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* ArcherArchetype: Trueshot, a Mongolian archer, the [[HordesFromTheEast Mongolian hordes]] being renowned horse archers.



** Trueshot is a Mongolian ArcherArchetype.

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** Trueshot is a Mongolian ArcherArchetype.archer.

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* DropTheHammer: Anvil is the one with the hammer, [[NonIndicativeName not Citizen Hammer]]. Anvil's skill with a warhammer and shield are part of what led Dawn to recruit him.



* HealingHands: One of Anvil's several powers.

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* %%* HealingHands: One of Anvil's several powers.%%Is?

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* MakeMeWannaShout: The undead-looking Gene-Bound Banshees deal sonic damage with a shriek that [[GaleForceSound visibly distorts the air]].


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* SonicScream: The undead-looking Gene-Bound Banshees deal sonic damage with a shriek that [[GaleForceSound visibly distorts the air]].
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* VideoGameCrueltyPunishment: Well, tabletop, but treating the Dreamer like any other villain and roundhouse kicking the traumatised 9 year old in the face will get you a well-deserved NonStandardGameOver.
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* CorruptedCharacterCopy: To Magneto. While both are dedicated to protecting superhumans from the bigotry of non-powered humans and providing them a land of their own, Magneto is a NobleDemon who truly regrets what he must do for his people. Dawn...[[TheSociopath isn't]].
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* DarkAndTroubledPast: Dawn has not had a happy time of life, and neither has many of her Citizens.

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* DarkAndTroubledPast: Dawn has not had a happy time of life, and neither has have many of her Citizens.



* NoCureForEvil: [[AvertedTrope A notable aversion]], and actually a bit of a theme in Dawn's deck. LightIsNotGood and "[[LifeEnergy light equals healing]]" are in full effect: Luminous Leadership and Citizen Summer each heal 1 HP a turn, while Healing Light fully heals every citizen except Dawn, who heals for 10 HP. And while the heroes normally have somewhere between no access and ''very'' limited access to reviving other heroes, Dawn can literally pull her minions BackFromTheDead. (Anvil can do this, but possibly only with Hammer, while Spring is said to be able to do the same, to a lesser degree, but not in gameplay.)

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* NoCureForEvil: [[AvertedTrope A notable aversion]], and actually a bit of a theme in Dawn's deck. LightIsNotGood and "[[LifeEnergy light equals healing]]" are in full effect: Luminous Leadership and Citizen Summer Spring each heal 1 HP a turn, while Healing Light fully heals every citizen except Dawn, who heals for 10 HP. And while the heroes normally have somewhere between no access and ''very'' limited access to reviving other heroes, Dawn can literally pull her minions BackFromTheDead. (Anvil can do this, but possibly only with Hammer, while Spring is said to be able to do the same, to a lesser degree, but not in gameplay.)
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* BeyondTheImpossible: [[spoiler: Upon encountering a fully powered [=OblivAeon=], he gets in a fight with the cosmic entity and actually manages to damage him (knocking off six [=OblivAeon=] shards that got scattered through the main timeline's time stream and creating such characters as Captain Cosmic and Infinitor) without any special powers. This is why [=OblivAeon=] made hism a scion.]]

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* BeyondTheImpossible: [[spoiler: Upon encountering a fully powered [=OblivAeon=], he gets in a fight with the cosmic entity and actually manages to damage him (knocking off six [=OblivAeon=] shards that got scattered through the main timeline's time stream and creating such characters as Captain Cosmic and Infinitor) without any special powers. This is why [=OblivAeon=] made hism him a scion.]]
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* {{Expy}}: To the Jackal, a Franchise/SpiderMan villain similarly focused on cloning; his backstory even includes a reference to the Jackal's role in ComicBook/TheCloneSaga, since he was similarly used to retcon years of Tempest continuity by retroactively declaring 20 years worth of Tempest's appearances to be one of his clones.

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* {{Expy}}: To the Jackal, a Franchise/SpiderMan ComicBook/SpiderMan villain similarly focused on cloning; his backstory even includes a reference to the Jackal's role in ComicBook/TheCloneSaga, since he was similarly used to retcon years of Tempest continuity by retroactively declaring 20 years worth of Tempest's appearances to be one of his clones.
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* CompositeCharacter: A doozy. Ancel is a former actor like [[Franchise/{{Batman}} Clayface]], whose obsession with stalking big game spiked into hunting superhumans like [[Franchise/{{Spiderman}} Kraven the Hunter]] after he ended his career over a relatively minor bit of facial scarring his ego blew out of all proportion like ComicBook/DoctorDoom. He's also dressed like Deathstroke and has energy powers similar to [[ComicBook/XMen Gambit]]. Finally, Stuntman's incapacitated art shows him ''actually'' disfigured after fighting Borr the Unstable, leaving his face noseless and raw, like [[Franchise/CaptainAmerica the Red Skull's]].

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* CompositeCharacter: A doozy. Ancel is a former actor like [[Franchise/{{Batman}} [[ComicBook/{{Batman}} Clayface]], whose obsession with stalking big game spiked into hunting superhumans like [[Franchise/{{Spiderman}} [[ComicBook/SpiderMan Kraven the Hunter]] after he ended his career over a relatively minor bit of facial scarring his ego blew out of all proportion like ComicBook/DoctorDoom. He's also dressed like Deathstroke and has energy powers similar to [[ComicBook/XMen Gambit]]. ComicBook/{{Gambit}}. Finally, Stuntman's incapacitated art shows him ''actually'' disfigured after fighting Borr the Unstable, leaving his face noseless and raw, like [[Franchise/CaptainAmerica [[ComicBook/CaptainAmerica the Red Skull's]].
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* EqualOpportunityEvil: All Citizen Dawn asks of her followers is their loyalty and that they have innate superpowers. Ethnic background, gender identity, socioeconomic status, religion, or any other concerns are all equally meaningless to her.

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* EqualOpportunityEvil: All Citizen Dawn asks of her followers is their loyalty and that they have innate superpowers.superpowers, whether they innately have them or gained them later on in life. Ethnic background, gender identity, socioeconomic status, religion, or any other concerns are all equally meaningless to her.
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** Her red BadassLongcoat as La Comodora is a nod to the similarly vivid, Jolly Roger-emblazoned coat worn by Anime/QueenEmeraldas.

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** Her red BadassLongcoat as La Comodora is a nod to the similarly vivid, Jolly Roger-emblazoned JollyRoger-emblazoned coat worn by Anime/QueenEmeraldas.Manga/QueenEmeraldas.

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Blade On A Stick has been disambiguated


** Siege-Breaker has damage reduction thanks to his Powered Armor and deals irreducible damage thanks to his high-tech [[BladeOnAStick halberd]].

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** Siege-Breaker has damage reduction thanks to his Powered Armor and deals irreducible damage thanks to his high-tech [[BladeOnAStick halberd]].halberd.



* BladeOnAStick: Citizen Assault wields a halberd.



* BladeOnAStick: The Atomic End-Glaive, his weapon as a villain is a polearm, and the only straightforward weapon of his stolen tech. He starts the game holding it as Deadline.
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* ExtraTurn: As the hero Stuntman, he has the card In Media Res, which immediately skips to the start of his next turn. Play this outside your turn (which he has plenty of ways to do) and it's like having an extra turn. This is all part of his characterisation as an AttentionWhore, he does his best work when he's stealing the spotlight from someone else.


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* ExtraTurn: In her team villain incarnation she has the card Stitch In Time, which causes her to take an extra turn when it is destroyed. Even if the heroes [[SchmuckBait don't destroy it themselves]], it automatically destroys itself at the end of the environment turn. This represents her time manipulation powers, in particular the more reckless antics that her older selves are too savvy to attempt.
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Darkseid Duplicate was made a disambiguation page


* DarkseidDuplicate: He looks like a palette swap of Darkseid and has the personality and backstory to match. He also has a strong resemblance to Thanos, but given that Thanos himself is an {{Expy}} of Darkseid this is hardly surprising.

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->'''Debut''': ''Shattered Timelines''

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->'''Debut''': ''Shattered Timelines''Timelines'' (Enhanced), ''Disparation'' (Definitive)



* GirlsLoveStuffedAnimals: The Dreamer has a stuffed ape beside her on her "The Dreamer Dreams" side. The Treacherous Ape appears to be based on it (indeed, that may be why it's called "treacherous").

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* GirlsLoveStuffedAnimals: The Dreamer has a stuffed ape beside her on her "The Dreamer Dreams" side. The Treacherous Ape appears to be based on it; her Definitive Edition version clarifies it (indeed, that may be is, and that's why it's it called "treacherous")."Treacherous".


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* HostageSituation: A unique one where the hostage and the hostage-taker are the same person. If the Dreamer runs out of HP or is destroyed, the heroes lose; this is because she's an innocent girl who has no control over her psychic powers, so the goal is breaking her out of them rather than defeating her.


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* {{Nerf}}: Her Definitive Edition version places destroyed Nightmares under her card, flipping once enough are amassed. Compared to the Enhanced version, where the field needs to be cleaned of Nightmares entirely, this makes getting to her second phase significantly less painful.
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** The Definitive Edition changes her nemesis to La Comodora, bringing her more in line with this trope.

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->'''Debut''': Ambuscade mini-expansion, ''Villains of the Multiverse'' (team villain deck), Stuntman mini-expansion (Stuntman hero deck)

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->'''Debut''': Ambuscade mini-expansion, ''Villains of the Multiverse'' (team villain deck), Stuntman mini-expansion (Stuntman hero deck)deck) (Enhanced); ''Rook City Renegades'' (normal villain deck) (Definitive)



* AchillesHeel: Stuntman has limited defensive options and only reaches his full potential in other people's turns. He really, ''really'' wants some decent support, and ideally someone like Dark Watch Mr Fixer to blow up his stuff.

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* AchillesHeel: AchillesHeel:
** As a normal villain, Ambuscade doesn't have ''any'' means with which to destroy Ongoing or Equipment cards. If the heroes can survive his initial rush and finish their setups, he has no way to regain control of the fight.
**
Stuntman has limited defensive options and only reaches his full potential in other people's turns. He really, ''really'' wants some decent support, and ideally someone like Dark Watch Mr Fixer to blow up his stuff.



* AchillesHeel: Luminary is extremely dependent on his 5 HP Devices, and his big hits like the KillSat not only refuse to work if he has less than 15 cards in his trash, they reshuffle said trash and then explode. Compare Tachyon's Lightspeed Barrage, which can be used whenever and leaves the trash in place for another Barrage.

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* AchillesHeel: AchillesHeel:
** Baron Blade (as a normal villain) can do a bit of everything - field disruption, big hits, discarding, healing - but none of his defenses are hard to remove, and his health pool is miniscule by villain standards. Once his Mobile Defense Platform is gone, all he can really do is try to keep the heroes distracted while building up to his NonStandardGameOver.
**
Luminary is extremely dependent on his 5 HP Devices, and his big hits like the KillSat not only refuse to work if he has less than 15 cards in his trash, they reshuffle said trash and then explode. Compare Tachyon's Lightspeed Barrage, which can be used whenever and leaves the trash in place for another Barrage.



* AchillesHeel: As La Comodora, being unable to draw cards is a huge pain, as her deck's strategy is heavily reliant on maintaining card churn and many of her Equipment cards explode if she can't discard cards to maintain them. Hostile effects that move cards between deck and trash can also mess up her ability to play big-hitter cards like Weigh Anchor and Run Aground, which are reliant on having cards in certain places at the right time.

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* AchillesHeel: AchillesHeel:
**
As La Comodora, being unable to draw cards is a huge pain, as her deck's strategy is heavily reliant on maintaining card churn and many of her Equipment cards explode if she can't discard cards to maintain them. Hostile effects that move cards between deck and trash can also mess up her ability to play big-hitter cards like Weigh Anchor and Run Aground, which are reliant on having cards in certain places at the right time.


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* AchillesHeel: The Chairman relies heavily on trash recycling to operate. Keeping cards ''out'' of his trash (such as with Savage Mana or Brain Burn) breaks the mechanic his deck relies on, seriously blunting his offense.
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->'''Debut''': ''Infernal Relics'', ''[=OblivAeon=]'' (Akash'Thriya hero deck)

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->'''Debut''': ''Infernal Relics'', ''[=OblivAeon=]'' (Akash'Thriya hero deck)deck) (Enhanced); Base set (Definitive)



->'''Debut''': Base game, ''Vengeance'' (team villain deck), ''[=OblivAeon=]'' (Luminary hero deck)

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->'''Debut''': Base game, ''Vengeance'' (team villain deck), ''[=OblivAeon=]'' (Luminary hero deck)deck) (Enhanced); Base set (Definitive)



->'''Debut''': ''Rook City''

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->'''Debut''': ''Rook City''City'' (Enhanced); ''Rook City Renegades'' (Definitive)



->'''Debut''': Base game

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->'''Debut''': Base gamegame (Enhanced and Definitive)



->'''Debut''': ''Infernal Relics''

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->'''Debut''': ''Infernal Relics''Relics'' (Enhanced); ''Rook City Renegades'' (Definitive)



->'''Debut''': Base game, ''[=OblivAeon=]'' ("Rainek Kel'Voss" Scion card)

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->'''Debut''': Base game, ''[=OblivAeon=]'' ("Rainek Kel'Voss" Scion card)card) (Enhanced); Base set (Definitive)
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* ArchEnemy: Notable in that he's an aversion - he doesn't share a Nemesis icon with any other character. Instead, he places the card "Living Paycheck" in one hero's play area, which makes them his Nemesis for the rest of the game. If that hero is incapacitated, he grabs them and flies off, incapacitating himself.

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An Axe To Grind is no longer a trope


* LaserBlade: Wielded by L'Epeiste as one of the crew's most potentially damaging attacks (it deals energy damage based on the number of hero equipment and ongoing cards in play). Battle Forged wields a laser [[AnAxeToGrind axe]] instead.

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* LaserBlade: Wielded by L'Epeiste as one of the crew's most potentially damaging attacks (it deals energy damage based on the number of hero equipment and ongoing cards in play). Battle Forged wields a laser [[AnAxeToGrind axe]] axe instead.



* AnAxeToGrind: The Nordidan Sulph-Axe becomes his primary melee weapon as Lifeline.
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* NoSell: Her Challenge mode makes her immune to environment damage and self damage, meaning that she no longer takes damage when a Primeval Limb is destroyed. Every one of her 200 hit points are the player's responsibility to take out.

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* BladeOnAStick: The Atomic End-Glaive, his WeaponOfChoice as a villain.

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* BladeOnAStick: The Atomic End-Glaive, his WeaponOfChoice weapon as a villain.villain is a polearm, and the only straightforward weapon of his stolen tech. He starts the game holding it as Deadline.



* WeaponOfChoice: The Atomic End-Glave is a [[BladeOnAStick polearm]], and the only straightforward weapon of his stolen tech. He starts the game holding it as Deadline.
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Per TRS, this is YMMV


* DifficultySpike: Her Challenge mode renders her immune to Environment and Villain damage. This not only means that there won't be any help coming in whittling down that 200 HP from the Environment, but that breaking and smashing her limbs doesn't help drain her HP pool either.



* DifficultySpike: His Challenge mode is deceptively difficult for its relatively simple effect, which causes his traps to start out prepped automatically, and whenever a trap is played, then discarded, he automatically gets to play the next card of his deck... which could be ''another'' trap, or ''several'' cards that do something then play another card from his deck, meaning any turn against Ambuscade could see nearly half his deck played instantly, with grevious results.



* DifficultySpike: Their Advanced rules are generally agreed to trigger one of the harshest in the game, since they mean a new member of the Ennead comes out ''every round'' rather than when specific cards are played.
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Big Damn Villains has been disambiguated.


* OutOfFocus: Out of all the classic mode villains, Gloom and Spite alone seem to play no direct role in the ''[=OblivAeon=]'' CrisisCrossover, not as minions of [=OblivAeon=] or BigDamnVillains aiding the heroes -- the Chairman at least has the excuse of having been in Rook City when Progeny leveled the place -- but they return with a vengeance after the fact. In the meta-fiction, this is explained by the event having cut short the smaller Skinwalker crossover -- with Gloomweaver trapped in Dr. Medico's oblivion shard (thus giving rise to his [[SuperpoweredEvilSide Malpractice variant]], and later to [[DemonicPossession possess him completely]]).

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* OutOfFocus: Out of all the classic mode villains, Gloom and Spite alone seem to play no direct role in the ''[=OblivAeon=]'' CrisisCrossover, not as minions of [=OblivAeon=] or BigDamnVillains [[VillainousRescue aiding the heroes heroes]] -- the Chairman at least has the excuse of having been in Rook City when Progeny leveled the place -- but they return with a vengeance after the fact. In the meta-fiction, this is explained by the event having cut short the smaller Skinwalker crossover -- with Gloomweaver trapped in Dr. Medico's oblivion shard (thus giving rise to his [[SuperpoweredEvilSide Malpractice variant]], and later to [[DemonicPossession possess him completely]]).
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[[folder: The Ennead]]

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[[folder: The [[folder:The Ennead]]



[[folder: Gloomweaver]]

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[[folder: Gloomweaver]][[folder:Gloomweaver]]



[[folder: Grand Warlord Voss]]

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[[folder: Grand [[folder:Grand Warlord Voss]]



* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler Voss was presumed dead by everyone, including the fandom (mostly. There were quite a few theories involving him being a scion, which were right) but it turns out he was just trapped outside of time and was eventually found by [=OblivAeon=], who made him a scion.]]
* WalkingShirtlessScene: [[spoiler:Loses the armor for his final form after [[DragonAscendant stealing OblivAeon's thunder]] for himself.]]

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* ReportsOfMyDeathWereGreatlyExaggerated: [[spoiler Voss [[spoiler:Voss was presumed dead by everyone, including the fandom (mostly. There were quite a few theories involving him being a scion, which were right) but it turns out he was just trapped outside of time and was eventually found by [=OblivAeon=], who made him a scion.]]
* WalkingShirtlessScene: [[spoiler:Loses the armor for his final form after [[DragonAscendant stealing OblivAeon's [=OblivAeon=]'s thunder]] for himself.]]
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Up To Eleven is a defunct trope


* OffhandBackhand: Baron Blade takes it UpToEleven with the art for Backlash Field -- he doesn't even need to lift a hand to stop Tachyon, his shield does it for him. Same thing happens with his forcefields in ''Tactics''.

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* OffhandBackhand: Baron Blade takes it UpToEleven up to eleven with the art for Backlash Field -- he doesn't even need to lift a hand to stop Tachyon, his shield does it for him. Same thing happens with his forcefields in ''Tactics''.



** Taken UpToEleven with her hero deck in general, as while she seems to be continuously teleporting around a single battle, she's actually jumping through portals in time, and often spends much longer on the other side of her portals than it outwardly appears, setting into motion whatever the "present" battle demands.

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** Taken UpToEleven Exaggerated with her hero deck in general, as while she seems to be continuously teleporting around a single battle, she's actually jumping through portals in time, and often spends much longer on the other side of her portals than it outwardly appears, setting into motion whatever the "present" battle demands.



** Taken UpToEleven in Challenge Mode. See GlassCannon and OneHitKO.

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** Taken UpToEleven Exaggerated in Challenge Mode. See GlassCannon and OneHitKO.

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