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[[folder:Cauldron Bloom]]
->'''Level:''' 15

to:

[[folder:Cauldron Bloom]]
[[folder:Carrion Creeper]]
->'''Level:''' 1510



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge



* WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their stomachs.

to:

* WeaponizedTeleportation: Cauldron blooms ManEatingPlant: Carrion creepers feed by wrapping potential prey in invisible threads of magical energy on decomposing carcasses. When carrion is unavailable, they set ambushes for living animals and teleporting them directly into their stomachs.even intelligent creatures.
* SpikeShooter: A carrion creeper can shake its body to launch thorns in a 20-foot-radius burst centred on itself.



[[folder:Drainberry Bush]]
->'''Level:''' 7

to:

[[folder:Drainberry Bush]]
[[folder:Cauldron Bloom]]
->'''Level:''' 715



->'''Size:''' Large

to:

->'''Size:''' LargeGargantuan



* CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell their berries to others, they collect coins and small curios, like a cameo depicting a fey noble or a lock of golden hair knotted in a complex pattern. Not all of these baubles have monetary value, but those that don't certainly had emotional value to the original owner.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).

to:

* CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their berries to others, they collect coins and small curios, like a cameo depicting a fey noble or a lock of golden hair knotted in a complex pattern. Not all of these baubles have monetary value, but those that don't certainly had emotional value to the original owner.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).
stomachs.



[[folder:Etheroot]]
->'''Level:''' 8

to:

[[folder:Etheroot]]
[[folder:Drainberry Bush]]
->'''Level:''' 87



* EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their feeding tendrils and roots through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.

to:

* EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell their feeding tendrils berries to others, they collect coins and roots through to the Material Plane small curios, like a cameo depicting a fey noble or a lock of golden hair knotted in search a complex pattern. Not all of these baubles have monetary value, but those that don't certainly had emotional energy.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane
value to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite original owner.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short
and tentacles to pass through, but not the rest of its body simple phrases, like 'Money please', 'Deal good', 'Deal no good', or any other creatures.'Want that' (with a gesture toward an item it covets).



[[folder:Frost Fir]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder:Frost Fir]]
[[folder:Etheroot]]
->'''Level:''' 1
8
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumLarge



* ThatsNoMoon: Frost firs often disguise themselves as normal trees to draw their victims into ambushes.
* ThisWayToCertainDeath: Frost firs craft their prey's bones into crude trophies and gruesome signposts marking their territory and warning away others.
* {{Treants}}: Some scholars suggest that frost firs are descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have posited that frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable of standing and walking on two towering trunklike legs.

to:

* ThatsNoMoon: Frost firs often disguise themselves as normal trees to draw EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their victims into ambushes.
* ThisWayToCertainDeath: Frost firs craft their prey's bones into crude trophies
feeding tendrils and gruesome signposts marking their territory and warning away others.
roots through to the Material Plane in search of emotional energy.
* {{Treants}}: Some scholars suggest that frost firs are descended ThinkingUpPortals: An etheroot can create a portal from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have posited that frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable of standing
the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and walking on two towering trunklike legs.tentacles to pass through, but not the rest of its body or any other creatures.



[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 25
->'''Alignment:''' TrueNeutral

to:

[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
[[folder:Frost Fir]]
->'''Level:''' 25
1
->'''Alignment:''' TrueNeutralNeutralEvil




Ancient personifications of forests and plant life.



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: A very plant-focused version of this. Green men are devoted ThatsNoMoon: Frost firs often disguise themselves as normal trees to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of draw their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
victims into ambushes.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to ThisWayToCertainDeath: Frost firs craft their location, lash out with whiplike vines at prey's bones into crude trophies and gruesome signposts marking their foes, territory and [[{{Transflormation}} turn people into plants]].
warning away others.
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and {{Treants}}: Some scholars suggest that frost firs are held by legend to descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura
posited that causes any non-plant creature that comes within sixty feet frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable
of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.standing and walking on two towering trunklike legs.



[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.

to:

[[folder:Griefgall]]
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 6
25
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Tiny

Parasites that feed on emotions.
Medium

Ancient personifications of forests and plant life.



* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.

to:

* EmotionEater: Griefgalls ForestRanger: A very plant-focused version of this. Green men are psychic parasites devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura
that feed on emotions.
* TheSymbiote: A griefgall must be implanted
causes any non-plant creature that comes within sixty feet of them to slowly transform into a humanoid, and can't survive more than nonmagical plant, unless it succeeds at a week without a humanoid host.Fortitude save.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7

to:

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
[[folder:Griefgall]]
->'''Level:''' 76



->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

->'''Size:''' Huge

Trees
Tiny

Parasites
that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.feed on emotions.



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

* ManEatingPlant: Tress EmotionEater: Griefgalls are psychic parasites that strangle passing creatures feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid,
and keep them in can't survive more than a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
week without a humanoid host.



[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Living portals between planes.

to:

[[folder:Irminsul]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 17
->'''Mythic Rating:'''
7
->'''Alignment:''' Any
NeutralEvil
->'''Size:''' Gargantuan

Living portals between planes.
Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.



* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.

to:

* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific ManEatingPlant: Tress that strangle passing creatures can pass through and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use
its portal.vines to strangle passers-by to death.



[[folder:Jinmenju]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral

to:

[[folder:Jinmenju]]
[[folder:Heartrot Tree]]
->'''Level:''' 11
13
->'''Alignment:''' TrueNeutralNeutralEvil




Trees with disgusting fruits that resemble human heads.



* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.

to:

* HellIsThatNoise: A jinmenju emits BattleTrophy: Particularly active heartrot trees often hang the torn flesh or bloody garments of their victims from their twisted branches.
* CharmPerson: When gathered in
a low, persistent hum that unnerves living creatures that hear it.grove, heartrot trees can cast ''mass suggestion'' to call victims directly to the slaughter.
* HealingFactor: Heartrot trees are difficult to kill, and can regrow after being destroyed in a matter of weeks unless their stump is burnt.
* WhenTreesAttack: Heartrot trees hunger to destroy anything good or natural still left around them.



[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.

to:

[[folder:Kapre]]
[[folder:Irminsul]]
->'''Level:''' 10
17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
Any
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Gargantuan

Living portals between planes.



* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and it can exhale a cone of smoke.

to:

* BreathWeapon: Smoke constantly drifts from PortalDoor: Within the split of an irminsul's trunk swirls a kapre;s mouth, and it planar portal which links one plane to another. An irminsul controls whether or not specific creatures can exhale a cone of smoke.pass through its portal.



[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.

to:

[[folder:Kawa Akago]]
[[folder:Jinmenju]]
->'''Level:''' 3
11
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
TrueNeutral
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.
Huge

Trees with disgusting fruits that resemble human heads.



* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.

to:

* CannibalismSuperpower: Some kawa akagos HellIsThatNoise: A jinmenju emits a low, persistent hum that remain consume the blood and flesh of sentient unnerves living creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
hear it.



[[folder:Kilia Mwibo]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral

to:

[[folder:Kilia Mwibo]]
[[folder:Kapre]]
->'''Level:''' 15
10
->'''Alignment:''' TrueNeutralChaoticNeutral




Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.



* EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their life force and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.

to:

* EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their life force BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos
it can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.exhale a cone of smoke.



[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral

to:

[[folder:Leshy familiar]]
[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutralTrueNeutral, NeutralEvil (blood lily)



Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.

to:

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.Fanged lilypads fed on the souls of drowned children.



* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

to:

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits
CannibalismSuperpower: Some kawa akagos that animate them remain in existence after their corporeal bodies die, consume the blood and can be summoned to animate a new leshy. They can thus inhabit any number flesh of physical bodies sentient creatures for a long period of any time become blood lilies, which are much larger and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based
possess psychic magic. Particularly tenacious blood lilies that continue to feed on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
[[/folder]]

[[folder:Kilia Mwibo]]
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge



* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.

!!!Gourd Leshy
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.

to:

* NotQuiteFlight: Leaf leshies can use EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their leafy "wings" life force and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos can send out buried roots
to pull off a serviceable glide.

!!!Gourd Leshy
trip and slow prey down before grabbing them with their thorny fronds.
[[/folder]]

[[folder:Kudimmu]]
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
16
->'''Alignment:''' NeutralEvil
->'''Size:''' Large



* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus Leshy
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.

to:

* BulletSeed: They can spit FantasticDrug: Fruit-bearing plants in a kudimmu's field produce sickly, misshapen, blood-red versions of normal fruits, which act as a drug for living creatures. Kudimmus use their own seeds as a ranged attack.
* CraniumCompartment: As they need
addictive bloodfruit to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads conquer nearby settlements.
* LivingWeapon: A kudimmu can produce bloodfruit from its body, which
are hollow and charged with a "lid" where their pumpkins were negative energy and can be thrown as splash weapons.
[[/folder]]

[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures
originally cut into. They often take advantage of this in order grown as servants to store small items inside fey lords and elder treants. For their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to
larger, playable cousins, see and speak.

!!!Cactus Leshy
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Characters/PathfinderPlayableRaces.



* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.

to:

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. ArtificialHuman: They are no more malevolent artificially created rather than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of
born -- their cap and large, gaping mouths. They bodies are grown in compost heaps, swamps through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants,
and underground fungal gardens, as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die,
and manage can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and oversee the natural processes all sorts of rot and decomposition.

!!!Seaweed
leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf
Leshy
->'''Level:''' 3
Proud, marine
0

Tree-tending
leshys that tend to aquatic plants.enamored with fighting and heroism, but cautious and wary in actual combat.



* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.

to:

* FantasticRacism: In NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap
serviceable glide.

!!!Gourd
Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head,
1

Based on squashes, pumpkins
and smaller traps instead of hands. Flytrap similar vegetables, these superstitious leshys oversee those aspects of nature that seem harsh are tasked with overseeing agriculture and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.harvests.



* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.

to:

* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys
BulletSeed: They can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from
spit their kin by own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as
their greater number heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of heads.

!!!Lotus
this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus
Leshy
->'''Level:''' 5

Secretive
2

* CactusPerson: Cactus leshies are born from succulent plants,
and contemplative leshys who exist to protect ponds, springs and lakes.nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.



* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]

[[folder:Living Topiary]]

to:

* BulletSeed: Lotus DarkIsNotEvil: Fungus leshys can spit a jet are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force
their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other creatures to sleep, as can leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of
their BulletSeed attack.
[[/folder]]

[[folder:Living Topiary]]
cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.

to:

->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that turn other plants into more of their kind.seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.



* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.

to:

* VoluntaryShapeshifting: A living topiary DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys
can alter itself fuse with each other to take form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders
on the basic form land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number
of any creature, though the change is purely cosmetic.heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.



[[folder:Lotus Tree]]
->'''Level:''' 20

to:

[[folder:Lotus Tree]]
[[folder:Living Topiary]]
->'''Level:''' 204



->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.

to:

->'''Size:''' Gargantuan

Ancient trees
Medium

Animal shaped flora
that feed on fantasies, luring in those who seek escape reality.turn other plants into more of their kind.



* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.

to:

* LotusEaterMachine: VoluntaryShapeshifting: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by topiary can alter itself to take on the lotus tree, they forget all longterm goals, desiring only more hallucinations.basic form of any creature, though the change is purely cosmetic.



[[folder:Mandragora]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.

to:

[[folder:Mandragora]]
[[folder:Lotus Tree]]
->'''Level:''' 4
20
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Small

When mandrake roots draw
Gargantuan

Ancient trees that feed
on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.fantasies, luring in those who seek escape reality.



* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.

to:

* TheBerserker: When a mandragora encounters any other LotusEaterMachine: A living creature (except druids), it attacks regardless of that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the odds.lotus tree, they forget all longterm goals, desiring only more hallucinations.



[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil

to:

[[folder:Mosslord]]
[[folder:Lythirium]]
->'''Level:''' 18
11
->'''Alignment:''' LawfulEvilNeutralGood




Living personifications of the forest's vengeance, as old as plants themselves.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

* FesteringFungus: ForestRanger: Lythiriums prowl Golarion’s densest forests, seeking to protect the wild, untouched natural growth they hold sacred.
* HornAttack:
A mosslord lythirium has immense, antlerlike growths on its head, which teem with constantly growing thorny vines that can cast ''fungal infestation'' as a spell-like ability to infect other entangle creatures with parasitic fungi, blighting and make them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
bleed.



[[folder:Quickwood]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.

to:

[[folder:Quickwood]]
[[folder:Mandragora]]
->'''Level:''' 8
4
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.
Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.



* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.

to:

* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate
TheBerserker: When a fear aura.mandragora encounters any other creature (except druids), it attacks regardless of the odds.



[[folder:Roseling]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small

to:

[[folder:Roseling]]
[[folder:Mosslord]]
->'''Level:''' 7
18
->'''Alignment:''' NeutralGood
LawfulEvil
->'''Size:''' SmallLarge

Living personifications of the forest's vengeance, as old as plants themselves.



* EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.

to:

* EmotionBomb: FesteringFungus: A creature damaged by a roseling's thorns mosslord can become filled cast ''fungal infestation'' as a spell-like ability to infect other creatures with joy parasitic fungi, blighting them with both toadstools and find other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see
it difficult swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them
to take hostile actions.transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.



[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5

to:

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
[[folder:Pixie Circle]]
->'''Level:''' 57



->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.

to:

->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
Huge



* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

to:

* CactusPerson: They're humanoid cacti with numerous saguaro-like growths TheSymbiote: The pixie circle behaves like mistletoe and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn parasitically attaches itself to move the larger ones like extra arms. They're a reclusive folk plants and lead nomadic lives in trees while it establishes itself.
* WeaponizedTeleportation: A pixie circle can instantly transport foes to
the deep desert, location of another random pixie circle within 1000 miles. It uses this ability to remove potential threats from its habitat, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted convinced to create teleport a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at
target without the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
need for combat.



[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.

to:

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
[[folder:Quickwood]]
->'''Level:''' 19
8
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Gargantuan

Lighting-blasted
Huge

Carnivorous
trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.who root themselves around oak forests.



* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.

to:

* LightningBruiser: Sards are powerful, tough ManEatingPlant: Quickwoods prize human and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
elven flesh, but eat anything they manage to catch.
* ShockAndAwe: They're imbued SupernaturalFearInducer: A quickwood with lighting, which runs in place of their sap, and stored magical energy can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in
activate a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
fear aura.



[[folder:Scythe Tree]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

to:

[[folder:Scythe Tree]]
[[folder:Roseling]]
->'''Level:''' 6
7
->'''Alignment:''' ChaoticEvil
NeutralGood
->'''Size:''' HugeSmall



* ManEatingPlant: Scythe trees feed on the flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.

to:

* ManEatingPlant: Scythe trees feed on the flesh, blood EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths
find it difficult to slaughter passersby.take hostile actions.



[[folder:Shambler]]
->'''Level:''' 6

to:

[[folder:Shambler]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 65



->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

to:

->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect
Medium

Humanoid cacti at home in scrublands
and grow within an organic host.deserts.



* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.

to:

* ManEatingPlant: Shamblers are intelligent, carnivorous plants CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a fondness for elf flesh reclusive folk and lead nomadic lives in particular.the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.



[[folder:Stinkweed Shambler]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.
[[/folder]]

[[folder:Tarantula Tree]]

to:

[[folder:Stinkweed Shambler]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.
[[/folder]]

[[folder:Tarantula Tree]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]



->'''Alignment:''' ChaoticNeutral

to:

->'''Alignment:''' ChaoticNeutralChaoticEvil



Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.

to:

Oddly intelligent predatory trees, capable Lighting-blasted trees from the First World, the sards are some of perfectly mimicking harmless flora.the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.



* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.

to:

* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Terrifying predators, tarantula Enormous, crawling trees claim dominion over vast swaths created as living weapons by the rulers of territory.the First World.



[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil

to:

[[folder:Wemmuth]]
[[folder:Scythe Tree]]
->'''Level:''' 15
6
->'''Alignment:''' NeutralEvilChaoticEvil




Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].



* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.

to:

* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, ManEatingPlant: Scythe trees feed on the flesh, blood and possess an unquenchable thirst for blood.bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.



[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16

to:

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
[[folder:Shambler]]
->'''Level:''' 166



->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the
Large

Masses of
vegetation of their chosen domain to heal formed after parasitic spores from Akiton infect and defend it as needed.grow within an organic host.



* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

to:

* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak
ManEatingPlant: Shamblers are intelligent, carnivorous plants with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally
a multi-person ritual, on their own fondness for elf flesh in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
particular.



!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.

to:

!!Animalistic
[[folder:Barometz]]
[[folder:Stinkweed Shambler]]
->'''Level:''' 15
2
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
Small



* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.

to:

* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors ForTheEvulz: Stinkweed shamblers like to capture and dispensers of savage judgment.torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.



[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Blood Bramble]]
[[folder:Tarantula Tree]]
->'''Level:''' 10
19
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' LargeGargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.



* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.

to:

* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.territory.



[[folder:Blood Lily]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Blood Lily]]
[[folder:Wemmuth]]
->'''Level:''' 10
15
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeHuge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].



* BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.

to:

* BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies
VampiricDraining: Wemmuths are carnivorous fertilised by large quantities of spilled blood, and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
possess an unquenchable thirst for blood.



[[folder:Blood Maize]]
->'''Level:''' 2

to:

[[folder:Blood Maize]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 216



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.



* ThatsNoMoon: Once its enemies are distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.

to:

* ThatsNoMoon: Once its enemies BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed
are distracted, a blood maize disguises itself classified as an innocuous both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful
plant in creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with
the hope caveat that its enemies will leave the these jumps must begin and end within a forested area.



[[folder:Bloodlash Bush]]
->'''Level:''' 2

to:

[[folder:Bloodlash Bush]]
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 215



->'''Size:''' Small

to:

->'''Size:''' SmallGargantuan

Juggernauts of plant matter created by druids.



* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.

to:

* LifeDrain: The tendrils BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
savage judgment.



[[folder:Canopy Creeper]]
->'''Level:''' 8

to:

[[folder:Canopy Creeper]]
[[folder:Blood Bramble]]
->'''Level:''' 810



->'''Size:''' Huge

to:

->'''Size:''' HugeLarge



* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.

to:

* ThatsNoMoon: A canopy creeper naturally mimics ManEatingPlant: Blood brambles can gain water and nutrients by consuming the appearance blood of living creatures, and growth of the vines that grow in its environment, so when one sometimes take permanent residence along trade routes, where prey is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.plentiful.



[[folder:Corpse Lotus]]
->'''Level:''' 13

to:

[[folder:Corpse Lotus]]
[[folder:Blood Lily]]
->'''Level:''' 1310



->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.

to:

->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.
Large



* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.

to:

* HyperactiveMetabolism: A corpse lotus can BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even
consume a corpse their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like
to quickly heal damage it has taken.disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.



[[folder:Counteflora]]
->'''Level:''' 10

to:

[[folder:Counteflora]]
[[folder:Blood Maize]]
->'''Level:''' 102



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* PoisonousPerson: A counteflora can release a cloud of toxic black seedpods.

to:

* PoisonousPerson: A counteflora can release ThatsNoMoon: Once its enemies are distracted, a cloud of toxic black seedpods.blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.



[[folder:Dezullon]]
->'''Level:''' 10

to:

[[folder:Dezullon]]
[[folder:Bloodlash Bush]]
->'''Level:''' 102



->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].

to:

->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Small



* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.

to:

* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug:
LifeDrain: The enzymes tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin
in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.circle, lashing out in all directions at once.



[[folder:Giant Flytrap]]
->'''Level:''' 5

to:

[[folder:Giant Flytrap]]
[[folder:Canopy Creeper]]
->'''Level:''' 58



->'''Size:''' Medium

Flytraps, except they're, you know, giant.

to:

->'''Size:''' Medium

Flytraps, except they're, you know, giant.
Huge



* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

* ManEatingPlant: Giant flytraps are large enough to catch ThatsNoMoon: A canopy creeper naturally mimics the appearance and eat humanoids and medium-sized animals. As a result, they need growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.detect, especially when it is usually hanging about 100 feet above the ground.



[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.

to:

[[folder:Jack-o'-Lantern]]
[[folder:Corpse Lotus]]
->'''Level:''' 1
13
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Medium

Vicious pumpkins infected
Huge

Massive flowers
with fell magic and a drive thorned tentacles they use to consume flesh.bludgeon apart prey.



* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.

to:

* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it HyperactiveMetabolism: A corpse lotus can blend in almost perfectly with normal pumpkins.consume a corpse to quickly heal damage it has taken.



[[folder:Leaf Ray]]
->'''Level:''' 1

to:

[[folder:Leaf Ray]]
[[folder:Counteflora]]
->'''Level:''' 110



->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.

to:

->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
Large



* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.

to:

* BewareMyStingerTail: The leaf ray has a dangerous stinger which PoisonousPerson: A counteflora can either inject venom or implant its seeds into release a victim.cloud of toxic black seedpods.



[[folder:Moonflower]]
->'''Level:''' 8

to:

[[folder:Moonflower]]
[[folder:Dezullon]]
->'''Level:''' 810



->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.

to:

->'''Size:''' Huge

Giant
Medium

Mobile pitcher
plants in constant telepathic communication with one another.psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.

to:

* BlindedByTheLight: AcidAttack: A moonflower can release hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in
a pulse of bright light to blind creatures that can see it.dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.



[[folder:Roofgarden]]
->'''Level:''' 7

to:

[[folder:Roofgarden]]
[[folder:Giant Flytrap]]
->'''Level:''' 75




Flytraps, except they're, you know, giant.



* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.

to:

* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a pod explodes on contact.result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.



[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.

to:

[[folder:Sargassum Fiend]]
[[folder:Jack-o'-Lantern]]
->'''Level:''' 9
1
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Large

Masses of intelligent seaweed who lure in prey
Medium

Vicious pumpkins infected
with hallucinations.fell magic and a drive to consume flesh.



* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.

to:

* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it to approach, like a lost loved one, a child shrinks in need of help, an enchanting mermaid, or the promise of dry land.size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.



[[folder:Stranglereed]]
->'''Level:''' 9

to:

[[folder:Stranglereed]]
[[folder:Leaf Ray]]
->'''Level:''' 91



->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.

to:

->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.
Small

Flying leafy creatures resembling aquatic rays.



* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.

to:

* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.



[[folder:Giant Sundew]]
->'''Level:''' 12

to:

[[folder:Giant Sundew]]
[[folder:Moonflower]]
->'''Level:''' 128



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
Huge

Giant plants in constant telepathic communication with one another.



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* ManEatingPlant: BlindedByTheLight: A giant version of the common insect-eater which moonflower can actively pull itself through the soil and bludgeon targets in order release a pulse of bright light to catch human-sized prey.blind creatures that can see it.



[[folder:Umdhlebi]]
->'''Level:''' 12

to:

[[folder:Umdhlebi]]
[[folder:Roofgarden]]
->'''Level:''' 127



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.

to:

* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and then strike with their vine-like tendrils.a pod explodes on contact.



[[folder:Vine Lasher]]
->'''Level:''' 0

to:

[[folder:Vine Lasher]]
[[folder:Sargassum Fiend]]
->'''Level:''' 09



->'''Size:''' Small

to:

->'''Size:''' SmallLarge

Masses of intelligent seaweed who lure in prey with hallucinations.



* ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.

to:

* ZergRush: The vine lasher attacks {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in groups, attempting to slowly tear prey to pieces.need of help, an enchanting mermaid, or the promise of dry land.



[[folder:Viper Vine]]
->'''Level:''' 13

to:

[[folder:Viper Vine]]
[[folder:Stranglereed]]
->'''Level:''' 139




Aquatic masses of weeds that drag down victims to drown and eat.



* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.

to:

* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture BigEater: Stranglereeds are exceptionally voracious and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.never stop feeding.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin Vine]]
[[folder:Giant Sundew]]
->'''Level:''' 312



->'''Size:''' Large

to:

->'''Size:''' LargeMedium

Much like giant flytraps, a colossal version of a carnivorous plant.



* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.



[[folder:Bloodbrush]]
->'''Level:''' 2

to:

[[folder:Bloodbrush]]
[[folder:Umdhlebi]]
->'''Level:''' 212



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.

to:

* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes
WhenTreesAttack: Umdhlebis entice would-be victims to experience vivid hallucinations as rest at the bloodbrush finishes them off.tree's base, and then strike with their vine-like tendrils.



[[folder:Bramblelash]]
->'''Level:''' 1

to:

[[folder:Bramblelash]]
[[folder:Vine Lasher]]
->'''Level:''' 10



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.

to:

* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large ZergRush: The vine lasher attacks in areas where magical energy has seeped into the earth.groups, attempting to slowly tear prey to pieces.



[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4

to:

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
[[folder:Viper Vine]]
->'''Level:''' 413



->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Large



* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.

to:

* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off ManEatingPlant: Viper vines gain nourishment through the air in its victim's blood consumption of creatures rather than through moisture and lungs, inhibiting soil, and the latter's ability to breathe.area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' -13



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Large



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they
can be taken as familiars without any additional requisites, giving see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect
their master a small bonus to Climb checks.own fertiliser by killing animals.



[[folder:Crypt Flower]]
->'''Level:''' 7

to:

[[folder:Crypt Flower]]
[[folder:Bloodbrush]]
->'''Level:''' 72



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.

to:

* FedToTheBeast: In certain rural areas, criminals have taken ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the somewhat dangerous tradition bloodbrush breaks free of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers its roots and limit their movements so that they can be fed with relative safety.
rolls off in search of prey.
* PoisonousPerson: A crypt flower can dip its vines into bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the toxic fluids within its pitcher and fling the liquid at enemies.bloodbrush finishes them off.



[[folder:Flowering Lattice]]
->'''Level:''' -1

to:

[[folder:Flowering Lattice]]
[[folder:Bramblelash]]
->'''Level:''' -11



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and providing have a consistent food source.poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 14




Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.

to:

* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin SupernaturalSuffocation: A breathless orchid attached to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single living creature called gluttongrass field.that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.



[[folder:Mire Nettle]]
->'''Level:''' 2

to:

[[folder:Mire Nettle]]
[[folder:Creeper Ivy]]
->'''Level:''' 2-1



->'''Size:''' Small

to:

->'''Size:''' SmallTiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* PoisonousPerson: A mire nettle's thorns contain painful toxin.{{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.



[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Crypt Flower]]
->'''Level:''' -17



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Large



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be taken as familiars without any additional requirements, granting their master a small bonus to ACfed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.



[[folder:Ravenous Tumbleweed]]

to:

[[folder:Ravenous Tumbleweed]][[folder:Flowering Lattice]]



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants
Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines
that uproot themselves when nutrients are scarce form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to hunt live prey.

ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ com/bestiary/monster-listings/plants/flowering-lattice/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.Diplomacy and providing a consistent food source.



[[folder:Razor Fern]]
->'''Level:''' -1

to:

[[folder:Razor Fern]]
[[folder:Gluttongrass]]
->'''Level:''' -11



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a bonus roots begin to Stealth checks.commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Mire Nettle]]
->'''Level:''' 42



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Small



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible:
PoisonousPerson: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.mire nettle's thorns contain painful toxin.



[[folder:Suture Vine]]

to:

[[folder:Suture Vine]][[folder:Petrifern]]



->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

->'''Size:''' Tiny

Thorny, symbiotic organisms
Diminutive

Mobile shrubs
that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ com/bestiary/monster-listings/plants/petrifern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
AC



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' 2-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in {{Familiar}}: They can be taken as familiars without any passable soil makes it additional requirements, granting their master a nuisance bonus to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.their move speed during certain actions.



[[folder:Xtabay]]
->'''Level:''' 0

to:

[[folder:Xtabay]]
[[folder:Razor Fern]]
->'''Level:''' 0-1



->'''Size:''' Small

to:

->'''Size:''' SmallTiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].



* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.

to:

* ForcedSleep: A xtabay {{Familiar}}: They can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey,
be taken as familiars without any additional requirements, granting their master a xtabay begins bonus to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.Stealth checks.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 24



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: After killing prey, a yellow musk creeper infests GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding
them with its seeds and pollen, then animates are highly flammable, causing any damaging flame around them as zombies. These zombies are animated by the to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of
plant matter that grows throughout their body, form a cloud of choking dust which clings to and are classified as plants, not undead.reveals invisible creatures.


Added DiffLines:


[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 6035

Changed: 14630

Removed: 2640

Is there an issue? Send a MessageReason:
None


[[folder:Bloodplate Burster]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HighPressureBlood: A bloodplate burster maintains a complex internal system of pressurised caustic fluid. It attacks by injecting this fluid whose caustic nature cauterises the wounds, causing pressure to build in the victim's body, escalating its internal pressure to uncontainable levels until the victim explodes in a shower of gore.
* ManEatingPlant: Bloodplate bursters are ruthless predators at the top of their food chain.
[[/folder]]



[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 25
->'''Alignment:''' TrueNeutral

to:

[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
[[folder:Frost Fir]]
->'''Level:''' 25
1
->'''Alignment:''' TrueNeutralNeutralEvil




Ancient personifications of forests and plant life.



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: A very plant-focused version of this. Green men are devoted ThatsNoMoon: Frost firs often disguise themselves as normal trees to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of draw their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
victims into ambushes.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to ThisWayToCertainDeath: Frost firs craft their location, lash out with whiplike vines at prey's bones into crude trophies and gruesome signposts marking their foes, territory and [[{{Transflormation}} turn people into plants]].
warning away others.
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and {{Treants}}: Some scholars suggest that frost firs are held by legend to descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura
posited that causes any non-plant creature that comes within sixty feet frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable
of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.standing and walking on two towering trunklike legs.



[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.

to:

[[folder:Griefgall]]
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 6
25
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Tiny

Parasites that feed on emotions.
Medium

Ancient personifications of forests and plant life.



* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.

to:

* EmotionEater: Griefgalls ForestRanger: A very plant-focused version of this. Green men are psychic parasites devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura
that feed on emotions.
* TheSymbiote: A griefgall must be implanted
causes any non-plant creature that comes within sixty feet of them to slowly transform into a humanoid, and can't survive more than nonmagical plant, unless it succeeds at a week without a humanoid host.Fortitude save.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7

to:

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
[[folder:Griefgall]]
->'''Level:''' 76



->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

->'''Size:''' Huge

Trees
Tiny

Parasites
that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.feed on emotions.



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

* ManEatingPlant: Tress EmotionEater: Griefgalls are psychic parasites that strangle passing creatures feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid,
and keep them in can't survive more than a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
week without a humanoid host.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]



[[folder:Blood Maize]]
->'''Level:''' 2

to:

[[folder:Blood Maize]]
Lily]]
->'''Level:''' 210



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ThatsNoMoon: Once its enemies are distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.

to:

* ThatsNoMoon: Once its enemies are distracted, a BigEater: Potent acids inside the blood maize disguises itself as an innocuous plant in lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by,
the hope that its enemies will leave the area.predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.



[[folder:Bloodlash Bush]]

to:

[[folder:Bloodlash Bush]][[folder:Blood Maize]]



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.

to:

* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the ThatsNoMoon: Once its enemies are distracted, a blood from a victim, healing it for double maize disguises itself as an innocuous plant in the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
hope that its enemies will leave the area.



[[folder:Canopy Creeper]]
->'''Level:''' 8

to:

[[folder:Canopy Creeper]]
[[folder:Bloodlash Bush]]
->'''Level:''' 82



->'''Size:''' Huge

to:

->'''Size:''' HugeSmall



* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.

to:

* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth LifeDrain: The tendrils of the vines that grow in its environment, so when one is concealed among bloodlash bush can reach out to siphon the vine-tangled foliage above, blood from a victim, healing it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above double the ground.damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.



[[folder:Corpse Lotus]]
->'''Level:''' 13

to:

[[folder:Corpse Lotus]]
[[folder:Canopy Creeper]]
->'''Level:''' 138




Massive flowers with thorned tentacles they use to bludgeon apart prey.



* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.

to:

* HyperactiveMetabolism: ThatsNoMoon: A corpse lotus can consume a corpse canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to quickly heal damage detect, especially when it has taken.is usually hanging about 100 feet above the ground.



[[folder:Counteflora]]
->'''Level:''' 10

to:

[[folder:Counteflora]]
[[folder:Corpse Lotus]]
->'''Level:''' 1013



->'''Size:''' Large

to:

->'''Size:''' LargeHuge

Massive flowers with thorned tentacles they use to bludgeon apart prey.



* PoisonousPerson: A counteflora can release a cloud of toxic black seedpods.

to:

* PoisonousPerson: HyperactiveMetabolism: A counteflora corpse lotus can release consume a cloud of toxic black seedpods.corpse to quickly heal damage it has taken.



[[folder:Dezullon]]

to:

[[folder:Dezullon]][[folder:Counteflora]]



->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].

to:

->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Large



* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.

to:

* AcidAttack: PoisonousPerson: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in
counteflora can release a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.cloud of toxic black seedpods.



[[folder:Giant Flytrap]]
->'''Level:''' 5

to:

[[folder:Giant Flytrap]]
[[folder:Dezullon]]
->'''Level:''' 510



Flytraps, except they're, you know, giant.

to:

Flytraps, except they're, you know, giant.Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue AcidAttack: A hungry dezullon keeps prey much stronger off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations
and troublesome than insects.amnesia, and is highly sought after by avid drug users.



[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil

to:

[[folder:Jack-o'-Lantern]]
[[folder:Giant Flytrap]]
->'''Level:''' 1
5
->'''Alignment:''' NeutralEvilTrueNeutral



Vicious pumpkins infected with fell magic and a drive to consume flesh.

to:

Vicious pumpkins infected with fell magic and a drive to consume flesh.Flytraps, except they're, you know, giant.



* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.

to:

* PumpkinPerson: Jack-o'-lanterns ManEatingPlant: Giant flytraps are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size large enough to catch and douses its sinister fiery radiance, it can blend eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in almost perfectly with normal pumpkins.order to subdue prey much stronger and troublesome than insects.



[[folder:Leaf Ray]]

to:

[[folder:Leaf Ray]][[folder:Jack-o'-Lantern]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.



* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.

to:

* BewareMyStingerTail: The leaf ray has a dangerous stinger which PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can either inject venom or implant its seeds into a victim.blend in almost perfectly with normal pumpkins.



[[folder:Moonflower]]
->'''Level:''' 8

to:

[[folder:Moonflower]]
[[folder:Leaf Ray]]
->'''Level:''' 81



->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.

to:

->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
Small

Flying leafy creatures resembling aquatic rays.



* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.

to:

* BlindedByTheLight: A moonflower BewareMyStingerTail: The leaf ray has a dangerous stinger which can release either inject venom or implant its seeds into a pulse of bright light to blind creatures that can see it.victim.



[[folder:Roofgarden]]
->'''Level:''' 7

to:

[[folder:Roofgarden]]
[[folder:Moonflower]]
->'''Level:''' 78



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge

Giant plants in constant telepathic communication with one another.



* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.

to:

* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.see it.



[[folder:Sargassum Fiend]]
->'''Level:''' 9

to:

[[folder:Sargassum Fiend]]
[[folder:Roofgarden]]
->'''Level:''' 97



->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.

to:

->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
Medium



* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.

to:

* {{Glamour}}: A sargassum fiend emits a powerful scent AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend explode when jostled or struck. The plant can launch them as whatever would most compel it to approach, like ranged attacks, and a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.pod explodes on contact.



[[folder:Stranglereed]]

to:

[[folder:Stranglereed]][[folder:Sargassum Fiend]]



Aquatic masses of weeds that drag down victims to drown and eat.

to:

Aquatic masses Masses of weeds that drag down victims to drown and eat.intelligent seaweed who lure in prey with hallucinations.



* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.

to:

* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.{{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.



[[folder:Giant Sundew]]
->'''Level:''' 12

to:

[[folder:Giant Sundew]]
[[folder:Stranglereed]]
->'''Level:''' 129



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps, a colossal version
Large

Aquatic masses
of a carnivorous plant.weeds that drag down victims to drown and eat.



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil BigEater: Stranglereeds are exceptionally voracious and bludgeon targets in order to catch human-sized prey.never stop feeding.



[[folder:Umdhlebi]]

to:

[[folder:Umdhlebi]][[folder:Giant Sundew]]



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium

Much like giant flytraps, a colossal version of a carnivorous plant.



* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.

to:

* WhenTreesAttack: Umdhlebis entice would-be victims to rest at ManEatingPlant: A giant version of the tree's base, common insect-eater which can actively pull itself through the soil and then strike with their vine-like tendrils.bludgeon targets in order to catch human-sized prey.



[[folder:Vine Lasher]]
->'''Level:''' 0

to:

[[folder:Vine Lasher]]
[[folder:Umdhlebi]]
->'''Level:''' 012



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



* ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.

to:

* ZergRush: The vine lasher attacks in groups, attempting WhenTreesAttack: Umdhlebis entice would-be victims to slowly tear prey to pieces.rest at the tree's base, and then strike with their vine-like tendrils.



[[folder:Viper Vine]]
->'''Level:''' 13

to:

[[folder:Viper Vine]]
[[folder:Vine Lasher]]
->'''Level:''' 130



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.

to:

* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin
[[folder:Viper Vine]]
->'''Level:''' 313



* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin Viper vines collect gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their own fertiliser by killing animals.hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.



[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4

to:

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 43



->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Large



* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.

to:

* SupernaturalSuffocation: A breathless orchid attached AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to a living creature that breathes see dead.
* TheBerserker: Assassin vines will attack everything they
can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
[[folder:Bloodbrush]]
->'''Level:''' -12



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They can be taken ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations
as familiars without any additional requisites, giving their master a small bonus to Climb checks.the bloodbrush finishes them off.



[[folder:Crypt Flower]]
->'''Level:''' 7

to:

[[folder:Crypt Flower]]
[[folder:Bramblelash]]
->'''Level:''' 71



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.

to:

* FedToTheBeast: In certain rural areas, criminals UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs a poisonous attack; subterranean bramblelashes, which are built to contain the flowers leafless and limit their movements so that they can be fed defend themselves with relative safety.
* PoisonousPerson: A crypt flower can dip its vines
layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the toxic fluids within its pitcher and fling the liquid at enemies.earth.



[[folder:Flowering Lattice]]
->'''Level:''' -1

to:

[[folder:Flowering Lattice]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' -14



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines
Medium

Predatory plants
that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of feed on oxygen, preferring to feed on the year and hours of the day to ensure a nearly constant array of colorful petals.

air within living creatures.

Their stats can be found in ''Ultimate Wilderness'' ''Gallows of Madness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy feed off the air in its victim's blood and providing a consistent food source.lungs, inhibiting the latter's ability to breathe.



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Creeper Ivy]]
->'''Level:''' 1-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.

to:

* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, {{Familiar}}: They can be taken as familiars without any additional requisites, giving their roots begin master a small bonus to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.Climb checks.



[[folder:Mire Nettle]]
->'''Level:''' 2

to:

[[folder:Mire Nettle]]
[[folder:Crypt Flower]]
->'''Level:''' 27



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A mire nettle's thorns contain painful toxin.crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.



[[folder:Petrifern]]

to:

[[folder:Petrifern]][[folder:Flowering Lattice]]



Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

Mobile shrubs The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that can petrify themselves form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a defensive mechanism.

nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ com/bestiary/monster-listings/plants/flowering-lattice/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to ACDiplomacy and providing a consistent food source.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Gluttongrass]]
->'''Level:''' -11



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a bonus roots begin to commingle. As long as the gluttongrasses do not move from their move speed during certain actions.locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.



[[folder:Razor Fern]]
->'''Level:''' -1

to:

[[folder:Razor Fern]]
[[folder:Mire Nettle]]
->'''Level:''' -12



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.PoisonousPerson: A mire nettle's thorns contain painful toxin.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Petrifern]]
->'''Level:''' 4-1



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such {{Familiar}}: They can be taken as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
familiars without any damaging flame around them additional requirements, granting their master a small bonus to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
AC



[[folder:Suture Vine]]

to:

[[folder:Suture Vine]][[folder:Ravenous Tumbleweed]]



Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

Thorny, symbiotic organisms Plants that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
their move speed during certain actions.



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Razor Fern]]
->'''Level:''' 2-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in {{Familiar}}: They can be taken as familiars without any passable soil makes it additional requirements, granting their master a nuisance bonus to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.Stealth checks.



[[folder:Xtabay]]
->'''Level:''' 0

to:

[[folder:Xtabay]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 04



->'''Size:''' Small

to:

->'''Size:''' SmallLarge

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.

to:

* ForcedSleep: A xtabay can release sleep-inducing pollen GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the air sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame
around it.
* ManEatingPlant: After subduing prey, a xtabay begins
them to consume the entirety flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles
of its body over the course of several days, producing a corrosive acid plant matter that breaks down form a cloud of choking dust which clings to and absorbs flesh and bone.reveals invisible creatures.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Suture Vine]]
->'''Level:''' 2-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them {{Familiar}}: They can be taken as zombies. These zombies are animated by the plant that grows throughout familiars without any additional requirements, granting their body, master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures,
and are classified as plants, in turn they get fed. Wildlife returns the favor by not undead.eating them and seeking them out if injured.


Added DiffLines:


[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 538

Changed: 142

Removed: 152

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]



[[folder:Leshy familiar]]

to:

[[folder:Leshy familiar]][[folder:Kilia Mwibo]]
->'''Level:''' 15



->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.

to:

->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Huge


Added DiffLines:

* EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their life force and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.
[[/folder]]

[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
----

Added: 170

Removed: 264

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
[[caption-width-right:350:An arboreal warden.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
[[caption-width-right:240:An arboreal regent.]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]


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[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]

Added: 13601

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->'''Alignment:''' NeutralGood
->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (archive, tobongo)
->'''Size:''' Large (warden, reaper), Huge (archive, regent), Gargantuan (tobongo)

to:

->'''Alignment:''' NeutralGood
->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (archive, tobongo)
->'''Size:''' Large (warden, reaper), Huge (archive, regent), Gargantuan (tobongo)



* {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.

to:

* {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers
DueToTheDead: Arboreals have a great respect for dead members of their species. Their elaborate burial rituals involve laying the more powerful dead down in a mossy bed in the middle of a grove of saplings. The decomposing arboreal regents, patrolling nourishes the forest to keep watch for intruders and damage and reporting saplings, ensuring the more worrying cases to the regents.growth of a new generation.



* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.

to:

* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone ''Starstone'' nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
past.



* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
* WhenTreesAttack: Arboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

[[folder:Bodythief]]
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.

to:

* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
* WhenTreesAttack: Arboreal regents Arboreals can walk and fight their enemies directly, and some can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

[[folder:Bodythief]]
->'''Level:''' 14
foes as well.

!!Abroreal Warden
->'''Alignment:''' LawfulEvil
NeutralGood
->'''Level:''' 4
->'''Size:''' Gargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
Large



* KillAndReplace: After killing other creatures, a bodythief can replace them with nearly perfect duplicates spawned by the bodythief itself.
[[/folder]]

[[folder:Bonewrought Willow]]
->'''Level:''' 3

to:

* KillAndReplace: After killing other creatures, a bodythief can replace them with nearly perfect duplicates spawned by {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers for
the bodythief itself.
[[/folder]]

[[folder:Bonewrought Willow]]
->'''Level:''' 3
more powerful arboreals, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.

!!Arboreal Reaper



->'''Level:''' 7



* BallisticBone: A bonewrought willow can spray a cone of partially digested bone fragments at its enemies as a weapon.
[[/folder]]

[[folder:Boruta]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

* BallisticBone: A bonewrought willow can spray TheLostWoods: Arboreal reapers make their homes in forests that possess a cone of partially digested bone fragments at its enemies as a weapon.
[[/folder]]

[[folder:Boruta]]
->'''Level:''' 9
distinctly unfriendly or even sinister feel.

!!Arboreal Regent
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Level:''' 8
->'''Size:''' MediumHuge



* ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the ground.
[[/folder]]

[[folder:Brambleblight]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

* ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it SuddenNameChange: Referred to as runners and vines grow from its flesh and root themselves treants throughout 1st Edition, they were renamed arboreal regents in the ground.
[[/folder]]

[[folder:Brambleblight]]
->'''Level:''' 7
2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.

!!Arboreal Archive
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Level:''' 12
->'''Size:''' LargeHuge



* WalkingWasteland: A brambleblight radiates a palpable aura of rot and decay, infecting the local vegetation with sickness.
[[/folder]]

[[folder:Bramble Throne]]
->'''Level:''' 16

to:

* WalkingWasteland: A brambleblight radiates DefeatEqualsExplosion: If an arboreal archive dies unexpectedly before passing on their knowledge in a palpable aura of rot succession ritual, the amassed lore within their roots and decay, infecting boughs explodes out in a shock wave.
* TransferableMemory: When an arboreal archive senses that death is coming soon, they transfer their collected wisdom to
the local vegetation with sickness.
[[/folder]]

[[folder:Bramble Throne]]
->'''Level:''' 16
elected replacement before retiring.
* TheWatcher: Arboreal archives keep mental records of the passing seasons of the world around them. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out.

!!Canopy Elder



->'''Size:''' Medium

to:

->'''Level:''' 19
->'''Size:''' MediumGargantuan



* ParasiteZombie: A bramble throne can thrust psychically empowered tendrils into a creature seated on its throne that has been dead for less than 1 minute. The corpse becomes a zombie-like creature, but it isn't treated as being undead and is immune to spells and effects that affect only undead.

to:

* ParasiteZombie: A bramble throne GeniusLoci: The oldest arboreals can thrust psychically empowered tendrils into reach heights of 200 feet or more and enter a creature seated on symbiotic relationship with a myriad of plants, fungi and animals. Epiphytes, mushrooms, carnivorous plants, insects, primates, big cats, birds, bats, and snakes all can call a canopy elder home and will take great pains to protect it.
* HealThyself: A canopy elder can heal itself by growing a mesh of vines around
its throne that has been dead for less than 1 minute. The corpse becomes a zombie-like creature, but it isn't treated as being undead and is immune to spells and effects that affect only undead.broken branches.



[[folder:Calathgar]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder:Calathgar]]
[[folder:Bodythief]]
->'''Level:''' 4
14
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' SmallGargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.



* ElementalAbsorption: Calathgars are immune to cold, and healed whenever subjected to cold damage.

to:

* ElementalAbsorption: Calathgars are immune to cold, and healed whenever subjected to cold damage.KillAndReplace: After killing other creatures, a bodythief can replace them with nearly perfect duplicates spawned by the bodythief itself.



[[folder:Cauldron Bloom]]
->'''Level:''' 15

to:

[[folder:Cauldron Bloom]]
[[folder:Bonewrought Willow]]
->'''Level:''' 153



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanLarge



* WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their stomachs.

to:

* WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads BallisticBone: A bonewrought willow can spray a cone of magical energy and teleporting them directly into their stomachs.partially digested bone fragments at its enemies as a weapon.



[[folder:Etheroot]]
->'''Level:''' 8

to:

[[folder:Etheroot]]
[[folder:Boruta]]
->'''Level:''' 89



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their feeding tendrils and roots through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.

to:

* EmotionEater: Etheroots feed on emotions ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and ectoplasm, and typically burrow their feeding tendrils and roots explode through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal
victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.ground.



[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26

to:

[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
[[folder:Brambleblight]]
->'''Level:''' 267



->'''Size:''' Medium

Ancient personifications of forests and plant life.

to:

->'''Size:''' Medium

Ancient personifications of forests and plant life.
Large



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: WalkingWasteland: A very plant-focused version brambleblight radiates a palpable aura of this. Green men are devoted to protecting rot and decay, infecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk
local vegetation with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
sickness.



[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.

to:

[[folder:Griefgall]]
[[folder:Bramble Throne]]
->'''Level:''' 6
16
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Tiny

Parasites that feed on emotions.
Medium



* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.

to:

* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote:
ParasiteZombie: A griefgall must be implanted bramble throne can thrust psychically empowered tendrils into a humanoid, and can't survive more creature seated on its throne that has been dead for less than 1 minute. The corpse becomes a week without a humanoid host.zombie-like creature, but it isn't treated as being undead and is immune to spells and effects that affect only undead.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
[[folder:Calathgar]]
->'''Level:''' 7
4
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Small



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

* ManEatingPlant: Tress that strangle passing creatures ElementalAbsorption: Calathgars are immune to cold, and keep them in a grisly larder healed whenever subjected to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
cold damage.



[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any

to:

[[folder:Irminsul]]
[[folder:Cauldron Bloom]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
15
->'''Alignment:''' AnyTrueNeutral




Living portals between planes.



* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.

to:

* PortalDoor: Within the split WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.magical energy and teleporting them directly into their stomachs.



[[folder:Jinmenju]]
->'''Level:''' 11

to:

[[folder:Jinmenju]]
[[folder:Drainberry Bush]]
->'''Level:''' 117



->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.

to:

->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.
Large



* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.

to:

* HellIsThatNoise: A jinmenju emits CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell their berries to others, they collect coins and small curios, like a low, persistent hum cameo depicting a fey noble or a lock of golden hair knotted in a complex pattern. Not all of these baubles have monetary value, but those that unnerves don't certainly had emotional value to the original owner.
* VampiricDraining: The drainberry bush must drain blood from
living creatures that hear it.for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).



[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.

to:

[[folder:Kapre]]
[[folder:Etheroot]]
->'''Level:''' 10
8
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Large



* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and it can exhale a cone of smoke.

to:

* BreathWeapon: Smoke constantly drifts EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their feeding tendrils and roots through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal
from a kapre;s mouth, the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and it can exhale a cone tentacles to pass through, but not the rest of smoke.its body or any other creatures.



[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.

to:

[[folder:Kawa Akago]]
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 3
25
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
TrueNeutral
->'''Size:''' Small

Fanged lilypads fed on the souls
Medium

Ancient personifications
of drowned children.forests and plant life.



* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.

to:

* CannibalismSuperpower: Some kawa akagos that remain consume ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the blood forests they inhabit against invasion, damage and flesh despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of sentient their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based
creatures for to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear
a long period of time become blood lilies, which are much strong resemblance to larger and possess psychic magic. Particularly tenacious blood lilies far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura
that continue causes any non-plant creature that comes within sixty feet of them to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.



[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.

to:

[[folder:Leshy familiar]]
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Tiny

Parasites that feed on emotions.



* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

to:

* ArtificialHuman: They EmotionEater: Griefgalls are artificially created rather psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more
than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call week without a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble
humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
host.
[[/folder]]

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 0

Tree-tending leshys enamored
7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims
with fighting and heroism, but cautious and wary in actual combat.their vines, leaving the bodies to hang while they eat them one by one.



* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.

!!!Gourd Leshy
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.

to:

* NotQuiteFlight: Leaf leshies can ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to
use their leafy "wings" its vines to pull off a serviceable glide.

!!!Gourd Leshy
strangle passers-by to death.
[[/folder]]

[[folder:Irminsul]]
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Living portals between planes.



* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus Leshy
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.

to:

* BulletSeed: They PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus Leshy
pass through its portal.
[[/folder]]

[[folder:Jinmenju]]
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti
11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Trees with disgusting fruits
that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
resemble human heads.



* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.

to:

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring HellIsThatNoise: A jinmenju emits a low, persistent hum that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
unnerves living creatures that hear it.
[[/folder]]

[[folder:Kapre]]
->'''Level:''' 3
Proud, marine leshys
10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter
that tend to aquatic plants.guard select locations of woodland.



* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.

to:

* FantasticRacism: In BreathWeapon: Smoke constantly drifts from a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
kapre;s mouth, and it can exhale a cone of smoke.
[[/folder]]

[[folder:Kawa Akago]]
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for
3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small

Fanged lilypads fed on
the ecosystem to thrive, such as predation and wildfires.souls of drowned children.



* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.

to:

* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process CannibalismSuperpower: Some kawa akagos that they oversee are typically those that cause other remain consume the blood and flesh of sentient creatures to die. They're not evil, however, just territorial, for a long period of time become blood lilies, which are much larger and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth
possess psychic magic. Particularly tenacious blood lilies that splits back into its component leshys when "killed".
continue to feed on sentient creatures may evolve further.
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, Kawa akagos hunt riverbanks and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) waterways for both animals and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up
people on which to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
feed.



[[folder:Living Topiary]]
->'''Level:''' 4

to:

[[folder:Living Topiary]]
->'''Level:''' 4
[[folder:Leshy familiar]]



->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.

to:

->'''Size:''' Medium

Animal shaped flora that turn other plants into more of
Small

Plant creatures originally grown as servants to fey lords and elder treants. For
their kind.larger, playable cousins, see Characters/PathfinderPlayableRaces.



* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.
[[/folder]]

[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.

to:

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: A living topiary Leshy familiars can alter itself to take transform themselves into a seemingly inanimate version of whichever plants they're based on the basic form of any creature, though the change is purely cosmetic.
[[/folder]]

[[folder:Lotus Tree]]
-- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring
0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary
in those who seek escape reality.actual combat.



* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
[[/folder]]

[[folder:Mandragora]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.

to:

* LotusEaterMachine: A living creature that approaches NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
[[/folder]]

[[folder:Mandragora]]
serviceable glide.

!!!Gourd Leshy
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw
1

Based
on demon ichor, they grow into distorted humanoid figures squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with an unsettling shriek.overseeing agriculture and harvests.



* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.
[[/folder]]

[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.

to:

* TheBerserker: When BulletSeed: They can spit their own seeds as a mandragora encounters any other creature (except druids), it attacks regardless of ranged attack.
* CraniumCompartment: As they need to have
the odds.
[[/folder]]

[[folder:Mosslord]]
large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus Leshy
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of
2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from
the forest's vengeance, as old as plants themselves.pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]

[[folder:Quickwood]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.

to:

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as DarkIsNotEvil: Fungus leshys are the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and
most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet;
visually monstrous leshys -- they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in multiple beady red eyes dotted randomly on the fronts of their campaign against civilized society.
[[/folder]]

[[folder:Quickwood]]
mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.
3
Proud, marine leshys that tend to aquatic plants.



* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
[[/folder]]

[[folder:Roseling]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small

to:

* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
[[/folder]]

[[folder:Roseling]]
treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small
4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.



* EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.
[[/folder]]

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]

to:

* EmotionBomb: A creature damaged by a roseling's thorns DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys
can become filled fuse with joy each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child,
and find it difficult to take hostile actions.
[[/folder]]

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.

to:

->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Humanoid cacti at home in scrublands

Secretive
and deserts.contemplative leshys who protect ponds, springs and lakes.



* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

to:

* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi BulletSeed: Lotus leshys can learn spit a jet of up to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as six seeds at a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen
can be planted force other creatures to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They
sleep, as can fire bursts of their needles three times per day as a ranged BulletSeed attack.



[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.

to:

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
[[folder:Living Topiary]]
->'''Level:''' 19
4
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little
Medium

Animal shaped flora that turn other plants into
more in life than to seek out towns and fortresses to destroy.of their kind.



* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.

to:

* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and
VoluntaryShapeshifting: A living topiary can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed
alter itself to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing
take on the creation basic form of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by
any creature, though the rulers of the First World.change is purely cosmetic.



[[folder:Shambler]]
->'''Level:''' 6

to:

[[folder:Shambler]]
[[folder:Lotus Tree]]
->'''Level:''' 620



->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

to:

->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.



* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.

to:

* ManEatingPlant: Shamblers are intelligent, carnivorous plants with LotusEaterMachine: A living creature that approaches a fondness for elf flesh in particular.lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.



[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.

to:

[[folder:Tarantula Tree]]
[[folder:Mandragora]]
->'''Level:''' 19
4
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.



* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.

to:

* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of territory.the odds.



[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].

to:

[[folder:Wemmuth]]
[[folder:Mosslord]]
->'''Level:''' 15
18
->'''Alignment:''' NeutralEvil
LawfulEvil
->'''Size:''' Huge

Vile swaths
Large

Living personifications
of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in
the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].forest's vengeance, as old as plants themselves.



* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.

to:

* VampiricDraining: Wemmuths FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots
are fertilised by large quantities of spilled blood, focused on brining this about.
* GreenThumb: Mosslords can animate, control
and possess an unquenchable thirst for blood.communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.



[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16

to:

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
[[folder:Quickwood]]
->'''Level:''' 168



->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Huge

Carnivorous trees who root themselves around oak forests.



* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

to:

* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil ManEatingPlant: Quickwoods prize human and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when
elven flesh, but eat anything they suffer damage.
manage to catch.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak SupernaturalFearInducer: A quickwood with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They
stored magical energy can cast ''primal call'', normally activate a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
fear aura.



!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.

to:

!!Animalistic
[[folder:Barometz]]
[[folder:Roseling]]
->'''Level:''' 15
7
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
Small



* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.

to:

* BioweaponBeast: Barometzes are not natural creatures, but are rather grown EmotionBomb: A creature damaged by druids who use them as protectors a roseling's thorns can become filled with joy and dispensers of savage judgment.find it difficult to take hostile actions.



[[folder:Blood Bramble]]
->'''Level:''' 10

to:

[[folder:Blood Bramble]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 105



->'''Size:''' Large

to:

->'''Size:''' LargeMedium

Humanoid cacti at home in scrublands and deserts.



* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.

to:

* ManEatingPlant: Blood brambles CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can gain water learn to move the larger ones like extra arms. They're a reclusive folk and nutrients by consuming lead nomadic lives in the blood of living creatures, and deep desert, but sometimes take permanent residence along trade routes, where prey is plentiful.agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.



[[folder:Canopy Creeper]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder:Canopy Creeper]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 8
19
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' HugeGargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.



* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.

to:

* ThatsNoMoon: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe:
A canopy creeper naturally mimics dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control
the appearance weather around themselves, focusing on the creation of storms and growth whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers
of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.First World.



[[folder:Corpse Lotus]]
->'''Level:''' 13
->'''Alignment:''' TrueNeutral

to:

[[folder:Corpse Lotus]]
[[folder:Scythe Tree]]
->'''Level:''' 13
6
->'''Alignment:''' TrueNeutralChaoticEvil




Massive flowers with thorned tentacles they use to bludgeon apart prey.



* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.

to:

* HyperactiveMetabolism: A corpse lotus can consume ManEatingPlant: Scythe trees feed on the flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as
a corpse jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths
to quickly heal damage it has taken.slaughter passersby.



[[folder:Dezullon]]
->'''Level:''' 10

to:

[[folder:Dezullon]]
[[folder:Shambler]]
->'''Level:''' 106



->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].

to:

->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.



* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.

to:

* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim
ManEatingPlant: Shamblers are intelligent, carnivorous plants with powerful hallucinations and amnesia, and is highly sought after by avid drug users.a fondness for elf flesh in particular.



[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.

to:

[[folder:Giant Flytrap]]
[[folder:Stinkweed Shambler]]
->'''Level:''' 5
2
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
Small



* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

* ManEatingPlant: Giant flytraps are large enough ForTheEvulz: Stinkweed shamblers like to catch capture and eat humanoids torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and medium-sized animals. As a result, cannot consume prey; they gain all the sustenance they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.from sunlight.



[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.

to:

[[folder:Jack-o'-Lantern]]
[[folder:Tarantula Tree]]
->'''Level:''' 1
19
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.



* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.

to:

* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.



[[folder:Leaf Ray]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.

to:

[[folder:Leaf Ray]]
[[folder:Wemmuth]]
->'''Level:''' 1
15
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].



* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.

to:

* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.



[[folder:Moonflower]]
->'''Level:''' 8

to:

[[folder:Moonflower]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 816



->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.

to:

->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.



* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.

to:

* BlindedByTheLight: A moonflower can release BuriedAlive: They have a pulse of bright light to blind creatures breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can see it.entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.



[[folder:Roofgarden]]
->'''Level:''' 7

to:

[[folder:Roofgarden]]
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 715



->'''Size:''' Medium

to:

->'''Size:''' MediumGargantuan

Juggernauts of plant matter created by druids.



* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.

to:

* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as ranged attacks, protectors and a pod explodes on contact.dispensers of savage judgment.



[[folder:Sargassum Fiend]]
->'''Level:''' 9

to:

[[folder:Sargassum Fiend]]
[[folder:Blood Bramble]]
->'''Level:''' 910




Masses of intelligent seaweed who lure in prey with hallucinations.



* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.

to:

* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees ManEatingPlant: Blood brambles can gain water and nutrients by consuming the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need blood of help, an enchanting mermaid, or the promise of dry land.living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.



[[folder:Stranglereed]]
->'''Level:''' 9

to:

[[folder:Stranglereed]]
[[folder:Blood Maize]]
->'''Level:''' 92



->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.

to:

->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.
Medium



* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.

to:

* BigEater: Stranglereeds ThatsNoMoon: Once its enemies are exceptionally voracious and never stop feeding.distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.



[[folder:Giant Sundew]]
->'''Level:''' 12

to:

[[folder:Giant Sundew]]
[[folder:Bloodlash Bush]]
->'''Level:''' 122



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
Small



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* ManEatingPlant: A giant version LifeDrain: The tendrils of the common insect-eater which bloodlash bush can actively pull itself through reach out to siphon the soil and bludgeon targets blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin
in order to catch human-sized prey.a circle, lashing out in all directions at once.



[[folder:Umdhlebi]]
->'''Level:''' 12

to:

[[folder:Umdhlebi]]
[[folder:Canopy Creeper]]
->'''Level:''' 128



* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.

to:

* WhenTreesAttack: Umdhlebis entice would-be victims to rest at ThatsNoMoon: A canopy creeper naturally mimics the tree's base, appearance and then strike with their vine-like tendrils.growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.



[[folder:Viper Vine]]

to:

[[folder:Viper Vine]][[folder:Corpse Lotus]]



->'''Size:''' Large

to:

->'''Size:''' LargeHuge

Massive flowers with thorned tentacles they use to bludgeon apart prey.



* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.

to:

* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin Vine]]
[[folder:Counteflora]]
->'''Level:''' 310



* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they
PoisonousPerson: A counteflora can see, regardless release a cloud of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
toxic black seedpods.



[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4

to:

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
[[folder:Dezullon]]
->'''Level:''' 410



Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

Predatory Mobile pitcher plants that feed on oxygen, preferring to feed on the air within living creatures.

with psychoactive digestive juices.

Their stats can be found in ''Gallows of Madness'' the 2nd Edition ''Bestiary'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.

to:

* SupernaturalSuffocation: AcidAttack: A breathless orchid attached to a living creature that breathes can feed off the air in hungry dezullon keeps prey off-balance by spilling its victim's blood highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations
and lungs, inhibiting the latter's ability to breathe.amnesia, and is highly sought after by avid drug users.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
[[folder:Giant Flytrap]]
->'''Level:''' -15



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Medium

Flytraps, except they're, you know, giant.



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They can ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be taken as familiars without any additional requisites, giving more active and aggressive than their master a small bonus smaller kin, in order to Climb checks.subdue prey much stronger and troublesome than insects.



[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Crypt Flower]]
[[folder:Jack-o'-Lantern]]
->'''Level:''' 7
1
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium

Vicious pumpkins infected with fell magic and a drive to consume flesh.



* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.

to:

* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs PumpkinPerson: Jack-o'-lanterns are built to contain the flowers semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and limit their movements so that they douses its sinister fiery radiance, it can be fed blend in almost perfectly with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
normal pumpkins.



[[folder:Flowering Lattice]]
->'''Level:''' -1

to:

[[folder:Flowering Lattice]]
[[folder:Leaf Ray]]
->'''Level:''' -11



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Small

Flying leafy creatures resembling aquatic rays.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They BewareMyStingerTail: The leaf ray has a dangerous stinger which can be taken as familiars without any additional requirements, granting their master either inject venom or implant its seeds into a bonus to Diplomacy and providing a consistent food source.victim.



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Moonflower]]
->'''Level:''' 18



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge

Giant plants in constant telepathic communication with one another.



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.

to:

* FusionDance: If at least 12 gluttongrasses take root in BlindedByTheLight: A moonflower can release a single contiguous area, their roots begin pulse of bright light to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.blind creatures that can see it.



[[folder:Mire Nettle]]
->'''Level:''' 2

to:

[[folder:Mire Nettle]]
[[folder:Roofgarden]]
->'''Level:''' 27



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* PoisonousPerson: A mire nettle's thorns contain painful toxin.AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.



[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Sargassum Fiend]]
->'''Level:''' -19



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found
Large

Masses of intelligent seaweed who lure
in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].prey with hallucinations.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can be taken {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as familiars without any additional requirements, granting their master a small bonus whatever would most compel it to ACapproach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Stranglereed]]
->'''Level:''' -19



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants
Large

Aquatic masses of weeds
that uproot themselves when nutrients are scarce drag down victims to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
drown and eat.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.BigEater: Stranglereeds are exceptionally voracious and never stop feeding.



[[folder:Razor Fern]]
->'''Level:''' -1

to:

[[folder:Razor Fern]]
[[folder:Giant Sundew]]
->'''Level:''' -112



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures,
Medium

Much like giant flytraps,
a razor fern won’t hesitate to slash at colossal version of a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
carnivorous plant.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They ManEatingPlant: A giant version of the common insect-eater which can be taken as familiars without any additional requirements, granting their master a bonus actively pull itself through the soil and bludgeon targets in order to Stealth checks.catch human-sized prey.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Umdhlebi]]
->'''Level:''' 412



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Huge



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
then strike with their vine-like tendrils.



[[folder:Suture Vine]]
->'''Level:''' -1

to:

[[folder:Suture Vine]]
[[folder:Vine Lasher]]
->'''Level:''' -10



->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus ZergRush: The vine lasher attacks in groups, attempting to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
slowly tear prey to pieces.



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Viper Vine]]
->'''Level:''' 213



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and rarely attacks unless provoked, but its unpleasant smell soil, and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met the area around their hunting grounds is often strewn with a nasty surprise when they try to cull the weedwhip.remains of wild animals, ill-fated adventurers, and even giants.



[[folder:Xtabay]]
->'''Level:''' 0

to:

[[folder:Xtabay]]
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 03



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.

to:

* ForcedSleep: A xtabay AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they
can release sleep-inducing pollen into the air around it.
see, regardless of size or strength.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.Assassin vines collect their own fertiliser by killing animals.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 24




Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: After killing prey, SupernaturalSuffocation: A breathless orchid attached to a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant living creature that grows throughout their body, breathes can feed off the air in its victim's blood and are classified as plants, not undead.lungs, inhibiting the latter's ability to breathe.


Added DiffLines:


[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]

[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
[[/folder]]

[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
[[/folder]]

[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* PoisonousPerson: A mire nettle's thorns contain painful toxin.
[[/folder]]

[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
----
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
[[/folder]]

[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 4708

Changed: 3691

Removed: 1197

Is there an issue? Send a MessageReason:
None


[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26

to:

[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
[[folder:Etheroot]]
->'''Level:''' 268



->'''Size:''' Medium

Ancient personifications of forests and plant life.

to:

->'''Size:''' Medium

Ancient personifications of forests and plant life.
Large



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage EmotionEater: Etheroots feed on emotions and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters ectoplasm, and geology of typically burrow their homes; as long as the plants are all right, they couldn't care less about what happens feeding tendrils and roots through to the rest.
* GreenThumb: Most
Material Plane in search of the green men's magic revolves around plant life -- they emotional energy.
* ThinkingUpPortals: An etheroot
can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and plant-based creatures tentacles to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of
pass through, but not the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes
rest of its body or any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.other creatures.



[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.

to:

[[folder:Griefgall]]
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 6
26
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Tiny

Parasites that feed on emotions.
Medium

Ancient personifications of forests and plant life.



* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.

to:

* EmotionEater: Griefgalls ForestRanger: A very plant-focused version of this. Green men are psychic parasites devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura
that feed on emotions.
* TheSymbiote: A griefgall must be implanted
causes any non-plant creature that comes within sixty feet of them to slowly transform into a humanoid, and can't survive more than nonmagical plant, unless it succeeds at a week without a humanoid host.Fortitude save.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7

to:

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
[[folder:Griefgall]]
->'''Level:''' 76



->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

->'''Size:''' Huge

Trees
Tiny

Parasites
that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.feed on emotions.



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

* ManEatingPlant: Tress EmotionEater: Griefgalls are psychic parasites that strangle passing creatures feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid,
and keep them in can't survive more than a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
week without a humanoid host.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]



[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Gluttongrass]]
->'''Level:''' -11



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a small bonus roots begin to ACcommingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Mire Nettle]]
->'''Level:''' -12



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.PoisonousPerson: A mire nettle's thorns contain painful toxin.



[[folder:Razor Fern]]

to:

[[folder:Razor Fern]][[folder:Petrifern]]



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures
Diminutive

Mobile shrubs
that can open painful wounds. Although they prefer to prey on small forest creatures, petrify themselves as a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ com/bestiary/monster-listings/plants/petrifern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to Stealth checks.AC



[[folder:Suture Vine]]

to:

[[folder:Suture Vine]][[folder:Ravenous Tumbleweed]]



Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

Thorny, symbiotic organisms Plants that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
their move speed during certain actions.


Added DiffLines:


[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
----
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
[[/folder]]

[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 11836

Changed: 24786

Removed: 5380

Is there an issue? Send a MessageReason:
None


[[folder:Boruta]]
->'''Level:''' 9

to:

[[folder:Boruta]]
[[folder:Bonewrought Willow]]
->'''Level:''' 93



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the ground.

to:

* ChestBurster: BallisticBone: A boruta's claws bonewrought willow can inject hundreds spray a cone of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it as runners and vines grow from partially digested bone fragments at its flesh and root themselves in the ground.enemies as a weapon.



[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26

to:

[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
[[folder:Boruta]]
->'''Level:''' 269




Ancient personifications of forests and plant life.



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: ChestBurster: A very plant-focused version boruta's claws can inject hundreds of this. Green men are devoted to protecting tiny seed pods into the forests they inhabit against invasion, damage enemy's body. These seeds grow rapidly and despoilment, but they only really care about explode through the vegetable life within them -- they have very little interest victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
ground.



[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.

to:

[[folder:Griefgall]]
[[folder:Brambleblight]]
->'''Level:''' 6
7
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Tiny

Parasites that feed on emotions.
Large



* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.

to:

* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote:
WalkingWasteland: A griefgall must be implanted into brambleblight radiates a humanoid, palpable aura of rot and can't survive more than a week without a humanoid host.decay, infecting the local vegetation with sickness.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
[[folder:Bramble Throne]]
->'''Level:''' 7
16
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Medium



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

* ManEatingPlant: Tress ParasiteZombie: A bramble throne can thrust psychically empowered tendrils into a creature seated on its throne that strangle passing creatures has been dead for less than 1 minute. The corpse becomes a zombie-like creature, but it isn't treated as being undead and keep them in a grisly larder is immune to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree
spells and effects that attempts to use its vines to strangle passers-by to death.affect only undead.



[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Living portals between planes.

to:

[[folder:Irminsul]]
[[folder:Calathgar]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
4
->'''Alignment:''' Any
TrueNeutral
->'''Size:''' Gargantuan

Living portals between planes.
Small



* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.

to:

* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane ElementalAbsorption: Calathgars are immune to another. An irminsul controls whether or not specific creatures can pass through its portal.cold, and healed whenever subjected to cold damage.



[[folder:Jinmenju]]
->'''Level:''' 11

to:

[[folder:Jinmenju]]
[[folder:Cauldron Bloom]]
->'''Level:''' 1115



->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.

to:

->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.
Gargantuan



* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.

to:

* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their stomachs.



[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.

to:

[[folder:Kapre]]
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 10
26
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Huge

Cunning
Medium

Ancient personifications of forests
and secretive humanoids formed from dense plant matter that guard select locations of woodland.life.



* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and it can exhale a cone of smoke.

to:

* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and it despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they
can exhale a cone animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of smoke.thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.



[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.

to:

[[folder:Kawa Akago]]
[[folder:Griefgall]]
->'''Level:''' 3
6
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
NeutralEvil
->'''Size:''' Small

Fanged lilypads fed
Tiny

Parasites that feed
on the souls of drowned children.emotions.



* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.

to:

* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which EmotionEater: Griefgalls are much larger and possess psychic magic. Particularly tenacious blood lilies parasites that continue to feed on sentient creatures may evolve further.
emotions.
* ManEatingPlant: Kawa akagos hunt riverbanks TheSymbiote: A griefgall must be implanted into a humanoid, and waterways for both animals and people on which to feed.can't survive more than a week without a humanoid host.



[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.

to:

[[folder:Leshy familiar]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For
Huge

Trees that strangle victims with
their larger, playable cousins, see Characters/PathfinderPlayableRaces.vines, leaving the bodies to hang while they eat them one by one.



* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

to:

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits
ManEatingPlant: Tress that animate strangle passing creatures and keep them remain in existence after their corporeal bodies die, and can be summoned a grisly larder to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
eat as the tree grows hungry.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a WhenTreesAttack: A seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]

[[folder:Irminsul]]
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Living portals between planes.



* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.

!!!Gourd Leshy
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.

to:

* NotQuiteFlight: Leaf leshies PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can use their leafy "wings" to pull off a serviceable glide.

!!!Gourd Leshy
pass through its portal.
[[/folder]]

[[folder:Jinmenju]]
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked
11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Trees
with overseeing agriculture and harvests.disgusting fruits that resemble human heads.



* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus Leshy
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.

to:

* BulletSeed: They can spit their own seeds as HellIsThatNoise: A jinmenju emits a ranged attack.
* CraniumCompartment: As they need to have the large gourds
low, persistent hum that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so
unnerves living creatures that the leshy will be able to see and speak.

!!!Cactus Leshy
hear it.
[[/folder]]

[[folder:Kapre]]
->'''Level:''' 2

* CactusPerson: Cactus leshies are born
10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed
from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti dense plant matter that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling
guard select locations of nutrients back into the environment.woodland.



* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy

to:

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and gaping mouths full it can exhale a cone of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
smoke.
[[/folder]]

[[folder:Kawa Akago]]



Proud, marine leshys that tend to aquatic plants.

to:

Proud, marine leshys that tend to aquatic plants.->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.



* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.

to:

* FantasticRacism: In CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, long period of time become blood lilies, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head,
are much larger and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature possess psychic magic. Particularly tenacious blood lilies that seem harsh continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks
and cruel but are necessary waterways for the ecosystem to thrive, such as predation both animals and wildfires.people on which to feed.
[[/folder]]

[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.



* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.

to:

* DarkIsNotEvil: They're highly aggressive ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants,
and eagerly attack intruders, as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants
they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems based on -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form
a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of
pumpkin plant, a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus
mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf
Leshy
->'''Level:''' 5

Secretive and contemplative
0

Tree-tending
leshys who protect ponds, springs enamored with fighting and lakes.heroism, but cautious and wary in actual combat.



* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]

[[folder:Living Topiary]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.

to:

* BulletSeed: Lotus leshys NotQuiteFlight: Leaf leshies can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can
use their BulletSeed attack.
[[/folder]]

[[folder:Living Topiary]]
leafy "wings" to pull off a serviceable glide.

!!!Gourd Leshy
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.
1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.



* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.
[[/folder]]

[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.

to:

* VoluntaryShapeshifting: A living topiary BulletSeed: They can alter itself spit their own seeds as a ranged attack.
* CraniumCompartment: As they need
to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take on advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while
the basic form of any creature, though body is being grown, and need to be carved so that the change is purely cosmetic.
[[/folder]]

[[folder:Lotus Tree]]
leshy will be able to see and speak.

!!!Cactus Leshy
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees
2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti
that feed on fantasies, luring in those the setting's main narcotic drug is derived from and who seek escape reality.are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.



* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
[[/folder]]

[[folder:Mandragora]]

to:

* LotusEaterMachine: A living creature DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by dead matter is efficiently recycled and sent back into the lotus tree, environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which
they forget all longterm goals, desiring only more hallucinations.
[[/folder]]

[[folder:Mandragora]]
treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy



->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.

to:

->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted
A small humanoid figures with an unsettling shriek.a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.



* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.

to:

* TheBerserker: When a mandragora encounters any DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creature (except druids), it attacks regardless of creatures to die. They're not evil, however, just territorial, and the odds.processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.



[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.

to:

[[folder:Mosslord]]
[[folder:Living Topiary]]
->'''Level:''' 18
4
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as
Medium

Animal shaped flora that turn other
plants themselves.into more of their kind.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

* FesteringFungus: VoluntaryShapeshifting: A mosslord living topiary can cast ''fungal infestation'' as a spell-like ability alter itself to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as take on the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb
basic form of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
creature, though the change is purely cosmetic.



[[folder:Quickwood]]
->'''Level:''' 8

to:

[[folder:Quickwood]]
[[folder:Lotus Tree]]
->'''Level:''' 820



->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.

to:

->'''Size:''' Huge

Carnivorous
Gargantuan

Ancient
trees that feed on fantasies, luring in those who root themselves around oak forests.seek escape reality.



* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.

to:

* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
forget all longterm goals, desiring only more hallucinations.



[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.

to:

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
[[folder:Mandragora]]
->'''Level:''' 5
4
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.



* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

to:

* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
odds.



[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.

to:

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
[[folder:Mosslord]]
->'''Level:''' 19
18
->'''Alignment:''' ChaoticEvil
LawfulEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some
Large

Living personifications
of the legendary, destructive beasts known forest's vengeance, as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.old as plants themselves.



* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.

to:

* LightningBruiser: Sards FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots
are powerful, tough focused on brining this about.
* GreenThumb: Mosslords can animate, control
and fast, capable of surprising turns of speed communicate with plants, and deadly ranged are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw
attacks that bely their immense sizes.
in combat.
* ShockAndAwe: {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points.
They're imbued towering humanoid trees, although unlike treants they're leafless, four-armed and with lighting, which runs in place tangles of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys
roots instead of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather
feet; they have numerous abilities centered around themselves, focusing on the creation of storms animating and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.



[[folder:Shambler]]
->'''Level:''' 6

to:

[[folder:Shambler]]
[[folder:Quickwood]]
->'''Level:''' 68



->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

to:

->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Huge

Carnivorous trees who root themselves around oak forests.



* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.

to:

* ManEatingPlant: Shamblers are intelligent, carnivorous plants Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood
with stored magical energy can activate a fondness for elf flesh in particular.fear aura.



[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.

to:

[[folder:Tarantula Tree]]
[[folder:Roseling]]
->'''Level:''' 19
7
->'''Alignment:''' ChaoticNeutral
NeutralGood
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Small



* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.

to:

* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.



[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].

to:

[[folder:Wemmuth]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 15
5
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found
Medium

Humanoid cacti at home
in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].scrublands and deserts.



* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.

to:

* VampiricDraining: Wemmuths CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are fertilised by generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large quantities flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk
of spilled blood, and possess an unquenchable thirst for blood.unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.



[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral

to:

[[folder:Zomok]]
[[quoteright:350:https://static.
[[folder:Sard]]
[[quoteright:320:https://static.
tvtropes.org/pmwiki/pub/images/zomok.png]]
org/pmwiki/pub/images/sard.png]]
->'''Level:''' 16
19
->'''Alignment:''' TrueNeutralChaoticEvil



Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

Plant-dragons that can be found on Golarion and beyond, forming bodies Lighting-blasted trees from the vegetation First World, the sards are some of their chosen domain the legendary, destructive beasts known as the Tane. Created to heal be living siege engines, they seek little more in life than to seek out towns and defend it as needed.fortresses to destroy.



* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

to:

* BuriedAlive: They have a breath weapon LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that allows them to vomit forth a tide of soil and gravel, bely their immense sizes.
* ShockAndAwe: They're imbued with lighting,
which on a lucky roll runs in place of their sap, and can entirely bury a prone target.
generate powerful electrical bolts in combat.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:
SpikeShooter: They can cast ''primal call'', normally launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in
a multi-person ritual, on blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of
their own electrical attacks glow in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
that color.
* {{Teleportation}}: WeatherManipulation: They can teleport three times per day, with control the caveat that these jumps must begin weather around themselves, focusing on the creation of storms and end within a forested area.whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.



!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15

to:

!!Animalistic
[[folder:Barometz]]
[[folder:Shambler]]
->'''Level:''' 156



->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.

to:

->'''Size:''' Gargantuan

Juggernauts
Large

Masses
of plant matter created by druids.vegetation formed after parasitic spores from Akiton infect and grow within an organic host.



* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.

to:

* BioweaponBeast: Barometzes ManEatingPlant: Shamblers are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.intelligent, carnivorous plants with a fondness for elf flesh in particular.



[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Blood Bramble]]
[[folder:Tarantula Tree]]
->'''Level:''' 10
19
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' LargeGargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.



* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.

to:

* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.territory.



[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.

to:

[[folder:Giant Flytrap]]
[[folder:Wemmuth]]
->'''Level:''' 5
15
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].



* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

* ManEatingPlant: Giant flytraps VampiricDraining: Wemmuths are fertilised by large enough to catch quantities of spilled blood, and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.possess an unquenchable thirst for blood.



[[folder:Giant Sundew]]
->'''Level:''' 12

to:

[[folder:Giant Sundew]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 1216



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps, a colossal version
Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation
of a carnivorous plant.their chosen domain to heal and defend it as needed.



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* ManEatingPlant: A giant version BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of the common insect-eater which can actively pull itself through the soil and bludgeon targets gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own
in order to catch human-sized prey.summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin Vine]]
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 315



->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
----
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
[[/folder]]

[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral




* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

\n* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.\n* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.\n----
* ManEatingPlant: Assassin vines collect their own fertiliser Blood brambles can gain water and nutrients by killing animals.consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.



[[folder:Basidirond]]
->'''Level:''' 5

to:

[[folder:Basidirond]]
[[folder:Canopy Creeper]]
->'''Level:''' 58



->'''Size:''' Medium

* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.

to:

->'''Size:''' Medium

Huge
----
* RandomEffectSpell: ThatsNoMoon: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One
canopy creeper naturally mimics the appearance and growth of the hallucinations caused by breathing a basidirond's spore cloud is vines that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking grow in its environment, so when one is concealed among the empty vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
[[folder:Corpse Lotus]]
->'''Level:''' -113



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They HyperactiveMetabolism: A corpse lotus can be taken as familiars without any additional requisites, giving their master consume a small bonus corpse to Climb checks.quickly heal damage it has taken.



[[folder:Flowering Lattice]]
->'''Level:''' -1

to:

[[folder:Flowering Lattice]]
[[folder:Dezullon]]
->'''Level:''' -110



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden
Medium

Mobile pitcher plants
with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

psychoactive digestive juices.

Their stats can be found in ''Ultimate Wilderness'' the 2nd Edition ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in
a bonus to Diplomacy dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and providing a consistent food source.amnesia, and is highly sought after by avid drug users.



[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Giant Flytrap]]
->'''Level:''' -15



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Medium

Flytraps, except they're, you know, giant.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be taken as familiars without any additional requirements, granting more active and aggressive than their master a small bonus smaller kin, in order to ACsubdue prey much stronger and troublesome than insects.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Jack-o'-Lantern]]
->'''Level:''' -11
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
----
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.
[[/folder]]

[[folder:Leaf Ray]]
->'''Level:''' 1



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Small

Flying leafy creatures resembling aquatic rays.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They BewareMyStingerTail: The leaf ray has a dangerous stinger which can be taken as familiars without any additional requirements, granting their master either inject venom or implant its seeds into a bonus to their move speed during certain actions.victim.



[[folder:Razor Fern]]
->'''Level:''' -1

to:

[[folder:Razor Fern]]
[[folder:Moonflower]]
->'''Level:''' -18



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators
Huge

Giant plants in constant telepathic communication
with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
one another.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They BlindedByTheLight: A moonflower can be taken as familiars without any additional requirements, granting their master release a bonus pulse of bright light to Stealth checks.blind creatures that can see it.



[[folder:Suture Vine]]
->'''Level:''' -1

to:

[[folder:Suture Vine]]
[[folder:Roofgarden]]
->'''Level:''' -17



->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating
launch them as ranged attacks, and seeking them out if injured.a pod explodes on contact.


Added DiffLines:


[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
----
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
[[/folder]]

[[folder:Stranglereed]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.
----
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.
[[/folder]]

[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
----
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
[[/folder]]

[[folder:Umdhlebi]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.
[[/folder]]

[[folder:Viper Vine]]
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.
[[/folder]]

!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
----
* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.
[[/folder]]

[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]

[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
[[/folder]]

[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

Added: 13237

Changed: 18031

Removed: 5468

Is there an issue? Send a MessageReason:
None


[[folder:Alraune]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Plants whose calming odor erases memories of its hostile actions even as it attacks.
----
* BuriedAlive: When an alraune needs prey, it convinces foes to dig their own graves and bury themselves. Once prey is helplessly buried in the soil, the alraune can feed from it.
* PlantPerson: When an alraune attacks, its flower blooms, revealing an attractive, green-skinned humanoid form within.
[[/folder]]



* WhenTreesAttack: Aboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.

to:

* WhenTreesAttack: Aboreal Arboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.



[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ancient personifications of forests and plant life.

to:

[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
[[folder:Bodythief]]
->'''Level:''' 26
14
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' Medium

Ancient personifications
Gargantuan

Creatures who hate the irrationalities
of forests other creatures, killing and plant life.replacing them with facsimiles.



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within KillAndReplace: After killing other creatures, a bodythief can replace them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk
with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of
nearly perfect duplicates spawned by the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
bodythief itself.



[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
[[folder:Boruta]]
->'''Level:''' 7
9
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Medium



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

* ManEatingPlant: Tress that strangle passing creatures ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and keep them in a grisly larder to eat as explode through the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its
victim's skin, entangling it as runners and vines to strangle passers-by to death.grow from its flesh and root themselves in the ground.



[[folder:Leshy familiar]]

to:

[[folder:Leshy familiar]][[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26



->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.

to:

->'''Size:''' Small

Plant creatures originally grown as servants to fey lords
Medium

Ancient personifications of forests
and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.plant life.



* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

to:

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate
ForestRanger: A very plant-focused version of whichever this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants they're based on are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life
-- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear
a pumpkin strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical
plant, unless it succeeds at a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
Fortitude save.
[[/folder]]

[[folder:Griefgall]]
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.



* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.

!!!Gourd Leshy
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.

to:

* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into
a serviceable glide.

!!!Gourd Leshy
humanoid, and can't survive more than a week without a humanoid host.
[[/folder]]

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked
7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims
with overseeing agriculture and harvests.their vines, leaving the bodies to hang while they eat them one by one.



* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Cactus Leshy
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.

to:

* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds
ManEatingPlant: Tress that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow strangle passing creatures and with a "lid" where their pumpkins were originally cut into. They often take advantage of this keep them in order a grisly larder to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while
eat as the body is being grown, and need to be carved so tree grows hungry.
* WhenTreesAttack: A seemingly normal tree
that the leshy will be able attempts to see and speak.

!!!Cactus Leshy
use its vines to strangle passers-by to death.
[[/folder]]

[[folder:Irminsul]]
->'''Level:''' 2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Living portals between planes.



* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.

to:

* DarkIsNotEvil: Fungus leshys are PortalDoor: Within the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts split of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with
irminsul's trunk swirls a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.
[[/folder]]

[[folder:Jinmenju]]
->'''Level:''' 3
Proud, marine leshys
11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Trees with disgusting fruits
that tend to aquatic plants.resemble human heads.



* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.

to:

* FantasticRacism: In HellIsThatNoise: A jinmenju emits a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
low, persistent hum that unnerves living creatures that hear it.
[[/folder]]

[[folder:Kapre]]
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head,
10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning
and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature secretive humanoids formed from dense plant matter that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.guard select locations of woodland.



* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.

to:

* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished
BreathWeapon: Smoke constantly drifts from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive
a kapre;s mouth, and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys
it can spit exhale a jet cone of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
smoke.



[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.

to:

[[folder:Mosslord]]
[[folder:Kawa Akago]]
->'''Level:''' 18
3
->'''Alignment:''' LawfulEvil
TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Large

Living personifications of
Small

Fanged lilypads fed on
the forest's vengeance, as old as plants themselves.souls of drowned children.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures with parasitic fungi, blighting them with for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for
both toadstools animals and other growths sprouting from their skin and with vulnerability people on which to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
feed.



[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5

to:

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
[[folder:Leshy familiar]]



->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.

to:

->'''Size:''' Medium

Humanoid cacti at home in scrublands
Small

Plant creatures originally grown as servants to fey lords
and deserts.elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.



* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
[[/folder]]

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.

to:

* CactusPerson: They're ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble
humanoid cacti with numerous saguaro-like growths and branches sprouting from clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives bodies, resulting in the deep desert, but sometimes agree to aid travelers or even grant gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate
them remain in existence after their corporeal bodies die, and can be summoned to animate a drink new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they corporeal lives.
* VoluntaryShapeshifting: Leshy familiars
can also fire bursts transform themselves into a seemingly inanimate version of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As
whichever plants they're completely covered in needles, anyone trying to grapple them based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
[[/folder]]

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
on.

!!!Leaf Leshy
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns
0

Tree-tending leshys enamored with fighting
and fortresses to destroy.heroism, but cautious and wary in actual combat.



* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely NotQuiteFlight: Leaf leshies can use their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed
leafy "wings" to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
pull off a serviceable glide.

!!!Gourd Leshy
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that can be found
1

Based
on Golarion squashes, pumpkins and beyond, forming bodies from the vegetation of their chosen domain to heal similar vegetables, these superstitious leshys are tasked with overseeing agriculture and defend it as needed.harvests.



* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
[[/folder]]

!!Animalistic

[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.

to:

* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:
BulletSeed: They can cast ''primal call'', normally a multi-person ritual, on spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved
in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to create their aid.
* {{Teleportation}}:
faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They can teleport three times per day, with often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while
the caveat body is being grown, and need to be carved so that these jumps must begin the leshy will be able to see and end within a forested area.
[[/folder]]

!!Animalistic

[[folder:Giant Flytrap]]
speak.

!!!Cactus Leshy
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
2

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.



* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

* ManEatingPlant: Giant flytraps DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a
large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than numbers of small eyes dotting the front of their smaller kin, in order to subdue prey much stronger cap and troublesome than insects.
[[/folder]]

[[folder:Giant Sundew]]
large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
3
Proud, marine leshys that tend to aquatic plants.



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: A giant version of They're humanoid, ambulatory flytraps around the common insect-eater which size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys
can actively pull itself through the soil and bludgeon targets in order spit a jet of up to catch human-sized prey.six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin Vine]]
[[folder:Living Topiary]]
->'''Level:''' 34



->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral



* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.

to:

* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is
Animal shaped flora that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking other plants into more of their kind.
----
* VoluntaryShapeshifting: A living topiary can alter itself to take on
the empty ground.basic form of any creature, though the change is purely cosmetic.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
[[folder:Lotus Tree]]
->'''Level:''' -120



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial vines
Gargantuan

Ancient trees
that feed on carrion when the opportunity presents itself.

Their stats can be found
fantasies, luring in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].those who seek escape reality.



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master LotusEaterMachine: A living creature that approaches a small bonus to Climb checks.lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.



[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

[[folder:Flowering Lattice]]
[[folder:Mandragora]]
->'''Level:''' -1
4
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden
Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures
with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
unsettling shriek.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They can be taken as familiars without TheBerserker: When a mandragora encounters any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.other creature (except druids), it attacks regardless of the odds.



[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

[[folder:Petrifern]]
[[folder:Mosslord]]
->'''Level:''' -1
18
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves
Large

Living personifications of the forest's vengeance,
as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
old as plants themselves.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss.
They can be taken as familiars without any additional requirements, also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms,
granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in
their master a small bonus to ACcampaign against civilized society.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Quickwood]]
->'''Level:''' -18



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants that uproot
Huge

Carnivorous trees who root
themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
around oak forests.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy
can be taken as familiars without any additional requirements, granting their master activate a bonus to their move speed during certain actions.fear aura.



[[folder:Razor Fern]]
->'''Level:''' -1

to:

[[folder:Razor Fern]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' -15



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash
Medium

Humanoid cacti
at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found
home in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].scrublands and deserts.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter:
They can be taken as familiars without any additional requirements, granting fire bursts of their master needles three times per day as a bonus to Stealth checks.ranged attack.



[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

[[folder:Suture Vine]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' -1
19
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals,
Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to
seek out open wounds, towns and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
fortresses to destroy.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter:
They can be taken as familiars without launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out
any additional requirements, granting foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of
their master a bonus to Heal checks.
electrical attacks glow in that color.
* TheSymbiote: Mutualism example. WeatherManipulation: They seal up can control the wounds weather around themselves, focusing on the creation of other creatures, storms and in turn they get fed. Wildlife returns whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by
the favor by not eating them and seeking them out if injured.rulers of the First World.


Added DiffLines:


[[folder:Shambler]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
----
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.
[[/folder]]

[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
----
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.
[[/folder]]

[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
----
* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.
[[/folder]]

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
----
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
[[/folder]]

!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
----
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
[[/folder]]

[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.
[[/folder]]

[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
----
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
[[/folder]]

!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
[[/folder]]

[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]

[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
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->'''Level:''' 4 (warden), 8 (regent), 12 (tobongo)
->'''Size:''' Large (warden), Huge (normal), Gargantuan (tobongo)

to:

->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (tobongo)
(archive, tobongo)
->'''Size:''' Large (warden), (warden, reaper), Huge (normal), (archive, regent), Gargantuan (tobongo)



Arboreals are divided into two groups -- arboreal wardens are the rangers of arboreal society and endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born. Arboreal regents are the wardens and protectors of entire forests, and unlike wardens are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.\\

to:

Arboreals are divided into two groups -- arboreal wardens a number of varieties groups. Wardens are the rangers of arboreal society and endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born. Arboreal regents Regents are the wardens and protectors of entire forests, and unlike wardens are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.endangered. Reapers maintain the cycles of death and decay that nature depends on, and also react actively to threats to their domain. Archives are living repositories of lore and knowledge, advising councils of regents when a decision needs to be made.\\
Is there an issue? Send a MessageReason:
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Is there an issue? Send a MessageReason:
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* SwarmOfSpiders: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.

to:

* SwarmOfSpiders: SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.

Added: 7373

Changed: 7217

Removed: 12790

Is there an issue? Send a MessageReason:
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[[folder:Alraune]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]






[[folder:Bodythief]]
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]

[[folder:Boruta]]
->'''Level:''' 9

to:

[[folder:Bodythief]]
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]

[[folder:Boruta]]
->'''Level:''' 9
26




Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.



[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ancient personifications of forests and plant life.

to:

[[folder:Green Man]]
[[quoteright:280:https://static.
[[folder:Hangman Tree]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/green_man.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 26
7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Ancient personifications of forests and plant life.
Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based
ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to their location, lash out with whiplike eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its
vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance
to larger and far more powerful versions of the diminutive leshys, and are held by legend strangle passers-by to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
death.



[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.
[[/folder]]

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.

to:

[[folder:Griefgall]]
->'''Level:''' 6
[[folder:Leshy familiar]]
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Tiny

Parasites that feed on emotions.
[[/folder]]

[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with
Small

Plant creatures originally grown as servants to fey lords and elder treants. For
their vines, leaving the bodies to hang while they eat them one by one.larger, playable cousins, see Characters/PathfinderPlayableRaces.



* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]

[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan

Living portals between planes.
[[/folder]]

[[folder:Jinmenju]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.
[[/folder]]

[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]

[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.
[[/folder]]

[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
----



[[folder:Living Topiary]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.

to:

[[folder:Living Topiary]]
[[folder:Mosslord]]
->'''Level:''' 4
18
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' Medium

Animal shaped flora that turn other
Large

Living personifications of the forest's vengeance, as old as
plants into more themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most
of their kind.schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.



[[folder:Lotus Tree]]
->'''Level:''' 20

to:

[[folder:Lotus Tree]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 205



->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.

to:

->'''Size:''' Gargantuan

Ancient trees
Medium

Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed
that feed on fantasies, luring can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered
in those who seek escape reality.needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.



[[folder:Mandragora]]
->'''Level:''' 4

to:

[[folder:Mandragora]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 419



->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.

to:

->'''Size:''' Small

When mandrake roots draw on demon ichor,
Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines,
they grow into distorted humanoid figures seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued
with an unsettling shriek.lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.



[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.

to:

[[folder:Mosslord]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 18
16
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Large

Living personifications of
Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from
the forest's vengeance, vegetation of their chosen domain to heal and defend it as old as plants themselves.needed.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss.
BuriedAlive: They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords
have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability
a breath weapon that allows them to transform one limb vomit forth a tide of any foe soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when
they strike in melee into a gnarled, immobile wooden branch.
suffer damage.
* {{Treants}}: While not treants in-game, they hit most GreenThumb: Zomoks can magically charm sapient plants, create walls of this trope's points. They're towering humanoid trees, although unlike treants thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance,
they're leafless, four-armed and with tangles essentially dragons made out of roots instead of feet; they have numerous abilities centered around animating and controlling wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful
plant life; and they're utterly devoted creature such as a shambler, {{Treant|s}} or awakened tree to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.



[[folder:Quickwood]]
->'''Level:''' 8

to:

[[folder:Quickwood]]
!!Animalistic

[[folder:Giant Flytrap]]
->'''Level:''' 85



->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.

to:

->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.
Medium

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.



[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5

to:

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
[[folder:Giant Sundew]]
->'''Level:''' 512



Humanoid cacti at home in scrublands and deserts.

to:

Humanoid cacti at home in scrublands and deserts.Much like giant flytraps, a colossal version of a carnivorous plant.



* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

to:

* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move ManEatingPlant: A giant version of the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, common insect-eater which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at
actively pull itself through the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
soil and bludgeon targets in order to catch human-sized prey.



[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder:Shambler]]
->'''Level:''' 6

to:

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder:Shambler]]
->'''Level:''' 6
3



Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

to:

Masses * AnimalAssassin: Tales often tell of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.

to:

[[folder:Tarantula Tree]]
[[folder:Basidirond]]
->'''Level:''' 19
5
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable
Medium

* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set
of perfectly mimicking harmless flora.problems.
* SwarmOfSpiders: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.



[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16

to:

[[folder:Wemmuth]]
[[folder:Creeper Ivy]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
-1



->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

->'''Size:''' Gargantuan

Plant-dragons
Tiny

Mobile and highly territorial vines
that feed on carrion when the opportunity presents itself.

Their stats
can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].



* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

to:

* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:
{{Familiar}}: They can cast ''primal call'', normally a multi-person ritual, on be taken as familiars without any additional requisites, giving their own in order master a small bonus to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Climb checks.



!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15

to:

!!Animalistic
[[folder:Barometz]]
[[folder:Flowering Lattice]]
->'''Level:''' 15-1



->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.

to:

->'''Size:''' Gargantuan

Juggernauts
Diminutive

The result of centuries
of plant matter created by druids.husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.



[[folder:Blood Bramble]]
->'''Level:''' 10

to:

[[folder:Blood Bramble]]
[[folder:Petrifern]]
->'''Level:''' 10-1



->'''Size:''' Large

Ambulatory bushes who feed on blood.

to:

->'''Size:''' Large

Ambulatory bushes who feed on blood.
Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC



[[folder:Canopy Creeper]]
->'''Level:''' 8

to:

[[folder:Canopy Creeper]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' 8-1



->'''Size:''' Huge

to:

->'''Size:''' HugeTiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.



[[folder:Corpse Lotus]]
->'''Level:''' 13

to:

[[folder:Corpse Lotus]]
[[folder:Razor Fern]]
->'''Level:''' 13-1



->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.

to:

->'''Size:''' Huge

Massive flowers
Tiny

Razor ferns are ambulatory ambush predators
with thorned tentacles rigid leaf structures that can open painful wounds. Although they use prefer to bludgeon apart prey. prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.



[[folder:Dezullon]]
->'''Level:''' 10

to:

[[folder:Dezullon]]
[[folder:Suture Vine]]
->'''Level:''' 10-1



->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].

to:

->'''Size:''' Medium

Mobile pitcher plants with psychoactive digestive juices.

Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in the 2nd Edition ''Bestiary'' ''Ultimate Wilderness'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].[[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.




[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]

[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]

[[folder:Leaf Ray]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
[[/folder]]

[[folder:Moonflower]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
[[/folder]]

[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]

[[folder:Stranglereed]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]

[[folder:Umdhlebi]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder:Viper Vine]]
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]

[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]

[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]

[[folder:Vireseed Swarm]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
[[/folder]]

[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

!Varies

[[folder:Fungal Creature]]
->'''Level:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder:Pod Spawned]]
->'''Level:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]

Added: 1537

Changed: 1251

Removed: 1325

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
[[caption-width-right:350:An arboreal warden.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
[[caption-width-right:240:An arboreal regent.]]




Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.

The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

to:

\n->'''Level:''' 4 (warden), 8 (regent), 12 (tobongo)
->'''Size:''' Large (warden), Huge (normal), Gargantuan (tobongo)

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.

Expanse.\\
\\
Arboreals are divided into two groups -- arboreal wardens are the rangers of arboreal society and endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born. Arboreal regents are the wardens and protectors of entire forests, and unlike wardens are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.\\
\\
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
here]].\\
\\



* {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.



* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.




!!Arboreal Warden
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
->'''Level:''' 4
->'''Size:''' Large

The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* {{BFS}}: They wield enormous stone longswords.
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.

!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Level:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)

The wardens and protectors of entire forests, arboreal regents are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.
----
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.

to:

\n!!Arboreal Warden\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]\n->'''Level:''' 4\n->'''Size:''' Large\n\nThe rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.\n----\n* {{BFS}}: They wield enormous stone longswords.\n* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.\n\n!!Arboreal Regent (Treant)\n[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]\n->'''Level:''' 8 (normal), 12 (tobongo)\n->'''Size:''' Huge (normal), Gargantuan (tobongo)\n\nThe wardens and protectors of entire forests, arboreal regents are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.\n----\n* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to can transform other creatures into trees.
* WhenTreesAttack: They Aboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]


Added DiffLines:

----
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

Added: 7056

Changed: 11930

Removed: 15218

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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

to:

!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
Fiends]])]]-]



Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.

As of 2nd Edition, fungus creatures have been split into their own category, though they remain on this page for now due to their small number and previous association.

to:

Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal In 1st Edition, fungal creatures are were also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.

As of 2nd Edition, fungus creatures have been split into their own
category, though they remain on this page for now due to their small number and previous association.before being split off in 2nd Edition.



[[folder: In General]]

to:

[[folder: In [[folder:In General]]



[[folder: Alraune]]
->'''Challenge Rating:''' 13

to:

[[folder: Alraune]]
->'''Challenge Rating:'''
[[folder:Alraune]]
->'''Level:'''
13



[[folder: Arboreal]]

to:

[[folder: Arboreal]][[folder:Arboreal]]



->'''Challenge Rating:''' 4

to:

->'''Challenge Rating:''' ->'''Level:''' 4



->'''Challenge Rating:''' 8 (normal), 12 (tobongo)

to:

->'''Challenge Rating:''' ->'''Level:''' 8 (normal), 12 (tobongo)



[[folder: Bodythief]]
->'''Challenge Rating:''' 14

to:

[[folder: Bodythief]]
->'''Challenge Rating:'''
[[folder:Bodythief]]
->'''Level:'''
14



[[folder: Boruta]]
->'''Challenge Rating:''' 9

to:

[[folder: Boruta]]
->'''Challenge Rating:'''
[[folder:Boruta]]
->'''Level:'''
9



[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26



Otherworldy fungi with boundless curiosity.

to:

Otherworldy fungi Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk
with boundless curiosity.them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.



[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.

to:

[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:''' Medium

Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
Tiny

Parasites that feed on emotions.



[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ancient personifications of forests and plant life.

to:

[[folder: Green Man]]
[[quoteright:280:https://static.
[[folder:Hangman Tree]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/green_man.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Challenge Rating:''' 26
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium

Ancient personifications of forests and plant life.
Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.



* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based
ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to their location, lash out with whiplike eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its
vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance
to larger and far more powerful versions of the diminutive leshys, and are held by legend strangle passers-by to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
death.



[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.

to:

[[folder: Griefgall]]
->'''Challenge
[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic
Rating:''' 6
7
->'''Alignment:''' NeutralEvil
Any
->'''Size:''' Tiny

Parasites that feed on emotions.
Gargantuan

Living portals between planes.



[[folder: Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil

to:

[[folder: Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Challenge Rating:''' 7
[[folder:Jinmenju]]
->'''Level:''' 11
->'''Alignment:''' NeutralEvilTrueNeutral



Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

Trees with disgusting fruits that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
resemble human heads.



[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7

to:

[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
[[folder:Kapre]]
->'''Level:''' 10



->'''Size:''' Gargantuan

Living portals between planes.

to:

->'''Size:''' Gargantuan

Living portals between planes.
Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.



[[folder: Jinmenju]]
->'''Challenge Rating:''' 11

to:

[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
[[folder:Kawa Akago]]
->'''Level:''' 3



->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.

to:

->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.
Small

Fanged lilypads fed on the souls of drowned children.



[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]

[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3

to:

[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]

[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
[[folder:Leshy familiar]]



Fanged lilypads fed on the souls of drowned children.
[[/folder]]

[[folder: Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small



->'''Challenge Rating:''' 1/2

to:

->'''Challenge Rating:''' 1/2
->'''Level:''' 0



->'''Challenge Rating:''' 1

to:

->'''Challenge Rating:''' ->'''Level:''' 1



->'''Challenge Rating:''' 2

to:

->'''Challenge Rating:''' ->'''Level:''' 2



->'''Challenge Rating:''' 2

to:

->'''Challenge Rating:''' ->'''Level:''' 2



->'''Challenge Rating:''' 3

to:

->'''Challenge Rating:''' ->'''Level:''' 3



->'''Challenge Rating:''' 4

to:

->'''Challenge Rating:''' ->'''Level:''' 4



->'''Challenge Rating:''' 5

to:

->'''Challenge Rating:''' ->'''Level:''' 5



[[folder: Living Topiary]]
->'''Challenge Rating:''' 4

to:

[[folder: Living [[folder:Living Topiary]]
->'''Challenge Rating:''' ->'''Level:''' 4



[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20

to:

[[folder: Lotus [[folder:Lotus Tree]]
->'''Challenge Rating:''' ->'''Level:''' 20



[[folder: Mandragora]]
->'''Challenge Rating:''' 4

to:

[[folder: Mandragora]]
->'''Challenge Rating:'''
[[folder:Mandragora]]
->'''Level:'''
4



[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Extraterrestrial scientists and colonizers who worship the outer gods.

to:

[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' NeutralEvil
LawfulEvil
->'''Size:''' Medium

Extraterrestrial scientists and colonizers who worship
Large

Living personifications of
the outer gods.forest's vengeance, as old as plants themselves.



* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.

to:

* EvilVersusEvil: FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points.
They're mortal enemies of the Dominion of the Black, towering humanoid trees, although unlike treants they're leafless, four-armed and the two alien powers are almost always in open conflict when with tangles of roots instead of feet; they meet.have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.



[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

First World fungi who parasitize and control humanoid hosts.
[[/folder]]

[[folder: Moldwretch]]
->'''Challenge Rating:''' 7

to:

[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

First World fungi who parasitize and control humanoid hosts.
[[/folder]]

[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
[[folder:Quickwood]]
->'''Level:''' 8



->'''Size:''' Small

Deformed and reclusive fungal creatures who live in mold-rich areas.

to:

->'''Size:''' Small

Deformed and reclusive fungal creatures
Huge

Carnivorous trees
who live in mold-rich areas.root themselves around oak forests.



[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.

to:

[[folder: Mosslord]]
->'''Challenge Rating:''' 18
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.
Medium

Humanoid cacti at home in scrublands and deserts.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures CactusPerson: They're humanoid cacti with parasitic fungi, blighting them with both toadstools and other numerous saguaro-like growths and branches sprouting from their skin backs, upper arms and with vulnerability heads; these are generally inert, but elderly saguaroi can learn to physical damage as move the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points.
larger ones like extra arms. They're towering humanoid trees, although unlike treants a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As
they're leafless, four-armed and with tangles completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of roots instead unavoidable piercing damage.
* SpikeShooter: They can fire bursts
of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.needles three times per day as a ranged attack.



[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Titanic flying creatures who live in the Darklands.

to:

[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
ChaoticEvil
->'''Size:''' Colossal

Titanic flying creatures who live in
Gargantuan

Lighting-blasted trees from
the Darklands.First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.



* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.

to:

* ThatsNoMoon: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning:
The Midnight Mountains, one lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers
of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.First World.



[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]

[[folder: Nulmind]]
->'''Challenge Rating:''' 11

to:

[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]

[[folder: Nulmind]]
->'''Challenge Rating:''' 11
[[folder:Shambler]]
->'''Level:''' 6



->'''Size:''' Small

Fungi who feed on magic and minds, enslaving the empty shells of their victims.

to:

->'''Size:''' Small

Fungi who feed on magic
Large

Masses of vegetation formed after parasitic spores from Akiton infect
and minds, enslaving the empty shells of their victims.grow within an organic host.



[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.

to:

[[folder: Psychepore]]
->'''Challenge Rating:''' 7
[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' Medium

A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an
Gargantuan

Oddly
intelligent but rooted psychic fungus.predatory trees, capable of perfectly mimicking harmless flora.



[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral

to:

[[folder: Quickwood]]
->'''Challenge Rating:''' 8
[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutralNeutralEvil



Carnivorous trees who root themselves around oak forests.

to:

Carnivorous trees who root themselves around oak forests.Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].



[[folder: Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Challenge Rating:''' 5

to:

[[folder: Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Challenge Rating:''' 5
[[folder:Zomok]]
->'''Level:''' 16



->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

to:

->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed
Gargantuan

Plant-dragons
that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at
found on Golarion and beyond, forming bodies from the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts
vegetation of their needles three times per day chosen domain to heal and defend it as a ranged attack.needed.



[[folder: Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6

to:

[[folder: Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15



->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

to:

->'''Size:''' Large

Masses
Gargantuan

Juggernauts
of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.plant matter created by druids.



[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.

to:

[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Medium

Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
Large

Ambulatory bushes who feed on blood.



[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.

to:

[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
[[folder:Canopy Creeper]]
->'''Level:''' 8
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Colossal

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Huge



[[folder: Tendriculos]]
->'''Challenge Rating:''' 6

to:

[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
[[folder:Corpse Lotus]]
->'''Level:''' 13



A mix of plant, fungus, and animal that results from a corruption of nature.

to:

A mix of plant, fungus, and animal that results from a corruption of nature.Massive flowers with thorned tentacles they use to bludgeon apart prey.



[[folder:Terotricus]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Massive slime-molds that originate from the Abyss.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2

to:

[[folder:Terotricus]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Massive slime-molds that originate from the Abyss.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
[[folder:Dezullon]]
->'''Level:''' 10



->'''Size:''' Small

Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.

to:

->'''Size:''' Small

Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2

to:

[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
[[folder:Giant Flytrap]]
->'''Level:''' 5



->'''Size:''' Small

When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegepygmies, dangerous humanoid plant creatures with surprising intelligence.

to:

->'''Size:''' Small

When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegepygmies, dangerous humanoid plant creatures with surprising intelligence.
Medium

Flytraps, except they're, you know, giant.



* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* TheSpeechless: They lack the necessary organs for speech, and cannot produce sounds beyond a few limited squeaks and hisses. Consequently, their language consists mostly of touches and pheromone secretions.

!!Thorny
->'''Challenge Rating:''' 3

to:

* MushroomMan: Vegepygmies ManEatingPlant: Giant flytraps are very humanoid, large enough to catch and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* TheSpeechless: They lack the necessary organs for speech,
eat humanoids and cannot produce sounds beyond medium-sized animals. As a few limited squeaks result, they need to be more active and hisses. Consequently, aggressive than their language consists mostly of touches smaller kin, in order to subdue prey much stronger and pheromone secretions.

!!Thorny
->'''Challenge Rating:''' 3
troublesome than insects.
[[/folder]]

[[folder:Giant Sundew]]
->'''Level:''' 12



Quadrupedal, vaguely doglike fungal creatures often found alongside vegepygmies, thornies secrete a paralytic toxin used by their masters to help subdue victims. Creatures subjected to russet mold while thorny venom lingers in their systems have a small chance of producing thorny offspring.
----
* TheParalyzer: They inject a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.

to:

Quadrupedal, vaguely doglike fungal creatures often found alongside vegepygmies, thornies secrete Much like giant flytraps, a paralytic toxin used by their masters to help subdue victims. Creatures subjected to russet mold while thorny venom lingers in their systems have a small chance colossal version of producing thorny offspring.
----
* TheParalyzer: They inject
a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
carnivorous plant.



[[folder:Wemmuth]]
->'''Challenge Rating:''' 15

to:

[[folder:Wemmuth]]
->'''Challenge Rating:''' 15
[[folder:Jack-o'-Lantern]]
->'''Level:''' 1



->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].

to:

->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.



[[folder: Zomok]]
->'''Challenge Rating:''' 16

to:

[[folder: Zomok]]
->'''Challenge Rating:''' 16
[[folder:Leaf Ray]]
->'''Level:''' 1



->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Small

Flying leafy creatures resembling aquatic rays.



!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15

to:

!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
[[folder:Moonflower]]
->'''Level:''' 8



->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.

to:

->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
Huge

Giant plants in constant telepathic communication with one another.



[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10

to:

[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
[[folder:Sargassum Fiend]]
->'''Level:''' 9



Ambulatory bushes who feed on blood.

to:

Ambulatory bushes Masses of intelligent seaweed who feed on blood.lure in prey with hallucinations.



[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12

to:

[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
[[folder:Stranglereed]]
->'''Level:''' 9



->'''Size:''' Medium

Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.

to:

->'''Size:''' Medium

Thorny fungi
Large

Aquatic masses of weeds
that grow over a skeleton, using it as a framework drag down victims to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
drown and eat.



[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8

to:

[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
[[folder:Umdhlebi]]
->'''Level:''' 12



[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13

to:

[[folder: Corpse Lotus]]
->'''Challenge Rating:'''
[[folder:Viper Vine]]
->'''Level:'''
13



->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.

to:

->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.
Large



[[folder:Dezullon]]
->'''Challenge Rating:''' 10

to:

[[folder:Dezullon]]
->'''Challenge Rating:''' 10
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3



->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral



Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].

to:

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].die roll.



[[folder:Drakauthix]]
->'''Challenge Rating:''' 9

to:

[[folder:Drakauthix]]
->'''Challenge Rating:''' 9
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4



->'''Size:''' Huge

Large fungi that float through the Darklands like ravenous balloons.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=158 here]].
[[/folder]]

[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral



Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough
Predatory plants that feed on oxygen, preferring to catch and eat humanoids and medium-sized animals. As a result, they need to feed on the air within living creatures.

Their stats can
be more active and aggressive than their smaller kin, found in order to subdue prey much stronger and troublesome than insects.''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12

to:

[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
[[folder:Creeper Ivy]]
->'''Level:''' -1



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps,
Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master
a colossal version of a carnivorous plant.small bonus to Climb checks.



[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.

to:

[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
Large



[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1

to:

[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
[[folder:Flowering Lattice]]
->'''Level:''' -1



->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.

to:

->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.



[[folder: Moonflower]]
->'''Challenge Rating:''' 8

to:

[[folder: Moonflower]]
->'''Challenge Rating:''' 8
[[folder:Gluttongrass]]
->'''Level:''' 1



->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.

to:

->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
Medium



[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
[[folder:Mire Nettle]]
->'''Level:''' 2



->'''Size:''' Medium

Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.

to:

->'''Size:''' Medium

Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
Small



[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9

to:

[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
[[folder:Petrifern]]
->'''Level:''' -1



->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.

to:

->'''Size:''' Large

Masses of intelligent seaweed who lure
Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found
in prey with hallucinations.''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC



[[folder: Stranglereed]]
->'''Challenge Rating:''' 9

to:

[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1



->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.

to:

->'''Size:''' Large

Aquatic masses of weeds
Tiny

Plants
that drag down victims uproot themselves when nutrients are scarce to drown and eat.hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.



[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12

to:

[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
[[folder:Razor Fern]]
->'''Level:''' -1



->'''Size:''' Huge

to:

->'''Size:''' HugeTiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.



[[folder: Viper Vine]]
->'''Challenge Rating:''' 13

to:

[[folder: Viper [[folder:Suture Vine]]
->'''Challenge Rating:''' 13->'''Level:''' -1



->'''Size:''' Large

to:

->'''Size:''' LargeTiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.



!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5

to:

!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4




As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3

to:

[[folder: Assassin Vine]]
->'''Challenge Rating:'''
[[folder:Vireseed Swarm]]
->'''Level:'''
3



->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Diminutive



[[folder: Basidirond]]
->'''Challenge Rating:''' 5

to:

[[folder: Basidirond]]
->'''Challenge Rating:''' 5
[[folder:Weedwhip]]
->'''Level:''' 2




* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.



[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
[[folder:Xtabay]]
->'''Level:''' 0



->'''Size:''' Small
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral




Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
!Varies

[[folder:Fungal Creature]]
->'''Level:''' Same as base creature + 1
->'''Alignment:''' TrueNeutral
Same as base creature
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken
Same as familiars without any additional requisites, giving their master a small bonus to Climb checks.base creature



[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7

[[folder:Pod Spawned]]
->'''Level:''' Same as base creature
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' LargeSame as base creature

The creations of bodythieves made to take the places of their victims.




[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]

[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]

[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]

[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]

[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]

!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]

Added: 1375

Changed: 103

Is there an issue? Send a MessageReason:
None


[[folder: Leshys]]

to:

[[folder: Leshys]]Leshy familiar]]



Plant creatures originally grown as servants to fey lords and elder treants.

to:

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.



* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

to:

* VoluntaryShapeshifting: Leshys Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.



!!!Fungus Leshy

to:

!!!Fungus !!!Cactus Leshy


Added DiffLines:

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Challenge Rating:''' 2


Added DiffLines:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]


Added DiffLines:

----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

Added: 874

Changed: 4

Is there an issue? Send a MessageReason:
None


When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.

to:

When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, vegepygmies, dangerous humanoid plant creatures with surprising itnelligence.intelligence.


Added DiffLines:

* TheSpeechless: They lack the necessary organs for speech, and cannot produce sounds beyond a few limited squeaks and hisses. Consequently, their language consists mostly of touches and pheromone secretions.

!!Thorny
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Quadrupedal, vaguely doglike fungal creatures often found alongside vegepygmies, thornies secrete a paralytic toxin used by their masters to help subdue victims. Creatures subjected to russet mold while thorny venom lingers in their systems have a small chance of producing thorny offspring.
----
* TheParalyzer: They inject a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.

Added: 91

Changed: 4

Is there an issue? Send a MessageReason:
None



to:

----
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.

Added: 1957

Changed: 2092

Removed: 503

Is there an issue? Send a MessageReason:
None



As of 2nd Edition, fungus creatures have been split into their own category, though they remain on this page for now due to their small number and previous association.



[[folder:Terotricus]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Massive slime-molds that originate from the Abyss.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]



[[folder:Wemmuth]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]



[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5

to:

[[folder: Giant Flytrap]]
[[folder:Dezullon]]
->'''Challenge Rating:''' 510



Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to
Mobile pitcher plants with psychoactive digestive juices.

Their stats can
be more active and aggressive than their smaller kin, found in order to subdue prey much stronger and troublesome than insects.the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12

to:

[[folder: Giant Sundew]]
[[folder:Drakauthix]]
->'''Challenge Rating:''' 129



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much
Huge

Large fungi that float through the Darklands
like giant flytraps, a colossal version of a carnivorous plant.ravenous balloons.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=158 here]].



[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil

to:

[[folder: Jack-o'-Lantern]]
Giant Flytrap]]
->'''Challenge Rating:''' 1
5
->'''Alignment:''' NeutralEvilTrueNeutral



Vicious pumpkins infected with fell magic and a drive to consume flesh.

to:

Vicious pumpkins infected with fell magic Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch
and eat humanoids and medium-sized animals. As a drive result, they need to consume flesh.be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.



[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1

to:

[[folder: Leaf Ray]]
Giant Sundew]]
->'''Challenge Rating:''' 112



->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.

to:

->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
Medium

Much like giant flytraps, a colossal version of a carnivorous plant.



[[folder: Moonflower]]
->'''Challenge Rating:''' 8

to:

[[folder: Moonflower]]
Jack-o'-Lantern]]
->'''Challenge Rating:''' 81
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]

[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1



->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.

to:

->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
Small

Flying leafy creatures resembling aquatic rays.



[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Phantom Fungus]]
Moonflower]]
->'''Challenge Rating:''' 38



->'''Size:''' Medium

Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.

to:

->'''Size:''' Medium

Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
Huge

Giant plants in constant telepathic communication with one another.



[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9

to:

[[folder: Sargassum Fiend]]
Phantom Fungus]]
->'''Challenge Rating:''' 93



->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.

to:

->'''Size:''' Large

Masses of intelligent seaweed
Medium

Tripedal fungi
who lure in prey with hallucinations.can remain almost constantly invisible, flickering into view only when they attack.



[[folder: Stranglereed]]

to:

[[folder: Stranglereed]]Sargassum Fiend]]



Aquatic masses of weeds that drag down victims to drown and eat.

to:

Aquatic masses Masses of weeds that drag down victims to drown and eat.intelligent seaweed who lure in prey with hallucinations.



[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12

to:

[[folder: Umdhlebi]]
Stranglereed]]
->'''Challenge Rating:''' 129



->'''Size:''' Huge

to:

->'''Size:''' HugeLarge

Aquatic masses of weeds that drag down victims to drown and eat.



[[folder: Viper Vine]]
->'''Challenge Rating:''' 13

to:

[[folder: Viper Vine]]
Umdhlebi]]
->'''Challenge Rating:''' 1312



->'''Size:''' Large

to:

->'''Size:''' LargeHuge



!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5

to:

!Non-Intelligent
[[folder: Ascomoid]]
Viper Vine]]
->'''Challenge Rating:''' 513



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3

to:

!Non-Intelligent
[[folder: Assassin Vine]]
Ascomoid]]
->'''Challenge Rating:''' 35




* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Basidirond]]
->'''Challenge Rating:''' 5

to:

[[folder: Basidirond]]
Assassin Vine]]
->'''Challenge Rating:''' 53



->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.

to:

->'''Size:''' Medium

Large

* RandomizedDamageAttack: The basidirond's hallucination cloud has AnimalAssassin: Tales often tell of people planting assassin vines in a random effect depending on the die roll.flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
Basidirond]]
->'''Challenge Rating:''' 45



Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

Predatory plants that feed on oxygen, preferring to feed * RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
die roll.



[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4

to:

[[folder: Creeper Ivy]]
Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 1/44


Added DiffLines:

->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]

[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
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* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.

Added: 602

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* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.

to:

* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The intelligence... the ones that do not have said traits tend to be treated as scenery instead.



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]



* {{BFS}}: They wield enormous stone longswords.



The wardens and protectors of entire forests, arboreal regents are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.
----



[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]

to:

[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]org/pmwiki/pub/images/green_man.png]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]


Added DiffLines:

* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
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Not quite sure what happened there.


----!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.

Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----

[[foldercontrol]]

[[folder: In General]]
* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[/folder]]

%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score

!Intelligent

!!Sapient
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]

[[folder: Arboreal]]
->'''Alignment:''' NeutralGood

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.

The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.

!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large

The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.

!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)

* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.

[[/folder]]

[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]

[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Otherworldy fungi with boundless curiosity.
[[/folder]]

[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
[[/folder]]

[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]

[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.
[[/folder]]

[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]

[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Living portals between planes.
[[/folder]]

[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.
[[/folder]]

[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]

[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.
[[/folder]]

[[folder: Leshys]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants.
----
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Challenge Rating:''' 1/2

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

!!!Gourd Leshy
->'''Challenge Rating:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Fungus Leshy
->'''Challenge Rating:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Challenge Rating:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Challenge Rating:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]

[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.
[[/folder]]

[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]

[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]

[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Extraterrestrial scientists and colonizers who worship the outer gods.
----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
[[/folder]]

[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

First World fungi who parasitize and control humanoid hosts.
[[/folder]]

[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Deformed and reclusive fungal creatures who live in mold-rich areas.
[[/folder]]

[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]

[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Titanic flying creatures who live in the Darklands.
----
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
[[/folder]]

[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]

[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Fungi who feed on magic and minds, enslaving the empty shells of their victims.
[[/folder]]

[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
[[/folder]]

[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.
[[/folder]]

[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
[[/folder]]

[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

Lighting-blasted trees from the First World.
----
* ShockAndAwe: They can generate lighting, and use this to great effect in combat.
* WeatherControl: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous walking trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
[[/folder]]

[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]

[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
[[/folder]]

[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

A mix of plant, fungus, and animal that results from a corruption of nature.
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
[[/folder]]

[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]

[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
[[/folder]]

!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
[[/folder]]

[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Ambulatory bushes who feed on blood.
[[/folder]]

[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
[[/folder]]

[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]

[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]

[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]

[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
[[/folder]]

[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
[[/folder]]

[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
[[/folder]]

[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]

[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]

[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]

[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]

[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]

[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]

[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]

[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]

[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]

[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]

!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]

Added: 34726

Changed: 884

Removed: 554

Is there an issue? Send a MessageReason:
None


[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)

to:

[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
Arboreal]]



->'''Size:''' Huge (normal), Gargantuan (tobongo)

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.

to:

->'''Size:''' Huge (normal), Gargantuan (tobongo)


Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo Tobongos are larger and more powerful treants found in the Mwangi Expanse.



* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.

to:

* LongLived: They have extremely long lifespans. One of them, a A tobongo (a type of treant native to tropical jungles) named Dimari-Diji, Dimari-Diji is though thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.

!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large

The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.

!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)



* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.






[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]



Lighting blasted trees from the First World.

to:

Lighting blasted Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First
World.



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]

to:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]] org/pmwiki/pub/images/pathfinder_swadust_slough.png]]


Added DiffLines:

----!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.

Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----

[[foldercontrol]]

[[folder: In General]]
* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[/folder]]

%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score

!Intelligent

!!Sapient
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large

Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]

[[folder: Arboreal]]
->'''Alignment:''' NeutralGood

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.

The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.

!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large

The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.

!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)

* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.

[[/folder]]

[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan

Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]

[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Otherworldy fungi with boundless curiosity.
[[/folder]]

[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium

Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
[[/folder]]

[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]

[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

Parasites that feed on emotions.
[[/folder]]

[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]

[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Living portals between planes.
[[/folder]]

[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Trees with disgusting fruits that resemble human heads.
[[/folder]]

[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge

Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]

[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Fanged lilypads fed on the souls of drowned children.
[[/folder]]

[[folder: Leshys]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants.
----
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!!Leaf Leshy
->'''Challenge Rating:''' 1/2

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

!!!Gourd Leshy
->'''Challenge Rating:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Fungus Leshy
->'''Challenge Rating:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Challenge Rating:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Challenge Rating:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]

[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.
[[/folder]]

[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]

[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]

[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Extraterrestrial scientists and colonizers who worship the outer gods.
----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
[[/folder]]

[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

First World fungi who parasitize and control humanoid hosts.
[[/folder]]

[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Deformed and reclusive fungal creatures who live in mold-rich areas.
[[/folder]]

[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]

[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Titanic flying creatures who live in the Darklands.
----
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
[[/folder]]

[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]

[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Fungi who feed on magic and minds, enslaving the empty shells of their victims.
[[/folder]]

[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
[[/folder]]

[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.
[[/folder]]

[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
[[/folder]]

[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

Lighting-blasted trees from the First World.
----
* ShockAndAwe: They can generate lighting, and use this to great effect in combat.
* WeatherControl: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous walking trees created as living weapons by the rulers of the First World.
[[/folder]]

[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
[[/folder]]

[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]

[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
[[/folder]]

[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

A mix of plant, fungus, and animal that results from a corruption of nature.
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
[[/folder]]

[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]

[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
[[/folder]]

!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
[[/folder]]

[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Ambulatory bushes who feed on blood.
[[/folder]]

[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
[[/folder]]

[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]

[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]

[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]

[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
[[/folder]]

[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
[[/folder]]

[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
[[/folder]]

[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]

[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]

[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]

[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]

[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]

[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]

[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]

[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]

[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]

[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]

[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]

!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]

Added: 2092

Removed: 2092

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[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Alignment:''' NeutralGood
->'''Size:''' Huge (normal), Gargantuan (tobongo)

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.

The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]



[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Alignment:''' NeutralGood
->'''Size:''' Huge (normal), Gargantuan (tobongo)

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.

The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

Added: 105

Changed: 101

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[[folder: Treant]]

to:

[[folder: Treant]]Arboreal Regent (Treant)]]



The stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

to:

The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].

Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29
here]].



* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.

to:

* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
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%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score


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[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]

Added: 288

Changed: 128

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->'''Challenge Rating:''' 8

to:

->'''Challenge Rating:''' 88 (normal), 12 (tobongo)



->'''Size:''' Huge

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.

to:

->'''Size:''' Huge

Huge (normal), Gargantuan (tobongo)

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.

The stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
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* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.



* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC



* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.



* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.



* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.

to:

* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.

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