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* NinjaPirateZombieRobot: It's a robotic dragon-motorcycle that runs on electricity that it can weaponize, and is also a playable Legendary Pokémon.
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* LimitBreak: Bright Future Meteor Storm which has Miraidon calling down up to five meteorites in a row. If an opposing Pokémon is hit by one, the next meteor to fall deals increased damage and the final meteor has a wider area of effect and throws opponents. The move has to be channeled to gain the full effect, draining Unite Energy based on how long it's channeled, though Miraidon can move and has Hindrance Resistance while channeling.

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* LimitBreak: Bright Future Meteor Storm which has Miraidon calling down up to five meteorites in a row. If an opposing Pokémon is hit by one, the next meteor to fall deals increased damage and the final meteor has a wider area of effect and throws opponents. The move has to be channeled to gain the full effect, draining Unite Energy based on how long it's channeled, though Miraidon can move and has Hindrance Resistance while channeling. Incidentally, this is Miraidon's only attack that doesn't involve electricity, as it seems to be a souped-up version of Draco Meteor.
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Miraidon is an Electric/Dragon-type from the Paldea Region.

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Miraidon is an Electric/Dragon-type from the Paldea Region.Region and the version mascot of ''Pokémon Violet''. Resembling a robotic Cyclizar, it was brought over from the future (or a futuristic AlternateUniverse) by Professor Turo and can transform into a motorcycle-like form at will. In ''Pokémon Unite'', it assumes its Ultimate Mode at all times.

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* OurDragonsAreDifferent: Part-Dragon type but does not learn any Dragon-type moves.

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* OurDragonsAreDifferent: Part-Dragon type but does not learn any Dragon-type moves.moves -- although its Unite Move, Bright Future Meteor Storm, may be based on Draco Meteor.


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* TrademarkFavoriteFood: Sandwiches, just like in ''VideoGame/PokemonScarletAndViolet'', as the "Miraidon's Sandwich Challenge" event is themed around them.
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* SkillGateCharacter: Duraludon has a noticeably high winrate in solo queue as it can easily hunker down and deny large areas of the map, zoning enemies away from key objectives with its powerful, long-ranged attacks. In competitive play, on the other hand, players are more capable of exploiting its low burst damage and lack of mobility, shutting it down with long-ranged burst damage (such as Gardevoir and Espeon) or by diving onto it (such as with Lapras and Leafeon).

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* SkillGateCharacter: SkillGateCharacters: Duraludon has a noticeably high winrate in solo queue as it can easily hunker down and deny large areas of the map, zoning enemies away from key objectives with its powerful, long-ranged attacks. In competitive play, on the other hand, players are more capable of exploiting its low burst damage and lack of mobility, shutting it down with long-ranged burst damage (such as Gardevoir and Espeon) or by diving onto it (such as with Lapras and Leafeon).



* SkillGateCharacter: Mew does have a relatively low skill floor as anyone can just stick to one of the 9 possible combinations of moveset Mew can possess all throughout the match, just like any other Pokemon, but what separates a good Mew user from a great Mew user is knowing which moveset to instantly switch into whenever the needs call for another moveset that the current moveset cannot optimally cover.

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* SkillGateCharacter: SkillGateCharacters: Mew does have a relatively low skill floor as anyone can just stick to one of the 9 possible combinations of moveset Mew can possess all throughout the match, just like any other Pokemon, but what separates a good Mew user from a great Mew user is knowing which moveset to instantly switch into whenever the needs call for another moveset that the current moveset cannot optimally cover.
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* DamageOverTime: Three out of four moves Sylveon has deals mildly average but consistent damage for a specified period of time. Draining Kiss and Mystical Fire targets one opponent while Hyper Voice works in an AoE. All three of these moves grows stronger thanks to Pixilate, which increases Sylveon's Sp Atk (and Sp Def) every time each attack hits, making Sylveon deceptively powerful, as some people can see in the End Results screen.

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* DamageOverTime: Three out of four moves Sylveon has deals mildly average but consistent damage for a specified period of time. Draining Kiss and Mystical Fire targets one opponent while Hyper Voice works in an AoE.[=AoE=]. All three of these moves grows stronger thanks to Pixilate, which increases Sylveon's Sp Atk (and Sp Def) every time each attack hits, making Sylveon deceptively powerful, as some people can see in the End Results screen.
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* {{Expy}}: Much of its moveset functions very similarly to [[Characters/HeroesOfTheStormStarcraftUniverse Sergeant Hammer]]. Flash Cannon gives it an AnchoredAttackStance that trades in the ability to move for longer-ranged and more powerful attacks like Hammer's Siege Mode, Dragon Tail deals damage and shoves enemies back like Concussive Blast (with the difference that it also pushes Duraludon back), and Stealth Rock is planted on the ground to damage and slow approaching enemies like Hammer's Spider Mines.

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* TheArtifact: Despite later receiving an evolution in the form of Archaludon, Duraludon is still treated as a single-stage Pokémon to maintain its gameplay design.




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* StealthPun: Duraludon's appearance is based on The Shard, the tallest structure in London. Its gameplay involves remaining largely stationary to defend an area, much like a ''defensive structure'' in other MOBA and RTS games.
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* AlwaysAccurateAttack: Electro Drift's fully charged move will home in on a target once it's locked down. It can only be stopped if Miraidon is blocked or taken down before then, however.


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* MagikarpPower: It's got potential to deal massive damage, but it's hindered by having a slow take off at the start of a match that it must reach lv. 5 to start being a menace. Its basic attack doesn't damage much, it's slow to move, and it's got low defenses.

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Trope was cut/disambiguated due to cleanup









* ArcherArchetype: The only Pokémon who plays like an archer.

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\n* ArcherArchetype: The only Pokémon who plays like an archer.----

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* LimitBreak: Dreep and Destroy which has Dragapult shoot two Dreepy at different opposing Pokémon in an area of effect and damaging them with the damage increasing the lower their health is. If there's only one enemy Pokémon in the area of effect, then they get hit twice. It's notable for stacking uses with up to 2 in reserve, meaning a Dragapult that ''really'' wants to kill someone off can use it multiple times.

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* LimitBreak: BoringButPractical: Compared to the usual Unite Move, which tends to be some sort of big, flashy explosion or team buff, Dragapult's Dreep and Destroy which has doesn't seem too exciting; all it does is boost its attacks and allow it to attack two opponents at once (or one opponent twice if there are no other targets). Given how devastating Dragapult's basic attacks can be, it doesn't need much else to mow down the opposition in a teamfight, and if you really want someone dead, it can be used twice in a row. The move's short cooldown also means Dragapult shoot two Dreepy at different opposing Pokémon in an area of effect and damaging them with the damage increasing the lower their health is. If there's only one enemy Pokémon in the area of effect, then they get hit twice. It's notable for stacking uses with up to 2 in reserve, meaning a Dragapult that ''really'' wants to kill someone off can use it multiple times.much more liberally than the bigger Unite Moves of most other Pokémon.
* FragileSpeedster: Both of its secondary move upgrades (Phantom Force and Dragon Dance) make Dragapult quite nimble for an Attacker, allowing it to run circles around opponents, but it's not particularly good at taking hits.
* LimitBreak: Hitting opponents or remaining in stealth with Phantom Force builds up a gauge that turns Dragapult's attacks into boosted attacks when full. Boosted attacks not only deal more damage, but also splash in a small area. Averted with its actual Unite Move, which functions like a regular move with two charges and operates on a cooldown rather than the Unite Energy system.



* SuperScream: Dreepy knows Astonish which has him shooting a sound blast in a forward direction and it explodes upon contact with an enemy or after a period of time. If it hits an enemy Pokémon, they're damaged and slowed for a short time.

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* SuperScream: Dreepy knows Astonish which has him it shooting a sound blast in a forward direction and it explodes upon contact with an enemy or after a period of time. If it hits an enemy Pokémon, they're damaged and slowed for a short time.



* ButThouMust: Hadron Engine cannot be turned off; if Miraidon connects with a move while it's off cooldown, it will trigger and deplete Miraidon's Aeos Energy even if you don't want it to. As a result, Miraidon's power is offset by the massive Aeos Energy drain, making it poor at scoring but good at helping allies score.



* NecessaryDrawback: Hadron Engine cannot be turned off; if Miraidon connects with a move while it's off cooldown, it will trigger and deplete Miraidon's Aeos Energy even if you don't want it to. As a result, Miraidon's power is offset by the massive Aeos Energy drain, making it poor at scoring but good at helping allies score.



* RollingAttack: Electro Drift has Miraidon spinning at the opponent, damaging everything in its way.



* SpinAttack: Electro Drift has Miraidon spinning at the opponent.

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* ButThouMust: Hadron Engine cannot be turned off; if Miraidon connects with a move while it's off cooldown, it will trigger and deplete Miraidon's Aeos Energy even if you don't want it to. As a result, Miraidon's power is offset by the massive Aeos Energy drain, making it poor at scoring but good at helping allies score.



* LimitBreak: Bright Future Meteor Storm which has Miraidon calling down five meteorites in a row. If an opposing Pokémon is hit by one, the next meteor to fall deals increased damage and the final meteor has a wider area of effect and throws opponents.

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* GeoEffects: Miraidon's Ability, Hadron Engine, consumes its Aeos Energy to create Electric Terrain around itself after hitting an enemy player with a move; the more Energy drained, the stronger its effects. Electric Terrain strengthens allies' moves and the healing and shields provided by allied goal zones, and prevents allies from falling asleep. Enemy goal zones in Electric Terrain conversely have their healing and shielding weakened.
* LimitBreak: Bright Future Meteor Storm which has Miraidon calling down up to five meteorites in a row. If an opposing Pokémon is hit by one, the next meteor to fall deals increased damage and the final meteor has a wider area of effect and throws opponents. The move has to be channeled to gain the full effect, draining Unite Energy based on how long it's channeled, though Miraidon can move and has Hindrance Resistance while channeling.


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* ThreeStrikeCombo: Each of Miraidon's primary move upgrades (Charge Beam and Electro Drift) stores up to two charges. If it hits opponents twice in succession with them, it can then use a more powerful version of that move.
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Miriadion is an Electric/Dragon-type from the Paldea Region.

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Miriadion Miraidon is an Electric/Dragon-type from the Paldea Region.

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