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He can still deal projectile damage with many cards, and forces the heroes to deal psychic damage to themselves with an Ongoing. Also, Final Evolution.


** Additionally, while he does extremely high damage, it's almost all melee damage. If you can get persistent immunity to it, he becomes nearly harmless.

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** Additionally, while he does extremely high damage, it's almost all the brunt of it is melee damage. If you the heroes can get persistent secure reliable immunity to it, he becomes nearly harmless.very manageable.



* KnightTemplar: Yes. He killed or maimed most of the world's heroes just for trying to reason with him.

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* KnightTemplar: Yes. He killed or maimed most of the world's heroes just for trying to reason with him.



* UpToEleven: Every hero and Villain has one nemesis symbol. Iron Legacy has ''six'' (Tachyon, Absolute Zero, Tempest, Wraith, Unity and Bunker). His deck seems to have UpToEleven in mind. The damage he deals to the heroes rivals the damage the heroes can do on a regular turn.
* WeUsedToBeFriends: In the online version, the Freedom Five (and their Freedom Six counterparts) will repudiate him as their leader and friend. His card Former Allies also shows a smashed picture of the heroes.

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* UpToEleven: Every hero and Villain has one nemesis symbol. Iron Legacy has ''six'' (Tachyon, Absolute Zero, Tempest, Wraith, Unity and Bunker). His deck seems to have UpToEleven in mind. The damage he deals to the heroes rivals the damage the heroes can do on a regular turn.
* WeUsedToBeFriends: In the online Digital version, the Freedom Five (and their Freedom Six counterparts) will repudiate him as their leader and friend. His card Former Allies also shows a smashed picture of the heroes.



* GoodOldFisticuffs: While her Bloodswornd are armed with a wide array of advanced weaponry, when Kaargra takes to the arena herself, she does so armed only with her bare fists. She's ''still'' one of the most dangerous things on the field.

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* GoodOldFisticuffs: While her Bloodswornd Bloodsworn are armed with a wide array of advanced weaponry, when Kaargra takes to the arena herself, she does so armed only with her bare fists. She's ''still'' one of the most dangerous things on the field.



* LuckBasedMission: There are times where there is little the Heroes can do to win against Kaargra. Bring deck control or throw yourself onto the fickle winds of fate.

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* LuckBasedMission: There From Fickle Fans flipping the favor pool at the worst possible moment to the title deck pumping out buffs for the Bloodsworn, there are times where there is little the Heroes can do to win against Kaargra. Bring deck control or throw yourself onto the fickle winds of fate.
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* UpToEleven: Every hero and Villain has one nemesis symbol. Iron Legacy has ''six'' (Tachyon, Absolute Zero, Tempest, Wraith, Unity and Bunker). His deck seems to ave UpToEleven in mind. The damage he deals to the heroes rivals the damage the heroes can do on a regular turn.

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* UpToEleven: Every hero and Villain has one nemesis symbol. Iron Legacy has ''six'' (Tachyon, Absolute Zero, Tempest, Wraith, Unity and Bunker). His deck seems to ave have UpToEleven in mind. The damage he deals to the heroes rivals the damage the heroes can do on a regular turn.

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* AchillesHeel: Unlike other villains who have various keyword cards, Iron Legacy's cards are mostly Ongoing. That means that hero powers that destroy Ongoing cards will weaken him. If you can consistently destroy more than one Ongoing a turn (or pull out Fanatic's End of Days), he starts dealing much less damage.

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* AchillesHeel: AchillesHeel:
**
Unlike other villains who have various keyword cards, Iron Legacy's cards are mostly Ongoing. That means that hero powers that destroy Ongoing cards will weaken him. If you can consistently destroy more than one Ongoing a turn (or pull out Fanatic's End of Days), he starts dealing much less damage.damage.
** Additionally, while he does extremely high damage, it's almost all melee damage. If you can get persistent immunity to it, he becomes nearly harmless.
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** Fright Train used to be in the military and is a heavy hitter like Bunker

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** Fright Train used to be in the military and is a heavy hitter like BunkerBunker.




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* ArtEvolution: From the skinny kind of nerd to the chubby kind, though either way her supreme marksmanship is unaffected.



* AwesomeAussie: An Aborigine no less. This may have something to do with her ArtEvolution, as Aborigines often suffer weight problems.



* CivvieSpandex: Unlike the other heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her variant is a bit more traditionally-dressed.

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* CivvieSpandex: Unlike the other heroes, Parse's uniform consists of a t-shirt, leather jacket, and a long skirt. Her Fugue Stat variant is a bit more traditionally-dressed.traditionally-dressed as a superhero.



* GameplayAndStorySegregation: Normally, part of the "story" of fighting Miss Information is that the heroes are unaware of her true identity as their Demure Secretary Aminia Twain, before she flips to her Revealed Sabateur side after the heroes collect clues. However, Parse's nemesis dialogue in the Digital version of the game has her calling out Aminia right away, before the game proceeds as normal, with the clue-collecting and so on. Notably, even in her card art where she is able to almost-instantly SpotTheImposter, she doesn't ''immediately'' accuse her in this way.
* GeekPhysique: Her original card art had her as very skinny, relative to [[HeroicBuild the other]] [[MostCommonSuperpower heroes anyway]], while her Collector's Edition art, Fugue State variant, and her character artwork in the Digital version of the game instead have her as somewhat rounded and chubby.



* ImprobableAimingSkills: Her computer-like brain makes even the most insane of shots relatively easy.



* TheStraightAndArrowPath: Paired with her AwesomenessbyAnalysis powers, she's a very good shot.

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* TheStraightAndArrowPath: Paired with her AwesomenessbyAnalysis powers, she's a very good shot. Also, thanks to her Asperger's syndrome, she's very honest.
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* ScopeSnipe: The art for her "Impossible Shot" card, showing her putting an arrow through the scope of Ambuscade's rifle.

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* ScopeSnipe: The art for her "Impossible Shot" card, showing her putting an arrow through the scope of Ambuscade's rifle. The flavor text has Ambuscade simply dumbfounded, noting he DidntSeeThatComing and muttering [[ForeignCussWord "Merde."]]
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According to her game bio, it was looking at the code WHILE OblivAeon was upgrading it that gave her the powers.


A data analyst, she gained incredible analytical powers after studying the code of the comsically-upgraded Omnitron.

She has one variant, '''Parse: Fugue State''' depicting her after she had a strange encounter with readings from [=ObliviAeon=] which altered her mind even further.

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A data analyst, she gained incredible analytical powers after by studying the code of the comsically-upgraded Omnitron.

Omnitron while it was being cosmically-upgraded by [=OblivAeon=].

She has one variant, '''Parse: Fugue State''' depicting her after she had a another strange encounter with readings from [=ObliviAeon=] which altered her mind even further.



* AwesomenessByAnalysis: Literally her superpower. She gained the ability after being exposed to Omnitron's code after [=OblivAeon=] used its cosmic abilities to upgrade him.

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* AwesomenessByAnalysis: Literally her superpower. She gained the ability after being exposed to Omnitron's code after while [=OblivAeon=] used its cosmic abilities to upgrade him.
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A data analyst, she somehow gained incredible analytical powers after taking a look at the code of the corrupted Omnitron.

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A data analyst, she somehow gained incredible analytical powers after taking a look at studying the code of the corrupted comsically-upgraded Omnitron.



* AwesomenessByAnalysis: Literally her superpower.

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* AwesomenessByAnalysis: Literally her superpower. She gained the ability after being exposed to Omnitron's code after [=OblivAeon=] used its cosmic abilities to upgrade him.
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* ScopeSnipe: The art for her "Impossible Shot" card, showing her putting an arrow through the scope of Ambuscade's rifle.
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* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output.

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* DeathOfAThousandCuts: Most of her one-shot damaging cards only do one point of damage -- but as detailed above under Combos, with the right set up she can end up playing several of them in a row. And if she has a buff from someone else, she can double or triple that damage output. Her Freedom Five variant's power also allows for this -- it does 1 damage to a target, and she can use the power again by putting a Burst card from her trash to her deck until the player either runs out or decides to stop, up to a maximum of 22 times.
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** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels the most likely candidate for lowest HP Hero target. In addition, when one of them fall, the Sentinels lose any perks that hero would provide, limiting the player's options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy or Voss can wipe them out before they even get a chance to act.

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** Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels in general -- and the Idealist in particular -- the most likely candidate for lowest HP Hero target. In addition, when one of them fall, falls, the Sentinels lose any perks that hero would provide, limiting the player's options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy or Voss can wipe them out before they even get a chance to act.
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* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnichron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker.

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* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnichron, Omnitron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker.



** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once.

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** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once. A bad flop from villains like Iron Legacy or Voss can wipe them out before they even get a chance to act.
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Trope and pothole misuse.


* [[{{BadassCape}} Badass Poncho]]
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Badass is no longer a trope.


* {{Badass}}: You know why no one has proof of the Loch Ness Monster, Bigfoot, or any other cryptid? ''Chrono-Ranger got there first.''
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* InstantAIJustAddWater: It turns out that the code that automated the original Omnitron factory was accidentally turned self-aware by a single misplaced semicolon in its code.
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* AchillesHeel: To be effective, needs both his instruments (which are equipment) and his music (which are ongoing cards.) This makes him take a bit longer than most other heroes to set up, and means that he's vulnerable to villain cards that destroy either - in particular, losing all his ongoing cards can leave him with a bunch of instruments and nothing to play with them.


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* AchillesHeel: While she has equipment that lets her do nearly anything and serve almost any role, her heavy dependence on them makes her vulnerable to anti-equipment villain cards.
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He takes five in one *turn*, whereas Omnitron takes seven in one *round*. That's a difference in kind, and shouldn't be compared.


* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, blow up more easily, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.

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* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, blow up more easily, don't produce drones, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.
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* GameplayAndStorySegregation: Omnitron-X is supposed to have more advanced technology than present-day Omnichron, but of course for gameplay reasons (villains being fought by a team of players at a time), his cards are all significantly weaker.


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* RedemptionDemotion: Since his villain side is intended to be fought by entire teams of human players and acts at random, this is inevitable; Omnitron-X's components do less individual damage, blow up more easily, and so on, and his health is much lower. Possibly this is because present-day Omnitron takes over entire factories and large-scale infrastructure regardless of the damage he does to humanity in the process, whereas Omnitron-X just has his one robot body.
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* TailorMadePrison: Her incapacitated art shows her in one identical to the one used on Magneto in the Film/XMenFilmSeries - a transparent plastic prison suspended in a vast open room, with a wide distant window she can be observed from. In her case it's presumably intended to isolate her from anything she could use her {{Technopath}} abilities on.
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* DifficultButAwesome: Focuses on stringing together increasingly long and intricate action combos utilizing three different types of music with a Perform and an Accompany component. Used correctly, the Argent Adept can magnify the number of actions of the entire team.

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* DifficultButAwesome: Focuses on stringing together increasingly long and intricate action combos utilizing three different types of music with a Perform and an Accompany component. Used correctly, the Argent Adept can magnify the number of actions of the entire team.team... but he needs to have both an instrument and some music out to work to his full potential, and you have to be able to plan ahead to get out the ones you need when you need them. On top of this, since his best powers are about giving other people additional actions, you don't just have to know his deck perfectly, you need to understand all of your allies as well!
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** Finally, since they start with ''five'' cards in play (each of their character cards, plus the card explaining their special rules), they're often hit very hard by effects that target "the hero with the most cards in play."

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* AchillesHeel: Their strength can be turned into a weakness. Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels the most likely candidate for lowest HP Hero target. In addition, when one of them fall, the Sentinels lose any perks that hero would provide, limiting the player's options.

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* AchillesHeel: Their strength can be turned into a weakness. Being four people instead of one has disadvantages:
**
Because the Sentinels are four targets, they each have separate, and low, [=HPs=]. This makes the Sentinels the most likely candidate for lowest HP Hero target. In addition, when one of them fall, the Sentinels lose any perks that hero would provide, limiting the player's options.options.
** Additionally, being four targets makes them much more vulnerable to effects that hit every hero target at once.

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* AchillesHeel: Scholar's main damage engine is to heal and deal damage when he heals. If he can't heal, or if he can't get Mortal Form to Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, he can simply turtle up and let the environment beat the enemy to death)

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* AchillesHeel: Since his deck is fairly complicated, it has several places where it can break down:
**
Scholar's main damage engine is to heal and deal damage when he heals. If he can't heal, or if he can't get Mortal Form to Energy out and keep it out, he has a hard time dealing consistent damage. (This can be mitigated in that even if he can't deal damage, he can simply turtle up and let the environment beat the enemy to death)


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** Additionally, his best cards scale based on the number of enemy targets. While this makes him incredibly powerful against opponents with large numbers of minions, it can also leave him relatively ineffectual against enemies who don't use them.
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* CripplingOverspecialization: He pretty much does fire damage and nothing else. Since many enemies have ways of becoming immune to damage (and many things are immune to or reduce fire damage in particular), this can be a problem for him.
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** [[ConanTheBarbarian Guise the Barbarian!]]

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** [[ConanTheBarbarian [[Franchise/ConanTheBarbarian Guise the Barbarian!]]
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* Bad Powers, Good People: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes.

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* Bad Powers, Good People: BadPowersGoodPeople: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes. heroes.
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* Bad Powers, Good People: Her main power, creating an army of robots to fight for her, is not evil per se, but it is something generally associated with villains and hardly ever seen among heroes.
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* AIIsACrapshoot: It went from self-aware to attempting to destroy all humans almost as fast as [[Franchise/Terminator Sky-net]].

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* AIIsACrapshoot: It went from self-aware to attempting to destroy all humans almost as fast as [[Franchise/Terminator [[Franchise/{{Terminator}} Sky-net]].



* {{Expy}}: Of ComicBook/{{Ultron}}, [[ComicBook/{{Superman}} Braniac]], and [[Franchise/Terminator Sky-net]]. All three are self-aware killer robots that replicate themselves, [[BackFromTheDead possess an almost pathological unwillingness to stay down, no matter how many times they are destroyed]], and, in two cases [[AdaptiveAbility actively work to iterate on previous designs to be deadlier each time]].

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* {{Expy}}: Of ComicBook/{{Ultron}}, [[ComicBook/{{Superman}} Braniac]], and [[Franchise/Terminator [[Franchise/{{Terminator}} Sky-net]]. All three are self-aware killer robots that replicate themselves, [[BackFromTheDead possess an almost pathological unwillingness to stay down, no matter how many times they are destroyed]], and, in two cases [[AdaptiveAbility actively work to iterate on previous designs to be deadlier each time]].
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* {{Expy}}: Of both the Kingpin and Ra's Al Ghul.

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* {{Expy}}: Of both the Kingpin and Ra's Al Ghul.Ghul; the Lazarus Vats in particular are a direct reference to the latter.
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* {{Expy}}: As the villainous and visionary leader of a band of superhumans with occasionally self-destructive and dangerous powers, she's one to ComicBook/{{Magneto}}.

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* {{Expy}}: As the a KnightTemplar villainous and visionary leader of a band of superhumans with occasionally self-destructive and dangerous powers, she's one to ComicBook/{{Magneto}}.ComicBook/{{Magneto}}; she also shares his motivation of protecting superhumans from the prejudices of "lesser" humanity by establishing a superhuman state at any cost.

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