Follow TV Tropes

Following

History Characters / Planescape

Go To

OR

Added: 144

Removed: 144

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: Carries an ''enormous'' Titan-scaled greathammer, [[ShockAndAwe which is capable of shooting thunderbolts when she wields it]].


Added DiffLines:

* ThunderHammer: Carries an ''enormous'' Titan-scaled greathammer, [[ShockAndAwe which is capable of shooting thunderbolts when she wields it]].

Added: 3305

Changed: 148

Is there an issue? Send a MessageReason:
None


A Shadow Elf from the world of ''TabletopGame/{{Mystara}}'', Farrow is a former member of the dreaded Eyes of the Serpent; a secret society of thieves, spies, saboteurs and assassins dedicated to protecting their race at all cost. When a mission went wrong in Glantri, he was hurled through a ''Gate'' into Sigil, where he managed to survive and ultimately came to join the Revolutionary League. Unfortunately for him, he ended up falling under the sway of Shemeshka the Marauder, who gave him a ''Ring of Disguise'' and ordered him to infiltrate '''every''' faction at the same time. The result was too much for the elf's mind, and it catastrophically splintered; each of his disguises became its own seperate personality, with poor Farrow sharing his body with them whenever the right circumstances are triggered.

to:

A Shadow Elf from the world of ''TabletopGame/{{Mystara}}'', Farrow is a former member of the dreaded Eyes of the Serpent; a secret society of thieves, spies, saboteurs and assassins dedicated to protecting their race at all cost. When a mission went wrong in Glantri, he was hurled through a ''Gate'' into Sigil, where he managed to survive and ultimately came to join the Revolutionary League. Unfortunately for him, he ended up falling under the sway of Shemeshka the Marauder, who gave him a ''Ring of Disguise'' and ordered him to infiltrate '''every''' faction at the same time. The result was too much for the elf's mind, and it catastrophically splintered; each of his disguises became its own seperate separate personality, with poor Farrow sharing losing control of his body with to them whenever the right circumstances are triggered.triggered. Only the sight of somebody flaunting or challenging a repressive authority will trigger the re-emergence of Farrow himself.\\
In 2nd edition, his 14 alter-egos and their triggers are:
* ''Dox'': A male human wizard noted for his pointy chin, Dox is the alter who is a member of the Athar. Dox manifests whenever Farrow or one of the other alters comes in contact with a vocal street preacher.
* ''Ozer Pidey'': A chubby female elf priest of the Believers of the Source. She takes over when Farrow encounters somebody who boasts of besting the challenges that the multiverse has thrown in their past.
* ''Wellrock'': A male tiefling assassin with long, jet black hair, Wellrock is Farrow's alter for the Bleak Cabal, and takes over in response to encounters with horrific or pathetic sights.
* ''Trez Damrod'': A violent-tempered, dark-skinned, male human warrior, this is Farrow's Doomguard alter, and he takes over when Farrow encounters a wanton act of entropy.
* ''Kale O'Seth'': This male half-elf bard is the alter used to infiltrate the Dustmen. He takes over when Farrow encounters somebody dying a natural death.
* ''Burbery'': This red-tinged female tiefling pickpocket belongs to the Fated, and surfaces whenever Farrow either strongly focuses on obtaining something or sees somebody strong or capable taking from the weak.
* ''Mellon Mahl''': Short and bald, this male human serves the Fraternity of Order as a lowly clerk in the City Court. Questions of the law, whether directly addressed to one of Farrow's alters or simply overheard, trigger his emergence.
* ''Kirrik the Ear'': A blonde, bearded, male half-elf gossiper, Kirrik is the alter used to infiltrate the Free League. He takes control whenever Farrow sees somebody defy a faction or otherwise stand up for their own beliefs.
* ''Josbert Plum'': A towering male human paladin, Josbert is the most righteous and benevolent of the alters, with a sincere faith in the Harmonium. He emerges to defend Farrow if ever Farrow is directly threatened, but can also take over whenever Farrow sees somebody commit a crime.
* ''Skiba'': This tattoo-adorned female elf ranger is the Mercykiller alter, and takes over whenever Farrow believes a lawbreaker hasn't been lawfully punished. If she takes over, she stops at nothing to "correct" this problem. This can make it rather hard to predict whether a crime will trigger the emergence of Josbert or Skiba.
* ''Sylvester Goldwax'': With the appearance of a toothless old male human, Sylvester is a street artist with connections to the Sign of One (specifically, the Will of the One subfaction), and he takes control whenever Farrow sees somebody engaged in an act of creation.
* ''Aza Dowling'': A hedonistic, horn-headed female tiefling mage, Aza is the alter representing the Society of Sensation. She is obsessed with novelty, and only takes over when offered (or challenged with) tantalizing new experiences -- as a result, she is appearing less and less of the alters.
* ''Featherback'': A sleek, athletic, male human druid, Featherback belongs the Transcendant Order and is triggered by the sight of people performing physically demanding and dexterous tasks.
* ''Rue-The-Day'': A boisterous, prank-loving elf, Rue-The-Day is a Xaositect to the core, and surges to dominance in response to sights of "wholly inane activity", as the sourcebook puts it.


Added DiffLines:

* SexShifter: Though Farrow was born male, several of his alters are female.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* AGodIAmNot: Although the Lady's power level is divine at the very least, she refuses to allow others to worship her, swiftly Mazing or flaying anyone who tries. Some argue that it's because she's an entity of such power that begin called a "mere" god is ''insulting''. It's more commonly accepted, and may be the official explanation, that if she were to allow others to worship her like a god, then that would turn her into an official god, which would collapse the warding around Sigil that keeps gods ''out''.

to:

* AGodIAmNot: Although the Lady's power level is divine at the very least, she refuses to allow others to worship her, swiftly Mazing or flaying anyone who tries. Some argue that it's because she's an entity of such power that begin being called a "mere" god is ''insulting''. It's more commonly accepted, and may be the official explanation, that if she were to allow others to worship her like a god, then that would turn her into an official god, which would collapse the warding around Sigil that keeps gods ''out''.

Added: 137

Changed: 163

Is there an issue? Send a MessageReason:
None



to:

[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/farrow_5e.jpg]]
[[caption-width-right:1000:Farrow (left) and one of his many personas (right)]]




to:

[[quoteright:653:https://static.tvtropes.org/pmwiki/pub/images/mpp_cover_art.jpg]]
[[caption-width-right:653:Morte on the cover of his book]]
Is there an issue? Send a MessageReason:
None


* OddlySmallOrganization: As far as is known, Estavan is the only actual member of the PTC, which deals in trade over a multitude of worlds, dimensions, and planes.

to:

* OddlySmallOrganization: As far as is known, Estavan is the only actual member of the PTC, which deals in trade over a multitude of worlds, dimensions, and planes. The bulk of his "employees" are in some way [[IndenturedServitude indebted]] to him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*{{Nerf}}: An ''ever'' so slight one in the 5e ''Planescape: Adventures In The Multiverse'' sourcebooks. While the Lady remains unstatted and thus cannot be defeated by anything short of the GM saying she was, her namesake ability has taken a slight hit in lethality; rather than instantly flaying the body and soul of those she passes her shadow across, miscreants who draw the wrong kind of attention from her are wracked with such unconscionable pain that it instantly drops them to 1 hit point with no saving throw or means of mitigating it. Then, if the clueless berk somehow didn't get the memo to stop screwing around, she Mazes them while they're still in that state, forcing a critically injured person into a randomized near-infinite labyrinth that can have anything running around in it with them.
* NotSoStoic: Very much [[DownplayedTrope downplayed]] considering that she only ever communicates via proxies that speak in rebuses, but there have been two published adventures that show she is more cognizant of what goes on around her beyond punishing troublemakers. In "Die, Vecna, Die!" it is noted that she is having to actually expend a significant portion of her power and attention to maintain Sigil's wards in the face of Vecna's assault, and the epilogue of "Turn Of Fortune's Wheel" has a Dabus give the party a message that more or less congratulates them on behalf of the Lady for fixing the cosmic imbalance at the heart of the adventure's plot, as well as permitting the Dabus to turn a random brick into a Cubic Gate for their use, one face of which is specifically keyed to Sigil so that the party can return to the city whenever they want in a ''massive'' show of appreciation and trust from the entity that once slew the God of Portals.

Added: 96

Changed: 99

Is there an issue? Send a MessageReason:
None



to:

[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/638253049070056284_3831243126.jpg]]
[[caption-width-right:500:Shemeshka as she appears on the cover of ''Turn of Fortune's Wheel'']]

Added: 1511

Changed: 559

Is there an issue? Send a MessageReason:
None


* DimensionLord: Of Sigil, and she has absolute control over any and all portals into and out of it.



[[folder:Morvun & Phineas]]

Male Fensir twins who migrated to Sigil from their former homes in Ysgard due to their being regarded as bad luck for their lack of the normally innate spell-casting abilities of their people. Driven by despair, they easily fell in with the Bleakers faction, and with their artistic talents (or delusions, in Morvun's case), they have since chosen to scrape a living as bleakniks.

to:

[[folder:Morvun & Phineas]]

Male Fensir twins who migrated to Sigil from their former homes in Ysgard due to their being regarded as bad luck
[[folder:Morte]]

A floating and rather sarcastic human skull, often mistaken
for their lack of a mimir but very definitively isn't. Presents the normally innate spell-casting abilities of their people. Driven by despair, they easily fell 5E's monster book, ''Morte's Planar Parade.'' For tropes related to his appearance in with the Bleakers faction, and with their artistic talents (or delusions, in Morvun's case), they have since chosen to scrape a living as bleakniks.''Planescape: Torment'', go [[Characters/PlanescapeTorment here]].


Added DiffLines:

* MrExposition: In addition to presenting ''Planar Parade'' he is the first NPC encountered by the players in ''Turn of Fortune's Wheel'' and introduces them to Sigil.
* OracularHead: Like mimirs, he's a floating skull who knows a lot about the planes, unlike mimirs, he has a personality.
* UnreliableExpositor: Just about anything he says should be taken with a few grains of salt. He was condemned to the Hells for lying in life after all.
[[/folder]]

[[folder:Morvun & Phineas]]

Male Fensir twins who migrated to Sigil from their former homes in Ysgard due to their being regarded as bad luck for their lack of the normally innate spell-casting abilities of their people. Driven by despair, they easily fell in with the Bleakers faction, and with their artistic talents (or delusions, in Morvun's case), they have since chosen to scrape a living as bleakniks.
----


Added DiffLines:

* DimensionLord: [[spoiler:Conned a demon prince out of a layer of the Abyss, the House of Lies.]]


Added DiffLines:

* FauxAffablyEvil: Don't be fooled by her politeness and seeming generosity, she is a pure Evil crime lord who gives out damned souls as prizes in her casino and will have you killed if you cross her (multiple times if necessary).


Added DiffLines:

* WarForFunAndProfit: One of her side businesses is selling weapons to both sides of the Blood War. [[spoiler:Her motive in ''Turn of Fortune's Wheel'' is dragging the Modrons into the war so she has even more business.]]
Is there an issue? Send a MessageReason:
None


* InexplicablyAwesome: What else can you call a figure about which we know nothing, but who's capable of keeping the collective might of the ''entire multiverse'' at bay through sheer force of will alone?

to:

* InexplicablyAwesome: What else can you call a figure about which we know nothing, but who's capable of keeping the collective might of the ''entire multiverse'' at bay through sheer force of will alone?alone? The only thing we do know aside from at least some of the scale of her power is that she is ''not'' a god… which makes what she can do even more confusing.

Added: 918

Changed: 652

Is there an issue? Send a MessageReason:
Updated for


* BitchInSheepsClothing: IncrediblyLamePun aside (arcanoloths look like [[BeastMan anthropomorphic jackals]], ravaasta look like equally anthropomorphic foxes), as sweet, friendly and generally affable as she acts, Shemeshka is still a highly dangerous fiend and, more importantly, has a savage temper that is easily unleashed.
* EnsembleDarkhorse: Of the [=NPCs=] of Planescape, she may easily be one of the best known, besides the Lady of Pain herself. When the 4th edition "Manual of the Planes" sourcebook was released, Shemeshka was one of the very few Planescape [=NPCs=] to make the edition jump. Indeed, one could argue that the Arcanoloths survived the transition and became the Ravaastas mainly due to her impact on Planescape. She was also brought back (along with the return of the Arcanaloths to their proper name) in 5th edition as the in-story purveyor of ''Mordenkainen's Tome of Foes''.

to:

* BitchInSheepsClothing: IncrediblyLamePun aside (arcanoloths (arcanaloths look like [[BeastMan anthropomorphic jackals]], ravaasta look like equally anthropomorphic foxes), as sweet, friendly and generally affable as she acts, Shemeshka is still a highly dangerous fiend and, more importantly, has a savage temper that is easily unleashed.
* BreakoutVillain: Shemeshka is featured very prominently in 5e's "Planescape: Adventures in the Multiverse" slipcase, eclipsing nearly every other Planescape character barring Morte and the Lady of Pain herself. Interviews with the set's game designers reveal they are aware of Shemeshka's "fan favorite" status.
* CunningLikeAFox: Despite arcanaloths usually resembling jackals, Shemeshka is decribed as appearing vulpine. She also possesses superhuman intelligence and shrewdly runs a criminal empire.
* EnsembleDarkhorse: Of the [=NPCs=] of Planescape, she may easily be one of the best known, besides the Lady of Pain herself. When the 4th edition "Manual of the Planes" sourcebook was released, Shemeshka was one of the very few Planescape [=NPCs=] to make the edition jump. Indeed, one could argue that the Arcanoloths survived the transition and became the Ravaastas mainly due to her impact on Planescape. She was also brought back (along with the return of the Arcanaloths to their proper name) in 5th edition as the in-story purveyor of ''Mordenkainen's Tome of Foes''. Later in 5th edition's own Planescape slipcase, she features prominently in the adventure "Turn of Fortune's Wheel" [[spoiler: as the main antagonist]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KingOfThieves: Self-proclaimed King of the Cross-trade (Sigil cant for theft or crime in general). But like most arcanaloths she tends to be more interested in [[KnowledgeBroker information]] than physical goods and has a network of spies supplying her.
Is there an issue? Send a MessageReason:
None


* BeatStillMyHeart: The ''Heart of Aoskar'' is the only known surviving relic of his.

to:

* BeatStillMyHeart: The ''Heart of Aoskar'' Aoskar'', a massive metallic sculpture of a human heart made of folding panels and clockwork studded with keys that can be used to create portals, is the only known surviving relic of his.

Added: 277

Changed: 131

Is there an issue? Send a MessageReason:
None


* BerserkButton: Worshipping her as a goddess or disturbing her Dabus is the quickest way to get mazed or being reduced to LudicrousGibs by her.

to:

* BerserkButton: BerserkButton:
**
Worshipping her as a goddess or disturbing her Dabus is the quickest way to get mazed or being reduced to LudicrousGibs by her. her.
** Aoskar, the dead god of portals, is a walking one. Worshiping him or agreeing to become his follower is grounds for immediate flaying or mazing.



* TheScottishTrope: Most of his worshippers have been killed or mazed, his worship is decreed to be capital crime, and the ones who remember him dare not speak his name. The only exception is the Aoskian Hounds, dogs bred for their portal sensitivity.

to:

* TheScottishTrope: Most of his worshippers have been killed or mazed, his worship is decreed to be a capital crime, and the ones who remember him dare not speak his name. The only exception is the Aoskian Hounds, dogs bred for their portal sensitivity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MouthOfSauron: Since the Lady refuses to communicate with anyone directly, it falls to the Dabus to carry out her will and pass on any direct instructions from her to their intended recipients. Since the Dabus are generally seen as having her authority, virtually no one willingly obstructs their work or raises a hand against them, regardless of their alignment or persuasion, as doing so is a really good way to get on the Lady's bad side and wind up in one of her Mazes.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* GeniusBruiser: He's usually a polite and cultured individual, and handles the [=PTC=] without any visible aid, but he's more than capable if someone picks a fight, unleashing the ferocity befitting of his kind with powerful evocation magic and his magical [[BladeOnAStick naginata.]]

to:

* GeniusBruiser: He's usually a polite and cultured individual, and handles the [=PTC=] without any visible aid, but he's more than capable if someone picks a fight, unleashing the ferocity befitting of his kind with powerful evocation magic and his magical [[BladeOnAStick naginata.]]

Added: 175

Removed: 165

Is there an issue? Send a MessageReason:
By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* ImprobableWeaponUser: When angry or actually attacked, Shemeshka's preferred weapon is to break off a vine from her razorvine headdress and use it as a lethally barbed whip.



* WhipItGood: When angry or actually attacked, Shemeshka's preferred weapon is to break off a vine from her razorvine headdress and use it as a lethally barbed whip.

Top