world that reemerged emerged after Crash 2.0, as poorly-guarded device networks and archives may find themselves under the control of a decker hacker at almost any time.



* TheCracker
* HackYourEnemy: To steal their drones, security systems, and information.
* HollywoodHacking
* InsideAComputerSystem/VirtualReality
* MachineWorship/MagicFromTechnology: Some deckers, called Otaku or technoshamans, believe they gain the ability to interface with technology from machines spirits. In fact, Technomancers function much more like magicians then regular deckers.
* PlayfulHacker

to:

* TheCracker
TheCracker[=/=]PlayfulHacker: Which one a hacker fills is dependent on their personality, and they're not necessarily mutually exclusive.
* CyberSpace: A hacker could hook up to a computer system to could get into a [[InsideAComputerSystem fantastical digital world]] which could be accessed with a direct neural interface, which was essentially VirtualReality. After the Crash 2.0 the devs introduced hacking from [[AugmentedReality AR]], which is a step from from the "jumping in" of cold-sim [=VR=]. This was also a step-down from the full-sensory spectrum of hot-sim, which was achieved by closer neural connection, which meant faster reaction but also being at risk of biofeedback.
* HackYourEnemy: To steal their drones, security systems, and information.
information. With the rise of the Matrix 2.0, you can hack things like [[EverythingIsOnline armor, guns, and even melee weapons]].
* HollywoodHacking
HollywoodHacking: Very much so.
* InsideAComputerSystem/VirtualReality
LongRunnerTechMarchesOn: While cyberdecks were huge and bulky pieces of equipment, and plugging in a deck was the means of interacting with the Matrix and locked computer systems for deckers. While it looked futuristic in 1989, the real life rise of smartphones, WiFi and Bluetooth, and wireless internet access meant that the deck was looking like a more dated by the year. [[RealLifeWritesThePlot The writers compensated]] with the Crash 2.0, which led to a wireless Matrix that operated primarily through AR, meaning hacking could easily occur without "plugging in" via a deck and could be achieved with a commlink, the equivalent of a high-end smartphone which was compact enough to be safely implanted in the head. By the time of 5th ed rolled out, however, the corps tightened their grip on the Matrix, installing groups like the Global Overwatch Division to ensure no one did anything illegal; which hackers countered by reviving the cyberdeck, retooled as a primarily wireless device about the size of a tablet.
* MachineWorship/MagicFromTechnology: MachineWorship: Some deckers, subgroup of Otaku called Otaku or technoshamans, Technoshamans believe they gain the ability to interface with technology from machines spirits. machines' spirits.
* MagicFromTechnology:
In fact, Technomancers access a deeper layer of technology called the Resonance, which appears to have arose naturally from Matrix infrastructure, having never been touched by coders and is practically incomprehensible to most other tech heads. As such, Technos function much more like magicians then regular deckers.
* PlayfulHacker
deckers, and even can summon Sprites, which is the Matrix analogue of spirits.



* YourMindMakesItReal: Damage to your avatar can result in some nasty biofeedback.
* {{Zeerust}}: The idea of connecting a physical wire to a high-tech portable computer larger than a present-day, reflects the fact that First Edition came out in back in 1989.
** The game edged away from this with 4th ed, as Crash 2.0 led to a Matrix that operated primarily through AR, meaning hacking could easily occur without "plugging in" via a deck. By the time of 5th ed, however, the corps tightened their grip on the Matrix, installing groups like the Global Overwatch Division to ensure no one did anything illegal, meaning deckers need the boost that comes with a cyberdeck to really do anything.

to:

* YourMindMakesItReal: Damage Depending on if a hacker is in hot-sim or if they take damage from programs purpose-built to your avatar cause harmful biofeedback (such as Black Ice), the hacker can result in take some nasty biofeedback.
biofeedback which can be lethal.
** Technomancer's abilities which can cause "Fading" damage, which is less pronounced in that it can be slept off without trouble.
* {{Zeerust}}: The idea of connecting a physical wire to a high-tech portable computer larger than a present-day, present-day desktop reflects the fact that First Edition came out in back in 1989.
** The game edged away from this with 4th ed, as Crash 2.0 led to a Matrix that operated primarily through AR, meaning hacking could easily occur without "plugging in" via a deck. By the time of 5th ed, however, the corps tightened their grip on the Matrix, installing groups like the Global Overwatch Division to ensure no one did anything illegal, meaning deckers need the boost that comes with a cyberdeck to really do anything.
11th Jun '17 6:10:49 PM Yozzy
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Added DiffLines:

* PastimesProvePersonality: He mentions that he centers himself by taking up cooking and karaoke as pastimes between jobs and actively avoids any violence related hobbies (like watching Urban Brawl or playing trid games). Slamm-0! calls him out on the discrepancy, but Nephrine steps in and clarifies that it sounds like he prefers to keep in touch with his humanity by separating the violence of his profession and his personal life as much as possible.
6th Apr '17 1:06:09 PM PixelKnight
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* FantasticRacism: In addition to being stereotyped as dumb, nasty, violent brutes, trolls get a downplayed version of the ork package. While discriminated against socially and economically, most people tend to avoid physical violence against someone who's eight foot tall and naturally armoured.

to:

* FantasticRacism: In addition to being stereotyped as dumb, nasty, violent brutes, trolls get a downplayed version of the ork package. While discriminated against socially and economically, most people tend to avoid physical violence against someone who's eight foot feet tall and naturally armoured.strong enough to suplex a motorcycle.
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