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History Characters / PrincessTheHopefulCallingsAndAlliesOfTheHopeful

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!!![[Characters/PrincessTheHopeful Click here to return to the main character page]]
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Misuse and tropeslashing.


* TrueArtIsAngsty[=/=]TrueArtIsBoring[=/=]TrueArtIsIncomprehensible: [[invoked]] [[DefiedTrope They're not fans of any of that]]. Their art is intended to inspire, uplift, and enlighten. In fact, their First Oath explicitly forbids them to use their art to "make people afraid of their own identities or trick them into silence".

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* TrueArtIsAngsty[=/=]TrueArtIsBoring[=/=]TrueArtIsIncomprehensible: [[invoked]] [[DefiedTrope They're not fans of any of that]]. Their art is intended to inspire, uplift, and enlighten. In fact, their First Oath explicitly forbids them to use their art to "make people afraid of their own identities or trick them into silence".

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* CannotTellALie: Of sorts. Their First Oath prevent lying for your own benefit. It does allow not telling the truth about supernatural to [[TheWorldIsNotReady people who aren't ready to hear it]], however.



* GuileHero: Some of them can fill this role, using deception to befuddle their enemies and unearth hidden things.



* GuileHero: Some of them can fill this role, using deception to befuddle their enemies and unearth hidden things.

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* GuileHero: Some of MasterOfIllusion: They have a affinity for Appear Charms, which grant them can fill the ability to cast illusions. A frequent use of this role, using deception ability is [[MasterOfDisguise to befuddle alter or conceal their enemies features]].
* ScienceHero: Well, they ''are'' focused on learning
and unearth hidden things.knowledge, which does include science. Their ranks are mentioned to include a lot of scientists.



* ScienceHero: Well, they ''are'' focused on learning and knowledge, which does include science. Their ranks are mentioned to include a lot of scientists.
* CannotTellALie: Of sorts. Their First Oath prevent lying for your own benefit. It does allow not telling the truth about supernatural to [[TheWorldIsNotReady people who aren't ready to hear it]], however.
* MasterOfIllusion: They have a affinity for Appear Charms, which grant them the ability to cast illusions. A frequent use of this ability is [[MasterOfDisguise to alter or conceal their features]].



* SuperIntelligence: Their signature Charms, Learn, grant them abilities based on this. Said abilities includ increased sense of observation, or the ability to assimilate knowledge from an entire library in a matter of minutes.

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* SuperIntelligence: Their signature Charms, Learn, grant them abilities based on this. Said abilities includ include increased sense of observation, or the ability to assimilate knowledge from an entire library in a matter of minutes.

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* DrivenByEnvy: Most Amanojaku are motivated into relying on such a magic because they envy humans' bodies enough to forget their ethic.



* DrivenByEnvy: Most Amanojaku are motivated into relying on such a magic because they envy humans' bodies enough to forget their ethic.

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* DrivenByEnvy: Most Amanojaku are motivated NightmareWeaver: They possess people using doors inside the Dreamlands; they get inside a human's dream, then proceed to twist said dream into relying on such a magic because nightmare where they envy humans' bodies enough are an alien entity pursuing the unfortunate victim. If they manage to forget their ethic.catch the mortal before he wakes up, they throw his soul in the Dreamlands and take its place inside the body.



* YourWorstNightmare: How they possess people; using doors inside the Dreamlands, they get inside a human's dream, then proceed to twist said dream into a nightmare where they are an alien entity pursuing the unfortunate victim. If they manage to catch the mortal before he wakes up, they throw his soul in the Dreamlands and take its place inside the body.
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* UnwinnableByDesign: In ''Dream'', Alhambra's foundations are enchanted by the Queen of Tears to resist any magical intrusion. Anyone attempting to use non-Lacrima or non-Darkness magic to infiltrate the city from outside has to surpass the successes [[PhysicalGod the Queen]] rolled when she first created Alhambra. The number of successes she got, and the relevant skills/attributes, are not described - the book simply says [[FailureIsTheOnlyOption "do not bother rolling, just assume the Queen wins"]].

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* UnwinnableByDesign: In ''Dream'', Alhambra's foundations are enchanted by the Queen of Tears to resist any magical intrusion. Anyone attempting to use non-Lacrima or non-Darkness magic to infiltrate the city from outside has to surpass the successes [[PhysicalGod the Queen]] rolled when she first created Alhambra. The number of successes she got, and the relevant skills/attributes, are not described - the book simply says [[FailureIsTheOnlyOption "do not bother rolling, just assume the Queen wins"]]. The defenses are also immune to LoopholeAbuse. For example, while it is possible in theory to trick them into thinking a non-Lacrima charm is of Lacrima, doing so has the same requirements as overcoming the defenses completely, thus defeating the purpose.
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* PocketDimension: ''Dream'' mentions a theory that the Pocket Realm royal charm, a charm queens can use to build private realities, was one of the charms used to construct Alhambra.
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** They also earn bonus points for their second oath literally being the inspiration for the original Hippocratic oath

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** They also earn bonus points for their second oath literally being the in-universe inspiration for the original Hippocratic oath
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* InconvenientHippocraticOath: Their first and third oaths obligate them to helping anyone who needs it, regardless of who the person is, if that person want's their help, or rather it would put the mender in danger. It doesn't matter what their original mission was or how inconvenient the oath, they cannot ignore someone's pain!
**They also earn bonus points for their second oath literally being the inspiration for the original Hippocratic oath
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* CombatMedic: An optional rule in Vocation allows a Champion to swap out Bless for any other charm tree, allowing a Champion to more easily purchase Restore charms.

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* CombatMedic: An optional rule in Vocation allows a Champion to swap out Bless for any other charm tree, allowing a Champion to more easily purchase Restore charms. In fact one of the rulebooks examples involves someone trying to play like a [[ThePaladin paladin]] by doing exactly this.

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