Follow TV Tropes

Following

History Characters / PathfinderBeasts

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

A species of sentient rats native to Tian Xia fascinated with humanoids - and by devouring some nail clippings left by one, can become a doppleganger of that humanoid.


Added DiffLines:

* CuriousAsAMonkey: The issue with having a jiidon assume your form is that they are fascinated with humanoid life and will act bizarrely and sometimes criminally to understand humanoid societies.


Added DiffLines:

* YouDirtyRat: Averted. They cause issues for their templates, to the point children in regions with jiidon populations are told to watch where they leave nails, but it's more due to their [[CuriousAsAMonkey curious]] natures and obliviousness to the life of their template; jiidon are naturally friendly and amicable beings, and it's even possible to play one who has permanently assumed humanoid form as, mechanically, a weretouched or awakened animal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A species of sentient rats native to Tian Xia fascinated with humanoids - and by devouring some nail clippings left by one, can become a doppleganger of that humanoid.


Added DiffLines:

* CuriousAsAMonkey: The issue with having a jiidon assume your form is that they are fascinated with humanoid life and will act bizarrely and sometimes criminally to understand humanoid societies.


Added DiffLines:

* YouDirtyRat: Averted. They cause issues for their templates, to the point children in regions with jiidon populations are told to watch where they leave nails, but it's more due to their [[CuriousAsAMonkey curious]] natures and obliviousness to the life of their template; jiidon are naturally friendly and amicable beings, and it's even possible to play one who has permanently assumed humanoid form as, mechanically, a weretouched or awakened animal.

Added: 6550

Changed: 11395

Removed: 4111

Is there an issue? Send a MessageReason:
None


[[folder:Kirrix]]

to:

[[folder:Kirrix]][[folder:Jiidon]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.

to:

->'''Alignment:''' TrueNeutral
->'''Size:''' Large

The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
Tiny



* BreathWeapon: They can use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.

to:

* BreathWeapon: They EmergencyTransformation: When taking damage while transformed into a humanoid, a jiidon can use up their store of a disease immediately revert to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
rat form and scurry away.
* ExtremeOmnivore: They can eat ''diseases'', usually by HumanDisguise: After eating them off objects or out the discarded fingernails of a humanoid, a jiidon can assume the shape of the air. They can harmlessly digest clippings' owner.
* MorphicResonance: After taking humanoid forms, jiidons resemble their subject in all of the obvious
and destroy them or save them superficial ways, with several subtle differences. Their ears are a little larger and sometimes come to a small point. Their teeth continue to grow for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat
their entire lifetimes and expose others to them through its bites, even if the stored disease isn't one that can usually must be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations
filed down by chewing. Whiskers grow from all the alchemical treatments.sides of their faces and require daily trimming.



[[folder:Pard]]

to:

[[folder:Pard]][[folder:Kirrix]]



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

to:

->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' MediumLarge

The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.



* {{Telepathy}}: Pards can transmit complex emotions and basic ideas to other pards. When interacting with other creatures, they can only convey simple emotions.

to:

* {{Telepathy}}: Pards BreathWeapon: They can transmit complex emotions use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest
and basic ideas destroy them or save them for later use.
* NoSell: They're completely immune
to other pards. When interacting with other creatures, disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood,
they can only convey simple emotions.create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.



[[folder:Pegasus]]

to:

[[folder:Pegasus]][[folder:Pard]]



->'''Alignment:''' ChaoticGood
->'''Size:''' Large

to:

->'''Alignment:''' ChaoticGood
ChaoticNeutral
->'''Size:''' LargeMedium



* {{Pegasus}}: Standard winged horses, usually white, and popular flying steeds for heroes.

to:

* {{Pegasus}}: Standard winged horses, usually white, {{Telepathy}}: Pards can transmit complex emotions and popular flying steeds for heroes.basic ideas to other pards. When interacting with other creatures, they can only convey simple emotions.



[[folder:Seru]]

to:

[[folder:Seru]][[folder:Pegasus]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Small

A seru is type of telepathic venomous snake with the wings of a bat.

to:

->'''Alignment:''' NeutralEvil
ChaoticGood
->'''Size:''' Small

A seru is type of telepathic venomous snake with the wings of a bat.
Large



* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.

to:

* {{Familiar}}: Evil spellcasters with the right feat {{Pegasus}}: Standard winged horses, usually white, and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
popular flying steeds for heroes.



[[folder:Shasalqu]]

to:

[[folder:Shasalqu]][[folder:Seru]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil



While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].

to:

While some reptiles bask in
A seru is type of telepathic venomous snake with
the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search wings of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].bat.



* AnIcePerson: A shasalqu gathers energy by sapping the heat from the air around it, and uses the intense cold generated from this heat absorption to trap its prey.
* ImmuneToFire: Fire does not harm a shasalqu; instead, the shasalqu absorbs the fire and gains temporary hit points.

to:

* AnIcePerson: A shasalqu gathers energy by sapping {{Familiar}}: Evil spellcasters with the heat from the air around it, right feat and uses the intense cold generated from this heat absorption to trap its prey.
a high enough level can gain a seru as a familiar.
* ImmuneToFire: Fire does not harm SuperSpit: They can spit venom like a shasalqu; instead, the shasalqu absorbs the fire and gains temporary hit points.spitting cobra.



[[folder:Trollhound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]

to:

[[folder:Trollhound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]
[[folder:Shasalqu]]



->'''Size:''' Medium

to:

->'''Size:''' MediumSmall
While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].



* AllTrollsAreDifferent: The first trollhounds were the result of occult experimentation on wargs with alchemically prepared troll blood in the hope of creating an ooze with limited regeneration. The few survivors lost their cunning and intelligence in exchange for a troll's voracious appetite and ability to regenerate. Trollhounds have been described as trolls in canine form, and understand on an instinctual level their kinship with trolls.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last piece of a supposedly slain trollhound.

to:

* AllTrollsAreDifferent: The first trollhounds were AnIcePerson: A shasalqu gathers energy by sapping the result of occult experimentation on wargs with alchemically prepared troll blood in heat from the hope of creating an ooze with limited regeneration. The few survivors lost their cunning air around it, and intelligence in exchange for uses the intense cold generated from this heat absorption to trap its prey.
* ImmuneToFire: Fire does not harm
a troll's voracious appetite shasalqu; instead, the shasalqu absorbs the fire and ability to regenerate. Trollhounds have been described as trolls in canine form, and understand on an instinctual level their kinship with trolls.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last piece of a supposedly slain trollhound.
gains temporary hit points.



[[folder:Ulgrem-Lurann]]

to:

[[folder:Ulgrem-Lurann]][[folder:Trollhound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

to:

->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' LargeMedium



* FossilRevival: Although Ulgrem-Axaan, the last surviving member of this species, is undead, it is possible to purify and save the life inside its clutch of eggs, allowing them to hatch without the taint of undeath and bringing back the species from extinction.
* ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.

to:

* FossilRevival: Although Ulgrem-Axaan, AllTrollsAreDifferent: The first trollhounds were the result of occult experimentation on wargs with alchemically prepared troll blood in the hope of creating an ooze with limited regeneration. The few survivors lost their cunning and intelligence in exchange for a troll's voracious appetite and ability to regenerate. Trollhounds have been described as trolls in canine form, and understand on an instinctual level their kinship with trolls.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every
last surviving member piece of this species, is undead, it is possible to purify and save the life inside its clutch of eggs, allowing them to hatch without the taint of undeath and bringing back the species from extinction.
* ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.
a supposedly slain trollhound.



[[folder:Unicorn]]

to:

[[folder:Unicorn]][[folder:Ulgrem-Lurann]]



->'''Alignment:''' ChaoticGood

to:

->'''Alignment:''' ChaoticGoodChaoticNeutral



* TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.

to:

* TheMedic: Unicorns have access FossilRevival: Although Ulgrem-Axaan, the last surviving member of this species, is undead, it is possible to ''cure light wounds'' purify and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons,
save the life inside its clutch of eggs, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards
hatch without the taint of undeath and a golden, spiraling horn in bringing back the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
species from extinction.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.



!!Level 4
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral

to:

!!Level 4
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]
[[folder:Unicorn]]
->'''Level:''' 4
3
->'''Alignment:''' TrueNeutralChaoticGood



* AcidAttack: The amelekana's amoeba symbiotes use their acidic coating to dissolve prey and absorb nutrition.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which can live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for the stomachless amelekana. Once the amoebae have had their fill, the amelekana slurps them back up, protecting them inside its body in exchange for a portion of nutrients.

to:

* AcidAttack: The amelekana's amoeba symbiotes TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of
their acidic coating to dissolve prey foreheads. They're benevolent and absorb nutrition.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which
heroic creatures, can live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for the stomachless amelekana. Once the amoebae have had cleanse poison with their fill, the amelekana slurps them back up, protecting them inside its body in exchange magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of
for a portion of nutrients.half-celestial unicorns to have enormous feathered wings.



[[folder:Aranea]]

to:

[[folder:Aranea]]!!Level 4
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]



->'''Size:''' Medium

Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.

to:

->'''Size:''' Medium

Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
Large



* VoluntaryShapeshifting: A limited example. Araneas can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set for each individual -- an arenea, for instance, can only take "her" human form, not any human appearance she pleases.

to:

* VoluntaryShapeshifting: A limited example. Araneas AcidAttack: The amelekana's amoeba symbiotes use their acidic coating to dissolve prey and absorb nutrition.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which
can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for each individual -- an arenea, the stomachless amelekana. Once the amoebae have had their fill, the amelekana slurps them back up, protecting them inside its body in exchange for instance, can only take "her" human form, not any human appearance she pleases.a portion of nutrients.



[[folder:Barghest]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]

to:

[[folder:Barghest]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
[[folder:Aranea]]



->'''Alignment:''' TrueNeutral




Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.



* AntiRegeneration: The barghest's claws can induce an unhealing wound curse, whose recipient cannot regain Hit Points except via magic.
* BreathWeapon: Some greater barghests develop the ability to exhale clouds of toxic gas.
* {{Hellhound}}: Barghests are canine beasts who hunt for the thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They can take on the form of a humanoid or dog at will. Each individual barghest has only one humanoid form and one dog form. Typical barghests often hide in these forms, only taking their true forms to frighten their prey and exult in the hunt.

to:

* AntiRegeneration: The barghest's claws can induce an unhealing wound curse, whose recipient cannot regain Hit Points except via magic.
* BreathWeapon: Some greater barghests develop the ability to exhale clouds of toxic gas.
* {{Hellhound}}: Barghests are canine beasts who hunt for the thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They A limited example. Araneas can take on the alternate between a giant spider form, a human form and a hybrid form, but each of a humanoid or dog at will. Each these three is set for each individual barghest has -- an arenea, for instance, can only one humanoid form and one dog form. Typical barghests often hide in these forms, only taking their true forms to frighten their prey and exult in the hunt.take "her" human form, not any human appearance she pleases.



[[folder:Chemosit]]

to:

[[folder:Chemosit]][[folder:Barghest]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Alignment:''' TrueNeutral
->'''Size:''' LargeMedium



* BrainFood: Should a chemosit kill an enemy with a coup de grace attack, it breaks open the creature's skull and devours what's inside to invigorate itself.
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name for the Nandi bear, a Central African cryptid.

to:

* BrainFood: Should a chemosit kill AntiRegeneration: The barghest's claws can induce an enemy with a coup de grace attack, it breaks open unhealing wound curse, whose recipient cannot regain Hit Points except via magic.
* BreathWeapon: Some greater barghests develop
the creature's skull and devours what's inside ability to invigorate itself.
exhale clouds of toxic gas.
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name {{Hellhound}}: Barghests are canine beasts who hunt for the Nandi bear, thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They can take on the form of
a Central African cryptid.humanoid or dog at will. Each individual barghest has only one humanoid form and one dog form. Typical barghests often hide in these forms, only taking their true forms to frighten their prey and exult in the hunt.



[[folder:Devilfish]]

to:

[[folder:Devilfish]][[folder:Chemosit]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilTrueNeutral



* NoBiologicalSex: Devilfish reproduce asexually by disgorging clutches of their young.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency to mix languages together, making it somewhat difficult to understand for anyone who doesn't speak all of these languages.

to:

* NoBiologicalSex: Devilfish reproduce asexually by disgorging clutches of their young.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships
BrainFood: Should a chemosit kill an enemy with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency
coup de grace attack, it breaks open the creature's skull and devours what's inside to mix languages together, making it somewhat difficult to understand invigorate itself.
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name
for anyone who doesn't speak all of these languages.the Nandi bear, a Central African cryptid.



[[folder:Ercinee]]

to:

[[folder:Ercinee]][[folder:Devilfish]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil



* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips of their feathers to emit green light.

to:

* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips NoBiologicalSex: Devilfish reproduce asexually by disgorging clutches of their feathers young.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency
to emit green light.mix languages together, making it somewhat difficult to understand for anyone who doesn't speak all of these languages.



[[folder:Ercinee]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips of their feathers to emit green light.
[[/folder]]



[[folder:Kadlaka]]

to:

[[folder:Kadlaka]][[folder:Gau Cho Rong]]



->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium

to:

->'''Alignment:''' LawfulNeutral
->'''Size:''' MediumSmall



* BirdPeople: Kadlakas are strong, lanky humanoids with raven-like features.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, they often take on the guise of another biped to gain information and pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.

to:

* BirdPeople: Kadlakas are strong, lanky humanoids BearsAreBadNews: Hungry hollow bears writhe and whimper, luring sympathetic victims or opportunistic hunters. As prey approaches, other gau cho rongs drop down from the boughs above and rake victims with raven-like features.
their long, hooked claws.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, KillerRabbit: Easily mistaken for sun bears, gau cho rongs resemble adorable little cubs when glutted but turn into terrors when they often take on begin to hunger and hollow. Once they've finally eaten their fill, the guise of another biped gau cho rongs revert to gain information and pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.
their disarmingly endearing state.



[[folder:Kaicharek]]

to:

[[folder:Kaicharek]][[folder:Kadlaka]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

->'''Alignment:''' NeutralEvil
LawfulNeutral
->'''Size:''' LargeMedium



* CombatTentacles: The tips of a kaicharek's tentacles are covered in serrated bone blades. In battle, the kaicharek lashes out with these tentacles and bites, attempting to grapple its prey.

to:

* CombatTentacles: The tips of a kaicharek's tentacles BirdPeople: Kadlakas are covered in serrated bone blades. In battle, the kaicharek lashes out strong, lanky humanoids with these tentacles raven-like features.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, they often take on the guise of another biped to gain information
and bites, attempting to grapple its prey.pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.



[[folder:Kamadan]]

to:

[[folder:Kamadan]][[folder:Kaicharek]]



* ForcedSleep: A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes.
* AnIcePerson: The breath weapon of a polar kamadan is particularly cold.
* PoisonousPerson: The six snakes sprouting from a dust kamadan's shoulders have a venomous bite.

to:

* ForcedSleep: A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes.
* AnIcePerson:
CombatTentacles: The breath weapon tips of a polar kamadan is particularly cold.
* PoisonousPerson: The six snakes sprouting from a dust kamadan's shoulders have a venomous bite.
kaicharek's tentacles are covered in serrated bone blades. In battle, the kaicharek lashes out with these tentacles and bites, attempting to grapple its prey.



[[folder:Karkadann]]

to:

[[folder:Karkadann]][[folder:Kamadan]]



->'''Alignment:''' TrueNeutral

to:

->'''Alignment:''' TrueNeutralNeutralEvil




* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.

to:

\n----
* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from ForcedSleep: A kamadan can exhale a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast
cone of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other gas that makes living creatures fall asleep for 5 minutes.
* AnIcePerson: The breath weapon
of poison, and maintain the fierce and aggressive natures of unicorns a polar kamadan is particularly cold.
* PoisonousPerson: The six snakes sprouting
from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.dust kamadan's shoulders have a venomous bite.



[[folder:Kerakinsi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]

to:

[[folder:Kerakinsi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
[[folder:Karkadann]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Large

* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
[[/folder]]

[[folder:Kerakinsi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
->'''Level:''' 4



[[folder:Nue]]

to:

[[folder:Nue]][[folder:Peuchen]]



->'''Size:''' Large

* {{Nue}}: Nues have the bodies of tigers, the heads of monkeys and a snake instead of a tail.

to:

->'''Size:''' Large

Medium
----
* {{Nue}}: Nues have ToServeMan: Peuchens prefer to drain the bodies blood of tigers, humanoids.
* VoluntaryShapeshifting: When they hunt, peuchens take on
the heads form of monkeys livestock, and a snake instead of a tail.trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip out each night to prey on any creatures they can find.



[[folder:Peuchen]]

to:

[[folder:Peuchen]][[folder:Quintessivore]]



* ToServeMan: Peuchens prefer to drain the blood of humanoids.
* VoluntaryShapeshifting: When they hunt, peuchens take on the form of livestock, and trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip out each night to prey on any creatures they can find.

to:

* ToServeMan: Peuchens prefer to drain SoulEating: A quintessivore doesn't immediately kill prey, but instead drags the blood of humanoids.
* VoluntaryShapeshifting: When they hunt, peuchens take on
creature to its lair, separates the form of livestock, soul from the body and trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip pulls out each night the creature's individuality, reducing the soul down to prey on any creatures they can find.quintessence, which the quintessivore then consumes.



[[folder:Quintessivore]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* SoulEating: A quintessivore doesn't immediately kill prey, but instead drags the creature to its lair, separates the soul from the body and pulls out the creature's individuality, reducing the soul down to quintessence, which the quintessivore then consumes.
[[/folder]]



[[folder:Seps]]
->'''Level:''' 2 (juvenile), 11 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (juvenile), Huge (adult)

to:

[[folder:Seps]]
[[folder:Nue]]
->'''Level:''' 2 (juvenile), 11 (adult)
11
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Medium (juvenile), Huge (adult)Large



* TheGreatSerpent: An adult seps is 30 feet long and weighs 1500 pounds.
* PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.

to:

* TheGreatSerpent: An adult seps is 30 feet long BrownNote: A nue can drain the life force of those around it just by howling.
* {{Cumulonemesis}}: The nue can take the form of an enormous storm cloud.
* {{Nue}}: The nue has the body of a tanuki, the head of a monkeys
and weighs 1500 pounds.
a snake instead of a tail.
* PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.ShockAndAwe: When angered, a nue can summon lightning to cause massive amounts of collateral damage.



[[folder:Sleipnir]]
->'''Level:''' 11

to:

[[folder:Sleipnir]]
[[folder:Seps]]
->'''Level:''' 112 (juvenile), 11 (adult)



->'''Size:''' Large

to:

->'''Size:''' LargeMedium (juvenile), Huge (adult)



* LightEmUp: A sleipnir can exhale a cone of shimmering polychromatic light.
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed of magical, eight-legged horses.

to:

* LightEmUp: A sleipnir can exhale a cone of shimmering polychromatic light.
TheGreatSerpent: An adult seps is 30 feet long and weighs 1500 pounds.
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed of magical, eight-legged horses.PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.



[[folder:Svathurim]]

to:

[[folder:Svathurim]][[folder:Sleipnir]]



->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge

Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.

to:

->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:''' Huge

Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.
Large



* HybridMonster: They're Sleipnir centaur frost giants.
* OurCentaursAreDifferent: Svathurim have the upper bodies of horned frost giants mounted upon the legs and torsos of titanic eight-legged horses.

to:

* HybridMonster: They're Sleipnir centaur frost giants.
* OurCentaursAreDifferent: Svathurim have the upper bodies
LightEmUp: A sleipnir can exhale a cone of horned frost giants mounted upon the legs and torsos shimmering polychromatic light.
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed
of titanic magical, eight-legged horses.



[[folder:Tetrolimulus]]

to:

[[folder:Tetrolimulus]][[folder:Svathurim]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:''' LargeHuge

Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.



* BewareMyStingerTail: The tetrolimulus' tail stinger is razor sharp and coated with tetrodotoxin.
* BlackWidow: After being impregnated, female tetrolimuluses usually eat the weaker males surrounding them, which are the easiest and closest source of food to replenish the energy and effort of their travels.
* MixAndMatchCritters: The tetrolimulus is often described as the sea mantis because it resembles a crab's legs and shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.

to:

* BewareMyStingerTail: The tetrolimulus' tail stinger is razor sharp and coated with tetrodotoxin.
HybridMonster: They're Sleipnir centaur frost giants.
* BlackWidow: After being impregnated, female tetrolimuluses usually eat OurCentaursAreDifferent: Svathurim have the weaker males surrounding them, which are upper bodies of horned frost giants mounted upon the easiest and closest source of food to replenish the energy and effort of their travels.
* MixAndMatchCritters: The tetrolimulus is often described as the sea mantis because it resembles a crab's
legs and shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters
torsos of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.titanic eight-legged horses.



[[folder:Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]

to:

[[folder:Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
[[folder:Tetrolimulus]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Gargantuan

Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
Large



* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.

to:

* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling
BewareMyStingerTail: The tetrolimulus' tail stinger is razor sharp and coated with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
tetrodotoxin.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, BlackWidow: After being impregnated, female tetrolimuluses usually eat the weaker males surrounding them, which are both hailed as bringers of rain the easiest and feared as heralds closest source of hurricanes food to replenish the energy and destructive storms
effort of their travels.
* WeatherManipulation: Thunderbirds can control MixAndMatchCritters: The tetrolimulus is often described as the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, sea mantis because it resembles a crab's legs and lashing winds surround them at all times.shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.


Added DiffLines:

[[folder:Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan

Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
----
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
[[/folder]]

Added: 1635

Changed: 3180

Removed: 1834

Is there an issue? Send a MessageReason:
creature reclassification is more crunch not flavour and is too common to list here, move zoogs to dream page


->'''Level:''' Same as number of heads - 1 (+2 for cryohydrae and pyrohydrae)

to:

->'''Level:''' Same as number of heads - 1 heads-1 (+2 for cryohydrae and pyrohydrae)



* Retcon: Prior to the Remaster, Nagas were classified as aberrations, after it, they've been classified as beasts.



* {{Miraj}}: Almirajes have stats for both editions of the game. Unlike regular, hornless rabbits, they're carnivores and very aggressive, and use their horns to gore prey and enemies. Anything killed by an almiraj's horn is immediately [[TakenForGranite turned to stone]]. As a result, they need to eat their prey [[EatenAlive while it's helpless but still alive]].

to:

* {{Miraj}}: Almirajes have stats for both editions of the game. Unlike regular, hornless rabbits, they're carnivores and are horned, carnivorous, very aggressive, and aggressive rabbits that use their horns to gore prey and enemies. Anything killed by an almiraj's horn is immediately [[TakenForGranite turned to stone]]. As a result, they need to eat their prey [[EatenAlive while it's helpless but still alive]].



[[folder:Zoog]]
->'''Level:''' 1
->'''Alignment:''' ChaoticEvil

to:

[[folder:Zoog]]
!!Level 2
[[folder:Ceru]]
->'''Level:''' 1
2
->'''Alignment:''' ChaoticEvilNeutralGood



Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.



* HumanSacrifice: Some victims of zoog attacks are dragged back to zoog communities, and become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities.
* ToServeMan: Zoogs have a taste for the meat of sentient creatures, treating their butchering and consumption as a rare privilege.

to:

* HumanSacrifice: Some victims of zoog attacks are dragged back to zoog communities, and become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities.
* ToServeMan: Zoogs have a taste for the meat of sentient creatures, treating their butchering and consumption as a rare privilege.
WindsOfDestinyChange: A ceru can bring luck or misfortune upon any creature it can see.



!!Level 2
[[folder:Ceru]]

to:

!!Level 2
[[folder:Ceru]]
[[folder:Chuspiki]]



->'''Alignment:''' NeutralGood

to:

->'''Alignment:''' NeutralGoodChaoticNeutral



Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.

to:

Cerus are artificial Mouse-like creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.with power over air.



* WindsOfDestinyChange: A ceru can bring luck or misfortune upon any creature it can see.

to:

* WindsOfDestinyChange: BlowYouAway: A ceru chuspiki can bring luck or misfortune upon any creature it can see.use basic aerokinesis to create concussive blasts of air and steer its flight.



[[folder:Chuspiki]]

to:

[[folder:Chuspiki]][[folder:Cinder Wolf]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
Mouse-like creatures with power over air.

to:

->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Tiny
Mouse-like creatures with power over air.
Medium



* BlowYouAway: A chuspiki can use basic aerokinesis to create concussive blasts of air and steer its flight.

to:

* BlowYouAway: A chuspiki can use basic aerokinesis BigEater: In order to create concussive blasts of air fuel their unnaturally fast metabolism, cinderwolves are constantly hungry and steer its flight.need to eat several times their weight each week.
* ThroatLight: Cinders flicker from a cinder wolf's maw.



[[folder:Cinder Wolf]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]

to:

[[folder:Cinder Wolf]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]
[[folder:Cyphergull]]



->'''Size:''' Medium

to:

->'''Size:''' MediumTiny



* BigEater: In order to fuel their unnaturally fast metabolism, cinderwolves are constantly hungry and need to eat several times their weight each week.
* ThroatLight: Cinders flicker from a cinder wolf's maw.

to:

* BigEater: In order to fuel UpliftedAnimal: Cyphergulls, transformed from seagulls that crashed into the Cyphergate and survived, are generally more robust and intelligent than their unnaturally fast metabolism, cinderwolves are constantly hungry common cousins. They can learn humanoid languages, study the world around them, perform simple experiments, and need to eat several times their weight each week.
* ThroatLight: Cinders flicker from a cinder wolf's maw.
understand the rudiments of logic and the scientific method.



[[folder:Cyphergull]]

to:

[[folder:Cyphergull]][[folder:Darklands Sentinel]]



->'''Size:''' Tiny

to:

->'''Size:''' TinySmall



* UpliftedAnimal: Cyphergulls, transformed from seagulls that crashed into the Cyphergate and survived, are generally more robust and intelligent than their common cousins. They can learn humanoid languages, study the world around them, perform simple experiments, and understand the rudiments of logic and the scientific method.

to:

* UpliftedAnimal: Cyphergulls, transformed from seagulls that crashed into the Cyphergate and survived, are generally more robust and intelligent than their common cousins. They ShockAndAwe: A Darklands sentinel can learn humanoid languages, study the world around them, perform simple experiments, and understand the rudiments launch an arc of logic and the scientific method.electricity.



[[folder:Darklands Sentinel]]

to:

[[folder:Darklands Sentinel]][[folder:Death Dog]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Small

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' SmallLarge



* ShockAndAwe: A Darklands sentinel can launch an arc of electricity.

to:

* ShockAndAwe: A Darklands sentinel HitAndRunTactics: Death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they
can launch an arc eat.
* TheSymbiote: A death dog's saliva contains hundreds
of electricity.tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.



[[folder:Death Dog]]

to:

[[folder:Death Dog]][[folder:Galluvix]]



->'''Alignment:''' NeutralEvil
->'''Size:''' Large

to:

->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:''' LargeTiny



* HitAndRunTactics: Death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat.
* TheSymbiote: A death dog's saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.

to:

* HitAndRunTactics: Death dogs surround stronger creatures, attacking MixAndMatchCritters: A galluvix has the body and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control
plumage of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter rooster and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by
the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat.
* TheSymbiote: A death dog's saliva contains hundreds
head of tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.a fox.



[[folder:Galluvix]]

to:

[[folder:Galluvix]][[folder:Kappa]]



->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

to:

->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:''' TinySmall



* MixAndMatchCritters: A galluvix has the body and plumage of a rooster and the head of a fox.

to:

* MixAndMatchCritters: A galluvix has the body {{Kappa}}: Humanoid turtles that love to play pranks on swimmers (although angry or depraved individuals may drown them instead). They retain their mythological love of cucumbers and plumage of a rooster their unfailing courteousness towards polite visitors, as well as their head-bowl weakness, which staggers and the head of a fox.immobilizes them.



[[folder:Kappa]]

to:

[[folder:Kappa]][[folder:Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]



->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small

to:

->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:''' SmallMedium
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].



* {{Kappa}}: Humanoid turtles that love to play pranks on swimmers (although angry or depraved individuals may drown them instead). They retain their mythological love of cucumbers and their unfailing courteousness towards polite visitors, as well as their head-bowl weakness, which staggers and immobilizes them.

to:

* {{Kappa}}: Humanoid turtles that love AllWebbedUp: The webs created by a moon spider are especially strong and sticky, and are woven into net-like snares to play pranks on swimmers (although angry or depraved individuals may drown them instead). They retain trap their mythological love of cucumbers and their unfailing courteousness towards polite visitors, as well as their head-bowl weakness, which staggers and immobilizes them.enemies.



[[folder:Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]

to:

[[folder:Moon Spider]]
[[folder:Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]



->'''Alignment:''' NeutralEvil

to:

->'''Alignment:''' NeutralEvilNeutralGood



Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].

to:

Malevolent webweaving spiders that live in the Echo Wood
A rare breed of bronze-colored serpents prized
and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
venerated for their miraculous curative powers.



* AllWebbedUp: The webs created by a moon spider are especially strong and sticky, and are woven into net-like snares to trap their enemies.
[[/folder]]

[[folder:Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
->'''Level:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium

A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
----
Is there an issue? Send a MessageReason:
None


* BlackWidow: One a thriae queen's male consort lives too long, they're sedated and painlessly eaten by the queen.

to:

* BlackWidow: One a thriae queen's male consort lives gets too long, old to mate, they're sedated and painlessly eaten by the queen.queen. This is not done in malice, but seen as a proper and respectful send-off.

Top