History Characters / ShadowOfTheColossus

11th Jan '16 12:09:46 AM SparkyLurkdragon
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* ClippedWingAngel: [[spoiler:Dormin is eventually able to assume his true form... but is forced to do so in the middle of his cramped cathedral, impairing his mobility.]]
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* ClippedWingAngel: [[spoiler:Dormin is eventually able to assume his Their true form... but is forced to do so in the middle of his Their cramped cathedral, impairing his Their mobility.]]
7th Jan '16 4:53:53 PM Elyana
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Added DiffLines:
* ClippedWingAngel: [[spoiler:Dormin is eventually able to assume his true form... but is forced to do so in the middle of his cramped cathedral, impairing his mobility.]]
23rd Nov '15 5:04:53 PM Luigifan
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* AlwaysSaveTheGirl: Bury the girl you once loved, or take down sixteen colossi - which you've only just learned about - to get her back?
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* AlwaysSaveTheGirl: Bury the girl you once loved, or take down sixteen colossi - -- which you've only just learned about - -- to get her back?

* EeriePaleSkinnedBrunette: As the game progresses [[spoiler: and he is possessed by more and more of Dormin's essence]], he becomes paler and creepier. For reference, this is collection of screenshots that illustrates Wander's [[http://thegaminghipster.files.wordpress.com/2011/11/sotc_wander_progress.jpg change in appearance.]] * EmpoweredBadassNormal: Wander gets stronger with each colossus he kills plus heals automatically from his wound. This strength is due to the fact that after every kill [[spoiler: he gets possessed by more of Dormin's essence.]]
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* EeriePaleSkinnedBrunette: As the game progresses [[spoiler: and [[spoiler:and he is possessed by more and more of Dormin's essence]], he becomes paler and creepier. For reference, this is collection of screenshots that illustrates Wander's [[http://thegaminghipster.files.wordpress.com/2011/11/sotc_wander_progress.jpg change in appearance.]] * EmpoweredBadassNormal: Wander gets stronger with each colossus he kills kills, plus heals automatically from his wound. wounds. This strength is due to the fact that after every kill [[spoiler: he kill, [[spoiler:he gets possessed by more of Dormin's essence.]]

* GrandTheftMe: [[spoiler: Slowly gets possessed by Dormin over the course of the game with each Colossus he kills.]] * HeWhoFightsMonsters: In the figurative sense that is in line with what this trope is about, Wander's determination to slay each colossus one by one becomes more and more unhealthy for him the longer the game goes on. [[spoiler: Then a literal version of the trope is played with during the ending, when, as part of his reward for slaying them all, he becomes a colossus-like entity when Dormin possesses him.]] * HollerButton: There's a button used to make him call Agro's name. The voice clip varies depending on how far Agro is—up to a whistle instead if Agro's far enough—and he sounds kind of panicked during battle. The whistle has a second function, if Agro's not around for a fight: it can enrage the colossi into making an attack, the sonic equivalent of pointlessly bouncing arrows off of them.
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* GrandTheftMe: [[spoiler: Slowly [[spoiler:Slowly gets possessed by Dormin over the course of the game with each Colossus he kills.]] * HeWhoFightsMonsters: In the figurative sense that is in line with what this trope is about, Wander's determination to slay each colossus one by one becomes more and more unhealthy for him the longer the game goes on. [[spoiler: Then [[spoiler:Then a literal version of the trope is played with during the ending, when, as part of his reward for slaying them all, he becomes a colossus-like entity when Dormin possesses him.]] * HollerButton: There's a button used to make him call Agro's name. The voice clip varies depending on how far Agro is—up is — up to a whistle instead if Agro's far enough—and enough — and he sounds kind of panicked during battle. The whistle has a second function, if Agro's not around for a fight: it can enrage the colossi into making an attack, the sonic equivalent of pointlessly bouncing arrows off of them.

* HyperspaceArsenal: While Wander's sword has a visible sheath, he seemingly pulls his bow out of his pocket. The same go for awarded items from Time Attack. If you look, when the sword is "sheathed," there is no handle poking out of the scabbard. The sword neither goes into nor comes out of the sheath. He's putting it in the same place as he puts his bow and the Harpoon of Thunder. * KarmicTransformation: [[spoiler: For killing the collossoi, he is turned into Dormin's new body.]]
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* HyperspaceArsenal: While Wander's sword has a visible sheath, he seemingly pulls his bow out of his pocket. The same go goes for awarded items from Time Attack. If you look, when the sword is "sheathed," there is no handle poking out of the scabbard. The sword neither goes into nor comes out of the sheath. He's putting it in the same place as he puts his bow and the Harpoon of Thunder. * KarmicTransformation: [[spoiler: For [[spoiler:For killing the collossoi, he is turned into Dormin's new body.]]

* NiceJobBreakingItHero: If you ask Emon, [[spoiler: he's releasing an evil creature with his actions.]] * {{Necromantic}}: If one thinks of Mono as his LoveInterest then he fits considering that she is dead.
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* NiceJobBreakingItHero: If you ask Emon, [[spoiler: he's [[spoiler:he's releasing an evil creature with his actions.]] * {{Necromantic}}: If one thinks of Mono as his LoveInterest LoveInterest, then he fits fits, considering that she is dead.

* PintsizedPowerhouse: His strength/stamina meter grows with each defeated colossus and this growth carries over to following play-throughs. By the sixteenth play-through, the strength meter grows to cover the screen.
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* PintsizedPowerhouse: His strength/stamina meter grows with each defeated colossus colossus, and this growth carries over to following play-throughs. By the sixteenth play-through, the strength meter grows to cover the screen.

* SpellMyNameWithAThe: Because of ambiguous characters in it, his name is variously translated as "The Wanderer," "Wander," and in what is almost certainly a mistranslation, [[GenderBlenderName Wanda]][[note]]"Wander" and the transliteration of "Wanda" have the same characters in Japanese[[/note]]. It's probably meant to be "Wander" - the official Sony Entertainment Japan page of the PS3-based re-release spells his name this way in Romaji. * TragicMonster: [[spoiler: When he's possessed, at least from Lord Emon's point of view.]] * UnwittingPawn: Lord Emon tells him that he's been used [[spoiler: just before having him shot and stabbed.]]
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* SpellMyNameWithAThe: Because of ambiguous characters in it, his name is variously translated as "The Wanderer," "Wander," and in what is almost certainly a mistranslation, [[GenderBlenderName Wanda]][[note]]"Wander" and the transliteration of "Wanda" have the same characters in Japanese[[/note]]. It's probably meant to be "Wander" - -- the official Sony Entertainment Japan page of the PS3-based re-release spells his name this way in Romaji. * TragicMonster: [[spoiler: When [[spoiler:When he's possessed, at least from Lord Emon's point of view.]] * UnwittingPawn: Lord Emon tells him that he's been used [[spoiler: just [[spoiler:just before having him shot and stabbed.]]

* CoolHorse: One of gaming's most beloved steeds. Her AI is very well programmed - on narrow ledges, Agro will find her own path with no input from Wander/the player, for example. She also has a lot of endearing idle behaviours, and it's clear she's extremely loyal to Wander.
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* CoolHorse: One of gaming's most beloved steeds. Her AI is very well programmed - -- on narrow ledges, Agro will find her own path with no input from Wander/the player, for example. She also has a lot of endearing idle behaviours, and it's clear she's extremely loyal to Wander.

* FriendlyFireproof: Played straight with the sword, but averted with the arrows. Get the sword out and no matter how many times Wander strikes Agro it doesn't hurt the horse, but get out your bow and arrows and aim them at Agro, and Agro will whinny and gallop away.
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* FriendlyFireproof: Played straight with the sword, but averted with the arrows. Get the sword out and no matter how many times Wander strikes Agro Agro, it doesn't hurt the horse, but get out your bow and arrows and aim them at Agro, and Agro will whinny and gallop away.

* UnexplainedRecovery: [[spoiler: It isn't clear how she survived her fall into the ravine right before the sixteenth Colossus.]]
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* UnexplainedRecovery: [[spoiler: It [[spoiler:It isn't clear how she survived her fall into the ravine right before the sixteenth Colossus.]]

The object of Wander's quest is to bring her back to life after being sacrificed, and she's thus the reason he's willing to free Dormin.
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The object of Wander's quest is to bring her back to life after [[HumanSacrifice being sacrificed, sacrificed]], and she's thus the reason he's willing to free Dormin.

* BeautyIsNeverTarnished: Despite being a corpse exposed to the open air for the entire game Mono retains her pristine beauty. Wander, however, becomes progressively more dirty, dishevelled, and corpse-like himself with every colossus he slays.
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* BeautyIsNeverTarnished: Despite being a corpse exposed to the open air for the entire game game, Mono retains her pristine beauty. Wander, however, becomes progressively more dirty, dishevelled, and corpse-like himself with every colossus he slays.

* DarkIsEvil: There was ''some'' reason Dormin was sealed, and being an evil entity is one explanation. They are also pretty cagey about exactly what price Wander will have to pay to revive Mono, [[spoiler: and They possess Wander at the end.]]
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* DarkIsEvil: There was ''some'' reason Dormin was sealed, and being an evil entity is one explanation. They are also pretty cagey about exactly what price Wander will have to pay to revive Mono, [[spoiler: and [[spoiler:and They possess Wander at the end.]]

* DealWithTheDevil: Played with. Dormin tries to ''dissuade'' Wander, but in any case they end up making an agreement. There's no clear indication that the consequences of Wander's actions are either side effects of the spell or Dormin's manipulations, but this trope certainly applies in that the fate Wander faces is not pleasant. It's not even clear that Dormin is a devil or demonic entity, either, aside from the physical appearance of Their manifestation at the end. Certainly, there was a part of the deal Dormin did not elaborate on, merely mentioning a "price" Wander would have to pay, and you don't find out what that price is until you defeat the last colossus... and even then it's not entirely clear that the price—[[spoiler: Dormin possessing Wander's body]]—would have been permanent. * DidntSeeThatComing: [[spoiler: Dormin is eventually reassembled into Their colossus form—but accidentally finds Themself stuck in Their own cramped cathedral, unable to escape and too slow to pursue Lord Emon. Wander probably wasn't supposed to turn into that colossus form ''immediately'' (he only does it when one of the new arrivals stabs him), so it could be that they simply arrived at the worst possible time from Dormin's perspective.]] On the other hand, Dormin's motivations and the ultimate ending are so unclear that it could be that it was AllAccordingToPlan.
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* DealWithTheDevil: Played with. Dormin tries to ''dissuade'' Wander, but in any case they end up making an agreement. There's no clear indication that the consequences of Wander's actions are either side effects of the spell or Dormin's manipulations, but this trope certainly applies in that the fate Wander faces is not pleasant. It's not even clear that Dormin is a devil or demonic entity, either, aside from the physical appearance of Their manifestation at the end. Certainly, there was a part of the deal Dormin did not elaborate on, merely mentioning a "price" Wander would have to pay, and you don't find out what that price is until you defeat the last colossus... and even then it's not entirely clear that the price—[[spoiler: Dormin price — [[spoiler:Dormin possessing Wander's body]]—would body]] — would have been permanent. * DidntSeeThatComing: [[spoiler: Dormin [[spoiler:Dormin is eventually reassembled into Their colossus form—but form — but accidentally finds Themself stuck in Their own cramped cathedral, unable to escape and too slow to pursue Lord Emon. Wander probably wasn't supposed to turn into that colossus form ''immediately'' (he only does it when one of the new arrivals stabs him), so it could be that they simply arrived at the worst possible time from Dormin's perspective.]] On the other hand, Dormin's motivations and the ultimate ending are so unclear that it could be that it was AllAccordingToPlan.

* IGaveMyWord: [[spoiler: They possess Wander at the end of the game but, despite being sucked into some kind of vortex along with Wander, they keep up Their end of the bargain—Mono is indeed revived.]]
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* IGaveMyWord: [[spoiler: They [[spoiler:They possess Wander at the end of the game game, but, despite being sucked into some kind of vortex along with Wander, they keep up Their end of the bargain—Mono bargain — Mono is indeed revived.]]

* SdrawkcabName: [[spoiler: Dormin = Nimrod, referring to the Old Testament king [[CaptainErsatz known for being a mighty hunter, building an imposing tower and wearing a horned crown.]]]] It's also a slang term for an idiot, which is fun for players frustrated with Their [[SarcasmMode "helpful"]] hints. * SealedEvilInACan: Maybe. Again, there must have been ''some'' reason They were sealed off, and They ''do'' look quite demonic [[spoiler: after possessing Wander]]. Then again, They ''do'' save Wander, albeit in a de-aged form and possibly not intentionally, and Their dialogue suggests They were going to give Wander's body back. Because of this They can also interpreted as a [[TrueNeutral Sealed Neutral In A Can]] or even a SealedGoodInACan.
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* SdrawkcabName: [[spoiler: Dormin [[spoiler:Dormin = Nimrod, referring to the Old Testament king [[CaptainErsatz known for being a mighty hunter, building an imposing tower tower, and wearing a horned crown.]]]] It's also a slang term for an idiot, which is fun for players frustrated with Their [[SarcasmMode "helpful"]] hints. * SealedEvilInACan: Maybe. Again, there must have been ''some'' reason They were sealed off, and They ''do'' look quite demonic [[spoiler: after [[spoiler:after possessing Wander]]. Then again, They ''do'' save Wander, albeit in a de-aged form and possibly not intentionally, and Their dialogue suggests They were going to give Wander's body back. Because of this this, They can also interpreted as a [[TrueNeutral Sealed Neutral In A Can]] or even a SealedGoodInACan.

* BigDamnHero: [[spoiler: Maybe. He shows up at the end of the game with a retinue of armoured warriors who at least attempt to kill Wander, and Emon himself casts a magic spell to open a vortex to either re-seal or destroy Dormin. Whether or not he fits this trope depends on whether or not Dormin is an evil being.]]
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* BigDamnHero: [[spoiler: Maybe.[[spoiler:Maybe. He shows up at the end of the game with a retinue of armoured warriors who at least attempt to kill Wander, and Emon himself casts a magic spell to open a vortex to either re-seal or destroy Dormin. Whether or not he fits this trope depends on whether or not Dormin is an evil being.]]

* HopelessBossFight: [[spoiler: Emon is the final boss, and the player cannot defeat him or his men.]] * IDidWhatIHadToDo: He's implied to be the one who had Mono sacrifaced, and while his expression upon seeing her corpse suggests he might have some guilt for killing her, but saw it as a necessity regardless.
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* HopelessBossFight: [[spoiler: Emon [[spoiler:Emon is the final boss, and the player cannot defeat him or his men.]] * IDidWhatIHadToDo: He's implied to be the one who had Mono sacrifaced, sacrificed, and while his expression upon seeing her corpse suggests he might have some guilt for killing her, but saw it as a necessity regardless.

** Examples include Valus' calf, which causes him to kneel, allowing you to jump to his rear end and continue to climb, and Argus' right elbow, making him drop his sword; [[spoiler: his right palm has one of his proper weak points.]]
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** Examples include Valus' calf, which causes him to kneel, allowing you to jump to his rear end and continue to climb, and Argus' right elbow, making him drop his sword; [[spoiler: his [[spoiler:his right palm has one of his proper weak points.]]

* ContractualBossImmunity: Wander gets [[spoiler: exploding arrows and the spear of thunder]] in the NewGamePlus and they can't be used to actually ''kill'' the colossi. See also AnnoyingArrows in general. It's a justifiedTrope, since the sword, the only weapon capable of killing the brutes, holds some mystical power and is heavily associated with the colossi. Dormin admits that the sword is the only thing Wander has that can make the colossus quest possible. * DamageSpongeBoss: Once you're up on them, most bosses become this considering their large health gauges.
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* ContractualBossImmunity: Wander gets [[spoiler: exploding [[spoiler:exploding arrows and the spear of thunder]] in the NewGamePlus and they can't be used to actually ''kill'' the colossi. See also AnnoyingArrows in general. It's a justifiedTrope, since the sword, the only weapon capable of killing the brutes, holds some mystical power and is heavily associated with the colossi. Dormin admits that the sword is the only thing Wander has that can make the colossus quest possible. * DamageSpongeBoss: Once you're up on them, most bosses become this this, considering their large health gauges.

* ForMassiveDamage: Sometimes it's alarming how much damage a single stab can do to a colossus's weak point. As you'd imagine, the later bosses usually require more stabs to bring them down. In Hard Mode again, the colossi show more resistance [[spoiler: and sometimes have more weak points to attack]]. * HeWasRightThereAllAlong: Nearly all the colossi follow this trope in some form. For instance, Phaedra looks like a heaped ruin, but as you appoach, it wakes up and stands up to face you. Other colossi burst out from hiding places to meet you, or simply enter the scene completely oblivious to your presence and only attacking once you get their attention. See also ThatsNoMoon.
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* ForMassiveDamage: Sometimes it's alarming how much damage a single stab can do to a colossus's weak point. As you'd imagine, the later bosses usually require more stabs to bring them down. In Hard Mode again, the colossi show more resistance [[spoiler: and [[spoiler:and sometimes have more weak points to attack]]. * HeWasRightThereAllAlong: Nearly all the colossi follow this trope in some form. For instance, Phaedra looks like a heaped ruin, but as you appoach, it wakes up and stands up to face you. Other colossi burst out from hiding places to meet you, or simply enter the scene completely oblivious to your presence and only start attacking once you get their attention. See also ThatsNoMoon.

* ImplacableMan: Excepting Avion, Hydrus, Phalanx and Malus, every colossus will do its best to keep up with you once you're spotted. If you run to the other end of the arena, it will slowly and laboriously turn around and amble towards you with only one aim in mind. Even if you run somewhere out of reach, it will rarely venture far away and may even make obvious frustrated gestures (Phaedra, for example, rears up and stamps heavily if it cannot reach you).
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* ImplacableMan: Excepting Avion, Hydrus, Phalanx Phalanx, and Malus, every colossus will do its best to keep up with you once you're spotted. If you run to the other end of the arena, it will slowly and laboriously turn around and amble towards you with only one aim in mind. Even if you run somewhere out of reach, it will rarely venture far away and may even make obvious frustrated gestures (Phaedra, for example, rears up and stamps heavily if it cannot reach you).

* MightyGlacier: The larger colossi move so slowly that you can run rings around them, and if you run to the other side of the arena you can take your time planning out your next move long before they even catch up with you. However, should they land an attack, some of them can wipe out half or even three-quarters of your health while simultaneously knocking your player unconscious for several precious seconds.
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* MightyGlacier: The larger colossi move so slowly that you can run rings around them, and if you run to the other side of the arena arena, you can take your time planning out your next move long before they even catch up with you. However, should they land an attack, some of them can wipe out half or even three-quarters of your health while simultaneously knocking your player unconscious for several precious seconds.

* NoBiologicalSex: Despite the fact that each one is often referred to as "he," the colossi have no actual sex, and considering their mysterious nature the concept of sex doesn't apply anyway.
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* NoBiologicalSex: Despite the fact that each one is often referred to as "he," the colossi have no actual sex, and considering their mysterious nature nature, the concept of sex doesn't apply anyway.

* PuzzleBoss: Every colossus is this trope in some form or another, requiring a bit of deduction and observation before you can even get on them, but a few stand out—see below.
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* PuzzleBoss: Every colossus is this trope in some form or another, requiring a bit of deduction and observation before you can even get on them, but a few stand out—see out — see below.

* SoulJar: The colossus idols, and by extension the colossi themselves, contain the sixteen pieces of Dormin's soul. [[spoiler: As each colossus is destroyed, a piece of Dormin transfers from the colossus to Wander. When all the colossi are destroyed, the sixteen fragments are reunited and Dormin inhabits Wander's body. When Wander is killed by Emon's men, Dormin then borrows his body and appears in a large colossus-like form.]]
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* SoulJar: The colossus idols, and by extension the colossi themselves, contain the sixteen pieces of Dormin's soul. [[spoiler: As [[spoiler:As each colossus is destroyed, a piece of Dormin transfers from the colossus to Wander. When all the colossi are destroyed, the sixteen fragments are reunited and Dormin inhabits Wander's body. When Wander is killed by Emon's men, Dormin then borrows his body and appears in a large colossus-like form.]]

* TakenForGranite: Every slain colossus is covered by something dark after its death. If Wander returns to the arena where it fell, he will find a stone corpse partly molded into the rock beneath it. There will even be some greenery growing on its body, giving them a {{Golem}}-like quality. [[spoiler: Press O to pray on the ruins, and you can enter Reminiscence Mode]]. * ThatsNoMoon: One or two colossi look like ruins until you get up close. [[spoiler: The last colossus looks like it is perched on top of a mighty tower. As you get closer, it becomes apparent that the tower is part of the colossus.]]
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* TakenForGranite: Every slain colossus is covered by something dark after its death. If Wander returns to the arena where it fell, he will find a stone corpse partly molded into the rock beneath it. There will even be some greenery growing on its body, giving them a {{Golem}}-like quality. [[spoiler: Press [[spoiler:Press O to pray on the ruins, and you can enter Reminiscence Mode]]. * ThatsNoMoon: One or two colossi look like ruins until you get up close. [[spoiler: The [[spoiler:The last colossus looks like it is perched on top of a mighty tower. As you get closer, it becomes apparent that the tower is part of the colossus.]]

* TurnsRed: Either inverted or not played one way or the other: some bosses remain the same, while others become weaker and easier to beat as the battle proceeds or after you injure them (Gaius and Phaedra, notably). For instance when you've stabbed one of their vitals but fallen off before you can complete the job, they will find it difficult to move said injured part and may sometimes lean over, making it easier to reach their other vital parts.
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* TurnsRed: Either inverted or not played one way or the other: some bosses remain the same, while others become weaker and easier to beat as the battle proceeds or after you injure them (Gaius and Phaedra, notably). For instance instance, when you've stabbed one of their vitals but fallen off before you can complete the job, they will find it difficult to move said injured part and may sometimes lean over, making it easier to reach their other vital parts.

* WasOnceAMan: If their ghost selves are any indication. Though their spirits (the ones Wander absorbs) are humanoid, only five of the colossi have have maintained a bipedal form. * WhatMeasureIsANonHuman: If you subscribe to the idea that the colossi are not living things, or else don't technically die [[spoiler: since they seem to be fragments of Dormin's soul, each fragment of which is released when all the weak points of any one colossus are neutralised]]. In any case, this seems to be Wander's attitude towards them.
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* WasOnceAMan: If their ghost selves are any indication. Though their spirits (the ones Wander absorbs) are humanoid, only five of the colossi have have maintained a bipedal form. * WhatMeasureIsANonHuman: If you subscribe to the idea that the colossi are not living things, or else don't technically die [[spoiler: since [[spoiler:since they seem to be fragments of Dormin's soul, each fragment of which is released when all the weak points of any one colossus are neutralised]]. In any case, this seems to be Wander's attitude towards them.

* BeastOfBattle: Implied—it appears to have a Howdah on its back, and there's no missing that huge club it wields.
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* BeastOfBattle: Implied—it Implied — it appears to have a Howdah on its back, and there's no missing that huge club it wields.

* EverythingsBetterWithCows: Definitely not if the cow in question is [[AttackOfTheFiftyFootWhatever fifty feet tall]], made of stone and weighs as much as a cathedral.
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* EverythingsBetterWithCows: Definitely not if the cow in question is [[AttackOfTheFiftyFootWhatever fifty feet tall]], made of stone stone, and weighs as much as a cathedral.

* TacticalSuicideBoss: [[spoiler: When you stand in front of him he raises his paws to crush you, leaving his weak points vulnerable.]]
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* TacticalSuicideBoss: [[spoiler: When [[spoiler:When you stand in front of him him, he raises his paws to crush you, leaving his weak points vulnerable.]]

* BladeRun: Although the blade is certainly large enough to make it plausible. If it is a blade—some people see more of a club.
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* BladeRun: Although the blade is certainly large enough to make it plausible. If it is a blade—some blade — some people see more of a club.

Colossus number four. Resembles a horse—complete with dangling "reins." Albeit with crablike legs.
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Colossus number four. Resembles a horse—complete horse — complete with dangling "reins." Albeit with crablike legs.

* HellishHorse: Slow-moving, skeletal-looking and alien even by colossus standards, Phaedra is perhaps the eeriest boss you'll encounter in this game.
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* HellishHorse: Slow-moving, skeletal-looking skeletal-looking, and alien even by colossus standards, Phaedra is perhaps the eeriest boss you'll encounter in this game.

* MyGodWhatHaveIDone: Up to this point, the other colossi simply grunt or roar when you stab their vitals. Phaedra ''[[HellIsThatNoise screams]].'' This scream is a noise that Deer make and it makes the colossus quite a bit different from the others in the vocal department .
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* MyGodWhatHaveIDone: Up to this point, the other colossi simply grunt or roar when you stab their vitals. Phaedra ''[[HellIsThatNoise screams]].'' This scream is a noise that Deer make deer make, and it makes the colossus quite a bit different from the others in the vocal department .department.

* FeatheredFiend: A DoubleSubverted example: Despite its menacing appearance, Avion is one of the least aggressive of the colossi ... ''until you make it angry.'' It's [[TookALevelInBadass even worse]] in Hard Mode, where, if it misses Wander, it will turn around and divebomb him again, ''and'' it's a OneHitKill if it hits you.
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* FeatheredFiend: A DoubleSubverted example: Despite its menacing appearance, Avion is one of the least aggressive of the colossi ...colossi... ''until you make it angry.'' It's [[TookALevelInBadass even worse]] in Hard Mode, where, if it misses Wander, it will turn around and divebomb him again, ''and'' it's a OneHitKill if it hits you.

%%* HighAltitudeBattle:
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%%* HighAltitudeBattle:HighAltitudeBattle

* ALoadOfBull: Like Valus, Barba has horns and hooves and looks strongly like a minotaur. Thankfully, unlike Valus it has no club with which to smash you. Nope. It has its fist.
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* ALoadOfBull: Like Valus, Barba has horns and hooves and looks strongly like a minotaur. Thankfully, unlike Valus Valus, it has no club with which to smash you. Nope. It has its fist.

* BossCorridor: This is the first time one is used in the game, unless you count the walkway leading up to Avion's arena. Quite effective, too—the location is [[NothingIsScarier dark and silent]].
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* BossCorridor: This is the first time one is used in the game, unless you count the walkway leading up to Avion's arena. Quite effective, too—the too — the location is [[NothingIsScarier dark and silent]].

* TheCatfish: Unfortunately for Hydrus, it won't be released afterwards. [[spoiler: You even have to lure it out into the open by presenting yourself as TheBait—it won't eat you, but it does have [[PsychoElectricEel electric rods]] protruding from its back that break through the surface as it rises.]]
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* TheCatfish: Unfortunately for Hydrus, it won't be released afterwards. [[spoiler: You [[spoiler:You even have to lure it out into the open by presenting yourself as TheBait—it TheBait — it won't eat you, but it does have [[PsychoElectricEel electric rods]] protruding from its back that break through the surface as it rises.]]

* ItCanThink: This Colossus is one of the few that will use a method more advanced than "shake my head a bunch" in order counter Wander's attempts to stay on its back. Getting near Hydrus' head and staying there for too long will make it glance at you, and then just begin to [[CuttingtheKnot dive into the depths]], not coming back up until either Wander lets go or he drowns.
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* ItCanThink: This Colossus is one of the few that will use a method more advanced than "shake my head a bunch" in order to counter Wander's attempts to stay on its back. Getting near Hydrus' head and staying there for too long will make it glance at you, and then just begin to [[CuttingtheKnot dive into the depths]], not coming back up until either Wander lets go or he drowns.

* PsychoElectricEel: More closely resembling an elongated catfish than an actual electric eel, Hydrus nonetheless has three glowing rods on its back that release a ring of electrical discharge around it whenever they penetrate the surface. [[spoiler: Stabbing it behind each rod not only disables the electric attack, but also deals damage to Hydrus.]]
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* PsychoElectricEel: More closely resembling an elongated catfish than an actual electric eel, Hydrus nonetheless has three glowing rods on its back that release a ring of electrical discharge around it whenever they penetrate the surface. [[spoiler: Stabbing [[spoiler:Stabbing it behind each rod not only disables the electric attack, but also deals damage to Hydrus.]]

* WallCrawl: Despite its presumably immense weight, Kuromuri can effortlessly crawl up the sides of the arena in order to reach you, though it doesn't like doing so unless you are clearly out of reach and it knows where you are. If it can see you from the ground, it'll shoot projectiles at you. If it can't, but it spotted you through one of the archery windows, it'll clamber up to poke its head through and fire off a series of shots. [[spoiler: When it does this, Wander can nip around to another vantage point and shoot arrows into its legs, or shoot its soft underbelly through the archery windows. Fire enough arrows in the right places and Kuromuri will fall, leaving its underbelly exposed.]]
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* WallCrawl: Despite its presumably immense weight, Kuromuri can effortlessly crawl up the sides of the arena in order to reach you, though it doesn't like doing so unless you are clearly out of reach and it knows where you are. If it can see you from the ground, it'll shoot projectiles at you. If it can't, but it spotted you through one of the archery windows, it'll clamber up to poke its head through and fire off a series of shots. [[spoiler: When [[spoiler:When it does this, Wander can nip around to another vantage point and shoot arrows into its legs, or shoot its soft underbelly through the archery windows. Fire enough arrows in the right places and Kuromuri will fall, leaving its underbelly exposed.]]

* LuckBasedMission: Sometimes to the point of being ThatOneBoss for some players. Flipping it is a fiddly process dependant on [[spoiler: the timing of geysers]] and whether or not it works is up to Basaran as much as it's up to you.
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* LuckBasedMission: Sometimes to the point of being ThatOneBoss for some players. Flipping it is a fiddly process dependant on [[spoiler: the [[spoiler:the timing of geysers]] and whether or not it works is up to Basaran as much as it's up to you.

* TurtlePower: The shell on its back is segmented and has unusual projections and spikes on it, but otherwise Basaran looks very much like a giant tortoise. [[spoiler: It also has few handholds, so staying on when Basaran rights itself is a tricky business unless you know where those handhelds are.]]
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* TurtlePower: The shell on its back is segmented and has unusual projections and spikes on it, but otherwise Basaran looks very much like a giant tortoise. [[spoiler: It [[spoiler:It also has few handholds, so staying on when Basaran rights itself is a tricky business unless you know where those handhelds handholds are.]]

* EyeScream: Dirge regularly pokes it head out of the sand while pursuing Agro, and opens its eyes. The resulting blank stare is pretty creepy, but if you shoot it in the eye, Dirge shrieks out in pain and is temporarily blinded.
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* EyeScream: Dirge regularly pokes it its head out of the sand while pursuing Agro, and opens its eyes. The resulting blank stare is pretty creepy, but if you shoot it in the eye, Dirge shrieks out in pain and is temporarily blinded.

* MixAndMatchCritters: He's serpent-like with a hairy body, has a [[NeverSmileAtACrocodile crocodilian face]] and sounds a bit like a dolphin.
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* MixAndMatchCritters: He's serpent-like with a hairy body, has a [[NeverSmileAtACrocodile crocodilian face]] face]], and sounds a bit like a dolphin.

* {{Wormsign}}: One way to keep track of Dirge is to watch out for geysers of sand as Dirge moves beneath the surface. This is the usual way of tracking Dirge at a distance. When it gets close, the back fin pokes through the sand and once it gets closer still its head comes above the surface.
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* {{Wormsign}}: One way to keep track of Dirge is to watch out for geysers of sand as Dirge moves beneath the surface. This is the usual way of tracking Dirge at a distance. When it gets close, the back fin pokes through the sand sand, and once it gets closer still its head comes above the surface.

* BossArenaIdiocy: [[spoiler: One of only two places in the entire valley that have fire just had to be the BossRoom of the only colossus afraid of fire…]]
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* BossArenaIdiocy: [[spoiler: One [[spoiler:One of only two places in the entire valley that have fire just had to be the BossRoom of the only colossus afraid of fire…]]

* CatAndMouseBoss: You'll spend most of the battle being chased by it, but once its weak point is exposed it's your turn to chase it [[ChasingYourTail while it is trying to chase you]].
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* CatAndMouseBoss: You'll spend most of the battle being chased by it, but once its weak point is exposed exposed, it's your turn to chase it [[ChasingYourTail while it is trying to chase you]].

%%* LightningBruiser: Celosia will come as a shock to anyone who has gotten used to fighting the MightyGlacier colossi so far.
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%%* * LightningBruiser: Celosia will come as a shock to anyone who has gotten used to fighting the MightyGlacier colossi so far.

* PintsizedPowerhouse: Relative to the other colossi, that is—it's still pretty big next to Wander, and very aggressive.
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* PintsizedPowerhouse: Relative to the other colossi, that is—it's is — it's still pretty big next to Wander, and very aggressive.

* YouGetKnockedDownYouGetBackUpAgain:Averted. it will reserve its attack until Wander is getting up, giving the player a ''[[TheComputerIsACheatingBastard very]]'' limited window of opportunity to dodge roll out of the way, even on Normal. Too soon and it will turn towards you at the last moment; too late and you'll just get hit.
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* YouGetKnockedDownYouGetBackUpAgain:Averted.YouGetKnockedDownYouGetBackUpAgain: Averted. it will reserve its attack until Wander is getting up, giving the player a ''[[TheComputerIsACheatingBastard very]]'' limited window of opportunity to dodge roll out of the way, even on Normal. Too soon and it will turn towards you at the last moment; too late and you'll just get hit.

Colossus number twelve. It's a massive quadruped [[OurMonstersAreWeird hammerhead-shark-gorilla...thing]] with hooves and the ability to shoot lightning through its horns. It fights Wander in a large lake.
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Colossus number twelve. It's a massive quadruped [[OurMonstersAreWeird hammerhead-shark-gorilla... thing]] with hooves and the ability to shoot lightning through its horns. It fights Wander in a large lake.

* ConfusionFu: What it tries to lure Wander out of his hiding spot. Among other things it.
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* ConfusionFu: What it tries to lure Wander out of his hiding spot. Among other things it.things, it:

* ShockAndAwe: It has "control over thunder," though that should be "lightning" as it generates lightning bolts from between its horns. The resulting blasts can knock Wander pretty far back, but Pelagia avoids [[ThatOneAttack having that one attack]] like Basaran has by being in an arena with plenty of cover. [[spoiler: The attacks can't shock you if you dive below the water.]]
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* ShockAndAwe: It has "control over thunder," though that should be "lightning" as it generates lightning bolts from between its horns. The resulting blasts can knock Wander pretty far back, but Pelagia avoids [[ThatOneAttack having that one attack]] like Basaran has by being in an arena with plenty of cover. [[spoiler: The [[spoiler:The attacks can't shock you if you dive below the water.]]

* CowardlyBoss: Phalanx spends half of the battle out of range and the other half trying to flee from Wander. When Wander gets on it, after a while [[spoiler: it dives back into the sand, knocking Wander off its back. This is the only time Phalanx can hurt you, and it's a side-effect of fleeing rather than an actual offence]].
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* CowardlyBoss: Phalanx spends half of the battle out of range and the other half trying to flee from Wander. When Wander gets on it, after a while [[spoiler: it [[spoiler:it dives back into the sand, knocking Wander off its back. This is the only time Phalanx can hurt you, and it's a side-effect of fleeing rather than an actual offence]].

* GiantFlyer: Easily the longest colossus in the game, Phalanx also flies at a greater altitude than Avion. Like Avion, [[AWizardDidIt it seems to fly with the help of subtle magic to counter physical laws]]. [[spoiler: Even without the air-sacs the player punctures, it remains airborne, and the four "wings" behind its head only seem to give the impression of paddling rather than the function of flight.]] * HighAltitudeBattle: Another of the highlights of the game, though be careful on this one as, unlike Avion, [[spoiler: Phalanx thinks SandIsWater and will dive down if you pester it for too long]].
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* GiantFlyer: Easily the longest colossus in the game, Phalanx also flies at a greater altitude than Avion. Like Avion, [[AWizardDidIt it seems to fly with the help of subtle magic to counter physical laws]]. [[spoiler: Even [[spoiler:Even without the air-sacs the player punctures, it remains airborne, and the four "wings" behind its head only seem to give the impression of paddling rather than the function of flight.]] * HighAltitudeBattle: Another of the highlights of the game, though be careful on this one as, unlike Avion, [[spoiler: Phalanx [[spoiler:Phalanx thinks SandIsWater and will dive down if you pester it for too long]].

* ArtificialStupidity: It's pathfinding AI is pretty atrocious. It has a tendency to get snagged on things that it isn't even touching. On the other hand, it does make pretty brilliant use of its ability to stun lock.
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* ArtificialStupidity: It's Its pathfinding AI is pretty atrocious. It has a tendency to get snagged on things that it isn't even touching. On the other hand, it does make pretty brilliant use of its ability to stun lock.

* MalevolentArchitecture: Malus is similar to a lighthouse. What with its seaside location, glowing bangles [[{{Dissimile}} and being able to sink an entire fleet of ships.]]
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* MalevolentArchitecture: Malus is similar to a lighthouse. What with its seaside location, glowing bangles bangles, [[{{Dissimile}} and being able to sink an entire fleet of ships.]]
30th Oct '15 11:37:25 AM Syrika
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A young man who has come to the Forbidden Land to revive Mono. We're not quite sure what it means at the end, but he winds up mortally wounded, possessed by Dormin, sucked into a vortex, and finally turned into a baby. WordOfGod has it he's the progenitor of the horned boys in ''VideoGame/{{ICO}},'' more or less the only solid thing besides an EasterEgg connecting the two games.
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A young man who has come to the Forbidden Land to revive Mono. We're not quite sure what it means at the end, but he winds up mortally wounded, possessed by Dormin, sucked into a vortex, and finally turned into a baby. WordOfGod has it he's the progenitor of the horned boys in ''VideoGame/{{ICO}},'' more or less the only solid thing besides an EasterEgg connecting the two games. games. Not to be confused with [[WanderOverYonder a different Wander.]]
26th Oct '15 4:53:18 PM HighCrate
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* MightyGlacier: Even for a colossus, Quadratus is ''slow.'' Once it does catch up to you, it takes a ridiculously long time to initiate its attack, and its aim is abominable. You can just stroll away from it if you get bored. * NightmareFace: The mask.
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* MightyGlacier: Even for a colossus, Quadratus is ''slow.'' Once it does catch up to you, it takes a ridiculously long time to initiate its attack, and its aim is abominable. You can just stroll away from it if you get bored. * bored. It's still a colossus, though: don't get hit if you value your life. %%* NightmareFace: The mask.

* DidntNeedThoseAnyway: Ditching the armor. * LightningBruiser: Celosia will come as a shock to anyone who has gotten used to fighting the MightyGlacier colossi so far.
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* %%* DidntNeedThoseAnyway: Ditching the armor. * %%* LightningBruiser: Celosia will come as a shock to anyone who has gotten used to fighting the MightyGlacier colossi so far.
9th Oct '15 3:44:08 PM Misterian
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* IDidWhatIHadToo: He's implied to be the one who had Mono sacrifaced, and while his expression upon seeing her corpse suggests he might have some guilt for killing her, but saw it as a necessity regardless.
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* IDidWhatIHadToo: IDidWhatIHadToDo: He's implied to be the one who had Mono sacrifaced, and while his expression upon seeing her corpse suggests he might have some guilt for killing her, but saw it as a necessity regardless.
9th Oct '15 3:42:35 PM Misterian
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Added DiffLines:
* IDidWhatIHadToo: He's implied to be the one who had Mono sacrifaced, and while his expression upon seeing her corpse suggests he might have some guilt for killing her, but saw it as a necessity regardless.
28th Sep '15 7:29:58 AM ChaoticNovelist
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Although unnamed in the actual game, sites have been circulating name lists and claiming that WordOfGod officially released them. While the canonical status of the list of colossus names remains uncertain, the names are used freely in this article and to avoid confusing users, the list is given below, based on this link: https://web.archive.org/web/20110228035940/http://community.us.playstation.com/message/2523225
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Although unnamed in the actual game, game itself, sites have been circulating name lists and claiming that WordOfGod officially released them. While the canonical status of the list of colossus names remains uncertain, the names are used freely in this article and to avoid confusing users, the list is given below, based on this link: https://web.archive.org/web/20110228035940/http://community.us.playstation.com/message/2523225
25th Sep '15 7:32:38 PM rjd1922
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Although unnamed in the actual game, sites have been circulating name lists and claiming that WordOfGod officially released them. While the canonical status of the list of colossus names remains uncertain, the names are used freely in this article and to avoid confusing users, the list is given below, based on this link: http://community.us.playstation.com/message/2523225
to:
Although unnamed in the actual game, sites have been circulating name lists and claiming that WordOfGod officially released them. While the canonical status of the list of colossus names remains uncertain, the names are used freely in this article and to avoid confusing users, the list is given below, based on this link: http://community.https://web.archive.org/web/20110228035940/http://community.us.playstation.com/message/2523225
26th Aug '15 1:16:59 PM PicardsDouble
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Added DiffLines:
** Examples include Valus' calf, which causes him to kneel, allowing you to jump to his rear end and continue to climb, and Argus' right elbow, making him drop his sword; [[spoiler: his right palm has one of his proper weak points.]]
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