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A species of sentient rats native to Tian Xia fascinated with humanoids - and by devouring some nail clippings left by one, can become a doppleganger of that humanoid.
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* CuriousAsAMonkey: The issue with having a jiidon assume your form is that they are fascinated with humanoid life and will act bizarrely and sometimes criminally to understand humanoid societies.
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* YouDirtyRat: Averted. They cause issues for their templates, to the point children in regions with jiidon populations are told to watch where they leave nails, but it's more due to their [[CuriousAsAMonkey curious]] natures and obliviousness to the life of their template; jiidon are naturally friendly and amicable beings, and it's even possible to play one who has permanently assumed humanoid form as, mechanically, a weretouched or awakened animal.
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None
Added DiffLines:
A species of sentient rats native to Tian Xia fascinated with humanoids - and by devouring some nail clippings left by one, can become a doppleganger of that humanoid.
Added DiffLines:
* CuriousAsAMonkey: The issue with having a jiidon assume your form is that they are fascinated with humanoid life and will act bizarrely and sometimes criminally to understand humanoid societies.
Added DiffLines:
* YouDirtyRat: Averted. They cause issues for their templates, to the point children in regions with jiidon populations are told to watch where they leave nails, but it's more due to their [[CuriousAsAMonkey curious]] natures and obliviousness to the life of their template; jiidon are naturally friendly and amicable beings, and it's even possible to play one who has permanently assumed humanoid form as, mechanically, a weretouched or awakened animal.
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Changed line(s) 905 (click to see context) from:
[[folder:Kirrix]]
to:
Changed line(s) 907,910 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
->'''Size:''' Large
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
to:
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
Changed line(s) 912,917 (click to see context) from:
* BreathWeapon: They can use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and destroy them or save them for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
to:
* BreathWeapon: They EmergencyTransformation: When taking damage while transformed into a humanoid, a jiidon can use up their store of a disease immediately revert to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
rat form and scurry away.
*ExtremeOmnivore: They can eat ''diseases'', usually by HumanDisguise: After eating them off objects or out the discarded fingernails of a humanoid, a jiidon can assume the shape of the air. They can harmlessly digest clippings' owner.
* MorphicResonance: After taking humanoid forms, jiidons resemble their subject in all of the obvious anddestroy them or save them superficial ways, with several subtle differences. Their ears are a little larger and sometimes come to a small point. Their teeth continue to grow for later use.
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throattheir entire lifetimes and expose others to them through its bites, even if the stored disease isn't one that can usually must be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutationsfiled down by chewing. Whiskers grow from all the alchemical treatments.sides of their faces and require daily trimming.
*
* MorphicResonance: After taking humanoid forms, jiidons resemble their subject in all of the obvious and
* NoSell: They're completely immune to disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations
Changed line(s) 920 (click to see context) from:
[[folder:Pard]]
to:
Changed line(s) 922,923 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''MediumLarge
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
->'''Size:'''
The result of generations of riding rat husbandry combined with regular infusions of alchemical cocktails by particularly inventive ratfolk.
Changed line(s) 925 (click to see context) from:
* {{Telepathy}}: Pards can transmit complex emotions and basic ideas to other pards. When interacting with other creatures, they can only convey simple emotions.
to:
* {{Telepathy}}: Pards BreathWeapon: They can transmit complex emotions use up their store of a disease to spray a cone of infection that exposes others to it, even if the disease wouldn't normally be contracted through inhalation or skin contact.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest andbasic ideas destroy them or save them for later use.
* NoSell: They're completely immune toother pards. When interacting with other creatures, disease, a necessity given the purpose they were created for.
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they canonly convey simple emotions.create an antiplague secretion they can apply to others.
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
* ExtremeOmnivore: They can eat ''diseases'', usually by eating them off objects or out of the air. They can harmlessly digest and
* NoSell: They're completely immune to
* PlagueDoctor: A kirrix can consume diseases off of objects, rendering the object harmless. If they ingest an infected victim's blood, they can
* PlagueMaster: A kirrix can harmlessly store up to two different diseases it's exposed to within a specialized organ in its throat and expose others to them through its bites, even if the stored disease isn't one that can usually be transmitted through wounds.
* VertebrateWithExtraLimbs: Kirrix have six legs thanks to mutations from all the alchemical treatments.
Changed line(s) 928 (click to see context) from:
[[folder:Pegasus]]
to:
Changed line(s) 930,931 (click to see context) from:
->'''Alignment:''' ChaoticGood
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticGood
ChaoticNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 933 (click to see context) from:
* {{Pegasus}}: Standard winged horses, usually white, and popular flying steeds for heroes.
to:
* {{Pegasus}}: Standard winged horses, usually white, {{Telepathy}}: Pards can transmit complex emotions and popular flying steeds for heroes.basic ideas to other pards. When interacting with other creatures, they can only convey simple emotions.
Changed line(s) 936 (click to see context) from:
[[folder:Seru]]
to:
Changed line(s) 938,941 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
A seru is type of telepathic venomous snake with the wings of a bat.
->'''Size:''' Small
A seru is type of telepathic venomous snake with the wings of a bat.
to:
->'''Alignment:''' NeutralEvil
ChaoticGood
->'''Size:'''Small
A seru is type of telepathic venomous snake with the wings of a bat.Large
->'''Size:'''
A seru is type of telepathic venomous snake with the wings of a bat.
Changed line(s) 943,944 (click to see context) from:
* {{Familiar}}: Evil spellcasters with the right feat and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.
* SuperSpit: They can spit venom like a spitting cobra.
to:
* {{Familiar}}: Evil spellcasters with the right feat {{Pegasus}}: Standard winged horses, usually white, and a high enough level can gain a seru as a familiar.
* SuperSpit: They can spit venom like a spitting cobra.popular flying steeds for heroes.
* SuperSpit: They can spit venom like a spitting cobra.
Changed line(s) 947 (click to see context) from:
[[folder:Shasalqu]]
to:
Changed line(s) 949 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 951 (click to see context) from:
While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
to:
A seru is type of telepathic venomous snake with the
Changed line(s) 953,954 (click to see context) from:
* AnIcePerson: A shasalqu gathers energy by sapping the heat from the air around it, and uses the intense cold generated from this heat absorption to trap its prey.
* ImmuneToFire: Fire does not harm a shasalqu; instead, the shasalqu absorbs the fire and gains temporary hit points.
* ImmuneToFire: Fire does not harm a shasalqu; instead, the shasalqu absorbs the fire and gains temporary hit points.
to:
* AnIcePerson: A shasalqu gathers energy by sapping {{Familiar}}: Evil spellcasters with the heat from the air around it, right feat and uses the intense cold generated from this heat absorption to trap its prey.
a high enough level can gain a seru as a familiar.
*ImmuneToFire: Fire does not harm SuperSpit: They can spit venom like a shasalqu; instead, the shasalqu absorbs the fire and gains temporary hit points.spitting cobra.
*
Changed line(s) 957,958 (click to see context) from:
[[folder:Trollhound]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]
Changed line(s) 961 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumSmall
While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
While some reptiles bask in the sun's warm embrace to raise their body temperature, a shasalqu is ravenous in its search of warmth. Even in the deserts of the Inner Sea region, it never seems to have enough heat. Instead of just relying on the sun, a shasalqu gathers energy by sapping the heat from the air (and creatures) around it. Their stats can be found in ''Mummy's Mask: The Half Dead City'', ''Bestiary 5'', or online [[https://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/shasalqu/ here]].
Changed line(s) 963,965 (click to see context) from:
* AllTrollsAreDifferent: The first trollhounds were the result of occult experimentation on wargs with alchemically prepared troll blood in the hope of creating an ooze with limited regeneration. The few survivors lost their cunning and intelligence in exchange for a troll's voracious appetite and ability to regenerate. Trollhounds have been described as trolls in canine form, and understand on an instinctual level their kinship with trolls.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last piece of a supposedly slain trollhound.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last piece of a supposedly slain trollhound.
to:
* AllTrollsAreDifferent: The first trollhounds were AnIcePerson: A shasalqu gathers energy by sapping the result of occult experimentation on wargs with alchemically prepared troll blood in heat from the hope of creating an ooze with limited regeneration. The few survivors lost their cunning air around it, and intelligence in exchange for uses the intense cold generated from this heat absorption to trap its prey.
* ImmuneToFire: Fire does not harm atroll's voracious appetite shasalqu; instead, the shasalqu absorbs the fire and ability to regenerate. Trollhounds have been described as trolls in canine form, and understand on an instinctual level their kinship with trolls.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last piece of a supposedly slain trollhound.gains temporary hit points.
* ImmuneToFire: Fire does not harm a
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last piece of a supposedly slain trollhound.
Changed line(s) 968 (click to see context) from:
[[folder:Ulgrem-Lurann]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troll_trollhound.png]]
Changed line(s) 970,971 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 973,974 (click to see context) from:
* FossilRevival: Although Ulgrem-Axaan, the last surviving member of this species, is undead, it is possible to purify and save the life inside its clutch of eggs, allowing them to hatch without the taint of undeath and bringing back the species from extinction.
* ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.
* ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.
to:
* FossilRevival: Although Ulgrem-Axaan, AllTrollsAreDifferent: The first trollhounds were the result of occult experimentation on wargs with alchemically prepared troll blood in the hope of creating an ooze with limited regeneration. The few survivors lost their cunning and intelligence in exchange for a troll's voracious appetite and ability to regenerate. Trollhounds have been described as trolls in canine form, and understand on an instinctual level their kinship with trolls.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every lastsurviving member piece of this species, is undead, it is possible to purify and save the life inside its clutch of eggs, allowing them to hatch without the taint of undeath and bringing back the species from extinction.
* ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.a supposedly slain trollhound.
* HealingFactor: Trollhounds have the same regenerative abilities trolls do.
* WeakToFire: Fire, which nullifies their regeneration, is one of the most effective tools against trollhounds; canny hunters know to burn every last
* ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.
Changed line(s) 977 (click to see context) from:
[[folder:Unicorn]]
to:
Changed line(s) 979 (click to see context) from:
->'''Alignment:''' ChaoticGood
to:
->'''Alignment:''' ChaoticGoodChaoticNeutral
Changed line(s) 982,985 (click to see context) from:
* TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.
to:
* TheMedic: Unicorns have access FossilRevival: Although Ulgrem-Axaan, the last surviving member of this species, is undead, it is possible to ''cure light wounds'' purify and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons,save the life inside its clutch of eggs, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beardshatch without the taint of undeath and a golden, spiraling horn in bringing back the middle of their foreheads. They're benevolent and heroic creatures, can cleanse poison with their magic and favor unspoiled woodlands as their homes.
species from extinction.
*WingedUnicorn: It's not unheard of for half-celestial unicorns to have enormous feathered wings.ShockAndAwe: An Ulgrem-Lurann's bite unleashes an electrical discharge.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons,
* {{Unicorn}}: Snow-white horses with goatlike beards
*
Changed line(s) 988,992 (click to see context) from:
!!Level 4
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
to:
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]
->'''Level:'''
->'''Alignment:'''
Changed line(s) 995,997 (click to see context) from:
* AcidAttack: The amelekana's amoeba symbiotes use their acidic coating to dissolve prey and absorb nutrition.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which can live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for the stomachless amelekana. Once the amoebae have had their fill, the amelekana slurps them back up, protecting them inside its body in exchange for a portion of nutrients.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which can live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for the stomachless amelekana. Once the amoebae have had their fill, the amelekana slurps them back up, protecting them inside its body in exchange for a portion of nutrients.
to:
* AcidAttack: The amelekana's amoeba symbiotes TheMedic: Unicorns have access to ''cure light wounds'' and ''cure moderate wounds'' as inborn spell-like abilities, and gladly use them to heal allies, friends and innocents.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of theiracidic coating to dissolve prey foreheads. They're benevolent and absorb nutrition.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of whichheroic creatures, can live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for the stomachless amelekana. Once the amoebae have had cleanse poison with their fill, the amelekana slurps them back up, protecting them inside its body in exchange magic and favor unspoiled woodlands as their homes.
* WingedUnicorn: It's not unheard of fora portion of nutrients.half-celestial unicorns to have enormous feathered wings.
* TouchTheIntangible: Unicorn horns innately function as ''ghost touch'' weapons, allowing them to directly interact with spiritual entities.
* {{Unicorn}}: Snow-white horses with goatlike beards and a golden, spiraling horn in the middle of their
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which
* WingedUnicorn: It's not unheard of for
Changed line(s) 1000 (click to see context) from:
[[folder:Aranea]]
to:
[[folder:Amelekana]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amelekana.png]]
Changed line(s) 1003,1005 (click to see context) from:
->'''Size:''' Medium
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
to:
->'''Size:''' Medium
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.Large
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
Changed line(s) 1007 (click to see context) from:
* VoluntaryShapeshifting: A limited example. Araneas can alternate between a giant spider form, a human form and a hybrid form, but each of these three is set for each individual -- an arenea, for instance, can only take "her" human form, not any human appearance she pleases.
to:
* VoluntaryShapeshifting: A limited example. Araneas AcidAttack: The amelekana's amoeba symbiotes use their acidic coating to dissolve prey and absorb nutrition.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which canalternate between a giant spider form, a human form and a hybrid form, but each of these three is set live without the other. When hunting, the amelekana launches blobby amoebae at prey. These amoebae act as external digesters for each individual -- an arenea, the stomachless amelekana. Once the amoebae have had their fill, the amelekana slurps them back up, protecting them inside its body in exchange for instance, can only take "her" human form, not any human appearance she pleases.a portion of nutrients.
* SensorCharacter: Amelekanas have a psychic sense for nearby living creatures.
* TheSymbiote: The amelekana is a symbiotic community of two separate organisms, neither of which can
Changed line(s) 1010,1011 (click to see context) from:
[[folder:Barghest]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
->'''Alignment:''' TrueNeutral
Spider-like creatures with a fondness for magic and the power to assume a specific humanoid form.
Changed line(s) 1015,1019 (click to see context) from:
* AntiRegeneration: The barghest's claws can induce an unhealing wound curse, whose recipient cannot regain Hit Points except via magic.
* BreathWeapon: Some greater barghests develop the ability to exhale clouds of toxic gas.
* {{Hellhound}}: Barghests are canine beasts who hunt for the thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They can take on the form of a humanoid or dog at will. Each individual barghest has only one humanoid form and one dog form. Typical barghests often hide in these forms, only taking their true forms to frighten their prey and exult in the hunt.
* BreathWeapon: Some greater barghests develop the ability to exhale clouds of toxic gas.
* {{Hellhound}}: Barghests are canine beasts who hunt for the thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They can take on the form of a humanoid or dog at will. Each individual barghest has only one humanoid form and one dog form. Typical barghests often hide in these forms, only taking their true forms to frighten their prey and exult in the hunt.
to:
* BreathWeapon: Some greater barghests develop the ability to exhale clouds of toxic gas.
* {{Hellhound}}: Barghests are canine beasts who hunt for the thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
Changed line(s) 1022 (click to see context) from:
[[folder:Chemosit]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
Changed line(s) 1024,1025 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Size:''' Large
to:
Changed line(s) 1027,1028 (click to see context) from:
* BrainFood: Should a chemosit kill an enemy with a coup de grace attack, it breaks open the creature's skull and devours what's inside to invigorate itself.
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name for the Nandi bear, a Central African cryptid.
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name for the Nandi bear, a Central African cryptid.
to:
* BrainFood: Should a chemosit kill AntiRegeneration: The barghest's claws can induce an enemy with a coup de grace attack, it breaks open unhealing wound curse, whose recipient cannot regain Hit Points except via magic.
* BreathWeapon: Some greater barghests develop thecreature's skull and devours what's inside ability to invigorate itself.
exhale clouds of toxic gas.
*OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name {{Hellhound}}: Barghests are canine beasts who hunt for the Nandi bear, thrill of the chase and the fear they create within their prey.
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They can take on the form of aCentral African cryptid.humanoid or dog at will. Each individual barghest has only one humanoid form and one dog form. Typical barghests often hide in these forms, only taking their true forms to frighten their prey and exult in the hunt.
* BreathWeapon: Some greater barghests develop the
*
* SupernaturalFearInducer: A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.
* VoluntaryShapeshifting: They can take on the form of a
Changed line(s) 1031 (click to see context) from:
[[folder:Devilfish]]
to:
Changed line(s) 1033 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilTrueNeutral
Changed line(s) 1036,1038 (click to see context) from:
* NoBiologicalSex: Devilfish reproduce asexually by disgorging clutches of their young.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency to mix languages together, making it somewhat difficult to understand for anyone who doesn't speak all of these languages.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency to mix languages together, making it somewhat difficult to understand for anyone who doesn't speak all of these languages.
to:
* NoBiologicalSex: Devilfish reproduce asexually by disgorging clutches of their young.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warshipsBrainFood: Should a chemosit kill an enemy with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendencycoup de grace attack, it breaks open the creature's skull and devours what's inside to mix languages together, making it somewhat difficult to understand invigorate itself.
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name foranyone who doesn't speak all of these languages.the Nandi bear, a Central African cryptid.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships
* TheUnintelligible: A devilfish has a tendency
* OurCryptidsAreMoreMysterious: ''Chemosit'' is an alternate name for
Changed line(s) 1041 (click to see context) from:
[[folder:Ercinee]]
to:
Changed line(s) 1043 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 1046 (click to see context) from:
* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips of their feathers to emit green light.
to:
* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips NoBiologicalSex: Devilfish reproduce asexually by disgorging clutches of their feathers young.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency toemit green light.mix languages together, making it somewhat difficult to understand for anyone who doesn't speak all of these languages.
* SeaMonster: The largest devilfish can dwarf the greatest megalodons and sink warships with a tug of one tentacle.
* TheUnintelligible: A devilfish has a tendency to
[[folder:Ercinee]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips of their feathers to emit green light.
[[/folder]]
->'''Level:''' 4
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* BioluminescenceIsCool: Ercinee are infused with a magical luminescence that causes the tips of their feathers to emit green light.
[[/folder]]
Changed line(s) 1067 (click to see context) from:
[[folder:Kadlaka]]
to:
Changed line(s) 1069,1070 (click to see context) from:
->'''Alignment:''' LawfulNeutral
->'''Size:''' Medium
->'''Size:''' Medium
to:
Changed line(s) 1072,1074 (click to see context) from:
* BirdPeople: Kadlakas are strong, lanky humanoids with raven-like features.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, they often take on the guise of another biped to gain information and pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, they often take on the guise of another biped to gain information and pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.
to:
* BirdPeople: Kadlakas are strong, lanky humanoids BearsAreBadNews: Hungry hollow bears writhe and whimper, luring sympathetic victims or opportunistic hunters. As prey approaches, other gau cho rongs drop down from the boughs above and rake victims with raven-like features.
their long, hooked claws.
*AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, KillerRabbit: Easily mistaken for sun bears, gau cho rongs resemble adorable little cubs when glutted but turn into terrors when they often take on begin to hunger and hollow. Once they've finally eaten their fill, the guise of another biped gau cho rongs revert to gain information and pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.their disarmingly endearing state.
*
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.
Changed line(s) 1077 (click to see context) from:
[[folder:Kaicharek]]
to:
Changed line(s) 1079,1080 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' NeutralEvil
LawfulNeutral
->'''Size:'''LargeMedium
->'''Size:'''
Changed line(s) 1082 (click to see context) from:
* CombatTentacles: The tips of a kaicharek's tentacles are covered in serrated bone blades. In battle, the kaicharek lashes out with these tentacles and bites, attempting to grapple its prey.
to:
* CombatTentacles: The tips of a kaicharek's tentacles BirdPeople: Kadlakas are covered in serrated bone blades. In battle, the kaicharek lashes out strong, lanky humanoids with these tentacles raven-like features.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, they often take on the guise of another biped to gain information andbites, attempting to grapple its prey.pass on warnings.
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.
* AFormYouAreComfortableWith: Because a kadlaka's natural form might frighten humanoids, they often take on the guise of another biped to gain information and
* ShockAndAwe: Kadlakas wield potent magical powers over thunder and lightning.
Changed line(s) 1085 (click to see context) from:
[[folder:Kamadan]]
to:
Changed line(s) 1090,1092 (click to see context) from:
* ForcedSleep: A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes.
* AnIcePerson: The breath weapon of a polar kamadan is particularly cold.
* PoisonousPerson: The six snakes sprouting from a dust kamadan's shoulders have a venomous bite.
* AnIcePerson: The breath weapon of a polar kamadan is particularly cold.
* PoisonousPerson: The six snakes sprouting from a dust kamadan's shoulders have a venomous bite.
to:
* ForcedSleep: A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes.
* AnIcePerson:CombatTentacles: The breath weapon tips of a polar kamadan is particularly cold.
* PoisonousPerson: The six snakes sprouting from a dust kamadan's shoulders have a venomous bite.kaicharek's tentacles are covered in serrated bone blades. In battle, the kaicharek lashes out with these tentacles and bites, attempting to grapple its prey.
* AnIcePerson:
* PoisonousPerson: The six snakes sprouting from a dust kamadan's shoulders have a venomous bite.
Changed line(s) 1095 (click to see context) from:
[[folder:Karkadann]]
to:
Changed line(s) 1097 (click to see context) from:
->'''Alignment:''' TrueNeutral
to:
->'''Alignment:''' TrueNeutralNeutralEvil
Changed line(s) 1099,1102 (click to see context) from:
* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
to:
*
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast
* AnIcePerson: The breath weapon of
* PoisonousPerson: The six snakes sprouting from
Changed line(s) 1105,1106 (click to see context) from:
[[folder:Kerakinsi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
[[/folder]]
[[folder:Kerakinsi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
->'''Level:''' 4
->'''Size:''' Large
* BloodKnight: Karkadanns are wild and ferocious fighters, never back down from a challenge, and eagerly seek new combats to throw themselves into.
* ImpaledWithExtremePrejudice: In combat, karkadanns favor using their horns as goring weapons with which to impale their foes.
* {{Unicorn}}: They're inspired by the unicorn-like beast of the same name from Central Asian myth; physically, they resemble unicorns colored like oryx antelopes (or alternatively orixes with a single unicorn-like horn), share their ability to purge other creatures of poison, and maintain the fierce and aggressive natures of unicorns from Myth/ClassicalMythology. Some speculate InUniverse that karkadanns are a type of unicorn, but the karkadanns themselves find this an insulting thought.
[[/folder]]
[[folder:Kerakinsi]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_kerakinsi.PNG]]
->'''Level:''' 4
Changed line(s) 2084 (click to see context) from:
[[folder:Nue]]
to:
Changed line(s) 2087,2089 (click to see context) from:
->'''Size:''' Large
* {{Nue}}: Nues have the bodies of tigers, the heads of monkeys and a snake instead of a tail.
* {{Nue}}: Nues have the bodies of tigers, the heads of monkeys and a snake instead of a tail.
to:
->'''Size:''' Large
Medium
----
*{{Nue}}: Nues have ToServeMan: Peuchens prefer to drain the bodies blood of tigers, humanoids.
* VoluntaryShapeshifting: When they hunt, peuchens take on theheads form of monkeys livestock, and a snake instead of a tail.trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip out each night to prey on any creatures they can find.
----
*
* VoluntaryShapeshifting: When they hunt, peuchens take on the
Changed line(s) 2092 (click to see context) from:
[[folder:Peuchen]]
to:
Changed line(s) 2097,2098 (click to see context) from:
* ToServeMan: Peuchens prefer to drain the blood of humanoids.
* VoluntaryShapeshifting: When they hunt, peuchens take on the form of livestock, and trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip out each night to prey on any creatures they can find.
* VoluntaryShapeshifting: When they hunt, peuchens take on the form of livestock, and trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip out each night to prey on any creatures they can find.
to:
* ToServeMan: Peuchens prefer to drain SoulEating: A quintessivore doesn't immediately kill prey, but instead drags the blood of humanoids.
* VoluntaryShapeshifting: When they hunt, peuchens take oncreature to its lair, separates the form of livestock, soul from the body and trick shepherds or farmers into bringing them back to farms, homesteads and towns, where they can slip pulls out each night the creature's individuality, reducing the soul down to prey on any creatures they can find.quintessence, which the quintessivore then consumes.
* VoluntaryShapeshifting: When they hunt, peuchens take on
Deleted line(s) 2101,2108 (click to see context) :
[[folder:Quintessivore]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* SoulEating: A quintessivore doesn't immediately kill prey, but instead drags the creature to its lair, separates the soul from the body and pulls out the creature's individuality, reducing the soul down to quintessence, which the quintessivore then consumes.
[[/folder]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* SoulEating: A quintessivore doesn't immediately kill prey, but instead drags the creature to its lair, separates the soul from the body and pulls out the creature's individuality, reducing the soul down to quintessence, which the quintessivore then consumes.
[[/folder]]
Changed line(s) 2210,2213 (click to see context) from:
[[folder:Seps]]
->'''Level:''' 2 (juvenile), 11 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (juvenile), Huge (adult)
->'''Level:''' 2 (juvenile), 11 (adult)
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium (juvenile), Huge (adult)
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 2215,2216 (click to see context) from:
* TheGreatSerpent: An adult seps is 30 feet long and weighs 1500 pounds.
* PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.
* PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.
to:
* TheGreatSerpent: An adult seps is 30 feet long BrownNote: A nue can drain the life force of those around it just by howling.
* {{Cumulonemesis}}: The nue can take the form of an enormous storm cloud.
* {{Nue}}: The nue has the body of a tanuki, the head of a monkeys andweighs 1500 pounds.
a snake instead of a tail.
*PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.ShockAndAwe: When angered, a nue can summon lightning to cause massive amounts of collateral damage.
* {{Cumulonemesis}}: The nue can take the form of an enormous storm cloud.
* {{Nue}}: The nue has the body of a tanuki, the head of a monkeys and
*
Changed line(s) 2219,2220 (click to see context) from:
[[folder:Sleipnir]]
->'''Level:''' 11
->'''Level:''' 11
to:
->'''Level:'''
Changed line(s) 2222 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeMedium (juvenile), Huge (adult)
Changed line(s) 2224,2225 (click to see context) from:
* LightEmUp: A sleipnir can exhale a cone of shimmering polychromatic light.
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed of magical, eight-legged horses.
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed of magical, eight-legged horses.
to:
* LightEmUp: A sleipnir can exhale a cone of shimmering polychromatic light.
TheGreatSerpent: An adult seps is 30 feet long and weighs 1500 pounds.
*VertebrateWithExtraLimbs: Sleipnirs are a legendary breed of magical, eight-legged horses.PoisonIsCorrosive: Seps venom is acidic and so potent that it quickly dissolves prey into liquid.
*
Changed line(s) 2228 (click to see context) from:
[[folder:Svathurim]]
to:
Changed line(s) 2230,2233 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.
->'''Size:''' Huge
Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.
to:
->'''Alignment:''' ChaoticEvil
TrueNeutral
->'''Size:'''Huge
Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.Large
->'''Size:'''
Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.
Changed line(s) 2235,2236 (click to see context) from:
* HybridMonster: They're Sleipnir centaur frost giants.
* OurCentaursAreDifferent: Svathurim have the upper bodies of horned frost giants mounted upon the legs and torsos of titanic eight-legged horses.
* OurCentaursAreDifferent: Svathurim have the upper bodies of horned frost giants mounted upon the legs and torsos of titanic eight-legged horses.
to:
* HybridMonster: They're Sleipnir centaur frost giants.
* OurCentaursAreDifferent: Svathurim have the upper bodiesLightEmUp: A sleipnir can exhale a cone of horned frost giants mounted upon the legs and torsos shimmering polychromatic light.
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed oftitanic magical, eight-legged horses.
* OurCentaursAreDifferent: Svathurim have the upper bodies
* VertebrateWithExtraLimbs: Sleipnirs are a legendary breed of
Changed line(s) 2239 (click to see context) from:
[[folder:Tetrolimulus]]
to:
Changed line(s) 2241,2242 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:'''LargeHuge
Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.
->'''Size:'''
Svathurims appear to be a cross between a frost giant and a centaur, but have eight equine legs instead of four.
Changed line(s) 2244,2247 (click to see context) from:
* BewareMyStingerTail: The tetrolimulus' tail stinger is razor sharp and coated with tetrodotoxin.
* BlackWidow: After being impregnated, female tetrolimuluses usually eat the weaker males surrounding them, which are the easiest and closest source of food to replenish the energy and effort of their travels.
* MixAndMatchCritters: The tetrolimulus is often described as the sea mantis because it resembles a crab's legs and shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.
* BlackWidow: After being impregnated, female tetrolimuluses usually eat the weaker males surrounding them, which are the easiest and closest source of food to replenish the energy and effort of their travels.
* MixAndMatchCritters: The tetrolimulus is often described as the sea mantis because it resembles a crab's legs and shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.
to:
* BewareMyStingerTail: The tetrolimulus' tail stinger is razor sharp and coated with tetrodotoxin.
HybridMonster: They're Sleipnir centaur frost giants.
*BlackWidow: After being impregnated, female tetrolimuluses usually eat OurCentaursAreDifferent: Svathurim have the weaker males surrounding them, which are upper bodies of horned frost giants mounted upon the easiest and closest source of food to replenish the energy and effort of their travels.
* MixAndMatchCritters: The tetrolimulus is often described as the sea mantis because it resembles a crab'slegs and shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunterstorsos of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.titanic eight-legged horses.
*
* MixAndMatchCritters: The tetrolimulus is often described as the sea mantis because it resembles a crab's
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters
Changed line(s) 2250,2251 (click to see context) from:
[[folder:Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
Changed line(s) 2253,2256 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
->'''Size:''' Gargantuan
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Gargantuan
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.Large
->'''Size:'''
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
Changed line(s) 2258,2261 (click to see context) from:
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
to:
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly cracklingBewareMyStingerTail: The tetrolimulus' tail stinger is razor sharp and coated with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
tetrodotoxin.
*{{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, BlackWidow: After being impregnated, female tetrolimuluses usually eat the weaker males surrounding them, which are both hailed as bringers of rain the easiest and feared as heralds closest source of hurricanes food to replenish the energy and destructive storms
effort of their travels.
*WeatherManipulation: Thunderbirds can control MixAndMatchCritters: The tetrolimulus is often described as the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, sea mantis because it resembles a crab's legs and lashing winds surround them at all times.shell merged with a mantis' arms.
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling
*
*
* MoreDeadlyThanTheMale: Female tetrolimuluses, the hunters of the species, are much more aggressive than the smaller males, who live in deeper waters as bottom feeders.
Added DiffLines:
[[folder:Thunderbird]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
----
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_thunderbird.png]]
->'''Level:''' 11
->'''Alignment:''' TrueNeutral
->'''Size:''' Gargantuan
Immense birds with storm-grey feathers, thunderbirds carry the wrath of the sky wherever they go.
----
* GiantFlyer: Eagle-like birds larger than a giant.
* ShockAndAwe: Thunderbirds' bodies are visibly crackling with electricity, and they can create lightning both as an active attack and as a passive side effect of their simple presence.
* {{Thunderbird}}: Derived fairly directly from American myth, resulting in large, {{Roc|Birds}}-like birds with magical control over wind and rain, which are both hailed as bringers of rain and feared as heralds of hurricanes and destructive storms
* WeatherManipulation: Thunderbirds can control the weather -- in-game, they can cast ''control weather'' at will. They're especially geared towards creating storms, and lashing winds surround them at all times.
[[/folder]]
Is there an issue? Send a MessageReason:
creature reclassification is more crunch not flavour and is too common to list here, move zoogs to dream page
Changed line(s) 141 (click to see context) from:
->'''Level:''' Same as number of heads - 1 (+2 for cryohydrae and pyrohydrae)
to:
->'''Level:''' Same as number of heads - 1 heads-1 (+2 for cryohydrae and pyrohydrae)
Deleted line(s) 201 (click to see context) :
* Retcon: Prior to the Remaster, Nagas were classified as aberrations, after it, they've been classified as beasts.
Changed line(s) 474 (click to see context) from:
* {{Miraj}}: Almirajes have stats for both editions of the game. Unlike regular, hornless rabbits, they're carnivores and very aggressive, and use their horns to gore prey and enemies. Anything killed by an almiraj's horn is immediately [[TakenForGranite turned to stone]]. As a result, they need to eat their prey [[EatenAlive while it's helpless but still alive]].
to:
* {{Miraj}}: Almirajes have stats for both editions of the game. Unlike regular, hornless rabbits, they're carnivores and are horned, carnivorous, very aggressive, and aggressive rabbits that use their horns to gore prey and enemies. Anything killed by an almiraj's horn is immediately [[TakenForGranite turned to stone]]. As a result, they need to eat their prey [[EatenAlive while it's helpless but still alive]].
Changed line(s) 596,598 (click to see context) from:
[[folder:Zoog]]
->'''Level:''' 1
->'''Alignment:''' ChaoticEvil
->'''Level:''' 1
->'''Alignment:''' ChaoticEvil
to:
[[folder:Ceru]]
->'''Level:'''
->'''Alignment:'''
Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
Changed line(s) 601,602 (click to see context) from:
* HumanSacrifice: Some victims of zoog attacks are dragged back to zoog communities, and become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities.
* ToServeMan: Zoogs have a taste for the meat of sentient creatures, treating their butchering and consumption as a rare privilege.
* ToServeMan: Zoogs have a taste for the meat of sentient creatures, treating their butchering and consumption as a rare privilege.
to:
* HumanSacrifice: Some victims of zoog attacks are dragged back to zoog communities, and become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities.
* ToServeMan: Zoogs have a taste for the meat of sentient creatures, treating their butchering and consumption as a rare privilege.WindsOfDestinyChange: A ceru can bring luck or misfortune upon any creature it can see.
* ToServeMan: Zoogs have a taste for the meat of sentient creatures, treating their butchering and consumption as a rare privilege.
Changed line(s) 605,606 (click to see context) from:
!!Level 2
[[folder:Ceru]]
[[folder:Ceru]]
to:
[[folder:Ceru]]
Changed line(s) 608 (click to see context) from:
->'''Alignment:''' NeutralGood
to:
->'''Alignment:''' NeutralGoodChaoticNeutral
Changed line(s) 610 (click to see context) from:
Cerus are artificial creatures created through the fusion of alchemy and magic in the Impossible Kingdoms of Vudra, where they are regarded as amazing pets for the rich and powerful.
to:
Changed line(s) 612 (click to see context) from:
* WindsOfDestinyChange: A ceru can bring luck or misfortune upon any creature it can see.
to:
* WindsOfDestinyChange: BlowYouAway: A ceru chuspiki can bring luck or misfortune upon any creature it can see.use basic aerokinesis to create concussive blasts of air and steer its flight.
Changed line(s) 615 (click to see context) from:
[[folder:Chuspiki]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]
Changed line(s) 617,619 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Tiny
Mouse-like creatures with power over air.
->'''Size:''' Tiny
Mouse-like creatures with power over air.
to:
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:'''Tiny
Mouse-like creatures with power over air.Medium
->'''Size:'''
Mouse-like creatures with power over air.
Changed line(s) 621 (click to see context) from:
* BlowYouAway: A chuspiki can use basic aerokinesis to create concussive blasts of air and steer its flight.
to:
* BlowYouAway: A chuspiki can use basic aerokinesis BigEater: In order to create concussive blasts of air fuel their unnaturally fast metabolism, cinderwolves are constantly hungry and steer its flight.need to eat several times their weight each week.
* ThroatLight: Cinders flicker from a cinder wolf's maw.
* ThroatLight: Cinders flicker from a cinder wolf's maw.
Changed line(s) 624,626 (click to see context) from:
[[folder:Cinder Wolf]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cinderwolf_pathfinder.jpg]]
[[caption-width-right:300:1E]]
Changed line(s) 629 (click to see context) from:
->'''Size:''' Medium
to:
->'''Size:''' MediumTiny
Changed line(s) 631,632 (click to see context) from:
* BigEater: In order to fuel their unnaturally fast metabolism, cinderwolves are constantly hungry and need to eat several times their weight each week.
* ThroatLight: Cinders flicker from a cinder wolf's maw.
* ThroatLight: Cinders flicker from a cinder wolf's maw.
to:
* BigEater: In order to fuel UpliftedAnimal: Cyphergulls, transformed from seagulls that crashed into the Cyphergate and survived, are generally more robust and intelligent than their unnaturally fast metabolism, cinderwolves are constantly hungry common cousins. They can learn humanoid languages, study the world around them, perform simple experiments, and need to eat several times their weight each week.
* ThroatLight: Cinders flicker from a cinder wolf's maw.understand the rudiments of logic and the scientific method.
* ThroatLight: Cinders flicker from a cinder wolf's maw.
Changed line(s) 635 (click to see context) from:
[[folder:Cyphergull]]
to:
Changed line(s) 638 (click to see context) from:
->'''Size:''' Tiny
to:
->'''Size:''' TinySmall
Changed line(s) 640 (click to see context) from:
* UpliftedAnimal: Cyphergulls, transformed from seagulls that crashed into the Cyphergate and survived, are generally more robust and intelligent than their common cousins. They can learn humanoid languages, study the world around them, perform simple experiments, and understand the rudiments of logic and the scientific method.
to:
* UpliftedAnimal: Cyphergulls, transformed from seagulls that crashed into the Cyphergate and survived, are generally more robust and intelligent than their common cousins. They ShockAndAwe: A Darklands sentinel can learn humanoid languages, study the world around them, perform simple experiments, and understand the rudiments launch an arc of logic and the scientific method.electricity.
Changed line(s) 643 (click to see context) from:
[[folder:Darklands Sentinel]]
to:
Changed line(s) 645,646 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''SmallLarge
->'''Size:'''
Changed line(s) 648 (click to see context) from:
* ShockAndAwe: A Darklands sentinel can launch an arc of electricity.
to:
* ShockAndAwe: A Darklands sentinel HitAndRunTactics: Death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they canlaunch an arc eat.
* TheSymbiote: A death dog's saliva contains hundreds ofelectricity.tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can
* TheSymbiote: A death dog's saliva contains hundreds of
Changed line(s) 651 (click to see context) from:
[[folder:Death Dog]]
to:
Changed line(s) 653,654 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Size:''' Large
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''LargeTiny
->'''Size:'''
Changed line(s) 656,660 (click to see context) from:
* HitAndRunTactics: Death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat.
* TheSymbiote: A death dog's saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by the worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat.
* TheSymbiote: A death dog's saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.
to:
* HitAndRunTactics: Death dogs surround stronger creatures, attacking MixAndMatchCritters: A galluvix has the body and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes controlplumage of a death dog pack. Most death warg pups die before reaching adulthood, but those that survive are larger, tougher, smarter rooster and able to speak as well as a warg can.
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage bythe worms infecting their brains, death wargs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat.
* TheSymbiote: A death dog's saliva contains hundredshead of tiny eggs that grow into flesh-devouring worms. The worms don't harm the death dog, but consume any creatures they come into contact with. A death dog's corpse is contagious for several days after death and may infect creatures that touch or eat it.a fox.
* HybridMonster: In the scrub borders between forests and deserts or plains and badlands where wargs and death dogs cohabit, crossbreeding may occur if a warg pack is resistant to disease, or an outcast warg takes control
* MultipleHeadCase: They have two heads.
* SavageWolves: Driven mad with rage by
* TheSymbiote: A death dog's saliva contains hundreds
Changed line(s) 663 (click to see context) from:
[[folder:Galluvix]]
to:
Changed line(s) 665,666 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
->'''Size:''' Tiny
to:
->'''Alignment:''' TrueNeutral
ChaoticNeutral
->'''Size:'''TinySmall
->'''Size:'''
Changed line(s) 668 (click to see context) from:
* MixAndMatchCritters: A galluvix has the body and plumage of a rooster and the head of a fox.
to:
* MixAndMatchCritters: A galluvix has the body {{Kappa}}: Humanoid turtles that love to play pranks on swimmers (although angry or depraved individuals may drown them instead). They retain their mythological love of cucumbers and plumage of a rooster their unfailing courteousness towards polite visitors, as well as their head-bowl weakness, which staggers and the head of a fox.immobilizes them.
Changed line(s) 671 (click to see context) from:
[[folder:Kappa]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
Changed line(s) 673,674 (click to see context) from:
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Small
->'''Size:''' Small
to:
->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:'''SmallMedium
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
->'''Size:'''
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
Changed line(s) 676 (click to see context) from:
* {{Kappa}}: Humanoid turtles that love to play pranks on swimmers (although angry or depraved individuals may drown them instead). They retain their mythological love of cucumbers and their unfailing courteousness towards polite visitors, as well as their head-bowl weakness, which staggers and immobilizes them.
to:
* {{Kappa}}: Humanoid turtles that love AllWebbedUp: The webs created by a moon spider are especially strong and sticky, and are woven into net-like snares to play pranks on swimmers (although angry or depraved individuals may drown them instead). They retain trap their mythological love of cucumbers and their unfailing courteousness towards polite visitors, as well as their head-bowl weakness, which staggers and immobilizes them.enemies.
Changed line(s) 679,680 (click to see context) from:
[[folder:Moon Spider]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_moon_spider.PNG]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 682 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilNeutralGood
Changed line(s) 684,685 (click to see context) from:
Malevolent webweaving spiders that live in the Echo Wood and other forests around the Sellen River.
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
to:
A rare breed of bronze-colored serpents prized and
Their stats can be found in ''The Emerald Spire'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Moon%20Spider here]].
Deleted line(s) 687,697 (click to see context) :
* AllWebbedUp: The webs created by a moon spider are especially strong and sticky, and are woven into net-like snares to trap their enemies.
[[/folder]]
[[folder:Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
->'''Level:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
----
[[/folder]]
[[folder:Nehushtan]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nehushtan_pathfinder.PNG]]
->'''Level:''' 2
->'''Alignment:''' NeutralGood
->'''Size:''' Medium
A rare breed of bronze-colored serpents prized and venerated for their miraculous curative powers.
----
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Changed line(s) 383 (click to see context) from:
* BlackWidow: One a thriae queen's male consort lives too long, they're sedated and painlessly eaten by the queen.
to:
* BlackWidow: One a thriae queen's male consort lives gets too long, old to mate, they're sedated and painlessly eaten by the queen.queen. This is not done in malice, but seen as a proper and respectful send-off.