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1!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | '''Shadow''' | [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
2
3This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Shadow''' creatures.
4
5[[foldercontrol]]
6
7[[folder:Shadow Animal]]
8->'''Challenge Rating:''' Same as base creature + (1-2)
9->'''Alignment:''' Any, usually non-good
10->'''Size:''' Same as base creature
11
12Animals infected with the energies of the Netherworld. This template can only be applied to animals and changes their type to native outsider.
13----
14* BrownNote: One of the abilities they can get is a fear aura that causes terror in anyone who perceives them.
15* ChameleonCamouflage: They can blend in easily so long as they aren't in bright light.
16* InnateNightvision: If the base animal didn't have it already, they gain it with the transformation.
17[[/folder]]
18
19[[folder:Shadow Creature]]
20->'''Challenge Rating Adjustment:''' +1
21
22Creatures originating from other planes that have become imbued with shadow. This template can be applied to any living creature.
23
24Their stats can be found in ''Bestiary 4'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/templates/shadow-creature-cr-1/ here]].
25----
26* CastingAShadow: A shadow lord can unleash a cone of cloying gloom.
27* TechnicolorEyes: A shadow creature's eye colour changes to a glowing white, dulled crimson, dark green or violet.
28[[/folder]]
29
30[[folder:Shadowfire Creature]]
31[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shadowfire_creature_fire_elemental.PNG]]
32[[caption-width-right:350:A shadowfire fire elemental]]
33->'''Challenge Rating Adjustment:''' +1
34
35Shadowfire creatures are shadow creatures that have been imbued with the power of fire. This template can be applied to any creature with the shadow creature template.
36
37Their stats can be found in ''The Emerald Spire'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Shadowfire%20Fire%20Elemental%20(Large) here]].
38----
39* EnergyAbsorption: A shadowfire creature heals itself for every point of fire damage it would take.
40[[/folder]]
41
42[[folder:Betobeto-san]]
43[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/betobetosan.png]]
44->'''Level:''' 12
45->'''Alignment:''' TrueNeutral
46->'''Size:''' Medium
47----
48* StalkerWithoutACrush: Betobeto-san trail behind nighttime travellers, compelled to follow until verbally offered to pass. This compulsion isn't usually malicious and occurs more from a betobeto-san's misguided desire for company and courtesy.
49* WaddlingHead: A betobeto-san appears as a formless, shadowy mass with a wide mouth and two sandaled feet.
50[[/folder]]
51
52[[folder:D'ziriak]]
53[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dziriak.png]]
54->'''Level:''' 3
55->'''Alignment:''' Any
56->'''Size:''' Medium
57----
58* LightEmUp: A d'ziriak can cause its body to flare with intense polychromatic light.
59* UndergroundCity: The towers in d'ziriak hive cities are only the foremost part of the settlement, with many more chambers reaching deep below.
60[[/folder]]
61
62[[folder:Gloomwing]]
63->'''Level:''' 4
64->'''Alignment:''' TrueNeutral
65->'''Size:''' Large
66
67Predators from the Netherworld and the adult form of tenebrous worms.
68----
69* BrownNote: The patterns on their wings constantly shift, causing nausea in those who look at them.
70* ChestBurster: They can take a full round to implant a helpless target with eggs that soon hatch worms to devour them from the inside out.
71* DeadlyGas: Not quite deadly, but an aggravated gloomwing is surrounded by an invisible cloud of pheromones that leave others fatigued and vulnerable.
72* EnemySummoner: Their pheromone cloud doubles as a distress signal to call other gloomwings and tenebrous worms.
73[[/folder]]
74
75[[folder:Namorrodor]]
76->'''Level:''' 5
77->'''Alignment:''' ChaoticEvil
78->'''Size:''' Medium
79----
80* EatsBabies: Namorrodors particularly enjoy the taste of unattended babies, and are willing to risk an encounter with fire if they spy an opportunity to snatch one.
81[[/folder]]
82
83[[folder:Nihiloi]]
84->'''Level:''' 11
85->'''Alignment:''' ChaoticNeutral
86->'''Size:''' Medium
87----
88* CombatTentacles: A mass of black, bramble-like tentacles writhes from the back of a nihiloi, who can unleash them in a haze of umbral whips.
89* InnateNightVision: Nihilois can see perfectly in darkness of any kind, no matter how magical.
90[[/folder]]
91
92[[folder:Nimbral Child]]
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_nimbral_child.png]]
94->'''Level:''' 11
95->'''Alignment:''' ChaoticEvil
96->'''Size:''' Medium
97
98Kin to the shinging children of the Astral Plane, nimbral children are linked to darkness rather than light. Their stats can be found in ''Cradle of Night''.
99----
100* AllWebbedUp: Their Penumbral Web ability lets them project grey shadowy webs to ensnare opponents or create sheets of webbing, as per the monster web ability. Additionally, if a creature that touches them isn't native to the Netherworld, they also deal Strength damage and inflict temporary paralysis in addition to their usual effects.
101* BreathWeapon: Nimbral children can unleash a howling gale of freezing winds from the Netherworld. It deals cold damage and slows targets for several rounds.
102* CastingAShadow: Their powers all revolve around shadows. They're perpetually surrounded by a swirling vortex of shadows that gives them constant deflection and a boost to AC, they can cast ''deeper darkness'' at will, and their other special abilities are linked to the Netherworld.
103* AnIcePerson: All of a nimbral child's attacks involve cold damage.
104* InnateNightVision: Besides the typical darkvision, they have the see in darkness ability that lets them see even in magical darkness.
105* MasterOfIllusion: They have both ''shadow evocation'' and ''shadow conjuration'' as spell-like abilites, letting them make shadowy illusions so effective they act as quasi-real spells from other schools.
106* NoSell: Immune to blindness, cold damage, and poison.
107* {{Telepathy}}: Their only method of communication.
108* WallCrawl: They have a climb speed equal to their standard move speed, which is already faster than the typcial player character's.
109* WeakenedByTheLight: Nimbral children have the light sensitivity weakness and their BreathWeapon doesn't work if they're in bright light.
110* WolverineClaws: Their standard method of attack is two claw attacks every round that deal additional cold damage.
111[[/folder]]
112
113[[folder:Owb]]
114[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owb_prophet.png]]
115[[caption-width-right:350:An owb prophet]]
116->'''Level:''' 6 (regular), 13 (prophet)
117->'''Alignment:''' NeutralEvil
118->'''Size:''' Medium
119Owbs are entities from the Netherworld with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs.\
120\
121Owb prophets are owbs that have successfully contacted one of the vanished Forsaken via esoteric occult rituals, in the process causing them to become a conduit to their patron, allowing them to grant spells to clerics on the Forsaken's behalf.
122----
123* ColdFlames: Owbs can conjure orbs of flickering, blue-white flames that shed no heat.
124[[/folder]]
125
126[[folder:Shadow Mastiff]]
127->'''Level:''' 5
128->'''Alignment:''' NeutralEvil
129->'''Size:''' Medium
130----
131* SavageWolves: Shadow mastiffs are canine fiends who stalk for prey in the dark corners of the Outer Planes.
132* SupernaturalFearInducer: The shadow mastiff's bay can panic and force their enemies to flee from well-lit areas.
133[[/folder]]
134
135[[folder:Shae]]
136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shae_7.png]]
137->'''Level:''' 4
138->'''Alignment:''' TrueNeutral
139->'''Size:''' Medium
140----
141* AFormYouAreComfortableWith: Shaes put on white stone masks when they need a discernible face for interacting with humanoids. Among their own kind, they simply wear clothing spun from shadows.
142[[/folder]]
143
144[[folder:Skull Fairy]]
145->'''Level:''' 3
146->'''Alignment:''' ChaoticEvil
147->'''Size:''' Small
148----
149* CompanionCube: Most skull fairies hold lengthy conversations with the skulls they've collected and even pretend they have arguments that the skull fairy can mediate.
150* DefeatEqualsExplosion: A killed skull fairy explodes into shadowy, noxious tissue like a burst bubble.
151* NonIndicativeName: Skull fairies aren't fey; their name comes from their petite, winged forms and tendency for malevolent mischief.
152* OffWithHisHead: After bursting from the skull of the deceased, a skull fairy seeks out victims to behead.
153* SkeletonsInTheCoatCloset: Skull fairies often wear the skulls of their most recent victim like caps.
154[[/folder]]
155
156[[folder:Tenebrous Worm]]
157->'''Level:''' 8
158->'''Alignment:''' TrueNeutral
159->'''Size:''' Medium
160
161Larval gloomwings that crave flesh, whether living or dead.
162----
163* BodyHorror: Their bites contain a mystical acid that converts living flesh into shadows.
164* DarkIsEvil: Not evil, as they're actually Neutral, but definitely more painful as their bite attack does more acid damage more shadows there are. Note that that says ''shadows'' not darkness, as it deals the most damage in dim light but fairly little in both bright light and absolute darkness.
165* PoisonedWeapons: They bristle with poisonous spines and their bite packs a nasty shadow acid.
166[[/folder]]
167
168[[folder:Umbral Shepherd]]
169[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_umbral_shepherd.PNG]]
170->'''Level:''' 5
171->'''Alignment:''' LawfulEvil
172->'''Size:''' Medium
173
174Parasitic entities of the Netherworld dedicated to Zon-Kuthon.
175----
176* WeakenedByTheLight: Umbral shepherds are incorporeal beings of shadow and can't survive for long outside of a host unless they're on the Netherworld.
177[[/folder]]

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