Is there an issue? Send a MessageReason:
None
Changed line(s) 148,149 (click to see context) from:
[[folder:Cauldron Bloom]]
->'''Level:''' 15
->'''Level:''' 15
to:
->'''Level:'''
Changed line(s) 151 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 153 (click to see context) from:
* WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their stomachs.
to:
* WeaponizedTeleportation: Cauldron blooms ManEatingPlant: Carrion creepers feed by wrapping potential prey in invisible threads of magical energy on decomposing carcasses. When carrion is unavailable, they set ambushes for living animals and teleporting them directly into their stomachs.even intelligent creatures.
* SpikeShooter: A carrion creeper can shake its body to launch thorns in a 20-foot-radius burst centred on itself.
* SpikeShooter: A carrion creeper can shake its body to launch thorns in a 20-foot-radius burst centred on itself.
Changed line(s) 156,157 (click to see context) from:
[[folder:Drainberry Bush]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 159 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeGargantuan
Changed line(s) 161,163 (click to see context) from:
* CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell their berries to others, they collect coins and small curios, like a cameo depicting a fey noble or a lock of golden hair knotted in a complex pattern. Not all of these baubles have monetary value, but those that don't certainly had emotional value to the original owner.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).
to:
* CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their berries to others, they collect coins and small curios, like a cameo depicting a fey noble or a lock of golden hair knotted in a complex pattern. Not all of these baubles have monetary value, but those that don't certainly had emotional value to the original owner.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).stomachs.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).
Changed line(s) 166,167 (click to see context) from:
[[folder:Etheroot]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 171,172 (click to see context) from:
* EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their feeding tendrils and roots through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.
to:
* EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell their feeding tendrils berries to others, they collect coins and roots through to the Material Plane small curios, like a cameo depicting a fey noble or a lock of golden hair knotted in search a complex pattern. Not all of these baubles have monetary value, but those that don't certainly had emotional energy.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Planevalue to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite original owner.
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short andtentacles to pass through, but not the rest of its body simple phrases, like 'Money please', 'Deal good', 'Deal no good', or any other creatures.'Want that' (with a gesture toward an item it covets).
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane
* VampiricDraining: The drainberry bush must drain blood from living creatures for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and
Changed line(s) 175,178 (click to see context) from:
[[folder:Frost Fir]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 180,183 (click to see context) from:
* ThatsNoMoon: Frost firs often disguise themselves as normal trees to draw their victims into ambushes.
* ThisWayToCertainDeath: Frost firs craft their prey's bones into crude trophies and gruesome signposts marking their territory and warning away others.
* {{Treants}}: Some scholars suggest that frost firs are descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have posited that frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable of standing and walking on two towering trunklike legs.
* ThisWayToCertainDeath: Frost firs craft their prey's bones into crude trophies and gruesome signposts marking their territory and warning away others.
* {{Treants}}: Some scholars suggest that frost firs are descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have posited that frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable of standing and walking on two towering trunklike legs.
to:
* ThatsNoMoon: Frost firs often disguise themselves as normal trees to draw EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their victims into ambushes.
* ThisWayToCertainDeath: Frost firs craft their prey's bones into crude trophiesfeeding tendrils and gruesome signposts marking their territory and warning away others.
roots through to the Material Plane in search of emotional energy.
*{{Treants}}: Some scholars suggest that frost firs are descended ThinkingUpPortals: An etheroot can create a portal from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have posited that frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable of standingthe Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and walking on two towering trunklike legs.tentacles to pass through, but not the rest of its body or any other creatures.
* ThisWayToCertainDeath: Frost firs craft their prey's bones into crude trophies
*
* WhenTreesAttack: Frost firs are malevolent trees capable of standing
Changed line(s) 186,189 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 25
->'''Alignment:''' TrueNeutral
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 25
->'''Alignment:''' TrueNeutral
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 191,192 (click to see context) :
Ancient personifications of forests and plant life.
Changed line(s) 194,197 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: A very plant-focused version of this. Green men are devoted ThatsNoMoon: Frost firs often disguise themselves as normal trees to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of draw their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
victims into ambushes.
*GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to ThisWayToCertainDeath: Frost firs craft their location, lash out with whiplike vines at prey's bones into crude trophies and gruesome signposts marking their foes, territory and [[{{Transflormation}} turn people into plants]].
warning away others.
*KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and {{Treants}}: Some scholars suggest that frost firs are held by legend to descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an auraposited that causes any non-plant creature that comes within sixty feet frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable ofthem to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.standing and walking on two towering trunklike legs.
*
*
* {{Transflormation}}: Green men emit an aura
* WhenTreesAttack: Frost firs are malevolent trees capable of
Changed line(s) 200,205 (click to see context) from:
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
Ancient personifications of forests and plant life.
Changed line(s) 207,208 (click to see context) from:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
to:
* EmotionEater: Griefgalls ForestRanger: A very plant-focused version of this. Green men are psychic parasites devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura thatfeed on emotions.
* TheSymbiote: A griefgall must be implantedcauses any non-plant creature that comes within sixty feet of them to slowly transform into a humanoid, and can't survive more than nonmagical plant, unless it succeeds at a week without a humanoid host.Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that
* TheSymbiote: A griefgall must be implanted
Changed line(s) 211,213 (click to see context) from:
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
Changed line(s) 215,217 (click to see context) from:
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
->'''Size:''' Huge
TreesTiny
Parasites thatstrangle victims with their vines, leaving the bodies to hang while they eat them one by one.feed on emotions.
Trees
Parasites that
Changed line(s) 219,220 (click to see context) from:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
* ManEatingPlant: Tress EmotionEater: Griefgalls are psychic parasites that strangle passing creatures feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, andkeep them in can't survive more than a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
Changed line(s) 223,229 (click to see context) from:
[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
->'''Mythic Rating:'''
->'''Alignment:'''
->'''Size:'''
Living portals between planes.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Changed line(s) 231 (click to see context) from:
* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.
to:
* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific ManEatingPlant: Tress that strangle passing creatures can pass through and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use itsportal.vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its
Changed line(s) 234,236 (click to see context) from:
[[folder:Jinmenju]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 238,239 (click to see context) :
Trees with disgusting fruits that resemble human heads.
Changed line(s) 241 (click to see context) from:
* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.
to:
* HellIsThatNoise: A jinmenju emits BattleTrophy: Particularly active heartrot trees often hang the torn flesh or bloody garments of their victims from their twisted branches.
* CharmPerson: When gathered in alow, persistent hum that unnerves living creatures that hear it.grove, heartrot trees can cast ''mass suggestion'' to call victims directly to the slaughter.
* HealingFactor: Heartrot trees are difficult to kill, and can regrow after being destroyed in a matter of weeks unless their stump is burnt.
* WhenTreesAttack: Heartrot trees hunger to destroy anything good or natural still left around them.
* CharmPerson: When gathered in a
* HealingFactor: Heartrot trees are difficult to kill, and can regrow after being destroyed in a matter of weeks unless their stump is burnt.
* WhenTreesAttack: Heartrot trees hunger to destroy anything good or natural still left around them.
Changed line(s) 244,249 (click to see context) from:
[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
to:
->'''Level:'''
->'''Mythic Rating:''' 7
->'''Alignment:'''
->'''Size:'''
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Living portals between planes.
Changed line(s) 251 (click to see context) from:
* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and it can exhale a cone of smoke.
to:
* BreathWeapon: Smoke constantly drifts from PortalDoor: Within the split of an irminsul's trunk swirls a kapre;s mouth, and it planar portal which links one plane to another. An irminsul controls whether or not specific creatures can exhale a cone of smoke.pass through its portal.
Changed line(s) 254,259 (click to see context) from:
[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Fanged lilypads fed on the souls of drowned children.
Trees with disgusting fruits that resemble human heads.
Changed line(s) 261,262 (click to see context) from:
* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
to:
* CannibalismSuperpower: Some kawa akagos HellIsThatNoise: A jinmenju emits a low, persistent hum that remain consume the blood and flesh of sentient unnerves living creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.hear it.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
Changed line(s) 265,267 (click to see context) from:
[[folder:Kilia Mwibo]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Changed line(s) 270,271 (click to see context) from:
* EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their life force and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.
* WhenTreesAttack: Kilia mwibos can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.
to:
* EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their life force BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and discarding their carcasses.
* WhenTreesAttack: Kilia mwibosit can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.exhale a cone of smoke.
* WhenTreesAttack: Kilia mwibos
Changed line(s) 274,275 (click to see context) from:
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Alignment:''' TrueNeutral
to:
->'''Level:''' 3
->'''Alignment:'''
Changed line(s) 278 (click to see context) from:
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
to:
Changed line(s) 280,288 (click to see context) from:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
to:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spiritsCannibalismSuperpower: Some kawa akagos that animate them remain in existence after their corporeal bodies die, consume the blood and can be summoned to animate a new leshy. They can thus inhabit any number flesh of physical bodies sentient creatures for a long period of any time become blood lilies, which are much larger and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're basedpossess psychic magic. Particularly tenacious blood lilies that continue to feed on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
[[/folder]]
[[folder:Kilia Mwibo]]
->'''Level:'''0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.15
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based
!!!Leaf Leshy
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
[[/folder]]
[[folder:Kilia Mwibo]]
->'''Level:'''
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Changed line(s) 290,295 (click to see context) from:
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
to:
* NotQuiteFlight: Leaf leshies can use EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their leafy "wings" life force and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos can send out buried roots topull off a serviceable glide.
!!!Gourd Leshy
trip and slow prey down before grabbing them with their thorny fronds.
[[/folder]]
[[folder:Kudimmu]]
->'''Level:'''1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.16
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
* WhenTreesAttack: Kilia mwibos can send out buried roots to
!!!Gourd Leshy
[[/folder]]
[[folder:Kudimmu]]
->'''Level:'''
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Changed line(s) 297,309 (click to see context) from:
* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
to:
* BulletSeed: They can spit FantasticDrug: Fruit-bearing plants in a kudimmu's field produce sickly, misshapen, blood-red versions of normal fruits, which act as a drug for living creatures. Kudimmus use their own seeds as a ranged attack.
* CraniumCompartment: As they needaddictive bloodfruit to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads conquer nearby settlements.
* LivingWeapon: A kudimmu can produce bloodfruit from its body, which arehollow and charged with a "lid" where their pumpkins were negative energy and can be thrown as splash weapons.
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originallycut into. They often take advantage of this in order grown as servants to store small items inside fey lords and elder treants. For their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able tolarger, playable cousins, see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.Characters/PathfinderPlayableRaces.
* CraniumCompartment: As they need
* LivingWeapon: A kudimmu can produce bloodfruit from its body, which are
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Changed line(s) 311,316 (click to see context) from:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
to:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. ArtificialHuman: They are no more malevolent artificially created rather than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front ofborn -- their cap and large, gaping mouths. They bodies are grown in compost heaps, swamps through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, andunderground fungal gardens, as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, andmanage can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and oversee the natural processes all sorts of rot and decomposition.
!!!Seaweedleshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:'''3
Proud, marine0
Tree-tending leshysthat tend to aquatic plants.enamored with fighting and heroism, but cautious and wary in actual combat.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and
!!!Seaweed
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:'''
Proud, marine
Tree-tending leshys
Changed line(s) 318,322 (click to see context) from:
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
to:
* FantasticRacism: In NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrapserviceable glide.
!!!Gourd Leshy
->'''Level:'''4
A small humanoid with a Venus flytrap for a head,1
Based on squashes, pumpkins andsmaller traps instead of hands. Flytrap similar vegetables, these superstitious leshys oversee those aspects of nature that seem harsh are tasked with overseeing agriculture and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.harvests.
!!!Flytrap
!!!Gourd Leshy
->'''Level:'''
A small humanoid with a Venus flytrap for a head,
Based on squashes, pumpkins and
Changed line(s) 324,332 (click to see context) from:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
to:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshysBulletSeed: They can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished fromspit their kin by own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as theirgreater number heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of heads.
!!!Lotusthis in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:'''5
Secretive2
* CactusPerson: Cactus leshies are born from succulent plants, andcontemplative leshys who exist to protect ponds, springs and lakes.nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* FusionDance: Flytrap leshys
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from
* CraniumCompartment: As they need to have the large gourds that serve as their
!!!Lotus
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:'''
Secretive
* CactusPerson: Cactus leshies are born from succulent plants, and
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Changed line(s) 334,338 (click to see context) from:
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder:Living Topiary]]
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder:Living Topiary]]
to:
* BulletSeed: Lotus DarkIsNotEvil: Fungus leshys can spit a jet are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can forcetheir mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other creatures to sleep, as can leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of theirBulletSeed attack.
[[/folder]]
[[folder:Living Topiary]]cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
* ForcedSleep: Their pollen can force
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their
[[/folder]]
[[folder:Living Topiary]]
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
Changed line(s) 340,343 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
to:
->'''Size:''' Medium
Animal shaped flora
Changed line(s) 345 (click to see context) from:
* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.
to:
* VoluntaryShapeshifting: A living topiary DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys canalter itself fuse with each other to take form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on thebasic form land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number ofany creature, though the change is purely cosmetic.heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
* FusionDance: Flytrap leshys can
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
Changed line(s) 348,349 (click to see context) from:
[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Level:''' 20
to:
->'''Level:'''
Changed line(s) 351,353 (click to see context) from:
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
Ancient trees that feed on fantasies, luring in those who seek escape reality.
to:
->'''Size:''' Gargantuan
Ancient treesMedium
Animal shaped flora thatfeed on fantasies, luring in those who seek escape reality.turn other plants into more of their kind.
Ancient trees
Animal shaped flora that
Changed line(s) 355 (click to see context) from:
* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
to:
* LotusEaterMachine: VoluntaryShapeshifting: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by topiary can alter itself to take on the lotus tree, they forget all longterm goals, desiring only more hallucinations.basic form of any creature, though the change is purely cosmetic.
Changed line(s) 358,363 (click to see context) from:
[[folder:Mandragora]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
When mandrake roots draw
Ancient trees that feed on
Changed line(s) 365 (click to see context) from:
* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.
to:
* TheBerserker: When a mandragora encounters any other LotusEaterMachine: A living creature (except druids), it attacks regardless of that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the odds.lotus tree, they forget all longterm goals, desiring only more hallucinations.
Changed line(s) 368,370 (click to see context) from:
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
to:
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 372,373 (click to see context) :
Living personifications of the forest's vengeance, as old as plants themselves.
Changed line(s) 375,380 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
to:
* FesteringFungus: ForestRanger: Lythiriums prowl Golarion’s densest forests, seeking to protect the wild, untouched natural growth they hold sacred.
* HornAttack: Amosslord lythirium has immense, antlerlike growths on its head, which teem with constantly growing thorny vines that can cast ''fungal infestation'' as a spell-like ability to infect other entangle creatures with parasitic fungi, blighting and make them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.bleed.
* HornAttack: A
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 383,388 (click to see context) from:
[[folder:Quickwood]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Carnivorous trees who root themselves around oak forests.
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
Changed line(s) 390,391 (click to see context) from:
* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
to:
* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activateTheBerserker: When a fear aura.mandragora encounters any other creature (except druids), it attacks regardless of the odds.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate
Changed line(s) 394,397 (click to see context) from:
[[folder:Roseling]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Living personifications of the forest's vengeance, as old as plants themselves.
Changed line(s) 399 (click to see context) from:
* EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.
to:
* EmotionBomb: FesteringFungus: A creature damaged by a roseling's thorns mosslord can become filled cast ''fungal infestation'' as a spell-like ability to infect other creatures with joy parasitic fungi, blighting them with both toadstools and find other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see itdifficult swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them totake hostile actions.transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 402,404 (click to see context) from:
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
Changed line(s) 406,408 (click to see context) from:
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
Humanoid cacti at home in scrublands and deserts.
to:
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.Huge
Humanoid cacti at home in scrublands and deserts.
Changed line(s) 410,412 (click to see context) from:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
to:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths TheSymbiote: The pixie circle behaves like mistletoe and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn parasitically attaches itself to move the larger ones like extra arms. They're a reclusive folk plants and lead nomadic lives in trees while it establishes itself.
* WeaponizedTeleportation: A pixie circle can instantly transport foes to thedeep desert, location of another random pixie circle within 1000 miles. It uses this ability to remove potential threats from its habitat, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted convinced to create teleport a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so attarget without the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.need for combat.
* WeaponizedTeleportation: A pixie circle can instantly transport foes to the
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 415,421 (click to see context) from:
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Lighting-blasted
Carnivorous trees
Changed line(s) 423,429 (click to see context) from:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
to:
* LightningBruiser: Sards are powerful, tough ManEatingPlant: Quickwoods prize human and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
elven flesh, but eat anything they manage to catch.
*ShockAndAwe: They're imbued SupernaturalFearInducer: A quickwood with lighting, which runs in place of their sap, and stored magical energy can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes inactivate a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.fear aura.
*
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
Changed line(s) 432,435 (click to see context) from:
[[folder:Scythe Tree]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 437,439 (click to see context) from:
* ManEatingPlant: Scythe trees feed on the flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.
to:
* ManEatingPlant: Scythe trees feed on the flesh, blood EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest pathsfind it difficult to slaughter passersby.take hostile actions.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths
Changed line(s) 442,443 (click to see context) from:
[[folder:Shambler]]
->'''Level:''' 6
->'''Level:''' 6
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
Changed line(s) 445,447 (click to see context) from:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
to:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infectMedium
Humanoid cacti at home in scrublands andgrow within an organic host.deserts.
Masses of vegetation formed after parasitic spores from Akiton infect
Humanoid cacti at home in scrublands and
Changed line(s) 449 (click to see context) from:
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.
to:
* ManEatingPlant: Shamblers are intelligent, carnivorous plants CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a fondness for elf flesh reclusive folk and lead nomadic lives in particular.the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 452,460 (click to see context) from:
[[folder:Stinkweed Shambler]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.
[[/folder]]
[[folder:Tarantula Tree]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.
[[/folder]]
[[folder:Tarantula Tree]]
to:
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.
[[/folder]]
[[folder:Tarantula Tree]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
Changed line(s) 462 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
to:
->'''Alignment:''' ChaoticNeutralChaoticEvil
Changed line(s) 465 (click to see context) from:
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
to:
Changed line(s) 467 (click to see context) from:
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.
to:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack:Terrifying predators, tarantula Enormous, crawling trees claim dominion over vast swaths created as living weapons by the rulers of territory.the First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack:
Changed line(s) 470,472 (click to see context) from:
[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 474,477 (click to see context) :
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Changed line(s) 479 (click to see context) from:
* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.
to:
* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, ManEatingPlant: Scythe trees feed on the flesh, blood and possess an unquenchable thirst for blood.bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.
Changed line(s) 482,484 (click to see context) from:
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:'''
Changed line(s) 486,488 (click to see context) from:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
to:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from theLarge
Masses of vegetationof their chosen domain to heal formed after parasitic spores from Akiton infect and defend it as needed.grow within an organic host.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the
Masses of vegetation
Changed line(s) 490,496 (click to see context) from:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
to:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speakManEatingPlant: Shamblers are intelligent, carnivorous plants with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normallya multi-person ritual, on their own fondness for elf flesh in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.particular.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Changed line(s) 499,505 (click to see context) from:
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
to:
[[folder:Barometz]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Juggernauts of plant matter created by druids.
Changed line(s) 507 (click to see context) from:
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
to:
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors ForTheEvulz: Stinkweed shamblers like to capture and dispensers of savage judgment.torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.
Changed line(s) 510,513 (click to see context) from:
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Changed line(s) 515 (click to see context) from:
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.
to:
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.territory.
Changed line(s) 518,521 (click to see context) from:
[[folder:Blood Lily]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Changed line(s) 523,527 (click to see context) from:
* BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
to:
* BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood liliesVampiricDraining: Wemmuths are carnivorous fertilised by large quantities of spilled blood, and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.possess an unquenchable thirst for blood.
* ManEatingPlant: Blood lilies
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
Changed line(s) 530,531 (click to see context) from:
[[folder:Blood Maize]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:'''
Changed line(s) 533 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Changed line(s) 535 (click to see context) from:
* ThatsNoMoon: Once its enemies are distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.
to:
* ThatsNoMoon: Once its enemies BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed aredistracted, a blood maize disguises itself classified as an innocuous both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plantin creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with thehope caveat that its enemies will leave the these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant
* {{Teleportation}}: They can teleport three times per day, with the
Changed line(s) 538,539 (click to see context) from:
[[folder:Bloodlash Bush]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[folder:Barometz]]
->'''Level:'''
Changed line(s) 541 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallGargantuan
Juggernauts of plant matter created by druids.
Juggernauts of plant matter created by druids.
Changed line(s) 543,544 (click to see context) from:
* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
to:
* LifeDrain: The tendrils BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.savage judgment.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
Changed line(s) 547,548 (click to see context) from:
[[folder:Canopy Creeper]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 550 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 552 (click to see context) from:
* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.
to:
* ThatsNoMoon: A canopy creeper naturally mimics ManEatingPlant: Blood brambles can gain water and nutrients by consuming the appearance blood of living creatures, and growth of the vines that grow in its environment, so when one sometimes take permanent residence along trade routes, where prey is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.plentiful.
Changed line(s) 555,556 (click to see context) from:
[[folder:Corpse Lotus]]
->'''Level:''' 13
->'''Level:''' 13
to:
->'''Level:'''
Changed line(s) 558,560 (click to see context) from:
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Massive flowers with thorned tentacles they use to bludgeon apart prey.
to:
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.Large
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 562 (click to see context) from:
* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.
to:
* HyperactiveMetabolism: A corpse lotus can BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consumea corpse their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like toquickly heal damage it has taken.disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume
* NobodyHereButUsStatues: Blood lilies like to
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
Changed line(s) 565,566 (click to see context) from:
[[folder:Counteflora]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 568 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 570 (click to see context) from:
* PoisonousPerson: A counteflora can release a cloud of toxic black seedpods.
to:
* PoisonousPerson: A counteflora can release ThatsNoMoon: Once its enemies are distracted, a cloud of toxic black seedpods.blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.
Changed line(s) 573,574 (click to see context) from:
[[folder:Dezullon]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 576,580 (click to see context) from:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
to:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].Small
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Changed line(s) 582,583 (click to see context) from:
* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
to:
* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug:LifeDrain: The enzymes tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in adezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.circle, lashing out in all directions at once.
* FantasticDrug:
* SpinAttack: The bloodlash bush can spin in a
Changed line(s) 586,587 (click to see context) from:
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 589,591 (click to see context) from:
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
Flytraps, except they're, you know, giant.
to:
->'''Size:''' Medium
Flytraps, except they're, you know, giant.Huge
Flytraps, except they're, you know, giant.
Changed line(s) 593 (click to see context) from:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
* ManEatingPlant: Giant flytraps are large enough to catch ThatsNoMoon: A canopy creeper naturally mimics the appearance and eat humanoids and medium-sized animals. As a result, they need growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.detect, especially when it is usually hanging about 100 feet above the ground.
Changed line(s) 596,601 (click to see context) from:
[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Vicious pumpkins infected
Massive flowers with
Changed line(s) 603 (click to see context) from:
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.
to:
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it HyperactiveMetabolism: A corpse lotus can blend in almost perfectly with normal pumpkins.consume a corpse to quickly heal damage it has taken.
Changed line(s) 606,607 (click to see context) from:
[[folder:Leaf Ray]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 609,611 (click to see context) from:
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
Flying leafy creatures resembling aquatic rays.
to:
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.Large
Flying leafy creatures resembling aquatic rays.
Changed line(s) 613 (click to see context) from:
* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.
to:
* BewareMyStingerTail: The leaf ray has a dangerous stinger which PoisonousPerson: A counteflora can either inject venom or implant its seeds into release a victim.cloud of toxic black seedpods.
Changed line(s) 616,617 (click to see context) from:
[[folder:Moonflower]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 619,621 (click to see context) from:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
to:
->'''Size:''' Huge
GiantMedium
Mobile pitcher plantsin constant telepathic communication with one another.psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Giant
Mobile pitcher plants
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Changed line(s) 623 (click to see context) from:
* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.
to:
* BlindedByTheLight: AcidAttack: A moonflower can release hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in apulse of bright light to blind creatures that can see it.dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a
Changed line(s) 626,627 (click to see context) from:
[[folder:Roofgarden]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Flytraps, except they're, you know, giant.
Changed line(s) 631 (click to see context) from:
* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.
to:
* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a pod explodes on contact.result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Changed line(s) 634,639 (click to see context) from:
[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Masses of intelligent seaweed who lure in prey
Vicious pumpkins infected with
Changed line(s) 641 (click to see context) from:
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
to:
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it to approach, like a lost loved one, a child shrinks in need of help, an enchanting mermaid, or the promise of dry land.size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.
Changed line(s) 644,645 (click to see context) from:
[[folder:Stranglereed]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 647,649 (click to see context) from:
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
Aquatic masses of weeds that drag down victims to drown and eat.
to:
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.Small
Flying leafy creatures resembling aquatic rays.
Aquatic masses of weeds that drag down victims to drown and eat.
Flying leafy creatures resembling aquatic rays.
Changed line(s) 651 (click to see context) from:
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.
to:
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.
Changed line(s) 654,655 (click to see context) from:
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Level:''' 12
to:
->'''Level:'''
Changed line(s) 657,659 (click to see context) from:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.Huge
Giant plants in constant telepathic communication with one another.
Much like giant flytraps, a colossal version of a carnivorous plant.
Giant plants in constant telepathic communication with one another.
Changed line(s) 661 (click to see context) from:
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
to:
* ManEatingPlant: BlindedByTheLight: A giant version of the common insect-eater which moonflower can actively pull itself through the soil and bludgeon targets in order release a pulse of bright light to catch human-sized prey.blind creatures that can see it.
Changed line(s) 664,665 (click to see context) from:
[[folder:Umdhlebi]]
->'''Level:''' 12
->'''Level:''' 12
to:
->'''Level:'''
Changed line(s) 667 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 669 (click to see context) from:
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.
to:
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and then strike with their vine-like tendrils.a pod explodes on contact.
Changed line(s) 672,673 (click to see context) from:
[[folder:Vine Lasher]]
->'''Level:''' 0
->'''Level:''' 0
to:
->'''Level:'''
Changed line(s) 675 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Masses of intelligent seaweed who lure in prey with hallucinations.
Masses of intelligent seaweed who lure in prey with hallucinations.
Changed line(s) 677 (click to see context) from:
* ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.
to:
* ZergRush: The vine lasher attacks {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in groups, attempting to slowly tear prey to pieces.need of help, an enchanting mermaid, or the promise of dry land.
Changed line(s) 680,681 (click to see context) from:
[[folder:Viper Vine]]
->'''Level:''' 13
->'''Level:''' 13
to:
->'''Level:'''
Aquatic masses of weeds that drag down victims to drown and eat.
Changed line(s) 685 (click to see context) from:
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.
to:
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture BigEater: Stranglereeds are exceptionally voracious and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.never stop feeding.
Changed line(s) 688,691 (click to see context) from:
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
[[folder:Assassin Vine]]
->'''Level:''' 3
to:
[[folder:Assassin Vine]]
->'''Level:'''
Changed line(s) 693 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
Changed line(s) 695,697 (click to see context) from:
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
Changed line(s) 700,701 (click to see context) from:
[[folder:Bloodbrush]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 703 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 705,706 (click to see context) from:
* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.
to:
* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causesWhenTreesAttack: Umdhlebis entice would-be victims to experience vivid hallucinations as rest at the bloodbrush finishes them off.tree's base, and then strike with their vine-like tendrils.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes
Changed line(s) 709,710 (click to see context) from:
[[folder:Bramblelash]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 712 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 714 (click to see context) from:
* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.
to:
* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large ZergRush: The vine lasher attacks in areas where magical energy has seeped into the earth.groups, attempting to slowly tear prey to pieces.
Changed line(s) 717,719 (click to see context) from:
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:'''
Changed line(s) 721,725 (click to see context) from:
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
to:
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].Large
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 727 (click to see context) from:
* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.
to:
* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off ManEatingPlant: Viper vines gain nourishment through the air in its victim's blood consumption of creatures rather than through moisture and lungs, inhibiting soil, and the latter's ability to breathe.area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.
Changed line(s) 730,731 (click to see context) from:
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Level:''' -1
to:
[[folder:Assassin Vine]]
->'''Level:'''
Changed line(s) 733,737 (click to see context) from:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
to:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].Large
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Changed line(s) 739 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
to:
* {{Familiar}}: They AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they canbe taken as familiars without any additional requisites, giving see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect theirmaster a small bonus to Climb checks.own fertiliser by killing animals.
* TheBerserker: Assassin vines will attack everything they can
* ManEatingPlant: Assassin vines collect their
Changed line(s) 742,743 (click to see context) from:
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 745 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 747,748 (click to see context) from:
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
to:
* FedToTheBeast: In certain rural areas, criminals have taken ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the somewhat dangerous tradition bloodbrush breaks free of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers its roots and limit their movements so that they can be fed with relative safety.
rolls off in search of prey.
* PoisonousPerson: Acrypt flower can dip its vines into bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the toxic fluids within its pitcher and fling the liquid at enemies.bloodbrush finishes them off.
* PoisonousPerson: A
Changed line(s) 751,752 (click to see context) from:
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 754,758 (click to see context) from:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
to:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].Medium
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Changed line(s) 760 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and providing have a consistent food source.poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.
Changed line(s) 763,764 (click to see context) from:
[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Level:''' 1
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:'''
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 768 (click to see context) from:
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
to:
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin SupernaturalSuffocation: A breathless orchid attached to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single living creature called gluttongrass field.that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.
Changed line(s) 771,772 (click to see context) from:
[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 774 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Changed line(s) 776 (click to see context) from:
* PoisonousPerson: A mire nettle's thorns contain painful toxin.
to:
* PoisonousPerson: A mire nettle's thorns contain painful toxin.{{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
Changed line(s) 779,780 (click to see context) from:
[[folder:Petrifern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 782,786 (click to see context) from:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
to:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].Large
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Changed line(s) 788 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{Familiar}}: They FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be taken as familiars without any additional requirements, granting their master a small bonus to ACfed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
Changed line(s) 791 (click to see context) from:
[[folder:Ravenous Tumbleweed]]
to:
Changed line(s) 794,798 (click to see context) from:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
to:
->'''Size:''' Tiny
PlantsDiminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines thatuproot themselves when nutrients are scarce form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to hunt live prey.
ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Plants
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.
Changed line(s) 800 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.Diplomacy and providing a consistent food source.
Changed line(s) 803,804 (click to see context) from:
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 806,810 (click to see context) from:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
to:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].Medium
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Changed line(s) 812 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a bonus roots begin to Stealth checks.commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
Changed line(s) 815,817 (click to see context) from:
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:'''
Changed line(s) 819,821 (click to see context) from:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
to:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.Small
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 823,825 (click to see context) from:
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
to:
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible:PoisonousPerson: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.mire nettle's thorns contain painful toxin.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible:
Changed line(s) 828 (click to see context) from:
[[folder:Suture Vine]]
to:
Changed line(s) 831,835 (click to see context) from:
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
to:
->'''Size:''' Tiny
Thorny, symbiotic organismsDiminutive
Mobile shrubs thatsnag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ com/bestiary/monster-listings/plants/petrifern/ here]].
Thorny, symbiotic organisms
Mobile shrubs that
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.
Changed line(s) 837,838 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.AC
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Changed line(s) 841,842 (click to see context) from:
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 844 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Changed line(s) 846 (click to see context) from:
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
to:
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in {{Familiar}}: They can be taken as familiars without any passable soil makes it additional requirements, granting their master a nuisance bonus to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.their move speed during certain actions.
Changed line(s) 849,850 (click to see context) from:
[[folder:Xtabay]]
->'''Level:''' 0
->'''Level:''' 0
to:
->'''Level:'''
Changed line(s) 852 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Changed line(s) 854,855 (click to see context) from:
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
to:
* ForcedSleep: A xtabay {{Familiar}}: They can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey,be taken as familiars without any additional requirements, granting their master a xtabay begins bonus to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.Stealth checks.
* ManEatingPlant: After subduing prey,
Changed line(s) 858,859 (click to see context) from:
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:'''
Changed line(s) 861 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 863 (click to see context) from:
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
to:
* ParasiteZombie: After killing prey, a yellow musk creeper infests GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding themwith its seeds and pollen, then animates are highly flammable, causing any damaging flame around them as zombies. These zombies are animated by the to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter thatgrows throughout their body, form a cloud of choking dust which clings to and are classified as plants, not undead.reveals invisible creatures.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that
Added DiffLines:
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]
[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]
Is there an issue? Send a MessageReason:
None
[[folder:Bloodplate Burster]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HighPressureBlood: A bloodplate burster maintains a complex internal system of pressurised caustic fluid. It attacks by injecting this fluid whose caustic nature cauterises the wounds, causing pressure to build in the victim's body, escalating its internal pressure to uncontainable levels until the victim explodes in a shower of gore.
* ManEatingPlant: Bloodplate bursters are ruthless predators at the top of their food chain.
[[/folder]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HighPressureBlood: A bloodplate burster maintains a complex internal system of pressurised caustic fluid. It attacks by injecting this fluid whose caustic nature cauterises the wounds, causing pressure to build in the victim's body, escalating its internal pressure to uncontainable levels until the victim explodes in a shower of gore.
* ManEatingPlant: Bloodplate bursters are ruthless predators at the top of their food chain.
[[/folder]]
Changed line(s) 166,169 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 25
->'''Alignment:''' TrueNeutral
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 25
->'''Alignment:''' TrueNeutral
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 171,172 (click to see context) :
Ancient personifications of forests and plant life.
Changed line(s) 174,177 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: A very plant-focused version of this. Green men are devoted ThatsNoMoon: Frost firs often disguise themselves as normal trees to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of draw their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
victims into ambushes.
*GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to ThisWayToCertainDeath: Frost firs craft their location, lash out with whiplike vines at prey's bones into crude trophies and gruesome signposts marking their foes, territory and [[{{Transflormation}} turn people into plants]].
warning away others.
*KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and {{Treants}}: Some scholars suggest that frost firs are held by legend to descended from arboreals, a derivative offshoot with an exclusive affinity for evergreen trees. However, since frost firs disdain arboreals, some others have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an auraposited that causes any non-plant creature that comes within sixty feet frost firs originated as an entirely separate species.
* WhenTreesAttack: Frost firs are malevolent trees capable ofthem to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.standing and walking on two towering trunklike legs.
*
*
* {{Transflormation}}: Green men emit an aura
* WhenTreesAttack: Frost firs are malevolent trees capable of
Changed line(s) 180,185 (click to see context) from:
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
Ancient personifications of forests and plant life.
Changed line(s) 187,188 (click to see context) from:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
to:
* EmotionEater: Griefgalls ForestRanger: A very plant-focused version of this. Green men are psychic parasites devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura thatfeed on emotions.
* TheSymbiote: A griefgall must be implantedcauses any non-plant creature that comes within sixty feet of them to slowly transform into a humanoid, and can't survive more than nonmagical plant, unless it succeeds at a week without a humanoid host.Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that
* TheSymbiote: A griefgall must be implanted
Changed line(s) 191,193 (click to see context) from:
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
Changed line(s) 195,197 (click to see context) from:
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
->'''Size:''' Huge
TreesTiny
Parasites thatstrangle victims with their vines, leaving the bodies to hang while they eat them one by one.feed on emotions.
Trees
Parasites that
Changed line(s) 199,200 (click to see context) from:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
* ManEatingPlant: Tress EmotionEater: Griefgalls are psychic parasites that strangle passing creatures feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, andkeep them in can't survive more than a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
Changed line(s) 498,499 (click to see context) from:
[[folder:Blood Maize]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[folder:Blood Maize]]
Lily]]
->'''Level:'''210
->'''Level:'''
Changed line(s) 501 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 503 (click to see context) from:
* ThatsNoMoon: Once its enemies are distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.
to:
* ThatsNoMoon: Once its enemies are distracted, a BigEater: Potent acids inside the blood maize disguises itself as an innocuous plant in lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, thehope that its enemies will leave the area.predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
Changed line(s) 506 (click to see context) from:
[[folder:Bloodlash Bush]]
to:
Changed line(s) 509 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 511,512 (click to see context) from:
* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
to:
* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the ThatsNoMoon: Once its enemies are distracted, a blood from a victim, healing it for double maize disguises itself as an innocuous plant in the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.hope that its enemies will leave the area.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
Changed line(s) 515,516 (click to see context) from:
[[folder:Canopy Creeper]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 518 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeSmall
Changed line(s) 520 (click to see context) from:
* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.
to:
* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth LifeDrain: The tendrils of the vines that grow in its environment, so when one is concealed among bloodlash bush can reach out to siphon the vine-tangled foliage above, blood from a victim, healing it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above double the ground.damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
Changed line(s) 523,524 (click to see context) from:
[[folder:Corpse Lotus]]
->'''Level:''' 13
->'''Level:''' 13
to:
->'''Level:'''
Deleted line(s) 527,528 (click to see context) :
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 530 (click to see context) from:
* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.
to:
* HyperactiveMetabolism: ThatsNoMoon: A corpse lotus can consume a corpse canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to quickly heal damage detect, especially when it has taken.is usually hanging about 100 feet above the ground.
Changed line(s) 533,534 (click to see context) from:
[[folder:Counteflora]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 536 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 538 (click to see context) from:
* PoisonousPerson: A counteflora can release a cloud of toxic black seedpods.
to:
* PoisonousPerson: HyperactiveMetabolism: A counteflora corpse lotus can release consume a cloud of toxic black seedpods.corpse to quickly heal damage it has taken.
Changed line(s) 541 (click to see context) from:
[[folder:Dezullon]]
to:
Changed line(s) 544,548 (click to see context) from:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
to:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].Large
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Changed line(s) 550,551 (click to see context) from:
* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
to:
* AcidAttack: PoisonousPerson: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes incounteflora can release a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.cloud of toxic black seedpods.
* FantasticDrug: The enzymes in
Changed line(s) 554,555 (click to see context) from:
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 559 (click to see context) from:
Flytraps, except they're, you know, giant.
to:
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Changed line(s) 561 (click to see context) from:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue AcidAttack: A hungry dezullon keeps prey much stronger off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations andtroublesome than insects.amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and
Changed line(s) 564,566 (click to see context) from:
[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
to:
->'''Level:'''
->'''Alignment:'''
Changed line(s) 569 (click to see context) from:
Vicious pumpkins infected with fell magic and a drive to consume flesh.
to:
Changed line(s) 571 (click to see context) from:
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.
to:
* PumpkinPerson: Jack-o'-lanterns ManEatingPlant: Giant flytraps are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size large enough to catch and douses its sinister fiery radiance, it can blend eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in almost perfectly with normal pumpkins.order to subdue prey much stronger and troublesome than insects.
Changed line(s) 574 (click to see context) from:
[[folder:Leaf Ray]]
to:
Changed line(s) 576,579 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Small
Flying leafy creatures resembling aquatic rays.Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
->'''Size:'''
Flying leafy creatures resembling aquatic rays.
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Changed line(s) 581 (click to see context) from:
* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.
to:
* BewareMyStingerTail: The leaf ray has a dangerous stinger which PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can either inject venom or implant its seeds into a victim.blend in almost perfectly with normal pumpkins.
Changed line(s) 584,585 (click to see context) from:
[[folder:Moonflower]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 587,589 (click to see context) from:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
to:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.Small
Flying leafy creatures resembling aquatic rays.
Giant plants in constant telepathic communication with one another.
Flying leafy creatures resembling aquatic rays.
Changed line(s) 591 (click to see context) from:
* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.
to:
* BlindedByTheLight: A moonflower BewareMyStingerTail: The leaf ray has a dangerous stinger which can release either inject venom or implant its seeds into a pulse of bright light to blind creatures that can see it.victim.
Changed line(s) 594,595 (click to see context) from:
[[folder:Roofgarden]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 597 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
Changed line(s) 599 (click to see context) from:
* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.
to:
* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.see it.
Changed line(s) 602,603 (click to see context) from:
[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 605,607 (click to see context) from:
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
Masses of intelligent seaweed who lure in prey with hallucinations.
to:
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.Medium
Masses of intelligent seaweed who lure in prey with hallucinations.
Changed line(s) 609 (click to see context) from:
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
to:
* {{Glamour}}: A sargassum fiend emits a powerful scent AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend explode when jostled or struck. The plant can launch them as whatever would most compel it to approach, like ranged attacks, and a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.pod explodes on contact.
Changed line(s) 612 (click to see context) from:
[[folder:Stranglereed]]
to:
Changed line(s) 617 (click to see context) from:
Aquatic masses of weeds that drag down victims to drown and eat.
to:
Changed line(s) 619 (click to see context) from:
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.
to:
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.{{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
Changed line(s) 622,623 (click to see context) from:
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Level:''' 12
to:
->'''Level:'''
Changed line(s) 625,627 (click to see context) from:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
->'''Size:''' Medium
Much like giant flytraps, a colossal versionLarge
Aquatic masses ofa carnivorous plant.weeds that drag down victims to drown and eat.
Much like giant flytraps, a colossal version
Aquatic masses of
Changed line(s) 629 (click to see context) from:
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
to:
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil BigEater: Stranglereeds are exceptionally voracious and bludgeon targets in order to catch human-sized prey.never stop feeding.
Changed line(s) 632 (click to see context) from:
[[folder:Umdhlebi]]
to:
Changed line(s) 635 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
Changed line(s) 637 (click to see context) from:
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.
to:
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at ManEatingPlant: A giant version of the tree's base, common insect-eater which can actively pull itself through the soil and then strike with their vine-like tendrils.bludgeon targets in order to catch human-sized prey.
Changed line(s) 640,641 (click to see context) from:
[[folder:Vine Lasher]]
->'''Level:''' 0
->'''Level:''' 0
to:
->'''Level:'''
Changed line(s) 643 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 645 (click to see context) from:
* ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.
to:
* ZergRush: The vine lasher attacks in groups, attempting WhenTreesAttack: Umdhlebis entice would-be victims to slowly tear prey to pieces.rest at the tree's base, and then strike with their vine-like tendrils.
Changed line(s) 648,649 (click to see context) from:
[[folder:Viper Vine]]
->'''Level:''' 13
->'''Level:''' 13
to:
->'''Level:'''
Changed line(s) 651 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeSmall
Changed line(s) 653 (click to see context) from:
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.
to:
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.
Changed line(s) 656,659 (click to see context) from:
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
[[folder:Assassin Vine]]
->'''Level:''' 3
to:
[[folder:Assassin
->'''Level:'''
Changed line(s) 663,665 (click to see context) from:
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
Changed line(s) 668,670 (click to see context) from:
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
[[folder:Assassin Vine]]
->'''Level:'''
Changed line(s) 672,676 (click to see context) from:
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
to:
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].Large
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 678 (click to see context) from:
* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.
to:
* SupernaturalSuffocation: A breathless orchid attached AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to a living creature that breathes see dead.
* TheBerserker: Assassin vines will attack everything they canfeed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* TheBerserker: Assassin vines will attack everything they can
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 681,682 (click to see context) from:
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 684,688 (click to see context) from:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
to:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].Small
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Changed line(s) 690 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
to:
* {{Familiar}}: They can be taken ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations asfamiliars without any additional requisites, giving their master a small bonus to Climb checks.the bloodbrush finishes them off.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as
Changed line(s) 693,694 (click to see context) from:
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Level:''' 7
to:
->'''Level:'''
Changed line(s) 696 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 698,699 (click to see context) from:
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
to:
* FedToTheBeast: In certain rural areas, criminals UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs a poisonous attack; subterranean bramblelashes, which are built to contain the flowers leafless and limit their movements so that they can be fed defend themselves with relative safety.
* PoisonousPerson: A crypt flower can dip its vineslayers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the toxic fluids within its pitcher and fling the liquid at enemies.earth.
* PoisonousPerson: A crypt flower can dip its vines
Changed line(s) 702,703 (click to see context) from:
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Level:''' -1
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:'''
Changed line(s) 705,709 (click to see context) from:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
to:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vinesMedium
Predatory plants thatform blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of feed on oxygen, preferring to feed on the year and hours of the day to ensure a nearly constant array of colorful petals.
air within living creatures.
Their stats can be found in''Ultimate Wilderness'' ''Gallows of Madness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines
Predatory plants that
Their stats can be found in
Changed line(s) 711 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
to:
* {{Familiar}}: They SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy feed off the air in its victim's blood and providing a consistent food source.lungs, inhibiting the latter's ability to breathe.
Changed line(s) 714,715 (click to see context) from:
[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 717 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Changed line(s) 719 (click to see context) from:
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
to:
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, {{Familiar}}: They can be taken as familiars without any additional requisites, giving their roots begin master a small bonus to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.Climb checks.
Changed line(s) 722,723 (click to see context) from:
[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 725 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 727 (click to see context) from:
* PoisonousPerson: A mire nettle's thorns contain painful toxin.
to:
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: Amire nettle's thorns contain painful toxin.crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
* PoisonousPerson: A
Changed line(s) 730 (click to see context) from:
[[folder:Petrifern]]
to:
Changed line(s) 735,737 (click to see context) from:
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
to:
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.
Changed line(s) 739 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to ACDiplomacy and providing a consistent food source.
Changed line(s) 742,743 (click to see context) from:
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 745,749 (click to see context) from:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
to:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].Medium
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Changed line(s) 751 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a bonus roots begin to commingle. As long as the gluttongrasses do not move from their move speed during certain actions.locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
Changed line(s) 754,755 (click to see context) from:
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 757,761 (click to see context) from:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
to:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].Small
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Changed line(s) 763 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.PoisonousPerson: A mire nettle's thorns contain painful toxin.
Changed line(s) 766,768 (click to see context) from:
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:'''
Changed line(s) 770,772 (click to see context) from:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
to:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Changed line(s) 774,776 (click to see context) from:
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
to:
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such {{Familiar}}: They can be taken as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causingfamiliars without any damaging flame around them additional requirements, granting their master a small bonus to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.AC
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
Changed line(s) 779 (click to see context) from:
[[folder:Suture Vine]]
to:
Changed line(s) 784,786 (click to see context) from:
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
to:
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.
Changed line(s) 788,789 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.their move speed during certain actions.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Changed line(s) 792,793 (click to see context) from:
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 795 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Changed line(s) 797 (click to see context) from:
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
to:
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in {{Familiar}}: They can be taken as familiars without any passable soil makes it additional requirements, granting their master a nuisance bonus to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.Stealth checks.
Changed line(s) 800,801 (click to see context) from:
[[folder:Xtabay]]
->'''Level:''' 0
->'''Level:''' 0
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:'''
Changed line(s) 803 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 805,806 (click to see context) from:
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
to:
* ForcedSleep: A xtabay can release sleep-inducing pollen GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the air sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame aroundit.
* ManEatingPlant: After subduing prey, a xtabay beginsthem to consume the entirety flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles ofits body over the course of several days, producing a corrosive acid plant matter that breaks down form a cloud of choking dust which clings to and absorbs flesh and bone.reveals invisible creatures.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around
* ManEatingPlant: After subduing prey, a xtabay begins
* SeeTheInvisible: A sawdust slough constantly releases particles of
Changed line(s) 809,810 (click to see context) from:
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 812 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Changed line(s) 814 (click to see context) from:
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
to:
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them {{Familiar}}: They can be taken as zombies. These zombies are animated by the plant that grows throughout familiars without any additional requirements, granting their body, master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, andare classified as plants, in turn they get fed. Wildlife returns the favor by not undead.eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and
Added DiffLines:
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]
[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Changed line(s) 245 (click to see context) from:
[[folder:Leshy familiar]]
to:
->'''Level:''' 15
Changed line(s) 247,249 (click to see context) from:
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
to:
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.Huge
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Added DiffLines:
* EmotionEater: Kilia mwibos feed on the negative emotions of creatures, eventually draining them of their life force and discarding their carcasses.
* WhenTreesAttack: Kilia mwibos can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
----
* WhenTreesAttack: Kilia mwibos can send out buried roots to trip and slow prey down before grabbing them with their thorny fronds.
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
----
Is there an issue? Send a MessageReason:
None
Deleted line(s) 32,36 (click to see context) :
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
[[caption-width-right:350:An arboreal warden.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
[[caption-width-right:240:An arboreal regent.]]
[[caption-width-right:350:An arboreal warden.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
[[caption-width-right:240:An arboreal regent.]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
Added DiffLines:
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 36,39 (click to see context) from:
->'''Alignment:''' NeutralGood
->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (archive, tobongo)
->'''Size:''' Large (warden, reaper), Huge (archive, regent), Gargantuan (tobongo)
->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (archive, tobongo)
->'''Size:''' Large (warden, reaper), Huge (archive, regent), Gargantuan (tobongo)
to:
->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (archive, tobongo)
->'''Size:''' Large (warden, reaper), Huge (archive, regent), Gargantuan (tobongo)
Changed line(s) 48,49 (click to see context) from:
* {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
* ForestRanger: Arboreal wardens serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
to:
* {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangersDueToTheDead: Arboreals have a great respect for dead members of their species. Their elaborate burial rituals involve laying the more powerful dead down in a mossy bed in the middle of a grove of saplings. The decomposing arboreal regents, patrolling nourishes the forest to keep watch for intruders and damage and reporting saplings, ensuring the more worrying cases to the regents.growth of a new generation.
* ForestRanger: Arboreal wardens serve as scouts and rangers
Changed line(s) 51,53 (click to see context) from:
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
to:
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone ''Starstone'' nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
Changed line(s) 55,64 (click to see context) from:
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
* WhenTreesAttack: Arboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder:Bodythief]]
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
* WhenTreesAttack: Arboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder:Bodythief]]
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
to:
[[/folder]]
[[folder:Bodythief]]
->'''Level:''' 14
!!Abroreal Warden
->'''Alignment:'''
->'''Level:''' 4
->'''Size:'''
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
Changed line(s) 66,70 (click to see context) from:
* KillAndReplace: After killing other creatures, a bodythief can replace them with nearly perfect duplicates spawned by the bodythief itself.
[[/folder]]
[[folder:Bonewrought Willow]]
->'''Level:''' 3
[[/folder]]
[[folder:Bonewrought Willow]]
->'''Level:''' 3
to:
* KillAndReplace: After killing other creatures, a bodythief can replace them with nearly perfect duplicates spawned by {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers for thebodythief itself.
[[/folder]]
[[folder:Bonewrought Willow]]
->'''Level:''' 3more powerful arboreals, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Reaper
* ForestRanger: Arboreal wardens serve as scouts and rangers for the
[[/folder]]
[[folder:Bonewrought Willow]]
->'''Level:''' 3
!!Arboreal Reaper
->'''Level:''' 7
Changed line(s) 74,80 (click to see context) from:
* BallisticBone: A bonewrought willow can spray a cone of partially digested bone fragments at its enemies as a weapon.
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
* BallisticBone: A bonewrought willow can spray TheLostWoods: Arboreal reapers make their homes in forests that possess a cone of partially digested bone fragments at its enemies as a weapon.
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
distinctly unfriendly or even sinister feel.
!!Arboreal Regent
->'''Alignment:'''TrueNeutral
NeutralGood
->'''Level:''' 8
->'''Size:'''MediumHuge
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
!!Arboreal Regent
->'''Alignment:'''
->'''Level:''' 8
->'''Size:'''
Changed line(s) 82,88 (click to see context) from:
* ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the ground.
[[/folder]]
[[folder:Brambleblight]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder:Brambleblight]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
* ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it SuddenNameChange: Referred to as runners and vines grow from its flesh and root themselves treants throughout 1st Edition, they were renamed arboreal regents in the ground.
[[/folder]]
[[folder:Brambleblight]]
->'''Level:''' 7
2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
!!Arboreal Archive
->'''Alignment:'''TrueNeutral
NeutralGood
->'''Level:''' 12
->'''Size:'''LargeHuge
[[/folder]]
[[folder:Brambleblight]]
->'''Level:''' 7
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
!!Arboreal Archive
->'''Alignment:'''
->'''Level:''' 12
->'''Size:'''
Changed line(s) 90,94 (click to see context) from:
* WalkingWasteland: A brambleblight radiates a palpable aura of rot and decay, infecting the local vegetation with sickness.
[[/folder]]
[[folder:Bramble Throne]]
->'''Level:''' 16
[[/folder]]
[[folder:Bramble Throne]]
->'''Level:''' 16
to:
* WalkingWasteland: A brambleblight radiates DefeatEqualsExplosion: If an arboreal archive dies unexpectedly before passing on their knowledge in a palpable aura of rot succession ritual, the amassed lore within their roots and decay, infecting boughs explodes out in a shock wave.
* TransferableMemory: When an arboreal archive senses that death is coming soon, they transfer their collected wisdom to thelocal vegetation with sickness.
[[/folder]]
[[folder:Bramble Throne]]
->'''Level:''' 16elected replacement before retiring.
* TheWatcher: Arboreal archives keep mental records of the passing seasons of the world around them. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out.
!!Canopy Elder
* TransferableMemory: When an arboreal archive senses that death is coming soon, they transfer their collected wisdom to the
[[/folder]]
[[folder:Bramble Throne]]
->'''Level:''' 16
* TheWatcher: Arboreal archives keep mental records of the passing seasons of the world around them. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out.
!!Canopy Elder
Changed line(s) 96 (click to see context) from:
->'''Size:''' Medium
to:
->'''Level:''' 19
->'''Size:'''MediumGargantuan
->'''Size:'''
Changed line(s) 98 (click to see context) from:
* ParasiteZombie: A bramble throne can thrust psychically empowered tendrils into a creature seated on its throne that has been dead for less than 1 minute. The corpse becomes a zombie-like creature, but it isn't treated as being undead and is immune to spells and effects that affect only undead.
to:
* ParasiteZombie: A bramble throne GeniusLoci: The oldest arboreals can thrust psychically empowered tendrils into reach heights of 200 feet or more and enter a creature seated on symbiotic relationship with a myriad of plants, fungi and animals. Epiphytes, mushrooms, carnivorous plants, insects, primates, big cats, birds, bats, and snakes all can call a canopy elder home and will take great pains to protect it.
* HealThyself: A canopy elder can heal itself by growing a mesh of vines around itsthrone that has been dead for less than 1 minute. The corpse becomes a zombie-like creature, but it isn't treated as being undead and is immune to spells and effects that affect only undead.broken branches.
* HealThyself: A canopy elder can heal itself by growing a mesh of vines around its
Changed line(s) 101,104 (click to see context) from:
[[folder:Calathgar]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
Changed line(s) 106 (click to see context) from:
* ElementalAbsorption: Calathgars are immune to cold, and healed whenever subjected to cold damage.
to:
* ElementalAbsorption: Calathgars are immune to cold, and healed whenever subjected to cold damage.KillAndReplace: After killing other creatures, a bodythief can replace them with nearly perfect duplicates spawned by the bodythief itself.
Changed line(s) 109,110 (click to see context) from:
[[folder:Cauldron Bloom]]
->'''Level:''' 15
->'''Level:''' 15
to:
->'''Level:'''
Changed line(s) 112 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanLarge
Changed line(s) 114 (click to see context) from:
* WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their stomachs.
to:
* WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads BallisticBone: A bonewrought willow can spray a cone of magical energy and teleporting them directly into their stomachs.partially digested bone fragments at its enemies as a weapon.
Changed line(s) 117,118 (click to see context) from:
[[folder:Etheroot]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 120 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 122,123 (click to see context) from:
* EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their feeding tendrils and roots through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.
* ThinkingUpPortals: An etheroot can create a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.
to:
* EmotionEater: Etheroots feed on emotions ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and ectoplasm, and typically burrow their feeding tendrils and roots explode through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portalvictim's skin, entangling it as runners and vines grow from its flesh and root themselves in the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and tentacles to pass through, but not the rest of its body or any other creatures.ground.
* ThinkingUpPortals: An etheroot can create a portal
Changed line(s) 126,128 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
Changed line(s) 130,132 (click to see context) from:
->'''Size:''' Medium
Ancient personifications of forests and plant life.
Ancient personifications of forests and plant life.
to:
->'''Size:''' Medium
Ancient personifications of forests and plant life.Large
Ancient personifications of forests and plant life.
Changed line(s) 134,137 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: WalkingWasteland: A very plant-focused version brambleblight radiates a palpable aura of this. Green men are devoted to protecting rot and decay, infecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talklocal vegetation with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.sickness.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 140,145 (click to see context) from:
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
Changed line(s) 147,148 (click to see context) from:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
to:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote:ParasiteZombie: A griefgall must be implanted bramble throne can thrust psychically empowered tendrils into a humanoid, and can't survive more creature seated on its throne that has been dead for less than 1 minute. The corpse becomes a week without a humanoid host.zombie-like creature, but it isn't treated as being undead and is immune to spells and effects that affect only undead.
* TheSymbiote:
Changed line(s) 151,157 (click to see context) from:
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Changed line(s) 159,160 (click to see context) from:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
* ManEatingPlant: Tress that strangle passing creatures ElementalAbsorption: Calathgars are immune to cold, and keep them in a grisly larder healed whenever subjected to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.cold damage.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
Changed line(s) 163,166 (click to see context) from:
[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
to:
->'''Level:'''
->'''Mythic Rating:''' 7
->'''Alignment:'''
Deleted line(s) 168,169 (click to see context) :
Living portals between planes.
Changed line(s) 171 (click to see context) from:
* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.
to:
* PortalDoor: Within the split WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.magical energy and teleporting them directly into their stomachs.
Changed line(s) 174,175 (click to see context) from:
[[folder:Jinmenju]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 177,179 (click to see context) from:
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
Trees with disgusting fruits that resemble human heads.
to:
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.Large
Trees with disgusting fruits that resemble human heads.
Changed line(s) 181 (click to see context) from:
* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.
to:
* HellIsThatNoise: A jinmenju emits CollectorOfTheStrange: The drainberry bush greatly prefers interesting art objects over money as payment for its berries. As drainberry bushes sell their berries to others, they collect coins and small curios, like a low, persistent hum cameo depicting a fey noble or a lock of golden hair knotted in a complex pattern. Not all of these baubles have monetary value, but those that unnerves don't certainly had emotional value to the original owner.
* VampiricDraining: The drainberry bush must drain blood from living creaturesthat hear it.for sustenance.
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).
* VampiricDraining: The drainberry bush must drain blood from living creatures
* YouNoTakeCandle: A drainberry bush can telepathically convey only short and simple phrases, like 'Money please', 'Deal good', 'Deal no good', or 'Want that' (with a gesture toward an item it covets).
Changed line(s) 184,189 (click to see context) from:
[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Changed line(s) 191 (click to see context) from:
* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and it can exhale a cone of smoke.
to:
* BreathWeapon: Smoke constantly drifts EmotionEater: Etheroots feed on emotions and ectoplasm, and typically burrow their feeding tendrils and roots through to the Material Plane in search of emotional energy.
* ThinkingUpPortals: An etheroot can create a portal froma kapre;s mouth, the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and it can exhale a cone tentacles to pass through, but not the rest of smoke.its body or any other creatures.
* ThinkingUpPortals: An etheroot can create a portal from
Changed line(s) 194,199 (click to see context) from:
[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Fanged lilypads fed on the souls
Ancient personifications of
Changed line(s) 201,202 (click to see context) from:
* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
to:
* CannibalismSuperpower: Some kawa akagos that remain consume ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the blood forests they inhabit against invasion, damage and flesh despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of sentient their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creaturesfor to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear along period of time become blood lilies, which are much strong resemblance to larger and possess psychic magic. Particularly tenacious blood lilies far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura thatcontinue causes any non-plant creature that comes within sixty feet of them to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures
* KingMook: Green men bear a
* {{Transflormation}}: Green men emit an aura that
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
Changed line(s) 205,209 (click to see context) from:
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
to:
->'''Level:''' 6
->'''Alignment:'''
->'''Size:'''
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Parasites that feed on emotions.
Changed line(s) 211,219 (click to see context) from:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
to:
* ArtificialHuman: They EmotionEater: Griefgalls are artificially created rather psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more thanborn -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call week without a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemblehumanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
host.
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''0
Tree-tending leshys enamored7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims withfighting and heroism, but cautious and wary in actual combat.their vines, leaving the bodies to hang while they eat them one by one.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
Tree-tending leshys enamored
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with
Changed line(s) 221,226 (click to see context) from:
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
to:
* NotQuiteFlight: Leaf leshies can ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to usetheir leafy "wings" its vines to pull off a serviceable glide.
!!!Gourd Leshy
strangle passers-by to death.
[[/folder]]
[[folder:Irminsul]]
->'''Level:'''1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
* WhenTreesAttack: A seemingly normal tree that attempts to use
!!!Gourd Leshy
[[/folder]]
[[folder:Irminsul]]
->'''Level:'''
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
Changed line(s) 228,240 (click to see context) from:
* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
to:
* BulletSeed: They PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
pass through its portal.
[[/folder]]
[[folder:Jinmenju]]
->'''Level:'''2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits thatthe setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.resemble human heads.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
[[/folder]]
[[folder:Jinmenju]]
->'''Level:'''
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Changed line(s) 242,247 (click to see context) from:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
to:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring HellIsThatNoise: A jinmenju emits a low, persistent hum that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
unnerves living creatures that hear it.
[[/folder]]
[[folder:Kapre]]
->'''Level:'''3
Proud, marine leshys10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter thattend to aquatic plants.guard select locations of woodland.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
[[/folder]]
[[folder:Kapre]]
->'''Level:'''
Proud, marine leshys
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that
Changed line(s) 249,253 (click to see context) from:
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
to:
* FantasticRacism: In BreathWeapon: Smoke constantly drifts from a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
kapre;s mouth, and it can exhale a cone of smoke.
[[/folder]]
[[folder:Kawa Akago]]
->'''Level:'''4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on theecosystem to thrive, such as predation and wildfires.souls of drowned children.
!!!Flytrap Leshy
[[/folder]]
[[folder:Kawa Akago]]
->'''Level:'''
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the
Changed line(s) 255,266 (click to see context) from:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
to:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process CannibalismSuperpower: Some kawa akagos that they oversee are typically those that cause other remain consume the blood and flesh of sentient creatures to die. They're not evil, however, just territorial, for a long period of time become blood lilies, which are much larger and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemothpossess psychic magic. Particularly tenacious blood lilies that splits back into its component leshys when "killed".
continue to feed on sentient creatures may evolve further.
* ManEatingPlant:They're humanoid, ambulatory flytraps around the size of a child, Kawa akagos hunt riverbanks and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) waterways for both animals and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of uppeople on which to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.feed.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth
* ManEatingPlant:
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
Changed line(s) 269,270 (click to see context) from:
[[folder:Living Topiary]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:''' 4
Changed line(s) 272,274 (click to see context) from:
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
Animal shaped flora that turn other plants into more of their kind.
to:
->'''Size:''' Medium
Animal shaped flora that turn other plants into more ofSmall
Plant creatures originally grown as servants to fey lords and elder treants. For theirkind.larger, playable cousins, see Characters/PathfinderPlayableRaces.
Animal shaped flora that turn other plants into more of
Plant creatures originally grown as servants to fey lords and elder treants. For their
Changed line(s) 276,284 (click to see context) from:
* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.
[[/folder]]
[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]
[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
to:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting:A living topiary Leshy familiars can alter itself to take transform themselves into a seemingly inanimate version of whichever plants they're based on the basic form of any creature, though the change is purely cosmetic.
[[/folder]]
[[folder:Lotus Tree]]
-- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:'''20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary inthose who seek escape reality.actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting:
[[/folder]]
[[folder:Lotus Tree]]
!!!Leaf Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in
Changed line(s) 286,294 (click to see context) from:
* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
[[/folder]]
[[folder:Mandragora]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]
[[folder:Mandragora]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
to:
* LotusEaterMachine: A living creature that approaches NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
[[/folder]]
[[folder:Mandragora]]
serviceable glide.
!!!Gourd Leshy
->'''Level:'''4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw1
Based ondemon ichor, they grow into distorted humanoid figures squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with an unsettling shriek.overseeing agriculture and harvests.
[[/folder]]
[[folder:Mandragora]]
!!!Gourd Leshy
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw
Based on
Changed line(s) 296,304 (click to see context) from:
* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.
[[/folder]]
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
[[/folder]]
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
to:
* TheBerserker: When BulletSeed: They can spit their own seeds as a mandragora encounters any other creature (except druids), it attacks regardless of ranged attack.
* CraniumCompartment: As they need to have theodds.
[[/folder]]
[[folder:Mosslord]]
large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:'''18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from theforest's vengeance, as old as plants themselves.pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* CraniumCompartment: As they need to have the
[[/folder]]
[[folder:Mosslord]]
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Changed line(s) 306,319 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]
[[folder:Quickwood]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]
[[folder:Quickwood]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
to:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as DarkIsNotEvil: Fungus leshys are the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, andmost of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet;visually monstrous leshys -- they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in multiple beady red eyes dotted randomly on the fronts of their campaign against civilized society.
[[/folder]]
[[folder:Quickwood]]
mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:'''8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.3
Proud, marine leshys that tend to aquatic plants.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet;
[[/folder]]
[[folder:Quickwood]]
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
Proud, marine leshys that tend to aquatic plants.
Changed line(s) 321,328 (click to see context) from:
* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
[[/folder]]
[[folder:Roseling]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
[[/folder]]
[[folder:Roseling]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small
to:
* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
[[/folder]]
[[folder:Roseling]]
treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:'''7
->'''Alignment:''' NeutralGood
->'''Size:''' Small4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
[[/folder]]
[[folder:Roseling]]
!!!Flytrap Leshy
->'''Level:'''
->'''Alignment:''' NeutralGood
->'''Size:''' Small
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
Changed line(s) 330,334 (click to see context) from:
* EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.
[[/folder]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
[[/folder]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
to:
* EmotionBomb: A creature damaged by a roseling's thorns DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys canbecome filled fuse with joy each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, andfind it difficult to take hostile actions.
[[/folder]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
* FusionDance: Flytrap leshys can
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and
[[/folder]]
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
Changed line(s) 336,339 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
to:
->'''Size:''' Medium
Humanoid cacti at home in scrublands
Secretive and
Changed line(s) 341,343 (click to see context) from:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
to:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi BulletSeed: Lotus leshys can learn spit a jet of up to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as six seeds at a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen canbe planted force other creatures to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: Theysleep, as can fire bursts of their needles three times per day as a ranged BulletSeed attack.
* ForcedSleep: Their pollen can
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They
Changed line(s) 346,352 (click to see context) from:
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little
Animal shaped flora that turn other plants into more
Changed line(s) 354,360 (click to see context) from:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
to:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, andVoluntaryShapeshifting: A living topiary can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managedalter itself to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusingtake on the creation basic form of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons byany creature, though the rulers of the First World.change is purely cosmetic.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing
* WhenTreesAttack: Enormous, crawling trees created as living weapons by
Changed line(s) 363,364 (click to see context) from:
[[folder:Shambler]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 366,368 (click to see context) from:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
to:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Ancient trees that feed on fantasies, luring in those who seek escape reality.
Changed line(s) 370 (click to see context) from:
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.
to:
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with LotusEaterMachine: A living creature that approaches a fondness for elf flesh in particular.lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
Changed line(s) 373,378 (click to see context) from:
[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
Changed line(s) 380 (click to see context) from:
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.
to:
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of territory.the odds.
Changed line(s) 383,390 (click to see context) from:
[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Vile swaths
Living personifications of
Their stats can be found in
Changed line(s) 392 (click to see context) from:
* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.
to:
* VampiricDraining: Wemmuths FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots arefertilised by large quantities of spilled blood, focused on brining this about.
* GreenThumb: Mosslords can animate, control andpossess an unquenchable thirst for blood.communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are
* GreenThumb: Mosslords can animate, control and
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 395,397 (click to see context) from:
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:'''
Changed line(s) 399,401 (click to see context) from:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
to:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.Huge
Carnivorous trees who root themselves around oak forests.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Carnivorous trees who root themselves around oak forests.
Changed line(s) 403,409 (click to see context) from:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
to:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil ManEatingPlant: Quickwoods prize human and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them whenelven flesh, but eat anything they suffer damage.
manage to catch.
*GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak SupernaturalFearInducer: A quickwood with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: Theystored magical energy can cast ''primal call'', normally activate a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.fear aura.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when
*
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Changed line(s) 412,418 (click to see context) from:
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
to:
[[folder:Barometz]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Juggernauts of plant matter created by druids.
Changed line(s) 420 (click to see context) from:
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
to:
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown EmotionBomb: A creature damaged by druids who use them as protectors a roseling's thorns can become filled with joy and dispensers of savage judgment.find it difficult to take hostile actions.
Changed line(s) 423,424 (click to see context) from:
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Level:''' 10
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
Changed line(s) 426 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Humanoid cacti at home in scrublands and deserts.
Humanoid cacti at home in scrublands and deserts.
Changed line(s) 428 (click to see context) from:
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.
to:
* ManEatingPlant: Blood brambles CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can gain water learn to move the larger ones like extra arms. They're a reclusive folk and nutrients by consuming lead nomadic lives in the blood of living creatures, and deep desert, but sometimes take permanent residence along trade routes, where prey is plentiful.agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 431,434 (click to see context) from:
[[folder:Canopy Creeper]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
Changed line(s) 436 (click to see context) from:
* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.
to:
* ThatsNoMoon: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: Acanopy creeper naturally mimics dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control theappearance weather around themselves, focusing on the creation of storms and growth whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of thevines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the
Changed line(s) 439,441 (click to see context) from:
[[folder:Corpse Lotus]]
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
to:
->'''Level:'''
->'''Alignment:'''
Deleted line(s) 443,444 (click to see context) :
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 446 (click to see context) from:
* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.
to:
* HyperactiveMetabolism: A corpse lotus can consume ManEatingPlant: Scythe trees feed on the flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as acorpse jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths toquickly heal damage it has taken.slaughter passersby.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to
Changed line(s) 449,450 (click to see context) from:
[[folder:Dezullon]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 452,456 (click to see context) from:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
to:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Changed line(s) 458,459 (click to see context) from:
* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.
to:
* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victimManEatingPlant: Shamblers are intelligent, carnivorous plants with powerful hallucinations and amnesia, and is highly sought after by avid drug users.a fondness for elf flesh in particular.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim
Changed line(s) 462,467 (click to see context) from:
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Flytraps, except they're, you know, giant.
Changed line(s) 469 (click to see context) from:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
* ManEatingPlant: Giant flytraps are large enough ForTheEvulz: Stinkweed shamblers like to catch capture and eat humanoids torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and medium-sized animals. As a result, cannot consume prey; they gain all the sustenance they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.from sunlight.
Changed line(s) 472,477 (click to see context) from:
[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Changed line(s) 479 (click to see context) from:
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.
to:
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.
Changed line(s) 482,487 (click to see context) from:
[[folder:Leaf Ray]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Flying leafy creatures resembling aquatic rays.
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Changed line(s) 489 (click to see context) from:
* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.
to:
* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.
Changed line(s) 492,493 (click to see context) from:
[[folder:Moonflower]]
->'''Level:''' 8
->'''Level:''' 8
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:'''
Changed line(s) 495,497 (click to see context) from:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
to:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Giant plants in constant telepathic communication with one another.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Changed line(s) 499 (click to see context) from:
* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.
to:
* BlindedByTheLight: A moonflower can release BuriedAlive: They have a pulse of bright light to blind creatures breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can see it.entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Changed line(s) 502,503 (click to see context) from:
[[folder:Roofgarden]]
->'''Level:''' 7
->'''Level:''' 7
to:
[[folder:Barometz]]
->'''Level:'''
Changed line(s) 505 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumGargantuan
Juggernauts of plant matter created by druids.
Juggernauts of plant matter created by druids.
Changed line(s) 507 (click to see context) from:
* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.
to:
* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as ranged attacks, protectors and a pod explodes on contact.dispensers of savage judgment.
Changed line(s) 510,511 (click to see context) from:
[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Deleted line(s) 514,515 (click to see context) :
Masses of intelligent seaweed who lure in prey with hallucinations.
Changed line(s) 517 (click to see context) from:
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
to:
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees ManEatingPlant: Blood brambles can gain water and nutrients by consuming the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need blood of help, an enchanting mermaid, or the promise of dry land.living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.
Changed line(s) 520,521 (click to see context) from:
[[folder:Stranglereed]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 523,525 (click to see context) from:
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
Aquatic masses of weeds that drag down victims to drown and eat.
to:
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.Medium
Aquatic masses of weeds that drag down victims to drown and eat.
Changed line(s) 527 (click to see context) from:
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.
to:
* BigEater: Stranglereeds ThatsNoMoon: Once its enemies are exceptionally voracious and never stop feeding.distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.
Changed line(s) 530,531 (click to see context) from:
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Level:''' 12
to:
->'''Level:'''
Changed line(s) 533,535 (click to see context) from:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.Small
Much like giant flytraps, a colossal version of a carnivorous plant.
Changed line(s) 537 (click to see context) from:
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
to:
* ManEatingPlant: A giant version LifeDrain: The tendrils of the common insect-eater which bloodlash bush can actively pull itself through reach out to siphon the soil and bludgeon targets blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin inorder to catch human-sized prey.a circle, lashing out in all directions at once.
* SpinAttack: The bloodlash bush can spin in
Changed line(s) 540,541 (click to see context) from:
[[folder:Umdhlebi]]
->'''Level:''' 12
->'''Level:''' 12
to:
->'''Level:'''
Changed line(s) 545 (click to see context) from:
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.
to:
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at ThatsNoMoon: A canopy creeper naturally mimics the tree's base, appearance and then strike with their vine-like tendrils.growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.
Changed line(s) 548 (click to see context) from:
[[folder:Viper Vine]]
to:
Changed line(s) 551 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 553 (click to see context) from:
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.
to:
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.
Changed line(s) 556,559 (click to see context) from:
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
[[folder:Assassin Vine]]
->'''Level:''' 3
to:
[[folder:Assassin Vine]]
->'''Level:'''
Changed line(s) 563,565 (click to see context) from:
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything theyPoisonousPerson: A counteflora can see, regardless release a cloud of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.toxic black seedpods.
* TheBerserker: Assassin vines will attack everything they
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 568,570 (click to see context) from:
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:'''
Changed line(s) 574,576 (click to see context) from:
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
to:
Their stats can be found in
Changed line(s) 578 (click to see context) from:
* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.
to:
* SupernaturalSuffocation: AcidAttack: A breathless orchid attached to a living creature that breathes can feed off the air in hungry dezullon keeps prey off-balance by spilling its victim's blood highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations andlungs, inhibiting the latter's ability to breathe.amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and
Changed line(s) 581,582 (click to see context) from:
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 584,588 (click to see context) from:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
to:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].Medium
Flytraps, except they're, you know, giant.
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Flytraps, except they're, you know, giant.
Changed line(s) 590 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
to:
* {{Familiar}}: They can ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be taken as familiars without any additional requisites, giving more active and aggressive than their master a small bonus smaller kin, in order to Climb checks.subdue prey much stronger and troublesome than insects.
Changed line(s) 593,596 (click to see context) from:
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Changed line(s) 598,599 (click to see context) from:
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
to:
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs PumpkinPerson: Jack-o'-lanterns are built to contain the flowers semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and limit their movements so that they douses its sinister fiery radiance, it can be fed blend in almost perfectly with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.normal pumpkins.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
Changed line(s) 602,603 (click to see context) from:
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 605,609 (click to see context) from:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
to:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].Small
Flying leafy creatures resembling aquatic rays.
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Flying leafy creatures resembling aquatic rays.
Changed line(s) 611 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
to:
* {{Familiar}}: They BewareMyStingerTail: The leaf ray has a dangerous stinger which can be taken as familiars without any additional requirements, granting their master either inject venom or implant its seeds into a bonus to Diplomacy and providing a consistent food source.victim.
Changed line(s) 614,615 (click to see context) from:
[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Level:''' 1
to:
->'''Level:'''
Changed line(s) 617 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
Changed line(s) 619 (click to see context) from:
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
to:
* FusionDance: If at least 12 gluttongrasses take root in BlindedByTheLight: A moonflower can release a single contiguous area, their roots begin pulse of bright light to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.blind creatures that can see it.
Changed line(s) 622,623 (click to see context) from:
[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 625 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 627 (click to see context) from:
* PoisonousPerson: A mire nettle's thorns contain painful toxin.
to:
* PoisonousPerson: A mire nettle's thorns contain painful toxin.AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.
Changed line(s) 630,631 (click to see context) from:
[[folder:Petrifern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 633,637 (click to see context) from:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
to:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be foundLarge
Masses of intelligent seaweed who lure in''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].prey with hallucinations.
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found
Masses of intelligent seaweed who lure in
Changed line(s) 639 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{Familiar}}: They can be taken {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as familiars without any additional requirements, granting their master a small bonus whatever would most compel it to ACapproach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
Changed line(s) 642,643 (click to see context) from:
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 645,649 (click to see context) from:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
to:
->'''Size:''' Tiny
PlantsLarge
Aquatic masses of weeds thatuproot themselves when nutrients are scarce drag down victims to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].drown and eat.
Plants
Aquatic masses of weeds that
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Changed line(s) 651 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.BigEater: Stranglereeds are exceptionally voracious and never stop feeding.
Changed line(s) 654,655 (click to see context) from:
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 657,661 (click to see context) from:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
to:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures,Medium
Much like giant flytraps, arazor fern won’t hesitate to slash at colossal version of a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].carnivorous plant.
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures,
Much like giant flytraps, a
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Changed line(s) 663 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{Familiar}}: They ManEatingPlant: A giant version of the common insect-eater which can be taken as familiars without any additional requirements, granting their master a bonus actively pull itself through the soil and bludgeon targets in order to Stealth checks.catch human-sized prey.
Changed line(s) 666,668 (click to see context) from:
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:'''
Changed line(s) 670,672 (click to see context) from:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
to:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.Huge
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 674,676 (click to see context) from:
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
to:
* GaiasVengeance: As Andoren loggers kill fey guardians WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.then strike with their vine-like tendrils.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
Changed line(s) 679,680 (click to see context) from:
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 682,686 (click to see context) from:
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
to:
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].Small
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Changed line(s) 688,689 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus ZergRush: The vine lasher attacks in groups, attempting to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.slowly tear prey to pieces.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Changed line(s) 692,693 (click to see context) from:
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Level:''' 2
to:
->'''Level:'''
Changed line(s) 695 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 697 (click to see context) from:
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
to:
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and rarely attacks unless provoked, but its unpleasant smell soil, and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met the area around their hunting grounds is often strewn with a nasty surprise when they try to cull the weedwhip.remains of wild animals, ill-fated adventurers, and even giants.
Changed line(s) 700,701 (click to see context) from:
[[folder:Xtabay]]
->'''Level:''' 0
->'''Level:''' 0
to:
[[folder:Assassin Vine]]
->'''Level:'''
Changed line(s) 703 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 705,706 (click to see context) from:
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
to:
* ForcedSleep: A xtabay AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they canrelease sleep-inducing pollen into the air around it.
see, regardless of size or strength.
* ManEatingPlant:After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.Assassin vines collect their own fertiliser by killing animals.
* TheBerserker: Assassin vines will attack everything they can
* ManEatingPlant:
Changed line(s) 709,710 (click to see context) from:
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Level:''' 2
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:'''
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 714 (click to see context) from:
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
to:
* ParasiteZombie: After killing prey, SupernaturalSuffocation: A breathless orchid attached to a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant living creature that grows throughout their body, breathes can feed off the air in its victim's blood and are classified as plants, not undead.lungs, inhibiting the latter's ability to breathe.
Added DiffLines:
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
[[/folder]]
[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* PoisonousPerson: A mire nettle's thorns contain painful toxin.
[[/folder]]
[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
----
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
[[/folder]]
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]
[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 117,119 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
Changed line(s) 121,123 (click to see context) from:
->'''Size:''' Medium
Ancient personifications of forests and plant life.
Ancient personifications of forests and plant life.
to:
->'''Size:''' Medium
Ancient personifications of forests and plant life.Large
Ancient personifications of forests and plant life.
Changed line(s) 125,128 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage EmotionEater: Etheroots feed on emotions and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters ectoplasm, and geology of typically burrow their homes; as long as the plants are all right, they couldn't care less about what happens feeding tendrils and roots through to the rest.
* GreenThumb: MostMaterial Plane in search of the green men's magic revolves around plant life -- they emotional energy.
* ThinkingUpPortals: An etheroot cananimate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants a portal from the Ethereal Plane to the corresponding location on the Material Plane beneath its body. This portal allows the etheroot's stalked bite and plant-based creatures tentacles to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions ofpass through, but not the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causesrest of its body or any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.other creatures.
* GreenThumb: Most
* ThinkingUpPortals: An etheroot can
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of
* {{Transflormation}}: Green men emit an aura that causes
Changed line(s) 131,136 (click to see context) from:
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
Ancient personifications of forests and plant life.
Changed line(s) 138,139 (click to see context) from:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
to:
* EmotionEater: Griefgalls ForestRanger: A very plant-focused version of this. Green men are psychic parasites devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura thatfeed on emotions.
* TheSymbiote: A griefgall must be implantedcauses any non-plant creature that comes within sixty feet of them to slowly transform into a humanoid, and can't survive more than nonmagical plant, unless it succeeds at a week without a humanoid host.Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that
* TheSymbiote: A griefgall must be implanted
Changed line(s) 142,144 (click to see context) from:
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
Changed line(s) 146,148 (click to see context) from:
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
->'''Size:''' Huge
TreesTiny
Parasites thatstrangle victims with their vines, leaving the bodies to hang while they eat them one by one.feed on emotions.
Trees
Parasites that
Changed line(s) 150,151 (click to see context) from:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
* ManEatingPlant: Tress EmotionEater: Griefgalls are psychic parasites that strangle passing creatures feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, andkeep them in can't survive more than a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
Changed line(s) 605,606 (click to see context) from:
[[folder:Petrifern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 608,612 (click to see context) from:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
to:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].Medium
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Changed line(s) 614 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a small bonus roots begin to ACcommingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
Changed line(s) 617,618 (click to see context) from:
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 620,624 (click to see context) from:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
to:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].Small
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Changed line(s) 626 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.PoisonousPerson: A mire nettle's thorns contain painful toxin.
Changed line(s) 629 (click to see context) from:
[[folder:Razor Fern]]
to:
Changed line(s) 632,636 (click to see context) from:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
to:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structuresDiminutive
Mobile shrubs that canopen painful wounds. Although they prefer to prey on small forest creatures, petrify themselves as a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ com/bestiary/monster-listings/plants/petrifern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures
Mobile shrubs that can
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.
Changed line(s) 638 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to Stealth checks.AC
Changed line(s) 641 (click to see context) from:
[[folder:Suture Vine]]
to:
Changed line(s) 646,648 (click to see context) from:
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
to:
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.
Changed line(s) 650,651 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.their move speed during certain actions.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Added DiffLines:
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
----
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
[[/folder]]
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]
[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 69,70 (click to see context) from:
[[folder:Boruta]]
->'''Level:''' 9
->'''Level:''' 9
to:
->'''Level:'''
Changed line(s) 72 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 74 (click to see context) from:
* ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the ground.
to:
* ChestBurster: BallisticBone: A boruta's claws bonewrought willow can inject hundreds spray a cone of tiny seed pods into the enemy's body. These seeds grow rapidly and explode through the victim's skin, entangling it as runners and vines grow from partially digested bone fragments at its flesh and root themselves in the ground.enemies as a weapon.
Changed line(s) 77,79 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
Deleted line(s) 82,83 (click to see context) :
Ancient personifications of forests and plant life.
Changed line(s) 85,88 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: ChestBurster: A very plant-focused version boruta's claws can inject hundreds of this. Green men are devoted to protecting tiny seed pods into the forests they inhabit against invasion, damage enemy's body. These seeds grow rapidly and despoilment, but they only really care about explode through the vegetable life within them -- they have very little interest victim's skin, entangling it as runners and vines grow from its flesh and root themselves in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.ground.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 91,96 (click to see context) from:
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
Changed line(s) 98,99 (click to see context) from:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
* TheSymbiote: A griefgall must be implanted into a humanoid, and can't survive more than a week without a humanoid host.
to:
* EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote:WalkingWasteland: A griefgall must be implanted into brambleblight radiates a humanoid, palpable aura of rot and can't survive more than a week without a humanoid host.decay, infecting the local vegetation with sickness.
* TheSymbiote:
Changed line(s) 102,108 (click to see context) from:
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Changed line(s) 110,111 (click to see context) from:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
* ManEatingPlant: Tress ParasiteZombie: A bramble throne can thrust psychically empowered tendrils into a creature seated on its throne that strangle passing creatures has been dead for less than 1 minute. The corpse becomes a zombie-like creature, but it isn't treated as being undead and keep them in a grisly larder is immune to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal treespells and effects that attempts to use its vines to strangle passers-by to death.affect only undead.
* WhenTreesAttack: A seemingly normal tree
Changed line(s) 114,120 (click to see context) from:
[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
to:
->'''Level:'''
->'''Mythic Rating:''' 7
->'''Alignment:'''
->'''Size:'''
Living portals between planes.
Changed line(s) 122 (click to see context) from:
* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.
to:
* PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane ElementalAbsorption: Calathgars are immune to another. An irminsul controls whether or not specific creatures can pass through its portal.cold, and healed whenever subjected to cold damage.
Changed line(s) 125,126 (click to see context) from:
[[folder:Jinmenju]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 128,130 (click to see context) from:
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
Trees with disgusting fruits that resemble human heads.
to:
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.Gargantuan
Trees with disgusting fruits that resemble human heads.
Changed line(s) 132 (click to see context) from:
* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.
to:
* HellIsThatNoise: A jinmenju emits a low, persistent hum that unnerves living creatures that hear it.WeaponizedTeleportation: Cauldron blooms feed by wrapping potential prey in invisible threads of magical energy and teleporting them directly into their stomachs.
Changed line(s) 135,140 (click to see context) from:
[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Cunning
Ancient personifications of forests and
Changed line(s) 142 (click to see context) from:
* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and it can exhale a cone of smoke.
to:
* BreathWeapon: Smoke constantly drifts from a kapre;s mouth, ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and it despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they canexhale a cone animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of smoke.thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 145,150 (click to see context) from:
[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
->'''Level:''' 3
->'''Alignment:''' TrueNeutral, NeutralEvil (blood lily)
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Fanged lilypads fed
Parasites that feed on
Changed line(s) 152,153 (click to see context) from:
* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both animals and people on which to feed.
to:
* CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a long period of time become blood lilies, which EmotionEater: Griefgalls are much larger and possess psychic magic. Particularly tenacious blood lilies parasites that continue to feed on sentient creatures may evolve further.
emotions.
*ManEatingPlant: Kawa akagos hunt riverbanks TheSymbiote: A griefgall must be implanted into a humanoid, and waterways for both animals and people on which to feed.can't survive more than a week without a humanoid host.
*
Changed line(s) 156,160 (click to see context) from:
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:'''
->'''Size:'''
Plant creatures originally grown as servants to fey lords and elder treants. For
Trees that strangle victims with their
Changed line(s) 162,170 (click to see context) from:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
to:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spiritsManEatingPlant: Tress that animate strangle passing creatures and keep them remain in existence after their corporeal bodies die, and can be summoned a grisly larder to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
eat as the tree grows hungry.
*VoluntaryShapeshifting: Leshy familiars can transform themselves into a WhenTreesAttack: A seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder:Irminsul]]
->'''Level:'''0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits
*
!!!Leaf Leshy
[[/folder]]
[[folder:Irminsul]]
->'''Level:'''
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
Changed line(s) 172,177 (click to see context) from:
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
to:
* NotQuiteFlight: Leaf leshies PortalDoor: Within the split of an irminsul's trunk swirls a planar portal which links one plane to another. An irminsul controls whether or not specific creatures can use their leafy "wings" to pull off a serviceable glide.
!!!Gourd Leshy
pass through its portal.
[[/folder]]
[[folder:Jinmenju]]
->'''Level:'''1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees withoverseeing agriculture and harvests.disgusting fruits that resemble human heads.
!!!Gourd Leshy
[[/folder]]
[[folder:Jinmenju]]
->'''Level:'''
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with
Changed line(s) 179,191 (click to see context) from:
* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
to:
* BulletSeed: They can spit their own seeds as HellIsThatNoise: A jinmenju emits a ranged attack.
* CraniumCompartment: As they need to have the large gourdslow, persistent hum that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved sounnerves living creatures that the leshy will be able to see and speak.
!!!Cactus Leshy
hear it.
[[/folder]]
[[folder:Kapre]]
->'''Level:'''2
* CactusPerson: Cactus leshies are born10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed fromsucculent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti dense plant matter that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recyclingguard select locations of nutrients back into the environment.woodland.
* CraniumCompartment: As they need to have the large gourds
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so
!!!Cactus Leshy
[[/folder]]
[[folder:Kapre]]
->'''Level:'''
* CactusPerson: Cactus leshies are born
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling
Changed line(s) 193,196 (click to see context) from:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
to:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps BreathWeapon: Smoke constantly drifts from a kapre;s mouth, and gaping mouths full it can exhale a cone of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshysmoke.
[[/folder]]
[[folder:Kawa Akago]]
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
[[/folder]]
[[folder:Kawa Akago]]
Changed line(s) 198 (click to see context) from:
Proud, marine leshys that tend to aquatic plants.
to:
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
Changed line(s) 200,204 (click to see context) from:
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
to:
* FantasticRacism: In CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures for a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, long period of time become blood lilies, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head,are much larger and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature possess psychic magic. Particularly tenacious blood lilies that seem harsh continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks andcruel but are necessary waterways for the ecosystem to thrive, such as predation both animals and wildfires.people on which to feed.
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head,
* ManEatingPlant: Kawa akagos hunt riverbanks and
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Changed line(s) 206,214 (click to see context) from:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
to:
* DarkIsNotEvil: They're highly aggressive ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, andeagerly attack intruders, as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they'rethe only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems based on -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to forma towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size ofpumpkin plant, a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotusmushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:'''5
Secretive and contemplative0
Tree-tending leshyswho protect ponds, springs enamored with fighting and lakes.heroism, but cautious and wary in actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're
* FusionDance: Flytrap leshys can fuse with each other to form
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus
!!!Leaf Leshy
->'''Level:'''
Secretive and contemplative
Tree-tending leshys
Changed line(s) 216,225 (click to see context) from:
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder:Living Topiary]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder:Living Topiary]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
to:
* BulletSeed: Lotus leshys NotQuiteFlight: Leaf leshies can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as canuse their BulletSeed attack.
[[/folder]]
[[folder:Living Topiary]]
leafy "wings" to pull off a serviceable glide.
!!!Gourd Leshy
->'''Level:'''4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
* ForcedSleep: Their pollen can force other creatures to sleep, as can
[[/folder]]
[[folder:Living Topiary]]
!!!Gourd Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
Changed line(s) 227,235 (click to see context) from:
* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.
[[/folder]]
[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]
[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
to:
* VoluntaryShapeshifting: A living topiary BulletSeed: They can alter itself spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often takeon advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while thebasic form of any creature, though body is being grown, and need to be carved so that the change is purely cosmetic.
[[/folder]]
[[folder:Lotus Tree]]
leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:'''20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti thatfeed on fantasies, luring in those the setting's main narcotic drug is derived from and who seek escape reality.are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the
[[/folder]]
[[folder:Lotus Tree]]
!!!Cactus Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Changed line(s) 237,240 (click to see context) from:
* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
[[/folder]]
[[folder:Mandragora]]
[[/folder]]
[[folder:Mandragora]]
to:
* LotusEaterMachine: A living creature DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by dead matter is efficiently recycled and sent back into the lotus tree, environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which theyforget all longterm goals, desiring only more hallucinations.
[[/folder]]
[[folder:Mandragora]]treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they
[[/folder]]
[[folder:Mandragora]]
!!!Flytrap Leshy
Changed line(s) 242,245 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
to:
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted
Changed line(s) 247 (click to see context) from:
* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.
to:
* TheBerserker: When a mandragora encounters any DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creature (except druids), it attacks regardless of creatures to die. They're not evil, however, just territorial, and the odds.processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
Changed line(s) 250,255 (click to see context) from:
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Living personifications of the forest's vengeance, as old as
Animal shaped flora that turn other plants
Changed line(s) 257,262 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
to:
* FesteringFungus: VoluntaryShapeshifting: A mosslord living topiary can cast ''fungal infestation'' as a spell-like ability alter itself to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as take on the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limbbasic form of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.creature, though the change is purely cosmetic.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 265,266 (click to see context) from:
[[folder:Quickwood]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 268,270 (click to see context) from:
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
Carnivorous trees who root themselves around oak forests.
to:
->'''Size:''' Huge
CarnivorousGargantuan
Ancient trees that feed on fantasies, luring in those whoroot themselves around oak forests.seek escape reality.
Carnivorous
Ancient trees that feed on fantasies, luring in those who
Changed line(s) 272,273 (click to see context) from:
* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
to:
* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.forget all longterm goals, desiring only more hallucinations.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.
Changed line(s) 276,282 (click to see context) from:
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Humanoid cacti at home in scrublands and deserts.
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
Changed line(s) 284,286 (click to see context) from:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
to:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.odds.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 289,295 (click to see context) from:
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Lighting-blasted trees from the First World, the sards are some
Living personifications of the
Changed line(s) 297,303 (click to see context) from:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
to:
* LightningBruiser: Sards FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots arepowerful, tough focused on brining this about.
* GreenThumb: Mosslords can animate, control andfast, capable of surprising turns of speed communicate with plants, and deadly ranged are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacksthat bely their immense sizes.
in combat.
*ShockAndAwe: {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They'reimbued towering humanoid trees, although unlike treants they're leafless, four-armed and with lighting, which runs in place tangles of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleysroots instead of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weatherfeet; they have numerous abilities centered around themselves, focusing on the creation of storms animating and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are
* GreenThumb: Mosslords can animate, control and
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks
*
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're
* SpikeShooter: They can launch volleys
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
Changed line(s) 306,307 (click to see context) from:
[[folder:Shambler]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 309,311 (click to see context) from:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
to:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.Huge
Carnivorous trees who root themselves around oak forests.
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Carnivorous trees who root themselves around oak forests.
Changed line(s) 313 (click to see context) from:
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.
to:
* ManEatingPlant: Shamblers are intelligent, carnivorous plants Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate afondness for elf flesh in particular.fear aura.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a
Changed line(s) 316,321 (click to see context) from:
[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Changed line(s) 323 (click to see context) from:
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.
to:
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.
Changed line(s) 326,333 (click to see context) from:
[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found
Humanoid cacti at home in
Changed line(s) 335 (click to see context) from:
* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.
to:
* VampiricDraining: Wemmuths CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are fertilised by generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large quantities flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk ofspilled blood, and possess an unquenchable thirst for blood.unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 338,341 (click to see context) from:
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
to:
[[quoteright:350:https://static.
[[quoteright:320:https://static.tvtropes.
->'''Level:'''
->'''Alignment:'''
Changed line(s) 344 (click to see context) from:
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
to:
Changed line(s) 346,352 (click to see context) from:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
to:
* BuriedAlive: They have a breath weapon LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that allows them to vomit forth a tide of soil and gravel, bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, whichon a lucky roll runs in place of their sap, and can entirely bury a prone target.
generate powerful electrical bolts in combat.
*ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:SpikeShooter: They can cast ''primal call'', normally launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in amulti-person ritual, on blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of theirown electrical attacks glow in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
that color.
*{{Teleportation}}: WeatherManipulation: They can teleport three times per day, with control the caveat that these jumps must begin weather around themselves, focusing on the creation of storms and end within a forested area.whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
* ShockAndAwe: They're imbued with lighting, which
*
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:
* TakingYouWithMe: A dying sard explodes in a
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their
*
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
Changed line(s) 355,357 (click to see context) from:
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
[[folder:Barometz]]
->'''Level:''' 15
to:
[[folder:Barometz]]
->'''Level:'''
Changed line(s) 359,361 (click to see context) from:
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
Juggernauts of plant matter created by druids.
to:
->'''Size:''' Gargantuan
JuggernautsLarge
Masses ofplant matter created by druids.vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Juggernauts
Masses of
Changed line(s) 363 (click to see context) from:
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
to:
* BioweaponBeast: Barometzes ManEatingPlant: Shamblers are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.intelligent, carnivorous plants with a fondness for elf flesh in particular.
Changed line(s) 366,369 (click to see context) from:
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Changed line(s) 371 (click to see context) from:
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.
to:
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.territory.
Changed line(s) 374,379 (click to see context) from:
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Flytraps, except they're, you know, giant.
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Changed line(s) 381 (click to see context) from:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
* ManEatingPlant: Giant flytraps VampiricDraining: Wemmuths are fertilised by large enough to catch quantities of spilled blood, and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.possess an unquenchable thirst for blood.
Changed line(s) 384,385 (click to see context) from:
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Level:''' 12
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:'''
Changed line(s) 387,389 (click to see context) from:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
->'''Size:''' Medium
Much like giant flytraps, a colossal versionGargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation ofa carnivorous plant.their chosen domain to heal and defend it as needed.
Much like giant flytraps, a colossal version
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of
Changed line(s) 391 (click to see context) from:
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
to:
* ManEatingPlant: A giant version BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of the common insect-eater which can actively pull itself through the soil and bludgeon targets gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order tocatch human-sized prey.summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Changed line(s) 394,397 (click to see context) from:
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
[[folder:Assassin Vine]]
->'''Level:''' 3
to:
[[folder:Assassin Vine]]
[[folder:Barometz]]
->'''Level:'''
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
----
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
[[/folder]]
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
Juggernauts of plant matter created by druids.
----
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
[[/folder]]
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
Changed line(s) 400,403 (click to see context) from:
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
* ManEatingPlant:
Changed line(s) 406,407 (click to see context) from:
[[folder:Basidirond]]
->'''Level:''' 5
->'''Level:''' 5
to:
->'''Level:'''
Changed line(s) 409,412 (click to see context) from:
->'''Size:''' Medium
* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
to:
->'''Size:''' Medium
Huge
----
*RandomEffectSpell: ThatsNoMoon: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: Onecanopy creeper naturally mimics the appearance and growth of the hallucinations caused by breathing a basidirond's spore cloud is vines that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking grow in its environment, so when one is concealed among the empty vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.
----
*
* SpiderSwarm: One
Changed line(s) 415,416 (click to see context) from:
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 418,422 (click to see context) from:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
to:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 424 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
to:
* {{Familiar}}: They HyperactiveMetabolism: A corpse lotus can be taken as familiars without any additional requisites, giving their master consume a small bonus corpse to Climb checks.quickly heal damage it has taken.
Changed line(s) 427,428 (click to see context) from:
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 430,434 (click to see context) from:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
to:
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets ladenMedium
Mobile pitcher plants withfruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
psychoactive digestive juices.
Their stats can be found in''Ultimate Wilderness'' the 2nd Edition ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden
Mobile pitcher plants with
Their stats can be found in
Changed line(s) 436 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
to:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in abonus to Diplomacy dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and providing a consistent food source.amnesia, and is highly sought after by avid drug users.
* FantasticDrug: The enzymes in a
Changed line(s) 439,440 (click to see context) from:
[[folder:Petrifern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 442,446 (click to see context) from:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
to:
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].Medium
Flytraps, except they're, you know, giant.
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Flytraps, except they're, you know, giant.
Changed line(s) 448 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{Familiar}}: They can ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be taken as familiars without any additional requirements, granting more active and aggressive than their master a small bonus smaller kin, in order to ACsubdue prey much stronger and troublesome than insects.
Changed line(s) 451,452 (click to see context) from:
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
----
* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.
[[/folder]]
[[folder:Leaf Ray]]
->'''Level:''' 1
Changed line(s) 454,458 (click to see context) from:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
to:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].Small
Flying leafy creatures resembling aquatic rays.
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Flying leafy creatures resembling aquatic rays.
Changed line(s) 460 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{Familiar}}: They BewareMyStingerTail: The leaf ray has a dangerous stinger which can be taken as familiars without any additional requirements, granting their master either inject venom or implant its seeds into a bonus to their move speed during certain actions.victim.
Changed line(s) 463,464 (click to see context) from:
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 466,470 (click to see context) from:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
to:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predatorsHuge
Giant plants in constant telepathic communication withrigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].one another.
Razor ferns are ambulatory ambush predators
Giant plants in constant telepathic communication with
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Changed line(s) 472 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{Familiar}}: They BlindedByTheLight: A moonflower can be taken as familiars without any additional requirements, granting their master release a bonus pulse of bright light to Stealth checks.blind creatures that can see it.
Changed line(s) 475,476 (click to see context) from:
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 478,482 (click to see context) from:
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
to:
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].Medium
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Changed line(s) 484,485 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
to:
* {{Familiar}}: They AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eatinglaunch them as ranged attacks, and seeking them out if injured.a pod explodes on contact.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating
Added DiffLines:
[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
----
* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.
[[/folder]]
[[folder:Stranglereed]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
----
* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
----
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
[[/folder]]
[[folder:Umdhlebi]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
----
* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.
[[/folder]]
[[folder:Viper Vine]]
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.
[[/folder]]
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
----
* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.
[[/folder]]
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
Is there an issue? Send a MessageReason:
None
[[folder:Alraune]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
----
* BuriedAlive: When an alraune needs prey, it convinces foes to dig their own graves and bury themselves. Once prey is helplessly buried in the soil, the alraune can feed from it.
* PlantPerson: When an alraune attacks, its flower blooms, revealing an attractive, green-skinned humanoid form within.
[[/folder]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
----
* BuriedAlive: When an alraune needs prey, it convinces foes to dig their own graves and bury themselves. Once prey is helplessly buried in the soil, the alraune can feed from it.
* PlantPerson: When an alraune attacks, its flower blooms, revealing an attractive, green-skinned humanoid form within.
[[/folder]]
Changed line(s) 45 (click to see context) from:
* WhenTreesAttack: Aboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
to:
* WhenTreesAttack: Aboreal Arboreal regents can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
Changed line(s) 48,54 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Ancient personifications
Creatures who hate the irrationalities of
Changed line(s) 56,59 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within KillAndReplace: After killing other creatures, a bodythief can replace them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talkwith them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions ofnearly perfect duplicates spawned by the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.bodythief itself.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 62,68 (click to see context) from:
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Changed line(s) 70,71 (click to see context) from:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
* ManEatingPlant: Tress that strangle passing creatures ChestBurster: A boruta's claws can inject hundreds of tiny seed pods into the enemy's body. These seeds grow rapidly and keep them in a grisly larder to eat as explode through the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use itsvictim's skin, entangling it as runners and vines to strangle passers-by to death.grow from its flesh and root themselves in the ground.
* WhenTreesAttack: A seemingly normal tree that attempts to use its
Changed line(s) 74 (click to see context) from:
[[folder:Leshy familiar]]
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
Changed line(s) 76,78 (click to see context) from:
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
to:
->'''Size:''' Small
Plant creatures originally grown as servants to fey lordsMedium
Ancient personifications of forests andelder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.plant life.
Plant creatures originally grown as servants to fey lords
Ancient personifications of forests and
Changed line(s) 80,88 (click to see context) from:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Level:''' 0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
to:
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimateForestRanger: A very plant-focused version of whichever this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants they're based on are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear apumpkin strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at amushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
Fortitude save.
[[/folder]]
[[folder:Griefgall]]
->'''Level:'''0
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a
!!!Leaf Leshy
[[/folder]]
[[folder:Griefgall]]
->'''Level:'''
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
Changed line(s) 90,95 (click to see context) from:
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
!!!Gourd Leshy
->'''Level:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
to:
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off EmotionEater: Griefgalls are psychic parasites that feed on emotions.
* TheSymbiote: A griefgall must be implanted into aserviceable glide.
!!!Gourd Leshy
humanoid, and can't survive more than a week without a humanoid host.
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims withoverseeing agriculture and harvests.their vines, leaving the bodies to hang while they eat them one by one.
* TheSymbiote: A griefgall must be implanted into a
!!!Gourd Leshy
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:'''
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with
Changed line(s) 97,109 (click to see context) from:
* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Cactus Leshy
->'''Level:''' 2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
to:
* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourdsManEatingPlant: Tress that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow strangle passing creatures and with a "lid" where their pumpkins were originally cut into. They often take advantage of this keep them in order a grisly larder to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid whileeat as the body is being grown, and need to be carved so tree grows hungry.
* WhenTreesAttack: A seemingly normal tree thatthe leshy will be able attempts to see and speak.
!!!Cactus Leshy
use its vines to strangle passers-by to death.
[[/folder]]
[[folder:Irminsul]]
->'''Level:'''2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
* CraniumCompartment: As they need to have the large gourds
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while
* WhenTreesAttack: A seemingly normal tree that
!!!Cactus Leshy
[[/folder]]
[[folder:Irminsul]]
->'''Level:'''
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
Changed line(s) 111,116 (click to see context) from:
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:''' 3
Proud, marine leshys that tend to aquatic plants.
to:
* DarkIsNotEvil: Fungus leshys are PortalDoor: Within the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts split of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms withirminsul's trunk swirls a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
planar portal which links one plane to another. An irminsul controls whether or not specific creatures can pass through its portal.
[[/folder]]
[[folder:Jinmenju]]
->'''Level:'''3
Proud, marine leshys11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits thattend to aquatic plants.resemble human heads.
* MushroomMan: They resemble stout, humanoid mushrooms with
!!!Seaweed Leshy
[[/folder]]
[[folder:Jinmenju]]
->'''Level:'''
Proud, marine leshys
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that
Changed line(s) 118,122 (click to see context) from:
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
to:
* FantasticRacism: In HellIsThatNoise: A jinmenju emits a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
low, persistent hum that unnerves living creatures that hear it.
[[/folder]]
[[folder:Kapre]]
->'''Level:'''4
A small humanoid with a Venus flytrap for a head,10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning andsmaller traps instead of hands. Flytrap leshys oversee those aspects of nature secretive humanoids formed from dense plant matter that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.guard select locations of woodland.
!!!Flytrap Leshy
[[/folder]]
[[folder:Kapre]]
->'''Level:'''
A small humanoid with a Venus flytrap for a head,
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and
Changed line(s) 124,135 (click to see context) from:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
to:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguishedBreathWeapon: Smoke constantly drifts from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretivea kapre;s mouth, and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshysit can spit exhale a jet cone of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.smoke.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished
!!!Lotus Leshy
->'''Level:''' 5
Secretive
----
* BulletSeed: Lotus leshys
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
Changed line(s) 138,143 (click to see context) from:
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Living personifications of
Fanged lilypads fed on the
Changed line(s) 145,150 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
to:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other CannibalismSuperpower: Some kawa akagos that remain consume the blood and flesh of sentient creatures with parasitic fungi, blighting them with for a long period of time become blood lilies, which are much larger and possess psychic magic. Particularly tenacious blood lilies that continue to feed on sentient creatures may evolve further.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for bothtoadstools animals and other growths sprouting from their skin and with vulnerability people on which to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.feed.
* ManEatingPlant: Kawa akagos hunt riverbanks and waterways for both
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 153,155 (click to see context) from:
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
Changed line(s) 157,159 (click to see context) from:
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
Humanoid cacti at home in scrublands and deserts.
to:
->'''Size:''' Medium
Humanoid cacti at home in scrublandsSmall
Plant creatures originally grown as servants to fey lords anddeserts.elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Humanoid cacti at home in scrublands
Plant creatures originally grown as servants to fey lords and
Changed line(s) 161,172 (click to see context) from:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
[[/folder]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
[[/folder]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
to:
* CactusPerson: They're ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoidcacti with numerous saguaro-like growths and branches sprouting from clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives bodies, resulting in the deep desert, but sometimes agree to aid travelers or even grant gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate adrink new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they corporeal lives.
* VoluntaryShapeshifting: Leshy familiars canalso fire bursts transform themselves into a seemingly inanimate version of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: Aswhichever plants they're completely covered in needles, anyone trying to grapple them based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
[[/folder]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
on.
!!!Leaf Leshy
->'''Level:'''19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns0
Tree-tending leshys enamored with fighting andfortresses to destroy.heroism, but cautious and wary in actual combat.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a
* VoluntaryShapeshifting: Leshy familiars can
* TheSpiny: As
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
[[/folder]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
!!!Leaf Leshy
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns
Tree-tending leshys enamored with fighting and
Changed line(s) 174,189 (click to see context) from:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
to:
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely NotQuiteFlight: Leaf leshies can use their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managedleafy "wings" to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
pull off a serviceable glide.
!!!Gourd Leshy
->'''Level:'''16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found1
Based onGolarion squashes, pumpkins and beyond, forming bodies from the vegetation of their chosen domain to heal similar vegetables, these superstitious leshys are tasked with overseeing agriculture and defend it as needed.harvests.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
!!!Gourd Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found
Based on
Changed line(s) 191,207 (click to see context) from:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
[[/folder]]
!!Animalistic
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
[[/folder]]
!!Animalistic
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
to:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:BulletSeed: They can cast ''primal call'', normally a multi-person ritual, on spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order tosummon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to create their aid.
* {{Teleportation}}:faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They can teleport three times per day, with often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while thecaveat body is being grown, and need to be carved so that these jumps must begin the leshy will be able to see and end within a forested area.
[[/folder]]
!!Animalistic
[[folder:Giant Flytrap]]
speak.
!!!Cactus Leshy
->'''Level:'''5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.2
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to
* {{Teleportation}}:
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the
[[/folder]]
!!Animalistic
[[folder:Giant Flytrap]]
!!!Cactus Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Level:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
Changed line(s) 209,217 (click to see context) from:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
* ManEatingPlant: Giant flytraps DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a largeenough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than numbers of small eyes dotting the front of their smaller kin, in order to subdue prey much stronger cap and troublesome than insects.
[[/folder]]
[[folder:Giant Sundew]]
large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Level:'''12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.3
Proud, marine leshys that tend to aquatic plants.
* MushroomMan: They resemble stout, humanoid mushrooms with a large
[[/folder]]
[[folder:Giant Sundew]]
!!!Seaweed Leshy
->'''Level:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Proud, marine leshys that tend to aquatic plants.
Changed line(s) 219 (click to see context) from:
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
to:
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant:A giant version of They're humanoid, ambulatory flytraps around the common insect-eater which size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys canactively pull itself through the soil and bludgeon targets in order spit a jet of up to catch human-sized prey.six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
!!!Flytrap Leshy
->'''Level:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant:
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Level:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
Changed line(s) 222,225 (click to see context) from:
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
[[folder:Assassin Vine]]
->'''Level:''' 3
to:
[[folder:Assassin Vine]]
->'''Level:'''
Deleted line(s) 227,236 (click to see context) :
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
Changed line(s) 239,240 (click to see context) from:
* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
to:
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is
----
* VoluntaryShapeshifting: A living topiary can alter itself to take on the
Changed line(s) 243,244 (click to see context) from:
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 246,250 (click to see context) from:
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
to:
->'''Size:''' Tiny
Mobile and highly territorial vinesGargantuan
Ancient trees that feed oncarrion when the opportunity presents itself.
Their stats can be foundfantasies, luring in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].those who seek escape reality.
Mobile and highly territorial vines
Ancient trees that feed on
Their stats can be found
Changed line(s) 252 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
to:
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master LotusEaterMachine: A living creature that approaches a small bonus to Climb checks.lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.
Changed line(s) 255,262 (click to see context) from:
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Changed line(s) 264 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
to:
* {{Familiar}}: They can be taken as familiars without TheBerserker: When a mandragora encounters any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.other creature (except druids), it attacks regardless of the odds.
Changed line(s) 267,274 (click to see context) from:
[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Mobile shrubs that can petrify themselves
Living personifications of the forest's vengeance, as
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Changed line(s) 276 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{Familiar}}: FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They canbe taken as familiars without any additional requirements, also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in theirmaster a small bonus to ACcampaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their
Changed line(s) 279,280 (click to see context) from:
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Level:''' -1
to:
->'''Level:'''
Changed line(s) 282,286 (click to see context) from:
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
to:
->'''Size:''' Tiny
Plants that uprootHuge
Carnivorous trees who root themselveswhen nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].around oak forests.
Plants that uproot
Carnivorous trees who root themselves
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Changed line(s) 288 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{Familiar}}: They ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy canbe taken as familiars without any additional requirements, granting their master activate a bonus to their move speed during certain actions.fear aura.
* SupernaturalFearInducer: A quickwood with stored magical energy can
Changed line(s) 291,292 (click to see context) from:
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Level:''' -1
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
Changed line(s) 294,298 (click to see context) from:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
to:
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slashMedium
Humanoid cacti ata larger target while that creature sleeps or is otherwise distracted.
Their stats can be foundhome in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].scrublands and deserts.
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash
Humanoid cacti at
Their stats can be found
Changed line(s) 300 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{Familiar}}: CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They canbe taken as familiars without any additional requirements, granting fire bursts of their master needles three times per day as a bonus to Stealth checks.ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can
Changed line(s) 303,310 (click to see context) from:
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Thorny, symbiotic organisms that snag rides on wounded animals,
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Changed line(s) 312,313 (click to see context) from:
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
to:
* {{Familiar}}: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They canbe taken as familiars without launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out anyadditional requirements, granting foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of theirmaster a bonus to Heal checks.
electrical attacks glow in that color.
*TheSymbiote: Mutualism example. WeatherManipulation: They seal up can control the wounds weather around themselves, focusing on the creation of other creatures, storms and in turn they get fed. Wildlife returns whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by thefavor by not eating them and seeking them out if injured.rulers of the First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their
*
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the
Added DiffLines:
[[folder:Shambler]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
----
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.
[[/folder]]
[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
----
* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.
[[/folder]]
[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
----
* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
----
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
[[/folder]]
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
----
* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.
[[/folder]]
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.
[[/folder]]
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
----
* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.
[[/folder]]
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of problems.
* SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
[[/folder]]
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 26,28 (click to see context) from:
->'''Level:''' 4 (warden), 8 (regent), 12 (tobongo)
->'''Size:''' Large (warden), Huge (normal), Gargantuan (tobongo)
->'''Size:''' Large (warden), Huge (normal), Gargantuan (tobongo)
to:
->'''Level:''' 4 (warden), 7 (reaper), 8 (regent), 12 (tobongo)
(archive, tobongo)
->'''Size:''' Large(warden), (warden, reaper), Huge (normal), (archive, regent), Gargantuan (tobongo)
->'''Size:''' Large
Changed line(s) 31 (click to see context) from:
Arboreals are divided into two groups -- arboreal wardens are the rangers of arboreal society and endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born. Arboreal regents are the wardens and protectors of entire forests, and unlike wardens are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.\\
to:
Arboreals are divided into two groups -- arboreal wardens a number of varieties groups. Wardens are the rangers of arboreal society and endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born. Arboreal regents Regents are the wardens and protectors of entire forests, and unlike wardens are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.endangered. Reapers maintain the cycles of death and decay that nature depends on, and also react actively to threats to their domain. Archives are living repositories of lore and knowledge, advising councils of regents when a decision needs to be made.\\
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]])]]-]
Is there an issue? Send a MessageReason:
None
Changed line(s) 240 (click to see context) from:
* SwarmOfSpiders: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
to:
* SwarmOfSpiders: SpiderSwarm: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 20,27 (click to see context) :
[[folder:Alraune]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]
Deleted line(s) 54 (click to see context) :
Changed line(s) 57,66 (click to see context) from:
[[folder:Bodythief]]
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
->'''Level:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder:Boruta]]
->'''Level:''' 9
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 71,77 (click to see context) from:
[[folder:Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
to:
[[quoteright:280:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Ancient personifications of forests and plant life.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Changed line(s) 79,82 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-basedManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to their location, lash out with whiplike eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vinesat their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblanceto larger and far more powerful versions of the diminutive leshys, and are held by legend strangle passers-by to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.death.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines
* KingMook: Green men bear a strong resemblance
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 85,99 (click to see context) from:
[[folder:Griefgall]]
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
->'''Level:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
to:
->'''Level:''' 6
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
[[/folder]]
[[folder:Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with
Plant creatures originally grown as servants to fey lords and elder treants. For their
Deleted line(s) 101,143 (click to see context) :
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
[[/folder]]
[[folder:Jinmenju]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
[[/folder]]
[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder:Irminsul]]
->'''Level:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' Any
->'''Size:''' Gargantuan
Living portals between planes.
[[/folder]]
[[folder:Jinmenju]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
[[/folder]]
[[folder:Kapre]]
->'''Level:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder:Kawa Akago]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder:Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
----
Changed line(s) 202,207 (click to see context) from:
[[folder:Living Topiary]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Animal shaped flora that turn other
Living personifications of the forest's vengeance, as old as plants
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 210,211 (click to see context) from:
[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Level:''' 20
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
Changed line(s) 213,215 (click to see context) from:
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
Ancient trees that feed on fantasies, luring in those who seek escape reality.
to:
->'''Size:''' Gargantuan
Ancient treesMedium
Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed thatfeed on fantasies, luring can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered inthose who seek escape reality.needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Ancient trees
Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that
* TheSpiny: As they're completely covered in
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 218,219 (click to see context) from:
[[folder:Mandragora]]
->'''Level:''' 4
->'''Level:''' 4
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:'''
Changed line(s) 221,223 (click to see context) from:
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
to:
->'''Size:''' Small
When mandrake roots draw on demon ichor,Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, theygrow into distorted humanoid figures seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued withan unsettling shriek.lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
When mandrake roots draw on demon ichor,
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
Changed line(s) 226,231 (click to see context) from:
[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Living personifications of
Plant-dragons that can be found on Golarion and beyond, forming bodies from the
Changed line(s) 233,238 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
to:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss.BuriedAlive: They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslordshave four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special abilitya breath weapon that allows them to transform one limb vomit forth a tide of any foe soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when theystrike in melee into a gnarled, immobile wooden branch.
suffer damage.
*{{Treants}}: While not treants in-game, they hit most GreenThumb: Zomoks can magically charm sapient plants, create walls of this trope's points. They're towering humanoid trees, although unlike treants thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they'releafless, four-armed and with tangles essentially dragons made out of roots instead of feet; they have numerous abilities centered around animating and controlling wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plantlife; and they're utterly devoted creature such as a shambler, {{Treant|s}} or awakened tree to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss.
* MultiArmedAndDangerous: Mosslords
* {{Transflormation}}: Their ''Deadwood Curse'' special ability
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they
*
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Changed line(s) 241,242 (click to see context) from:
[[folder:Quickwood]]
->'''Level:''' 8
->'''Level:''' 8
to:
[[folder:Giant Flytrap]]
->'''Level:'''
Changed line(s) 244,246 (click to see context) from:
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
Carnivorous trees who root themselves around oak forests.
to:
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Carnivorous trees who root themselves around oak forests.
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Changed line(s) 249,251 (click to see context) from:
[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:'''
Changed line(s) 255 (click to see context) from:
Humanoid cacti at home in scrublands and deserts.
to:
Changed line(s) 257,259 (click to see context) from:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
to:
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move ManEatingPlant: A giant version of the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, common insect-eater which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so atactively pull itself through the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.soil and bludgeon targets in order to catch human-sized prey.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Changed line(s) 262,280 (click to see context) from:
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Shambler]]
->'''Level:''' 6
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Shambler]]
->'''Level:''' 6
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
[[folder:Assassin Vine]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder:Shambler]]
->'''Level:''' 6
Changed line(s) 284 (click to see context) from:
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
to:
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 287,292 (click to see context) from:
[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oddly intelligent predatory trees, capable
* RandomEffectSpell: A basidirond's spore cloud causes random hallucinations in those who breathe it in, saddling them with different combat penalties as they attempt to respond to each nonexistent set of
* SwarmOfSpiders: One of the hallucinations caused by breathing a basidirond's spore cloud is that you're being attacked by a swarm of spiders, which then causes you to waste a turn attacking the empty ground.
Changed line(s) 295,307 (click to see context) from:
[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
to:
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16
Changed line(s) 309,311 (click to see context) from:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
to:
->'''Size:''' Gargantuan
Plant-dragonsTiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be foundon Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Plant-dragons
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found
Changed line(s) 313,319 (click to see context) from:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
to:
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:{{Familiar}}: They can cast ''primal call'', normally a multi-person ritual, on be taken as familiars without any additional requisites, giving their own in order master a small bonus to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.Climb checks.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic:
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Changed line(s) 322,324 (click to see context) from:
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15
[[folder:Barometz]]
->'''Level:''' 15
to:
[[folder:Barometz]]
->'''Level:'''
Changed line(s) 326,328 (click to see context) from:
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
Juggernauts of plant matter created by druids.
to:
->'''Size:''' Gargantuan
JuggernautsDiminutive
The result of centuries of plantmatter created by druids.husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
Juggernauts
The result of centuries of plant
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
Changed line(s) 331,332 (click to see context) from:
[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 334,336 (click to see context) from:
->'''Size:''' Large
Ambulatory bushes who feed on blood.
Ambulatory bushes who feed on blood.
to:
->'''Size:''' Large
Ambulatory bushes who feed on blood.Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Ambulatory bushes who feed on blood.
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Changed line(s) 339,340 (click to see context) from:
[[folder:Canopy Creeper]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
Changed line(s) 342 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeTiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Changed line(s) 345,346 (click to see context) from:
[[folder:Corpse Lotus]]
->'''Level:''' 13
->'''Level:''' 13
to:
->'''Level:'''
Changed line(s) 348,350 (click to see context) from:
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Massive flowers with thorned tentacles they use to bludgeon apart prey.
to:
->'''Size:''' Huge
Massive flowersTiny
Razor ferns are ambulatory ambush predators withthorned tentacles rigid leaf structures that can open painful wounds. Although they use prefer to bludgeon apart prey. prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Massive flowers
Razor ferns are ambulatory ambush predators with
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Changed line(s) 353,354 (click to see context) from:
[[folder:Dezullon]]
->'''Level:''' 10
->'''Level:''' 10
to:
->'''Level:'''
Changed line(s) 356,360 (click to see context) from:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
to:
->'''Size:''' Medium
Mobile pitcher plants with psychoactive digestive juices.
Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found inthe 2nd Edition ''Bestiary'' ''Ultimate Wilderness'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].[[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Mobile pitcher plants with psychoactive digestive juices.
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Deleted line(s) 362,603 (click to see context) :
[[folder:Giant Flytrap]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]
[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder:Leaf Ray]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
[[/folder]]
[[folder:Moonflower]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
[[/folder]]
[[folder:Sargassum Fiend]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]
[[folder:Stranglereed]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]
[[folder:Umdhlebi]]
->'''Level:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder:Viper Vine]]
->'''Level:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!Non-Intelligent
[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder:Creeper Ivy]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder:Crypt Flower]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder:Flowering Lattice]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder:Gluttongrass]]
->'''Level:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Mire Nettle]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]
[[folder:Vireseed Swarm]]
->'''Level:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
[[/folder]]
[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
!Varies
[[folder:Fungal Creature]]
->'''Level:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder:Pod Spawned]]
->'''Level:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
[[caption-width-right:350:An arboreal warden.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
[[caption-width-right:240:An arboreal regent.]]
[[caption-width-right:350:An arboreal warden.]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
[[caption-width-right:240:An arboreal regent.]]
Changed line(s) 30,34 (click to see context) from:
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
to:
->'''Size:''' Large (warden), Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi
\\
Arboreals are divided into two groups -- arboreal wardens are the rangers of arboreal society and endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born. Arboreal regents are the wardens and protectors of entire forests, and unlike wardens are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.\\
\\
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/
\\
* {{BFS}}: Arboreal wardens wield enormous stone longswords.
* ForestRanger: Arboreal wardens serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
* ForestRanger: Arboreal wardens serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.
Changed line(s) 41,61 (click to see context) from:
!!Arboreal Warden
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
->'''Level:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* {{BFS}}: They wield enormous stone longswords.
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Level:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
The wardens and protectors of entire forests, arboreal regents are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.
----
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
to:
* WhenTreesAttack:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
Added DiffLines:
----
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
to:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | '''Plants''' | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
Fiends]])]]-]
Changed line(s) 5,7 (click to see context) from:
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
As of 2nd Edition, fungus creatures have been split into their own category, though they remain on this page for now due to their small number and previous association.
As of 2nd Edition, fungus creatures have been split into their own category, though they remain on this page for now due to their small number and previous association.
to:
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal In 1st Edition, fungal creatures are were also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
As of 2nd Edition, fungus creatures have been split into their owncategory, though they remain on this page for now due to their small number and previous association.before being split off in 2nd Edition.
As of 2nd Edition, fungus creatures have been split into their own
Changed line(s) 12 (click to see context) from:
[[folder: In General]]
to:
Changed line(s) 22,23 (click to see context) from:
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
->'''Challenge Rating:'''
->'''Level:''' 13
Changed line(s) 30 (click to see context) from:
[[folder: Arboreal]]
to:
Changed line(s) 46 (click to see context) from:
->'''Challenge Rating:''' 4
to:
Changed line(s) 56 (click to see context) from:
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
to:
Changed line(s) 66,67 (click to see context) from:
[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Challenge Rating:''' 14
to:
->'''Challenge Rating:'''
->'''Level:''' 14
Changed line(s) 74,75 (click to see context) from:
[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
->'''Level:''' 9
Changed line(s) 80,81 (click to see context) from:
[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:''' 3
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Level:''' 26
Changed line(s) 85 (click to see context) from:
Otherworldy fungi with boundless curiosity.
to:
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 88,93 (click to see context) from:
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
to:
->'''Challenge Rating:''' 9
->'''Level:''' 6
->'''Alignment:'''
->'''Size:'''
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
Parasites that feed on emotions.
Changed line(s) 96,102 (click to see context) from:
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man.png]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
to:
[[quoteright:280:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Alignment:'''
->'''Size:'''
Ancient personifications of forests and plant life.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
Changed line(s) 104,107 (click to see context) from:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-basedManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to their location, lash out with whiplike eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vinesat their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblanceto larger and far more powerful versions of the diminutive leshys, and are held by legend strangle passers-by to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.death.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines
* KingMook: Green men bear a strong resemblance
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 110,115 (click to see context) from:
[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
to:
->'''Challenge
->'''Level:''' 17
->'''Mythic Rating:'''
->'''Alignment:'''
->'''Size:'''
Parasites that feed on emotions.
Living portals between planes.
Changed line(s) 118,121 (click to see context) from:
[[folder: Hangman Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
->'''Challenge Rating:''' 7
->'''Level:''' 11
->'''Alignment:'''
Changed line(s) 124,127 (click to see context) from:
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
Trees with disgusting fruits that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.resemble human heads.
----
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
Changed line(s) 130,132 (click to see context) from:
[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
to:
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Level:''' 10
Changed line(s) 134,136 (click to see context) from:
->'''Size:''' Gargantuan
Living portals between planes.
Living portals between planes.
to:
->'''Size:''' Gargantuan
Living portals between planes.Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Living portals between planes.
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Changed line(s) 139,140 (click to see context) from:
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 11
to:
->'''Challenge Rating:''' 11
->'''Level:''' 3
Changed line(s) 142,144 (click to see context) from:
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
Trees with disgusting fruits that resemble human heads.
to:
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.Small
Fanged lilypads fed on the souls of drowned children.
Trees with disgusting fruits that resemble human heads.
Fanged lilypads fed on the souls of drowned children.
Changed line(s) 147,156 (click to see context) from:
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
Deleted line(s) 160,166 (click to see context) :
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder: Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Leshy familiar]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Changed line(s) 175,176 (click to see context) from:
->'''Challenge Rating:''' 1/2
to:
Changed line(s) 182,183 (click to see context) from:
->'''Challenge Rating:''' 1
to:
Changed line(s) 191,192 (click to see context) from:
->'''Challenge Rating:''' 2
to:
Changed line(s) 196,197 (click to see context) from:
->'''Challenge Rating:''' 2
to:
Changed line(s) 204 (click to see context) from:
->'''Challenge Rating:''' 3
to:
Changed line(s) 210 (click to see context) from:
->'''Challenge Rating:''' 4
to:
Changed line(s) 219,220 (click to see context) from:
->'''Challenge Rating:''' 5
to:
Changed line(s) 227,228 (click to see context) from:
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
Changed line(s) 235,236 (click to see context) from:
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Challenge Rating:''' 20
to:
Changed line(s) 243,244 (click to see context) from:
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
->'''Challenge Rating:'''
->'''Level:''' 4
Changed line(s) 251,256 (click to see context) from:
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Extraterrestrial scientists and colonizers who worship the outer gods.
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Extraterrestrial scientists and colonizers who worship the outer gods.
to:
->'''Challenge Rating:''' 6
->'''Level:''' 18
->'''Alignment:'''
->'''Size:'''
Extraterrestrial scientists and colonizers who worship
Living personifications of the
Changed line(s) 258 (click to see context) from:
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
to:
* EvilVersusEvil: FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They'remortal enemies of the Dominion of the Black, towering humanoid trees, although unlike treants they're leafless, four-armed and the two alien powers are almost always in open conflict when with tangles of roots instead of feet; they meet.have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're
Changed line(s) 261,270 (click to see context) from:
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
to:
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Level:''' 8
Changed line(s) 272,274 (click to see context) from:
->'''Size:''' Small
Deformed and reclusive fungal creatures who live in mold-rich areas.
Deformed and reclusive fungal creatures who live in mold-rich areas.
to:
->'''Size:''' Small
Deformed and reclusive fungal creaturesHuge
Carnivorous trees wholive in mold-rich areas.root themselves around oak forests.
Deformed and reclusive fungal creatures
Carnivorous trees who
Changed line(s) 277,282 (click to see context) from:
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
to:
->'''Challenge Rating:''' 18
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5
->'''Alignment:'''
->'''Size:'''
Living personifications of the forest's vengeance, as old as plants themselves.
Humanoid cacti at home in scrublands and deserts.
Changed line(s) 284,289 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
to:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures CactusPerson: They're humanoid cacti with parasitic fungi, blighting them with both toadstools and other numerous saguaro-like growths and branches sprouting from their skin backs, upper arms and with vulnerability heads; these are generally inert, but elderly saguaroi can learn to physical damage as move the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points.larger ones like extra arms. They're towering humanoid trees, although unlike treants a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they'releafless, four-armed and with tangles completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of roots instead unavoidable piercing damage.
* SpikeShooter: They can fire bursts offeet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.needles three times per day as a ranged attack.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points.
* TheSpiny: As they're
* SpikeShooter: They can fire bursts of
Changed line(s) 292,297 (click to see context) from:
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Titanic flying creatures who live in the Darklands.
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Titanic flying creatures who live in the Darklands.
to:
->'''Challenge Rating:''' 21
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:'''
->'''Size:'''
Titanic flying creatures who live in
Lighting-blasted trees from the
Changed line(s) 299 (click to see context) from:
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
to:
* ThatsNoMoon: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: TheMidnight Mountains, one lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the[[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.First World.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the
Changed line(s) 302,311 (click to see context) from:
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
to:
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Level:''' 6
Changed line(s) 313,315 (click to see context) from:
->'''Size:''' Small
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
to:
->'''Size:''' Small
Fungi who feed on magicLarge
Masses of vegetation formed after parasitic spores from Akiton infect andminds, enslaving the empty shells of their victims.grow within an organic host.
Fungi who feed on magic
Masses of vegetation formed after parasitic spores from Akiton infect and
Changed line(s) 318,323 (click to see context) from:
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
to:
->'''Challenge Rating:''' 7
->'''Level:''' 19
->'''Alignment:'''
->'''Size:'''
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an
Oddly intelligent
Changed line(s) 326,328 (click to see context) from:
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
to:
->'''Challenge Rating:''' 8
->'''Level:''' 15
->'''Alignment:'''
Changed line(s) 331 (click to see context) from:
Carnivorous trees who root themselves around oak forests.
to:
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Changed line(s) 334,336 (click to see context) from:
[[folder: Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Challenge Rating:''' 5
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Challenge Rating:''' 5
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Challenge Rating:''' 5
->'''Level:''' 16
Changed line(s) 338,344 (click to see context) from:
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
to:
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seedGargantuan
Plant-dragons that can beplanted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so atfound on Golarion and beyond, forming bodies from the risk of unavoidable piercing damage.
* SpikeShooter: They can fire burstsvegetation of their needles three times per day chosen domain to heal and defend it as a ranged attack.needed.
Humanoid cacti at home in scrublands and deserts.
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed
Plant-dragons that can be
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at
* SpikeShooter: They can fire bursts
Changed line(s) 347,365 (click to see context) from:
[[folder: Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
to:
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
[[folder:Barometz]]
->'''Level:''' 15
Changed line(s) 367,369 (click to see context) from:
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
to:
->'''Size:''' Large
MassesGargantuan
Juggernauts ofvegetation formed after parasitic spores from Akiton infect and grow within an organic host.plant matter created by druids.
Masses
Juggernauts of
Changed line(s) 372,380 (click to see context) from:
[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Level:''' 10
->'''Alignment:'''
->'''Size:'''
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
Ambulatory bushes who feed on blood.
Changed line(s) 383,388 (click to see context) from:
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
to:
->'''Challenge Rating:''' 19
->'''Level:''' 8
->'''Alignment:'''
->'''Size:'''
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Changed line(s) 391,392 (click to see context) from:
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:''' 6
->'''Level:''' 13
Changed line(s) 396 (click to see context) from:
A mix of plant, fungus, and animal that results from a corruption of nature.
to:
Changed line(s) 399,410 (click to see context) from:
[[folder:Terotricus]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Massive slime-molds that originate from the Abyss.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Massive slime-molds that originate from the Abyss.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Massive slime-molds that originate from the Abyss.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Level:''' 10
Changed line(s) 412,414 (click to see context) from:
->'''Size:''' Small
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
to:
->'''Size:''' Small
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.Medium
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Changed line(s) 417,418 (click to see context) from:
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:''' 1/2
->'''Level:''' 5
Changed line(s) 420,422 (click to see context) from:
->'''Size:''' Small
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegepygmies, dangerous humanoid plant creatures with surprising intelligence.
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegepygmies, dangerous humanoid plant creatures with surprising intelligence.
to:
->'''Size:''' Small
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegepygmies, dangerous humanoid plant creatures with surprising intelligence.Medium
Flytraps, except they're, you know, giant.
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegepygmies, dangerous humanoid plant creatures with surprising intelligence.
Flytraps, except they're, you know, giant.
Changed line(s) 424,429 (click to see context) from:
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* TheSpeechless: They lack the necessary organs for speech, and cannot produce sounds beyond a few limited squeaks and hisses. Consequently, their language consists mostly of touches and pheromone secretions.
!!Thorny
->'''Challenge Rating:''' 3
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* TheSpeechless: They lack the necessary organs for speech, and cannot produce sounds beyond a few limited squeaks and hisses. Consequently, their language consists mostly of touches and pheromone secretions.
!!Thorny
->'''Challenge Rating:''' 3
to:
* MushroomMan: Vegepygmies ManEatingPlant: Giant flytraps are very humanoid, large enough to catch and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* TheSpeechless: They lack the necessary organs for speech,eat humanoids and cannot produce sounds beyond medium-sized animals. As a few limited squeaks result, they need to be more active and hisses. Consequently, aggressive than their language consists mostly of touches smaller kin, in order to subdue prey much stronger and pheromone secretions.
!!Thorny
->'''Challenge Rating:''' 3troublesome than insects.
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* TheSpeechless: They lack the necessary organs for speech,
!!Thorny
->'''Challenge Rating:''' 3
[[/folder]]
[[folder:Giant Sundew]]
->'''Level:''' 12
Changed line(s) 433,437 (click to see context) from:
Quadrupedal, vaguely doglike fungal creatures often found alongside vegepygmies, thornies secrete a paralytic toxin used by their masters to help subdue victims. Creatures subjected to russet mold while thorny venom lingers in their systems have a small chance of producing thorny offspring.
----
* TheParalyzer: They inject a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
----
* TheParalyzer: They inject a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
to:
----
* TheParalyzer: They inject
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
Changed line(s) 440,441 (click to see context) from:
[[folder:Wemmuth]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
to:
->'''Challenge Rating:''' 15
->'''Level:''' 1
Changed line(s) 443,447 (click to see context) from:
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
to:
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Changed line(s) 450,451 (click to see context) from:
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
->'''Challenge Rating:''' 16
->'''Level:''' 1
Changed line(s) 453,455 (click to see context) from:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
to:
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.Small
Flying leafy creatures resembling aquatic rays.
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Flying leafy creatures resembling aquatic rays.
Changed line(s) 458,460 (click to see context) from:
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
[[folder: Barometz]]
->'''Challenge Rating:''' 15
to:
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Level:''' 8
Changed line(s) 462,464 (click to see context) from:
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
Juggernauts of plant matter created by druids.
to:
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.Huge
Giant plants in constant telepathic communication with one another.
Juggernauts of plant matter created by druids.
Giant plants in constant telepathic communication with one another.
Changed line(s) 467,468 (click to see context) from:
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
->'''Challenge Rating:''' 10
->'''Level:''' 9
Changed line(s) 472 (click to see context) from:
Ambulatory bushes who feed on blood.
to:
Changed line(s) 475,477 (click to see context) from:
[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Level:''' 9
Changed line(s) 479,486 (click to see context) from:
->'''Size:''' Medium
Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
to:
->'''Size:''' Medium
Thorny fungiLarge
Aquatic masses of weeds thatgrow over a skeleton, using it as a framework drag down victims to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.drown and eat.
Thorny fungi
Aquatic masses of weeds that
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
Changed line(s) 489,490 (click to see context) from:
[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:''' 8
->'''Level:''' 12
Changed line(s) 495,496 (click to see context) from:
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
->'''Challenge Rating:'''
->'''Level:''' 13
Changed line(s) 498,500 (click to see context) from:
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Massive flowers with thorned tentacles they use to bludgeon apart prey.
to:
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.Large
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 503,504 (click to see context) from:
[[folder:Dezullon]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
->'''Challenge Rating:''' 10
[[folder:Assassin Vine]]
->'''Level:''' 3
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Level:''' 5
->'''Alignment:''' TrueNeutral
Changed line(s) 508,510 (click to see context) from:
Mobile pitcher plants with psychoactive digestive juices.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
to:
Their stats can be found in
Changed line(s) 513,514 (click to see context) from:
[[folder:Drakauthix]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:''' 9
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4
Deleted line(s) 516,525 (click to see context) :
->'''Size:''' Huge
Large fungi that float through the Darklands like ravenous balloons.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=158 here]].
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
Large fungi that float through the Darklands like ravenous balloons.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=158 here]].
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
Changed line(s) 528,530 (click to see context) from:
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
----
* ManEatingPlant: Giant flytraps are large enough
Their stats can be
Changed line(s) 533,534 (click to see context) from:
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:''' 12
->'''Level:''' -1
Changed line(s) 536,538 (click to see context) from:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
->'''Size:''' Medium
Much like giant flytraps,Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master acolossal version of a carnivorous plant.small bonus to Climb checks.
Much like giant flytraps,
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a
Changed line(s) 541,546 (click to see context) from:
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
to:
->'''Challenge Rating:''' 1
->'''Level:''' 7
->'''Alignment:'''
->'''Size:'''
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Changed line(s) 549,550 (click to see context) from:
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
->'''Challenge Rating:''' 1
->'''Level:''' -1
Changed line(s) 552,554 (click to see context) from:
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
Flying leafy creatures resembling aquatic rays.
to:
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
Flying leafy creatures resembling aquatic rays.
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
Changed line(s) 557,558 (click to see context) from:
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:''' 8
->'''Level:''' 1
Changed line(s) 560,562 (click to see context) from:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
to:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.Medium
Giant plants in constant telepathic communication with one another.
Changed line(s) 565,566 (click to see context) from:
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:''' 3
->'''Level:''' 2
Changed line(s) 568,570 (click to see context) from:
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
to:
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.Small
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
Changed line(s) 573,574 (click to see context) from:
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:''' 9
->'''Level:''' -1
Changed line(s) 576,578 (click to see context) from:
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
Masses of intelligent seaweed who lure in prey with hallucinations.
to:
->'''Size:''' Large
Masses of intelligent seaweed who lureDiminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found inprey with hallucinations.''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Masses of intelligent seaweed who lure
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Changed line(s) 581,582 (click to see context) from:
[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:''' 9
->'''Level:''' -1
Changed line(s) 584,586 (click to see context) from:
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
Aquatic masses of weeds that drag down victims to drown and eat.
to:
->'''Size:''' Large
Aquatic masses of weedsTiny
Plants thatdrag down victims uproot themselves when nutrients are scarce to drown and eat.hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Aquatic masses of weeds
Plants that
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Changed line(s) 589,590 (click to see context) from:
[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:''' 12
->'''Level:''' -1
Changed line(s) 592 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeTiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Changed line(s) 595,596 (click to see context) from:
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
Changed line(s) 598 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Changed line(s) 601,603 (click to see context) from:
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
to:
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 608,609 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
->'''Level:''' 3
Changed line(s) 611,615 (click to see context) from:
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.Diminutive
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 618,619 (click to see context) from:
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:''' 5
->'''Level:''' 2
Deleted line(s) 622,623 (click to see context) :
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Changed line(s) 626,628 (click to see context) from:
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Level:''' 0
->'''Size:''' Small
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
Deleted line(s) 631,634 (click to see context) :
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 637,646 (click to see context) from:
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
to:
->'''Challenge Rating:''' 1/4
[[folder:Fungal Creature]]
->'''Level:''' Same as base creature + 1
->'''Alignment:'''
->'''Size:'''
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken
Changed line(s) 649,652 (click to see context) from:
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Challenge Rating:''' 7
[[folder:Pod Spawned]]
->'''Level:''' Same as base creature
->'''Alignment:'''
->'''Size:'''
The creations of bodythieves made to take the places of their victims.
Deleted line(s) 654,818 (click to see context) :
[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]
[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 163 (click to see context) from:
[[folder: Leshys]]
to:
[[folder: Leshys]]Leshy familiar]]
Changed line(s) 167 (click to see context) from:
Plant creatures originally grown as servants to fey lords and elder treants.
to:
Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.
Changed line(s) 172,173 (click to see context) from:
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
to:
* VoluntaryShapeshifting: Leshys Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
Changed line(s) 190 (click to see context) from:
!!!Fungus Leshy
to:
Added DiffLines:
* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
!!!Fungus Leshy
->'''Challenge Rating:''' 2
Added DiffLines:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
Added DiffLines:
----
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
Is there an issue? Send a MessageReason:
None
Changed line(s) 412 (click to see context) from:
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
to:
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, vegepygmies, dangerous humanoid plant creatures with surprising itnelligence.intelligence.
Added DiffLines:
* TheSpeechless: They lack the necessary organs for speech, and cannot produce sounds beyond a few limited squeaks and hisses. Consequently, their language consists mostly of touches and pheromone secretions.
!!Thorny
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Quadrupedal, vaguely doglike fungal creatures often found alongside vegepygmies, thornies secrete a paralytic toxin used by their masters to help subdue victims. Creatures subjected to russet mold while thorny venom lingers in their systems have a small chance of producing thorny offspring.
----
* TheParalyzer: They inject a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
!!Thorny
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Quadrupedal, vaguely doglike fungal creatures often found alongside vegepygmies, thornies secrete a paralytic toxin used by their masters to help subdue victims. Creatures subjected to russet mold while thorny venom lingers in their systems have a small chance of producing thorny offspring.
----
* TheParalyzer: They inject a weak paralyzing agent through their spikes.
* SpikeShooter: They can launch clusters of their venomous thorns up to thirty feet away.
* TheSpiny: A thorny's thorny hide causes any creature that grapples it to take piercing damage and be exposed to its toxin.
Is there an issue? Send a MessageReason:
None
Changed line(s) 178 (click to see context) from:
to:
----
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.
* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.
Is there an issue? Send a MessageReason:
None
As of 2nd Edition, fungus creatures have been split into their own category, though they remain on this page for now due to their small number and previous association.
[[folder:Terotricus]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Massive slime-molds that originate from the Abyss.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Massive slime-molds that originate from the Abyss.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=393 here]].
[[/folder]]
[[folder:Wemmuth]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]
->'''Challenge Rating:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
[[/folder]]
Changed line(s) 457,458 (click to see context) from:
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
Changed line(s) 462,464 (click to see context) from:
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to
Their stats can be
Changed line(s) 467,468 (click to see context) from:
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
->'''Challenge Rating:'''
Changed line(s) 470,472 (click to see context) from:
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Much like giant flytraps, a colossal version of a carnivorous plant.
to:
->'''Size:''' Medium
MuchHuge
Large fungi that float through the Darklands likegiant flytraps, a colossal version of a carnivorous plant.ravenous balloons.
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=158 here]].
Much
Large fungi that float through the Darklands like
Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=158 here]].
Changed line(s) 475,477 (click to see context) from:
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
to:
[[folder: Jack-o'-Lantern]]
Giant Flytrap]]
->'''Challenge Rating:'''1
5
->'''Alignment:'''NeutralEvilTrueNeutral
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 480 (click to see context) from:
Vicious pumpkins infected with fell magic and a drive to consume flesh.
to:
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a
Changed line(s) 483,484 (click to see context) from:
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Leaf Ray]]
Giant Sundew]]
->'''Challenge Rating:'''112
->'''Challenge Rating:'''
Changed line(s) 486,488 (click to see context) from:
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
Flying leafy creatures resembling aquatic rays.
to:
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
Flying leafy creatures resembling aquatic rays.
Much like giant flytraps, a colossal version of a carnivorous plant.
Changed line(s) 491,492 (click to see context) from:
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
[[folder: Moonflower]]
Jack-o'-Lantern]]
->'''Challenge Rating:'''81
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:'''
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
Changed line(s) 494,496 (click to see context) from:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
Giant plants in constant telepathic communication with one another.
to:
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.Small
Flying leafy creatures resembling aquatic rays.
Giant plants in constant telepathic communication with one another.
Flying leafy creatures resembling aquatic rays.
Changed line(s) 499,500 (click to see context) from:
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Phantom Fungus]]
Moonflower]]
->'''Challenge Rating:'''38
->'''Challenge Rating:'''
Changed line(s) 502,504 (click to see context) from:
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
to:
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.Huge
Giant plants in constant telepathic communication with one another.
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
Giant plants in constant telepathic communication with one another.
Changed line(s) 507,508 (click to see context) from:
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
[[folder: Sargassum Fiend]]
Phantom Fungus]]
->'''Challenge Rating:'''93
->'''Challenge Rating:'''
Changed line(s) 510,512 (click to see context) from:
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
Masses of intelligent seaweed who lure in prey with hallucinations.
to:
->'''Size:''' Large
Masses of intelligent seaweedMedium
Tripedal fungi wholure in prey with hallucinations.can remain almost constantly invisible, flickering into view only when they attack.
Masses of intelligent seaweed
Tripedal fungi who
Changed line(s) 515 (click to see context) from:
[[folder: Stranglereed]]
to:
[[folder: Stranglereed]]Sargassum Fiend]]
Changed line(s) 520 (click to see context) from:
Aquatic masses of weeds that drag down victims to drown and eat.
to:
Changed line(s) 523,524 (click to see context) from:
[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder: Umdhlebi]]
Stranglereed]]
->'''Challenge Rating:'''129
->'''Challenge Rating:'''
Changed line(s) 526 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Aquatic masses of weeds that drag down victims to drown and eat.
Aquatic masses of weeds that drag down victims to drown and eat.
Changed line(s) 529,530 (click to see context) from:
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
[[folder: Viper Vine]]
Umdhlebi]]
->'''Challenge Rating:'''1312
->'''Challenge Rating:'''
Changed line(s) 532 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 535,537 (click to see context) from:
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
Changed line(s) 542,543 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
!Non-Intelligent
[[folder:Assassin Vine]]
Ascomoid]]
->'''Challenge Rating:'''35
[[folder:
->'''Challenge Rating:'''
Deleted line(s) 546,549 (click to see context) :
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 552,553 (click to see context) from:
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Basidirond]]
Assassin Vine]]
->'''Challenge Rating:'''53
->'''Challenge Rating:'''
Changed line(s) 555,557 (click to see context) from:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
to:
->'''Size:''' Medium
Large
*RandomizedDamageAttack: The basidirond's hallucination cloud has AnimalAssassin: Tales often tell of people planting assassin vines in a random effect depending on the die roll.flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
*
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 560,562 (click to see context) from:
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
to:
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
Basidirond]]
->'''Challenge Rating:'''45
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:'''
Changed line(s) 566,568 (click to see context) from:
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
to:
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 571,572 (click to see context) from:
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Challenge Rating:''' 1/4
to:
[[folder: Creeper Ivy]]
Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:'''1/44
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:'''
Added DiffLines:
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
to:
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The intelligence... the ones that do not have said traits tend to be treated as scenery instead.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_warden.png]]
* {{BFS}}: They wield enormous stone longswords.
The wardens and protectors of entire forests, arboreal regents are solitary and sedentary beings who rely on the more active wardens to bring them news of the surrounding world, but who can bring immense power to bear should their forests be endangered.
----
----
Changed line(s) 91 (click to see context) from:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
to:
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]org/pmwiki/pub/images/green_man.png]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hangman_tree.png]]
Added DiffLines:
* ManEatingPlant: Tress that strangle passing creatures and keep them in a grisly larder to eat as the tree grows hungry.
Is there an issue? Send a MessageReason:
Not quite sure what happened there.
Deleted line(s) 746,1485 (click to see context) :
----!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----
[[foldercontrol]]
[[folder: In General]]
* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[/folder]]
%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score
!Intelligent
!!Sapient
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]
[[folder: Arboreal]]
->'''Alignment:''' NeutralGood
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Otherworldy fungi with boundless curiosity.
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
[[/folder]]
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]
[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
[[/folder]]
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Living portals between planes.
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
[[/folder]]
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder: Leshys]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants.
----
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
!!!Gourd Leshy
->'''Challenge Rating:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
[[/folder]]
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Extraterrestrial scientists and colonizers who worship the outer gods.
----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
[[/folder]]
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Deformed and reclusive fungal creatures who live in mold-rich areas.
[[/folder]]
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Titanic flying creatures who live in the Darklands.
----
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
[[/folder]]
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
[[/folder]]
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
[[/folder]]
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World.
----
* ShockAndAwe: They can generate lighting, and use this to great effect in combat.
* WeatherControl: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous walking trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
[[/folder]]
[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
A mix of plant, fungus, and animal that results from a corruption of nature.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
[[/folder]]
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
[[/folder]]
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Ambulatory bushes who feed on blood.
[[/folder]]
[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
[[/folder]]
[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
[[/folder]]
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
[[/folder]]
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]
[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]
[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]
[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----
[[foldercontrol]]
[[folder: In General]]
* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[/folder]]
%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score
!Intelligent
!!Sapient
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]
[[folder: Arboreal]]
->'''Alignment:''' NeutralGood
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Otherworldy fungi with boundless curiosity.
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
[[/folder]]
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]
[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
[[/folder]]
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Living portals between planes.
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
[[/folder]]
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder: Leshys]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants.
----
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
!!!Gourd Leshy
->'''Challenge Rating:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
[[/folder]]
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Extraterrestrial scientists and colonizers who worship the outer gods.
----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
[[/folder]]
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Deformed and reclusive fungal creatures who live in mold-rich areas.
[[/folder]]
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Titanic flying creatures who live in the Darklands.
----
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
[[/folder]]
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
[[/folder]]
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
[[/folder]]
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World.
----
* ShockAndAwe: They can generate lighting, and use this to great effect in combat.
* WeatherControl: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous walking trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
[[/folder]]
[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
A mix of plant, fungus, and animal that results from a corruption of nature.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
[[/folder]]
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
[[/folder]]
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Ambulatory bushes who feed on blood.
[[/folder]]
[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
[[/folder]]
[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
[[/folder]]
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
[[/folder]]
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]
[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]
[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]
[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 28,30 (click to see context) from:
[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
to:
[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)Arboreal]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
Changed line(s) 32,35 (click to see context) from:
->'''Size:''' Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
to:
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
Changed line(s) 41 (click to see context) from:
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
to:
* LongLived: They have extremely long lifespans. One of them, a A tobongo (a type of treant native to tropical jungles) named Dimari-Diji, Dimari-Diji is though thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
Deleted line(s) 43 (click to see context) :
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
Changed line(s) 318 (click to see context) from:
Lighting blasted trees from the First World.
to:
----
* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
Changed line(s) 653 (click to see context) from:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]] org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
Added DiffLines:
----!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----
[[foldercontrol]]
[[folder: In General]]
* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[/folder]]
%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score
!Intelligent
!!Sapient
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]
[[folder: Arboreal]]
->'''Alignment:''' NeutralGood
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Otherworldy fungi with boundless curiosity.
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
[[/folder]]
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]
[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
[[/folder]]
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Living portals between planes.
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
[[/folder]]
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder: Leshys]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants.
----
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
!!!Gourd Leshy
->'''Challenge Rating:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
[[/folder]]
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Extraterrestrial scientists and colonizers who worship the outer gods.
----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
[[/folder]]
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Deformed and reclusive fungal creatures who live in mold-rich areas.
[[/folder]]
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Titanic flying creatures who live in the Darklands.
----
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
[[/folder]]
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
[[/folder]]
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
[[/folder]]
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World.
----
* ShockAndAwe: They can generate lighting, and use this to great effect in combat.
* WeatherControl: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous walking trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
[[/folder]]
[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
A mix of plant, fungus, and animal that results from a corruption of nature.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
[[/folder]]
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
[[/folder]]
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Ambulatory bushes who feed on blood.
[[/folder]]
[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
[[/folder]]
[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
[[/folder]]
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
[[/folder]]
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]
[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]
[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]
[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----
[[foldercontrol]]
[[folder: In General]]
* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[/folder]]
%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score
!Intelligent
!!Sapient
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Plants whose calming odor erases memories of its hostile actions even as it attacks.
[[/folder]]
[[folder: Arboreal]]
->'''Alignment:''' NeutralGood
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the arboreals -- also known as treants -- consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongos are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. A tobongo (a type of treant native to tropical jungles) named Dimari-Diji is thought to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* SuddenNameChange: Referred to as treants throughout 1st edition, they were renamed "arboreals" in the 2nd.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also take increased damage from axes and grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
!!Arboreal Warden
->'''Challenge Rating:''' 4
->'''Size:''' Large
The rangers of arboreal society, arboreal wardens endlessly patrol their home forests, rarely taking root in the same place twice. On occasion, their wanderlust can cause them to organize into copses to venture beyond the bounds of the woodlands where they were born.
----
* ForestRanger: Their role -- they serve as scouts and rangers for the more powerful arboreal regents, patrolling the forest to keep watch for intruders and damage and reporting the more worrying cases to the regents.
!!Arboreal Regent (Treant)
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Size:''' Huge (normal), Gargantuan (tobongo)
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
[[/folder]]
[[folder: Boruta]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Otherworldy fungi with boundless curiosity.
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
[[/folder]]
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]
[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
Parasites that feed on emotions.
[[/folder]]
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[/folder]]
[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Mythic Rating:''' 7
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
Living portals between planes.
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Trees with disgusting fruits that resemble human heads.
[[/folder]]
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fanged lilypads fed on the souls of drowned children.
[[/folder]]
[[folder: Leshys]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Plant creatures originally grown as servants to fey lords and elder treants.
----
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
!!!Gourd Leshy
->'''Challenge Rating:''' 1
Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
Proud, marine leshys that tend to aquatic plants.
----
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
----
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
[[/folder]]
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Animal shaped flora that turn other plants into more of their kind.
[[/folder]]
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Ancient trees that feed on fantasies, luring in those who seek escape reality.
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Extraterrestrial scientists and colonizers who worship the outer gods.
----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
[[/folder]]
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
First World fungi who parasitize and control humanoid hosts.
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Deformed and reclusive fungal creatures who live in mold-rich areas.
[[/folder]]
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Living personifications of the forest's vengeance, as old as plants themselves.
----
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Titanic flying creatures who live in the Darklands.
----
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
[[/folder]]
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
[[/folder]]
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Carnivorous trees who root themselves around oak forests.
[[/folder]]
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Humanoid cacti at home in scrublands and deserts.
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
Lighting-blasted trees from the First World.
----
* ShockAndAwe: They can generate lighting, and use this to great effect in combat.
* WeatherControl: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous walking trees created as living weapons by the rulers of the First World.
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
[[/folder]]
[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
A mix of plant, fungus, and animal that results from a corruption of nature.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
[[/folder]]
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Juggernauts of plant matter created by druids.
[[/folder]]
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Ambulatory bushes who feed on blood.
[[/folder]]
[[folder: Bonethorn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
[[/folder]]
[[folder: Canopy Creeper]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Flytraps, except they're, you know, giant.
----
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Much like giant flytraps, a colossal version of a carnivorous plant.
[[/folder]]
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Vicious pumpkins infected with fell magic and a drive to consume flesh.
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Flying leafy creatures resembling aquatic rays.
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Giant plants in constant telepathic communication with one another.
[[/folder]]
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
[[/folder]]
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Masses of intelligent seaweed who lure in prey with hallucinations.
[[/folder]]
[[folder: Stranglereed]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Aquatic masses of weeds that drag down victims to drown and eat.
[[/folder]]
[[folder: Umdhlebi]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
[[/folder]]
[[folder: Creeper Ivy]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
[[/folder]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 1/8
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
----
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
[[/folder]]
[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Petrifern]]
->'''Challenge Rating:''' 1/6
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]
[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/4
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]
[[folder: Suture Vine]]
->'''Challenge Rating:''' 1/3
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]
[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
[[/folder]]
[[folder: Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 568 (click to see context) from:
---
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderMagicalBeasts Magical Beasts]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | '''Plants''' | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderVermin Vermin]] | [[Characters/PathfinderUndead Undead]] ([[Characters/PathfinderManufacturedUndead Manufactured]] | [[Characters/PathfinderSpontaneousUndead Spontaneous]]) | [[Characters/PathfinderOutsiders Outsiders]] ([[Characters/PathfinderNativeOutsiders Native]] | [[Characters/PathfinderOutsidersInnerSphere Inner Sphere]] | [[Characters/PathfinderOutsidersOuterSphere Outer Sphere]] ([[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | [[Characters/PathfinderFiends Fiends]]))]]-]
Is there an issue? Send a MessageReason:
None
[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Alignment:''' NeutralGood
->'''Size:''' Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Alignment:''' NeutralGood
->'''Size:''' Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
Deleted line(s) 335,353 (click to see context) :
[[folder: Arboreal Regent (Treant)]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Alignment:''' NeutralGood
->'''Size:''' Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8 (normal), 12 (tobongo)
->'''Alignment:''' NeutralGood
->'''Size:''' Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 335 (click to see context) from:
[[folder: Treant]]
to:
[[folder: Treant]]Arboreal Regent (Treant)]]
Changed line(s) 343 (click to see context) from:
The stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
to:
The 1e stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
Their 2e stats can be found in ''Bestiary'' or online [[https://2e.aonprd.com/Monsters.aspx?ID=29 here]].
Changed line(s) 348 (click to see context) from:
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
to:
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees. The name is even the same, though they get renamed to arboreal regents come 2e.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
%%Non-intelligent plants have a - Int score, animalistic plants have a 1-2 Int score, sapient plants have >2 Int score
Added DiffLines:
Added DiffLines:
[[folder: Spore Stalker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_spore_stalker.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Aggressive extraterrestrial fungi creatures that can colonize and spread with incredible speed. Their stats can be found in ''Seers of the Drowned City'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Spore%20Stalker here]].
----
* LivingWeapon: Spore stalkers are often used as biological weapons by the mi-go and the Dominion of the Black against newly discovered worlds.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 323 (click to see context) from:
->'''Challenge Rating:''' 8
to:
->'''Challenge Rating:''' 88 (normal), 12 (tobongo)
Changed line(s) 325,327 (click to see context) from:
->'''Size:''' Huge
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
to:
->'''Size:''' Huge
Huge (normal), Gargantuan (tobongo)
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
The stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them. Tobongo are larger and more powerful treants found in the Mwangi Expanse.
The stats for a treant can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/treant/ here]]. The stats for a tobongo can be found in ''Heart of the Jungle'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/tobongo/ here]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 562 (click to see context) from:
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
to:
* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
Changed line(s) 586 (click to see context) from:
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
to:
* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Changed line(s) 604 (click to see context) from:
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
to:
* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Changed line(s) 616 (click to see context) from:
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
to:
* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Changed line(s) 628 (click to see context) from:
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
to:
* {{{Familiar}}: {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.