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Added: 5170

Changed: 1638

Removed: 547

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[[folder:In General]]

to:

[[folder:In [[folder: In General]]



[[folder:Boruta]]

to:

[[folder:Boruta]][[folder: Boruta]]



[[folder: Leshy]]

to:

[[folder: Leshy]]Leshys]]



[[folder:Mu Spore]]

to:

[[folder:Mu [[folder: Mu Spore]]



[[folder:Myceloid]]

to:

[[folder:Myceloid]][[folder: Myceloid]]



[[folder:Nulmind]]

to:

[[folder:Nulmind]][[folder: Nulmind]]



[[folder:Sard]]

to:

[[folder:Sard]][[folder: Sard]]



[[folder:Shambling Mound]]

to:

[[folder:Shambling [[folder: Shambling Mound]]



[[folder:Tarantula Tree]]

to:

[[folder:Tarantula [[folder: Tarantula Tree]]



[[folder:Treant]]

to:

[[folder:Treant]][[folder: Treant]]



[[folder:Zomok]]

to:

[[folder:Zomok]][[folder: Zomok]]



[[folder:Barometz]]

to:

[[folder:Barometz]][[folder: Barometz]]



[[folder:Blood Bramble]]

to:

[[folder:Blood [[folder: Blood Bramble]]



[[folder:Bonethorn]]

to:

[[folder:Bonethorn]][[folder: Bonethorn]]



[[folder:Canopy Creeper]]

to:

[[folder:Canopy [[folder: Canopy Creeper]]



[[folder:Corpse Lotus]]

to:

[[folder:Corpse [[folder: Corpse Lotus]]



[[folder:Phantom Fungus]]

to:

[[folder:Phantom [[folder: Phantom Fungus]]



[[folder:Sargassum Fiend]]

to:

[[folder:Sargassum [[folder: Sargassum Fiend]]



[[folder:Stranglereed]]

to:

[[folder:Stranglereed]][[folder: Stranglereed]]



[[folder:Umdhlebi]]

to:

[[folder:Umdhlebi]][[folder: Umdhlebi]]



[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7

to:

[[folder: Crypt Flower]]
Creeper Ivy]]
->'''Challenge Rating:''' 71/4



->'''Size:''' Large

to:

->'''Size:''' LargeTiny

Mobile and highly territorial vines that feed on carrion when the opportunity presents itself.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/creeper-ivy/ here]].
----
* {{Familiar}}: They can be taken as familiars without any additional requisites, giving their master a small bonus to Climb checks.



[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1

to:

[[folder: Gluttongrass]]
Crypt Flower]]
->'''Challenge Rating:''' 17



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



[[folder:Mire Nettle]]
->'''Challenge Rating:''' 2

to:

[[folder:Mire Nettle]]
[[folder: Dweomer Cap]]
->'''Challenge Rating:''' 21/8



->'''Size:''' Small

to:

->'''Size:''' SmallTiny

Small black mushrooms with bioluminescent patterns that shift and change when exposed to magic.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/dweomer-cap/ here]].
---
* BioluminescenceIsCool: When exposed to magic, the orange and purple patterns on their caps glow and shift. With practice, one can learn to use the differences in hue and patterns to identify the magic just by looking at the mushroom. For this reason, some adventurers carry them as early warning systems for magic traps or hidden casters.
* {{Familiar}}: They can be taken as familiars without any additional requirements and grant a bonus to identifying magic items.



[[folder:Phycomid]]
->'''Challenge Rating:''' 4

to:

[[folder:Phycomid]]
[[folder:Flowering Lattice]]
->'''Challenge Rating:''' 41/6



->'''Size:''' Small

to:

->'''Size:''' SmallDiminutive

The result of centuries of plant husbandry, flowering lattices are delicate networks of vines that form blossoming nets laden with fruits, berries, and flowers. As many as 12 varieties of flower grow from an individual flowering lattice, with each bloom opening at different times of the year and hours of the day to ensure a nearly constant array of colorful petals.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/flowering-lattice/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Diplomacy and providing a consistent food source.



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 41



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Medium



[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6

to:

[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
[[folder: Mire Nettle]]
->'''Challenge Rating:''' 62



->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.

to:

->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Small



[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder:Violet Fungus]]
[[folder: Petrifern]]
->'''Challenge Rating:''' 31/6



->'''Size:''' Medium

to:

->'''Size:''' MediumDiminutive

Mobile shrubs that can petrify themselves as a defensive mechanism.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/petrifern/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a small bonus to AC



[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 3

to:

[[folder:Vireseed Swarm]]
[[folder: Phycomid]]
->'''Challenge Rating:''' 34



->'''Size:''' Fine

to:

->'''Size:''' FineSmall



[[folder:Weedwhip]]
->'''Challenge Rating:''' 2

to:

[[folder:Weedwhip]]
[[folder: Ravenous Tumbleweed]]
->'''Challenge Rating:''' 21/3



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Plants that uproot themselves when nutrients are scarce to hunt live prey.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/ravenous-tumbleweed/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to their move speed during certain actions.



[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2

to:

[[folder:Xtabay]]
[[folder: Razor Fern]]
->'''Challenge Rating:''' 1/21/4



->'''Size:''' Small

to:

->'''Size:''' SmallTiny

Razor ferns are ambulatory ambush predators with rigid leaf structures that can open painful wounds. Although they prefer to prey on small forest creatures, a razor fern won’t hesitate to slash at a larger target while that creature sleeps or is otherwise distracted.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/razor-fern/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Stealth checks.



[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder: Suture Vine]]
->'''Challenge Rating:''' 21/3



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny

Thorny, symbiotic organisms that snag rides on wounded animals, seek out open wounds, and knit those injuries closed — all while absorbing fairly harmless amounts of blood.

Their stats can be found in ''Ultimate Wilderness'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/plants/suture-vine/ here]].
----
* {{{Familiar}}: They can be taken as familiars without any additional requirements, granting their master a bonus to Heal checks.
* TheSymbiote: Mutualism example. They seal up the wounds of other creatures, and in turn they get fed. Wildlife returns the favor by not eating them and seeking them out if injured.



[[folder:Zygomind]]
->'''Challenge Rating:''' 18

to:

[[folder:Zygomind]]
[[folder: Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 184



->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.

to:

->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander
Large

As
the depths blood of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into undead servants as they die the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.detritus called sawdust sloughs.



!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature

to:

!Varies

[[folder: Fungal Creature]]
Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' Same as base creature + 1
6
->'''Alignment:''' Same as base creature
TrueNeutral
->'''Size:''' Same as base creatureHuge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.




[[folder:Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.

to:

\n[[folder:Pod Spawned]]\n[[folder: Violet Fungus]]
->'''Challenge Rating:''' Same as base creature
3
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
Medium


Added DiffLines:


[[folder: Vireseed Swarm]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
[[/folder]]

[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]

!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder: Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]

Added: 1083

Changed: 1586

Removed: 1115

Is there an issue? Send a MessageReason:
None


[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7

to:

[[folder: Crypt Flower]]
Breathless Orchid]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_breathless_orchid_plant.PNG]]
->'''Challenge Rating:''' 74



->'''Size:''' Large
[[/folder]]

[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral




Predatory plants that feed on oxygen, preferring to feed on the air within living creatures.

Their stats can be found in ''Gallows of Madness'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Breathless%20Orchid here]].



[[folder:Mire Nettle]]
->'''Challenge Rating:''' 2

to:

[[folder:Mire Nettle]]
[[folder: Crypt Flower]]
->'''Challenge Rating:''' 27



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



[[folder:Phycomid]]
->'''Challenge Rating:''' 4

to:

[[folder:Phycomid]]
[[folder: Gluttongrass]]
->'''Challenge Rating:''' 41



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 4

to:

[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
[[folder:Mire Nettle]]
->'''Challenge Rating:''' 42



->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.

to:

->'''Size:''' Large

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.
Small



[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6

to:

[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
[[folder:Phycomid]]
->'''Challenge Rating:''' 64



->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.

to:

->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.
Small



[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder:Violet Fungus]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 34



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

As the blood of fey guardians is spilled and spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 3

to:

[[folder:Vireseed Swarm]]
[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 36



->'''Size:''' Fine

to:

->'''Size:''' FineHuge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.



[[folder:Weedwhip]]
->'''Challenge Rating:''' 2

to:

[[folder:Weedwhip]]
[[folder:Violet Fungus]]
->'''Challenge Rating:''' 23



[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2

to:

[[folder:Xtabay]]
[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 1/23



->'''Size:''' Small

to:

->'''Size:''' SmallFine



[[folder:Yellow Musk Creeper]]

to:

[[folder:Yellow Musk Creeper]][[folder:Weedwhip]]



[[folder:Zygomind]]
->'''Challenge Rating:''' 18

to:

[[folder:Zygomind]]
[[folder:Xtabay]]
->'''Challenge Rating:''' 181/2



->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.

to:

->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Small



!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature

to:

!Varies

[[folder: Fungal Creature]]
[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' Same as base creature + 1
2
->'''Alignment:''' Same as base creature
TrueNeutral
->'''Size:''' Same as base creatureMedium




[[folder:Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.

to:

\n[[folder:Pod Spawned]]\n[[folder:Zygomind]]
->'''Challenge Rating:''' Same as base creature
18
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Same as base creature

The creations of bodythieves made to take
Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander
the places depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their victims.bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.


Added DiffLines:


!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder:Pod Spawned]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]

Added: 673

Changed: 631

Removed: 417

Is there an issue? Send a MessageReason:
None


[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 6

to:

[[folder:Tenebrous Blight]]
[[folder:Sawdust Slough]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.org/pmwiki/pub/images/pathfinder_sawdust_slough.PNG]]
->'''Challenge Rating:''' 64



->'''Size:''' Huge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.

to:

->'''Size:''' Huge

Fungi from
Large

As
the Darklands that have an interesting relationship with light blood of fey guardians is spilled and spores that inflict psychological trauma.spirits of ancient plants and wild places are destroyed, the wild power sometimes weaves itself into the sawdust and shavings left behind by loggers, spawning mindlessly destructive masses of detritus called sawdust sloughs.



[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder:Violet Fungus]]
[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 36



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.



[[folder:Vireseed Swarm]]

to:

[[folder:Vireseed Swarm]][[folder:Violet Fungus]]



->'''Size:''' Fine

to:

->'''Size:''' FineMedium



[[folder:Weedwhip]]
->'''Challenge Rating:''' 2

to:

[[folder:Weedwhip]]
[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 23



->'''Size:''' Medium

to:

->'''Size:''' MediumFine



[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2

to:

[[folder:Xtabay]]
[[folder:Weedwhip]]
->'''Challenge Rating:''' 1/22



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Xtabay]]
->'''Challenge Rating:''' 21/2



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



[[folder:Zygomind]]
->'''Challenge Rating:''' 18

to:

[[folder:Zygomind]]
[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 182



->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.

to:

->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Medium


Added DiffLines:

[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]

Added: 673

Changed: 297

Removed: 417

Is there an issue? Send a MessageReason:
None


[[folder:Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder:Violet Fungus]]
[[folder:Tenebrous Blight]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_tenebrous_blight.PNG]]
->'''Challenge Rating:''' 36



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge

Fungi from the Darklands that have an interesting relationship with light and spores that inflict psychological trauma.



[[folder:Vireseed Swarm]]

to:

[[folder:Vireseed Swarm]][[folder:Violet Fungus]]



->'''Size:''' Fine

to:

->'''Size:''' FineMedium



[[folder:Weedwhip]]
->'''Challenge Rating:''' 2

to:

[[folder:Weedwhip]]
[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 23



->'''Size:''' Medium

to:

->'''Size:''' MediumFine



[[folder:Xtabay]]
->'''Challenge Rating:''' 1/2

to:

[[folder:Xtabay]]
[[folder:Weedwhip]]
->'''Challenge Rating:''' 1/22



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 2

to:

[[folder:Yellow Musk Creeper]]
[[folder:Xtabay]]
->'''Challenge Rating:''' 21/2



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



[[folder:Zygomind]]
->'''Challenge Rating:''' 18

to:

[[folder:Zygomind]]
[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' 182



->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.

to:

->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Medium



[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]



[[folder:Pod Spanwed]]

to:

[[folder:Pod Spanwed]]Spawned]]

Added: 3050

Changed: 1137

Removed: 2568

Is there an issue? Send a MessageReason:
None


[[folder: Cerebric Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Cerebric Fungus]]
[[folder:Boruta]]
->'''Challenge Rating:''' 39




Otherworldy fungi with boundless curiosity.



[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil

to:

[[folder: Fungus Queen]]
Cerebric Fungus]]
->'''Challenge Rating:''' 9
3
->'''Alignment:''' ChaoticEvilTrueNeutral



Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.

to:

Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.Otherworldy fungi with boundless curiosity.



[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral

to:

[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
Fungus Queen]]
->'''Challenge Rating:''' 26
9
->'''Alignment:''' TrueNeutralChaoticEvil



Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.

to:

Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting
Creatures grown from the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology corpses of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held
succubi infected by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Cyth-V'sug's blight.



[[folder: Green Man]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]
->'''Challenge Rating:''' 26
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ancient personifications of forests and plant life.
----
* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
[[/folder]]



[[folder: Mu Spore]]

to:

[[folder: Mu [[folder:Mu Spore]]



[[folder: Myceloid]]

to:

[[folder: Myceloid]][[folder:Myceloid]]



[[folder: Nulmind]]

to:

[[folder: Nulmind]][[folder:Nulmind]]



[[folder: Sard]]

to:

[[folder: Sard]][[folder:Sard]]



[[folder: Shambling Mound]]

to:

[[folder: Shambling [[folder:Shambling Mound]]



[[folder: Tarantula Tree]]

to:

[[folder: Tarantula [[folder:Tarantula Tree]]



[[folder: Treant]]

to:

[[folder: Treant]][[folder:Treant]]



[[folder: Zomok]]

to:

[[folder: Zomok]][[folder:Zomok]]



[[folder: Barometz]]

to:

[[folder: Barometz]][[folder:Barometz]]



[[folder: Blood Bramble]]

to:

[[folder: Blood [[folder:Blood Bramble]]



[[folder: Bonethorn]]

to:

[[folder: Bonethorn]][[folder:Bonethorn]]



[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13

to:

[[folder: Corpse Lotus]]
[[folder:Canopy Creeper]]
->'''Challenge Rating:''' 138




Massive flowers with thorned tentacles they use to bludgeon apart prey.



[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5

to:

[[folder: Giant Flytrap]]
[[folder:Corpse Lotus]]
->'''Challenge Rating:''' 513



->'''Size:''' Huge

Massive flowers with thorned tentacles they use to bludgeon apart prey.
[[/folder]]

[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral



[[folder: Phantom Fungus]]

to:

[[folder: Phantom [[folder:Phantom Fungus]]



[[folder: Sargassum Fiend]]

to:

[[folder: Sargassum [[folder:Sargassum Fiend]]



[[folder: Stranglereed]]

to:

[[folder: Stranglereed]][[folder:Stranglereed]]



[[folder: Viper Vine]]
->'''Challenge Rating:''' 13

to:

[[folder: Viper Vine]]
[[folder:Umdhlebi]]
->'''Challenge Rating:''' 1312



->'''Size:''' Large

to:

->'''Size:''' LargeHuge



!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5

to:

!Non-Intelligent
[[folder: Ascomoid]]
Viper Vine]]
->'''Challenge Rating:''' 513



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3

to:

!Non-Intelligent
[[folder: Assassin Vine]]
Ascomoid]]
->'''Challenge Rating:''' 35




* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Basidirond]]
->'''Challenge Rating:''' 5

to:

[[folder: Basidirond]]
Assassin Vine]]
->'''Challenge Rating:''' 53



->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]

[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral




* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Gluttongrass]]
->'''Challenge Rating:''' 1

to:

[[folder: Gluttongrass]]
Basidirond]]
->'''Challenge Rating:''' 15




* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.



[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2

to:

[[folder: Mire Nettle]]
Crypt Flower]]
->'''Challenge Rating:''' 27



->'''Size:''' Small

to:

->'''Size:''' SmallLarge



[[folder: Phycomid]]
->'''Challenge Rating:''' 4

to:

[[folder: Phycomid]]
Gluttongrass]]
->'''Challenge Rating:''' 41



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Violet Fungus]]
[[folder:Mire Nettle]]
->'''Challenge Rating:''' 32



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



[[folder: Weedwhip]]
->'''Challenge Rating:''' 2

to:

[[folder: Weedwhip]]
[[folder:Phycomid]]
->'''Challenge Rating:''' 24



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2

to:

[[folder: Xtabay]]
[[folder:Violet Fungus]]
->'''Challenge Rating:''' 1/23



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2

to:

[[folder: Yellow Musk Creeper]]
[[folder:Vireseed Swarm]]
->'''Challenge Rating:''' 23



->'''Size:''' Medium

to:

->'''Size:''' MediumFine



[[folder: Zygomind]]
->'''Challenge Rating:''' 18

to:

[[folder: Zygomind]]
[[folder:Weedwhip]]
->'''Challenge Rating:''' 182



->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.

to:

->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Medium



!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature

to:

!Varies

[[folder: Fungal Creature]]
[[folder:Xtabay]]
->'''Challenge Rating:''' Same as base creature + 1
1/2
->'''Alignment:''' Same as base creature
TrueNeutral
->'''Size:''' Same as base creatureSmall




[[folder:Pod Spanwed]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.

to:

\n[[folder:Pod Spanwed]]\n[[folder:Yellow Musk Creeper]]
->'''Challenge Rating:''' Same as base creature
2
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
Medium


Added DiffLines:


[[folder:Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal

* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
[[/folder]]

!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]


[[folder:Pod Spanwed]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bonethorn.PNG]]


Added DiffLines:

----
* DemBones: Skeletons are used as framework for the tendrils of the bonethorn.
* ReviveKillsZombie: Created specifically to exploit this. Any adventurer who sees what looks like a skeleton walking towards them is almost certain to bust out the anti-undead arsenal of healing spells. But a bone thorn is actually the plant growing on the skeleton, so not only do such spells heal them as they would any living creature but their Positive Energy Absorption ability gives them a significant buff for several rounds afterward.
* SpikesOfVillainy: The vines of a bonethorn are covered in sharp spines. If a living thing is pricked by these spines, aka if the bonethorn hits them with an attack, they have to make a save or be implanted with its spores.
* SquareCubeLaw: Bonethorns can't grow any larger than Medium, as their tendrils aren't strong enough to sustain such a size. Larger creatures that become bonethorns will only have a Medium sized portion of their skeleton used, resulting in strange partially formed physiques.

Added: 647

Changed: 153

Is there an issue? Send a MessageReason:
None


A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.

to:

A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands. Flytrap leshys oversee those aspects of nature that seem harsh and cruel but are necessary for the ecosystem to thrive, such as predation and wildfires.


Added DiffLines:

* DarkIsNotEvil: They're highly aggressive and eagerly attack intruders, they're the only leshys to eat meat and the natural process that they oversee are typically those that cause other creatures to die. They're not evil, however, just territorial, and the processes they tend to are necessary for the continued health of ecosystems -- natural environments rarely thrive without predation, for instance.
* FusionDance: Flytrap leshys can fuse with each other to form a towering, multi-headed carnivorous behemoth that splits back into its component leshys when "killed".


Added DiffLines:

Secretive and contemplative leshys who protect ponds, springs and lakes.
----

Added: 542

Changed: 586

Is there an issue? Send a MessageReason:
None



to:

* VoluntaryShapeshifting: Leshys can transform themselves into a seemingly inanimate version of whichever plants they're based on -- a pumpkin plant, a mushroom, a venus flytrap, a lotus flower or so on.



Tree-tending leshys enamored with fighting and heroism, but cautious and wary in actual combat.



* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

to:

* PumpkinPerson: Gourd leshys, Based on squashes, pumpkins and similar vegetables, these superstitious leshys are tasked with overseeing agriculture and harvests, harvests.
----
* BulletSeed: They can spit their own seeds as a ranged attack.
* PumpkinPerson: They
have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.



Grotesque-looking leshys that watch over decomposition and the recycling of nutrients back into the environment.
----



* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

to:

* MushroomMan: Fungus leshys They resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.




to:

Proud, marine leshys that tend to aquatic plants.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
* EvilVersusEvil: They're mortal enemies of the Dominion of the Black, and the two alien powers are almost always in open conflict when they meet.

Added: 80

Changed: 15

Is there an issue? Send a MessageReason:
None


[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/green_man_1.jpg]]



Ancient personifications of forests.

to:

Ancient personifications of forests.forests and plant life.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Oddly intelligent predatory trees, capable of perfectly mimicking harmless flora.


Added DiffLines:


A mix of plant, fungus, and animal that results from a corruption of nature.


Added DiffLines:


Complex, floating fungal creatures who support a symbiotic networks of other mosses, molds, and fungi.


Added DiffLines:

When creatures are killed by an infection of russet mold their corpses will split open to disgorge a group of vegegmies, dangerous humanoid plant creatures with surprising itnelligence.
----


Added DiffLines:


Plant-dragons that can be found on Golarion and beyond, forming bodies from the vegetation of their chosen domain to heal and defend it as needed.


Added DiffLines:


Juggernauts of plant matter created by druids.


Added DiffLines:


Thorny fungi that grow over a skeleton, using it as a framework to create an ambulatory body with which to hunt.


Added DiffLines:


Massive flowers with thorned tentacles they use to bludgeon apart prey.


Added DiffLines:

Flytraps, except they're, you know, giant.
----


Added DiffLines:


Much like giant flytraps, a colossal version of a carnivorous plant.


Added DiffLines:


Vicious pumpkins infected with fell magic and a drive to consume flesh.


Added DiffLines:


Flying leafy creatures resembling aquatic rays.


Added DiffLines:


Giant plants in constant telepathic communication with one another.


Added DiffLines:


Tripedal fungi who can remain almost constantly invisible, flickering into view only when they attack.


Added DiffLines:


Masses of intelligent seaweed who lure in prey with hallucinations.


Added DiffLines:


Aquatic masses of weeds that drag down victims to drown and eat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Deformed and reclusive fungal creatures who live in mold-rich areas.


Added DiffLines:

Living personifications of the forest's vengeance, as old as plants themselves.
----


Added DiffLines:

Titanic flying creatures who live in the Darklands.
----


Added DiffLines:


Waling fungi who eat decomposing flesh, supposedly capable of tasting abstract concepts.


Added DiffLines:


Fungi who feed on magic and minds, enslaving the empty shells of their victims.


Added DiffLines:


A symbiotic fusion of a mobile but unintelligent shambling undergrowth and an intelligent but rooted psychic fungus.


Added DiffLines:


Carnivorous trees who root themselves around oak forests.


Added DiffLines:


Humanoid cacti at home in scrublands and deserts.


Added DiffLines:


Lighting blasted trees from the First World.


Added DiffLines:


Masses of vegetation formed after parasitic spores from Akiton infect and grow within an organic host.

Added: 1827

Changed: 104

Removed: 363

Is there an issue? Send a MessageReason:
None



Plants whose calming odor erases memories of its hostile actions even as it attacks.



[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]




Creatures who hate the irrationalities of other creatures, killing and replacing them with facsimiles.




Otherworldy fungi with boundless curiosity.




Creatures grown from the corpses of succubi infected by Cyth-V'sug's blight.



Ancient personifications of forests.
----




Parasites that feed on emotions.



Trees that strangle victims with their vines, leaving the bodies to hang while they eat them one by one.
----



->'''Mythic Rating:''' 7




Living portals between planes.




Trees with disgusting fruits that resemble human heads.




Cunning and secretive humanoids formed from dense plant matter that guard select locations of woodland.




Fanged lilypads fed on the souls of drowned children.



Plant creatures originally grown as servants to fey lords and elder treants.
----




Animal shaped flora that turn other plants into more of their kind.




Ancient trees that feed on fantasies, luring in those who seek escape reality.




When mandrake roots draw on demon ichor, they grow into distorted humanoid figures with an unsettling shriek.




Extraterrestrial scientists and colonizers who worship the outer gods.




First World fungi who parasitize and control humanoid hosts.



[[folder: Bonethorn]]
->'''Challenge Rating:''' 12

to:

[[folder: Bonethorn]]
Blood Bramble]]
->'''Challenge Rating:''' 1210



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

Ambulatory bushes who feed on blood.



[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13

to:

[[folder: Corpse Lotus]]
Bonethorn]]
->'''Challenge Rating:''' 1312



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5

to:

[[folder: Giant Flytrap]]
Corpse Lotus]]
->'''Challenge Rating:''' 513



->'''Size:''' Medium

* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.

to:

->'''Size:''' Medium

* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
Huge



[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12

to:

[[folder: Giant Sundew]]
Flytrap]]
->'''Challenge Rating:''' 125


Added DiffLines:


* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.


Added DiffLines:

[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]


Added DiffLines:



[[folder:Pod Spanwed]]
->'''Challenge Rating:''' Same as base creature
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature

The creations of bodythieves made to take the places of their victims.
[[/folder]]
Is there an issue? Send a MessageReason:
New trope.

Added DiffLines:


* BotanicalAbomination: They're titanic fungal entities with devastating PsychicPowers that wander the depths of space. Upon finding an inhabited planet, a zygomind traps entire communities in a mental LotusEaterMachine, transforming their bodies into undead servants as they die of deprivation. Perversely, they're mindless [[NonMaliciousMonster Non-Malicious Monsters]] who are just instinctively seeking nutrients.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* BulletSeed: Lotus leshys can spit a jet of up to six seeds at a ranged action, either all at one target or subdivided between different enemies.
* ForcedSleep: Their pollen can force other creatures to sleep, as can their BulletSeed attack.

Added: 7649

Changed: 3868

Removed: 8374

Is there an issue? Send a MessageReason:
None


[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]



!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

to:

!!Animalistic
[[folder: Barometz]]
Fungus Queen]]
->'''Challenge Rating:''' 15
9
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:''' GargantuanMedium



[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10

to:

[[folder: Blood Bramble]]
Green Man]]
->'''Challenge Rating:''' 1026



->'''Size:''' Large
[[/folder]]

[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral




* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.



[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder: Corpse Lotus]]
Griefgall]]
->'''Challenge Rating:''' 13
6
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' HugeTiny



!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

!Non-Intelligent
[[folder: Ascomoid]]
Hangman Tree]]
->'''Challenge Rating:''' 5
7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeHuge

* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3

to:

[[folder: Assassin Vine]]
Irminsul]]
->'''Challenge Rating:''' 317
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Jinmenju]]
->'''Challenge Rating:''' 11



->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Huge



[[folder: Basidirond]]
->'''Challenge Rating:''' 5

to:

[[folder: Basidirond]]
Kapre]]
->'''Challenge Rating:''' 510
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3



->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.

to:

->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Small



[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7

to:

[[folder: Crypt Flower]]
->'''Challenge Rating:''' 7
Leshy]]



->'''Size:''' Large
[[/folder]]

[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]

[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Gluttongrass]]

to:

->'''Size:''' Large
[[/folder]]

[[folder: Giant Flytrap]]
Small

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.

!!!Leaf Leshy
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.
[[/folder]]

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]

[[folder: Fungus Queen]]
->'''Challenge Rating:''' 9
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Gluttongrass]]
1/2

!!!Gourd Leshy



->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Fungus Leshy
->'''Challenge Rating:''' 2

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Challenge Rating:''' 3

* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Challenge Rating:''' 5



[[folder: Green Man]]
->'''Challenge Rating:''' 26

to:

[[folder: Green Man]]
Living Topiary]]
->'''Challenge Rating:''' 264




* ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.



[[folder: Griefgall]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

to:

[[folder: Griefgall]]
Lotus Tree]]
->'''Challenge Rating:''' 6
20
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' TinyGargantuan



[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7

to:

[[folder: Hangman Tree]]
Mandragora]]
->'''Challenge Rating:''' 74
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]

[[folder: Mi-Go]]
->'''Challenge Rating:''' 6



->'''Size:''' Huge

* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.

to:

->'''Size:''' Huge

* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.
Medium



[[folder: Irminsul]]
->'''Challenge Rating:''' 17
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

to:

[[folder: Irminsul]]
Mindslaver Mold]]
->'''Challenge Rating:''' 17
3
->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:''' GargantuanSmall



[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder: Jack-o'-Lantern]]
Moldwretch]]
->'''Challenge Rating:''' 1
7
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumSmall



[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder: Jinmenju]]
Mosslord]]
->'''Challenge Rating:''' 11
18
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' HugeLarge

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.



[[folder: Kapre]]
->'''Challenge Rating:''' 10

to:

[[folder: Kapre]]
Mu Spore]]
->'''Challenge Rating:''' 1021



->'''Size:''' Huge

to:

->'''Size:''' HugeColossal

* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.



[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder: Kawa Akago]]
Myceloid]]
->'''Challenge Rating:''' 3
4
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' SmallMedium



[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1

to:

[[folder: Leaf Ray]]
Nulmind]]
->'''Challenge Rating:''' 111



[[folder: Leshy]]

to:

[[folder: Leshy]]Psychepore]]
->'''Challenge Rating:''' 7



->'''Size:''' Small

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.

!!!Leaf Leshy
->'''Challenge Rating:''' 1/2

!!!Gourd Leshy
->'''Challenge Rating:''' 1

* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Fungus Leshy
->'''Challenge Rating:''' 2

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Challenge Rating:''' 3

* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Challenge Rating:''' 5

to:

->'''Size:''' Small

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.

!!!Leaf Leshy
->'''Challenge Rating:''' 1/2

!!!Gourd Leshy
->'''Challenge Rating:''' 1

* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Fungus Leshy
->'''Challenge Rating:''' 2

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Challenge Rating:''' 3

* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Challenge Rating:''' 4
A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

!!!Lotus Leshy
->'''Challenge Rating:''' 5
Medium



[[folder: Living Topiary]]
->'''Challenge Rating:''' 4

to:

[[folder: Living Topiary]]
Quickwood]]
->'''Challenge Rating:''' 48



->'''Size:''' Medium

to:

->'''Size:''' MediumHuge



[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20

to:

[[folder: Lotus Tree]]
Saguaroi]]
->'''Challenge Rating:''' 205



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanMedium



[[folder: Mandragora]]
->'''Challenge Rating:''' 4

to:

[[folder: Mandragora]]
Sard]]
->'''Challenge Rating:''' 419



->'''Size:''' Small

to:

->'''Size:''' SmallColossal



[[folder: Mi-Go]]

to:

[[folder: Mi-Go]]Shambling Mound]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumLarge



[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

to:

[[folder: Mindslaver Mold]]
Tarantula Tree]]
->'''Challenge Rating:''' 3
19
->'''Alignment:''' NeutralEvil
ChaoticNeutral
->'''Size:''' SmallColossal



[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2

to:

[[folder: Mire Nettle]]
Tendriculos]]
->'''Challenge Rating:''' 26



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Moonflower]]

to:

[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Moonflower]]
Treant]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralGood




Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.



[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.

to:

[[folder: Mosslord]]
Tsaalgrend]]
->'''Challenge Rating:''' 18
2
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Large

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Small



[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.

to:

[[folder: Mu Spore]]
Vegepygmy]]
->'''Challenge Rating:''' 21
1/2
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Colossal

Small

* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], MushroomMan: Vegepygmies are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.



[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

to:

[[folder: Myceloid]]
Zomok]]
->'''Challenge Rating:''' 4
16
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' MediumGargantuan



[[folder: Nulmind]]
->'''Challenge Rating:''' 11

to:

!!Animalistic
[[folder: Nulmind]]
Barometz]]
->'''Challenge Rating:''' 1115



->'''Size:''' Small

to:

->'''Size:''' SmallGargantuan



[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Phantom Fungus]]
Bonethorn]]
->'''Challenge Rating:''' 312



[[folder: Phycomid]]
->'''Challenge Rating:''' 4

to:

[[folder: Phycomid]]
Corpse Lotus]]
->'''Challenge Rating:''' 413



->'''Size:''' Small

to:

->'''Size:''' SmallHuge



[[folder: Psychepore]]
->'''Challenge Rating:''' 7

to:

[[folder: Psychepore]]
Giant Flytrap]]
->'''Challenge Rating:''' 75




* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.



[[folder: Quickwood]]
->'''Challenge Rating:''' 8

to:

[[folder: Quickwood]]
Giant Sundew]]
->'''Challenge Rating:''' 812



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium



[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral

to:

[[folder: Saguaroi]]
Jack-o'-Lantern]]
->'''Challenge Rating:''' 5
1
->'''Alignment:''' TrueNeutralNeutralEvil



[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

to:

[[folder: Sard]]
Leaf Ray]]
->'''Challenge Rating:''' 19
1
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' ColossalSmall



[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9

to:

[[folder: Sargassum Fiend]]
Moonflower]]
->'''Challenge Rating:''' 98



->'''Size:''' Large

to:

->'''Size:''' LargeHuge



[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6

to:

[[folder: Shambling Mound]]
Phantom Fungus]]
->'''Challenge Rating:''' 63



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



[[folder: Strangleroot]]

to:

[[folder: Strangleroot]]Sargassum Fiend]]



[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12

to:

[[folder: Giant Sundew]]
Stranglereed]]
->'''Challenge Rating:''' 129



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

to:

[[folder: Tarantula Tree]]
Viper Vine]]
->'''Challenge Rating:''' 19
13
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' ColossalLarge



[[folder: Tendriculos]]
->'''Challenge Rating:''' 6

to:

!Non-Intelligent
[[folder: Tendriculos]]
Ascomoid]]
->'''Challenge Rating:''' 65



->'''Size:''' Huge

to:

->'''Size:''' HugeLarge



[[folder: Treant]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2

to:

[[folder: Treant]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]
Assassin Vine]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----
* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji, is though to be the oldest living creature on Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
3



->'''Size:''' Small

to:

->'''Size:''' SmallLarge

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2

to:

[[folder: Vegepygmy]]
Basidirond]]
->'''Challenge Rating:''' 1/25



->'''Size:''' Small

* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.

to:

->'''Size:''' Small

Medium

* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by
RandomizedDamageAttack: The basidirond's hallucination cloud has a dangerous fungus called russet mould.random effect depending on the die roll.



[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Violet Fungus]]
Crypt Flower]]
->'''Challenge Rating:''' 37



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



[[folder: Viper Vine]]
->'''Challenge Rating:''' 13

to:

[[folder: Viper Vine]]
Gluttongrass]]
->'''Challenge Rating:''' 131



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



[[folder: Weedwhip]]

to:

[[folder: Weedwhip]]Mire Nettle]]



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall



[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2

to:

[[folder: Xtabay]]
Phycomid]]
->'''Challenge Rating:''' 1/24



[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2

to:

[[folder: Yellow Musk Creeper]]
Violet Fungus]]
->'''Challenge Rating:''' 23



[[folder: Zomok]]
->'''Challenge Rating:''' 16

to:

[[folder: Zomok]]
Weedwhip]]
->'''Challenge Rating:''' 162



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanMedium



[[folder: Zygomind]]
->'''Challenge Rating:''' 18

to:

[[folder: Zygomind]]
Xtabay]]
->'''Challenge Rating:''' 181/2



->'''Size:''' Colossal

to:

->'''Size:''' ColossalSmall


Added DiffLines:


[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
[[/folder]]

!Varies

[[folder: Fungal Creature]]
->'''Challenge Rating:''' Same as base creature + 1
->'''Alignment:''' Same as base creature
->'''Size:''' Same as base creature
[[/folder]]

Added: 469

Changed: 416

Removed: 503

Is there an issue? Send a MessageReason:
None


!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15

to:

!!Animalistic
[[folder: Barometz]]
Cerebric Fungus]]
->'''Challenge Rating:''' 153



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanMedium



[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10

to:

!!Animalistic
[[folder: Blood Bramble]]
Barometz]]
->'''Challenge Rating:''' 1015



->'''Size:''' Large

to:

->'''Size:''' LargeGargantuan



[[folder: Bonethorn]]
->'''Challenge Rating:''' 12

to:

[[folder: Bonethorn]]
Blood Bramble]]
->'''Challenge Rating:''' 1210



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge



!Non-Intelligent
[[folder: Ascomoid]]
->'''Challenge Rating:''' 5

to:

!Non-Intelligent
[[folder: Ascomoid]]
Bonethorn]]
->'''Challenge Rating:''' 512



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3

to:

[[folder: Assassin Vine]]
Corpse Lotus]]
->'''Challenge Rating:''' 313



->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.

to:

->'''Size:''' Large

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
Huge



[[folder: Basidirond]]

to:

!Non-Intelligent
[[folder: Basidirond]]Ascomoid]]



->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.

to:

->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Large




[[folder: Cerebric Fungus]]

to:

\n[[folder: Cerebric Fungus]]Assassin Vine]]



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Corpse Lotus]]
->'''Challenge Rating:''' 13

to:

[[folder: Corpse Lotus]]
Basidirond]]
->'''Challenge Rating:''' 135



->'''Size:''' Huge

to:

->'''Size:''' HugeMedium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.

Added: 780

Changed: 227

Removed: 647

Is there an issue? Send a MessageReason:
None



[[foldercontrol]]

[[folder:In General]]




[[foldercontrol]]

[[folder: Alraune]]
->'''Challenge Rating:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large



[[folder: Ascomoid]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral

to:

!Intelligent
!!Sapient
[[folder: Ascomoid]]
Alraune]]
->'''Challenge Rating:''' 5
13
->'''Alignment:''' TrueNeutralNeutralEvil



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3

to:

[[folder: Assassin Vine]]
Bodythief]]
->'''Challenge Rating:''' 314
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]

!!Animalistic
[[folder: Barometz]]
->'''Challenge Rating:''' 15



->'''Size:''' Gargantuan
[[/folder]]

[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10
->'''Alignment:''' TrueNeutral




* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Barometz]]
->'''Challenge Rating:''' 15

to:

[[folder: Barometz]]
Bonethorn]]
->'''Challenge Rating:''' 1512



->'''Size:''' Gargantuan

to:

->'''Size:''' GargantuanMedium



[[folder: Basidirond]]

to:

!Non-Intelligent
[[folder: Basidirond]]Ascomoid]]



->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.

to:

->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Large



[[folder: Blood Bramble]]
->'''Challenge Rating:''' 10

to:

[[folder: Blood Bramble]]
Assassin Vine]]
->'''Challenge Rating:''' 103




* AnimalAssassin: Tales often tell of people planting assassin vines in a flower bed or greenhouse of someone they wish to see dead.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Bodythief]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Bonethorn]]
->'''Challenge Rating:''' 12

to:

[[folder: Bodythief]]
Basidirond]]
->'''Challenge Rating:''' 14
->'''Alignment:''' LawfulEvil
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Bonethorn]]
->'''Challenge Rating:''' 12
5


Added DiffLines:


* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.


Added DiffLines:

Added: 254

Changed: 81

Is there an issue? Send a MessageReason:
None


* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.

to:

* AnimalAssassin: Tales often tell of people planting assassin vines being planted by rivals in a flower bed or greenhouse.greenhouse of someone they wish to see dead.




* ManEatingPlant: Giant flytraps are large enough to catch and eat humanoids and medium-sized animals. As a result, they need to be more active and aggressive than their smaller kin, in order to subdue prey much stronger and troublesome than insects.



* ForestWarden: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.

to:

* ForestWarden: ForestRanger: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.



[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* ForestWarden: A very plant-focused version of this. Green men are devoted to protecting the forests they inhabit against invasion, damage and despoilment, but they only really care about the vegetable life within them -- they have very little interest in the fauna, ecosystem, waters and geology of their homes; as long as the plants are all right, they couldn't care less about what happens to the rest.
* GreenThumb: Most of the green men's magic revolves around plant life -- they can animate regular plants, control them, talk with them and make them grow, create [[TheHedgeOfThorns walls of thorns]], summon plants and plant-based creatures to their location, lash out with whiplike vines at their foes, and [[{{Transflormation}} turn people into plants]].
* KingMook: Green men bear a strong resemblance to larger and far more powerful versions of the diminutive leshys, and are held by legend to have been the ones to teach druids how to create leshys in the first place. As a result, they are referred to as "leshy kings" by certain texts and scholars.
* {{Transflormation}}: Green men emit an aura that causes any non-plant creature that comes within sixty feet of them to slowly transform into a nonmagical plant, unless it succeeds at a Fortitude save.
Is there an issue? Send a MessageReason:
None


Towring humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.

to:

Towring Towering humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
Is there an issue? Send a MessageReason:
None


* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability, infecting other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.

to:

* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability, infecting ability to infect other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* FesteringFungus: A mosslord can cast ''fungal infestation'' as a spell-like ability, infecting other creatures with parasitic fungi, blighting them with both toadstools and other growths sprouting from their skin and with vulnerability to physical damage as the fungi growing in their bodies turn their flesh fragile and soft.
* GaiasVengeance: The ''Gaia's Avenger'' variant. Mosslords hate civilization and wish to see it swallowed by the wilderness, and most of their schemes and plots are focused on brining this about.
* GreenThumb: Mosslords can animate, control and communicate with plants, and are especially adept at controlling fungi and moss. They can also turn the limbs of foes they strike in melee into immobile wooden branches.
* MultiArmedAndDangerous: Mosslords have four arms, granting them four claw attacks in combat.
* {{Transflormation}}: Their ''Deadwood Curse'' special ability allows them to transform one limb of any foe they strike in melee into a gnarled, immobile wooden branch.
* {{Treants}}: While not treants in-game, they hit most of this trope's points. They're towering humanoid trees, although unlike treants they're leafless, four-armed and with tangles of roots instead of feet; they have numerous abilities centered around animating and controlling plant life; and they're utterly devoted to bringing GaiasVengeance against civilization. Unlike treants, however, moss lords are evil, hateful and malicious in their campaign against civilized society.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Plants are precisely what they sound like -- {{Planimal}}s, animated plants and plant-based creatures of various sorts. Fungal creatures are also included in this category -- fungi are no more plants than animals are, but this has never stopped fiction from lumping them in with plants.
----

Added: 485

Changed: 85

Is there an issue? Send a MessageReason:
None



to:

A small humanoid with a Venus flytrap for a head, and smaller traps instead of hands.
----
* ManEatingPlant: They're humanoid, ambulatory flytraps around the size of a child, and unlike other leshys they greatly enjoy eating meat. Downplayed in that, although they have no problems whatsoever with eating vertebrate meat (including that of would-be intruders on the land they protect) and are quite aggressive, they much prefer eating insects when they can.
* MultipleHeadCase: More powerful flytrap leshys are distinguished from their kin by their greater number of heads.

Added: 395

Changed: 95

Is there an issue? Send a MessageReason:
None



* WhenTreesAttack: A seemingly normal tree that attempts to use its vines to strangle passers-by to death.



[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/vinroot.jpg]]



Towring humanoid trees native to the depths of Golarion's oldest and largest forests, the treants consider themselves the wardens of the wilderness from the expansionism of the younger races living around them.
----



* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.

to:

* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji Dimari-Diji, is though to be the oldest living creature on Golarion.Golarion and is old enough to remember the fall of the Starstone nearly ten thousand years in the past.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


* ThatsNoMoon: The Midnight Mountains, one of the [[BeneathTheEarth Vaults of Orv]], are lit by six large, glowing "moons" -- which are, in fact, six very, very large glowing mu spores.

Added: 8454

Changed: 2008

Removed: 2594

Is there an issue? Send a MessageReason:
None


* NoSell: Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns and phantasms), paralysis, poison, polymorph, sleep and stun.



[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral

to:

[[folder: Assassin Vine]]
Alraune]]
->'''Challenge Rating:''' 3
13
->'''Alignment:''' TrueNeutralNeutralEvil




* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder:Basidirond]]

to:

[[folder:Basidirond]][[folder: Ascomoid]]



->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.

to:

->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
Large



[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5

to:

[[folder: Giant Flytrap]]
Assassin Vine]]
->'''Challenge Rating:''' 53



->'''Size:''' Medium

to:

->'''Size:''' MediumLarge

* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.



[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge

to:

[[folder: Hangman Tree]]
Barometz]]
->'''Challenge Rating:''' 7
15
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' HugeGargantuan



[[folder:Leshys]]

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.

to:

[[folder:Leshys]]

[[folder: Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point RandomizedDamageAttack: The basidirond's hallucination cloud has a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly
random effect depending on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
die roll.



[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

to:

[[folder: Mandragora]]
Blood Bramble]]
->'''Challenge Rating:''' 4
10
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' SmallLarge



[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder: Moonflower]]
Bodythief]]
->'''Challenge Rating:''' 8
14
->'''Alignment:''' TrueNeutral
LawfulEvil
->'''Size:''' HugeGargantuan



[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal

to:

[[folder: Mu Spore]]
Bonethorn]]
->'''Challenge Rating:''' 21
12
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' ColossalMedium



[[folder: Phycomid]]
->'''Challenge Rating:''' 4

to:

[[folder: Phycomid]]
Cerebric Fungus]]
->'''Challenge Rating:''' 43



->'''Size:''' Small

to:

->'''Size:''' SmallMedium



[[folder: Quickwood]]

->'''Challenge Rating:''' 8

to:

[[folder: Quickwood]]

Corpse Lotus]]
->'''Challenge Rating:''' 813



[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal

to:

[[folder: Sard]]
Crypt Flower]]
->'''Challenge Rating:''' 19
7
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' ColossalLarge



[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6

to:

[[folder: Shambling Mound]]
Giant Flytrap]]
->'''Challenge Rating:''' 65



->'''Size:''' Large

to:

->'''Size:''' LargeMedium



[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

to:

[[folder: Tendriculos]]
Fungal Creature]]
->'''Challenge Rating:''' 6
Same as base creature + 1
->'''Alignment:''' TrueNeutral
Same as base creature
->'''Size:''' HugeSame as base creature



[[folder:Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.

to:

[[folder:Treant]]
[[folder: Fungus Queen]]
->'''Challenge Rating:''' 8
9
->'''Alignment:''' NeutralGood
ChaoticEvil
->'''Size:''' Huge

* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
Medium



[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2

to:

[[folder: Vegepygmy]]
Gluttongrass]]
->'''Challenge Rating:''' 1/21



->'''Size:''' Small

* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.

to:

->'''Size:''' Small

* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
Medium



[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3

to:

[[folder: Violet Fungus]]
Green Man]]
->'''Challenge Rating:''' 326



[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

[[folder: Viper Vine]]
Griefgall]]
->'''Challenge Rating:''' 13
6
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' LargeTiny



[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

[[folder: Xtabay]]
Hangman Tree]]
->'''Challenge Rating:''' 1/2
7
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' SmallHuge



[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral

to:

[[folder: Yellow Musk Creeper]]
Irminsul]]
->'''Challenge Rating:''' 2
17
->'''Alignment:''' TrueNeutralChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Jack-o'-Lantern]]
->'''Challenge Rating:''' 1
->'''Alignment:''' NeutralEvil


Added DiffLines:

[[/folder]]

[[folder: Jinmenju]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Kapre]]
->'''Challenge Rating:''' 10
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Kawa Akago]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Leaf Ray]]
->'''Challenge Rating:''' 1
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Leshy]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.

!!!Leaf Leshy
->'''Challenge Rating:''' 1/2

!!!Gourd Leshy
->'''Challenge Rating:''' 1

* PumpkinPerson: Gourd leshys, tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.

!!!Fungus Leshy
->'''Challenge Rating:''' 2

* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.

!!!Seaweed Leshy
->'''Challenge Rating:''' 3

* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.

!!!Flytrap Leshy
->'''Challenge Rating:''' 4

!!!Lotus Leshy
->'''Challenge Rating:''' 5
[[/folder]]

[[folder: Living Topiary]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Lotus Tree]]
->'''Challenge Rating:''' 20
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]

[[folder: Mi-Go]]
->'''Challenge Rating:''' 6
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Mindslaver Mold]]
->'''Challenge Rating:''' 3
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
[[/folder]]

[[folder: Mire Nettle]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Moldwretch]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mosslord]]
->'''Challenge Rating:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
[[/folder]]

[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Myceloid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[/folder]]

[[folder: Nulmind]]
->'''Challenge Rating:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Phantom Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Psychepore]]
->'''Challenge Rating:''' 7
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Quickwood]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Saguaroi]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
[[/folder]]

[[folder: Sargassum Fiend]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Strangleroot]]
->'''Challenge Rating:''' 9
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Giant Sundew]]
->'''Challenge Rating:''' 12
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Tarantula Tree]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

[[folder: Tsaalgrend]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]

[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Weedwhip]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Zomok]]
->'''Challenge Rating:''' 16
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
[[/folder]]

[[folder: Zygomind]]
->'''Challenge Rating:''' 18
->'''Alignment:''' TrueNeutral
->'''Size:''' Colossal
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Plant''' creatures.

Added: 6049

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Planimal}}: Nearly all the plants that are treated as creatures have one or a few traits of animals, including but not limited to mobility, mixotrophy, intelligence,... The ones that do not have said traits tend to be treated as scenery instead.

[[foldercontrol]]

[[folder: Assassin Vine]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* AnimalAssassin: Tales often tell of assassin vines being planted by rivals in a flower bed or greenhouse.
* TheBerserker: Assassin vines will attack everything they can see, regardless of size or strength.
* ManEatingPlant: Assassin vines collect their own fertiliser by killing animals.
[[/folder]]

[[folder:Basidirond]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

* RandomizedDamageAttack: The basidirond's hallucination cloud has a random effect depending on the die roll.
[[/folder]]

[[folder: Giant Flytrap]]
->'''Challenge Rating:''' 5
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Hangman Tree]]
->'''Challenge Rating:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
[[/folder]]

[[folder:Leshys]]

* ArtificialHuman: They are artificially created rather than born -- their bodies are grown through special magic rituals much like normal plants, at which point a magic ritual is used to call a nature spirit to animate them.
* DarkIsNotEvil: Fungus leshys are the most visually monstrous leshys -- they have multiple beady red eyes dotted randomly on the fronts of their mushroom-like caps and gaping mouths full of sharp teeth, and make their homes deep underground and in the middle of rotting swamps. They are no more malevolent than any other leshy, and in fact serve an important role in overseeing the natural processes of rot and decomposition, ensuring that dead matter is efficiently recycled and sent back into the environment.
* FantasticRacism: In a somewhat odd example, seaweed leshys have this attitude towards freshwater plants, which they treat like city dwellers might treat country bumpkins.
* MushroomMan: Fungus leshys resemble stout, humanoid mushrooms with a large numbers of small eyes dotting the front of their cap and large, gaping mouths. They are grown in compost heaps, swamps and underground fungal gardens, and manage and oversee the natural processes of rot and decomposition.
* PlantPerson: Their bodies are grown from vegetable manner much like normal plants, and as such they resemble humanoid clusters of vegetable matter. Their specific type depends on what specific sort of vegetable organisms went into growing their bodies, resulting in gourd leshys, seaweed leshys, fungus leshys, leaf leshys, etc.
* PumpkinPerson: Gourd leshys, which are tasked with overseeing agriculture and harvests, have heads made from pumpkins carved into grinning jack-o'-lanterns. This is not an inherent part of their anatomy -- their gourds are solid while the body is being grown, and need to be carved so that the leshy will be able to see and speak.
* {{Reincarnation}}: Of a sort. The spirits that animate them remain in existence after their corporeal bodies die, and can be summoned to animate a new leshy. They can thus inhabit any number of physical bodies of any and all sorts of leshys over time, although each death robs them of all but a few faint memories of their corporeal lives.
[[/folder]]

[[folder: Mandragora]]
->'''Challenge Rating:''' 4
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
[[/folder]]

[[folder: Moonflower]]
->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Mu Spore]]
->'''Challenge Rating:''' 21
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Colossal
[[/folder]]

[[folder: Phycomid]]
->'''Challenge Rating:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Quickwood]]

->'''Challenge Rating:''' 8
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder: Sard]]
->'''Challenge Rating:''' 19
->'''Alignment:''' ChaoticEvil
->'''Size:''' Colossal
[[/folder]]

[[folder: Shambling Mound]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Tendriculos]]
->'''Challenge Rating:''' 6
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
[[/folder]]

[[folder:Treant]]
->'''Challenge Rating:''' 8
->'''Alignment:''' NeutralGood
->'''Size:''' Huge

* GreenThumb: They have the ability to animate and command up to two nearby trees, and to communicate with any intelligent plant-based creature.
* LongLived: They have extremely long lifespans. One of them, a tobongo (a type of treant native to tropical jungles) named Dimari-Diji is though to be the oldest living creature on Golarion.
* {{Transflormation}}: A tropical variety of treant, the tobongo, has the ability to transform other creatures into trees.
* {{Treants}}: They come straight out of the Tolkien mold, with an extremely long-winded language, the ability to animate and control trees and gatherings called moots that can last for months. They also grow from acorns the size of a human head. There's a tropical variant called the tobongo, which lives in jungles and can turn people into trees.
* WhenTreesAttack: They can animate normal trees to allow them to move and fight the forest's foes. They also fit this trope themselves when they fight their enemies directly.
[[/folder]]

[[folder: Vegepygmy]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

* MushroomMan: Vegepygmies are very humanoid, and are born from russet mould.
* SpawnBroodling: Vegepymies are born from corpses of victims killed by a dangerous fungus called russet mould.
[[/folder]]

[[folder: Violet Fungus]]
->'''Challenge Rating:''' 3
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

[[folder: Viper Vine]]
->'''Challenge Rating:''' 13
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
[[/folder]]

[[folder: Xtabay]]
->'''Challenge Rating:''' 1/2
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
[[/folder]]

[[folder: Yellow Musk Creeper]]
->'''Challenge Rating:''' 2
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
[[/folder]]

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