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* KickTheDog: In ''Ravenor Rogue'', [[spoiler:he kills an innocent man by phasing him through a window to be torn apart by a blizzard, and at the same time he compels Maud to put a gun to her own head. He does both things simply to test the limits of his abilities, and to see what he can get away with while Ravenor is watching]].




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* WalkingSpoiler: Something happens to him halfway through the second book, which turns the plot of the trilogy on its ear. It’s difficult to talk about the second half of the trilogy without mentioning how this event affected Carl.
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* PowersViaPossession: [[spoiler:Carl gains various supernatural abilities after being possessed by Slyte. These include superhuman durability, telekinesis, mind control, and the ability to cure cancer, amongst others.]]
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* NervesOfSteel: Orfeo is very good at keeping a level head in the face of danger, and maintains an outward façade of calm composure even when he’s sweating bullets internally. The only exceptions are when something ''really'' bad is happening, such as the sudden appearance of Slyte.

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* NervesOfSteel: Orfeo is very good at keeping a level head in the face of danger, and maintains an outward façade of calm composure even when he’s sweating bullets internally. The only exceptions are time his composure slips is when something ''really'' bad is happening, such as the sudden appearance of Slyte.
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* NervesOfSteel: Orfeo is very good at keeping a level head in the face of danger, and maintains an outward façade of calm composure even when he’s sweating bullets internally. The only exceptions are when something ''really'' bad is happening, such as the sudden appearance of Slyte.


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* ReducedToDust: [[spoiler:He crumbles into dust after Slyte’s touch turns him into a desiccated mummy.]]
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* ReligiousBruiser: A firm believer in the God-Emperor of Mankind. [[spoiler:This leads him to break up with Kara at the end of ''Ravenor Rogue'', when he learns that she knew Thonius was the host of Slyte and never told anyone.]]

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* ReligiousBruiser: A He’s a firm believer in the God-Emperor of Mankind. [[spoiler:This Mankind and makes a point of attending mass on a regular basis. He’s also a veteran of the Imperial Guard and can handle himself in a firefight. [[spoiler:His piety leads him to break up with Kara at the end of ''Ravenor Rogue'', when after he learns that she knew Thonius was the Slyte’s host of Slyte and never told anyone.]]
* ScrewTheRulesImDoingWhatsRight: He lost his medical license because he committed fraud—not to benefit himself, but to beef up his practice’s meagre budget so his many patients could get the treatments they needed. He continues practicing as a back alley medicae to make sure that the people who fall through the cracks get the healthcare they need.
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* SoleSurvivor: She becomes the last surviving member of the Special Crimes department after the Secretists purge it.
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* CollectorOfTheStrange: Specifically he collects [[http://en.wikipedia.org/wiki/Deodand deodands,]] innocuous objects that have caused someone's death.

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* CollectorOfTheStrange: Specifically he He collects [[http://en.wikipedia.org/wiki/Deodand deodands,]] innocuous objects that have caused someone's death.accidental deaths. His collection includes a key that a child choked on and a wet paving stone that a pilgrim slipped on, amongst other things.



%%* WickedCultured

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%%* WickedCultured* WickedCultured: Orfeo is a well-spoken and sophisticated intellectual with an appreciation for philosophy. He’s also a heretic for hire who knowingly helps cults like the Divine Fratery bring death and destruction upon the Imperium.

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* RedRightHand: [[spoiler:He loses an arm and the loss of perfect motor control following its reattachment is what drives him to drug use and ultimately his possession.]]
* SkewedPriorities: Carl’s desire to look fashionable sometimes eclipses his survival instincts and common sense. When Nayl tackles Carl into cover to save him from getting shot, Carl complains that his jacket might have been deformed. When the team launches a raid on a money launderer’s hideout, Carl insists on dressing to the nines when everyone else is wearing bodygloves and body armour.



* [[spoiler:RedRightHand: He loses an arm and the loss of perfect motor control following its reattachment is what drives him to drug use and ultimately his possession.]]
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* SecretlyDying: ''Ravenor Returned'' reveals that Kara’s heroic spacewalk in the first book gave her cancer, and she only has a few months left to live. She asks Belknap to keep her condition a secret so as not to worry her teammates. [[spoiler:It then becomes a moot point when Carl uses his daemonic powers to cure her cancer.]]

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!! Slyte
A terrifyingly powerful daemon, prophesied to manifest in the physical world through Ravenor or one of his associates. Ravenor is first warned about its existence in the short story ''Thorn Wishes Talon''. [[spoiler:Carl Thonius ends up being its unfortunate vessel when he looks into the wrong flect at the wrong time in ''Ravenor Returned''.]]

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!! Slyte
Toros Revoke
A terrifyingly powerful daemon, prophesied to manifest high-ranking member of the secretists, Toros Revoke is the right-hand man of Jader Trice. He handles things in the physical world through Ravenor or one field, getting rid of his associates. Ravenor is first warned anyone who learns too much about its existence in the short story ''Thorn Wishes Talon''. [[spoiler:Carl Thonius ends up being its unfortunate vessel when he looks into the wrong flect at the wrong time in ''Ravenor Returned''.]]his master’s secret plans.


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* TheDragon: He’s Jader Trice’s right-hand man, and the most competent and dangerous member of the secretists. This effectively makes him The Dragon to another Dragon.
* SupernaturalGoldEyes: His pupils are stale yellow, and he’s both a powerful psyker and a skilled user of Enuncia.
* WordsCanBreakMyBones: He uses Enuncia to brutalize a hapless street thug near the beginning of the second book, breaking bones and bursting organs with every word.

!! Slyte
A terrifyingly powerful daemon, prophesied to manifest in the physical world through Ravenor or one of his associates. Ravenor is first warned about its existence in the short story ''Thorn Wishes Talon''. [[spoiler:Carl Thonius ends up being its unfortunate vessel when he looks into the wrong flect at the wrong time in ''Ravenor Returned''.]]
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* DreamWalker: Ravenor’s psychic powers let him enter people’s dreams, and he can take a dreaming person with him into another person’s dream. He visits most of his companions this way near the start of the second book in order to ask them an important question.
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* AnArmAndALeg: At one point, Ravenor visits each of his team in their dreams to ask them if they are willing to accompany him an the upcoming dangerous mission. In Zeph's dream, he's walking down a beach littered with flesh-and-blood hands, grabbing them and fitting them into his bare stump one after another, and throwing them back because they aren't 'right'.

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* AnArmAndALeg: At one He lost his left arm at some point, replacing it with an augmetic prosthetic. The second book shows that this left deep psychological scars: when Ravenor visits each of Zeph in his team in their dreams to ask them if they are willing to accompany him an the upcoming dangerous mission. In Zeph's dream, he's walking down dreams, he finds Zeph roaming a beach littered with flesh-and-blood millions of severed left hands, grabbing trying them and fitting them into his bare stump on one after another, and throwing them back because they aren't 'right'.at a time while muttering that he can’t find the original.



* ElectronicEyes: His eyes are augmetic, and they glow red.

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* ElectronicEyes: His eyes are augmetic, and they glow red. They allow him to see in the dark.
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* SlashedThroat: Patience kills Madsen by slitting her throat with some razor-sharp scales via telekinesis.
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* TheCracker: Madsen is a tech-adept, and she uses her skills to seize control of the _Hinterlight_ at the end of the second act.

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* TheCracker: Madsen is a tech-adept, and she uses her skills to seize control of the _Hinterlight_ ''Hinterlight'' at the end of the second act.

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!! Lucius Worna
A bounty hunter and former associate of Nayl's from his pre-Inquisition days. Ends up working for the villains from ''Ravenor Returned'' onward.

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!! Lucius Worna
A bounty hunter
Kinsky, Madsen and former associate Ahenobarb
Three agents
of Nayl's from the Ministry for Sub-Sector Trade. They’re assigned to help Ravenor’s investigation into the flect trade, but it quickly becomes apparent that they have ulterior motives. Kinsky is a powerful psyker, Ahenobarb is his pre-Inquisition days. Ends up working for minder, and Madsen is a tech-adept and the villains from ''Ravenor Returned'' onward.team's leader.


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* TheCracker: Madsen is a tech-adept, and she uses her skills to seize control of the _Hinterlight_ at the end of the second act.
* TheHeavy: They’re the most prominent villains in the first book, with Madsen being the architect of the plot to kill Ravenor and Kinsky posing the greatest threat to the team. With that said, they’re ultimately just minions of the real masterminds.
* HurlItIntoTheSun: Their plan is to trap all of Ravenor’s people aboard the ''Hinterlight'' and then send it hurtling into the local star on autopilot.
* HurlItIntoTheSun: Their plan to kill Ravenor entails trapping him and his people aboard the ''Hinterlight'', then send it hurtling into the local star on autopilot.
* MakeItLookLikeAnAccident: They couldn’t kill Ravenor on Eustis Majoris because that would have raised too many questions and drawn unwanted attention from the Inquisition. Instead they lead him on a wild goose chase out into the lawless frontier of Lucky Space, where his disappearance wouldn’t raise nearly as much scrutiny.
* NeckSnap: Frauka kills Kinsky by snapping his neck.
* PoliticallyIncorrectVillain: Kinsky calls Ravenor a “frigging crip” at one point.
* StarterVillain: They’re the first major antagonists that Ravenor’s team faces in the trilogy, and they’re all dead by the end of the first book.
* UnskilledButStrong: In terms of psychic ability, Kinsky lacks Ravenor’s finesse and training, but makes up for it by being much more powerful.


!! Lucius Worna
A bounty hunter and former associate of Nayl's from his pre-Inquisition days. Ends up working for the villains from ''Ravenor Returned'' onward.
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%%* BountyHunter

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%%* BountyHunter* BountyHunter: He’s been in the bounty hunting business for fifteen decades, and his first two scenes show him apprehending bounties at Bonner’s Reach.
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* {{Contortionist}}: Kara has some skill as a contortionist. She infiltrates Bonner’s Reach by tightly packing herself into a food casket, needing to pop her shoulders back into place when she crawls out.

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Wrong trope.


* AbnormalAmmo: She's equipped with a magazine of handgun bullets that ''summon daemons''.



%%* [[BodyguardBabes Bodyguard Babe]]

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%%* [[BodyguardBabes Bodyguard Babe]]* BodyguardBabes: A no-nonsense female bodyguard to one of the main villains.



* DepletedPhlebotinumShells: She's equipped with a magazine of handgun bullets that ''summon daemons''.

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* DepletedPhlebotinumShells: She's equipped with a magazine of handgun bullets that ''summon daemons''.

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I don't know what I was thinking when I wrote that Power Limiter entry years ago.


* AmplifierArtifact: Ravenor’s chair has built-in psy-amplifiers that augment his psychic powers. With them, he can project his consciousness across interplanetary distances and scan the minds of an entire city.



* PowerLimiter: Inverted. Ravenor has a power amplifier he can use to boost his psychic power enough to astral project to observe and aid his retinue ''from orbit''.
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* MindOverMatter: His psychic powers include telekinesis. His applications for it can be subtle enough to pluck a cigarette out of an uncooperative person’s mouth, or brutal enough to turn a man into a red smear on a bulkhead wall.

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* MindOverMatter: His psychic powers include telekinesis. His applications for it can be subtle enough to pluck stop a cigarette out of nut from falling into an uncooperative person’s mouth, or brutal enough to turn a man into a red smear on a bulkhead wall.
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* YoungerThanTheyLook: Nayl’s just over a hundred years old, but he looks like he’s in his late thirties thanks to juvenat treatments.

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* YoungerThanTheyLook: OlderThanTheyLook: Nayl’s just over a hundred years old, but he looks like he’s in his late thirties thanks to juvenat treatments.

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* ImprobableWeaponUser: Her trademark weapon are kineblades: six inch, handleless blade alternately described as needles or as knives, designed to be wielded telekinetically.

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* ImprobableWeaponUser: Her trademark weapon are kineblades: six inch, six-inch, handleless blade blades alternately described as needles or as knives, designed to be wielded telekinetically.


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* NothingUpMySleeve: When she isn’t wearing her kineblades in her hair, she’s hiding them up her sleeve or in the ribbing of her bodice.
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* HandCannon: Carl carries a Hecuter 6, a pistol which packs enough punch to [[BlownAcrossTheRoom fling its target four of five metres back]].
* ItWasAGift: Carl’s Hecuter 6 autopistol was a gift from the late Will Tallowhand, given to him when Carl achieved the rank of interrogator.
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%%* BaldOfAwesome

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%%* BaldOfAwesome* BaldOfAwesome: He’s shaven-headed, and he’s a skilled fighter who can take out a roomful of thugs by himself in seconds.




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* YoungerThanTheyLook: Nayl’s just over a hundred years old, but he looks like he’s in his late thirties thanks to juvenat treatments.

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** StreetUrchin


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* StreetUrchin: Zael’s been out on the streets since he was eleven, doing odd jobs for criminals to feed his crippling flect addiction. A chance encounter with Nayl brings him to Ravenor’s attention and gives him a new lease on life.

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* {{BFG}}: His rotator cannon is as long as a man’s arm, and is so heavy that Zeph needs to wear a special support frame to act as a counterweight.



%%* GatlingGood

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%%* GatlingGood* GatlingGood: Zeph’s weapon of choice is a six-barreled rotator cannon. Nayl refers to it as a “bullet hose” at one point.
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* WorfHadTheFlu: Ravenor loses his first psychic battle against Kinsky partially because he’s projecting his mind from orbit and using a lot of his power to do so. Their second fight is more evenly matched because Ravenor doesn’t have to project himself so far away from his body this time, letting him bring his full might to bear. [[spoiler:Even then, he still would have lost without Frauka’s intervention.]]

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* TheBigGuy: Zeph is the muscle of Ravenor’s team and a clear example of the tough guy type: he’s muscular, withdrawn, and lugs around the biggest gun.



* BountyHunter: Like Nayl, Zeph used to work as a bounty hunter before Ravenor recruited him.



%%* TheBigGuy
%%* BountyHunter

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%%* TheBigGuy
%%* BountyHunter
* DreadlockWarrior: Zeph is a stone cold bounty hunter with a muscular build and a preference for big guns, and he has lengthy dreadlocks.
* ElectronicEyes: His eyes are augmetic, and they glow red.





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\n* TheQuietOne: Zeph doesn’t talk much, and doesn’t socialize with the other members of the team.
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* TheWorfEffect: Ravenor is shown and stated to be a very powerful psyker, but the enemy psykers he goes up against are always just as strong as he is if not stronger. He rarely wins a straight psychic fight without outside intervention.
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* AstralProjection: Ravenor can project his mind out of his body. Other psykers can do this as well, and he often has to fight them in astral combat. He rarely wins these fights without outside intervention.

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