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tbh I don't really know what the duration, and with patches being the way they are, being specific is a good way to get outdated.


* HourOfPower: Her HEL Presence Reduction works on the same mechanics as Caveira and Vigil while combining their stealth features. It is active for twelve seconds, takes six seconds to recharge from empty, and can be activated again if above 25% charge and has infinite uses.

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* HourOfPower: Her HEL Presence Reduction works on the same mechanics as Caveira and Vigil while combining their stealth features. It is active for twelve seconds, takes six a few seconds before needing to recharge from empty, recharge, and can be activated again if above 25% with partial charge and has infinite uses.

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found a better trope I think? Situational sword seems more like the conditions are needed to activate it.


* HighlySpecificCounterplay: Due to the Glance being designed to protect against flash grenades, Warden is technically the hard counter to Ying, whose special ability literally is just overwhelming the Defenders with clusters of small flashes. He's also reasonably strong against Blitz, whose flash shield cannot be mitigated by simply looking away from it, so the Glance's on-demand blindness removal actually [[{{Pun}} shines]] in such an encounter. Warden is also effective against Attackers trying to plant in smoke.



* SituationalSword: Due to the Glance being designed to protect against flash grenades, Warden is technically the hard counter to Ying, whose special ability literally is just overwhelming the Defenders with clusters of small flashes. He's also reasonably strong against Blitz, whose flash shield cannot be mitigated by simply looking away from it, so the Glance's on-demand blindness removal actually [[{{Pun}} shines]] in such an encounter.



Hailing from Mexico's ''Fuerzas Especiales'', Goyo can deploy moderately protected Volcán Canisters with an exposed opening and if destroyed (usually by bullets or explosions), it explodes and leaves behind a lethal ring of fire that denies entry within a small area for a period of time.

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Hailing from Mexico's ''Fuerzas Especiales'', Goyo can deploy moderately protected Volcán Canisters Canisters, armored fuel bombs with an exposed opening on top and if destroyed (usually by bullets or explosions), behind. If destroyed, it explodes and leaves behind a lethal ring of fire that denies entry within over a small wide area for a period of time.


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* ExplodingBarrels: The canister itself is a bright red gas can in a bulletproof shell.
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* BlindedByTheLight: Amaru can equip stun grenades.
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* BadassInANiceSuit: Unlike most other Operators, Warden elects to wear a suit to operations, likely a nod to his roots in the Secret Service. His operator icon ''is'' this Nice Suit.

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* BadassInANiceSuit: Unlike most other Operators, Warden elects to wear a suit to operations, likely a nod to his roots in the Secret Service. His operator icon ''is'' also this Nice Suit.
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A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to completely nullify and see through the effects of flashbangs and smokescreens (only while standing still) for a short time before recharging.

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A charming Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to completely nullify and see through the effects of flashbangs and smokescreens (only while standing still) for a short time before recharging.
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* AllYourPowersCombined: Warden's gadget is simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flash-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture through smoke.

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* AllYourPowersCombined: Warden's gadget is simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flash-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture through smoke.
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* AllYourPowersCombined: Warden's gadget is simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flashbang-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture through smoke.

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* AllYourPowersCombined: Warden's gadget is simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flashbang-resistant flash-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture through smoke.
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* AllYourPowersCombined: Warden's ability is quite simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flashbang-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture through smoke.

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* AllYourPowersCombined: Warden's ability gadget is quite simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flashbang-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture through smoke.
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A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to see through the effects of flashbangs and smokescreens (only while standing still) for a short time before recharging.

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A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to completely nullify and see through the effects of flashbangs and smokescreens (only while standing still) for a short time before recharging.
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A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to see through flashbangs and smokescreens (only while standing still) for a short time before recharging.

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A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to see through the effects of flashbangs and smokescreens (only while standing still) for a short time before recharging.
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A farm girl and Army mechanic from Central Queensland, Gridlock slows down and damages enemies with her Trax Stingers, throwable caltrop mats that expand to cover a wide area.\\

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A farm girl and Army mechanic from Central Queensland, Gridlock slows down and damages enemies with her Trax Stingers, throwable caltrop mats that quickly expand to cover a wide area.much wider area and restrict movement.\\
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An unrelenting Indian mercenary and the CEO of NIGHTHAVEN, Kali's bolt-action sniper rifle has an underbarrel launcher for Low Velocity Explosive Lances (LVEL) that can directly destroy gadgets upon detonation and is able to burrow into breakable or reinforced walls to also destroy nearby gadgets on both sides of the wall.

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An unrelenting Indian mercenary and the CEO of NIGHTHAVEN, Kali's bolt-action sniper rifle has an underbarrel launcher for Low Velocity Explosive Lances (LVEL) that can directly destroy gadgets upon detonation and is able to burrow into breakable or reinforced walls surfaces to also destroy nearby gadgets on both sides of the wall.sides.

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A farm girl and Army mechanic from Central Queensland, Gridlock slows down and damages enemies with her three Trax Stingers, throwable caltrop mats that expand to cover a wide area.\\

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A farm girl and Army mechanic from Central Queensland, Gridlock slows down and damages enemies with her three Trax Stingers, throwable caltrop mats that expand to cover a wide area.\\



A brash motorcyclist and off-road recon expert, Mozzie uses his "Pest Launcher" to deploy robots that hijack Attacker drones, allowing him to drive them and adding them to the Defenders' camera feeds.

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A brash motorcyclist and off-road recon expert, Mozzie uses his "Pest Launcher" to fire and deploy miniature robots that ambush and hijack the controls of Attacker drones, drones that happen to drive too close to a Pest, allowing him to drive them and adding them to the Defenders' camera feeds.



A NATO covert agent from Denmark whose existence is known only by a few. Nøkk's HEL Presence Reduction device renders her invisible to cameras and reduces the noise of her footsteps.

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A NATO covert agent from Denmark whose existence is known only by a few. Nøkk's HEL Presence Reduction device renders her completely invisible to cameras and reduces the noise of her footsteps.footsteps only when she moves at a slow pace.



* BlindedByTheLight: She used to equip flashbangs as a secondary gadget, but these were later replaced by a claymore mine and then a secondary hard breach charge.



A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to see through smoke and flashbangs for a short time before recharging.

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A Secret Service veteran and former Marine with a career of 30 years and counting, Warden wears Glance Smart Glasses that allow him to see through smoke and flashbangs and smokescreens (only while standing still) for a short time before recharging.



Hailing from Mexico's ''Fuerzas Especiales'', Goyo comes with Volcán Canisters that explode into a ring of fire upon destruction, thus denying entry within a small area for a period of time.

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Hailing from Mexico's ''Fuerzas Especiales'', Goyo comes with can deploy moderately protected Volcán Canisters that explode into with an exposed opening and if destroyed (usually by bullets or explosions), it explodes and leaves behind a lethal ring of fire upon destruction, thus denying that denies entry within a small area for a period of time.



An unrelenting Indian mercenary and the CEO of NIGHTHAVEN, Kali's sniper rifle has an underbarrel launcher for three Low Velocity Explosive Lances (LVEL) that burrow into breakable or reinforced walls and detonate on both sides.

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An unrelenting Indian mercenary and the CEO of NIGHTHAVEN, Kali's bolt-action sniper rifle has an underbarrel launcher for three Low Velocity Explosive Lances (LVEL) that can directly destroy gadgets upon detonation and is able to burrow into breakable or reinforced walls and detonate to also destroy nearby gadgets on both sides.sides of the wall.
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* HourOfPower: The Glance runs off a ten second timer and then needs to recharge, similar to Caveira, Vigil, and Nokk's abilities.

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* HourOfPower: The Glance runs off a ten twenty second timer and then needs to recharge, similar to Caveira, Vigil, and Nokk's abilities.
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** Her special gadget also refers to ''Hel'', the Norse Goddess of the Dead and ruler of the Underworld, playing to her ghostly and deadly playstyle and aura that surrounds her.

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** Her special gadget also refers to ''Hel'', the Norse Goddess of the Dead and ruler of the Underworld, playing to her ghostly and deadly playstyle and the aura that surrounds her.
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** Her special gadget also refers to ''Hel'', the Norse Goddess of the Dead and ruler of the Underworld, playing to her ghostly and deadly playstyle and aura that surrounds her.
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** His "Commando 9" or Colt 9mm SMG is incorrectly desingated in-game as an Assault Rifle rather than a Submachine Gun.
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** After the rework, the Volcán Canister can be placed on barricades and Castle panels to turn them into these, where the can will detonate if the fortification it's planted on is destroyed by an Attacker. This makes them deviously useful against breachers, and particularly nasty when placed below the windowsill, as Attackers who rappel or vault in won't be able to spot them most of the time, and will therefore inadvertently set themselves and the surrounding areas on fire as soon as they enter through the barricade. Amaru in particular is quite vulnerable to the windowsill trick due to her always breaking through window barricades when making an entry with her Garra Hook, though depending on the specific map geometry, she may or may not land far enough away from the can to be able to avoid its damage.

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** After the rework, the Volcán Canister can be placed on barricades and Castle panels to turn them into these, where the can will detonate if the fortification it's planted on is destroyed by an Attacker. This makes them deviously useful against breachers, and particularly nasty aggressive Attackers, since the barricades would look otherwise ordinary from the outside, but will suddenly burst into flames when struck or vaulted through and dealing a lot of damage. When placed below in the windowsill, as upper position along a barricade, a triggered Volcán Canister can even spread fire to the other side of the window or doorway it was mounted on, allowing it to burn Attackers who rappel or vault in won't be able are immediately outdoor to spot them most of the time, and will therefore inadvertently set themselves and the surrounding areas on fire as soon as they enter through the barricade. Amaru in particular is quite vulnerable to the windowsill trick due to her always breaking through window barricades when making an entry with her Garra Hook, though depending on the specific map geometry, she may or may not land far enough away from the can to be able to avoid its damage.it.
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** After the rework, the Volcán Canister can be placed on barricades and Castle panels to turn them into these, where the can will detonate if the fortification it's planted on is destroyed by an Attacker. This makes them deviously useful against breachers, and particularly nasty when placed below the windowsill, as Attackers who rappel in won't be able to spot them most of the time, and will therefore inadvertently set themselves and the surrounding areas on fire as soon as they enter through the barricade. Amaru in particular is quite vulnerable to the windowsill trick due to her always breaking through window barricades when making an entry with her Garra Hook, though depending on the specific map geometry, she may or may not land far enough away from the can to be able to avoid its damage.

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** After the rework, the Volcán Canister can be placed on barricades and Castle panels to turn them into these, where the can will detonate if the fortification it's planted on is destroyed by an Attacker. This makes them deviously useful against breachers, and particularly nasty when placed below the windowsill, as Attackers who rappel or vault in won't be able to spot them most of the time, and will therefore inadvertently set themselves and the surrounding areas on fire as soon as they enter through the barricade. Amaru in particular is quite vulnerable to the windowsill trick due to her always breaking through window barricades when making an entry with her Garra Hook, though depending on the specific map geometry, she may or may not land far enough away from the can to be able to avoid its damage.
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* SchmuckBait: Prior to its rework into the Volcán Canister, Goyo's old Volcán Shield was Schmuck Bait incarnate. For one, it looked exactly the same as any other garden-variety deployable shield. This means that Attackers who were too gung-ho about dismantling every single one they saw would be in for a nasty surprise when they tried to destroy one and it instantly set its surroundings (and possibly they themselves) on fire instead. For two, those who were decidedly more careful about their approach may still see one as a perfectly fine vaultable surface if they didn't manage to drone it out beforehand, try to mantle it, only to have it suddenly explode out from under their feet and set them on fire while at it.

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* SchmuckBait: NotTheIntendedUse: Depending on the specific map geometry, Volcán Canisters can be placed to block drone holes.
* SchmuckBait:
**
Prior to its rework into the Volcán Canister, Goyo's old Volcán Shield was Schmuck Bait incarnate. For one, it looked exactly the same as any other garden-variety deployable shield. This means that Attackers who were too gung-ho about dismantling every single one they saw would be in for a nasty surprise when they tried to destroy one and it instantly set its surroundings (and possibly they themselves) on fire instead. For two, those who were decidedly more careful about their approach may still see one as a perfectly fine vaultable surface if they didn't manage to drone it out beforehand, try to mantle it, only to have it suddenly explode out from under their feet and set them on fire while at it.it.
** After the rework, the Volcán Canister can be placed on barricades and Castle panels to turn them into these, where the can will detonate if the fortification it's planted on is destroyed by an Attacker. This makes them deviously useful against breachers, and particularly nasty when placed below the windowsill, as Attackers who rappel in won't be able to spot them most of the time, and will therefore inadvertently set themselves and the surrounding areas on fire as soon as they enter through the barricade. Amaru in particular is quite vulnerable to the windowsill trick due to her always breaking through window barricades when making an entry with her Garra Hook, though depending on the specific map geometry, she may or may not land far enough away from the can to be able to avoid its damage.
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Friendly Snipers have to be depicted in a positive light and are actually "friendly".


* EveryBulletIsATracer: Literally. In order to balance out the CSRX's long-range application, every single shot will leave a trail even more noticable than those of regular bullets, giving away her position.
* FriendlySniper: Inverted. While she's not exactly stoic like Glaz, Kali is an abrasive, no-nonsense Operator.

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* ColdSniper: While she's not quiet like Glaz, Kali is an abrasive, ruthless operator, who guns down Defenders like nobody's business with her custom rifle.
* EveryBulletIsATracer: Literally. In order to balance out the CSRX's long-range application, every single shot will leave a trail even more noticable noticeable than those of regular bullets, giving away her position.
* FriendlySniper: Inverted. While she's not exactly stoic like Glaz, Kali is an abrasive, no-nonsense Operator.
position.
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* AllYourPowersCombined: Warden's ability is quite simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flashbang-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture, as walking around will cause his vision through smoke to become increasingly blurry until the Glance runs out of juice and he has to wait for it to recharge.

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* AllYourPowersCombined: Warden's ability is quite simply a manually-activated combination of Glaz's [[InfraredXRayCamera thermal-feedback scope]] and Ying's flashbang-resistant goggles. Like the former, his smart glasses also require him to reduce his movement to a minimum if he wants to get the clearest sight picture, as walking around will cause his vision picture through smoke to become increasingly blurry until the Glance runs out of juice and he has to wait for it to recharge.smoke.



** Being able to NoSell flashbangs and smoke grenades is a cool ability to have as a Defender, but a similar effect can be achieved by blocking line-of-sight to the flash or turning around. Needing to stand still to get the most out of the glasses also needlessly reveals Warden.

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** Being able to NoSell flashbangs and smoke grenades is a cool ability to have as a Defender, but a similar effect can be achieved for the whole team by bringing a grenade catcher. Even then, blocking line-of-sight to the flash or turning around. around also avoids its effects. Smoke grenades can similarly be circumvented with bulletproof cameras. Needing to stand still to get the most out of the glasses also needlessly reveals exposes Warden.



* SkillGateCharacter: Inverted, where Warden is more commonly seen at higher tiers in Ranked, but even then he's still a relative rarity compared to the usual "safe" picks. Making effective use of his Glance and ambush-centric loadout requires at least a decent level of coordination with his fellow Defenders to allow Warden to properly react to pushes and not be caught with his pants down, and in such a case he's actually rather okay at rotating around the site to defend it, especially if the Attackers favor flashbang spamming to cover their entry. That being said, Warden is still only the first pick for few players, since there are plenty of more consistently-strong operators who don't require nearly as much teamwork to function as well in most cases.

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* SkillGateCharacter: Inverted, where Warden is more commonly seen at higher tiers in Ranked, but even then he's still a relative rarity compared to the usual "safe" picks. Making effective use of his Glance and ambush-centric anchor-centric loadout requires at least a decent level of coordination with his fellow Defenders to allow Warden to properly react to pushes and not be caught with his pants down, safely play in positions facing the push, and in such a case he's actually rather okay at rotating around the site to defend it, especially if the Attackers try to rush with flashes and smokes. However, he is often passed up in favor flashbang spamming to cover their entry. That being said, Warden is still only the first pick for few players, since there are plenty of other Defenders that bring more consistently-strong operators who don't require nearly as much teamwork to function as well in most cases.utility like Maestro.



* EveryBulletIsATracer: Literally. In order to balance out the CSRX's high stopping power, every single shot will leave a faint but visible trail that can be traced back to where Kali shot it from, so missing will quickly give away her location if the target is not already distracted.

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* EveryBulletIsATracer: Literally. In order to balance out the CSRX's high stopping power, long-range application, every single shot will leave a faint but visible trail that can be traced back to where Kali shot it from, so missing will quickly give even more noticable than those of regular bullets, giving away her location if the target is not already distracted.position.



* SleevesAreForWimps: Kali's zipper suit is sleeveless, showcasing her muscular biceps and adding to her ruthless mercenary-look.

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* SleevesAreForWimps: Kali's zipper suit is sleeveless, showcasing her muscular biceps and adding to her ruthless mercenary-look.mercenary look.

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Removed grenade and generic utility entries since operator equipment tend to change every patch, only keeping character-specific entries. Also removed or reworked weapon category entries since they aren't tropes, but character-specific instances may be retained.


* CoolGuns/AssaultRifles: One of Gridlock’s primary weapon options is the Lithgow Arms F90: the latest (as of 2019) variant of the ‘Austeyr’ AUG used by the Australian military.



* CoolGuns/{{Handguns}}: Gridlock can select the Sphinx SDP 9mm as a secondary, which she shares with Mozzie. In ''Crimson Heist'' she lost it in exchange for the GONNE-6 HandCannon.



* MoreDakka: Gridlock can also choose the M249 Squad Automatic Weapon as a primary. It’s basically identical to Capitão’s LMG; the main difference is that her weapon uses a 60-round detachable mag.



* CoolGuns/{{Shotguns}}: As with Mozzie, Gridlock can pick the Remington 870 MCS Masterkey (known in-game as the "Super Shorty") as a secondary weapon, which she’s seen [[OneHandedShotgunPump pumping with one hand]] in the teaser trailer.
* ShotgunsAreJustBetter: The Super Shorty is the preferred secondary option, being able to open walls, floors, and hatches.



* SmokeOut: She has access to Smoke Grenades.



%% TacticalRockPaperScissors: While the Trax canister is simply too big to be intercepted by Jager's ADS, Wamai's Mag-NET can catch it and give Defenders an opportunity to destroy it before it can deploy.



* ArtisticLicenseMilitary: Mozzie's P10 [=RONI=] isn't technically an SMG, as it is in actuality a pistol modified for automatic fire and fitted inside a carbine kit[[note]]One that wasn't even made for it to begin with. While [=RONI=] kits for the CZ P-09 do exist, the in-game model is the version designed for Glock pistols, and parts of its frame even blocks the slide release of the CZ inside it.[[/note]].



* CoolGuns/{{Handguns}}: Mozzie can use the 16-round SDP 9mm as a secondary weapon, similar to Gridlock.



* CoolGuns/{{Shotguns}}: Like Gridlock, his other secondary weapon choice is the "Super Shorty" Remington 870 MCS Masterkey, which is prominently depicted in his Operator portrait and bio page. This weapon was later removed in an April 2020 update.



* CoolGuns/SubmachineGuns: Mozzie’s primary weapons are the P10 [=RONI=] Personal Defense Weapon and the Colt [=RO991=] submachine gun (called "Commando 9mm" in-game). The former isn't technically an SMG, as it is in actuality a pistol modified for automatic fire and fitted inside a carbine kit[[note]]One that wasn't even made for it to begin with. While [=RONI=] kits for the CZ P-09 do exist, the in-game model is the version designed for Glock pistols, and parts of its frame even blocks the slide release of the CZ inside it.[[/note]], and the latter is erroneously classified as an Assault Rifle despite not being chambered for rifle-caliber ammunition.
%% TacticalRockPaperScissors: His rapidly deployable drone denial can seriously hamper attackers' ability to clear the map and provide intel, but he is not without counters.
%% Dokkaebi's Logic Bomb can kick Mozzie off his drones and hacking the Defenders' cameras can gain access to their feeds, but she can't wrest back control.
%% Twitch's Shock Drones outrange Pests' pounce distance, allowing them to pick the latter off with their dart shots, but conversely, Pests are often placed in such a way that it's finicky to get a clear shot on them without straying into their range.
%% Following close behind a drone allows an Attacker to [[WhyDontYouJustShootHim just shoot the drone]] should it get jacked and before Mozzie can drive off with it. Sacrificing a regular drone to allow a Shock Drone or Ratero entry is usually worth it for critical access points.
%% Flores's Rateros can be used to destroy Pests or the drones already hijacked by them. Conversely, a Pest can get the jump on a Ratero if it strays within range, which will instantly destroy it instead of adding it to the Defenders' camera pool. The latter can be done even if a Ratero has already been set to explode.
%% IQ can see hijacked drones on her scanner and Thatcher's EMP disables them and causes them to spark.
%% The easiest way is to [[MundaneSolution just find an alternate route]]. He only has three Pests and even chokepoints can be circumvented.



* FiringOneHanded: She will shoot her weapon this way whenever the HEL device is active. Aiming down sights will cause her to rest the gun on her forearm.
* CoolGuns/{{Handguns}}: Her secondary weapon choices include the FBI Operators' 5.7 USG and the [=Navy SEALs'=] [[HandCannon D-50]].

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* FiringOneHanded: She will shoot her weapon this way whenever the HEL device is active. Aiming down sights will cause her to rest the gun on her forearm. \n* CoolGuns/{{Handguns}}: Her secondary weapon choices include Becomes more than a bit impressive when she does this with the FBI Operators' 5.7 USG and the [=Navy SEALs'=] [[HandCannon D-50]].D-50]] of all things.



* CoolGuns/{{Shotguns}}: Nøkk can choose the integrally-suppressed [=SIX12SD=] as a primary weapon, which is also used by SDU Operator Lesion.



* CoolGuns/SubmachineGuns: She can also wield the Magpul FMG-9, which she shares with SAS Operator Smoke, as a primary weapon option.
%% TacticalRockPaperScissors: When the HEL is active:
%% Nøkk is completely invisible to default cameras, thermal cameras, and Black Eyes without a white bar effect like Vigil, however that effect does appear on Echo's Yokais and Mozzie's hijacked drones.
%% Ela's Grzmots and Alibi's Prismas will not activate if she performs actions that would trigger them.
%% Lesion's Gu mines, Kapkan's [=EDDs=], Melusi's Banshees, and proximity alarms will still trigger. Lesion's Gu will also cause the cloak to glitch whenever she takes damage.
%% Nøkk can still be tracked on Pulse's Heartbeat Sensor.
%% Cameras will flash white like Vigil when affected by Nøkk's cloak, giving observant Defenders a heads-up that she's nearby.
* ThrowDownTheBomblet: Has access to frag grenades.




* CoolGuns/{{Handguns}}: For a secondary weapon, Warden can use Clash's P-10C, which is equipped with its own reflex sight.



* CoolGuns/MachinePistols: He can also equip the SMG-12 as a secondary weapon, similar to Dokkaebi and Vigil.



* CoolGuns/{{Shotguns}}: Among Warden's primary weapon options is the [=M590A1=] pump-action shotgun, also used by the SAS Operators.



* CoolGuns/SubmachineGuns: Warden can also choose the SIG Sauer MPX as a primary weapon, much like Valkyrie.
* ThrowDownTheBomblet: He had impact grenades for a secondary gadget option, until they were replaced by a deployable shield.



* CoolGuns/MachinePistols: Amaru can use the SAS Operators’ SMG-11 as a secondary weapon.



* MoreDakka: She can equip IQ's [=G8A1=] LMG as a primary weapon. Though this gun has the lowest ammo capacity among its class, it makes up for it by being able to equip an Angled Grip.



* CoolGuns/{{Shotguns}}: The rest of her weapon loadout consists of the Benelli [=SuperNova=], a primary weapon option for Hibana and Echo, and the [=ITA12S=] secondary that Jackal and Mira can also use. In ''Crimson Heist'' she lost the secondary shotty in exchange for the GONNE-6 HandCannon.



%% TacticalRockPaperScissors:
%% Amaru can reach high places quickly using her Garra hook, potentially allowing her to quickly gain a foothold in the map in a way that no other attacking operator can. She is also the first operator who can go ''up'' hatches thanks to her hook, which allows her to flank defenders rapidly and unexpectedly.
%% Traps that can be placed behind a barricaded window that Amaru might try to exploit with the Garra work wonders.
%% The Garra hook cannot break through windows secured by a Castle Armor Panel.



* {{CoolGuns/Handguns}}: His only secondary weapon option is the SIG Sauer P229, also used by the Japanese SAT.



* {{CoolGuns/Shotguns}}: Goyo can also use Kaid’s slug-loaded, semi-auto [=TCSG12=] as a primary weapon.



* RareGuns/SubmachineGuns: Another one of his primary weapon options is the KRISS Vector, also wielded by Mira.
* ThrowDownTheBomblet: Goyo can equip impact grenades as a secondary gadget. This was later replaced by a Proximity Alarm.



* CoolGuns/{{Handguns}}: The P226 Mk.25, which is also used by the SAS Operators, was a secondary weapon option for Kali until a later update replaced it with the [=SPSMG9=].
* LandMineGoesClick: Can equip a claymore.



* CoolGuns/MachinePistols: Like Vigil and Dokkaebi, Kali can also pick the C75 Auto as her sidearm. A Year 5 update replaced her handgun with the [=SPSMG9=], similar to what Clash also wields.



* CoolGuns/AssaultRifles: He can pick the AUG A2 as a primary weapon. Unlike IQ's, his weapon does not have the ACOG or any other long-range scope as an optic choice.



* CoolGuns/{{Handguns}}: Wamai can wield the P12 handgun, which is normally available to the GSG 9 Operators.



* CoolGuns/{{Revolvers}}: Wamai can also pick the Italian Operators' Keratos .357 as a secondary weapon.



* CoolGuns/SubmachineGuns: Also included in his arsenal is the H&K [=MP5K=], previously exclusive to Mute.



%% TacticalRockPaperScissors: Wamai's Mag-NET performs the same role as Jager's ADS, but has important differences.
%% In addition to grenades and GONNE-6 shots, the Mag-NET will also intercept Capitao bolts and Gridlock's Trax stingers, which the ADS ignores.
%% The Mag-NET does ''not'' neutralize grenades, and after the Mag-NET self-destructs, the grenades they catch proceed to perform their intended function.
* ThrowDownTheBomblet: Has access to impact grenades, replacing his deployable shield.
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Gradual Grinder is being merged to Damage Over Time.


* TrapMaster: Her Trax Stingers are essentially a better version of the Defenders’ Barbed Wires. They come in massive canisters that automatically unspool themselves when thrown, spitting out multiple expanding Stingers along a wide radius. While they do [[GradualGrinder small amounts of damage over time]], the Stingers slow down their victims and can even kill them. They also make noise when stepped on or destroyed, giving Attackers a heads-up on would-be roamers and flankers.

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* TrapMaster: Her Trax Stingers are essentially a better version of the Defenders’ Barbed Wires. They come in massive canisters that automatically unspool themselves when thrown, spitting out multiple expanding Stingers along a wide radius. While they do [[GradualGrinder [[DamageOverTime small amounts of damage over time]], the Stingers slow down their victims and can even kill them. They also make noise when stepped on or destroyed, giving Attackers a heads-up on would-be roamers and flankers.
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A farm girl and Army mechanic from Central Queensland, Gridlock slows down and damages enemies with her three Trax Stingers, throwable caltrop mats that expand to cover a wide area.

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A farm girl and Army mechanic from Central Queensland, Gridlock slows down and damages enemies with her three Trax Stingers, throwable caltrop mats that expand to cover a wide area.\\
\\
For tropes applicable to her counterpart in ''VideoGame/RainbowSixExtraction'', see ''Characters/RainbowSixExtractionREACT''.
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* ArtisticLicenseBiology: Flashbang grenades and other such devices debilitate their targets by causing an audio-visual SensoryOverload that results in temporary blindness and deafness. The Glance is somehow able to stimulate ATP production in the retina that not only calms overloaded nerves, but also removes balance disorientation.

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* ArtisticLicenseBiology: Flashbang grenades and other such devices debilitate their targets by causing an audio-visual SensoryOverload that results in temporary blindness and deafness. The Despite being an external eyewear, the Glance is somehow able to stimulate ATP production in the retina that not only calms overloaded nerves, but also removes balance disorientation.



* LongRangeFighter: While the CSRX 300 is quite powerful at range it is unwieldy to use in close quarters, encouraging Kali to switch to her sidearm for short-range fights.

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* LongRangeFighter: While Kali's only primary weapon is the CSRX 300 is quite powerful at range it is unwieldy 300, a bolt-action rifle that's cumbersome to use in close quarters, encouraging operate indoors and other such places with short sightlines. While she still has her machine pistol to fall back on, it's typically not up to snuff when faced with beefier weapons like shotguns and high-caliber machineguns, thus behooving Kali to switch to hang back and pick her sidearm for short-range fights.shots from the back line while her fellow Attackers rush in to distract the Defenders.
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* NoPronunciationGuide: Her callsign is supposed to be pronounced as "Nuhk", with the "uh/ø" being slightly drawn-out. While the official guide video released with ''Phantom Sight'' does provide a proper pronunciation guide, the game itself does not, leading to many players mispronouncing her name as "knock".
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* BenevolentBoss: Despite her chilly attitude towards people outside of NIGHTHAVEN, her treatment of her employees have been nothing but generous and accommodating, with Kali paying out of her pocket to make sure they receive the best of the best in terms of equipment research and development. In fact, her first action after convincing her entire SIX Invitational team to defect to NIGHTHAVEN was to immediately give them their own set of custom gear that's leagues above what they've been using under Rainbow.

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* BenevolentBoss: Despite her chilly attitude towards people outside of NIGHTHAVEN, her treatment of her employees have has been nothing but generous and accommodating, if the way Osa and Aruni are provided for is any indication, with Kali paying out of her pocket to make sure they receive the best of the best in terms of equipment research and development. In fact, her first action after convincing her entire SIX Invitational team to defect to NIGHTHAVEN was to immediately give them their own set of custom gear that's leagues above what they've been using under Rainbow.
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* BenevolentBoss: Despite her chilly attitude towards people outside of NIGHTHAVEN, her treatment of her employees have been nothing but generous and accommodating, with Kali paying out of her pocket to make sure they receive the best of the best in terms of equipment research and development. In fact, her first action after convincing her entire SIX Invitational team to defect to NIGHTHAVEN was to immediately give them their own set of custom gear that's leagues above what they've been using under Rainbow.
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* EveryBulletIsATracer: Literally. In order to balance out the CSRX's high stopping power, every single shot will leave a faint but visible trail that can be traced back to where Kali shot them from, so missed shots will quickly give away her location.

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* EveryBulletIsATracer: Literally. In order to balance out the CSRX's high stopping power, every single shot will leave a faint but visible trail that can be traced back to where Kali shot them it from, so missed shots missing will quickly give away her location.location if the target is not already distracted.

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