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Changed line(s) 8 (click to see context) from:
[[folder:In General]]
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[[folder:Boruta]]
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[[folder: Leshy]]
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[[folder: Leshy]]Leshys]]
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[[folder:Mu Spore]]
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[[folder:Myceloid]]
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[[folder:Nulmind]]
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[[folder:Sard]]
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[[folder:Shambling Mound]]
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[[folder:Tarantula Tree]]
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[[folder:Treant]]
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[[folder:Zomok]]
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[[folder:Barometz]]
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[[folder:Blood Bramble]]
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[[folder:Bonethorn]]
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[[folder:Canopy Creeper]]
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[[folder:Corpse Lotus]]
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[[folder:Phantom Fungus]]
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[[folder:Sargassum Fiend]]
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[[folder:Stranglereed]]
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[[folder:Umdhlebi]]
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Changed line(s) 522,523 (click to see context) from:
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder: Crypt Flower]]
Creeper Ivy]]
->'''Challenge Rating:'''71/4
->'''Challenge Rating:'''
Changed line(s) 525 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.
Changed line(s) 528,529 (click to see context) from:
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Gluttongrass]]
Crypt Flower]]
->'''Challenge Rating:'''17
->'''Challenge Rating:'''
Changed line(s) 531 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 534,535 (click to see context) from:
[[folder:Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 537 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
---
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
---
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.
Changed line(s) 540,541 (click to see context) from:
[[folder:Phycomid]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
->'''Challenge Rating:'''
Changed line(s) 543 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallDiminutive
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.
Changed line(s) 546,548 (click to see context) from:
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 4
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:'''
Changed line(s) 550,552 (click to see context) from:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
to:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.Medium
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 555,557 (click to see context) from:
[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:'''
Changed line(s) 559,561 (click to see context) from:
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
to:
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.Small
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Changed line(s) 564,565 (click to see context) from:
[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Changed line(s) 567 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumDiminutive
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Mobile shrubs that can petrify themselves as a defensive mechanism.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC
Changed line(s) 570,571 (click to see context) from:
[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Changed line(s) 573 (click to see context) from:
->'''Size:''' Fine
to:
->'''Size:''' FineSmall
Changed line(s) 576,577 (click to see context) from:
[[folder:Weedwhip]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 579 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Plants that uproot themselves when nutrients are scarce to hunt live prey.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.
Changed line(s) 582,583 (click to see context) from:
[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:'''
Changed line(s) 585 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallTiny
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.
Changed line(s) 588,589 (click to see context) from:
[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 591 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.
Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.
Changed line(s) 594,595 (click to see context) from:
[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Challenge Rating:''' 18
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:'''
Changed line(s) 597,599 (click to see context) from:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
to:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wanderLarge
As thedepths blood of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into undead servants as they die the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.detritus called sawdust sloughs.
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander
As the
Changed line(s) 602,607 (click to see context) from:
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Changed line(s) 610,616 (click to see context) from:
[[folder:Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
The creations of bodythieves made to take the places of their victims.
Added DiffLines:
[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 511,512 (click to see context) from:
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder: Crypt Flower]]
Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:'''74
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:'''
Deleted line(s) 514,519 (click to see context) :
->'''Size:''' Large
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.
Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].
Changed line(s) 523,524 (click to see context) from:
[[folder:Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 526 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 529,530 (click to see context) from:
[[folder:Phycomid]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
->'''Challenge Rating:'''
Changed line(s) 532 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 535,537 (click to see context) from:
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 4
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:'''
Changed line(s) 539,541 (click to see context) from:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
to:
->'''Size:''' Large
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.Small
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 544,546 (click to see context) from:
[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:'''
Changed line(s) 548,550 (click to see context) from:
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
to:
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.Small
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Changed line(s) 553,554 (click to see context) from:
[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:'''
Changed line(s) 556 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Changed line(s) 559,560 (click to see context) from:
[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:'''
Changed line(s) 562 (click to see context) from:
->'''Size:''' Fine
to:
->'''Size:''' FineHuge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Changed line(s) 565,566 (click to see context) from:
[[folder:Weedwhip]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 571,572 (click to see context) from:
[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:'''
Changed line(s) 574 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallFine
Changed line(s) 577 (click to see context) from:
[[folder:Yellow Musk Creeper]]
to:
Changed line(s) 583,584 (click to see context) from:
[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Challenge Rating:''' 18
to:
->'''Challenge Rating:'''
Changed line(s) 586,588 (click to see context) from:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
to:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.Small
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Changed line(s) 591,596 (click to see context) from:
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
to:
[[folder: Fungal Creature]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 599,605 (click to see context) from:
[[folder:Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
The creations of bodythieves made to take
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the
Added DiffLines:
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder:Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 535,537 (click to see context) from:
[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6
to:
[[quoteright:250:https://static.tvtropes.
->'''Challenge Rating:'''
Changed line(s) 539,541 (click to see context) from:
->'''Size:''' Huge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
to:
->'''Size:''' Huge
Fungi fromLarge
As theDarklands that have an interesting relationship with light blood of fey guardians is spilled and spores that inflict psychological trauma.spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Fungi from
As the
Changed line(s) 544,545 (click to see context) from:
[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:'''
Changed line(s) 547 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Changed line(s) 550 (click to see context) from:
[[folder:Vireseed Swarm]]
to:
Changed line(s) 553 (click to see context) from:
->'''Size:''' Fine
to:
->'''Size:''' FineMedium
Changed line(s) 556,557 (click to see context) from:
[[folder:Weedwhip]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 559 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumFine
Changed line(s) 562,563 (click to see context) from:
[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:'''
Changed line(s) 565 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 568,569 (click to see context) from:
[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 571 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 574,575 (click to see context) from:
[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Challenge Rating:''' 18
to:
->'''Challenge Rating:'''
Changed line(s) 577,579 (click to see context) from:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
to:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.Medium
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Added DiffLines:
[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 535,536 (click to see context) from:
[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:'''
Changed line(s) 538 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Changed line(s) 541 (click to see context) from:
[[folder:Vireseed Swarm]]
to:
Changed line(s) 544 (click to see context) from:
->'''Size:''' Fine
to:
->'''Size:''' FineMedium
Changed line(s) 547,548 (click to see context) from:
[[folder:Weedwhip]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 550 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumFine
Changed line(s) 553,554 (click to see context) from:
[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:'''
Changed line(s) 556 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 559,560 (click to see context) from:
[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 562 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 565,566 (click to see context) from:
[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Challenge Rating:''' 18
to:
->'''Challenge Rating:'''
Changed line(s) 568,570 (click to see context) from:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
to:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.Medium
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
Changed line(s) 582 (click to see context) from:
[[folder:Pod Spanwed]]
to:
[[folder:Pod Spanwed]]Spawned]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 31,32 (click to see context) from:
[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Deleted line(s) 35,36 (click to see context) :
Otherworldy fungi with boundless curiosity.
Changed line(s) 39,41 (click to see context) from:
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
to:
[[folder: Fungus Queen]]
Cerebric Fungus]]
->'''Challenge Rating:'''9
3
->'''Alignment:'''ChaoticEvilTrueNeutral
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 44 (click to see context) from:
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
to:
Changed line(s) 47,50 (click to see context) from:
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
to:
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
Fungus Queen]]
->'''Challenge Rating:'''26
9
->'''Alignment:'''TrueNeutralChaoticEvil
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 53,58 (click to see context) from:
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
to:
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]
Changed line(s) 233 (click to see context) from:
[[folder: Mu Spore]]
to:
Changed line(s) 243 (click to see context) from:
[[folder: Myceloid]]
to:
Changed line(s) 251 (click to see context) from:
[[folder: Nulmind]]
to:
Changed line(s) 283 (click to see context) from:
[[folder: Sard]]
to:
Changed line(s) 291 (click to see context) from:
[[folder: Shambling Mound]]
to:
Changed line(s) 299 (click to see context) from:
[[folder: Tarantula Tree]]
to:
Changed line(s) 315 (click to see context) from:
[[folder: Treant]]
to:
Changed line(s) 349 (click to see context) from:
[[folder: Zomok]]
to:
Changed line(s) 358 (click to see context) from:
[[folder: Barometz]]
to:
Changed line(s) 366 (click to see context) from:
[[folder: Blood Bramble]]
to:
Changed line(s) 374 (click to see context) from:
[[folder: Bonethorn]]
to:
Changed line(s) 388,389 (click to see context) from:
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
->'''Challenge Rating:'''
Deleted line(s) 392,393 (click to see context) :
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Changed line(s) 396,397 (click to see context) from:
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
->'''Size:''' Huge
Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
Changed line(s) 438 (click to see context) from:
[[folder: Phantom Fungus]]
to:
Changed line(s) 446 (click to see context) from:
[[folder: Sargassum Fiend]]
to:
Changed line(s) 454 (click to see context) from:
[[folder: Stranglereed]]
to:
Changed line(s) 462,463 (click to see context) from:
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
->'''Challenge Rating:'''
Changed line(s) 465 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 468,470 (click to see context) from:
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
Changed line(s) 475,476 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
!Non-Intelligent
[[folder:Assassin Vine]]
Ascomoid]]
->'''Challenge Rating:'''35
[[folder:
->'''Challenge Rating:'''
Deleted line(s) 479,482 (click to see context) :
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 485,486 (click to see context) from:
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Basidirond]]
Assassin Vine]]
->'''Challenge Rating:'''53
->'''Challenge Rating:'''
Deleted line(s) 488,495 (click to see context) :
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 499,500 (click to see context) from:
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Gluttongrass]]
Basidirond]]
->'''Challenge Rating:'''15
->'''Challenge Rating:'''
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Changed line(s) 505,506 (click to see context) from:
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
[[folder: Mire Nettle]]
Crypt Flower]]
->'''Challenge Rating:'''27
->'''Challenge Rating:'''
Changed line(s) 508 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
Changed line(s) 511,512 (click to see context) from:
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Phycomid]]
Gluttongrass]]
->'''Challenge Rating:'''41
->'''Challenge Rating:'''
Changed line(s) 514 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 517,518 (click to see context) from:
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Changed line(s) 520 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 523,524 (click to see context) from:
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 526 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 529,530 (click to see context) from:
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
->'''Challenge Rating:'''
Changed line(s) 532 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 535,536 (click to see context) from:
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
->'''Challenge Rating:'''
Changed line(s) 538 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumFine
Changed line(s) 541,542 (click to see context) from:
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Challenge Rating:''' 18
to:
->'''Challenge Rating:'''
Changed line(s) 544,546 (click to see context) from:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
to:
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.Medium
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Changed line(s) 549,554 (click to see context) from:
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
to:
[[folder: Fungal Creature]]
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 557,563 (click to see context) from:
[[folder:Pod Spanwed]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
The creations of bodythieves made to take the places of their victims.
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[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder:Pod Spanwed]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]
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----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.
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Changed line(s) 152 (click to see context) from:
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
to:
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.
Added DiffLines:
* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".
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Secretive and contemplative leshys who protect ponds, springs and lakes.
----
----
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Changed line(s) 121 (click to see context) from:
to:
* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.
Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.
Changed line(s) 128,129 (click to see context) from:
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
to:
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----
----
Changed line(s) 134,135 (click to see context) from:
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
to:
* MushroomMan: Fungus leshys They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
Changed line(s) 138 (click to see context) from:
to:
Proud, marine leshys that tend to aquatic plants.
----
----
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----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.
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None
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
Changed line(s) 52 (click to see context) from:
Ancient personifications of forests.
to:
Ancient personifications of forests.forests and plant life.
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Added DiffLines:
Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.
Added DiffLines:
A mix of plant, fungus, and animal that results from a corruption of nature.
Added DiffLines:
Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.
Added DiffLines:
When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----
----
Added DiffLines:
Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.
Added DiffLines:
Juggernauts of plant matter created by druids.
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Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.
Added DiffLines:
Massive flowers with thorned tentacles they use to bludgeon apart prey.
Added DiffLines:
Flytraps, except they're, you know, giant.
----
----
Added DiffLines:
Much like giant flytraps, a colossal version of a carnivorous plant.
Added DiffLines:
Vicious pumpkins infected with fell magic and a drive to consume flesh.
Added DiffLines:
Flying leafy creatures resembling aquatic rays.
Added DiffLines:
Giant plants in constant telepathic communication with one another.
Added DiffLines:
Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.
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Masses of intelligent seaweed who lure in prey with hallucinations.
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Aquatic masses of weeds that drag down victims to drown and eat.
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Added DiffLines:
Deformed and reclusive fungal creatures who live in mold-rich areas.
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Living personifications of the forest's vengeance, as old as plants themselves.
----
----
Added DiffLines:
Titanic flying creatures who live in the Darklands.
----
----
Added DiffLines:
Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.
Added DiffLines:
Fungi who feed on magic and minds, enslaving the empty shells of their victims.
Added DiffLines:
A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.
Added DiffLines:
Carnivorous trees who root themselves around oak forests.
Added DiffLines:
Humanoid cacti at home in scrublands and deserts.
Added DiffLines:
Lighting blasted trees from the First World.
Added DiffLines:
Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.
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Plants whose calming odor erases memories of its hostile actions even as it attacks.
Deleted line(s) 21,26 (click to see context) :
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.
Otherworldy fungi with boundless curiosity.
Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.
Ancient personifications of forests.
----
----
Parasites that feed on emotions.
Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----
----
->'''Mythic Rating:''' 7
Living portals between planes.
Trees with disgusting fruits that resemble human heads.
Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.
Fanged lilypads fed on the souls of drowned children.
Plant creatures originally grown as servants to fey lords and elder treants.
----
----
Animal shaped flora that turn other plants into more of their kind.
Ancient trees that feed on fantasies, luring in those who seek escape reality.
When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.
Extraterrestrial scientists and colonizers who worship the outer gods.
First World fungi who parasitize and control humanoid hosts.
Changed line(s) 289,290 (click to see context) from:
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder: Bonethorn]]
Blood Bramble]]
->'''Challenge Rating:'''1210
->'''Challenge Rating:'''
Changed line(s) 292 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Ambulatory bushes who feed on blood.
Ambulatory bushes who feed on blood.
Changed line(s) 295,296 (click to see context) from:
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
[[folder: Corpse Lotus]]
Bonethorn]]
->'''Challenge Rating:'''1312
->'''Challenge Rating:'''
Changed line(s) 298 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 301,302 (click to see context) from:
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Giant Flytrap]]
Corpse Lotus]]
->'''Challenge Rating:'''513
->'''Challenge Rating:'''
Changed line(s) 304,306 (click to see context) from:
->'''Size:''' Medium
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
to:
->'''Size:''' Medium
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.Huge
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Changed line(s) 309,310 (click to see context) from:
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder: Giant Sundew]]
Flytrap]]
->'''Challenge Rating:'''125
->'''Challenge Rating:'''
Added DiffLines:
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Added DiffLines:
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
Added DiffLines:
[[folder:Pod Spanwed]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
New trope.
Added DiffLines:
* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.
Is there an issue? Send a MessageReason:
None
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
Changed line(s) 33,37 (click to see context) from:
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 40,41 (click to see context) from:
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
[[folder: Blood Bramble]]
Green Man]]
->'''Challenge Rating:'''1026
->'''Challenge Rating:'''
Deleted line(s) 43,48 (click to see context) :
->'''Size:''' Large
[[/folder]]
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 52,55 (click to see context) from:
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[folder: Corpse Lotus]]
Griefgall]]
->'''Challenge Rating:'''13
6
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''HugeTiny
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 58,62 (click to see context) from:
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
Changed line(s) 65,66 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Assassin Vine]]
Irminsul]]
->'''Challenge Rating:'''317
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
Changed line(s) 68,72 (click to see context) from:
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.Huge
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 75,76 (click to see context) from:
[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Basidirond]]
Kapre]]
->'''Challenge Rating:'''510
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
Changed line(s) 78,80 (click to see context) from:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
to:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.Small
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Changed line(s) 83,84 (click to see context) from:
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7Leshy]]
->'''Challenge Rating:''' 7
Changed line(s) 86,109 (click to see context) from:
->'''Size:''' Large
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Gluttongrass]]
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Gluttongrass]]
to:
->'''Size:''' Large
[[/folder]]
[[folder: Giant Flytrap]]
Small
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:'''5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Gluttongrass]]1/2
!!!Gourd Leshy
[[/folder]]
[[folder: Giant Flytrap]]
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:'''
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Gluttongrass]]
!!!Gourd Leshy
Changed line(s) 111,112 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Size:''' Medium
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
Changed line(s) 115,116 (click to see context) from:
[[folder: Green Man]]
->'''Challenge Rating:''' 26
->'''Challenge Rating:''' 26
to:
[[folder: Green Man]]
Living Topiary]]
->'''Challenge Rating:'''264
->'''Challenge Rating:'''
Deleted line(s) 119,123 (click to see context) :
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Changed line(s) 126,129 (click to see context) from:
[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
to:
[[folder: Griefgall]]
Lotus Tree]]
->'''Challenge Rating:'''6
20
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''TinyGargantuan
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 132,133 (click to see context) from:
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder: Hangman Tree]]
Mandragora]]
->'''Challenge Rating:'''74
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:'''
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
Changed line(s) 135,137 (click to see context) from:
->'''Size:''' Huge
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
to:
->'''Size:''' Huge
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.Medium
* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
Changed line(s) 140,143 (click to see context) from:
[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
to:
[[folder: Irminsul]]
Mindslaver Mold]]
->'''Challenge Rating:'''17
3
->'''Alignment:'''ChaoticNeutral
NeutralEvil
->'''Size:'''GargantuanSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 146,149 (click to see context) from:
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder: Jack-o'-Lantern]]
Moldwretch]]
->'''Challenge Rating:'''1
7
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''MediumSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 152,155 (click to see context) from:
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[folder: Jinmenju]]
Mosslord]]
->'''Challenge Rating:'''11
18
->'''Alignment:'''TrueNeutral
LawfulEvil
->'''Size:'''HugeLarge
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 158,159 (click to see context) from:
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
[[folder: Kapre]]
Mu Spore]]
->'''Challenge Rating:'''1021
->'''Challenge Rating:'''
Changed line(s) 161 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeColossal
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
Changed line(s) 164,167 (click to see context) from:
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
[[folder: Kawa Akago]]
Myceloid]]
->'''Challenge Rating:'''3
4
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''SmallMedium
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 170,171 (click to see context) from:
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Challenge Rating:''' 1
to:
[[folder: Leaf Ray]]
Nulmind]]
->'''Challenge Rating:'''111
->'''Challenge Rating:'''
Changed line(s) 176 (click to see context) from:
[[folder: Leshy]]
to:
[[folder: Leshy]]Psychepore]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
Changed line(s) 178,211 (click to see context) from:
->'''Size:''' Small
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
!!!Gourd Leshy
->'''Challenge Rating:''' 1
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
!!!Gourd Leshy
->'''Challenge Rating:''' 1
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
to:
->'''Size:''' Small
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
!!!Gourd Leshy
->'''Challenge Rating:''' 1
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5Medium
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
!!!Gourd Leshy
->'''Challenge Rating:''' 1
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
!!!Lotus Leshy
->'''Challenge Rating:''' 5
Changed line(s) 214,215 (click to see context) from:
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Living Topiary]]
Quickwood]]
->'''Challenge Rating:'''48
->'''Challenge Rating:'''
Changed line(s) 217 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumHuge
Changed line(s) 220,221 (click to see context) from:
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Challenge Rating:''' 20
to:
[[folder: Lotus Tree]]
Saguaroi]]
->'''Challenge Rating:'''205
->'''Challenge Rating:'''
Changed line(s) 223 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanMedium
Changed line(s) 226,227 (click to see context) from:
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Mandragora]]
Sard]]
->'''Challenge Rating:'''419
->'''Challenge Rating:'''
Changed line(s) 229 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallColossal
Changed line(s) 232 (click to see context) from:
[[folder: Mi-Go]]
to:
[[folder: Mi-Go]]Shambling Mound]]
Changed line(s) 234,235 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''MediumLarge
->'''Size:'''
Changed line(s) 238,241 (click to see context) from:
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
to:
[[folder: Mindslaver Mold]]
Tarantula Tree]]
->'''Challenge Rating:'''3
19
->'''Alignment:'''NeutralEvil
ChaoticNeutral
->'''Size:'''SmallColossal
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 244,245 (click to see context) from:
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
[[folder: Mire Nettle]]
Tendriculos]]
->'''Challenge Rating:'''26
->'''Challenge Rating:'''
Changed line(s) 247 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 250,256 (click to see context) from:
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
to:
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]Treant]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
Changed line(s) 258 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralGood
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
Changed line(s) 262,272 (click to see context) from:
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
to:
[[folder: Mosslord]]
Tsaalgrend]]
->'''Challenge Rating:'''18
2
->'''Alignment:'''LawfulEvil
TrueNeutral
->'''Size:'''Large
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.Small
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Changed line(s) 275,280 (click to see context) from:
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
to:
[[folder: Mu Spore]]
Vegepygmy]]
->'''Challenge Rating:'''21
1/2
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''Colossal
Small
*ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], MushroomMan: Vegepygmies are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
*
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
Changed line(s) 283,286 (click to see context) from:
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[folder: Myceloid]]
Zomok]]
->'''Challenge Rating:'''4
16
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''MediumGargantuan
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 289,290 (click to see context) from:
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Challenge Rating:''' 11
to:
!!Animalistic
[[folder:Nulmind]]
Barometz]]
->'''Challenge Rating:'''1115
[[folder:
->'''Challenge Rating:'''
Changed line(s) 292 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallGargantuan
Changed line(s) 295,296 (click to see context) from:
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Phantom Fungus]]
Bonethorn]]
->'''Challenge Rating:'''312
->'''Challenge Rating:'''
Changed line(s) 301,302 (click to see context) from:
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Phycomid]]
Corpse Lotus]]
->'''Challenge Rating:'''413
->'''Challenge Rating:'''
Changed line(s) 304 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Changed line(s) 307,308 (click to see context) from:
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Challenge Rating:''' 7
to:
[[folder: Psychepore]]
Giant Flytrap]]
->'''Challenge Rating:'''75
->'''Challenge Rating:'''
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Changed line(s) 313,314 (click to see context) from:
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
[[folder: Quickwood]]
Giant Sundew]]
->'''Challenge Rating:'''812
->'''Challenge Rating:'''
Changed line(s) 316 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
Changed line(s) 319,321 (click to see context) from:
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
to:
[[folder: Saguaroi]]
Jack-o'-Lantern]]
->'''Challenge Rating:'''5
1
->'''Alignment:'''TrueNeutralNeutralEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 325,328 (click to see context) from:
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
to:
[[folder: Sard]]
Leaf Ray]]
->'''Challenge Rating:'''19
1
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''ColossalSmall
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 331,332 (click to see context) from:
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
[[folder: Sargassum Fiend]]
Moonflower]]
->'''Challenge Rating:'''98
->'''Challenge Rating:'''
Changed line(s) 334 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeHuge
Changed line(s) 337,338 (click to see context) from:
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
[[folder: Shambling Mound]]
Phantom Fungus]]
->'''Challenge Rating:'''63
->'''Challenge Rating:'''
Changed line(s) 340 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 343 (click to see context) from:
[[folder: Strangleroot]]
to:
[[folder: Strangleroot]]Sargassum Fiend]]
Changed line(s) 349,350 (click to see context) from:
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder: Giant Sundew]]
Stranglereed]]
->'''Challenge Rating:'''129
->'''Challenge Rating:'''
Changed line(s) 352 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 355,358 (click to see context) from:
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
to:
[[folder: Tarantula Tree]]
Viper Vine]]
->'''Challenge Rating:'''19
13
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''ColossalLarge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 361,362 (click to see context) from:
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
!Non-Intelligent
[[folder:Tendriculos]]
Ascomoid]]
->'''Challenge Rating:'''65
[[folder:
->'''Challenge Rating:'''
Changed line(s) 364 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeLarge
Changed line(s) 367,383 (click to see context) from:
[[folder: Treant]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
to:
[[folder: Treant]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
Assassin Vine]]
->'''Challenge Rating:'''8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 23
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:'''
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
Changed line(s) 385 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallLarge
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 388,389 (click to see context) from:
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
[[folder: Vegepygmy]]
Basidirond]]
->'''Challenge Rating:'''1/25
->'''Challenge Rating:'''
Changed line(s) 391,394 (click to see context) from:
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
to:
->'''Size:''' Small
Medium
*MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed byRandomizedDamageAttack: The basidirond's hallucination cloud has a dangerous fungus called russet mould.random effect depending on the die roll.
*
* SpawnBroodling: Vegepymies are born from corpses of victims killed by
Changed line(s) 397,398 (click to see context) from:
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Violet Fungus]]
Crypt Flower]]
->'''Challenge Rating:'''37
->'''Challenge Rating:'''
Changed line(s) 400 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 403,404 (click to see context) from:
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
[[folder: Viper Vine]]
Gluttongrass]]
->'''Challenge Rating:'''131
->'''Challenge Rating:'''
Changed line(s) 406 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 409 (click to see context) from:
[[folder: Weedwhip]]
to:
[[folder: Weedwhip]]Mire Nettle]]
Changed line(s) 412 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
Changed line(s) 415,416 (click to see context) from:
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
[[folder: Xtabay]]
Phycomid]]
->'''Challenge Rating:'''1/24
->'''Challenge Rating:'''
Changed line(s) 421,422 (click to see context) from:
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Challenge Rating:''' 2
to:
[[folder: Yellow Musk Creeper]]
Violet Fungus]]
->'''Challenge Rating:'''23
->'''Challenge Rating:'''
Changed line(s) 427,428 (click to see context) from:
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
[[folder: Zomok]]
Weedwhip]]
->'''Challenge Rating:'''162
->'''Challenge Rating:'''
Changed line(s) 430 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanMedium
Changed line(s) 433,434 (click to see context) from:
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Challenge Rating:''' 18
to:
[[folder: Zygomind]]
Xtabay]]
->'''Challenge Rating:'''181/2
->'''Challenge Rating:'''
Changed line(s) 436 (click to see context) from:
->'''Size:''' Colossal
to:
->'''Size:''' ColossalSmall
Added DiffLines:
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]
!Varies
[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 27,29 (click to see context) from:
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
[[folder: Barometz]]
->'''Challenge Rating:''' 15
to:
->'''Challenge Rating:'''
Changed line(s) 31 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanMedium
Changed line(s) 34,35 (click to see context) from:
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
!!Animalistic
[[folder:Blood Bramble]]
Barometz]]
->'''Challenge Rating:'''1015
[[folder:
->'''Challenge Rating:'''
Changed line(s) 37 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeGargantuan
Changed line(s) 40,41 (click to see context) from:
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 12
to:
[[folder: Bonethorn]]
Blood Bramble]]
->'''Challenge Rating:'''1210
->'''Challenge Rating:'''
Changed line(s) 43 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
Changed line(s) 46,48 (click to see context) from:
!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
Changed line(s) 50 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 53,54 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Assassin Vine]]
Corpse Lotus]]
->'''Challenge Rating:'''313
->'''Challenge Rating:'''
Changed line(s) 56,60 (click to see context) from:
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
to:
->'''Size:''' Large
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.Huge
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 63 (click to see context) from:
[[folder: Basidirond]]
to:
!Non-Intelligent
[[folder:Basidirond]]Ascomoid]]
[[folder:
Changed line(s) 66,68 (click to see context) from:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
to:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.Large
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Changed line(s) 71,72 (click to see context) from:
[[folder: Cerebric Fungus]]
to:
Changed line(s) 75 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 78,79 (click to see context) from:
[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Challenge Rating:''' 13
to:
[[folder: Corpse Lotus]]
Basidirond]]
->'''Challenge Rating:'''135
->'''Challenge Rating:'''
Changed line(s) 81 (click to see context) from:
->'''Size:''' Huge
to:
->'''Size:''' HugeMedium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Is there an issue? Send a MessageReason:
None
[[foldercontrol]]
[[folder:In General]]
Deleted line(s) 7,13 (click to see context) :
[[foldercontrol]]
[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Changed line(s) 16,18 (click to see context) from:
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
to:
!Intelligent
!!Sapient
[[folder:Ascomoid]]
Alraune]]
->'''Challenge Rating:'''5
13
->'''Alignment:'''TrueNeutralNeutralEvil
!!Sapient
[[folder:
->'''Challenge Rating:'''
->'''Alignment:'''
Changed line(s) 22,23 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Assassin Vine]]
Bodythief]]
->'''Challenge Rating:'''314
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]
!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
[[/folder]]
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
Deleted line(s) 26,29 (click to see context) :
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 32,33 (click to see context) from:
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Challenge Rating:''' 15
to:
[[folder: Barometz]]
Bonethorn]]
->'''Challenge Rating:'''1512
->'''Challenge Rating:'''
Changed line(s) 35 (click to see context) from:
->'''Size:''' Gargantuan
to:
->'''Size:''' GargantuanMedium
Changed line(s) 38 (click to see context) from:
[[folder: Basidirond]]
to:
!Non-Intelligent
[[folder:Basidirond]]Ascomoid]]
[[folder:
Changed line(s) 41,43 (click to see context) from:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
to:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.Large
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Changed line(s) 46,47 (click to see context) from:
[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Challenge Rating:''' 10
to:
[[folder: Blood Bramble]]
Assassin Vine]]
->'''Challenge Rating:'''103
->'''Challenge Rating:'''
* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 52,59 (click to see context) from:
[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
to:
[[folder: Bodythief]]
Basidirond]]
->'''Challenge Rating:'''14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Bonethorn]]
->'''Challenge Rating:''' 125
->'''Challenge Rating:'''
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
Added DiffLines:
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Added DiffLines:
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Changed line(s) 27 (click to see context) from:
* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
to:
* AnimalAssassin: Tales often tell of people planting assassin vines being planted by rivals in a flower bed or greenhouse.greenhouse of someone they wish to see dead.
* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Changed line(s) 111 (click to see context) from:
* ForestWarden: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
to:
* ForestWarden: ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
Changed line(s) 428 (click to see context) from:
[[/folder]]
to:
----
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Added DiffLines:
* ForestWarden: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
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Changed line(s) 359 (click to see context) from:
Towring humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
to:
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Changed line(s) 253 (click to see context) from:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability, infecting other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
to:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability, infecting ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
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Added DiffLines:
* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability, infecting other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
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Added DiffLines:
Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----
----
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Changed line(s) 189 (click to see context) from:
to:
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.
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* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
Towring humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
----
Changed line(s) 344 (click to see context) from:
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
to:
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji Dimari-Diji, is though to be the oldest living creature on Golarion.Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
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Added DiffLines:
* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.
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* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.
Changed line(s) 7,9 (click to see context) from:
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
to:
[[folder: Assassin Vine]]
Alraune]]
->'''Challenge Rating:'''3
13
->'''Alignment:'''TrueNeutralNeutralEvil
->'''Challenge Rating:'''
->'''Alignment:'''
Deleted line(s) 11,14 (click to see context) :
* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 17 (click to see context) from:
[[folder:Basidirond]]
to:
Changed line(s) 20,22 (click to see context) from:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
to:
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.Large
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Changed line(s) 25,26 (click to see context) from:
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
[[folder: Giant Flytrap]]
Assassin Vine]]
->'''Challenge Rating:'''53
->'''Challenge Rating:'''
Changed line(s) 28 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumLarge
* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Changed line(s) 31,34 (click to see context) from:
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
[[folder: Hangman Tree]]
Barometz]]
->'''Challenge Rating:'''7
15
->'''Alignment:'''NeutralEvil
TrueNeutral
->'''Size:'''HugeGargantuan
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 37,45 (click to see context) from:
[[folder:Leshys]]
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
to:
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
*
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
Changed line(s) 48,51 (click to see context) from:
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
to:
[[folder: Mandragora]]
Blood Bramble]]
->'''Challenge Rating:'''4
10
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''SmallLarge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 54,57 (click to see context) from:
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[folder: Moonflower]]
Bodythief]]
->'''Challenge Rating:'''8
14
->'''Alignment:'''TrueNeutral
LawfulEvil
->'''Size:'''HugeGargantuan
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 60,63 (click to see context) from:
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
to:
[[folder: Mu Spore]]
Bonethorn]]
->'''Challenge Rating:'''21
12
->'''Alignment:'''ChaoticNeutral
TrueNeutral
->'''Size:'''ColossalMedium
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 66,67 (click to see context) from:
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Challenge Rating:''' 4
to:
[[folder: Phycomid]]
Cerebric Fungus]]
->'''Challenge Rating:'''43
->'''Challenge Rating:'''
Changed line(s) 69 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallMedium
Changed line(s) 72,74 (click to see context) from:
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Challenge Rating:''' 8
to:
[[folder: Quickwood]]
Corpse Lotus]]
->'''Challenge Rating:'''813
->'''Challenge Rating:'''
Changed line(s) 79,82 (click to see context) from:
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
to:
[[folder: Sard]]
Crypt Flower]]
->'''Challenge Rating:'''19
7
->'''Alignment:'''ChaoticEvil
TrueNeutral
->'''Size:'''ColossalLarge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 85,86 (click to see context) from:
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
[[folder: Shambling Mound]]
Giant Flytrap]]
->'''Challenge Rating:'''65
->'''Challenge Rating:'''
Changed line(s) 88 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium
Changed line(s) 91,94 (click to see context) from:
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
to:
[[folder: Tendriculos]]
Fungal Creature]]
->'''Challenge Rating:'''6
Same as base creature + 1
->'''Alignment:'''TrueNeutral
Same as base creature
->'''Size:'''HugeSame as base creature
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 97,106 (click to see context) from:
[[folder:Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
to:
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
Changed line(s) 109,110 (click to see context) from:
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Challenge Rating:''' 1/2
to:
[[folder: Vegepygmy]]
Gluttongrass]]
->'''Challenge Rating:'''1/21
->'''Challenge Rating:'''
Changed line(s) 112,115 (click to see context) from:
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
to:
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.Medium
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
Changed line(s) 118,119 (click to see context) from:
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[folder: Violet Fungus]]
Green Man]]
->'''Challenge Rating:'''326
->'''Challenge Rating:'''
Changed line(s) 124,127 (click to see context) from:
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
[[folder: Viper Vine]]
Griefgall]]
->'''Challenge Rating:'''13
6
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''LargeTiny
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 130,133 (click to see context) from:
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
to:
[[folder: Xtabay]]
Hangman Tree]]
->'''Challenge Rating:'''1/2
7
->'''Alignment:'''TrueNeutral
NeutralEvil
->'''Size:'''SmallHuge
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 136,138 (click to see context) from:
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
to:
[[folder: Yellow Musk Creeper]]
Irminsul]]
->'''Challenge Rating:'''2
17
->'''Alignment:'''TrueNeutralChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:'''
->'''Alignment:'''
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
Added DiffLines:
[[/folder]]
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Leshy]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
!!!Gourd Leshy
->'''Challenge Rating:''' 1
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
!!!Lotus Leshy
->'''Challenge Rating:''' 5
[[/folder]]
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
[[/folder]]
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Strangleroot]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Leshy]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
!!!Leaf Leshy
->'''Challenge Rating:''' 1/2
!!!Gourd Leshy
->'''Challenge Rating:''' 1
* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
!!!Fungus Leshy
->'''Challenge Rating:''' 2
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
!!!Seaweed Leshy
->'''Challenge Rating:''' 3
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
!!!Flytrap Leshy
->'''Challenge Rating:''' 4
!!!Lotus Leshy
->'''Challenge Rating:''' 5
[[/folder]]
[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]
[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
[[/folder]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]
[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
[[/folder]]
[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Strangleroot]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
Is there an issue? Send a MessageReason:
None
Added DiffLines:
This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.
[[foldercontrol]]
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
[[/folder]]
[[folder:Leshys]]
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder:Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[foldercontrol]]
[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]
[[folder:Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]
[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
[[/folder]]
[[folder:Leshys]]
* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
[[/folder]]
[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]
[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
[[/folder]]
[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]
[[folder:Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]
[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]
[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]
[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]
[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]
[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]