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** When compared to the other games, he is still in the World Circuit but weaker than Super Macho Man. Needless to say, after this, he deserves his Championship.

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** When compared to the other games, he is still in the World Circuit but weaker than Super Macho Man. Needless to say, after After this, he deserves his Championship.



* ArtisticLicenseSports: He both kicks and hits opponents with a walking stick in the middle of a boxing match. Needless to say, neither action would ever be allowed in any sort of respectable real-life league.

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* ArtisticLicenseSports: He both kicks and hits opponents with a walking stick in the middle of a boxing match. Needless to say, neither Neither action would ever be allowed in any sort of respectable real-life league.

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* {{Jerkass}}: He gives the most harm to the Referee if he wins in Title Defense — furiously chasing him around the ring and headbutting him into the air much like a real bull, leaving him dangling off the top rope. Additionally, he nonchalantly throws his obviously very heavy dumbbell into the audience before Rounds 2 and 3 in Contender. Needless to say, that would kill someone in real life!
* JerkJustifications: Well, if the paparazzi were constantly hounding you everywhere, even ''while you're bathing,'' you'd probably be angry all the time, too.

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* {{Jerkass}}: He gives the most harm to the Referee if he wins in Title Defense — furiously chasing him around the ring and headbutting him into the air much like a real bull, leaving him dangling off the top rope. Additionally, he nonchalantly throws his obviously very heavy dumbbell into the audience before Rounds 2 and 3 in Contender. Needless to say, that That would kill someone in real life!
life.
* JerkJustifications: Well, if If the paparazzi were constantly hounding you everywhere, even ''while you're bathing,'' you'd probably be angry all the time, too.



* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19,'' later found out to be an even 20 in a follow-up video due to him smashing a camera that was WVBA property. The only boxer in the series who comes close to breaking as many rules as Aran does in ''Wii'' is Donkey Kong, who is a literal wild animal.

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* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. margin.
**
Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19,'' later found out to be an even 20 in a follow-up video due to him smashing a camera that was WVBA property. The only boxer in the series who comes close to breaking as many rules as Aran does in ''Wii'' is Donkey Kong, who is a literal wild animal.
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* GenreRefugee: If he were in an actual pro wrestling match, he’d be far more useful, and would probably make a great heel. But this is a ''boxing'' match.
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* OneHitKill: On the NES version, if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out.[[note]]This is a matter of timing. If Joe is hit in the first couple frames after becoming vulnerable, he'll be KO'd. Otherwise, he'll get up on a 1-count.[[/note]] Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight. This is carried over to the ''Wii'' version, where it's a signal for a one-hit knockdown opportunity. If you hit him with a Three-Star Punch when he returns from the taunt, [[InstantWinCondition Joe will eat mat]].

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* OneHitKill: On the NES version, if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out.[[note]]This is a matter of timing. If Joe is hit in the first couple frames after becoming vulnerable, he'll be KO'd. Otherwise, he'll get up on a 1-count.[[/note]] Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight. This is carried over to the ''Wii'' version, where it's a signal for a one-hit knockdown opportunity. If you hit him with a Three-Star Punch when he returns from the taunt, [[InstantWinCondition Joe will eat mat]].mat]]- and you can actually do this in the first 30 seconds of the match.
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** Ironically enough, this is actually {{Averted}} in ''Super Punch-Out'', his game of origin, where Aran is instead TheGenericGuy and keeps it completely clean in the ring, in a massive contrast to him stuffing horseshoes in his gloves, smuggling in weapons, and ''physically assaulting the referee'' in ''Wii''.

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** Ironically enough, this is actually {{Averted}} in ''Super ''SNES Super Punch-Out'', his game of origin, where Aran is instead TheGenericGuy and keeps it completely clean in the ring, in a massive contrast to him stuffing horseshoes in his gloves, smuggling in weapons, and ''physically assaulting the referee'' in ''Wii''.

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* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19,'' later found out to be an even 20 in a follow-up video due to him smashing a camera that was WVBA property. The only boxer in the series who comes close to breaking as many rules as Aran's Wii incarnation is Donkey Kong, who is a literal wild animal.

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* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19,'' later found out to be an even 20 in a follow-up video due to him smashing a camera that was WVBA property. The only boxer in the series who comes close to breaking as many rules as Aran's Wii incarnation Aran does in ''Wii'' is Donkey Kong, who is a literal wild animal.


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** Ironically enough, this is actually {{Averted}} in ''Super Punch-Out'', his game of origin, where Aran is instead TheGenericGuy and keeps it completely clean in the ring, in a massive contrast to him stuffing horseshoes in his gloves, smuggling in weapons, and ''physically assaulting the referee'' in ''Wii''.

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* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19.''

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* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19.''''19,'' later found out to be an even 20 in a follow-up video due to him smashing a camera that was WVBA property. The only boxer in the series who comes close to breaking as many rules as Aran's Wii incarnation is Donkey Kong, who is a literal wild animal.


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* ArtisticLicenseSports: Mad Clown's clown costume and facepaint is completely against any sort of boxing regulation, and the fact that he ''throws juggling balls at you in the middle of a boxing match'' is only the icing on the cake.


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* ArtisticLicenseSports: He both kicks and hits opponents with a walking stick in the middle of a boxing match. Needless to say, neither action would ever be allowed in any sort of respectable real-life league.
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* OneHitKill: On the NES version, if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out. Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight. This is carried over to the ''Wii'' version, where it's a signal for a one-hit knockdown opportunity. If you hit him with a Three-Star Punch when he returns from the taunt, [[InstantWinCondition Joe will eat mat]].

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* OneHitKill: On the NES version, if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out. [[note]]This is a matter of timing. If Joe is hit in the first couple frames after becoming vulnerable, he'll be KO'd. Otherwise, he'll get up on a 1-count.[[/note]] Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight. This is carried over to the ''Wii'' version, where it's a signal for a one-hit knockdown opportunity. If you hit him with a Three-Star Punch when he returns from the taunt, [[InstantWinCondition Joe will eat mat]].
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* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them.

to:

* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin. Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. Bumbles [=McFumbles=] put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19.''



* CombatSadomasochist: He's enjoying the whole "people getting punched in the face" thing ''way'' too much, and it doesn't seem to matter who's being hit. Land a hit on him? Deranged laughter. Take a hit from him? Gleefully vicious leering.

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* CombatSadomasochist: He's enjoying the whole "people getting punched in the face" thing ''way'' too much, and it doesn't seem to matter who's being hit. Land a hit on him? Deranged laughter. Take a hit from him? Gleefully vicious leering. On the other hand, a Star Punch is too much even by his standards and cues a yell of pain.

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* AmericansAreCowboys: While the setting of the arm-wrestling tournament is ambiguous, the cowboy hat wearing Texas Mac is the only confirmed American character.
* DependingOnTheArtist: Texas Mac has black hair in his portrait, but blue hair in the actual match.



%%* HeroicBuild


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* BreathWeapon: One of Frank's attack is breathing fire on you.
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* PreFinalBoss: Is set up to appear as the final boss in every game he's in, but only in the arcade version of ''Super Punch-Out'' and the Gold Edition of the NES game (Where Tyson/Mr. Dream is not present) does he get to properly play the role. On the Wii, he is the fourth opponent of the World Circuit... except the World Circuit happens to have five opponents. On both the NES and SNES, he is indeed the World Circuit champion, but in the retail version of the NES game, you fight one more boxer after him, and on the SNES, the World Circuit isn't even the final circuit.

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* PreFinalBoss: Is set up to appear as the final boss in every game he's in, but only in the arcade version of ''Super Punch-Out'' and the Gold Edition of the NES game (Where Tyson/Mr. Dream is not present) does he get to properly play the role. On the Wii, he is the fourth opponent of the World Circuit... except the World Circuit happens to have five opponents. On both the NES and SNES, he is indeed the World Circuit champion, but in the retail version of the NES game, you fight one more boxer after him, and on the SNES, [[DiscOneFinalBoss the World Circuit isn't even the final circuit.circuit]].
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* PreFinalBoss: Is set up to appear as the final boss in every game he's in, but only in the arcade version of ''Super Punch-Out'' does he get to properly play the role. In the Wii game, he is the fourth opponent of the World Circuit... except the World Circuit happens to have five opponents. In both the NES and SNES games, he is indeed the World Circuit champion, but on the NES, you fight one more boxer after him, and on the SNES, the World Circuit isn't even the final circuit.

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* PreFinalBoss: Is set up to appear as the final boss in every game he's in, but only in the arcade version of ''Super Punch-Out'' and the Gold Edition of the NES game (Where Tyson/Mr. Dream is not present) does he get to properly play the role. In On the Wii game, Wii, he is the fourth opponent of the World Circuit... except the World Circuit happens to have five opponents. In On both the NES and SNES games, SNES, he is indeed the World Circuit champion, but on in the NES, retail version of the NES game, you fight one more boxer after him, and on the SNES, the World Circuit isn't even the final circuit.
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Like many NES games, Punch-Out's text was all English even in Japan.


* GratuitousJapanese: The English translation of the first game has one of his dialogs being made up of random Japanese words. This is averted in the ''Wii'' game; despite being a studio in an English-speaking part of the world (Next Level Games is located in British Columbia, Canada), dialog is spoken instead of written and only characters with English as their native language speak it, with boxers from non-English-speaking countries speaking the native language of their country. Not only does Piston Hondo speak real Japanese instead of random words; his seiyuu, Kenji Takahashi, is actually Japanese rather than an American or Canadian speaking surprisingly good Japanese.

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* GratuitousJapanese: The English translation of the first NES game has one of his dialogs being made up of random Japanese words. This is averted in the ''Wii'' game; despite being a studio in an English-speaking part of the world (Next Level Games is located in British Columbia, Canada), dialog is spoken instead of written and only characters with English as their native language speak it, with boxers from non-English-speaking countries speaking the native language of their country. Not only does Piston Hondo speak real Japanese instead of random words; his seiyuu, Kenji Takahashi, is actually Japanese rather than an American or Canadian speaking surprisingly good Japanese.
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* FinalBoss: Of both the original arcade game and the Wii game.


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* PreFinalBoss: Is set up to appear as the final boss in every game he's in, but only in the arcade version of ''Super Punch-Out'' does he get to properly play the role. In the Wii game, he is the fourth opponent of the World Circuit... except the World Circuit happens to have five opponents. In both the NES and SNES games, he is indeed the World Circuit champion, but on the NES, you fight one more boxer after him, and on the SNES, the World Circuit isn't even the final circuit.
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* HoistByTheirOwnPetard: In ''Arm Wrestling'', he occasionally attempts to headbutt you once he's in trouble. However, if the player dodges, they can then yank his mask off and pin his arm while he's recovering from being exposed.
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* SickeningCrunch: Getting punched by Sandman in the ''Wii'' version will cause you to hear Little Mac's bones ''cracking''.

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* SickeningCrunch: Getting punched by Sandman in the ''Wii'' version will cause you to hear Little Mac's bones ''cracking''.''snapping''.
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* SickeningCrunch: Getting punched by Sandman in the ''Wii'' version causes this sound, just to drive home how ''strong'' he is.

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* SickeningCrunch: Getting punched by Sandman in the ''Wii'' version causes this sound, just will cause you to drive home how ''strong'' he is.hear Little Mac's bones ''cracking''.
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* SickeningCrunch: Getting punched by Sandman in the ''Wii'' version causes this sound, just to drive home how ''strong'' he is.
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* ScaryBlackMan: The ''Wii'' version moreso, thanks to the voice acting. And he also ''leveled a building with his bare hands'' after Little Mac defeated him for the championship. That would make him scary even if he were white, red, yellow, or pink and blue with silver polka dots.

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* ScaryBlackMan: As the WVBA Champion, you better believe he is. The ''Wii'' version moreso, dials this , thanks to the voice acting. And acting and how he also ''leveled a building with his bare hands'' after Little Mac defeated him for the championship. That would make him scary even if he were white, red, yellow, or pink and blue with silver polka dots.
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-->'''Mr. Sandman:''' "Hey Mac [[TermsOfEndangerment baby]]! Brush your teeth. It's bedtime...!"

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-->'''Mr. Sandman:''' "Hey Hey Mac [[TermsOfEndangerment baby]]! Brush your teeth. It's bedtime...!"!
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* {{Bowdlerise}}: In the arcade, he was named "VodkaDrunkenski", but in the NES version, this was changed to "Soda Popinski" (and yet the references to him being drunk were left in somehow). The ''Wii'' version also uses "Soda Popinski", but it seems to actually be soda this time — the bottle is clearly plastic like a soft drink bottle (because it crumples instead of shattering when Soda crushes it, and also from the noise it makes as it falls when he's defeated), and the bubbles that appear during the match resemble soft drink fizz instead of the froth of some alcoholic drinks. He does still have some references to being drunk, however, as he at one point tells Little Mac (in Russian) that he will crush him, but the dialect in which he says it sounds like he intends to run over Mac with his car. Hilariously, getting drunk on soda actually made him even more memorable than if he had just been your standard drunk Russian.

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* {{Bowdlerise}}: In the arcade, he was named "VodkaDrunkenski", but in the NES version, this was changed to "Soda Popinski" (and yet the references to him being drunk were left in somehow). The ''Wii'' version also uses "Soda Popinski", but it seems to actually be soda this time — the bottle is clearly plastic like a soft drink bottle (because it crumples instead of shattering when Soda crushes it, and also from the noise it makes as it falls when he's defeated), and the bubbles that appear during the match resemble soft drink fizz instead of the froth of some alcoholic drinks. He does still have some references to being drunk, however, as he at one point tells Little Mac (in Russian) that he will crush him, but the dialect in which he says it sounds like he intends to run over Mac with his car.car, as well as the fact that he speaks with a subtle slur that implies he's a little inebriated. Hilariously, getting drunk on soda actually made him even more memorable than if he had just been your standard drunk Russian.
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* TookALevelInBadass: In Title Defense, his moveset is expanded to include RapidFireFisticuffs and a powerful uppercut combo after recovering from a knockdown. His vulnerability while bowing is also reduced.

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* TookALevelInBadass: In Title Defense, his moveset is expanded to include RapidFireFisticuffs and enhanced versions of his Hondo rush that make use of delayed punches, a powerful uppercut combo after recovering from a knockdown.knockdown, and the ability to fake Mac out by changing what side he launches an uppercut from. His vulnerability while bowing is also reduced.
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* TookALevelInBadass: In Title Defense, his attacks hit faster and harder, and the timing for getting stars off of him becomes much stricter.

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* TookALevelInBadass: In Title Defense, his attacks hit faster and harder, and the timing for getting stars off of him becomes much stricter. He's also the only opponent in Title Defense to lack both an instant knockdown or instant knockout trick to exploit.
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* ColorCodedForYourConvenience: The color that the jewel in his turban flashes is the tell. It will blink yellow when you have an opportunity for a Star, red when you don't and he will do a jab, and in Title Defense, green or blue when he performs a left or right uppercut, respectively, and white in his earclap[[note]]Each jewel flash also has its own audio cue associated with it, so colorblind players can also figure out his tells[[/note]].

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* ColorCodedForYourConvenience: The color that the jewel in his turban flashes is the tell. It will blink yellow when you have an opportunity for a Star, red when you don't and he will do a jab, and in Title Defense, green or blue when he performs a left or right uppercut, respectively, and white in his earclap[[note]]Each jewel flash also has its own audio cue associated with it, [[DevelopersForesight so colorblind players can also figure out his tells[[/note]].tells]][[/note]].
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* ColorCodedForYourConvenience: The color that the jewel in his turban flashes is the tell. It will blink yellow when you have an opportunity for a Star, red when you don't and he will do a jab, and in Title Defense, green or blue when he performs a left or right uppercut, respectively, and white in his earclap.

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* ColorCodedForYourConvenience: The color that the jewel in his turban flashes is the tell. It will blink yellow when you have an opportunity for a Star, red when you don't and he will do a jab, and in Title Defense, green or blue when he performs a left or right uppercut, respectively, and white in his earclap.earclap[[note]]Each jewel flash also has its own audio cue associated with it, so colorblind players can also figure out his tells[[/note]].
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Peek A Bangs has been disambiguated


* PeekABangs: In some parts of the ''Wii'' game, his bangs completely cover one of his eyes.
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Keigo has been disambiguated


* JapanesePoliteness: One of the most polite, less ill-willed boxers in the series, and he hails from Japan. He even seems to have a bit of {{Keigo}} in his speech, given he refers to him as "sessha"[[note]]An archaic [[UsefulNotes/JapanesePronouns pronoun]] used to refer to oneself in a humble way, reminiscent of a samurai[[/note]].

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* JapanesePoliteness: One of the most polite, less ill-willed boxers in the series, and he hails from Japan. He even seems to have a bit of {{Keigo}} keigo in his speech, given he refers to him as "sessha"[[note]]An archaic [[UsefulNotes/JapanesePronouns pronoun]] used to refer to oneself in a humble way, reminiscent of a samurai[[/note]].

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Changed to a more fitting clown trope. Monster Clown is WAY too harsh, as he's not scary, and he's also not evil, just a jerk. There is maybe someone out there who thinks he's scary, but that's purely opinion-based.


* FightingClown: Literally. He's a clown that got into boxing, utilizing his circus act in the form of throwing juggling balls at Little Mac. He also acts in-character as he fights:
-->''"Welcome! Now let's get this show on the road!"''\\
''"Huh? Don't you like my show?"''\\
''"Go home! The show is over."''



* MonsterClown: To the point where he even acts in-character as he fights:
-->''"Welcome! Now let's get this show on the road!"''\\
''"Huh? Don't you like my show?"''\\
''"Go home! The show is over."''
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* CrassCanuck: Downplayed. Out of the ring, he is a boxer who chops wood, fights bears in his free time, and is a BigFun guy towards Little Mac. But when he steps on the ring, he's about as bearlike as his name and lifestyle would imply, being a BigEater and a big sleeper who scratches his back on the ring post, belches into the camera, taunts Little Mac like a schoolyard bully, and speaks most of his lines in a boisterous guffaw. He also packs a real wallop when he fights, with his signature move being a KillerBearHug.
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* FormulaBreakingEpisods: His World Circuit fight in the NES version. All of the surrounding final fights in the game are against [[LightningBruiser Lightning Bruisers]] who throw incredibly powerful and fast punches that are difficult to time and just getting hit a couple times will get Mac sent to the canvas. Don is a completely different fighter, a much smaller boxer with limited power who is more content to sap your stamina, pepper you down with uppercuts and jabs, and likely beat you in a decision if you don't fight smart enough to take him out in time alloted.

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* FormulaBreakingEpisods: FormulaBreakingEpisode: His World Circuit fight in the NES version. All of the surrounding final fights in the game are against [[LightningBruiser Lightning Bruisers]] who throw incredibly powerful and fast punches that are difficult to time and just getting hit a couple times will get Mac sent to the canvas. Don is a completely different fighter, a much smaller boxer with limited power who is more content to sap your stamina, pepper you down with uppercuts and jabs, and likely beat you in a decision if you don't fight smart enough to take him out in time alloted.

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