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* AllegoricalCharacter: The Rainbow Squirts act as metaphorical agents of Oleander's plot and the brainwashing he inflicted upon Boyd, designed to keep the Milkman asleep until the right time.

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* AllegoricalCharacter: The Rainbow Squirts act as metaphorical agents of Oleander's plot and the brainwashing he inflicted upon Boyd, designed to keep the Milkman asleep until the right time. Taking the Li-Po Document into account, their nature as hostile entities, as well as the number of scouts seen, make them an allegory for Boyd's Mother, who was a den mother for a girl scout troop; and his 14 Step-Siblings, whose sudden introduction into his life spurred his descent into paranoia.
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* RomanticFalseLead: Dean/Dingo, the latter of whom is also in particular presented as a self-obsessed PrinceCharmless. [[spoiler: Ultimately [[InvertedTrope]], as Lampita/Lana was actually this to Edgar, having cheated on and dumped him to run off with Dingo/Dean. Part of helping Edgar recover is helping him acknowledge and come to terms with this.]]

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* RomanticFalseLead: Dean/Dingo, the latter of whom is also in particular presented as a self-obsessed PrinceCharmless. [[spoiler: Ultimately [[InvertedTrope]], {{Inverted}}, as Lampita/Lana was actually this to Edgar, having cheated on and dumped him to run off with Dingo/Dean. Part of helping Edgar recover is helping him acknowledge and come to terms with this.]]
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* RomanticFalseLead: Dean/Dingo, the latter of whom is also in particular presented as a self-obsessed PrinceCharmless.

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* RomanticFalseLead: Dean/Dingo, the latter of whom is also in particular presented as a self-obsessed PrinceCharmless. [[spoiler: Ultimately [[InvertedTrope]], as Lampita/Lana was actually this to Edgar, having cheated on and dumped him to run off with Dingo/Dean. Part of helping Edgar recover is helping him acknowledge and come to terms with this.]]
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->''"I am the sweetest of dreams, the spirit of unbeatable optimism! I am the ultimate victory of hope over mathematics! I am the LADY LUCTOPUS! But you can call me Lucky."''
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[[spoiler:For her new identity as Nona Aquato, see [[Characters/PsychonautsTheFlyingAquatos The Flying Aquatos]]. For her original identity as Lucrecia Mux, see [[Characters/PsychonautsPsychonauts Psychonauts]].]]

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[[spoiler:For For her new identity as Nona Aquato, see [[Characters/PsychonautsTheFlyingAquatos The Flying Aquatos]]. For her original identity as Lucrecia Mux, see [[Characters/PsychonautsPsychonauts Psychonauts]].]]
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[[spoiler:For her new identity as Nona Aquato, see [[Characters/PsychonautsTheFlyingAquatos The Flying Aquatos]]. For her original identity as Lucrecia Mux, see [[Characters/PsychonautsPsychonauts Psychonauts]].]]

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[[folder:The Final Boss]]

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[[folder:The Final Boss]]Boss ('''All Spoilers Unmarked''')]]



* AccidentalMurder: A memory vault shows that [[spoiler:her drowning of her Sister Marona and the peaceful protest she was part of was this, as Lucrecia was actually attempting to drive the protest off by summoning heavy rainfall to disperse them, only for Valerno's dam to be so heavily flooded by the downpour that it broke, flooding the city and claiming Marona's life in the process, the guilt of which--alongside the guilt of having killed so many-- resulted in the Maligula personality becoming dominant inside Lucrecia's mind, from then on ''intentionally'' causing mass drownings out of a primal lust for violence and death]].
* AllegoricalCharacter: [[spoiler:The biggest one in the series. She is the "fight" of Lucrecia's fight-or-flight response, made through a combination of the Psychic Six's experiments and the trauma of killing both her countrymen and her family, sending her fully into ThenLetMeBeEvil. The FinalBoss fight against her is even a literal IKnowYoureInThereSomewhereFight, with the Maligula personality violently suppressing the Nona/Lucrecia personality into herself.]]
* AmazingTechnicolorPopulation: Her skin is purple. [[spoiler:Neither of her sane identities are similarly colored, however.]]

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* AccidentalMurder: A memory vault shows that [[spoiler:her her drowning of her Sister Marona and the peaceful protest she was part of was this, as Lucrecia was actually attempting to drive the protest off by summoning heavy rainfall to disperse them, only for Valerno's dam to be so heavily flooded by the downpour that it broke, flooding the city and claiming Marona's life in the process, the guilt of which--alongside the guilt of having killed so many-- resulted in the Maligula personality becoming dominant inside Lucrecia's mind, from then on ''intentionally'' causing mass drownings out of a primal lust for violence and death]].
death.
* AllegoricalCharacter: [[spoiler:The The biggest one in the series. She is the "fight" of Lucrecia's fight-or-flight response, made through a combination of the Psychic Six's experiments and the trauma of killing both her countrymen and her family, sending her fully into ThenLetMeBeEvil. The FinalBoss fight against her is even a literal IKnowYoureInThereSomewhereFight, with the Maligula personality violently suppressing the Nona/Lucrecia personality into herself.]]
herself.
* AmazingTechnicolorPopulation: Her skin is purple. [[spoiler:Neither Neither of her sane identities are similarly colored, however.]]



* ArchnemesisDad: [[spoiler:She's actually Raz's Great-Aunt]].
* AttackAttackAttack:[[spoiler:She's basically a manifestation of the 'Fight' part of the 'fight or flight' complex given strength and sentience through Nona's fragile mental state from volunteering for Otto's experiments, further compounded from the deaths she was forced to cause quelling a Civil war in her home country. She can barely have a conversation for a few minutes before attempting to attack the other parties with lethal intent, and she's not interested in any grand plans beyond simply destroying everything around herself with her hydrokinesis powers. During her boss fight, she encases herself in a tornado of water and zooms all over the battlefield, damaging Raz if he comes in contact with her, and constantly summons snakes of water to launch themselves at him, but has zero means of blocking Raz's own attacks, and doesn't really alter her strategy unless forced to by the other interns' interference. To make up for this, she can take [[MadeofIron quite a beating]] from multiple parties without really slowing down. In other words, favouring brute force and simple power over fancy tricks or techniques]].
* BodyMotifs: As the origin of the Hand of Galochio curse, a lot of attention is drawn to the grandiose motions she makes with her own hands. [[spoiler: Her final attempt to regain control of the situation even involves her reenacting the curse's effects, reaching up from a maelstrom to try and drag Nona in.]]
* CainAndAbel: [[spoiler:She was the Cain to her sister Marona's Abel. It ended in tragedy, when she killed her own sister. This only happened after her FaceHeelTurn, however. When she was still sane, Lucy and Marona loved each other, Maligula never intended to kill her, and was horrified when she found out.]]
* TheCaligula: Look at her name. [[spoiler:Ironically, her actual role as Grulovia's War Minister was more akin to TheDragon to the actual Caligula, Gzar Theodore, eventually morphing into PsychoForHire after the flooding of Valermo started to resonate badly with the mental experiments she volunteered for with Otto, eventually causing her to devolve into a violence and death-loving lunatic]].
* CantKillYouStillNeedYou: [[spoiler:She taunts Raz with this after losing the FinalBoss fight, pointing out that they cannot get rid of her as she is a part of Nona's own psyche, hence as long as she lives, so too will Maligula find a way to return. Raz just brushes her threats off, claiming that Maligula is just another bad thought that needs to be controlled and suppressed with aid and understanding before Nona seals her within the depths of her subconscious]].
* CardCarryingVillain: She regularly boasts of her ability to destroy things and revels in fear. [[spoiler:Deconstructed, in that she is ''literally'' an evil impulse - and more importantly, a defense mechanism for Lucrecia. In effect, she is the part of the larger person who wants to be evil largely because the guilt of accidentally killing her sister and brother-in-law would be otherwise overwhelming.]]
* ContrastingSequelAntagonist: To the Evil Augustus from the end of the first game. [[spoiler:Both are [[FinalBoss Final Bosses]] who are [[AllegoricalCharacter personal demon-representations]] of Raz's family members who's [[AmazingTechnicolorPopulation skin-tones much colder]] than their real life counterparts, are alluded to throughout the game, use water as a weapon and are defeated when their real world counterparts turn Raz into a giant. Though whereas Evil Augustus hates psychics, Maligula an exceptionally powerful psychic. While Evil Augustus uses water merely as an environmental hazard, mainly using fire-lit juggling pins, Maligula fights entirely with water using her hydrokinesis. While Maligula is alluded to and [[TheDreaded feared]] by everyone in the cast throughout the story, the personal demon version of Augustus comes right out of nowhere.]]
* {{Curse}}: She is responsible for the curse on Raz's family that will make them perish in water. [[spoiler:But not directly; rather, it's a byproduct of an attempt to keep her sealed.]]
* CrusadingWidower: [[spoiler:Her husband Gelsin died when Grulovia was invaded. This, along with fearing for her sister's life, is implied to be one of the main reasons she returned to the country and became it's war minister.]]
* TheDragon: [[spoiler:She was originally the enforcer of Gzar Theodore who used her powers to help quell protests against him. Unfortunately, when she finally snapped she ended up becoming a threat to everyone, including the royal family who were forced into exile]].
* DeadToBeginWith: She's dead at the start of ''Psychonauts 2'', and TheMole at Psychonauts HQ is trying to bring her back to life. [[spoiler:Turns out that her 'death' was more DeathOfPersonality, which is why the mole is so confident he can 'resurrect' her once he finds her current location from Ford]].
* DisneyVillainDeath: Played with. [[spoiler:She doesn't actually die so much as fall back into the mental vault inside Nona in the first place - as she notes, she can't die as long as Lucrecia/Nona lives, as a part of Nona's id, but now that Nona is aware of her and has resolved her guilt, she's been reduced back to a bad thought that everyone has.]]

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* ArchnemesisDad: [[spoiler:She's She's actually Raz's Great-Aunt]].
Great-Aunt.
* AttackAttackAttack:[[spoiler:She's AttackAttackAttack:She's basically a manifestation of the 'Fight' part of the 'fight or flight' complex given strength and sentience through Nona's fragile mental state from volunteering for Otto's experiments, further compounded from the deaths she was forced to cause quelling a Civil war in her home country. She can barely have a conversation for a few minutes before attempting to attack the other parties with lethal intent, and she's not interested in any grand plans beyond simply destroying everything around herself with her hydrokinesis powers. During her boss fight, she encases herself in a tornado of water and zooms all over the battlefield, damaging Raz if he comes in contact with her, and constantly summons snakes of water to launch themselves at him, but has zero means of blocking Raz's own attacks, and doesn't really alter her strategy unless forced to by the other interns' interference. To make up for this, she can take [[MadeofIron quite a beating]] from multiple parties without really slowing down. In other words, favouring brute force and simple power over fancy tricks or techniques]].techniques.
* BodyMotifs: As the origin of the Hand of Galochio curse, a lot of attention is drawn to the grandiose motions she makes with her own hands. [[spoiler: Her final attempt to regain control of the situation even involves her reenacting the curse's effects, reaching up from a maelstrom to try and drag Nona in.]]
in.
* CainAndAbel: [[spoiler:She She was the Cain to her sister Marona's Abel. It ended in tragedy, when she killed her own sister. This only happened after her FaceHeelTurn, however. When she was still sane, Lucy and Marona loved each other, Maligula never intended to kill her, and was horrified when she found out.]]
out.
* TheCaligula: Look at her name. [[spoiler:Ironically, Ironically, her actual role as Grulovia's War Minister was more akin to TheDragon to the actual Caligula, Gzar Theodore, eventually morphing into PsychoForHire after the flooding of Valermo started to resonate badly with the mental experiments she volunteered for with Otto, eventually causing her to devolve into a violence and death-loving lunatic]].
lunatic.
* CantKillYouStillNeedYou: [[spoiler:She She taunts Raz with this after losing the FinalBoss fight, pointing out that they cannot get rid of her as she is a part of Nona's own psyche, hence as long as she lives, so too will Maligula find a way to return. Raz just brushes her threats off, claiming that Maligula is just another bad thought that needs to be controlled and suppressed with aid and understanding before Nona seals her within the depths of her subconscious]].
subconscious.
* CardCarryingVillain: She regularly boasts of her ability to destroy things and revels in fear. [[spoiler:Deconstructed, Deconstructed, in that she is ''literally'' an evil impulse - and more importantly, a defense mechanism for Lucrecia. In effect, she is the part of the larger person who wants to be evil largely because the guilt of accidentally killing her sister and brother-in-law would be otherwise overwhelming.]]
overwhelming.
* ContrastingSequelAntagonist: To the Evil Augustus from the end of the first game. [[spoiler:Both Both are [[FinalBoss Final Bosses]] who are [[AllegoricalCharacter personal demon-representations]] of Raz's family members who's [[AmazingTechnicolorPopulation skin-tones much colder]] than their real life counterparts, are alluded to throughout the game, use water as a weapon and are defeated when their real world counterparts turn Raz into a giant. Though whereas Evil Augustus hates psychics, Maligula an exceptionally powerful psychic. While Evil Augustus uses water merely as an environmental hazard, mainly using fire-lit juggling pins, Maligula fights entirely with water using her hydrokinesis. While Maligula is alluded to and [[TheDreaded feared]] by everyone in the cast throughout the story, the personal demon version of Augustus comes right out of nowhere.]]
nowhere.
* {{Curse}}: She is responsible for the curse on Raz's family that will make them perish in water. [[spoiler:But But not directly; rather, it's a byproduct of an attempt to keep her sealed.]]
sealed.
* CrusadingWidower: [[spoiler:Her Her husband Gelsin died when Grulovia was invaded. This, along with fearing for her sister's life, is implied to be one of the main reasons she returned to the country and became it's war minister.]]
minister.
* TheDragon: [[spoiler:She She was originally the enforcer of Gzar Theodore who used her powers to help quell protests against him. Unfortunately, when she finally snapped she ended up becoming a threat to everyone, including the royal family who were forced into exile]].
exile.
* DeadToBeginWith: She's dead at the start of ''Psychonauts 2'', and TheMole at Psychonauts HQ is trying to bring her back to life. [[spoiler:Turns Turns out that her 'death' was more DeathOfPersonality, which is why the mole is so confident he can 'resurrect' her once he finds her current location from Ford]].
Ford.
* DisneyVillainDeath: Played with. [[spoiler:She She doesn't actually die so much as fall back into the mental vault inside Nona in the first place - as she notes, she can't die as long as Lucrecia/Nona lives, as a part of Nona's id, but now that Nona is aware of her and has resolved her guilt, she's been reduced back to a bad thought that everyone has.]]



* EnemyWithin: [[spoiler:She's one to Nona, Raz's grandmother- or rather Grand-Aunt as he discovers mid-way through the game]].
* EvilFormerFriend: [[spoiler:She was once Lucrecia "Lucy" Mux, one of the founders of the Psychic Six. The invasion of Grulovia that killed her first love Gelsin, Otto's experiments and the Valermo Dam disaster that killed her sister and brother-in-law turned her into Maligula. Ford had to wipe her memories after she went mad with grief and nearly killed Helmut, as the world would never be able to forgive her actions as the Deluge of Grulovia.]]
* FallenHero: [[spoiler:She was the 7th member of what would become the Psychonauts, but getting involved in Grulovia's Civil War end up reacting badly with her mental state after she subjected herself to some of Otto's mental experiments, hitting its Zenith when she accidentally drowned her sister and the entire city of Valermo when trying to disperse a peaceful protest against the Gzar with heavy rainfall, resulting in her Maligula persona becoming dominant and lashing out with psychotic violence against the world. Ford and Raz's quest during the second half of the game is to separate the 'fallen' from the 'hero' inside Nona's mind, using the Astralathe to dig a hole straight to Nona's subconscious and bury Maligula inside it to prevent her returning for good]].
* FinalBoss: [[spoiler:She's the last enemy Raz has to fight, [[BattleInTheCenterOfTheMind and does so in Nona's mind]]]].
* FlatCharacter: All we really learn about her is that she's evil, likes killing, and the Psychonauts had to be called in to put her down. [[spoiler:Justified, because she isn't the real personality of Lucrecia- she's the PTSD-induced mental breakdown of a woman pushed too far, and a Fight Or Flight reflex gone out of control, making her more of a personality ''trait'' than a person. Sure enough, in her boss battle all she speaks of is spreading more death and destruction without any meaningful motive.]]

to:

* EnemyWithin: [[spoiler:She's She's one to Nona, Raz's grandmother- or rather Grand-Aunt as he discovers mid-way through the game]].
game.
* EvilFormerFriend: [[spoiler:She She was once Lucrecia "Lucy" Mux, one of the founders of the Psychic Six. The invasion of Grulovia that killed her first love Gelsin, Otto's experiments and the Valermo Dam disaster that killed her sister and brother-in-law turned her into Maligula. Ford had to wipe her memories after she went mad with grief and nearly killed Helmut, as the world would never be able to forgive her actions as the Deluge of Grulovia.]]
Grulovia.
* FallenHero: [[spoiler:She She was the 7th member of what would become the Psychonauts, but getting involved in Grulovia's Civil War end up reacting badly with her mental state after she subjected herself to some of Otto's mental experiments, hitting its Zenith when she accidentally drowned her sister and the entire city of Valermo when trying to disperse a peaceful protest against the Gzar with heavy rainfall, resulting in her Maligula persona becoming dominant and lashing out with psychotic violence against the world. Ford and Raz's quest during the second half of the game is to separate the 'fallen' from the 'hero' inside Nona's mind, using the Astralathe to dig a hole straight to Nona's subconscious and bury Maligula inside it to prevent her returning for good]].
good.
* FinalBoss: [[spoiler:She's She's the last enemy Raz has to fight, [[BattleInTheCenterOfTheMind and does so in Nona's mind]]]].
mind]].
* FlatCharacter: All we really learn about her is that she's evil, likes killing, and the Psychonauts had to be called in to put her down. [[spoiler:Justified, Justified, because she isn't the real personality of Lucrecia- she's the PTSD-induced mental breakdown of a woman pushed too far, and a Fight Or Flight reflex gone out of control, making her more of a personality ''trait'' than a person. Sure enough, in her boss battle all she speaks of is spreading more death and destruction without any meaningful motive.]]



* GenericDoomsdayVillain: She's less of a real person and more of a boogeyman for the Psychonauts, being an insane, incredibly powerful psychic that destroyed a country and killed countless people, her "death" leaving Ford Cruller the unstable mess he is today. [[spoiler:Deconstructed, in that it's revealed she isn't really a character in her own right to ''have'' a motivation. While the story fleshes out Lucrecia[=/=]Nona's personality, the FinalBoss incarnation of Maligula is a personal demon representing her PTSD, manifesting as a CardCarryingVillain who revels in the mayhem she causes ForTheEvulz. She's also really more of a sentient defense mechanism than a person.]]
* GreaterScopeVillain: She was apparently [[spoiler:the Psychic that gave Ford Cruller his GameBreakingInjury in the fight that ultimately killed her, resulting in his currently shattered mind state]], and seemingly one of her followers was secretly behind the events of the first game, controlling Dr. Loboto, and threatening him with what seems to be a vision of Maligula. The Hand of Galochio appearing after Raz first sees her implies that it was either her or a follower of hers that 'cursed' his family to die in water, though again, it's left unclear how much of this is true and how much is in Raz's head.
** [[spoiler:The main game reveals towards the end that, technically, she was somewhat responsible for the plot of Psychonauts happening in the first place, as Nona, her amnesiac current identity, was the mysterious stranger who gave Raz the Whispering Rock pamphlet that inspired him to run away to the camp. Upon being questioned, she admits that she did so because she wanted either Raz or Frazie to follow their dreams, and Raz was the more enthusiastic between the two about having psychic powers. Ford notes that the real reason was likely a subconscious understanding that something was wrong with her, and need for psychic help stemming from her memories as Maligula struggling to resurface behind the psychic lock that Ford sealed her away behind inside Nona's mind, hence why she pushed her family members to become stronger psychics. A memory vault of the incident shows that Nona was confused and partially dazed throughout the whole thing, only recovering her senses afterwards, demonstrating how greatly she was influenced by her buried personality]].
* TheHeavy: [[spoiler:She's not the BigBad, that's Gristol - however, his plots are all about reawakening and regaining control of her, and she is the FinalBoss.]]
* HeroKiller: [[spoiler:She's the one who nearly killed Helmut Fullbear, one of her former friends. Only Helmut and Ford's quick reactions allowed him to survive as a brain. She also killed Augustus' parents, Lazlo Aquato and her own sister Marona.]]

to:

* GenericDoomsdayVillain: She's less of a real person and more of a boogeyman for the Psychonauts, being an insane, incredibly powerful psychic that destroyed a country and killed countless people, her "death" leaving Ford Cruller the unstable mess he is today. [[spoiler:Deconstructed, Deconstructed, in that it's revealed she isn't really a character in her own right to ''have'' a motivation. While the story fleshes out Lucrecia[=/=]Nona's personality, the FinalBoss incarnation of Maligula is a personal demon representing her PTSD, manifesting as a CardCarryingVillain who revels in the mayhem she causes ForTheEvulz. She's also really more of a sentient defense mechanism than a person.]]
person.
* GreaterScopeVillain: GreaterScopeVillain:
**
She was apparently [[spoiler:the the Psychic that gave Ford Cruller his GameBreakingInjury in the fight that ultimately killed her, resulting in his currently shattered mind state]], state, and seemingly one of her followers was secretly behind the events of the first game, controlling Dr. Loboto, and threatening him with what seems to be a vision of Maligula. The Hand of Galochio appearing after Raz first sees her implies that it was either her or a follower of hers that 'cursed' his family to die in water, though again, it's left unclear how much of this is true and how much is in Raz's head.
** [[spoiler:The The main game reveals towards the end that, technically, she was somewhat responsible for the plot of Psychonauts happening in the first place, as Nona, her amnesiac current identity, was the mysterious stranger who gave Raz the Whispering Rock pamphlet that inspired him to run away to the camp. Upon being questioned, she admits that she did so because she wanted either Raz or Frazie to follow their dreams, and Raz was the more enthusiastic between the two about having psychic powers. Ford notes that the real reason was likely a subconscious understanding that something was wrong with her, and need for psychic help stemming from her memories as Maligula struggling to resurface behind the psychic lock that Ford sealed her away behind inside Nona's mind, hence why she pushed her family members to become stronger psychics. A memory vault of the incident shows that Nona was confused and partially dazed throughout the whole thing, only recovering her senses afterwards, demonstrating how greatly she was influenced by her buried personality]].
personality.
* TheHeavy: [[spoiler:She's She's not the BigBad, that's Gristol - however, his plots are all about reawakening and regaining control of her, and she is the FinalBoss.]]
FinalBoss.
* HeroKiller: [[spoiler:She's She's the one who nearly killed Helmut Fullbear, one of her former friends. Only Helmut and Ford's quick reactions allowed him to survive as a brain. She also killed Augustus' parents, Lazlo Aquato and her own sister Marona.]]



* IAmWhatIAm: [[spoiler:She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing. It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].
* IgnoredEpiphany: [[spoiler:When she finally understands that she's the one who killed Marona, she just dismisses her as one of the many she killed]].
* KillAndReplace: [[spoiler:Played with, because it wasn't intentional. She took her sister's place as the mother of Augustus and Raz's grandma, after she accidentally drowned her. This was helped by Ford wiping her memories with the Astralathe - she didn't do it of her own free will. Ford explains that she was the only family Augustus still had, and the only way he could keep them together was by altering their memories, locking away the trauma they both endured.]]
* LackOfEmpathy: To be expected from somebody known for causing a massive body count with mass flooding as her preferred tactic, Maligula doesn't care much for others, unless they're a target for her to drown. [[spoiler:This makes sense given she is literally the part of Lucrecia's mind that is devoid of empathy. This gets ''slightly'' subverted when Raz battles her inside Nona's mind, with Maligula reliving her discovery of her sister's body in one of the peaceful protests she drowned on the orders of the Ghzar. She's shown to be remorseful and claims that ItsAllMyFault, but this is only as long as Nona's spirit is in contact with her. Once Nona moves away from her, [[RedemptionRejection Maligula quickly brushes off any remorse she showed for her deceased Sibling's death,]] claiming that she kills lots of people, [[IgnoredEpiphany and she was just a number amongst thousands.]] As an overgrown aspect of the mind's desire for violence, Maligula literally doesn't have the ability to empathize with others so long as Nona is suppressed and unable to exert any influence over her darker half]].
* {{Leitmotif}}: She has a distinct and dark 14 note theme that pops up throughout the game. [[spoiler:A warmer and softer version of the theme plays when Nona is reunited with the Psychic Six. A much more dramatic and intense version is Maligula's final boss theme.]]

to:

* IAmWhatIAm: [[spoiler:She She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing. It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].
pain.
* IgnoredEpiphany: [[spoiler:When When she finally understands that she's the one who killed Marona, she just dismisses her as one of the many she killed]].
killed.
* KillAndReplace: [[spoiler:Played Played with, because it wasn't intentional. She took her sister's place as the mother of Augustus and Raz's grandma, after she accidentally drowned her. This was helped by Ford wiping her memories with the Astralathe - she didn't do it of her own free will. Ford explains that she was the only family Augustus still had, and the only way he could keep them together was by altering their memories, locking away the trauma they both endured.]]
endured.
* LackOfEmpathy: To be expected from somebody known for causing a massive body count with mass flooding as her preferred tactic, Maligula doesn't care much for others, unless they're a target for her to drown. [[spoiler:This This makes sense given she is literally the part of Lucrecia's mind that is devoid of empathy. This gets ''slightly'' subverted when Raz battles her inside Nona's mind, with Maligula reliving her discovery of her sister's body in one of the peaceful protests she drowned on the orders of the Ghzar. She's shown to be remorseful and claims that ItsAllMyFault, but this is only as long as Nona's spirit is in contact with her. Once Nona moves away from her, [[RedemptionRejection Maligula quickly brushes off any remorse she showed for her deceased Sibling's death,]] claiming that she kills lots of people, [[IgnoredEpiphany and she was just a number amongst thousands.]] As an overgrown aspect of the mind's desire for violence, Maligula literally doesn't have the ability to empathize with others so long as Nona is suppressed and unable to exert any influence over her darker half]].
half.
* {{Leitmotif}}: She has a distinct and dark 14 note theme that pops up throughout the game. [[spoiler:A A warmer and softer version of the theme plays when Nona is reunited with the Psychic Six. A much more dramatic and intense version is Maligula's final boss theme.]]



* ManOfKryptonite: She's famous for her Hydrokinesis powers. This would pose a massive threat to our protagonist, who's cursed to die in water. [[spoiler:Ironically, she's revealed to actually be Razputin's Great Aunt, and said 'curse' was actually a subconscious aversion to water that Ford planted in her and the young Augustus' minds in order to prevent any chance of her Maligula personality resurrecting. In fact, its hinted that the Hand of Galochio construct that Raz constantly sees near deep water is [[YourMindMakesItReal his own creation]], born from his learned fears of water and the family curse and manifesting in a subconscious control over nearby pools of deep water attacking him, implying that Raz may actually be a gifted Hydrokinetic accidentally using his abilities against himself. At the end of the game, after beating Maligula and resolving Nona's guilt over her past actions, the hand construct actually helps push Raz to shore and gives him a friendly wave, implying Raz may be exercising more control over water after facing his fears]].

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* ManOfKryptonite: She's famous for her Hydrokinesis powers. This would pose a massive threat to our protagonist, who's cursed to die in water. [[spoiler:Ironically, Ironically, she's revealed to actually be Razputin's Great Aunt, and said 'curse' was actually a subconscious aversion to water that Ford planted in her and the young Augustus' minds in order to prevent any chance of her Maligula personality resurrecting. In fact, its hinted that the Hand of Galochio construct that Raz constantly sees near deep water is [[YourMindMakesItReal his own creation]], born from his learned fears of water and the family curse and manifesting in a subconscious control over nearby pools of deep water attacking him, implying that Raz may actually be a gifted Hydrokinetic accidentally using his abilities against himself. At the end of the game, after beating Maligula and resolving Nona's guilt over her past actions, the hand construct actually helps push Raz to shore and gives him a friendly wave, implying Raz may be exercising more control over water after facing his fears]].fears.



* PersonOfMassDestruction: [[spoiler:She accidentally destroyed the Grulovian city of Valermo with a flood, after overloading and breaking the city's dam with an intense rain, killing dozens of people. Once she snapped, she went on a murderous rampage across Grulovia and devastated her homeland. The Psychic Six had to stop her before she turned her rage against the whole world.]]
* PowerFloats: [[spoiler:When she reawakens inside Nona, Nona starts levitating, as a display of power]].
* PowerStereotypeFlip: [[spoiler:While Lucy/Nona's personality fits the common traits one would associate with MakingASplash (kind, patient, nurturing, etc.), Maligula's personality fits more into the kind of personality type you would find in PlayingWithFire or PowerOfTheVoid (power drunk and indiscriminantely destructive).]]
* RaceAgainstTheClock: The second half of the game turns into thus, as [[spoiler:once Raz helps piece together Ford's mind enough, he realizes that bringing Nona to the Motherlobe was a ''very bad idea'', as being in the area is starting to jog her suppressed memories of her prior life as part of what would become the Psychic 6, in turn also threatening to restore her Maligula personality from behind the psychic Lock Ford sealed her behind inside Nona's mind. With both of them unwilling to let her come to harm, Ford and Raz have to recover one of Otto's old experimental machines from the original meeting spot of the Psychic Six before Nona remembers too much, so they can use it on her and properly bury Maligula deep inside Nona's subconscious where she belongs]].

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* PersonOfMassDestruction: [[spoiler:She She accidentally destroyed the Grulovian city of Valermo with a flood, after overloading and breaking the city's dam with an intense rain, killing dozens of people. Once she snapped, she went on a murderous rampage across Grulovia and devastated her homeland. The Psychic Six had to stop her before she turned her rage against the whole world.]]
world.
* PowerFloats: [[spoiler:When When she reawakens inside Nona, Nona starts levitating, as a display of power]].
power.
* PowerStereotypeFlip: [[spoiler:While While Lucy/Nona's personality fits the common traits one would associate with MakingASplash (kind, patient, nurturing, etc.), Maligula's personality fits more into the kind of personality type you would find in PlayingWithFire or PowerOfTheVoid (power drunk and indiscriminantely destructive).]]
destructive).
* RaceAgainstTheClock: The second half of the game turns into thus, as [[spoiler:once once Raz helps piece together Ford's mind enough, he realizes that bringing Nona to the Motherlobe was a ''very bad idea'', as being in the area is starting to jog her suppressed memories of her prior life as part of what would become the Psychic 6, in turn also threatening to restore her Maligula personality from behind the psychic Lock Ford sealed her behind inside Nona's mind. With both of them unwilling to let her come to harm, Ford and Raz have to recover one of Otto's old experimental machines from the original meeting spot of the Psychic Six before Nona remembers too much, so they can use it on her and properly bury Maligula deep inside Nona's subconscious where she belongs]].belongs.



* RetiredMonster: [[spoiler:Due to the Maligula persona being sealed deep inside Nona, Nona herself now lives peacefully with the Aquatos]].
* SealedInAPersonShapedCan: [[spoiler:She was sealed deep within Nona's mind]].

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* RetiredMonster: [[spoiler:Due Due to the Maligula persona being sealed deep inside Nona, Nona herself now lives peacefully with the Aquatos]].
Aquatos.
* SealedInAPersonShapedCan: [[spoiler:She She was sealed deep within Nona's mind]].mind.



* SuperpoweredEvilSide: [[spoiler:She's basically this to Lucrecia/Nona.]]
* SuperpowerfulGenetics: [[spoiler:She was a psychic powerful enough to drown entire countries and strong enough to nearly defeat the Psychic Six on her own, though it's hinted they were holding back out of sympathy for the fallen friend until it was too late. It's revealed that Razputin is actually her Great-Nephew, and in addition to his own immensely powerful Psychic abilities for his age, the game implies that he inherited her natural gift for Hydrokinesis-- though thanks to Ford's psychic imprinting of a Fear of water into Nona that eventually got turned into the 'family curse', it's implied that Raz's natural control over deep enough pools of water results in him subconsciously manifesting the Hand of Galochio to attack him as a near-literal manifestation of his fears]].
* ThatManIsDead: [[spoiler:At the end of "Cruller's Correspondence", she responds to Ford's letter with a postcard simply reading "Lucy is dead. She's never coming back. - M."]]
* TragicMonster: [[spoiler:She had no choice in becoming a PersonOfMassDestruction, she was made that way by Gzar Theodore. When Nona is close enough to reactivate her conscience, she shows horror and remorse that she is not normally capable of doing, that capacity having long been removed from her.]]
* {{Unperson}}: [[spoiler:All records of her former identity as the hidden 7th member of the Psychic Six were removed due to Maligula's mass murders, with Raz being caught off-guard when he stumbled across her stump alongside the other six in Ford's mental recreation of the Whispering Rock Campfire. In addition, Ford also made her take the place of her sister Marona - Raz's real grandmother - in order to help fake her death, altering both her and her nephew Augustus' memories to make them both think she was his mother, and effectively forgetting her true identity in favour of becoming her sister]].
* WoobieDestroyerOfWorlds: [[spoiler:Exaggerated. She's actually the ''embodiment'' of the impulse to repay pain with violence, who became sentient and the dominant personality when Lucrecia's AccidentalMurder of her sister and brother-in-law sent her over the DespairEventHorizon she was building to ever since the [[WarIsHell Grulovian War]].]]

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* SuperpoweredEvilSide: [[spoiler:She's She's basically this to Lucrecia/Nona.]]
Lucrecia/Nona.
* SuperpowerfulGenetics: [[spoiler:She She was a psychic powerful enough to drown entire countries and strong enough to nearly defeat the Psychic Six on her own, though it's hinted they were holding back out of sympathy for the fallen friend until it was too late. It's revealed that Razputin is actually her Great-Nephew, and in addition to his own immensely powerful Psychic abilities for his age, the game implies that he inherited her natural gift for Hydrokinesis-- though thanks to Ford's psychic imprinting of a Fear of water into Nona that eventually got turned into the 'family curse', it's implied that Raz's natural control over deep enough pools of water results in him subconsciously manifesting the Hand of Galochio to attack him as a near-literal manifestation of his fears]].
fears.
* ThatManIsDead: [[spoiler:At At the end of "Cruller's Correspondence", she responds to Ford's letter with a postcard simply reading "Lucy is dead. She's never coming back. - M."]]
"
* TragicMonster: [[spoiler:She She had no choice in becoming a PersonOfMassDestruction, she was made that way by Gzar Theodore. When Nona is close enough to reactivate her conscience, she shows horror and remorse that she is not normally capable of doing, that capacity having long been removed from her.]]
her.
* {{Unperson}}: [[spoiler:All All records of her former identity as the hidden 7th member of the Psychic Six were removed due to Maligula's mass murders, with Raz being caught off-guard when he stumbled across her stump alongside the other six in Ford's mental recreation of the Whispering Rock Campfire. In addition, Ford also made her take the place of her sister Marona - Raz's real grandmother - in order to help fake her death, altering both her and her nephew Augustus' memories to make them both think she was his mother, and effectively forgetting her true identity in favour of becoming her sister]].
sister.
* WalkingSpoiler: It's pretty much impossible to talk about her in any meaningful capacity without spoiling her true identity and how she affects the plot.
* WoobieDestroyerOfWorlds: [[spoiler:Exaggerated.Exaggerated. She's actually the ''embodiment'' of the impulse to repay pain with violence, who became sentient and the dominant personality when Lucrecia's AccidentalMurder of her sister and brother-in-law sent her over the DespairEventHorizon she was building to ever since the [[WarIsHell Grulovian War]].]]



* YouKilledMyFather: [[spoiler:She killed her sister Marona and her brother-in-law Lazlo Aquato, Augustus' parents and Razputin's paternal grandparents. Raz is horrified when he finds out the truth and tries to tell his family, but Ford stops him to protect Nona.]]

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* YouKilledMyFather: [[spoiler:She She killed her sister Marona and her brother-in-law Lazlo Aquato, Augustus' parents and Razputin's paternal grandparents. Raz is horrified when he finds out the truth and tries to tell his family, but Ford stops him to protect Nona.]]
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* PunnyNames: All themed around the five senses.

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* PunnyNames: PunnyName: All of them have names themed around the five senses.senses, but Vision's last name is '''[[VisionQuest Quest]]''' and Audie is '''Audie O.''' (''audio'').



* VisionQuest: Not only is that the name of the ''Sense'' of sight (Vision Quest, who is also Ford), the three shrines in which the band members' instruments are found are dreamlike psychedelic landscapes that are somehow inside the band members themselves.

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* VisionQuest: Not only is that the name of the ''Sense'' of sight (Vision (electric violinist Vision Quest, who is also Ford), the three shrines in which the band members' instruments are found are dreamlike psychedelic landscapes that are somehow inside the band members themselves.
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* DeathByGluttony: Two of the four are killed [[spoiler:from eating too much of the food until they explode. Subverted by the last one, where it gets overfed to the point of bursting, but Compton regains control and simply removes the puppet from his hand]].

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* DeathByGluttony: Two of the four are killed [[spoiler:from eating too much of the food until they explode. Subverted by the last third one, where it gets overfed to the point of bursting, but Compton regains control and simply removes the puppet from his hand]].



* RuleOfThree: In the boss fight, the Otto goat [[spoiler:[[DeathByGluttony bursts from eating too much]] and the puppeteer replaces him with a mixer]], and the Hollis goat also [[spoiler:bursts from overeating and is replaced with a spatula]]... but the Ford goat [[spoiler:looks like it's about to burst, then just goes limp, as Compton regains control and removes the puppet from his own hand]].

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* RuleOfThree: In the boss fight, the Otto goat [[spoiler:[[DeathByGluttony bursts first two goats [[spoiler:[[PopGoesTheHuman burst from eating too much]] and the puppeteer replaces him with a mixer]], and the Hollis goat also [[spoiler:bursts from overeating and is get replaced with a spatula]]... but the Ford mixer and a spatula, respectively]]. The third goat [[spoiler:looks like it's about to burst, suffer the same fate, then just goes limp, as Compton regains control and removes the puppet from his own hand]].
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* AllegoricalCharacter: He is the ManchurianAgent within Boyd's mind, having been implanted there by Oleander to destroy all evidence of his and Loboto's EvilPlan. [[spoiler: More specifically, he's a manifestation of Boyd's destructive impulses towards things that frighten him, with Oleander brainwashing Boyd to create The Milkman from these impulses.]]

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* AllegoricalCharacter: He is the ManchurianAgent within Boyd's mind, having been implanted there by Oleander to destroy all evidence of his and Loboto's EvilPlan. [[spoiler: More specifically, he's a manifestation of Boyd's destructive impulses towards things that frighten or anger him, with Oleander brainwashing Boyd to create The Milkman from these impulses.]]

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* AllegoricalCharacter: He is the ManchurianAgent within Boyd's mind, having been implanted there by Oleander to destroy all evidence of his and Loboto's EvilPlan.

to:

* AllegoricalCharacter: He is the ManchurianAgent within Boyd's mind, having been implanted there by Oleander to destroy all evidence of his and Loboto's EvilPlan. [[spoiler: More specifically, he's a manifestation of Boyd's destructive impulses towards things that frighten him, with Oleander brainwashing Boyd to create The Milkman from these impulses.]]


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* FreudianExcuse: He's at least partially made up of Boyd's own anger at the world for seemingly conspiring against him.
--> '''Raz''': Hey, is that milk regular kind or the exploding dream kind?
--> '''"Boyd"''': It's fortified with what the world wants. What the world ''deserves.''
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* AllegoricalCharacter: They are a manifestation of Boyd's belief that everyone is a government spy, and their incompetence at disguising themselves shows that Boyd thinks this is obvious to nobody but him.

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* AllegoricalCharacter: They are a manifestation of Boyd's belief that everyone is a government spy, and their incompetence at disguising themselves shows that Boyd thinks this is obvious to nobody but him. [[spoiler: They also represent self-reflection. As a confusion grenade to the head reveals, Boyd subconsciously understands that The Milkman is something inserted into his head, but his brain is already so scrambled due to his untreated psychoses that the G-Men were formed as a secondary layer to his Censors.]]

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* BodyMotifs: As the origin of the Hand of Galochio curse, a lot of attention is drawn to the grandiose motions she makes with her own hands. [[spoiler: Her final attempt to regain control of the situation even involves her reenacting the curse's effects, reaching up from a maelstrom to try and drag Nona in.]]



* IAmWhatIAm: [[spoiler:She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing.It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].

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* IAmWhatIAm: [[spoiler:She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing. It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].


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* SnakesAreSinister: One of her primary forms of attack involves creating psychic attack snakes made of water.
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* NeverBeHurtAgain: This is the desire she's mostly acting on, believing that she's the only of Archetypes strong enough to protect Cassie from another Maligula.
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* AnthropomorphicPersonification: As {{Allegorical Character}}s they are the direct embodiments of the five senses, with PSI-King himself as {{the Sixth|Sense}}.

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* AnthropomorphicPersonification: As {{Allegorical Character}}s they are the direct embodiments of the five senses, with PSI-King himself as {{the Sixth|Sense}}.[[PsychicPowers the Sixth (Sense)]].

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PSI-King's bandmates, who split apart when the audience left (when he lost his original body) and need to be reunited to deal with sensory overload in his new body -- that is to say, they need to get back together and finally play the concert event, the Feast for the Senses, which their rabid fans have been waiting for for over twenty years. The group consists of Vision Quest, Dr. Touch, Audie O., Sniffles, and Tasty.

to:

PSI-King's bandmates, who split apart when the audience left (when he lost his original body) and need to be reunited to deal with sensory overload in his new body -- that is to say, they need to get back together and finally play the concert event, the Feast for the Senses, event which their rabid fans have been waiting for for over twenty years.years, the Feast for the Senses. The group consists of Vision Quest, Dr. Touch, Audie O., Sniffles, and Tasty.



* BorrowingTheBeatles: Among other bands. Not so much their sound, but the bright cel-shaded art style of the characters, their shrines, and the MentalWorld as a whole are a loving homage to ''WesternAnimation/YellowSubmarine'', while their marching band costumes are based on the uniforms from ''Music/SgtPeppersLonelyHeartsClubBand''.
* DreamWithinADream: You're in Mote of Light's mind, but to find the instruments needed to put the band back together you'll have to venture into the sub-minds of each bandmate, the literal senses which have lain dormant during Light's isolation.

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* AnthropomorphicPersonification: As {{Allegorical Character}}s they are the direct embodiments of the five senses, with PSI-King himself as {{the Sixth|Sense}}.
* BorrowingTheBeatles: Among other bands. Not so much their sound, at least not entirely, but the bright cel-shaded art style of the characters, their shrines, character designs and the MentalWorld as a whole are a loving homage to ''WesternAnimation/YellowSubmarine'', while their marching band costumes are based on the uniforms from ''Music/SgtPeppersLonelyHeartsClubBand''.
* DreamWithinADream: You're in Mote of Light's mind, but to find the instruments needed to put the band back together you'll have to venture into the sub-minds of each bandmate, the literal senses which have lain dormant during Light's Mote's isolation.



* OddOrganUpTop: Each Sense has the associated organ for a head. Straightforwardly enough, Vision is an eyeball, Sniffles is a nose, Tasty is a big set of lips with a giant tongue, Dr. Touch is a hand, and Audie is an ear.
* PunnyNames: All themed around the five senses.



* VisionQuest: Not only is that the name of the Sense of sight (who is also Ford), the three shrines in which the band members' instruments are found are dreamlike psychedelic landscapes that are somehow inside the band members themselves.

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* VisionQuest: Not only is that the name of the Sense ''Sense'' of sight (who (Vision Quest, who is also Ford), the three shrines in which the band members' instruments are found are dreamlike psychedelic landscapes that are somehow inside the band members themselves.
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* VisionQuest: Not only is that the name of the Sense of sight (who is also Ford), the three shrines in which the band members' instruments are formed are dreamlike psychedelic landscapes that are somehow inside the band members themselves.

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* VisionQuest: Not only is that the name of the Sense of sight (who is also Ford), the three shrines in which the band members' instruments are formed found are dreamlike psychedelic landscapes that are somehow inside the band members themselves.

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The band name is the Senses, the event is the Feast for the Senses, and the venue is the Sensorium, according to the poster.


[[folder:Feast of the Senses]]
PSI-King's bandmates, who split apart when the audience left (when he lost his original body) and need to be reunited to deal with sensory overload in his new body. The group consists of Vision Quest, Dr. Touch, Audie O., Sniffles, and Tasty.

to:

[[folder:Feast of the [[folder:The Senses]]
PSI-King's bandmates, who split apart when the audience left (when he lost his original body) and need to be reunited to deal with sensory overload in his new body.body -- that is to say, they need to get back together and finally play the concert event, the Feast for the Senses, which their rabid fans have been waiting for for over twenty years. The group consists of Vision Quest, Dr. Touch, Audie O., Sniffles, and Tasty.



* BorrowingTheBeatles: Among other bands. Not so much their sound, but the bright cel-shaded art style of the characters, their shrines, and the MentalWorld as a whole are a loving homage to ''WesternAnimation/YellowSubmarine'', while their marching band costumes are based on the uniforms from ''Music/SgtPeppersLonelyHeartsClubBand''.
* DreamWithinADream: You're in Mote of Light's mind, but to find the instruments needed to put the band back together you'll have to venture into the sub-minds of each bandmate, the literal senses which have lain dormant during Light's isolation.



* PuttingTheBandBackTogether: Psi-King and his bandmates had been split for several years, and your job is to help them reunite by finding their instruments.
* TokenHeroicOrc: Unlike all of the other Mental Figures, the Feast are purely positive forces in Psi-King's mind, with the goal being to help them rather than oppose them. The only antagonistic force in the level comes from Psi-King's frequent panic attacks due to sensory overload, and a single bad memory that the Feast turn into a ZeroEffortBoss.

to:

* PuttingTheBandBackTogether: Psi-King PSI-King and his bandmates had been split up for several years, twenty years (during which he was trapped as a BrainInAJar, in complete sensory deprivation), but now the King is back for the concert that's been on hold all this time -- that is to say, processing reality for the rest of his brain and your body. Your job is to help them reunite by finding their instruments.
* TokenHeroicOrc: Unlike all of the many other Mental Figures, the Feast Senses are purely positive forces in Psi-King's mind, with the goal being to help them rather than oppose them. The only antagonistic force in the level comes from Psi-King's frequent panic attacks due to sensory overload, and a single bad memory that the Feast Senses turn into a ZeroEffortBoss.ZeroEffortBoss.
* VisionQuest: Not only is that the name of the Sense of sight (who is also Ford), the three shrines in which the band members' instruments are formed are dreamlike psychedelic landscapes that are somehow inside the band members themselves.



* RuleOfThree: In the boss fight, the Otto goat [[spoiler:[[DeathByGluttony bursts from eating too much]] and the puppeteer replaces him with a mixer]], and the Hollis goat also [[spoiler:bursts from overeating and is replaced with a spatula]]...but the Ford goat [[spoiler:looks like it's about to burst, then just goes limp, as Compton regains control and removes the puppet from his own hand]].

to:

* RuleOfThree: In the boss fight, the Otto goat [[spoiler:[[DeathByGluttony bursts from eating too much]] and the puppeteer replaces him with a mixer]], and the Hollis goat also [[spoiler:bursts from overeating and is replaced with a spatula]]... but the Ford goat [[spoiler:looks like it's about to burst, then just goes limp, as Compton regains control and removes the puppet from his own hand]].
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* BrutishBulls: All he ever does is mindlessly rampage through the streets of Black Velvetopia. Justified, considering he's Edgar's rage made manifest.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/psychonauts2_wingdk_shipping_sriiejslil.jpg]]
%%[[caption-width-right:350:some caption text]]
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* BombardierMook: A later variation is blue and drops exploding spiked balls instead of just weights.


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* HoistByHisOwnPetard: Their weights can be snatched with Telekinesis, either out of their grasp or more quickly the air if you time it right, and thrown right at them for a one hit kill.


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* HoistByHisOwnPetard: The bulb mines they spit out can easily be plucked and used against them with Telekinesis, or [[CatchAndReturn caught in flight and immediately tossed back]].

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* TheDragon: [[spoiler:She was originally the enforcer of Gzar Theodore who used her powers to help quell protests against him. Unfortunately, when she finally snapped she ended up becoming a threat to everyone, including the royal family who were forced into exile]].



* SerialKiller: She was a mass murderer with psychic powers.
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!!Maligula Galochio


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maligulapsycho2.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maligulapsycho2.jpg]] org/pmwiki/pub/images/maligula_boss_psy2.jpeg]]

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!!Mental Enemies

[[folder:Doubts]]

Small purple BlobMonster creatures with brightly glowing eyes and mouths, representing the doubts in a person's conflicted mind.

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!!Mental Enemies

[[folder:Doubts]]

Small purple BlobMonster creatures with brightly glowing eyes and mouths, representing
[[folder:The Final Boss]]
!!!'''Voiced by''': Creator/AudreyWasilewski
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maligulapsycho2.jpg]]
[[caption-width-right:350:Maligula Galochio, The Deluge of Grulovia]]
\\
The chief antagonist of ''Psychonauts 2''. A hydrokineticist that brought ruin to Grulovia twenty years ago, but was killed by Ford Cruller... at
the doubts in a person's conflicted cost of Ford's mind. Despite her supposed death, she's connected to the kidnapping of Truman Zanotto, as well as being responsible for putting the curse on Raz and his family to die in water.



* AccidentalMurder: A memory vault shows that [[spoiler:her drowning of her Sister Marona and the peaceful protest she was part of was this, as Lucrecia was actually attempting to drive the protest off by summoning heavy rainfall to disperse them, only for Valerno's dam to be so heavily flooded by the downpour that it broke, flooding the city and claiming Marona's life in the process, the guilt of which--alongside the guilt of having killed so many-- resulted in the Maligula personality becoming dominant inside Lucrecia's mind, from then on ''intentionally'' causing mass drownings out of a primal lust for violence and death]].
* AllegoricalCharacter: [[spoiler:The biggest one in the series. She is the "fight" of Lucrecia's fight-or-flight response, made through a combination of the Psychic Six's experiments and the trauma of killing both her countrymen and her family, sending her fully into ThenLetMeBeEvil. The FinalBoss fight against her is even a literal IKnowYoureInThereSomewhereFight, with the Maligula personality violently suppressing the Nona/Lucrecia personality into herself.]]
* AmazingTechnicolorPopulation: Her skin is purple. [[spoiler:Neither of her sane identities are similarly colored, however.]]
* AnimalMotifs: Snakes. She commonly manifests her hydrokinesis as snakes made of water (which are so life-like that they can be controlled by Sam as though they were real), her silhouette when she takes the form of a typhoon makes her look vaguely reptilian, she has yellow eyes with a head shape similar to a snake's, her hood looks like the hood of a cobra, etc.
* ArchnemesisDad: [[spoiler:She's actually Raz's Great-Aunt]].
* AttackAttackAttack:[[spoiler:She's basically a manifestation of the 'Fight' part of the 'fight or flight' complex given strength and sentience through Nona's fragile mental state from volunteering for Otto's experiments, further compounded from the deaths she was forced to cause quelling a Civil war in her home country. She can barely have a conversation for a few minutes before attempting to attack the other parties with lethal intent, and she's not interested in any grand plans beyond simply destroying everything around herself with her hydrokinesis powers. During her boss fight, she encases herself in a tornado of water and zooms all over the battlefield, damaging Raz if he comes in contact with her, and constantly summons snakes of water to launch themselves at him, but has zero means of blocking Raz's own attacks, and doesn't really alter her strategy unless forced to by the other interns' interference. To make up for this, she can take [[MadeofIron quite a beating]] from multiple parties without really slowing down. In other words, favouring brute force and simple power over fancy tricks or techniques]].
* CainAndAbel: [[spoiler:She was the Cain to her sister Marona's Abel. It ended in tragedy, when she killed her own sister. This only happened after her FaceHeelTurn, however. When she was still sane, Lucy and Marona loved each other, Maligula never intended to kill her, and was horrified when she found out.]]
* TheCaligula: Look at her name. [[spoiler:Ironically, her actual role as Grulovia's War Minister was more akin to TheDragon to the actual Caligula, Gzar Theodore, eventually morphing into PsychoForHire after the flooding of Valermo started to resonate badly with the mental experiments she volunteered for with Otto, eventually causing her to devolve into a violence and death-loving lunatic]].
* CantKillYouStillNeedYou: [[spoiler:She taunts Raz with this after losing the FinalBoss fight, pointing out that they cannot get rid of her as she is a part of Nona's own psyche, hence as long as she lives, so too will Maligula find a way to return. Raz just brushes her threats off, claiming that Maligula is just another bad thought that needs to be controlled and suppressed with aid and understanding before Nona seals her within the depths of her subconscious]].
* CardCarryingVillain: She regularly boasts of her ability to destroy things and revels in fear. [[spoiler:Deconstructed, in that she is ''literally'' an evil impulse - and more importantly, a defense mechanism for Lucrecia. In effect, she is the part of the larger person who wants to be evil largely because the guilt of accidentally killing her sister and brother-in-law would be otherwise overwhelming.]]
* ContrastingSequelAntagonist: To the Evil Augustus from the end of the first game. [[spoiler:Both are [[FinalBoss Final Bosses]] who are [[AllegoricalCharacter personal demon-representations]] of Raz's family members who's [[AmazingTechnicolorPopulation skin-tones much colder]] than their real life counterparts, are alluded to throughout the game, use water as a weapon and are defeated when their real world counterparts turn Raz into a giant. Though whereas Evil Augustus hates psychics, Maligula an exceptionally powerful psychic. While Evil Augustus uses water merely as an environmental hazard, mainly using fire-lit juggling pins, Maligula fights entirely with water using her hydrokinesis. While Maligula is alluded to and [[TheDreaded feared]] by everyone in the cast throughout the story, the personal demon version of Augustus comes right out of nowhere.]]
* {{Curse}}: She is responsible for the curse on Raz's family that will make them perish in water. [[spoiler:But not directly; rather, it's a byproduct of an attempt to keep her sealed.]]
* CrusadingWidower: [[spoiler:Her husband Gelsin died when Grulovia was invaded. This, along with fearing for her sister's life, is implied to be one of the main reasons she returned to the country and became it's war minister.]]
* DeadToBeginWith: She's dead at the start of ''Psychonauts 2'', and TheMole at Psychonauts HQ is trying to bring her back to life. [[spoiler:Turns out that her 'death' was more DeathOfPersonality, which is why the mole is so confident he can 'resurrect' her once he finds her current location from Ford]].
* DisneyVillainDeath: Played with. [[spoiler:She doesn't actually die so much as fall back into the mental vault inside Nona in the first place - as she notes, she can't die as long as Lucrecia/Nona lives, as a part of Nona's id, but now that Nona is aware of her and has resolved her guilt, she's been reduced back to a bad thought that everyone has.]]
* TheDreaded: She was a psychic of unbelievable hyrdokinetic power who took the six strongest psychics in the world to kill originally, and was seen as a living force of nature with full capability of destroying the world. Even though true magic like necromancy is considered psuedoscience and fake, even just the possibility that the Delugionists could find a way to bring her back to life grips the Psychonauts with fear and paranoia.
* EnemyWithin: [[spoiler:She's one to Nona, Raz's grandmother- or rather Grand-Aunt as he discovers mid-way through the game]].
* EvilFormerFriend: [[spoiler:She was once Lucrecia "Lucy" Mux, one of the founders of the Psychic Six. The invasion of Grulovia that killed her first love Gelsin, Otto's experiments and the Valermo Dam disaster that killed her sister and brother-in-law turned her into Maligula. Ford had to wipe her memories after she went mad with grief and nearly killed Helmut, as the world would never be able to forgive her actions as the Deluge of Grulovia.]]
* FallenHero: [[spoiler:She was the 7th member of what would become the Psychonauts, but getting involved in Grulovia's Civil War end up reacting badly with her mental state after she subjected herself to some of Otto's mental experiments, hitting its Zenith when she accidentally drowned her sister and the entire city of Valermo when trying to disperse a peaceful protest against the Gzar with heavy rainfall, resulting in her Maligula persona becoming dominant and lashing out with psychotic violence against the world. Ford and Raz's quest during the second half of the game is to separate the 'fallen' from the 'hero' inside Nona's mind, using the Astralathe to dig a hole straight to Nona's subconscious and bury Maligula inside it to prevent her returning for good]].
* FinalBoss: [[spoiler:She's the last enemy Raz has to fight, [[BattleInTheCenterOfTheMind and does so in Nona's mind]]]].
* FlatCharacter: All we really learn about her is that she's evil, likes killing, and the Psychonauts had to be called in to put her down. [[spoiler:Justified, because she isn't the real personality of Lucrecia- she's the PTSD-induced mental breakdown of a woman pushed too far, and a Fight Or Flight reflex gone out of control, making her more of a personality ''trait'' than a person. Sure enough, in her boss battle all she speaks of is spreading more death and destruction without any meaningful motive.]]
* TheFlatwoodsMonster: Her outfit gives similarities to the Flatwoods Monster, particularly the elongated spade-like hood she wears and her glowing yellow eyes.
* FourFingeredHands: She's one of the rare aversions in the game, being one of the few five-fingered characters.
* GenericDoomsdayVillain: She's less of a real person and more of a boogeyman for the Psychonauts, being an insane, incredibly powerful psychic that destroyed a country and killed countless people, her "death" leaving Ford Cruller the unstable mess he is today. [[spoiler:Deconstructed, in that it's revealed she isn't really a character in her own right to ''have'' a motivation. While the story fleshes out Lucrecia[=/=]Nona's personality, the FinalBoss incarnation of Maligula is a personal demon representing her PTSD, manifesting as a CardCarryingVillain who revels in the mayhem she causes ForTheEvulz. She's also really more of a sentient defense mechanism than a person.]]
* GreaterScopeVillain: She was apparently [[spoiler:the Psychic that gave Ford Cruller his GameBreakingInjury in the fight that ultimately killed her, resulting in his currently shattered mind state]], and seemingly one of her followers was secretly behind the events of the first game, controlling Dr. Loboto, and threatening him with what seems to be a vision of Maligula. The Hand of Galochio appearing after Raz first sees her implies that it was either her or a follower of hers that 'cursed' his family to die in water, though again, it's left unclear how much of this is true and how much is in Raz's head.
** [[spoiler:The main game reveals towards the end that, technically, she was somewhat responsible for the plot of Psychonauts happening in the first place, as Nona, her amnesiac current identity, was the mysterious stranger who gave Raz the Whispering Rock pamphlet that inspired him to run away to the camp. Upon being questioned, she admits that she did so because she wanted either Raz or Frazie to follow their dreams, and Raz was the more enthusiastic between the two about having psychic powers. Ford notes that the real reason was likely a subconscious understanding that something was wrong with her, and need for psychic help stemming from her memories as Maligula struggling to resurface behind the psychic lock that Ford sealed her away behind inside Nona's mind, hence why she pushed her family members to become stronger psychics. A memory vault of the incident shows that Nona was confused and partially dazed throughout the whole thing, only recovering her senses afterwards, demonstrating how greatly she was influenced by her buried personality]].
* TheHeavy: [[spoiler:She's not the BigBad, that's Gristol - however, his plots are all about reawakening and regaining control of her, and she is the FinalBoss.]]
* HeroKiller: [[spoiler:She's the one who nearly killed Helmut Fullbear, one of her former friends. Only Helmut and Ford's quick reactions allowed him to survive as a brain. She also killed Augustus' parents, Lazlo Aquato and her own sister Marona.]]
* HighCollarOfDoom: Her parka gives her a similar effect to this.
* IAmWhatIAm: [[spoiler:She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing.It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].
* IgnoredEpiphany: [[spoiler:When she finally understands that she's the one who killed Marona, she just dismisses her as one of the many she killed]].
* KillAndReplace: [[spoiler:Played with, because it wasn't intentional. She took her sister's place as the mother of Augustus and Raz's grandma, after she accidentally drowned her. This was helped by Ford wiping her memories with the Astralathe - she didn't do it of her own free will. Ford explains that she was the only family Augustus still had, and the only way he could keep them together was by altering their memories, locking away the trauma they both endured.]]
* LackOfEmpathy: To be expected from somebody known for causing a massive body count with mass flooding as her preferred tactic, Maligula doesn't care much for others, unless they're a target for her to drown. [[spoiler:This makes sense given she is literally the part of Lucrecia's mind that is devoid of empathy. This gets ''slightly'' subverted when Raz battles her inside Nona's mind, with Maligula reliving her discovery of her sister's body in one of the peaceful protests she drowned on the orders of the Ghzar. She's shown to be remorseful and claims that ItsAllMyFault, but this is only as long as Nona's spirit is in contact with her. Once Nona moves away from her, [[RedemptionRejection Maligula quickly brushes off any remorse she showed for her deceased Sibling's death,]] claiming that she kills lots of people, [[IgnoredEpiphany and she was just a number amongst thousands.]] As an overgrown aspect of the mind's desire for violence, Maligula literally doesn't have the ability to empathize with others so long as Nona is suppressed and unable to exert any influence over her darker half]].
* {{Leitmotif}}: She has a distinct and dark 14 note theme that pops up throughout the game. [[spoiler:A warmer and softer version of the theme plays when Nona is reunited with the Psychic Six. A much more dramatic and intense version is Maligula's final boss theme.]]
* MakingASplash: She's a Hydrokineticist who was capable of creating devastating floods.
* ManOfKryptonite: She's famous for her Hydrokinesis powers. This would pose a massive threat to our protagonist, who's cursed to die in water. [[spoiler:Ironically, she's revealed to actually be Razputin's Great Aunt, and said 'curse' was actually a subconscious aversion to water that Ford planted in her and the young Augustus' minds in order to prevent any chance of her Maligula personality resurrecting. In fact, its hinted that the Hand of Galochio construct that Raz constantly sees near deep water is [[YourMindMakesItReal his own creation]], born from his learned fears of water and the family curse and manifesting in a subconscious control over nearby pools of deep water attacking him, implying that Raz may actually be a gifted Hydrokinetic accidentally using his abilities against himself. At the end of the game, after beating Maligula and resolving Nona's guilt over her past actions, the hand construct actually helps push Raz to shore and gives him a friendly wave, implying Raz may be exercising more control over water after facing his fears]].
* MasterOfOneMagic: She's primarily known for being an incredibly powerful master of Hydrokinesis. Not necessarily a weakness, since that'd make her a PersonOfMassDestruction on a planet like Earth, which is mostly water.
* PersonOfMassDestruction: [[spoiler:She accidentally destroyed the Grulovian city of Valermo with a flood, after overloading and breaking the city's dam with an intense rain, killing dozens of people. Once she snapped, she went on a murderous rampage across Grulovia and devastated her homeland. The Psychic Six had to stop her before she turned her rage against the whole world.]]
* PowerFloats: [[spoiler:When she reawakens inside Nona, Nona starts levitating, as a display of power]].
* PowerStereotypeFlip: [[spoiler:While Lucy/Nona's personality fits the common traits one would associate with MakingASplash (kind, patient, nurturing, etc.), Maligula's personality fits more into the kind of personality type you would find in PlayingWithFire or PowerOfTheVoid (power drunk and indiscriminantely destructive).]]
* RaceAgainstTheClock: The second half of the game turns into thus, as [[spoiler:once Raz helps piece together Ford's mind enough, he realizes that bringing Nona to the Motherlobe was a ''very bad idea'', as being in the area is starting to jog her suppressed memories of her prior life as part of what would become the Psychic 6, in turn also threatening to restore her Maligula personality from behind the psychic Lock Ford sealed her behind inside Nona's mind. With both of them unwilling to let her come to harm, Ford and Raz have to recover one of Otto's old experimental machines from the original meeting spot of the Psychic Six before Nona remembers too much, so they can use it on her and properly bury Maligula deep inside Nona's subconscious where she belongs]].
* RedBaron: She was known as "The Deluge of Grulovia".
* RetiredMonster: [[spoiler:Due to the Maligula persona being sealed deep inside Nona, Nona herself now lives peacefully with the Aquatos]].
* SealedInAPersonShapedCan: [[spoiler:She was sealed deep within Nona's mind]].
* SerialKiller: She was a mass murderer with psychic powers.
* SuperpoweredEvilSide: [[spoiler:She's basically this to Lucrecia/Nona.]]
* SuperpowerfulGenetics: [[spoiler:She was a psychic powerful enough to drown entire countries and strong enough to nearly defeat the Psychic Six on her own, though it's hinted they were holding back out of sympathy for the fallen friend until it was too late. It's revealed that Razputin is actually her Great-Nephew, and in addition to his own immensely powerful Psychic abilities for his age, the game implies that he inherited her natural gift for Hydrokinesis-- though thanks to Ford's psychic imprinting of a Fear of water into Nona that eventually got turned into the 'family curse', it's implied that Raz's natural control over deep enough pools of water results in him subconsciously manifesting the Hand of Galochio to attack him as a near-literal manifestation of his fears]].
* ThatManIsDead: [[spoiler:At the end of "Cruller's Correspondence", she responds to Ford's letter with a postcard simply reading "Lucy is dead. She's never coming back. - M."]]
* TragicMonster: [[spoiler:She had no choice in becoming a PersonOfMassDestruction, she was made that way by Gzar Theodore. When Nona is close enough to reactivate her conscience, she shows horror and remorse that she is not normally capable of doing, that capacity having long been removed from her.]]
* {{Unperson}}: [[spoiler:All records of her former identity as the hidden 7th member of the Psychic Six were removed due to Maligula's mass murders, with Raz being caught off-guard when he stumbled across her stump alongside the other six in Ford's mental recreation of the Whispering Rock Campfire. In addition, Ford also made her take the place of her sister Marona - Raz's real grandmother - in order to help fake her death, altering both her and her nephew Augustus' memories to make them both think she was his mother, and effectively forgetting her true identity in favour of becoming her sister]].
* WoobieDestroyerOfWorlds: [[spoiler:Exaggerated. She's actually the ''embodiment'' of the impulse to repay pain with violence, who became sentient and the dominant personality when Lucrecia's AccidentalMurder of her sister and brother-in-law sent her over the DespairEventHorizon she was building to ever since the [[WarIsHell Grulovian War]].]]
* YellowEyesOfSneakiness: When they aren't [[GlowingEyesOfDoom glowing.]]
* YouKilledMyFather: [[spoiler:She killed her sister Marona and her brother-in-law Lazlo Aquato, Augustus' parents and Razputin's paternal grandparents. Raz is horrified when he finds out the truth and tries to tell his family, but Ford stops him to protect Nona.]]
[[/folder]]

!!Mental Enemies

[[folder:Doubts]]

Small purple BlobMonster creatures with brightly glowing eyes and mouths, representing the doubts in a person's conflicted mind.
----




[[folder:Final Boss]]
!!!'''Voiced by''': Creator/AudreyWasilewski
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maligulapsycho2.jpg]]
[[caption-width-right:350:Maligula Galochio, The Deluge of Grulovia]]
\\
The chief antagonist of ''Psychonauts 2''. A hydrokineticist that brought ruin to Grulovia twenty years ago, but was killed by Ford Cruller... at the cost of Ford's mind. Despite her supposed death, she's connected to the kidnapping of Truman Zanotto, as well as being responsible for putting the curse on Raz and his family to die in water.
----
* AccidentalMurder: A memory vault shows that [[spoiler:her drowning of her Sister Marona and the peaceful protest she was part of was this, as Lucrecia was actually attempting to drive the protest off by summoning heavy rainfall to disperse them, only for Valerno's dam to be so heavily flooded by the downpour that it broke, flooding the city and claiming Marona's life in the process, the guilt of which--alongside the guilt of having killed so many-- resulted in the Maligula personality becoming dominant inside Lucrecia's mind, from then on ''intentionally'' causing mass drownings out of a primal lust for violence and death]].
* AllegoricalCharacter: [[spoiler:The biggest one in the series. She is the "fight" of Lucrecia's fight-or-flight response, made through a combination of the Psychic Six's experiments and the trauma of killing both her countrymen and her family, sending her fully into ThenLetMeBeEvil. The FinalBoss fight against her is even a literal IKnowYoureInThereSomewhereFight, with the Maligula personality violently suppressing the Nona/Lucrecia personality into herself.]]
* AmazingTechnicolorPopulation: Her skin is purple. [[spoiler:Neither of her sane identities are similarly colored, however.]]
* AnimalMotifs: Snakes. She commonly manifests her hydrokinesis as snakes made of water (which are so life-like that they can be controlled by Sam as though they were real), her silhouette when she takes the form of a typhoon makes her look vaguely reptilian, she has yellow eyes with a head shape similar to a snake's, her hood looks like the hood of a cobra, etc.
* ArchnemesisDad: [[spoiler:She's actually Raz's Great-Aunt]].
* AttackAttackAttack:[[spoiler:She's basically a manifestation of the 'Fight' part of the 'fight or flight' complex given strength and sentience through Nona's fragile mental state from volunteering for Otto's experiments, further compounded from the deaths she was forced to cause quelling a Civil war in her home country. She can barely have a conversation for a few minutes before attempting to attack the other parties with lethal intent, and she's not interested in any grand plans beyond simply destroying everything around herself with her hydrokinesis powers. During her boss fight, she encases herself in a tornado of water and zooms all over the battlefield, damaging Raz if he comes in contact with her, and constantly summons snakes of water to launch themselves at him, but has zero means of blocking Raz's own attacks, and doesn't really alter her strategy unless forced to by the other interns' interference. To make up for this, she can take [[MadeofIron quite a beating]] from multiple parties without really slowing down. In other words, favouring brute force and simple power over fancy tricks or techniques]].
* CainAndAbel: [[spoiler:She was the Cain to her sister Marona's Abel. It ended in tragedy, when she killed her own sister. This only happened after her FaceHeelTurn, however. When she was still sane, Lucy and Marona loved each other, Maligula never intended to kill her, and was horrified when she found out.]]
* TheCaligula: Look at her name. [[spoiler:Ironically, her actual role as Grulovia's War Minister was more akin to TheDragon to the actual Caligula, Gzar Theodore, eventually morphing into PsychoForHire after the flooding of Valermo started to resonate badly with the mental experiments she volunteered for with Otto, eventually causing her to devolve into a violence and death-loving lunatic]].
* CantKillYouStillNeedYou: [[spoiler:She taunts Raz with this after losing the FinalBoss fight, pointing out that they cannot get rid of her as she is a part of Nona's own psyche, hence as long as she lives, so too will Maligula find a way to return. Raz just brushes her threats off, claiming that Maligula is just another bad thought that needs to be controlled and suppressed with aid and understanding before Nona seals her within the depths of her subconscious]].
* CardCarryingVillain: She regularly boasts of her ability to destroy things and revels in fear. [[spoiler:Deconstructed, in that she is ''literally'' an evil impulse - and more importantly, a defense mechanism for Lucrecia. In effect, she is the part of the larger person who wants to be evil largely because the guilt of accidentally killing her sister and brother-in-law would be otherwise overwhelming.]]
* ContrastingSequelAntagonist: To the Evil Augustus from the end of the first game. [[spoiler:Both are [[FinalBoss Final Bosses]] who are [[AllegoricalCharacter personal demon-representations]] of Raz's family members who's [[AmazingTechnicolorPopulation skin-tones much colder]] than their real life counterparts, are alluded to throughout the game, use water as a weapon and are defeated when their real world counterparts turn Raz into a giant. Though whereas Evil Augustus hates psychics, Maligula an exceptionally powerful psychic. While Evil Augustus uses water merely as an environmental hazard, mainly using fire-lit juggling pins, Maligula fights entirely with water using her hydrokinesis. While Maligula is alluded to and [[TheDreaded feared]] by everyone in the cast throughout the story, the personal demon version of Augustus comes right out of nowhere.]]
* {{Curse}}: She is responsible for the curse on Raz's family that will make them perish in water. [[spoiler:But not directly; rather, it's a byproduct of an attempt to keep her sealed.]]
* CrusadingWidower: [[spoiler:Her husband Gelsin died when Grulovia was invaded. This, along with fearing for her sister's life, is implied to be one of the main reasons she returned to the country and became it's war minister.]]
* DeadToBeginWith: She's dead at the start of ''Psychonauts 2'', and TheMole at Psychonauts HQ is trying to bring her back to life. [[spoiler:Turns out that her 'death' was more DeathOfPersonality, which is why the mole is so confident he can 'resurrect' her once he finds her current location from Ford]].
* DisneyVillainDeath: Played with. [[spoiler:She doesn't actually die so much as fall back into the mental vault inside Nona in the first place - as she notes, she can't die as long as Lucrecia/Nona lives, as a part of Nona's id, but now that Nona is aware of her and has resolved her guilt, she's been reduced back to a bad thought that everyone has.]]
* TheDreaded: She was a psychic of unbelievable hyrdokinetic power who took the six strongest psychics in the world to kill originally, and was seen as a living force of nature with full capability of destroying the world. Even though true magic like necromancy is considered psuedoscience and fake, even just the possibility that the Delugionists could find a way to bring her back to life grips the Psychonauts with fear and paranoia.
* EnemyWithin: [[spoiler:She's one to Nona, Raz's grandmother- or rather Grand-Aunt as he discovers mid-way through the game]].
* EvilFormerFriend: [[spoiler:She was once Lucrecia "Lucy" Mux, one of the founders of the Psychic Six. The invasion of Grulovia that killed her first love Gelsin, Otto's experiments and the Valermo Dam disaster that killed her sister and brother-in-law turned her into Maligula. Ford had to wipe her memories after she went mad with grief and nearly killed Helmut, as the world would never be able to forgive her actions as the Deluge of Grulovia.]]
* FallenHero: [[spoiler:She was the 7th member of what would become the Psychonauts, but getting involved in Grulovia's Civil War end up reacting badly with her mental state after she subjected herself to some of Otto's mental experiments, hitting its Zenith when she accidentally drowned her sister and the entire city of Valermo when trying to disperse a peaceful protest against the Gzar with heavy rainfall, resulting in her Maligula persona becoming dominant and lashing out with psychotic violence against the world. Ford and Raz's quest during the second half of the game is to separate the 'fallen' from the 'hero' inside Nona's mind, using the Astralathe to dig a hole straight to Nona's subconscious and bury Maligula inside it to prevent her returning for good]].
* FinalBoss: [[spoiler:She's the last enemy Raz has to fight, [[BattleInTheCenterOfTheMind and does so in Nona's mind]]]].
* FlatCharacter: All we really learn about her is that she's evil, likes killing, and the Psychonauts had to be called in to put her down. [[spoiler:Justified, because she isn't the real personality of Lucrecia- she's the PTSD-induced mental breakdown of a woman pushed too far, and a Fight Or Flight reflex gone out of control, making her more of a personality ''trait'' than a person. Sure enough, in her boss battle all she speaks of is spreading more death and destruction without any meaningful motive.]]
* TheFlatwoodsMonster: Her outfit gives similarities to the Flatwoods Monster, particularly the elongated spade-like hood she wears and her glowing yellow eyes.
* FourFingeredHands: She's one of the rare aversions in the game, being one of the few five-fingered characters.
* GenericDoomsdayVillain: She's less of a real person and more of a boogeyman for the Psychonauts, being an insane, incredibly powerful psychic that destroyed a country and killed countless people, her "death" leaving Ford Cruller the unstable mess he is today. [[spoiler:Deconstructed, in that it's revealed she isn't really a character in her own right to ''have'' a motivation. While the story fleshes out Lucrecia[=/=]Nona's personality, the FinalBoss incarnation of Maligula is a personal demon representing her PTSD, manifesting as a CardCarryingVillain who revels in the mayhem she causes ForTheEvulz. She's also really more of a sentient defense mechanism than a person.]]
* GreaterScopeVillain: She was apparently [[spoiler:the Psychic that gave Ford Cruller his GameBreakingInjury in the fight that ultimately killed her, resulting in his currently shattered mind state]], and seemingly one of her followers was secretly behind the events of the first game, controlling Dr. Loboto, and threatening him with what seems to be a vision of Maligula. The Hand of Galochio appearing after Raz first sees her implies that it was either her or a follower of hers that 'cursed' his family to die in water, though again, it's left unclear how much of this is true and how much is in Raz's head.
** [[spoiler:The main game reveals towards the end that, technically, she was somewhat responsible for the plot of Psychonauts happening in the first place, as Nona, her amnesiac current identity, was the mysterious stranger who gave Raz the Whispering Rock pamphlet that inspired him to run away to the camp. Upon being questioned, she admits that she did so because she wanted either Raz or Frazie to follow their dreams, and Raz was the more enthusiastic between the two about having psychic powers. Ford notes that the real reason was likely a subconscious understanding that something was wrong with her, and need for psychic help stemming from her memories as Maligula struggling to resurface behind the psychic lock that Ford sealed her away behind inside Nona's mind, hence why she pushed her family members to become stronger psychics. A memory vault of the incident shows that Nona was confused and partially dazed throughout the whole thing, only recovering her senses afterwards, demonstrating how greatly she was influenced by her buried personality]].
* TheHeavy: [[spoiler:She's not the BigBad, that's Gristol - however, his plots are all about reawakening and regaining control of her, and she is the FinalBoss.]]
* HeroKiller: [[spoiler:She's the one who nearly killed Helmut Fullbear, one of her former friends. Only Helmut and Ford's quick reactions allowed him to survive as a brain. She also killed Augustus' parents, Lazlo Aquato and her own sister Marona.]]
* HighCollarOfDoom: Her parka gives her a similar effect to this.
* IAmWhatIAm: [[spoiler:She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing.It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].
* IgnoredEpiphany: [[spoiler:When she finally understands that she's the one who killed Marona, she just dismisses her as one of the many she killed]].
* KillAndReplace: [[spoiler:Played with, because it wasn't intentional. She took her sister's place as the mother of Augustus and Raz's grandma, after she accidentally drowned her. This was helped by Ford wiping her memories with the Astralathe - she didn't do it of her own free will. Ford explains that she was the only family Augustus still had, and the only way he could keep them together was by altering their memories, locking away the trauma they both endured.]]
* LackOfEmpathy: To be expected from somebody known for causing a massive body count with mass flooding as her preferred tactic, Maligula doesn't care much for others, unless they're a target for her to drown. [[spoiler:This makes sense given she is literally the part of Lucrecia's mind that is devoid of empathy. This gets ''slightly'' subverted when Raz battles her inside Nona's mind, with Maligula reliving her discovery of her sister's body in one of the peaceful protests she drowned on the orders of the Ghzar. She's shown to be remorseful and claims that ItsAllMyFault, but this is only as long as Nona's spirit is in contact with her. Once Nona moves away from her, [[RedemptionRejection Maligula quickly brushes off any remorse she showed for her deceased Sibling's death,]] claiming that she kills lots of people, [[IgnoredEpiphany and she was just a number amongst thousands.]] As an overgrown aspect of the mind's desire for violence, Maligula literally doesn't have the ability to empathize with others so long as Nona is suppressed and unable to exert any influence over her darker half]].
* {{Leitmotif}}: She has a distinct and dark 14 note theme that pops up throughout the game. [[spoiler:A warmer and softer version of the theme plays when Nona is reunited with the Psychic Six. A much more dramatic and intense version is Maligula's final boss theme.]]
* MakingASplash: She's a Hydrokineticist who was capable of creating devastating floods.
* ManOfKryptonite: She's famous for her Hydrokinesis powers. This would pose a massive threat to our protagonist, who's cursed to die in water. [[spoiler:Ironically, she's revealed to actually be Razputin's Great Aunt, and said 'curse' was actually a subconscious aversion to water that Ford planted in her and the young Augustus' minds in order to prevent any chance of her Maligula personality resurrecting. In fact, its hinted that the Hand of Galochio construct that Raz constantly sees near deep water is [[YourMindMakesItReal his own creation]], born from his learned fears of water and the family curse and manifesting in a subconscious control over nearby pools of deep water attacking him, implying that Raz may actually be a gifted Hydrokinetic accidentally using his abilities against himself. At the end of the game, after beating Maligula and resolving Nona's guilt over her past actions, the hand construct actually helps push Raz to shore and gives him a friendly wave, implying Raz may be exercising more control over water after facing his fears]].
* MasterOfOneMagic: She's primarily known for being an incredibly powerful master of Hydrokinesis. Not necessarily a weakness, since that'd make her a PersonOfMassDestruction on a planet like Earth, which is mostly water.
* PersonOfMassDestruction: [[spoiler:She accidentally destroyed the Grulovian city of Valermo with a flood, after overloading and breaking the city's dam with an intense rain, killing dozens of people. Once she snapped, she went on a murderous rampage across Grulovia and devastated her homeland. The Psychic Six had to stop her before she turned her rage against the whole world.]]
* PowerFloats: [[spoiler:When she reawakens inside Nona, Nona starts levitating, as a display of power]].
* PowerStereotypeFlip: [[spoiler:While Lucy/Nona's personality fits the common traits one would associate with MakingASplash (kind, patient, nurturing, etc.), Maligula's personality fits more into the kind of personality type you would find in PlayingWithFire or PowerOfTheVoid (power drunk and indiscriminantely destructive).]]
* RaceAgainstTheClock: The second half of the game turns into thus, as [[spoiler:once Raz helps piece together Ford's mind enough, he realizes that bringing Nona to the Motherlobe was a ''very bad idea'', as being in the area is starting to jog her suppressed memories of her prior life as part of what would become the Psychic 6, in turn also threatening to restore her Maligula personality from behind the psychic Lock Ford sealed her behind inside Nona's mind. With both of them unwilling to let her come to harm, Ford and Raz have to recover one of Otto's old experimental machines from the original meeting spot of the Psychic Six before Nona remembers too much, so they can use it on her and properly bury Maligula deep inside Nona's subconscious where she belongs]].
* RedBaron: She was known as "The Deluge of Grulovia".
* RetiredMonster: [[spoiler:Due to the Maligula persona being sealed deep inside Nona, Nona herself now lives peacefully with the Aquatos]].
* SealedInAPersonShapedCan: [[spoiler:She was sealed deep within Nona's mind]].
* SerialKiller: She was a mass murderer with psychic powers.
* SuperpoweredEvilSide: [[spoiler:She's basically this to Lucrecia/Nona.]]
* SuperpowerfulGenetics: [[spoiler:She was a psychic powerful enough to drown entire countries and strong enough to nearly defeat the Psychic Six on her own, though it's hinted they were holding back out of sympathy for the fallen friend until it was too late. It's revealed that Razputin is actually her Great-Nephew, and in addition to his own immensely powerful Psychic abilities for his age, the game implies that he inherited her natural gift for Hydrokinesis-- though thanks to Ford's psychic imprinting of a Fear of water into Nona that eventually got turned into the 'family curse', it's implied that Raz's natural control over deep enough pools of water results in him subconsciously manifesting the Hand of Galochio to attack him as a near-literal manifestation of his fears]].
* ThatManIsDead: [[spoiler:At the end of "Cruller's Correspondence", she responds to Ford's letter with a postcard simply reading "Lucy is dead. She's never coming back. - M."]]
* TragicMonster: [[spoiler:She had no choice in becoming a PersonOfMassDestruction, she was made that way by Gzar Theodore. When Nona is close enough to reactivate her conscience, she shows horror and remorse that she is not normally capable of doing, that capacity having long been removed from her.]]
* {{Unperson}}: [[spoiler:All records of her former identity as the hidden 7th member of the Psychic Six were removed due to Maligula's mass murders, with Raz being caught off-guard when he stumbled across her stump alongside the other six in Ford's mental recreation of the Whispering Rock Campfire. In addition, Ford also made her take the place of her sister Marona - Raz's real grandmother - in order to help fake her death, altering both her and her nephew Augustus' memories to make them both think she was his mother, and effectively forgetting her true identity in favour of becoming her sister]].
* WoobieDestroyerOfWorlds: [[spoiler:Exaggerated. She's actually the ''embodiment'' of the impulse to repay pain with violence, who became sentient and the dominant personality when Lucrecia's AccidentalMurder of her sister and brother-in-law sent her over the DespairEventHorizon she was building to ever since the [[WarIsHell Grulovian War]].]]
* YellowEyesOfSneakiness: When they aren't [[GlowingEyesOfDoom glowing.]]
* YouKilledMyFather: [[spoiler:She killed her sister Marona and her brother-in-law Lazlo Aquato, Augustus' parents and Razputin's paternal grandparents. Raz is horrified when he finds out the truth and tries to tell his family, but Ford stops him to protect Nona.]]
[[/folder]]
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[[folder:Censors]]
Returning from the first game, Censors and some of their variations like the Heavy Censors are back to oppose Raz's meddling in other mental worlds. For Tropes regarding them, please go [[Characters/{{Psychonauts}} here]].
[[/folder]]
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!! Mental Enemies
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!Mental Enemies
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!![[center:'''Navigation:''' [[Characters/{{Psychonauts}} Index]] | [[Characters/PsychonautsMainCharacters Main Characters]] | [[Characters/PsychonautsWhisperingRocksPsychicSummerCamp Whispering Rocks Psychic Summer Camp]] | [[Characters/PsychonautsPsychonauts Psychonauts]] | [[Characters/PsychonautsTheFlyingAquatos The Flying Aquatos]] | [[Characters/PsychonautsTheRealWorld The Real World]] | The Mental World ]]

[[foldercontrol]]
----
!''VideoGame/{{Psychonauts}}''
[[folder:The G-Men]]
!!!'''Voiced by''': Creator/SteveBlum
[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/g_man_with_stop_sign.jpg]]

->''"Who is the Milkman?"''

\\
Mysterious characters who are products of Boyd's paranoid mind mixed with its natural defense systems, seeking to find and remove the Milkman. Use [[PaperThinDisguise handheld props in an attempt to disguise themselves as members of different professions, including housewives and grieving widows]].
----
* AllegoricalCharacter: They are a manifestation of Boyd's belief that everyone is a government spy, and their incompetence at disguising themselves shows that Boyd thinks this is obvious to nobody but him.
* BlatantLies: Most of what they say are unconvincing attempts to stay in character.
* BunnyEarsLawyer: There's no question that they are incompetent at hiding their identities, but when they actually act, be it questioning, catching, or [[spoiler: launching a counter-offensive against the Squirts.]] they are frighteningly thorough, to a degree.
* CaptainObvious: They offhandedly talk about what their 'job' is about, what said job entails and random quips that someone would likely say if they were in their position.
-->'''"Helicopter Pilot"''': Helicopters can go up and down.\\
'''Raz''': ...''Man'' these guys are dumb.
* TheComicallySerious: They never break their CreepyMonotone for any reason, no matter how absurd they look and act.
* ConspicuousTrenchcoat: Part of their "obvious federal agent" look.
* CreepyMonotone: Mostly PlayedForLaughs to make their ridiculous attempts at disguises even more so.
* TheCuckoolanderWasRight: They occasionally say things that are completely true, if trivial. For example, that there are no confirmed cases of alligators found living in sewers or that rhubarb is toxic if ingested in large quantities.
* GoodAllAlong: [[spoiler: They're actually allies of the Censors, working to expunge Coach Oleander's influence on Boyd's mind.]]
* LizardFolk: Kinda. They are [[Creator/DavidIcke green-skinned humanoids]]. [[AmazingTechnicolorPopulation Not that's it's very unusual in the game's world.]] Their small, glowing red eyes and noseless faces are, however.
* TheMenInBlack: Clearly evoking this imagery, even if they're not wearing black. They're a major obstacle in Boyd's mind because they're trying to find the Milkman and think Raz is involved with him, prompting them to grill Raz and obstruct his progress.
* PaperThinDisguise: Exaggerated, as they're clearly spies in traditional trenchcoats and the only aspect of their disguise is a single prop, which they use hilariously wrong the whole time. The "road crew" makes shoveling motions with their stop signs, the "hedge trimmers" practice sword swallowing with their clippers, and the "grieving widows" do golf swings with their flowers. Appropriately, they are themselves fooled by Paper Thin Disguises. If Raz grabs one of their props, they see him as one of them.
-->'''Raz''': I am on the Road Crew. This is my stop sign.\\
'''Road Crew G-Man''': Hello, fellow Road Crew worker. Welcome to the Road Crew.
* PerpSweating: If they capture Raz, they'll subject him to this, asking dozens of questions of varying relevance to the Milkman.
-->'''G-Man Interrogator''': How did you throw that trashcan? What did the Rainbow Squirt tell you? [[TheGogglesDoNothing What is the purpose of the goggles]]?
* RedEyesTakeWarning: They actually have infrared vision, so sneaking past them using invisibility won't work.
* SpyBot: What they seem to really be (though its tough to tell for sure, considering where they live). The tops of their heads are detachable. In fact, the first one Raz talks to sprouts a gun from his mouth when he suspects him of being the Milkman. Additionally, they all have infrared vision and built-in extinguishers if you manage to set them on fire.
* ThatMakesMeFeelAngry: Given their habit of stating the obvious, the widow G-Men tend to speak this way.
-->'''Grieving Widow G-Man:''' The cemetery is filled with dead people. The dead people are underground, and I have brought flowers because I am sad.
* TooDumbToLive: The "Assassin" G-Men wander around aimlessly in an empty parking lot while a sniper picks them off one-by-one.
* WhatTheHellHero: If you attack a Rainbow Squirt, "Why did you punch that little girl?" will be added to their line of questioning.
[[/folder]]

[[folder:The Rainbow Squirts & Den Mother]]
!!!'''Voiced by''': Creator/NikaFutterman & Amber Hood, Ginny Westcott (Den Mother)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rt9ntzb.png]]

->'''Den Mother:''' ''"Do not follow! The milk is not ready, and you are not ready for the milk!"''

\\
An AncientConspiracy of [[GirlScoutsAreEvil girl scouts]] designed to protect the Milkman, obfuscate his true nature and help fulfill his mission. They are led by their Den Mother and are opposed to the G-Men.
----
* AllegoricalCharacter: The Rainbow Squirts act as metaphorical agents of Oleander's plot and the brainwashing he inflicted upon Boyd, designed to keep the Milkman asleep until the right time.
* AncientConspiracy: Well, not that ancient. Still, they do seem to be about as old as the game-time state of Boyd's mind.
* GirlScoutsAreEvil: They are the defense for the manifestation of the ManchurianAgent brainwashing Boyd has been subjected to, making them essentially the villains of his mind. In particular, they guard the Milkman, until Oleanders order to destroy all the evidence is activated
* EvilMatriarch: The Den Mother.
* MilkmanConspiracy: The TropeNamer.
* RedEyesTakeWarning: The Den Mother, in the level's final boss fight.
* SuicideAttack: Their "cookies" are used to this purpose when the G-Men attempt to interrogate one of their dying members.
[[/folder]]

[[folder:The Milkman '''(All Spoilers Unmarked)''']]
!!!'''Voiced by''': Creator/AlanBlumenfeld
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hpbfngoq_um4vz31oxe9zidpcksausfwt4whnjs_z4q.jpg]]

->''"I am the Milkman. My milk is delicious."''

\\
A version of Boyd dressed in an almost dazzlingly white outfit, which is a representation of a ManchurianAgent program placed in his subconscious by Oleander. He lies dormant until given the order to make his "final delivery", and is the source of Boyd's current paranoias.
----
* AllegoricalCharacter: He is the ManchurianAgent within Boyd's mind, having been implanted there by Oleander to destroy all evidence of his and Loboto's EvilPlan.
* CreepyMonotone: He never raises his voice above this, which only serves to make him more unsettling.
* FlatCharacter: {{Justified|Trope}}. He only exists because Oleander left him in Boyd's head to destroy the Asylum and cover his tracks, and his only personality is devoted to that goal.
* MadBomber: Due to his "milk" being {{Molotov Cocktail}}s.
* MadnessMantra: "I am the Milkman. My milk is delicious."
* ManchurianAgent: The actual agent in this case.
* PersonOfMassDestruction: Watch him almost completely destroy the remaining forces of Boyd's Censors and G-Men by lobbing cocktails everywhere, effectively overriding his mind.
* TimeBomb: The Milkman is going to go off, it's just a matter of when. Raz gets him to go off prematurely.
* VillainInAWhiteSuit: Takes the form of Boyd wearing a dazzling milk-white suit.
* WalkingSpoiler: His entire existence spoils the twist of the Milkman Conspiracy.
[[/folder]]

[[folder:Jasper Rolls]]
!!!'''Voiced by''': Joe Paulino
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jasper_critic.png]]
[[caption-width-right:350:[[labelnote:Click here]]https://static.tvtropes.org/pmwiki/pub/images/download_351.jpeg[[/labelnote]] to see him as [[spoiler:The Phantom]]]]

->''"The young boy's protests, though heartfelt, quickly lapsed into simplistic and tedious platitudes. One and a half stars!"''

\\
A large, incredibly fat critic who watches the (rather bad) plays in Gloria's Theatre from his balcony seat, heckling every performance while munching on popcorn. He's Gloria's inner critic, amplified by her bipolar mood swings. He believes that the theatre should be shut down so the Phantom of the Theatre will stop attacking and killing people.
----
* AllegoricalCharacter: He is the manifestation of Gloria's inner critic. It is mentioned that he only made his presence known around the time Gloria's mother committed suicide, lobbing insults at her inner muse and sabotaging the play as [[TheatrePhantom The Phantom]]. Since the play is the events of Gloria's life, his meddling prevents the story to reach its conclusion, and this is the source of Gloria's psychosis. [[spoiler: He's still around after he's defeated, but is no longer bloated to the point where he drowns everyone else out with his criticisms. In fact he now fits rather easily in his box of popcorn, and is visibly still shrinking at this point.]]
* ButHeSoundsHandsome: When you reveal that [[spoiler:he's the Phantom.]]
-->'''Jasper''': WHAT? How dare you accuse me of [[spoiler:being the rugged and romantic scoundrel that has thrilled and terrified audiences for years?]]
* CoolChair: His balcony seat can levitate and fire lethal criticism from its twin-mounted pens.
* DiminishingVillainThreat: [[spoiler: Literally, as he shrinks to the size of a mouse (and is getting even smaller) once Raz defeats him.]]
* FatalFlaw: His {{Pride}}, which Raz exploits [[spoiler: to reveal him as the Phantom. When Jasper denies it, Raz pretends to agree: "Yeah, you're probably right. He's so ''agile'' and ''limber'' and '''''thin.''''' He could ''never'' be ''you.'']]
* FatBastard: He barely even fits into his balcony seat, and is plenty mean to everybody he talks to.
* FauxAffablyEvil: He acts like he's a necessary evil to get the Theatre where the Phantom keeps killing people shut down and that his criticism is needed, but his sadistic glee at which he tears into the play and [[spoiler: the fact that he's the Phantom in the first place]] make it quite clear that he's only doing what he does for his own amusement.
* LargeHam: Being a critic, he has a flair for drama (as seen by his constant use of MilkingTheGiantCow) and is prone to ChewingTheScenery.
* MakeMeWannaShout: He ''weaponizes'' his criticism during his boss battle--the front of his balcony seat is equipped with pen-like guns that fire cruel insults which can hurt Raz.
* MeaningfulName: Jasper Rolls has ''rolls'' of fat on his enormous body. It's also a StealthPun on the word "role" as a synonym for "part in a cast," [[spoiler: hinting that he is playing two roles: Critic and Phantom.]]
* NotSoWellIntentionedExtremist: He claims he's just trying to protect the actors since the Phantom only attacks when Bonita performs, but this is an obvious lie since [[spoiler: he ''is'' the Phantom.]]
* ObviouslyEvil: Played with a little bit. Jasper certainly acts plenty hostile and suspicious, but he never seems to leave his seat (even sleeping there), and the Phantom is so drastically different in body structure that it's kind of hard to make him a suspect [[spoiler:until the reveal, where these points are what make him confess.]]
* RuleOfSymbolism: He's enormously fat because of how much Gloria's self-loathing and hatred has amplified his criticism, and he's harmed by light--in other words, the truth. [[spoiler: After being defeated, he's quite literally reduced to a tiny, shrieking version of himself that everyone ignores, signifying that Gloria has finally learned how to shut his voice out.]]
* StrawCritic: Played with. He may delight in being cruel to a hyperbolic, outlandish degree, but the poorly-acted trainwreck of a play he's witnessing would put even a charitable, constructive critic in a bad mood.
* TheatrePhantom: He is the secret identity of [[spoiler: The Phantom]], an obstructive figure that sabotages the play whenever Bonita is on stage. Weirdly enough, their body types are remarkably different, [[spoiler: the Phantom]] being LeanAndMean while Jasper is a FatBastard, something Raz touches upon to get him to confess.
* WeakenedByTheLight: Both as [[spoiler: the Phantom]] and as the Critic, Jasper's main weakness is the spotlight. Using a spotlight scares him away in the catwalks, and his boss fight involves Raz lighting spotlights with pyrokinesis to stun him long enough to hit him.
[[/folder]]

[[folder:Stage Actors]]
Actors who recreate the story of Gloria's life. They change whenever the mood light does.
----
* AllegoricalCharacter: They all play real people in Gloria's life, including Gloria herself, in a stage-play that is essentially Gloria's memories of her childhood, making the actors unconscious representations of those people.
* BadBadActing: No matter what mood a given scene is given, the actors are universally poor in their performance chops. Their mouths gape open at all times when they're not speaking, and what words come out have wrong inflections, with overdone gestures to match.
* BatScare: In tragedy mode, the birds appear as horrifying bats (which are called harpies).
* BewareOfViciousDog: Some of the actors appear as fire-breathing feral hounds in tragedy mode.
* MoodSwinger: Their costumes and personalities change (from [[TastesLikeDiabetes extreme upbeatness]] to [[{{Jerkass}} irritable jerkassery]]) along with the stage lighting.
* PlantPerson: The flower costumes.
* PunchClockVillain: The Tragedy variations only attack when you mount the stage during the performance, and fight for Jasper when he bribes them with the promise of praising them in his review if they destroy Raz.
* SureLetsGoWithThat: When the dialog and the sets don't match, they'll shrug and just try to improv the scene.
[[/folder]]

[[folder:Napoleon Bonaparte]]
!!!'''Voiced by''': Creator/AndreSogliuzzo
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/508689_napoleon.jpg]]

->''"Nobody's winning! Want to know who's losing? The Bonaparte family name!"''

\\
Yes. ''The'' UsefulNotes/NapoleonBonaparte, or rather a GeneticMemory or SplitPersonality within the mind of his descendant Fred.
----
* AllegoricalCharacter: He is essentially the voice in Fred's head scolding him for being a loser that grew into a SplitPersonality. More specifically, he is the manifestation of Fred's deep desire to win, and is trying to get Fred to be willing to get back up and fight for his victories. However, Fred's strong sense of learned helplessness driven by his implied past failures, the sheer weight of having Napoleon Bonaparte as his ancestor, and his dismal failure to win against Crispin in a board game makes Napoleon's efforts far more frustrating than the SplitPersonality likes, and his attempts to coerce and force Fred to fight back tended to end in failure. Only when Raz comes along and give Fred some muchly needed help does Fred finally begin to fight back, [[SoProudOfYou much to Napoleon's eventual pride.]]
* AntiVillain: His motive is to get Fred to appreciate and achieve victory, and while he does cheat, he leaves Fred's mind without a fight when Fred finally wins.
* FamousAncestor: To Fred Bonaparte.
* GeneticMemory: The general idea, though it is equally likely that he is just a manifestation of Fred's slipping mental state exacerbated by the psitanium. Either that or Psychics being real in the setting means that Genetic Memory really ''is'' a different thing than it is in reality. [[MaybeMagicMaybeMundane It's not really made 100% clear]].
* SoProudOfYou: After Raz helps Fred win, Napoleon expresses pride that his descendant became a true warrior.
* SoreLoser: Ironically for the split personality that emerged to educate him on winning, when Fred starts to ''actually'' win for once with Raz's help, Napoleon proceeds to close off his castle's gate and jam the gears to the bridge. When he's called out for cheating, he says that "all is fair in love and war." It actually makes more sense given that, if he '''is''' a SplitPersonality of Fred, then he is proof that Fred deep down ''wants'' to win, but needs the right encouragement to do so.
** HypocriticalHumor: Despite this, he calls out the player for cheating if they attempt to move his pieces.
[[/folder]]

[[folder:El Odio]]
!!!'''Voiced by''': Jerry [=DeCapua=]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bull.png]]

\\
A monstrous bull that terrorizes the streets of Black Velvetopia and repeatedly destroys Edgar's card tower.
----
* AllegoricalCharacter: He is Edgar Teglee's HairTriggerTemper made manifest, repeatedly destroying Edgar's tower of cards and by extension, his way to the truth while also causing chaos for the rest of the city's citizens.
* ArcVillain: Of Black Velvetopia. El Odio is an ever-present obstacle throughout the level, forcing Raz to take the back-alleys to navigate and is the reason why Edgar lost his queens in the first place.
* BullfightBoss: No duh. During the boss fight with him, you have him run into the walls. His horns become stuck, giving Raz enough time to throw spears at him.
* ALoadOfBull: He is a giant bull that barrels through the streets of Black Velvetopia. [[spoiler: It is later revealed that Edgar was a bull-themed wrestler in high school, {{foreshadowing}} who El Odio is.]]
* TomatoInTheMirror: [[spoiler:He and Edgar are one and the same!]]
[[/folder]]

[[folder:Lampita Pasionado and Dingo Inflagrante]]
!!!'''Voiced by''': Julie Nathanson & Creator/JoshKeaton
[[quoteright:229:https://static.tvtropes.org/pmwiki/pub/images/lampita_img.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/whatshisface.jpg]]

->'''Dingo:''' ''"Um, what's up with the "junior"?"''
->'''Lampita:''' ''"Yeah, we were full-on varsity!"''

\\
Residents of Black Velvetopia, Lampita being the woman that Edgar pines for and Dingo being a self-obsessed playboy matador whom Razputin encounters in Black Velvetopia. They're mental manifestations of Lana Panzoni and Dean [=LaGrante=], the two people who broke Edgar's heart in his high school years.
----
* AccentRelapse: [[RuleOfSymbolism Played for symbolism.]] The two speak with a noticeable Spanish accent, but when Raz spells out to Edgar that they're the memories of his teenage years holding him back and causing his current mental distress, their accents fall immediately into preppy, snobbish Californian drawls, more akin to the cheerleader high-schoolers they represent.
* AllegoricalCharacter: They are both the manifestation of Edgar's high-school girlfriend and the male cheerleader that she left him for, both of them being the source of the psychosis that had him sent to the asylum in the first place. In the real world, Dingo appears as the matador that Edgar continually obsesses over in his paintings.
* BrilliantButLazy: Dingo is supposedly one of the greatest matadors in the world and could very well distract El Odio long enough for one of the dogs to paint his ad, but he won't do any bullfighting until the ad for his encounter with El Odio is put up. Even then, [[DirtyCoward he won't do anything about El Odio until Raz renders him weak and helpless]].
* TheBully: Collectively, they torment Edgar [[spoiler:in the form of El Odio]] both physically and mentally. Fittingly, by the end of the fight, Edgar wonders to himself why he was so hung up on the two since they're so petty and pathetic.
* DirtyCoward: Dingo won't fight El Odio until Raz weakens him. [[spoiler:Lampita, on the other hand, rather pathetically tries to convince Edgar she always loved him more than Dingo to try and weasel out of him forgetting them.]]
* EvilAllAlong: With the reveal that [[spoiler:Edgar was El Odio]], both Lampita and Dingo are revealed to be the personal demons behind Edgar's psychosis, their death freeing him from his temper and obsession.
* GagBoobs: Lampita has the biggest set in the ''entire game.'' They're so big that any movement on her part at all makes them bounce like crazy. Perhaps [[JustifiedTrope justified]] in that she's a romanticized memory of Edgar's girlfriend from when he was a high school boy, given the irreverent tone of the game.
* NiceJobFixingItVillain: If Dingo hadn't [[HoistByHisOwnPetard given Raz the Confusion merit badge]], he never would have gotten the last Queen card that would have revealed the truth to Edgar, and Raz would never have been able to use it on Dingo to make him vulnerable to the spears.
* NotTheFallThatKillsYou: [[spoiler:Edgar drops them both from the arena to the streets below before closing the pit behind him mentally... then opening it again to allow himself the catharsis of hearing them hit the ground.]]
* PrinceCharmless: Dingo. In the world of Edgar's mind, he's said to be a highly skilled matador and a famous playboy-type, and if Raz says that he sounds like a jerk after hearing about his alleged wife-seducing ways, the Collie defends him and claims that [[SoBeautifulItsACurse people only rag on him because of his looks]]. When Raz finally meets the guy, he's smug, vain, bigheaded, and insufferably condescending.
-->'''Dingo''': I will reward you handsomely. Which is how I do ''everything.''
* TheReveal: While Lampita acts like a DamselInDistress and Dingo as a sexy Spanish hero, when Raz points out the truth about who they are, they both drop the act, abruptly switch to Californian accents, and start cheering.
* RomanticFalseLead: Dean/Dingo, the latter of whom is also in particular presented as a self-obsessed PrinceCharmless.
[[/folder]]

[[folder:Tiger, Dragon, Eagle, and Cobra]]
!!!'''Voiced by''': Dave Boat (Dragon and Eagle), Creator/SteveBlum (Tiger), Josh Blake (Cobra)
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/luchadors.png]]

These {{Masked Luchador}}es are mini-bosses found in Black Velvetopia. Each must be defeated to obtain one of the missing Queens to allow Edgar Teglee to build his house of cards high enough to reach Lampita.
----
* AllegoricalCharacter: All four of them are mental manifestations of Edgar's former wrestling team, having become antagonistic obstacles after Edgar lost them the championship.
* AnimalThemeNaming: As their names suggest, each of them are themed after a specific animal.
* EvilSmellsBad: Dragon smells of brimstone as part of his act. Raz is less impressed and more put off by it.
* FlawExploitation: Cobra's immunity is born from intense focus, meaning he is weak against the Confusion power Dingo provides for Raz. It also helps that he practically bleeds ammo for it if you hit him.
* IShallTauntYou: Cobra is the mouthiest, taunting Raz (whom he thinks is Edgar) about choking in the finals. Flaw exploitation, indeed.
* SignatureMove: Each of the wrestlers have their own special moves that set them apart:
** Tiger uses the Tiger Charge, getting on all fours and then pouncing;
** Dragon has the Dragon Roar, standing still and releasing a wave of fire that sticks Raz to the ground for a strong clawing move afterwards;
** Eagle has the Eagle Dive, where he jumps up into the air and drops down onto Raz;
** Cobra has the Confusion Hood, where he lifts his head up, creating an arena-wide Confusion cloud.
[[/folder]]

[[folder:Dog Painters]]
!!!'''Voiced by''': Warren Burton (St. Bernard), Peter Dennis (Collie), Matthew Kaminsky (Dalmatian), Andy Valvur (Bulldog)

A quartet of anthropomorphic dogs that live within Edgar's mind. They are all street painters and are repeat victims of El Odio's rampage.
----
* AllegoricalCharacter:
** The dogs could represent Edgar's [[TheMuse artistic muse]]. They are all street painters whose paintings allow what little freedom there can be moving about the city (not unlike art-therapy), and their inability to move freely through Edgar's mind leaves Edgar unable to paint anything other than the loud and obstructive source of his psychosis (El Odio and Dingo). When Edgar's psychosis is finally cured, they are the first thing Edgar paints after finishing Loboto's portrait, and they gather together.
** It is also possible that that each represent Edgar's voice of reason, each of them aware of a different nugget of the truth behind Edgar's psychosis being not as dramatic as first thought ([[spoiler: that Edgar was never married or famous and that everything is just an inflated lie based off of Egdar's high school years]]) but are unable to actually communicate with Edgar or each other due to El Odio (who is a representation of Edgar's rage) rampaging throughout the streets and keeping them separated.
** Alternatively, they could represent the [[FourTemperamentEnsemble Four Humors]]. Edgar's rage, i.e. El Odio, is preventing the humors from mixing, creating his imbalanced personality.
*** The even-tempered St. Bernard is Phlegmatic.
*** The snooty, talkative collie is Sanguine.
*** The surly dalmatian is Choleric.
*** The nervous bulldog is Melancholic.
* AnomalousArt: All of the paintings they sell magically become real when hung, offering what little mobility there can be when El Odio is rampaging.
* CaninesGamblingInACardGame: After Raz clears [[ArtCourse Black Velvetopia]], Edgar can be found painting a portrait of the dogs playing a game of poker. If you enter his mind at this time, Raz will find Edgar playing poker with the dogs where the card-tower once was.
-->'''Edgar:''' Ah, but the poor beasts have no thumbs, so I ask you... how are they holding their cards?
-->'''Razputin:''' S-s-sticky paws?
--> '''Edgar''': It should be impossible, and yet somehow they go on... playing the game. In the end, Razputin, aren't we all just dogs playing poker?
* TheCynic: The saint bernard, collie and dalmatian each give an annoyed remark at Raz's expense when they think he can't hear them. The dalmatian in-particular seems to not think very highly at the quality of his own paintings, remarking that Raz could use it as a tax-deduction.
[[/folder]]

[[folder:The Butcher '''(All Spoilers Unmarked)''']]
!!!'''Voiced by''': Earl Boen
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_butcher_8.jpg]]

->''"Here, little bunnies..."''

\\
Oleander's mental projection of his father, who cruelly took the bunnies young Oleander loved and slaughtered them for food. [[StartOfDarkness This didn't do any wonders for young Oleander's psychology]]. He is the boss of the Meat Circus, and thus the final boss of the game.
----
* AbusiveParents: Seriously, who ''slaughters rabbits right in front of their kid?!'' Though it's possible Oleander's vision of his father was worse than reality, he certainly traumatized his son.
* AllegoricalCharacter: He's not Oleander's real father, but rather a personal demon taking the form of a monstrous caricature of his son's memories of him, thus being the source of Oleander's megalomania. It is after his death that Oleander turns over a new leaf.
* AttackOfThe50FootWhatever: He's huge in the final battle. Probably has something to do with Oleander's fear of him. And then the [[BodyHorror Two-Headed]] [[FusionDance Dad Monster]] enters the scene...
* AnAxeToGrind: Wields two gigantic meat cleavers.
* BalefulPolymorph: Merges with Raz's vision of Augustus to create the monstrosity known as the Two-Headed Dad Monster. [[SubvertedTrope Unlike most cases of this]], however, they actually seem to ''enjoy'' it since it makes them both stronger.
* TheButcher: It's right there in his name. The real one probably doesn't fit the mold, but the mental one that Raz fights takes Oleander's perception of his father's profession and twists him into a ''SlasherMovie villain.''
* ColossusClimb: Minor variant during the first battle with him, where you have to climb his shoulders and smack him in the face when his cleaver gets stuck in the ground.
* DualWielding: Twin cleavers. And they're ''huge''.
** FlamingSword: In the second round against him, the fake version of Raz's Dad sets his cleavers on fire. This prevents Raz from [[ColossusClimb using the same tactic as the first round]].
* FamilyUnfriendlyDeath: After his defeat by Raz, he stumbles into an enormous [[Franchise/StarWars Sarlacc]]-like Meat Grinder and is subjected to a GoryDiscretionShot. [[CameBackStrong Of course, this also results in him becoming the Two-Headed Dad Monster after Mental Augustus gets shot into the grinder by the real deal.]]
* FinalBoss: A three-phase final boss (with an acrobatics gauntlet between the first two) culminating in a monstrous combination of both Oleander and Razputin's daddy issues combined.
* FlatCharacter: All we really know about him is that his killing of rabbits ''really'' fucked up Oleander's head. [[UnreliableNarrator We don't even know if what we see is accurate because it's all painted by Oleander's perception of him.]]
* GreaterScopeVillain: Responsible for the psychological trauma that drove Coach Oleander mad. Of course, the real deal likely never intended to traumatize his son as he probably didn't realize how traumatic butchering the rabbits his son cared for would be.
* HarmfulToMinors: Mr. Oleander, at the very least, was ''not'' gentle or circumspect about his work around his son. It all ended very, very badly.
* IronicEcho: His BossBanter is mostly lines young Oleander said during the first stage of the Meat Circus... except they're a hell of a lot more menacing this time around.
* WalkingSpoiler: We don't even know he exists until the very end of the game. The only thing resembling foreshadowing to him is the meat plants from Oleander's mind that were broadcasts to the other characters dreams.
[[/folder]]

!Mental Enemies

[[folder:Censors]]

The natural defense systems of any mind, doing their best to stamp out dangerous or harmful thoughts such as manias, depression, etc. Unfortunately, the censors can't perceive the difference between hostile and helpful psychics viewing them all as dangerous invaders...
----
* AllegoricalCharacter: A universal one for everyone in the ''Psychonauts'' world, as Censors are the mental world's most basic line of defense. They find anything that doesn't belong in a person's mind and they "[[NeverSayDie censor]]" them out. Being integral to mental health, their absence or failure means madness in the mind that they occupy.
* {{Bouncer}}: All Censors are a mental version of this, but the MookDebutCutscene for ''2'''s Heavy Censor shows it serving the role of a casino bouncer.
* CatchPhrase: "'''''No!'''''" and variations thereof. Although you can actually hear them say the occasional "yup!" when they're passive.
* FisherKingdom: While their default designs are that of {{Obstructive Bureaucrat}}s, their designs will sometimes change depending on which world you are in. "Waterloo World" has them wear Napoleon hats, in "Gloria's Theater" they wear flower petal headdresses, "Milla's Dance Party" has them dressed in a purple suit and striped top hats, and, in the beta, "Brain Tumbler Experiment" had them in green stripes and glowing eyes.
* GiantMook: Bulky, muscle-bound Heavy Censors with "'''''NO'''''" tattooed on their knuckles, whose only goal is to run at Raz and [[SmashMook smash him]] with those hands.
* HeroAntagonist: They're described as a sort of mental antibody protecting the psyche from numerous threats. Like biological antibodies, they're supposed to attack anything foreign to their domain because it's clearly not supposed to be there. Unfortunately, they lack the ability to distinguish potentially friendly foreigner minds and hostile invaders, which includes you.
** This is best displayed during [[spoiler:The Milkman Conspiracy, where it is revealed that they are working alongside the G-Men to find and destroy the [[ManchurianAgent Rainbow Squirts]], who are also a foreign and much less friendly presence in Boyd's mind]].
* ImprobableWeaponUser: The common variety uses oversized stamps with a "forbidden" symbol on the bottom.
* MakeMeWannaShout: The clipboard-carrying Shouting Censors shout at you as a ranged attack. In the sequel, all types of Censors have this shout attack.
* MiniMook: A pint-sized version of the regular Censors that often attacks in groups.
* {{Mooks}}: They are the most common enemy in the game.
* NiceJobBreakingItHero: As noted, they tend to attack psychic "invaders". Given that a skilled Psychonaut seems to be one of the most effective paths to mental health...
* ObstructiveBureaucrat: Their default design evokes this.
* PerpetualFrowner: Censors are almost always in a full-mouth scowl
* PowerFist: Rather than tattoos, Heavy Censors in ''2'' wear brass knuckles with "NO" and two "forbidden" signs on them.
[[/folder]]

[[folder:Personal Demons]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/personal_demon.png]]
Small, brightly-colored imps that seem to represent pent-up stress and anger. Often appear alongside Censors, for some reason.
----
* ActionBomb: Their only mode of attack is to charge straight at Raz and ''explode.''
* HellIsThatNoise: Shrill, grating screeches that continue until they finally explode.
%%* {{Mook}}: The second most common threat to Raz' exploration of the mental world.
* PutOnABus: They don't appear in the sequel.
* SuicideAttack: They explode on proximity, killing themselves but dealing a lot of damage in the process.
[[/folder]]

[[folder:Nightmares]]
[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/psychonauts_nightmare.jpg]]
Frightening and powerful monsters embodying fear and trauma in people's mental worlds. Razputin fights two of these as mini-bosses during The Milkman Conspiracy.
----
* AllegoricalCharacter: They are a powerful type of entity that embodies a person's recurring fears and traumas.
* EldritchAbomination: They're the mental personification of fear, they look quite unlike any other enemy in their native levels, and their battles start when they unexpectedly pull Razputin down into a FireAndBrimstoneHell.
** LovecraftLite: That being said, they're ultimately just [[MiniBoss Mini Bosses]], and are fairly easy to dispatch.
* FeedItABomb: You defeat them by throwing the remains of [[ActionBomb Personal Demons]] they regurgitate back into their mouths while they're stunned.
* FireAndBrimstoneHell: The arena where you fight them.
* GiantSpaceFleaFromNowhere: You fight two Nightmares in The Milkman Conspiracy with no warning or buildup, standing [[FireAndBrimstoneHell completely at odds]] with [[StepfordSuburbia the theme of the level]]. If it wasn't for a passing mention of Nightmares during one of Raz and Lili's early conversations and an EasterEgg in [[spoiler:Milla's Dance Party]], you'd never know what the hell they're supposed to be.
** DevelopmentGag: They're a carryover from an abandoned plot where the Nightmares in [[spoiler:Milla]]'s mind would find a way into the real world and start abducting campers, having originally been intended as a RecurringBoss. In the final game, they're little more than a surprise MiniBoss encounter.
* LiterallyShatteredLives: When you FeedItABomb, the Nightmare's body chars solid from the inside-out, allowing you to destroy it with a single punch.
* MiniBoss: The only two fought are in The Milkman Conspiracy in this way.
* MookMaker: When incapacitated, they vomit up the remains of Personal Demons, which you need to throw back into their maws to finish them off.
[[/folder]]

! ''VideoGame/Psychonauts2''
[[folder:Lady Luctopus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_08_31_at_111644_am.png]]
[[caption-width-right:350:Holding all the cards]]
The embodiment of the gambling addiction Raz accidentally creates in Hollis' mind, based on the Lady Luctopus Casino that the Psychonauts are tasked with investigating.
----
* AllegoricalCharacter: She is a manifestation of the gambling addiction that Razputin accidentally implanted into Hollis Forsythe's mind after he messes around with her mental connections. She is only really able to exist due to Hollis' mental stress regarding keeping the Psychonauts organization afloat with Truman Zanotto's incapacitation, such as keeping the interns safe, juggling the risks of missions, and managing the budget creating the mental connections for Raz to manipulate.
* DeathDealer: She attacks by flinging cards at Razputin, or using them to summon bombs and an electrifying field.
* ExoticEyeDesigns: Her eyes are the "Money" and "Risk" thought bubbles that were Mentally Connected to create her.
* TheGamblingAddict: She ''is'' a gambling addiction.
* MookPromotion: Her crown of lightbulbs and use of bulb bombs suggest she's a Bad Idea blown up to massive proportions. Appropriately Hollis later talks about how she knew she was being irrational, but couldn't pin why.
* TacticalSuicideBoss: Throwing her own bombs at her tentacles is how she's stunned and eventually defeated. This is likely invoked, as a gambling addiction is a risky and ultimately self-destructive behavior.
[[/folder]]

[[folder:"Harry Heptadome" / Mote of Light / PSI-King]]
The last spark of consciousness left in "Harry Heptadome", an abandoned brain that Otto found at the Psychic Six's headquarters twenty years ago and put into his Brainframe. When Raz decides to put this brain into an abandoned body, it ends up overstimulated, and creates a psychedelic mental world in which he is known as the PSI-King.
----
* AllegoricalCharacter: He represents a person with extreme sensory deprivation. Because he literally hasn't interacted with anything for twenty years, his sense of time is utterly warped as a result. On top of this, anytime he regains any of his senses, [[SensoryOverload his mind runs the risk of being overstimulated, resulting in severe panic attacks.]] His ultimate goal is to get his band back together and to piece together his true identity.
* BrainInAJar: The state he's been in for the past two decades when Raz meets him.
* TheReveal: For tropes about his real identity, which isn't revealed until towards the end of his mental world, please see the folder for [[spoiler:Helmut Fullbear]].
[[/folder]]

[[folder:Feast of the Senses]]
PSI-King's bandmates, who split apart when the audience left (when he lost his original body) and need to be reunited to deal with sensory overload in his new body. The group consists of Vision Quest, Dr. Touch, Audie O., Sniffles, and Tasty.
----
* AllegoricalCharacter: They are the manifestation of Psi-King's missing senses after being deprived for twenty years, as well as representing the members of the Psychic Six. Each of them have spread out to their own parts of the Sensorium, [[spoiler:which represents Helmut's feeling of being abandoned by his team after his seeming death, as well as the loss of his personality and dormant memories. Gathering them all together again and fighting against his nightmare of Maligula is what brings Helmut out of his rut]].
* AndYouWereThere: In addition to representing the various senses, they also represent members of the Psychic Six (and share their voice actors), with Vision being Ford, Touch being Otto, Sniffles being Cassie, Tasty being Compton, and Audie being Bob.
* InterfaceSpoiler: Hitting some of the members will have then respond with a verbal line. With subtitles on, Sniffles, Tasty and Audie are labeled as Cassie, Compton and Bob.
* PuttingTheBandBackTogether: Psi-King and his bandmates had been split for several years, and your job is to help them reunite by finding their instruments.
* TokenHeroicOrc: Unlike all of the other Mental Figures, the Feast are purely positive forces in Psi-King's mind, with the goal being to help them rather than oppose them. The only antagonistic force in the level comes from Psi-King's frequent panic attacks due to sensory overload, and a single bad memory that the Feast turn into a ZeroEffortBoss.
[[/folder]]

[[folder:Gluttonous Goats]]
Puppet goats that act as celebrity judges in Compton's cooking show-themed mental world.
----
* AllegoricalCharacter: The Gluttonous Goats are the manifestations of Compton's belief that his old friends are judging and criticizing his failings, [[spoiler:constantly stoking Compton's deep anxiety and feeling of failure after the Maligula mission and his separation from Cassie. Taking them down is ultimately what is needed to help Compton realize that their criticisms are all born from his extreme anxiety, and likely aren't based on what his friends really think of him]].
* AndYouWereThere: They are based on Otto, Ford, Hollis, and Truman.
* DeathByGluttony: Two of the four are killed [[spoiler:from eating too much of the food until they explode. Subverted by the last one, where it gets overfed to the point of bursting, but Compton regains control and simply removes the puppet from his hand]].
* ExtremeOmniGoat: They're food judges who take the form of goat hand puppets.
* PunnyName: Their names play off the characters they're based on, like "Faun Cruller", "Headbutt Forsythe", and "Tincan Zanotto".
* RuleOfThree: In the boss fight, the Otto goat [[spoiler:[[DeathByGluttony bursts from eating too much]] and the puppeteer replaces him with a mixer]], and the Hollis goat also [[spoiler:bursts from overeating and is replaced with a spatula]]...but the Ford goat [[spoiler:looks like it's about to burst, then just goes limp, as Compton regains control and removes the puppet from his own hand]].
* ScrewThisImOuttaHere: Before the final "Double-Down" round, in which the goats based on Otto, Ford, and Hollis vomit up ingredients that Raz has to deliver to Compton (as well as harmful purple slime), the Truman goat decides to just leave before things get messy.
* SuperSpit: Their main form of offense in their boss battle is vomiting purple goop.
* TacticalSuicideBoss: They vomit up the ingredients needed to defeat them.
* VisualPun: They're harsh judges who attack with vomit, which makes them bile-spewing critics in both the literal and figurative sense.
[[/folder]]

[[folder:Librarian / Die-brarian]]
%%[[caption-width-right:350:Real librarians aren't like this]]
One of Cassie's Archetypes trying to become the dominant personality of her mind.
----
* AllegoricalCharacter: All of the archetypes are the manifestation of Cassie's own tendency to rely on splitting herself into different archetypes to adapt to different situations depending on her needs. Unfortunately, it's gotten so beyond her control that one personality ended up dominating over the rest, despite only being one part of her as opposed to her whole self. In the case of the Librarian, she is Cassie's organized and logical side... who has decided that the other archetypes are overly emotional and cannot keep Cassie safe, as a result of the fight with Maligula and its fallout.
* BeeBeeGun: As a Die-brarian, she summons swarms of "bees" (which are 'B' letters) to attack Raz with.
* FalseFriend: She initially claims to be an ally, but Raz quickly realizes she's just more manipulative than the other Archetypes and that she is a cold ControlFreak.
* KnightTemplar: Decided to usurp control from the other, friendlier Archetypes in the belief only she could protect Cassie from another Maligula.
* OneWingedAngel: The Librarian submerges herself in a pool of ink, becoming the gigantic Die-Brarian for Raz's boss fight with her.
* ScaryLibrarian: The Librarian is a manipulative ControlFreak who seeks to become Cassie's sole personality and has the stereotypical "angry librarian" behavior, and as a Die-brarian, she becomes a monstrous creature made of books, ink and paper who attacks by throwing books around, [[BeeBeeGun summoning 'B's]], and creating gusts of wind by shushing.
-->'''Raz:''' Librarians don't actually go "shush!" like that. That's an ugly stereotype!
* SplitPersonalityMerge: She's ultimately defeated by Cassie's Writer, Teacher, and Counterfeiter Archetypes realizing they all need to work together and merge themselves with the Librarian to return to being a unified Cassie.
* TacticalSuicideBoss: Subverted. Throwing certain debris at her deals a lot more damage than psi-blasting, but these objects are tossed in by Cassie's other archetypes, not the Die-brarian herself.
* VisualPun: One of her attacks has her summon homing bees that take the form of the letter B.
* WellIntentionedExtremist: Unlike most of the other mental figures on this list, she's sincerely acting in what she believes to be Cassie's best interests. However, the method by which she's trying to do so are extremely self-destructive and ultimately amount to keeping Cassie a prisoner of her own subconscious.
[[/folder]]

[[folder:The Moth]]
A very persistently unhelpful moth that tries to stop Raz from getting the seeds in Bob's mind.
----
* AllegoricalCharacter: The Moth is a manifestation of Bob's addiction and alcoholism, as a result of his past traumas. The Moth tries to keep Bob safe and sheltered from the world in order to avoid suffering any more pain, but ultimately only proves that it's also keeping him from forming any real connections with the world and is actively only hurting himself. [[spoiler:Bob himself only finally realizes this after the [[OutOfCharacterAlert Helmut flower makes a claim that he knows Helmut would never say,]] to which Bob begins to fight back against the Moth's attempts to "protect him".]]
* BalefulPolymorph: [[spoiler:Its ultimate fate is to be turned into cardboard and be discarded.]]
* FailedASpotCheck: The Moth somehow misses the third seed Raz has to collect despite it being right next to them, in all its big, glowy glory. [[NiceJobBreakingItHero Raz pointing it out is what sets the Moth to go after it]].
* HateSink: The Moth is a despicable character whose apparent redeeming quality is its protectiveness towards Bob -- but it is [[PoisonousFriend far from a good guardian]]. Not only does its "protection" impede Bob's ability to form real connections and causes him to be trapped in his alcoholism, it actively hinders and hampers Raz's efforts to help Bob while speaking in a childish, irritating and ''extremely'' condescending tone at all times.
* KnightTemplar: The Moth believes itself to be the guardian and the only friend of Bob, as well as the only thing that keeps him safe from his pain and trauma. In truth, it's only making his condition worse, preventing him from finding healthy ways to cope with his problems, and when Raz arrives to help Bob, it actively impedes his process of helping him to recover.
* MaskOfPower: Subverted. The Moth places itself over Bob's face like a sleeping mask, and while it ''seems'' to be helping Bob by making his trauma less overwhelming, it's ultimately just shielding him from confronting those traumas at all, and make them even worse when they do pop up because he hasn't built up any healthy mechanisms to cope with it.
* MothMenace: The Moth is not a friend. It's a massive hindrance to Bob's recovery from his trauma, actively preventing him from confronting it in the first place and making it worse by preventing him from building any healthy mechanisms to cope with it. And during the battle with Truheltia Memonstria, it actively impedes Raz's progress by leaving dust traps that result in an InterfaceScrew if he gets hit on them.
* PoisonousFriend: To Bob, as it obstructs any attempt to actually deal with the tragedies in his life, stealing the seeds Raz is gathering of his past and generally being unpleasant.
[[/folder]]

[[folder:Truheltia Memonstria]]
A trio of flowers in Bob Zanotto's mind, which quickly grow from seeds into monsters.
----
* AllegoricalCharacter: The trio of flowers is a manifestation of the people who have hurt Bob in the past in some form. [[spoiler:Tia, his mother, died when he was very young, leaving him alone. Helmut, his lover and one of the members of the Psychic Six, seemingly died in the fight against Maligula, leaving Bob utterly devastated. And Truman, his nephew, fired him because his alcoholism was causing him to become a danger to everyone around him.]] Only by coming to understand the true nature of The Moth and the OutOfCharacterAlert below drives him to realize that the people in his life never intended to hurt him, and that as traumatizing as those events in his life were, he can't let himself drown in alcohol to avoid the pain, since it also prevented him from trying to care and love others again.
* AndYouWereThere: They're based on Bob's nephew ''Tru''man, his lover ''Hel''mut, and his mother ''Tia''.
* BinomiumRidiculus: Its name is meant to invoke this as if it were a fictional species of plant.
* FoulFlower: They're a trio of hostile, monstrous flowers based on Bob's alcohol-warped manifestations of the people who have hurt him in the past in some form.
* InterestingSituationDuel: Most of the fight consists of Raz riding on a platform door that sails on an alcohol maelstrom surrounding the trio.
* MeaningfulName: They're Bob's warped perceptions of '''Tru'''man, '''Hel'''mut, and '''Tia''' that form a '''mem'''ory '''mons'''ter '''tria'''d of flowers. As seen with BinomiumRidiculus above, it also sounds like a genus+species of fictional plant.
* OutOfCharacterAlert: During the fight, [[spoiler:the flower based on Helmut claims that he never truly loved Bob, because if he did, he wouldn't have left Bob all alone. Bob instantly realizes Helmut would never say such things, and becomes active in trimming the flowers down instead of letting the Moth (representing alcoholism) keep him safe in a cocoon.]]
* PivotalBoss: They are fought in the middle of an arena while Raz circles around them standing on a platform that sails on the whirlpool around the boss.
* SharedLifeMeter: All three of them share a life meter that goes down whenever one of the three take damage.
* TacticalSuicideBoss: The best way to damage them is to throw the exploding bulbs deployed by the Helmut flower back at the heads and deflect the Tia flower's bottle missiles by shooting them.
* VisualPun: Bob's memory of Truman was getting fired by him, and fittingly enough the Truman flower attacks with fire breath.
[[/folder]]

!!Mental Enemies

[[folder:Censors]]
Returning from the first game, Censors and some of their variations like the Heavy Censors are back to oppose Raz's meddling in other mental worlds. For Tropes regarding them, please go [[Characters/{{Psychonauts}} here]].
[[/folder]]

[[folder:Doubts]]

Small purple BlobMonster creatures with brightly glowing eyes and mouths, representing the doubts in a person's conflicted mind.
----
* BlobMonster: A sort of purple WaddlingHead wad of glue with tiny arms and legs attached.
* DeathGlare: Invoke this with their default accusatory look, fitting, since feelings of guilt can cause doubt in general
* EnemyWithin: A more general take on the concept than normal, as they're more common enemies than specific characters. They rise when a mind in general is conflicted with itself over something.
** RuleOfSymbolism: They don't represent anyone specifically, so they take on an amorphous-looking form.
* GlowingEyesOfDoom: their eyes glow an intense reddish yellow, as do their mouths.
* KillItWithFire: They're extremely vulnerable to fire attacks. A pin can make them blow up when they die, damaging others.
* LogicalWeakness: One can keep a clearer mind by burning away their doubts.
* PerpetualFrowner: Fittingly, they all have a melted looking gaping expression.
* WeakToFire: They take ''massive'' damage when set on fire, and the sludge patches they leave can also be easily burned out.
[[/folder]]

[[folder:Regrets]]

Nasty looking butterfly-like mental monsters that carry weights to crush Raz with. They come from, well, [[ExactlyWhatItSaysOnTheTin Regrets]], that anyone can have due to their past actions.
----
* AirborneMook: Flying enemies that drop explosive weights.
* BeardOfEvil: Have what appears to be a beard that resembles the proboscis of an insect.
* BigCreepyCrawlies: Big butterflies in this case.
* ButterflyOfDeathAndRebirth: Despite their gonky look, they also have this element to them, since coming to terms with past regrets can lead to a metaphorical rebirth, thus, relieving them of the weight.
* {{Gonk}}: Their faces are flat with an underbite and scraggly beard, and they look walleyed from the strain of carrying their payload.
* NiceHat: They seem to wear some kind of surreal looking bowler hat that bounces around on their head.
* RuleOfSymbolism: They represent regret, so they (rather on-the-nosely) resemble dirty pests struggling to carry a weight labeled "regret."
[[/folder]]

[[folder:Panic Attack]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210824_021229_youtube.jpg]]
[[caption-width-right:350:Comes out of nowhere.]]
A skeletal monstrosity with a technicolored outline, covered in skulls. They seem to represent the response to the stress of overstimulization, and are miniboss-caliber threats.
----
* AmazingTechnicolorBattlefield: Sometimes in their debut level, the rest of the area is blocked off by a blinding mash of twisting colors when they fight Raz, as opposed to the brightly colored, but coherent landscapes he travels through.
* AnimalisticAbomination: Downplayed, in a sense. Comparing and contrasting to Nightmares, they're ghoulish horrors born from a person's trauma. The difference seems to be that Panic Attacks seem to occur in the moment, and are more natural for a mind to go through as a response. They also have a less abstract method of being attacked (as they have more of a solid form).
* BattleInTheCenterOfTheMind: Raz probing a living mind that hasn't had proper stimulation of the senses since the ''70s'' to get some answers, naturally would cause some intense stress by triggering them. The resulting panic in this case, creates a very quick monstrosity fought in a swirl of blinding color.
* BladeBelowTheShoulder: Their right fore-arms are lined with bony spines, ending in an equally bony SinisterScythe. Doubles as a RedRightHand.
* LightIsNotGood: Have Psychidelic colors outlining their bodies, which can also be seen on their talons and skulls. They're also intense predators.
* LightningBruiser: As a miniboss-level enemy, they naturally have a huge amount of health and hit hard. Unlike the slower Judges, they're also surprisingly quick, make liberal use of TeleportSpam, and are even capable of dodging ranged attacks with ease.
* LogicalWeakness: To cope with a panic attack, one needs to calm down, relax and slow their mind. As such, they've vulnerable to Time Bubble, which slows them down and makes it much easier to get around their fast, jerky movements.
* MiniBoss: In their level of origin they're treated as such.
* SpotTheImposter: One of their attacks has them spawning four illusory clones. There's an Achievement/Trophy for eliminating the other four before they attack.
[[/folder]]

[[folder:Bad Ideas]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210824_020811_youtube.jpg]]
[[caption-width-right:350:Can blow up in your face.]]
Vile little blue Quadruped Imps with a cluster of light bulbs spawning from their back. Seem to represent evil impulses and thoughts formed in a mind.
----
* GlassCannon: Their bombs cause massive damage, but have low hit points. Mental Connection can get them quickly into Raz's melee range, and Telekinesis can throw their own bombs back to them.
* IdeaBulb: Based on and ''weaponizes'' the trope. The red light bulbs from their back are taken into their mouths, which they spit at Raz from a distance.
* IgnoredEpiphany: One is first encountered when Raz [[SpeakOfTheDevil expresses]] that tampering with Hollis' mind might be a bad idea. After defeating it, Raz proudly states that there won't be any bad ideas but his own.
* KillerRabbit: Their long ears/horns, as well as their overall body structure brings a rabbit to mind. They're also vicious little monsters that'll attack you from afar.
* LandMineGoesClick: Their lightbulb attacks act like landmines which stick on the floor and immediately blow up if Raz enters their radius.
* LiteralMetaphor: They're bad ideas that literally blow up in your face.
* RedEyesTakeWarning: These creatures have glowing red eyes, which match the explosive light bulbs they throw at you.
* SlasherSmile: They constantly wear a malicious grin unless hit.
[[/folder]]

[[folder:Judges]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210824_021002_youtube_7.jpg]]
[[caption-width-right:350:Cruel ''and'' Unusual.]]
-> "Court is in session!"
ExactlyWhatItSaysOnTheTin, Judges look the part, although they're a lot nastier than actual judges and they wield a massive gavel. They represent either one's fears of being judged by others or personal judgements causing insecurity in the mind they inhabit.
----
* BossInMookClothing: Fittingly enough, they're treated as a MiniBoss in their first appearance. Judges are much tougher than your standard mental figure; they take a lot more firepower to go down, their gavels ''hurt'' if they can get a smack in, and even without it they have both a projectile attack to hit you from afar and a short AOE attack if you get too close ''and'' they'll whip out another gavel after a few seconds. Second only to Enablers and Bad Moods, they are a top priority in battles.
* DropTheHammer: They wield gavels about as big as they are. Using TK to steal it from them is key to weakening them.
* HoistByHisOwnPetard: Smacking them with their own gavel earns an Achievement/Trophy.
* LargeHam: They're one of the only two enemies with actual dialogue, and ''boy'' do Judges like to use theirs.
-->''"I sentence you... to'' '''''DEATH!'''''''"''\\
''"Time for '''''JUSTICE!'''''''"''
* MightyGlacier: Their attacks hit ''hard'' but come out rather slowly.
* MiniBoss: Your first encounter with one is set up like this, one-on-one in a circular arena, complete with its own boss healthbar. Afterwards they'll show up in regular combat alongside other enemies.
* ThrowTheBookAtThem: Their secondary attack is to do exactly this, sniping you from afar with legal books.
[[/folder]]

[[folder:Enablers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210824_020900_youtube.jpg]]
[[caption-width-right:350:Supports negative thoughts.]]
Funny-looking blue gremlins dressed in high school marching band get-up. They represent the reinforcement of negative emotions or thoughts in a person. They function as a support unit in larger groups of enemies; each one on the field can make one enemy outright invulnerable to attack, along with buffing their speed and power.
----
* TheCheerleader: Their design partially invokes this, and as they're one of the two enemies with actual dialogue, they'll shout cheers at the enemies they're shielding.
-->(When shielding a Censor) ''"Censors know when something's wrong, kill the thoughts that don't belong!"''\\
(When shielding a Doubt) ''"Think and think and think some more, Doubts will stick you to the floor!"''
* CowardlyMooks: They actively attempt to run away from Raz and their attacks, while not damaging, will knock him away from them.
* InstrumentalWeapon: They're armed with trumpets they use to both protect other units and attack Raz with.
* KillItWithFire: Pyrokinesis is useful at rendering them unable to support their allies until the flames are extinguished.
* LogicalWeakness: To avoid reinforcing negative emotions or thoughts, one should avoid focusing on them instead of enabling them. Removing an Enabler's focus by distracting them with thrown objects or setting them on fire will prevent them from aiding their allies.
* NoSelfBuffs: It's quite fortunate that they're unable to render themselves or other Enablers invulnerable.
* ShootTheMedicFirst: As they make other enemies invulnerable while also buffing their strength and speed, it's all but imperative to take them out or keep them stunned/ignited so they cannot do so.
* SupportPartyMember: As the name suggests, they support other enemies in combat, making them not only stronger and faster but invulnerable to damage.
[[/folder]]

[[folder:Bad Moods]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20210824_021107_youtube.jpg]]
[[caption-width-right:350:Need to find its source.]]
Black squiggly clouds with angry faces that represent...well, a mind in a bad mood. They float in the same spot, cause InterfaceScrew effects on Raz, and cannot be harmed by normal means. Something hidden near the area is causing the Bad Mood to manifest, and it needs to be found and dealt with to make it go away.
----
* AttackItsWeakPoint: To defeat them, you need to find the source by using Clairvoyance on them when their shields are down. Destroying the source of the Bad Mood will purge it. (In reality, Raz is breaking a cage that's holding a ''Good'' Mood [[HeartSymbol in the shape of a cartoon heart]] that will neutralize the Bad Mood.)
* InvincibleMinorMinion: Bad Moods can't be hurt by any attacks. In order to defeat them, Raz has to use Clairvoyance and find their source, then destroy it -- easier said than done as they're also immune to Clairvoyance until they use a certain attack that lets their shields down.
* InterfaceScrew: Their attacks can blind you by surrounding a shadowy border around Raz.
* LogicalWeakness: Sometimes, something comes along that puts us in a bad mood that won't go away until that something is dealt with; Raz needs to find and destroy whatever's causing the Bad Mood hidden close by in the arena to get rid of them.
* PersonalRaincloud: They invoke this trope by being a literal bad mood that takes on the form of a black, squiggly cloud.
* SoulJar: A source hidden in the area causes the Bad Mood to manifest, and destroying them requires Raz to find and destroy the source as they're otherwise invincible. It appropriately takes on the form of a caged heart.
[[/folder]]

[[folder:Final Boss]]
!!!'''Voiced by''': Creator/AudreyWasilewski
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maligulapsycho2.jpg]]
[[caption-width-right:350:Maligula Galochio, The Deluge of Grulovia]]
\\
The chief antagonist of ''Psychonauts 2''. A hydrokineticist that brought ruin to Grulovia twenty years ago, but was killed by Ford Cruller... at the cost of Ford's mind. Despite her supposed death, she's connected to the kidnapping of Truman Zanotto, as well as being responsible for putting the curse on Raz and his family to die in water.
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* AccidentalMurder: A memory vault shows that [[spoiler:her drowning of her Sister Marona and the peaceful protest she was part of was this, as Lucrecia was actually attempting to drive the protest off by summoning heavy rainfall to disperse them, only for Valerno's dam to be so heavily flooded by the downpour that it broke, flooding the city and claiming Marona's life in the process, the guilt of which--alongside the guilt of having killed so many-- resulted in the Maligula personality becoming dominant inside Lucrecia's mind, from then on ''intentionally'' causing mass drownings out of a primal lust for violence and death]].
* AllegoricalCharacter: [[spoiler:The biggest one in the series. She is the "fight" of Lucrecia's fight-or-flight response, made through a combination of the Psychic Six's experiments and the trauma of killing both her countrymen and her family, sending her fully into ThenLetMeBeEvil. The FinalBoss fight against her is even a literal IKnowYoureInThereSomewhereFight, with the Maligula personality violently suppressing the Nona/Lucrecia personality into herself.]]
* AmazingTechnicolorPopulation: Her skin is purple. [[spoiler:Neither of her sane identities are similarly colored, however.]]
* AnimalMotifs: Snakes. She commonly manifests her hydrokinesis as snakes made of water (which are so life-like that they can be controlled by Sam as though they were real), her silhouette when she takes the form of a typhoon makes her look vaguely reptilian, she has yellow eyes with a head shape similar to a snake's, her hood looks like the hood of a cobra, etc.
* ArchnemesisDad: [[spoiler:She's actually Raz's Great-Aunt]].
* AttackAttackAttack:[[spoiler:She's basically a manifestation of the 'Fight' part of the 'fight or flight' complex given strength and sentience through Nona's fragile mental state from volunteering for Otto's experiments, further compounded from the deaths she was forced to cause quelling a Civil war in her home country. She can barely have a conversation for a few minutes before attempting to attack the other parties with lethal intent, and she's not interested in any grand plans beyond simply destroying everything around herself with her hydrokinesis powers. During her boss fight, she encases herself in a tornado of water and zooms all over the battlefield, damaging Raz if he comes in contact with her, and constantly summons snakes of water to launch themselves at him, but has zero means of blocking Raz's own attacks, and doesn't really alter her strategy unless forced to by the other interns' interference. To make up for this, she can take [[MadeofIron quite a beating]] from multiple parties without really slowing down. In other words, favouring brute force and simple power over fancy tricks or techniques]].
* CainAndAbel: [[spoiler:She was the Cain to her sister Marona's Abel. It ended in tragedy, when she killed her own sister. This only happened after her FaceHeelTurn, however. When she was still sane, Lucy and Marona loved each other, Maligula never intended to kill her, and was horrified when she found out.]]
* TheCaligula: Look at her name. [[spoiler:Ironically, her actual role as Grulovia's War Minister was more akin to TheDragon to the actual Caligula, Gzar Theodore, eventually morphing into PsychoForHire after the flooding of Valermo started to resonate badly with the mental experiments she volunteered for with Otto, eventually causing her to devolve into a violence and death-loving lunatic]].
* CantKillYouStillNeedYou: [[spoiler:She taunts Raz with this after losing the FinalBoss fight, pointing out that they cannot get rid of her as she is a part of Nona's own psyche, hence as long as she lives, so too will Maligula find a way to return. Raz just brushes her threats off, claiming that Maligula is just another bad thought that needs to be controlled and suppressed with aid and understanding before Nona seals her within the depths of her subconscious]].
* CardCarryingVillain: She regularly boasts of her ability to destroy things and revels in fear. [[spoiler:Deconstructed, in that she is ''literally'' an evil impulse - and more importantly, a defense mechanism for Lucrecia. In effect, she is the part of the larger person who wants to be evil largely because the guilt of accidentally killing her sister and brother-in-law would be otherwise overwhelming.]]
* ContrastingSequelAntagonist: To the Evil Augustus from the end of the first game. [[spoiler:Both are [[FinalBoss Final Bosses]] who are [[AllegoricalCharacter personal demon-representations]] of Raz's family members who's [[AmazingTechnicolorPopulation skin-tones much colder]] than their real life counterparts, are alluded to throughout the game, use water as a weapon and are defeated when their real world counterparts turn Raz into a giant. Though whereas Evil Augustus hates psychics, Maligula an exceptionally powerful psychic. While Evil Augustus uses water merely as an environmental hazard, mainly using fire-lit juggling pins, Maligula fights entirely with water using her hydrokinesis. While Maligula is alluded to and [[TheDreaded feared]] by everyone in the cast throughout the story, the personal demon version of Augustus comes right out of nowhere.]]
* {{Curse}}: She is responsible for the curse on Raz's family that will make them perish in water. [[spoiler:But not directly; rather, it's a byproduct of an attempt to keep her sealed.]]
* CrusadingWidower: [[spoiler:Her husband Gelsin died when Grulovia was invaded. This, along with fearing for her sister's life, is implied to be one of the main reasons she returned to the country and became it's war minister.]]
* DeadToBeginWith: She's dead at the start of ''Psychonauts 2'', and TheMole at Psychonauts HQ is trying to bring her back to life. [[spoiler:Turns out that her 'death' was more DeathOfPersonality, which is why the mole is so confident he can 'resurrect' her once he finds her current location from Ford]].
* DisneyVillainDeath: Played with. [[spoiler:She doesn't actually die so much as fall back into the mental vault inside Nona in the first place - as she notes, she can't die as long as Lucrecia/Nona lives, as a part of Nona's id, but now that Nona is aware of her and has resolved her guilt, she's been reduced back to a bad thought that everyone has.]]
* TheDreaded: She was a psychic of unbelievable hyrdokinetic power who took the six strongest psychics in the world to kill originally, and was seen as a living force of nature with full capability of destroying the world. Even though true magic like necromancy is considered psuedoscience and fake, even just the possibility that the Delugionists could find a way to bring her back to life grips the Psychonauts with fear and paranoia.
* EnemyWithin: [[spoiler:She's one to Nona, Raz's grandmother- or rather Grand-Aunt as he discovers mid-way through the game]].
* EvilFormerFriend: [[spoiler:She was once Lucrecia "Lucy" Mux, one of the founders of the Psychic Six. The invasion of Grulovia that killed her first love Gelsin, Otto's experiments and the Valermo Dam disaster that killed her sister and brother-in-law turned her into Maligula. Ford had to wipe her memories after she went mad with grief and nearly killed Helmut, as the world would never be able to forgive her actions as the Deluge of Grulovia.]]
* FallenHero: [[spoiler:She was the 7th member of what would become the Psychonauts, but getting involved in Grulovia's Civil War end up reacting badly with her mental state after she subjected herself to some of Otto's mental experiments, hitting its Zenith when she accidentally drowned her sister and the entire city of Valermo when trying to disperse a peaceful protest against the Gzar with heavy rainfall, resulting in her Maligula persona becoming dominant and lashing out with psychotic violence against the world. Ford and Raz's quest during the second half of the game is to separate the 'fallen' from the 'hero' inside Nona's mind, using the Astralathe to dig a hole straight to Nona's subconscious and bury Maligula inside it to prevent her returning for good]].
* FinalBoss: [[spoiler:She's the last enemy Raz has to fight, [[BattleInTheCenterOfTheMind and does so in Nona's mind]]]].
* FlatCharacter: All we really learn about her is that she's evil, likes killing, and the Psychonauts had to be called in to put her down. [[spoiler:Justified, because she isn't the real personality of Lucrecia- she's the PTSD-induced mental breakdown of a woman pushed too far, and a Fight Or Flight reflex gone out of control, making her more of a personality ''trait'' than a person. Sure enough, in her boss battle all she speaks of is spreading more death and destruction without any meaningful motive.]]
* TheFlatwoodsMonster: Her outfit gives similarities to the Flatwoods Monster, particularly the elongated spade-like hood she wears and her glowing yellow eyes.
* FourFingeredHands: She's one of the rare aversions in the game, being one of the few five-fingered characters.
* GenericDoomsdayVillain: She's less of a real person and more of a boogeyman for the Psychonauts, being an insane, incredibly powerful psychic that destroyed a country and killed countless people, her "death" leaving Ford Cruller the unstable mess he is today. [[spoiler:Deconstructed, in that it's revealed she isn't really a character in her own right to ''have'' a motivation. While the story fleshes out Lucrecia[=/=]Nona's personality, the FinalBoss incarnation of Maligula is a personal demon representing her PTSD, manifesting as a CardCarryingVillain who revels in the mayhem she causes ForTheEvulz. She's also really more of a sentient defense mechanism than a person.]]
* GreaterScopeVillain: She was apparently [[spoiler:the Psychic that gave Ford Cruller his GameBreakingInjury in the fight that ultimately killed her, resulting in his currently shattered mind state]], and seemingly one of her followers was secretly behind the events of the first game, controlling Dr. Loboto, and threatening him with what seems to be a vision of Maligula. The Hand of Galochio appearing after Raz first sees her implies that it was either her or a follower of hers that 'cursed' his family to die in water, though again, it's left unclear how much of this is true and how much is in Raz's head.
** [[spoiler:The main game reveals towards the end that, technically, she was somewhat responsible for the plot of Psychonauts happening in the first place, as Nona, her amnesiac current identity, was the mysterious stranger who gave Raz the Whispering Rock pamphlet that inspired him to run away to the camp. Upon being questioned, she admits that she did so because she wanted either Raz or Frazie to follow their dreams, and Raz was the more enthusiastic between the two about having psychic powers. Ford notes that the real reason was likely a subconscious understanding that something was wrong with her, and need for psychic help stemming from her memories as Maligula struggling to resurface behind the psychic lock that Ford sealed her away behind inside Nona's mind, hence why she pushed her family members to become stronger psychics. A memory vault of the incident shows that Nona was confused and partially dazed throughout the whole thing, only recovering her senses afterwards, demonstrating how greatly she was influenced by her buried personality]].
* TheHeavy: [[spoiler:She's not the BigBad, that's Gristol - however, his plots are all about reawakening and regaining control of her, and she is the FinalBoss.]]
* HeroKiller: [[spoiler:She's the one who nearly killed Helmut Fullbear, one of her former friends. Only Helmut and Ford's quick reactions allowed him to survive as a brain. She also killed Augustus' parents, Lazlo Aquato and her own sister Marona.]]
* HighCollarOfDoom: Her parka gives her a similar effect to this.
* IAmWhatIAm: [[spoiler:She says this in regards to shrugging off Marona's death once Nona separates from her, noting that she's a killer, and Marona is just one amongst many, so she feels no real guilt for her sister's passing.It's implied this perception of herself in Lucrecia's mind is what allowed the Maligula personality to become dominant in the first place, with Lucy's shattered mental state upon finding Marona's body deciding to embrace the public perception of her as a vicious monster to deal with the pain]].
* IgnoredEpiphany: [[spoiler:When she finally understands that she's the one who killed Marona, she just dismisses her as one of the many she killed]].
* KillAndReplace: [[spoiler:Played with, because it wasn't intentional. She took her sister's place as the mother of Augustus and Raz's grandma, after she accidentally drowned her. This was helped by Ford wiping her memories with the Astralathe - she didn't do it of her own free will. Ford explains that she was the only family Augustus still had, and the only way he could keep them together was by altering their memories, locking away the trauma they both endured.]]
* LackOfEmpathy: To be expected from somebody known for causing a massive body count with mass flooding as her preferred tactic, Maligula doesn't care much for others, unless they're a target for her to drown. [[spoiler:This makes sense given she is literally the part of Lucrecia's mind that is devoid of empathy. This gets ''slightly'' subverted when Raz battles her inside Nona's mind, with Maligula reliving her discovery of her sister's body in one of the peaceful protests she drowned on the orders of the Ghzar. She's shown to be remorseful and claims that ItsAllMyFault, but this is only as long as Nona's spirit is in contact with her. Once Nona moves away from her, [[RedemptionRejection Maligula quickly brushes off any remorse she showed for her deceased Sibling's death,]] claiming that she kills lots of people, [[IgnoredEpiphany and she was just a number amongst thousands.]] As an overgrown aspect of the mind's desire for violence, Maligula literally doesn't have the ability to empathize with others so long as Nona is suppressed and unable to exert any influence over her darker half]].
* {{Leitmotif}}: She has a distinct and dark 14 note theme that pops up throughout the game. [[spoiler:A warmer and softer version of the theme plays when Nona is reunited with the Psychic Six. A much more dramatic and intense version is Maligula's final boss theme.]]
* MakingASplash: She's a Hydrokineticist who was capable of creating devastating floods.
* ManOfKryptonite: She's famous for her Hydrokinesis powers. This would pose a massive threat to our protagonist, who's cursed to die in water. [[spoiler:Ironically, she's revealed to actually be Razputin's Great Aunt, and said 'curse' was actually a subconscious aversion to water that Ford planted in her and the young Augustus' minds in order to prevent any chance of her Maligula personality resurrecting. In fact, its hinted that the Hand of Galochio construct that Raz constantly sees near deep water is [[YourMindMakesItReal his own creation]], born from his learned fears of water and the family curse and manifesting in a subconscious control over nearby pools of deep water attacking him, implying that Raz may actually be a gifted Hydrokinetic accidentally using his abilities against himself. At the end of the game, after beating Maligula and resolving Nona's guilt over her past actions, the hand construct actually helps push Raz to shore and gives him a friendly wave, implying Raz may be exercising more control over water after facing his fears]].
* MasterOfOneMagic: She's primarily known for being an incredibly powerful master of Hydrokinesis. Not necessarily a weakness, since that'd make her a PersonOfMassDestruction on a planet like Earth, which is mostly water.
* PersonOfMassDestruction: [[spoiler:She accidentally destroyed the Grulovian city of Valermo with a flood, after overloading and breaking the city's dam with an intense rain, killing dozens of people. Once she snapped, she went on a murderous rampage across Grulovia and devastated her homeland. The Psychic Six had to stop her before she turned her rage against the whole world.]]
* PowerFloats: [[spoiler:When she reawakens inside Nona, Nona starts levitating, as a display of power]].
* PowerStereotypeFlip: [[spoiler:While Lucy/Nona's personality fits the common traits one would associate with MakingASplash (kind, patient, nurturing, etc.), Maligula's personality fits more into the kind of personality type you would find in PlayingWithFire or PowerOfTheVoid (power drunk and indiscriminantely destructive).]]
* RaceAgainstTheClock: The second half of the game turns into thus, as [[spoiler:once Raz helps piece together Ford's mind enough, he realizes that bringing Nona to the Motherlobe was a ''very bad idea'', as being in the area is starting to jog her suppressed memories of her prior life as part of what would become the Psychic 6, in turn also threatening to restore her Maligula personality from behind the psychic Lock Ford sealed her behind inside Nona's mind. With both of them unwilling to let her come to harm, Ford and Raz have to recover one of Otto's old experimental machines from the original meeting spot of the Psychic Six before Nona remembers too much, so they can use it on her and properly bury Maligula deep inside Nona's subconscious where she belongs]].
* RedBaron: She was known as "The Deluge of Grulovia".
* RetiredMonster: [[spoiler:Due to the Maligula persona being sealed deep inside Nona, Nona herself now lives peacefully with the Aquatos]].
* SealedInAPersonShapedCan: [[spoiler:She was sealed deep within Nona's mind]].
* SerialKiller: She was a mass murderer with psychic powers.
* SuperpoweredEvilSide: [[spoiler:She's basically this to Lucrecia/Nona.]]
* SuperpowerfulGenetics: [[spoiler:She was a psychic powerful enough to drown entire countries and strong enough to nearly defeat the Psychic Six on her own, though it's hinted they were holding back out of sympathy for the fallen friend until it was too late. It's revealed that Razputin is actually her Great-Nephew, and in addition to his own immensely powerful Psychic abilities for his age, the game implies that he inherited her natural gift for Hydrokinesis-- though thanks to Ford's psychic imprinting of a Fear of water into Nona that eventually got turned into the 'family curse', it's implied that Raz's natural control over deep enough pools of water results in him subconsciously manifesting the Hand of Galochio to attack him as a near-literal manifestation of his fears]].
* ThatManIsDead: [[spoiler:At the end of "Cruller's Correspondence", she responds to Ford's letter with a postcard simply reading "Lucy is dead. She's never coming back. - M."]]
* TragicMonster: [[spoiler:She had no choice in becoming a PersonOfMassDestruction, she was made that way by Gzar Theodore. When Nona is close enough to reactivate her conscience, she shows horror and remorse that she is not normally capable of doing, that capacity having long been removed from her.]]
* {{Unperson}}: [[spoiler:All records of her former identity as the hidden 7th member of the Psychic Six were removed due to Maligula's mass murders, with Raz being caught off-guard when he stumbled across her stump alongside the other six in Ford's mental recreation of the Whispering Rock Campfire. In addition, Ford also made her take the place of her sister Marona - Raz's real grandmother - in order to help fake her death, altering both her and her nephew Augustus' memories to make them both think she was his mother, and effectively forgetting her true identity in favour of becoming her sister]].
* WoobieDestroyerOfWorlds: [[spoiler:Exaggerated. She's actually the ''embodiment'' of the impulse to repay pain with violence, who became sentient and the dominant personality when Lucrecia's AccidentalMurder of her sister and brother-in-law sent her over the DespairEventHorizon she was building to ever since the [[WarIsHell Grulovian War]].]]
* YellowEyesOfSneakiness: When they aren't [[GlowingEyesOfDoom glowing.]]
* YouKilledMyFather: [[spoiler:She killed her sister Marona and her brother-in-law Lazlo Aquato, Augustus' parents and Razputin's paternal grandparents. Raz is horrified when he finds out the truth and tries to tell his family, but Ford stops him to protect Nona.]]
[[/folder]]
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