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* IntelligibleUnintelligible: Sort of Inverted in that you, the Reader, figure out how to understand him but the rest of the caravan don't.


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* SelfDistruct
* TeamPet


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* AutobotsRockOut: During the Rite against them, prepare to hear some metal rock.
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An exile triumvirate led by Lendel, who seem to have bear some sort of grudge against the Nightwings.

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An exile triumvirate led by Lendel, who seem to have bear some sort of grudge against the Nightwings.
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A group led by Lendel, who seem to have bear some sort of grudge against the Nightwings.

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A group An exile triumvirate led by Lendel, who seem to have bear some sort of grudge against the Nightwings.



A group respectful of the traditions, who is genuinely friendly to the player. The cur Dalbert Oldheart is the leader, participating alongside his adopted son Almer.

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A group An exile triumvirate known to be respectful of the traditions, traditions surrounding the Rites, who is genuinely friendly to the player. The cur Dalbert Oldheart is the leader, participating alongside his adopted son Almer.



A group led by a cur named Barker Ashpaws, they play the Rites mostly for the thrill of the fight.

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A group An exile triumvirate led by a cur named Barker Ashpaws, they play the Rites mostly for the thrill of the fight.

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A group led by a cur named Barker, they play the Rites mostly for the thrill of the fight.

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A group led by a cur named Barker, Barker Ashpaws, they play the Rites mostly for the thrill of the fight.


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* CollaredByFashion: Barker wears a metal-studded collar, with some [[ChainedByFashion chains]] and [[NothingButSkulls skulls]] for extra edginess.
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* DeathGlate: Basically Lendel's default expression.

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* DeathGlate: DeathGlare: Basically Lendel's default expression.



* {{Jerkass}}: Their main interest in the Rites isn't to win is simply to guarantee your loss.

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* {{Jerkass}}: Their main interest in the Rites isn't to win is but to simply to guarantee your loss.
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[[folder:Accusers]]

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[[folder:Accusers]][[folder:The Accusers]]



[[folder:Fates]]

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[[folder:Fates]][[folder:The Fates]]



[[folder:Dissidents]]

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[[folder:Dissidents]][[folder:The Dissidents]]

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[[folder:Fates]]
A group respectful of the traditions, who is genuinely friendly to the player.

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[[folder:Fates]]
[[folder:Accusers]]
A group respectful led by Lendel, who seem to have bear some sort of grudge against the traditions, who is genuinely friendly to the player.Nightwings.



* PurpleIsPowerful: Their Theme color is purple.

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* PurpleIsPowerful: Their Theme color is purple.DeathGlate: Basically Lendel's default expression.



[[folder:Dissidents]]
A group led by a cur named Barker, they play the Rites mostly for the thrill of the fight.

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[[folder:Dissidents]]
[[folder:Fates]]
A group led by a cur named Barker, they play the Rites mostly for the thrill respectful of the fight.traditions, who is genuinely friendly to the player. The cur Dalbert Oldheart is the leader, participating alongside his adopted son Almer.



* GracefulLoser: Dalbert congratulates the Nightwings should they win and bids them well wishes.
* PurpleIsPowerful: Their Theme color is purple.
[[/folder]]

[[folder:Dissidents]]
A group led by a cur named Barker, they play the Rites mostly for the thrill of the fight.
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* LightningBruiser: Their team is composed by 3 fast curds, after enough damage is done, they'll start to shoot their aura non stop.

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* LightningBruiser: Their team is composed by 3 fast curds, curs and, after enough damage is done, they'll start to shoot their aura non stop.
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* EvenEvilHasStandards: Well, not evil per se, just huge a {{Jerkass}}, but when you are engaged in a rite against Withdrawn, bog-hags worshipping EldritchAbomination, he admits that they're too bad even for him and instead of belittlement wishes you luck. Small bit of it, but still.

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* EvenEvilHasStandards: Well, not evil per se, just huge a {{Jerkass}}, but when you are engaged in a rite against the Withdrawn, bog-hags worshipping worshiping an EldritchAbomination, he admits that they're too bad even for him and instead of belittlement wishes you luck. Small bit of it, but still.
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* EvenEvilHasStandards: Well, not evil per se, just huge Jerkass, but when you are engaged in a rite against Withdrawn, bog-hags, worshipping EldritchAbomination, he admits, that they're too bad even for him and instead of belittlement wishes you luck. Small bit of it, but still.

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* EvenEvilHasStandards: Well, not evil per se, just huge Jerkass, a {{Jerkass}}, but when you are engaged in a rite against Withdrawn, bog-hags, bog-hags worshipping EldritchAbomination, he admits, admits that they're too bad even for him and instead of belittlement wishes you luck. Small bit of it, but still.
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The spiritual commentator for the Rites, and the game's equivalent of the narrators from VideoGame/Bastion and VideoGame/Transistor.

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The spiritual commentator for the Rites, and the game's equivalent of the narrators from VideoGame/Bastion VideoGame/{{Bastion}} and VideoGame/Transistor.VideoGame/{{Transistor}}.

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[[foldercontrol]]

[[folder:The Nightwings]]



Her rite style is unique, combining wide but slow attacks, a high range, high cost jump and an incredible sprint with poor control. She can be focused with masteries into defensive or offensive hexing, allowing you to press an advantage or turn around a poor match.

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Her rite style is unique, combining wide but slow attacks, a high range, high cost jump and an incredible sprint with poor control. She can be focused with masteries into defensive or offensive hexing, allowing you to press an advantage or turn around a poor match.match.

[[/folder]]

[[folder:Fates]]
A group respectful of the traditions, who is genuinely friendly to the player.
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* PurpleIsPowerful: Their Theme color is purple.
[[/folder]]

[[folder:Dissidents]]
A group led by a cur named Barker, they play the Rites mostly for the thrill of the fight.
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* {{Jerkass}}: Their main interest in the Rites isn't to win is simply to guarantee your loss.
* LightningBruiser: Their team is composed by 3 fast curds, after enough damage is done, they'll start to shoot their aura non stop.
[[/folder]]
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* EvenEvilHasStandards: Well, not evil per se, just huge Jerkass, but when you are engaged in a rite against Withdrawn, bog-hags, worshipping EldritchAbomination, he admits, that they're too bad even for him and instead of belittlement wishes you luck. Small bit of it, but still.
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One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group, and can be quite firm. Acts as a mother figure to Hedwyn and Rukey. She was cast into the Downside for [[spoiler: Freeing a group of young Harps that her company captured after they were sentenced to death. She turned herself in willingly afterwards.]]

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One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group, and can be quite firm. Acts as a mother figure to Hedwyn and Rukey. She was cast into the Downside for [[spoiler: Freeing freeing a group of young Harps that her company captured from Commonwealth custody after discovering they were sentenced to death. be executed. She turned turns herself in willingly afterwards.]]
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Finished known sentences.


One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group, and can be quite firm. Acts as a mother figure to Hedwyn and Rukey.

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One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group, and can be quite firm. Acts as a mother figure to Hedwyn and Rukey.
Rukey. She was cast into the Downside for [[spoiler: Freeing a group of young Harps that her company captured after they were sentenced to death. She turned herself in willingly afterwards.]]



One of the Nightwings, Rukey is the smallest of the group but also the loudest.

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One of the Nightwings, Rukey is the smallest of the group but also the loudest.
loudest. Unsurprisingly he was exiled for[[spoiler:smuggling goods into the Downside to provide for his Mother, who does not yet know he has been exiled.]]

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Correcting the Reader's description and adding content regarding Literacy.


They were sentenced to the Downside for the crime of literacy, as the use of literature nearly resulted in a cutural insurrection in the Commonwealth. [[spoiler: Due to this, they may never Ascend.]]

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They were sentenced to the Downside for the crime of literacy, as the use of literature nearly resulted in a cutural cultural insurrection in the Commonwealth. [[spoiler: Due to this, They are physically incapable of participating the rites, which means they may never Ascend.cannot actually be chosen for freedom.]]


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* [[spoiler: NeverLearnedToRead: Also Inverted, Volfred demonstrates in a powerful fashion, speaking the only fully voiced line in the game.]]
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Added main party characters and their crimes (Missing Sir Gilman).


A Harp who joins your party in an attempt to force contact with her sister Tamitha who she wants to make amends with. She continues on with your party under the hopes to fight the Essence again.

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A Harp who joins your party in an attempt to force contact with her sister Tamitha who she wants to make amends with. She continues on with your party under the hopes to fight the Essence again.
again. Her sentence was [[spoiler: for advocating for her sister, who she betrayed to the Commonwealth under the belief she would be spared. When Pamitha tried to argue for her freedom, she had her wings clipped and she was sent to the Downside as well.]]



A Sap that operates under his family name [[spoiler: Sandalwood]]. He refrains from the Rites for personal reasons, but wishes to see the Nightwings succeed in the Rites.

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A Sap that operates under his family name [[spoiler: Sandalwood]]. He refrains from the Rites for personal reasons, but wishes to see the Nightwings succeed in the Rites.
Rites. He was exiled for[[spoiler: operating a printing press, distributing all manner of banned and subversive literature alongside Bertrude. His printing operation was discovered and destroyed, and a decade or so later, he was caught and banished.]]



A Bog-Crone who modifies your blackwagon to cross the sea. She is called upon by Sandalwood some time afterwards to bolster your ranks, which she does as a personal favor to him.

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A Bog-Crone who modifies your blackwagon to cross the sea. She is called upon by Sandalwood some time afterwards to bolster your ranks, which she does as a personal favor to him.
him. She was banished[[spoiler: for supplying fire-proof ink to Volfred in an ironic turn of events, considering all the highly illegal magic and alchemy she performed for her livelihood.]]
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* UnexpectedCharacter: Of all the Triumvirate candidates, a Drive Imp? Even the Voice deems him an odd choice, though he does begrudgingly admit that the little guy can really tear it up.

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* UnexpectedCharacter: Of all the Triumvirate candidates, a Drive Imp? Even the Voice deems him an odd choice, though he does begrudgingly admit that the little guy can really tear it up.up.

!!Sir Gilman
A Wyrm-knight who is a member of the Pyrehearts. He joins your triumvirate after an argument with his coward superior and helps the party progress across the sea.

In combat, he lacks a conventional aura, instead trailing a thin line. His attack swaps him to the rear of this trail, bursting medium-sized aura blasts as he goes. He is highly mobile and his masteries focus on high speed attacks or teamplay when his allies are banished.

!!Pamitha

A Harp who joins your party in an attempt to force contact with her sister Tamitha who she wants to make amends with. She continues on with your party under the hopes to fight the Essence again.

She has the best flight ability in the game, and instead of casting her aura, charges with an shield preventing her own banishment. Her masteries can focus on extreme speed or breakthrough tactics, earning bonuses for banishing enemies useful for running the orb.

!!Volfred

A Sap that operates under his family name [[spoiler: Sandalwood]]. He refrains from the Rites for personal reasons, but wishes to see the Nightwings succeed in the Rites.

Forced into participating, his abilities are primarily defensive: Trading jumping for a reflection shield, casting for an second aura generator and dashing for instant teleportation with a wind down.

!!Bertrude

A Bog-Crone who modifies your blackwagon to cross the sea. She is called upon by Sandalwood some time afterwards to bolster your ranks, which she does as a personal favor to him.

Her rite style is unique, combining wide but slow attacks, a high range, high cost jump and an incredible sprint with poor control. She can be focused with masteries into defensive or offensive hexing, allowing you to press an advantage or turn around a poor match.

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They were sentenced to the Downside for the crime of literacy, as the use of literature nearly resulted in a cutural insurrection in the Commonwealth. [[spoiler: Due to this, they may never Ascend.]]



* MultipleChoicePast: Exactly who you were and what you did are questions you can answer during a few choices in text.



!!Hedwyn
One of the Nightwings who rescues the PlayerCharacter, Hedwyn wears a tall, vertical mask. He's the most personable of the group.

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!!Hedwyn
One
!!The Voice
The spiritual commentator for the Rites, and the game's equivalent
of the Nightwings who rescues the PlayerCharacter, Hedwyn wears a tall, vertical mask. He's the most personable of the group.narrators from VideoGame/Bastion and VideoGame/Transistor.



* DeadpanSnarker
* Jerkass: From the moment he speaks, you can tell that he does not like you, or the Nightwings.
* SourSupporter: He barely hides his contempt from you at the beginning of the story, and only by proving your talent does he eventually warm up to you slightly. Very, ''very'' slightly.

!!Hedwyn
One of the Nightwings who rescues the PlayerCharacter, Hedwyn wears a tall, vertical mask. He's the most personable of the group.

His crime was [[spoiler: being a military deserter. After falling in love with a Harp, Hedwyn abandoned his post as a whistleblower and it resulted in the death of his entire military group.]] In the Rites, he is a balanced, simple character.
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One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group.

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One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group.group, and can be quite firm. Acts as a mother figure to Hedwyn and Rukey.

In the Rites, she has a massive aura range and can really disrupt her opponents, but is incredibly slow.



* {{Jerkass}}: For her, you're an asset for the Rites, nothing else. Made clear in the scene before the first Rite: when she thinks you messed up and made the team lose, she immediately starts threatening you.

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* {{Jerkass}}: For her, you're an asset for the Rites, nothing else. Made clear in the scene before the first Rite: when she thinks you messed up and made the team lose, she immediately starts threatening you. She eventually loses this as time goes on.




In the Rites, Rukey is an extremely fast character who puts pressure on his opponents, but his weak aura means that he can be defeated easily at close ranges.




Her crime was [[spoiler: quite literally, being different. Her different outlook on life and her existence as an annoying vagrant to the nobles of the Commonwealth resulted in her exile to the Downside]]. In the Rites, she's an mobile character who can be devastating at long range and can make huge leaps to outwit her opponents. Much like Rukey, she is very risky to play.



* MessyHair: Her hair's basically a bush, complete with stray twigs and leaves.

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* MessyHair: Her hair's basically a bush, complete with stray twigs and leaves.leaves.
!! Ti'Zo
A Drive Imp that helps pilot the wagon. The crew recruits him for his excellent abilities in the Rites.

He has no crime due to being a native of the Downside. In the Rites, he is a mobile champ with a huge aura range, and he has the ability to wipe out multiple enemies at once due to his aura shot being a circular explosion: unfortunately, this takes him out as well.
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*LightningBruiser: You wouldn't expect it, but this little guy can really move around the battlefield and his Explosion is highly dangerous.
*UnexpectedCharacter: Of all the Triumvirate candidates, a Drive Imp? Even the Voice deems him an odd choice, though he does begrudgingly admit that the little guy can really tear it up.
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* BerserkButton: Ringing the bell on inside your caravan too many times in a row will cause Rukey to go on a HUGE rant at you about it, and then the narration states Rukey will never forgive you for abusing use of the bell. [[spoiler:Only for him to laugh about it moments later, meaning he was kidding about it. Maybe.]]
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* FreudianTrio: The Id, being highly instinctive, living day to day, but also treats the Reader nicely.

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* FreudianTrio: The Id, being highly instinctive, living day to day, but also treats the Reader nicely.nicely.

!!The Girl
A vagabond who managed to stowaway on the blackwagon, she's eventually accepted as part of the Nightwings. [[HelloInsertNameHere Her name depends on what the player chooses.]]
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* {{Cloudcuckoolander}}: Her speech patterns are quirky and she tends to say odd things, such as referring to the blackwagon as her younger brother.
* MessyHair: Her hair's basically a bush, complete with stray twigs and leaves.
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* FantasticRacism: Due to past wars before she was exiled, Jodariel hates Harps, and intially will refuse to be fielded with Pamitha, the harp that joins your caravan.
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* NeverLearnedToRead: Averted, as you're the only one who knows how to read in your group, who purposefully took you in so that you could direct them in the Rites. In fact, the reason why you're exiled is because you know how to read.

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* NeverLearnedToRead: Averted, Inverted, as you're the only one who knows how to read in your group, who purposefully took you in so that you could direct them in the Rites. In fact, the reason why you're exiled is because you know how to read.
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The PlayerCharacter, the one who guides the Nightwings towards freedom by studying the Book of Rites and guiding them in battle.

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The PlayerCharacter, the one who guides the Nightwings towards freedom by studying the Book of Rites and guiding directing them in battle.
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* JackOfAllStats: The most rounded exile who doesn't specialize in one thing over another, he's basically in middle between Jodariel's and Rukey's abilities. Though notably, he has the longest aura-throwing range of the group.

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* JackOfAllStats: The most rounded exile who doesn't specialize in one thing over another, he's basically in the middle between Jodariel's and Rukey's abilities. Though notably, he has the longest aura-throwing range of the group.
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* InSeriesNickname: The others call her Jodi.
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* JackOfAllStats: The most rounded exile who doesn't specialize in one thing over another, he's basically in middle between Jodariel's and Rukey's abilities. Though notably, he has the longest aura-throwing range of the group.


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* FragileSpeedster: The most maneuverable and fastest, he has the most stamina and his small size lets him squeeze through between enemy auras. However his aura's also small and has a shorter range, plus he does the least damage if he douses the enemy's pyre.
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* MightyGlacier: While she lacks in speed and range, her large aura radius is very useful for defending, plus she does the most damage if she's the one who douses the enemy's pyre.
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* NeverLearnedToRead: Averted, as you're the only one who knows how to read in your group, who purposefully took you in so that you could direct them in the Rite. In fact, the reason why you're exiled is because you know how to read.

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* NeverLearnedToRead: Averted, as you're the only one who knows how to read in your group, who purposefully took you in so that you could direct them in the Rite.Rites. In fact, the reason why you're exiled is because you know how to read.



* FreudianTrio: The Ego, being the mediator between Jodariel and Rukey and holding a more mixed opinion of the Reader.

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* FreudianTrio: The Ego, being the mediator between Jodariel and Rukey and holding a more mixed opinion of the Reader. He's friendly toward you but you must pull your weight to prove your worth.

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* FreudianTrip: The Superego, being fixated on completing Rites and initially seeing you as only a means to an end.

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* FreudianTrip: FreudianTrio: The Superego, being fixated on completing Rites and initially seeing you as only a means to an end.



* {{Jerkass}}: For her, you're an asset for the Rites, nothing else. Made clear in the scene before the first Rite: when she thinks you messed up and made the team lose, she immediately starts threatening you.

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* {{Jerkass}}: For her, you're an asset for the Rites, nothing else. Made clear in the scene before the first Rite: when she thinks you messed up and made the team lose, she immediately starts threatening you.you.
* OurDemonsAreDifferent: Jodariel is a demon with fair blonde hair, a piercing gaze, a large stature, and larger horns.

!!Rukey Greentail
One of the Nightwings, Rukey is the smallest of the group but also the loudest.
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* DeadpanSnarker
* FreudianTrio: The Id, being highly instinctive, living day to day, but also treats the Reader nicely.
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Characters and related tropes from the ActionRPG VideoGame/{{Pyre}}.
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!!The Reader
The PlayerCharacter, the one who guides the Nightwings towards freedom by studying the Book of Rites and guiding them in battle.
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* FeaturelessProtagonist
* NeverLearnedToRead: Averted, as you're the only one who knows how to read in your group, who purposefully took you in so that you could direct them in the Rite. In fact, the reason why you're exiled is because you know how to read.

!!Hedwyn
One of the Nightwings who rescues the PlayerCharacter, Hedwyn wears a tall, vertical mask. He's the most personable of the group.
----
* FreudianTrio: The Ego, being the mediator between Jodariel and Rukey and holding a more mixed opinion of the Reader.
* NiceGuy: While he does make it clear that you'll have to prove yourself, he clearly sees you as a friend and will defend you. He's also the only one not to give you up when you're dying in Downside.

!!Jodariel
One of the Nightwings, Jodariel wears a horned mask. She's the most imposing of the group.
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* BraidsOfAction: She has a thick side-plait draped over her left shoulder.
* FreudianTrip: The Superego, being fixated on completing Rites and initially seeing you as only a means to an end.
* HornedHumanoid: Has two impressive curving black horns, similar to a ram's.
* {{Jerkass}}: For her, you're an asset for the Rites, nothing else. Made clear in the scene before the first Rite: when she thinks you messed up and made the team lose, she immediately starts threatening you.

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