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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | '''Shadow''' | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | '''Shadow''' | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
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Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
to:
Animals infected with the energies of the Shadow Plane.Netherworld. This template can only be applied to animals and changes their type to native outsider.
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Predators from the Shadow Plane and the adult form of tenebrous worms.
to:
Predators from the Shadow Plane Netherworld and the adult form of tenebrous worms.
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* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Nimbral children can unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* BreathWeapon: Nimbral children can unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
to:
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, Netherworld, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Nimbral children can unleash a howling gale of freezing winds from theShadow Plane.Netherworld. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to theShadow Plane.Netherworld.
* BreathWeapon: Nimbral children can unleash a howling gale of freezing winds from the
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the
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Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\\
to:
Owbs are entities from the Shadow Plane Netherworld with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\\
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Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
to:
Parasitic entities of the Shadow Plane Netherworld dedicated to Zon-Kuthon.
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* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
to:
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.Netherworld.
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* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
to:
* BreathWeapon: Breath of the Void, which lets them Nimbral children can unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
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[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Larval gloomwings that crave flesh, whether living or dead.
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* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
to:
* BodyHorror: Their bites contain a mystical acid CompanionCube: Most skull fairies hold lengthy conversations with the skulls they've collected and even pretend they have arguments that converts living flesh the skull fairy can mediate.
* DefeatEqualsExplosion: A killed skull fairy explodes intoshadows.
shadowy, noxious tissue like a burst bubble.
*DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as NonIndicativeName: Skull fairies aren't fey; their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines andname comes from their bite packs petite, winged forms and tendency for malevolent mischief.
* OffWithHisHead: After bursting from the skull of the deceased, anasty shadow acid.skull fairy seeks out victims to behead.
* SkeletonsInTheCoatCloset: Skull fairies often wear the skulls of their most recent victim like caps.
* DefeatEqualsExplosion: A killed skull fairy explodes into
*
* PoisonedWeapons: They bristle with poisonous spines and
* OffWithHisHead: After bursting from the skull of the deceased, a
* SkeletonsInTheCoatCloset: Skull fairies often wear the skulls of their most recent victim like caps.
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[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:'''
->'''Alignment:'''
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Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
to:
Changed line(s) 164 (click to see context) from:
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
to:
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of BodyHorror: Their bites contain a host unless mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they'reon actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the Shadow Plane.most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
* DarkIsEvil: Not evil, as they're
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
Added DiffLines:
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | '''Shadow''' | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | '''Shadow''' | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/betobetosan.png]]
Added DiffLines:
* WaddlingHead: A betobeto-san appears as a formless, shadowy mass with a wide mouth and two sandaled feet.
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dziriak.png]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shae_7.png]]
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[[folder:Nihiloi]]
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 77,78 (click to see context) from:
* CombatTentacles: A mass of black, bramble-like tentacles writhes from the back of a nihiloi, who can unleash them in a haze of umbral whips.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
to:
* CombatTentacles: A mass of black, bramble-like tentacles writhes from EatsBabies: Namorrodors particularly enjoy the back taste of a nihiloi, who can unleash them in a haze of umbral whips.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.unattended babies, and are willing to risk an encounter with fire if they spy an opportunity to snatch one.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
Changed line(s) 81,82 (click to see context) from:
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
Changed line(s) 84 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilChaoticNeutral
Deleted line(s) 86,87 (click to see context) :
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
Added DiffLines:
* CombatTentacles: A mass of black, bramble-like tentacles writhes from the back of a nihiloi, who can unleash them in a haze of umbral whips.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
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Changed line(s) 42,44 (click to see context) from:
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
->'''Level:''' 3
->'''Alignment:''' Any
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 47,48 (click to see context) from:
* LightEmUp: A d'ziriak can cause its body to flare with intense polychromatic light.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with many more chambers reaching deep below.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with many more chambers reaching deep below.
to:
* LightEmUp: A d'ziriak can cause its body StalkerWithoutACrush: Betobeto-san trail behind nighttime travellers, compelled to flare with intense polychromatic light.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with manyfollow until verbally offered to pass. This compulsion isn't usually malicious and occurs more chambers reaching deep below.from a betobeto-san's misguided desire for company and courtesy.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with many
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
----
* LightEmUp: A d'ziriak can cause its body to flare with intense polychromatic light.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with many more chambers reaching deep below.
[[/folder]]
->'''Level:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
----
* LightEmUp: A d'ziriak can cause its body to flare with intense polychromatic light.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with many more chambers reaching deep below.
[[/folder]]
Changed line(s) 73,75 (click to see context) from:
[[folder:Shadow Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:'''
->'''Alignment:'''
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
Changed line(s) 78,79 (click to see context) from:
* SavageWolves: Shadow mastiffs are canine fiends who stalk for prey in the dark corners of the Outer Planes.
* SupernaturalFearInducer: The shadow mastiff's bay can panic and force their enemies to flee from well-lit areas.
* SupernaturalFearInducer: The shadow mastiff's bay can panic and force their enemies to flee from well-lit areas.
to:
* SavageWolves: AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow mastiffs are canine fiends who stalk for prey Plane, they also deal Strength damage and inflict temporary paralysis in the dark corners addition to their usual effects.
* BreathWeapon: Breath of theOuter Planes.
Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
*SupernaturalFearInducer: The shadow mastiff's bay CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can panic cast ''deeper darkness'' at will, and force their enemies other special abilities are linked to flee the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells fromwell-lit areas.other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
* BreathWeapon: Breath of the
*
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
Changed line(s) 82,84 (click to see context) from:
[[folder:Shae]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:'''
->'''Alignment:'''
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\\
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
Changed line(s) 87 (click to see context) from:
* AFormYouAreComfortableWith: Shaes put on white stone masks when they need a discernible face for interacting with humanoids. Among their own kind, they simply wear clothing spun from shadows.
to:
* AFormYouAreComfortableWith: Shaes put on white stone masks when they need a discernible face for interacting with humanoids. Among their own kind, they simply wear clothing spun from shadows.ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
Changed line(s) 90,93 (click to see context) from:
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 95,96 (click to see context) :
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
Changed line(s) 98,108 (click to see context) from:
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
to:
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the SavageWolves: Shadow Plane, they also deal Strength damage and inflict temporary paralysis mastiffs are canine fiends who stalk for prey in addition to their usual effects.
* BreathWeapon: Breaththe dark corners of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage Outer Planes.
* SupernaturalFearInducer: The shadow mastiff's bay can panic andslows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, andforce their other special abilities are linked enemies to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spellsflee from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.well-lit areas.
* BreathWeapon: Breath
* SupernaturalFearInducer: The shadow mastiff's bay can panic and
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
Changed line(s) 111,115 (click to see context) from:
[[folder:Owb]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:''' 6 (regular), 13 (prophet)
->'''Alignment:''' NeutralEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:''' 6 (regular), 13 (prophet)
->'''Alignment:''' NeutralEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 117,119 (click to see context) :
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\\
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
Changed line(s) 121 (click to see context) from:
* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
to:
* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.AFormYouAreComfortableWith: Shaes put on white stone masks when they need a discernible face for interacting with humanoids. Among their own kind, they simply wear clothing spun from shadows.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,24 (click to see context) from:
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
to:
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators
->'''Challenge Rating Adjustment:''' +1
Creatures originating from
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
Changed line(s) 26,29 (click to see context) from:
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
to:
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: TheyCastingAShadow: A shadow lord can take unleash a full round cone of cloying gloom.
* TechnicolorEyes: A shadow creature's eye colour changes toimplant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.glowing white, dulled crimson, dark green or violet.
* ChestBurster: They
* TechnicolorEyes: A shadow creature's eye colour changes to
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
Changed line(s) 32,38 (click to see context) from:
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the
Their stats can be found in
Changed line(s) 40,50 (click to see context) from:
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
to:
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a EnergyAbsorption: A shadowfire creature that touches them isn't native to the Shadow Plane, they also deal Strength heals itself for every point of fire damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.it would take.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
Changed line(s) 53,57 (click to see context) from:
[[folder:Owb]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:''' 6 (regular), 13 (prophet)
->'''Alignment:''' NeutralEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:''' 6 (regular), 13 (prophet)
->'''Alignment:''' NeutralEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 59,61 (click to see context) :
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\\
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
Changed line(s) 63 (click to see context) from:
* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
to:
* ColdFlames: Owbs LightEmUp: A d'ziriak can conjure orbs cause its body to flare with intense polychromatic light.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part offlickering, blue-white flames that shed no heat.the settlement, with many more chambers reaching deep below.
* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of
Changed line(s) 66,67 (click to see context) from:
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 69,71 (click to see context) from:
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
Larval gloomwings that crave flesh, whether living or dead.
to:
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
Larval gloomwings that crave flesh, whether living or dead.
Predators from the Shadow Plane and the adult form of tenebrous worms.
Changed line(s) 73,75 (click to see context) from:
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
to:
* BodyHorror: BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Theirbites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil,pheromone cloud doubles as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light a distress signal to call other gloomwings and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.tenebrous worms.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their
* DarkIsEvil: Not evil,
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
Changed line(s) 78,81 (click to see context) from:
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 83,84 (click to see context) :
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
Changed line(s) 86 (click to see context) from:
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
to:
* WeakenedByTheLight: Umbral shepherds are incorporeal beings CombatTentacles: A mass of shadow and can't survive for long outside black, bramble-like tentacles writhes from the back of a host unless they're on the Shadow Plane.nihiloi, who can unleash them in a haze of umbral whips.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
Added DiffLines:
[[folder:Shadow Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* SavageWolves: Shadow mastiffs are canine fiends who stalk for prey in the dark corners of the Outer Planes.
* SupernaturalFearInducer: The shadow mastiff's bay can panic and force their enemies to flee from well-lit areas.
[[/folder]]
[[folder:Shae]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* AFormYouAreComfortableWith: Shaes put on white stone masks when they need a discernible face for interacting with humanoids. Among their own kind, they simply wear clothing spun from shadows.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
[[/folder]]
[[folder:Owb]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
[[caption-width-right:350:An owb prophet]]
->'''Level:''' 6 (regular), 13 (prophet)
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\\
\\
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
----
* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
[[/folder]]
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 19,24 (click to see context) from:
[[folder:Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
to:
->'''Challenge Rating Adjustment:''' +1
Creatures originating
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
Changed line(s) 27,39 (click to see context) from:
[[folder:Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[folder:D'ziriak]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 41,48 (click to see context) from:
[[/folder]]
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
to:
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from
Kin to the
Deleted line(s) 50,63 (click to see context) :
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
Deleted line(s) 77,82 (click to see context) :
[[folder:Nihiloi]]
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
Changed line(s) 84,85 (click to see context) from:
!!Owb
->'''Level:''' 6
->'''Level:''' 6
to:
[[caption-width-right:350:An owb prophet]]
->'''Level:''' 6 (regular), 13 (prophet)
Changed line(s) 88,95 (click to see context) from:
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs
!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs
!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
owbs.\\
\\
!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
\\
----
* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
Changed line(s) 99,101 (click to see context) from:
[[folder:Shadow Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
Changed line(s) 105,107 (click to see context) from:
[[folder:Shae]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:'''
->'''Alignment:'''
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
Deleted line(s) 110,132 (click to see context) :
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]
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Changed line(s) 132 (click to see context) from:
[[/folder]]
to:
----
Is there an issue? Send a MessageReason:
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Changed line(s) 7,10 (click to see context) from:
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
->'''Level:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
to:
->'''Level:''' 3
->'''Challenge Rating:''' Same as base creature + (1-2)
->'''Alignment:'''
->'''Size:'''
Animals infected with the energies of the Shadow Plane. This template can only be applied to animals and changes their type to native outsider.
----
* BrownNote: One of the abilities they can get is a fear aura that causes terror in anyone who perceives them.
* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
Changed line(s) 13,23 (click to see context) from:
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
to:
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators
->'''Challenge Rating Adjustment:''' +1
Creatures originating from
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner:
Their
Changed line(s) 26,29 (click to see context) from:
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[folder:D'ziriak]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 31,32 (click to see context) from:
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
to:
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
Changed line(s) 69,74 (click to see context) from:
[[folder:Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
to:
[[folder:Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Changed line(s) 77,84 (click to see context) from:
[[folder:Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Changed line(s) 87,89 (click to see context) from:
[[folder:Shadow Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
Changed line(s) 93,95 (click to see context) from:
[[folder:Shae]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 97,104 (click to see context) from:
[[/folder]]
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
to:
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
Deleted line(s) 106,118 (click to see context) :
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | '''Shadow''' | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Shadow''' creatures.
[[foldercontrol]]
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
[[/folder]]
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
[[/folder]]
[[folder:Nihiloi]]
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Owb]]
!!Owb
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs
!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
[[/folder]]
[[folder:Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
[[/folder]]
[[folder:Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[folder:Shadow Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Shae]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Shadow''' creatures.
[[foldercontrol]]
[[folder:D'ziriak]]
->'''Level:''' 3
->'''Alignment:''' Any
->'''Size:''' Medium
[[/folder]]
[[folder:Gloomwing]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Predators from the Shadow Plane and the adult form of tenebrous worms.
----
* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
[[/folder]]
[[folder:Nimbral Child]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
->'''Level:''' 11
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
----
* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Shadow Plane, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
* BreathWeapon: Breath of the Void, which lets them unleash a howling gale of freezing winds from the Shadow Plane. It deals cold damage and slows targets for several rounds.
* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Shadow Plane.
* AnIcePerson: All of a nimbral child's attacks involve cold damage.
* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
* NoSell: Immune to blindness, cold damage, and poison.
* {{Telepathy}}: Their only method of communication.
* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
[[/folder]]
[[folder:Nihiloi]]
->'''Level:''' 11
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Owb]]
!!Owb
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs
!!Owb Prophet
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
[[/folder]]
[[folder:Shadow Creature]]
->'''Challenge Rating Adjustment:''' +1
Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
[[/folder]]
[[folder:Shadowfire Creature]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
[[caption-width-right:350:A shadowfire fire elemental]]
->'''Challenge Rating Adjustment:''' +1
Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
[[/folder]]
[[folder:Shadow Mastiff]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder:Shae]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Tenebrous Worm]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Larval gloomwings that crave flesh, whether living or dead.
----
* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
[[/folder]]
[[folder:Umbral Shepherd]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Parasitic entities of the Shadow Plane dedicated to Zon-Kuthon.
----
* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Shadow Plane.
[[/folder]]