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* BirdPoopGag: A popular arboreal competition is bird casting: attract a flock of birds while staying completely still, then send the birds flying with an artful shake. Some strive to send the terrified flock toward a rival, showering the latter in droppings.



* EatDirtCheap: Since they cannot digest most food, many arboreals enjoy chewing minerals, crushing small rocks to absorb key minerals while on the move.



* HealThyself: Since an arboreal's arms develop from two favourite branches which receive additional nutrients, growth and flexibility, lost arms can be regrown or replaced by modifying an existing branch. However, this relies on the arboreal's continued focus and takes years; an apathetic arboreal might never regrow completely.



* MagicEater: For arboreals, primal magic is a nutrient. A few learn to redirect this power as primal spellcasting, yet for most it's just an essential vitamin. When an arboreal is sick or injured, primal energy can leak out in unpredictable displays.
* StarfishLanguage: The Arboreal language is a thrumming tongue that includes many creaks, groans, hums, grunts and occasional thumps layered atop a barely audible drone, which many L2 speakers struggle to replicate.




!!Abroreal Warden

to:

\n!!Abroreal * WhoEvenNeedsABrain: Rather than concentrating functions in anything approximating a brain, an arboreal's nervous system spans most of their body. In practice, this decentralised distribution is inefficient, making many arboreals appear slow-witted. Likewise, bodily harm can destroy certain memories, and occasionally a memory wanders into an errant leaf or twig before snapping off.

!!Arboreal
Warden



->'''Level:''' 4



->'''Level:''' 4



!!Arboreal Reaper
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealreaper.png]]
->'''Alignment:''' TrueNeutral
->'''Level:''' 7
->'''Size:''' Large

to:

!!Arboreal Reaper
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealreaper.png]]
->'''Alignment:''' TrueNeutral
Shepherd
->'''Level:''' 7
5
->'''Size:''' LargeHuge



* EnchantedForest: Arboreal reapers make their homes in forests that possess a distinctly unfriendly or even sinister feel.

!!Arboreal Regent
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Alignment:''' NeutralGood
->'''Level:''' 8
->'''Size:''' Huge

to:

* EnchantedForest: AnimalLover: Arboreal reapers make shepherds develop an eccentric fascination with fauna. They eagerly bear fruit to feed their homes friends, provide roosts for bats, and invite beasts to gnaw nests directly into their trunks.
* HealingHands: The arboreal shepherd can scoop up a willing animal and sequester it into a recess
in forests that possess a distinctly unfriendly or even sinister feel.

the arboreal's trunk, where its wounds rapidly heal.

!!Arboreal Regent
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Alignment:''' NeutralGood
Sapstriker
->'''Level:''' 8
6
->'''Size:''' HugeLarge



* SuddenNameChange: Referred to as treants throughout 1st Edition, they were renamed arboreal regents in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.

!!Arboreal Archive
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealarchive.png]]
->'''Alignment:''' NeutralGood
->'''Level:''' 12
->'''Size:''' Huge

to:

* SuddenNameChange: Referred MeleeDisarming: Dozens of half-hardened rivulets drip from a sapstriker's bark, ready to as treants throughout 1st Edition, ensnare weapons that strike them.
* StickySituation: Arboreal sapstrikers develop viscous sap that
they were renamed arboreal regents in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo, can transform other creatures into trees.

use to trap trespassers.

!!Arboreal Archive
Reaper
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealarchive.org/pmwiki/pub/images/arboreal_arborealreaper.png]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Level:''' 12
TrueNeutral
->'''Size:''' HugeLarge



* DefeatEqualsExplosion: If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave.
* TransferableMemory: When an arboreal archive senses that death is coming soon, they transfer their collected wisdom to the elected replacement before retiring.
* TheWatcher: Arboreal archives keep mental records of the passing seasons of the world around them. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out.

!!Canopy Elder
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_canopyelder.png]]
->'''Alignment:''' TrueNeutral
->'''Level:''' 19
->'''Size:''' Gargantuan

to:

* DefeatEqualsExplosion: If an arboreal archive dies unexpectedly before passing on their knowledge in a succession ritual, the amassed lore within their roots and boughs explodes out in a shock wave.
* TransferableMemory: When an arboreal archive senses that death is coming soon, they transfer their collected wisdom to the elected replacement before retiring.
* TheWatcher:
EnchantedForest: Arboreal archives keep mental records of the passing seasons of the world around them. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out.

!!Canopy Elder
[[quoteright:350:https://static.
reapers make their homes in forests that possess a distinctly unfriendly or even sinister feel.

!!Arboreal Regent
[[quoteright:240:https://static.
tvtropes.org/pmwiki/pub/images/arboreal_canopyelder.org/pmwiki/pub/images/pathfinder_treant.png]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Level:''' 19
NeutralGood
->'''Size:''' GargantuanHuge



* GeniusLoci: The oldest arboreals can reach heights of 200 feet or more and enter a symbiotic relationship with a myriad of plants, fungi and animals. Epiphytes, mushrooms, carnivorous plants, insects, primates, big cats, birds, bats, and snakes all can call a canopy elder home and will take great pains to protect it.
* HealThyself: A canopy elder can heal itself by growing a mesh of vines around its broken branches.
[[/folder]]

[[folder:Bloodplate Burster]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

* GeniusLoci: The oldest arboreals SuddenNameChange: Referred to as treants throughout 1st Edition, they were renamed arboreal regents in the 2nd.
* {{Transflormation}}: A tropical variety of treant, the tobongo,
can reach heights of 200 feet or more and enter a symbiotic relationship with a myriad of plants, fungi and animals. Epiphytes, mushrooms, carnivorous plants, insects, primates, big cats, birds, bats, and snakes all can call a canopy elder home and will take great pains to protect it.
* HealThyself: A canopy elder can heal itself by growing a mesh of vines around its broken branches.
[[/folder]]

[[folder:Bloodplate Burster]]
transform other creatures into trees.

!!Arboreal Archive
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealarchive.png]]
->'''Level:''' 9
12
->'''Alignment:''' TrueNeutral
NeutralGood
->'''Size:''' LargeHuge



* HighPressureBlood: A bloodplate burster maintains a complex internal system of pressurised caustic fluid. It attacks by injecting this fluid whose caustic nature cauterises the wounds, causing pressure to build in the victim's body, escalating its internal pressure to uncontainable levels until the victim explodes in a shower of gore.
* ManEatingPlant: Bloodplate bursters are ruthless predators at the top of their food chain.

to:

* HighPressureBlood: A bloodplate burster maintains DefeatEqualsExplosion: If an arboreal archive dies unexpectedly before passing on their knowledge in a complex internal system of pressurised caustic fluid. It attacks by injecting this fluid whose caustic nature cauterises succession ritual, the wounds, causing pressure to build in the victim's body, escalating its internal pressure to uncontainable levels until the victim amassed lore within their roots and boughs explodes out in a shower of gore.
shock wave.
* ManEatingPlant: Bloodplate bursters are ruthless predators at the top of TransferableMemory: When an arboreal archive senses that death is coming soon, they transfer their food chain.collected wisdom to the elected replacement before retiring.
* TheWatcher: Arboreal archives keep mental records of the passing seasons of the world around them. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out.

!!Canopy Elder
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_canopyelder.png]]
->'''Level:''' 19
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
----
* GeniusLoci: The oldest arboreals can reach heights of 200 feet or more and enter a symbiotic relationship with a myriad of plants, fungi and animals. Epiphytes, mushrooms, carnivorous plants, insects, primates, big cats, birds, bats, and snakes all can call a canopy elder home and will take great pains to protect it.
* HealThyself: A canopy elder can heal itself by growing a mesh of vines around its broken branches.


Added DiffLines:

[[folder:Bloodplate Burster]]
->'''Level:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* HighPressureBlood: A bloodplate burster maintains a complex internal system of pressurised caustic fluid. It attacks by injecting this fluid whose caustic nature cauterises the wounds, causing pressure to build in the victim's body, escalating its internal pressure to uncontainable levels until the victim explodes in a shower of gore.
* ManEatingPlant: Bloodplate bursters are ruthless predators at the top of their food chain.
[[/folder]]

Added: 2054

Changed: 8915

Removed: 3957

Is there an issue? Send a MessageReason:
None


[[folder:Shambler]]
->'''Level:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
----
* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.
[[/folder]]



[[folder:Viper Vine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vipervine.png]]
->'''Level:''' 13

to:

[[folder:Viper Vine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vipervine.png]]
!Non-Intelligent

[[folder:Blood Alga]]
->'''Level:''' 138 (swarm)



->'''Size:''' Large

to:

->'''Size:''' LargeDiminutive



* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.

to:

* ABloodyMess: Because blood algae swarms can release a blood-red pigment, there are many superstitious beliefs in Taldor about evil spirits that turn the water into blood to punish people.
* ManEatingPlant: Viper vines gain nourishment through Blood algae absorb some nutrients directly from the consumption water, but to survive longer periods of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.time, they must feed on living creatures.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin Vine]]
[[folder:Bloodbrush]]
->'''Level:''' 32



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

* AnimalAssassin: Tales often tell ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of people planting assassin vines growth, the bloodbrush breaks free of its roots and rolls off in a flower bed or greenhouse search of someone they wish prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims
to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
experience vivid hallucinations as the bloodbrush finishes them off.



[[folder:Blood Alga]]
->'''Level:''' 8 (swarm)

to:

[[folder:Blood Alga]]
[[folder:Bramblelash]]
->'''Level:''' 8 (swarm)1



->'''Size:''' Diminutive

to:

->'''Size:''' DiminutiveMedium



* ABloodyMess: Because blood algae swarms can release a blood-red pigment, there are many superstitious beliefs in Taldor about evil spirits that turn the water into blood to punish people.
* ManEatingPlant: Blood algae absorb some nutrients directly from the water, but to survive longer periods of time, they must feed on living creatures.

to:

* ABloodyMess: Because blood algae swarms can release a blood-red pigment, there UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are many superstitious beliefs smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in Taldor about evil spirits that turn the water areas where magical energy has seeped into blood to punish people.
* ManEatingPlant: Blood algae absorb some nutrients directly from
the water, but to survive longer periods of time, they must feed on living creatures.earth.



[[folder:Bloodbrush]]
->'''Level:''' 2

to:

[[folder:Bloodbrush]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 24



->'''Size:''' Small

to:

->'''Size:''' SmallMedium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.

to:

* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the bloodbrush breaks free of air in its roots victim's blood and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as
lungs, inhibiting the bloodbrush finishes them off.latter's ability to breathe.



[[folder:Bramblelash]]
->'''Level:''' 1

to:

[[folder:Bramblelash]]
[[folder:Creeper Ivy]]
->'''Level:''' 1-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].



* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.

to:

* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.small bonus to Climb checks.



[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4

to:

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
[[folder:Crypt Flower]]
->'''Level:''' 47



->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Large



* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.

to:

* SupernaturalSuffocation: A breathless orchid attached FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to a living creature dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that breathes they can feed off be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into
the air in toxic fluids within its victim's blood pitcher and lungs, inhibiting fling the latter's ability to breathe.liquid at enemies.



[[folder:Creeper Ivy]]

to:

[[folder:Creeper Ivy]][[folder:Flowering Lattice]]



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial
Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of
vines that feed on carrion when form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the opportunity presents itself.

year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ com/bestiary/monster-listings/plants/flowering-lattice/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requisites, giving requirements, granting their master a small bonus to Climb checks.Diplomacy and providing a consistent food source.



[[folder:Crypt Flower]]
->'''Level:''' 7

to:

[[folder:Crypt Flower]]
[[folder:Glimmervine]]
->'''Level:''' 74



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.

to:

* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit ManEatingPlant: Glimmervines dazzle small prey with their movements so that they can be fed iridescent blossoms before crushing them to death with relative safety.
* PoisonousPerson: A crypt flower can dip its vines
impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the toxic fluids within its pitcher and fling the liquid at enemies.ground like fertiliser for glimmervines' roots to absorb as nutrients.



[[folder:Flowering Lattice]]
->'''Level:''' -1

to:

[[folder:Flowering Lattice]]
[[folder:Gluttongrass]]
->'''Level:''' -11



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a bonus roots begin to Diplomacy and providing commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a consistent food source.single creature called gluttongrass field.



[[folder:Glimmervine]]
->'''Level:''' 4

to:

[[folder:Glimmervine]]
[[folder:Mire Nettle]]
->'''Level:''' 42



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* ManEatingPlant: Glimmervines dazzle small prey with their iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the ground like fertiliser for glimmervines' roots to absorb as nutrients.

to:

* ManEatingPlant: Glimmervines dazzle small prey with their iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the ground like fertiliser for glimmervines' roots to absorb as nutrients.PoisonousPerson: A mire nettle's thorns contain painful toxin.



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Oppali]]
->'''Level:''' 110



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.
[[/folder]]

[[folder:Mire Nettle]]
->'''Level:''' 2

to:

* FusionDance: If at least 12 gluttongrasses WindsOfDestinyChange: Dubbed 'bad luck vines', oppalis can drain the luck from creatures that they strike. Folk stories warn against letting one take root in over a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into copse or garden, lest your luck drain away like water down a single creature called gluttongrass field.
[[/folder]]

[[folder:Mire Nettle]]
hole.
[[/folder]]

[[folder:Petrifern]]
->'''Level:''' 2-1



->'''Size:''' Small

to:

->'''Size:''' SmallDiminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* PoisonousPerson: A mire nettle's thorns contain painful toxin.{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC



[[folder:Oppali]]
->'''Level:''' 10

to:

[[folder:Oppali]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' 10-1



->'''Size:''' Large

to:

->'''Size:''' LargeTiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* WindsOfDestinyChange: Dubbed 'bad luck vines', oppalis can drain the luck from creatures that they strike. Folk stories warn against letting one take over a copse or garden, lest your luck drain away like water down a hole.
[[/folder]]

[[folder:Petrifern]]

to:

* WindsOfDestinyChange: Dubbed 'bad luck vines', oppalis {{Familiar}}: They can drain the luck from creatures that they strike. Folk stories warn against letting one take over be taken as familiars without any additional requirements, granting their master a copse or garden, lest your luck drain away like water down a hole.
[[/folder]]

[[folder:Petrifern]]
bonus to their move speed during certain actions.
[[/folder]]

[[folder:Razor Fern]]



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs
Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures
that can petrify themselves as open painful wounds. Although they prefer to prey on small forest creatures, a defensive mechanism.

razor fern won't hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ com/bestiary/monster-listings/plants/razor-fern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to ACStealth checks.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' -14



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants that uproot themselves when nutrients
Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places
are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as familiars without chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
any additional requirements, granting their master a bonus damaging flame around them to their move speed during certain actions.flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.



[[folder:Razor Fern]]
->'''Level:''' -1

to:

[[folder:Razor [[folder:Shadow Fern]]
->'''Level:''' -14



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won't hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won't hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis, and are weakened in bright areas.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Suture Vine]]
->'''Level:''' 4-1



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled
Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds,
and spirits knit those injuries closed -- all while absorbing fairly harmless amounts of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures,
and spirits of ancient plants and wild places, in turn they get fed. Wildlife returns the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding
favor by not eating them are highly flammable, causing any damaging flame around and seeking them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
out if injured.



[[folder:Shadow Fern]]
->'''Level:''' 4

to:

[[folder:Shadow Fern]]
[[folder:Weedwhip]]
->'''Level:''' 42



* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis, and are weakened in bright areas.

to:

* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way ThatsNoMoon: A weedwhip looks like a normal plants use sunlight for photosynthesis, plant when at rest, and are weakened rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in bright areas.any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.



[[folder:Suture Vine]]
->'''Level:''' -1

to:

[[folder:Suture Vine]]
[[folder:Xtabay]]
->'''Level:''' -10



->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed -- all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed -- all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They ForcedSleep: A xtabay can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up
release sleep-inducing pollen into the wounds air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety
of other creatures, its body over the course of several days, producing a corrosive acid that breaks down and in turn they get fed. Wildlife returns the favor by not eating them absorbs flesh and seeking them out if injured.bone.



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Yaiafineti]]
->'''Level:''' 28



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: A weedwhip looks like BigEater: Yaiafineti have developed a normal plant when at rest, vigorous appetite, and rarely attacks unless provoked, but its unpleasant smell feed unceasingly.
* DetachmentCombat: The yaiafineti sprouts independent polyps that detach
and tendency to sprout creep across the tundra in any passable soil makes search of food.
* ManEatingPlant: The yaiafineti draws nutrients from a living creature
it has swallowed.
* TheParalyzer: Yaiafineti polyps secrete
a nuisance to farmers and settlers fine dust that acts as a paralytic poison that seizes the nervous system of creatures who will be met come in contact with a nasty surprise when they try to cull the weedwhip.them.



[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yaiafineti]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* BigEater: Yaiafineti have developed a vigorous appetite, and feed unceasingly.
* DetachmentCombat: The yaiafineti sprouts independent polyps that detach and creep across the tundra in search of food.
* ManEatingPlant: The yaiafineti draws nutrients from a living creature it has swallowed.
* TheParalyzer: Yaiafineti polyps secrete a fine dust that acts as a paralytic poison that seizes the nervous system of creatures who come in contact with them.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 551

Changed: 117

Is there an issue? Send a MessageReason:
None


Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. In 1st Edition, fungal creatures were also included in this category, before being split off in 2nd Edition.

to:

Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. In 1st Edition, fungal creatures were also included in this category, before being split off in 2nd Edition.
Edition. Wood elementals, which are classified as both Plants and Elementals, are covered in Characters/PathfinderElementals.


Added DiffLines:

[[folder:Lomori Sprout]]
->'''Level:''' 3
->'''Size:''' Tiny
----
* BerserkButton: Nothing rouses a lomori sprout to violence faster than damaging their garden or creations.
* BioArmor: A lomori's core is a black sphere that functions as their primary body and consciousness and is surrounded by a tall mound of prairie grass cultivated by the lomori.
* CaringGardener: Lomori sprouts are industrious, passionate gardeners who closely tend new growth on the Plane of Wood and lovingly guide young plants into elaborate constructions and patterns.
[[/folder]]

Added: 2041

Changed: 3823

Removed: 1478

Is there an issue? Send a MessageReason:
None


[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Oppali]]
->'''Level:''' -110



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Large



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]

to:

* {{Familiar}}: They WindsOfDestinyChange: Dubbed 'bad luck vines', oppalis can be taken as familiars without any additional requirements, granting their master drain the luck from creatures that they strike. Folk stories warn against letting one take over a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]
copse or garden, lest your luck drain away like water down a hole.
[[/folder]]

[[folder:Petrifern]]



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants
Diminutive

Mobile shrubs
that uproot can petrify themselves when nutrients are scarce to hunt live prey.

as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ com/bestiary/monster-listings/plants/petrifern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to their move speed during certain actions.AC



[[folder:Razor Fern]]

to:

[[folder:Razor Fern]][[folder:Ravenous Tumbleweed]]



Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

Razor ferns are ambulatory ambush predators with rigid leaf structures Plants that can open painful wounds. Although they prefer uproot themselves when nutrients are scarce to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.their move speed during certain actions.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Razor Fern]]
->'''Level:''' 4-1



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places
Tiny

Razor ferns
are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such {{Familiar}}: They can be taken as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
familiars without any damaging flame around them additional requirements, granting their master a bonus to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
Stealth checks.



[[folder:Shadow Fern]]

to:

[[folder:Shadow Fern]][[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis, and are weakened in bright areas.

to:

* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants use sunlight for photosynthesis, and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are weakened in bright areas.drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.



[[folder:Suture Vine]]
->'''Level:''' -1

to:

[[folder:Suture Vine]]
[[folder:Shadow Fern]]
->'''Level:''' -14



->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up
WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the wounds of other creatures, same way normal plants use sunlight for photosynthesis, and are weakened in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.bright areas.



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Suture Vine]]
->'''Level:''' 2-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: A weedwhip looks like {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a normal plant when at rest, bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures,
and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when turn they try to cull get fed. Wildlife returns the weedwhip.favor by not eating them and seeking them out if injured.



[[folder:Xtabay]]
->'''Level:''' 0

to:

[[folder:Xtabay]]
[[folder:Weedwhip]]
->'''Level:''' 02



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.

to:

* ForcedSleep: ThatsNoMoon: A xtabay can release sleep-inducing pollen into weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
weedwhip.



[[folder:Yaiafineti]]
->'''Level:''' 8

to:

[[folder:Yaiafineti]]
[[folder:Xtabay]]
->'''Level:''' 80



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* BigEater: Yaiafineti have developed a vigorous appetite, and feed unceasingly.
* DetachmentCombat: The yaiafineti sprouts independent polyps that detach and creep across the tundra in search of food.
* ManEatingPlant: The yaiafineti draws nutrients from a living creature it has swallowed.
* TheParalyzer: Yaiafineti polyps secrete a fine dust that acts as a paralytic poison that seizes the nervous system of creatures who come in contact with them.

to:

* BigEater: Yaiafineti have developed a vigorous appetite, and feed unceasingly.
* DetachmentCombat: The yaiafineti sprouts independent polyps that detach and creep across
ForcedSleep: A xtabay can release sleep-inducing pollen into the tundra in search of food.
air around it.
* ManEatingPlant: The yaiafineti draws nutrients from After subduing prey, a living creature it has swallowed.
* TheParalyzer: Yaiafineti polyps secrete
xtabay begins to consume the entirety of its body over the course of several days, producing a fine dust corrosive acid that acts as a paralytic poison that seizes the nervous system of creatures who come in contact with them.breaks down and absorbs flesh and bone.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Yaiafineti]]
->'''Level:''' 28



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: After killing prey, BigEater: Yaiafineti have developed a yellow musk creeper infests them vigorous appetite, and feed unceasingly.
* DetachmentCombat: The yaiafineti sprouts independent polyps that detach and creep across the tundra in search of food.
* ManEatingPlant: The yaiafineti draws nutrients from a living creature it has swallowed.
* TheParalyzer: Yaiafineti polyps secrete a fine dust that acts as a paralytic poison that seizes the nervous system of creatures who come in contact
with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.them.


Added DiffLines:


[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 823

Changed: 316

Is there an issue? Send a MessageReason:
None



To see the tropes for plants in ''TabletopGame/{{Starfinder}}'', see Characters/StarfinderPlants.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Yaiafineti]]
->'''Level:''' 28



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: After killing prey, BigEater: Yaiafineti have developed a yellow musk creeper infests them vigorous appetite, and feed unceasingly.
* DetachmentCombat: The yaiafineti sprouts independent polyps that detach and creep across the tundra in search of food.
* ManEatingPlant: The yaiafineti draws nutrients from a living creature it has swallowed.
* TheParalyzer: Yaiafineti polyps secrete a fine dust that acts as a paralytic poison that seizes the nervous system of creatures who come in contact
with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.them.


Added DiffLines:


[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 6383

Changed: 30384

Removed: 12689

Is there an issue? Send a MessageReason:
move to playable races page (there's no real distinction between PC and NPC leshys)


[[folder:Leshy Familiar]]

to:

[[folder:Leshy Familiar]][[folder:Living Topiary]]
->'''Level:''' 4



->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For their larger, playable cousins, see Characters/PathfinderPlayableRaces.

to:

->'''Size:''' Small

Plant creatures originally grown as servants to fey lords and elder treants. For
Medium

Animal shaped flora that turn other plants into more of
their larger, playable cousins, see Characters/PathfinderPlayableRaces.kind.



* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* VoluntaryShapeshifting: Leshy familiars can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!Leaf Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leaf_leshy.png]]
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.

to:

* ArtificialHuman: They MixAndMatchCritters: Living topiaries can be composed of virtually any shrubbery, and have an innate compulsion to find different plant species in order to diversify themselves.
* PoisonousPerson: Some living topiaries
are artificially created rather than born -- from naturally poisonous plants and then treated to enhance their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
deadly nature.
* VoluntaryShapeshifting: Leshy familiars A living topiary can transform themselves into a seemingly inanimate version alter itself to take on the basic form of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.

!!Leaf Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leaf_leshy.png]]
any creature, though the change is purely cosmetic.
[[/folder]]

[[folder:Lotus Tree]]
->'''Level:''' 0

Tree-tending leshys enamored with fighting and heroism, but cautious and wary
20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring
in actual combat.those who seek escape reality.



* BloodKnight: Downplayed. Leaf leshys are some of the most combat-happy of their kind, and spend much of their free time engaging in extensive mock battles and duels. However, they're quite aware that real battles are not games and act much cautiously and strategically during them.
* ForestRanger: Leaf leshys are meant to oversee the health and protection of trees and other arboreal plants, making them the primary type of leshy found guarding forests from harm. Due to their diminutive size and limited strength, they typically serve as a first line of defense and troubleshooting before more powerful beings, such as nymphs and treants, get involved.
* GardenGarment: Leaf leshys wear armor made from pinecones and hats and cloaks made from leaves, flowers and fruit rinds, which they fashion themselves.
* NotQuiteFlight: Leaf leshys can use their leafy "wings" to pull off a serviceable glide.

!!Gourd Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gourd_leshy.png]]
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.

to:

* BloodKnight: Downplayed. Leaf leshys are some of the most combat-happy of their kind, and spend much of their free time engaging in extensive mock battles and duels. However, they're quite aware LotusEaterMachine: A living creature that real battles are not games and act much cautiously and strategically during them.
* ForestRanger: Leaf leshys are meant to oversee the health and protection of trees and other arboreal plants, making them the primary type of leshy found guarding forests from harm. Due to their diminutive size and limited strength, they typically serve as
approaches a first line of defense and troubleshooting before more powerful beings, such as nymphs and treants, get involved.
* GardenGarment: Leaf leshys wear armor made from pinecones and hats and cloaks made from leaves, flowers and
lotus tree or eats its fruit rinds, which hallucinates pleasantly. If subsequently charmed by the lotus tree, they fashion themselves.
* NotQuiteFlight: Leaf leshys can use their leafy "wings" to pull off a serviceable glide.

!!Gourd Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gourd_leshy.png]]
forget all longterm goals, desiring only more hallucinations.
[[/folder]]

[[folder:Lythirium]]
->'''Level:''' 1

Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests.
11
->'''Alignment:''' NeutralGood
->'''Size:''' Large



* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshys' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into faces. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak. Since the carving is done artificially, it can reflect any number of styles -- grinning jack-o'-lanterns are the most common, but others are depicted with elaborately decorated African gourds for heads, for example.

!!Sunflower Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sunflower_leshy.png]]
->'''Level:''' 1

Personable and gregarious, sunflower leshys serve as the ambassadors and diplomats of the plant-folk's communities, both among each other and with the animal cultures of the wider world.

to:

* BulletSeed: They can spit their own seeds as a ranged attack.
* CraniumCompartment: As
ForestRanger: Lythiriums prowl Golarion’s densest forests, seeking to protect the wild, untouched natural growth they need to have the large gourds hold sacred.
* HornAttack: A lythirium has immense, antlerlike growths on its head, which teem with constantly growing thorny vines
that serve as their heads physically carved in order to create their faces, all gourd leshys' heads are hollow can entangle creatures and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.
* PumpkinPerson: They have heads made from pumpkins carved into faces. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak. Since the carving is done artificially, it can reflect any number of styles -- grinning jack-o'-lanterns are the most common, but others are depicted with elaborately decorated African gourds for heads, for example.

!!Sunflower Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sunflower_leshy.png]]
make them bleed.
[[/folder]]

[[folder:Mandragora]]
->'''Level:''' 1

Personable and gregarious, sunflower leshys serve as the ambassadors and diplomats of the plant-folk's communities, both among each other and
4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

When mandrake roots draw on demon ichor, they grow into distorted humanoid figures
with the animal cultures of the wider world.an unsettling shriek.



* BulletSeed: Sunflower leshys can spray dense bursts of their seeds in a wide cone from their heads.
* LivingMoodRing: When they're happy or excited, their eyes and petals glow with stored sunlight. Conversely, when sad or depressed, they become dull and muted in color. This is noted to have had a noticeable impact on their cultural associations with colors -- for instance, while a human artist would likely depict Hell as [[FireAndBrimstoneHell full of blazing fire and glowing lava]], a sunflower leshy would depict it as a place of shadows and dull monochromes.

!!Cactus Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cactus_leshy.png]]
->'''Level:''' 2

Solitary leshys who watch over arid, barren environments, infamous among those who know them for their acerbic temperaments. Cactus leshys are physically extremely varied, taking on any and all of the contorted and fantastical shapes of mundane cacti.

to:

* BulletSeed: Sunflower leshys can spray dense bursts of their seeds in a wide cone from their heads.
* LivingMoodRing:
TheBerserker: When they're happy or excited, their eyes and petals glow with stored sunlight. Conversely, when sad or depressed, they become dull and muted in color. This is noted to have had a noticeable impact on their cultural associations with colors -- for instance, while a human artist would likely depict Hell as [[FireAndBrimstoneHell full mandragora encounters any other creature (except druids), it attacks regardless of blazing fire and glowing lava]], a sunflower leshy would depict it as a place of shadows and dull monochromes.

!!Cactus Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cactus_leshy.png]]
the odds.
[[/folder]]

[[folder:Mosslord]]
->'''Level:''' 2

Solitary leshys who watch over arid, barren environments, infamous among those who know them for their acerbic temperaments. Cactus leshys are physically extremely varied, taking on any and all
18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications
of the contorted and fantastical shapes of mundane cacti.forest's vengeance, as old as plants themselves.



* CactusPerson: Cactus leshys are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshys, or "peshys", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
* SpikeShooter: They can launch their own spines like projectiles at several feet of distance.
* TheSpiny: The sharp prickles that cover every inch of their bodies will stab into and damage anyone who engages them in melee with bare hands or natural weapons.

!!Fungus Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fungus_leshy.png]]
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.

to:

* CactusPerson: Cactus leshys are born FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshys, or "peshys", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
* SpikeShooter: They can launch their own spines like projectiles at several feet of distance.
* TheSpiny: The sharp prickles that cover every inch of
skin and with vulnerability to physical damage as the fungi growing in their bodies will stab into turn their flesh fragile and damage anyone who engages them soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike
in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and
with bare hands or natural weapons.

!!Fungus Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fungus_leshy.png]]
tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
[[/folder]]

[[folder:Pixie Circle]]
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
7
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge



* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* ExtraEyes: While there are exceptions, art of fungus leshys usually depicts them with multiple eyes scattered across their faces.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!Lichen Leshy
->'''Level:''' 3

Lichen leshys are the wanderers of their kind, possessed of strong urges to travel and seek out stark, isolated landscapes. There they sit and rest, contemplating the new vistas they're found while their fungal bodies slowly degrade the harsh rock into soil that can support new life.

to:

* DarkIsNotEvil: Fungus leshys are TheSymbiote: The pixie circle behaves like mistletoe and parasitically attaches itself to larger plants and trees while it establishes itself.
* WeaponizedTeleportation: A pixie circle can instantly transport foes to
the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on location of another random pixie circle within 1000 miles. It uses this ability to remove potential threats from its habitat, but can be convinced to teleport a target without the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* ExtraEyes: While there are exceptions, art of fungus leshys usually depicts them with multiple eyes scattered across their faces.
* MushroomMan: They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!Lichen Leshy
need for combat.
[[/folder]]

[[folder:Quickwood]]
->'''Level:''' 3

Lichen leshys are the wanderers of their kind, possessed of strong urges to travel and seek out stark, isolated landscapes. There they sit and rest, contemplating the new vistas they're found while their fungal bodies slowly degrade the harsh rock into soil that can support new life.
8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.



* AcidAttack: The bodies of lichen leshys secrete a powerful acid capable of dissolving stone. This is mostly useful for breaking down large chunks of hard material when the leshy has several hours to spare, but can also be used in combat by spitting a cluster of acid-laced fungal filaments at a target.
* GardenGarment: Lichen leshys wear cloaks woven out of their namesake flora.
* MushroomMan: Partly. Lichen leshys are humanoids with bodies made up of amorphous fungus-alga symbiotes.
* WallCrawl: Lichen leshys cling to surfaces just as stubbornly as their namesakes, and can scramble right up vertical surfaces at need.

!!Seaweed Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/seaweed_leshy.png]]
->'''Level:''' 3

Proud, marine leshys that tend to aquatic plants.

to:

* AcidAttack: The bodies of lichen leshys secrete a powerful acid capable of dissolving stone. This is mostly useful for breaking down large chunks of hard material when the leshy has several hours to spare, ManEatingPlant: Quickwoods prize human and elven flesh, but can also be used in combat by spitting a cluster of acid-laced fungal filaments at a target.
eat anything they manage to catch.
* GardenGarment: Lichen leshys wear cloaks woven out of their namesake flora.
* MushroomMan: Partly. Lichen leshys are humanoids
SupernaturalFearInducer: A quickwood with bodies made up of amorphous fungus-alga symbiotes.
* WallCrawl: Lichen leshys cling to surfaces just as stubbornly as their namesakes, and
stored magical energy can scramble right up vertical surfaces at need.

!!Seaweed Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/seaweed_leshy.png]]
activate a fear aura.
[[/folder]]

[[folder:Roseling]]
->'''Level:''' 3

Proud, marine leshys that tend to aquatic plants.
7
->'''Alignment:''' NeutralGood
->'''Size:''' Small



* BreathWeapon: Seaweed leshys can spit a high-pressure jet of water at a range of thirty feet.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* PlantHair: Their illustration in the 2E ''Bestiary 3'' depicts them with long strands of seaweed for hair.

!!Flytrap Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flytrap_leshy.png]]
->'''Level:''' 4

A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.

to:

* BreathWeapon: Seaweed leshys EmotionBomb: A creature damaged by a roseling's thorns can spit a high-pressure jet of water at a range of thirty feet.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* PlantHair: Their illustration in the 2E ''Bestiary 3'' depicts them
become filled with long strands of seaweed for hair.

!!Flytrap Leshy
joy and find it difficult to take hostile actions.
[[/folder]]

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flytrap_leshy.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 4

A small humanoid with a Venus flytrap for a head,
5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Humanoid cacti at home in scrublands
and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.deserts.



* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ImmuneToFire: Flytrap leshys are resistant to fire damage, allowing them to more easily control wildfires as part of their duties.
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
* RequiredSecondaryPowers: The duties of flytrap leshys include starting and managing controlled wildfires and corralling uncontrolled ones -- thematically, both fires and predation are destructive processes necessary for the health of ecosystems. In order to be able to actually do this, and quite unlike the standard weaknesses of plant people, they have innate fire resistance.

!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
* MysticalLotus: Lotus leshys are the most monastic and contemplative of their kind, spending most of their time meditating in lotus form while watching over isolated ponds but eagerly engaging visitors in discussions on philosophy, enlightenment and theology.
* WalkOnWater: A variant. Lotus leshys automatically create paths of lotus and water lily leaves when walking across bodies of water.

to:

* DarkIsNotEvil: CactusPerson: They're highly aggressive humanoid cacti with numerous saguaro-like growths and eagerly attack intruders, branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As
they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health risk of ecosystems -- natural environments rarely thrive without predation, for instance.
unavoidable piercing damage.
* FusionDance: Flytrap leshys SpikeShooter: They can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* ImmuneToFire: Flytrap leshys are resistant to
fire damage, allowing them to more easily control wildfires as part bursts of their duties.
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
* RequiredSecondaryPowers: The duties of flytrap leshys include starting and managing controlled wildfires and corralling uncontrolled ones -- thematically, both fires and predation are destructive processes necessary for the health of ecosystems. In order to be able to actually do this, and quite unlike the standard weaknesses of plant people, they have innate fire resistance.

!!Lotus Leshy
->'''Level:''' 5

Secretive and contemplative leshys who protect ponds, springs and lakes.
----
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at
needles three times per day as a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
* MysticalLotus: Lotus leshys are the most monastic and contemplative of their kind, spending most of their time meditating in lotus form while watching over isolated ponds but eagerly engaging visitors in discussions on philosophy, enlightenment and theology.
* WalkOnWater: A variant. Lotus leshys automatically create paths of lotus and water lily leaves when walking across bodies of water.
attack.



[[folder:Living Topiary]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Animal shaped flora that turn other plants into more of their kind.

to:

[[folder:Living Topiary]]
[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 4
19
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Medium

Animal shaped flora that turn other plants into
Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little
more of their kind.in life than to seek out towns and fortresses to destroy.



* VoluntaryShapeshifting: A living topiary can alter itself to take on the basic form of any creature, though the change is purely cosmetic.

to:

* VoluntaryShapeshifting: LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe:
A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as
living topiary can alter itself to take on weapons by the basic form rulers of any creature, though the change is purely cosmetic.First World.



[[folder:Lotus Tree]]
->'''Level:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.

to:

[[folder:Lotus [[folder:Scythe Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scythetree.png]]
->'''Level:''' 20
6
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' Gargantuan

Ancient trees that feed on fantasies, luring in those who seek escape reality.
Huge



* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by the lotus tree, they forget all longterm goals, desiring only more hallucinations.

to:

* LotusEaterMachine: A living creature that approaches a lotus tree or eats its fruit hallucinates pleasantly. If subsequently charmed by ManEatingPlant: Scythe trees feed on the lotus tree, flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle,
they forget all longterm goals, desiring only more hallucinations.appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.



[[folder:Lythirium]]
->'''Level:''' 11
->'''Alignment:''' NeutralGood

to:

[[folder:Lythirium]]
[[folder:Shambler]]
->'''Level:''' 11
6
->'''Alignment:''' NeutralGoodTrueNeutral




Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.



* ForestRanger: Lythiriums prowl Golarion’s densest forests, seeking to protect the wild, untouched natural growth they hold sacred.
* HornAttack: A lythirium has immense, antlerlike growths on its head, which teem with constantly growing thorny vines that can entangle creatures and make them bleed.

to:

* ForestRanger: Lythiriums prowl Golarion’s densest forests, seeking to protect the wild, untouched natural growth they hold sacred.
* HornAttack: A lythirium has immense, antlerlike growths on its head, which teem
ManEatingPlant: Shamblers are intelligent, carnivorous plants with constantly growing thorny vines that can entangle creatures and make them bleed.a fondness for elf flesh in particular.



[[folder:Mandragora]]
->'''Level:''' 4
->'''Alignment:''' ChaoticEvil

to:

[[folder:Mandragora]]
[[folder:Stinkweed Shambler]]
->'''Level:''' 4
2
->'''Alignment:''' ChaoticEvilNeutralEvil




When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.



* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of the odds.

to:

* TheBerserker: When a mandragora encounters any other creature (except druids), it attacks regardless of ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the odds.sustenance they need from sunlight.



[[folder:Mosslord]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

Living personifications of the forest's vengeance, as old as plants themselves.

to:

[[folder:Mosslord]]
[[folder:Tarantula Tree]]
->'''Level:''' 18
19
->'''Alignment:''' LawfulEvil
ChaoticNeutral
->'''Size:''' Large

Living personifications
Gargantuan

Oddly intelligent predatory trees, capable
of the forest's vengeance, as old as plants themselves.perfectly mimicking harmless flora.



* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most
WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
territory.



[[folder:Pixie Circle]]
->'''Level:''' 7
->'''Alignment:''' TrueNeutral

to:

[[folder:Pixie Circle]]
[[folder:Wemmuth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wemmuth.png]]
->'''Level:''' 7
15
->'''Alignment:''' TrueNeutralNeutralEvil




Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].



* TheSymbiote: The pixie circle behaves like mistletoe and parasitically attaches itself to larger plants and trees while it establishes itself.
* WeaponizedTeleportation: A pixie circle can instantly transport foes to the location of another random pixie circle within 1000 miles. It uses this ability to remove potential threats from its habitat, but can be convinced to teleport a target without the need for combat.

to:

* TheSymbiote: The pixie circle behaves like mistletoe VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and parasitically attaches itself to larger plants and trees while it establishes itself.
* WeaponizedTeleportation: A pixie circle can instantly transport foes to the location of another random pixie circle within 1000 miles. It uses this ability to remove potential threats from its habitat, but can be convinced to teleport a target without the need
possess an unquenchable thirst for combat.blood.



[[folder:Quickwood]]
->'''Level:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.

to:

[[folder:Quickwood]]
[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 8
->'''Alignment:'''
16\\
'''Alignment:'''
TrueNeutral
->'''Size:''' Huge

Carnivorous trees who root themselves around oak forests.
Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.



* ManEatingPlant: Quickwoods prize human and elven flesh, but eat anything they manage to catch.
* SupernaturalFearInducer: A quickwood with stored magical energy can activate a fear aura.

to:

* ManEatingPlant: Quickwoods prize human BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and elven flesh, but eat anything gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when
they manage to catch.
suffer damage.
* SupernaturalFearInducer: A quickwood GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with stored magical energy common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They
can activate cast ''primal call'', normally a fear aura.multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* TeleportationWithDrawbacks: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.



[[folder:Roseling]]
->'''Level:''' 7
->'''Alignment:''' NeutralGood
->'''Size:''' Small

to:

[[folder:Roseling]]
!!Animalistic
[[folder:Barometz]]
->'''Level:''' 7
15
->'''Alignment:''' NeutralGood
TrueNeutral
->'''Size:''' SmallGargantuan

Juggernauts of plant matter created by druids.



* EmotionBomb: A creature damaged by a roseling's thorns can become filled with joy and find it difficult to take hostile actions.

to:

* EmotionBomb: A creature damaged BioweaponBeast: Barometzes are not natural creatures, but are rather grown by a roseling's thorns can become filled with joy druids who use them as protectors and find it difficult to take hostile actions.dispensers of savage judgment.



[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
->'''Level:''' 5

to:

[[folder:Saguaroi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saguaroi.png]]
[[folder:Blood Bramble]]
->'''Level:''' 510



->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.

to:

->'''Size:''' Medium

Humanoid cacti at home in scrublands and deserts.
Large



* CactusPerson: They're humanoid cacti with numerous saguaro-like growths and branches sprouting from their backs, upper arms and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.

to:

* CactusPerson: They're humanoid cacti with numerous saguaro-like growths ManEatingPlant: Blood brambles can gain water and branches sprouting from their backs, upper arms nutrients by consuming the blood of living creatures, and heads; these are generally inert, but elderly saguaroi can learn to move the larger ones like extra arms. They're a reclusive folk and lead nomadic lives in the deep desert, but sometimes agree to aid travelers or even grant them a drink of their watery lymph to stave off dehydration. Their spiny bodies grant them protection against physical blows, and they can also fire bursts of their needles as a ranged attack. Each saguaroi sprouts a large flower once a year, which eventually produces a seed that can be planted to create a new saguaroi child.
* TheSpiny: As they're completely covered in needles, anyone trying to grapple them or fight them hand-to-hand does so at the risk of unavoidable piercing damage.
* SpikeShooter: They can fire bursts of their needles three times per day as a ranged attack.
take permanent residence along trade routes, where prey is plentiful.



[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
->'''Level:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.

to:

[[folder:Sard]]
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sard.png]]
[[folder:Blood Lily]]
->'''Level:''' 19
10
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Gargantuan

Lighting-blasted trees from the First World, the sards are some of the legendary, destructive beasts known as the Tane. Created to be living siege engines, they seek little more in life than to seek out towns and fortresses to destroy.
Large



* LightningBruiser: Sards are powerful, tough and fast, capable of surprising turns of speed and deadly ranged attacks that bely their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.

to:

* LightningBruiser: Sards BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies
are powerful, tough carnivorous and fast, capable of surprising turns of speed and deadly ranged prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to
attacks that bely with their immense sizes.
* ShockAndAwe: They're imbued with lighting, which runs in place of their sap, and can generate powerful electrical bolts in combat.
* SpikeShooter: They can launch volleys of envenomed, electrically charged foot-long thorns.
* TakingYouWithMe: A dying sard explodes in a blast of lightning and razor-sharp splinters, quite possibly taking out any foes who managed to survive its attacks long enough to kill it.
* TechnicolorLightning: The lightning running through them is blood-red in color, and all of their electrical attacks glow in that color.
* WeatherManipulation: They can control the weather around themselves, focusing on the creation of storms and whirlwinds.
* WhenTreesAttack: Enormous, crawling trees created as living weapons by the rulers of the First World.
petal spikes.



[[folder:Scythe Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scythetree.png]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

to:

[[folder:Scythe Tree]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scythetree.png]]
[[folder:Blood Maize]]
->'''Level:''' 6
2
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' HugeMedium



* ManEatingPlant: Scythe trees feed on the flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing as a jagged gash on the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.

to:

* ManEatingPlant: Scythe trees feed on the flesh, blood and bone of sapient creatures.
* ThatsNoMoon: Scythe trees' mouths remain closed when not eating, appearing Once its enemies are distracted, a blood maize disguises itself as a jagged gash on an innocuous plant in the trunk. When idle, they appear as simple dead or dying deciduous trees.
* WhenTreesAttack: Scythe trees pose as normal trees and wait near deep forest paths to slaughter passersby.
hope that its enemies will leave the area.



[[folder:Shambler]]
->'''Level:''' 6

to:

[[folder:Shambler]]
[[folder:Bloodlash Bush]]
->'''Level:''' 62



->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

to:

->'''Size:''' Large

Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
Small



* ManEatingPlant: Shamblers are intelligent, carnivorous plants with a fondness for elf flesh in particular.

to:

* ManEatingPlant: Shamblers are intelligent, carnivorous plants with LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the blood from a fondness victim, healing it for elf flesh double the damage dealt.
* SpinAttack: The bloodlash bush can spin
in particular.a circle, lashing out in all directions at once.



[[folder:Stinkweed Shambler]]
->'''Level:''' 2
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

to:

[[folder:Stinkweed Shambler]]
[[folder:Canopy Creeper]]
->'''Level:''' 2
8
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' SmallHuge



* ForTheEvulz: Stinkweed shamblers like to capture and torment larger creatures. Their perverse fun ceases only when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all the sustenance they need from sunlight.

to:

* ForTheEvulz: Stinkweed shamblers like to capture ThatsNoMoon: A canopy creeper naturally mimics the appearance and torment larger creatures. Their perverse fun ceases only growth of the vines that grow in its environment, so when their prey has died from numerous injuries. Stinkweed shamblers lack mouths and cannot consume prey; they gain all one is concealed among the sustenance they need from sunlight.vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.



[[folder:Tarantula Tree]]
->'''Level:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.

to:

[[folder:Tarantula Tree]]
[[folder:Corpse Lotus]]
->'''Level:''' 19
13
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Gargantuan

Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.



* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths of territory.

to:

* WhenTreesAttack: Terrifying predators, tarantula trees claim dominion over vast swaths AlluringFlowers: Corpse use their sweet, fruity smell to lure prey into the range of territory.the acidic mucus and grasping vines.
* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.



[[folder:Wemmuth]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].

to:

[[folder:Wemmuth]]
[[folder:Counteflora]]
->'''Level:''' 15
10
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Huge

Vile swaths of vines that draw sustenance from mortal suffering, lapping up blood like water.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=408 here]].
Large



* VampiricDraining: Wemmuths are fertilised by large quantities of spilled blood, and possess an unquenchable thirst for blood.

to:

* VampiricDraining: Wemmuths are fertilised by large quantities PoisonousPerson: A counteflora can release a cloud of spilled blood, and possess an unquenchable thirst for blood.toxic black seedpods.



[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
->'''Level:''' 16\\
'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.

to:

[[folder:Zomok]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zomok.png]]
[[folder:Dezullon]]
->'''Level:''' 16\\
'''Alignment:'''
10
->'''Alignment:'''
TrueNeutral
->'''Size:''' Gargantuan

Plant-dragons that
Medium

Mobile pitcher plants with psychoactive digestive juices.

Their stats
can be found on Golarion and beyond, forming bodies from in the vegetation of their chosen domain to heal and defend it as needed.2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].



* BuriedAlive: They have a breath weapon that allows them to vomit forth a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* TeleportationWithDrawbacks: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

to:

* BuriedAlive: They have AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in
a breath weapon that allows them to vomit forth dezullon's digestive tract, once expelled, inflict a tide of soil and gravel, which on a lucky roll can entirely bury a prone target.
* ForestRanger: They exist to watch over wild forests, protecting them from harm and intruders and healing them when they suffer damage.
* GreenThumb: Zomoks can magically charm sapient plants, create walls of thorny vines, compel the growth of writhing, clutching vines, speak
victim with common plants, and make vegetation grow or wither.
* OurDragonsAreDifferent: They resemble Western dragons made of plants, and indeed are classified as both Plants and Dragons in-game.
* {{Planimal}}: In appearance, they're essentially dragons made out of wood.
* SummonMagic: They can cast ''primal call'', normally a multi-person ritual, on their own in order to summon a
powerful plant creature such as a shambler, {{Treant|s}} or awakened tree to their aid.
* TeleportationWithDrawbacks: They can teleport three times per day, with the caveat that these jumps must begin
hallucinations and end within a forested area.amnesia, and is highly sought after by avid drug users.



!!Animalistic
[[folder:Barometz]]
->'''Level:''' 15

to:

!!Animalistic
[[folder:Barometz]]
[[folder:Giant Flytrap]]
->'''Level:''' 155



->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.

to:

->'''Size:''' Gargantuan

Juggernauts of plant matter created by druids.
Medium

Flytraps, except they're, you know, giant.



* BioweaponBeast: Barometzes are not natural creatures, but are rather grown by druids who use them as protectors and dispensers of savage judgment.

to:

* BioweaponBeast: Barometzes ManEatingPlant: Giant flytraps are not natural creatures, but are rather grown by druids who use them as protectors large enough to catch and dispensers of savage judgment.eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.



[[folder:Blood Bramble]]
->'''Level:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder:Blood Bramble]]
[[folder:Jack-o'-Lantern]]
->'''Level:''' 10
1
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeMedium

Vicious pumpkins infected with fell magic and a drive to consume flesh.



* ManEatingPlant: Blood brambles can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.

to:

* ManEatingPlant: Blood brambles PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can gain water and nutrients by consuming the blood of living creatures, and sometimes take permanent residence along trade routes, where prey is plentiful.blend in almost perfectly with normal pumpkins.



[[folder:Blood Lily]]
->'''Level:''' 10

to:

[[folder:Blood Lily]]
[[folder:Leaf Ray]]
->'''Level:''' 101



->'''Size:''' Large

to:

->'''Size:''' LargeSmall

Flying leafy creatures resembling aquatic rays.



* BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.

to:

* BigEater: Potent acids inside the blood lily's trunk dissolve organic matter quickly, allowing it to eat much more than BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its size would indicate.
* ManEatingPlant: Blood lilies are carnivorous and prefer warm-blooded prey above all others.
* MonstrousCannibalism: In areas where hunting is poor, adult blood lilies might even consume their own immature sprouts.
* NobodyHereButUsStatues: Blood lilies like to disguise themselves next to ordinary blood lilies. When prey pass by, the predatory blood lilies attack from concealment.
* PoisonousPerson: Some old blood lilies can add their poison to attacks with their petal spikes.
seeds into a victim.



[[folder:Blood Maize]]
->'''Level:''' 2

to:

[[folder:Blood Maize]]
[[folder:Moonflower]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/moonflower.png]]
->'''Level:''' 28



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge

Giant plants in constant telepathic communication with one another.



* ThatsNoMoon: Once its enemies are distracted, a blood maize disguises itself as an innocuous plant in the hope that its enemies will leave the area.

to:

* ThatsNoMoon: Once its enemies are distracted, BlindedByTheLight: A moonflower can release a blood maize disguises itself as an innocuous plant in the hope pulse of bright light to blind creatures that its enemies will leave can see it.
* PlantAliens: Moonflowers are alien life-forms from a long-dead planet, and have been proliferated across
the area.galaxy by the Dominion of the Black.



[[folder:Bloodlash Bush]]
->'''Level:''' 2

to:

[[folder:Bloodlash Bush]]
[[folder:Nirento]]
->'''Level:''' 24



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* LifeDrain: The tendrils of the bloodlash bush can reach out to siphon the blood from a victim, healing it for double the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.

to:

* LifeDrain: The tendrils of the bloodlash bush can reach out WhenTreesAttack: Nirentos are predatory trees whose thorny vines able to siphon the blood tear foes limb from a victim, healing it for double limb. Slain prey piles up around the damage dealt.
* SpinAttack: The bloodlash bush can spin in a circle, lashing out in all directions at once.
trunk and is absorbed through its roots.



[[folder:Canopy Creeper]]
->'''Level:''' 8

to:

[[folder:Canopy Creeper]]
[[folder:Roofgarden]]
->'''Level:''' 87



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines that grow in its environment, so when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.

to:

* ThatsNoMoon: A canopy creeper naturally mimics the appearance and growth of the vines AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that grow in its environment, so explode when one is concealed among the vine-tangled foliage above, it is difficult for even an experienced outdoorsman to detect, especially when it is usually hanging about 100 feet above the ground.jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.



[[folder:Corpse Lotus]]
->'''Level:''' 13

to:

[[folder:Corpse Lotus]]
[[folder:Sargassum Fiend]]
->'''Level:''' 139



->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.

to:

->'''Size:''' Huge

Massive flowers
Large

Masses of intelligent seaweed who lure in prey
with thorned tentacles they use to bludgeon apart prey.hallucinations.



* AlluringFlowers: Corpse use their sweet, fruity smell to lure prey into the range of the acidic mucus and grasping vines.
* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.

to:

* AlluringFlowers: Corpse use their sweet, fruity smell to lure prey into {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the range sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the acidic mucus and grasping vines.
* HyperactiveMetabolism: A corpse lotus can consume a corpse to quickly heal damage it has taken.
promise of dry land.



[[folder:Counteflora]]
->'''Level:''' 10

to:

[[folder:Counteflora]]
[[folder:Stranglereed]]
->'''Level:''' 109




Aquatic masses of weeds that drag down victims to drown and eat.



* PoisonousPerson: A counteflora can release a cloud of toxic black seedpods.

to:

* PoisonousPerson: A counteflora can release a cloud of toxic black seedpods.BigEater: Stranglereeds are exceptionally voracious and never stop feeding.



[[folder:Dezullon]]
->'''Level:''' 10

to:

[[folder:Dezullon]]
[[folder:Giant Sundew]]
->'''Level:''' 1012



Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].

to:

Mobile pitcher plants with psychoactive digestive juices.

Their stats can be found in the 2nd Edition ''Bestiary'' or online [[http://2e.aonprd.com/Monsters.aspx?ID=115 here]].
Much like giant flytraps, a colossal version of a carnivorous plant.



* AcidAttack: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations and amnesia, and is highly sought after by avid drug users.

to:

* AcidAttack: ManEatingPlant: A hungry dezullon keeps prey off-balance by spilling its highly acidic digestive juices.
* FantasticDrug: The enzymes in a dezullon's digestive tract, once expelled, inflict a victim with powerful hallucinations
giant version of the common insect-eater which can actively pull itself through the soil and amnesia, and is highly sought after by avid drug users.bludgeon targets in order to catch human-sized prey.



[[folder:Giant Flytrap]]
->'''Level:''' 5

to:

[[folder:Giant Flytrap]]
[[folder:Umdhlebi]]
->'''Level:''' 512



->'''Size:''' Medium

Flytraps, except they're, you know, giant.

to:

->'''Size:''' Medium

Flytraps, except they're, you know, giant.
Huge



* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

* ManEatingPlant: Giant flytraps are large enough WhenTreesAttack: Umdhlebis entice would-be victims to catch rest at the tree's base, and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than then strike with their smaller kin, in order to subdue prey much stronger and troublesome than insects.vine-like tendrils.



[[folder:Jack-o'-Lantern]]
->'''Level:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.

to:

[[folder:Jack-o'-Lantern]]
[[folder:Vine Lasher]]
->'''Level:''' 1
0
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' Medium

Vicious pumpkins infected with fell magic and a drive to consume flesh.
Small



* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.

to:

* PumpkinPerson: Jack-o'-lanterns are semi-intelligent pumpkins spawned by fell magic. When it shrinks ZergRush: The vine lasher attacks in size and douses its sinister fiery radiance, it can blend in almost perfectly with normal pumpkins.groups, attempting to slowly tear prey to pieces.



[[folder:Leaf Ray]]
->'''Level:''' 1

to:

[[folder:Leaf Ray]]
[[folder:Viper Vine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vipervine.png]]
->'''Level:''' 113



->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.

to:

->'''Size:''' Small

Flying leafy creatures resembling aquatic rays.
Large



* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.

to:

* BewareMyStingerTail: The leaf ray has a dangerous stinger which can either inject venom or implant its seeds into a victim.ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.



[[folder:Moonflower]]
->'''Level:''' 8

to:

[[folder:Moonflower]]
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 83



->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.

to:

->'''Size:''' Huge

Giant plants in constant telepathic communication with one another.
Large



* BlindedByTheLight: A moonflower can release a pulse of bright light to blind creatures that can see it.

to:

* BlindedByTheLight: A moonflower AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they
can release a pulse see, regardless of bright light to blind creatures that can see it.size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder:Nirento]]
->'''Level:''' 4

to:

[[folder:Nirento]]
[[folder:Blood Alga]]
->'''Level:''' 48 (swarm)



->'''Size:''' Large

to:

->'''Size:''' LargeDiminutive



* WhenTreesAttack: Nirentos are predatory trees whose thorny vines able to tear foes limb from limb. Slain prey piles up around the trunk and is absorbed through its roots.

to:

* WhenTreesAttack: Nirentos ABloodyMess: Because blood algae swarms can release a blood-red pigment, there are predatory trees whose thorny vines able many superstitious beliefs in Taldor about evil spirits that turn the water into blood to tear foes limb punish people.
* ManEatingPlant: Blood algae absorb some nutrients directly
from limb. Slain prey piles up around the trunk and is absorbed through its roots.water, but to survive longer periods of time, they must feed on living creatures.



[[folder:Roofgarden]]
->'''Level:''' 7

to:

[[folder:Roofgarden]]
[[folder:Bloodbrush]]
->'''Level:''' 72



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.

to:

* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes
them as ranged attacks, and a pod explodes on contact.off.



[[folder:Sargassum Fiend]]
->'''Level:''' 9

to:

[[folder:Sargassum Fiend]]
[[folder:Bramblelash]]
->'''Level:''' 91



->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.

to:

->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
Medium



* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.

to:

* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees UndergroundMonkey: Other varieties of bramblelashes exist along with the sargassum fiend as whatever would most compel it to approach, like common temperate variety: tropical bramblelashes, which are smaller and have a lost loved one, a child poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in need of help, an enchanting mermaid, or areas where magical energy has seeped into the promise of dry land.earth.



[[folder:Stranglereed]]
->'''Level:''' 9

to:

[[folder:Stranglereed]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 94



->'''Size:''' Large

Aquatic masses of weeds that drag down victims to drown and eat.

to:

->'''Size:''' Large

Aquatic masses of weeds
Medium

Predatory plants
that drag down victims feed on oxygen, preferring to drown and eat.feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.

to:

* BigEater: Stranglereeds are exceptionally voracious SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and never stop feeding.lungs, inhibiting the latter's ability to breathe.



[[folder:Giant Sundew]]
->'''Level:''' 12

to:

[[folder:Giant Sundew]]
[[folder:Creeper Ivy]]
->'''Level:''' 12-1



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.
Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* ManEatingPlant: A giant version of the common insect-eater which {{Familiar}}: They can actively pull itself through the soil and bludgeon targets in order be taken as familiars without any additional requisites, giving their master a small bonus to catch human-sized prey.Climb checks.



[[folder:Umdhlebi]]
->'''Level:''' 12

to:

[[folder:Umdhlebi]]
[[folder:Crypt Flower]]
->'''Level:''' 127



->'''Size:''' Huge

to:

->'''Size:''' HugeLarge



* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.

to:

* WhenTreesAttack: Umdhlebis entice would-be victims to rest at FedToTheBeast: In certain rural areas, criminals have taken the tree's base, somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and then strike with limit their vine-like tendrils.movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.



[[folder:Vine Lasher]]
->'''Level:''' 0

to:

[[folder:Vine Lasher]]
[[folder:Flowering Lattice]]
->'''Level:''' 0-1



->'''Size:''' Small

to:

->'''Size:''' SmallDiminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].



* ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.

to:

* ZergRush: The vine lasher attacks in groups, attempting {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to slowly tear prey to pieces.Diplomacy and providing a consistent food source.



[[folder:Viper Vine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vipervine.png]]
->'''Level:''' 13

to:

[[folder:Viper Vine]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vipervine.png]]
[[folder:Glimmervine]]
->'''Level:''' 134



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.

to:

* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around Glimmervines dazzle small prey with their hunting grounds is often strewn iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the remains of wild animals, ill-fated adventurers, and even giants.ground like fertiliser for glimmervines' roots to absorb as nutrients.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin Vine]]
[[folder:Gluttongrass]]
->'''Level:''' 31



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

* AnimalAssassin: Tales often tell of people planting assassin vines FusionDance: If at least 12 gluttongrasses take root in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect
single contiguous area, their own fertiliser by killing animals.roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.



[[folder:Blood Alga]]
->'''Level:''' 8 (swarm)

to:

[[folder:Blood Alga]]
[[folder:Mire Nettle]]
->'''Level:''' 8 (swarm)2



->'''Size:''' Diminutive

to:

->'''Size:''' DiminutiveSmall



* ABloodyMess: Because blood algae swarms can release a blood-red pigment, there are many superstitious beliefs in Taldor about evil spirits that turn the water into blood to punish people.
* ManEatingPlant: Blood algae absorb some nutrients directly from the water, but to survive longer periods of time, they must feed on living creatures.

to:

* ABloodyMess: Because blood algae swarms can release a blood-red pigment, there are many superstitious beliefs in Taldor about evil spirits that turn the water into blood to punish people.
* ManEatingPlant: Blood algae absorb some nutrients directly from the water, but to survive longer periods of time, they must feed on living creatures.
PoisonousPerson: A mire nettle's thorns contain painful toxin.



[[folder:Bloodbrush]]
->'''Level:''' 2

to:

[[folder:Bloodbrush]]
[[folder:Petrifern]]
->'''Level:''' 2-1



->'''Size:''' Small

to:

->'''Size:''' SmallDiminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].



* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.

to:

* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver
{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a sedating toxin, which causes victims small bonus to experience vivid hallucinations as the bloodbrush finishes them off.AC



[[folder:Bramblelash]]
->'''Level:''' 1

to:

[[folder:Bramblelash]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' 1-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.

to:

* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.bonus to their move speed during certain actions.



[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4

to:

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
[[folder:Razor Fern]]
->'''Level:''' 4-1



->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

->'''Size:''' Medium

Predatory plants
Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures
that feed can open painful wounds. Although they prefer to prey on oxygen, preferring small forest creatures, a razor fern won’t hesitate to feed on the air within living creatures.

slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Gallows of Madness'' ''Ultimate Wilderness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].



* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.

to:

* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes {{Familiar}}: They can feed off the air in its victim's blood and lungs, inhibiting the latter's ability be taken as familiars without any additional requirements, granting their master a bonus to breathe.Stealth checks.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' -14



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile
Large

As the blood of fey guardians is spilled
and highly territorial vines that feed on carrion when spirits of ancient plants and wild places are destroyed, the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They can be taken GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as familiars without chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
any additional requisites, giving their master a small bonus damaging flame around them to Climb checks.flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.



[[folder:Crypt Flower]]
->'''Level:''' 7

to:

[[folder:Crypt Flower]]
[[folder:Shadow Fern]]
->'''Level:''' 74



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.

to:

* FedToTheBeast: In certain rural areas, criminals have taken WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs same way normal plants use sunlight for photosynthesis, and are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.
weakened in bright areas.



[[folder:Flowering Lattice]]

to:

[[folder:Flowering Lattice]][[folder:Suture Vine]]



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines
Tiny

Thorny, symbiotic organisms
that form blossoming nets laden with fruits, berries, snag rides on wounded animals, seek out open wounds, and flowers. As many as 12 varieties knit those injuries closed — all while absorbing fairly harmless amounts of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ com/bestiary/monster-listings/plants/suture-vine/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures,
and providing a consistent food source.in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.



[[folder:Glimmervine]]
->'''Level:''' 4

to:

[[folder:Glimmervine]]
[[folder:Weedwhip]]
->'''Level:''' 42



* ManEatingPlant: Glimmervines dazzle small prey with their iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the ground like fertiliser for glimmervines' roots to absorb as nutrients.

to:

* ManEatingPlant: Glimmervines dazzle small prey ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with their iridescent blossoms before crushing them a nasty surprise when they try to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into cull the ground like fertiliser for glimmervines' roots to absorb as nutrients.weedwhip.



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Xtabay]]
->'''Level:''' 10



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.

to:

* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey,
a single creature called gluttongrass field.xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.



[[folder:Mire Nettle]]

to:

[[folder:Mire Nettle]][[folder:Yellow Musk Creeper]]



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* PoisonousPerson: A mire nettle's thorns contain painful toxin.ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.




[[folder:Petrifern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
[[/folder]]

[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
[[/folder]]

[[folder:Razor Fern]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
[[/folder]]

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
----
* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
[[/folder]]

[[folder:Shadow Fern]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis, and are weakened in bright areas.
[[/folder]]

[[folder:Suture Vine]]
->'''Level:''' -1
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
[[/folder]]

[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 956

Changed: 134

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[[folder:Leshy familiar]]

to:

[[folder:Leshy familiar]]Familiar]]



!!!Leaf Leshy

to:

!!!Leaf Leshy!!Leaf Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/leaf_leshy.png]]



* ForestRanger: Leaf leshys are meant to oversee the health and protection of trees and other arboreal plants, making them the primary type of leshy found guarding forests from harm. Due to their diminutive size and limited strength, they typically serve as a first line of defense and troubleshooting before more powerful beings, such as nymphs and treants, get involved.



!!!Gourd Leshy

to:

!!!Gourd Leshy!!Gourd Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gourd_leshy.png]]



!!!Sunflower Leshy

to:

!!!Sunflower Leshy!!Sunflower Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sunflower_leshy.png]]



!!!Cactus Leshy

to:

!!!Cactus Leshy!!Cactus Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cactus_leshy.png]]



!!!Fungus Leshy

to:

!!!Fungus Leshy!!Fungus Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fungus_leshy.png]]



!!!Lichen Leshy

to:

!!!Lichen !!Lichen Leshy



!!!Seaweed Leshy

to:

!!!Seaweed Leshy!!Seaweed Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/seaweed_leshy.png]]




!!!Flytrap Leshy

to:

\n!!!Flytrap Leshy* PlantHair: Their illustration in the 2E ''Bestiary 3'' depicts them with long strands of seaweed for hair.

!!Flytrap Leshy
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flytrap_leshy.png]]






!!!Lotus Leshy

to:

!!!Lotus !!Lotus Leshy

Added: 2028

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/drainberrybush.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vipervine.png]]



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Glimmervine]]
->'''Level:''' 14



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.

to:

* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, ManEatingPlant: Glimmervines dazzle small prey with their iridescent blossoms before crushing them to death with impossibly strong tendrils. The blood and decomposing flesh of their prey seep into the ground like fertiliser for glimmervines' roots begin to commingle. As long absorb as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.nutrients.



[[folder:Mire Nettle]]
->'''Level:''' 2

to:

[[folder:Mire Nettle]]
[[folder:Gluttongrass]]
->'''Level:''' 21



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* PoisonousPerson: A mire nettle's thorns contain painful toxin.FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.



[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Mire Nettle]]
->'''Level:''' -12



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to ACPoisonousPerson: A mire nettle's thorns contain painful toxin.



[[folder:Ravenous Tumbleweed]]

to:

[[folder:Ravenous Tumbleweed]][[folder:Petrifern]]



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants
Diminutive

Mobile shrubs
that uproot can petrify themselves when nutrients are scarce to hunt live prey.

as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ com/bestiary/monster-listings/plants/petrifern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to their move speed during certain actions.AC



[[folder:Razor Fern]]

to:

[[folder:Razor Fern]][[folder:Ravenous Tumbleweed]]



Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

Razor ferns are ambulatory ambush predators with rigid leaf structures Plants that can open painful wounds. Although they prefer uproot themselves when nutrients are scarce to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.their move speed during certain actions.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Razor Fern]]
->'''Level:''' 4-1



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places
Tiny

Razor ferns
are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such {{Familiar}}: They can be taken as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
familiars without any damaging flame around them additional requirements, granting their master a bonus to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
Stealth checks.



[[folder:Shadow Fern]]

to:

[[folder:Shadow Fern]][[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal plants use sunlight for photosynthesis, and are weakened in bright areas.

to:

* WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the same way normal GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants use sunlight for photosynthesis, and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are weakened in bright areas.drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.



[[folder:Suture Vine]]
->'''Level:''' -1

to:

[[folder:Suture Vine]]
[[folder:Shadow Fern]]
->'''Level:''' -14



->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

->'''Size:''' Tiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up
WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the wounds of other creatures, same way normal plants use sunlight for photosynthesis, and are weakened in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.bright areas.



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Suture Vine]]
->'''Level:''' 2-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: A weedwhip looks like {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a normal plant when at rest, bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures,
and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when turn they try to cull get fed. Wildlife returns the weedwhip.favor by not eating them and seeking them out if injured.



[[folder:Xtabay]]
->'''Level:''' 0

to:

[[folder:Xtabay]]
[[folder:Weedwhip]]
->'''Level:''' 02



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.

to:

* ForcedSleep: ThatsNoMoon: A xtabay can release sleep-inducing pollen into weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
weedwhip.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Xtabay]]
->'''Level:''' 20



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant:
After killing subduing prey, a yellow musk creeper infests them with xtabay begins to consume the entirety of its seeds and pollen, then animates them as zombies. These zombies are animated by body over the plant course of several days, producing a corrosive acid that grows throughout their body, breaks down and are classified as plants, not undead.absorbs flesh and bone.


Added DiffLines:


[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

Added: 1611

Changed: 314

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* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

to:

* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. faces. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
speak. Since the carving is done artificially, it can reflect any number of styles -- grinning jack-o'-lanterns are the most common, but others are depicted with elaborately decorated African gourds for heads, for example.




to:

->'''Level:''' 1



* ExtraEyes: While there are exceptions, art of fungus leshys usually depicts them with multiple eyes scattered across their faces.



!!!Seaweed Leshy

to:

!!!Seaweed !!!Lichen Leshy



Proud, marine leshys that tend to aquatic plants.

to:

Proud, marine
Lichen
leshys are the wanderers of their kind, possessed of strong urges to travel and seek out stark, isolated landscapes. There they sit and rest, contemplating the new vistas they're found while their fungal bodies slowly degrade the harsh rock into soil that tend to aquatic plants.can support new life.


Added DiffLines:

* AcidAttack: The bodies of lichen leshys secrete a powerful acid capable of dissolving stone. This is mostly useful for breaking down large chunks of hard material when the leshy has several hours to spare, but can also be used in combat by spitting a cluster of acid-laced fungal filaments at a target.
* GardenGarment: Lichen leshys wear cloaks woven out of their namesake flora.
* MushroomMan: Partly. Lichen leshys are humanoids with bodies made up of amorphous fungus-alga symbiotes.
* WallCrawl: Lichen leshys cling to surfaces just as stubbornly as their namesakes, and can scramble right up vertical surfaces at need.

!!!Seaweed Leshy
->'''Level:''' 3

Proud, marine leshys that tend to aquatic plants.
----
* BreathWeapon: Seaweed leshys can spit a high-pressure jet of water at a range of thirty feet.


Added DiffLines:

* MysticalLotus: Lotus leshys are the most monastic and contemplative of their kind, spending most of their time meditating in lotus form while watching over isolated ponds but eagerly engaging visitors in discussions on philosophy, enlightenment and theology.
* WalkOnWater: A variant. Lotus leshys automatically create paths of lotus and water lily leaves when walking across bodies of water.
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* GardenGarment: Leaf leshys wear armor made from pinecones and hats and cloaks made from leaves, flowers and fruit rinds, which they fashion themselves.

Added: 1623

Changed: 1183

Removed: 143

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* NotQuiteFlight: Leaf leshies can use their leafy "wings" to pull off a serviceable glide.

to:

* BloodKnight: Downplayed. Leaf leshys are some of the most combat-happy of their kind, and spend much of their free time engaging in extensive mock battles and duels. However, they're quite aware that real battles are not games and act much cautiously and strategically during them.
* NotQuiteFlight: Leaf leshies leshys can use their leafy "wings" to pull off a serviceable glide.



* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.

to:

* CraniumCompartment: As they need to have the large gourds that serve as their heads physically carved in order to create their faces, all gourd leshies' leshys' heads are hollow and with a "lid" where their pumpkins were originally cut into. They often take advantage of this in order to store small items inside their craniums.



!!!Sunflower Leshy

Personable and gregarious, sunflower leshys serve as the ambassadors and diplomats of the plant-folk's communities, both among each other and with the animal cultures of the wider world.
----
* BulletSeed: Sunflower leshys can spray dense bursts of their seeds in a wide cone from their heads.
* LivingMoodRing: When they're happy or excited, their eyes and petals glow with stored sunlight. Conversely, when sad or depressed, they become dull and muted in color. This is noted to have had a noticeable impact on their cultural associations with colors -- for instance, while a human artist would likely depict Hell as [[FireAndBrimstoneHell full of blazing fire and glowing lava]], a sunflower leshy would depict it as a place of shadows and dull monochromes.



* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.

to:

* CactusPerson: Cactus leshies are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshies, or "peshies", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking
Solitary leshys that who watch over decomposition arid, barren environments, infamous among those who know them for their acerbic temperaments. Cactus leshys are physically extremely varied, taking on any and all of the recycling contorted and fantastical shapes of nutrients back into the environment.mundane cacti.



* CactusPerson: Cactus leshys are born from succulent plants, and exist to protect and nurture desert flora. There are also pesh leshys, or "peshys", a variant whose bodies are crafted from the pesh cacti that the setting's main narcotic drug is derived from and who are known to aid pesh farmers in their trade.
* SpikeShooter: They can launch their own spines like projectiles at several feet of distance.
* TheSpiny: The sharp prickles that cover every inch of their bodies will stab into and damage anyone who engages them in melee with bare hands or natural weapons.

!!!Fungus Leshy
->'''Level:''' 2

Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----



* ImmuneToFire: Flytrap leshys are resistant to fire damage, allowing them to more easily control wildfires as part of their duties.




to:

* RequiredSecondaryPowers: The duties of flytrap leshys include starting and managing controlled wildfires and corralling uncontrolled ones -- thematically, both fires and predation are destructive processes necessary for the health of ecosystems. In order to be able to actually do this, and quite unlike the standard weaknesses of plant people, they have innate fire resistance.
Is there an issue? Send a MessageReason:
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Added DiffLines:


Skeletal trees that serves as protectors of the dead in the Boneyard.


Added DiffLines:


Commonly known as hail lilies, these blue plants develop intelligence when they have grow to adulthood. They grow in cold, forested areas and their cuttings fetch a high price among horticulturalists.
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->'''Level:''' 16
->'''Alignment:''' TrueNeutral

to:

->'''Level:''' 16
->'''Alignment:'''
16\\
'''Alignment:'''
TrueNeutral



* {{Teleportation}}: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

to:

* {{Teleportation}}: TeleportationWithDrawbacks: They can teleport three times per day, with the caveat that these jumps must begin and end within a forested area.

Added: 510

Changed: 17

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealreaper.png]]



* TheLostWoods: Arboreal reapers make their homes in forests that possess a distinctly unfriendly or even sinister feel.

to:

* TheLostWoods: EnchantedForest: Arboreal reapers make their homes in forests that possess a distinctly unfriendly or even sinister feel.


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_arborealarchive.png]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arboreal_canopyelder.png]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/calathgar.png]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kiliamwibo.png]]


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scythetree.png]]
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Added DiffLines:

* AlluringFlowers: Alraunes entice prey into approaching by releasing a soothing smell, which they can bolster by opening their flowers to reveal a humanoid body that they can shape to match their target's ideal of beauty. Once its prey is close enough, the alraune kills it and then roots itself in its decomposing corpse.


Added DiffLines:

* AlluringFlowers: Corpse use their sweet, fruity smell to lure prey into the range of the acidic mucus and grasping vines.

Added: 3747

Changed: 8915

Removed: 2032

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[[folder:Roofgarden]]
->'''Level:''' 7

to:

[[folder:Roofgarden]]
[[folder:Nirento]]
->'''Level:''' 74



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, and a pod explodes on contact.

to:

* AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that explode when jostled or struck. The plant can launch them as ranged attacks, WhenTreesAttack: Nirentos are predatory trees whose thorny vines able to tear foes limb from limb. Slain prey piles up around the trunk and a pod explodes on contact.is absorbed through its roots.



[[folder:Sargassum Fiend]]
->'''Level:''' 9

to:

[[folder:Sargassum Fiend]]
[[folder:Roofgarden]]
->'''Level:''' 97



->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.

to:

->'''Size:''' Large

Masses of intelligent seaweed who lure in prey with hallucinations.
Medium



* {{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.

to:

* {{Glamour}}: A sargassum fiend emits a powerful scent AbnormalAmmo: The roofgarden;s fruits store alchemically potent fluids that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend explode when jostled or struck. The plant can launch them as whatever would most compel it to approach, like ranged attacks, and a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.pod explodes on contact.



[[folder:Stranglereed]]

to:

[[folder:Stranglereed]][[folder:Sargassum Fiend]]



Aquatic masses of weeds that drag down victims to drown and eat.

to:

Aquatic masses Masses of weeds that drag down victims to drown and eat.intelligent seaweed who lure in prey with hallucinations.



* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.

to:

* BigEater: Stranglereeds are exceptionally voracious and never stop feeding.{{Glamour}}: A sargassum fiend emits a powerful scent that causes specific, miragelike hallucinations. An enraptured creature sees the sargassum fiend as whatever would most compel it to approach, like a lost loved one, a child in need of help, an enchanting mermaid, or the promise of dry land.



[[folder:Giant Sundew]]
->'''Level:''' 12

to:

[[folder:Giant Sundew]]
[[folder:Stranglereed]]
->'''Level:''' 129



->'''Size:''' Medium

Much like giant flytraps, a colossal version of a carnivorous plant.

to:

->'''Size:''' Medium

Much like giant flytraps, a colossal version
Large

Aquatic masses
of a carnivorous plant.weeds that drag down victims to drown and eat.



* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil and bludgeon targets in order to catch human-sized prey.

to:

* ManEatingPlant: A giant version of the common insect-eater which can actively pull itself through the soil BigEater: Stranglereeds are exceptionally voracious and bludgeon targets in order to catch human-sized prey.never stop feeding.



[[folder:Umdhlebi]]

to:

[[folder:Umdhlebi]][[folder:Giant Sundew]]



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium

Much like giant flytraps, a colossal version of a carnivorous plant.



* WhenTreesAttack: Umdhlebis entice would-be victims to rest at the tree's base, and then strike with their vine-like tendrils.

to:

* WhenTreesAttack: Umdhlebis entice would-be victims to rest at ManEatingPlant: A giant version of the tree's base, common insect-eater which can actively pull itself through the soil and then strike with their vine-like tendrils.bludgeon targets in order to catch human-sized prey.



[[folder:Vine Lasher]]
->'''Level:''' 0

to:

[[folder:Vine Lasher]]
[[folder:Umdhlebi]]
->'''Level:''' 012



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



* ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.

to:

* ZergRush: The vine lasher attacks in groups, attempting WhenTreesAttack: Umdhlebis entice would-be victims to slowly tear prey to pieces.rest at the tree's base, and then strike with their vine-like tendrils.



[[folder:Viper Vine]]
->'''Level:''' 13

to:

[[folder:Viper Vine]]
[[folder:Vine Lasher]]
->'''Level:''' 130



->'''Size:''' Large

to:

->'''Size:''' LargeSmall



* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.

to:

* ManEatingPlant: Viper vines gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.ZergRush: The vine lasher attacks in groups, attempting to slowly tear prey to pieces.



!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 3

to:

!Non-Intelligent

[[folder:Assassin
[[folder:Viper Vine]]
->'''Level:''' 313



* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin Viper vines collect gain nourishment through the consumption of creatures rather than through moisture and soil, and the area around their own fertiliser by killing animals.hunting grounds is often strewn with the remains of wild animals, ill-fated adventurers, and even giants.



[[folder:Bloodbrush]]
->'''Level:''' 2

to:

[[folder:Bloodbrush]]
!Non-Intelligent

[[folder:Assassin Vine]]
->'''Level:''' 23



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



* ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.

to:

* ChestBurster: Bloodbrush seeds germinate only AnimalAssassin: Tales often tell of people planting assassin vines in dead flesh. After 3 months a flower bed or greenhouse of growth, the bloodbrush breaks free someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless
of its roots and rolls off in search of prey.
size or strength.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as the bloodbrush finishes them off.ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder:Bramblelash]]
->'''Level:''' 1

to:

[[folder:Bramblelash]]
[[folder:Blood Alga]]
->'''Level:''' 18 (swarm)



->'''Size:''' Medium

to:

->'''Size:''' MediumDiminutive



* UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.

to:

* UndergroundMonkey: Other varieties of bramblelashes exist along with ABloodyMess: Because blood algae swarms can release a blood-red pigment, there are many superstitious beliefs in Taldor about evil spirits that turn the common temperate variety: tropical bramblelashes, which are smaller and have a poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped water into blood to punish people.
* ManEatingPlant: Blood algae absorb some nutrients directly from
the earth.water, but to survive longer periods of time, they must feed on living creatures.



[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 4

to:

[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
[[folder:Bloodbrush]]
->'''Level:''' 42



->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].

to:

->'''Size:''' Medium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Small



* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed off the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.

to:

* SupernaturalSuffocation: A breathless orchid attached to a living creature that breathes can feed ChestBurster: Bloodbrush seeds germinate only in dead flesh. After 3 months of growth, the bloodbrush breaks free of its roots and rolls off in search of prey.
* PoisonousPerson: A bloodbrush's barbs deliver a sedating toxin, which causes victims to experience vivid hallucinations as
the air in its victim's blood and lungs, inhibiting the latter's ability to breathe.bloodbrush finishes them off.



[[folder:Creeper Ivy]]
->'''Level:''' -1

to:

[[folder:Creeper Ivy]]
[[folder:Bramblelash]]
->'''Level:''' -11



->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].

to:

->'''Size:''' Tiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master UndergroundMonkey: Other varieties of bramblelashes exist along with the common temperate variety: tropical bramblelashes, which are smaller and have a small bonus to Climb checks.poisonous attack; subterranean bramblelashes, which are leafless and defend themselves with layers of bark; and magic-fed bramblelashes, which have grown large in areas where magical energy has seeped into the earth.



[[folder:Crypt Flower]]
->'''Level:''' 7

to:

[[folder:Crypt Flower]]
[[folder:Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Level:''' 74



->'''Size:''' Large

to:

->'''Size:''' LargeMedium

Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines into the toxic fluids within its pitcher and fling the liquid at enemies.

to:

* FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers SupernaturalSuffocation: A breathless orchid attached to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their movements so a living creature that they breathes can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip
feed off the air in its vines into victim's blood and lungs, inhibiting the toxic fluids within its pitcher and fling the liquid at enemies.latter's ability to breathe.



[[folder:Flowering Lattice]]

to:

[[folder:Flowering Lattice]][[folder:Creeper Ivy]]



->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].

to:

->'''Size:''' Diminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of
Tiny

Mobile and highly territorial
vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of feed on carrion when the year and hours of the day to ensure a nearly constant array of colorful petals.

opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ com/bestiary/monster-listings/plants/creeper-ivy/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting requisites, giving their master a small bonus to Diplomacy and providing a consistent food source.Climb checks.



[[folder:Gluttongrass]]
->'''Level:''' 1

to:

[[folder:Gluttongrass]]
[[folder:Crypt Flower]]
->'''Level:''' 17



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.

to:

* FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, FedToTheBeast: In certain rural areas, criminals have taken the somewhat dangerous tradition of using crypt flowers to dispose of corpses. Complex pens or troughs are built to contain the flowers and limit their roots begin to commingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger movements so that they can be fed with relative safety.
* PoisonousPerson: A crypt flower can dip its vines
into a single creature called gluttongrass field.the toxic fluids within its pitcher and fling the liquid at enemies.



[[folder:Mire Nettle]]
->'''Level:''' 2

to:

[[folder:Mire Nettle]]
[[folder:Flowering Lattice]]
->'''Level:''' 2-1



->'''Size:''' Small

to:

->'''Size:''' SmallDiminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].



* PoisonousPerson: A mire nettle's thorns contain painful toxin.

to:

* PoisonousPerson: A mire nettle's thorns contain painful toxin.{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.



[[folder:Petrifern]]
->'''Level:''' -1

to:

[[folder:Petrifern]]
[[folder:Gluttongrass]]
->'''Level:''' -11



->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].

to:

->'''Size:''' Diminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
Medium



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting FusionDance: If at least 12 gluttongrasses take root in a single contiguous area, their master a small bonus roots begin to ACcommingle. As long as the gluttongrasses do not move from their locations for at least 24 hours, this process culminates in their merger into a single creature called gluttongrass field.



[[folder:Ravenous Tumbleweed]]
->'''Level:''' -1

to:

[[folder:Ravenous Tumbleweed]]
[[folder:Mire Nettle]]
->'''Level:''' -12



->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].

to:

->'''Size:''' Tiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
Small



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.PoisonousPerson: A mire nettle's thorns contain painful toxin.



[[folder:Razor Fern]]

to:

[[folder:Razor Fern]][[folder:Petrifern]]



->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].

to:

->'''Size:''' Tiny

Razor ferns are ambulatory ambush predators with rigid leaf structures
Diminutive

Mobile shrubs
that can open painful wounds. Although they prefer to prey on small forest creatures, petrify themselves as a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ com/bestiary/monster-listings/plants/petrifern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to Stealth checks.AC



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
[[folder:Ravenous Tumbleweed]]
->'''Level:''' 4-1



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places
Tiny

Plants that uproot themselves when nutrients
are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].



* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.

to:

* GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such {{Familiar}}: They can be taken as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing
familiars without any damaging flame around them additional requirements, granting their master a bonus to flare up.
* SeeTheInvisible: A sawdust slough constantly releases particles of plant matter that form a cloud of choking dust which clings to and reveals invisible creatures.
their move speed during certain actions.



[[folder:Suture Vine]]

to:

[[folder:Suture Vine]][[folder:Razor Fern]]



Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].

to:

Thorny, symbiotic organisms Razor ferns are ambulatory ambush predators with rigid leaf structures that snag rides on wounded animals, seek out can open wounds, and knit those injuries closed — all painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while absorbing fairly harmless amounts of blood.

that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ com/bestiary/monster-listings/plants/razor-fern/ here]].



* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.

to:

* {{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Stealth checks.



[[folder:Weedwhip]]
->'''Level:''' 2

to:

[[folder:Weedwhip]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_swadust_slough.png]]
->'''Level:''' 24



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.

to:

* ThatsNoMoon: GaiasVengeance: As Andoren loggers kill fey guardians and spirits of ancient plants and wild places, the wild power sometimes weaves itself into the sawdust and shavings left behind, spawning sawdust sloughs. Sawdust sloughs are drawn to loud noises and vibrations, especially metallic sounds such as chopping and sawing, and savagely attack loggers and mills.
* MadeOfIncendium: Sawdust sloughs and the particulate cloud surrounding them are highly flammable, causing any damaging flame around them to flare up.
* SeeTheInvisible:
A weedwhip looks like a normal sawdust slough constantly releases particles of plant when at rest, matter that form a cloud of choking dust which clings to and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.reveals invisible creatures.



[[folder:Xtabay]]
->'''Level:''' 0

to:

[[folder:Xtabay]]
[[folder:Shadow Fern]]
->'''Level:''' 04



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.

to:

* ForcedSleep: A xtabay can release sleep-inducing pollen into WeakenedByTheLight: Shadow ferns use darkness for essential life functions in the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down
same way normal plants use sunlight for photosynthesis, and absorbs flesh and bone.are weakened in bright areas.



[[folder:Yellow Musk Creeper]]
->'''Level:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Suture Vine]]
->'''Level:''' 2-1



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].



* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.

to:

* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them {{Familiar}}: They can be taken as zombies. These zombies are animated by the plant that grows throughout familiars without any additional requirements, granting their body, master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures,
and are classified as plants, in turn they get fed. Wildlife returns the favor by not undead.eating them and seeking them out if injured.


Added DiffLines:


[[folder:Weedwhip]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ThatsNoMoon: A weedwhip looks like a normal plant when at rest, and rarely attacks unless provoked, but its unpleasant smell and tendency to sprout in any passable soil makes it a nuisance to farmers and settlers who will be met with a nasty surprise when they try to cull the weedwhip.
[[/folder]]

[[folder:Xtabay]]
->'''Level:''' 0
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
----
* ForcedSleep: A xtabay can release sleep-inducing pollen into the air around it.
* ManEatingPlant: After subduing prey, a xtabay begins to consume the entirety of its body over the course of several days, producing a corrosive acid that breaks down and absorbs flesh and bone.
[[/folder]]

[[folder:Yellow Musk Creeper]]
->'''Level:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
----
* ParasiteZombie: After killing prey, a yellow musk creeper infests them with its seeds and pollen, then animates them as zombies. These zombies are animated by the plant that grows throughout their body, and are classified as plants, not undead.
[[/folder]]

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