History Characters / Planescape

22nd Sep '17 5:06:21 PM PixelKnight
Is there an issue? Send a Message


* AGodIAmNot: Although the Lady's power level is divine at the very least, she refuses to allow others to worship her, swiftly Mazing or Flaying those that do worship her. Some argue that it's because she's an entity of such power that begin called a "mere" god is ''insulting''. It's more commonly accepted, and may be the official explanation, that if she were to allow others to worship her like a god, then that would turn her into an official god, which would collapse the warding around Sigil that keeps gods ''out''.

to:

* AGodIAmNot: Although the Lady's power level is divine at the very least, she refuses to allow others to worship her, swiftly Mazing or Flaying those that do worship her.anyone who tries. Some argue that it's because she's an entity of such power that begin called a "mere" god is ''insulting''. It's more commonly accepted, and may be the official explanation, that if she were to allow others to worship her like a god, then that would turn her into an official god, which would collapse the warding around Sigil that keeps gods ''out''.
22nd Sep '17 12:17:00 AM BattleMaster
Is there an issue? Send a Message


* BewareTheSillyOnes: Xanxost is prone to off-topic ramblings and repeating itself, but it was brought in as a co-author for the tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is how many it's killed and eaten.

to:

* BunnyEarsLawyer: For all its eccentricities, Xanxost is a ''very'' good source for reliable information about tanar'ri.
* BewareTheSillyOnes: Xanxost is prone to off-topic ramblings and repeating itself, but it was brought in as a co-author for the tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is because of how many it's killed and eaten.


Added DiffLines:

* BreadEggsBreadedEggs: In discussing the resistances and immunities of demons, Xanxost points out that they're completely immune to poison and nonmagical fire. As well as poison that's been set on fire- Xanxost checked just to be certain.


Added DiffLines:

* CloudCuckoolander: Xanxost's thought processes are different, to put it mildly. It was once hired to find a quasit that was hiding in the Blood Marshes disguised as a frog. Xanxost's plan was to ask every frog it caught if they were a quasit, under the theory that the real quasit wouldn't say anything so as to avoid ruining the disguise.
19th Sep '17 11:42:20 PM BattleMaster
Is there an issue? Send a Message


A Blue Slaad who spends a lot of time in Sigil, Xanxost is unusually intelligent and coherent for one of its kind.

to:

A Blue Slaad who spends a lot of time in Sigil, Sigil when not exploring the Planes, Xanxost is unusually intelligent intelligent, coherent, and coherent friendly for one of its kind.



* BewareTheSillyOnes: Xanxost is prone to off-topic ramblings and dithering, but it was brought in as a co-author for the Tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is how many it's killed and eaten.
* BoisterousBruiser: Xanxost loves a good fight, especially against a Tanar'ri. It is actually quite friendly toward most mortals.

to:

* BewareTheSillyOnes: Xanxost is prone to off-topic ramblings and dithering, repeating itself, but it was brought in as a co-author for the Tanar'ri tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is how many it's killed and eaten.
* BoisterousBruiser: Xanxost loves a good fight, especially against a Tanar'ri. tanar'ri. It is actually quite friendly toward most mortals.mortals.
* CatchPhrase: "Hello mortals! It is time to talk about.."
* ChaoticGood: Says at one point that its frequent conflicts with the tanar'ri have edged it toward Good instead of simply pure Chaos, at least for the time being.



* SapientEatSapient: Xanxost's favorite meals are the more powerful types of Tanar'ri demons.

to:

* SapientEatSapient: Xanxost's favorite meals are the more powerful types of Tanar'ri tanar'ri demons.
19th Sep '17 11:36:45 PM BattleMaster
Is there an issue? Send a Message


* AbiguousGender: Slaad don't have a biological sex, and Xanxost is alternately referred to as both "it" and "he" in different places.
* BewareTheSillyOne: Xanxost is prone to off-topic ramblings and dithering, but it was brought in as a co-author for the Tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is how many it's killed and eaten.

to:

* AbiguousGender: AmbiguousGender: Slaad don't have a biological sex, and Xanxost is alternately referred to as both "it" and "he" in different places.
* BewareTheSillyOne: BewareTheSillyOnes: Xanxost is prone to off-topic ramblings and dithering, but it was brought in as a co-author for the Tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is how many it's killed and eaten.


Added DiffLines:

* NoBiologicalSex: Like all Slaad.
19th Sep '17 11:33:26 PM BattleMaster
Is there an issue? Send a Message


* SkeletonsInTheCoatCloset: While he's not really covered with bones, the 'bones' theme is apparent.

to:

* SkeletonsInTheCoatCloset: While he's not really covered with bones, the 'bones' theme is apparent.apparent.

!!Xanxost the Slaad

A Blue Slaad who spends a lot of time in Sigil, Xanxost is unusually intelligent and coherent for one of its kind.
----
* AbiguousGender: Slaad don't have a biological sex, and Xanxost is alternately referred to as both "it" and "he" in different places.
* BewareTheSillyOne: Xanxost is prone to off-topic ramblings and dithering, but it was brought in as a co-author for the Tanar'ri section of ''Faces of Evil: The Fiends'' because of how much it knows about demons and the reason it knows so much about demons is how many it's killed and eaten.
* BoisterousBruiser: Xanxost loves a good fight, especially against a Tanar'ri. It is actually quite friendly toward most mortals.
* ChaoticStupid: A trait shared by many Slaad, but Xanxost is relatively muted in this respect, able to somewhat keep its thoughts on target and quite good at accomplishing goals it sets its mind to.
* IAmAHumanitarian: Will readily consume humans or other humanoids if hungry or bored, but they're not its favorite food.
* SapientEatSapient: Xanxost's favorite meals are the more powerful types of Tanar'ri demons.
* ThirdPersonPerson: Xanxost almost always refers to Xanxost as Xanxost and doesn't bother with personal pronouns.
* TookALevelInBadass: Blue Slaad aren't pushovers, but given the demons Xanxost speaks of personally having fought and killed, it seems to be a lot stronger than other Blue Slaad. With no published stats, this can only be inferred.
13th Sep '17 6:17:48 PM TheNerfGuy
Is there an issue? Send a Message


* CoolCrown: Sort of. When seen from a distance, she seems to be wearing a wicked cool headdress made of long, razor-sharp metal blades that encircle her entire head. However, if one gets close enough to see her features more clearly (''not'' recommended, given what she's known to do to people who annoy her) one sees that it's not a headdress... It's ''part of her body!''



* AffablyEvil: Whether he's truly faking it or not, nobody knows, but he still remains by far, the most courteous and approachable of yugoloths, a race regarded as greedy and amoral merchants at worst and chessmaster orchestrators of the Blood War at best.



* VerbalTic: Every sentence he speaks starts with "I must have", a reflection of his air of authority.

to:

* VerbalTic: Every sentence he speaks starts with "I must have", a reflection of his air of authority.



* AmbiguouslyHuman: While her in-game write up marks her as human, many other Cage residents doubt it. Her voice and hauntingly hypnotic eyes seem bewitching and enchanting to a listener, and some believe it's supernatural in nature. Some believe she's actually an embodiment of the Norns, but the true "secret" to this is her past life as a delphon.
* BadassPacifist: She abhors fighting, but if you try it, you'll regret it. If someone provokes her at the Fountain, her admirers will likely take issue, and the ''mace of disruption'' she keeps isn't for show.



* GoodSamaritan: Despite being one of the Godsmen, Marian has a view much like the Ring-Givers; she donates most of the funds she gets from donations to soup kitchens in the Hive where she also devotes much of her time. She's also gained a lot of volunteers via tending the Fountain.



* UnknownRival: Autochon regards Marian as competition, and because she is non-profit, her "business" can't be bankrupted, something he hates. (In truth, he wants her to work for him, but he'd never admit it.) As a result, he has often tried to spread covert slander and in one notorious incident, sabotaged the fountain with feathers of fiendish scavenger birds from the Outlands, simply to scare her. (Didn't work.)

to:

* UnknownRival: Autochon regards Marian as competition, and because she is non-profit, her "business" can't be bankrupted, something he hates. (In truth, he wants her to work for him, but he'd never admit it.) As a result, he has often tried to spread covert slander and in one notorious incident, sabotaged the fountain with feathers of fiendish scavenger birds from the Outlands, simply to scare her. (Didn't work.)



* BadassBookworm: He's read most of his stock and often lectures at the Shattered Temple.



* BigGuyLittleGuy: When with Cleve, who is about seven feet tall, Kesto is the Little Guy.



* MagicLibrarian: He owns the Parted Veil, a MagicalLibrary in the Lower Ward with crazy architecture; shelves of books even make up the floor. Unlike most places in the city that deal in information, it isn't Faction-specific.
* MasterOfIllusion: Well, "master" is pushing it, but Illusion is his specialty as a wizard.



* OurGnomesAreWeirder: Actually, he's a lot less reckless than the typical gnome, but still eccentric.

to:

* OurGnomesAreWeirder: Actually, he's a lot less reckless than the typical gnome, but still eccentric.



* OddFriendship: With Tripicus, maybe. The two (and Koe) are partners in the plot to arm the fiends and keep them at each others' throats, but his view of Primes directly opposes hers. The two seem to have at least some mutual respect towards each other.
* WellIntentionedExtremist: Much like Koe, she feels the Blood War is a NecessaryEvil, and seeks to prolong it to keep the fiends only fighting each other.

to:

* OddFriendship: With Tripicus, maybe. The two (and Koe) are partners in the plot to arm the fiends and keep them at each others' throats, but his view of Primes directly opposes hers. The two seem to have at least some mutual respect towards each other.
* WellIntentionedExtremist: Much like Koe, she feels the Blood War is a NecessaryEvil, and seeks to prolong it to keep the fiends only fighting each other.



!!Estavan

An ogre mage, and head of the Planar Trade Consortium, Estavan is ''the'' deal-maker and deal-breaker of commerce in Sigil.

* CruelMercy: If someone has the nerve to pick a fight with him, he'll often refrain from using lethal force once he proves he ''can'', offering mercy in exchange for [[BlackmailIsSuchAnUglyWord a "favor" to be paid later.]]
* GeniusBruiser: He's usually a polite and cultured individual, and handles the [=PTC=] without any visible aid, but je's more than capable if someone picks a fight, unleashing the ferocity befitting of his kind with powerful evocation magic and his magical [[BladeOnAStick naganita.]]
* FauxAffablyEvil: A courteous and generous businessman on the surface towards anyone who deals with him "fairly" (that is, according to his rules), Estavan shows absolutely no mercy towards anyone who does not.
* IntrepidMerchant: Need a wyvern egg? Give Estavan a day, he'll get it. An actual dragon egg? That one might take a week, but he'll get it. Estavan has yet to disappoint a customer, so long as they can meet his price.
* NeatFreak: He's obsessed with his appearance, constantly smoothing his robe, stroking his tusks, and checking his fingernails.
* OddlySmallOrganization: As far as is known, Estavan is the only actual member of the PTC, which deals in trade over a multitude of worlds, dimensions, and planes.
* RulesLawyer: He's a Guvner, so it comes with the position, and even more than the typical Guvner, he often manipulates the law to suit his own end.
* UnknownRival: To Zarada, possibly the only Cager willing and able to blatantly refuse to deal with him on anything. Estavan has wanted her to support the PTC, but won't even consider working with her as equals, and Zarada flat-out rejects his attempts at threats or bribery. (Because unlike most Cagers, she has enough wealth and power to do so.)

to:

!!Estavan

An ogre mage, and head of the Planar Trade Consortium, Estavan is ''the'' deal-maker and deal-breaker of commerce in Sigil.

* CruelMercy: If someone has the nerve to pick a fight with him, he'll often refrain from using lethal force once he proves he ''can'', offering mercy in exchange for [[BlackmailIsSuchAnUglyWord a "favor" to be paid later.]]
* GeniusBruiser: He's usually a polite and cultured individual, and handles the [=PTC=] without any visible aid, but je's more than capable if someone picks a fight, unleashing the ferocity befitting of his kind with powerful evocation magic and his magical [[BladeOnAStick naganita.]]
* FauxAffablyEvil: A courteous and generous businessman on the surface towards anyone who deals with him "fairly" (that is, according to his rules), Estavan shows absolutely no mercy towards anyone who does not.
* IntrepidMerchant: Need a wyvern egg? Give Estavan a day, he'll get it. An actual dragon egg? That one might take a week, but he'll get it. Estavan has yet to disappoint a customer, so long as they can meet his price.
* NeatFreak: He's obsessed with his appearance, constantly smoothing his robe, stroking his tusks, and checking his fingernails.
* OddlySmallOrganization: As far as is known, Estavan is the only actual member of the PTC, which deals in trade over a multitude of worlds, dimensions, and planes.
* RulesLawyer: He's a Guvner, so it comes with the position, and even more than the typical Guvner, he often manipulates the law to suit his own end.
* UnknownRival: To Zarada, possibly the only Cager willing and able to blatantly refuse to deal with him on anything. Estavan has wanted her to support the PTC, but won't even consider working with her as equals, and Zarada flat-out rejects his attempts at threats or bribery. (Because unlike most Cagers, she has enough wealth and power to do so.)
%%!!Estavan



* ClapYourHandsIfYouBelieve: Farrow's diverse personalities have different races and classes; somehow he gains the extraordinary and even supernatural abilities of whatever race and class that personality is, including spellcasting. Even Shemeska has no idea why that is, although Sigil is indeed a place where ideas and beliefs are strong.



* GoodSamaritan: Fell often does the Hive residents a valuable service by bricking up the ooze portals, a dangerous hazard unique to that part of the city that most dabus stay clear of. Whether it's due to generosity, a compulsion to perform his old tasks, or a subtle jab at the Lady, nobody knows.




* TheAlcatraz: Don't even think of fleeing the Court of Woe, cause you can't. It's situated in the Void of the Negative Material Plane, and the portal won't return a defendant to Sigil until Gabberslug passes sentence, as that's the Gate Key. Unfortunately, the place is only useful as a courtroom, given its limited size.
* BlackSheep: Like all nalfeshnee, he was once a judge in the Abyss who passed sentence on doomed souls. But Gabberslug was something of a prankster who liked embarrassing the balors by selecting weak mortal souls for high positions. Eventually, he was caught and exiled.
* BrilliantButLazy: A nalfeshnee's intelligence borders on godlike, and Gabberslug is no exception. However, he's too lazy to even get off his throne if a fight breaks out in his court, fighting exclusively with magic if he has too. (And with the other Dustmen and Lord Porpen there, he rarely has to.)
* TheDragon: Lord Porpen is this to Gabberslug; a [[MonsterKnight Death Knight]] from Krynn, he was cursed by the god Hiddukel for seeing that his rival, an innocent man, hung in the king's court. Gabberslug has promised to someday help Porpen gain revenge on Hiddukel, who is also believed to reside in the Abyss.
* EmotionEater: For most nalfeshnee, the ability to consume negative emotions from mortals like fear, hatred, and despair is an InformedAbility, but for Gabberslug, it's an actual attack. (In game terms, this attack haves the victim's ability scores (and all bonuses), hit points, and THACO for [=1d4+1=] weeks, and can be done at will. Presumably limited to defendants of the Court of Woe.)
* FatBastard: Much like other nalfeshnee, he's an evil, obese demon.



* KangarooCourt: While a defendant's chance of leaving alive is possibly greater than a standard Guvner court, there's not much legal structure in the Court of Woe. The attorney argues both for prosecution ''and'' defense (unless "Sly" Nye is defending) and there's no jury. Gabberslug typically rules as he feels like it.
* MindRape: Defendants who deserve it (or annoy Gabberslug) the most are subjected to being drained of their emotions, a terrifying experience that causes a nightmarish trance for days.

to:

* KangarooCourt: While a defendant's chance of leaving alive is possibly greater than a standard Guvner court, there's not much legal structure in the Court of Woe. The attorney argues both for prosecution ''and'' defense (unless "Sly" Nye is defending) and there's no jury. Gabberslug typically rules as he feels like it.
* MindRape: Defendants who deserve it (or annoy Gabberslug) the most are subjected to being drained of their emotions, a terrifying experience that causes a nightmarish trance for days.
%%* MindRape



* ThouShaltNotKill: One rule Skall has insisted on is "no death penalty", and out of a respect for the lich's might, Gabberslug tries not to drain all of his victim's souls. Unfortunately, he doesn't always remember to limit his draining, especially when severely bored or angered.

to:

* ThouShaltNotKill: One rule Skall has insisted on is "no death penalty", and out of a respect for the lich's might, Gabberslug tries not to drain all of his victim's souls. Unfortunately, he doesn't always remember to limit his draining, especially when severely bored or angered.



* LargeHam: Being a pitchman, he has made this into an art.

to:

* LargeHam: Being a pitchman, he has made this into an art.



* BeatThemAttheirOwnGame: [[spoiler:Shemeska may be [[TheSpymaster King of the Cross Trade]], but Jemorille is pulling a cross-trade on ''her''.]]



* TheMole: [[spoiler:His usual identity is that of Colcook, Shemeska's most trusted groomer guard; even Shemeska doesn't know that her most loyal henchman is a mole.]]



A tiefling tout (a nice word for "opportunist") Kyle acts as a guide to anyone needed information - or a price.

* CoolPet: Her closest friend is Dib, an Byotian ethyk; dib's ability to induce anger in other beings can often distract and confuse anyone who tries to hurt Kyle. (Long enough for her to either flee or drive a knife between his ribs.)
* CuteMonsterGirl: While she is a tiefling, she looks almost completely human, her one demonic feature being her long tail. (Which is tipped with a metal barb, that she can use as a weapon.)



* KnowledgeBroker: As a tout, this is her primary purpose, and she's street smart enough to figure out anything that goes on in the Cage.



* {{Stripperific}}: Tieflings are not known for modesty; her outfit brings to mind [[HellBentForLeather a leather bikini]], boots, and gloves, with some suggestively-placed belts and straps. (Given her class of Rogue, it's not a surprise.)
* VerbalTic: Kyle's most common response to any question asked of her is "maybe", her way of keeping someone interested and asking more questions.

to:

* {{Stripperific}}: Tieflings are not known for modesty; her outfit brings to mind [[HellBentForLeather a leather bikini]], boots, and gloves, with some suggestively-placed belts and straps. (Given her class of Rogue, it's not a surprise.)
* VerbalTic: Kyle's most common response to any question asked of her is "maybe", her way of keeping someone interested and asking more questions.



* MuggingTheMonster: What you'll experience if you try to steal her logbook; many thieves have tried to swipe it, knowing the information it holds is valuable, but they always regret it. It's booby-trapped with a ''chain contingency'' that first hits the thief with ''chain lightning'' to make him drop it, then ''suggestion'' with the order to leave immediately.



* TerribleArtist: Mostly Morvun. His morbid, gloomy poetry isn't much appreciated, as much for the fact it's not even ''good' bleaknik poetry. The only folks who really listen are the ones in line to enter the Gatehouse, who are already pretty depressed.

!!"Sly" Nye

A criminal council, who is also a Xaositect, Sly is a living oxymoron.

* BoringInvincibleHero: Sly never loses a case. Ever. Not even in the Court of Woe. It is suggested that juries sometimes rule in his favor to get rid of him, but to him, victory is victory.
* CrusadingLawyer: Zigzagged. Whether he charges astronomical prices or does it for free depends on his mood, but he ''always'' gets results.
* NonHumanSidekick: He has six chaos imp friends who inhabit his six ''ioun stones''; most everyone else finds them a nuisance, especially Guvners.
* UriahGambit: The Guvners have often sent him to defend at the Court of Woe hoping he won't come back. He always does.

to:

* TerribleArtist: Mostly Morvun. His morbid, gloomy poetry isn't much appreciated, as much for the fact it's not even ''good' bleaknik poetry. The only folks who really listen are the ones in line to enter the Gatehouse, who are already pretty depressed.

!!"Sly" Nye

A criminal council, who is also a Xaositect, Sly is a living oxymoron.

* BoringInvincibleHero: Sly never loses a case. Ever. Not even in the Court of Woe. It is suggested that juries sometimes rule in his favor to get rid of him, but to him, victory is victory.
* CrusadingLawyer: Zigzagged. Whether he charges astronomical prices or does it for free depends on his mood, but he ''always'' gets results.
* NonHumanSidekick: He has six chaos imp friends who inhabit his six ''ioun stones''; most everyone else finds them a nuisance, especially Guvners.
* UriahGambit: The Guvners have often sent him to defend at the Court of Woe hoping he won't come back. He always does.

%%!!"Sly" Nye



* DrunkOnTheDarkside: Or rather, in painful withdrawal from it. Omott pines for the divine power it once had, but cannot return to Sung Chiang, so now seeks another god to serve.



* NeutralNoLonger: Inverted; its InUniverse alignment was NeutralEvil to begin with, but it is now TrueNeutral. It's willing to shift anywhere on the axis required in order to meet its goal.
* YouCantGoHomeAgain: All linquas know the legend of the first of their kind, who was also the first to leave Sung Chiang; after pining from homesickness for years (much like Omott has), it decided to go back and beg forgiveness, only to be slain. Thus, Omott doesn't dare do the same, no matter how much it longs to.

to:

* NeutralNoLonger: Inverted; its InUniverse alignment was NeutralEvil to begin with, but it is now TrueNeutral. It's willing to shift anywhere on the axis required in order to meet its goal.
* YouCantGoHomeAgain: All linquas know the legend of the first of their kind, who was also the first to leave Sung Chiang; after pining from homesickness for years (much like Omott has), it decided to go back and beg forgiveness, only to be slain. Thus, Omott doesn't dare do the same, no matter how much it longs to.



* EccentricExterminator: He catches rats for a living, and his activities make him stand out.



* GreaterScopeVillain: It's hinted that Patch's ability is a reflection of a similar entity - the size of a mountain - in the Abyssal plane where razorvine originated, used by demons to spy on everything ''everywhere'' the plant grows.



* BaldWoman: Her head is completely hairless; [[spoiler: also qualifies as BaldOfEvil.]]



* DemonicPossession: ''Voluntary'', via Ly'kritch. From time to time.



* LawfulStupid: One project Qaida seems obsessed with is proving that a contract signed by Verden is being violated, and that Verden has to pay up. (The contract in question, signed many centuries ago, is one promising the rights to Verden's corpse after death, and as of now, Verden has lived far longer than an elf's typical life span.) Exactly why one cadaver is so important to the Dustmen that she won't consider simply voiding the contract (which Verden has offered to do for thousands times the original value) is clearly an unhealthy obsession. And seeing how Qaida is trying to use the Court of Woe as her legal means, the claim is likely not approved by the Guvners.
** Subverted in that there's a reason for it: [[spoiler:Qaida uses the fear of these contracts to blackmail others into serving her, often setting them up for her to steal their souls. Given Verden's age, Qaida is certain Verden has powerful secrets that would be of great use to her, if she could get control over the elf.]]
* LightIsNotGood: [[spoiler: An Aasimar, a creature expected to be of goodly alignment, she uses her background to gain trust, usually a bad idea.]]



* TheStarscream: Her main goal is to unseat Skall and replace him as Factol of the Dustmen; most would call this unrealistic, as Skall ''founded'' the Dustmen and has been Factol through it's entire long history.

to:

* TheStarscream: Her main goal is to unseat Skall and replace him as Factol of the Dustmen; most would call this unrealistic, as Skall ''founded'' the Dustmen and has been Factol through it's entire long history.



* AnthropomorphicPersonification: He represents the universal axiom that three is the most perfect number. See two things? Look for a third.



* FauxAffablyEvil: Most folks who go to him for advice claim he's rather approachable for a demon, although his covert activities shed doubt on his motives.



* MadOracle: Most see him as an eccentric old wise man, and he ''is'' one, more or less. As his "day job". Subverted in that he's not mad, merely playacting, and also in that he often manipulates the prophecies just to mess with peoples' heads.
* RuleOfThree: He seems to be the AnthropomorphicPersonification of the concept, and tends to reflect it. As an advisor, he always gives three pieces of advice, and requires three items of payment. (Value of such items can vary.)



* BazaarOfTheBizarre: Her shop sells spell components, enjoying excellent business in a city where mages are common. Having such ready access to gemstones aids in her overall scheme.
* BestServedCold: [[spoiler:A major motivation of her plans, seeing as the Lady crushed the other Incanterium out of Sigil centuries ago.]]



* FauxAffablyEvil: [[spoiler:She has the reputation of a doting old shopkeep with a grandmotherly personality; as a result, few victims suspect a thing until it's too late.]]



* MineralMacGuffin: [[spoiler:A keystone of her goal is finding a gemstone containing the soul of a powerful wizard mentioned in an old legend who, supposedly, came ''very'' close to truly defeating the Lady of Pain. He failed, and she trapped him in this gem, which she placed in a vault on the lowest level of Pandemonium, where godlike beings store [[ArtifactOfDoom things mortals aren't supposed to have.]] The myth suggests that the Lady may not have been able to create Mazes back then, and thus suggests this ability could be taken from her. Putting two and two together has given Ruskin the idea of finding this prisoner to gain a potent ally, and she believes dealing with similar gems will ultimately lead her to him.]]



* WildMagic: Her specialty as a wizard, it is a rare, potent, and ''dangerous'' field of magic that focuses raw '''Chaos'''.



* TheFriendNobodyLikes: His allies and companions have called him selfish (typical for the Fated, alas), rude, overly stern, and contributing little to conversations.
* FriendsAreChosenFamilyArent: A dwarf's loyalty lies in family and clan, and Tarholt is no exception; his biggest reason for staying in Sigil, a place he dislikes, is to support Traban's Forge.
* IntrepidMerchant: If his dealings require him to hoof it from the Spire to the Dwarven Mountain, to Glorium, and back, he will.
* NotSodifferent: He was surprised when a bariaur compared him to Harys Hatchis, whom Tarholt views as an "urgent buffoon"



* OurDwarvesAreAllTheSame: He's tough, dour, adventurous, stubborn, and dedicated, almost to a fault, a typical dwarf.
* WrongGenreSavvy:
** In Sigil, dealing and associating with evil creatures is not always avoidable, but Tarholt doesn't like Estrevan simply because Estrevan is an ogre, a hardheaded policy that can often get him in trouble. (Of course, Estrevan doesn't help matters by commenting he ''would'' have Tarholt for lunch - literally - if this opposition occurred on Krynn.
** He also dislikes using portals, the usual form of transportation in the setting.



* BearyFriendly: He's a cordial and polite intellectual, [[BearsAreBadNews but can turn into the other type of bear]] quickly if he has to.
* UrsineAliens: He's one of a race of talking, civilized bears known for being bookish and wise.



* WellIntentionedExtremist: As an accomplice to Koe in the plan to arm both sides of the Blood War, he feels doing so is a NecessaryEvil.

to:

* WellIntentionedExtremist: As an accomplice to Koe in the plan to arm both sides of the Blood War, he feels doing so is a NecessaryEvil.



* AnthropomorphicPersonification: He represents the universal axiom that claims a circle is the most perfect shape and that things tend to move in circular motion.
* BadassPacifist: Peaceful and nonviolent, yes, but can turn into a OneManArmy quickly if he becomes angry enough.
* GoodCounterpart: He and Rule-of-Three are opposites in many ways. One is an angel, the other is a fiend, represents Law and Goodness, the other Chaos and Evil, and both are representations of a cosmic principle. This leads many to believe that a third counterpart exists representing the third axiom (the idea that, because the universe is infinite, any spot can be considered the center) but while nobody has ever seen Center of All, he likely exists because, well, RuleOfThree.
* GoodSamaritan: He is a charitable being that provides aid and help to anyone who needs it, not only in Sigil, but the Outlands. Much like an angel would be expected to.

to:

* AnthropomorphicPersonification: He represents the universal axiom that claims a circle is the most perfect shape and that things tend to move in circular motion.
* BadassPacifist: Peaceful and nonviolent, yes, but can turn into a OneManArmy quickly if he becomes angry enough.
* GoodCounterpart: He and Rule-of-Three are opposites in many ways. One is an angel, the other is a fiend, represents Law and Goodness, the other Chaos and Evil, and both are representations of a cosmic principle. This leads many to believe that a third counterpart exists representing the third axiom (the idea that, because the universe is infinite, any spot can be considered the center) but while nobody has ever seen Center of All, he likely exists because, well, RuleOfThree.
* GoodSamaritan: He is a charitable being that provides aid and help to anyone who needs it, not only in Sigil, but the Outlands. Much like an angel would be expected to.



* TheStarscream: Cranium rats are minions of Ilsensine, but this group secretly plots against him.



To most she's the elven serving maid at the Azure Eye tavern; few know that she's a Prolonger, an evil woman who would drain the life from you to prolong her own.

to:

To most she's the elven serving maid at the Azure Eye tavern; few know that she's a Prolonger, an evil woman who would drain the life from you to prolong her own.



* DealWithTheDevil: Zigzagged. The contract she signed so many years ago was drafted and developed by mortals, but she regards it as this Trope. (Indeed, the Dustmen seem unable to enforce it very well.)
* DirtyCoward: Comes with being a Prolonger. The thought of dying terrifies her, and she'll flee if there's the slightest threat of it.
* MortalityPhobia: Nobody ever becomes what she is without suffering from this first. Usually unheard of for elves, she signed a contract promising the Dustmen use of her corpse upon death, simply as a dare. But an encounter with ghosts in an ancient tomb caused her to age several centuries before she escaped, and practically overnight, and because of that she became terrified of dying to the point she ended up becoming a Prolonger.
* ProperlyParanoid: She thinks the Dustmen are trying to murder her, and to a degree, one of them is; Qaida is trying to appeal to Saure to finish her off.
* TheVamp: Her usual MO is to flirt with some drunk so she can lure him to a secluded spot and drain him. In a city like Sigil, it's rare that the occasional corpse of a drunk adventurer raises suspicion.
* VampiricDraining: While not undead, she can use Energy Drain via touch on a single victim per day, using this to reduce her physical age. Her natural aging, however, is four times faster than a regular elf's, the downside of her powers.

to:

* DealWithTheDevil: Zigzagged. The contract she signed so many years ago was drafted and developed by mortals, but she regards it as this Trope. (Indeed, the Dustmen seem unable to enforce it very well.)
* DirtyCoward: Comes with being a Prolonger. The thought of dying terrifies her, and she'll flee if there's the slightest threat of it.
* MortalityPhobia: Nobody ever becomes what she is without suffering from this first. Usually unheard of for elves, she signed a contract promising the Dustmen use of her corpse upon death, simply as a dare. But an encounter with ghosts in an ancient tomb caused her to age several centuries before she escaped, and practically overnight, and because of that she became terrified of dying to the point she ended up becoming a Prolonger.
* ProperlyParanoid: She thinks the Dustmen are trying to murder her, and to a degree, one of them is; Qaida is trying to appeal to Saure to finish her off.
* TheVamp: Her usual MO is to flirt with some drunk so she can lure him to a secluded spot and drain him. In a city like Sigil, it's rare that the occasional corpse of a drunk adventurer raises suspicion.
* VampiricDraining: While not undead, she can use Energy Drain via touch on a single victim per day, using this to reduce her physical age. Her natural aging, however, is four times faster than a regular elf's, the downside of her powers.



!!Ylem

This weird being is a modron who thinks its a slaad. Or maybe the other way around. Either way, it's weird.

* BoisterousBruiser: He ''loves'' fighting, seeing it as a curious exchange. He's not a good fighter, however, and it's likely he's only survived because any would-be assailants are wierded out by his antics.
* CreativeSterility: Ylem's motivations stem from his desire to reproduce, brought about by the slaadi part of it. It cannot, and knows it, but it seeks other ways to reproduce. It's principal goal is to create a spellhaunt, a type of living spell, from his own magic.
* DistinguishingMark: The only sign that Ylem isn't the typical rogue modron is a red splotch it felt compelled to etch on its "forehead", a reflection of its slaadi nature. Most Cagers see it as nothing but a way to tell it from other modrons.
* HotSkittyOnWailordAction: A truly unique example. Originally a modron captured by slaadi during the Great Modron March, it was implanted with a red slaad egg and held in one of their nightmarish breeding camps. But something went wrong, given the contradicting nature of the two beings, and the slaad "fused" with the modron, creating, well, Ylem.
* FreakLabAccident: One of his experiments involved trying to botch the spell ''plant growth'' on purpose while casting it on the razervine outside his tower. His reasoning: Why not? If a modron can combine with a slaad, why not razorvine and spellhaunt? It didn't work the way he wanted, but the botched spell created Patch.
* LawfulStupid: Modrons suffer from this a lot, but Ylem does in a very different way. It strives to find how laws of Sigil work, but he tends to get confused, and mistakes coincidence for certainties. For example, he has deduced that hitting someone in the head is the proper way to greet someone in Sigil (he saw a Harmonium do it while arresting someone) and has also deduced that when a bariaur trips on a loose cobblestone, a tiefling nearby will be robbed (Ylem shares this warning with every tiefling it sees).
* LivingPolyhedron: Originally, Ylem was a monodrone, a modron shaped like a sphere. Turning rogue has made him resemble a cube, causing many to think he's a quadrone.
* WindmillCrusader: Nobody has ever been able to purposely create a spellhaunt, and nobody would ''want'' to, but Ylem's urge to create knows no bounds. Still, some believe Ylem's idea is NoMereWindmill; Zadara is encouraging him via funding.

to:

!!Ylem

This weird being is a modron who thinks its a slaad. Or maybe the other way around. Either way, it's weird.

* BoisterousBruiser: He ''loves'' fighting, seeing it as a curious exchange. He's not a good fighter, however, and it's likely he's only survived because any would-be assailants are wierded out by his antics.
* CreativeSterility: Ylem's motivations stem from his desire to reproduce, brought about by the slaadi part of it. It cannot, and knows it, but it seeks other ways to reproduce. It's principal goal is to create a spellhaunt, a type of living spell, from his own magic.
* DistinguishingMark: The only sign that Ylem isn't the typical rogue modron is a red splotch it felt compelled to etch on its "forehead", a reflection of its slaadi nature. Most Cagers see it as nothing but a way to tell it from other modrons.
* HotSkittyOnWailordAction: A truly unique example. Originally a modron captured by slaadi during the Great Modron March, it was implanted with a red slaad egg and held in one of their nightmarish breeding camps. But something went wrong, given the contradicting nature of the two beings, and the slaad "fused" with the modron, creating, well, Ylem.
* FreakLabAccident: One of his experiments involved trying to botch the spell ''plant growth'' on purpose while casting it on the razervine outside his tower. His reasoning: Why not? If a modron can combine with a slaad, why not razorvine and spellhaunt? It didn't work the way he wanted, but the botched spell created Patch.
* LawfulStupid: Modrons suffer from this a lot, but Ylem does in a very different way. It strives to find how laws of Sigil work, but he tends to get confused, and mistakes coincidence for certainties. For example, he has deduced that hitting someone in the head is the proper way to greet someone in Sigil (he saw a Harmonium do it while arresting someone) and has also deduced that when a bariaur trips on a loose cobblestone, a tiefling nearby will be robbed (Ylem shares this warning with every tiefling it sees).
* LivingPolyhedron: Originally, Ylem was a monodrone, a modron shaped like a sphere. Turning rogue has made him resemble a cube, causing many to think he's a quadrone.
* WindmillCrusader: Nobody has ever been able to purposely create a spellhaunt, and nobody would ''want'' to, but Ylem's urge to create knows no bounds. Still, some believe Ylem's idea is NoMereWindmill; Zadara is encouraging him via funding.
%%!!Ylem



* AGodIAm: Before coming to Sigil, she posed as a goddess on a prime world, simply so the inhabitants would worship and lavish attention on her; being 20 feet tall with semi-divine powers made it easy. That is, until a ''real'' deity - a powerful one named Skeartim - got upset from her stealing his worshippers. The whole reason she's in Sigil is because he can't get to her there, putting her in self-imposed exile until he forgets about it. And gods have long memories.



* CorruptCorporateExecutive: While not truly evil, Zadara is a Merkhant, and as such is interested in only one thing: money. Thus, she funds quite a few Cage residents who engage in morally and ethically questionable projects, like Ylem (who tries to create a Spellhaunt on purpose) Xideous (who is trying to reproduce and publish the ''[[TomeOfEldritchLore Book of Keeping]]'' and Qaida (never know when her interviews will uncover something good...)



* GoodWithNumbers: Much like any Merkhant, she has the Sect Ability to appraise any gem or art object instantly and accurately.
* ScrewTheRulesIHaveMoney: Merkhants like Zadara have this mindset, believing you can control the secrets of the universe if you have enough wealth to buy them. Indeed, she loves to flaunt her wealth and handles most problems with bribes or well-paid henchmen... ''Most'', that is. She's more than willing to literally crush anyone foolish enough to starts something physical.

to:

* GoodWithNumbers: Much like any Merkhant, she has the Sect Ability to appraise any gem or art object instantly and accurately.
* ScrewTheRulesIHaveMoney: Merkhants like Zadara have this mindset, believing you can control the secrets of the universe if you have enough wealth to buy them. Indeed, she loves to flaunt her wealth and handles most problems with bribes or well-paid henchmen... ''Most'', that is. She's more than willing to literally crush anyone foolish enough to starts something physical.
13th Aug '17 3:01:40 AM WanderingBrowser
Is there an issue? Send a Message


* NonHumanSidekick: He has six chaos imp friends who inhabit his six ''ion stones''; most everyone else finds them a nuisance, especially Guvners.

to:

* NonHumanSidekick: He has six chaos imp friends who inhabit his six ''ion ''ioun stones''; most everyone else finds them a nuisance, especially Guvners.



* LawfulStupid: One project Qaida seems obsessed with is proving that a contract signed by Verden is being violated, and that Verden has to pay up. (The contract in question, signed many centuries ago, is one promising the rights to Verden's corpse after death, and as of now, Verden has lived far longer than an elf's typical life span.) Exactly why one cadaver is so important to the Dustmen that she won't consider simply voiding the contract (which Verden has offered to do for thousands times the original value) is clearly an unhealthy obsession. (And seeing how Qaida is trying to use the Court of Woe as her legal means, the claim is likely not approved by the Guvners.)

to:

* LawfulStupid: One project Qaida seems obsessed with is proving that a contract signed by Verden is being violated, and that Verden has to pay up. (The contract in question, signed many centuries ago, is one promising the rights to Verden's corpse after death, and as of now, Verden has lived far longer than an elf's typical life span.) Exactly why one cadaver is so important to the Dustmen that she won't consider simply voiding the contract (which Verden has offered to do for thousands times the original value) is clearly an unhealthy obsession. (And And seeing how Qaida is trying to use the Court of Woe as her legal means, the claim is likely not approved by the Guvners.)



* UnknownRival: While she becomes enraged if someone mentions A'kin in her presence, no-one ''dares'' mention Zadara, a titan and member of the Merkants who Shemeshka hates not only because her financial and business connections give her more influence in Sigil, but because Zadara is a more influential ''female'' resident. (Of course, the ''most'' influential female resident is the Lady herself, but no-one ever points that out to Shemeshka.) It's unlikely Shemeshka will ever try to make a move against Zadara, though; Zadara ''is'' a titan, who killed ''two'' pit fiends who invaded her house, personally. (There are witnesses to back this up.)

to:

* UnknownRival: While she becomes enraged if someone mentions A'kin in her presence, no-one ''dares'' mention Zadara, a titan and member of the Merkants who Shemeshka hates not only because her financial and business connections give her more influence in Sigil, but because Zadara is a more influential ''female'' resident. (Of Of course, the ''most'' influential female resident is the Lady herself, but no-one ever points that out to Shemeshka.) Shemeshka. It's unlikely Shemeshka will ever try to make a move against Zadara, though; Zadara ''is'' a titan, who killed ''two'' pit fiends who invaded her house, personally. (There There are witnesses to back this up.)



* ScrewTheRulesIHaveMoney: Merkhants like Zadara have this mindset, believing you can control the secrets of the universe if you have enough wealth to buy them. Indeed, she loves to flaunt her wealth and handles most problems with bribes or well-paid henchmen. (Most, that is. She's more than willing to literally crush anyone foolish enough to starts something physical.)

to:

* ScrewTheRulesIHaveMoney: Merkhants like Zadara have this mindset, believing you can control the secrets of the universe if you have enough wealth to buy them. Indeed, she loves to flaunt her wealth and handles most problems with bribes or well-paid henchmen. (Most, henchmen... ''Most'', that is. She's more than willing to literally crush anyone foolish enough to starts something physical.)physical.

!!Lothar, Master of the Bones
[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/lothar_3274.jpg]]

The master of the Bones of the Night, a mortuary-library in the Lower Ward, Lothar keeps shelves full of skulls in his salon. Most people fear him almost as much as the Lady of Pain.
----
* AppealToForce: Lothar is allowed to collect skulls and otherwise do as he pleases without interference because the only one in Sigil who ''could'' regulate him is the Lady (whose laws he does not break simply by collecting skulls).
* TheArchmage: He's canonically a priest and not a mage, but his particular patron makes him a skilled necromancer.
* BadassBeard: The long, flowing beard on his chest is a classic "mage's beard" look, which gives you a warning of just how strong he is.
* BadassGrandpa: He's commonly known as Lothar the Old. He's also a level '''25''' cleric, so be warned, he ''can'' kill just about any party that isn't high-leveled and prepped for an epic-tier fight.
* CollectorOfTheStrange: He collects skulls, turning them into a sort of magical library of secrets. For this reason, he prizes truly unusual skulls, which thusly have particularly special and unique information for him to use. He's rumored to be currently seeking two skulls in particular; Shekelor, who defied the Lady of Pain, and Imendor, the last priest of Aoskar.
* DemBones: He has shelves full of animate talking skulls; their souls are bound inside them.
* TheDreaded: About the only being in Sigil more feared is the Lady. Locals are terrified of him, as are the skulls in his parlour.
* EvilSorcerer: Canonically, he is a TrueNeutral priest rather than a literal example of this trope, but he has magic powers and is far from pleasant.
* ImmortalityImmorality: He has attained immortality in some fashion. He's also a recluse who sends wererats to steal skulls from tombs for his collection. He doesn't care particularly if the skull's owners enjoy having their spirits bound to his shelves, which they rarely do. Whether these two facts are actually related is unclear.
* MeaningfulName: He's not called "Master of the Bones" for nothing.
* TheNecromancer: The fact that he possesses shelves full of talking skulls should clue you in on this. In fact, he's actually close to a necromancer of the original style; he gathers skulls and binds their owners' souls into them in order to use them as a source of information.
* TheScottishTrope: Most people avoid talking about him.
* SkeletonsInTheCoatCloset: While he's not really covered with bones, the 'bones' theme is apparent.
10th Aug '17 4:27:38 PM Nentuaby
Is there an issue? Send a Message


* CrouchingMoronHiddenBadass: Jemorille is nowhere ''near'' as good as he thinks he is, but falling short of ''that'' standard still leaves him a ''lot'' of room to actually be a pretty good Manipulative Bastard by any other standard.

to:

* CrouchingMoronHiddenBadass: Jemorille is nowhere ''near'' as good as he thinks he is, but falling short of ''that'' standard still leaves him a ''lot'' of room to actually be a pretty good Manipulative Bastard ManipulativeBastard by any other standard.
10th Aug '17 4:27:18 PM Nentuaby
Is there an issue? Send a Message


* CrouchingMoronHiddenBadass: Let's get one thing straight; Jemorille is nowhere ''near'' as good as he thinks he is, but, he is still a very skilled manipulator.

to:

* CrouchingMoronHiddenBadass: Let's get one thing straight; Jemorille is nowhere ''near'' as good as he thinks he is, but, he is but falling short of ''that'' standard still leaves him a very skilled manipulator.''lot'' of room to actually be a pretty good Manipulative Bastard by any other standard.
22nd Jul '17 5:44:23 PM LadyJaneGrey
Is there an issue? Send a Message


* AnthropomorphicPersonification: He represents the universal axiom that three is the most perfect number. See two things? Look for a third.




to:

* AnthropomorphicPersonification: He represents the universal axiom that claims a circle is the most perfect shape and that things tend to move in circular motion.
* BadassPacifist: Peaceful and nonviolent, yes, but can turn into a OneManArmy quickly if he becomes angry enough.
* GoodCounterpart: He and Rule-of-Three are opposites in many ways. One is an angel, the other is a fiend, represents Law and Goodness, the other Chaos and Evil, and both are representations of a cosmic principle. This leads many to believe that a third counterpart exists representing the third axiom (the idea that, because the universe is infinite, any spot can be considered the center) but while nobody has ever seen Center of All, he likely exists because, well, RuleOfThree.
* GoodSamaritan: He is a charitable being that provides aid and help to anyone who needs it, not only in Sigil, but the Outlands. Much like an angel would be expected to.
This list shows the last 10 events of 127. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Characters.Planescape