History Characters / Shadowrun

22nd Jun '16 12:03:21 PM Atha
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* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births, and their generation time is shorter than humans. Add to their general lover socio-economic status (which means more unplanned pregnancies) and orks are the fastest-growing metatype.

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* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births, and their generation time is shorter than humans. Add to their general lover lower socio-economic status (which means more unplanned pregnancies) and orks are the fastest-growing metatype.
24th May '16 4:24:06 AM Grudgeal
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* PrettyFlyForAWhiteGuy: Ork culture sometimes attracts young elves, dwarves or humans who begin dressing and acting like orks and hanging around ork crowds to fit in (unlike elven wannabes, body modification is rare). Known as "ork posers", they receive mixed reception from orks (ranging from "pretty orky for a norm" to "beat his ass and toss him in a dumpster" depending on how good they are at the fitting in part and how that part) and are disparaged by anyone who looks down on orks.

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* PrettyFlyForAWhiteGuy: Ork culture sometimes attracts young elves, dwarves or humans who begin dressing and acting like orks and hanging around ork crowds to fit in (unlike elven wannabes, body modification is rare). Known as "ork posers", they receive mixed reception from orks (ranging from "pretty orky for a norm" to "beat his ass and toss him in a dumpster" depending on how good they are at the fitting in part and how that part) and are disparaged by anyone who looks down on orks.
24th May '16 4:22:19 AM Grudgeal
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* TransNature: Elven wannabees are other metatypes (mostly humans) who want to be elves. Some may believe they are actually elves trapped in other bodies, and surgically alter themselves (their ears and facial features) to become elven. Real elves often look down on them and they face {{transsexual}}-like discrimination from other metatypes in addition to anti-elven racism.


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* PrettyFlyForAWhiteGuy: Ork culture sometimes attracts young elves, dwarves or humans who begin dressing and acting like orks and hanging around ork crowds to fit in (unlike elven wannabes, body modification is rare). Known as "ork posers", they receive mixed reception from orks (ranging from "pretty orky for a norm" to "beat his ass and toss him in a dumpster" depending on how good they are at the fitting in part and how that part) and are disparaged by anyone who looks down on orks.
24th May '16 2:48:35 AM Grudgeal
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* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.

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* HumansAreAverage: Human stats (with the exception of Edge) are ranked from 1-6, this being the "baseline" for stats.stats and making them competent at everything. Playing a human also require no priority or karma investment at character creation, freeing up points better spent elsewhere. Fluff-wise they're still the majority species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.
24th May '16 2:43:52 AM Grudgeal
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Characters can be one of five races: human, elf, dwarf, ork, or troll with each having a number of subspecies. The latter four races are commonly referred to as "metahumans" and first appeared in the 2021 "Unexplained Genetic Expression" ten years after the return of magic to the world.

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Characters can be one of five races: human, elf, dwarf, ork, or troll with each having a number of subspecies. The latter four races are commonly referred to as "metahumans" and first appeared in the 2021 2011 "Unexplained Genetic Expression" ten years after shortly before the return of magic to the world.



* HumansAreAverage: They are the only race that existed before the Awakening and are still the majority species.

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* HumansAreAverage: They Human stats (with the exception of Edge) are ranked from 1-6, this being the only race that existed before the Awakening and are "baseline" for stats. Fluff-wise they're still the majority species.
species on the planet and are in effective control of most of the political (and economical) climate, human-run or -majority countries being far more common than the alternatives.



First appearing on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age, including a recreation of an old elven language (Sperethiel) and even created a pair of elven nations in Ireland and Oregon. Physically they resemble tall, thin humans with sharp ears and have retarded aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Rumours persist of actual immortal elves, survivors of the fourth age much like the dragons, who are pulling the strings of elven society behind the scenes.

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First appearing Elves first appeared on the scene in the 2011 UGE phenomenon with a rash of unexplained births (although there are confirmed cases of so-called "surge babies" being born in the decades prior), elves are perhaps with the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from "shock" of their introduction being drowned by the fourth age, including a recreation of an old elven language (Sperethiel) Awakening and even created a pair of elven nations in Ireland and Oregon.the VITAS plague. Physically they resemble tall, thin humans with sharp ears and have retarded aging and metabolic processes. They're also stereotypically magical, and tend to be physically pretty. Elves are perhaps the most societally distinct from baseline humans, having created a very strong racial identity based upon writings recovered from the fourth age. This includes a recreation of an old elven language (Sperethiel) and a pair of elven nations in Ireland and Oregon. Rumours persist of actual immortal elves, survivors of the fourth age much like the dragons, who are pulling the strings of elven society behind the scenes.



Dwarves first appeared in 2011 alongside the elves. In sharp contrast to elves, dwarves are the most 'integrated' and least noticeable of the metahuman races, as they resemble 'baseline' humans with medical dwarfism if you add in pointy ears and a tendency towards chiselled, angular facial structures. With the exception of their physical needs for shorter chairs, dwarves are basically short humans, stereotyped as quiet and reliable and not interested in "rocking the boat".

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Dwarves first appeared in 2011 alongside the elves. In sharp contrast to elves, dwarves are the most 'integrated' and least noticeable of the metahuman races, as they resemble 'baseline' humans with medical dwarfism if you add in pointy ears and a tendency towards chiselled, angular facial structures. With the exception of their physical needs that has created a burgeoning market for shorter chairs, dwarf-size furniture, cars and other consumer goods, dwarves are basically short humans, stereotyped as quiet and reliable and not interested in "rocking the boat".



Orks first arrived on scene in 2021 during the goblinization panic, when a number of adult humans suddenly morphed into orks and trolls overnight (or sometimes on the open street) in a very kafka-esque fashion. Believing this was a breakout of some horrible new plague or magic spell, metahumanity responded with fear and disgust, and it would take years until the newfangled orks would be guaranteed equal rights under the US constitution. Orks have responded mainly by creating their own subculture, taking some inspiration from the elven efforts (which the elves are only too happy to disparage), including their own language (Or'zeth) and living in their own ghettos where they often exist as a permanently disenfranchised underclass. Physically, orks resemble slightly larger, heavier and muscled humans with pronounced noses, pointy ears and enlarged canines in the lower jaw, referred to as tusks.

* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births.

to:

Orks first arrived on scene in 2021 during the goblinization panic, when a number of adult humans suddenly morphed into orks and trolls overnight (or sometimes on the open street) in a very kafka-esque fashion. Believing this Physically, orks resemble slightly larger, heavier and muscled humans with pronounced noses, pointy ears and enlarged canines in the lower jaw, referred to as tusks. Due to the nature of Goblinization and the appearance of orks, it was a believed they were caused by breakout of some horrible new plague or magic spell, spell and metahumanity responded with fear and disgust, and it would take years until the newfangled orks would be guaranteed equal rights under the US constitution. Orks have responded mainly by creating their own subculture, taking some inspiration from the elven efforts (which the elves are only too happy to disparage), including their own language (Or'zeth) and living in their own ghettos where they often exist as a permanently disenfranchised underclass. Physically, orks resemble slightly larger, heavier and muscled humans with pronounced noses, pointy ears and enlarged canines in the lower jaw, referred to as tusks.\n\n

* ExplosiveBreeder: Downplayed example. Triplets and twins are the norm amongst orks, not single births.births, and their generation time is shorter than humans. Add to their general lover socio-economic status (which means more unplanned pregnancies) and orks are the fastest-growing metatype.



* WeAreAsMayflies: Orks commonly live to about fifty.

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* WeAreAsMayflies: Orks reach maturity at twelve, and commonly live to about fifty.



The second goblinized race and also the rarest metahuman variant, trolls resemble gigantic humans or orks (commonly topping eight feet) with elongated arms and bone deposits on their forearms. Their most noticeable feature are their horns: Troll horns can take forms from circular ram horns to bull horns to multiple smaller, straight ones, but all trolls have them. Similarly to orks, trolls, and the situation that brought them into the light, has lead to heavy discrimination. Trolls are usually depicted as included in the ork subculture by common cause and, like dwarves, have tended towards racial integration rather than standing out.

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The second goblinized race and also the rarest metahuman variant, trolls appeared at the same time as orks and got much the same reception. Physically, they resemble gigantic humans or orks (commonly topping eight feet) with elongated disproportionally large arms and bone upper bodies compared to their legs. They also have dermal deposits on their forearms. forearms and chest areas that create natural armour plating. Their most noticeable feature are their horns: Troll All trolls have horns on their heads, which can take forms from circular ram horns to bull horns to multiple smaller, straight ones, but all trolls have them. ones. Similarly to orks, trolls, and the situation that brought them into the light, has lead to trolls face heavy discrimination.discrimination due to being a Goblinization species. Trolls are usually depicted as included in the ork subculture by common cause and, like dwarves, have tended towards racial integration rather than standing out.
22nd May '16 5:59:47 PM gileadkid
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* BoomerangBigot: Somewhat. He ''despises'' technomancers. Problem is that he's an ork, which are still widely discriminated against and were the last group subject to attempted genocide. It's like a Holocaust survivor in 1949 doing everything in their power to kill homosexuals.

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* BoomerangBigot: Somewhat. He ''despises'' technomancers. Problem is that he's an ork, hobgoblin, which are still widely discriminated against and were the last group subject to attempted genocide. It's like a Holocaust survivor in 1949 doing everything in their power to kill homosexuals.
22nd May '16 5:17:53 AM Grudgeal
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* BadassNormal: It is possible to play an unenhanced Sammie, usually a troll, depending entirely on skills and high stats ([[BreadEggsMilkSquick and, usually, drugs]]). While you'll never be ''as'' good as a chrome-addict or an adept, it can often lead to people to underestimate you because you never set off any "this guy's cybered to the gills/has an astral signature the size of the Statue of Liberty" alarms.

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* BadassNormal: It is possible to play an unenhanced Sammie, usually a troll, [[WeakButSkilled depending entirely on skills and high stats stats]] ([[BreadEggsMilkSquick and, usually, drugs]]). While you'll never be ''as'' good as a chrome-addict or an adept, it can often lead to people to underestimate you because you never set off any "this guy's cybered to the gills/has an astral signature the size of the Statue of Liberty" alarms.



* MagicKnight: Use magic but mostly as a way to enhance their physical combat capabilities. This leads to the following tropes

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* MagicKnight: Use magic but mostly as a way to enhance their physical combat capabilities. This leads to the following tropestropes:
** BulletTime



* MechaMook: Drones in a nutshell

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* MechaMook: Drones in a nutshellnutshell.



!!Faces

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!!Faces!!TheFace



* MagicVersusScience: Most Faces tend to play both sides, being minor Adepts for Social Adept powers while shaving off a point of Essence for some tailored pheromones without leaning too heavily towards either side.

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* MagicVersusScience: Most Faces faces tend to play both sides, being minor Adepts for Social Adept powers while shaving off a point of Essence for some tailored pheromones without leaning too heavily towards either side.



* ScrewTheRulesIHaveConnections: If a Face's Contacts list isn't at least as big as the rest of the party's combined, you're not playing a Face right.

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* ScrewTheRulesIHaveConnections: If a Face's face's Contacts list isn't at least as big as the rest of the party's combined, you're not playing a Face right.right.

!!B&E expert
Sometimes you need someone who can shadow a mark in person, track someone through the Barrens or get the party past that non-wired lock or chain wire fence without the use of high explosives. Enter the B&E expert, usually a secondary archetype dipped into by the adept or street samurai, who depends on a varied skill set and a large set of non-decker-related toys to defeat fingerprint sensors, locks, alarms, and to scout out ahead when the rigger's drones won't cut the mustard.
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* BadassNormal: Because of the high skill and stat investment, B&E experts usually have to put low priority on money for expensive toys or magic. On the plus side, many of the stats used for B&E also help in combat, so you can probably shoot straight with a cheap pistol.
* MagicKnight: B&E experts are sometimes low-level adepts, taking powers like wall-walking and acrobatics skill boosters.
* MasterOfUnlocking: Non-electronic locks are still heavily in use in the ''Shadowrun''-verse, and if you want past one without a kaboom this is the B&E expert's job.
* StealthExpert: Your primary use.
* UtilityPartyMember: As the least clear-cut of the archetypes, the B&E expert usually ends up picking up whatever odd-ends skill the party needs that aren't covered by the others.
22nd May '16 5:01:35 AM Grudgeal
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* BadassNormal: It is possible to play an unenhanced Sammie, usually a troll, depending entirely on skills and high stats ([[BreadEggsMilkSquick and, usually, drugs]]). While you'll never be ''as'' good as a chrome-addict or an adept, it can often lead to people to underestimate you because you never set off any "this guy's cybered to the gills/has an astral signature the size of the Statue of Liberty" alarms.



* ThePornomancer: Social adepts. In the third edition, taking the right adept skills and supplementing with some pheromones could lead to grotesque dice pools on social tests.

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* ThePornomancer: Social adepts. In the third edition, taking the right adept skills and supplementing with some pheromones could lead to grotesque dice pools on social tests.



* ManipulativeBastard

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* ManipulativeBastardMagicVersusScience: Most Faces tend to play both sides, being minor Adepts for Social Adept powers while shaving off a point of Essence for some tailored pheromones without leaning too heavily towards either side.
* ManipulativeBastard: Your job. While the decker is usually the one who has to dig up the dirt, the face is the one who will have to play it up for all it's worth and making that treacherous Johnson back off (or blackmail him for all he's worth).


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* ScrewTheRulesIHaveConnections: If a Face's Contacts list isn't at least as big as the rest of the party's combined, you're not playing a Face right.
22nd May '16 4:48:52 AM Grudgeal
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* TraumaticTransformation: Goblinization is extremely painful for trolls due to the horns and sudden size changes. Despite as much as 10% of humanity transforming into trolls during goblinization, many of them died or were driven insane by the trauma. Natural-born trolls (which are most trolls by the start of 1st edition, and all of them by 5th) avoid all these problems.

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* TraumaticTransformation: TransformationHorror: Goblinization is extremely painful for trolls due to the horns and sudden size changes. Despite as much as 10% of humanity transforming into trolls during goblinization, many of them died or were driven insane by the trauma. Natural-born trolls (which are most (most trolls by the start of 1st edition, and almost all of them by 5th) avoid all these problems.
22nd May '16 4:47:41 AM Grudgeal
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Added DiffLines:

* TraumaticTransformation: Goblinization is extremely painful for trolls due to the horns and sudden size changes. Despite as much as 10% of humanity transforming into trolls during goblinization, many of them died or were driven insane by the trauma. Natural-born trolls (which are most trolls by the start of 1st edition, and all of them by 5th) avoid all these problems.
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