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History Characters / Payday2LawEnforcementAndOtherEnemies

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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: Has a snarl-like quality in his voice, which also goes with his no-nonsense attitude due to his line of work.
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* GlassCannon: Almost every member in the Metropolitan is capable enough to deal reasonable amount of damage to put players into cover for a short time. [[RevolversAreJustBetter Even regular policemen can pack some nasty heat with their Bronco .44's.]]

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* GlassCannon: Almost every member in the Metropolitan is capable enough to can deal a reasonable amount of damage to put players into cover for a short time. time - especially those spawning in with [[RevolversAreJustBetter Even regular policemen can pack some nasty heat with their Bronco .44's.]]
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Click [[Characters/PAYDAY2 here]] to go back to the main ''VideoGame/PAYDAY2'' character page.

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Click [[Characters/PAYDAY2 [[Characters/Payday2 here]] to go back to the main ''VideoGame/PAYDAY2'' ''VideoGame/Payday2'' character page.



The Washington Police Department, who are the most common enemy the Payday gang will face. They are there to protect and serve the public, with the priority to detain the threat and rescue the hostages. It begins with patrol officers who was unfortunate enough to be on duty to respond to the call, before the SWAT units are called in after recognizing the threat. Although dependent on the heist, SWAT can be called in immediately. They are normally faced on easier difficulties, and do not show up as often in harder levels. The SWAT team appear to be responsible for the SWAT Turrets.

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The Washington Police Department, who are the most common enemy the Payday gang PAYDAY Gang will face. They are there to protect and serve the public, with the priority to detain the threat and rescue the hostages. It begins with patrol officers who was unfortunate enough to be on duty to respond to the call, before the SWAT units are called in after recognizing the threat. Although dependent on the heist, SWAT can be called in immediately. They are normally faced on easier difficulties, and do not show up as often in harder levels. The SWAT team appear to be responsible for the SWAT Turrets.



** In the same heist, they apparently hired the Murkywater Mercenaries, despite the fact that they are no different than the Payday gang due to also being thieves. In fact, they are arguably worse, given the implication that they may have been providing US troops overseas with drugs.
* {{Mooks}}: Field agents and hostage rescue agents who tend to appear in all difficulties. Their primary goal is to rescue any hostages the Payday gang has tied up. Otherwise, they're not too deadly.

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** In the same heist, they apparently hired the Murkywater Mercenaries, despite the fact that they are no different than the Payday gang PAYDAY Gang due to also being thieves. In fact, they are arguably worse, given the implication that they may have been providing US troops overseas with drugs.
* {{Mooks}}: Field agents and hostage rescue agents who tend to appear in all difficulties. Their primary goal is to rescue any hostages the Payday gang PAYDAY Gang has tied up. Otherwise, they're not too deadly.



* NiceJobBreakingItHero: Willing to cut their rat a deal to give the Payday gang for a reduced sentence had instead caused their own informants to be assassinated, [[spoiler:who are the Mendozas, Hector's rival gang]], their own strong arm on the rat to be weakened, and all came to a head with a raid at their headquarters.
* AnOfferYouCantRefuse: The director of the FBI was interrogating [[spoiler: the rat Hector]] about capturing the Payday gang once and for all. This is subverted as [[spoiler:the rat Hector]] manages to spin this to work for [[spoiler:his agenda, namely having the Mendozas wiped out and moving his product]]. The director is understandably not amused.

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* NiceJobBreakingItHero: Willing to cut their rat a deal to give the Payday gang PAYDAY Gang for a reduced sentence had instead caused their own informants to be assassinated, [[spoiler:who are the Mendozas, Hector's rival gang]], their own strong arm on the rat to be weakened, and all came to a head with a raid at their headquarters.
* AnOfferYouCantRefuse: The director of the FBI was interrogating [[spoiler: the [[spoiler:the rat Hector]] about capturing the Payday gang PAYDAY Gang once and for all. This is subverted as [[spoiler:the rat Hector]] manages to spin this to work for [[spoiler:his agenda, namely having the Mendozas wiped out and moving his product]]. The director is understandably not amused.



--> ''"If any of you can take these guys down, I'm buyin'!"''
* ShootTheShaggyDog: They were building a case against the Payday gang thanks to their rat, as well as being able to capture the original Hoxton. But once Hoxton Breakout occurs, needless to say, they got desperate. Then in Hoxton Revenge, they not only lose a good chunk of evidence (if not all of it), but [[spoiler:their rat gets murdered by the gang]].

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--> ''"If -->''"If any of you can take these guys down, I'm buyin'!"''
* ShootTheShaggyDog: They were building a case against the Payday gang PAYDAY Gang thanks to their rat, as well as being able to capture the original Hoxton. But once Hoxton Breakout occurs, needless to say, they got desperate. Then in Hoxton Revenge, they not only lose a good chunk of evidence (if not all of it), but [[spoiler:their rat gets murdered by the gang]].



* MegaCorp: [=GenSec=] seems to be involved in every industry, ranging from home security and private contracting to producing car paint and owning stadiums. By the time PAYDAY gang arrives to D.C., they practically have a monopoly on security services in the area and only other security contractor seen is their ally, Murkywater.

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* MegaCorp: [=GenSec=] seems to be involved in every industry, ranging from home security and private contracting to producing car paint and owning stadiums. By the time PAYDAY gang Gang arrives to D.C., they practically have a monopoly on security services in the area and only other security contractor seen is their ally, Murkywater.






* EnemyMine: Likely the reason why they agreed to assist the FBI. As Meltdown confirmed, most (if not all) of their loot was stolen, including the armor, justifying why they'd want to have a go at the Payday gang. However, the FBI Files record of Meltdown suggests that they are not being very forthcoming with exactly what was stolen, [[spoiler:[[NukeEm for obvi]][[NuclearWeaponsTaboo ous reasons]].]]

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* EnemyMine: Likely the reason why they agreed to assist the FBI. As Meltdown confirmed, most (if not all) of their loot was stolen, including the armor, justifying why they'd want to have a go at the Payday gang.PAYDAY Gang. However, the FBI Files record of Meltdown suggests that they are not being very forthcoming with exactly what was stolen, [[spoiler:[[NukeEm for obvi]][[NuclearWeaponsTaboo ous reasons]].]]



* ThisMeansWar: [[spoiler:Locke]] notes that come the Henry's Rock heist, the PAYDAY gang are effectively declaring open war on Murkywater.

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* ThisMeansWar: [[spoiler:Locke]] notes that come the Henry's Rock heist, the PAYDAY gang Gang are effectively declaring open war on Murkywater.



An American motorcycle gang that is known to be very dangerous, and the most organized of the gangs the Payday crew can face off with, the cartels not withstanding. They are encountered on Big Oil day 1, and the Biker Heists. They were hired by the Elephant (having been an affiliated member in the past) to acquire intel on the scientist's loft to capture the fusion engine prototype, but had since went rogue, forcing the Elephant to hire the Payday gang to finish the job. In the Biker Heists, they have their hands on a special government weapon that is worth a lot on the black market.

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An American motorcycle gang that is known to be very dangerous, and the most organized of the gangs the Payday crew PAYDAY Gang can face off with, the cartels not withstanding. They are encountered on Big Oil day 1, and the Biker Heists. They were hired by the Elephant (having been an affiliated member in the past) to acquire intel on the scientist's loft to capture the fusion engine prototype, but had since went rogue, forcing the Elephant to hire the Payday gang PAYDAY Gang to finish the job. In the Biker Heists, they have their hands on a special government weapon that is worth a lot on the black market.



----



* DefiantToTheEnd: While he is ready to run away and let lives of officers and his men fall to the Payday gang, he is willing to bust out an LMG when push comes to shove.

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* DefiantToTheEnd: While he is ready to run away and let lives of officers and his men fall to the Payday gang, PAYDAY Gang, he is willing to bust out an LMG when push comes to shove.



* SmallNameBigEgo: True, he had the District Attorney in his pocket, but his statement of having cops on his payroll rings kind of hollow when the cops sent to arrest the Payday gang also fire at him.

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* SmallNameBigEgo: True, he had the District Attorney in his pocket, but his statement of having cops on his payroll rings kind of hollow when the cops sent to arrest the Payday gang PAYDAY Gang also fire at him.



* CantKillYouStillNeedYou: [[spoiler:The PAYDAY gang has a prime opportunity to kill him during the Breakin' Feds heist. Unfortunately, since the upcoming meeting between Garrett and the Kataru is their best chance to rescue Bain and find clues towards the location of Baldwin's Lament, Locke makes it clear to the gang that they are not to kill him under any circumstances. If Garrett is killed, it's a NonStandardGameOver.]]

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* CantKillYouStillNeedYou: [[spoiler:The PAYDAY gang Gang has a prime opportunity to kill him during the Breakin' Feds heist. Unfortunately, since the upcoming meeting between Garrett and the Kataru is their best chance to rescue Bain and find clues towards the location of Baldwin's Lament, Locke makes it clear to the gang that they are not to kill him under any circumstances. If Garrett is killed, it's a NonStandardGameOver.]]



* SympatheticInspectorAntagonist: He's simply trying to bring back law and order into a WretchedHive of a city that the Payday gang helped to bring down with their heists.

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* SympatheticInspectorAntagonist: He's simply trying to bring back law and order into a WretchedHive of a city that the Payday gang PAYDAY Gang helped to bring down with their heists.



-->'''Garrett''': Listen here son, you get that date format changed, or I will personally change you. Get this done, and done now.

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-->'''Garrett''': -->'''Garrett:''' Listen here son, you get that date format changed, or I will personally change you. Get this done, and done now.



A Russian mercenary group hired by Akan to defend the hidden laboratory in Russia, and to safeguard the test subjects inside. They are exclusive to Boiling Point, a Heist added as part of the [[Film/HardcoreHenry Hardcore Henry heists]]. They behave much the same as the enemies the Payday crew faced before, except they are more resilient and hit even harder.

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A Russian mercenary group hired by Akan to defend the hidden laboratory in Russia, and to safeguard the test subjects inside. They are exclusive to Boiling Point, a Heist added as part of the [[Film/HardcoreHenry Hardcore Henry heists]]. They behave much the same as the enemies the Payday crew PAYDAY Gang faced before, except they are more resilient and hit even harder.



* EvenEvilHasStandards: It is uncertain if they truly are evil or are simply fighting the Payday gang as part of their jobs, but like the police, they also try to ensure the safety of the lab personnel and fellow mercenaries who had been taken hostage.
* EvilCounterpart: Of all the police forces you've faced before, except ''harder''. Even the specialists have Russian counterparts. In comparison to their American counterparts, the Russian Reapers are notably [[BloodKnight more eager to shoot to kill]] and otherwise just fight the Payday gang:
-->'''Russian Reaper:''' These bastards want a war! [[PrecisionFStrike We will give them a real motherfucking war]]!
-->'''Russian Reaper:''' [[LeaveNoSurvivors Leave no living soul! Kill them all]]!
-->'''Russian Reaper:''' Let them bathe in their own blood!

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* EvenEvilHasStandards: It is uncertain if they truly are evil or are simply fighting the Payday gang PAYDAY Gang as part of their jobs, but like the police, they also try to ensure the safety of the lab personnel and fellow mercenaries who had been taken hostage.
* EvilCounterpart: Of all the police forces you've faced before, except ''harder''. Even the specialists have Russian counterparts. In comparison to their American counterparts, the Russian Reapers are notably [[BloodKnight more eager to shoot to kill]] and otherwise just fight the Payday gang:
PAYDAY Gang:
-->'''Russian Reaper:''' These bastards want a war! [[PrecisionFStrike We will give them a real motherfucking war]]!
-->'''Russian
war!]]\\
'''Russian
Reaper:''' [[LeaveNoSurvivors Leave no living soul! Kill them all]]!
-->'''Russian
all!]]\\
'''Russian
Reaper:''' Let them bathe in their own blood!



* EvilVersusEvil: True, [[TheCaper the PAYDAY gang]] are [[VillainProtagonist criminals]], but the [=NecroCloaker=] is [[EvilerThanThou absolutely even worse]]. He's just like if you mix the Cloaker with Cthulhu!

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* EvilVersusEvil: True, [[TheCaper the PAYDAY gang]] Gang]] are [[VillainProtagonist criminals]], but the [=NecroCloaker=] is [[EvilerThanThou absolutely even worse]]. He's just like if you mix the Cloaker with Cthulhu!



-->'''[[AC:[[BigWhat WHAT?!]] [[BigNo NO!]] [[SoreLoser DAMN YOU!]]]]'''
-->'''[[AC:STOP STEALING MY THINGS!]]'''
-->'''[[AC:SURROUND THEM! KILL THEM!!]]'''

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-->'''[[AC:[[BigWhat WHAT?!]] [[BigNo NO!]] [[SoreLoser DAMN YOU!]]]]'''
-->'''[[AC:STOP
YOU!]]]]'''\\
'''[[AC:STOP
STEALING MY THINGS!]]'''
-->'''[[AC:SURROUND
THINGS!]]'''\\
'''[[AC:SURROUND
THEM! KILL THEM!!]]'''



With crime rates high in Washington, and the WPD's continued inability to apprehend the Payday gang, the Department of Homeland Surveillance decides to become more involved in the clown case, despite Commissioner Garrett's disapproval. They respond to the PAYDAY gang by presenting the ZEAL Team, presenting a military-grade arsenal and even deadlier troops for the clowns to contend with. They only appear on the ''Death Sentence'' difficulty when the job goes loud.

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With crime rates high in Washington, and the WPD's continued inability to apprehend the Payday gang, PAYDAY Gang, the Department of Homeland Surveillance decides to become more involved in the clown case, despite Commissioner Garrett's disapproval. They respond to the PAYDAY gang Gang by presenting the ZEAL Team, presenting a military-grade arsenal and even deadlier troops for the clowns to contend with. They only appear on the ''Death Sentence'' difficulty when the job goes loud.



* HeroAntagonist: Like most of the other enemies, they are there to stop the PAYDAY gang from completing their jobs. They are also in Washington to bring order back to the city, stepping in after local law enforcement is overwhelmed by the clowns and all the other crime taking place.

to:

* HeroAntagonist: Like most of the other enemies, they are there to stop the PAYDAY gang Gang from completing their jobs. They are also in Washington to bring order back to the city, stepping in after local law enforcement is overwhelmed by the clowns and all the other crime taking place.



A kingpin of the Sosa Cartel that runs operations in Miami, Florida. He appears to be a descendant of Alejandro Sosa from ''Scarface'', who was responsible for the assassination of Tony Montana, and had since taken over his mansion. The Butcher was expanding her operation in weapon laundering in Miami, Florida, but was intercepted by Sosa's cartel, who murdered her crew, pillaged the merchandise and burned the boats, then sent photos of the damage to her as a warning. In response, the Butcher hires the Payday gang to have Ernesto assassinated.

to:

A kingpin of the Sosa Cartel that runs operations in Miami, Florida. He appears to be a descendant of Alejandro Sosa from ''Scarface'', who was responsible for the assassination of Tony Montana, and had since taken over his mansion. The Butcher was expanding her operation in weapon laundering in Miami, Florida, but was intercepted by Sosa's cartel, who murdered her crew, pillaged the merchandise and burned the boats, then sent photos of the damage to her as a warning. In response, the Butcher hires the Payday gang PAYDAY Gang to have Ernesto assassinated.



* ProperlyParanoid: Much like Tony Montana from ''Scarface'', he has eyes everywhere on his mansion, as well as pagers on his trusted security forces. He's also a shut-in, only allowing people he trusts to see him. Given that the Payday gang's job is to assassinate him...

to:

* ProperlyParanoid: Much like Tony Montana from ''Scarface'', he has eyes everywhere on his mansion, as well as pagers on his trusted security forces. He's also a shut-in, only allowing people he trusts to see him. Given that the Payday gang's PAYDAY Gang's job is to assassinate him...



A former driver for the gang from the first game. After the events of the first game, he was incarcerated in prison, and was set free and subsequently got into some dirty dealings with a [[Characters/PAYDAY2SpoilerCharacters mysterious and unknown organization]], who are out to destroy the PAYDAY Gang. Since he hates the PAYDAY gang as much as whoever his employers are, Matt accepted. Soon after, Vernon Locke gets involved with information regarding the PAYDAY Gang, which leads the gang to find Matt Roscoe. He re-appears in the remake of "Heat Street", with similar motifs of crossing the gang.

to:

A former driver for the gang from the first game. After the events of the first game, he was incarcerated in prison, and was set free and subsequently got into some dirty dealings with a [[Characters/PAYDAY2SpoilerCharacters mysterious and unknown organization]], who are out to destroy the PAYDAY Gang. Since he hates the PAYDAY gang Gang as much as whoever his employers are, Matt accepted. Soon after, Vernon Locke gets involved with information regarding the PAYDAY Gang, which leads the gang to find Matt Roscoe. He re-appears in the remake of "Heat Street", with similar motifs of crossing the gang.



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* BadCopIncompetentCop: If things go rough against a criminal raid, send a [[WeHaveReserves hundred more security officers]] just to arrest '''four''' bad guys and not sending [[MilitariesAreUseless the actual military]] or strategically placed ([[AcceptableBreaksFromReality which would be an unfair game]]) SWAT teams.

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* BadCopIncompetentCop: If things go rough against a criminal raid, send a [[WeHaveReserves hundred more security officers]] just to arrest '''four''' bad guys and not sending [[MilitariesAreUseless the actual military]] military]][[note]]This is justified since The Posse Comitatus Act of 1878 means that the US Military isn't allowed to go after the four heisters[[/note]] or strategically placed ([[AcceptableBreaksFromReality which would be an unfair game]]) SWAT teams.
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A PMC organization who claim to specialize in security. However, Bain recognizes them as being thieves and looters who will shamelessly steal anything of value while over seas. They appear to be as deadly as the FBI response teams. Originally only available in the Shadow Raid (where plan B isn't an option), they eventually show up in Hoxton Revenge, Meltdown, Birth of Sky, and Beneath the Mountain. They are also the primary enemies faced in Henry's Rock[[note]] originally, this was not the case, but Update 195 changed this[[/note]], Hell's Island and The White House.

to:

A PMC organization who claim to specialize in security. However, Bain recognizes them as being thieves and looters who will shamelessly steal anything of value while over seas. They appear to be as deadly as the FBI response teams. Originally only available in the Shadow Raid (where plan B isn't an option), they eventually show up in Hoxton Revenge, Meltdown, Birth of Sky, and Beneath the Mountain. They are also the primary enemies faced in Beneath the Mountain, Henry's Rock[[note]] originally, this was not the case, but Update 195 changed this[[/note]], the enemy factions of both Beneath the Mountain and Henry's Rock, with their FBI Files entries receiving [[{{Retcon}} Retcons]] as a result.[[/note]], Hell's Island and (where they were formally introduced as a full-on enemy faction), The White House.
House, and Border Crossing/Crystals.
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Added DiffLines:

* FunWithAcronyms: The name ZEAL stands for "Force '''Z''' '''E'''lite '''A'''ssault '''L'''egion".
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Dewicking Kick The Son Of A Bitch. Dunno where it would fit in, maybe Evil Versus Evil?


* KickTheSonOfABitch: On the receiving end of this in day two of the Biker Heist, where [=GenSec=] elites can be seen executing them even after they surrendered.

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* KickTheSonOfABitch: EvilVersusEvil: On the receiving end of this in day two of the Biker Heist, where [=GenSec=] elites can be seen executing them even after they surrendered.
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* ChronicBackstabbingDisorder: Even when he gets out of prison, he ''still'' betrays the gang.

to:

* ChronicBackstabbingDisorder: Even when he gets out of prison, he ''still'' betrays the gang.gang (the ''exact same way'' he betrayed them last time).



* LaserGuidedKarma: Like the first game, betraying or trying to destroy the gang has resulted in him speeding away, only to slam his vehicle at a lot, slowly suffocates nearly to death by the flaming fumes from gasoline being ablaze in a sealed vehicle, narrowly avoids getting shot up while limping as the gang detains him, and is thrown into Jacket's room in the safe house ([[FridgeHorror who knows what goes on in there]]).

to:

* LaserGuidedKarma: Like the first game, betraying or trying to destroy the gang has resulted in him speeding away, only to slam his vehicle at a lot, slowly suffocates nearly to death by the flaming fumes from gasoline being ablaze in a sealed vehicle, narrowly avoids getting shot up while limping as the gang detains him, and is thrown into Jacket's room in the safe house ([[FridgeHorror who God knows what goes on in there]]).

Changed: 28

Removed: 383

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Dewicked trope


* KillEmAll: The Elephant implies that the Biker Heist would be the last they would see of them, and would coldly inform the gang that they owe him. They're only seen once afterwards in the Border Crossing heist, managing a clubhouse on the Mexican border, in the employ of the cartel, meaning that since the Biker Heist, they've been knocked down the food chain quite a fair amount.



-->'''Russian Reaper:''' [[LeaveNoSurvivors Leave no living soul]]! [[KillEmAll Kill them all]]!

to:

-->'''Russian Reaper:''' [[LeaveNoSurvivors Leave no living soul]]! [[KillEmAll soul! Kill them all]]!



-->'''[[AC:SURROUND THEM! [[KillEmAll KILL THEM!!]]]]'''

to:

-->'''[[AC:SURROUND THEM! [[KillEmAll KILL THEM!!]]]]'''THEM!!]]'''
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Up To Eleven is a defunct trope


** Taken [[UpToEleven to the next level]] with the Falcoginis in Car Shop, where said cars are painted with a special explosive-proof paint by [=GenSec=] that are not only immune to grenades, but can ''reflect rockets''.

to:

** Taken [[UpToEleven to the next level]] level with the Falcoginis in Car Shop, where said cars are painted with a special explosive-proof paint by [=GenSec=] that are not only immune to grenades, but can ''reflect rockets''.



* EvilVersusEvil: True, [[TheCaper the PAYDAY gang]] are [[VillainProtagonist criminals]], but the [=NecroCloaker=] is [[EvilerThanThou absolutely even worse]]. He's just like if you mix the Cloaker with [[UpToEleven Cthulhu]]!

to:

* EvilVersusEvil: True, [[TheCaper the PAYDAY gang]] are [[VillainProtagonist criminals]], but the [=NecroCloaker=] is [[EvilerThanThou absolutely even worse]]. He's just like if you mix the Cloaker with [[UpToEleven Cthulhu]]!Cthulhu!

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