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The [[Characters/PokemonGenerationVIIFamilies character sheet for the seventh generation's Pokémon]] got so big that it had to be split. This page has the tropes for Pokémon numbered 765 to 792 and 800 to 802 in the National Pokédex. For the rest, go [[Characters/PokemonGenerationVIIRowletToComfey here]] and [[Characters/PokemonUltraBeasts here]] for the Ultra Beasts.

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[[foldercontrol]]

[[folder:Oranguru ''[-(Yareyuutan)-]'']]
!765: Oranguru (Yareyuutan (ヤレユータン ''yareyuutan''))
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/765_sm.png]]

An orangutan that is a Normal/Psychic type with the abilities Inner Focus and Telepathy. It has a move called Instruct, which helps its partner in double battles by telling it to perform the move it used recently again. It is exclusive to ''Pokémon Moon''. It lives alone in forests where it meditates and cares for other Pokémon. It also has a fan made of leaves and its own fur.
----
* EverythingIsBetterWithMonkeys: It's an orangutan.
* {{Foil}}: To Passimian, its version exclusive counterpart: while both are primate-based Pokémon that use items as tools, and having move and/or ability that are designed for double battle (In Oranguru's case, it has Telepathy and Instruct), Oranguru is part Psychic and is special-oriented, generally lives alone, and [[MeaningfulName aptly looks and acts like a guru]] which contrasts with Passimian's sports-y and active lifestyle. The Pokédex lists both on the same page, which suggests that they're related somehow.
* FriendlyRivalry: Normally it spends most of its time deep in the jungle canopy, but occasionally it will go down to the beach to match wits with Slowking.
* HermitGuru: They prefer to live solitary lives deep in forests where they meditate in trees. They're kind to other Pokémon and offer medicine and food for the sick and hungry.
* ImmuneToFlinching: Gets the ability Inner Focus, which makes it so it can't flinch from attacks.
* InsufferableGenius: Implied, given that it learns Taunt naturally by level-up and the Sun Pokedex entry states that it will show disdain towards an inexperienced Trainer. Its ''Ultra Moon'' entry states that they don't get along with each other for this reason as well.
* IntellectualAnimal: Much like real orangutans, Oranguru are intelligent enough to know how to use human tools and have allegedly been observed to use Poké Balls.
* MightyGlacier: Oranguru has a great Special Defense stat with a decent Special Attack stat. It happens to be pretty slow as well.
* MindOverMatter: It's part Psychic-type.
* MissingSecret: Its Hidden Ability, Symbiosis, is not available as of now.
* MulticoloredHair: The long hair covering its shoulders and back, which it uses to bind its fans together, is [[SupernaturalIsPurple purple]] with wisps of [[OrangeBlueContrast blue and orange]].
* NonElemental: It's part Normal-type.
* SecretArt: The only Pokémon that can naturally learn Instruct, a move that forces the target to reuse the last move it executed.
* ShownTheirWork: It's mentioned on the official website that people once mistook Oranguru for humans who lived in the forests. People in real life once thought the same of orangutans. In fact "orangutan" means "person of the forest" in Malay and Indonesian.
* StrokeTheBeard: Oranguru's idle animation in battle; it also does this action when pleased in Pokémon Refresh.
* SupportPartyMember: With Telepathy and Instruct, it can serve as an effective ally in double battles, but both have no use in single battles.
* {{Telepathy}}: One of the few Pokémon with the ability, and the only ones aside from the Elgyem line that has it as a normal ability, which allows it to avoid damage from allies' attacks that would otherwise hit it (such as Surf or Earthquake), presumably by using its psychic powers to get forewarning of their intent to attack.
* VowOfCelibacy: Oranguru is incapable of learning the move Attract, which may be a subtle nod to how gurus tend to eschew such earthly desires to achieve enlightenment. They can still be bred like most Pokémon, though, and they are not immune to being attracted due to having genders and not having access to Oblivious.
* {{Youkai}}: Its psychic powers, simian appearance, aptitude for Telepathy, and third eye marking above its eyes all bring to mind a ''satori'' -- a type of mountain youkai resembling a monkey or ape -- known for their ability to read minds.
[[/folder]]

[[folder:Passimian ''[-(Nagetukesaru)-]'']]
!766: Passimian (Nagetukesaru (ナゲツケサル ''naketsukesaru''))
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/766_sm.png]]

A Fighting type that resembles a ruffed lemur. Its ability, Receiver, allows it to take the ability of its partner in double battles when that partner faints. It is exclusive to ''Pokémon Sun''. They live in large groups of about 20 to 30 and they all train very hard under their troop's leader. The leader picks ten of the troop's best individuals for gathering food. It also wears a berry rind on its head like a helmet and has a large berry with it that it uses in attacks.
----
* AnimalsNotToScale: From its pose in its official art and what animal it is based on, you'd think it would sit comfortably on your shoulder. But at '''6'07''''' and '''182.5 lbs''', it's as big as a linebacker.
* BareFistedMonk: It's a Fighting-type.
* BequeathedPower: If Passimian's ally faints in Double Battle, its Receiver ability copies their ability.
* {{Bully}}: [[ImpliedTrope Implied]]. Between the TrainingFromHell they undergo when in a colony, being the Teamwork Pokémon, having access to the move Beat Up, ''and'' being based off a Rugby/American Football player, it would appear to be of the JerkJock variety.
* CombatPragmatist: Passimian mainly use hard berries as weapons but are also known to use soft berries to blind opponents.
* CoolHelmet: Passimian wears a berry rind as a helmet, similar to how American football players wear helmets in games.
* EverythingIsBetterWithMonkeys: It's based on a ruffed lemur.
* {{Foil}}: To Oranguru, its version exclusive counterpart: while both are primate-based Pokémon that use items as tools and and having move and/or ability that are designed for double battle (In Passmian's case, it has Receiver), Passimian is pure Fighting and very physical in comparison, and also live in large groups. Its appearance and overall mannerisms also resemble that of a Rugby player, contrasting with Oranguru's solitary lifestyle. The Pokédex lists both on the same page which suggests that they're related somehow.
* IKnowMaddenKombat: The way it holds and uses its berry resembles an UsefulNotes/AmericanFootball or Rugby player.
* ImprovisedWeapon: Passimian uses berries as weapons.
* MightyGlacier: Passimian has a great Attack stat along with high HP and a good Defense stat to withstand some physical attacks before going down. While it is actually faster than most Alolan Pokémon, 80 Speed isn't something to write home about either.
* MissingSecret: Its Hidden Ability, Defiant, is not available as of now.
* SeldomSeenSpecies: Lemurs aren't too common in fiction. Even then, you're more likely to see ring-tailed lemurs and sifakas instead of ruffed lemurs.
* TrademarkFavoriteFood: Passimian are strongly associated with berries. Although this goes beyond actually eating them as they also use them in battle.
* TrainingFromHell: The leader of a Passimian colony puts its trainees through a harsh training regimen of passing berries to each other; some trainees even give up and run away because of this.
* WeaponizedBall: Its weapon is a hard berry that it uses as a ball.
[[/folder]]

[[folder:Wimpod and Golisopod ''[-(Kosokumushi and Gusokumusha)-]'']]
!767: Wimpod (Kosokumushi (コソクムシ ''kosokumushi''))\\
768: Golisopod (Gusokumusha (グソクムシャ ''gusokumusha''))
[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/767_768_sm.png]]

A cowardly Bug/Water isopod Pokémon. When attacked, its Ability, "Wimp Out", makes it run away from battle. Despite its personality, it's valued for its ability to eat anything, making them good at cleaning up garbage. They even find pearls and other valuable items among the trash from time to time, so they are targeted by humans and Pokémon like Murkrow. Upon evolving into Golisopod, it becomes more capable of defending itself, even though it still runs away from battle when weakened.
----
* ActionInitiative: Golisopod's First Impression has +2 priority, but only on the turn it's been sent out. It also learns Sucker Punch naturally and can get Aqua Jet bred onto it.
* BigCreepyCrawlies: Wimpod's a Bug/Water-type, though at 1'08" it's not the largest Bug-type around. Still ''much'' larger than the animal it's based on, though. Golisopod, however, plays the trope much straighter, standing at 6'07".
* BlessedWithSuck: When Wimpod evolves into Golisopod, it gets a huge boost in offense and defensive stats... and an ability that's basically a rename of Wimp Out. Subverted in that switching out allows it to return to use First Impression again.
* CowardlyLion: Golisopod still runs away from danger like Wimpod. However, Golisopod is way more powerful and perfectly able to defend itself. Golisopod also ''cowers in fear'' when you tap it repeatedly in Pokémon Refresh, implying that it still retains part of Wimpod's cowardly demeanor.
* CowardlyMooks: Whether you end up facing Wimpod or its evolution, it will try to flee the moment its HP falls halfway. Even the PreexistingEncounters requires you to chase after it.
* CowerPower: If its HP gets below half, its Wimp Out Ability [[SwitchOutMove makes it drag another Pokémon out in its place]]. In the wild, Wimp Out forces Wimpod to flee from the battle. Golisopod's ability, Emergency Exit, does the same thing, though it's implied that Golisopod does it [[TacticalWithdrawal strategically]] rather than out of cowardice. In Spanish, First Impression has been translated as "escaramuza" (ambush), implying that Golisopod flees in order to catch the opponent off-guard later.
* CrashIntoHello: First Impression's Japanese name is "Head-On Collision", bringing this trope to mind.
* ExtremeOmnivore: If it's on the ground, it'll eat it. Even garbage, making them valued as cleaners of the sea.
* FaceOfAThug: Despite its intimidating appearance, Golisopod is said to be a peaceful creature who spends most of its time meditating.
* FragileSpeedster: Wimpod has decent Speed, but all of its other stats are abysmal. Contrast Golisopod, [[MightyGlacier which has good stats pretty much everywhere except Speed]].
* MagikarpPower: Like the TropeNamer, Wimpod has poor stats except for Speed. Unlike Magikarp, Wimpod is capable of learning more than three offensive attacks, ensuring it isn't dead weight during training. However, Wimpod's only attacks by level up are Struggle Bug and Sand Attack, the former of which uses its inferior Special Attack (compared to its Attack), making levelling up without triggering Wimp Out or using [=TM=]s and/or Rare Candies on it difficult. It's not so wimpy anymore once it evolves into Golisopod.
* MakingASplash: It's part Water-type. Notably, upon its reveal, it was the first Bug/Water type since Surskit (though in Pokédex order that distinction instead belongs to the Dewpider line).
* MeaningfulName: Wimpod's name comes from combining "wimp" and "isopod". Golisopod is a combination of "goliath" and "isopod".
* MetalSlime: Unlike most other Pokémon, Wimpod only appears as a pre-existing encounter in the overworld, and approaching one causes it to scurry away and hide until you leave the area. If you do catch up to one, you better have some Quick Balls on you to chuck at it, otherwise you'll be tossing balls while at full or near-full health due to its ability, reducing the chances of capture. However, if you do manage to defeat or capture one, it will often leave behind a Big Pearl, Nugget, or Big Nugget as a bonus.
* MightyGlacier: Golisopod has good Attack and an amazing Defense stat, but its speed is very low. However, it has access to priority moves such as Aqua Jet and First Impression to cover for this.
* MultiArmedAndDangerous: Golisopod is noted to battle skillfully with its six arms.
* NeverNeedsSharpening: Golisopod's ability is the same as its pre-evolution, but the name is twisted into something that sounds more badass, suggesting Golisopod exits on purpose. Given that Emergency Exit allows Golisopod to use First Impression again without losing battle momentum by switching, it's probably really the case.
* NotCompletelyUseless: While Golisopod's Emergency Exit ability might seem to be just as bad as its pre-evolution ability, it does allow it to use First Impression without having to waste a turn switching it out, giving Golisopod a sort of hit-and-run style of fighting.
* PettingZooPerson: Golisopod has a humanoid lower body and torso, but the head and arms of an isopod.
* PoorPredictableRock: Due to its dreadfully low speed, when a Golisopod switches in, it's usually safe to assume they're going to lead with a First Impression. Guzma's Golisopod is particularly evident of this, leaving him wide open to moves like Counter and Baneful Bunker. [[AIBreaker Well, sometimes anyway]][[note]]Due to the AI prioritizing stat-boosting moves, Guzma's Golisopod may spend ''several'' turns using Swords Dance to boost its attack instead of using First Impression[[/note]].
* PoisonousPerson: When threatened, Wimpod spits out toxic fluid to alert others to danger.
* PreexistingEncounters: Wimpod are encountered in only three areas in the overworld and need to be either outrun or outmaneuvered before they can escape into their dens.
* PurpleIsPowerful: Golisopod's antennae and underbelly are differing shades of purple, and it's very powerful.
* {{Samurai}}: Golisopod is based on one.
* ScavengersAreScum: Averted with Wimpod. It's stated to be a scavenger and is based on real life scavenging isopods, but it's a harmless and cowardly creature that simply wants to be left alone. Golisopod, being based on {{Samurai}}, is also an aversion.
* SecretArt: Golisopod is the only Pokémon that can learn First Impression, a Bug-type priority move that only works on Golisopod's first turn in.
* SeldomSeenSpecies: While the small, beach-scavenging isopods Wimpod is based on are fairly well known to beachgoers, outside of some shocking photographs, fairly few people are aware of the giant deep-sea isopods Golisopod resembles (the largest of which are about the same size as Wimpod itself).
* ScrewThisImOuttaHere: This is what Wimp Out boils down to; if it gets weak enough, it turns tail and hides back in the party, dragging another Pokémon out to do its fighting for it. If fought as a wild Pokémon, Wimpod flees from the battle. Golisopod's ability, Emergency Exit, is exactly the same, just with a different name.
* StockDinosaurs: Wimpod is based on modern isopods, but it also looks a lot like [[https://en.wikipedia.org/wiki/Trilobite a prehistoric trilobite]].
* TacticalWithdrawal: Though Golisopod's ability functions exactly the same as Wimpod's "Wimp Out", it's called "Emergency Exit".
* TookALevelInBadass: Wimpod is a weak Pokémon that runs away at the slightest sign of danger, but when it evolves into Golisopod, ''it becomes the danger''... until the danger gets into danger. Old habits die hard.
[[/folder]]

[[folder: Sandygast and Palossand ''[-(Sunaba and Shirodethna)-]'']]
!769: Sandygast (Sunaba (スナバァ ''sunabaa''))\\
770: Palossand (Shirodethna (シロデスナ ''shirodesuna''))
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/769_770_sm.png]]

A line of Ghost/Ground Pokémon made of sand. Sandygast looks like a pile of sand with a shovel stuck in it while Palossand is based on a sandcastle. They are formed from the grudges of fallen Pokémon that merged with the sands of the battlefield. Despite their silly appearance, they're known for trapping and sucking the life energy out of other Pokémon. Their ability, Water Compaction, raises their Defense by two stages if hit by a Water-type move.
----
* AnimateInanimateObject: Starts off as a pile of sand and then evolves into a full-fledged sandcastle.
* BewareTheSillyOnes: Despite their silly appearance, they're known as quite dangerous for consuming the life force of other Pokémon.
* DevelopersForesight: Much like Diglett, due to being stuck to the ground (or even part of the ground), the move Telekinesis (a move which involves hurling the opponent in the air) fails when used on them.
* DishingOutDirt: It's part Ground-type and resembles a sandcastle.
* EvilCounterpart: Ghost and Ground dual typing is shared by only two evolutionary lines. While Golett and Golurk are Ground/Ghost typed and protectors, Sandygast and Palossand are Ghost/Ground and malevolent. There are also design similarities in that Sandygast and Palossand mimic sand castles made by humans, while Golett and Golurk were actually made by humans.
* HealThyself: Their SecretArt Shore Up helps them regenerate half their maximum health, and even more if a Sandstorm is raging.
* KillItWithWater: Downplayed slightly. They're weak to water, like most Ground types, but thanks to the Water Compaction ability, it also makes their bodies denser and increases their defense by two stages.
* LifeDrinker: Both Sandygast and Palossand consume their victim's life-force, and the latter is shown eating a Pikachu in official artwork. It's considered a test of courage in Alola to willingly stick your hand inside a Sandygast's mouth. They also get Absorb, Mega Drain and Giga Drain as level up moves.
* MightyGlacier: Palossand has a high Defense stat with a good Special Attack stat, but it is incredibly slow.
* MindManipulation: Sandygast and Palossand control the minds of people to build up their bodies with sand.
* OurGhostsAreDifferent: These two are haunted ''sandcastles''.
* PalatialSandcastle: Palossand can amass more and more sand to get bigger and bigger. The anime episode ''[[http://tvtropes.org/pmwiki/pmwiki.php/Recap/PokemonS20E22AShiveringShovelSearch A Shivering Shovel Search]]'' shows that one can grow big enough ''to swallow a cottage whole'', not to mention that its insides are very spacious.
* PeoplePuppets: Both Sandygast and Palossand are willing to mind control humans to help them build up their sand bodies. Sandygast specializes in mind controlling children who grab on the shovel on its head, while Palossand focuses more on adults, though it's not as dependent on them as its preevolution is.
* PunnyName: Palossand is derived from both "Palace" and "Sand" and is literally a "Pile of Sand" (which when said aloud sounds similar to Palossand).
* SecretArt: Shore Up, which regenerates half their maximum health, and even more if a Sandstorm is raging.
* SensorCharacter: Palossand's shovel moves around while it searches for prey, serving as a radar.
* ShownTheirWork: Palossand's shiny palette is referencing the actual black sand beaches scattered around Hawaii, formed when molten lava came into contact with cool seawater and literally exploded, cooling into dunes of fine basalt.
* SoulPower: It's part Ghost-type.
* TheVirus: Palossand consumes the life force of other Pokémon, and the grudges of those Pokémon are thought to possibly become a new Sandygast.
* TheWormThatWalks: Palossand's ''Ultra Sun'' entry reveals that each of the grains of sand composing it has its own free will.
[[/folder]]

[[folder:Pyukumuku ''[-(Namakobushi)-]'']]
!771: Pyukumuku (Namakobushi (ナマコブシ ''namakubushi''))
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/771_sm.png]]

A Water-type Pokémon resembling a sea cucumber with the ability to send its organs out from its mouth and form a fist. Due to its appearance and habits, it's not really popular among tourists, who tend to throw them back into the ocean if they're caught. They are homebodies who tend to stay in the same spot, even when there isn't any food around. So it's customary to throw starving ones into food-rich areas; despite this, they somehow return to their original spots.
----
* AchillesHeel: With a grand total of ''two'' attacking moves (Counter and Bide) and the rest of its moveset being utility moves, any opponent that uses Taunt will ruin Pyukumuku's day.
* CoveredInGunge: Its body is covered in a slippery mucus-like substance that allows it to live outside of water for a week without drying out. This substance is also one of the reasons why it's disliked by tourists; tourists tend to step on it by accident due to its small stature, and the substance causes them to slip and fall.
* CripplingOverspecialization: Somehow even moreso than Shuckle as a StoneWall: it cannot learn '''any''' offensive moves period besides Bide and Counter, making their offensive stats essentially useless and forcing them to use either the former for direct damage, or Toxic and their own ability for indirect damage.
* GameplayAndStoryIntegration: A sort-of sidequest / minigame in Sun / Moon involves throwing Pyukumuku on the beach back to the sea for money, tying in with its flavor text of people taking part-time jobs for Pyukumuku cleanup. Additionally, the Pyukumuku in the sidequest show up in the same spots every day.
* GrotesqueCute: It's traditionally adorable, but attacks by spitting out its guts.
* LastGraspAtLife: When Pyukumuku faints, it shoots out its hand-like inner organ to futilely try to catch itself from falling over.
* MakingASplash: It's a Water-type sea cucumber Pokémon.
* MundaneUtility: People use its slime for skin moisturizer.
* OutsideTheBoxTactic:
** Pyukumuku still has a way to KO things without attacking moves: Soak, Gastro Acid and Toxic. Soak changes the target's type to mono-Water and Gastro Acid removes abilities such as Immunity and Poison Heal, allowing it to use Toxic on most Pokémon.[[labelnote:*]]There are two exceptions: The first is Minior in its meteor form, as Shield Down can't be removed by Gastro Acid, and Minior is immune to status in that form. The second is Komala, as Comatose treats it like its asleep so it cannot be affected by other statuses and like Shields Down, cannot be suppressed by Gastro Acid.[[/labelnote]]
** Bide and Counter can be converted into Breakneck Blitz and All-Out Pummeling with the respective Z-Crystals, allowing Pyukumuku to fire off one powerful attack per battle if equipped. This also allows it to make use of the Attack boost from Curse, which is otherwise wasted on it.
* PrehensileTail: Its innards can act as a hand. In both the [[http://imgur.com/4sdJzsR game]] and the [[http://imgur.com/wA5nE2R anime]] it's prone to using its 'hand' to flash a [[VSign peace sign]] when it's happy.
* PunnyName: A play on 'puke', 'mucus', and 'cucumber'.
* RidiculouslyCuteCritter: It's incredibly adorable for a Pokémon that is based on an animal that uses the same orifice for eating, breathing, pooping, and mating and whose main form of defense against predators is to jettison its internal organs at them. However, it's not very popular among tourists InUniverse, who will usually throw them back if they catch one.
* SeldomSeenSpecies: Based on sea cucumbers, likely specifically the "sea apples" (a subset of sea cucumbers with notably rounded bodies compared to the more serpentine forms of other sea cucumbers). Due to its vaguely rabbit-like appearance and slimy exterior, its design could also derive from sea hares, specifically ''Jorunna parva'' and the California black sea hare, all of which are a type of sea slug.
* SecretArt: Purify, a Poison-type move what heals the target of their status condition which then heals Pyukumuku up.
* ShownTheirWork: Its ability to send out its innards as a defense mechanism is the same as real-world sea cucumbers.
* StoneWall: Great defenses but low offenses and the worst speed stat of all time, tied with Shuckle and Munchlax. Furthermore, Pyukumuku is incapable of learning offensive moves other than Bide and Counter.
* TakingYouWithMe: When it faints, its Innards Out ability causes it to deal as much damage as it had health before the killing blow. If it gets hit with a move that takes down all of its HP to 0 in one shot, expect a huge payback in return.
* TooDumbToLive: They'll stay in a spot they like even if it means starving to death.
[[/folder]]

[[folder:Type: Null and Silvally ''[-(Silvady)-]'']]
!772: Type: Null (タイプ:ヌル ''taipu: nuru'')\\
773: Silvally (Silvady (シルヴァディ ''shiruvadi''))
[[quoteright:305:http://static.tvtropes.org/pmwiki/pub/images/772_773_sm.png]]

An artificial Legendary Pokémon that was created to synthesize the strengths of various Pokémon so it can adapt to any situation. It was created to combat Ultra Beasts. If Type: Null develops a strong bond with someone, it will evolve into Silvally and in the process destroy its helmet, allowing it to access its full power. There isn't much difference between the two, with Silvally's lighter gray patches becoming white and its crest getting a slightly different shape. Silvally's [[PunnyName RKS]] System ability allows it to change its type depending on the Memory item it holds, similarly to Arceus' Multitype ability.
----
* ActionBomb: Silvally can learn Explosion via TM, and if not holding a Memory, is one of the very few Pokémon to get STAB on the move. Throw in a Choice Band, and it's going to seriously hurt anything that doesn't resist Normal.
* AerithAndBob: Type: Null is the only Pokémon to have a colon in its name, and the only Alola Pokémon whose name is two normal English words.
* AnimalisticAbomination: Type: Null is described as the fusion of various Pokémon. Its body shape is slightly feline-like, but it takes its other body features from other creatures.
* ArtificialHuman: This Pokémon line was specifically created from various other Pokémon.
* ColourCodedForYourConvenience: Silvally's eyes and fins change color to correspond to the type of Memory it is holding.
* ConfusionFu: Silvally's ability RKS System reacts to items called Memories, allowing it to change type akin to how Arceus synergises with Plates using its ability Multitype. In a similar vein to Arceus' Judgement, Silvally's Multi-Attack always has the same type as Silvally itself. Type: Null and Silvally are also able to learn moves of varying types. However, unlike Arceus, Silvally's moveset is more limited, and it can't change its type using Z-Crystals like Arceus can.
* ContinuityNod: According to documents at Aether Paradise, materials used to create it were gathered from the Canalave Library in the Sinnoh region.
* CoolHelmet: Type: Null wears a large, heavy helmet (44.1 lbs to be exact) made of either stone or metal. This helmet is broken when it evolves.
* CriticalHit: Type: Null's ability Battle Armor makes it immune to them.
* {{Cyborg}}: Implied to be one, at least according to the cannula-like ports on the side of Silvally's mouth. Promotional art illustrates that this is some sort of disc drive or RFID device that allows it to read the Memory items to adapt its type. Design documents for it found in Aether Paradise also hint that its skeleton might be robotic or mechanical in nature.
* DefrostingIceQueen: Like Buneary, Type: Null has a base friendship of 0, meaning that it takes a lot of effort to earn its trust and make it evolve.
* DeityOfHumanOrigin: It's an artificial HybridMonster designed to KillTheGod (or Ultra Beast, in this case). In fact, this is alluded to with its [=RKS=] system sounding like the official English pronunciation of [[{{God}} Arceus]], whom it was based off of in-universe.
* DubNameChange: Type: Null is a notable case in the series in that its Spanish and Italian names are ''not'' the same as its English name (using instead names that translate to ''Code Zero'' and ''Type Zero'', respectively), when every other Pokémon known beforehand always used its English name in those two languages.
* {{Expy}}:
** Silvally's design (a giant, primarily white four-legged beast), and ability RKS System (which changes its type depending on held item) both make it resemble [[OlympusMons Arceus]]. They also both have a unique attack that changes type with them. Finally, both the English and Japanese names of Silvally's ability [[StealthPun reference]] Arceus, while the French, Italian and Spanish names (all of which translate to ''Alpha System'') reference Arceus' category as the Alpha Pokémon. Considering Type: Null was designed to battle the Pokémon spoken of in ancient myths, it may be no exaggeration to say Silvally is an artificial version of the strongest one. Notes found at Aether Paradise mention that they gathered data from the Canalave Library in Sinnoh, the region with the most mythology about Arceus.
** Its backstory is quite similar to fellow lab-created battle machine Mewtwo: Both were modeled after a Mythical Pokémon that is said to be the origin of all others. Both were created to be the perfect fighting machines, and both went berserk and became nearly uncontrollable. The biggest difference was that Type: Null's creators did eventually find a way to control them, while Mewtwo's creator... didn't. Further similarities can be found with Mewtwo's depiction in [[Anime/PokemonTheFirstMovie the first Pokémon movie]]; as since Mewtwo's power could not be controlled, a special device was put on it to decrease its power and make it manageable, but it failed to work, and Mewtwo broke out of it. Type: Full could not be controlled, and a helmet was put on its three specimens to decrease their power and make them manageable. Two of them eventually break out of it.
* FireIceLightning: In three different flavors, no less. Silvally can get all three elemental fangs from the Move Relearner, can learn Flamethrower, Ice Beam, and Thunderbolt via TM, and can get Tri Attack by level-up.
* FlawedPrototype: All three Type: Full models rejected the RKS System, and went berserk until affixed with control helmets that reduced their power. ''Pokémon'' being the idealistic series it is, though, said flaw can be fixed via ThePowerOfFriendship.
* FleshGolem: The line's mismatched appearance invokes the feeling that it was made from the body parts of other unidentified Pokémon.
* GameplayAndStoryIntegration:
** Type: Null and Silvally have identical stats except in speed; Silvally is faster because it loses Type: Null's heavy helmet.
** The ''Sun'' dex entry says Silvally is awakened when it trusts its trainer. Type: Null evolves through friendship.
** Gladion is the only trainer (besides the protagonist) who uses Type: Null. The ''Moon'' Pokédex entry for Silvally implies Gladion named the species, as he was the first to see Type: Null evolve.
** Its ability to change its typing makes sense in regard to how it was designed as an Ultra Beast killer. Most of the Ultra Beasts have at least one [[AchillesHeel severely exploitable weakness]], such as Kartana being doubly weak to Fire or Buzzwole being doubly weak to Flying. With the Aether Foundation's prior knowledge of the Ultra Beasts, the idea was for Silvally/Type: Null to change into the advantageous type before battle to defeat them.
** The Ultra Beasts all gain a stat boost upon entering battle not unlike a Totem Pokémon, and their Beast Boost ability raises their stats further. Most of them are also fought at around Lv 65. Silvally learns the move Punishment at Lv 65, which deals more damage to targets with heightened stats, allowing it to fight the Ultra Beasts even more effectively.
* GeneticEngineeringIsTheNewNuke: It's a genetically-engineered Pokémon based on Arceus intended to be used as a weapon versus the Ultra Beasts.
* GoneHorriblyWrong: According to documents at Aether Paradise, all three Type: Null (then named Type: Full) rejected the RKS System and went berserk; they were equipped with the masks and cryogenically frozen.
* HybridMonster: Literally, and Type: Null was specifically designed for this in mind.
* InfinityMinusOneSword: With base stats of 95 all around, putting it on par with the Tapu deities, and RKS System allowing it to become any type, Silvally is effectively a scaled-down Arceus.
* IronicName: "Null" means nothing; however, its appearance and lore establish it's a hybrid of many different Pokémon. It was originally "Full", but after the RKS system failed in testing, it was changed to its modern name.
* JackOfAllStats: Type: Null has 95 in all stats except Speed, while Silvally has 95 in all stats, making it neither too good or too bad at anything. This also applies to its lore; one of the reasons why Type: Null was created was to be a Pokémon that could adapt to any situation by mixing the strengths of other Pokémon. Silvally's ability ups the ante, allowing it to be any of the eighteen types.
* MaskPower: The mask Type: Null wears allowed the Aether Foundation to control its powers, but its heavy weight also makes it slower. Upon the helmet's destruction as it evolves into Silvally, it gains a ''massive'' boost in power in regard to its speed and its [[ConfusionFu RKS System]].
* MeaningfulName:
** Its original name, Type: Full, represented the RKS System. When that failed, it was renamed Null, to mean "nothing".
** Its evolved form is half this, half PunnyName: Its name in every language is combination of ''silver'' and ''ally'', or synonyms for ally. Some examples: Its Japanese name, Silvadi (Shiruvadi), can be Romanized as Silvuddy, or ''silver'' plus ''buddy''; French, Silvallié, ''silver''' plus ''allié'' (French for ally); Its Chinese name Yinbanzanshou literally means "[[AwesomeMcCoolName silver comrade battle beast]]". It's a Pokémon that evolves via ThePowerOfLove (friendship) and has a large palette of silver on it.
* MixAndMatchCritters: The line shares many traits from various animals. Their front legs are bird-like, but they appear to be covered in an insect-like exoskeleton. It has mammalian hind legs, but reptilian scales on them. It also has a fishlike tail, but the actual fin part of said tail looks to be made of sharp steel and is lined with diamond shaped studs. Its actual head looks like a cross between a wolf/lion and an eagle, with a mammalian nose and corresponding ears, but bird-like plumage and a hooked beak. Silvally even has machine-like elements incorporated, mainly the sides of its face that have a kind of disk reader.
* NoBiologicalSex: Fitting for something created in a lab, the line has no gender. Since their egg group is Undiscovered, they cannot even breed with a Ditto.
* NonElemental: It's a Normal type and its name in various languages directly references that it has no particular element to it. On top of this, Silvally's ability even allows it to change its Type.
* NonIndicativeName: They're actually Normal typed... in their natural state at least.
* OddNameOut: Unlike every other Pokémon, Type: Null doesn't really have a name so much as a classification.
* OlympusMons: For a while, it was unclear if Type: Null and Silvally were Legendary Pokémon or not, thanks to having a special Pokédex screen, high stats, and an inability to breed like most Legendaries, yet also having an evolution.[[labelnote:*]]Additionally, they are considered "minor" Legendaries in the game's files alongside the likes of the lake guardians and the Regis, but so are the Ultra Beasts (who ''aren't'' officially considered Legendaries).[[/labelnote]] It was later clarified with a distribution for a Shiny Silvally that it was officially considered Legendary, and the official site for the "Year of Legendary Pokemon" included both it and Type: Null.
* OurGryphonsAreDifferent: It has talons for front legs and paws on its hind legs, but it has a fish tail instead of the tail of a lion. Not only is its plume in both forms shaped like an eagle's head, but Silvally's own head, once revealed, looks like a cross between an eagle's and a lion's. It lacks wings, however, making it look more like a Keythong or a Minoan Gryphon.
* OurHomunculiAreDifferent: Objectively not human, but is a lab-grown being that evokes various tropes that accompany homunculi.
* PowerLimiter: The mask was put on it to control its power, and it's also heavy, making it slower. It destroys the helmet upon evolving to Silvally.
* ThePowerOfFriendship: Type: Null's evolution is said to be triggered when it recognizes that it has a great bond with someone and destroys its helmet. Reflecting this, Silvally's name in all languages incorporates words such as ally, friend, or buddy.
* PowerupLetdown: Type: Null (being one of the strongest unevolved Pokémon) can make '''great''' use of an Eviolite and has a useful ability in Battle Armor, which further improves its defensiveness. While Silvally has higher speed and a better movepool, its ability is still disappointing because using it requires holding an item that provides no additional combat benefits.
* PunnyName: Both the Japanese and English names of Silvally's ability (AR System and RKS System) are puns that reference Arceus, the Pokémon it is seemingly modeled after.
* RecurringElement: Follows in the footsteps of many other artificial Pokémon, but most closely to Genesect and Mewtwo.
** Also is an artificial man-made Pokémon not normally obtainable, similar to Porygon.
* SecretArt:
** The RKS System Ability is unique to Silvally, as is Multi-Attack; a rushing attack that, like Arceus' Judgment, changes type with the user.
** Silvally is also one of the few non-Dragon Pokémon capable of learning Draco Meteor (the others being Arceus and Smeargle) as it can be tutored the move while holding a Dragon Memory.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', it could also learn the normally starter-and-elemental-monkey-exclusive Grass Pledge, Fire Pledge and Water Pledge, but due to a glitch, the tutor will only offer to teach Grass Pledge.
* ShedArmorGainSpeed: The only significant change in appearance between Type: Null and Silvally is the destruction of its helmet, which coincides with an increase in Speed being the only change in its stats.
* SigilSpam: Heavily associated with slashing lines, which mimic a cancel sign (⃠), fittingly enough for a line designed to combat creatures of otherworldly origin.
* SingleSpecimenSpecies: There are only three Type: Null in existence, and Gladion is the only trainer besides the player who uses it.
* StealthPun: "R-K-S" sounds an awful lot like "Arceus"[[note]]Well, [[NoPronunciationGuide at least one pronunciation of it, anyway]][[/note]]. This also applies to the ability's Japanese name, ''AR Sys''tem[[note]]Arceus' name being pronounced in Japanese as "Ar-sey-us"[[/note]].
* StoneWall: As Type: Null is technically an unevolved Pokémon, coupling its high defensive stats and HP with an Eviolite will give it a patently absurd amount of bulk, rivaling Porygon2 and Chansey, other well known Eviolite tanks. While it does have a more shallow offensive movepool than Silvally, it still has STAB Return and Tri-Attack, and has decent offenses to use them. Type: Null can also learn useful utility moves like Toxic and Roar, but is limited to Rest for restoring its HP.
* TechnicolorEyes: Silvally's eye color changes depending on the type of Memory it holds.
* UndyingLoyalty: Silvally trusts its partner to such a great extent, it'll even risk its own life to protect them.
* UltimateLifeform: The line are artificial Pokémon created from various other Pokémon with the intent of it being able to adapt to any situation.
* WeaponOfChoice: The line is heavily associated with being the partner of Gladion, the enforcer for Team Skull, especially given their low population. He's the only trainer with the line in the game and gifts the player one later in the post-game. Silvally's Pokédex entry even states that Gladion named the species.
* WeatherManipulation: Silvally can learn all four weather-changing moves by TM, and has the means to take advantage of all of them.
* WhatHappenedToTheMouse: Gladion has a Type: Null, and the player character receives another in the postgame. The fate of the third one is left unknown.
* WithGreatPowerComesGreatInsanity: After the RKS System was transplanted into it, it went berserk and escaped confinement, necessitating the need for its control helmet. When it evolves into Silvally, it regains this wild temperament, though fortunately by that point it's counterbalanced by its unwavering trust in you.
[[/folder]]

[[folder:Minior ''[-(Meteno)-]'']]
!774: Minior (Meteno (メテノ ''meteno''))
[[quoteright:223:http://static.tvtropes.org/pmwiki/pub/images/774_sm.png]]

A Rock/Flying-type that looks like a meteor. These Pokémon live high in the stratosphere, where they feed on trace minerals. They drop to the earth when they get too heavy. They have a hard shell that cracks open to reveal an inner core, which can come in many colors. Minior's ability, Shields Down, reflects this trait.
----
* ActionBomb: Minior can learn Self-Destruct and later Explosion. At Mount Hokulani, they ''will'' know the former, which can become a major annoyance when trying to capture them without a Pokémon with the Damp Ability.
* BlowYouAway: They resemble Solrock and Lunatone, but are Flying types instead of Psychic types.
* DishingOutDirt: Rock-types that live in the sky of all places.
* EverythingsBetterWithSpinning: Minior constantly spins as it floats in the air.
* FragileSpeedster: After losing its shell, Minior doubles in Speed, in return for lowered Defenses. Given that the shell is lost at half HP, Minior will likely keel over in a stiff breeze at that point.
* GlassCannon: Minior becomes this after losing its shell, gaining a large increase in both Attack and Special Attack. But with heavily lowered defenses and only half a health bar, it loses any ability to actually take a hit.
* NoBiologicalSex: Minior is a genderless species.
* PaintItBlack: Shiny Minior have black cores.
* PunnyName: A pun on mini and meteor.
* RainbowMotif: There are seven different variations of core colors for Minior, one for each color of the rainbow. Its Shiny variant is black, but with the triangles in the colors of all the normal variants (coincidentally resembling Necrozma).
* RecurringElement: Follows in the footsteps of Pokémon with random appearance differences, such as Spinda and Pumpkaboo, though Minior is the first Pokémon to have such a pronounced difference. %%(Is this an actual pattern?)
* RidiculouslyCuteCritter: It might not look it at first, but once its Shields Down ability is activated, it's revealed that the shell conceals a cute, star-like creature. Its appearance is commonly used as a design motif for clothing and accessories in Alola.
* SecretArt: The Shields Down Ability, which changes its form from defensive to offensive when at half HP, is exclusive to Minior. A transformed Ditto can't even copy the ability, instead taking the appearance -- and more importantly, stats -- of Minior's current form.
* ShedArmorGainSpeed: Thanks to Shields Down. As long as they have their armor, Minior have excellent defenses and resists status ailments. When they drop their armor and expose their core, their defense sharply decreases in favor of adopting a faster form that's much better suited for attacking (while also making them ''much'' easier to catch at a rate of 255). It can also learn (appropriately enough) Shell Smash, which also lowers both its defense stats while raising its offenses and speed.
* StoneWall: Minior starts the battle as this, as its shell gives it good defenses but poor offensive stats.
[[/folder]]

[[folder:Komala ''[-(Nekkoala)-]'']]
!775: Komala (Nekkoala (ネッコアラ ''nekkoara''))
[[quoteright:128:http://static.tvtropes.org/pmwiki/pub/images/775_sm.png]]

A Normal-type koala Pokémon. It appears to sleep its whole life away, but it can still eat, travel, and battle in this state. It sleeps with a log pillow. Since it is always sleeping, it isn't affected by other status effects like poison or burns.

----
* AchillesHeel: Because it's treated as always asleep, Wake-up Slaps are going to ''hurt''. It's also vulnerable to Dream Eater, Nightmare and Darkrai's Bad Dreams ability. Hex would also do double damage, but due to Komala's Normal typing, it is usually immune to that move.
* AIBreaker: If an AI opponent knows a status-inducing move (such as Will-O-Wisp) it will uselessly spam it against Komala, letting you pummel them to your heart's content without fear of retaliation.
* CuddleBug: Although it almost never lets go of its log pillow, it occasionally does to huggle the arm of a Trainer it particularly likes and trusts.
* DisabilityImmunity: Thanks to its "Comatose" ability, it is always treated as Asleep and therefore immune to any major status condition.
* HeavySleeper: Exaggerated. It spends its ''entire life'' asleep -- no one has ever seen it awake. Its ability also means it is ''always'' treated as having the Sleep status (although it can still move freely). It cannot learn the move Rest [[DepartmentOfRedundancyDepartment since it's kind of hard to fall asleep when you're already asleep]].
* LoopholeAbuse: Since Komala is treated as always asleep, it can always use Sleep Talk, which randomly uses a move from its three remaining moveslots while asleep. This doesn't seem too amazing until you realize that this lets you lock the Choice items[[labelnote:*]]applies a stat boost, but locks the user into a single move[[/labelnote]] onto Sleep Talk, which gives it randomized access to the rest of its moveset while still keeping the item's stat boost. With base 115 Attack, [[KillerRabbit that's nothing to laugh at]].
* MightyGlacier: Komala has good Attack and Special Defense, but has bad speed.
* NonElemental: It's a Normal-type.
* OneCurseLimit: Comatose is designed to specifically exploit this trope within the Pokémon [=RPGs=], as Komala is unable to obtain other status conditions due to being under a permanent "Sleep".
* PaletteSwap: An odd example in that Komala itself doesn't have a shiny form; its log does, which looks much more like an actual pillow.
* PintSizedPowerhouse: Small and cute, but turns out that this little sleepy Koala has a fairly high attack stat and can learn powerful moves like Wood Hammer and Earthquake.
* PunnyName: 'Coma' and 'Koala.'
* RecurringElement: A single-stage (at the time) Normal-type famous for sleeping all the time. Are we talking about Komala or Snorlax?
* RidiculouslyCuteCritter: It's a constantly sleepy koala holding an adorable little log pillow.
* SecretArt: The Ability Comatose, which permanently puts Komala to sleep while still allowing it to attack. This ability comes with its own set of perks and detriments.
* ShownTheirWork: Real life koalas really do spend most of the time sleeping because of their nutrient-poor eucalyptus leaf diet.
* {{Sleepwalking}}: Downplayed. While it is always asleep, it is mostly as functional as any awake animal in this state.
[[/folder]]

[[folder:Turtonator ''[-(Bakugames)-]'']]
!776: Turtonator (Bakugames (バクガメス ''bakugamesu''))
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/776_sm.png]]

A Fire/Dragon Pokémon based on a Mata Mata, a species of freshwater turtle. It lives in volcanic areas and camouflages itself as a rock and waits for prey. It also feeds on sulfur which makes its shell highly explosive. It has a move called "Shell Trap" that sets up a trap at the beginning of the turn. If hit with a physical move, it causes an explosion that damages the opponent. Just like Honedge in Generation VI with its French and Japanese names, Turtonator is notable for having its German ("[[SpellMyNameWithAnS Tortunator]]") and English names revealed before any of its other localized names. It is exclusive to ''Sun''.
----
* ActionBomb:
** Its signature Shell Trap attack sets a trap on itself at the beginning of the turn. Attacking it with a physical move inflicts damage on the attacker with an explosion. Tortunator is also capable of learning Explosion.
** Lore-wise, it camouflages itself as a rock and waits for prey to pass by; when the prey steps on its shell, Turtonator triggers an explosion.
* AttackItsWeakPoint: There's a hole in Turtonator's chest that takes in air for explosive attacks. If this point is attacked, it'll deal major damage to it.
* BadassBack: In a similar fashion to Mawile and Mega Sceptile, it keeps its armored back towards its opponent in battle. It does this because its chest has a port that takes in air for attacks, and this is considered Turtonator's weak point.
* CriticalHit: Its ability is Shell Armor, which makes it immune to them.
* CounterAttack: Its SecretArt Shell Trap works this way -- if the opponent hits it with a physical move, it retaliates with a ''very'' powerful Fire-type attack.
* {{Foil}}: To Drampa, its version exclusive counterpart. Both are Dual Type Pokémon with Dragon as their secondary typing, but Turtonator is a predator who waits for prey to come to it and trigger an explosion.
* GagNose: What appears to be a spout-like mouth similar to Octillery's is actually a snorkel-like nose, which the Mata Mata possesses.
* {{Gonk}}: Just like the species it's based on, it's not particularly pretty.
* JaggedMouth: Its mouth is marked by a yellow jagged line, complete with a beaklike protrusion just like most turtles.
* {{Kappa}}: The top of its head is reminiscent of the common depiction of a Kappa's head, but it holds no water.
* KingKoopaCopy: It's a monstrous, draconic turtle with a spiky shell and fire elemental powers, just like Bowser of ''Franchise/SuperMarioBros'' fame.
* MightyGlacier: Turtonator has very high defense and good special attack, but it is as slow as a tortoise. It can learn Shell Smash to balance this around however.
* OurDragonsAreDifferent: One based on a tortoise. It's the third Fire/Dragon-type Pokémon in the series, and the first not to be a Mega-evolution or Legendary Pokémon.
* PlayingWithFire: It's a Fire-type.
* PunnyName: It's a turtle detonator.
* SecretArt: Shell Trap, a CounterAttack that triggers if the opponent hits Turtonator with a physical attack, and deals very heavy fire-type damage.
* SeldomSeenSpecies: The [[https://en.wikipedia.org/wiki/Mata_mata Mata Mata]] turtle is hardly ever seen in popular culture - one of the only other characters in popular culture based on it is [[Film/SpaceAmoeba Kamoebas]], also a giant mata mata, albeit without the firebreathing powers of Turtonator.
* StatusBuff: It can use Shell Smash to sharply raise both of its offensive stats and its pitiful Speed stat at the cost of its impressive Defence and Special Defence stats.
* StuffBlowingUp: Its ''Moon'' 'dex entry says that its [[ToiletHumor dung]] is an explosive substance that can be put to various uses.
* TurtlePower: Joins the ranks of other turtle-based Pokémon like Blastoise, Torkoal, and Carracosta.
[[/folder]]

[[folder:Togedemaru]]
!777: Togedemaru (トゲデマル ''togedemaru'')
[[quoteright:101:http://static.tvtropes.org/pmwiki/pub/images/777_sm.png]]

The regional electric rodent of Alola, Togedemaru is an Electric/Steel-type hedgehog that doesn't seem like much apart from a sphere with tiny ears and legs, and what appears to be a tail is actually a long spine. While it appears to be very cuddly, hugging it is not recommended as it can have Iron Barbs as an ability.
----
* EnergyAbsorption: It can have the Lightningrod ability. It's very well known by locals for absorbing electricity with its long tail-like spine.
* ExactlyWhatItSaysOnTheTin: Translate "Togedemaru" from Japanese and you get "[[SpikeBallsOfDoom spike-protruding ball]]" which is exactly what it is.
* ExtraOreDinary: Togedemaru is part-Steel, and from its back it vaguely looks like a ball of iron.
* KingMook: A Totem Togedemaru appears in the trial at Hokulani Observatory in ''VideoGame/PokemonUltraSunAndUltraMoon'', replacing Vikavolt.
* LastChanceHitPoint: It has Sturdy as its Hidden Ability.
* MasterOfNone: It has good but not extraordinary attack and speed, while the remaining stats are either middling or awful.
* OurFairiesAreDifferent: Not Fairy-type, but it is classified in the Fairy Egg Group and can learn Disarming Voice via breeding.
* RecurringElement: Togedemaru is Alola's Pikachu {{Expy}}, an Electric-type based on a rodent with electrified {{Blush Sticker}}s.
* RidiculouslyCuteCritter: As is the norm for the Pikaclones. Togedemaru is a little grey and white hedgehog or spiny mouse that can accurately be described as a ball with a spine.
* SecretArt: The only Pokémon that can learn Zing Zap: a physical Electric attack that can make the target flinch. Also, as an electric rodent, it can learn Nuzzle. It's also one of the few Pokémon which can learn Spiky Shield.
* SeldomSeenSpecies: Togedemaru's design seems to have been based on spiny mice as opposed to more commonly seen hedgehogs.
* ShockAndAwe: Part-Electric, and has been shown to be able to use Spark. It also has the ability Lightning Rod, allowing it to redirect any single-target Electric-type attack to it and absorb it for a special attack boost. Apparently its ability to generate its own electricity is limited but its great at absorbing it from outside sources and using that for its attacks.
* SpikeBallsOfDoom: It's basically an adorable spikeball, and has Iron Barbs as a potential ability akin to Ferroseed/Ferrothorn. In fact, its name ''literally'' translates to "spike-protruding ball" from Japanese.
* SpikesOfDoom: It's adorable, but also very thorny. It even has Iron Barbs as a potential ability.
* UselessUsefulSpell:
** Togedemaru can't make good use of Iron Barbs, since its Defense stat is too low and most moves that make contact are physical.
** In a similar vein to Dedenne from the previous generation, its stat spread prevents it from efficiently using the only move it gains STAB on its secondary type. In Togedemaru's case, it's too fast to use Gyro Ball effectively. ''Ultra Sun and Ultra Moon'' allows Togedemaru to learn Iron Head as a tutor move.
* WaddlingHead: Even more so than its predecessor Dedenne and fellow Alola mon Rowlet. Togedemaru is basically a sphere with a small snout and tiny limbs and ears.
[[/folder]]

[[folder:Mimikyu ''[-(Mimikkyu)-]'']]
!778: Mimikyu (Mimikkyu (ミミッキュ ''mimikkyu''))
[[quoteright:126:http://static.tvtropes.org/pmwiki/pub/images/778_sm.png]]

A Ghost/Fairy Pokémon who hates the sunlight, and wears a rag for protection. It chooses to wear what resembles old Pikachu merchandise since it wants to be as popular as the SeriesMascot itself. It has a new ability called "Disguise", which serves as a one-time block against attacks, similarly to the move Substitute. It also has a unique Z-Move, Let's Snuggle Together, a powered-up Play Rough accessed with Mimikum Z.
----
* AchillesHeel: Mimikyu is a great Pokémon to use in most battles in-game... except against Solgaleo/Lunala and (in ''Ultra Sun and Ultra Moon'') Necrozma. Their signature moves (Sunsteel Strike, Moongeist Beam, and Photon Geyser) ignore Abilities, tearing straight through Disguise, and the former two being super-effective against Mimikyu renders it little more than cannon fodder.
* AdaptationalVillainy: Most portrayals of Mimikyu are of it being a lonely creature who dresses as Pikachu so it can be loved by others. In [[Anime/{{Pokemon}} the anime]], a Mimikyu joins Team Rocket because it has a grudge against Ash's Pikachu.
* AmbiguousInnocence: Make no mistakes, Mimikyu is a genuinely sympathetic and tragic creature, but a few moments from the game, ''especially'' the [[NightmareFuel Totem Mimikyu trial]] seem to suggest that [[AdaptationalVillainy the anime portrayal]] isn't quite as far off as initially believed...especially with that creepy Pikachu StalkerShrine room (which ''[[EldritchLocation vanishes from existence]]'' after you complete the trial) and the fact that an NPC Mimikyu implicitly threatens you (and it's [[BrownNote no empty threat]] either).
* AndCallHimGeorge: The Z-Move "Let's Snuggle Forever" involves Mimikyu dragging its opponent under its disguise. It has been implied that contact with the real creature under the Disguise can be fatal.
* BadPowersGoodPeople: Mimikyu is a living BrownNote that kills those who dare set eyes upon it, but is just a friendly Pokemon who wants to have friends, so it protects its friends from this terrible fate by wearing a disguise over its true form.
* BedsheetGhost: It's a Ghost/Fairy type that wears the tattered remnants of twenty-year-old Pikachu merchandise over itself, invoking this trope.
* BizarreAlienBiology: It apparently has two mouths: one mouth is where its actual face is and a second where the "Pikachu disguise" is. Mimikyu can be fed through both in Pokémon Refresh. Though given Mimikyu's gimmick and the fact that it's a ghost, it could be using its powers to pretend that it's eating through its "Pikachu" mouth. The anime also shows it eating by engulfing its food from the bottom of its body, kind of like a real starfish.
* BreakoutCharacter: When it was revealed, it received enough praise to get an ImageSong before the game's release and a prominent role in the anime as one of Team Rocket's Pokémon. Its dream of achieving popularity came true for it. It even recieved a Z-move in ''Ultra Sun and Ultra Moon''.
* BrownNote: It's been said that Mimikyu's true appearance will cause whoever looks upon it to die of overwhelming terror, as one unlucky scholar discovered. This certainly explains why they'd rather hide under rags - this is shown in-game by a preschooler NPC in Malie City telling the player her Mimikyu adamantly refuses to remove its rag to wear a Reaper Cloth instead. In Pokemon Refresh, actually touching Mimikyu beneath its disguise will cause it to double back.
* CarryABigStick: To complete its disguise, Mimikyu carries a wooden stick that resembles Pikachu's lightning bolt-shaped tail. It is capable of using this stick to perform Wood Hammer.
* ChangelingTale: Its habit of imitating another cute Pokémon and its fairy typing brings the idea of changelings to mind.
* CombatTentacles: It attacks by extending its body into a claw-tipped tentacle and slashing its opponent.
* {{Cosplay}}: Mimikyu make their own Pikachu rags, and if the disguise breaks in battle, the Mimikyu spends all night repairing it.
* CreepyDoll: While it's more of a creepy rag, the rag it wears looks rather unnerving.
* CuteAndPsycho: Its signature Z-Move is called "Let's Snuggle Forever". And ever, and ever, and ever...
* DarkIsNotEvil: Much of Mimikyu's appeal comes from the fact that, despite its shadowy appearance, [[WeakenedByTheLight fear of sunlight]], and creepy scarecrow-like disguise, it's an adorable, innocent creature that wants to have friends.
* {{Deconstruction}}: Its appearance and lore are a deconstruction of Pikachu's popularity, and possibly of the whole "Pikaclone" concept in general (aside from the fact that Togedemaru is the actual regional "Pikaclone").
* DeliberatelyMonochrome: Shiny Mimikyu are completely greyscale.
* {{Doppelganger}}: Mimikyu plays around with the concept, as it imitates Pikachu because it wants the same kind of popularity.
* EasyImpersonation: Pikachu tend to have arms and legs, instead of a shadowy limb-like appendage coming from underneath, don't they? In ''Sun and Moon'', before Totem Mimikyu presents itself, it even appears as a (somewhat pale) Pikachu while running through the abandoned Thrifty Megamart, implying the player character fell for its disguise.
* EldritchAbomination: Implied; whatever Mimikyu is hiding under that rag, it's apparently so terrifying that anyone who views it will die of fright. Alternatively some aspect of seeing it causes a curse or other terrible reaction, perhaps more magic than appearance-based (one can see parts of it like its "feet", eyes, or "arms" with no ill effect).
* EyesDoNotBelongThere: Its disguise creates an illusion of this type, since it's peering out of the costume's torso while the head is completely fake.
* TheFairFolk: The first ever Ghost/Fairy-type, and fittingly is depicted as a creepy (but not malevolent) EldritchAbomination with an affinity for disguise.
* FriendlyGhost: A little imp-like ghost who wants to make friends, but unfortunately its a living BrownNote whose true form kills people upon sight. It's very hard to make friends with dead people, so it wears its rag to hide it.
* GlowingEyesOfDoom: The eye holes on the torso of the rag are shown glowing as it attacks.
* GreenThumb: It is one of the rare non-Grass types to learn Wood Hammer, most likely because of the wooden "tail" it has on its back.
* HeWhoMustNotBeSeen: Mimikyu's true form is prone to cause people to GoMadFromTheRevelation. Or die.
* IJustWantToBeYou: It's a whole species of Pokémon that desires to be as popular as another species, so it disguises itself accordingly.
* IJustWantToHaveFriends: The reason why it wears a Pikachu rag is because it thinks this will help it to be friendly with humans, just like a Pikachu.
* ImageSong: Mimikyu has [[https://www.youtube.com/watch?v=vO_dO3mMboQ an adorable rap]] written from its perspective where it laments about its desire to be like Pikachu and to have friends.
* IrritationIsTheSincerestFormOfFlattery: The rag it wears heavily resembles Pikachu, and as mentioned below, its name sounds like "mimic you".
* JackOfAllStats: Mimikyu's stats are all moderately high and balanced except for its horrendous HP and Sp. Atk; however, the former is mitigated by its high defenses and Disguise ability, and the latter is mitigated by Mimikyu's lack of Special Attacks they can naturally learn in the first place. It also learns Swords Dance and Shadow Sneak which can help it deal with bulkier or faster enemies.
* {{Keet}}: The Totem Mimikyu jumps in joy when it realizes the player just took a photo of it. It's the same animation all Mimikyu do when happy in Pokemon Refresh.
* KingMook: A Totem Mimikyu appears as part of the trial at the abandoned Thrifty Megamart at Route 14 in ''Sun and Moon''.
* LeaningOnTheFourthWall:
** The Pikachu rag it's wearing is said to be based off of popular merchandise from 20 years ago, a reference to both the franchise's 20th anniversary, and its initially explosive popularity when first released.
** Its shiny form is in total greyscale, mimicking the graphics of the original Game Boy.
* LivingToys: Played with. While Mimikyu is ''not'' an animated Pikachu doll, its size makes it resemble one, it's somewhat similar to the concept of one, and its disguise is directly based on Pikachu merchandise from 20 years ago.
* NightmareFuelStationAttendant: Mimikyu's desire to be loved is far from creepy; the measures it takes to achieve that are another matter. Even its Pikachu disguise can be a bit off-putting. Then there's the nature of the creature under the rag, which takes it to a whole new level.
* OurFairiesAreDifferent: Mimikyu is part Fairy-type. In this case, it seems to allude to its nature as a cute, imp-like creature.
* PaperThinDisguise: How its Disguise ability works. Initially, its Pikachu head is upright, which lets the disguise act as a decoy to other Pokémon; after taking one attack, the head droops down, ruining the "illusion" and making Mimikyu take damage normally.
* PintSizedPowerhouse: Only 0'8'' and 0.7 kg, but it has very high attack with its Disguise ability allowing it to easily use Swords Dance in most cases.
* PokemonSpeak: Its cry is an approximation of "Pikachu!"[[note]]Pikachu's own cry[[/note]] with ethereal, ghostly noises.
* PowerNullifier: With its unique typing, Mimikyu is the only Pokémon to be immune to Dragon, Normal, [[RuleOfThree and]] Fighting attacks.
* {{Pun}}: When an opponent attacks Mimikyu, the head of its rag droops. The game then says, "Mimikyu's disguise is [[{{Pun}} busted]]!"
* PunnyName: When said out loud, its name sounds like "Mimic You".
* RecurringElement:
** Mimikyu is a new variation on Pokémon which mimics others, following Ditto and Zoroark. This time, however, Mimikyu directly mimics a specific species.
** It also shares elements with Yamask and Phantump: They're all ghost-types with main bodies made of black shadows, but wear mask-like objects, and they all have tragic Pokédex entries. Though unlike those two, Mimikyu doesn't have a terrifying evolution (or ''any'' evolution), and it's not specifically stated to be the ghost of someone who died.
* RedEyesTakeWarning: When using Let's Snuggle Forever, there's a brief shot of Mimikyu being seen from below. The only thing that can be seen is a pair of red, glowing eyes.
* RiddleForTheAges: What Mimikyu actually looks like without its rag. Depending on the source you believe, anyone unfortunate enough to look at it will go insane, die from terror, or get cursed.
* RidiculouslyCuteCritter: In a different way from its "idol"; it's a tiny BedsheetGhost creature with dot eyes wearing a ragdoll-like costume.
* SecretArt:
** Mimikyu is the only Pokémon that has Disguise as its ability, which allows Mimikyu to take a hit without taking direct damage once per battle. And unlike most abilities, Disguise only works on Mimikyu. Not even a Ditto transformed into a Mimikyu can activate Disguise.
** In ''Ultra Sun and Ultra Moon'', it gains an exclusive Z-Move, Let's Snuggle Forever.
* ShockAndAwe: Mimikyu can learn several Electric-type moves to better imitate Pikachu, which is played up in the ImageSong with Thunderbolt.
* ShownTheirWork: Mimikyu's design is likely at least a partial nod to Batesian mimicry, where one species has evolved to mimic another to avoid predators. While the reason is different, Mimikyu's desire to be popular like Pikachu is a similar principle.
* SingleUseShield: Its Disguise ability functions this way; provided the ability isn't suppressed by Mold Breaker or the like, the first time per battle Mimikyu is hit with a damaging attack, it will switch into its Busted Form instead of losing HP.
* StatusBuff: It can naturally learn Hone Claws and Double Team and can be taught Swords Dance through a TM. Notably, it has a almost guaranteed chance to set up on an enemy thanks to its ability [[note]]"almost" because status moves as well as Pokémon with the Mold Breaker ability can bypass Disguise[[/note]].
* SoulPower: Part Ghost type.
* TakeOurWordForIt: Its real form is apparently so terrifying, a scholar who saw what was under its rag was overwhelmed by terror and died from the shock.
* TalkingAnimal:
** Totem Mimikyu says "Seeeeee meee?!" when the player spots it. The fact that Mimikyu has an ImageSong also suggests this.
** Another Mimikyu you can find hanging out in the overworld says it will curse you, though there doesn't seem to be a reason for it. ImageSong aside, the slow, stunted, and broken nature of Mimikyu's speech (combined with its Pikachu-like cry) makes it hard to tell if it's speaking intelligently or just parroting things it hears.
--->'''Mimikyu''': Me...me curse...you...
* ThemeNaming: Just like Pikachu (and Pikachu's many {{Exp|y}}ies), its English name is a romanization of its Japanese one.
* TheseAreThingsManWasNotMeantToKnow: Mimikyu's true form. A researcher who saw it died from terror, and it's generally believed that seeing its true form will cause the viewer to be stricken with a deadly curse. In the anime version seeing its true form won't kill you automatically but will cause a near-death experience.
* TwinkleInTheEye: In some of its artwork, its eyes (the real eyes on its "chest") shine when it's performing an attack with its shadowy claw.
* UltimateEvil: It's not really evil, but whatever it truly looks like is to forever be obscured by its disguise. This is because, as it's supposed to be terrifying enough to cause people to GoMadFromTheRevelation, any reveal of its true form would be underwhelming.
* WeakenedByTheLight: It's rumored that it wears a rag to hide from sunlight. It is also said that those that try to remove it are stricken with illness.
* TheWoobie: Invoked to no end. The poor little thing just wants people to love it.
[[/folder]]

[[folder:Bruxish ''[-(Hagigishiri)-]'']]
!779: Bruxish (Hagigishiri (ハギギシリ ''hagigishiri''))
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/779_sm.png]]

A Water/Psychic-type Reef Triggerfish (which is the state fish of Hawaii, Alola's basis). Bruxish is an effeminate, sinister-looking Pokémon with a garish mix of colours over its body and an flower-like stalk on its forehead. It appears to focus on disorienting its opponents, with its ability Dazzling preventing the use of priority moves.
----
* ActionInitiative: Bruxish's ability Dazzling is designed to prevent these sorts of moves from working, as demonstrated in its debut trailer by a Pikachu trying to use Quick Attack on it.
* AlwaysABiggerFish: While Mareanie hunt Corsola, Bruxish hunt Mareanie, being one of the few creatures unbothered by its spines. .
* TheDreaded: If a nearby Pokémon hears a Bruxish grinding its teeth, it'll sense danger and flee immediately.
* FaceOfAThug: It may be sinister-looking, but lifeguards allow it to remain in their areas because it keeps more dangerous Water-types away.
* FlyingSeafoodSpecial: Like a lot of fish Pokémon, it floats above land in battle.
* GagLips: Made to look like garish lipstick.
* GlassCannon: Bruxish has a pretty high Attack stat, and is also quite fast, but its defenses are below average.
* {{Gonk}}: It's... something alright. The pastel colors and eyes are pretty, but the mouth is a bit off-putting.
* MakingASplash: Primarily Water-type.
* ManBitesMan: It can get Strong Jaw as an ability.
* MeaningfulName: Bruxism + Fish. Bruxism refers to the involuntary habitual grinding of the teeth, hence referenced in its tendency to grind its sharp teeth and Strong Jaw ability.
* PowerNullifier: Bruxish's ability Dazzling causes [[ActionInitiative priority moves]] from the opponent to fail.
* PsychicPowers: A part-Psychic Pokémon with access to Psywave and an ability that prevents other Pokémon from executing priority moves. It has a protuberance on its head that emits psychic power inflicting opponents with headaches and unconsciousness. It likes to bury itself leaving this organ exposed, letting it serve as a kind of radar.
* SecretArt: Dazzling, its ability, which blocks priority attacks. There's also Psychic Fangs, an 85 Power Psychic-type move that [[ArmorPiercingAttack breaks Light Screen and Reflect]], which can only be learned by Bruxish and Sharpedo (and Lillipup via breeding with Smeargle).
* SeldomSeenSpecies: Based on a reef triggerfish, or humuhumunukunukuāpuaʻa, the state fish of Hawaii.
* UselessUsefulSpell: As interesting as Dazzling is as an ability, it is very situational. Bruxish can get more mileage out of its other ability, Strong Jaw, which powers up its biting moves, which includes Ice Fang, Poison Fang, Crunch, and its signature move Psychic Fangs.
[[/folder]]

[[folder:Drampa ''[-(Jijiilong)-]'']]
!780: Drampa (Jijiilong (ジジーロン ''jijiiron''))
[[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/780_sm.png]]

A green Normal/Dragon-type Pokémon resembling a Chinese Dragon, Drampa appears to be elderly thanks to the fluffy white hair covering its body. They live in the mountains but come down to feed on berries and socialize with people and other Pokémon. It can have the ability Berserk or Sap Sipper. It is exclusive to ''Moon''.
----
* BerserkButton: It has the ability Berserk, which boosts its Special Attack when an attack reduces its below 50%. Lore-wise, bringing harm to children will ''really'' set it off.
* BewareTheNiceOnes: Drampa are herbivorous, are great with children, and just like fellow friendly dragons Dragonite and Goodra, will absolutely lose their cool if you manage to tick them off. The best way to do this is to hurt a child a Drampa has befriended.
* BullyHunter: It's been known to find the houses of bullies that have targeted kids it's befriended, and burn them to the ground in retribution.
* ConfusionFu: Drampa can learn offensive moves from almost every type, Poison is the exception.
* DisproportionateRetribution: ''Ultra Sun'' reveals that if a child Drampa has befriended is bullied, it ''finds the bully's house and burns it to the ground''.
* DragonsUpTheYinYang: What it represents.
* {{Flight}}: It's able to fly despite not being a flying type. It even has Fly as a level up move.
* FriendToAllChildren: Drampa is noted to be very friendly towards children and other Pokémon, often brought to schools and parks to interact with them.
* {{Foil}}: To Turtonator, its version exclusive counterpart. Both are Dual Type Pokémon with Dragon as their secondary typing, but Drampa is a gentle herbivore who comes down from the mountains to interact with others.
* GentleGiant: Drampa are almost 10 feet tall, but are generally peaceful creatures that love to interact with people and other Pokémon.
* GlowingEyesOfDoom: Their eyes turn white during attacks.
* LateCharacterSyndrome: Unlike its version exclusive counterpart Turtonator (which can be found in Blush Mountain in ''Sun'' and ''Ultra Sun''), Drampa can only be found inside the cave areas of Mt.Lanakila in ''Moon'' and ''Ultra Moon''. This means that by the time you're finally able to add one to your team, the only challenge of the main story left is the Elite 4 and Champion.
* MightyGlacier: Drampa packs a very high Special Attack and decent defenses, but has poor Speed in exchange.
* NonElemental: Drampa's primarily Normal-type.
* OlderAndWiser: When it's not attacking, Drampa seems very serene. Its name is also a combination of dragon and grandpa.
* OurDragonsAreDifferent: It's a Chinese dragon that wouldn't look out of place with a group of old people, and its typing is unique to it.
* PapaWolf: Though usually a very gentle creature, Drampa will furiously protect children from harm.
* PunnyName: Dragon + Grampa. Similarly, its Japanese name combines jiji, a term for grandfather, with ''long'', the Chinese word for dragon.
* TurnsRed: Its Berserk ability causes it to get a boost in special attack when its health drops below half due to another Pokémon's direct attack.
[[/folder]]

[[folder:Dhelmise ''[-(Dadarin)-]'']]
!781: Dhelmise (Dadarin (ダダリン ''dadarin''))
[[quoteright:147:http://static.tvtropes.org/pmwiki/pub/images/781_sm.png]]

While there have been many different ghosts in Pokémon, most of them have been ghosts of either humans or other Pokémon. The peculiar Dhelmise, however, is much different. It is born from a soul of seaweed adrift in waves, and in order to maintain a solid form, it uses more seaweed to wrap around ocean debris, mainly a large anchor and a ship's wheel, to give it a base. Even so, its actual body is the seaweed. Incorporating steel items as a part of its body also powers up its steel type moves, giving it a same type attack bonus from three types (Ghost, Grass and Steel).
----
* AnchorsAway: It uses its anchor to attack enemies. It can even KO a Wailord. Its SecretArt is even based around throwing its anchor onto an opponent to deal heavy damage and prevent them from escaping.
* AnimateInanimateObject: Subverted, the anchor is just an anchor and the seaweed on it is the actual Pokémon.
* TheBlank: Played with. As a bunch of seaweed, Dhelmise does not have a face to show its expression, but the compass on Dhelmise's "wheel" does function like an expressive eye. The "needle" on the compass even tilts to resemble an angry eye when Dhelmise is denied a treat in Pokémon Refresh.
* EpicFlail: Dhelmise's anchor is attached to a VariableLengthChain, allowing it to use moves such as Power Whip and Brutal Swing along with its signature Anchor Shot.
* ExtraOreDinary: While Dhelmise is not Steel-type, its ability of Steelworker gives it extra power on Steel-type moves, effectively giving it a ''third'' STAB option and technically the first and only ''triple-type'' Pokémon so far.
* FoodChainOfEvil: Its ''Ultra Sun'' Dex entry mentions that Wailord is its preferred prey.
* GhostShip: It's a microcosm of the idea, with its body, anchor, and wheel forming an ominous, ghostly face.
* GreenThumb: It is part Grass-type, as its real body is the seaweed wrapped around the debris.
* MakingASplash: Dhelmise is not part Water. But being seaweed and all, it unsurprisingly can learn Water-type moves (only three, Whirlpool, Rain Dance and Surf). It also can only be encountered by fishing.
* MeaningfulName: "Helm" and "demise", as it includes the wheel and anchor of a sunken ship.
* MightyGlacier: Dhelmise has great Attack and good defenses. But as expected from a Pokémon attached to an anchor, it is very slow.
* NoBiologicalSex: It's genderless. It ''is'' just a clump of seaweed, after all.
* OddFriendship: Its ''Ultra Moon'' and Dragalge's ''Ultra Sun'' Dex entries mention that for some reason it gets along well with each other.
* OurGhostsAreDifferent: It's a soul of a ''seaweed'' possessing a larger bunch of seaweed that uses an anchor and a ship's wheel as a base.
* ScaryTeeth: The pattern of its true body on the anchor forms these.
* SecretArt: It is the only Pokémon to learn Anchor Shot, a Steel-type move where it ensnares the target with its anchor and a chain made from its body while attacking, thus making them unable to flee.
* SirNotAppearingInThisTrailer: One of the few Gen VII non-Legendary families kept secret before the game's release.
* SoulPower: Part Ghost-type.
* SpinAttack: Naturally learns Rapid Spin, which is very unusual for a Ghost-type. Also gets Gyro Ball by level-up, which works very well with its Steelworker ability, low Speed, and high Attack.
* YouWillNotEvadeMe: Dhelmise has quite a few ways of trapping enemies in battle: in addition to Anchor Shot, which deals heavy Steel-Type damage and traps the opponent, it also gets Wrap and Whirlpool to trap targets and deal damage over time. As a part-Ghost type, Dhelmise itself is immune to being trapped.
[[/folder]]

[[folder:Jangmo-o, Hakamo-o, and Kommo-o ''[-(Jyarako, Jyarango, and Jyararanga)-]'']]
!782: Jangmo-o (Jyarako (ジャラコ ''jarako''))\\
783: Hakamo-o (Jyarango (ジャランゴ ''jarango''))\\
784: Kommo-o (Jyararanga (ジャラランガ ''jararanga''))
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/782_783_784_sm.png]]

A Dragon Pokémon. It's covered in scales that prevent it from either being damaged by ball and bomb moves or damaged by sound moves. Jangmo-o gather in harsh locations like canyons to train with each other. When it evolves into Hakamo-o, it leaves the group to train on its own. Its scales can come loose in harsh battle, but it takes pride in these wounds and the scales grow back anyway. When it evolves into Kommo-o it is strong enough to watch over Jangmo-o groups from afar.
----
* AloofBigBrother: The lore given for Kommo-o gives it this impression.
-->"Kommo-o, having completed its harsh training, returns to its birthplace to protect Jangmo-o. However, it only watches over them from a distance."
* ArmoredDragons: Their scales are used to this effect. This shows up in ''all three'' of their abilities giving immunities. Bulletproof protects them from ball and bomb moves, Soundproof protects them from sound-based moves (the idea being they can use sounds from their scales to negate other sounds), and their Hidden Ability, Overcoat, protects them from Weather Effects and Powder moves.
* BalanceBuff: Kommo-O is able to learn Close Combat in ''Ultra Sun and Ultra Moon''.
* BareFistedMonk: Hakamo-o and Kommo-o are part Fighting-type. Literally, too, considering the basis of their designs are monks.
* BattleCry: Hakamo-o doesn't just use a battle cry to intimidate opponents, but performs an intense dance, clanging its scales together, and then culminating in a battle cry.
* BewareMyStingerTail: The scales on Kommo-o's tail are imbued with ring scales that it uses to alert others of its presence and to fight off "darkness". The tip of its tail appears sharp and spear-like. All in all the end of its tail is quite similar to a khakkhara staff in design.
* BloodKnight: They all live to fight, with Jangmo-o growing stronger and bigger by battling each other. Kommo-o even is stated to dislike fighting weak foes.
* BulletproofVest: One of its two abilities, Bulletproof, protects it from ball and bomb moves.
* CoolHelmet: The way their head scales are shaped gives them a helmet-like impression, particularly like those of a Pacific warrior or a South East Asian monk warrior.
* DinosaursAreDragons: Hakamo-o and Kommo-o resemble theropod dinosaurs, and the whole line incorporates ankylosaur traits into their design.
* DreadlockWarrior: Kommo-o's head scales give this impression.
* FourFingeredHands: Both Hakamo-o and Kommo-o are depicted having four-fingered hands.
* FourLegsGoodTwoLegsBetter: The latter two stages are bipedal.
* KamehameHadoken: Kommo-o & Hakamo-o use this technique to perform the special moves that they can learn.
* KingMook: A Totem Hakamo-o appears as part of the trial in ''Sun and Moon'''s demo, while Totem Kommo-o appears as part of the trial in Vast Poni Canyon in ''Sun and Moon'' proper.
* InfinityMinusOneSword: Kommo-o is the 7th Generation's pseudo-Legendary.
* MagicKnight: Kommo-o has a solid Attack and Special Attack, and can learn a variety of both special and physical attacks to take advantage of either stat.
* MakeMeWannaShout: Hakamo-o and Kommo-o are said to make sounds when fighting -- the former as a battle cry and the latter as to announce itself. They also make noises with their scales, with Clanging Scales as their signature move.
* MightyGlacier: All of Kommo-o's stats are at least 100, except for its HP (which is made up for with its good defenses) and Speed (which is above average at 85, so it's still faster than the majority of Alolan Pokémon and even outspeeds fellow [[InfinityMinusOneSword Pseudo-legendaries]] Dragonite and Goodra).
* OurDragonsAreDifferent: Dragon-type Pokémon covered in large thick scales for defense and offense. Unlike most of their fellow Dragons, Hakamo-o and Kommo-o also rely on hand-to-hand combat as Fighting-types.
* ProudWarriorRaceGuy: Jangmo-o have the pride of warriors, never neglect their training in order to become stronger, and never turn their backs on a foe (admittedly, that last part is also due to the scales they use for both attack and defense being on their foreheads). Naturally, its evolutions are part Fighting-type.
* PunnyName:
** The "jara" in their Japanese names likely comes from "jarajara", the Japanese onomatopoeia for jingling noises, while "mo'o" in their English names is Hawaiian for lizard or dragon.
** The first half of Jangmo-o's name seems to reference jangling, while the second half of its Japanese name may come from "draco", Latin for dragon, with both versions meaning, essentially, "jingling dragon/lizard".
** Hakamo-o derives its name from the [[http://en.wikipedia.org/wiki/Haka haka]], a war dance and chant of intimidation.
** The Japanese name Jararangara probably comes from "garangaran", the Japanese onomatopoeia for clanging noises.
** Kommo-o is a letter away from a komodo dragon, and the hyphen separating the last "o" makes it sound like ''kamao'', the Filipino word for "fist".
* RecurringElement: The "pseudo-legendary" line of this generation as well as a three-stage Dragon type line.
* {{Shoryuken}}: Kommo-o's most powerful move is said to be an uppercut powerful enough to not only to launch its foes sky high, but to deface the surrounding area. Naturally, the line can learn the move Sky Uppercut. Even more fitting is that Shoryuken ''means'' "Dragon Punch" -- a literal dragon punch in this case.
* SecretArt: Only Kommo-o can learn Clanging Scales, a powerful Dragon attack that also lowers its Defense stat. ''VideoGame/PokemonUltraSunAndUltraMoon'' also gives it an exclusive Z-Move, Clangorous Soulblaze, which in addition to dealing damage, raises all of Kommo-o's stats by one stage.
* StatusBuff: Kommo-o has access to a wide variety of moves that raise its stats, learning Belly Drum, Autotomize, Work Up, Iron Defense, and Dragon Dance naturally, and they can be taught Swords Dance, Bulk Up, Rock Polish, and Double Team through TM. Notably, a particular Kommo-o had Shell Smash in the Battle Tree, [[TheComputerIsACheatingBastard though the line cannot learn that move legitimately]]. This was most likely a developer oversight and the move was replaced with Draco Meteor in the version 1.1 patch. Even its special Z-Move Clangorous Soulblaze is a status buffer (as well as a damage inflicting move).
* StealthPun:
** It is easy to see why the line has the Soundproof ability (their scales being able to produce sounds and thus could buffer them). But the Bulletproof ability? The line is a Film/BulletproofMonk.
** They say that Kommo-o exist to fight "the darkness", said to be evil looming over Alola. It seems that's why they developed the Fighting type, which is super effective against it.
* WarriorMonk: The whole concept of Kommo-o. They have martial skills as seen in Eastern themed fantasy monks. Their tail resembles a jangling monk staff called a [[https://en.wikipedia.org/wiki/Khakkhara khakkhara]], and they even use it similarly (making noises to warn of its presence). The concept of swaying the tail to ward off darkness is similar to how temple monks and priestesses would swing a staff laden with talismans to ward off evil spirits.
[[/folder]]

[[folder:Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini ''[-(Kapu-Kokeko, Kapu-Tetefu, Kapu-Bulul, and Kapu-Rehire)-]'']]
!785: Tapu Koko (Kapu-Kokeko (カプ・コケコ ''kapu kokeko''))\\
786: Tapu Lele (Kapu-Tetefu (カプ・テテフ ''kapu tetefu''))\\
787: Tapu Bulu (Kapu-Bulul (カプ・ブルル ''kapu bururu''))\\
788: Tapu Fini (Kapu-Rehire (カプ・レヒレ ''kapu rehire''))
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/785_786_787_788_sm.png]]

The Legendary [[GuardianEntity guardian Pokémon]] of the different Alolan islands: Tapu Koko is the Electric-type Guardian of Melemele, Tapu Lele is the Psychic-type Guardian of Akala, Tapu Bulu is the Grass-type Guardian of Ula'ula, and Tapu Fini is the Water-type guardian of Poni. They all have abilities that summon a certain terrain upon being called into battle.
----
* ActionSurvivor: When Tapu Lele lacks the power to gain decisive victory in a battle, it opts instead to prioritize simply not losing.
* AmbiguousInnocence: Tapu Lele is described as a guileless Pokémon that casually brings others to ruin, more amoral than immoral.
* AnimalThemedSuperbeing: Local deities worshiped as guardians, whose tiki masks (functionally shell-like armor that can fold up to look like a mask) look like different animals: Tapu Koko's looks like a rooster, Tapu Lele's looks like a butterfly, Tapu Bulu's looks like a bull, and Tapu Fini's looks like a marlin.
* BewareTheNiceOnes: Tapu Bulu is the nicest of the four Tapu, but it ''has'' destroyed an entire village and the old Thrifty Megamart for being on its domain.
* BigDamnHeroes: Tapu Koko makes its debut in the story of ''Sun and Moon'' by batting away three Spearow and rescuing the player and Cosmog from falling into a raging river.
* TheBigGuy: Tapu Bulu is the largest of the Tapu at ''6'03".'' It is also the most physically-inclined among the four.
* BloodKnight: Tapu Koko is repeatedly stated to love fighting, both watching fights and participating in them. To further emphasize this, Tapu Koko is found in the Ruins of ''Conflict''.
* BlueAndOrangeMorality: They appear to have their concept of morality that is incomprehensible to humans or even other Pokémon.
* BonusBoss: Unusually for a region's "lesser" group of Legendary Pokémon, the player can't capture them before defeating the Elite Four; only after becoming the Champion can they be challenged.
* BrilliantButLazy: Despite its incredible power over nature, Tapu Bulu is described as a lazy Pokémon who commands plant life to do its bidding.
* TheChooserOfTheOne: In ''Sun and Moon'', after the rescue of the player character and Cosmog, Tapu Koko leaves behind a sparkling stone to be used to make a Z-ring for the player. It's speculated by others to be because it saw something significant in them, because the Tapu normally only do that to pick a kahuna, which we see when Tapu Fini makes Hapu the Kahuna of Poni Island.
* CluckingFunny: Tapu Koko can look like a rooster and the [[MeaningfulName second part of his name in English and Japanese refers to clucking]].
* CuteMonsterGirl: Tapu Lele and Fini are more feminine and humanoid than the more masculine Tapu Koko and Bulu.
* DarkAndTroubledPast: The Tapu once fought on behalf of the royalty of their islands, using their Guardian of Alola forms, in wars between the kingdoms. The destruction wrought led them to decide to retreat from human affairs.
* DummiedOut:
** All four have Shiny palettes, but are hard-coded to always appear in their normal colors. So far, only Tapu Koko's has been legitimately made available through TemporaryOnlineContent.
** They all get Telepathy as Hidden Abilities, but there's currently no way to get the Tapu with them.
* EmotionlessGirl: Tapu Fini's expression is near constantly listless, speculated by some to be because using its attacks is too exhausting.
* EnergyAbsorption: They enclose themselves in their shells and absorb nature's energy, and after several years the shells become much tougher.
* TheFairFolk: All of them are Fairy-type guardians, yet their morality does not fall within human standards:
** While Tapu Koko is considered the guardian of Melemele Island, it acts on its own whims when it comes to helping people and is very combative.
** Tapu Lele is known to scatter around glowing scales that heal and energize, but only for its own entertainment. It's stated that the body can't handle being touched by too many at once, and in the Japanese text it's outright stated that the restorative effects only served to enable two exhausted armies to keep battling until there were no survivors.
** Tapu Bulu is the nicest of the Tapu, but it once destroyed an entire village for building upon its lands, and it's implied to have been behind the Ghost Pokémon that attacked the now abandoned supermarket that Acerola uses for her trial.
** Though it doesn't particularly care for humans, Tapu Fini is perfectly willing to help those in need... so long as they're able to withstand its powerful fog.
** It should be noted they once had closer ties to human affairs, but after taking part in their wars, they all refrained from being so involved.
** Olivia notes that even other Pokémon are not exempt from the capricious natures of the guardians, and will generally avoid them at all costs unless they are powerful enough to defend themselves.
* FourTemperamentEnsemble:
** Tapu Koko is '''Choleric'''. It enjoys a good battle, has a strong sense of curiosity, and has little reservation about appearing before those that catch its interest, and it will not hesitate to help those in need ''if'' it chooses to do so. While still capricious, it is overall the most sociable and outgoing of the guardians; even its temple reflects this, as it has no strength puzzle.
** Tapu Lele is '''Sanguine'''. While it presents itself as innocent and carefree, it tends to have little in the way of morality and as such is very unpredictable, as it can bless others with good health or just as easily bring them to ruin [[ItAmusedMe for amusement]].
** Tapu Bulu is '''Phlegmatic'''. It tends to stay out of the affairs of other people and Pokémon and avoids confrontation if possible, largely keeping to itself, and has been theorized to be lazy. However, it's still capable of putting up a very good fight if provoked.
** Tapu Fini is '''Melancholic'''. It is largely emotionless and tends to avoid putting itself in danger, preferring to make its enemies destroy themselves. It tends to have a [[HumansAreTheRealMonsters cynical opinion of humans]], thus hiding itself away and making them prove themselves worthy of its aid.
* GentleGiant: Tapu Bulu doesn't like to fight unnecessarily or to frighten other Pokémon, so it rings its bell-like tail to alert others of its presence.
* GreenThumb: Tapu Bulu is part-Grass, and has the ability to manipulate vegetation.
* GuardianEntity: Their Guardian of Alola Z-move summons a massive, headless golem. The Tapu then use their mask forms to become the head and command it to attack their foes.
* GuysSmashGirlsShoot: Although they are genderless, Tapu Koko and Tapu Bulu have masculine designs and higher Attack stats, while Tapu Lele and Tapu Fini have feminine designs and favor Special Attack.
* HairTriggerTemper: Tapu Koko is short-tempered, but it tends to forget what made it angry in the first place. When it does get sufficiently enraged, though, it becomes a malevolent deity.
* HolyIsNotSafe: They are considered guardian deities of Alola, but they are also incredibly capricious beings that are extremely dangerous.
* HomeFieldAdvantage: Their ability to activate a favorable terrain effect makes sure their specific type is always boosted whenever they battle.
* HornAttack: Tapu Bulu, [[AnimalThemedSuperbeing naturally]], learns [[TropeNamer Horn Attack]] along with Megahorn and [[VampiricDraining Horn Leech]]. Because they're made of wood, it can use its GreenThumb powers to shape them to its needs.
* HotBlooded: Tapu Koko is very much this, its idle pose having it bounce energetically. This might also explain its very odd movepool -- it'll go down fairly quickly after using a move with recoil damage thanks to its relatively low bulk, and it only has two moves it can use with its superior Attack stat as well as gaining STAB (Spark and Wild Charge, both Electric-Type). In other words, it puts its temper above logic; it is reckless and hasty.
* HumansAreTheRealMonsters: The common FreudianExcuse given for their BlueAndOrangeMorality. They were once more active and willing to associate with humans, but became disillusioned with them after being used as tools in their wars, so they became JerkassGods. Tapu Koko became fickle, Tapu Lele scatters her restorative scales just to see humans kill each other for its own amusement. Tapu Bulu became lazy, but destroyed Tapu Village when the humans built the Thrifty Megamart on its land, Tapu Fini just wants to be left alone, and actively tests others who wish to use her power.
* ImpossibleHourglassFigure: Tapu Fini has a very thin waist compared to the rest of its body.
* InsubstantialIngredients: The Tapu appear to derive their energy from sources of nature rather then eating food: Tapu Koko summons thunderclouds and absorbs their lightning, Tapu Lele is powered by the fragrance of flowers, Tapu Bulu receives its energy from the growth of plants and ocean currents are the source of Tapu Fini's power.
* JadeColoredGlasses: The Tapus were once more active and friendly guardians, protecting and associating with humans, but after being consistently used as weapons of destruction for humans and their kingdoms, they became disillusioned, and developed into JerkassGods.
* JerkassGods: Despite being the guardians of Alola, the Tapu are repeatedly noted to be quite capricious in the present (they were more active guardians in the past, but became disillusioned with humans after being used in wars by them). Tapu Koko is fickle and may not be willing to help people all the time, and Tapu Lele finds it amusing to watch people fall apart under the power of its healing scales. In general, the Tapu cannot be counted on to help or be friendly with anyone that they haven't selected as a kahuna or who haven't otherwise proven themselves.
* JerkWithAHeartOfGold: [[spoiler:Capricious and disillusioned as they are, we see at least three of them (Tapu Bulu is the only one we don't see) spring into action when the Ultra Beasts threaten their respective islands.]]
* KillerRabbit: Don't let Tapu Lele's cuteness fool you: while it's the most adorable of the deities, it also has the highest damage output across multiple types and is known for giving people power just to watch them destroy themselves with it.
* LazyBum: Some people wonder if Tapu Bulu is lazy as opposed to its apparently docile nature.
* LeaveMeAlone: Tapu Bulu and Tapu Fini isolate themselves more than the other two. Bulu's home is behind a maze-like desert and it destroys any settlements that are too close. Fini's home is in the open, but it forces humans through what's implied to be a life-or-death trial for its help. Each of their temples also requires completing a strength puzzle to access (and even once accessed, the tapu will not necessarily respond to being summoned at the temple). Tapu Koko is the odd one out, as it seems to socialize with people more freely, and its temple lacks any puzzle.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=28hnjFEZs1Q Battle! Island Guardian]], the battle theme shared with the island guardians.
* LuckilyMyShieldWillProtectMe: They all learn Withdraw, implicitly covering themselves with their masks.
* MakingASplash: Tapu Fini is part-Water and has an affinity for using fog and mist.
* MartialPacifist: While it doesn't like to fight, Tapu Bulu absolutely will open a can of whoop-ass on you if you're doing evil in its domain, as evidenced by a legend of thieves who broke into its ruins being met with Tapu Bulu swinging trees around like clubs.
* MaskOfPower: They can fold their bodies within their shells to become animalistic masks so they can build up their elemental power. Readily seen when they use their Guardian of Alola Z-move.
* MeaningfulName:
** ''Tapu'' is a Polynesian word/concept variously meaning sacred, holy, or forbidden (and the root of the English word "taboo").
** Tapu Koko's Japanese name is a play on "kokkeko", the onomatopoeia for the cry of a rooster. Its English name's "koko" is the Hawaiian word for chicken cackling.
** Tapu Lele's English and Japanese names both refer to butterflies.
** ''Bulu'' is the Hawaiian word for bull.
** Tapu Fini's shell has a large fin on it.
* MightyGlacier: Tapu Bulu has high Attack, Defense, and Special Defense, but has below average Speed.
* MindOverMatter: Tapu Lele is part-Psychic.
* MundaneUtility: Nature's Madness and its Z-Move counterpart, Guardian of Alola, deal a fixed percentage of the target's health, meaning that the ability to unleash GaiasVengeance and summon a ginormous GuardianEntity is very useful for catching wild Pokémon.
* NiceHat: The top part of Tapu Lele's mask looks like a cone-shaped hat.
* NoBiologicalSex: They are genderless, like most Legendaries.
* NoIndoorVoice: [[spoiler:Tapu Koko speaks in all caps when it communicates to the player from their Z-Ring.]]
* NoMouth: Tapu Koko's head crest resembles a beak, but none of the rest have anything resembling a mouth.
* OddNameOut: Their names are, contrary to most Pokémon, made up of two words, even in Japanese. Among the four, Tapu Fini is the only one whose English name isn't derived from a Hawaiian term.
* OlympusMons: While they ''are'' Legendary Pokémon, they have a few quirks from the rest of the group. For one, they aren't referred to as "legendary" by any character in-game, and with their base stats adding up to 570, they come in below other Legendary, Mythical, and even [[InfinityMinusOneSword Pseudo-Legendary]] Pokémon.
* OminousFog: Tapu Fini's fog lulls opponents into a trance and leads them to destroy themselves.
* OurFairiesAreDifferent: Their secondary type is Fairy. They're also among the most traditionally fae-like Fairy-types in terms of their behavior, as they are notoriously fickle and capricious, tend to treat humans as playthings, and have also been known to bring great harm to those who have intruded upon their territory. Unless they've favored you as a Kahuna, you're frankly better off avoiding them altogether.
* OurMermaidsAreDifferent: Tapu Fini resembles one, disregarding the shell.
* PaintItBlack: Their shiny colorations render their signature colors black.
* PercentDamageAttack: The signature move and Z-Move of the Tapu guardians, Nature's Madness and Guardian of Alola, respectively deal damage equal to 50% and 75% of the target's current health.
* PhysicalGod: Each of them is worshiped as a guardian deity in each Alolan island.
* PostFinalBoss: [[spoiler:In ''VideoGame/PokemonSunAndMoon'' (but not the ''Ultra'' games), you fight Tapu Koko with the chance to catch it just after winning the championship and before the credits roll. Being one wild Pokémon against a team of six Champion-level ones, KO-ing it isn't hard.]]
* PowerPincers: Tapu Koko has pincers for hands that convincingly emulate a bird beak when it brings its arm covers together.
* PowerupLetdown: [[DummiedOut Though there's currently no legal way of getting them]], the four share a Hidden Ability, which is... Telepathy, which stops attacks used by an ally from affecting them. Not ''quite'' as impressive as instantly creating Terrain that benefits them upon entering the battle, is it?[[labelnote:*]]Tapu Fini could get the most mileage out of the Ability since it can use Scald more effectively without Misty Surge's effect getting in the way, but again, this is a niche reason.[[/labelnote]]
* PunnyName: There is a beverage in Alola named "Tapu Cocoa", obviously named after Melemele's guardian.
* PurpleIsPowerful: Tapu Fini is the guardian of Poni Island, and also happens to be mostly purple save for their black main body and light blue hair.
* QuiveringEyes: Tapu Lele gets these if you touch its antenna-like hair in Pokémon Refresh.
* SecretArt:
** Nature's Madness and its Z-move amplified version, Guardian of Alola, which reduce the opponent's health to half and a quarter, respectively.
** Their abilities, which activate a certain terrain when sent into battle, are also exclusive to them.
* ShockAndAwe: Tapu Koko is part-Electric, fitting Melemele's association with the color yellow, and its ability sets up Electric Terrain as soon as it sets foot in battle.
* SingleSpecimenSpecies: Much like Arceus, their status as revered and worshipped guardians implies only one of each exists.
* TheSleepless: Although they can be put to sleep by other Pokémon, they are some of the few Pokémon capable of using [=TMs=] that ''cannot'' be taught to know the near-universal Rest.
* StandardStatusEffects: Tapu Lele is said to be adept at utilizing these against enemies.
* StoneWall: Tapu Fini has very high Special Defense and Defense, while the other stats are average. Its Misty Terrain and Aqua Ring can shield from status effects and recover any chip damage, adding to its longevity.
* TalkingAnimal: In ''VideoGame/PokemonSunAndMoon'', Tapu Koko says, "IT IS TIME" [[spoiler:shortly before it battles the player after becoming the Champion]].
* TelephonePolearm: Tapu Bulu has been known to uproot trees to use as weapons. Appropriately enough, it naturally learns Wood Hammer.
* TemporaryOnlineContent: In what is currently the only way to get one, a Shiny Tapu Koko was distributed via Mystery Gift for a short while in 2017.
* TokenMiniMoe: Tapu Lele is the smallest of the Tapu at 3'11". It's also quite adorable when petted or fed in Pokémon Refresh.
* TouchedByVorlons: Though the four were certainly enough to equal the power of Solgaleo/Lunala by themselves, they were gifted "great power of unknown providence" (hinted to be the Tapunium Z Z-Crystal) by it.
* {{Troll}}: Tapu Lele likes scattering its scales to watch others destroy each other.
* UselessUsefulSpell:
** While the StoneWall Tapu Fini may get some mileage out of Nature's Madness, the other three have high enough offensive stats that most of the time, their other attacks can shave off a ''lot'' more than just half a health bar.
** Much like any other Water-type, Tapu Fini is capable of learning Scald. But while the 30% burn chance may seem like it would be great for a StoneWall like Tapu Fini, the Misty Terrain it summons upon entering battle completely nullifies most status conditions for all non-Flying-type or Levitate users on the field, removing the burn chance from Scald for 5 turns.
* UseYourHead: Tapu Bulu, bull-based Tapu, can learn Zen Headbutt and Skull Bash.
* WhenSheSmiles: While Tapu Fini is stated to be rather emotionless, interacting with it in Pokémon Refresh shows that it's quite cute when it's happy.
* WimpFight: Tapu Lele's flailing when attacking resembles this due to its closed eyes.

[[/folder]]

[[folder:Cosmog, Cosmoem ''[-(Cosmovum)-]'', Solgaleo, and Lunala]]
!789: Cosmog (コスモッグ ''kosumoggu'')\\
790: Cosmoem (Cosmovum (コスモウム ''kosumo'umu''))\\
791: Solgaleo (ソルガレオ ''sorugareo'')\\
792: Lunala (ルナアーラ ''runa'aara'')
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/789_790_791_792_sm.png]]

Cosmog is a rare Psychic-type Pokémon that resembles a sentient nebula, which used to be known only to the kings of Alola and is currently being researched by the Aether Foundation. It's very curious and very trusting to anyone who shows it the slightest consideration, yet pretty much helpless in a direct confrontation. Cosmog evolves into Cosmoem, an immobile cocoon-like being, once sufficiently leveled up, which is not much stronger.

However, its final evolutionary stage is one of the Legendary Pokémon on the cover of ''VideoGame/PokemonSunAndMoon''. Solgaleo is a Psychic/Steel lion with a starburst mane, while Lunala is a large Psychic/Ghost bat with crescent wings. While revered by humans in the past, the truth is that they're just exceptionally powerful Pokemon from another world.

The Cosmog line are considered Ultra Beasts for their ability to create Ultra Wormholes; however, they are not coded by the International Police as such. It is implied that they traveled from Ultra Space in the distant past and have lived in Alola ever since.

!!!Tropes that apply to the species in general
* AchillesHeel: Lunala's Psychic/Ghost typing gives it precisely ''two'' weaknesses in Ghost and Dark, but both of said weaknesses are extremely severe, causing Lunala to take four times the damage from them. Somewhat mitigated because of Shadow Shield halving the damage from the first hit it takes most of the time, but once Shadow Shield is down, Lunala will likely be taken out by a single Ghost/Dark move.
* AddedAlliterativeAppeal: Z-Moves were already one for alliteration, but the pair's Z-Moves, Searing Sunraze Smash and Menacing Moonraze Maelstrom, stand out thanks to having three words and not two (it doesn't come close to Marshadow's Soul-Stealing 7-Star Strike, though).
* AdorableAbomination: Cosmog and Cosmoem are considered [[EldritchAbomination Ultra Beasts]] and can even open up Ultra Wormholes. They're also both very adorable.
* AncientAstronauts: Solgaleo/Lunala appeared in Alola from Ultra Space long ago, and battled against the island guardians, prevailing despite the four being their equal in power. They gifted the region's king a Cosmog and the Tapus their own Z-Crystal, so apparantly they took no offense to that. In ''Ultra Sun and Ultra Moon'', they even helped to repel Necrozma during the light stealer's invasion around that same time.
* AndIMustScream: When Necrozma absorbs either one of them, it completely takes over their mind and leaves them without wills of their own (even Kyurem's formes gave Zekrom/Reshiram that luxury), effectively becoming cosmic Parasect.
* AnotherDimension: Despite not being considered Ultra Beasts by the International Police, the line is native to Ultra Space and are seemingly the only inhabitants capable of opening Ultra Wormholes of their own volition.
* TheArtifact: Cosmog and Cosmoem's biggest claim to fame is their role in the Gen VII games' story through Nebby. Once that role is fulfilled, though, they become rather pointless Pokémon who are only there to fill two Pokédex slots and [[TheLoad be weak baggage with zero use in battle]] until they evolve at Level 53. You can't even breed Solgaleo and Lunala to get more Cosmog, making them even more superfluous outside of the story.
* AstonishinglyAppropriateAppearance: As with ''X/Y'', the design of the symbols on the boxart are based on their appearance. For Solgaleo, its mane has patches of yellow and orange to resemble rays of sunlight, while Lunala's crescent moon-shaped wings, when fully spread, glow to look like a full moon. They both have markings that resemble the night sky on their faces. Naturally Cosmog, the base form of either, looks like a nebula cloud.
* BatOutOfHell: Lunala is a huge, celestial bat creature. [[DarkIsNotEvil It's not malevolent or scary in any way, though.]]
* BilingualBonus: Solgaleo's cry is transliterated in-game as "''la-leo''", a combination of the Hawaiian word for "sun" (''lā'') and "Leo". Likewise, Lunala's cry is given as "''mahina-pea''", approximately Hawaiian for "moon-bat". [[note]]though ''pe'a'' literally means "sail", the Hawaiian word for "bat", '''ōpe'a'pe'a'', comes from their sail-like wings, and ''pe'a'' in Samoan means "flying fox". Alternatively, it could be a more direct reference to Lunala's name, "moon-wing".[[/note]]
* BizarreAlienReproduction: We're not privy to how the two mascots reproduce, but they don't lay an egg that hatches into Cosmog; rather, Cosmog seems to be born almost instantaneously.
* BizarreSexualDimorphism: While in-game they're genderless, the Pokédex identifies Lunala and Solgaleo as female and male counterparts respectively that evolve from Cosmoem. The fact that which one Cosmoem evolves into is dependent on which game it evolves in suggests both it and Cosmog are asexual.
* BreakingOldTrends: Cosmog and Cosmoem are the first Legendary Pokémon in the entire series that ''evolve''.[[labelnote:*]]Type: Null comes before it in Pokédex order, but the player won't be able to get one (outside of trading) before TheReveal of Cosmog's evolutions in the Gen VII games.[[/labelnote]] Prior to this, every Legendary Pokémon was a single-stage line.
* CelestialBody: Their evolutionary lines are based on star formation:
** Cosmog is a nebula cloud that gathers dust. This dust is easily scattered.
** When it evolves into Cosmoem, it gains a transparent and extremely sturdy shell. Plus it has unusual dimensions (4 inches tall but weighs 2204 lbs), which brings black holes or neutron stars to mind, which are also absurdly dense.
** When it finally evolves into Solgaleo or Lunala, it grows a body and that transparent shell becomes their forehead. Whenever they perform an attack, their "stars" start to "[[StreamingStars stream]]". In addition, Lunala's body resembles a night sky.
* ContractualBossImmunity: Solgaleo and Lunala's signature abilities, Full Metal Body and Shadow Shield, are ''not'' ignored by Mold Breaker, Turboblaze, and Teravolt, unlike the otherwise-functionally identical Clear Body and Multiscale.
* ConvergingStreamWeapon: Lunala's unique move, Moongeist Beam, assumes the pose of a full moon with six energy spheres forming and curving in towards the centre before bursting forth into a full-body energy blast. Menacing Moonraze Maelstrom is basically the same thing, [[WaveMotionGun only bigger]] and with the beams converging on top of the opponent.
* CosmicEgg: Cosmoem's Pokédex entry describes it as the "cocoon of the stars", and its Japanese and English names respectively reference its status as a cosmic ovum/embryo.
* CuriousAsAMonkey: Cosmog is very curious about the world around it, and it loves to run about to look around, much to Lillie's dismay.
* DarkIsNotEvil: Despite its large size and skeletal appearance, Lunala is a guardian of the moon and revered. Additionally notable is that Lunala is one of the few Ghost-types said to be a protector.
* DimensionalTraveler: The line can travel between [[TheMultiverse Earths]] and Ultra Space. Post-game, having either of the fully evolved Legendaries in your party allows the player to travel to a parallel world with a [[FastForwardMechanic twelve hour time difference]]. In ''VideoGame/PokemonUltraSunAndUltraMoon'', you can even ride them through Ultra Space itself!
* DoingInTheWizard: Unusually for Legendary Pokémon (which the series often takes an AllMythsAreTrue stance on), the plot of ''Sun and Moon'' reveals that the so-called emissaries of the sun and moon, and the child/cocoon of the stars, are in fact nothing more than abnormally powerful aliens who are far from the only one of their kind.
* DummiedOut: The line has Shiny forms in the data, but both the mascot you catch and the Cosmog you can obtain in the postgame will be locked into their regular palettes, making them currently unobtainable.
* EldritchAbomination: Averted. Unlike other Ultra Beasts, they more closely resemble normal Pokémon.
* ExtraOreDinary: Solgaleo is part-Steel.
* EyeBeams: Lunala's Moongeist Beam fires from its ThirdEye symbol.
* EyesAlwaysShut: Cosmoem's eyes are constantly shut, and it never opens them up.
* TheFaceless: If you were hoping to get some nice photos of Cosmoem in the Alola Photo Club you're out of luck, as its face inexplicably turns into a [[https://pokemonphotoshoots.tumblr.com/post/168202265518/this-is-just-an-observation-my-but-cosmog-evolved black hole]] during this mode and its normal face can't be seen.
* GiantFlyer: Lunala's height is a whopping '''''13'01".''''' And that's not taking into account its massive wingspan.
* GoldAndWhiteAreDivine: The color motif of this legendary pair, highlighted under the below mentioned PowerUpFullColorChange conditions.
* GooGooGodlike: Even as a baby, Cosmog is capable of [[spoiler:opening up Ultra Wormholes; however, this is extremely dangerous for it. Nebby nearly dies after Lusamine forces it to open one up, only surviving by evolving into Cosmoem]].
* GuysSmashGirlsShoot: Even though neither have a gender, Solgaleo and Lunala are stated to be the male and female counterparts to each other, respectively, and Solgaleo has higher physical Attack and learns more Physical moves naturally, while Lunala has higher Special Attack and learns more Special moves naturally.
* HealThyself: Solgaleo gets Morning Sun and Lunala gets Moonlight, both of which restore anywhere from a quarter to two-thirds of their HP depending on the weather (or lack thereof) in battle.
* HorribleJudgeOfCharacter: Cosmog's overly trusting nature tends to get it into trouble.
* InnocentAliens: They're incredibly powerful extradimensional creatures that nevertheless mean no ([[UnwittingInstigatorOfDoom intentional]]) harm to people and Pokémon. Cosmog in particular fits the trope to a T.
* InterfaceSpoiler: If (in ''Sun and Moon'') you happen to receive the opposite mascot in a trade prior to TheReveal that they're evolutions of Cosmog, their respective Pokédex entries make no effort to hide it. You might also get into an online battle or trade and wonder why someone decided to nickname their mascot "Nebby". On the other hand, Cosmog and Cosmoem have their own page separate from their evolutions, atypical of the rest of the Alola Dex.
* JokeCharacter: Until evolving into Solgaleo or Lunala at Level 53, Cosmog and Cosmoem are incapable of attacking outside of Struggle as their only moves are Splash and Teleport, and Cosmic Power after evolving into Cosmoem.
* KingOfBeasts: Solgaleo is a regal and majestic lion.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=vTocheOnQLo Cosmog's Theme]], the theme that plays when a cutscene focuses on Nebby.
** [[https://www.youtube.com/watch?v=67jyj2GAxrQ Battle! Solgaleo / Lunala]], the theme that plays when you fight Solgaleo or Lunala.
* LightIsGood: Solgaleo is a white lion associated with the sun and is still the friendly companion of Lillie and the player character who gained the power to protect them. Likewise, Lunala is just as benevolent and emits the light it absorbs in its Full Moon phase.
* LightEmUp: Cosmog can absorb light to grow. In addition, Solgaleo emits a bright light, while Lunala absorbs light entirely.
* LightningBruiser: Solgaleo and Lunala have great stats across the board, with Solgaleo leaning physical and Lunala leaning special.
* {{Lunacy}}: Lunala. It's the Pokémon representing the Moon, after all. In its case, it is flavored [[CastingAShadow as control over darkness]].
* MagikarpPower: Cosmog's overall stats are pitifully low and it can't learn anything besides Splash and Teleport, which makes it impossible for Cosmog to level up by itself. It will eventually evolve into Cosmoem at Level 43, which is a StoneWall that can learn Cosmic Power... and that's about it. Once Cosmoem reaches Level 53, it will eventually evolve into a Solgaleo or a Lunala, depending on which version it's in. In fact, they are the first Pokémon to evolve into a Legendary Pokémon.
* MasculineLinesFeminineCurves: Solgaleo is considered the male version of the line and has largely angular features, while its female counterpart Lunala incorporates a lot of curves into its design. Best exemplified by Solgaleo's mane and Lunala's wings.
* MeteorMove: Solgaleo's unique move Sunsteel Strike has it leap into the air then lunge at the opponent like a meteor.
* MightyRoar: Solgaleo has Noble Roar as a level-up move, fitting for a lion.
* MindOverMatter: The whole line is primarily Psychic types.
* NoBiologicalSex: They are listed as genderless like most Legendaries; however, their opposite version's dex entries reveal that they are believed to be male and female (respectively) evolutions of Cosmog in-universe.
* NoMouth: While Cosmoem ''appears'' to have an open mouth, it's really a red marking that appears on all sides of it. Furthermore, it can't eat Poké Beans in Pokémon Refresh.
* NormalFishInATinyPond: In the Pokémon world, Solgaleo and Lunala are comparable to {{Physical God}}s and were venerated as such. In Ultra Space, they're apparently common enough to be used as transportation by the people of Ultra Megalopolis.
* NoSell: Solgaleo's ability, Full Metal Body, stops anything from lowering its stats. Unlike its identical counterparts Clear Body/White Smoke, this isn't affected by Abilities like Mold Breaker or Turboblaze/Teravolt.
* NothingButSkinAndBones: Lunala seems to be nothing but bat wing skin flaps and skeletal structure.
* NumerologicalMotif: Their base stat values and the levels at which they learn moves are all prime numbers. They share this trait with Necrozma and the Ultra Beasts, hinting at their shared origin.
* OlympusMons: They're the cover Legendary Pokémon of ''Sun and Moon''. Their pre-evolutions, Cosmog and Cosmoem, are also considered Legendary Pokémon, making them the only Legendaries to evolve into/from something (discounting Diancie, who's a Mythical Pokémon and whom [[GameplayAndStorySegregation the player can't evolve from a Carbink]]). Their unique ability to open up Ultra Wormholes at will seemingly puts them at a higher level of power than the other Ultra Beasts (who themselves are on par with Legendary Pokémon in power).
* OrangeBlueContrast: Like their respective games, Solgaleo has reddish-orange highlights on its mane and legs and Lunala has bluish-purple wings.
* OurGhostsAreDifferent: Lunala is a Ghost-type bat shaped like a crescent moon, with lunar-based powers to reflect this.
* OvershadowedByAwesome: The two are absolutely no slouches, but in ''Ultra Sun and Ultra Moon'' there's little reason for an in-game player to use them by themselves, since fusing them with Necrozma upgrades them to be stronger and more durable (if slightly slower). And unlike Kyurem's formes, the pair's typings remain intact.
* PerpetualFrowner: Solgaleo's mouth is naturally shaped like this. Likewise...
* PerpetualSmiler: Lunala's mouth is naturally shaped like this.
* PlayingWithFire: Despite not being Fire-Type (and is in fact vulnerable to Fire), Solgaleo learns Flare Blitz via level-up.
* PowerIncontinence: When Necrozma controls them, they constantly expel their light energy without pause (allowing the Prism Pokémon to freely absorb it). Their total lack of free will in such a state likely means they can't control it as they normally can.
* PowerNullifier:
** Both Solgaleo and Lunala's signature moves disregard the opponent's Ability in the same vein as Mold Breaker. Solgaleo is also immune to enemy status reductions thanks to its ability.
** As per usual in the Steel-type or Ghost-type territory, Solgaleo is immune to Poison-type moves, and Lunala is immune to Normal and Fighting-type moves.
* ThePowerOfTheSun: Solgaleo, being the Pokémon representing the sun. Notably, it is a Steel-type rather than a Fire type, putting emphasis on the [[LightEmUp light]] rather than the [[PlayingWithFire heat]]. In fact, it's ''actually weak to Fire attacks.''
* PowerUpFullColorChange: Both of them change color and [[PowerGlows glow]] when using their signature moves.
** Solgaleo enters its Rising Phase form, turning all its color accents yellow.
** Lunala enters its Full Moon Phase form, causing its wings to glow white and highlight its skeletal structure.
* PowerUpMount: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Solgaleo and Lunala are used like Ride Pokémon to travel through a vortex, akin to riding Mantine across the sea.
* PsychicPowers: They're all Psychic-types.
* PurposelyOverpowered: The line is banned from Battle facilities and official tournaments (even Cosmog and Cosmoem, who are anything but overpowered).
* RecurringElement:
** They're the third duo of cover Legendaries after [[VideoGame/PokemonBlackAndWhite Reshiram and Zekrom]] and [[VideoGame/PokemonXAndY Xerneas and Yveltal]] to represent some version of light and darkness, complete with light-up "powered-up" modes and being mandatory captures in their respective games.
** Also like Reshiram and Zekrom, the two serve as a means for their third "sibling", Necrozma, to gain a powered-up forme based on them.
* RidiculouslyCuteCritter: Cosmog is a friendly little wisp with stellar coloration and patterns, and Cosmoem is an adorable little ball-like and seemingly perpentually sleeping creature within a starry orb encased in a shell resembling Solgaleo's mane spikes and Lunala's wing ends.
* RollingAttack: Solgaleo rolls into the opponent at high speed when using Searing Sunraze Smash.
* TheSacredDarkness: Lunala is a noble guardian of the moon which does not appear to be evil despite its BatOutOfHell look and Ghost typing.
* SecretArt:
** Solgaleo is the only Pokemon to have the ability Full Metal Body, which stops it from having its stats reduced. Lunala likewise is the only one to have Shadow Shield, which gives it a 50% damage reduction to the first hit it takes. What makes them different from other abilities like them like Clear Body or Multiscale is that they [[NoSell ignore the effects of things like Mold Breaker, Turboblaze or Teravolt along with moves like Sunsteel Strike or Moongeist Beam.]]
** Their signature moves, Solgaleo's Sunsteel Strike and Lunala's Moongeist Beam, which are Steel/Ghost type moves respectively that deal damage while bypassing all abilities.
** Starting with ''VideoGame/PokemonUltraSunAndUltraMoon'', they can also use Solganium-Z/Lunalium-Z to power them up into the Z-Moves Searing Sunraze Smash and Menacing Moonraze Maelstrom, which are glorified versions of the originals with much higher damage.
* ShownTheirWork: Solgaleo being part Steel-type initially baffled most people. Further research, however, reveals esoteric information that gives more sense to the typing, as Solgaleo is described as a "Beast that Devours the Sun." The main symbol of Alchemy is that of a lion that bites into the sun, hence not only being identical to Sogaleo's description, but Alchemy was the science of purifying '''metal'''.
* SignatureRoar: The line has a faint mechanical "hwoo" sound at the end of their cries (though Cosmog's is fainter). This is also heard for the cries of the Ultra Beasts, the other residents of Ultra Space.
* SingleSpecimenSpecies: Unlike most legendaries, the line is a definite aversion. According to legend, through the union of Solgaleo and Lunala, a new Cosmog is born. This is reinforced by the presence of the Legendaries you receive in your game -- they aren't the same Solgaleo or Lunala that appeared in legends long ago, and yours and its counterpart in another dimension produce another Cosmog. That said, it's unclear just how common Cosmog and its evolutions are in Ultra Space compared to the rest of the Ultra Beasts.
* SolarAndLunar: Their entire designs evoke the sun and moon respectively.
* SoulPower: Lunala is part-Ghost.
* StoneWall: The middle stage Cosmoem has amazing defense stats, even higher than that of its evolutions, while the rest are the same as Cosmog's and all but unusable.
* SufficientlyAdvancedAliens: Solgaleo and Lunala were so mystifying to ancient Alolans that they were elevated to the level of godlike beings, despite being little more than unusually powerful Ultra Beasts.
* SwordOfPlotAdvancement: Like [[VideoGame/PokemonBlackAndWhite Reshiram/Zekrom]], [[VideoGame/PokemonXAndY Xerneas/Yveltal]] and [[VideoGame/PokemonRubyAndSapphire Rayquaza]], catching Solgaleo/Lunala is required to progress the story in ''VideoGame/PokemonSunAndMoon''. To facilitate this, they have catch rates of 45, give no experience when beaten, and respawn instantly until they're caught.
* ThinkingUpPortals: The entire line can generate portals to Ultra Space. For Cosmog, it takes a lot of effort and is nearly fatal, but its final forms can do it more easily, to the point of weaponizing them when using their exclusive Z-Moves.
* ThirdEye: Cosmoem, Solgaleo, and Lunala all share a third eye, although in Cosmoem's case, it's underdeveloped. For the former two, it's prominent whenever they use Sunsteel Strike/Moongeist Beam, or when they're opening an Ultra Wormhole.
* TokenGoodTeammate: Technically, Cosmog and its evolutions are Ultra Beasts, but are not as malevolent or destructive as the others.
* UniquenessDecay: Even though the two are so far the only mascot Legendaries that explicitly aren't one of a kind creatures (or even [[DoingInTheWizard anything close to godlike]]), ''Sun and Moon'' never say how common Cosmog and its evolutions are in Ultra Space, implying they're somewhat rare. Come ''Ultra Sun and Ultra Moon'', though, and they're apparantly common enough that the Ultra Recon Squad freely uses them as transport, even letting the player switch between the two.
* UnwittingInstigatorOfDoom: Aside from Necrozma, Cosmog and its evolutions are thus far the only known direct cause of Ultra Wormholes (beyond natural ones randomly occuring)... which likely means that whenever an Ultra Beast or two enters a different universe and rampages in a panic (as had happened to Alola in the past), it's probably their fault. The Pokédex entries for Solgaleo in ''Ultra Sun'' and Lunala in ''Ultra Moon'' even say that them opening Ultra Wormholes often causes extradimensional energy and life-forms to cross over into the Pokémon world.
* WalkingSpoiler: It is difficult to talk about Cosmog without spoiling what its evolutions are, or even the fact that it even has evolutions.
* WeaponizedTeleportation: When using their Z-Moves, Solgaleo or Lunala summon an Ultra Wormhole to drag their opponent into Ultra Space before unleashing their attack.

!!!Tropes that apply only to particular individuals found in the games
* ActionDad: Solgaleo appears in both versions and is implied to be the father of [[spoiler:the baby Cosmog that you can receive in the alternate dimension]].
* ActionMom: Like Solgaleo above, Lunala appears in both versions and is implied to be the mother of [[spoiler:the baby Cosmog that you can receive in the alternate dimension]].
* BabiesEverAfter: Post-game the player can travel to the respective altar of their version Legendaries with them in the party and travel to a parallel world with a twelve hour time difference whose culture takes after their counterpart. Supporting the implication Solgaleo and Lunala are gender counterparts, the player can then travel to the Lake of the Sunne/Moone, meet their version counterpart [[ExpressDelivery and generate another Cosmog]].
* BadassInDistress: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Necrozma appears shortly after Nebby evolves and absorbs it, transforming into Dusk Mane/Dawn Wings Necrozma as a result.
* BigDamnHeroes: [[spoiler:After defeating Lusamine (fused with a Nihilego) a second time, she actually tries to kill Lillie herself. Nebby, however, is having none of it and blasts Lusamine away, which also has the added effect of separating her from Nihilego.]]
* CameBackStrong: [[spoiler:Nebby is pushed to the brink of death by Lusamine as she forces it to open up Ultra Wormholes all over Alola, resulting in its evolution to the completely-unresponsive Cosmoem. Only after the ritual at the Altar of the Sunne/Moon does it spring back to life after absorbing the altar's energy and evolving into Solgaleo/Lunala.]]
* DefenceMechanismSuperpower: Nebby's "power" (it's never fully elaborated on what exactly it is) only seems to work when it or Lillie are in danger. [[spoiler:Lusamine intends to exploit this by putting Nebby under sufficient stress to force it to open several Ultra Wormholes.]]
* DemotedToExtra: As a result of [[spoiler:Necrozma absorbing it soon after it evolves]] in ''Ultra Sun and Ultra Moon'', Nebby doesn't have as big a role as it did in the originals. It can't even be caught as early as it was before, since [[spoiler:the Aether Foundation help it recover after Necrozma's defeat]], only becoming available after a certain battle before TheVeryDefinitelyFinalDungeon.
* IChooseToStay: [[spoiler:Lillie stole Cosmog from Aether Foundation to bring it back to its home, but after the fight against Lusamine in Ultra Space, the evolved Cosmog decides to stay with its new friends in Alola.]]
* InSeriesNickname: Cosmog is known as Nebby by Lillie. The Japanese version has it be called "Little stardust" (Hoshigumo-chan).
* LivingMacGuffin: [[spoiler:Nebby is central for Lusamine's plan to create Ultra Wormholes and allow her to reach Ultra Space and Nihilego, and the majority of the Aether Foundation and Team Skull are desperate to retrive the Cosmog. Three months prior to the player's move to Alola, Lillie attempted to escape from Aether Paradise with Nebby in tow, and despite Wicke's assistance was only able to do so when Nebby exhausted its power to teleport itself and Lillie to Akala when cornered by the employees.]]
* TheLoad: Before [[spoiler:evolving into Solgaleo or Lunala near the game's climax]], Nebby is all but useless offensively, with its attempts to defend itself usually doing more harm than good, and loves to sneak out of Lillie's bag whenever it gets the chance. [[spoiler:This ends up getting them and Lillie kidnapped by Team Skull after Plumeria returns to the Aether House and sees the very Pokémon they've been ordered to capture in plain sight.]]
** Even worse in ''VideoGame/PokemonUltraSunAndUltraMoon'', where [[spoiler:Nebby is immediately [[GrandTheftMe captured and possessed by Necrozma]] upon evolving, turning it into an enemy before it got a chance to help. It doesn't get to do anything else before the conflict is resolved.]]
* PowerStrainBlackout: [[spoiler:After you and Nebby are rescued by Tapu Koko, Lillie begins berating it for trying to use its power again, saying that it "couldn't move for weeks after that [the last time it used it]." Later, this initially looks to be what happened to Nebby after Lusamine forces it to open several Ultra Wormholes.]]
* TheWorfEffect: In ''VideoGame/PokemonSunAndMoon'', [[spoiler:a freshly evolved Nebby is strong enough to defuse a powerful AxCrazy Pokémon Trainer from an equally dangerous Ultra Beast, even without any prior combat experience]]. In ''VideoGame/PokemonUltraSunAndUltraMoon'', however, [[spoiler:Necrozma proves how dangerous it is by absorbing Nebby after it evolves with little effort]].
[[/folder]]

[[folder:Necrozma]]
!800: Necrozma (ネクロズマ ''nekurozuma'')
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/800_usum.png]]
[[caption-width-right:300:Click [[labelnote:here]]http://static.tvtropes.org/pmwiki/pub/images/800_ultra_usum.png[[/labelnote]] to see [[spoiler:Ultra Necrozma]].]]

If Solgaleo and Lunala were mysterious, and the Ultra Beasts were an enigma, then Necrozma is a [[BreadEggsBreadedEggs mysterious enigma]]. A pitch-black Psychic type, it absorbs light for sustenance and can refract it as devastating lasers. Although it resembles the Ultra Beasts, it has many deviations from them. Some say that it came from another dimension ages ago and has slept underground ever since, at least until the Ultra Beast invasion.

The truth is, Necrozma is an Ultra Beast just like the Cosmog line, but was hailed in the distant past as a deity known as "the Blinding One", as it would share light with the ancient populace of Ultra Space. Yet in the present, it's far from generous; in fact, it's vicious, savage, and [[AmbiguouslyEvil one of the few Pokémon to come close to being full-on evil]], as it steals light from worlds and devastates areas with its lasers. The reasons behind its apparant change in personality -- and the true meaning of its original moniker -- make themselves clear over time.

[[RecurringElement As is tradition with third members of Legendary trios]], Necrozma gained new formes with ''VideoGame/PokemonUltraSunAndUltraMoon'', and like Kyurem before it, [[TheAssimilator it absorbs Solgaleo or Lunala to combine with them and use their powers]]. By absorbing Solgaleo, it becomes Dusk Mane Necrozma, and Lunala transforms it into Dawn Wings Necrozma. It also has a special Z-Crystal of its own, and through it, it can use a technique called "Ultra Burst" to unlock even more power...
----
* AchillesHeel: Dawn Wings Necrozma is only weak to Ghost and Dark, but it also happens to be extremely weak to them, and it lacks Lunala's one-time 50% damage reduction in Shadow Shield. On the other hand, Prism Armor remains active no matter Dawn Wings Necrozma's health, and makes it so it takes triple damage from them rather than the usual quadruple.
* AliensAreBastards: It hails from [[AnotherDimension Ultra Space]], is abnormaly cruel and vicious (if not full-on evil), and is the BigBad of ''VideoGame/PokemonUltraSunAndUltraMoon''. [[spoiler:To be fair, it wasn't always so bastardly.]]
* AmbiguouslyEvil: Necrozma has a violent disposition and a habit of shooting lasers all over the place, and in ''VideoGame/PokemonUltraSunAndUltraMoon'', it becomes the BigBad by [[spoiler:capturing Nebby and attempting to steal Alola's light afterwards (and this is after it tried to do so in the past)]]. At the same time, however, Necrozma is constantly in pain [[spoiler:thanks to the ancestors of Ultra Megalopolis severely injuring it back when it was more benevolent]], and it steals light to survive as it's the source of its power. If nothing else, its definitely the most antagonistic a Pokemon has been portrayed in a main-series game so far. WordOfGod's stance on the matter [[https://www.reddit.com/r/pokemon/comments/77ue9n/new_details_about_usum_interview_with_game_freak/ is that it depends on one's perspective]].
-->'''Kazumasa Iwao:''' In Necrozma's case, depending on your perspective, you may think it's evil, but in other point of view it may be not.
* AncientEvil: Five hundred years prior in ''Ultra Sun and Ultra Moon'', it sought to steal the light of the Pokémon universe for itself, but was fought off by the Tapus and Solgaleo/Lunala.
* AnimalisticAbomination: [[spoiler:Necrozma's true form is very recognizably a winged dragon. However, it's still very much an EldritchAbomination. Its head, chest, arms, lower wingbones and feet are made of prisms, while the rest of its body seems to be made of light judging from its mass compared to base Necrozma, which it generates by [[OneWingedAngel fully consuming Solgaleo or Lunala]].]]
* AnimatedArmor: Necrozma's base form is [[spoiler:its true form's]] prism armor, rearranged into a somewhat coherent body and animated through its brain.
* AnotherDimension: Like Cosmog, it was thought to have come from another world several years in the past. ''Ultra Sun/Ultra Moon'' reveals that it's an Ultra Beast just like the Cosmog line, even if Beast Balls aren't any more effective on it than on regular Pokémon.
* AnthropomorphicPersonification: Each of Necrozma's forms seems to personify cosmic phenomena. Its base form, which is all-black, absorbs light, and [[spoiler:is the result of its original form's light disappearing]], represents dead stars such as black dwarfs or black holes. Dusk Mane and Dawn Wings Necrozma, however, seemingly represent a solar/lunar eclipse. [[spoiler:And Ultra Necrozma is a perfectly healthy star that emits light.]]
* AntiFrustrationFeatures: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Necrozma's catch rate goes from the Legendary standard of 3... to ''255'' (for point of reference, it's as difficult to capture as a Caterpie). Granted, [[spoiler:the fact that you encounter it after you defeated it in its OneWingedAngel form, and find it in such a sorry state that you need to share light from your Z-Ring just to bring it to,]] probably explains why that's the case.
* ArtisticLicensePhysics: Light, like all energy, moves from areas of high concentration to low concentration and unless the source itself is removed or completely drained, continues to flow indefinitely. The idea that Necrozma would be capable of permanently stealing all natural light in an area would defy all known laws of the behavior of energy. {{Justified}} in that Necrozma is an EldritchAbomination capable of defying most common understandings of science.
* AscendedExtra: Like all third Legendaries (who aren't Zygarde), it started off as a BonusBoss in ''VideoGame/PokemonSunAndMoon'' before receiving new formes and a big role in ''VideoGame/PokemonUltraSunAndUltraMoon''.
* TheAssimilator: To achieve its alternate formes, Necrozma absorbs Solgaleo/Lunala and [[PuppeteerParasite takes control of their body, while its own covers them like armor]]. It even gains access to the pair's typing, signature moves, and their Z-Moves.
* AstonishinglyAppropriateAppearance: The Pokémon's name means 'Death Black Prism' and Necrozma itself is black, steals light and is possibly related to the extremely dangerous Ultra Beasts. It also has a star pattern on the back of its torso, giving credence to the possibility that it is partially based upon black dwarfs or black holes (the latter of which light can't escape from), both of which are functionally dead stars. [[spoiler:Fittingly, Necrozma was once a dragon shimmering with light, only for it to lose its true form and become the more familiar light-hungry black prism creature.]]
* AttackItsWeakPoint: [[spoiler:Ultra Necrozma specializes in doing this and is highly encouraged to go for weaknesses rather than use brute-force tactics due to its Neuroforce ability increasing the power of super-effective moves by 20%. However, this doesn't mean it can't overwhelm foes with sheer power if the needs arise.]]
* AwesomeButImpractical: [[SecretArt Prismatic Laser]] is essentially a Psychic-type Hyper Beam with 10 more power, which functions well with its STAB. Unfortunately, it also retains Hyper Beam's recharge requirement after using it.
* AxCrazy: According to the Pokédex, its disposition is incredibly violent (something pointed out for only a few Pokémon like [[BloodKnight Mewtwo]] and [[OmnicidalManiac Hydreigon]]), and its habit of shooting devastating lasers all over the place may be a result of such. It's no better when devouring Solgaleo/Lunala's light; both forms have colorful Pokédex entries detailing how Dusk Mane/Dawn Wings Necrozma rips foes apart with its claws, while Dusk Mane Necrozma is noted to be ferocious and impossible to control. It's eventually revealed that its true nature is much more benevolent, but a horrible injury it suffered in the distant past has left it in a state of constant rage, hunger and pain.
* BadassBeard: It gains a fairly impressive beard made of its black body when it transforms into Dusk Mane Necrozma.
* BatOutOfHell: Dawn Wings Necrozma becomes one using Lunala, only it looks even more hellish thanks to its new color scheme and black armor.
* TheBattleDidntCount: Even when causing a Legendary Pokémon to faint previously put an end to their imminent threat (such as with Kyogre/Groudon, Black/White Kyurem, and [[spoiler:Ultra Necrozma later on]]), defeating Dusk Mane/Dawn Wings Necrozma at the Altar of the Sunne/Moone causes it to simply fly back to Ultra Space with Nebby in tow, and none the worse for wear.
* BeamSpam: Its SecretArt, Prismatic Laser, which involves it firing a shining laser into the crystals on its arms which then refract into a rain of deadly rainbow colored lasers.
* BeingTorturedMakesYouEvil: [[spoiler:The Blinding One was a benevolent and generous deity, but in their attempts to take its power for themselves, the ancient people of Ultra Megalopolis gave it a GameBreakingInjury that left it depowered and reliant on draining light to survive, giving birth to the vicious and rage-filled prism monster Necrozma.]]
* BigBad: Of ''VideoGame/PokemonUltraSunAndUltraMoon'', taking the mantle from Lusamine, with it capturing and absorbing Nebby to transform, attempting to "steal Alola's light", and ''succeeding'' in stealing that of Ultra Megalopolis, with the implication that it covered Alola in darkness in the past and was defeated with Solgaleo/Lunala's light and the Tapu's power. [[spoiler:However, it is also said that its behaviour was induced due to the ancient inhabitants of Ultra Megalopolis causing it to lose a part of its body when they tried to take control of it. Before this it was a benevolent being who shared light with everyone rather than stealing it away.]]
* BigEater: Of light, which is what it needs to survive. How much is it willing to absorb at a time? Only an entire universe's worth. [[spoiler:And if its cry of "Lie... Lie... Liiight!" as Ultra Necrozma is anything to go by, even when it's absorbed enough light to regain its original state, it only wants ''more''.]]
* BishonenLine: Transforms from the bizarre base Necrozma to the more majestic but still chaotic-looking Dusk Mane/Dawn Wings Necrozma [[spoiler:to the graceful, draconic Ultra Necrozma]].
* BizarreAlienBiology: [[http://imgur.com/a/CkZNB According to its concept sheet]], its "torso" is actually its head, and the prism-like object is actually its tail. [[spoiler:This is because its torso piece serves as the head of its "true" form, Ultra Necrozma.]] Its "brain", meanwhile, [[https://i.imgur.com/ZD3SMZv.png is a multicoloured triangular prism]] animating a set of armor, and it can completely disassemble and rearrange it in different ways to fuse with Solgaleo/Lunala with no harm to itself. Said prism not only implants itself into the host, [[spoiler:but also extracts itself from there to become Ultra Necrozma's head]]. Finally, looking at the differences between Necrozma and [[spoiler:Ultra Necrozma]] makes it clear that [[spoiler:Necrozma's arms are actually its feet attached to its lower set wing bones and its legs are its upper set of wing bones]].
* TheBlank: Although Necrozma appears to have a face with a defined (if static) set of eyes and features, this is really a completely faceless prism with coloured pieces scattered inside of it. Its tail and head obscure the top and bottom parts of it, [[https://i.imgur.com/8s6pXF7.png?1 but if you look closely, you can make out Necrozma's "face" on it]].
* BloodKnight: Is explicitly described as having an incredibly violent disposition and [[BeamSpam constantly firing lasers]] all around it, though it's unclear whether it enjoys destruction or not. The Pokédex entries for its Dusk Mane/Dawn Wings formes are a little less ambiguous; it doesn't pull its punches in fights.
-->'''Ultra Sun:''' This is its form while it is devouring the light of Solgaleo. It pounces on foes and then slashes them with the claws on its four limbs and back.
-->'''Ultra Moon:''' This is its form while it's devouring the light of Lunala. It grasps foes in its giant claws and rips them apart with brute force.
* BodyHorror: Dusk Mane and Dawn Wings, at least from Solgaleo/Lunala's perspective. Hard to argue when your mind and body is completely taken over by Necrozma, and [[spoiler:when an Ultra Burst prompts it to fully consume you to regain its true form]]. Even its regular form has shades of this, as it seems to be [[spoiler:an attempt at a coherent body when Ultra Necrozma's light is gone and only its prism armor remains. For the record, its torso is made out of Ultra Necrozma's head, its "tail" used to be its chest, its legs were Ultra Necrozma's top wings, and its arms are formed by taking its original feet, attaching them to its lower wing bones, and sticking them into its former ''[[EyeScream eye sockets]]''.]] Jeez.
* BonusBoss:
** It's the strongest Pokémon you can fight in ''Sun and Moon'', and can only be encountered after capturing all the Ultra Beasts. It's also at a frightening high level of 75.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', after its role in the plot is finished, it can be found on Mount Lanikila on the way to the Pokémon League. It's at this point where it can finally be caught, though it's completely optional.
* BraggingRightsReward: In ''Sun and Moon'', barring Elite Four rematches, there's very little Necrozma can be used on after you're able to catch it, owing to its restricted use in the Battle Royal/Battle Tree, so it's a sign of completion more than anything.
* BreakingOldTrends:
** Until Necrozma came along, no Legendary Pokémon was the BigBad of a core game. At worst, they were merely powerful obstacles to be faced due to the actions of the real antagonist, but they had no agency or plan of their own (at least, not beyond what the antagonist wanted to use them for).
** Prior third-version Legendary Pokémon had personal connections and design similarities to the initial duo they were paired with, and could be considered "siblings" or "masters" to them.[[labelnote:In order...]]Rayquaza calms Kyogre and Groudon's rampages, Giratina was created alongside Dialga and Palkia, Kyurem is what remains of the original dragon Zekrom and Reshiram split off from, and Zygarde maintains the balance between Xerneas and Yveltal's abilities.[[/labelnote]] Not only does Necrozma's design have nothing in common with Solgaleo and Lunala, but they're not even directly related.
* BrokenAngel: [[spoiler:The bizarre prism creature first seen in ''Sun and Moon'' is the result of Necrozma rearranging the few remaining pieces of its body into something resembling a cohesive shape after it lost its light due to the ancient humans of Ultra Megalopolis long ago.]]
* CartoonCreature: While Solgaleo and Lunala resemble real-world animals, Necrozma seems to be a completely original design, though it does have some draconic elements to it, such as claws and a dragon-like head (which is what you'd think is its torso) [[spoiler:because its true form is a dragon]].
* CastingAShadow: Much as Solgaleo and Lunala can become a beam of light, Necrozma is shown in ''Ultra Sun/Ultra Moon'' to turn into a beam of black darkness.
* ChargedAttack: Necrozma learns Stored Power, a move that increases in strength depending on the number of stat boosts that the user has. Given Necrozma's good bulk, ability, and wide variety of status buff moves, it can use Stored Power to great effect.
* ClimaxBoss: [[spoiler:The battle with Ultra Necrozma takes place where the final battle against the villainous team boss would happen in other games. Once Necrozma is stopped, Lillie and Lusamine leave to nurse Nebby back to health while Guzma leaves on his own, leaving the main plot solved -- the player, however, still has to complete the Island Challenge]].
* TheComputerIsACheatingBastard: [[spoiler:When fought as the ClimaxBoss, Ultra Necrozma knows Dragon Pulse and Smart Strike, both moves that it can only learn through Move Tutor and TM (respectively), and not as level-up moves.]]
* ContractualBossImmunity:
** Like Full Metal Body and Shadow Shield, Prism Armor is unaffected by Mold Breaker and similar effects. Prism Armor is also the only ability that Solgaleo and Lunala's signature moves do not ignore.
** When it absorbs Nebby at the Altar of the Sunne/Moone in ''VideoGame/PokemonUltraSunAndUltraMoon'', it can't be captured. Nor can it be captured when [[spoiler:it becomes Ultra Necrozma at the top of Megalo Tower]]. Both times, you're forced to defeat it.
* ContrastingSequelAntagonist: The fact that Necrozma's the first BigBad in the series to be a Pokémon rather than a human presents a prominent contrast between it and the series' prior villains.
* CrystalDragonJesus: [[spoiler:In its native universe, it was once regarded as a benevolent deity that provided the light of its universe. The form it took is also literally a crystal dragon. Despite this, nothing about an organized religion centering around it is mentioned, so this is actually an aversion]].
* CutscenePowerToTheMax: In order to fuse Solgaleo/Lunala with Necrozma, the player needs to use the N-Solarizer/N-Lunarizer on the two. When Necrozma absorbs Nebby in a cutscene, however, all it needs to use is its hand.
* DarkIsEvil: ''VideoGame/PokemonUltraSunAndUltraMoon''[='=]s promotion plays Necrozma up as a villain, with it kidnapping an evolved Nebby, mentions of it being out to steal Alola's light, and the implication that a period where Alola was covered in darkness was directly caused by it. It's even established to have more "[[CastingAShadow darkness]]" abilities. And of course, Necrozma's disposition is noted by the Pokédex in ''Moon'' to be incredibly violent (and considering how all Pokémon are {{Blood Knight}}s by nature, that distinction likely means a lot). [[AmbiguouslyEvil The "evil" part may be a little debatable]], but it's still not a Pokémon to piss off.
* DarkLordOnLifeSupport: Thanks to [[spoiler:the AbusivePrecursors of Ultra Megalopolis destroying its ability to generate light]], Necrozma sustains itself through pilfering the light of other universes and/or Solgaleo and Lunala. If it doesn't get enough light, impurities build up within itself and it stops moving.
* DefeatMeansFriendship: Necrozma's the first BigBad to be a wild Pokémon, but like all such Pokémon, it's a slave to gameplay mechanics and can be captured after its role in the plot is served.
* DimensionalTraveller: Like Solgaleo and Lunala, it can open Ultra Wormholes at will to travel across dimensions.
* DiscardAndDraw: Upon [[spoiler:transforming into Ultra Necrozma]], it discards its Prism Armor Ability for Neuroforce. While this means it now takes regular super-effective damage from its weaknesses, its own super-effective attacks receive a 20% power increase, akin to holding an Expert Belt.
* DishingOutDirt: In addition to naturally learning Stealth Rock, it can learn Earthquake with a TM and Earth Power through a Move Tutor.
* DragonsAreDivine: [[spoiler:Its true form Ultra Necrozma, aka the Blinding One, is regarded as a deity within Ultra Space.]]
* DrivenToMadness: The reason for Necrozma's unusual level of violent craziness? [[spoiler:It's in constant, unending agony thanks to its body being broken by the ancients of Ultra Megalopolis long ago, and the only way to soothe itself, if only temporarily, is through absorbing and stealing light. Even when absorbing Solgaleo/Lunala and Ultra Bursting back into its true form, it's not enough to fully rid itself of pain.]]
* DummiedOut: Like all the other Gen VII Legendary and Mythical Pokémon ([[MyFriendsAndZoidberg and the Ultra Beasts]] in ''Sun and Moon''), Necrozma's Shiny skin can't be legitimately caught as it is coded to always appear in its usual skin.
* EldritchAbomination: Its true self seems to be a crystalline prism which usually appears as its eye, while its body seems to be made off of a prism-like armor that can reconfigure itself with no harm done, even assimilating Solgaleo or Lunala. [[spoiler:Its original body also includes a copious amount of HardLight.]] And, for the record, it is less alien to the Pokemon world than the Ultra Beasts, to the point Poke Balls do not recognize it as an Ultra Beast.
* ElementalRockPaperScissors: [[spoiler:Ultra Necrozma's]] ability [[spoiler:Neuroforce]] takes this trope even further by increasing the power of super-effective attacks against the opponent.
* EnergyAbsorption: Necrozma absorbs light to both sustain itself and fuel its attacks, as it is incapable of generating light by itself. By fusing with Lunala and Solgaleo, it forces them to continuously emit their own light, which it then aborbs into itself.
* EnergyBeings: [[spoiler:Ultra Necrozma, as its transformation during an Ultra Burst shows, is made up entirely of light held in a cohesive shape by the prisms comprising its base form's body.]]
* ExtraOreDinary: Dusk Mane Necrozma is part Steel-type, and can use Solgaleo's signature move, Sunsteel Strike.
* EvilCounterpart: Being [[DarkIsEvil an ill-tempered all-black prism that steals light and causes darkness]], Necrozma acts as this to Solgaleo and Lunala, [[LightIsGood both of whom are brightly colored, motifed with gold, emit light, and are benevolent]]. Likewise, while Lunala's light absorption is treated as TheSacredDarkness, Necrozma's similar ability is treated as a world-ending calamity ("light" in this case seemingly refers to more than just the stuff that makes things visible).
* EvilIsNotWellLit: Whenever it shows up, it drains a world's light. Ultra Megalopolis, one such world left without light [[spoiler:(and the site where Necrozma was imprisoned/achieves its Ultra Necrozma state)]], has to use artificial lighting to keep things visible.
* FallenAngel: [[spoiler:Once a revered deity known as the Blinding One, the ancestors of Ultra Megalopolis wound up gravely wounding it in a failed bid to control it, causing it to not only lose its true form, but also be forever unable to permanently regain it. After this, it became the dangerous and violent stealer of light it is today.]]
* FantasticNuke: [[spoiler:Ultra Necrozma's Z-Move, Light That Burns The Sky is effectively this.]]
* FloatingLimbs: [[spoiler:Though it's not immediately clear, Ultra Necrozma's wings float independently from the rest of its body, as if held in place by an invisible bit of light.]]
* {{Foil}}:
** It serves as one to Solgaleo and Lunala. All three come from Ultra Space, and all three use light in specific ways (with Necrozma absorbing light just as Lunala does). However, while Solgaleo and Lunala are benevolent and revered by the people of Alola, Necrozma seems more nefarious, as it outright steals light and leaves worlds trapped in darkness.
** To [[GaiasVengeance Zygarde, The Order Pokémon.]] Both live underground away from humanity, but their reasons for doing so... are different. Necrozma simply sleeps underground almost all of the time, whereas Zygarde is an active monitor of its home. Necrozma's an outsider to the status quo of the Pokémon world, whereas Zygarde's a native to it and to say they have different tendencies is an understatement: Necrozma is [[BloodKnight one of the only Pokémon who (seemingly) actively attacks without any empathy]], whereas Zygarde only becomes active when nature is endangered. Course it turns out that Necrozma is more maddened by pain and hunger than it is a being that lacks empathy, given in the past it was beloved for sharing light and power with humans.
** In a way, it acts as one to Kyurem. Like it, Necrozma has a lower stat total and powers itself up by absorbing a Legendary Pokémon it shares a connection with, taking its attributes as a result. However, while said Pokémon [[LiteralSplitPersonality literally split away from Kyurem long ago]], Necrozma has no familial relation to its partners despite a shared origin in Ultra Space. In addition, while in ''VideoGame/PokemonBlack2AndWhite2'' Kyurem was [[BadassInDistress held captive and forced into Team Plasma's schemes]], Necrozma in ''VideoGame/PokemonUltraSunAndUltraMoon'' acts completely autonomously, stealing light and capturing Nebby for nobody's motive but its own. [[spoiler:Finally, while the Original Dragon -- possibly a form of Kyurem -- that the Tao trio split from is a MissingSecret, Necrozma's true form appears in-game and is achieved via a SuperMode when fused. Additionally, while the Original Dragon lost its true form by means of [[LiteralSplitPersonality willful fission]], Necrozma's form was lost unwillingly.]]
* ForWantOfANail: In ''VideoGame/PokemonSunAndMoon'', Necrozma's ''Sun'' Pokédex entry notes how it apparantly arrived in ancient times and wound up sleeping underground. Necrozma's involvement in ''VideoGame/PokemonUltraSunAndUltraMoon'' happens because, instead of being dormant underground after arriving to Alola, it fought against its denizens and had to flee.
* FreudianExcuse: [[spoiler:Necrozma's abnormally enraged and vicious streak stems from the ancient people of Ultra Megalopolis attempting to control it, delivering a crippling injury to it in the process that leaves it leaking light.]]
* FrickinLaserBeams: Necrozma's primary means of attack is absorbing light and firing it out as powerful lasers. The one move it learns that uses lasers, Prismatic Laser, depicts them as slower-than-light beams that rain down on the target after Necrozma fires them in several directions.
* FusionDance: ''VideoGame/PokemonUltraSunAndUltraMoon'' gives it the ability to merge with Solgaleo and Lunala, with parts of its body acting as black armor. [[spoiler:Ultra Necrozma is one of the Power Booster variety - apparently, Solgaleo or Lunala has been fully consumed and converted into the light that makes up its body.]]
* GameBreakingInjury: [[spoiler:Long ago, the Ultra Recon Squad's ancestors broke off a piece of "the Blinding One" in their avaricious efforts to control its power, [[FallenAngel causing it to devolve into the misshapen prism monster that steals light from other worlds]] (light that inevitably leaks out). It can still use Ultra Burst in its Dusk Mane/Dawn Wings form to become Ultra Necrozma, but this only lasts for as long as the battle does.]]
* GemstoneAssault: Uses its crystals to focus light into deadly lasers, and naturally learns Power Gem. However, unlike most Pokémon that learn Power Gem, it's not a Rock-type at all.
* GiantFlyer: Dawn Wings Necrozma is this because it uses Lunala's body, but more notably [[spoiler:Ultra Necrozma is a towering four-winged dragon.]]
* GiantSpaceFleaFromNowhere: Most Legendaries and Ultra Beasts have some sort of forewarning that they will be there and a specific way they're encountered. Necrozma can be encountered in ''Sun and Moon'' like any wild Pokémon after capturing all of the Ultra Beasts, with only a vague hint from Looker to its existence.
* GoldAndWhiteAreDivine: Necrozma is regarded as a deity in Ultra Space, and it fits the trope while controlling Solgaleo. [[spoiler:It ''truly'' fits when it becomes Ultra Necrozma, with its entire body turning into a gold and white angelic-looking dragon.]]
* GoldenSuperMode: [[spoiler:Ultra Necrozma's prisms turn from black to gold, and the rest of its body is made with glowing yellow light. The in-game model does, however, render the prisms more of a lighter yellow than what the official artwork uses.]]
* GrandTheftMe: Its "fusion" with Solgaleo and Lunala is described as it taking over their bodies.
* GuideDangIt: There is nothing in the game or the promotional materials to hint that Photon Geyser shares Sunsteel Strike and Moongeist Beam's ability nullification, aside from [[spoiler:its Z-Move Light that Burns the Sky also having that effect. And it's easy to assume that effect is exclusive to the Z-Move.]]
* HealThyself: Learns Moonlight and Morning Sun by level[[note]]or rather by Move Relearner, since it's caught past the level where it can learn any moves naturally[[/note]].
* HeelFaceTurn: Less so due to Necrozma being malicious, but Necrozma can be captured and used by the player, and people in-universe hope that the player can help soothe some of Necrozma's constant pain/hunger, as the presence of Solgaleo/Lunala and a large collection of different Z-crystals brings Necrozma a great deal of comfort and stabilizes its mental state.
* HiddenInPlainSight: [[spoiler:Ultra Necrozma has been seen for just as long as Dusk Mane/Dawn Wings Necrozma; either half of its head can be seen on the box art of ''Ultra Sun'' or ''Ultra Moon''.]]
* HolyHandGrenade: Necrozma's powers all center around light as an element and not a force of "good", but Light That Burns the Sky comes from what is, for all intents and purposes, [[spoiler:a PhysicalGod shimmering with life-affecting light]]. And hoo boy, [[FantasticNuke what a grenade it is]].
* HungryMenace: The motivation for all Necrozma's deeds is its insatiable hunger for light. [[spoiler:Due to its injuries, its body cannot contain the light it needs to survive for long. Meaning that it can drain entire worlds of light and still never be sated.]]
* InstantAwesomeJustAddDragons: [[spoiler:Dusk Mane Necrozma or Dawn Wings Necrozma can Ultra Burst into Ultra Necrozma, a dragon made of light that shows very few traits of Solgaleo or Lunala.]]
* KnightOfCerebus: Lusamine is much more heroic and not as as much as a serious threat in ''Ultra Sun and Ultra Moon'' so Necrozma takes it instead. Especially considering Necrozma wants to [[OmnicidalManiac steal all of Alola's light for itself]]. To make this point across, Necrozma's first appearance involves it defeating both Lusamine and Guzma, the then main antagonists, ''and'' easily absorbing Nebby, after it evolved into the cover Legendary.
* {{Leitmotif}}:
** Necrozma shares "[[https://www.youtube.com/watch?v=37riOeCnnpQ Battle! Solgaleo/Lunala]]" with... [[ExactlyWhatItSaysOnTheTin well]]. In ''VideoGame/PokemonSunAndMoon'', it's one aspect hinting at it sharing a similar background as those two.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' gives a unique leitmotif to Necrozma: [[https://www.youtube.com/watch?v=sG6isQjp87M specifically, its Dusk Mane/Dawn Wings formes]] (used in the battle at the Altar of the Sunne/Moone) which uses an OminousPipeOrgan.
** Also from ''Ultra Sun and Ultra Moon'' is [[https://www.youtube.com/watch?v=NFTemk99fLU the battle theme]] for [[spoiler:Ultra Necrozma]] that mixes in the above two leitmotifs with that of Ultra Megalopolis. It too uses an OminousPipeOrgan, only less sinister and more heavenly (fitting [[spoiler:its angelic appearance and status as a PhysicalGod]]).
* LightEmUp: It powers itself up by absorbing light, and its two {{Secret Art}}s are Prismatic Laser and Photon Geyser; the former of which generate lasers to attack, while the latter is a giant ball of light that erupts into a... well, [[ExactlyWhatItSaysOnTheTin a geyser of photons]]. [[spoiler:Ultra Necrozma, meanwhile, is pouring with light, and it has the Z-Move Light That Burns The Sky, which... well, take a guess.]]
* LightIsNotGood: In spite of its [[DarkIsEvil dark]] colors, Necrozma's powers are light based [[spoiler:and it eventually recovers its original golden form through draining the light from the player's world]]. It's worth noting, however, that [[spoiler:Ultra Necrozma [[LightIsGood used to be benevolent]], gifting light to all of Ultra Space... and then the original inhabitants of Ultra Megalopolis permanently crippled it in their attempts to control it]].
* LightningBruiser: Though it doesn't start off as this, it can very quickly make itself one with its base form's tankiness and access to Stored Power and several StatusBuff moves. [[spoiler:It instantly becomes this as Ultra Necrozma, with extremely high Attack and Special Attack stats, and very high Speed, as well as decent defenses]].
* {{Lunacy}}: Dawn Wings Necrozma taps into Lunala's moonlight powers to use Moongeist Beam and its Z-Move counterpart, Menacing Moonraze Maelstrom.
* MagicKnight: It has a great Special Attack and good Attack in its base form, though it learns more physical moves from [=TMs=]. [[spoiler:Ultra Necrozma evens them both out further at a whopping 167.]] Photon Geyser exploits Necrozma's aptitude in both stats, as it deals damage based on which one is the highest, and attacks the target's corresponding defensive stat (despite being a Special move by definition).
* MakeWayForTheNewVillains: In ''VideoGame/PokemonUltraSunAndUltraMoon'', it swiftly overshadows Guzma and Lusamine as the story's primary antagonist once it shows up by literally throwing them out of Ultra Space.
* MeaningfulName: "Necrozma" has ''necro'', the Greek word for "death", in it. [[spoiler:And as a dragon that was made of HardLight, only to lose said light, Necrozma is akin to a dead star that has ceased emitting light.]]
* MechanicallyUnusualClass:
** [[spoiler:Its Ultra Burst form is activated the same way a Mega Evolution is triggered, but it requires a specific Z-Crystal to do so. Even if the required Z-Crystal is equipped, Necrozma must Ultra Burst before using its Z-Move.]]
** Necrozma's SecretArt Photon Geyser (as well as its Z-Move, Light That Burns The Sky) also qualifies as one, dealing Physical damage if its Attack is higher than its Special Attack, and Special damage otherwise.[[note]]It still counts as a Special attack so that it becomes a special Shattered Psyche if powered up by a Psychium-Z.[[/note]]
** Light That Burns The Sky is the only Z-Move that is not only [[SecretArt restricted to a specific Pokémon]], but is also restricted by ''a specific form'' of that Pokémon. [[spoiler:Only Ultra Necrozma can only use this move. A Dawn Wings or Dusk Mane Necrozma that carries an Ultranecrozium Z and cannot Ultra Burst cannot use Light That Burns The Sky]].
* MightyGlacier:
** Its base form has well-rounded stats, with an awesome Special Attack, a good Attack and defenses. Its lowest stat is a slightly below average Speed, though it learns Autotomize/Rock Polish to boost it.
** Its Dusk Mane and Dawn Wings forms take this trope even further, having higher defenses, much higher Attack and Special Attack, respectively, but lower Speed.
* MindOverMatter: It is a pure Psychic-type in its normal forme, and it remains part-Psychic when fused with Solgaleo or Lunala, [[spoiler:and after using an Ultra Burst]].
* MultiArmedAndDangerous: In addition to Solgaleo's four legs, Dusk Mane Necrozma retains its two big claws as arms on its back. It's also happy to pounce on enemies and slash them with all six limbs.
* MyBloodRunsHot: When [[spoiler:it transforms into Ultra Necrozma]], its body becomes immensely hot, reaching over 10,000 degrees Fahrenheit. Its claw slashes even cause the surrounding area to melt.
* MyRulesAreNotYourRules: [[spoiler:Despite acting very much like a Mega Evolution, Ultra Burst is treated as something separate akin to Primal Reversion, so one can use Ultra Necrozma without using up their Mega Evolution slot. It ''does'', however, require holding Ultranecrozium Z to activate, and neither Dusk Mane nor Dawn Wings Necrozma can use Light That Burns The Sky without taking a turn to transform.]]
* NamesToRunAwayFromReallyFast: When you see a Pokémon that has "necro" (as in, "death") in its name, that should be your first clue it's not very nice.
* TheNightThatNeverEnds: If Necrozma pays a visit to a given world and drains all light from it, this is what it causes. Fortunately, it's only known to have done this to one world (Ultra Megalopolis), and the game never touches on [[DeathWorld the realistic outcome of a world stripped of all (solar) light]].
* NoBiologicalSex: As with all Legendaries, Necrozma has no gender and thus cannot breed.
* NonStandardCharacterDesign:
** Even among the other Ultra Beasts, Necrozma has a very "out there" design, being an all-black prism with no obvious resemblance to any kind of animal and multicolored triangles peppered across what could be considered its face (though some of them are arranged in a way that makes them resemble triangular eyes). When compared to the [[GoldAndWhiteAreDivine opulent and majestic]] Solgaleo and Lunala, almost nothing about Necrozma's design (not even as [[spoiler:Ultra Necrozma]]) hints at a relationship to them, even though past enhanced-version Legendaries shared design elements and motifs with a given duo. Then again, their relationship amounts to little more than a predator and its prey, so maybe it's appropriate.
** Its alternate formes are ''very'' different from past Legendary formes -- at first glance, they look like formes of Solgaleo/Lunala having combined with Necrozma rather than the opposite, and yet Necrozma's the one in control (contrast with Kyurem's formes, both of which were clearly Kyurem itself powered up). They also look a lot more robotic and alien than many other Pokémon, in particular Dusk Mane Necrozma. [[spoiler:And Ultra Necrozma wouldn't look too out of place in a ''Franchise/FinalFantasy'' game]].
* NoodleIncident: How exactly it managed to find itself buried underground for so long in ''Sun and Moon'' is never revealed, and ''Ultra Sun and Ultra Moon'' [[AbortedArc drop that aspect completely]], with Necrozma coming from Ultra Space instead.
* NoPronunciationGuide: In two different English trailers, Necrozma has been pronounced as both "Neck-ROZZ-mah'' and ''Neck-ROSE-mah''.
* NumerologicalMotif: Like Cosmog's family and the Ultra Beasts, its base stats and the levels at which it learns new moves are all prime numbers. ''Ultra Sun and Ultra Moon'' break the prime number motif somewhat, with it learning Photon Geyser at level 50.
* OlympusMons: Despite being similar to the Ultra Beasts, Necrozma is considered more of a full-fledged Legendary Pokémon, with a gold Pokédex border, lack of the Beast Boost Ability, and Poké Balls having a normal effect on it (whilst the Beast Ball is near-useless). Its base stats, while not as high as the Cosmog line's, are still higher than normal and nothing to scoff at. [[spoiler:Ultra Necrozma's stats, meanwhile, are well beyond your typical mascot legendary's standards, and its regarded as something of a deity in Ultra Space.]]
* OneWingedAngel: [[spoiler:Ultra Necrozma serves as one, as it gains a very powerful exclusive Z-move as well as a Totem aura during the battle against it.]]
* OurAngelsAreDifferent: [[spoiler:Ultra Necrozma has a rather angelic design, with a streamlined golden body and four majestic wings, all made of light.]]
* OurDragonsAreDifferent: [[spoiler:Ultra Necrozma is a Psychic/Dragon-type that resembles a four-winged European dragon, is made of light and prisms, and transforms from beings that barely resemble dragons at all.]]
* OvershadowedByAwesome: Dusk Mane Necrozma and Dawn Wings Necrozma are straight upgrades to Solgaleo and Lunala, but they have the rotten luck of debuting alongside [[spoiler:Ultra Necrozma]], who is a much faster and harder-hitting powerhouse than either of them. Since a player can achieve it by the time either of the two are available, there's really no reason to use them on their own merits in the main story when [[spoiler:turning them into the god-tier light dragon]] gets the job done with more efficiency and style.
* OxymoronicBeing: It can refract light despite being completely black, reinforcing its [[EldritchAbomination otherworldly nature]].
* PhysicalGod: In ''Ultra Sun and Ultra Moon'', [[spoiler:Ultra Necrozma is referred to as "The Blinding One" and revered as a creature that blessed the inhabitants of Ultra Space with light]]. It's one of the very few Pokemon that's revered as an actual deity along with Rayquaza.[[labelnote:*]]Arceus may have made the universe, but no-one so far has hailed it as a god, unlike these two.[[/labelnote]]
* PiecesOfGod: It is revealed that [[spoiler:the light given off by Ultra Necrozma is the same light that empowers the Totem Pokemon and Ultra Beasts, as well as the source of the Z-Crystals' powers. More overtly, Professor Kukui believes the Sparkling Stones that Z-Power Rings are made from are parts of Necrozma's body that broke off long ago.]]
* PlayingWithFire: It can learn Heat Wave through a Move Tutor, giving it a means of dealing with otherwise problematic Steel-types.
* PowerCrystal: Its crystalline body absorbs light to fuel its power.
* PowerGlows: When it absorbs light, its face shines a bright white. Its alternate formes are also constantly glowing with light. Notably, [[spoiler:Ultra Necrozma's prisms are always a shining gold, but its defeat causes them to go back to their original black color]].
* ThePowerOfTheSun: Dusk Mane Necrozma, as a result of absorbing Solgaleo, gains access to Sunsteel Strike and its Z-Move variant, Searing Sunraze Smash.
* PowerParasite: The most effective way for it to absorb light into itself appears to be via absorbing Solgaleo/Lunala, shifting its body around to accomodate its host, and leeching off the light they naturally (and constantly) generate. It also gains access to the host's typing, {{Secret Art}}s, and Z-Moves.
* PullingThemselvesTogether: [[spoiler:This appears to be what Necrozma's base form is; after losing the light that formed its body, the brain prism telekinetically used its disembodied prism armor to make a rudimentary body for itself.]]
* PurposelyOverpowered: While its stats aren't as high as Solgaleo and Lunala (at least in its standard form), its use in Battle facilities and online play is still restricted.
* RecurringElement:
** Following Rayquaza, Giratina, Kyurem and Zygarde, Necrozma is the "secret" third Legendary of a generation's primary duo, though Necrozma's relation is a lot less personal than either of those four. [[spoiler:Just like them, it's also part Dragon-type, albeit only in its most powerful form.]]
** Like Kyurem, Necrozma absorbs its two bretheren to transform into a stronger alternate form with aspects of its partner. However, while Kyurem can fuse with its components due to [[LiteralSplitPersonality all three once being a single dragon]], there's no special relationship between Necrozma and the Cosmog line that allows the former to fuse with them beyond their mutual association with light.
** A powerful Psychic-type Legendary Pokémon who has at least two {{Super Mode}}s, a devastating SecretArt that works differently compared to other Special Attacks, an abnormally savage and cruel attitude [[spoiler:induced through human interference]], and a role as a primary villain in at least one form of ''Pokémon'' media. Are we talking about Necrozma, or Mewtwo?
** Necrozma's face and the triangle in the foreheads of its Dusk Mane/Dawn Wings formes is actually its "brain prism", much like the crystal at the center of Deoxys' body. Both are primarily Psychic-type, have four different formes, and are powerful aliens; the extraterrestrial Deoxys and the extradimensional Necrozma. Their signature moves are also the two strongest Psychic-type moves (ignoring Z-moves).
* RedemptionDemotion: It goes without saying that Necrozma can be captured in ''Ultra Sun and Ultra Moon'' despite being the main villain. But if you were hoping for it to retain [[spoiler:the stat-boosting aura it uses as Ultra Necrozma]], too bad. You ''can'' replicate it [[spoiler:using Roto Boost]], but that takes a turn to use, and for multiplayer battles, forget it.
* SealedBadassInACan: Its ''Sun'' dex entry says that it apparently has been dormant underground for ages after appearing in this world in ancient times. It's taken further in ''Ultra Sun and Ultra Moon'', where Necrozma was instead sealed away in Megalo Tower in Ultra Megalopolis many years ago to stop its rampages. The tower reaches its limits by the time of the game's events though, leading the Ultra Recon Squad to visit Alola to find a way to stop it before it breaks free.
* SecretArt:
** Necrozma is the only Pokemon to have Prism Armor, an ability that lets it take 25% less damage from super-effective moves. Unlike its counterparts Solid Rock/Filter, it's unaffected by Mold Breaker and the like, and is also the only ability that can't be ignored by Solgaleo/Lunala's signature moves.
** [[spoiler:Ultra Necrozma on the other hand is the only Pokemon to have the ability Neuroforce, which increases the damage of super-effective moves by 20%.]]
** It's the only Pokémon to learn Prismatic Laser, a Psychic-type move where it fires devastating lasers with its prisms. While it deals absolutely ludicrous damage, Necrozma needs to recharge after using the move.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' adds in Photon Geyser, a special move that deals damage depending on which of Necrozma's offenses is the highest. Like Solgaleo/Lunala's signature moves, it also ignores the target's ability.
** Its alternate formes attain Sunsteel Strike/Moongeist Beam after absorbing their respective user, and with Solgalium-Z and Lunalium-Z, they become the Z-Moves Searing Sunraze Smash and Menacing Moonraze Maelstrom, much more powerful versions of the original moves.
** [[spoiler:Ultra Necrozma can use its mandatory Ultranecrozium Z Z-Crystal to convert Photon Geyser into Light That Burns the Sky, an even more powerful version.]]
* ShedArmorGainSpeed: Dusk Mane and Dawn Wings Necrozma have comparatively better defenses than [[spoiler:Ultra Necrozma]], in addition to having the Prism Armor ability that reduces super effective damage against them. [[spoiler:Ultra Necrozma]] loses those few points of defenses to gain a noticeable boost in speed, and trades away the defensive Prism Armor ability for the offensive Neuroforce.
* SignatureRoar: Like the Cosmog line and the Ultra Beasts, Necrozma's cry has a mechanical-sounding "hwoo" at the end, affirming its origin as a being from Ultra Space.
* SiliconBasedLife: Its body is made out of black crystals that act as prisms. ''Ultra Sun and Ultra Moon'' elaborate that said crystals are armor, and Necrozma's "true" form is a normal triangular prism with colored bits inside it (which forms the symbol on its Dusk Mane/Dawn Wings forms' heads, [[spoiler:and can be seen when it transforms into Ultra Necrozma]]).
* SingleSpecimenSpecies: Unlike the Cosmog line and the Ultra Beasts, there's not much evidence to suggest that Necrozma isn't the only one of its kind. And really, can you imagine several [[spoiler:ultra-powerful giant light dragons]] running around? Likewise, [[spoiler:its original form was called "The Blinding One"]], further indicating there is and was only one.
* SituationalDamageAttack: Both Photon Geyser and [[spoiler:Light That Burns The Sky]] deal damage based on whether Necrozma's Attack or Special Attack is higher, taking the higher value and hitting the opponent's Defense/Special Defence respectively.
* SNKBoss: [[spoiler:Your final battle with Ultra Necrozma. On top of its already incredible base stats, when the battle starts, its aura flares up and every one of its stats is buffed one stage. Not only that, two of its moves, Smart Strike and Dragon Pulse, [[TheComputerIsACheatingBastard aren't even moves it can learn without either a TM or a Move Tutor]].]]
* SoulPower: Dawn Wings Necrozma is part Ghost type, and can use Lunala's signature move Moongeist Beam.
* TheStarsAreGoingOut: In its current maddened state, Necrozma seeks to steal light from whatever world it visits, completely and permanently shrouding it in darkness as a result. As far as we know, it only succeeded in doing this to one world -- Ultra Megalopolis. It was repelled from Alola in the distant past, and subsequently imprisoned by the people of Ultra Megalopolis to keep it from causing more damage.
* StatusBuff: It can learn several stat-boosting moves such as Iron Defense, Swords Dance and Calm Mind, and has access to Stored Power to use those boosts to blast through its opponents. [[spoiler:It also uses an aura that raises all its stats by one stage in the battle with Ultra Necrozma.]]
* SuperMode: Dusk Mane Necrozma and Dawn Wings Necrozma [[spoiler:can both transform into the immensely powerful Ultra Necrozma if they hold their signature Z-Crystal]].
* SuperToughness: Its Ability in all its forms [[spoiler:except Ultra Necrozma]] is Prism Armor, which reduces incoming super-effective damage by 25%. This, combined with its monotype (no double-weaknesses) and several defense-boosting and healing moves, gives Necrozma quite a bit of durability compared to Pokémon with the abilities Filter and Solid Rock, which have the same reduction effect -- and unlike those, Prism Armor can't be negated.
* TalkingAnimal: [[spoiler:At Megalo Tower, Ultra Necrozma screams a coherent English word: "Liiight!"]]
* TechnicolorEyes: Its base form's "eyes" are made up of differently colored shapes on its prism core that, thanks to their placement and that of Necrozma's armor, resemble triangular eyes. [[spoiler:Ultra Necrozma's eyes are more organic eyes, though they're also made up of differently colored shapes while lacking anything like pupils.]]
* ThereIsNoKillLikeOverkill: [[spoiler:With very high Attack and Special Attack, stats that exceed Arceus, a movepool with great coverage, ''and'' an Ability that makes super-effective moves hit even harder, Ultra Necrozma's more than capable of ripping holes in your team. And then it uses an aura to boost all its stats by one stage... Still, be glad it doesn't use its Z-Move, Light That Burns The Sky, which effectively [[FantasticNuke throws a large nuke at the opponent]].]]
* ThinkingUpPortals: Like Solgaleo and Lunala, it can create Ultra Wormholes of its own volition, as seen when it ejects Lusamine and Guzma from Ultra Space. It's also the Pokémon required to use the Ultra Wormhole to travel to the Reverse World in the ''Ultra'' games, but it needs to be in one of its forms depending on the time of day.
* ThirdEye: Much like Solgaleo and Lunala, its Dusk Mane and Dawn Wings formes seem to have this. Said "eye" is Necrozma's prism state, with the viewer looking at it from the topmost angle.
* TimeAbyss: Necrozma is either biologically immortal or extremely long-lived, since the Necrozma encountered in ''Ultra Sun and Ultra Moon''[='=]s present is the same one that attacked Alola five hundred years previously, and who'd been flying across Ultra Space for long before that.
* TragicVillain: [[spoiler:Necrozma is a cruel and rage-filled Pokémon whose end goal of restoring itself has negative consequences for Nebby and the rest of Alola, but had it not been for the influence of greedy humans long ago, it wouldn't be in the state of broken, constant pain that drives it to such ends. And even worse, the player can ''never'' truly cure it; the best they can do is lessen its pain by having it absorb Nebby (a process that can rob the latter of all free will, though its indicated Nebby is willing to do this to help), although simply being near the player character and their large collection of Z-Crystals also brings it comfort.]]
* TokenEvilTeammate: "Evil" may or may not be too strong a word, but so far, no other Pokémon that can be caught and trained has BigBad credit under their belts (barring [[VideoGame/PokemonMysteryDungeonExplorers spinoffs]] and [[Anime/PokemonTheFirstMovie adaptations]]).
* TookALevelInBadass: Necrozma isn't much on its own; it has high stats and an Ability that lessens its weaknesses, but it isn't as powerful as Solgaleo or Lunala. Once it absorbs either of them, though, it gains their respective offensive specialty at a higher level (though with less Speed), and it keeps Prism Armor to make it tougher to take down. [[spoiler:And once it Ultra Bursts, Ultra Necrozma becomes one of the very few Pokemon that has higher overall stats than Arceus with [[MagicKnight equally proficient offensive stats]], [[LightningBruiser high Speed]], and an Ability that makes super-effective moves ''even stronger''.]]
* TopHeavyGuy: Not that it makes much of a difference since Necrozma is [[PowerFloats always levitating]], but in its base form, its legs are tiny compared to the rest of its body.
* TorturedMonster: Its idle animation shows it clutching itself in agony. ''Ultra Sun and Ultra Moon'' reveals this to be because [[spoiler:it was crippled long ago by the ancestors of the inhabitants of Ultra Megalopolis and it now exists in a constant state of pain and hunger, with [[AxCrazy a mean and vicious temperment]] to boot]].
* TotalEclipseOfThePlot: Necrozma and its formes seemingly embody an eclipse, and ''Ultra Sun/Ultra Moon'' implies that it covered Alola in darkness by (attempting to) steal its light, much like a solar or lunar eclipse would. This is even first told to you after such an eclipse briefly occurs!
* UngratefulBastard: Once can see it as this in ''Ultra Sun/Ultra Moon'' when [[spoiler:it battles you at Mount Lanikila, after you give it light from your Z-Ring. Bear in mind; when you find it, it's weakened following your victory over it in Ultra Megalopolis]]. Alternatively, [[spoiler:it may be trying in its own way to get captured by you (and therefore have easier access to Nebby), as Colress suggests after you do]]. Considering previous Legendaries who still battled you while despite supposedly needing your help, such as Xerneas/Yveltal in X and Y and Rayquaza in ORAS, it's more likely that Pokemon always fight as a formality, as explained in Sinnoh Myths in Canalave Library.
* {{Unperson}}: ''Ultra Sun and Ultra Moon''[='=]s postgame reveals that Necrozma's attempt to drain light from the world was recorded, as Alola's first encounters with Cosmog, Lunala and Solgaleo were. However, the king didn't want the people of subsequent generations to live in fear of Necrozma returning, and had the book recording its attack burned. Somehow, some of the book survived, but even then it was hidden away, and thus for almost everyone the specifics of the event faded from memory over the generations, replaced with a vaguer account of how at one point, darkness covered the land but was repelled by light from people and Pokémon.
* UnwittingInstigatorOfDoom: As a byproduct of it opening Ultra Wormholes upon absorbing Nebby, it sends Ultra Beasts into Alola (as opposed to Lusamine in the originals). [[spoiler:More crucially, long after its defeat, its Wormholes are how [[BigBadEnsemble Team Rainbow Rocket]] enters Alola.]]
* VillainDecay: Necrozma is a major threat when it first shows up in ''Ultra Sun and Ultra Moon'', absorbing Nebby and becoming considerably powerful. After this, it [[spoiler:becomes [[OneWingedAngel Ultra Necrozma]]]], and [[ClimaxBoss proves to be one of the most dangerous and hardest boss battles in the franchise]]. Finally, you see it in Mount Lanakila... in its base form, and so weakened that it needs your Z-Ring's light to reawaken. Even when it fights you soon after, its movepool is much less intimidating, and it's inexplicably just as easy to capture as [[ComMons the Caterpie and Pikipek just outside your house]].
* VillainForgotToLevelGrind: [[InvertedTrope Inverted]]; over the course of ''Ultra Sun and Ultra Moon'', it's Level 50 when fought at the Altar of the Sunne/Moone. At Megalo Tower, [[spoiler:when it becomes Ultra Necrozma]], it jumps up a whole ten levels to Level 60. And it's five levels higher at Level 65 in the final battle with it at Mount Lanakila, [[spoiler:when it's severely weakened from its earlier defeat at Megalo Tower]].
* WalkingSpoiler: Not only is Necrozma the BigBad of ''VideoGame/PokemonUltraSunAndUltraMoon'', but the advertising wasn't kidding when it said Necrozma had many secrets. [[spoiler:Even if the biggest one was literally [[HiddenInPlainSight staring right at us the moment we saw the box art]].]]
* WaveMotionGun: Prismatic Laser is ''[[UpToEleven even more]]'' lethal than Hyper Beam with perfect accuracy[[note]]160/100 power/accuracy to Hyper Beam's 150/90[[/note]], but has the same drawback.
* WoobieDestroyerOfWorlds: [[spoiler:The Blinding One, it was once known in its own world as a benevolent being who shared light with all and was deeply respected by the humans it lived among. That was until greedy humans sought to control its power long ago but only succeeded in hurting it and causing it to lose part of its body during the attempt, causing it to in turn lose its true form. In rage and pain, it seeks to steal light from others in order to survive, but its injury means that the light will always leak out and it can never fully heal or sustain itself. It is thus compelled constantly to feed, but this only causes it more pain and madness.]]
* YouCantThwartStageOne: [[spoiler:[[ForegoneConclusion Given its presence on the front cover]], Necrozma successfully manages to absorb Nebby and achieve its respective alternate forme. Likewise, it starts stealing Alola's light and successfully regains its original state.]]
* YouMonster: To cement its role as the BigBad of ''Ultra Sun and Ultra Moon'', previous baddie Lusamine flat-out calls it a monster.
* YourSizeMayVary: [[spoiler:Despite base Necrozma's torso being Ultra Necrozma's head, it very visibly changes size in that form, as it's much smaller than its chest (base Necrozma's tail).]]
[[/folder]]

[[folder:Magearna]]
!801: Magearna (マギアナ ''magiana'')
[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/801_sm_oc.png]]

The first Pokémon from Generation VII to be revealed. A man-made Steel/Fairy Mythical Pokémon that roughly resembles a ballroom dancer, Magearna was created by a lone genius ahead of their time over five hundred years ago, making it one of a few Pokémon created by humans.
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* ArcSymbol: Its "dress" and chest bear markings that look like Poké Balls.
* ArmCannon: Flower-like cannons are concealed in its arms. This is how it executes its signature move, Fleur Cannon, as well as some other moves such as Volt Switch.
* ArtificialHuman: Chronologically the first in modern times too, beating out [[CloningBlues Mewtwo]], [[ArtificialHuman Porygon]], [[{{Cyborg}} Genesect]] and Type: Null by over 500 years, but Golett, Baltoy and their evolved forms predate Magearna in turn by several thousand years.
* BilingualBonus: Magearna's name is derived from gear and machina, Latin for machine; while the fleur in Fleur Cannon is French for flower.
* BraggingRightsReward: Magearna can be scanned in at any time with a QR Code, but if you're hoping to have it in the main story, tough luck; you won't get access to it until you've already beaten the game, making it more of a championship trophy (albeit one that can kick ass in rematches). Still, at least you don't need to have completed the PlayableEpilogue to get it, unlike Necrozma.
* BreakingOldTrends:
** Following in Deoxys' footsteps, Magearna is one of a ''very'' small group of Mythical Pokémon that [[TemporaryOnlineContent can be legitimately obtained regardless of time period]], being found by scanning a built-in QR Code that never expires. You still need to beat the game before you can actually use it, though.
** After most of Gen V's Mythical Pokémon and ''all'' of Gen VI's were distributed as direct downloads that didn't share your Trainer ID and couldn't be nicknamed, Magearna finally registers ''you'' as its Trainer and can be named whatever you want. Obedience is also never a problem as a result... not that it really matters, since all Pokémon will obey you anyway by the time you're actually able to get Magearna.
* BunniesForCuteness: The curved flaps on the back of its head invoke the ears of a rabbit, making the whole thing look like a cute, metallic bunny in a pimped-out dancer dress.
* ChromeChampion: A part Steel-type Mythical Pokémon, though the "chrome" comes from it losing its original gold paint job.
* ClockworkCreature: Based on its design, at least, it would appear to be this.
* CuteMachines: It resembles a robotic Diancie in a PimpedOutDress.
* DangerousForbiddenTechnique: Fleur Cannon is a very powerful attack, but harshly lowers Magearna's Special Attack when it hits.
* DeityOfHumanOrigin: It's a Mythical Pokémon, which ranks it up with Legendary Pokémon as far as {{Physical God}}ness goes. It's also completely synthetic.
* DummiedOut: Magearna's original colors, first seen in ''Anime/PokemonVolcanionAndTheMechanicalMarvel'', are present in ''Sun and Moon'' with a unique Pokédex entry, but there is currently no method of getting this variant.
* EarlyBirdCameo: Magearna made its franchise debut in ''Anime/PokemonVolcanionAndTheMechanicalMarvel'', several months before its official appearance in the games with ''VideoGame/PokemonSunAndMoon''.
* EatingMachine: Despite Magearna being a robot whose mouth may be just a paint application, it will still eat Poké Beans as well as Berries.
* TheEmpath: Much like Ralts, it can feel the emotions of others, and will try to heal any who are wounded.
* EnergyAbsorption: The Soul-Heart may be doing this, since it was made by gathering the life energy of Pokémon, and it boosts Magearna's Special Attack whenever a Pokémon faints.
* ExoticEyeDesigns: Its pupils are plus shaped.
* ExtraOreDinary: It's an artificial metal Pokémon and part Steel-type.
* FlowerMotifs: Magearna has arm cannons that sprout metal "petals" when in use, it can create flowers, and its SecretArt is Fleur Cannon.
* FreakyFridayFlip: Is capable of learning Heart Swap at level 89, previously [[SecretArt exclusive to Manaphy]], which switches stat changes between the target and itself.
* GrailInTheGarbage: The deliveryman Magearna is obtained from stands outside the Antiques of the Ages shop (which itself sells the orbs of Kyogre/Groudon and the Sinnoh dragons, and later a few Plates), nearly delivering it to them by mistake after hearing about it being an antique.
* GreenThumb: In addition to learning Grass-type TM moves, it can spontaneously produce flowers and its SecretArt is called Fleur Cannon (though the actual move is Fairy-type).
* GuideDangIt: The QR Code used to obtain it in ''Sun and Moon'' also works for ''Ultra Sun and Ultra Moon'', but nothing in-game or elsewhere tells you this.
* HeartDrive: Its Soul-Heart, located in its chest, is its "real body" (much like a Spark from ''Franchise/{{Transformers}}''), and was made by a scientist who gathered life energy from Pokémon.
* InfinityPlusOneSword: Magearna is very powerful and a relatively tough cookie to beat, but outside of trading, you're not going to get it until becoming the Champion.
* KamehameHadoken: It can use Aura Sphere. This is fairly impressive, considering it's a robot when all other users of the move (even fellow artificial Pokémon Mewtwo) are organic creatures.
* KillStreak: Soul-Heart increases Magearna's Special Attack each time a Pokémon faints.
* LightEmUp: Apart from being part-Fairy, Magearna's signature move Fleur Cannon fires a massive ray of light. It can also learn the similar Flash Cannon.
* LostTechnology: If it's classified as a Mythical Pokémon alongside rarely seen Pokémon like Mew and Celebi, it's probably this.
* {{Magitek}}: It's a MechanicalLifeform that runs on a HeartDrive powered by life energy. Fittingly enough, it's also of the Steel/Fairy type, the types that represent technology and magic the closest.
* MeaningfulName: Ma''gear''na incorporates several gears in its design. It also sounds similar to the Latin word for machine (''machina''), which is what Magearna is.
* MechanicalLifeforms: Magearna is a 100% human invention, but it doesn't seem to be any different from "real" Pokémon, probably because of its life-energy-generated Soul-Heart.
* MightyGlacier: Magearna has an excellent Special Attack stat coupled with great defensive stats. Its Steel/Fairy type also gives it many type resistances and only two type weaknesses. However, it isn't very agile, though it learns Shift Gear and Trick Room to get past its speed issue.
* MoonRabbit: It has bunny ears and is a Fairy-type Mythical Pokémon. Given the games it debuts in, this is only more appropriate.
* OperaGloves: Its arms resemble these.
* OurFairiesAreDifferent: Very much so -- this one is an artificial, mechanical life form.
* OxymoronicBeing:
** Just like fellow Steel/Fairy-types Mawile and Klefki, it's a fairy that's made out of [[ColdIron the stuff]] that kills fairies.
** There's something to be said about how a mechanical robot has FlowerMotifs to the point of being able to create flowers.
* PaintItBlack: A shiny Original Color Magearna is painted black instead of red.
* PermanentlyMissableContent: For once, a Mythical Pokémon averts this! It's obtained by scanning a region-specific QR Code after becoming the Champion, and unlike Wi-Fi or serial code events, this code never expires, nor is it in short supply like ''VideoGame/PokemonRanger'' cartridges with Manaphy Eggs still on them (being an image on a webpage), allowing players to pick it up at their leisure.
* PerpetualExpression: It's only ever been seen with a single fixed, surprised expression, which may very well be the only face it has. Though, its [[http://i2.kym-cdn.com/photos/images/original/001/105/736/cc6.png eyes can express]] just fine to make up for its mouth being stuck.
* PimpedOutDress: Its lower body resembles a nearly spherical ballgown.
* PoisonousPerson: A noticeable aversion; Magearna is the only Pokémon capable of using [=TMs=] that ''cannot'' be taught to know the near-universal Toxic.
* PoweredByAForsakenChild: Magearna's Soul-Heart is said to have been created by a scientist by gathering life energy from other Pokémon, just like AZ's Ultimate Weapon and Devon Corp.'s Infinity Energy.
* PurposefullyOverpowered: Like any other Mythical, Battle facilities and online play restrict its use.
* RagnarokProofing: We don't know what happened to it between its creation five hundred years ago and the present day, but besides losing its original red and gold paint job, it's still fully functional and none the worse for wear. Having a powerful and presumably immortal artificial soul in its chest probably helped.
* RecurringElement: As a cute Mythical with a base stat total of 600, it can be seen as a Mew analogue (though it's not a MasterOfAll), as well as following in the footsteps of being a somewhat feminine Mythical, like Diancie and Meloetta. It is also one to the Voltorb and Foongus lines, being a Pokémon that resembles a Poké Ball in some form (though lacking the ChestMonster aspect) as seen in its Refresh animations and the Original Color version.
* RobotGirl: It's an automaton that's specifically designed to look feminine.
* SchizoTech: It's an advanced robot Mythical Pokémon... made over 500 years ago. In addition, its design invokes that of a Poké Ball, which is implied to be a somewhat recent invention in the games.
* SecretArt: Magearna's ability, Soul-Heart, which raises its Sp. Atk stat every time a Pokémon faints when it is active.
** It is the only Pokémon to learn Fleur Cannon, a 130 power Fairy-type attack that harshly lowers the user's Sp. Atk stat.
* SecretCharacter: Normally not obtainable in-game, Magearna can be obtained via the QR Scanner function. Unlike other Mythicals, however, Magearna isn't PermanentlyMissableContent (at least for the time being) thanks to the QR Code never expiring. You need to beat the main campaign before you're able to scan in the QR code.
* SingleSpecimenSpecies: Presumably it's one like most Legendaries, given its artificial nature, that only one human made it, and [[PoweredByAForsakenChild how the Soul-Heart was created]].
* TheSleepless: Although it can be put to sleep by other Pokémon, Magearna is one of the few Pokémon capable of using [=TMs=] that ''cannot'' be taught to know the near-universal Rest.
* SlidingScaleOfGameplayAndStoryIntegration: Though it's locked into being non-shiny like many other Legendary/Mythical Pokémon, Magearna does have a shiny model... and it's exactly the same as its regular palette. However, this is to be expected; it lost its paint job years ago, and thus there's no alternate color. Notably, Original Color Magearna ''also'' has a shiny sprite, and it's black.
* StatusBuff:
** Its Soul-Heart ability increases its Special Attack each time a Pokémon faints in battle, this applies to its teammate as well as anything else that makes the opponent faint. This also works well with its SignatureMove Fleur Cannon, which harshly decreases Magearna's Special Attack after attacking.
** It also gets the rare Shift Gear, which sharply boosts its Speed while raising its Attack stat by one stage, and learns Withdraw and Iron Defense, both of which increase its Defense stat.
* SuperPoweredRobotMeterMaids: Its empathetic personality and the DummiedOut Pokédex entries related to its original colors imply that it was intended to be a child's playmate. So for that purpose, why create a robot with ''arm cannons'', then power it with an artificial soul constructed with the life energy of other Pokémon?!
* SuperPrototype: The design of its PimpedOutDress, and its special ability, imply that it may have originally been intended to be an old, {{Magitek}} Poké Ball. Its original colors even paint it in the same colors as one (though gold replaces white).
* TertiarySexualCharacteristics: It has a PimpedOutDress and gold eyelashes, but as both a [[OlympusMons Mythical]] and an artificial/mechanical Pokémon, it's most likely genderless.
* TransformingMecha: It can fold up to resemble a large ornate Poké Ball when asleep/sad.
[[/folder]]

[[folder:Marshadow]]
!802: Marshadow (マーシャドー ''maashadoh'')
[[quoteright:105:http://static.tvtropes.org/pmwiki/pub/images/802_sm.png]]

A Mythical Ghost/Fighting Pokémon. Craven and cowering, it has never appeared before humans and thus many regard its existence as pure myth. It has the ability to copy the movements and powers of others by lurking within their shadows.
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* ActionInitiative: Marshadow's fast enough on its own, but it can learn Shadow Sneak as a STAB priority move (that is also boosted by its ability) to almost always attack first.
* ArmorPiercingAttack: Spectral Thief steals the opponent's stat boosts before the attack lands, making any Defense-boosting ability worse than worthless against it. Additionally, it ignores substitutes.
* BadassAdorable: It's a cute little shadow that is also a Mythical Pokémon. Also, by virtue of its type (Ghost/Fighting), it also has completely unresisted STAB, only resisted by a Normal/Ghost type (which would in fact NoSell Marshadow’s STAB), which does not yet exist.
* BroughtToYouByTheLetterS: Marshadow's signature Z-Move has it firing off seven punches tracing out the Z-Move symbol (a letter "Z" with an arrowhead above it).
* ConfusionFu: Marshadow has totally unresisted STAB in Fighting/Ghost, but it can also learn all three elemental punches and all kinds of useful stat-buffing moves like Bulk Up and Calm Mind. Its special attacking arsenal is lacking, but it has what it needs (Shadow Ball and Focus Blast), due to its typing, and thanks to having Technician as its only ability, a power-boosted Hidden Power makes up for it.
* {{Constellations}}: Its signature Z-Move references the Pleiades star cluster, located in the Taurus constellation. Juxtaposed with its name having Mars in it suggests an astronomy motif.
* CowardlyLion: It's timid, cowardly, and would rather have nothing to do with humans... but send it into a fight, and watch as it tears them a new one.
* DittoFighter: True to its theme of a shadow boxer, it learns Role Play, Copycat, and Psych Up naturally, moves that involve copying the target's abilities, moves, and stat changes respectively. This trope is taken a step further with Spectral Thief, which [[PowerParasite steals status buffs]] before attacking with them.
* FireIceLightning: It naturally learns the trifecta of Fire Punch, Ice Punch, and Thunder Punch.
* FlamingHair: Several parts of Marshadow's body, including the tufts on its head that resemble a hood, flare up and turn green when it attacks.
* ImpossibleThief: Spectral Thief steals status buffs, ''all of them'', before attacking. Consider that most means of buffing stats include increasing muscles, dancing, polishing, and calming the mind, and you really have to wonder how Marshadow manages to nick them for itself.
* LightningBruiser: With 125 in Attack and Speed along with unresisted STAB, Marshadow hits like a truck and moves like a Formula One car. Its defensive stats, while not spectacular, are also nothing to sneeze at.
* LivingShadow: Marshadow regularly turns into a shadow in combat, either to attack or evade. Even standing still, a trail comes off its heels, suggesting it just emerged.
* LoopholeAbuse:
** Because Spectral Thief's stat stealing effect acts more like [[StatusBuffDispel Haze]] than a debuff, it ignores usual stat drop immunities. It even bypasses the otherwise [[NoSell completely debuff immune]] Solgaleo's Full Metal Body.
** Because Spectral Thief's stat stealing effect causes the "stat increase" animation on Marshadow, the move's effect is affected by abilities that affect such kind of stat changes. A Marshadow with the Simple ability (by getting hit by Simple Beam), for example, would get double the stat boosts Spectral Thief steals (e.g. if Marshadow uses Spectral Thief on a Pokémon that used Dragon Dance, Marshadow would end with +2 boosts to both Attack and Speed, instead of +1), while Contrary would cause those same stats to drop (e.g. in the same example as before, Marshadow would end up with -1 Attack and Speed drops).
* LovableCoward: Despite its strength, Marshadow is actually quite cowardly.
* MeaningfulName: "Mars", the Roman god of war, and "shadow". Marshadow also sounds like "Marshmallow", alluding to its tiny size and adorable look. Its name may also be derived from "Nightmarcher", the spirits of ancient Hawaiian warriors.
* PermanentlyMissableContent: Promotional Marshadow come with its own Z-Crystal, the Marshadium-Z. Like other Z-Crystals, they cannot be traded to other games and will be gone should you restart that file. At least in ''Sun and Moon''; you can get it just fine in ''Ultra Sun and Ultra Moon'' by showing an [=NPC=] a Marshadow.
* PintSizedPowerhouse: It's only 0.7 meters tall, but it's a Mythical Pokémon with all the power that implies.
* PowerCopying: By merely hiding within someone's shadow, it can copy their powers and movements. Spectral Thief also steals any and all stat buffs imbued on the target.
* PurposelyOverpowered: Being a Mythical Pokémon, Marshadow isn't allowed in any battle facilities.
* RecurringElement:
** Alola's other resident "cute" Mythical, along the lines of Mew, Celebi, Jirachi, Manaphy, etc. However, it does buck the trend of having all of its stats be a base 100 like the other Mythicals listed, although its stats do still equal 600 like the others.
** It's also similar to Hoopa, in that it's a small part Ghost-type Mythical Pokémon with high offensive stats and a knack for stealing stuff (as indicated by Marshadow's Spectral Thief move).
* RidiculouslyCuteCritter: Marshadow is as close as Generation VII is going to get to the usual cute Mythical with 100 points in every stat. At the very least, it still has a BST of 600 and is small and cute. Put it side by side with a [[Franchise/SonicTheHedgehog Chao]], and you'd see a surprising level of similarity in shape, facial features and expressions.
* SecretArt: It has an exclusive move and Z-Move:
** Spectral Thief, a Ghost-type move which uniquely steals all of the target's status buffs before attacking.
** [[AddedAlliterativeAppeal Soul-Stealing 7-Star Strike]], a brutal beatdown culminating in a powerful kick that phases through the target that requires Spectral Thief and a Marshadium-Z to perform.
* SecretCharacter: The second Mythical Pokémon in the Alola region, and one officially acknowledged on April 8th, 2017.
* SoulPower: In addition to being part-Ghost, its unique Z-Move (an upgraded Spectral Thief) is called "Soul-Stealing 7-Star Strike".
* StealthPun: It is a Fighting-type Pokémon that commonly hides in others' shadows. It is a literal shadow boxer. By virtue of its typing, it is also a literal fighting spirit.
* TemporaryOnlineContent: Thought Magearna was a sign of Mythical Pokémon moving away from being this? Nope, Marshadow refuses to be anything but this, thus far only being given away through the usual time-limited serial code method.
* WeakButSkilled: It has the Technician ability, powering up weak moves. The moves Marshadow gets [=STAB=] on and are powered up by Technician include [[ActionInitiative Shadow Sneak]], [[AlwaysAccurateAttack Shadow Punch]], Force Palm and Rolling Kick. Thanks to Hidden Power being boosted as well, Marshadow can use it as coverage for anything its vast movepool can't hit as effectively, though it does run off its lower Special Attack.
[[/folder]]

%%[[folder:Zeraora]]
%%!807: Zeraora (ゼラオラ ''zeraora'')
%%[[quoteright:144:http://static.tvtropes.org/pmwiki/pub/images/zeraora_2.png]]
%%An as-yet unavailable, Electric-type Mythical Pokémon introduced in ''VideoGame/PokémonUltraSunAndUltraMoon''. Naturally, not much is known about it yet except that it's a brutal fighter that moves at lightning speed to shred foes with its unique electrified claws.
%%----
%%* AxCrazy: This thing tears its enemies ''limb from limb'' with electrified claws.
%%* BareFistedMonk: It's not Fighting-type, but it can learn pretty much every Fighting move available from [=TMs=] and move tutors and gets Close Combat naturally. Even its signature move, Plasma Fists, sounds like something you'd expect from a Fighting Pokémon.
%%* CatFolk: Zeraora resembles a bipedal cat person, similar to Incineroar or Lucario.
%%* ElementalAbsorption: It has the Volt Absorb Ability, so Electric-type moves will only heal away any damage it's taken.
%%* FragileSpeedster: It moves extremely fast at 143 Speed and hits like an electrified truck at 112/102 Atk/Sp.Atk respectively, but its defenses are rather low.
%%* InexplicablyTailless: Like Zoroark, its "tail" is actually a ponytail.
%%* MagicKnight: While its Attack is its highest offensive stat, its Special Attack is only ten points lower.
%%* NoBiologicalSex: As is the norm, Zeraora has no gender.
%%* NoHoldsBarredBeatdown: It seems to love delivering these, since not only does it learn Close Combat naturally, but its Pokédex entries tell that it savagely tears apart its foes. Suffice to say, ''not'' a Pokémon you want to piss off.
%%* RecurringElement: Like many other Mythical Pokémon, it has a base stat total of 600, though it's more specialized than most of them.
%%* SecretArt: It's the only Pokémon to know the move Plasma Fists, an Electric-type move which inflicts damage and changes Normal-type moves to Electric-Type moves for that turn. This also combos well with its ability, since if an opponent is set to use a damaging Normal-type move that turn, it will heal Zeraora instead of dealing any damage.
%%* SecretCharacter: So secret, we're not supposed to know about it yet. Incidentally, it's the first Mythical Pokémon to be added mid-generation.
%%* ShockAndAwe: It's a pure Electric-type. It can also make Normal-type moves into Electric-type by using Plasma Fists.
%%[[/folder]]
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%% Entries relating to Smogon, competitive Pokémon strategies, or the metagame will be commented out or removed. If they can be rewritten in a more neutral manner, please do so.
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%% Names of Pokémon, abilities, moves, trainer classes, and items should be capitalized. Also, the singular and plural forms of every Pokémon species are the same. One Pikachu, two Pikachu.
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The [[Characters/PokemonGenerationVIIFamilies character sheet for the seventh generation's Pokémon]] got so big that it had to be split. This page has the tropes for Pokémon numbered 765 to 792 and 800 to 802 in the National Pokédex. For the rest, go [[Characters/PokemonGenerationVIIRowletToComfey here]] and [[Characters/PokemonUltraBeasts here]] for the Ultra Beasts.

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[[foldercontrol]]

[[folder:Oranguru ''[-(Yareyuutan)-]'']]
!765: Oranguru (Yareyuutan (ヤレユータン ''yareyuutan''))
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/765_sm.png]]

An orangutan that is a Normal/Psychic type with the abilities Inner Focus and Telepathy. It has a move called Instruct, which helps its partner in double battles by telling it to perform the move it used recently again. It is exclusive to ''Pokémon Moon''. It lives alone in forests where it meditates and cares for other Pokémon. It also has a fan made of leaves and its own fur.
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* EverythingIsBetterWithMonkeys: It's an orangutan.
* {{Foil}}: To Passimian, its version exclusive counterpart: while both are primate-based Pokémon that use items as tools, and having move and/or ability that are designed for double battle (In Oranguru's case, it has Telepathy and Instruct), Oranguru is part Psychic and is special-oriented, generally lives alone, and [[MeaningfulName aptly looks and acts like a guru]] which contrasts with Passimian's sports-y and active lifestyle. The Pokédex lists both on the same page, which suggests that they're related somehow.
* FriendlyRivalry: Normally it spends most of its time deep in the jungle canopy, but occasionally it will go down to the beach to match wits with Slowking.
* HermitGuru: They prefer to live solitary lives deep in forests where they meditate in trees. They're kind to other Pokémon and offer medicine and food for the sick and hungry.
* ImmuneToFlinching: Gets the ability Inner Focus, which makes it so it can't flinch from attacks.
* InsufferableGenius: Implied, given that it learns Taunt naturally by level-up and the Sun Pokedex entry states that it will show disdain towards an inexperienced Trainer. Its ''Ultra Moon'' entry states that they don't get along with each other for this reason as well.
* IntellectualAnimal: Much like real orangutans, Oranguru are intelligent enough to know how to use human tools and have allegedly been observed to use Poké Balls.
* MightyGlacier: Oranguru has a great Special Defense stat with a decent Special Attack stat. It happens to be pretty slow as well.
* MindOverMatter: It's part Psychic-type.
* MissingSecret: Its Hidden Ability, Symbiosis, is not available as of now.
* MulticoloredHair: The long hair covering its shoulders and back, which it uses to bind its fans together, is [[SupernaturalIsPurple purple]] with wisps of [[OrangeBlueContrast blue and orange]].
* NonElemental: It's part Normal-type.
* SecretArt: The only Pokémon that can naturally learn Instruct, a move that forces the target to reuse the last move it executed.
* ShownTheirWork: It's mentioned on the official website that people once mistook Oranguru for humans who lived in the forests. People in real life once thought the same of orangutans. In fact "orangutan" means "person of the forest" in Malay and Indonesian.
* StrokeTheBeard: Oranguru's idle animation in battle; it also does this action when pleased in Pokémon Refresh.
* SupportPartyMember: With Telepathy and Instruct, it can serve as an effective ally in double battles, but both have no use in single battles.
* {{Telepathy}}: One of the few Pokémon with the ability, and the only ones aside from the Elgyem line that has it as a normal ability, which allows it to avoid damage from allies' attacks that would otherwise hit it (such as Surf or Earthquake), presumably by using its psychic powers to get forewarning of their intent to attack.
* VowOfCelibacy: Oranguru is incapable of learning the move Attract, which may be a subtle nod to how gurus tend to eschew such earthly desires to achieve enlightenment. They can still be bred like most Pokémon, though, and they are not immune to being attracted due to having genders and not having access to Oblivious.
* {{Youkai}}: Its psychic powers, simian appearance, aptitude for Telepathy, and third eye marking above its eyes all bring to mind a ''satori'' -- a type of mountain youkai resembling a monkey or ape -- known for their ability to read minds.
[[/folder]]

[[folder:Passimian ''[-(Nagetukesaru)-]'']]
!766: Passimian (Nagetukesaru (ナゲツケサル ''naketsukesaru''))
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/766_sm.png]]

A Fighting type that resembles a ruffed lemur. Its ability, Receiver, allows it to take the ability of its partner in double battles when that partner faints. It is exclusive to ''Pokémon Sun''. They live in large groups of about 20 to 30 and they all train very hard under their troop's leader. The leader picks ten of the troop's best individuals for gathering food. It also wears a berry rind on its head like a helmet and has a large berry with it that it uses in attacks.
----
* AnimalsNotToScale: From its pose in its official art and what animal it is based on, you'd think it would sit comfortably on your shoulder. But at '''6'07''''' and '''182.5 lbs''', it's as big as a linebacker.
* BareFistedMonk: It's a Fighting-type.
* BequeathedPower: If Passimian's ally faints in Double Battle, its Receiver ability copies their ability.
* {{Bully}}: [[ImpliedTrope Implied]]. Between the TrainingFromHell they undergo when in a colony, being the Teamwork Pokémon, having access to the move Beat Up, ''and'' being based off a Rugby/American Football player, it would appear to be of the JerkJock variety.
* CombatPragmatist: Passimian mainly use hard berries as weapons but are also known to use soft berries to blind opponents.
* CoolHelmet: Passimian wears a berry rind as a helmet, similar to how American football players wear helmets in games.
* EverythingIsBetterWithMonkeys: It's based on a ruffed lemur.
* {{Foil}}: To Oranguru, its version exclusive counterpart: while both are primate-based Pokémon that use items as tools and and having move and/or ability that are designed for double battle (In Passmian's case, it has Receiver), Passimian is pure Fighting and very physical in comparison, and also live in large groups. Its appearance and overall mannerisms also resemble that of a Rugby player, contrasting with Oranguru's solitary lifestyle. The Pokédex lists both on the same page which suggests that they're related somehow.
* IKnowMaddenKombat: The way it holds and uses its berry resembles an UsefulNotes/AmericanFootball or Rugby player.
* ImprovisedWeapon: Passimian uses berries as weapons.
* MightyGlacier: Passimian has a great Attack stat along with high HP and a good Defense stat to withstand some physical attacks before going down. While it is actually faster than most Alolan Pokémon, 80 Speed isn't something to write home about either.
* MissingSecret: Its Hidden Ability, Defiant, is not available as of now.
* SeldomSeenSpecies: Lemurs aren't too common in fiction. Even then, you're more likely to see ring-tailed lemurs and sifakas instead of ruffed lemurs.
* TrademarkFavoriteFood: Passimian are strongly associated with berries. Although this goes beyond actually eating them as they also use them in battle.
* TrainingFromHell: The leader of a Passimian colony puts its trainees through a harsh training regimen of passing berries to each other; some trainees even give up and run away because of this.
* WeaponizedBall: Its weapon is a hard berry that it uses as a ball.
[[/folder]]

[[folder:Wimpod and Golisopod ''[-(Kosokumushi and Gusokumusha)-]'']]
!767: Wimpod (Kosokumushi (コソクムシ ''kosokumushi''))\\
768: Golisopod (Gusokumusha (グソクムシャ ''gusokumusha''))
[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/767_768_sm.png]]

A cowardly Bug/Water isopod Pokémon. When attacked, its Ability, "Wimp Out", makes it run away from battle. Despite its personality, it's valued for its ability to eat anything, making them good at cleaning up garbage. They even find pearls and other valuable items among the trash from time to time, so they are targeted by humans and Pokémon like Murkrow. Upon evolving into Golisopod, it becomes more capable of defending itself, even though it still runs away from battle when weakened.
----
* ActionInitiative: Golisopod's First Impression has +2 priority, but only on the turn it's been sent out. It also learns Sucker Punch naturally and can get Aqua Jet bred onto it.
* BigCreepyCrawlies: Wimpod's a Bug/Water-type, though at 1'08" it's not the largest Bug-type around. Still ''much'' larger than the animal it's based on, though. Golisopod, however, plays the trope much straighter, standing at 6'07".
* BlessedWithSuck: When Wimpod evolves into Golisopod, it gets a huge boost in offense and defensive stats... and an ability that's basically a rename of Wimp Out. Subverted in that switching out allows it to return to use First Impression again.
* CowardlyLion: Golisopod still runs away from danger like Wimpod. However, Golisopod is way more powerful and perfectly able to defend itself. Golisopod also ''cowers in fear'' when you tap it repeatedly in Pokémon Refresh, implying that it still retains part of Wimpod's cowardly demeanor.
* CowardlyMooks: Whether you end up facing Wimpod or its evolution, it will try to flee the moment its HP falls halfway. Even the PreexistingEncounters requires you to chase after it.
* CowerPower: If its HP gets below half, its Wimp Out Ability [[SwitchOutMove makes it drag another Pokémon out in its place]]. In the wild, Wimp Out forces Wimpod to flee from the battle. Golisopod's ability, Emergency Exit, does the same thing, though it's implied that Golisopod does it [[TacticalWithdrawal strategically]] rather than out of cowardice. In Spanish, First Impression has been translated as "escaramuza" (ambush), implying that Golisopod flees in order to catch the opponent off-guard later.
* CrashIntoHello: First Impression's Japanese name is "Head-On Collision", bringing this trope to mind.
* ExtremeOmnivore: If it's on the ground, it'll eat it. Even garbage, making them valued as cleaners of the sea.
* FaceOfAThug: Despite its intimidating appearance, Golisopod is said to be a peaceful creature who spends most of its time meditating.
* FragileSpeedster: Wimpod has decent Speed, but all of its other stats are abysmal. Contrast Golisopod, [[MightyGlacier which has good stats pretty much everywhere except Speed]].
* MagikarpPower: Like the TropeNamer, Wimpod has poor stats except for Speed. Unlike Magikarp, Wimpod is capable of learning more than three offensive attacks, ensuring it isn't dead weight during training. However, Wimpod's only attacks by level up are Struggle Bug and Sand Attack, the former of which uses its inferior Special Attack (compared to its Attack), making levelling up without triggering Wimp Out or using [=TM=]s and/or Rare Candies on it difficult. It's not so wimpy anymore once it evolves into Golisopod.
* MakingASplash: It's part Water-type. Notably, upon its reveal, it was the first Bug/Water type since Surskit (though in Pokédex order that distinction instead belongs to the Dewpider line).
* MeaningfulName: Wimpod's name comes from combining "wimp" and "isopod". Golisopod is a combination of "goliath" and "isopod".
* MetalSlime: Unlike most other Pokémon, Wimpod only appears as a pre-existing encounter in the overworld, and approaching one causes it to scurry away and hide until you leave the area. If you do catch up to one, you better have some Quick Balls on you to chuck at it, otherwise you'll be tossing balls while at full or near-full health due to its ability, reducing the chances of capture. However, if you do manage to defeat or capture one, it will often leave behind a Big Pearl, Nugget, or Big Nugget as a bonus.
* MightyGlacier: Golisopod has good Attack and an amazing Defense stat, but its speed is very low. However, it has access to priority moves such as Aqua Jet and First Impression to cover for this.
* MultiArmedAndDangerous: Golisopod is noted to battle skillfully with its six arms.
* NeverNeedsSharpening: Golisopod's ability is the same as its pre-evolution, but the name is twisted into something that sounds more badass, suggesting Golisopod exits on purpose. Given that Emergency Exit allows Golisopod to use First Impression again without losing battle momentum by switching, it's probably really the case.
* NotCompletelyUseless: While Golisopod's Emergency Exit ability might seem to be just as bad as its pre-evolution ability, it does allow it to use First Impression without having to waste a turn switching it out, giving Golisopod a sort of hit-and-run style of fighting.
* PettingZooPerson: Golisopod has a humanoid lower body and torso, but the head and arms of an isopod.
* PoorPredictableRock: Due to its dreadfully low speed, when a Golisopod switches in, it's usually safe to assume they're going to lead with a First Impression. Guzma's Golisopod is particularly evident of this, leaving him wide open to moves like Counter and Baneful Bunker. [[AIBreaker Well, sometimes anyway]][[note]]Due to the AI prioritizing stat-boosting moves, Guzma's Golisopod may spend ''several'' turns using Swords Dance to boost its attack instead of using First Impression[[/note]].
* PoisonousPerson: When threatened, Wimpod spits out toxic fluid to alert others to danger.
* PreexistingEncounters: Wimpod are encountered in only three areas in the overworld and need to be either outrun or outmaneuvered before they can escape into their dens.
* PurpleIsPowerful: Golisopod's antennae and underbelly are differing shades of purple, and it's very powerful.
* {{Samurai}}: Golisopod is based on one.
* ScavengersAreScum: Averted with Wimpod. It's stated to be a scavenger and is based on real life scavenging isopods, but it's a harmless and cowardly creature that simply wants to be left alone. Golisopod, being based on {{Samurai}}, is also an aversion.
* SecretArt: Golisopod is the only Pokémon that can learn First Impression, a Bug-type priority move that only works on Golisopod's first turn in.
* SeldomSeenSpecies: While the small, beach-scavenging isopods Wimpod is based on are fairly well known to beachgoers, outside of some shocking photographs, fairly few people are aware of the giant deep-sea isopods Golisopod resembles (the largest of which are about the same size as Wimpod itself).
* ScrewThisImOuttaHere: This is what Wimp Out boils down to; if it gets weak enough, it turns tail and hides back in the party, dragging another Pokémon out to do its fighting for it. If fought as a wild Pokémon, Wimpod flees from the battle. Golisopod's ability, Emergency Exit, is exactly the same, just with a different name.
* StockDinosaurs: Wimpod is based on modern isopods, but it also looks a lot like [[https://en.wikipedia.org/wiki/Trilobite a prehistoric trilobite]].
* TacticalWithdrawal: Though Golisopod's ability functions exactly the same as Wimpod's "Wimp Out", it's called "Emergency Exit".
* TookALevelInBadass: Wimpod is a weak Pokémon that runs away at the slightest sign of danger, but when it evolves into Golisopod, ''it becomes the danger''... until the danger gets into danger. Old habits die hard.
[[/folder]]

[[folder: Sandygast and Palossand ''[-(Sunaba and Shirodethna)-]'']]
!769: Sandygast (Sunaba (スナバァ ''sunabaa''))\\
770: Palossand (Shirodethna (シロデスナ ''shirodesuna''))
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/769_770_sm.png]]

A line of Ghost/Ground Pokémon made of sand. Sandygast looks like a pile of sand with a shovel stuck in it while Palossand is based on a sandcastle. They are formed from the grudges of fallen Pokémon that merged with the sands of the battlefield. Despite their silly appearance, they're known for trapping and sucking the life energy out of other Pokémon. Their ability, Water Compaction, raises their Defense by two stages if hit by a Water-type move.
----
* AnimateInanimateObject: Starts off as a pile of sand and then evolves into a full-fledged sandcastle.
* BewareTheSillyOnes: Despite their silly appearance, they're known as quite dangerous for consuming the life force of other Pokémon.
* DevelopersForesight: Much like Diglett, due to being stuck to the ground (or even part of the ground), the move Telekinesis (a move which involves hurling the opponent in the air) fails when used on them.
* DishingOutDirt: It's part Ground-type and resembles a sandcastle.
* EvilCounterpart: Ghost and Ground dual typing is shared by only two evolutionary lines. While Golett and Golurk are Ground/Ghost typed and protectors, Sandygast and Palossand are Ghost/Ground and malevolent. There are also design similarities in that Sandygast and Palossand mimic sand castles made by humans, while Golett and Golurk were actually made by humans.
* HealThyself: Their SecretArt Shore Up helps them regenerate half their maximum health, and even more if a Sandstorm is raging.
* KillItWithWater: Downplayed slightly. They're weak to water, like most Ground types, but thanks to the Water Compaction ability, it also makes their bodies denser and increases their defense by two stages.
* LifeDrinker: Both Sandygast and Palossand consume their victim's life-force, and the latter is shown eating a Pikachu in official artwork. It's considered a test of courage in Alola to willingly stick your hand inside a Sandygast's mouth. They also get Absorb, Mega Drain and Giga Drain as level up moves.
* MightyGlacier: Palossand has a high Defense stat with a good Special Attack stat, but it is incredibly slow.
* MindManipulation: Sandygast and Palossand control the minds of people to build up their bodies with sand.
* OurGhostsAreDifferent: These two are haunted ''sandcastles''.
* PalatialSandcastle: Palossand can amass more and more sand to get bigger and bigger. The anime episode ''[[http://tvtropes.org/pmwiki/pmwiki.php/Recap/PokemonS20E22AShiveringShovelSearch A Shivering Shovel Search]]'' shows that one can grow big enough ''to swallow a cottage whole'', not to mention that its insides are very spacious.
* PeoplePuppets: Both Sandygast and Palossand are willing to mind control humans to help them build up their sand bodies. Sandygast specializes in mind controlling children who grab on the shovel on its head, while Palossand focuses more on adults, though it's not as dependent on them as its preevolution is.
* PunnyName: Palossand is derived from both "Palace" and "Sand" and is literally a "Pile of Sand" (which when said aloud sounds similar to Palossand).
* SecretArt: Shore Up, which regenerates half their maximum health, and even more if a Sandstorm is raging.
* SensorCharacter: Palossand's shovel moves around while it searches for prey, serving as a radar.
* ShownTheirWork: Palossand's shiny palette is referencing the actual black sand beaches scattered around Hawaii, formed when molten lava came into contact with cool seawater and literally exploded, cooling into dunes of fine basalt.
* SoulPower: It's part Ghost-type.
* TheVirus: Palossand consumes the life force of other Pokémon, and the grudges of those Pokémon are thought to possibly become a new Sandygast.
* TheWormThatWalks: Palossand's ''Ultra Sun'' entry reveals that each of the grains of sand composing it has its own free will.
[[/folder]]

[[folder:Pyukumuku ''[-(Namakobushi)-]'']]
!771: Pyukumuku (Namakobushi (ナマコブシ ''namakubushi''))
[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/771_sm.png]]

A Water-type Pokémon resembling a sea cucumber with the ability to send its organs out from its mouth and form a fist. Due to its appearance and habits, it's not really popular among tourists, who tend to throw them back into the ocean if they're caught. They are homebodies who tend to stay in the same spot, even when there isn't any food around. So it's customary to throw starving ones into food-rich areas; despite this, they somehow return to their original spots.
----
* AchillesHeel: With a grand total of ''two'' attacking moves (Counter and Bide) and the rest of its moveset being utility moves, any opponent that uses Taunt will ruin Pyukumuku's day.
* CoveredInGunge: Its body is covered in a slippery mucus-like substance that allows it to live outside of water for a week without drying out. This substance is also one of the reasons why it's disliked by tourists; tourists tend to step on it by accident due to its small stature, and the substance causes them to slip and fall.
* CripplingOverspecialization: Somehow even moreso than Shuckle as a StoneWall: it cannot learn '''any''' offensive moves period besides Bide and Counter, making their offensive stats essentially useless and forcing them to use either the former for direct damage, or Toxic and their own ability for indirect damage.
* GameplayAndStoryIntegration: A sort-of sidequest / minigame in Sun / Moon involves throwing Pyukumuku on the beach back to the sea for money, tying in with its flavor text of people taking part-time jobs for Pyukumuku cleanup. Additionally, the Pyukumuku in the sidequest show up in the same spots every day.
* GrotesqueCute: It's traditionally adorable, but attacks by spitting out its guts.
* LastGraspAtLife: When Pyukumuku faints, it shoots out its hand-like inner organ to futilely try to catch itself from falling over.
* MakingASplash: It's a Water-type sea cucumber Pokémon.
* MundaneUtility: People use its slime for skin moisturizer.
* OutsideTheBoxTactic:
** Pyukumuku still has a way to KO things without attacking moves: Soak, Gastro Acid and Toxic. Soak changes the target's type to mono-Water and Gastro Acid removes abilities such as Immunity and Poison Heal, allowing it to use Toxic on most Pokémon.[[labelnote:*]]There are two exceptions: The first is Minior in its meteor form, as Shield Down can't be removed by Gastro Acid, and Minior is immune to status in that form. The second is Komala, as Comatose treats it like its asleep so it cannot be affected by other statuses and like Shields Down, cannot be suppressed by Gastro Acid.[[/labelnote]]
** Bide and Counter can be converted into Breakneck Blitz and All-Out Pummeling with the respective Z-Crystals, allowing Pyukumuku to fire off one powerful attack per battle if equipped. This also allows it to make use of the Attack boost from Curse, which is otherwise wasted on it.
* PrehensileTail: Its innards can act as a hand. In both the [[http://imgur.com/4sdJzsR game]] and the [[http://imgur.com/wA5nE2R anime]] it's prone to using its 'hand' to flash a [[VSign peace sign]] when it's happy.
* PunnyName: A play on 'puke', 'mucus', and 'cucumber'.
* RidiculouslyCuteCritter: It's incredibly adorable for a Pokémon that is based on an animal that uses the same orifice for eating, breathing, pooping, and mating and whose main form of defense against predators is to jettison its internal organs at them. However, it's not very popular among tourists InUniverse, who will usually throw them back if they catch one.
* SeldomSeenSpecies: Based on sea cucumbers, likely specifically the "sea apples" (a subset of sea cucumbers with notably rounded bodies compared to the more serpentine forms of other sea cucumbers). Due to its vaguely rabbit-like appearance and slimy exterior, its design could also derive from sea hares, specifically ''Jorunna parva'' and the California black sea hare, all of which are a type of sea slug.
* SecretArt: Purify, a Poison-type move what heals the target of their status condition which then heals Pyukumuku up.
* ShownTheirWork: Its ability to send out its innards as a defense mechanism is the same as real-world sea cucumbers.
* StoneWall: Great defenses but low offenses and the worst speed stat of all time, tied with Shuckle and Munchlax. Furthermore, Pyukumuku is incapable of learning offensive moves other than Bide and Counter.
* TakingYouWithMe: When it faints, its Innards Out ability causes it to deal as much damage as it had health before the killing blow. If it gets hit with a move that takes down all of its HP to 0 in one shot, expect a huge payback in return.
* TooDumbToLive: They'll stay in a spot they like even if it means starving to death.
[[/folder]]

[[folder:Type: Null and Silvally ''[-(Silvady)-]'']]
!772: Type: Null (タイプ:ヌル ''taipu: nuru'')\\
773: Silvally (Silvady (シルヴァディ ''shiruvadi''))
[[quoteright:305:http://static.tvtropes.org/pmwiki/pub/images/772_773_sm.png]]

An artificial Legendary Pokémon that was created to synthesize the strengths of various Pokémon so it can adapt to any situation. It was created to combat Ultra Beasts. If Type: Null develops a strong bond with someone, it will evolve into Silvally and in the process destroy its helmet, allowing it to access its full power. There isn't much difference between the two, with Silvally's lighter gray patches becoming white and its crest getting a slightly different shape. Silvally's [[PunnyName RKS]] System ability allows it to change its type depending on the Memory item it holds, similarly to Arceus' Multitype ability.
----
* ActionBomb: Silvally can learn Explosion via TM, and if not holding a Memory, is one of the very few Pokémon to get STAB on the move. Throw in a Choice Band, and it's going to seriously hurt anything that doesn't resist Normal.
* AerithAndBob: Type: Null is the only Pokémon to have a colon in its name, and the only Alola Pokémon whose name is two normal English words.
* AnimalisticAbomination: Type: Null is described as the fusion of various Pokémon. Its body shape is slightly feline-like, but it takes its other body features from other creatures.
* ArtificialHuman: This Pokémon line was specifically created from various other Pokémon.
* ColourCodedForYourConvenience: Silvally's eyes and fins change color to correspond to the type of Memory it is holding.
* ConfusionFu: Silvally's ability RKS System reacts to items called Memories, allowing it to change type akin to how Arceus synergises with Plates using its ability Multitype. In a similar vein to Arceus' Judgement, Silvally's Multi-Attack always has the same type as Silvally itself. Type: Null and Silvally are also able to learn moves of varying types. However, unlike Arceus, Silvally's moveset is more limited, and it can't change its type using Z-Crystals like Arceus can.
* ContinuityNod: According to documents at Aether Paradise, materials used to create it were gathered from the Canalave Library in the Sinnoh region.
* CoolHelmet: Type: Null wears a large, heavy helmet (44.1 lbs to be exact) made of either stone or metal. This helmet is broken when it evolves.
* CriticalHit: Type: Null's ability Battle Armor makes it immune to them.
* {{Cyborg}}: Implied to be one, at least according to the cannula-like ports on the side of Silvally's mouth. Promotional art illustrates that this is some sort of disc drive or RFID device that allows it to read the Memory items to adapt its type. Design documents for it found in Aether Paradise also hint that its skeleton might be robotic or mechanical in nature.
* DefrostingIceQueen: Like Buneary, Type: Null has a base friendship of 0, meaning that it takes a lot of effort to earn its trust and make it evolve.
* DeityOfHumanOrigin: It's an artificial HybridMonster designed to KillTheGod (or Ultra Beast, in this case). In fact, this is alluded to with its [=RKS=] system sounding like the official English pronunciation of [[{{God}} Arceus]], whom it was based off of in-universe.
* DubNameChange: Type: Null is a notable case in the series in that its Spanish and Italian names are ''not'' the same as its English name (using instead names that translate to ''Code Zero'' and ''Type Zero'', respectively), when every other Pokémon known beforehand always used its English name in those two languages.
* {{Expy}}:
** Silvally's design (a giant, primarily white four-legged beast), and ability RKS System (which changes its type depending on held item) both make it resemble [[OlympusMons Arceus]]. They also both have a unique attack that changes type with them. Finally, both the English and Japanese names of Silvally's ability [[StealthPun reference]] Arceus, while the French, Italian and Spanish names (all of which translate to ''Alpha System'') reference Arceus' category as the Alpha Pokémon. Considering Type: Null was designed to battle the Pokémon spoken of in ancient myths, it may be no exaggeration to say Silvally is an artificial version of the strongest one. Notes found at Aether Paradise mention that they gathered data from the Canalave Library in Sinnoh, the region with the most mythology about Arceus.
** Its backstory is quite similar to fellow lab-created battle machine Mewtwo: Both were modeled after a Mythical Pokémon that is said to be the origin of all others. Both were created to be the perfect fighting machines, and both went berserk and became nearly uncontrollable. The biggest difference was that Type: Null's creators did eventually find a way to control them, while Mewtwo's creator... didn't. Further similarities can be found with Mewtwo's depiction in [[Anime/PokemonTheFirstMovie the first Pokémon movie]]; as since Mewtwo's power could not be controlled, a special device was put on it to decrease its power and make it manageable, but it failed to work, and Mewtwo broke out of it. Type: Full could not be controlled, and a helmet was put on its three specimens to decrease their power and make them manageable. Two of them eventually break out of it.
* FireIceLightning: In three different flavors, no less. Silvally can get all three elemental fangs from the Move Relearner, can learn Flamethrower, Ice Beam, and Thunderbolt via TM, and can get Tri Attack by level-up.
* FlawedPrototype: All three Type: Full models rejected the RKS System, and went berserk until affixed with control helmets that reduced their power. ''Pokémon'' being the idealistic series it is, though, said flaw can be fixed via ThePowerOfFriendship.
* FleshGolem: The line's mismatched appearance invokes the feeling that it was made from the body parts of other unidentified Pokémon.
* GameplayAndStoryIntegration:
** Type: Null and Silvally have identical stats except in speed; Silvally is faster because it loses Type: Null's heavy helmet.
** The ''Sun'' dex entry says Silvally is awakened when it trusts its trainer. Type: Null evolves through friendship.
** Gladion is the only trainer (besides the protagonist) who uses Type: Null. The ''Moon'' Pokédex entry for Silvally implies Gladion named the species, as he was the first to see Type: Null evolve.
** Its ability to change its typing makes sense in regard to how it was designed as an Ultra Beast killer. Most of the Ultra Beasts have at least one [[AchillesHeel severely exploitable weakness]], such as Kartana being doubly weak to Fire or Buzzwole being doubly weak to Flying. With the Aether Foundation's prior knowledge of the Ultra Beasts, the idea was for Silvally/Type: Null to change into the advantageous type before battle to defeat them.
** The Ultra Beasts all gain a stat boost upon entering battle not unlike a Totem Pokémon, and their Beast Boost ability raises their stats further. Most of them are also fought at around Lv 65. Silvally learns the move Punishment at Lv 65, which deals more damage to targets with heightened stats, allowing it to fight the Ultra Beasts even more effectively.
* GeneticEngineeringIsTheNewNuke: It's a genetically-engineered Pokémon based on Arceus intended to be used as a weapon versus the Ultra Beasts.
* GoneHorriblyWrong: According to documents at Aether Paradise, all three Type: Null (then named Type: Full) rejected the RKS System and went berserk; they were equipped with the masks and cryogenically frozen.
* HybridMonster: Literally, and Type: Null was specifically designed for this in mind.
* InfinityMinusOneSword: With base stats of 95 all around, putting it on par with the Tapu deities, and RKS System allowing it to become any type, Silvally is effectively a scaled-down Arceus.
* IronicName: "Null" means nothing; however, its appearance and lore establish it's a hybrid of many different Pokémon. It was originally "Full", but after the RKS system failed in testing, it was changed to its modern name.
* JackOfAllStats: Type: Null has 95 in all stats except Speed, while Silvally has 95 in all stats, making it neither too good or too bad at anything. This also applies to its lore; one of the reasons why Type: Null was created was to be a Pokémon that could adapt to any situation by mixing the strengths of other Pokémon. Silvally's ability ups the ante, allowing it to be any of the eighteen types.
* MaskPower: The mask Type: Null wears allowed the Aether Foundation to control its powers, but its heavy weight also makes it slower. Upon the helmet's destruction as it evolves into Silvally, it gains a ''massive'' boost in power in regard to its speed and its [[ConfusionFu RKS System]].
* MeaningfulName:
** Its original name, Type: Full, represented the RKS System. When that failed, it was renamed Null, to mean "nothing".
** Its evolved form is half this, half PunnyName: Its name in every language is combination of ''silver'' and ''ally'', or synonyms for ally. Some examples: Its Japanese name, Silvadi (Shiruvadi), can be Romanized as Silvuddy, or ''silver'' plus ''buddy''; French, Silvallié, ''silver''' plus ''allié'' (French for ally); Its Chinese name Yinbanzanshou literally means "[[AwesomeMcCoolName silver comrade battle beast]]". It's a Pokémon that evolves via ThePowerOfLove (friendship) and has a large palette of silver on it.
* MixAndMatchCritters: The line shares many traits from various animals. Their front legs are bird-like, but they appear to be covered in an insect-like exoskeleton. It has mammalian hind legs, but reptilian scales on them. It also has a fishlike tail, but the actual fin part of said tail looks to be made of sharp steel and is lined with diamond shaped studs. Its actual head looks like a cross between a wolf/lion and an eagle, with a mammalian nose and corresponding ears, but bird-like plumage and a hooked beak. Silvally even has machine-like elements incorporated, mainly the sides of its face that have a kind of disk reader.
* NoBiologicalSex: Fitting for something created in a lab, the line has no gender. Since their egg group is Undiscovered, they cannot even breed with a Ditto.
* NonElemental: It's a Normal type and its name in various languages directly references that it has no particular element to it. On top of this, Silvally's ability even allows it to change its Type.
* NonIndicativeName: They're actually Normal typed... in their natural state at least.
* OddNameOut: Unlike every other Pokémon, Type: Null doesn't really have a name so much as a classification.
* OlympusMons: For a while, it was unclear if Type: Null and Silvally were Legendary Pokémon or not, thanks to having a special Pokédex screen, high stats, and an inability to breed like most Legendaries, yet also having an evolution.[[labelnote:*]]Additionally, they are considered "minor" Legendaries in the game's files alongside the likes of the lake guardians and the Regis, but so are the Ultra Beasts (who ''aren't'' officially considered Legendaries).[[/labelnote]] It was later clarified with a distribution for a Shiny Silvally that it was officially considered Legendary, and the official site for the "Year of Legendary Pokemon" included both it and Type: Null.
* OurGryphonsAreDifferent: It has talons for front legs and paws on its hind legs, but it has a fish tail instead of the tail of a lion. Not only is its plume in both forms shaped like an eagle's head, but Silvally's own head, once revealed, looks like a cross between an eagle's and a lion's. It lacks wings, however, making it look more like a Keythong or a Minoan Gryphon.
* OurHomunculiAreDifferent: Objectively not human, but is a lab-grown being that evokes various tropes that accompany homunculi.
* PowerLimiter: The mask was put on it to control its power, and it's also heavy, making it slower. It destroys the helmet upon evolving to Silvally.
* ThePowerOfFriendship: Type: Null's evolution is said to be triggered when it recognizes that it has a great bond with someone and destroys its helmet. Reflecting this, Silvally's name in all languages incorporates words such as ally, friend, or buddy.
* PowerupLetdown: Type: Null (being one of the strongest unevolved Pokémon) can make '''great''' use of an Eviolite and has a useful ability in Battle Armor, which further improves its defensiveness. While Silvally has higher speed and a better movepool, its ability is still disappointing because using it requires holding an item that provides no additional combat benefits.
* PunnyName: Both the Japanese and English names of Silvally's ability (AR System and RKS System) are puns that reference Arceus, the Pokémon it is seemingly modeled after.
* RecurringElement: Follows in the footsteps of many other artificial Pokémon, but most closely to Genesect and Mewtwo.
** Also is an artificial man-made Pokémon not normally obtainable, similar to Porygon.
* SecretArt:
** The RKS System Ability is unique to Silvally, as is Multi-Attack; a rushing attack that, like Arceus' Judgment, changes type with the user.
** Silvally is also one of the few non-Dragon Pokémon capable of learning Draco Meteor (the others being Arceus and Smeargle) as it can be tutored the move while holding a Dragon Memory.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', it could also learn the normally starter-and-elemental-monkey-exclusive Grass Pledge, Fire Pledge and Water Pledge, but due to a glitch, the tutor will only offer to teach Grass Pledge.
* ShedArmorGainSpeed: The only significant change in appearance between Type: Null and Silvally is the destruction of its helmet, which coincides with an increase in Speed being the only change in its stats.
* SigilSpam: Heavily associated with slashing lines, which mimic a cancel sign (⃠), fittingly enough for a line designed to combat creatures of otherworldly origin.
* SingleSpecimenSpecies: There are only three Type: Null in existence, and Gladion is the only trainer besides the player who uses it.
* StealthPun: "R-K-S" sounds an awful lot like "Arceus"[[note]]Well, [[NoPronunciationGuide at least one pronunciation of it, anyway]][[/note]]. This also applies to the ability's Japanese name, ''AR Sys''tem[[note]]Arceus' name being pronounced in Japanese as "Ar-sey-us"[[/note]].
* StoneWall: As Type: Null is technically an unevolved Pokémon, coupling its high defensive stats and HP with an Eviolite will give it a patently absurd amount of bulk, rivaling Porygon2 and Chansey, other well known Eviolite tanks. While it does have a more shallow offensive movepool than Silvally, it still has STAB Return and Tri-Attack, and has decent offenses to use them. Type: Null can also learn useful utility moves like Toxic and Roar, but is limited to Rest for restoring its HP.
* TechnicolorEyes: Silvally's eye color changes depending on the type of Memory it holds.
* UndyingLoyalty: Silvally trusts its partner to such a great extent, it'll even risk its own life to protect them.
* UltimateLifeform: The line are artificial Pokémon created from various other Pokémon with the intent of it being able to adapt to any situation.
* WeaponOfChoice: The line is heavily associated with being the partner of Gladion, the enforcer for Team Skull, especially given their low population. He's the only trainer with the line in the game and gifts the player one later in the post-game. Silvally's Pokédex entry even states that Gladion named the species.
* WeatherManipulation: Silvally can learn all four weather-changing moves by TM, and has the means to take advantage of all of them.
* WhatHappenedToTheMouse: Gladion has a Type: Null, and the player character receives another in the postgame. The fate of the third one is left unknown.
* WithGreatPowerComesGreatInsanity: After the RKS System was transplanted into it, it went berserk and escaped confinement, necessitating the need for its control helmet. When it evolves into Silvally, it regains this wild temperament, though fortunately by that point it's counterbalanced by its unwavering trust in you.
[[/folder]]

[[folder:Minior ''[-(Meteno)-]'']]
!774: Minior (Meteno (メテノ ''meteno''))
[[quoteright:223:http://static.tvtropes.org/pmwiki/pub/images/774_sm.png]]

A Rock/Flying-type that looks like a meteor. These Pokémon live high in the stratosphere, where they feed on trace minerals. They drop to the earth when they get too heavy. They have a hard shell that cracks open to reveal an inner core, which can come in many colors. Minior's ability, Shields Down, reflects this trait.
----
* ActionBomb: Minior can learn Self-Destruct and later Explosion. At Mount Hokulani, they ''will'' know the former, which can become a major annoyance when trying to capture them without a Pokémon with the Damp Ability.
* BlowYouAway: They resemble Solrock and Lunatone, but are Flying types instead of Psychic types.
* DishingOutDirt: Rock-types that live in the sky of all places.
* EverythingsBetterWithSpinning: Minior constantly spins as it floats in the air.
* FragileSpeedster: After losing its shell, Minior doubles in Speed, in return for lowered Defenses. Given that the shell is lost at half HP, Minior will likely keel over in a stiff breeze at that point.
* GlassCannon: Minior becomes this after losing its shell, gaining a large increase in both Attack and Special Attack. But with heavily lowered defenses and only half a health bar, it loses any ability to actually take a hit.
* NoBiologicalSex: Minior is a genderless species.
* PaintItBlack: Shiny Minior have black cores.
* PunnyName: A pun on mini and meteor.
* RainbowMotif: There are seven different variations of core colors for Minior, one for each color of the rainbow. Its Shiny variant is black, but with the triangles in the colors of all the normal variants (coincidentally resembling Necrozma).
* RecurringElement: Follows in the footsteps of Pokémon with random appearance differences, such as Spinda and Pumpkaboo, though Minior is the first Pokémon to have such a pronounced difference. %%(Is this an actual pattern?)
* RidiculouslyCuteCritter: It might not look it at first, but once its Shields Down ability is activated, it's revealed that the shell conceals a cute, star-like creature. Its appearance is commonly used as a design motif for clothing and accessories in Alola.
* SecretArt: The Shields Down Ability, which changes its form from defensive to offensive when at half HP, is exclusive to Minior. A transformed Ditto can't even copy the ability, instead taking the appearance -- and more importantly, stats -- of Minior's current form.
* ShedArmorGainSpeed: Thanks to Shields Down. As long as they have their armor, Minior have excellent defenses and resists status ailments. When they drop their armor and expose their core, their defense sharply decreases in favor of adopting a faster form that's much better suited for attacking (while also making them ''much'' easier to catch at a rate of 255). It can also learn (appropriately enough) Shell Smash, which also lowers both its defense stats while raising its offenses and speed.
* StoneWall: Minior starts the battle as this, as its shell gives it good defenses but poor offensive stats.
[[/folder]]

[[folder:Komala ''[-(Nekkoala)-]'']]
!775: Komala (Nekkoala (ネッコアラ ''nekkoara''))
[[quoteright:128:http://static.tvtropes.org/pmwiki/pub/images/775_sm.png]]

A Normal-type koala Pokémon. It appears to sleep its whole life away, but it can still eat, travel, and battle in this state. It sleeps with a log pillow. Since it is always sleeping, it isn't affected by other status effects like poison or burns.

----
* AchillesHeel: Because it's treated as always asleep, Wake-up Slaps are going to ''hurt''. It's also vulnerable to Dream Eater, Nightmare and Darkrai's Bad Dreams ability. Hex would also do double damage, but due to Komala's Normal typing, it is usually immune to that move.
* AIBreaker: If an AI opponent knows a status-inducing move (such as Will-O-Wisp) it will uselessly spam it against Komala, letting you pummel them to your heart's content without fear of retaliation.
* CuddleBug: Although it almost never lets go of its log pillow, it occasionally does to huggle the arm of a Trainer it particularly likes and trusts.
* DisabilityImmunity: Thanks to its "Comatose" ability, it is always treated as Asleep and therefore immune to any major status condition.
* HeavySleeper: Exaggerated. It spends its ''entire life'' asleep -- no one has ever seen it awake. Its ability also means it is ''always'' treated as having the Sleep status (although it can still move freely). It cannot learn the move Rest [[DepartmentOfRedundancyDepartment since it's kind of hard to fall asleep when you're already asleep]].
* LoopholeAbuse: Since Komala is treated as always asleep, it can always use Sleep Talk, which randomly uses a move from its three remaining moveslots while asleep. This doesn't seem too amazing until you realize that this lets you lock the Choice items[[labelnote:*]]applies a stat boost, but locks the user into a single move[[/labelnote]] onto Sleep Talk, which gives it randomized access to the rest of its moveset while still keeping the item's stat boost. With base 115 Attack, [[KillerRabbit that's nothing to laugh at]].
* MightyGlacier: Komala has good Attack and Special Defense, but has bad speed.
* NonElemental: It's a Normal-type.
* OneCurseLimit: Comatose is designed to specifically exploit this trope within the Pokémon [=RPGs=], as Komala is unable to obtain other status conditions due to being under a permanent "Sleep".
* PaletteSwap: An odd example in that Komala itself doesn't have a shiny form; its log does, which looks much more like an actual pillow.
* PintSizedPowerhouse: Small and cute, but turns out that this little sleepy Koala has a fairly high attack stat and can learn powerful moves like Wood Hammer and Earthquake.
* PunnyName: 'Coma' and 'Koala.'
* RecurringElement: A single-stage (at the time) Normal-type famous for sleeping all the time. Are we talking about Komala or Snorlax?
* RidiculouslyCuteCritter: It's a constantly sleepy koala holding an adorable little log pillow.
* SecretArt: The Ability Comatose, which permanently puts Komala to sleep while still allowing it to attack. This ability comes with its own set of perks and detriments.
* ShownTheirWork: Real life koalas really do spend most of the time sleeping because of their nutrient-poor eucalyptus leaf diet.
* {{Sleepwalking}}: Downplayed. While it is always asleep, it is mostly as functional as any awake animal in this state.
[[/folder]]

[[folder:Turtonator ''[-(Bakugames)-]'']]
!776: Turtonator (Bakugames (バクガメス ''bakugamesu''))
[[quoteright:168:http://static.tvtropes.org/pmwiki/pub/images/776_sm.png]]

A Fire/Dragon Pokémon based on a Mata Mata, a species of freshwater turtle. It lives in volcanic areas and camouflages itself as a rock and waits for prey. It also feeds on sulfur which makes its shell highly explosive. It has a move called "Shell Trap" that sets up a trap at the beginning of the turn. If hit with a physical move, it causes an explosion that damages the opponent. Just like Honedge in Generation VI with its French and Japanese names, Turtonator is notable for having its German ("[[SpellMyNameWithAnS Tortunator]]") and English names revealed before any of its other localized names. It is exclusive to ''Sun''.
----
* ActionBomb:
** Its signature Shell Trap attack sets a trap on itself at the beginning of the turn. Attacking it with a physical move inflicts damage on the attacker with an explosion. Tortunator is also capable of learning Explosion.
** Lore-wise, it camouflages itself as a rock and waits for prey to pass by; when the prey steps on its shell, Turtonator triggers an explosion.
* AttackItsWeakPoint: There's a hole in Turtonator's chest that takes in air for explosive attacks. If this point is attacked, it'll deal major damage to it.
* BadassBack: In a similar fashion to Mawile and Mega Sceptile, it keeps its armored back towards its opponent in battle. It does this because its chest has a port that takes in air for attacks, and this is considered Turtonator's weak point.
* CriticalHit: Its ability is Shell Armor, which makes it immune to them.
* CounterAttack: Its SecretArt Shell Trap works this way -- if the opponent hits it with a physical move, it retaliates with a ''very'' powerful Fire-type attack.
* {{Foil}}: To Drampa, its version exclusive counterpart. Both are Dual Type Pokémon with Dragon as their secondary typing, but Turtonator is a predator who waits for prey to come to it and trigger an explosion.
* GagNose: What appears to be a spout-like mouth similar to Octillery's is actually a snorkel-like nose, which the Mata Mata possesses.
* {{Gonk}}: Just like the species it's based on, it's not particularly pretty.
* JaggedMouth: Its mouth is marked by a yellow jagged line, complete with a beaklike protrusion just like most turtles.
* {{Kappa}}: The top of its head is reminiscent of the common depiction of a Kappa's head, but it holds no water.
* KingKoopaCopy: It's a monstrous, draconic turtle with a spiky shell and fire elemental powers, just like Bowser of ''Franchise/SuperMarioBros'' fame.
* MightyGlacier: Turtonator has very high defense and good special attack, but it is as slow as a tortoise. It can learn Shell Smash to balance this around however.
* OurDragonsAreDifferent: One based on a tortoise. It's the third Fire/Dragon-type Pokémon in the series, and the first not to be a Mega-evolution or Legendary Pokémon.
* PlayingWithFire: It's a Fire-type.
* PunnyName: It's a turtle detonator.
* SecretArt: Shell Trap, a CounterAttack that triggers if the opponent hits Turtonator with a physical attack, and deals very heavy fire-type damage.
* SeldomSeenSpecies: The [[https://en.wikipedia.org/wiki/Mata_mata Mata Mata]] turtle is hardly ever seen in popular culture - one of the only other characters in popular culture based on it is [[Film/SpaceAmoeba Kamoebas]], also a giant mata mata, albeit without the firebreathing powers of Turtonator.
* StatusBuff: It can use Shell Smash to sharply raise both of its offensive stats and its pitiful Speed stat at the cost of its impressive Defence and Special Defence stats.
* StuffBlowingUp: Its ''Moon'' 'dex entry says that its [[ToiletHumor dung]] is an explosive substance that can be put to various uses.
* TurtlePower: Joins the ranks of other turtle-based Pokémon like Blastoise, Torkoal, and Carracosta.
[[/folder]]

[[folder:Togedemaru]]
!777: Togedemaru (トゲデマル ''togedemaru'')
[[quoteright:101:http://static.tvtropes.org/pmwiki/pub/images/777_sm.png]]

The regional electric rodent of Alola, Togedemaru is an Electric/Steel-type hedgehog that doesn't seem like much apart from a sphere with tiny ears and legs, and what appears to be a tail is actually a long spine. While it appears to be very cuddly, hugging it is not recommended as it can have Iron Barbs as an ability.
----
* EnergyAbsorption: It can have the Lightningrod ability. It's very well known by locals for absorbing electricity with its long tail-like spine.
* ExactlyWhatItSaysOnTheTin: Translate "Togedemaru" from Japanese and you get "[[SpikeBallsOfDoom spike-protruding ball]]" which is exactly what it is.
* ExtraOreDinary: Togedemaru is part-Steel, and from its back it vaguely looks like a ball of iron.
* KingMook: A Totem Togedemaru appears in the trial at Hokulani Observatory in ''VideoGame/PokemonUltraSunAndUltraMoon'', replacing Vikavolt.
* LastChanceHitPoint: It has Sturdy as its Hidden Ability.
* MasterOfNone: It has good but not extraordinary attack and speed, while the remaining stats are either middling or awful.
* OurFairiesAreDifferent: Not Fairy-type, but it is classified in the Fairy Egg Group and can learn Disarming Voice via breeding.
* RecurringElement: Togedemaru is Alola's Pikachu {{Expy}}, an Electric-type based on a rodent with electrified {{Blush Sticker}}s.
* RidiculouslyCuteCritter: As is the norm for the Pikaclones. Togedemaru is a little grey and white hedgehog or spiny mouse that can accurately be described as a ball with a spine.
* SecretArt: The only Pokémon that can learn Zing Zap: a physical Electric attack that can make the target flinch. Also, as an electric rodent, it can learn Nuzzle. It's also one of the few Pokémon which can learn Spiky Shield.
* SeldomSeenSpecies: Togedemaru's design seems to have been based on spiny mice as opposed to more commonly seen hedgehogs.
* ShockAndAwe: Part-Electric, and has been shown to be able to use Spark. It also has the ability Lightning Rod, allowing it to redirect any single-target Electric-type attack to it and absorb it for a special attack boost. Apparently its ability to generate its own electricity is limited but its great at absorbing it from outside sources and using that for its attacks.
* SpikeBallsOfDoom: It's basically an adorable spikeball, and has Iron Barbs as a potential ability akin to Ferroseed/Ferrothorn. In fact, its name ''literally'' translates to "spike-protruding ball" from Japanese.
* SpikesOfDoom: It's adorable, but also very thorny. It even has Iron Barbs as a potential ability.
* UselessUsefulSpell:
** Togedemaru can't make good use of Iron Barbs, since its Defense stat is too low and most moves that make contact are physical.
** In a similar vein to Dedenne from the previous generation, its stat spread prevents it from efficiently using the only move it gains STAB on its secondary type. In Togedemaru's case, it's too fast to use Gyro Ball effectively. ''Ultra Sun and Ultra Moon'' allows Togedemaru to learn Iron Head as a tutor move.
* WaddlingHead: Even more so than its predecessor Dedenne and fellow Alola mon Rowlet. Togedemaru is basically a sphere with a small snout and tiny limbs and ears.
[[/folder]]

[[folder:Mimikyu ''[-(Mimikkyu)-]'']]
!778: Mimikyu (Mimikkyu (ミミッキュ ''mimikkyu''))
[[quoteright:126:http://static.tvtropes.org/pmwiki/pub/images/778_sm.png]]

A Ghost/Fairy Pokémon who hates the sunlight, and wears a rag for protection. It chooses to wear what resembles old Pikachu merchandise since it wants to be as popular as the SeriesMascot itself. It has a new ability called "Disguise", which serves as a one-time block against attacks, similarly to the move Substitute. It also has a unique Z-Move, Let's Snuggle Together, a powered-up Play Rough accessed with Mimikum Z.
----
* AchillesHeel: Mimikyu is a great Pokémon to use in most battles in-game... except against Solgaleo/Lunala and (in ''Ultra Sun and Ultra Moon'') Necrozma. Their signature moves (Sunsteel Strike, Moongeist Beam, and Photon Geyser) ignore Abilities, tearing straight through Disguise, and the former two being super-effective against Mimikyu renders it little more than cannon fodder.
* AdaptationalVillainy: Most portrayals of Mimikyu are of it being a lonely creature who dresses as Pikachu so it can be loved by others. In [[Anime/{{Pokemon}} the anime]], a Mimikyu joins Team Rocket because it has a grudge against Ash's Pikachu.
* AmbiguousInnocence: Make no mistakes, Mimikyu is a genuinely sympathetic and tragic creature, but a few moments from the game, ''especially'' the [[NightmareFuel Totem Mimikyu trial]] seem to suggest that [[AdaptationalVillainy the anime portrayal]] isn't quite as far off as initially believed...especially with that creepy Pikachu StalkerShrine room (which ''[[EldritchLocation vanishes from existence]]'' after you complete the trial) and the fact that an NPC Mimikyu implicitly threatens you (and it's [[BrownNote no empty threat]] either).
* AndCallHimGeorge: The Z-Move "Let's Snuggle Forever" involves Mimikyu dragging its opponent under its disguise. It has been implied that contact with the real creature under the Disguise can be fatal.
* BadPowersGoodPeople: Mimikyu is a living BrownNote that kills those who dare set eyes upon it, but is just a friendly Pokemon who wants to have friends, so it protects its friends from this terrible fate by wearing a disguise over its true form.
* BedsheetGhost: It's a Ghost/Fairy type that wears the tattered remnants of twenty-year-old Pikachu merchandise over itself, invoking this trope.
* BizarreAlienBiology: It apparently has two mouths: one mouth is where its actual face is and a second where the "Pikachu disguise" is. Mimikyu can be fed through both in Pokémon Refresh. Though given Mimikyu's gimmick and the fact that it's a ghost, it could be using its powers to pretend that it's eating through its "Pikachu" mouth. The anime also shows it eating by engulfing its food from the bottom of its body, kind of like a real starfish.
* BreakoutCharacter: When it was revealed, it received enough praise to get an ImageSong before the game's release and a prominent role in the anime as one of Team Rocket's Pokémon. Its dream of achieving popularity came true for it. It even recieved a Z-move in ''Ultra Sun and Ultra Moon''.
* BrownNote: It's been said that Mimikyu's true appearance will cause whoever looks upon it to die of overwhelming terror, as one unlucky scholar discovered. This certainly explains why they'd rather hide under rags - this is shown in-game by a preschooler NPC in Malie City telling the player her Mimikyu adamantly refuses to remove its rag to wear a Reaper Cloth instead. In Pokemon Refresh, actually touching Mimikyu beneath its disguise will cause it to double back.
* CarryABigStick: To complete its disguise, Mimikyu carries a wooden stick that resembles Pikachu's lightning bolt-shaped tail. It is capable of using this stick to perform Wood Hammer.
* ChangelingTale: Its habit of imitating another cute Pokémon and its fairy typing brings the idea of changelings to mind.
* CombatTentacles: It attacks by extending its body into a claw-tipped tentacle and slashing its opponent.
* {{Cosplay}}: Mimikyu make their own Pikachu rags, and if the disguise breaks in battle, the Mimikyu spends all night repairing it.
* CreepyDoll: While it's more of a creepy rag, the rag it wears looks rather unnerving.
* CuteAndPsycho: Its signature Z-Move is called "Let's Snuggle Forever". And ever, and ever, and ever...
* DarkIsNotEvil: Much of Mimikyu's appeal comes from the fact that, despite its shadowy appearance, [[WeakenedByTheLight fear of sunlight]], and creepy scarecrow-like disguise, it's an adorable, innocent creature that wants to have friends.
* {{Deconstruction}}: Its appearance and lore are a deconstruction of Pikachu's popularity, and possibly of the whole "Pikaclone" concept in general (aside from the fact that Togedemaru is the actual regional "Pikaclone").
* DeliberatelyMonochrome: Shiny Mimikyu are completely greyscale.
* {{Doppelganger}}: Mimikyu plays around with the concept, as it imitates Pikachu because it wants the same kind of popularity.
* EasyImpersonation: Pikachu tend to have arms and legs, instead of a shadowy limb-like appendage coming from underneath, don't they? In ''Sun and Moon'', before Totem Mimikyu presents itself, it even appears as a (somewhat pale) Pikachu while running through the abandoned Thrifty Megamart, implying the player character fell for its disguise.
* EldritchAbomination: Implied; whatever Mimikyu is hiding under that rag, it's apparently so terrifying that anyone who views it will die of fright. Alternatively some aspect of seeing it causes a curse or other terrible reaction, perhaps more magic than appearance-based (one can see parts of it like its "feet", eyes, or "arms" with no ill effect).
* EyesDoNotBelongThere: Its disguise creates an illusion of this type, since it's peering out of the costume's torso while the head is completely fake.
* TheFairFolk: The first ever Ghost/Fairy-type, and fittingly is depicted as a creepy (but not malevolent) EldritchAbomination with an affinity for disguise.
* FriendlyGhost: A little imp-like ghost who wants to make friends, but unfortunately its a living BrownNote whose true form kills people upon sight. It's very hard to make friends with dead people, so it wears its rag to hide it.
* GlowingEyesOfDoom: The eye holes on the torso of the rag are shown glowing as it attacks.
* GreenThumb: It is one of the rare non-Grass types to learn Wood Hammer, most likely because of the wooden "tail" it has on its back.
* HeWhoMustNotBeSeen: Mimikyu's true form is prone to cause people to GoMadFromTheRevelation. Or die.
* IJustWantToBeYou: It's a whole species of Pokémon that desires to be as popular as another species, so it disguises itself accordingly.
* IJustWantToHaveFriends: The reason why it wears a Pikachu rag is because it thinks this will help it to be friendly with humans, just like a Pikachu.
* ImageSong: Mimikyu has [[https://www.youtube.com/watch?v=vO_dO3mMboQ an adorable rap]] written from its perspective where it laments about its desire to be like Pikachu and to have friends.
* IrritationIsTheSincerestFormOfFlattery: The rag it wears heavily resembles Pikachu, and as mentioned below, its name sounds like "mimic you".
* JackOfAllStats: Mimikyu's stats are all moderately high and balanced except for its horrendous HP and Sp. Atk; however, the former is mitigated by its high defenses and Disguise ability, and the latter is mitigated by Mimikyu's lack of Special Attacks they can naturally learn in the first place. It also learns Swords Dance and Shadow Sneak which can help it deal with bulkier or faster enemies.
* {{Keet}}: The Totem Mimikyu jumps in joy when it realizes the player just took a photo of it. It's the same animation all Mimikyu do when happy in Pokemon Refresh.
* KingMook: A Totem Mimikyu appears as part of the trial at the abandoned Thrifty Megamart at Route 14 in ''Sun and Moon''.
* LeaningOnTheFourthWall:
** The Pikachu rag it's wearing is said to be based off of popular merchandise from 20 years ago, a reference to both the franchise's 20th anniversary, and its initially explosive popularity when first released.
** Its shiny form is in total greyscale, mimicking the graphics of the original Game Boy.
* LivingToys: Played with. While Mimikyu is ''not'' an animated Pikachu doll, its size makes it resemble one, it's somewhat similar to the concept of one, and its disguise is directly based on Pikachu merchandise from 20 years ago.
* NightmareFuelStationAttendant: Mimikyu's desire to be loved is far from creepy; the measures it takes to achieve that are another matter. Even its Pikachu disguise can be a bit off-putting. Then there's the nature of the creature under the rag, which takes it to a whole new level.
* OurFairiesAreDifferent: Mimikyu is part Fairy-type. In this case, it seems to allude to its nature as a cute, imp-like creature.
* PaperThinDisguise: How its Disguise ability works. Initially, its Pikachu head is upright, which lets the disguise act as a decoy to other Pokémon; after taking one attack, the head droops down, ruining the "illusion" and making Mimikyu take damage normally.
* PintSizedPowerhouse: Only 0'8'' and 0.7 kg, but it has very high attack with its Disguise ability allowing it to easily use Swords Dance in most cases.
* PokemonSpeak: Its cry is an approximation of "Pikachu!"[[note]]Pikachu's own cry[[/note]] with ethereal, ghostly noises.
* PowerNullifier: With its unique typing, Mimikyu is the only Pokémon to be immune to Dragon, Normal, [[RuleOfThree and]] Fighting attacks.
* {{Pun}}: When an opponent attacks Mimikyu, the head of its rag droops. The game then says, "Mimikyu's disguise is [[{{Pun}} busted]]!"
* PunnyName: When said out loud, its name sounds like "Mimic You".
* RecurringElement:
** Mimikyu is a new variation on Pokémon which mimics others, following Ditto and Zoroark. This time, however, Mimikyu directly mimics a specific species.
** It also shares elements with Yamask and Phantump: They're all ghost-types with main bodies made of black shadows, but wear mask-like objects, and they all have tragic Pokédex entries. Though unlike those two, Mimikyu doesn't have a terrifying evolution (or ''any'' evolution), and it's not specifically stated to be the ghost of someone who died.
* RedEyesTakeWarning: When using Let's Snuggle Forever, there's a brief shot of Mimikyu being seen from below. The only thing that can be seen is a pair of red, glowing eyes.
* RiddleForTheAges: What Mimikyu actually looks like without its rag. Depending on the source you believe, anyone unfortunate enough to look at it will go insane, die from terror, or get cursed.
* RidiculouslyCuteCritter: In a different way from its "idol"; it's a tiny BedsheetGhost creature with dot eyes wearing a ragdoll-like costume.
* SecretArt:
** Mimikyu is the only Pokémon that has Disguise as its ability, which allows Mimikyu to take a hit without taking direct damage once per battle. And unlike most abilities, Disguise only works on Mimikyu. Not even a Ditto transformed into a Mimikyu can activate Disguise.
** In ''Ultra Sun and Ultra Moon'', it gains an exclusive Z-Move, Let's Snuggle Forever.
* ShockAndAwe: Mimikyu can learn several Electric-type moves to better imitate Pikachu, which is played up in the ImageSong with Thunderbolt.
* ShownTheirWork: Mimikyu's design is likely at least a partial nod to Batesian mimicry, where one species has evolved to mimic another to avoid predators. While the reason is different, Mimikyu's desire to be popular like Pikachu is a similar principle.
* SingleUseShield: Its Disguise ability functions this way; provided the ability isn't suppressed by Mold Breaker or the like, the first time per battle Mimikyu is hit with a damaging attack, it will switch into its Busted Form instead of losing HP.
* StatusBuff: It can naturally learn Hone Claws and Double Team and can be taught Swords Dance through a TM. Notably, it has a almost guaranteed chance to set up on an enemy thanks to its ability [[note]]"almost" because status moves as well as Pokémon with the Mold Breaker ability can bypass Disguise[[/note]].
* SoulPower: Part Ghost type.
* TakeOurWordForIt: Its real form is apparently so terrifying, a scholar who saw what was under its rag was overwhelmed by terror and died from the shock.
* TalkingAnimal:
** Totem Mimikyu says "Seeeeee meee?!" when the player spots it. The fact that Mimikyu has an ImageSong also suggests this.
** Another Mimikyu you can find hanging out in the overworld says it will curse you, though there doesn't seem to be a reason for it. ImageSong aside, the slow, stunted, and broken nature of Mimikyu's speech (combined with its Pikachu-like cry) makes it hard to tell if it's speaking intelligently or just parroting things it hears.
--->'''Mimikyu''': Me...me curse...you...
* ThemeNaming: Just like Pikachu (and Pikachu's many {{Exp|y}}ies), its English name is a romanization of its Japanese one.
* TheseAreThingsManWasNotMeantToKnow: Mimikyu's true form. A researcher who saw it died from terror, and it's generally believed that seeing its true form will cause the viewer to be stricken with a deadly curse. In the anime version seeing its true form won't kill you automatically but will cause a near-death experience.
* TwinkleInTheEye: In some of its artwork, its eyes (the real eyes on its "chest") shine when it's performing an attack with its shadowy claw.
* UltimateEvil: It's not really evil, but whatever it truly looks like is to forever be obscured by its disguise. This is because, as it's supposed to be terrifying enough to cause people to GoMadFromTheRevelation, any reveal of its true form would be underwhelming.
* WeakenedByTheLight: It's rumored that it wears a rag to hide from sunlight. It is also said that those that try to remove it are stricken with illness.
* TheWoobie: Invoked to no end. The poor little thing just wants people to love it.
[[/folder]]

[[folder:Bruxish ''[-(Hagigishiri)-]'']]
!779: Bruxish (Hagigishiri (ハギギシリ ''hagigishiri''))
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/779_sm.png]]

A Water/Psychic-type Reef Triggerfish (which is the state fish of Hawaii, Alola's basis). Bruxish is an effeminate, sinister-looking Pokémon with a garish mix of colours over its body and an flower-like stalk on its forehead. It appears to focus on disorienting its opponents, with its ability Dazzling preventing the use of priority moves.
----
* ActionInitiative: Bruxish's ability Dazzling is designed to prevent these sorts of moves from working, as demonstrated in its debut trailer by a Pikachu trying to use Quick Attack on it.
* AlwaysABiggerFish: While Mareanie hunt Corsola, Bruxish hunt Mareanie, being one of the few creatures unbothered by its spines. .
* TheDreaded: If a nearby Pokémon hears a Bruxish grinding its teeth, it'll sense danger and flee immediately.
* FaceOfAThug: It may be sinister-looking, but lifeguards allow it to remain in their areas because it keeps more dangerous Water-types away.
* FlyingSeafoodSpecial: Like a lot of fish Pokémon, it floats above land in battle.
* GagLips: Made to look like garish lipstick.
* GlassCannon: Bruxish has a pretty high Attack stat, and is also quite fast, but its defenses are below average.
* {{Gonk}}: It's... something alright. The pastel colors and eyes are pretty, but the mouth is a bit off-putting.
* MakingASplash: Primarily Water-type.
* ManBitesMan: It can get Strong Jaw as an ability.
* MeaningfulName: Bruxism + Fish. Bruxism refers to the involuntary habitual grinding of the teeth, hence referenced in its tendency to grind its sharp teeth and Strong Jaw ability.
* PowerNullifier: Bruxish's ability Dazzling causes [[ActionInitiative priority moves]] from the opponent to fail.
* PsychicPowers: A part-Psychic Pokémon with access to Psywave and an ability that prevents other Pokémon from executing priority moves. It has a protuberance on its head that emits psychic power inflicting opponents with headaches and unconsciousness. It likes to bury itself leaving this organ exposed, letting it serve as a kind of radar.
* SecretArt: Dazzling, its ability, which blocks priority attacks. There's also Psychic Fangs, an 85 Power Psychic-type move that [[ArmorPiercingAttack breaks Light Screen and Reflect]], which can only be learned by Bruxish and Sharpedo (and Lillipup via breeding with Smeargle).
* SeldomSeenSpecies: Based on a reef triggerfish, or humuhumunukunukuāpuaʻa, the state fish of Hawaii.
* UselessUsefulSpell: As interesting as Dazzling is as an ability, it is very situational. Bruxish can get more mileage out of its other ability, Strong Jaw, which powers up its biting moves, which includes Ice Fang, Poison Fang, Crunch, and its signature move Psychic Fangs.
[[/folder]]

[[folder:Drampa ''[-(Jijiilong)-]'']]
!780: Drampa (Jijiilong (ジジーロン ''jijiiron''))
[[quoteright:176:http://static.tvtropes.org/pmwiki/pub/images/780_sm.png]]

A green Normal/Dragon-type Pokémon resembling a Chinese Dragon, Drampa appears to be elderly thanks to the fluffy white hair covering its body. They live in the mountains but come down to feed on berries and socialize with people and other Pokémon. It can have the ability Berserk or Sap Sipper. It is exclusive to ''Moon''.
----
* BerserkButton: It has the ability Berserk, which boosts its Special Attack when an attack reduces its below 50%. Lore-wise, bringing harm to children will ''really'' set it off.
* BewareTheNiceOnes: Drampa are herbivorous, are great with children, and just like fellow friendly dragons Dragonite and Goodra, will absolutely lose their cool if you manage to tick them off. The best way to do this is to hurt a child a Drampa has befriended.
* BullyHunter: It's been known to find the houses of bullies that have targeted kids it's befriended, and burn them to the ground in retribution.
* ConfusionFu: Drampa can learn offensive moves from almost every type, Poison is the exception.
* DisproportionateRetribution: ''Ultra Sun'' reveals that if a child Drampa has befriended is bullied, it ''finds the bully's house and burns it to the ground''.
* DragonsUpTheYinYang: What it represents.
* {{Flight}}: It's able to fly despite not being a flying type. It even has Fly as a level up move.
* FriendToAllChildren: Drampa is noted to be very friendly towards children and other Pokémon, often brought to schools and parks to interact with them.
* {{Foil}}: To Turtonator, its version exclusive counterpart. Both are Dual Type Pokémon with Dragon as their secondary typing, but Drampa is a gentle herbivore who comes down from the mountains to interact with others.
* GentleGiant: Drampa are almost 10 feet tall, but are generally peaceful creatures that love to interact with people and other Pokémon.
* GlowingEyesOfDoom: Their eyes turn white during attacks.
* LateCharacterSyndrome: Unlike its version exclusive counterpart Turtonator (which can be found in Blush Mountain in ''Sun'' and ''Ultra Sun''), Drampa can only be found inside the cave areas of Mt.Lanakila in ''Moon'' and ''Ultra Moon''. This means that by the time you're finally able to add one to your team, the only challenge of the main story left is the Elite 4 and Champion.
* MightyGlacier: Drampa packs a very high Special Attack and decent defenses, but has poor Speed in exchange.
* NonElemental: Drampa's primarily Normal-type.
* OlderAndWiser: When it's not attacking, Drampa seems very serene. Its name is also a combination of dragon and grandpa.
* OurDragonsAreDifferent: It's a Chinese dragon that wouldn't look out of place with a group of old people, and its typing is unique to it.
* PapaWolf: Though usually a very gentle creature, Drampa will furiously protect children from harm.
* PunnyName: Dragon + Grampa. Similarly, its Japanese name combines jiji, a term for grandfather, with ''long'', the Chinese word for dragon.
* TurnsRed: Its Berserk ability causes it to get a boost in special attack when its health drops below half due to another Pokémon's direct attack.
[[/folder]]

[[folder:Dhelmise ''[-(Dadarin)-]'']]
!781: Dhelmise (Dadarin (ダダリン ''dadarin''))
[[quoteright:147:http://static.tvtropes.org/pmwiki/pub/images/781_sm.png]]

While there have been many different ghosts in Pokémon, most of them have been ghosts of either humans or other Pokémon. The peculiar Dhelmise, however, is much different. It is born from a soul of seaweed adrift in waves, and in order to maintain a solid form, it uses more seaweed to wrap around ocean debris, mainly a large anchor and a ship's wheel, to give it a base. Even so, its actual body is the seaweed. Incorporating steel items as a part of its body also powers up its steel type moves, giving it a same type attack bonus from three types (Ghost, Grass and Steel).
----
* AnchorsAway: It uses its anchor to attack enemies. It can even KO a Wailord. Its SecretArt is even based around throwing its anchor onto an opponent to deal heavy damage and prevent them from escaping.
* AnimateInanimateObject: Subverted, the anchor is just an anchor and the seaweed on it is the actual Pokémon.
* TheBlank: Played with. As a bunch of seaweed, Dhelmise does not have a face to show its expression, but the compass on Dhelmise's "wheel" does function like an expressive eye. The "needle" on the compass even tilts to resemble an angry eye when Dhelmise is denied a treat in Pokémon Refresh.
* EpicFlail: Dhelmise's anchor is attached to a VariableLengthChain, allowing it to use moves such as Power Whip and Brutal Swing along with its signature Anchor Shot.
* ExtraOreDinary: While Dhelmise is not Steel-type, its ability of Steelworker gives it extra power on Steel-type moves, effectively giving it a ''third'' STAB option and technically the first and only ''triple-type'' Pokémon so far.
* FoodChainOfEvil: Its ''Ultra Sun'' Dex entry mentions that Wailord is its preferred prey.
* GhostShip: It's a microcosm of the idea, with its body, anchor, and wheel forming an ominous, ghostly face.
* GreenThumb: It is part Grass-type, as its real body is the seaweed wrapped around the debris.
* MakingASplash: Dhelmise is not part Water. But being seaweed and all, it unsurprisingly can learn Water-type moves (only three, Whirlpool, Rain Dance and Surf). It also can only be encountered by fishing.
* MeaningfulName: "Helm" and "demise", as it includes the wheel and anchor of a sunken ship.
* MightyGlacier: Dhelmise has great Attack and good defenses. But as expected from a Pokémon attached to an anchor, it is very slow.
* NoBiologicalSex: It's genderless. It ''is'' just a clump of seaweed, after all.
* OddFriendship: Its ''Ultra Moon'' and Dragalge's ''Ultra Sun'' Dex entries mention that for some reason it gets along well with each other.
* OurGhostsAreDifferent: It's a soul of a ''seaweed'' possessing a larger bunch of seaweed that uses an anchor and a ship's wheel as a base.
* ScaryTeeth: The pattern of its true body on the anchor forms these.
* SecretArt: It is the only Pokémon to learn Anchor Shot, a Steel-type move where it ensnares the target with its anchor and a chain made from its body while attacking, thus making them unable to flee.
* SirNotAppearingInThisTrailer: One of the few Gen VII non-Legendary families kept secret before the game's release.
* SoulPower: Part Ghost-type.
* SpinAttack: Naturally learns Rapid Spin, which is very unusual for a Ghost-type. Also gets Gyro Ball by level-up, which works very well with its Steelworker ability, low Speed, and high Attack.
* YouWillNotEvadeMe: Dhelmise has quite a few ways of trapping enemies in battle: in addition to Anchor Shot, which deals heavy Steel-Type damage and traps the opponent, it also gets Wrap and Whirlpool to trap targets and deal damage over time. As a part-Ghost type, Dhelmise itself is immune to being trapped.
[[/folder]]

[[folder:Jangmo-o, Hakamo-o, and Kommo-o ''[-(Jyarako, Jyarango, and Jyararanga)-]'']]
!782: Jangmo-o (Jyarako (ジャラコ ''jarako''))\\
783: Hakamo-o (Jyarango (ジャランゴ ''jarango''))\\
784: Kommo-o (Jyararanga (ジャラランガ ''jararanga''))
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/782_783_784_sm.png]]

A Dragon Pokémon. It's covered in scales that prevent it from either being damaged by ball and bomb moves or damaged by sound moves. Jangmo-o gather in harsh locations like canyons to train with each other. When it evolves into Hakamo-o, it leaves the group to train on its own. Its scales can come loose in harsh battle, but it takes pride in these wounds and the scales grow back anyway. When it evolves into Kommo-o it is strong enough to watch over Jangmo-o groups from afar.
----
* AloofBigBrother: The lore given for Kommo-o gives it this impression.
-->"Kommo-o, having completed its harsh training, returns to its birthplace to protect Jangmo-o. However, it only watches over them from a distance."
* ArmoredDragons: Their scales are used to this effect. This shows up in ''all three'' of their abilities giving immunities. Bulletproof protects them from ball and bomb moves, Soundproof protects them from sound-based moves (the idea being they can use sounds from their scales to negate other sounds), and their Hidden Ability, Overcoat, protects them from Weather Effects and Powder moves.
* BalanceBuff: Kommo-O is able to learn Close Combat in ''Ultra Sun and Ultra Moon''.
* BareFistedMonk: Hakamo-o and Kommo-o are part Fighting-type. Literally, too, considering the basis of their designs are monks.
* BattleCry: Hakamo-o doesn't just use a battle cry to intimidate opponents, but performs an intense dance, clanging its scales together, and then culminating in a battle cry.
* BewareMyStingerTail: The scales on Kommo-o's tail are imbued with ring scales that it uses to alert others of its presence and to fight off "darkness". The tip of its tail appears sharp and spear-like. All in all the end of its tail is quite similar to a khakkhara staff in design.
* BloodKnight: They all live to fight, with Jangmo-o growing stronger and bigger by battling each other. Kommo-o even is stated to dislike fighting weak foes.
* BulletproofVest: One of its two abilities, Bulletproof, protects it from ball and bomb moves.
* CoolHelmet: The way their head scales are shaped gives them a helmet-like impression, particularly like those of a Pacific warrior or a South East Asian monk warrior.
* DinosaursAreDragons: Hakamo-o and Kommo-o resemble theropod dinosaurs, and the whole line incorporates ankylosaur traits into their design.
* DreadlockWarrior: Kommo-o's head scales give this impression.
* FourFingeredHands: Both Hakamo-o and Kommo-o are depicted having four-fingered hands.
* FourLegsGoodTwoLegsBetter: The latter two stages are bipedal.
* KamehameHadoken: Kommo-o & Hakamo-o use this technique to perform the special moves that they can learn.
* KingMook: A Totem Hakamo-o appears as part of the trial in ''Sun and Moon'''s demo, while Totem Kommo-o appears as part of the trial in Vast Poni Canyon in ''Sun and Moon'' proper.
* InfinityMinusOneSword: Kommo-o is the 7th Generation's pseudo-Legendary.
* MagicKnight: Kommo-o has a solid Attack and Special Attack, and can learn a variety of both special and physical attacks to take advantage of either stat.
* MakeMeWannaShout: Hakamo-o and Kommo-o are said to make sounds when fighting -- the former as a battle cry and the latter as to announce itself. They also make noises with their scales, with Clanging Scales as their signature move.
* MightyGlacier: All of Kommo-o's stats are at least 100, except for its HP (which is made up for with its good defenses) and Speed (which is above average at 85, so it's still faster than the majority of Alolan Pokémon and even outspeeds fellow [[InfinityMinusOneSword Pseudo-legendaries]] Dragonite and Goodra).
* OurDragonsAreDifferent: Dragon-type Pokémon covered in large thick scales for defense and offense. Unlike most of their fellow Dragons, Hakamo-o and Kommo-o also rely on hand-to-hand combat as Fighting-types.
* ProudWarriorRaceGuy: Jangmo-o have the pride of warriors, never neglect their training in order to become stronger, and never turn their backs on a foe (admittedly, that last part is also due to the scales they use for both attack and defense being on their foreheads). Naturally, its evolutions are part Fighting-type.
* PunnyName:
** The "jara" in their Japanese names likely comes from "jarajara", the Japanese onomatopoeia for jingling noises, while "mo'o" in their English names is Hawaiian for lizard or dragon.
** The first half of Jangmo-o's name seems to reference jangling, while the second half of its Japanese name may come from "draco", Latin for dragon, with both versions meaning, essentially, "jingling dragon/lizard".
** Hakamo-o derives its name from the [[http://en.wikipedia.org/wiki/Haka haka]], a war dance and chant of intimidation.
** The Japanese name Jararangara probably comes from "garangaran", the Japanese onomatopoeia for clanging noises.
** Kommo-o is a letter away from a komodo dragon, and the hyphen separating the last "o" makes it sound like ''kamao'', the Filipino word for "fist".
* RecurringElement: The "pseudo-legendary" line of this generation as well as a three-stage Dragon type line.
* {{Shoryuken}}: Kommo-o's most powerful move is said to be an uppercut powerful enough to not only to launch its foes sky high, but to deface the surrounding area. Naturally, the line can learn the move Sky Uppercut. Even more fitting is that Shoryuken ''means'' "Dragon Punch" -- a literal dragon punch in this case.
* SecretArt: Only Kommo-o can learn Clanging Scales, a powerful Dragon attack that also lowers its Defense stat. ''VideoGame/PokemonUltraSunAndUltraMoon'' also gives it an exclusive Z-Move, Clangorous Soulblaze, which in addition to dealing damage, raises all of Kommo-o's stats by one stage.
* StatusBuff: Kommo-o has access to a wide variety of moves that raise its stats, learning Belly Drum, Autotomize, Work Up, Iron Defense, and Dragon Dance naturally, and they can be taught Swords Dance, Bulk Up, Rock Polish, and Double Team through TM. Notably, a particular Kommo-o had Shell Smash in the Battle Tree, [[TheComputerIsACheatingBastard though the line cannot learn that move legitimately]]. This was most likely a developer oversight and the move was replaced with Draco Meteor in the version 1.1 patch. Even its special Z-Move Clangorous Soulblaze is a status buffer (as well as a damage inflicting move).
* StealthPun:
** It is easy to see why the line has the Soundproof ability (their scales being able to produce sounds and thus could buffer them). But the Bulletproof ability? The line is a Film/BulletproofMonk.
** They say that Kommo-o exist to fight "the darkness", said to be evil looming over Alola. It seems that's why they developed the Fighting type, which is super effective against it.
* WarriorMonk: The whole concept of Kommo-o. They have martial skills as seen in Eastern themed fantasy monks. Their tail resembles a jangling monk staff called a [[https://en.wikipedia.org/wiki/Khakkhara khakkhara]], and they even use it similarly (making noises to warn of its presence). The concept of swaying the tail to ward off darkness is similar to how temple monks and priestesses would swing a staff laden with talismans to ward off evil spirits.
[[/folder]]

[[folder:Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini ''[-(Kapu-Kokeko, Kapu-Tetefu, Kapu-Bulul, and Kapu-Rehire)-]'']]
!785: Tapu Koko (Kapu-Kokeko (カプ・コケコ ''kapu kokeko''))\\
786: Tapu Lele (Kapu-Tetefu (カプ・テテフ ''kapu tetefu''))\\
787: Tapu Bulu (Kapu-Bulul (カプ・ブルル ''kapu bururu''))\\
788: Tapu Fini (Kapu-Rehire (カプ・レヒレ ''kapu rehire''))
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/785_786_787_788_sm.png]]

The Legendary [[GuardianEntity guardian Pokémon]] of the different Alolan islands: Tapu Koko is the Electric-type Guardian of Melemele, Tapu Lele is the Psychic-type Guardian of Akala, Tapu Bulu is the Grass-type Guardian of Ula'ula, and Tapu Fini is the Water-type guardian of Poni. They all have abilities that summon a certain terrain upon being called into battle.
----
* ActionSurvivor: When Tapu Lele lacks the power to gain decisive victory in a battle, it opts instead to prioritize simply not losing.
* AmbiguousInnocence: Tapu Lele is described as a guileless Pokémon that casually brings others to ruin, more amoral than immoral.
* AnimalThemedSuperbeing: Local deities worshiped as guardians, whose tiki masks (functionally shell-like armor that can fold up to look like a mask) look like different animals: Tapu Koko's looks like a rooster, Tapu Lele's looks like a butterfly, Tapu Bulu's looks like a bull, and Tapu Fini's looks like a marlin.
* BewareTheNiceOnes: Tapu Bulu is the nicest of the four Tapu, but it ''has'' destroyed an entire village and the old Thrifty Megamart for being on its domain.
* BigDamnHeroes: Tapu Koko makes its debut in the story of ''Sun and Moon'' by batting away three Spearow and rescuing the player and Cosmog from falling into a raging river.
* TheBigGuy: Tapu Bulu is the largest of the Tapu at ''6'03".'' It is also the most physically-inclined among the four.
* BloodKnight: Tapu Koko is repeatedly stated to love fighting, both watching fights and participating in them. To further emphasize this, Tapu Koko is found in the Ruins of ''Conflict''.
* BlueAndOrangeMorality: They appear to have their concept of morality that is incomprehensible to humans or even other Pokémon.
* BonusBoss: Unusually for a region's "lesser" group of Legendary Pokémon, the player can't capture them before defeating the Elite Four; only after becoming the Champion can they be challenged.
* BrilliantButLazy: Despite its incredible power over nature, Tapu Bulu is described as a lazy Pokémon who commands plant life to do its bidding.
* TheChooserOfTheOne: In ''Sun and Moon'', after the rescue of the player character and Cosmog, Tapu Koko leaves behind a sparkling stone to be used to make a Z-ring for the player. It's speculated by others to be because it saw something significant in them, because the Tapu normally only do that to pick a kahuna, which we see when Tapu Fini makes Hapu the Kahuna of Poni Island.
* CluckingFunny: Tapu Koko can look like a rooster and the [[MeaningfulName second part of his name in English and Japanese refers to clucking]].
* CuteMonsterGirl: Tapu Lele and Fini are more feminine and humanoid than the more masculine Tapu Koko and Bulu.
* DarkAndTroubledPast: The Tapu once fought on behalf of the royalty of their islands, using their Guardian of Alola forms, in wars between the kingdoms. The destruction wrought led them to decide to retreat from human affairs.
* DummiedOut:
** All four have Shiny palettes, but are hard-coded to always appear in their normal colors. So far, only Tapu Koko's has been legitimately made available through TemporaryOnlineContent.
** They all get Telepathy as Hidden Abilities, but there's currently no way to get the Tapu with them.
* EmotionlessGirl: Tapu Fini's expression is near constantly listless, speculated by some to be because using its attacks is too exhausting.
* EnergyAbsorption: They enclose themselves in their shells and absorb nature's energy, and after several years the shells become much tougher.
* TheFairFolk: All of them are Fairy-type guardians, yet their morality does not fall within human standards:
** While Tapu Koko is considered the guardian of Melemele Island, it acts on its own whims when it comes to helping people and is very combative.
** Tapu Lele is known to scatter around glowing scales that heal and energize, but only for its own entertainment. It's stated that the body can't handle being touched by too many at once, and in the Japanese text it's outright stated that the restorative effects only served to enable two exhausted armies to keep battling until there were no survivors.
** Tapu Bulu is the nicest of the Tapu, but it once destroyed an entire village for building upon its lands, and it's implied to have been behind the Ghost Pokémon that attacked the now abandoned supermarket that Acerola uses for her trial.
** Though it doesn't particularly care for humans, Tapu Fini is perfectly willing to help those in need... so long as they're able to withstand its powerful fog.
** It should be noted they once had closer ties to human affairs, but after taking part in their wars, they all refrained from being so involved.
** Olivia notes that even other Pokémon are not exempt from the capricious natures of the guardians, and will generally avoid them at all costs unless they are powerful enough to defend themselves.
* FourTemperamentEnsemble:
** Tapu Koko is '''Choleric'''. It enjoys a good battle, has a strong sense of curiosity, and has little reservation about appearing before those that catch its interest, and it will not hesitate to help those in need ''if'' it chooses to do so. While still capricious, it is overall the most sociable and outgoing of the guardians; even its temple reflects this, as it has no strength puzzle.
** Tapu Lele is '''Sanguine'''. While it presents itself as innocent and carefree, it tends to have little in the way of morality and as such is very unpredictable, as it can bless others with good health or just as easily bring them to ruin [[ItAmusedMe for amusement]].
** Tapu Bulu is '''Phlegmatic'''. It tends to stay out of the affairs of other people and Pokémon and avoids confrontation if possible, largely keeping to itself, and has been theorized to be lazy. However, it's still capable of putting up a very good fight if provoked.
** Tapu Fini is '''Melancholic'''. It is largely emotionless and tends to avoid putting itself in danger, preferring to make its enemies destroy themselves. It tends to have a [[HumansAreTheRealMonsters cynical opinion of humans]], thus hiding itself away and making them prove themselves worthy of its aid.
* GentleGiant: Tapu Bulu doesn't like to fight unnecessarily or to frighten other Pokémon, so it rings its bell-like tail to alert others of its presence.
* GreenThumb: Tapu Bulu is part-Grass, and has the ability to manipulate vegetation.
* GuardianEntity: Their Guardian of Alola Z-move summons a massive, headless golem. The Tapu then use their mask forms to become the head and command it to attack their foes.
* GuysSmashGirlsShoot: Although they are genderless, Tapu Koko and Tapu Bulu have masculine designs and higher Attack stats, while Tapu Lele and Tapu Fini have feminine designs and favor Special Attack.
* HairTriggerTemper: Tapu Koko is short-tempered, but it tends to forget what made it angry in the first place. When it does get sufficiently enraged, though, it becomes a malevolent deity.
* HolyIsNotSafe: They are considered guardian deities of Alola, but they are also incredibly capricious beings that are extremely dangerous.
* HomeFieldAdvantage: Their ability to activate a favorable terrain effect makes sure their specific type is always boosted whenever they battle.
* HornAttack: Tapu Bulu, [[AnimalThemedSuperbeing naturally]], learns [[TropeNamer Horn Attack]] along with Megahorn and [[VampiricDraining Horn Leech]]. Because they're made of wood, it can use its GreenThumb powers to shape them to its needs.
* HotBlooded: Tapu Koko is very much this, its idle pose having it bounce energetically. This might also explain its very odd movepool -- it'll go down fairly quickly after using a move with recoil damage thanks to its relatively low bulk, and it only has two moves it can use with its superior Attack stat as well as gaining STAB (Spark and Wild Charge, both Electric-Type). In other words, it puts its temper above logic; it is reckless and hasty.
* HumansAreTheRealMonsters: The common FreudianExcuse given for their BlueAndOrangeMorality. They were once more active and willing to associate with humans, but became disillusioned with them after being used as tools in their wars, so they became JerkassGods. Tapu Koko became fickle, Tapu Lele scatters her restorative scales just to see humans kill each other for its own amusement. Tapu Bulu became lazy, but destroyed Tapu Village when the humans built the Thrifty Megamart on its land, Tapu Fini just wants to be left alone, and actively tests others who wish to use her power.
* ImpossibleHourglassFigure: Tapu Fini has a very thin waist compared to the rest of its body.
* InsubstantialIngredients: The Tapu appear to derive their energy from sources of nature rather then eating food: Tapu Koko summons thunderclouds and absorbs their lightning, Tapu Lele is powered by the fragrance of flowers, Tapu Bulu receives its energy from the growth of plants and ocean currents are the source of Tapu Fini's power.
* JadeColoredGlasses: The Tapus were once more active and friendly guardians, protecting and associating with humans, but after being consistently used as weapons of destruction for humans and their kingdoms, they became disillusioned, and developed into JerkassGods.
* JerkassGods: Despite being the guardians of Alola, the Tapu are repeatedly noted to be quite capricious in the present (they were more active guardians in the past, but became disillusioned with humans after being used in wars by them). Tapu Koko is fickle and may not be willing to help people all the time, and Tapu Lele finds it amusing to watch people fall apart under the power of its healing scales. In general, the Tapu cannot be counted on to help or be friendly with anyone that they haven't selected as a kahuna or who haven't otherwise proven themselves.
* JerkWithAHeartOfGold: [[spoiler:Capricious and disillusioned as they are, we see at least three of them (Tapu Bulu is the only one we don't see) spring into action when the Ultra Beasts threaten their respective islands.]]
* KillerRabbit: Don't let Tapu Lele's cuteness fool you: while it's the most adorable of the deities, it also has the highest damage output across multiple types and is known for giving people power just to watch them destroy themselves with it.
* LazyBum: Some people wonder if Tapu Bulu is lazy as opposed to its apparently docile nature.
* LeaveMeAlone: Tapu Bulu and Tapu Fini isolate themselves more than the other two. Bulu's home is behind a maze-like desert and it destroys any settlements that are too close. Fini's home is in the open, but it forces humans through what's implied to be a life-or-death trial for its help. Each of their temples also requires completing a strength puzzle to access (and even once accessed, the tapu will not necessarily respond to being summoned at the temple). Tapu Koko is the odd one out, as it seems to socialize with people more freely, and its temple lacks any puzzle.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=28hnjFEZs1Q Battle! Island Guardian]], the battle theme shared with the island guardians.
* LuckilyMyShieldWillProtectMe: They all learn Withdraw, implicitly covering themselves with their masks.
* MakingASplash: Tapu Fini is part-Water and has an affinity for using fog and mist.
* MartialPacifist: While it doesn't like to fight, Tapu Bulu absolutely will open a can of whoop-ass on you if you're doing evil in its domain, as evidenced by a legend of thieves who broke into its ruins being met with Tapu Bulu swinging trees around like clubs.
* MaskOfPower: They can fold their bodies within their shells to become animalistic masks so they can build up their elemental power. Readily seen when they use their Guardian of Alola Z-move.
* MeaningfulName:
** ''Tapu'' is a Polynesian word/concept variously meaning sacred, holy, or forbidden (and the root of the English word "taboo").
** Tapu Koko's Japanese name is a play on "kokkeko", the onomatopoeia for the cry of a rooster. Its English name's "koko" is the Hawaiian word for chicken cackling.
** Tapu Lele's English and Japanese names both refer to butterflies.
** ''Bulu'' is the Hawaiian word for bull.
** Tapu Fini's shell has a large fin on it.
* MightyGlacier: Tapu Bulu has high Attack, Defense, and Special Defense, but has below average Speed.
* MindOverMatter: Tapu Lele is part-Psychic.
* MundaneUtility: Nature's Madness and its Z-Move counterpart, Guardian of Alola, deal a fixed percentage of the target's health, meaning that the ability to unleash GaiasVengeance and summon a ginormous GuardianEntity is very useful for catching wild Pokémon.
* NiceHat: The top part of Tapu Lele's mask looks like a cone-shaped hat.
* NoBiologicalSex: They are genderless, like most Legendaries.
* NoIndoorVoice: [[spoiler:Tapu Koko speaks in all caps when it communicates to the player from their Z-Ring.]]
* NoMouth: Tapu Koko's head crest resembles a beak, but none of the rest have anything resembling a mouth.
* OddNameOut: Their names are, contrary to most Pokémon, made up of two words, even in Japanese. Among the four, Tapu Fini is the only one whose English name isn't derived from a Hawaiian term.
* OlympusMons: While they ''are'' Legendary Pokémon, they have a few quirks from the rest of the group. For one, they aren't referred to as "legendary" by any character in-game, and with their base stats adding up to 570, they come in below other Legendary, Mythical, and even [[InfinityMinusOneSword Pseudo-Legendary]] Pokémon.
* OminousFog: Tapu Fini's fog lulls opponents into a trance and leads them to destroy themselves.
* OurFairiesAreDifferent: Their secondary type is Fairy. They're also among the most traditionally fae-like Fairy-types in terms of their behavior, as they are notoriously fickle and capricious, tend to treat humans as playthings, and have also been known to bring great harm to those who have intruded upon their territory. Unless they've favored you as a Kahuna, you're frankly better off avoiding them altogether.
* OurMermaidsAreDifferent: Tapu Fini resembles one, disregarding the shell.
* PaintItBlack: Their shiny colorations render their signature colors black.
* PercentDamageAttack: The signature move and Z-Move of the Tapu guardians, Nature's Madness and Guardian of Alola, respectively deal damage equal to 50% and 75% of the target's current health.
* PhysicalGod: Each of them is worshiped as a guardian deity in each Alolan island.
* PostFinalBoss: [[spoiler:In ''VideoGame/PokemonSunAndMoon'' (but not the ''Ultra'' games), you fight Tapu Koko with the chance to catch it just after winning the championship and before the credits roll. Being one wild Pokémon against a team of six Champion-level ones, KO-ing it isn't hard.]]
* PowerPincers: Tapu Koko has pincers for hands that convincingly emulate a bird beak when it brings its arm covers together.
* PowerupLetdown: [[DummiedOut Though there's currently no legal way of getting them]], the four share a Hidden Ability, which is... Telepathy, which stops attacks used by an ally from affecting them. Not ''quite'' as impressive as instantly creating Terrain that benefits them upon entering the battle, is it?[[labelnote:*]]Tapu Fini could get the most mileage out of the Ability since it can use Scald more effectively without Misty Surge's effect getting in the way, but again, this is a niche reason.[[/labelnote]]
* PunnyName: There is a beverage in Alola named "Tapu Cocoa", obviously named after Melemele's guardian.
* PurpleIsPowerful: Tapu Fini is the guardian of Poni Island, and also happens to be mostly purple save for their black main body and light blue hair.
* QuiveringEyes: Tapu Lele gets these if you touch its antenna-like hair in Pokémon Refresh.
* SecretArt:
** Nature's Madness and its Z-move amplified version, Guardian of Alola, which reduce the opponent's health to half and a quarter, respectively.
** Their abilities, which activate a certain terrain when sent into battle, are also exclusive to them.
* ShockAndAwe: Tapu Koko is part-Electric, fitting Melemele's association with the color yellow, and its ability sets up Electric Terrain as soon as it sets foot in battle.
* SingleSpecimenSpecies: Much like Arceus, their status as revered and worshipped guardians implies only one of each exists.
* TheSleepless: Although they can be put to sleep by other Pokémon, they are some of the few Pokémon capable of using [=TMs=] that ''cannot'' be taught to know the near-universal Rest.
* StandardStatusEffects: Tapu Lele is said to be adept at utilizing these against enemies.
* StoneWall: Tapu Fini has very high Special Defense and Defense, while the other stats are average. Its Misty Terrain and Aqua Ring can shield from status effects and recover any chip damage, adding to its longevity.
* TalkingAnimal: In ''VideoGame/PokemonSunAndMoon'', Tapu Koko says, "IT IS TIME" [[spoiler:shortly before it battles the player after becoming the Champion]].
* TelephonePolearm: Tapu Bulu has been known to uproot trees to use as weapons. Appropriately enough, it naturally learns Wood Hammer.
* TemporaryOnlineContent: In what is currently the only way to get one, a Shiny Tapu Koko was distributed via Mystery Gift for a short while in 2017.
* TokenMiniMoe: Tapu Lele is the smallest of the Tapu at 3'11". It's also quite adorable when petted or fed in Pokémon Refresh.
* TouchedByVorlons: Though the four were certainly enough to equal the power of Solgaleo/Lunala by themselves, they were gifted "great power of unknown providence" (hinted to be the Tapunium Z Z-Crystal) by it.
* {{Troll}}: Tapu Lele likes scattering its scales to watch others destroy each other.
* UselessUsefulSpell:
** While the StoneWall Tapu Fini may get some mileage out of Nature's Madness, the other three have high enough offensive stats that most of the time, their other attacks can shave off a ''lot'' more than just half a health bar.
** Much like any other Water-type, Tapu Fini is capable of learning Scald. But while the 30% burn chance may seem like it would be great for a StoneWall like Tapu Fini, the Misty Terrain it summons upon entering battle completely nullifies most status conditions for all non-Flying-type or Levitate users on the field, removing the burn chance from Scald for 5 turns.
* UseYourHead: Tapu Bulu, bull-based Tapu, can learn Zen Headbutt and Skull Bash.
* WhenSheSmiles: While Tapu Fini is stated to be rather emotionless, interacting with it in Pokémon Refresh shows that it's quite cute when it's happy.
* WimpFight: Tapu Lele's flailing when attacking resembles this due to its closed eyes.

[[/folder]]

[[folder:Cosmog, Cosmoem ''[-(Cosmovum)-]'', Solgaleo, and Lunala]]
!789: Cosmog (コスモッグ ''kosumoggu'')\\
790: Cosmoem (Cosmovum (コスモウム ''kosumo'umu''))\\
791: Solgaleo (ソルガレオ ''sorugareo'')\\
792: Lunala (ルナアーラ ''runa'aara'')
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/789_790_791_792_sm.png]]

Cosmog is a rare Psychic-type Pokémon that resembles a sentient nebula, which used to be known only to the kings of Alola and is currently being researched by the Aether Foundation. It's very curious and very trusting to anyone who shows it the slightest consideration, yet pretty much helpless in a direct confrontation. Cosmog evolves into Cosmoem, an immobile cocoon-like being, once sufficiently leveled up, which is not much stronger.

However, its final evolutionary stage is one of the Legendary Pokémon on the cover of ''VideoGame/PokemonSunAndMoon''. Solgaleo is a Psychic/Steel lion with a starburst mane, while Lunala is a large Psychic/Ghost bat with crescent wings. While revered by humans in the past, the truth is that they're just exceptionally powerful Pokemon from another world.

The Cosmog line are considered Ultra Beasts for their ability to create Ultra Wormholes; however, they are not coded by the International Police as such. It is implied that they traveled from Ultra Space in the distant past and have lived in Alola ever since.

!!!Tropes that apply to the species in general
* AchillesHeel: Lunala's Psychic/Ghost typing gives it precisely ''two'' weaknesses in Ghost and Dark, but both of said weaknesses are extremely severe, causing Lunala to take four times the damage from them. Somewhat mitigated because of Shadow Shield halving the damage from the first hit it takes most of the time, but once Shadow Shield is down, Lunala will likely be taken out by a single Ghost/Dark move.
* AddedAlliterativeAppeal: Z-Moves were already one for alliteration, but the pair's Z-Moves, Searing Sunraze Smash and Menacing Moonraze Maelstrom, stand out thanks to having three words and not two (it doesn't come close to Marshadow's Soul-Stealing 7-Star Strike, though).
* AdorableAbomination: Cosmog and Cosmoem are considered [[EldritchAbomination Ultra Beasts]] and can even open up Ultra Wormholes. They're also both very adorable.
* AncientAstronauts: Solgaleo/Lunala appeared in Alola from Ultra Space long ago, and battled against the island guardians, prevailing despite the four being their equal in power. They gifted the region's king a Cosmog and the Tapus their own Z-Crystal, so apparantly they took no offense to that. In ''Ultra Sun and Ultra Moon'', they even helped to repel Necrozma during the light stealer's invasion around that same time.
* AndIMustScream: When Necrozma absorbs either one of them, it completely takes over their mind and leaves them without wills of their own (even Kyurem's formes gave Zekrom/Reshiram that luxury), effectively becoming cosmic Parasect.
* AnotherDimension: Despite not being considered Ultra Beasts by the International Police, the line is native to Ultra Space and are seemingly the only inhabitants capable of opening Ultra Wormholes of their own volition.
* TheArtifact: Cosmog and Cosmoem's biggest claim to fame is their role in the Gen VII games' story through Nebby. Once that role is fulfilled, though, they become rather pointless Pokémon who are only there to fill two Pokédex slots and [[TheLoad be weak baggage with zero use in battle]] until they evolve at Level 53. You can't even breed Solgaleo and Lunala to get more Cosmog, making them even more superfluous outside of the story.
* AstonishinglyAppropriateAppearance: As with ''X/Y'', the design of the symbols on the boxart are based on their appearance. For Solgaleo, its mane has patches of yellow and orange to resemble rays of sunlight, while Lunala's crescent moon-shaped wings, when fully spread, glow to look like a full moon. They both have markings that resemble the night sky on their faces. Naturally Cosmog, the base form of either, looks like a nebula cloud.
* BatOutOfHell: Lunala is a huge, celestial bat creature. [[DarkIsNotEvil It's not malevolent or scary in any way, though.]]
* BilingualBonus: Solgaleo's cry is transliterated in-game as "''la-leo''", a combination of the Hawaiian word for "sun" (''lā'') and "Leo". Likewise, Lunala's cry is given as "''mahina-pea''", approximately Hawaiian for "moon-bat". [[note]]though ''pe'a'' literally means "sail", the Hawaiian word for "bat", '''ōpe'a'pe'a'', comes from their sail-like wings, and ''pe'a'' in Samoan means "flying fox". Alternatively, it could be a more direct reference to Lunala's name, "moon-wing".[[/note]]
* BizarreAlienReproduction: We're not privy to how the two mascots reproduce, but they don't lay an egg that hatches into Cosmog; rather, Cosmog seems to be born almost instantaneously.
* BizarreSexualDimorphism: While in-game they're genderless, the Pokédex identifies Lunala and Solgaleo as female and male counterparts respectively that evolve from Cosmoem. The fact that which one Cosmoem evolves into is dependent on which game it evolves in suggests both it and Cosmog are asexual.
* BreakingOldTrends: Cosmog and Cosmoem are the first Legendary Pokémon in the entire series that ''evolve''.[[labelnote:*]]Type: Null comes before it in Pokédex order, but the player won't be able to get one (outside of trading) before TheReveal of Cosmog's evolutions in the Gen VII games.[[/labelnote]] Prior to this, every Legendary Pokémon was a single-stage line.
* CelestialBody: Their evolutionary lines are based on star formation:
** Cosmog is a nebula cloud that gathers dust. This dust is easily scattered.
** When it evolves into Cosmoem, it gains a transparent and extremely sturdy shell. Plus it has unusual dimensions (4 inches tall but weighs 2204 lbs), which brings black holes or neutron stars to mind, which are also absurdly dense.
** When it finally evolves into Solgaleo or Lunala, it grows a body and that transparent shell becomes their forehead. Whenever they perform an attack, their "stars" start to "[[StreamingStars stream]]". In addition, Lunala's body resembles a night sky.
* ContractualBossImmunity: Solgaleo and Lunala's signature abilities, Full Metal Body and Shadow Shield, are ''not'' ignored by Mold Breaker, Turboblaze, and Teravolt, unlike the otherwise-functionally identical Clear Body and Multiscale.
* ConvergingStreamWeapon: Lunala's unique move, Moongeist Beam, assumes the pose of a full moon with six energy spheres forming and curving in towards the centre before bursting forth into a full-body energy blast. Menacing Moonraze Maelstrom is basically the same thing, [[WaveMotionGun only bigger]] and with the beams converging on top of the opponent.
* CosmicEgg: Cosmoem's Pokédex entry describes it as the "cocoon of the stars", and its Japanese and English names respectively reference its status as a cosmic ovum/embryo.
* CuriousAsAMonkey: Cosmog is very curious about the world around it, and it loves to run about to look around, much to Lillie's dismay.
* DarkIsNotEvil: Despite its large size and skeletal appearance, Lunala is a guardian of the moon and revered. Additionally notable is that Lunala is one of the few Ghost-types said to be a protector.
* DimensionalTraveler: The line can travel between [[TheMultiverse Earths]] and Ultra Space. Post-game, having either of the fully evolved Legendaries in your party allows the player to travel to a parallel world with a [[FastForwardMechanic twelve hour time difference]]. In ''VideoGame/PokemonUltraSunAndUltraMoon'', you can even ride them through Ultra Space itself!
* DoingInTheWizard: Unusually for Legendary Pokémon (which the series often takes an AllMythsAreTrue stance on), the plot of ''Sun and Moon'' reveals that the so-called emissaries of the sun and moon, and the child/cocoon of the stars, are in fact nothing more than abnormally powerful aliens who are far from the only one of their kind.
* DummiedOut: The line has Shiny forms in the data, but both the mascot you catch and the Cosmog you can obtain in the postgame will be locked into their regular palettes, making them currently unobtainable.
* EldritchAbomination: Averted. Unlike other Ultra Beasts, they more closely resemble normal Pokémon.
* ExtraOreDinary: Solgaleo is part-Steel.
* EyeBeams: Lunala's Moongeist Beam fires from its ThirdEye symbol.
* EyesAlwaysShut: Cosmoem's eyes are constantly shut, and it never opens them up.
* TheFaceless: If you were hoping to get some nice photos of Cosmoem in the Alola Photo Club you're out of luck, as its face inexplicably turns into a [[https://pokemonphotoshoots.tumblr.com/post/168202265518/this-is-just-an-observation-my-but-cosmog-evolved black hole]] during this mode and its normal face can't be seen.
* GiantFlyer: Lunala's height is a whopping '''''13'01".''''' And that's not taking into account its massive wingspan.
* GoldAndWhiteAreDivine: The color motif of this legendary pair, highlighted under the below mentioned PowerUpFullColorChange conditions.
* GooGooGodlike: Even as a baby, Cosmog is capable of [[spoiler:opening up Ultra Wormholes; however, this is extremely dangerous for it. Nebby nearly dies after Lusamine forces it to open one up, only surviving by evolving into Cosmoem]].
* GuysSmashGirlsShoot: Even though neither have a gender, Solgaleo and Lunala are stated to be the male and female counterparts to each other, respectively, and Solgaleo has higher physical Attack and learns more Physical moves naturally, while Lunala has higher Special Attack and learns more Special moves naturally.
* HealThyself: Solgaleo gets Morning Sun and Lunala gets Moonlight, both of which restore anywhere from a quarter to two-thirds of their HP depending on the weather (or lack thereof) in battle.
* HorribleJudgeOfCharacter: Cosmog's overly trusting nature tends to get it into trouble.
* InnocentAliens: They're incredibly powerful extradimensional creatures that nevertheless mean no ([[UnwittingInstigatorOfDoom intentional]]) harm to people and Pokémon. Cosmog in particular fits the trope to a T.
* InterfaceSpoiler: If (in ''Sun and Moon'') you happen to receive the opposite mascot in a trade prior to TheReveal that they're evolutions of Cosmog, their respective Pokédex entries make no effort to hide it. You might also get into an online battle or trade and wonder why someone decided to nickname their mascot "Nebby". On the other hand, Cosmog and Cosmoem have their own page separate from their evolutions, atypical of the rest of the Alola Dex.
* JokeCharacter: Until evolving into Solgaleo or Lunala at Level 53, Cosmog and Cosmoem are incapable of attacking outside of Struggle as their only moves are Splash and Teleport, and Cosmic Power after evolving into Cosmoem.
* KingOfBeasts: Solgaleo is a regal and majestic lion.
* {{Leitmotif}}:
** [[https://www.youtube.com/watch?v=vTocheOnQLo Cosmog's Theme]], the theme that plays when a cutscene focuses on Nebby.
** [[https://www.youtube.com/watch?v=67jyj2GAxrQ Battle! Solgaleo / Lunala]], the theme that plays when you fight Solgaleo or Lunala.
* LightIsGood: Solgaleo is a white lion associated with the sun and is still the friendly companion of Lillie and the player character who gained the power to protect them. Likewise, Lunala is just as benevolent and emits the light it absorbs in its Full Moon phase.
* LightEmUp: Cosmog can absorb light to grow. In addition, Solgaleo emits a bright light, while Lunala absorbs light entirely.
* LightningBruiser: Solgaleo and Lunala have great stats across the board, with Solgaleo leaning physical and Lunala leaning special.
* {{Lunacy}}: Lunala. It's the Pokémon representing the Moon, after all. In its case, it is flavored [[CastingAShadow as control over darkness]].
* MagikarpPower: Cosmog's overall stats are pitifully low and it can't learn anything besides Splash and Teleport, which makes it impossible for Cosmog to level up by itself. It will eventually evolve into Cosmoem at Level 43, which is a StoneWall that can learn Cosmic Power... and that's about it. Once Cosmoem reaches Level 53, it will eventually evolve into a Solgaleo or a Lunala, depending on which version it's in. In fact, they are the first Pokémon to evolve into a Legendary Pokémon.
* MasculineLinesFeminineCurves: Solgaleo is considered the male version of the line and has largely angular features, while its female counterpart Lunala incorporates a lot of curves into its design. Best exemplified by Solgaleo's mane and Lunala's wings.
* MeteorMove: Solgaleo's unique move Sunsteel Strike has it leap into the air then lunge at the opponent like a meteor.
* MightyRoar: Solgaleo has Noble Roar as a level-up move, fitting for a lion.
* MindOverMatter: The whole line is primarily Psychic types.
* NoBiologicalSex: They are listed as genderless like most Legendaries; however, their opposite version's dex entries reveal that they are believed to be male and female (respectively) evolutions of Cosmog in-universe.
* NoMouth: While Cosmoem ''appears'' to have an open mouth, it's really a red marking that appears on all sides of it. Furthermore, it can't eat Poké Beans in Pokémon Refresh.
* NormalFishInATinyPond: In the Pokémon world, Solgaleo and Lunala are comparable to {{Physical God}}s and were venerated as such. In Ultra Space, they're apparently common enough to be used as transportation by the people of Ultra Megalopolis.
* NoSell: Solgaleo's ability, Full Metal Body, stops anything from lowering its stats. Unlike its identical counterparts Clear Body/White Smoke, this isn't affected by Abilities like Mold Breaker or Turboblaze/Teravolt.
* NothingButSkinAndBones: Lunala seems to be nothing but bat wing skin flaps and skeletal structure.
* NumerologicalMotif: Their base stat values and the levels at which they learn moves are all prime numbers. They share this trait with Necrozma and the Ultra Beasts, hinting at their shared origin.
* OlympusMons: They're the cover Legendary Pokémon of ''Sun and Moon''. Their pre-evolutions, Cosmog and Cosmoem, are also considered Legendary Pokémon, making them the only Legendaries to evolve into/from something (discounting Diancie, who's a Mythical Pokémon and whom [[GameplayAndStorySegregation the player can't evolve from a Carbink]]). Their unique ability to open up Ultra Wormholes at will seemingly puts them at a higher level of power than the other Ultra Beasts (who themselves are on par with Legendary Pokémon in power).
* OrangeBlueContrast: Like their respective games, Solgaleo has reddish-orange highlights on its mane and legs and Lunala has bluish-purple wings.
* OurGhostsAreDifferent: Lunala is a Ghost-type bat shaped like a crescent moon, with lunar-based powers to reflect this.
* OvershadowedByAwesome: The two are absolutely no slouches, but in ''Ultra Sun and Ultra Moon'' there's little reason for an in-game player to use them by themselves, since fusing them with Necrozma upgrades them to be stronger and more durable (if slightly slower). And unlike Kyurem's formes, the pair's typings remain intact.
* PerpetualFrowner: Solgaleo's mouth is naturally shaped like this. Likewise...
* PerpetualSmiler: Lunala's mouth is naturally shaped like this.
* PlayingWithFire: Despite not being Fire-Type (and is in fact vulnerable to Fire), Solgaleo learns Flare Blitz via level-up.
* PowerIncontinence: When Necrozma controls them, they constantly expel their light energy without pause (allowing the Prism Pokémon to freely absorb it). Their total lack of free will in such a state likely means they can't control it as they normally can.
* PowerNullifier:
** Both Solgaleo and Lunala's signature moves disregard the opponent's Ability in the same vein as Mold Breaker. Solgaleo is also immune to enemy status reductions thanks to its ability.
** As per usual in the Steel-type or Ghost-type territory, Solgaleo is immune to Poison-type moves, and Lunala is immune to Normal and Fighting-type moves.
* ThePowerOfTheSun: Solgaleo, being the Pokémon representing the sun. Notably, it is a Steel-type rather than a Fire type, putting emphasis on the [[LightEmUp light]] rather than the [[PlayingWithFire heat]]. In fact, it's ''actually weak to Fire attacks.''
* PowerUpFullColorChange: Both of them change color and [[PowerGlows glow]] when using their signature moves.
** Solgaleo enters its Rising Phase form, turning all its color accents yellow.
** Lunala enters its Full Moon Phase form, causing its wings to glow white and highlight its skeletal structure.
* PowerUpMount: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Solgaleo and Lunala are used like Ride Pokémon to travel through a vortex, akin to riding Mantine across the sea.
* PsychicPowers: They're all Psychic-types.
* PurposelyOverpowered: The line is banned from Battle facilities and official tournaments (even Cosmog and Cosmoem, who are anything but overpowered).
* RecurringElement:
** They're the third duo of cover Legendaries after [[VideoGame/PokemonBlackAndWhite Reshiram and Zekrom]] and [[VideoGame/PokemonXAndY Xerneas and Yveltal]] to represent some version of light and darkness, complete with light-up "powered-up" modes and being mandatory captures in their respective games.
** Also like Reshiram and Zekrom, the two serve as a means for their third "sibling", Necrozma, to gain a powered-up forme based on them.
* RidiculouslyCuteCritter: Cosmog is a friendly little wisp with stellar coloration and patterns, and Cosmoem is an adorable little ball-like and seemingly perpentually sleeping creature within a starry orb encased in a shell resembling Solgaleo's mane spikes and Lunala's wing ends.
* RollingAttack: Solgaleo rolls into the opponent at high speed when using Searing Sunraze Smash.
* TheSacredDarkness: Lunala is a noble guardian of the moon which does not appear to be evil despite its BatOutOfHell look and Ghost typing.
* SecretArt:
** Solgaleo is the only Pokemon to have the ability Full Metal Body, which stops it from having its stats reduced. Lunala likewise is the only one to have Shadow Shield, which gives it a 50% damage reduction to the first hit it takes. What makes them different from other abilities like them like Clear Body or Multiscale is that they [[NoSell ignore the effects of things like Mold Breaker, Turboblaze or Teravolt along with moves like Sunsteel Strike or Moongeist Beam.]]
** Their signature moves, Solgaleo's Sunsteel Strike and Lunala's Moongeist Beam, which are Steel/Ghost type moves respectively that deal damage while bypassing all abilities.
** Starting with ''VideoGame/PokemonUltraSunAndUltraMoon'', they can also use Solganium-Z/Lunalium-Z to power them up into the Z-Moves Searing Sunraze Smash and Menacing Moonraze Maelstrom, which are glorified versions of the originals with much higher damage.
* ShownTheirWork: Solgaleo being part Steel-type initially baffled most people. Further research, however, reveals esoteric information that gives more sense to the typing, as Solgaleo is described as a "Beast that Devours the Sun." The main symbol of Alchemy is that of a lion that bites into the sun, hence not only being identical to Sogaleo's description, but Alchemy was the science of purifying '''metal'''.
* SignatureRoar: The line has a faint mechanical "hwoo" sound at the end of their cries (though Cosmog's is fainter). This is also heard for the cries of the Ultra Beasts, the other residents of Ultra Space.
* SingleSpecimenSpecies: Unlike most legendaries, the line is a definite aversion. According to legend, through the union of Solgaleo and Lunala, a new Cosmog is born. This is reinforced by the presence of the Legendaries you receive in your game -- they aren't the same Solgaleo or Lunala that appeared in legends long ago, and yours and its counterpart in another dimension produce another Cosmog. That said, it's unclear just how common Cosmog and its evolutions are in Ultra Space compared to the rest of the Ultra Beasts.
* SolarAndLunar: Their entire designs evoke the sun and moon respectively.
* SoulPower: Lunala is part-Ghost.
* StoneWall: The middle stage Cosmoem has amazing defense stats, even higher than that of its evolutions, while the rest are the same as Cosmog's and all but unusable.
* SufficientlyAdvancedAliens: Solgaleo and Lunala were so mystifying to ancient Alolans that they were elevated to the level of godlike beings, despite being little more than unusually powerful Ultra Beasts.
* SwordOfPlotAdvancement: Like [[VideoGame/PokemonBlackAndWhite Reshiram/Zekrom]], [[VideoGame/PokemonXAndY Xerneas/Yveltal]] and [[VideoGame/PokemonRubyAndSapphire Rayquaza]], catching Solgaleo/Lunala is required to progress the story in ''VideoGame/PokemonSunAndMoon''. To facilitate this, they have catch rates of 45, give no experience when beaten, and respawn instantly until they're caught.
* ThinkingUpPortals: The entire line can generate portals to Ultra Space. For Cosmog, it takes a lot of effort and is nearly fatal, but its final forms can do it more easily, to the point of weaponizing them when using their exclusive Z-Moves.
* ThirdEye: Cosmoem, Solgaleo, and Lunala all share a third eye, although in Cosmoem's case, it's underdeveloped. For the former two, it's prominent whenever they use Sunsteel Strike/Moongeist Beam, or when they're opening an Ultra Wormhole.
* TokenGoodTeammate: Technically, Cosmog and its evolutions are Ultra Beasts, but are not as malevolent or destructive as the others.
* UniquenessDecay: Even though the two are so far the only mascot Legendaries that explicitly aren't one of a kind creatures (or even [[DoingInTheWizard anything close to godlike]]), ''Sun and Moon'' never say how common Cosmog and its evolutions are in Ultra Space, implying they're somewhat rare. Come ''Ultra Sun and Ultra Moon'', though, and they're apparantly common enough that the Ultra Recon Squad freely uses them as transport, even letting the player switch between the two.
* UnwittingInstigatorOfDoom: Aside from Necrozma, Cosmog and its evolutions are thus far the only known direct cause of Ultra Wormholes (beyond natural ones randomly occuring)... which likely means that whenever an Ultra Beast or two enters a different universe and rampages in a panic (as had happened to Alola in the past), it's probably their fault. The Pokédex entries for Solgaleo in ''Ultra Sun'' and Lunala in ''Ultra Moon'' even say that them opening Ultra Wormholes often causes extradimensional energy and life-forms to cross over into the Pokémon world.
* WalkingSpoiler: It is difficult to talk about Cosmog without spoiling what its evolutions are, or even the fact that it even has evolutions.
* WeaponizedTeleportation: When using their Z-Moves, Solgaleo or Lunala summon an Ultra Wormhole to drag their opponent into Ultra Space before unleashing their attack.

!!!Tropes that apply only to particular individuals found in the games
* ActionDad: Solgaleo appears in both versions and is implied to be the father of [[spoiler:the baby Cosmog that you can receive in the alternate dimension]].
* ActionMom: Like Solgaleo above, Lunala appears in both versions and is implied to be the mother of [[spoiler:the baby Cosmog that you can receive in the alternate dimension]].
* BabiesEverAfter: Post-game the player can travel to the respective altar of their version Legendaries with them in the party and travel to a parallel world with a twelve hour time difference whose culture takes after their counterpart. Supporting the implication Solgaleo and Lunala are gender counterparts, the player can then travel to the Lake of the Sunne/Moone, meet their version counterpart [[ExpressDelivery and generate another Cosmog]].
* BadassInDistress: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Necrozma appears shortly after Nebby evolves and absorbs it, transforming into Dusk Mane/Dawn Wings Necrozma as a result.
* BigDamnHeroes: [[spoiler:After defeating Lusamine (fused with a Nihilego) a second time, she actually tries to kill Lillie herself. Nebby, however, is having none of it and blasts Lusamine away, which also has the added effect of separating her from Nihilego.]]
* CameBackStrong: [[spoiler:Nebby is pushed to the brink of death by Lusamine as she forces it to open up Ultra Wormholes all over Alola, resulting in its evolution to the completely-unresponsive Cosmoem. Only after the ritual at the Altar of the Sunne/Moon does it spring back to life after absorbing the altar's energy and evolving into Solgaleo/Lunala.]]
* DefenceMechanismSuperpower: Nebby's "power" (it's never fully elaborated on what exactly it is) only seems to work when it or Lillie are in danger. [[spoiler:Lusamine intends to exploit this by putting Nebby under sufficient stress to force it to open several Ultra Wormholes.]]
* DemotedToExtra: As a result of [[spoiler:Necrozma absorbing it soon after it evolves]] in ''Ultra Sun and Ultra Moon'', Nebby doesn't have as big a role as it did in the originals. It can't even be caught as early as it was before, since [[spoiler:the Aether Foundation help it recover after Necrozma's defeat]], only becoming available after a certain battle before TheVeryDefinitelyFinalDungeon.
* IChooseToStay: [[spoiler:Lillie stole Cosmog from Aether Foundation to bring it back to its home, but after the fight against Lusamine in Ultra Space, the evolved Cosmog decides to stay with its new friends in Alola.]]
* InSeriesNickname: Cosmog is known as Nebby by Lillie. The Japanese version has it be called "Little stardust" (Hoshigumo-chan).
* LivingMacGuffin: [[spoiler:Nebby is central for Lusamine's plan to create Ultra Wormholes and allow her to reach Ultra Space and Nihilego, and the majority of the Aether Foundation and Team Skull are desperate to retrive the Cosmog. Three months prior to the player's move to Alola, Lillie attempted to escape from Aether Paradise with Nebby in tow, and despite Wicke's assistance was only able to do so when Nebby exhausted its power to teleport itself and Lillie to Akala when cornered by the employees.]]
* TheLoad: Before [[spoiler:evolving into Solgaleo or Lunala near the game's climax]], Nebby is all but useless offensively, with its attempts to defend itself usually doing more harm than good, and loves to sneak out of Lillie's bag whenever it gets the chance. [[spoiler:This ends up getting them and Lillie kidnapped by Team Skull after Plumeria returns to the Aether House and sees the very Pokémon they've been ordered to capture in plain sight.]]
** Even worse in ''VideoGame/PokemonUltraSunAndUltraMoon'', where [[spoiler:Nebby is immediately [[GrandTheftMe captured and possessed by Necrozma]] upon evolving, turning it into an enemy before it got a chance to help. It doesn't get to do anything else before the conflict is resolved.]]
* PowerStrainBlackout: [[spoiler:After you and Nebby are rescued by Tapu Koko, Lillie begins berating it for trying to use its power again, saying that it "couldn't move for weeks after that [the last time it used it]." Later, this initially looks to be what happened to Nebby after Lusamine forces it to open several Ultra Wormholes.]]
* TheWorfEffect: In ''VideoGame/PokemonSunAndMoon'', [[spoiler:a freshly evolved Nebby is strong enough to defuse a powerful AxCrazy Pokémon Trainer from an equally dangerous Ultra Beast, even without any prior combat experience]]. In ''VideoGame/PokemonUltraSunAndUltraMoon'', however, [[spoiler:Necrozma proves how dangerous it is by absorbing Nebby after it evolves with little effort]].
[[/folder]]

[[folder:Necrozma]]
!800: Necrozma (ネクロズマ ''nekurozuma'')
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/800_usum.png]]
[[caption-width-right:300:Click [[labelnote:here]]http://static.tvtropes.org/pmwiki/pub/images/800_ultra_usum.png[[/labelnote]] to see [[spoiler:Ultra Necrozma]].]]

If Solgaleo and Lunala were mysterious, and the Ultra Beasts were an enigma, then Necrozma is a [[BreadEggsBreadedEggs mysterious enigma]]. A pitch-black Psychic type, it absorbs light for sustenance and can refract it as devastating lasers. Although it resembles the Ultra Beasts, it has many deviations from them. Some say that it came from another dimension ages ago and has slept underground ever since, at least until the Ultra Beast invasion.

The truth is, Necrozma is an Ultra Beast just like the Cosmog line, but was hailed in the distant past as a deity known as "the Blinding One", as it would share light with the ancient populace of Ultra Space. Yet in the present, it's far from generous; in fact, it's vicious, savage, and [[AmbiguouslyEvil one of the few Pokémon to come close to being full-on evil]], as it steals light from worlds and devastates areas with its lasers. The reasons behind its apparant change in personality -- and the true meaning of its original moniker -- make themselves clear over time.

[[RecurringElement As is tradition with third members of Legendary trios]], Necrozma gained new formes with ''VideoGame/PokemonUltraSunAndUltraMoon'', and like Kyurem before it, [[TheAssimilator it absorbs Solgaleo or Lunala to combine with them and use their powers]]. By absorbing Solgaleo, it becomes Dusk Mane Necrozma, and Lunala transforms it into Dawn Wings Necrozma. It also has a special Z-Crystal of its own, and through it, it can use a technique called "Ultra Burst" to unlock even more power...
----
* AchillesHeel: Dawn Wings Necrozma is only weak to Ghost and Dark, but it also happens to be extremely weak to them, and it lacks Lunala's one-time 50% damage reduction in Shadow Shield. On the other hand, Prism Armor remains active no matter Dawn Wings Necrozma's health, and makes it so it takes triple damage from them rather than the usual quadruple.
* AliensAreBastards: It hails from [[AnotherDimension Ultra Space]], is abnormaly cruel and vicious (if not full-on evil), and is the BigBad of ''VideoGame/PokemonUltraSunAndUltraMoon''. [[spoiler:To be fair, it wasn't always so bastardly.]]
* AmbiguouslyEvil: Necrozma has a violent disposition and a habit of shooting lasers all over the place, and in ''VideoGame/PokemonUltraSunAndUltraMoon'', it becomes the BigBad by [[spoiler:capturing Nebby and attempting to steal Alola's light afterwards (and this is after it tried to do so in the past)]]. At the same time, however, Necrozma is constantly in pain [[spoiler:thanks to the ancestors of Ultra Megalopolis severely injuring it back when it was more benevolent]], and it steals light to survive as it's the source of its power. If nothing else, its definitely the most antagonistic a Pokemon has been portrayed in a main-series game so far. WordOfGod's stance on the matter [[https://www.reddit.com/r/pokemon/comments/77ue9n/new_details_about_usum_interview_with_game_freak/ is that it depends on one's perspective]].
-->'''Kazumasa Iwao:''' In Necrozma's case, depending on your perspective, you may think it's evil, but in other point of view it may be not.
* AncientEvil: Five hundred years prior in ''Ultra Sun and Ultra Moon'', it sought to steal the light of the Pokémon universe for itself, but was fought off by the Tapus and Solgaleo/Lunala.
* AnimalisticAbomination: [[spoiler:Necrozma's true form is very recognizably a winged dragon. However, it's still very much an EldritchAbomination. Its head, chest, arms, lower wingbones and feet are made of prisms, while the rest of its body seems to be made of light judging from its mass compared to base Necrozma, which it generates by [[OneWingedAngel fully consuming Solgaleo or Lunala]].]]
* AnimatedArmor: Necrozma's base form is [[spoiler:its true form's]] prism armor, rearranged into a somewhat coherent body and animated through its brain.
* AnotherDimension: Like Cosmog, it was thought to have come from another world several years in the past. ''Ultra Sun/Ultra Moon'' reveals that it's an Ultra Beast just like the Cosmog line, even if Beast Balls aren't any more effective on it than on regular Pokémon.
* AnthropomorphicPersonification: Each of Necrozma's forms seems to personify cosmic phenomena. Its base form, which is all-black, absorbs light, and [[spoiler:is the result of its original form's light disappearing]], represents dead stars such as black dwarfs or black holes. Dusk Mane and Dawn Wings Necrozma, however, seemingly represent a solar/lunar eclipse. [[spoiler:And Ultra Necrozma is a perfectly healthy star that emits light.]]
* AntiFrustrationFeatures: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Necrozma's catch rate goes from the Legendary standard of 3... to ''255'' (for point of reference, it's as difficult to capture as a Caterpie). Granted, [[spoiler:the fact that you encounter it after you defeated it in its OneWingedAngel form, and find it in such a sorry state that you need to share light from your Z-Ring just to bring it to,]] probably explains why that's the case.
* ArtisticLicensePhysics: Light, like all energy, moves from areas of high concentration to low concentration and unless the source itself is removed or completely drained, continues to flow indefinitely. The idea that Necrozma would be capable of permanently stealing all natural light in an area would defy all known laws of the behavior of energy. {{Justified}} in that Necrozma is an EldritchAbomination capable of defying most common understandings of science.
* AscendedExtra: Like all third Legendaries (who aren't Zygarde), it started off as a BonusBoss in ''VideoGame/PokemonSunAndMoon'' before receiving new formes and a big role in ''VideoGame/PokemonUltraSunAndUltraMoon''.
* TheAssimilator: To achieve its alternate formes, Necrozma absorbs Solgaleo/Lunala and [[PuppeteerParasite takes control of their body, while its own covers them like armor]]. It even gains access to the pair's typing, signature moves, and their Z-Moves.
* AstonishinglyAppropriateAppearance: The Pokémon's name means 'Death Black Prism' and Necrozma itself is black, steals light and is possibly related to the extremely dangerous Ultra Beasts. It also has a star pattern on the back of its torso, giving credence to the possibility that it is partially based upon black dwarfs or black holes (the latter of which light can't escape from), both of which are functionally dead stars. [[spoiler:Fittingly, Necrozma was once a dragon shimmering with light, only for it to lose its true form and become the more familiar light-hungry black prism creature.]]
* AttackItsWeakPoint: [[spoiler:Ultra Necrozma specializes in doing this and is highly encouraged to go for weaknesses rather than use brute-force tactics due to its Neuroforce ability increasing the power of super-effective moves by 20%. However, this doesn't mean it can't overwhelm foes with sheer power if the needs arise.]]
* AwesomeButImpractical: [[SecretArt Prismatic Laser]] is essentially a Psychic-type Hyper Beam with 10 more power, which functions well with its STAB. Unfortunately, it also retains Hyper Beam's recharge requirement after using it.
* AxCrazy: According to the Pokédex, its disposition is incredibly violent (something pointed out for only a few Pokémon like [[BloodKnight Mewtwo]] and [[OmnicidalManiac Hydreigon]]), and its habit of shooting devastating lasers all over the place may be a result of such. It's no better when devouring Solgaleo/Lunala's light; both forms have colorful Pokédex entries detailing how Dusk Mane/Dawn Wings Necrozma rips foes apart with its claws, while Dusk Mane Necrozma is noted to be ferocious and impossible to control. It's eventually revealed that its true nature is much more benevolent, but a horrible injury it suffered in the distant past has left it in a state of constant rage, hunger and pain.
* BadassBeard: It gains a fairly impressive beard made of its black body when it transforms into Dusk Mane Necrozma.
* BatOutOfHell: Dawn Wings Necrozma becomes one using Lunala, only it looks even more hellish thanks to its new color scheme and black armor.
* TheBattleDidntCount: Even when causing a Legendary Pokémon to faint previously put an end to their imminent threat (such as with Kyogre/Groudon, Black/White Kyurem, and [[spoiler:Ultra Necrozma later on]]), defeating Dusk Mane/Dawn Wings Necrozma at the Altar of the Sunne/Moone causes it to simply fly back to Ultra Space with Nebby in tow, and none the worse for wear.
* BeamSpam: Its SecretArt, Prismatic Laser, which involves it firing a shining laser into the crystals on its arms which then refract into a rain of deadly rainbow colored lasers.
* BeingTorturedMakesYouEvil: [[spoiler:The Blinding One was a benevolent and generous deity, but in their attempts to take its power for themselves, the ancient people of Ultra Megalopolis gave it a GameBreakingInjury that left it depowered and reliant on draining light to survive, giving birth to the vicious and rage-filled prism monster Necrozma.]]
* BigBad: Of ''VideoGame/PokemonUltraSunAndUltraMoon'', taking the mantle from Lusamine, with it capturing and absorbing Nebby to transform, attempting to "steal Alola's light", and ''succeeding'' in stealing that of Ultra Megalopolis, with the implication that it covered Alola in darkness in the past and was defeated with Solgaleo/Lunala's light and the Tapu's power. [[spoiler:However, it is also said that its behaviour was induced due to the ancient inhabitants of Ultra Megalopolis causing it to lose a part of its body when they tried to take control of it. Before this it was a benevolent being who shared light with everyone rather than stealing it away.]]
* BigEater: Of light, which is what it needs to survive. How much is it willing to absorb at a time? Only an entire universe's worth. [[spoiler:And if its cry of "Lie... Lie... Liiight!" as Ultra Necrozma is anything to go by, even when it's absorbed enough light to regain its original state, it only wants ''more''.]]
* BishonenLine: Transforms from the bizarre base Necrozma to the more majestic but still chaotic-looking Dusk Mane/Dawn Wings Necrozma [[spoiler:to the graceful, draconic Ultra Necrozma]].
* BizarreAlienBiology: [[http://imgur.com/a/CkZNB According to its concept sheet]], its "torso" is actually its head, and the prism-like object is actually its tail. [[spoiler:This is because its torso piece serves as the head of its "true" form, Ultra Necrozma.]] Its "brain", meanwhile, [[https://i.imgur.com/ZD3SMZv.png is a multicoloured triangular prism]] animating a set of armor, and it can completely disassemble and rearrange it in different ways to fuse with Solgaleo/Lunala with no harm to itself. Said prism not only implants itself into the host, [[spoiler:but also extracts itself from there to become Ultra Necrozma's head]]. Finally, looking at the differences between Necrozma and [[spoiler:Ultra Necrozma]] makes it clear that [[spoiler:Necrozma's arms are actually its feet attached to its lower set wing bones and its legs are its upper set of wing bones]].
* TheBlank: Although Necrozma appears to have a face with a defined (if static) set of eyes and features, this is really a completely faceless prism with coloured pieces scattered inside of it. Its tail and head obscure the top and bottom parts of it, [[https://i.imgur.com/8s6pXF7.png?1 but if you look closely, you can make out Necrozma's "face" on it]].
* BloodKnight: Is explicitly described as having an incredibly violent disposition and [[BeamSpam constantly firing lasers]] all around it, though it's unclear whether it enjoys destruction or not. The Pokédex entries for its Dusk Mane/Dawn Wings formes are a little less ambiguous; it doesn't pull its punches in fights.
-->'''Ultra Sun:''' This is its form while it is devouring the light of Solgaleo. It pounces on foes and then slashes them with the claws on its four limbs and back.
-->'''Ultra Moon:''' This is its form while it's devouring the light of Lunala. It grasps foes in its giant claws and rips them apart with brute force.
* BodyHorror: Dusk Mane and Dawn Wings, at least from Solgaleo/Lunala's perspective. Hard to argue when your mind and body is completely taken over by Necrozma, and [[spoiler:when an Ultra Burst prompts it to fully consume you to regain its true form]]. Even its regular form has shades of this, as it seems to be [[spoiler:an attempt at a coherent body when Ultra Necrozma's light is gone and only its prism armor remains. For the record, its torso is made out of Ultra Necrozma's head, its "tail" used to be its chest, its legs were Ultra Necrozma's top wings, and its arms are formed by taking its original feet, attaching them to its lower wing bones, and sticking them into its former ''[[EyeScream eye sockets]]''.]] Jeez.
* BonusBoss:
** It's the strongest Pokémon you can fight in ''Sun and Moon'', and can only be encountered after capturing all the Ultra Beasts. It's also at a frightening high level of 75.
** In ''VideoGame/PokemonUltraSunAndUltraMoon'', after its role in the plot is finished, it can be found on Mount Lanikila on the way to the Pokémon League. It's at this point where it can finally be caught, though it's completely optional.
* BraggingRightsReward: In ''Sun and Moon'', barring Elite Four rematches, there's very little Necrozma can be used on after you're able to catch it, owing to its restricted use in the Battle Royal/Battle Tree, so it's a sign of completion more than anything.
* BreakingOldTrends:
** Until Necrozma came along, no Legendary Pokémon was the BigBad of a core game. At worst, they were merely powerful obstacles to be faced due to the actions of the real antagonist, but they had no agency or plan of their own (at least, not beyond what the antagonist wanted to use them for).
** Prior third-version Legendary Pokémon had personal connections and design similarities to the initial duo they were paired with, and could be considered "siblings" or "masters" to them.[[labelnote:In order...]]Rayquaza calms Kyogre and Groudon's rampages, Giratina was created alongside Dialga and Palkia, Kyurem is what remains of the original dragon Zekrom and Reshiram split off from, and Zygarde maintains the balance between Xerneas and Yveltal's abilities.[[/labelnote]] Not only does Necrozma's design have nothing in common with Solgaleo and Lunala, but they're not even directly related.
* BrokenAngel: [[spoiler:The bizarre prism creature first seen in ''Sun and Moon'' is the result of Necrozma rearranging the few remaining pieces of its body into something resembling a cohesive shape after it lost its light due to the ancient humans of Ultra Megalopolis long ago.]]
* CartoonCreature: While Solgaleo and Lunala resemble real-world animals, Necrozma seems to be a completely original design, though it does have some draconic elements to it, such as claws and a dragon-like head (which is what you'd think is its torso) [[spoiler:because its true form is a dragon]].
* CastingAShadow: Much as Solgaleo and Lunala can become a beam of light, Necrozma is shown in ''Ultra Sun/Ultra Moon'' to turn into a beam of black darkness.
* ChargedAttack: Necrozma learns Stored Power, a move that increases in strength depending on the number of stat boosts that the user has. Given Necrozma's good bulk, ability, and wide variety of status buff moves, it can use Stored Power to great effect.
* ClimaxBoss: [[spoiler:The battle with Ultra Necrozma takes place where the final battle against the villainous team boss would happen in other games. Once Necrozma is stopped, Lillie and Lusamine leave to nurse Nebby back to health while Guzma leaves on his own, leaving the main plot solved -- the player, however, still has to complete the Island Challenge]].
* TheComputerIsACheatingBastard: [[spoiler:When fought as the ClimaxBoss, Ultra Necrozma knows Dragon Pulse and Smart Strike, both moves that it can only learn through Move Tutor and TM (respectively), and not as level-up moves.]]
* ContractualBossImmunity:
** Like Full Metal Body and Shadow Shield, Prism Armor is unaffected by Mold Breaker and similar effects. Prism Armor is also the only ability that Solgaleo and Lunala's signature moves do not ignore.
** When it absorbs Nebby at the Altar of the Sunne/Moone in ''VideoGame/PokemonUltraSunAndUltraMoon'', it can't be captured. Nor can it be captured when [[spoiler:it becomes Ultra Necrozma at the top of Megalo Tower]]. Both times, you're forced to defeat it.
* ContrastingSequelAntagonist: The fact that Necrozma's the first BigBad in the series to be a Pokémon rather than a human presents a prominent contrast between it and the series' prior villains.
* CrystalDragonJesus: [[spoiler:In its native universe, it was once regarded as a benevolent deity that provided the light of its universe. The form it took is also literally a crystal dragon. Despite this, nothing about an organized religion centering around it is mentioned, so this is actually an aversion]].
* CutscenePowerToTheMax: In order to fuse Solgaleo/Lunala with Necrozma, the player needs to use the N-Solarizer/N-Lunarizer on the two. When Necrozma absorbs Nebby in a cutscene, however, all it needs to use is its hand.
* DarkIsEvil: ''VideoGame/PokemonUltraSunAndUltraMoon''[='=]s promotion plays Necrozma up as a villain, with it kidnapping an evolved Nebby, mentions of it being out to steal Alola's light, and the implication that a period where Alola was covered in darkness was directly caused by it. It's even established to have more "[[CastingAShadow darkness]]" abilities. And of course, Necrozma's disposition is noted by the Pokédex in ''Moon'' to be incredibly violent (and considering how all Pokémon are {{Blood Knight}}s by nature, that distinction likely means a lot). [[AmbiguouslyEvil The "evil" part may be a little debatable]], but it's still not a Pokémon to piss off.
* DarkLordOnLifeSupport: Thanks to [[spoiler:the AbusivePrecursors of Ultra Megalopolis destroying its ability to generate light]], Necrozma sustains itself through pilfering the light of other universes and/or Solgaleo and Lunala. If it doesn't get enough light, impurities build up within itself and it stops moving.
* DefeatMeansFriendship: Necrozma's the first BigBad to be a wild Pokémon, but like all such Pokémon, it's a slave to gameplay mechanics and can be captured after its role in the plot is served.
* DimensionalTraveller: Like Solgaleo and Lunala, it can open Ultra Wormholes at will to travel across dimensions.
* DiscardAndDraw: Upon [[spoiler:transforming into Ultra Necrozma]], it discards its Prism Armor Ability for Neuroforce. While this means it now takes regular super-effective damage from its weaknesses, its own super-effective attacks receive a 20% power increase, akin to holding an Expert Belt.
* DishingOutDirt: In addition to naturally learning Stealth Rock, it can learn Earthquake with a TM and Earth Power through a Move Tutor.
* DragonsAreDivine: [[spoiler:Its true form Ultra Necrozma, aka the Blinding One, is regarded as a deity within Ultra Space.]]
* DrivenToMadness: The reason for Necrozma's unusual level of violent craziness? [[spoiler:It's in constant, unending agony thanks to its body being broken by the ancients of Ultra Megalopolis long ago, and the only way to soothe itself, if only temporarily, is through absorbing and stealing light. Even when absorbing Solgaleo/Lunala and Ultra Bursting back into its true form, it's not enough to fully rid itself of pain.]]
* DummiedOut: Like all the other Gen VII Legendary and Mythical Pokémon ([[MyFriendsAndZoidberg and the Ultra Beasts]] in ''Sun and Moon''), Necrozma's Shiny skin can't be legitimately caught as it is coded to always appear in its usual skin.
* EldritchAbomination: Its true self seems to be a crystalline prism which usually appears as its eye, while its body seems to be made off of a prism-like armor that can reconfigure itself with no harm done, even assimilating Solgaleo or Lunala. [[spoiler:Its original body also includes a copious amount of HardLight.]] And, for the record, it is less alien to the Pokemon world than the Ultra Beasts, to the point Poke Balls do not recognize it as an Ultra Beast.
* ElementalRockPaperScissors: [[spoiler:Ultra Necrozma's]] ability [[spoiler:Neuroforce]] takes this trope even further by increasing the power of super-effective attacks against the opponent.
* EnergyAbsorption: Necrozma absorbs light to both sustain itself and fuel its attacks, as it is incapable of generating light by itself. By fusing with Lunala and Solgaleo, it forces them to continuously emit their own light, which it then aborbs into itself.
* EnergyBeings: [[spoiler:Ultra Necrozma, as its transformation during an Ultra Burst shows, is made up entirely of light held in a cohesive shape by the prisms comprising its base form's body.]]
* ExtraOreDinary: Dusk Mane Necrozma is part Steel-type, and can use Solgaleo's signature move, Sunsteel Strike.
* EvilCounterpart: Being [[DarkIsEvil an ill-tempered all-black prism that steals light and causes darkness]], Necrozma acts as this to Solgaleo and Lunala, [[LightIsGood both of whom are brightly colored, motifed with gold, emit light, and are benevolent]]. Likewise, while Lunala's light absorption is treated as TheSacredDarkness, Necrozma's similar ability is treated as a world-ending calamity ("light" in this case seemingly refers to more than just the stuff that makes things visible).
* EvilIsNotWellLit: Whenever it shows up, it drains a world's light. Ultra Megalopolis, one such world left without light [[spoiler:(and the site where Necrozma was imprisoned/achieves its Ultra Necrozma state)]], has to use artificial lighting to keep things visible.
* FallenAngel: [[spoiler:Once a revered deity known as the Blinding One, the ancestors of Ultra Megalopolis wound up gravely wounding it in a failed bid to control it, causing it to not only lose its true form, but also be forever unable to permanently regain it. After this, it became the dangerous and violent stealer of light it is today.]]
* FantasticNuke: [[spoiler:Ultra Necrozma's Z-Move, Light That Burns The Sky is effectively this.]]
* FloatingLimbs: [[spoiler:Though it's not immediately clear, Ultra Necrozma's wings float independently from the rest of its body, as if held in place by an invisible bit of light.]]
* {{Foil}}:
** It serves as one to Solgaleo and Lunala. All three come from Ultra Space, and all three use light in specific ways (with Necrozma absorbing light just as Lunala does). However, while Solgaleo and Lunala are benevolent and revered by the people of Alola, Necrozma seems more nefarious, as it outright steals light and leaves worlds trapped in darkness.
** To [[GaiasVengeance Zygarde, The Order Pokémon.]] Both live underground away from humanity, but their reasons for doing so... are different. Necrozma simply sleeps underground almost all of the time, whereas Zygarde is an active monitor of its home. Necrozma's an outsider to the status quo of the Pokémon world, whereas Zygarde's a native to it and to say they have different tendencies is an understatement: Necrozma is [[BloodKnight one of the only Pokémon who (seemingly) actively attacks without any empathy]], whereas Zygarde only becomes active when nature is endangered. Course it turns out that Necrozma is more maddened by pain and hunger than it is a being that lacks empathy, given in the past it was beloved for sharing light and power with humans.
** In a way, it acts as one to Kyurem. Like it, Necrozma has a lower stat total and powers itself up by absorbing a Legendary Pokémon it shares a connection with, taking its attributes as a result. However, while said Pokémon [[LiteralSplitPersonality literally split away from Kyurem long ago]], Necrozma has no familial relation to its partners despite a shared origin in Ultra Space. In addition, while in ''VideoGame/PokemonBlack2AndWhite2'' Kyurem was [[BadassInDistress held captive and forced into Team Plasma's schemes]], Necrozma in ''VideoGame/PokemonUltraSunAndUltraMoon'' acts completely autonomously, stealing light and capturing Nebby for nobody's motive but its own. [[spoiler:Finally, while the Original Dragon -- possibly a form of Kyurem -- that the Tao trio split from is a MissingSecret, Necrozma's true form appears in-game and is achieved via a SuperMode when fused. Additionally, while the Original Dragon lost its true form by means of [[LiteralSplitPersonality willful fission]], Necrozma's form was lost unwillingly.]]
* ForWantOfANail: In ''VideoGame/PokemonSunAndMoon'', Necrozma's ''Sun'' Pokédex entry notes how it apparantly arrived in ancient times and wound up sleeping underground. Necrozma's involvement in ''VideoGame/PokemonUltraSunAndUltraMoon'' happens because, instead of being dormant underground after arriving to Alola, it fought against its denizens and had to flee.
* FreudianExcuse: [[spoiler:Necrozma's abnormally enraged and vicious streak stems from the ancient people of Ultra Megalopolis attempting to control it, delivering a crippling injury to it in the process that leaves it leaking light.]]
* FrickinLaserBeams: Necrozma's primary means of attack is absorbing light and firing it out as powerful lasers. The one move it learns that uses lasers, Prismatic Laser, depicts them as slower-than-light beams that rain down on the target after Necrozma fires them in several directions.
* FusionDance: ''VideoGame/PokemonUltraSunAndUltraMoon'' gives it the ability to merge with Solgaleo and Lunala, with parts of its body acting as black armor. [[spoiler:Ultra Necrozma is one of the Power Booster variety - apparently, Solgaleo or Lunala has been fully consumed and converted into the light that makes up its body.]]
* GameBreakingInjury: [[spoiler:Long ago, the Ultra Recon Squad's ancestors broke off a piece of "the Blinding One" in their avaricious efforts to control its power, [[FallenAngel causing it to devolve into the misshapen prism monster that steals light from other worlds]] (light that inevitably leaks out). It can still use Ultra Burst in its Dusk Mane/Dawn Wings form to become Ultra Necrozma, but this only lasts for as long as the battle does.]]
* GemstoneAssault: Uses its crystals to focus light into deadly lasers, and naturally learns Power Gem. However, unlike most Pokémon that learn Power Gem, it's not a Rock-type at all.
* GiantFlyer: Dawn Wings Necrozma is this because it uses Lunala's body, but more notably [[spoiler:Ultra Necrozma is a towering four-winged dragon.]]
* GiantSpaceFleaFromNowhere: Most Legendaries and Ultra Beasts have some sort of forewarning that they will be there and a specific way they're encountered. Necrozma can be encountered in ''Sun and Moon'' like any wild Pokémon after capturing all of the Ultra Beasts, with only a vague hint from Looker to its existence.
* GoldAndWhiteAreDivine: Necrozma is regarded as a deity in Ultra Space, and it fits the trope while controlling Solgaleo. [[spoiler:It ''truly'' fits when it becomes Ultra Necrozma, with its entire body turning into a gold and white angelic-looking dragon.]]
* GoldenSuperMode: [[spoiler:Ultra Necrozma's prisms turn from black to gold, and the rest of its body is made with glowing yellow light. The in-game model does, however, render the prisms more of a lighter yellow than what the official artwork uses.]]
* GrandTheftMe: Its "fusion" with Solgaleo and Lunala is described as it taking over their bodies.
* GuideDangIt: There is nothing in the game or the promotional materials to hint that Photon Geyser shares Sunsteel Strike and Moongeist Beam's ability nullification, aside from [[spoiler:its Z-Move Light that Burns the Sky also having that effect. And it's easy to assume that effect is exclusive to the Z-Move.]]
* HealThyself: Learns Moonlight and Morning Sun by level[[note]]or rather by Move Relearner, since it's caught past the level where it can learn any moves naturally[[/note]].
* HeelFaceTurn: Less so due to Necrozma being malicious, but Necrozma can be captured and used by the player, and people in-universe hope that the player can help soothe some of Necrozma's constant pain/hunger, as the presence of Solgaleo/Lunala and a large collection of different Z-crystals brings Necrozma a great deal of comfort and stabilizes its mental state.
* HiddenInPlainSight: [[spoiler:Ultra Necrozma has been seen for just as long as Dusk Mane/Dawn Wings Necrozma; either half of its head can be seen on the box art of ''Ultra Sun'' or ''Ultra Moon''.]]
* HolyHandGrenade: Necrozma's powers all center around light as an element and not a force of "good", but Light That Burns the Sky comes from what is, for all intents and purposes, [[spoiler:a PhysicalGod shimmering with life-affecting light]]. And hoo boy, [[FantasticNuke what a grenade it is]].
* HungryMenace: The motivation for all Necrozma's deeds is its insatiable hunger for light. [[spoiler:Due to its injuries, its body cannot contain the light it needs to survive for long. Meaning that it can drain entire worlds of light and still never be sated.]]
* InstantAwesomeJustAddDragons: [[spoiler:Dusk Mane Necrozma or Dawn Wings Necrozma can Ultra Burst into Ultra Necrozma, a dragon made of light that shows very few traits of Solgaleo or Lunala.]]
* KnightOfCerebus: Lusamine is much more heroic and not as as much as a serious threat in ''Ultra Sun and Ultra Moon'' so Necrozma takes it instead. Especially considering Necrozma wants to [[OmnicidalManiac steal all of Alola's light for itself]]. To make this point across, Necrozma's first appearance involves it defeating both Lusamine and Guzma, the then main antagonists, ''and'' easily absorbing Nebby, after it evolved into the cover Legendary.
* {{Leitmotif}}:
** Necrozma shares "[[https://www.youtube.com/watch?v=37riOeCnnpQ Battle! Solgaleo/Lunala]]" with... [[ExactlyWhatItSaysOnTheTin well]]. In ''VideoGame/PokemonSunAndMoon'', it's one aspect hinting at it sharing a similar background as those two.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' gives a unique leitmotif to Necrozma: [[https://www.youtube.com/watch?v=sG6isQjp87M specifically, its Dusk Mane/Dawn Wings formes]] (used in the battle at the Altar of the Sunne/Moone) which uses an OminousPipeOrgan.
** Also from ''Ultra Sun and Ultra Moon'' is [[https://www.youtube.com/watch?v=NFTemk99fLU the battle theme]] for [[spoiler:Ultra Necrozma]] that mixes in the above two leitmotifs with that of Ultra Megalopolis. It too uses an OminousPipeOrgan, only less sinister and more heavenly (fitting [[spoiler:its angelic appearance and status as a PhysicalGod]]).
* LightEmUp: It powers itself up by absorbing light, and its two {{Secret Art}}s are Prismatic Laser and Photon Geyser; the former of which generate lasers to attack, while the latter is a giant ball of light that erupts into a... well, [[ExactlyWhatItSaysOnTheTin a geyser of photons]]. [[spoiler:Ultra Necrozma, meanwhile, is pouring with light, and it has the Z-Move Light That Burns The Sky, which... well, take a guess.]]
* LightIsNotGood: In spite of its [[DarkIsEvil dark]] colors, Necrozma's powers are light based [[spoiler:and it eventually recovers its original golden form through draining the light from the player's world]]. It's worth noting, however, that [[spoiler:Ultra Necrozma [[LightIsGood used to be benevolent]], gifting light to all of Ultra Space... and then the original inhabitants of Ultra Megalopolis permanently crippled it in their attempts to control it]].
* LightningBruiser: Though it doesn't start off as this, it can very quickly make itself one with its base form's tankiness and access to Stored Power and several StatusBuff moves. [[spoiler:It instantly becomes this as Ultra Necrozma, with extremely high Attack and Special Attack stats, and very high Speed, as well as decent defenses]].
* {{Lunacy}}: Dawn Wings Necrozma taps into Lunala's moonlight powers to use Moongeist Beam and its Z-Move counterpart, Menacing Moonraze Maelstrom.
* MagicKnight: It has a great Special Attack and good Attack in its base form, though it learns more physical moves from [=TMs=]. [[spoiler:Ultra Necrozma evens them both out further at a whopping 167.]] Photon Geyser exploits Necrozma's aptitude in both stats, as it deals damage based on which one is the highest, and attacks the target's corresponding defensive stat (despite being a Special move by definition).
* MakeWayForTheNewVillains: In ''VideoGame/PokemonUltraSunAndUltraMoon'', it swiftly overshadows Guzma and Lusamine as the story's primary antagonist once it shows up by literally throwing them out of Ultra Space.
* MeaningfulName: "Necrozma" has ''necro'', the Greek word for "death", in it. [[spoiler:And as a dragon that was made of HardLight, only to lose said light, Necrozma is akin to a dead star that has ceased emitting light.]]
* MechanicallyUnusualClass:
** [[spoiler:Its Ultra Burst form is activated the same way a Mega Evolution is triggered, but it requires a specific Z-Crystal to do so. Even if the required Z-Crystal is equipped, Necrozma must Ultra Burst before using its Z-Move.]]
** Necrozma's SecretArt Photon Geyser (as well as its Z-Move, Light That Burns The Sky) also qualifies as one, dealing Physical damage if its Attack is higher than its Special Attack, and Special damage otherwise.[[note]]It still counts as a Special attack so that it becomes a special Shattered Psyche if powered up by a Psychium-Z.[[/note]]
** Light That Burns The Sky is the only Z-Move that is not only [[SecretArt restricted to a specific Pokémon]], but is also restricted by ''a specific form'' of that Pokémon. [[spoiler:Only Ultra Necrozma can only use this move. A Dawn Wings or Dusk Mane Necrozma that carries an Ultranecrozium Z and cannot Ultra Burst cannot use Light That Burns The Sky]].
* MightyGlacier:
** Its base form has well-rounded stats, with an awesome Special Attack, a good Attack and defenses. Its lowest stat is a slightly below average Speed, though it learns Autotomize/Rock Polish to boost it.
** Its Dusk Mane and Dawn Wings forms take this trope even further, having higher defenses, much higher Attack and Special Attack, respectively, but lower Speed.
* MindOverMatter: It is a pure Psychic-type in its normal forme, and it remains part-Psychic when fused with Solgaleo or Lunala, [[spoiler:and after using an Ultra Burst]].
* MultiArmedAndDangerous: In addition to Solgaleo's four legs, Dusk Mane Necrozma retains its two big claws as arms on its back. It's also happy to pounce on enemies and slash them with all six limbs.
* MyBloodRunsHot: When [[spoiler:it transforms into Ultra Necrozma]], its body becomes immensely hot, reaching over 10,000 degrees Fahrenheit. Its claw slashes even cause the surrounding area to melt.
* MyRulesAreNotYourRules: [[spoiler:Despite acting very much like a Mega Evolution, Ultra Burst is treated as something separate akin to Primal Reversion, so one can use Ultra Necrozma without using up their Mega Evolution slot. It ''does'', however, require holding Ultranecrozium Z to activate, and neither Dusk Mane nor Dawn Wings Necrozma can use Light That Burns The Sky without taking a turn to transform.]]
* NamesToRunAwayFromReallyFast: When you see a Pokémon that has "necro" (as in, "death") in its name, that should be your first clue it's not very nice.
* TheNightThatNeverEnds: If Necrozma pays a visit to a given world and drains all light from it, this is what it causes. Fortunately, it's only known to have done this to one world (Ultra Megalopolis), and the game never touches on [[DeathWorld the realistic outcome of a world stripped of all (solar) light]].
* NoBiologicalSex: As with all Legendaries, Necrozma has no gender and thus cannot breed.
* NonStandardCharacterDesign:
** Even among the other Ultra Beasts, Necrozma has a very "out there" design, being an all-black prism with no obvious resemblance to any kind of animal and multicolored triangles peppered across what could be considered its face (though some of them are arranged in a way that makes them resemble triangular eyes). When compared to the [[GoldAndWhiteAreDivine opulent and majestic]] Solgaleo and Lunala, almost nothing about Necrozma's design (not even as [[spoiler:Ultra Necrozma]]) hints at a relationship to them, even though past enhanced-version Legendaries shared design elements and motifs with a given duo. Then again, their relationship amounts to little more than a predator and its prey, so maybe it's appropriate.
** Its alternate formes are ''very'' different from past Legendary formes -- at first glance, they look like formes of Solgaleo/Lunala having combined with Necrozma rather than the opposite, and yet Necrozma's the one in control (contrast with Kyurem's formes, both of which were clearly Kyurem itself powered up). They also look a lot more robotic and alien than many other Pokémon, in particular Dusk Mane Necrozma. [[spoiler:And Ultra Necrozma wouldn't look too out of place in a ''Franchise/FinalFantasy'' game]].
* NoodleIncident: How exactly it managed to find itself buried underground for so long in ''Sun and Moon'' is never revealed, and ''Ultra Sun and Ultra Moon'' [[AbortedArc drop that aspect completely]], with Necrozma coming from Ultra Space instead.
* NoPronunciationGuide: In two different English trailers, Necrozma has been pronounced as both "Neck-ROZZ-mah'' and ''Neck-ROSE-mah''.
* NumerologicalMotif: Like Cosmog's family and the Ultra Beasts, its base stats and the levels at which it learns new moves are all prime numbers. ''Ultra Sun and Ultra Moon'' break the prime number motif somewhat, with it learning Photon Geyser at level 50.
* OlympusMons: Despite being similar to the Ultra Beasts, Necrozma is considered more of a full-fledged Legendary Pokémon, with a gold Pokédex border, lack of the Beast Boost Ability, and Poké Balls having a normal effect on it (whilst the Beast Ball is near-useless). Its base stats, while not as high as the Cosmog line's, are still higher than normal and nothing to scoff at. [[spoiler:Ultra Necrozma's stats, meanwhile, are well beyond your typical mascot legendary's standards, and its regarded as something of a deity in Ultra Space.]]
* OneWingedAngel: [[spoiler:Ultra Necrozma serves as one, as it gains a very powerful exclusive Z-move as well as a Totem aura during the battle against it.]]
* OurAngelsAreDifferent: [[spoiler:Ultra Necrozma has a rather angelic design, with a streamlined golden body and four majestic wings, all made of light.]]
* OurDragonsAreDifferent: [[spoiler:Ultra Necrozma is a Psychic/Dragon-type that resembles a four-winged European dragon, is made of light and prisms, and transforms from beings that barely resemble dragons at all.]]
* OvershadowedByAwesome: Dusk Mane Necrozma and Dawn Wings Necrozma are straight upgrades to Solgaleo and Lunala, but they have the rotten luck of debuting alongside [[spoiler:Ultra Necrozma]], who is a much faster and harder-hitting powerhouse than either of them. Since a player can achieve it by the time either of the two are available, there's really no reason to use them on their own merits in the main story when [[spoiler:turning them into the god-tier light dragon]] gets the job done with more efficiency and style.
* OxymoronicBeing: It can refract light despite being completely black, reinforcing its [[EldritchAbomination otherworldly nature]].
* PhysicalGod: In ''Ultra Sun and Ultra Moon'', [[spoiler:Ultra Necrozma is referred to as "The Blinding One" and revered as a creature that blessed the inhabitants of Ultra Space with light]]. It's one of the very few Pokemon that's revered as an actual deity along with Rayquaza.[[labelnote:*]]Arceus may have made the universe, but no-one so far has hailed it as a god, unlike these two.[[/labelnote]]
* PiecesOfGod: It is revealed that [[spoiler:the light given off by Ultra Necrozma is the same light that empowers the Totem Pokemon and Ultra Beasts, as well as the source of the Z-Crystals' powers. More overtly, Professor Kukui believes the Sparkling Stones that Z-Power Rings are made from are parts of Necrozma's body that broke off long ago.]]
* PlayingWithFire: It can learn Heat Wave through a Move Tutor, giving it a means of dealing with otherwise problematic Steel-types.
* PowerCrystal: Its crystalline body absorbs light to fuel its power.
* PowerGlows: When it absorbs light, its face shines a bright white. Its alternate formes are also constantly glowing with light. Notably, [[spoiler:Ultra Necrozma's prisms are always a shining gold, but its defeat causes them to go back to their original black color]].
* ThePowerOfTheSun: Dusk Mane Necrozma, as a result of absorbing Solgaleo, gains access to Sunsteel Strike and its Z-Move variant, Searing Sunraze Smash.
* PowerParasite: The most effective way for it to absorb light into itself appears to be via absorbing Solgaleo/Lunala, shifting its body around to accomodate its host, and leeching off the light they naturally (and constantly) generate. It also gains access to the host's typing, {{Secret Art}}s, and Z-Moves.
* PullingThemselvesTogether: [[spoiler:This appears to be what Necrozma's base form is; after losing the light that formed its body, the brain prism telekinetically used its disembodied prism armor to make a rudimentary body for itself.]]
* PurposelyOverpowered: While its stats aren't as high as Solgaleo and Lunala (at least in its standard form), its use in Battle facilities and online play is still restricted.
* RecurringElement:
** Following Rayquaza, Giratina, Kyurem and Zygarde, Necrozma is the "secret" third Legendary of a generation's primary duo, though Necrozma's relation is a lot less personal than either of those four. [[spoiler:Just like them, it's also part Dragon-type, albeit only in its most powerful form.]]
** Like Kyurem, Necrozma absorbs its two bretheren to transform into a stronger alternate form with aspects of its partner. However, while Kyurem can fuse with its components due to [[LiteralSplitPersonality all three once being a single dragon]], there's no special relationship between Necrozma and the Cosmog line that allows the former to fuse with them beyond their mutual association with light.
** A powerful Psychic-type Legendary Pokémon who has at least two {{Super Mode}}s, a devastating SecretArt that works differently compared to other Special Attacks, an abnormally savage and cruel attitude [[spoiler:induced through human interference]], and a role as a primary villain in at least one form of ''Pokémon'' media. Are we talking about Necrozma, or Mewtwo?
** Necrozma's face and the triangle in the foreheads of its Dusk Mane/Dawn Wings formes is actually its "brain prism", much like the crystal at the center of Deoxys' body. Both are primarily Psychic-type, have four different formes, and are powerful aliens; the extraterrestrial Deoxys and the extradimensional Necrozma. Their signature moves are also the two strongest Psychic-type moves (ignoring Z-moves).
* RedemptionDemotion: It goes without saying that Necrozma can be captured in ''Ultra Sun and Ultra Moon'' despite being the main villain. But if you were hoping for it to retain [[spoiler:the stat-boosting aura it uses as Ultra Necrozma]], too bad. You ''can'' replicate it [[spoiler:using Roto Boost]], but that takes a turn to use, and for multiplayer battles, forget it.
* SealedBadassInACan: Its ''Sun'' dex entry says that it apparently has been dormant underground for ages after appearing in this world in ancient times. It's taken further in ''Ultra Sun and Ultra Moon'', where Necrozma was instead sealed away in Megalo Tower in Ultra Megalopolis many years ago to stop its rampages. The tower reaches its limits by the time of the game's events though, leading the Ultra Recon Squad to visit Alola to find a way to stop it before it breaks free.
* SecretArt:
** Necrozma is the only Pokemon to have Prism Armor, an ability that lets it take 25% less damage from super-effective moves. Unlike its counterparts Solid Rock/Filter, it's unaffected by Mold Breaker and the like, and is also the only ability that can't be ignored by Solgaleo/Lunala's signature moves.
** [[spoiler:Ultra Necrozma on the other hand is the only Pokemon to have the ability Neuroforce, which increases the damage of super-effective moves by 20%.]]
** It's the only Pokémon to learn Prismatic Laser, a Psychic-type move where it fires devastating lasers with its prisms. While it deals absolutely ludicrous damage, Necrozma needs to recharge after using the move.
** ''VideoGame/PokemonUltraSunAndUltraMoon'' adds in Photon Geyser, a special move that deals damage depending on which of Necrozma's offenses is the highest. Like Solgaleo/Lunala's signature moves, it also ignores the target's ability.
** Its alternate formes attain Sunsteel Strike/Moongeist Beam after absorbing their respective user, and with Solgalium-Z and Lunalium-Z, they become the Z-Moves Searing Sunraze Smash and Menacing Moonraze Maelstrom, much more powerful versions of the original moves.
** [[spoiler:Ultra Necrozma can use its mandatory Ultranecrozium Z Z-Crystal to convert Photon Geyser into Light That Burns the Sky, an even more powerful version.]]
* ShedArmorGainSpeed: Dusk Mane and Dawn Wings Necrozma have comparatively better defenses than [[spoiler:Ultra Necrozma]], in addition to having the Prism Armor ability that reduces super effective damage against them. [[spoiler:Ultra Necrozma]] loses those few points of defenses to gain a noticeable boost in speed, and trades away the defensive Prism Armor ability for the offensive Neuroforce.
* SignatureRoar: Like the Cosmog line and the Ultra Beasts, Necrozma's cry has a mechanical-sounding "hwoo" at the end, affirming its origin as a being from Ultra Space.
* SiliconBasedLife: Its body is made out of black crystals that act as prisms. ''Ultra Sun and Ultra Moon'' elaborate that said crystals are armor, and Necrozma's "true" form is a normal triangular prism with colored bits inside it (which forms the symbol on its Dusk Mane/Dawn Wings forms' heads, [[spoiler:and can be seen when it transforms into Ultra Necrozma]]).
* SingleSpecimenSpecies: Unlike the Cosmog line and the Ultra Beasts, there's not much evidence to suggest that Necrozma isn't the only one of its kind. And really, can you imagine several [[spoiler:ultra-powerful giant light dragons]] running around? Likewise, [[spoiler:its original form was called "The Blinding One"]], further indicating there is and was only one.
* SituationalDamageAttack: Both Photon Geyser and [[spoiler:Light That Burns The Sky]] deal damage based on whether Necrozma's Attack or Special Attack is higher, taking the higher value and hitting the opponent's Defense/Special Defence respectively.
* SNKBoss: [[spoiler:Your final battle with Ultra Necrozma. On top of its already incredible base stats, when the battle starts, its aura flares up and every one of its stats is buffed one stage. Not only that, two of its moves, Smart Strike and Dragon Pulse, [[TheComputerIsACheatingBastard aren't even moves it can learn without either a TM or a Move Tutor]].]]
* SoulPower: Dawn Wings Necrozma is part Ghost type, and can use Lunala's signature move Moongeist Beam.
* TheStarsAreGoingOut: In its current maddened state, Necrozma seeks to steal light from whatever world it visits, completely and permanently shrouding it in darkness as a result. As far as we know, it only succeeded in doing this to one world -- Ultra Megalopolis. It was repelled from Alola in the distant past, and subsequently imprisoned by the people of Ultra Megalopolis to keep it from causing more damage.
* StatusBuff: It can learn several stat-boosting moves such as Iron Defense, Swords Dance and Calm Mind, and has access to Stored Power to use those boosts to blast through its opponents. [[spoiler:It also uses an aura that raises all its stats by one stage in the battle with Ultra Necrozma.]]
* SuperMode: Dusk Mane Necrozma and Dawn Wings Necrozma [[spoiler:can both transform into the immensely powerful Ultra Necrozma if they hold their signature Z-Crystal]].
* SuperToughness: Its Ability in all its forms [[spoiler:except Ultra Necrozma]] is Prism Armor, which reduces incoming super-effective damage by 25%. This, combined with its monotype (no double-weaknesses) and several defense-boosting and healing moves, gives Necrozma quite a bit of durability compared to Pokémon with the abilities Filter and Solid Rock, which have the same reduction effect -- and unlike those, Prism Armor can't be negated.
* TalkingAnimal: [[spoiler:At Megalo Tower, Ultra Necrozma screams a coherent English word: "Liiight!"]]
* TechnicolorEyes: Its base form's "eyes" are made up of differently colored shapes on its prism core that, thanks to their placement and that of Necrozma's armor, resemble triangular eyes. [[spoiler:Ultra Necrozma's eyes are more organic eyes, though they're also made up of differently colored shapes while lacking anything like pupils.]]
* ThereIsNoKillLikeOverkill: [[spoiler:With very high Attack and Special Attack, stats that exceed Arceus, a movepool with great coverage, ''and'' an Ability that makes super-effective moves hit even harder, Ultra Necrozma's more than capable of ripping holes in your team. And then it uses an aura to boost all its stats by one stage... Still, be glad it doesn't use its Z-Move, Light That Burns The Sky, which effectively [[FantasticNuke throws a large nuke at the opponent]].]]
* ThinkingUpPortals: Like Solgaleo and Lunala, it can create Ultra Wormholes of its own volition, as seen when it ejects Lusamine and Guzma from Ultra Space. It's also the Pokémon required to use the Ultra Wormhole to travel to the Reverse World in the ''Ultra'' games, but it needs to be in one of its forms depending on the time of day.
* ThirdEye: Much like Solgaleo and Lunala, its Dusk Mane and Dawn Wings formes seem to have this. Said "eye" is Necrozma's prism state, with the viewer looking at it from the topmost angle.
* TimeAbyss: Necrozma is either biologically immortal or extremely long-lived, since the Necrozma encountered in ''Ultra Sun and Ultra Moon''[='=]s present is the same one that attacked Alola five hundred years previously, and who'd been flying across Ultra Space for long before that.
* TragicVillain: [[spoiler:Necrozma is a cruel and rage-filled Pokémon whose end goal of restoring itself has negative consequences for Nebby and the rest of Alola, but had it not been for the influence of greedy humans long ago, it wouldn't be in the state of broken, constant pain that drives it to such ends. And even worse, the player can ''never'' truly cure it; the best they can do is lessen its pain by having it absorb Nebby (a process that can rob the latter of all free will, though its indicated Nebby is willing to do this to help), although simply being near the player character and their large collection of Z-Crystals also brings it comfort.]]
* TokenEvilTeammate: "Evil" may or may not be too strong a word, but so far, no other Pokémon that can be caught and trained has BigBad credit under their belts (barring [[VideoGame/PokemonMysteryDungeonExplorers spinoffs]] and [[Anime/PokemonTheFirstMovie adaptations]]).
* TookALevelInBadass: Necrozma isn't much on its own; it has high stats and an Ability that lessens its weaknesses, but it isn't as powerful as Solgaleo or Lunala. Once it absorbs either of them, though, it gains their respective offensive specialty at a higher level (though with less Speed), and it keeps Prism Armor to make it tougher to take down. [[spoiler:And once it Ultra Bursts, Ultra Necrozma becomes one of the very few Pokemon that has higher overall stats than Arceus with [[MagicKnight equally proficient offensive stats]], [[LightningBruiser high Speed]], and an Ability that makes super-effective moves ''even stronger''.]]
* TopHeavyGuy: Not that it makes much of a difference since Necrozma is [[PowerFloats always levitating]], but in its base form, its legs are tiny compared to the rest of its body.
* TorturedMonster: Its idle animation shows it clutching itself in agony. ''Ultra Sun and Ultra Moon'' reveals this to be because [[spoiler:it was crippled long ago by the ancestors of the inhabitants of Ultra Megalopolis and it now exists in a constant state of pain and hunger, with [[AxCrazy a mean and vicious temperment]] to boot]].
* TotalEclipseOfThePlot: Necrozma and its formes seemingly embody an eclipse, and ''Ultra Sun/Ultra Moon'' implies that it covered Alola in darkness by (attempting to) steal its light, much like a solar or lunar eclipse would. This is even first told to you after such an eclipse briefly occurs!
* UngratefulBastard: Once can see it as this in ''Ultra Sun/Ultra Moon'' when [[spoiler:it battles you at Mount Lanikila, after you give it light from your Z-Ring. Bear in mind; when you find it, it's weakened following your victory over it in Ultra Megalopolis]]. Alternatively, [[spoiler:it may be trying in its own way to get captured by you (and therefore have easier access to Nebby), as Colress suggests after you do]]. Considering previous Legendaries who still battled you while despite supposedly needing your help, such as Xerneas/Yveltal in X and Y and Rayquaza in ORAS, it's more likely that Pokemon always fight as a formality, as explained in Sinnoh Myths in Canalave Library.
* {{Unperson}}: ''Ultra Sun and Ultra Moon''[='=]s postgame reveals that Necrozma's attempt to drain light from the world was recorded, as Alola's first encounters with Cosmog, Lunala and Solgaleo were. However, the king didn't want the people of subsequent generations to live in fear of Necrozma returning, and had the book recording its attack burned. Somehow, some of the book survived, but even then it was hidden away, and thus for almost everyone the specifics of the event faded from memory over the generations, replaced with a vaguer account of how at one point, darkness covered the land but was repelled by light from people and Pokémon.
* UnwittingInstigatorOfDoom: As a byproduct of it opening Ultra Wormholes upon absorbing Nebby, it sends Ultra Beasts into Alola (as opposed to Lusamine in the originals). [[spoiler:More crucially, long after its defeat, its Wormholes are how [[BigBadEnsemble Team Rainbow Rocket]] enters Alola.]]
* VillainDecay: Necrozma is a major threat when it first shows up in ''Ultra Sun and Ultra Moon'', absorbing Nebby and becoming considerably powerful. After this, it [[spoiler:becomes [[OneWingedAngel Ultra Necrozma]]]], and [[ClimaxBoss proves to be one of the most dangerous and hardest boss battles in the franchise]]. Finally, you see it in Mount Lanakila... in its base form, and so weakened that it needs your Z-Ring's light to reawaken. Even when it fights you soon after, its movepool is much less intimidating, and it's inexplicably just as easy to capture as [[ComMons the Caterpie and Pikipek just outside your house]].
* VillainForgotToLevelGrind: [[InvertedTrope Inverted]]; over the course of ''Ultra Sun and Ultra Moon'', it's Level 50 when fought at the Altar of the Sunne/Moone. At Megalo Tower, [[spoiler:when it becomes Ultra Necrozma]], it jumps up a whole ten levels to Level 60. And it's five levels higher at Level 65 in the final battle with it at Mount Lanakila, [[spoiler:when it's severely weakened from its earlier defeat at Megalo Tower]].
* WalkingSpoiler: Not only is Necrozma the BigBad of ''VideoGame/PokemonUltraSunAndUltraMoon'', but the advertising wasn't kidding when it said Necrozma had many secrets. [[spoiler:Even if the biggest one was literally [[HiddenInPlainSight staring right at us the moment we saw the box art]].]]
* WaveMotionGun: Prismatic Laser is ''[[UpToEleven even more]]'' lethal than Hyper Beam with perfect accuracy[[note]]160/100 power/accuracy to Hyper Beam's 150/90[[/note]], but has the same drawback.
* WoobieDestroyerOfWorlds: [[spoiler:The Blinding One, it was once known in its own world as a benevolent being who shared light with all and was deeply respected by the humans it lived among. That was until greedy humans sought to control its power long ago but only succeeded in hurting it and causing it to lose part of its body during the attempt, causing it to in turn lose its true form. In rage and pain, it seeks to steal light from others in order to survive, but its injury means that the light will always leak out and it can never fully heal or sustain itself. It is thus compelled constantly to feed, but this only causes it more pain and madness.]]
* YouCantThwartStageOne: [[spoiler:[[ForegoneConclusion Given its presence on the front cover]], Necrozma successfully manages to absorb Nebby and achieve its respective alternate forme. Likewise, it starts stealing Alola's light and successfully regains its original state.]]
* YouMonster: To cement its role as the BigBad of ''Ultra Sun and Ultra Moon'', previous baddie Lusamine flat-out calls it a monster.
* YourSizeMayVary: [[spoiler:Despite base Necrozma's torso being Ultra Necrozma's head, it very visibly changes size in that form, as it's much smaller than its chest (base Necrozma's tail).]]
[[/folder]]

[[folder:Magearna]]
!801: Magearna (マギアナ ''magiana'')
[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/801_sm_oc.png]]

The first Pokémon from Generation VII to be revealed. A man-made Steel/Fairy Mythical Pokémon that roughly resembles a ballroom dancer, Magearna was created by a lone genius ahead of their time over five hundred years ago, making it one of a few Pokémon created by humans.
----
* ArcSymbol: Its "dress" and chest bear markings that look like Poké Balls.
* ArmCannon: Flower-like cannons are concealed in its arms. This is how it executes its signature move, Fleur Cannon, as well as some other moves such as Volt Switch.
* ArtificialHuman: Chronologically the first in modern times too, beating out [[CloningBlues Mewtwo]], [[ArtificialHuman Porygon]], [[{{Cyborg}} Genesect]] and Type: Null by over 500 years, but Golett, Baltoy and their evolved forms predate Magearna in turn by several thousand years.
* BilingualBonus: Magearna's name is derived from gear and machina, Latin for machine; while the fleur in Fleur Cannon is French for flower.
* BraggingRightsReward: Magearna can be scanned in at any time with a QR Code, but if you're hoping to have it in the main story, tough luck; you won't get access to it until you've already beaten the game, making it more of a championship trophy (albeit one that can kick ass in rematches). Still, at least you don't need to have completed the PlayableEpilogue to get it, unlike Necrozma.
* BreakingOldTrends:
** Following in Deoxys' footsteps, Magearna is one of a ''very'' small group of Mythical Pokémon that [[TemporaryOnlineContent can be legitimately obtained regardless of time period]], being found by scanning a built-in QR Code that never expires. You still need to beat the game before you can actually use it, though.
** After most of Gen V's Mythical Pokémon and ''all'' of Gen VI's were distributed as direct downloads that didn't share your Trainer ID and couldn't be nicknamed, Magearna finally registers ''you'' as its Trainer and can be named whatever you want. Obedience is also never a problem as a result... not that it really matters, since all Pokémon will obey you anyway by the time you're actually able to get Magearna.
* BunniesForCuteness: The curved flaps on the back of its head invoke the ears of a rabbit, making the whole thing look like a cute, metallic bunny in a pimped-out dancer dress.
* ChromeChampion: A part Steel-type Mythical Pokémon, though the "chrome" comes from it losing its original gold paint job.
* ClockworkCreature: Based on its design, at least, it would appear to be this.
* CuteMachines: It resembles a robotic Diancie in a PimpedOutDress.
* DangerousForbiddenTechnique: Fleur Cannon is a very powerful attack, but harshly lowers Magearna's Special Attack when it hits.
* DeityOfHumanOrigin: It's a Mythical Pokémon, which ranks it up with Legendary Pokémon as far as {{Physical God}}ness goes. It's also completely synthetic.
* DummiedOut: Magearna's original colors, first seen in ''Anime/PokemonVolcanionAndTheMechanicalMarvel'', are present in ''Sun and Moon'' with a unique Pokédex entry, but there is currently no method of getting this variant.
* EarlyBirdCameo: Magearna made its franchise debut in ''Anime/PokemonVolcanionAndTheMechanicalMarvel'', several months before its official appearance in the games with ''VideoGame/PokemonSunAndMoon''.
* EatingMachine: Despite Magearna being a robot whose mouth may be just a paint application, it will still eat Poké Beans as well as Berries.
* TheEmpath: Much like Ralts, it can feel the emotions of others, and will try to heal any who are wounded.
* EnergyAbsorption: The Soul-Heart may be doing this, since it was made by gathering the life energy of Pokémon, and it boosts Magearna's Special Attack whenever a Pokémon faints.
* ExoticEyeDesigns: Its pupils are plus shaped.
* ExtraOreDinary: It's an artificial metal Pokémon and part Steel-type.
* FlowerMotifs: Magearna has arm cannons that sprout metal "petals" when in use, it can create flowers, and its SecretArt is Fleur Cannon.
* FreakyFridayFlip: Is capable of learning Heart Swap at level 89, previously [[SecretArt exclusive to Manaphy]], which switches stat changes between the target and itself.
* GrailInTheGarbage: The deliveryman Magearna is obtained from stands outside the Antiques of the Ages shop (which itself sells the orbs of Kyogre/Groudon and the Sinnoh dragons, and later a few Plates), nearly delivering it to them by mistake after hearing about it being an antique.
* GreenThumb: In addition to learning Grass-type TM moves, it can spontaneously produce flowers and its SecretArt is called Fleur Cannon (though the actual move is Fairy-type).
* GuideDangIt: The QR Code used to obtain it in ''Sun and Moon'' also works for ''Ultra Sun and Ultra Moon'', but nothing in-game or elsewhere tells you this.
* HeartDrive: Its Soul-Heart, located in its chest, is its "real body" (much like a Spark from ''Franchise/{{Transformers}}''), and was made by a scientist who gathered life energy from Pokémon.
* InfinityPlusOneSword: Magearna is very powerful and a relatively tough cookie to beat, but outside of trading, you're not going to get it until becoming the Champion.
* KamehameHadoken: It can use Aura Sphere. This is fairly impressive, considering it's a robot when all other users of the move (even fellow artificial Pokémon Mewtwo) are organic creatures.
* KillStreak: Soul-Heart increases Magearna's Special Attack each time a Pokémon faints.
* LightEmUp: Apart from being part-Fairy, Magearna's signature move Fleur Cannon fires a massive ray of light. It can also learn the similar Flash Cannon.
* LostTechnology: If it's classified as a Mythical Pokémon alongside rarely seen Pokémon like Mew and Celebi, it's probably this.
* {{Magitek}}: It's a MechanicalLifeform that runs on a HeartDrive powered by life energy. Fittingly enough, it's also of the Steel/Fairy type, the types that represent technology and magic the closest.
* MeaningfulName: Ma''gear''na incorporates several gears in its design. It also sounds similar to the Latin word for machine (''machina''), which is what Magearna is.
* MechanicalLifeforms: Magearna is a 100% human invention, but it doesn't seem to be any different from "real" Pokémon, probably because of its life-energy-generated Soul-Heart.
* MightyGlacier: Magearna has an excellent Special Attack stat coupled with great defensive stats. Its Steel/Fairy type also gives it many type resistances and only two type weaknesses. However, it isn't very agile, though it learns Shift Gear and Trick Room to get past its speed issue.
* MoonRabbit: It has bunny ears and is a Fairy-type Mythical Pokémon. Given the games it debuts in, this is only more appropriate.
* OperaGloves: Its arms resemble these.
* OurFairiesAreDifferent: Very much so -- this one is an artificial, mechanical life form.
* OxymoronicBeing:
** Just like fellow Steel/Fairy-types Mawile and Klefki, it's a fairy that's made out of [[ColdIron the stuff]] that kills fairies.
** There's something to be said about how a mechanical robot has FlowerMotifs to the point of being able to create flowers.
* PaintItBlack: A shiny Original Color Magearna is painted black instead of red.
* PermanentlyMissableContent: For once, a Mythical Pokémon averts this! It's obtained by scanning a region-specific QR Code after becoming the Champion, and unlike Wi-Fi or serial code events, this code never expires, nor is it in short supply like ''VideoGame/PokemonRanger'' cartridges with Manaphy Eggs still on them (being an image on a webpage), allowing players to pick it up at their leisure.
* PerpetualExpression: It's only ever been seen with a single fixed, surprised expression, which may very well be the only face it has. Though, its [[http://i2.kym-cdn.com/photos/images/original/001/105/736/cc6.png eyes can express]] just fine to make up for its mouth being stuck.
* PimpedOutDress: Its lower body resembles a nearly spherical ballgown.
* PoisonousPerson: A noticeable aversion; Magearna is the only Pokémon capable of using [=TMs=] that ''cannot'' be taught to know the near-universal Toxic.
* PoweredByAForsakenChild: Magearna's Soul-Heart is said to have been created by a scientist by gathering life energy from other Pokémon, just like AZ's Ultimate Weapon and Devon Corp.'s Infinity Energy.
* PurposefullyOverpowered: Like any other Mythical, Battle facilities and online play restrict its use.
* RagnarokProofing: We don't know what happened to it between its creation five hundred years ago and the present day, but besides losing its original red and gold paint job, it's still fully functional and none the worse for wear. Having a powerful and presumably immortal artificial soul in its chest probably helped.
* RecurringElement: As a cute Mythical with a base stat total of 600, it can be seen as a Mew analogue (though it's not a MasterOfAll), as well as following in the footsteps of being a somewhat feminine Mythical, like Diancie and Meloetta. It is also one to the Voltorb and Foongus lines, being a Pokémon that resembles a Poké Ball in some form (though lacking the ChestMonster aspect) as seen in its Refresh animations and the Original Color version.
* RobotGirl: It's an automaton that's specifically designed to look feminine.
* SchizoTech: It's an advanced robot Mythical Pokémon... made over 500 years ago. In addition, its design invokes that of a Poké Ball, which is implied to be a somewhat recent invention in the games.
* SecretArt: Magearna's ability, Soul-Heart, which raises its Sp. Atk stat every time a Pokémon faints when it is active.
** It is the only Pokémon to learn Fleur Cannon, a 130 power Fairy-type attack that harshly lowers the user's Sp. Atk stat.
* SecretCharacter: Normally not obtainable in-game, Magearna can be obtained via the QR Scanner function. Unlike other Mythicals, however, Magearna isn't PermanentlyMissableContent (at least for the time being) thanks to the QR Code never expiring. You need to beat the main campaign before you're able to scan in the QR code.
* SingleSpecimenSpecies: Presumably it's one like most Legendaries, given its artificial nature, that only one human made it, and [[PoweredByAForsakenChild how the Soul-Heart was created]].
* TheSleepless: Although it can be put to sleep by other Pokémon, Magearna is one of the few Pokémon capable of using [=TMs=] that ''cannot'' be taught to know the near-universal Rest.
* SlidingScaleOfGameplayAndStoryIntegration: Though it's locked into being non-shiny like many other Legendary/Mythical Pokémon, Magearna does have a shiny model... and it's exactly the same as its regular palette. However, this is to be expected; it lost its paint job years ago, and thus there's no alternate color. Notably, Original Color Magearna ''also'' has a shiny sprite, and it's black.
* StatusBuff:
** Its Soul-Heart ability increases its Special Attack each time a Pokémon faints in battle, this applies to its teammate as well as anything else that makes the opponent faint. This also works well with its SignatureMove Fleur Cannon, which harshly decreases Magearna's Special Attack after attacking.
** It also gets the rare Shift Gear, which sharply boosts its Speed while raising its Attack stat by one stage, and learns Withdraw and Iron Defense, both of which increase its Defense stat.
* SuperPoweredRobotMeterMaids: Its empathetic personality and the DummiedOut Pokédex entries related to its original colors imply that it was intended to be a child's playmate. So for that purpose, why create a robot with ''arm cannons'', then power it with an artificial soul constructed with the life energy of other Pokémon?!
* SuperPrototype: The design of its PimpedOutDress, and its special ability, imply that it may have originally been intended to be an old, {{Magitek}} Poké Ball. Its original colors even paint it in the same colors as one (though gold replaces white).
* TertiarySexualCharacteristics: It has a PimpedOutDress and gold eyelashes, but as both a [[OlympusMons Mythical]] and an artificial/mechanical Pokémon, it's most likely genderless.
* TransformingMecha: It can fold up to resemble a large ornate Poké Ball when asleep/sad.
[[/folder]]

[[folder:Marshadow]]
!802: Marshadow (マーシャドー ''maashadoh'')
[[quoteright:105:http://static.tvtropes.org/pmwiki/pub/images/802_sm.png]]

A Mythical Ghost/Fighting Pokémon. Craven and cowering, it has never appeared before humans and thus many regard its existence as pure myth. It has the ability to copy the movements and powers of others by lurking within their shadows.
----
* ActionInitiative: Marshadow's fast enough on its own, but it can learn Shadow Sneak as a STAB priority move (that is also boosted by its ability) to almost always attack first.
* ArmorPiercingAttack: Spectral Thief steals the opponent's stat boosts before the attack lands, making any Defense-boosting ability worse than worthless against it. Additionally, it ignores substitutes.
* BadassAdorable: It's a cute little shadow that is also a Mythical Pokémon. Also, by virtue of its type (Ghost/Fighting), it also has completely unresisted STAB, only resisted by a Normal/Ghost type (which would in fact NoSell Marshadow’s STAB), which does not yet exist.
* BroughtToYouByTheLetterS: Marshadow's signature Z-Move has it firing off seven punches tracing out the Z-Move symbol (a letter "Z" with an arrowhead above it).
* ConfusionFu: Marshadow has totally unresisted STAB in Fighting/Ghost, but it can also learn all three elemental punches and all kinds of useful stat-buffing moves like Bulk Up and Calm Mind. Its special attacking arsenal is lacking, but it has what it needs (Shadow Ball and Focus Blast), due to its typing, and thanks to having Technician as its only ability, a power-boosted Hidden Power makes up for it.
* {{Constellations}}: Its signature Z-Move references the Pleiades star cluster, located in the Taurus constellation. Juxtaposed with its name having Mars in it suggests an astronomy motif.
* CowardlyLion: It's timid, cowardly, and would rather have nothing to do with humans... but send it into a fight, and watch as it tears them a new one.
* DittoFighter: True to its theme of a shadow boxer, it learns Role Play, Copycat, and Psych Up naturally, moves that involve copying the target's abilities, moves, and stat changes respectively. This trope is taken a step further with Spectral Thief, which [[PowerParasite steals status buffs]] before attacking with them.
* FireIceLightning: It naturally learns the trifecta of Fire Punch, Ice Punch, and Thunder Punch.
* FlamingHair: Several parts of Marshadow's body, including the tufts on its head that resemble a hood, flare up and turn green when it attacks.
* ImpossibleThief: Spectral Thief steals status buffs, ''all of them'', before attacking. Consider that most means of buffing stats include increasing muscles, dancing, polishing, and calming the mind, and you really have to wonder how Marshadow manages to nick them for itself.
* LightningBruiser: With 125 in Attack and Speed along with unresisted STAB, Marshadow hits like a truck and moves like a Formula One car. Its defensive stats, while not spectacular, are also nothing to sneeze at.
* LivingShadow: Marshadow regularly turns into a shadow in combat, either to attack or evade. Even standing still, a trail comes off its heels, suggesting it just emerged.
* LoopholeAbuse:
** Because Spectral Thief's stat stealing effect acts more like [[StatusBuffDispel Haze]] than a debuff, it ignores usual stat drop immunities. It even bypasses the otherwise [[NoSell completely debuff immune]] Solgaleo's Full Metal Body.
** Because Spectral Thief's stat stealing effect causes the "stat increase" animation on Marshadow, the move's effect is affected by abilities that affect such kind of stat changes. A Marshadow with the Simple ability (by getting hit by Simple Beam), for example, would get double the stat boosts Spectral Thief steals (e.g. if Marshadow uses Spectral Thief on a Pokémon that used Dragon Dance, Marshadow would end with +2 boosts to both Attack and Speed, instead of +1), while Contrary would cause those same stats to drop (e.g. in the same example as before, Marshadow would end up with -1 Attack and Speed drops).
* LovableCoward: Despite its strength, Marshadow is actually quite cowardly.
* MeaningfulName: "Mars", the Roman god of war, and "shadow". Marshadow also sounds like "Marshmallow", alluding to its tiny size and adorable look. Its name may also be derived from "Nightmarcher", the spirits of ancient Hawaiian warriors.
* PermanentlyMissableContent: Promotional Marshadow come with its own Z-Crystal, the Marshadium-Z. Like other Z-Crystals, they cannot be traded to other games and will be gone should you restart that file. At least in ''Sun and Moon''; you can get it just fine in ''Ultra Sun and Ultra Moon'' by showing an [=NPC=] a Marshadow.
* PintSizedPowerhouse: It's only 0.7 meters tall, but it's a Mythical Pokémon with all the power that implies.
* PowerCopying: By merely hiding within someone's shadow, it can copy their powers and movements. Spectral Thief also steals any and all stat buffs imbued on the target.
* PurposelyOverpowered: Being a Mythical Pokémon, Marshadow isn't allowed in any battle facilities.
* RecurringElement:
** Alola's other resident "cute" Mythical, along the lines of Mew, Celebi, Jirachi, Manaphy, etc. However, it does buck the trend of having all of its stats be a base 100 like the other Mythicals listed, although its stats do still equal 600 like the others.
** It's also similar to Hoopa, in that it's a small part Ghost-type Mythical Pokémon with high offensive stats and a knack for stealing stuff (as indicated by Marshadow's Spectral Thief move).
* RidiculouslyCuteCritter: Marshadow is as close as Generation VII is going to get to the usual cute Mythical with 100 points in every stat. At the very least, it still has a BST of 600 and is small and cute. Put it side by side with a [[Franchise/SonicTheHedgehog Chao]], and you'd see a surprising level of similarity in shape, facial features and expressions.
* SecretArt: It has an exclusive move and Z-Move:
** Spectral Thief, a Ghost-type move which uniquely steals all of the target's status buffs before attacking.
** [[AddedAlliterativeAppeal Soul-Stealing 7-Star Strike]], a brutal beatdown culminating in a powerful kick that phases through the target that requires Spectral Thief and a Marshadium-Z to perform.
* SecretCharacter: The second Mythical Pokémon in the Alola region, and one officially acknowledged on April 8th, 2017.
* SoulPower: In addition to being part-Ghost, its unique Z-Move (an upgraded Spectral Thief) is called "Soul-Stealing 7-Star Strike".
* StealthPun: It is a Fighting-type Pokémon that commonly hides in others' shadows. It is a literal shadow boxer. By virtue of its typing, it is also a literal fighting spirit.
* TemporaryOnlineContent: Thought Magearna was a sign of Mythical Pokémon moving away from being this? Nope, Marshadow refuses to be anything but this, thus far only being given away through the usual time-limited serial code method.
* WeakButSkilled: It has the Technician ability, powering up weak moves. The moves Marshadow gets [=STAB=] on and are powered up by Technician include [[ActionInitiative Shadow Sneak]], [[AlwaysAccurateAttack Shadow Punch]], Force Palm and Rolling Kick. Thanks to Hidden Power being boosted as well, Marshadow can use it as coverage for anything its vast movepool can't hit as effectively, though it does run off its lower Special Attack.
[[/folder]]

%%[[folder:Zeraora]]
%%!807: Zeraora (ゼラオラ ''zeraora'')
%%[[quoteright:144:http://static.tvtropes.org/pmwiki/pub/images/zeraora_2.png]]
%%An as-yet unavailable, Electric-type Mythical Pokémon introduced in ''VideoGame/PokémonUltraSunAndUltraMoon''. Naturally, not much is known about it yet except that it's a brutal fighter that moves at lightning speed to shred foes with its unique electrified claws.
%%----
%%* AxCrazy: This thing tears its enemies ''limb from limb'' with electrified claws.
%%* BareFistedMonk: It's not Fighting-type, but it can learn pretty much every Fighting move available from [=TMs=] and move tutors and gets Close Combat naturally. Even its signature move, Plasma Fists, sounds like something you'd expect from a Fighting Pokémon.
%%* CatFolk: Zeraora resembles a bipedal cat person, similar to Incineroar or Lucario.
%%* ElementalAbsorption: It has the Volt Absorb Ability, so Electric-type moves will only heal away any damage it's taken.
%%* FragileSpeedster: It moves extremely fast at 143 Speed and hits like an electrified truck at 112/102 Atk/Sp.Atk respectively, but its defenses are rather low.
%%* InexplicablyTailless: Like Zoroark, its "tail" is actually a ponytail.
%%* MagicKnight: While its Attack is its highest offensive stat, its Special Attack is only ten points lower.
%%* NoBiologicalSex: As is the norm, Zeraora has no gender.
%%* NoHoldsBarredBeatdown: It seems to love delivering these, since not only does it learn Close Combat naturally, but its Pokédex entries tell that it savagely tears apart its foes. Suffice to say, ''not'' a Pokémon you want to piss off.
%%* RecurringElement: Like many other Mythical Pokémon, it has a base stat total of 600, though it's more specialized than most of them.
%%* SecretArt: It's the only Pokémon to know the move Plasma Fists, an Electric-type move which inflicts damage and changes Normal-type moves to Electric-Type moves for that turn. This also combos well with its ability, since if an opponent is set to use a damaging Normal-type move that turn, it will heal Zeraora instead of dealing any damage.
%%* SecretCharacter: So secret, we're not supposed to know about it yet. Incidentally, it's the first Mythical Pokémon to be added mid-generation.
%%* ShockAndAwe: It's a pure Electric-type. It can also make Normal-type moves into Electric-type by using Plasma Fists.
%%[[/folder]]
----
[[redirect:Characters/PokemonGenerationVIIOranguruToZeraora]]

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* SwordOfPlotAdvancement: Like [[VideoGame/PokemonBlackAndWhite Reshiram/Zekrom]], [[VideoGame/PokemonXAndY Xerneas/Yveltal]] and [[VideoGame/PokemonRubyAndSapphire Rayquaza]], catching Solgaleo/Lunala is required to progress the story. To facilitate this, they have catch rates of 45, give no experience when beaten, and respawn instantly until they're caught.

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* SufficientlyAdvancedAliens: Solgaleo and Lunala were so mystifying to ancient Alolans that they were elevated to the level of godlike beings, despite being little more than unusually powerful Ultra Beasts.
* SwordOfPlotAdvancement: Like [[VideoGame/PokemonBlackAndWhite Reshiram/Zekrom]], [[VideoGame/PokemonXAndY Xerneas/Yveltal]] and [[VideoGame/PokemonRubyAndSapphire Rayquaza]], catching Solgaleo/Lunala is required to progress the story.story in ''VideoGame/PokemonSunAndMoon''. To facilitate this, they have catch rates of 45, give no experience when beaten, and respawn instantly until they're caught.
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* HungryMenace: The motivation for all Necrozma's deeds is its insatiable hunger for light. [[spoiler: Due to its injuries, its body cannot contain the light it needs to survive for long. Meaning that it can drain entire worlds of light and still never be sated.]]

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* HungryMenace: The motivation for all Necrozma's deeds is its insatiable hunger for light. [[spoiler: Due [[spoiler:Due to its injuries, its body cannot contain the light it needs to survive for long. Meaning that it can drain entire worlds of light and still never be sated.]]
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* HungryMenace: The motivation for all Necrozma's deeds is its insatiable hunger for light. [[spoiler: Due to its injuries, its body cannot contain the light it needs to survive for long. Meaning that it can drain entire worlds of light and still never be sated.]]
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* BrokenAngel: [[spoiler:The bizarre prism creature first seen in ''Sun and Moon'' is the result of Necrozma rearranging its body into something resembling a cohesive shape after it lost its light due to the ancient humans of Ultra Megalopolis long ago.]]

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* BrokenAngel: [[spoiler:The bizarre prism creature first seen in ''Sun and Moon'' is the result of Necrozma rearranging the few remaining pieces of its body into something resembling a cohesive shape after it lost its light due to the ancient humans of Ultra Megalopolis long ago.]]



* LightIsNotGood: In spite of its [[DarkIsEvil dark]] colors, Necrozma's powers are light based [[spoiler:and it eventually recovers its original golden form through draining the light from the player's world]]. It's worth noting, however, that [[spoiler:Ultra Necrozma [[LightIsGood used to be benevolent]], gifting light to all of Ultra Space... and then the original inhabitants of Ultra Megalopolis tried to control it]].

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* LightIsNotGood: In spite of its [[DarkIsEvil dark]] colors, Necrozma's powers are light based [[spoiler:and it eventually recovers its original golden form through draining the light from the player's world]]. It's worth noting, however, that [[spoiler:Ultra Necrozma [[LightIsGood used to be benevolent]], gifting light to all of Ultra Space... and then the original inhabitants of Ultra Megalopolis tried permanently crippled it in their attempts to control it]].



** Like Kyurem, Necrozma absorbs its two bretheren to transform into a stronger alternate form with aspects of its partner. However, while Kyurem can fuse with its components due to [[LiteralSplitPersonality all three once being a single dragon]], there's no special relationship between Necrozma and the Cosmog line that allows the former to fuse with them.

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** Like Kyurem, Necrozma absorbs its two bretheren to transform into a stronger alternate form with aspects of its partner. However, while Kyurem can fuse with its components due to [[LiteralSplitPersonality all three once being a single dragon]], there's no special relationship between Necrozma and the Cosmog line that allows the former to fuse with them.them beyond their mutual association with light.
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** In ''VideoGame/PokemonUltraSunAndUltraMoon'', it can also learn the normally starter-exclusive Frenzy Plant, Blast Burn, and Hydro Cannon.

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** In ''VideoGame/PokemonUltraSunAndUltraMoon'', it can could also learn the normally starter-exclusive Frenzy Plant, Blast Burn, starter-and-elemental-monkey-exclusive Grass Pledge, Fire Pledge and Hydro Cannon.Water Pledge, but due to a glitch, the tutor will only offer to teach Grass Pledge.
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Weakness = 2x damage. Double weakness = 4x damage.


** Its ability to change its typing makes sense in regard to how it was designed as an Ultra Beast killer. Most of the Ultra Beasts have at least one [[AchillesHeel severely exploitable weakness]], such as Kartana being 4x weak to Fire or Buzzwole being 4x weak to Flying. With the Aether Foundation's prior knowledge of the Ultra Beasts, the idea was for Silvally/Type: Null to change into the advantageous type before battle to defeat them.

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** Its ability to change its typing makes sense in regard to how it was designed as an Ultra Beast killer. Most of the Ultra Beasts have at least one [[AchillesHeel severely exploitable weakness]], such as Kartana being 4x doubly weak to Fire or Buzzwole being 4x doubly weak to Flying. With the Aether Foundation's prior knowledge of the Ultra Beasts, the idea was for Silvally/Type: Null to change into the advantageous type before battle to defeat them.
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** In ''Ultra Sun and Moon'', it gains an exclusive Z-Move, Let's Snuggle Forever.

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** In ''Ultra Sun and Ultra Moon'', it gains an exclusive Z-Move, Let's Snuggle Forever.



* UniquenessDecay: Even though the two are the only mascot Legendaries that explicitly aren't one of a kind creatures (or even [[DoingInTheWizard anything close to godlike]]), ''Sun and Moon'' never say how common Cosmog and its evolutions are in Ultra Space, implying they're somewhat rare. Come ''Ultra Sun and Ultra Moon'', though, and they're apparantly common enough that the Ultra Recon Squad freely uses them as transport, even letting the player switch between the two.
* UnwittingInstigatorOfDoom: Aside from Necrozma, Cosmog and its evolutions are thus far the only known direct cause of Ultra Wormholes... which likely means that whenever an Ultra Beast or two enters a different universe and rampages in a panic (as had happened to Alola in the past), it's probably their fault (that said, it can be speculated natural/random wormholes may also occur). The Pokédex entries for Solgaleo in ''Ultra Sun'' and Lunala in ''Ultra Moon'' even say that them opening Ultra Wormholes often causes extradimensional energy and life-forms to cross over into the Pokémon world.

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* UniquenessDecay: Even though the two are so far the only mascot Legendaries that explicitly aren't one of a kind creatures (or even [[DoingInTheWizard anything close to godlike]]), ''Sun and Moon'' never say how common Cosmog and its evolutions are in Ultra Space, implying they're somewhat rare. Come ''Ultra Sun and Ultra Moon'', though, and they're apparantly common enough that the Ultra Recon Squad freely uses them as transport, even letting the player switch between the two.
* UnwittingInstigatorOfDoom: Aside from Necrozma, Cosmog and its evolutions are thus far the only known direct cause of Ultra Wormholes... Wormholes (beyond natural ones randomly occuring)... which likely means that whenever an Ultra Beast or two enters a different universe and rampages in a panic (as had happened to Alola in the past), it's probably their fault (that said, it can be speculated natural/random wormholes may also occur).fault. The Pokédex entries for Solgaleo in ''Ultra Sun'' and Lunala in ''Ultra Moon'' even say that them opening Ultra Wormholes often causes extradimensional energy and life-forms to cross over into the Pokémon world.



[[RecurringElement As is tradition with third members of Legendary trios]], Necrozma gained new formes with ''VideoGame/PokemonUltraSunAndUltraMoon'', and like Kyurem before it, [[TheAssimilator it absorbs Solgaleo or Lunala to combine with them and use their powers]]. By absorbing Solgaleo, it becomes Dusk Mane Necrozma, and Lunala transforms it into Dawn Wings Necrozma. [[spoiler:But it doesn't stop there -- through either of those two formes, it can hold its unique Z-Crystal, Ultranecrozium Z, and use Ultra Burst to become the draconic Ultra Necrozma, its true form which shimmers and pours with golden (and oh-so-very-deadly) light.]]

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[[RecurringElement As is tradition with third members of Legendary trios]], Necrozma gained new formes with ''VideoGame/PokemonUltraSunAndUltraMoon'', and like Kyurem before it, [[TheAssimilator it absorbs Solgaleo or Lunala to combine with them and use their powers]]. By absorbing Solgaleo, it becomes Dusk Mane Necrozma, and Lunala transforms it into Dawn Wings Necrozma. [[spoiler:But it doesn't stop there -- It also has a special Z-Crystal of its own, and through either of those two formes, it, it can hold its unique Z-Crystal, Ultranecrozium Z, and use Ultra Burst a technique called "Ultra Burst" to become the draconic Ultra Necrozma, its true form which shimmers and pours with golden (and oh-so-very-deadly) light.]]unlock even more power...



** Its Dusk Mane and Dawn Wings forms take this trope even further, having higher defenses, much higher Attack and Special Attack, respectively, but lower speed.

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** Its Dusk Mane and Dawn Wings forms take this trope even further, having higher defenses, much higher Attack and Special Attack, respectively, but lower speed.Speed.



** Even among the Ultra Beasts, Necrozma has a very "out there" design, being an all-black prism with no obvious resemblance to any kind of animal and multicolored triangles peppered across what could be considered its face (though some of them are arranged in a way that makes them resemble triangular eyes). While the other "secret third sibling" Legendaries have several design elements connecting them to the main duo (similar designs, typing, colors, motifs etc), little to nothing about the monochromatic Necrozma suggests a relation to the colourful gold-motifed Solgaleo and Lunala beyond a Psychic type and manipulation of light (refracting it while the others emit/absorb it). Indeed, all indications from the games seem to suggest that Necrozma and Solgaleo and Lunala are not inherently related like previous trios, but that Necrozma is capable of stealing their light as the emissaries of the sun and moon, respectively.

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** Even among the other Ultra Beasts, Necrozma has a very "out there" design, being an all-black prism with no obvious resemblance to any kind of animal and multicolored triangles peppered across what could be considered its face (though some of them are arranged in a way that makes them resemble triangular eyes). While When compared to the other "secret third sibling" [[GoldAndWhiteAreDivine opulent and majestic]] Solgaleo and Lunala, almost nothing about Necrozma's design (not even as [[spoiler:Ultra Necrozma]]) hints at a relationship to them, even though past enhanced-version Legendaries have several shared design elements connecting them to the main duo (similar designs, typing, colors, and motifs etc), with a given duo. Then again, their relationship amounts to little to nothing about the monochromatic Necrozma suggests more than a relation to the colourful gold-motifed Solgaleo predator and Lunala beyond a Psychic type and manipulation of light (refracting it while the others emit/absorb it). Indeed, all indications from the games seem to suggest that Necrozma and Solgaleo and Lunala are not inherently related like previous trios, but that Necrozma is capable of stealing their light as the emissaries of the sun and moon, respectively. its prey, so maybe it's appropriate.



* OvershadowedByAwesome: Dusk Mane Necrozma and Dawn Wings Necrozma are straight upgrades to Solgaleo and Lunala, but they have the rotten luck of debuting alongside [[spoiler:Ultra Necrozma]], who is a much faster and harder-hitting powerhouse than either of them. Since a player can achieve it by the time either of the two are available, there's really no reason to use them on their own merits when [[spoiler:turning them into the god-tier light dragon]] gets the job done with more efficiency and style.

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* OvershadowedByAwesome: Dusk Mane Necrozma and Dawn Wings Necrozma are straight upgrades to Solgaleo and Lunala, but they have the rotten luck of debuting alongside [[spoiler:Ultra Necrozma]], who is a much faster and harder-hitting powerhouse than either of them. Since a player can achieve it by the time either of the two are available, there's really no reason to use them on their own merits in the main story when [[spoiler:turning them into the god-tier light dragon]] gets the job done with more efficiency and style.



* PhysicalGod: In ''Ultra Sun and Moon'', [[spoiler:Ultra Necrozma is referred to as "The Blinding One" and revered as a creature that blessed the inhabitants of Ultra Space with light]]. It's one of the very few Pokemon that's revered as an actual deity along with Arceus and Rayquaza.

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* PhysicalGod: In ''Ultra Sun and Ultra Moon'', [[spoiler:Ultra Necrozma is referred to as "The Blinding One" and revered as a creature that blessed the inhabitants of Ultra Space with light]]. It's one of the very few Pokemon that's revered as an actual deity along with Arceus and Rayquaza. Rayquaza.[[labelnote:*]]Arceus may have made the universe, but no-one so far has hailed it as a god, unlike these two.[[/labelnote]]



** Like Kyurem, Necrozma absorbs its two bretheren to transform into a stronger alternate form with aspects of its partner.

to:

** Like Kyurem, Necrozma absorbs its two bretheren to transform into a stronger alternate form with aspects of its partner. However, while Kyurem can fuse with its components due to [[LiteralSplitPersonality all three once being a single dragon]], there's no special relationship between Necrozma and the Cosmog line that allows the former to fuse with them.



* ThinkingUpPortals: Like Solgaleo and Lunala, it can create Ultra Wormholes of its own volition, as seen when it ejects Lusamine and Guzma from Ultra Space.

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* ThinkingUpPortals: Like Solgaleo and Lunala, it can create Ultra Wormholes of its own volition, as seen when it ejects Lusamine and Guzma from Ultra Space. It's also the Pokémon required to use the Ultra Wormhole to travel to the Reverse World in the ''Ultra'' games, but it needs to be in one of its forms depending on the time of day.



* TragicVillain: [[spoiler:Necrozma is a cruel and rage-filled Pokémon whose end goal of restoring itself has negative consequences for Nebby and the rest of Alola, but had it not been for the influence of greedy humans long ago, it wouldn't be in the state of broken, constant pain that drives it to such ends. And even worse, the player can ''never'' truly cure it; the best they can do is lessen its pain by having it absorb Nebby (a process that can rob the latter of all free will, though its indicated Nebby is willing to do this to help), although simply being near the player character and their large collection of Z-crystals also brings it comfort.]]

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* TragicVillain: [[spoiler:Necrozma is a cruel and rage-filled Pokémon whose end goal of restoring itself has negative consequences for Nebby and the rest of Alola, but had it not been for the influence of greedy humans long ago, it wouldn't be in the state of broken, constant pain that drives it to such ends. And even worse, the player can ''never'' truly cure it; the best they can do is lessen its pain by having it absorb Nebby (a process that can rob the latter of all free will, though its indicated Nebby is willing to do this to help), although simply being near the player character and their large collection of Z-crystals Z-Crystals also brings it comfort.]]
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* OurFairiesAreDifferent: Not Fairy-type, but it is classified in the Fairy Egg Group and can learn Disarming Voice via breeding.

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* CelestialBody:
** All of their faces have this effect. They're also shown to be able to make them StreamingStars when performing their attacks.
** Apart from the night sky making up the cap of its skull, Lunala's wings give the impression of a starless night sky with a moon.
** Cosmog looks like a nebula cloud.

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* CelestialBody:
CelestialBody: Their evolutionary lines are based on star formation:
** All of Cosmog is a nebula cloud that gathers dust. This dust is easily scattered.
** When it evolves into Cosmoem, it gains a transparent and extremely sturdy shell. Plus it has unusual dimensions (4 inches tall but weighs 2204 lbs), which brings black holes or neutron stars to mind, which are also absurdly dense.
** When it finally evolves into Solgaleo or Lunala, it grows a body and that transparent shell becomes
their faces have this effect. They're also shown to be able to make them StreamingStars when performing forehead. Whenever they perform an attack, their attacks.
** Apart from the night sky making up the cap of its skull,
"stars" start to "[[StreamingStars stream]]". In addition, Lunala's wings give the impression of body resembles a starless night sky with a moon.
** Cosmog looks like a nebula cloud.
sky.
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* OneCurseLimit: Comatose is designed to specifically exploit this trope within the Pokémon [=RPGs=], as it is unable to obtain other status condition due to being under a permanent "Sleep".

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* OneCurseLimit: Comatose is designed to specifically exploit this trope within the Pokémon [=RPGs=], as it Komala is unable to obtain other status condition conditions due to being under a permanent "Sleep".
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* OneCurseLimit: Comatose is designed to specifically exploit this trope within the Pokémon [=RPGs=], as it is unable to obtain other status condition due to being under a permanent "Sleep".
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* SingleUseShield: Its Disguise ability functions this way; provided the ability isn't suppressed by Mold Breaker or the like, the first time per battle Mimikyu is hit with a damaging attack, it will switch into its Busted Form instead of losing HP.
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* AntiFrustrationFeatures: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Necrozma's catch rate goes from the Legendary standard of 3... to ''255'' (for point of reference, it's as difficult to capture as a Caterpie). Granted, [[spoiler:the fact that you encounter it after you defeated it in its OneWingedAngel form, and find it in such a sorry state that you need to share light from your Z-Ring just to bring it to,]] probaby explains why that's the case.

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* AntiFrustrationFeatures: In ''VideoGame/PokemonUltraSunAndUltraMoon'', Necrozma's catch rate goes from the Legendary standard of 3... to ''255'' (for point of reference, it's as difficult to capture as a Caterpie). Granted, [[spoiler:the fact that you encounter it after you defeated it in its OneWingedAngel form, and find it in such a sorry state that you need to share light from your Z-Ring just to bring it to,]] probaby probably explains why that's the case.

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[[folder:Oranguru ''(Yareyuutan)'']]

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[[folder:Oranguru ''(Yareyuutan)'']]''[-(Yareyuutan)-]'']]



[[folder:Passimian ''(Nagetukesaru)'']]

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[[folder:Passimian ''(Nagetukesaru)'']]''[-(Nagetukesaru)-]'']]



[[folder:Wimpod and Golisopod ''(Kosokumushi and Gusokumusha)'']]

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[[folder:Wimpod and Golisopod ''(Kosokumushi ''[-(Kosokumushi and Gusokumusha)'']]Gusokumusha)-]'']]



[[folder: Sandygast and Palossand ''(Sunaba and Shirodethna)'']]

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[[folder: Sandygast and Palossand ''(Sunaba ''[-(Sunaba and Shirodethna)'']]Shirodethna)-]'']]



[[folder:Pyukumuku ''(Namakobushi)'']]

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[[folder:Pyukumuku ''(Namakobushi)'']]''[-(Namakobushi)-]'']]



[[folder:Type: Null and Silvally ''(Silvady)'']]

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[[folder:Type: Null and Silvally ''(Silvady)'']]''[-(Silvady)-]'']]



[[folder:Minior ''(Meteno)'']]

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[[folder:Minior ''(Meteno)'']]''[-(Meteno)-]'']]



[[folder:Komala ''(Nekkoala)'']]

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[[folder:Komala ''(Nekkoala)'']]''[-(Nekkoala)-]'']]



[[folder:Turtonator ''(Bakugames)'']]

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[[folder:Turtonator ''(Bakugames)'']]''[-(Bakugames)-]'']]



[[folder:Mimikyu ''(Mimikkyu)'']]

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[[folder:Mimikyu ''(Mimikkyu)'']]''[-(Mimikkyu)-]'']]



[[folder:Bruxish ''(Hagigishiri)'']]

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[[folder:Bruxish ''(Hagigishiri)'']]''[-(Hagigishiri)-]'']]



[[folder:Drampa ''(Jijiilong)'']]

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[[folder:Drampa ''(Jijiilong)'']]''[-(Jijiilong)-]'']]



[[folder:Dhelmise ''(Dadarin)'']]

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[[folder:Dhelmise ''(Dadarin)'']]''[-(Dadarin)-]'']]



[[folder:Jangmo-o, Hakamo-o, and Kommo-o ''(Jyarako, Jyarango, and Jyararanga)'']]

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[[folder:Jangmo-o, Hakamo-o, and Kommo-o ''(Jyarako, ''[-(Jyarako, Jyarango, and Jyararanga)'']]Jyararanga)-]'']]



[[folder:Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini ''(Kapu-Kokeko, Kapu-Tetefu, Kapu-Bulul, and Kapu-Rehire)'']]

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[[folder:Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini ''(Kapu-Kokeko, ''[-(Kapu-Kokeko, Kapu-Tetefu, Kapu-Bulul, and Kapu-Rehire)'']]Kapu-Rehire)-]'']]



[[folder:Cosmog, Cosmoem ''(Cosmovum)'', Solgaleo, and Lunala]]

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[[folder:Cosmog, Cosmoem ''(Cosmovum)'', ''[-(Cosmovum)-]'', Solgaleo, and Lunala]]


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%%!807: Zeraora (ゼラオラ ''zeraora'')

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