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Apparently this trope only applies in a duel.


* MyNameIsInigoMontoya: He announces his appearance when summoned into battle.
--> '''Ōtengu:''' ''Ware koso ga Ōtengu nari!''
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[[caption-width-right:250:[[labelnote: Click to see skin #4 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/63c74d09_e08b_4391_8b82_9737f0fcdc6e.png]][[/labelnote]]]]

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[[caption-width-right:250:[[labelnote: Click to see skin #4 #4.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/312skin6.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #5
(''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/63c74d09_e08b_4391_8b82_9737f0fcdc6e.png]][[/labelnote]]]]
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* YouCantFightFate: He is a firm believer of this, reasoning that everything was preordained and happens for a reason, whether good or bad. Seimei doesn't share this sentiment, neither does Tamamo-no-Mae.

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* YouCantFightFate: He is a firm believer of this, reasoning that everything was preordained and happens for a reason, whether good or bad. Seimei doesn't share this sentiment, neither does Tamamo-no-Mae.Tamamo-no-Mae, and ''especially'' Miketsu.
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[[caption-width-right:250: [[labelnote: Click to see skin #3.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/330skin5.png]][[/labelnote]]]]
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** ImpossiblyLowNeckline: Swaps to this once evolved.
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* AwesomeButImpractical: A BladeSpam special ability that keeps refreshing itself if it kills an enemy? Great. A blade spam ability that also relies on an incredibly unreliable passive with a measly ''20%'' chance to proc additional damage, that can make or break a battle by its lonesome? Not so great. In addition, Yōtō-hime also has some of the slowest attack animations out there, which could ruin speedrun challenges.

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* AwesomeButImpractical: A BladeSpam special ability that keeps refreshing itself if it kills an enemy? Great. A blade spam ability that also relies on an incredibly unreliable passive with a measly ''20%'' chance to proc additional damage, that can make or break a battle by its lonesome? Not so great. In addition, Yōtō-hime also has some of the slowest attack animations out there, which could ruin speedrun challenges.challenges (although her unlockable alternate attack animation can help with this, playing about twice as fast as her normal one).
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[[caption-width-right:250: [[labelnote: Click to see skin #6 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/fd161a32_656e_4d84_85b5_b2b0cf43864e.png]] [[/labelnote]]]]
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->'''Voiced by:''' Creator/NaoTouyama (JP),
->'''ID:''' 330 (original game)
->'''Role:'''
->'''Specialty:'''

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->'''Voiced by:''' Creator/NaoTouyama (JP),
(JP), Gui Niang (CN, ''Kessen!''), Creator/LauraPost (EN, ''Kessen!'')
->'''ID:''' 330 (original game)
->'''Role:'''
->'''Specialty:'''
game), 1089 (''Kessen!'')
->'''Role:''' Mage, Ninja (''Kessen!'')
->'''Specialty:''' Burst DPS, Charge (''Kessen!'')

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[[folder:Shiranui]]

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[[folder:Shiranui]][[folder:'''Shiranui''']]



->'''Voiced by:''' Creator/NaoTouyama
->'''ID:''' No. 330

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->'''Voiced by:''' Creator/NaoTouyama
Creator/NaoTouyama (JP),
->'''ID:''' No. 330330 (original game)
->'''Role:'''
->'''Specialty:'''
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* HairContrastDuo: With Miketsu.
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* RelatedInTheAdaptation: Ōtakemaru is considered her "honorary little brother", unlike in folklore, where he's her arch-nemesis instead.
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** [[SubvertedTrope Subverted]], though, as the Demoniac Feast event that accompanied the release of his "big sister" Suzuka Gozen revealed that [[ManBehindTheMan Orochi had been manipulating things from behind the scenes for hundreds of years]].
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Otakemaru isn't her archnemesis, he's her (honorary) little brother


* TeethClenchedTeamwork: {{Invoked}}. In order to unlock Suzuka Gozen's first bio, the player must complete 10 co-op instances with another player who's using her arch-nemesis, Ōtakemaru.
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* AbsoluteCleavage: Her top is open all the way down to her waist [[VaporWear and she wears no bra]].
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* ArmorPiercingAttack: Attacks landed while Moon's Secret: Ignis is active will bypass 150 DEF, but only if the enemy is at half or more health.



* MagikarpPower: Takiyasha-hime requires a lot of investment and upgrades before she can even be used in a normal PvE fight. All of her Moon Secrets are tied to her second skill, which requires four skill daruma to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And only after all of that hassle, will you be able to bring her full arsenal to bear.

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* MagikarpPower: Takiyasha-hime requires Takiyasha-hime's bread-and-butter skill is her Moon's Secrets, which allows her a lot of investment and upgrades before she can even be used flexibility in a normal PvE fight. tackling various enemy formations. All of her Moon the Secrets are tied to her second skill, which requires four said skill's upgrade levels, with only Ignis being usable from the start, and the money-maker being Terra, due to its damage ignoring all protection from enemy ''mitama''. One will need at least three skill daruma in order to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And only after all of that hassle, will you be able to bring unlock her full arsenal to bear.potential, more if they want reduced cooldowns and increased damage.


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* NoSell: After landing any attack with Moon's Secret: Terra active, Takiyasha-hime will gain one layer of Shelter, which protects her from one CC effect.
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* MagikarpPower: Takiyasha-hime requires a lot of investment and upgrades before she can even be used in a normal PvE fight. All of her Moon Secrets are tied to her second skill, which requires four skill daruma to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And after all of that hassle, will you be able to bring her full arsenal to bear.

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* MagikarpPower: Takiyasha-hime requires a lot of investment and upgrades before she can even be used in a normal PvE fight. All of her Moon Secrets are tied to her second skill, which requires four skill daruma to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And only after all of that hassle, will you be able to bring her full arsenal to bear.
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* MagikarpPower: Takiyasha-hime requires a lot of investment and upgrades before she can even be used in a normal PvE fight. All of Takiyasha-hime's Moon Secrets are tied to her second skill, which requires four skill daruma to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And after all of that hassle, now you can bring her full arsenal to bear.

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* MagikarpPower: Takiyasha-hime requires a lot of investment and upgrades before she can even be used in a normal PvE fight. All of Takiyasha-hime's her Moon Secrets are tied to her second skill, which requires four skill daruma to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And after all of that hassle, now will you can be able to bring her full arsenal to bear.
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* MagikarpPower: Takiyasha-hime requires a lot of investment and upgrades before she can even be used in a normal PvE fight. All of Takiyasha-hime's Moon Secrets are tied to her second skill, which requires four skill daruma to fully unlock. And that's on top of the four already going into her third ability, which translates into a practical total of ''twelve'' to account for those randomly going into her basic attack. And ''then'', you'll have to start investing into a good set of ''mitama'' for her to use. And after all of that hassle, now you can bring her full arsenal to bear.
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* IneffectualLoner: Inverted. Shiranui is the most deadly when she's the last shikigami standing, provided her special ability is fully upgraded and she's already had her HeroicSecondWind. In this condition, Shiranui can unleash a very powerful barrage of [=AoE=] attacks that costs no orb, on top of healing herself by 40% after each turn, hers or the enemy's. Granted, she also becomes even more of a GlassCannon at this stage, and a reasonably strong hit will blow her off the field, but if she survives, then her next barrage will be even more powerful than the last one, and at that point it will be down to luck whether or not your damage dealers will still be standing after she's done to take advantage of her dwindling maximum health.
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* [[spoiler:MutualKill: With Yorimitsu after the latter's deception was revealed.]]

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* [[spoiler:MutualKill: With MutualKill: [[spoiler:With Yorimitsu after the latter's deception was revealed.]]]]
* {{Nerf}}: And not because of any change made to his kit, but due to the fact that many shikigami released after him seem deliberately designed to negate his obscene damage potential, either by way of DamageReduction and/or Crit RES (Hakuzōsu, Suzuka Gozen), having a guaranteed revive to sidestep his barrage (Shiranui), or dealing primarily indirect damage which completely bypasses ''Sō'', disallowing him from hitting back entirely. As it stands, Onikiri is no longer the absolute menace he used to be in PvP when faced with these deliberate counters, though he can still be deadly to the unprepared player.
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[[caption-width-right:250: [[labelnote: Click to see skin.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/333skin3.png]][[/labelnote]]]]
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* DamageReduction: After leaving the defensive stance described under DrawAggro below, Suzuka Gozen will gain two charges of damage reduction that cuts incoming damage by 60%, capped out at 40% of her own ATK. She loses one charge per hit she takes from an enemy.

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* DamageReduction: After leaving the defensive stance described under DrawAggro below, Suzuka Gozen will gain two charges of damage reduction that cuts incoming damage by 60%, capped out at 40% of her own ATK. She loses one charge per hit attack she takes from an enemy.enemy, regardless of hit count.
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* LifeDrain: At 5 buff stacks, Suzuka Gozen can steal 10% of an enemy's HP per hit while using her third skill.

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* LifeDrain: At 5 buff stacks, Suzuka Gozen can steal 10% of an enemy's HP per hit while using her third skill. Due to the random targeting of the skill, a single enemy can be hit by it five times, losing half of their HP in the process in addition to any damage they might have received from the initial barrage.
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* GatheringSteam: Suzuka Gozen has a bit of a slow ramp. Her true strength relies of her gathering buff stacks from using either of her special abilities, which will both augment her ATK and DEF per layer, as well as additional effects to her third skill. At max (10) stacks, unleashing said third skill will allow her to launch a ''16''-hit combo, dealing 10% more damage to each enemy she strikes while stealing 10% of their HP per hit.

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* GatheringSteam: Suzuka Gozen has a bit of a slow ramp. Her true strength relies of on her gathering buff stacks from using either of her special abilities, which will both augment her ATK and DEF per layer, as well as additional effects to her third skill. At max (10) stacks, unleashing said third skill will allow her to launch a ''16''-hit combo, dealing 10% more damage to each enemy she strikes while stealing 10% of their HP per hit.
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* DamageReduction: After leaving the defensive stance described under DrawAggro below, Suzuka Gozen will gain two charges of damage reduction that cuts incoming damage by 60%, capped out at 40% of her own ATK. She loses one charge per hit she takes from an enemy.
* DrawAggro: Suzuka Gozen's second skill puts her in a defensive stance, where she pulls all aggro towards herself while also putting up a shield for DamageReduction, compounded with Effect and Crit RES if upgraded. For as long as she's in this stance, enemy units cannot target anyone else on her team except Suzuka Gozen herself with ST attacks, though [=AoE=] is still fair game. If this skill is maxed out, then the enemy struck by it will be forced to launch a basic attack at her if they're a shikigami or onmyōji.
* GatheringSteam: Suzuka Gozen has a bit of a slow ramp. Her true strength relies of her gathering buff stacks from using either of her special abilities, which will both augment her ATK and DEF per layer, as well as additional effects to her third skill. At max (10) stacks, unleashing said third skill will allow her to launch a ''16''-hit combo, dealing 10% more damage to each enemy she strikes while stealing 10% of their HP per hit.
* LifeDrain: At 5 buff stacks, Suzuka Gozen can steal 10% of an enemy's HP per hit while using her third skill.
* TeethClenchedTeamwork: {{Invoked}}. In order to unlock Suzuka Gozen's first bio, the player must complete 10 co-op instances with another player who's using her arch-nemesis, Ōtakemaru.
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->'''Voiced by:''' Creator/YokoHikasa
->'''ID:''' No. 351

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->'''Voiced by:''' Creator/YokoHikasa
Creator/YokoHikasa (JP), Dawang (CN, ''Kessen!''), Creator/JeannieTirado (EN, ''Kessen!'')
->'''ID:''' No. 351351 (original game), 1107 (''Kessen!'')



->'''Specialty:''' (''Kessen!'')

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->'''Specialty:''' DPS (''Kessen!'')
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* LivingOnBorrowedTime: Any unit under the effects of Unholy Force basically has two turns calculated after Orochi's movement to make their mark, which can be extended with other skills, before being consumed on his third move to make room for a naga. If Orochi is killed before this happens, the affected shikigami will be spared.
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[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/351skin2.png]][[/labelnote]]]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/351skin1.png]]



->'''ID:''' No. 350

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->'''ID:''' No. 350351
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[[WMG:[[center: [- ''VideoGame/{{Onmyoji}}'' '''[[Characters/{{Onmyoji}} Characters]]'''\\
'''Shikigami:''' [[Characters/OnmyojiSPShikigami SP]] | [[Characters/OnmyojiSSRShikigami SSR]] ( [[Characters/OnmyojiSSRShikigamiAToM A-M]] | '''N-Z''' ) | [[Characters/OnmyojiSRShikigami SR]] ( [[Characters/OnmyojiSRShikigamiAToM A-M]] | [[Characters/OnmyojiSRShikigamiNToZ N-Z]] ) | [[Characters/OnmyojiRShikigami R]] | [[Characters/OnmyojiNAndFrogShikigami N and frog]]\\
'''Characters:''' [[Characters/OnmyojiRPGProtagonists Main characters]] | [[Characters/OnmyojiRPGSupporting Supporting characters]] | [[Characters/OnmyojiRPGRaidBosses Raid bosses]]]]-]]]

'''Bold''' indicates the characters appearing in ''Kessen! Heian-kyō'', and a star (★) denotes a '''Crossover''' shikigami, who aren't listed in the Index and don't count towards HundredPercentCompletion.

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[[foldercontrol]]
[[folder:Nura Rikuo ★]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/294skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/294skin2.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/294skin3.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/294skin4.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/JunFukuyama
->'''ID:''' No. 294
See ''Characters/NuraRiseOfTheYokaiClan''.
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* StoryAndGameplaySegregation:
** Rikuo's awakened state is actually his Night form, which only manifests after sundown. Regardless of this, the time of the map he's on doesn't matter.
** His Nenekirimaru is supposed to be able to harm only ''yōkai'', though hitting the human protagonists during gameplay still hurts.
* VersionExclusiveContent: He is currently available only on the many Asian builds of the game. Due to [[NoExportForYou copyright issues regarding his home series' trademark in the United States]], Rikuo is ''still'' not available to players of the NA server despite him being the first crossover SSR ever and that files of him can be datamined from the English release, fully localized. Unless the situation is resolved, he likely will never be released on NA.
** Several shards of him were briefly obtainable by NA players in May 2019, being released by accident after an update, before being hastily removed by [=NetEase=] in a hotfix. This only further fans the fire for the English playerbase.
[[/folder]]
[[folder:'''Onikiri''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/312skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/312skin2.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/312skin3.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/312skin4.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #3.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/312skin5.png]][[/labelnote]]]]
[[caption-width-right:250:[[labelnote: Click to see skin #4 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/63c74d09_e08b_4391_8b82_9737f0fcdc6e.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/KosukeToriumi (JP), Sun Ye (CN, ''Kessen!''), Bradford Hastings (EN, ''Kessen!'')
->'''Musical actor:''' Tōya Morita (''Ōezan-hen'')
->'''ID:''' 312 (original game), 1074 (''Kessen!'')
->'''Role:''' Samurai (''Kessen!'')
->'''Specialty:''' Burst DPS, Charge (''Kessen!'')
The treasure sword of the Minamoto clan who served Minamoto no Yorimitsu [[spoiler: except not really]]. A powerful demon-exterminating weapon [[spoiler: or so he was lead to believe]] that lead the attack on Mt. Ōe [[spoiler: against his own kind.]]
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* AncestralWeapon: It helps that he is one in RealLife.
* AnthropomorphicPersonification: Of the Minamoto clan treasure sword which went through many names, one of them being Onigiri/Onikiri (Yasutsuna) for being used to maim Ibaraki-dōji[[note]]ArtisticLicenseHistory is at play here, because historically the sword was wielded by Watanabe no Tsuna when it was used to sever Ibaraki-dōji's arm, not Minamoto no Yorimitsu[[/note]]. It is currently known as Higekiri. As a nod to this, he has attacks titled "Higekiri", "Tomokiri" and "Shishinoko". [[spoiler: Subverted, he is just a yōkai tricked by Yorimitsu into believing he is a sword.]]
* ArtisticLicenseHistory: The mythical ''Onikiri'' does in fact exist according to Japanese folklore, however it belonged to the Nitta clan instead of being associated with Minamoto no Yorimitsu. It ''was'' used by Watanabe no Tsuna, one of Yorimitsu's retainers, under the original name of ''Sun-Nashi'' ("lacks a ''sun''") to sever the arm of Ibaraki-dōji, though in reality it only gained the name after the fact.
** The real blade that belonged to Yorimitsu was instead ''Dōjigiri'' (''Yasutsuna''), one of the ''tenka-goken''[[note]]the historical "Five Heavenly Swords". For the curious, the rest are called ''Onimaru'' (''Kunitsuna''), ''Mikazuki'' (''Munechika''), ''Ōdenta'' (''Mitsuyo'') and ''Juzumaru'' (''Tsunetsugu'')[[/note]], and was the weapon used to behead and kill ''Shuten''-dōji, not Ibaraki-dōji.
** CompositeCharacter: His in-game lore seems to refer to several different swords as a single entity:
*** While there exist several variants of tales and myths associating the ''Dōjigiri'' with the legends of ''Higekiri'', these are separate swords in reality, forged by different smiths of unrelated schools. Both, however, are well-known treasures of the Minamoto clan.
*** ''Shishinoko'' (''Lion's cub'') however, ''is'' a purported alias of the real ''Onikiri'', based on tales in which the blade made a noise similar to the roar of a lion's cub at night, as is ''Tomokiri'' (lit. ''Equal cutter'' or ''Friend slayer''), due to tales of it cutting through a blade forged from the same steel (purported to be fellow Minamoto treasure ''Usumidori''/''Hizamaru''/''Kumokirimaru''/''Hoemaru'').
* [[spoiler: BackFromTheDead: After dying with Yorimitsu from a MutualKill, the power of Ibaraki-dōji's fallen arm revived him.]]
* BandagedBabe: Pre- or post-Awakening, he's wrapped in lots of bloodied bandages.
* BeautyMark: One below the left eye in his skin.
* {{BFS}}: Not as big as Yōtō-hime's, but still quite huge, especially in comparison to the real Onikiri/Higekiri. While the real sword is a ''tachi'', its length in the game possibly qualifies it as an '''''ōdachi'''''.
* BoringButPractical: Onikiri really only ever needs three stats: ATK, Crit % and Crit DMG, mostly just the last one. He doesn't even need to have his skills maxed out (unlike a lot of AwesomeButImpractical SSR shikigami whose kits don't even ''work'' until you've sunk a minimum of 4-8 [[RareCandy Skill Daruma]] into them) as all ranking them up does is add incrementally more damage, something he already has in spades right off the bat. He's also quite mindless to use compared to DifficultButAwesome shikis like Orochi- all you have to do is point him at the squishiest target and go to town (unless the enemy has a Hakuzosu in place to counter him). Due to how his passive works, he could cause obscene amounts of damage with his basic attack alone (see PowerCreep below for details), while his special ability often goes unused. If anything, his kit really ought to be Awesome ''and'' Practical, for lack of a better trope.
* DoubleTap: ''Triple'' Tap, in fact. His special ability lets him strike an enemy with all three of his blades at once.
* DualWielding
* ExoticEyeDesigns: Not only are they {{mismatched|eyes}}, his left eye also has ''the Minamoto clan crest'' in it.
* FantasticRacism: He's a demon-slaying weapon playing a huge part in the massacre on Mt. Ōe. [[spoiler: Made even worse by the fact that it was ''his own kin'' he was slaying.]]
* FriendlyFireproof: Subverted horribly if he's afflicted with Confuse. The splash damage procs from a Confused Onikiri hit ''everyone'', friend and foe alike. Yes, [[HoistByHisOwnPetard that includes Onikiri himself]].
* GiantHandsOfDoom: That scary-looking purple arm beside him? That's Ibaraki-dōji's.
* GlassCannon: High in attack, speed and critical hit rate (all ranked S), low in HP and defense (B and D respectively).
* HimeCut: Default form. Fitting, since he belongs to nobility (Minamoto clan).
* HoistByHisOwnPetard: He is this in two different ways.
** When equipped with the ''Sō'' mitama, Onikiri becomes a very dangerous target to hit, as he will most likely be able to gain a free counter attack that will obliterate your team if your main damage dealer hits him more than once. For those with common and fragile [=AoE=] DPS mains like Ōtengu or Ubume, this makes fighting an enemy Onikiri a MortonsFork: you either hit him and trigger his ''mitama'' set's counter move, or you don't and he gets to blow you off the playing field comes his turn. Thankfully, ''Sō'' only has a 35% chance to proc, but that adds up quickly if you hit him more than once.
** On the flip side of the coin, Onikiri could just easily destroy his own team with his gross attack power if he hits a hurt ally when afflicted with a Confusion CC effect. In fact, a Confused Onikiri is just flat-out hazardous to have on any team, ever, since the splash damage hurts ''everybody'', teammates and all, even if he hits an enemy. Provided that Onikiri has been sufficiently hurt, or just didn't have a lot of HP to begin with, he could wind up killing himself with the splash procs.
* [[spoiler:HunterOfHisOwnKind: He is actually a Mt. Ōe yōkai deceived by Yorimitsu into believing he is a Minamoto treasure sword and leading the massacre on his own kin. Naturally, [[RoaringRampageOfRevenge he is not amused]].]]
* IaijutsuPractitioner: His attack animation suggests he does this, which is [[ImplausibleFencingPowers impressive]] since his sword type, both in real life and in-game, is too large, long and heavy to perform the feat.
* LongHairedPrettyBoy
* MasterSwordsman: Well, he ''is'' a sword. [[spoiler:Well, he's not, but he sure has swordsmandship skills.]]
* MismatchedEyes: His left eye is red while his right is gold.
* [[spoiler:MutualKill: With Yorimitsu after the latter's deception was revealed.]]
* NotDistractedByTheSexy: Ibaraki-dōji's [[WholesomeCrossdresser attempt at crossdressing]] didn't fool him one bit.
* PowerCreep: He is by far the most flagrant example of this due to how broken his passive is.
** To elaborate: Onikiri's passive allows him to deal a follow-up attack should his initial hit bring an enemy's HP down to a certain percentage, and then another if the victim's HP is brought down to the second threshold, both of which deal SplashDamage that bypasses shields and Shōzu's [[{{Synchronization}} life-link]], and don't trigger passive or ''mitama'' effects like ''Kagami-hime's'' damage reflection. To add insult to injury, the trigger thresholds for his passive are ''insultingly'' high[[note]]90% HP for the first follow-up, 70% for the second, measured ''after'' Onikiri's first strike[[/note]], so much so that you wonder why they even bother, since he also has one of the highest ATK scores ''in the game'' in the first place. This allows him to completely wreck the enemy formation with just a few swipes, [[OneHitMultiKill sometimes only one]], ensuring that most fights end in a single move, especially when equipped with the ''Sō'' mitama that grants him free hits upon taking damage.
** Disabling him with crowd-control effects is next to useless, since he already counters a majority of them. This makes the normally-powerful Higanbana useless against him, if not tactically-suicide, unless she could reliably proc Daze.
*** The usual ones like Taunt, Sleep, Silence, and Confuse don't exactly work. Sleep only disables him for that one immediate turn as it procs on hit, while Taunt and Silence still let him use his basic attack, which is all he needs. Confuse is potentially harmful to all parties, since the splash damage hits everyone, teammate and enemy alike.
*** Freeze, Daze, and Morph are the only reasonably effective ones to fight him, as they all render him unable to act for a set amount of turns, regardless of whether he has ''Sō'' or not. It should be noted that Daze is only an effective measure until it wears off on his next turn.
** The only semi-reliable defense against him is Hakuzōsu, another SSR, which makes him a complete cheat in [=PvP=] as other forms of protection are essentially worthless. Even then, if his ATK stat is powerful enough to trump Hakuzōsu's defenses, then he'd still be able to do damage as he pleases. Basically, unless you're lucky enough to roll and upgrade both Hakuzōsu ''and'' the ''mitama'' needed to build him, you'll be practically going into combat naked, since your ultra-tanky wind shields and life-links might as well be wet napkins to Onikiri.
** The problem with Onikiri ultimately come down to him being a prime example of "Why the hell not?" design. Any number of elements in his kit would make him extremely strong already, but he just has more and more powerful attributes piled on top for no reason other than to power creep him even more. Why do his basic attacks apply powerful debuffs to the enemy? "Why the hell not?" Why do his follow-up passive strikes do even more damage than his attacks themselves (125% of his ATK each), completely ignore all passive and soul effects, shields, and damage redirection effects, and have damage thresholds to trigger them so high that they're basically ''always'' guaranteed to trigger anyway? "Why the hell not?" Why does he get 10% more Crit DMG than every other shiki in the game[[note]]except for Tamamo no Mae who, while very strong, isn't ''nearly'' as broken overall as Onikiri is[[/note]] (the default is 150%, he gets 160% instead) for free and a free 50% Effect RES bonus when evolved? You get the idea.
* PurposefullyOverpowered: Since he was released as part of a major story event, the developers went out of their way to make sure he lived up to all the fuss. The result was a shikigami where absolutely ''no'' effort had been put into making him balanced.
* RavenHairIvorySkin: His default look, when compared to the equally humanoid skin, boasts a much paler skin tone.
* RoaringRampageOfRevenge: [[spoiler: After his TomatoInTheMirror revelation and subsequent breakdown, he cut down most of the Minamoto clan and finally offed his master in a bloody MutualKill.]]
* SituationalSword: Sword {{Pun}} aside, Onikiri is very powerful when matched against the typical shikigami, whose HP are usually low enough that a few hits will bring them below the thresholds he needed to proc his passive. However, he is quite stumped when brought to fight World or Event bosses, whose staggering amounts of HP will take a lot of chipping to even trigger his first extra attack, and even in the event he does manage to proc an [=AoE=], his damage is usually peanuts against their total health, making him rather useless against them.
** Worse still is the natural tendency for a boss to inflict control effects (Gashadokuro), crimp his damage output in some way (Jishin Namazu), or punish his uncontrollable [=AoE=] procs by inflicting negative effects if he kills the wrong enemy by accident (Gashadokuro, Oboroguruma, Shinkirō). As such, when fighting such bosses, it would be safer to leave him at home in favor of his (in-game) nemesis, Ibaraki-dōji.
* SpellMyNameWithAnS: The Japanese voice actors read his name as ''Onigiri'' however (thus the "Rice Ball" meme among Japanese fans).
* SplashDamage: Which could lead to OneHitMultiKill if built right.
* StandardStatusEffects: He deals one of three effects when attacking (and has a chance of applying all three when he uses his skill): a '''Higekiri''' lowers speed by 20 points, a '''Tomokiri''' lowers the target's healing by 75% and a '''Shishinoko''' [[DamageIncreasingDebuff lowers armor]] by 20%. Tomokiri in particular really ices the cake, as even if you survive Onikiri's assault, the healing debuff makes it extremely difficult to recover, letting him even chew through really tough targets by sheer attrition. Fortunately the debuffs can only be applied by his attack and skill, not his passive strikes.
* TomatoInTheMirror: [[spoiler: A rather tragic one when the smog from Ibaraki-dōji's severed arm destroyed the pact between him and Yorimitsu and he got his memory back. He found out he ''isn't'' a sword and that he was manipulated into mass-murdering his own kind the whole time.]]
* UndyingLoyalty: Towards his owner Minamoto no Yorimitsu. [[spoiler: Formerly, but even then]] his stock lines in the shikigami inventory consist of "Yes, master" and "I am master's sword."
* WalkingSpoiler: [[spoiler: The fact that the most important piece of info about who he is – the Minamoto treasure sword – is ''false'' is enough to warrant him this title.]]
* WeaksauceWeakness: Despite his GameBreaker nature, Onikiri himself is easily thwarted by those who could seal his passive and ''mitama'' with their own abilities, like Hannya or Yaobikuni. Due to his over-reliance on it, should his passive be sealed, he'd be very vulnerable to being overwhelmed by your own shikigami lineup.
** To elaborate: His passive could be neutralized by Hannya's own, or one of Yaobikuni's skills, the former being more effective overall but somewhat less reliable without Effect HIT. That said, these are not without drawbacks, as the former is not very viable at high tiers without powerful builds, and Yaobikuni can be awkward to learn and master. Both are also rendered null if Onikiri himself is shielded, which he's very likely to be.
** As powerful as he is, Onikiri is very vulnerable to Morph. An Enma with high enough Effect HIT could disable him entirely if she attacks first. As Morph cannot be dispelled, Onikiri is effectively out of commission for that one turn, and ''Sō'' will not do anything even if a linked teammate is hit.
** One CC strategy that's sometimes viable against him is to overwhelm his entire team with multiple effect layers, such as Daze on top of Morph or Freeze, since only one layer can be dispelled per action without debuff cleansers, and the former two cannot be removed, rendering ''Sō'' less effective even if he does gain free attacks. Even so, this is not a recommended strategy at high tiers, where powerful players are often aware of and have countermeasures in place for such tactics.
** Indirect Damage. As it's not considered to be "true" damage, Onikiri cannot proc his counters even when equipped with ''Sō''. Not for nothing that almost all of the DPS main shikigami released after him are specced to deal either this, or overwhelming damage, or both at the same time, to snuff him out before he gets the chance to move.
** It's worth noting that ''all'' of these are [[DownplayedTrope downplayed]] examples as when evolved Onikiri's passive gives him a free 50% Effect RES bonus (because [[PowerCreep why the hell not?]]), making him much harder to affect with CC effects than most shikis. Really, the only ''reliable'' counter to Onikiri is to OneHitKill him with overwhelming burst damage because he'll usually be a GlassCannon.
[[/folder]]
[[folder:Ōtakemaru]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/333skin1.png]]
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->'''Voiced by:''' Creator/NobuhikoOkamoto
->'''ID:''' No. 333
The self-proclaimed "strongest demon of Mt. Suzuka", one of the ''Nihon san dai yōkai'', or Great Three Yōkai of Japan, next to Tamamo-no-Mae and Shuten-dōji.
----
* ArchEnemy: Of Arakawa-no-Aruji and Shuten Doji.
* BigBad: He's the head honcho of the the Sealand Invasion forces, with every event featuring at least three boss fights against him. With how these events are still currently going on, Ōtakemaru is perhaps the closest thing to an actual recurring antagonist to take the place of Yamata-no-Orochi, who seem to have been sidelined after debuting as a playable shikigami.
* ColonyDrop: His third skill puts a huge rock on top of the enemy being LockedOutOfTheFight, so that it drops onto them after Sword Prison expires and likely kills them in a single hit.
* CutscenePowerToTheMax: As the Sealand boss, Ōtakemaru is obscenely powerful, has nearly limitless HP and countless minions under his command that he can wield to just effortlessly steamroll over everyone, man and ''yōkai'' alike, from the Arakawa river, to Mount Ōe, to the capital itself. Not even the fully-powered Arakawa-no-Aruji, Tamamo-no-Mae, and Shuten-dōji, nor the Miyamoto clan with a reforged Onikiri could do anything to stem the tide. That's ''four'' SP-level Lords that he stepped all over for those not counting at home. As a playable shikigami, however, he retains none of these amazing abilities, has no minion he could control, and DEF and HP on manageable levels such that a sufficiently-strong blow can send him packing in one hit.
* DamageReduction: Ōtakemaru could activate his Earth Magic to protect himself from enemy damage for two hits. The protection ward reduces incoming damage by 60% and capped at 40% of Ōtakemaru's ATK value. Maxing out this skill lets him put up Earth Magic for free upon match start, and the protection is increased to 80% for three hits.
* HiddenDepths: In his second recollection, he claims his home has loads of treasure ranging from jewels to books, but what he and his kind consider the ''greatest'' treasure of all is the land and the life it nurtures.
* InvoluntaryGroupSplit: This is Ōtakemaru's schtick, where he applies Sword Prison onto an enemy and causing them to be LockedOutOfTheFight until the end of his next turn. This effectively removes them from the fight for one rotation, but also shields them from all harm, makes them untargetable, and renders them immune to heals, debuffs, or CC effects. Logically, this won't work if there's only one enemy left on the other side, though the skill's damage is doubled against said enemy.
* MightyGlacier: Otakemaru is horrifically powerful, incredibly tough... and is slow as molasses. He has very close to the lowest SPD in the entire game (90 in base form, 100 when evolved), tied with Momo and only beaten by Sakura[[note]]Sakura is 2 SPD faster than him when they're both unevolved, but has the unique distinction of only gaining ''7'' SPD when she's evolved rather than the normal 10, making him faster by 1 SPD once they've both evolved[[/note]] and Jinmenju.
* NoOntologicalInertia: If Ōtakemaru is killed before his ColonyDrop ability expires, the rock instantly vanishes and its victim will come out unharmed.
[[/folder]]
[[folder:'''Ōtengu''']]
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[[caption-width-right:250: [[labelnote: Click to see skin #6.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/217skin8.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/TomoakiMaeno (JP), Xia Lei (CN, ''Kessen!''), Creator/CrispinFreeman (EN, ''Kessen!'')
->'''Musical actor:''' Yūsuke Yata (''Heian Emaki'')
->'''ID:''' 217 (original game), 1003 (''Kessen!'')
->'''Role:''' Mage (''Kessen!'')
->'''Specialty:''' Burst DPS, Control (''Kessen!'')
He used to be friends and fought evil alongside Hiromasa, but then betrayed him and turns to evil himself.

His young form is the first SP-grade ''shikigami'' to be added to the game, followed by Ibaraki-dōji's Rengoku iteration.
----
* {{Bishonen}}: Just look at him.
* BlowYouAway: He attacks using gusts of wind and huge tornadoes.
* CoolMask: Being a ''tengu'', the long-nose mask is a must-have motif.
* TheDragon: [[spoiler: Is one to [[BigBad Kuro Seimei]] [[CoDragons along with]] Yuki-onna.]]
* EarlyBirdCameo: He actually debuts at the tail end of chapter 1 in his Awakened form where he is masked, dismissing Kyūmeineko for her incompetence.
* EveryoneCallsHimBarkeep: "Ōtengu" is not a name. Rather, it's the classification used to denote [[LargeAndInCharge larger, more powerful yōkai of their kind]] who rule over lesser ''tengu''. Really, calling him just by this title would be the same as addressing your leader simply as "Boss".
** Typically, an ''Ōtengu'' or ''Daitengu'' would have a unique name, associated myth, and a known territory, usually a range of mountains in medieval Japan.
* FeatheredFiend: A malicious man with large feathered wings.
* GatheringSteam: An update to Ōtengu's skills, specifically his Wings of Steel, made him into a shiki that gains more power the longer a fight goes on. Instead of giving him a flat bonus to his ATK and Crit DMG, he instead has a 50% chance of gaining a flat 1% damage bonus every time he inflicts damage (which, if his Blade Storm hits an entire team of enemies, can stack up ''really'' quickly), up to a maximum of 80 times for an 80% damage bonus when Wings of Steel is leveled to rank 4 (while rank 5 instead causes him to speed up whenever Shelter lets him ignore a CC).
* GuideDangIt: His associated Wanted quest. One of the major clues to his being the quest target is "Flute", however unless you've been paying ''very'' close attention to him during the story cutscenes, there is virtually ''nothing'' else about him, his sprites, or animations, that would indicate this being the case. Thankfully, there's an alternative version that occasionally mention him by name.
* HeelFaceRevolvingDoor: Let's see, first he betrays Hiromasa to join the bad guys, then seemingly reconciles with him again, but is still on [[spoiler: Kuro Seimei's]] side afterwards. Oh, and he is also (probably) super nice to Shoyō. What. Just what.
** Justified in that he is not actually bad. The thing he wants the most in life is a world completely free of malice and evil, but he sees the only means to obtaining such a world is to enslave everyone in it. In order to obtain the power needed to do so, he must submit to the will of [[spoiler:Dark Seimei]], therefore making him LawfulEvil.
* HeWhoFightsMonsters: He started out as a noble creature of justice who once fought many evil monsters alongside great warriors. But slowly, he became more and more obsessed with the notion of a completely orderly world, that he [[IDidWhatIHadToDo resorted to unsavory methods]] to obtain the power needed to bring about that order.
* ImpossiblyTackyClothes: A majority of his skins are considered to be incredibly gaudy by the playerbase, and have since given rise to somewhat of a meme or RunningGag that, despite him being rather [[{{Bishonen}} handsome and cool-looking]], the developers couldn't be bothered to give him anything decent to wear.
* UsefulNotes/JapanesePronouns: ''Ware''.
* LargeAndInCharge: If his name isn't obvious enough already. "Ōtengu" literally means "large tengu", both in size and power, allowing them to rule over lesser yōkai of their own kind, like Karasu Tengu.
* MagicalFlutist: Is able to hypnotize people by playing the flute.
* MasterOfAll: Ōtengu is one of the most versatile shiki in the game, largely due to Blade Storm's effect of hitting the entire enemy team 4 times. You can build him with straight damage (usually Seductress soul) to [[OneHitPolykill wipe out the entire enemy team with a single cast]], or you can build him with CC effects like Mimic or Snow Spirit to cripple the enemy team instead. He gains large amounts of free bonus ATK and Crit DMG from his passive, as well as ignoring the first CC he receives every turn.
* MoreThanMeetsTheEye: If the rumored man-eating winged demon who helped Shoyō find his way around the mountains really is him.
* MyNameIsInigoMontoya: He announces his appearance when summoned into battle.
--> '''Ōtengu:''' ''Ware koso ga Ōtengu nari!''
* NoSell: His Wings of Steel passive provides him with the Shelter effect at the start of battle and immediately after his turn, allowing him to shrug off the first status effect inflicted upon him by a single skill. Once his ticket is actually up, however, he is just as vulnerable as any other shikigami, due to Shelter being replaced by Heroic Posture ''during'' Ōtengu's attack phase.
* OvershadowedByAwesome: Once upon a time, Ōtengu was tied with Ibaraki Doji for the position of strongest shiki in the game. Unfortunately, while his massive raw single-target damage and quick attack animation has preserved Ibaraki's role in doing maximum damage to bosses, PowerCreep has reduced the once-mighty Ōtengu to an also-ran against competition like Onikiri and Orochi.
* PetTheDog: Barring his [[HeelFaceRevolvingDoor confusing allegiance]], [[spoiler: he does genuinely help out the heroes a few times against Yamata-no-orochi.]]
* {{Tengu}}: Of course.
* TornadoMove: His special skill, causing all members of the opposite team to receive damage four times.
* WellIntentionedExtremist: He is utterly obsessed with order and justice that in his mind, the only world without evil is one where everyone is subservient to him. In order to achieve such a goal, he himself submits to the will of [[spoiler:Dark Seimei]], who promises him great power.
* WingedHumanoid: Being a ''tengu'', this is a given.
[[/folder]]
[[folder:'''Ryōmenbotoke''']]
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[[caption-width-right:250: [[labelnote:Click to see skin #2 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/83827601_fdce_418d_b4a1_920c4a5bfd13.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/KazuhikoInoue (JP), Tute Hameng (CN, ''Kessen!''), Creator/GrantGeorge (EN, ''Kessen!'')
->'''ID:''' 258 (original game), 1044 (''Kessen!'')
->'''Role:''' Samurai (''Kessen!'')
->'''Specialty:''' Survivability, DPS (''Kessen!'')
The double-faced deity of wind and rain.
----
* DubNameChange: Gets shortened to just "Ryomen" in the English release.
* {{Physical God}}s: The official justification for their unique acquisition method is that Ryōmenbotoke are gods, and therefore are too powerful to be summoned and subverted like the usual shikigami. [[GameplayAndStorySegregation They do not live up to this hype during gameplay]].
* TornadoMove: They release huge tornadoes at enemy not unlike Ōtengu. The tornado's damage and effects vary depending on which side is the active one.
* UnlockableContent: The only SSR not obtainable via summoning and must be acquired by buying fragments from the store. They're also explicitly excluded from the 500-day milestone guaranteed SSR draw. Realm cards that grant random shikigami shards ''may'' give some of theirs upon collection, though this only happens once in a blue moon and is in no way a reliable alternative for obtaining them. Not that this trouble players much, except those who aim for HundredPercentCompletion.
* WarriorMonk: Their first skin gives them a very human-like appearance, in the form of a Buddhist monk, complete with garb and head markings. Or at least, the Raijin side.
[[/folder]]
[[folder:'''Sesshōmaru''' ★]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/314skin1.png]]
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->'''Voiced by:''' Creator/KenNarita (JP), Guan Jihong (CN, ''Kessen!'')
->'''ID:''' 314 (original game), 1072 (''Kessen!'')
->'''Role:''' Ninja (''Kessen!'')
->'''Specialty:''' Burst DPS, Charge (''Kessen!'')\\
''Let's test the power of the Tenseiga.''
The full-demon half-brother of Inuyasha.

For tropes relating to Sesshōmaru's character, see Characters/InuYashaSupportingCharacters.
----
* AdaptationalWimp: Any fan of ''Manga/InuYasha'' would groan at the massively underpowered version of Sesshōmaru seen in this game. Granted, some compromises had to be made to not make him grossly-overpowered, and that his playable self is plenty powerful in his own right, but considering ''Onmyōji's'' [[PowerCreep current meta]], perhaps he could use a ''bit'' of enhancement.
** In his home series, Sesshōmaru is an immensely-powerful full-blooded ''daiyōkai'' who's capable of [[NoSell laughing off attacks]] ([[TheStoic if he ever does laugh, anyhow]]) from almost anything, while tearing through them like wet napkins with one hand. Nearly anything [=InuYasha=] could do, Sesshōmaru could do it ''miles'' better, and the former is no slouch himself. When implemented into ''Onmyōji'', however, all of a sudden he lost most of his ComboPlatterPowers, could easily be defeated by even N shikigami if he's weakened enough, couldn't eviscerate lesser ''yōkai'' or the human protagonists in one swipe with his Dokkasou, couldn't revive anything with Tenseiga, couldn't [[HealingFactor heal himself]], couldn't deflect attacks with his fluffy fur cape, couldn't overpower his brother's Wind Scar with Sōryuuha, and couldn't fly or transform into a demonic dog. The list still goes on after that, and more are detailed below.
** Meidō Zangetsuha now relies on Sesshōmaru's ATK stat to do damage, and doesn't immediately kill anything it hits regardless of their power. To elaborate: Meidō Zangetsuha removes the soul of whomever is struck and immediately takes it to the underworld, therefore killing the victim without physically harming them. Since many ''yōkai'', or even ''daiyōkai'' for that matter, have souls, they are all vulnerable to being offed in one hit when struck by Meidō Zangetsuha, as Naraku and the technique's inventor Shishinki could attest to.
* AntiArmor: Dokkasou reduces the DEF of Sesshōmaru's target on hit.
* AntiRegeneration: Enemies struck by Meidō Zangetsuha are Fractured for 2 turns and cannot be revived if killed, ''at all''. After a buff, enemies who survive with less than 30% HP also cannot be healed (they get a 100% heal debuff, the strongest in the game by a ''mile'').
* ContinuitySnarl: In the manga's canon, Sesshōmaru only learned how to use the peak-strength Meidō Zangetsuha shown in-game after Tōtōsai reforged his Tenseiga to allow him to channel it, which takes place after his second sword Tōkijin was destroyed. His in-game sprite still wears Tōkijin on his side, although he doesn't use it.
** His Evolved form averts this by changing him into his post-Bakusaiga form, where he already has perfected the technique, though it causes a SeriesContinuityError by letting him unleash Meidō Zangetsuha with said blade, which is impossible in-series due to it being exclusive to the Tenseiga.
* FashionableAsymmetry: His Evolved form has the left sleeve of his robe torn off, revealing his bare arm.
* ForgotAboutHisPowers: Sesshōmaru only ever wields his Dokkasou and Tenseiga in combat during play, while his other sword, Tōkijin, hangs unused by his side, and the rest of his repertoire is never even touched upon. Even after Evolving him, which replaces Tōkijin on his sprite with Bakusaiga, he would still only use his claws and Tenseiga during gameplay, despite the latter sword's much more practical combat capabilities.
** A post-release rework finally gives him the ability to wield Bakusaiga, which is still Meidō Zangetsuha but with the added effect of rendering those who survive it [[WoundThatWillNotHeal unable to be healed for as long as they are still Fractured]]. This, however, is a SeriesContinuityError in and of itself, since Meidō Zangetsuha can only be triggered by Tenseiga.
* GameplayAndStoryIntegration: Most of Sesshōmaru's iconic abilities are here in one form or another - his poison claws (Dokkasou) make even his basic attacks shred his target's DEF, Barrier: Tenseiga can save him from death in a pinch, and Meidō Zangetsuha sees him unleash Tenseiga to devastating effect. The only real omission is the absence of his true demon dog form, which would be too hard to design and balance.
** Post-rework, his special attack gains the ability to [[WoundThatWillNotHeal deny healing]] to enemies who survive a Meidō Zangetsuha blast, which is based on Bakusaiga's anti-regeneration properties. It presents another problem, however, as Bakusaiga isn't capable of channeling Meidō Zangetsuha, only Tenseiga could.
* GameplayAndStorySegregation: On the other hand, Barrier: Tenseiga is hardly an accurate representation of Tenseiga's true power. While the first thing the sword did in the series ''was'' to project a barrier to save Sesshōmaru from death at the hands of Inuyasha and his Wind Scar, its most iconic ability is its power to resurrect the dead, which it's incapable of doing in-game.
** His basic attack has him claw at his target with his talons, which deals high damage and rends their DEF on hit, but curiously doesn't poison them like they would in the original manga. In fact, Dokkasou's poison is supposed to be strong enough to ''liquefy'' flesh and melt rocks into sludge on contact.
** Post-rework, he gains and supposedly uses Bakusaiga in place of Tenseiga when performing a Meidō Zangetsuha, which it couldn't in its home series. What it ''could'' do, however, is seriously downplayed. Enemies struck by Bakusaiga's "Meidō Zangetsuha" cannot be healed for as long as they're still Fractured, though this is hardly the extent of the blade's AntiRegeneration capabilities[[note]]Bakusaiga's true power is infecting whatever it hits with a very virulent and powerful dose of ''yōki'' that ''eats rapidly at their flesh'', thus leaving nothing to heal from. And as a cherry on top, this ''yōki'' could spread to nearby enemies, allowing him to devastate thousands of combatants in one hit. Seriously, the true extent of Bakusaiga's power makes ''Film/CabinFever'' seem like a child's film.[[/note]].
** His GlassCannon status below is also highly incongruent with his manga incarnation, where not even the resident BigBad could so much as inconvenience him, and lesser monsters are flatly incapable of scratching him, ''period''. To be fair, him being that absurdly tanky would make him completely unbalanced, considering how powerful his attacks already are.
* GlassCannon: Incredibly high ATK, SPD and Crit, but comparatively low HP and DEF. Barrier: Tenseiga gives him quite a bit of extra survivability, though.
* LastChanceHitPoint: After you evolve him, when he takes lethal damage he'll fall to one knee and Barrier: Tenseiga will absorb all attacks Sesshōmaru would receive until his next turn, preventing him from dying. After a buff, it also gives him 30% [[LifeDrain HP steal]] for the following turn. ItOnlyWorksOnce per battle, can be sealed, doesn't trigger from ''Hitosume's'' reflected damage, and shikigami who can ignore passives are still capable of offing him very easily.
* SimpleYetAwesome: Compared to his younger brother anyway - unlike the [[AwesomeButImpractical overcomplicated]] Inuyasha, Sesshōmaru just breaks things, incredibly quickly and efficiently. His most complicated ability (Barrier: Tenseiga) is entirely passive.
* WoundThatWillNotHeal: After receiving a buff, and in a different manner to his brother - enemies who survive Meidō Zangetsuha with less than 30% HP effectively cannot be healed while the Fractured mark persists.
[[/folder]]
[[folder:Shiranui]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/330skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/330skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/330skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/330skin4.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/NaoTouyama
->'''ID:''' No. 330
Originally a beautiful woman who dances and sings before tragically dying and coming back as a demon.
----
* ArmorPiercingAttack: If her Starfire Realm is active, Shiranui's allies have a chance to deal an extra hit after using their basic attack. At skill level 2, this basic attack ignores 200 DEF on an enemy. The attack also bypasses the target's passive effects and soul bonuses[[note]]However the attacker also cannot trigger their own passives on the second attack either, preventing it from being ''nauseatingly'' overpowered with Onikiri[[/note]].
* CastFromHitpoints: If an ally is afflicted with a CC that renders them unable to move or attack, Shiranui has a 50% (100% at passive level 5, post-Awakening) chance to spend 5% of her HP to buff that ally's Effect RES by 50%. Upon entering Farewell state, her special ability also drains 15% of her HP with each use, though she makes up for this by regaining 40% of her total health after each of her own or an enemy's turn.
* DangerouslyShortSkirt: Dangerously Short [[KimonoFanservice Kimono]], rather.
* DesperationAttack: Shiranui can gain a HeroicSecondWind upon being killed, which gives her a whole new set of powerful offensive abilities. However, she also loses all of the beneficial effects she bestowed before entering Farewell, and each use of her new special skill [[WoundThatWillNotHeal irreversibly removes 15% of her max HP]], so if the enemy can manage to survive her initial barrage, they could quickly blow her off the playing field. Considering her [[GlassCannon very lacking HP and DEF]], it's not hard.
* FieryRedhead: Her awakened form sports a glorious mane of bright red hair.
* GlassCannon: With ''D''-grade HP and C-grade DEF. Awakening her only minimally improves these stats, up to a still-low C-ranked HP and B-ranked DEF, respectively.
* HeroicSecondWind: After awakening, Shiranui will automatically revive at full health and enter Farewell state upon receiving a fatal hit. Notably, her passive cannot be bypassed by Onikiri, making it so that Shiranui will ''always'' enter this stage when "killed".
* KillItWithFire: The Farewell state changes her attacks to basically this.
* LetsGetDangerous: Upon going below half health, or receiving a fatal hit (after Awakening), Shiranui will enter Farewell state, which [[HeroicSecondWind fully heals herself]], and bestows upon her a whole new set of abilities[[note]]Up to ''58'' SPD under the right conditions, ''60%'' Effect RES, and ''+30%'' Crit[[/note]], and unleashes her special ability for free. To take it further, after using her special, Farewell Shiranui's passive basically gives her a free shot at a random enemy for each orb her team has, which totals at 8 attacks.
** If she's the only shikigami left on the team after this point alongside the onmyōji, Farewell Shiranui would then receive a 100% orb discount to her special.
* MsFanservice: Shiranui is absolutely ''gorgeous,'' and dresses to match - another heavyweight contender for the title of "Sexiest Shikigami in the Game".
* MysticalWhiteHair: In her unevolved form.
* PaperFanOfDoom: She wields a giant pair of these.
* StanceSystem: Shiranui has two different "modes" of attacking, default and "Farewell". During her default state, Shiranui fills more of a supportive role, with passives and buffs to her teammates' attacks and debuff resist, while Farewell is essentially her LetsGetDangerous state.
* StarCrossedLovers: With the man who used to row her out to her performance stage on the water. The whole [[TearJerker tragic story]] can be seen in [[https://en.onmyojigame.com/yx/resource/buzhihuo_huijuan.mp4 her music video]].
* [[WasOnceAMan Was Once A Woman]]: Shiranui used to be a beautiful songstress, before she rejected the advances of a lord, who slandered her by denouncing her as a demon and ordering her to be killed. When she was shot in the heart, she pulled the arrow out, only for butterflies rather than blood to spurt from the wound, as she ascended to become a spirit.
* WoundThatWillNotHeal: Each use of Fire Dance of Butterflies while in Farewell state permanently reduces Shiranui's max HP by 15%, that's greyed out and cannot be healed back.
[[/folder]]
[[folder:'''Shishio''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/259skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/259skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/259skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/259skin4.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #3.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/259skin5.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #4.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/259skin6.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #5 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/3aa6ae71_b76f_468c_9419_6646a7ed42df.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/KengoKawanishi (JP), Shen Dawei (CN, ''Kessen!''), Haviland Stillwell (EN, ''Kessen!'')
->'''ID:''' 259 (original game), 1033 (''Kessen!'')
->'''Role:''' Samurai (''Kessen!'')
->'''Specialty:''' DPS, Survivability (''Kessen!'')
A [[FaunsAndSatyrs half-human, half-cervine]] ''yōkai'' with a GreenThumb.
----
* BlownAcrossTheRoom: Err...more like "blown back down to the bottom of the move bar" to be accurate. Enemies gored by Shishio's third skill get pushed back and have their turns delayed with a chance to stun.
* FaunsAndSatyrs: The upper half of his body is human while the lower is likely that of a deer or horse.
* FieryRedhead
* FragileSpeedster: Fits this trope to a T with his S-ranked Speed, and B-ranked HP and Defense.
* GreenThumb
* NonSpecificallyForeign: He is basically a satyr, a mythological creature not native to Japan.
* SoleSurvivor: He is the last remaining member of his herd. Possibly TheLastOfHisKind.
* UseYourHead: His special skill. He also has a chance of bashing multiple enemies in one go with it.
[[/folder]]
[[folder:'''Shuten-dōji''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/219skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin4.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #3.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin5.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #4.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin6.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #5.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin7.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #6.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/219skin8.png]][[/labelnote]]]]
->'''Voiced by:''' Shūhei Sakaguchi (JP), Baomu Zhongyang (CN, ''Kessen!''), Creator/LiamOBrien (EN, ''Kessen!'')
->'''Musical actor:''' Yūki Kimisawa (''Heian Emaki''), Yūya Uno (''Ōezan-hen'')
->'''ID:''' 219 (original game), 1011 (''Kessen!'')
->'''Role:''' Samurai (''Kessen!'')
->'''Specialty:''' Burst DPS, Control (''Kessen!'')
Friend of Ibaraki-dōji turned drunken JerkAss out of desperation over being refused by his LoveInterest.
----
* TheAlcoholic: His name even means "little drunkard".
* AllLoveIsUnrequited: His affections for Momiji.
* AlwaysABiggerFish: He might have lost his memory, but he is a force to be reckoned with; the one that lead the Yokais to the battle of Mount Oe. But Seimei easily kicks his ass every single time they fight, and [[SoreLoser he's not happy about it]]. It actually [[EmpoweredBadassNormal further drives home how powerful Seimei really is despite being just a human]].
* AmnesiacDissonance: He was much nicer as well as more responsible before [[spoiler:he was beheaded and then resurrected]], which seems to have cost him his memories. This is why Ibaraki Doji is so dedicated to him despite how much of a jerk Shuten-dōji is to him; because he remembers Shuten-dōji as he used to be and wants him to become like that once again.
* BadassInCharge: A very powerful Yokai, and leader of the demons in the attack of Mount Oe, and gave Onigiri (himself a very powerful Yokai) a very hard time.
* BishonenLine: Compared to his monstrously badass previous forms, his 3rd and 4th skin are comparably more humanoid.
* BoringButPractical: Unlike almost every other DPS shiki in the game, Shuten-dōji's damage comes ''entirely'' from his basic attack rather than his special skill, as his passive causes his basic attack to hit up to 5 times in one go without reduced damage at all. At full power, he can do up to ''625% of his ATK'' to one target with every action, although he lacks any other utility.
* CrazyJealousGuy: He is determined to teach Seimei a lesson for allegedly "stealing" his love, and considering [[{{Yandere}} what kind of person his love is]], Seimei is unfortunately part of a PsychoticLoveTriangle.
* CurbstompBattle: Received a very humiliating one in Chapter 22 delivered to him fresh from-the-oven by Seimei. It was ''so'' bad that he even cried like a puppy and had to be comforted by Ibaraki-doji, afterwards. He fought Seimei no less than 4 times in the story, and He. Keeps. Losing. ALL. THE. TIME!
* DrowningMySorrows: Does this over being refused by Momiji.
* DrunkenMaster: This trope and sake is Shuten-dōji's life force. His weapon is a huge sake gourd and he heals himself by drinking.
* FieryRedhead: In the default skin, he has an impressive mane of red hair to go with his personality.
* GameplayAndStorySegregation: Both in myth and in the story of the game, Shuten-dōji is supposed to be the most powerful oni to have ever existed. In-game, he's a strictly low-tier SSR ([[OvershadowedByAwesome largely thanks to]] PowerCreep, but he was even considered far behind Ōtengu and Ibaraki-dōji in power even before more broken [=SSRs=] came along), except in [[ThisLooksLikeAJobForAquaman very specific circumstances]] that call for a single-target, multi-hitting DPS shiki that doesn't need to spend orbs (such as one of the stages of the Tsukinohime uber-boss). Shiranui's release was a massive buff to him.
* GatheringSteam: At the start of a fight, Shuten-dōji is pretty useless- all he can do is attack the enemy with a normal attack with no extra effects. Once he's taken a few turns or been hit a few times and stacked up a few layers of Madness, however, he starts [[SpamAttack attacking multiple times every turn]], eventually capping out at ''five full-strength hits'' per attack, the highest-damage single-target attack in the game[[note]]625% of his ATK, before counting Crits and other effects like Seductress soul[[/note]]! However while this makes him great in protracted battles like world bosses, his Madness resets every round in multi-round battles, making him useless for things like Netherworld Gate.
* HornedHumanoid: Strictly averted outside of some of his skins, and he's the correct answer for the Demon Encounter quiz that has the player identify a shikigami with no horns. According to Shinto legends, Shuten-dōji's true form has anywhere between three to six horns, while a typical lesser ''oni'' has two.
* {{Hunk}}: The game makes sure to let you know it by making him a perpetual WalkingShirtlessScene.
* UsefulNotes/JapanesePronouns: ''Ore-sama''.
* JerkAss: He treats everyone like shit, especially Ibaraki-dōji. He still retains an irritable behavior even after his introduction arc is wrapped up.
* LifeDrain: His sake missiles steal 10% of an enemy's health if Shuten-dōji is Demonic.
* LoveInterest: Kijo Momiji.
* LoveTriangle: Is part of one with Momiji and Seimei.
** PsychoticLoveTriangle: Seeing as ''2'' out of 3 people part of it are huge-ass {{Yandere}}.
* {{Nerf}}: Shuten-dōji originally had a 100% chance to gain Madness layers at the end of his turn. A later update knocked this down to 50%.
* MoreTeethThanTheOsmondFamily: As seen in the opening PV and the ''Heian Monogatari'' animated shorts, Shuten-dōji has a mouth chock-full of shark-like ScaryTeeth.
* NoSell: Once he's become Demonic by using his third skill, Shuten-dōji is completely immune to CC effects until he reverts to normal.
* OvershadowedByAwesome: The "king of all oni" is barely useful at all in-game compared to shikigami like Ibaraki-dōji and Onikiri that can kill an entire team with one attack.
** Although he received a new lease on life with the addition of Shiranui and her ability to double the basic attacks of all her teammates, as Shuten-dōji has the highest raw single-target damage potential on his basic attack of any shiki in the game (since he can hit up to 5 times for full damage).
* RelatedInTheAdaptation: Inverted. According to at least one Shinto legend, Shuten-dōji is the SemiDivine child of none other than ''[[BigBad Yamata-no-Orochi]]'' and a human woman. Here, the two are seemingly separate beings with no connection to each other, as Shuten-dōji himself has a rather elaborate bio that, while confirms him to be of divine heritage, does not specify ''which'' divine lineage he's a part of.
* RoaringRampageOfRevenge: Severely downplayed. If Shuten-dōji is teamed up with Kijo Momiji and she is killed, he will receive a tiny x1.1 buff to his ATK and DEF.
* SpamAttack: He can fire up to 5 missiles in succession from his gourd.
* SoreLoser: And how! When it comes to Momiji, he makes no attempts to hide his anger over the fact that [[AllLoveIsUnrequited she rejected him for Seimei]]. Momiji has nothing but utter contempt for him. And when Seimei kicked his butt very badly again in Chapter 22? He cried like a damn baby over it.
* TheLeader: Of the Mouth Oe demons in it's invasion. Ibaraki-doji also considers him as such of the whole Yokai race (the mythological Shuten Doji was known as the king of the oni).
* WalkingShirtlessScene: In ''all'' of his forms.
* WithFriendsLikeThese: He doesn't act like a good friend at all to Ibaraki-dōji, but the latter insists on getting back on friendly terms with him again, much to Seimei's puzzlement.
-->'''Seimei:''' [[LampshadeHanging And you call him your friend?]]
* {{Yandere}}: He shows no mercy for those trying to stand between him and Momiji.
[[/folder]]
[[folder:'''Susabi''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/283skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/283skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/283skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/283skin4.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #3.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/283skin5.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #4 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/14b87d1e_0baf_4290_85f2_2cbdd6527997.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #5 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/7587a3a7_0b66_43ec_bb5a_1918d8e97bc1.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/DaisukeHirakawa (JP), Ling Zhao (CN, ''Kessen!''), Creator/GrantGeorge (EN, ''Kessen!'')
->'''ID:''' 283 (original game), 1013 (''Kessen!'')
->'''Role:''' Mage (''Kessen!'')
->'''Specialty:''' Burst DPS, Charge (''Kessen!'')\\
''Am I to take on incompetent weaklings such as these? Foolish humans.''
A PhysicalGod {{Seer|s}} with an abused childhood and a cynical, jaded and bitter worldview. However, he's nicer than one would expect of a StrawNihilist.
----
* AwesomeButImpractical: Fully-upgraded and equipped with the right souls, a high-leveled Susabi can level the entire enemy team by his lonesome. The problem is ''getting there'', however.
** To elaborate: Susabi is ''not'' terribly effective to use from the get-go since his skills only affect one target. In order to maximize his utility as a DPS, he needs his second ''and'' third skills maxed out, which might as well include his basic attack due to the random nature of upgrades. A typical SSR shikigami would require around four to seven [[RareCandy Skill Daruma]] to reach peak effectiveness, Susabi could set the player back ''twelve''.
** He is also extremely Mana-hungry, since the number of projectiles fired by Scourge: Star increases depending on the amount of orbs consumed, capping at 8, which is ''the entire freaking bar''. It's pretty much a given that one must have Kaguya-hime to back him up, as Zashiki Warashi isn't going to cut it.
** Ultimately, Susabi's power simply isn't enough to justify how difficult he is to both build and use, compared to simpler shikis like Ibaraki Doji or Onikiri (''especially'' Onikiri who is simply flat-out stronger than him even just using his basic attack without any skill upgrades).
* BreakTheCutie: Suffered abuse at the hand of his entire village when his foreseeing powers weakened.
* BrokenBird: A long period of horrible abuse lead him to lose faith in kindness.
* BroodingBoyGentleGirl: Brooding Boy to Miketsu's Gentle Girl.
* BullyingADragon: The villagers who tormented him? [[spoiler: They all meet their demise when he [[DrivenToSuicide walked off into the sea]] and a huge tsunami hit them all. That'll teach them to mess with the guy who prevented their village from being swallowed up by the sea.]]
* TheCassandra: Became this after making a few inaccurate prophecies, which lead to a long period of abuse.
* CompositeCharacter: Susabi isn't a real deity in Japanese mythology, though he seems to be a composite of Tsukuyomi-no-Mikoto (see {{Lunacy}}), and Susanoo-no-Mikoto (storm-themed powers).
* DarkAndTroubledPast: See BreakTheCutie and BrokenBird above.
* DeathOrGloryAttack: An 8-shot Scourge: Moon, the beefed up version of Scourge: Star. Either the target dies early and the enemy lineup is showered by a devastating hailstorm of comets, or they survive and their entire team gets to bite back at a crippled player with a now (likely) empty orb bar.
* DiabolusExMachina: During his youth, his moon-based divination skills weakened and eventually became completely inaccurate due to another SSR Kaguya-Hime, the princess of the moon palace, falling from said moon palace. The reason for this is not explained, though it conveniently gives him a DarkAndTroubledPast.
* DivineParentage: He is a child of the gods sent to earth at the request of a community of humans. By definition, he is a ''mōshigo'' 申し子 (heaven-sent blessed child).
* [[spoiler: DrivenToSuicide: The result of all the abuse heaped on him. He decided the sea would be kinder to him than the villagers would, so he drowned himself. At first, they tried to stop him from doing so, but then they [[MoralEventHorizon agreed that he should just die]].]]
* FinishHim: Despite his high attack power, Susabi is the most effective when targeting low-HP enemies execution-style, as Scourge: Star/Moon gradually loses effectiveness when continually hitting a single tanky target without actually killing them. By offing his mark mid-barrage, all remaining comets will then be able to hit their surrounding teammates with renewed damage, provided he's upgraded enough.
* {{Foil}}: To Miketsu. Their conversation reveals the stark contrast in their worldview - his cynicism in comparison to her optimism.
* HerdHittingAttack: His special skill, especially the buffed version. It's powerful enough on its own and once the enemy is knocked out before the attack routine is completed, a huge explosion will be created that can ''very'' likely finish off the rest of the opposing team.
* UsefulNotes/JapanesePronouns: ''Boku'' as a child, ''watashi'' as an adult.
* LetsGetDangerous: According to his illustrator, Susabi was intentionally designed to look rather leisurely and sluggish, hence his unassuming postures and powers, but is capable of wiping the floor with the enemy team if the situation calls for it. Of course, this may not look very accurate at all considering the current meta of the game, but when not fighting the more intentionally-broken shikigami in PvP, Susabi still shines as a pretty awesome damage dealer in PvE.
* LongHairedPrettyBoy
* {{Lunacy}}: When his ''kekkaijutsu'' is activated, a glowing crescent moon appears above him, suggesting that this power might have been drawn from the moon.
* MasterOfIllusion: At the tail end of chapter 24 [[spoiler: both he and Kuro Seimei are inside a ''genjutsu'' he created.]]
* MightyGlacier: Incredibly high attack, crit and defence and pretty good HP too, but ''terrible'' speed even when evolved.
* NightAndDayDuo: Night to Miketsu's Day, not only by essentially being Tsukuyomi to her Amaterasu but also by their personality contrast.
* NoGoodDeedGoesUnpunished: In his childhood, he was nothing but a nice and helpful little {{seer|s}} who protected his village from the wrath of the sea. And then his powers weakened, and [[AllOfTheOtherReindeer everyone]] [[DisproportionateRetribution abused]] [[BreakTheCutie the hell]] [[NoGoodDeedGoesUnpunished out of him]]. Then he came to the conclusion that he ended up that way because he was ''too nice'', and so he has ''[[TookALevelInCynic stopped]] [[TookALevelInJerkass being nice]]'' ever since.
* PhysicalGod: He is a Takama-ga-hara god.
* PowerFloats: Always has some floating objects around him.
* {{Seer|s}}: His foreseeing ability was what he used to help his village and was also what sent him ''literally'' to hell.
* ShipTease: With Miketsu.
* SillyRabbitIdealismIsForKids: Uses this line of argument against Miketsu. She disagrees.
* SpellMyNameWithAnS: Before the official Japanese reading of his name is confirmed, there are many websites, most notoriously Zerochan, calling him "Arashi".
* SplashDamage: If Susabi's fully upgraded Scourge: Star or Scourge: Moon kills an enemy target before running out of hits, any excess hits are dealt as [=AoE=] damage to the entire enemy team, functioning like a multi-hitting version of Ibaraki Doji.
* StrawNihilist: He has the decency to deliver despair speeches like "Better hide your gentleness or it will become weakness" or "The world is contradictory" to a ''child'', dear god.
* TallDarkAndHandsome: To wit, he is the tallest character in the game and has dark hair and eyes.
* UngratefulTownsfolk: He had to deal with a whole ''village'' of them who requested the gods to send him down in the first place and then put him through hell.
* WeaksauceWeakness: Like with Ibaraki Doji, Seimei's Spell: Protect barrier will completely negate Susabi's devastating Scourge: Moon, as even though he can destroy the barrier in one hit, the follow-up [=AoE=] explosions will not trigger. He's not as vulnerable to Shiro's shield, though, due to it hitting multiple times.
** Shouzu also ''completely'' cripples him, as his initial hits are single-target, which get distributed among the entire enemy team by Life Link- his massive [=AoE=] blasts only trigger after he scores his first kill.
* YouCantFightFate: He is a firm believer of this, reasoning that everything was preordained and happens for a reason, whether good or bad. Seimei doesn't share this sentiment, neither does Tamamo-no-Mae.
[[/folder]]
[[folder:'''Suzuka Gozen''']]
->'''Voiced by:''' Creator/YokoHikasa
->'''ID:''' No. 350
->'''Role:''' Marksman (''Kessen!'')
->'''Specialty:''' (''Kessen!'')
----
[[/folder]]
[[folder:Takiyasha-hime]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/338skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/338skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/338skin3.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/HitomiNabatame
->'''ID:''' No. 338
----
* IHaveManyNames: Her birth name was Yōhime.
* NaginatasAreFeminine: Her weapon is actually closer to a glaive than a naginata.
* NightAndDayDuo: Night against Himiko's Day. Crosses over with DarkIsNotEvil.
* RippleEffectProofMemory: Due to the protection of the Moon Stone, she is not affected by the effect of princess Himiko's GroundhogDayLoop spell.
* ShesGotLegs: Absolutely gorgeous ones too, although for some reason her pale skin gives way to a starry sky near the top of her thighs.
* StanceSystem: Her second skill is a toggle between up to four different "modes" attached to her special attack. Takiyasha-hime starts off with only Ignis unlocked, which lets her ignore 150 DEF on enemies at half or higher health. Additional modes or "Moon's Secrets" are unlocked by leveling up, which offer buff removal, increased damage to enemies at half or below health, and ignoring enemy passives and ''mitama'', respectively.
** Additionally, it also alternates her third ability between Setting Sun's Remnant and Sleepless Hazy Moon. Setting Sun's Remnant is a 3-hit HerdHittingAttack on all enemies, while Sleepless Hazy Moon focuses on a single target instead.
* ThatManIsDead: After all that's happened between her and Himiko, she discarded her old identity of Yōhime. [[ArtisticLicenseHistory This actually has lesser impact than one may think,]] because the practice of changing one's childhood name into an adult one once one came of age was ''standard practice'' in history.
[[/folder]]
[[folder:'''Tamamo-no-Mae''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/300skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/300skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/300skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/300skin4.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #3.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/300skin5.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #4 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/7e3fa24a_4c7f_41e0_affe_6b8d9d58cfe3_9.png]] [[/labelnote]]]]
->'''Voiced by:''' Creator/RomiPark (JP), Zhang Anqi (CN, ''Kessen!''), Creator/CristinaValenzuela (EN, ''Kessen!'')
->'''Musical actor:''' Yū Ranma (''Ōezan-hen'')
->'''ID:''' 300 (original game), 1060 (''Kessen!'')
->'''Role:''' Mage (''Kessen!'')
->'''Specialty:''' Burst DPS (''Kessen!'')
A mysterious demon acquainted with Seimei's mother. As a result, he knows Seimei since childhood, but has recently developed an animosity against him.
----
* AbsoluteCleavage: His skin has him wear a kimono with its collar wide open, revealing his shoulders and chest.
* ActionDad: Kickass father of two.
* AdaptationalHeroism: Mythology Mae: villain. Game Mae: AntiHero ''at best''.
* AnachronismStew: He is one ''walking'' mass of anachronism. In mythology canon, Mae and Seimei never met, and their myths do not coincide.
* BadLiar: He summons a bunch of frog dressing like pathetic knock-offs of SSR-class demons claiming that he transformed said demons into frogs, but then the real Ibaraki-dōji and Shuten-dōji show up, revealing his trick instantly.
* {{Bishonen}}: He looks pretty handsome when he loses his mask.
* CaptainObviousReveal: He tries to pull a LukeIAmYourFather on Yukidōji in their side story, but since the [=PVs=] inserted in the story don't do a very good job hiding who gave life to Yukidōji…
-->'''Yukidōji:''' You are the former owner of Sessō!
* CombatHandFan: That and an amazingly elegant combat style would make him qualify as a LadyOfWar if he was a woman.
* ContraltoOfDanger: Considering who voice him. That coupled with a concealed face by default and a feminine appearance post-Awakening subjects him to much ViewerGenderConfusion.
* CoolMask: Wears one by default and has a bunch of these attached to his robe when Awakened.
* CostumePorn: His clothing is almost reminiscent of a Noh costume.
* CreepyCrossdresser: Often assumes the form of a woman to go causing troubles.
* CrosscastRole: Even in the musical where he is played by a former Takarazuka ''otokoyaku''.
* CrossdressingVoices: In all languages.
* CueTheRain: What happened after [[TheLostLenore his wife's death]].
* DeadPersonConversation: All of his bios are a one-sided conversation with [[spoiler:Kuzunoha]], who died long before the game started. He knew this, but he still writes to her all the same, awaiting no response.
* DudeLooksLikeALady: Until ''Kessen!'' released a [[https://www.reddit.com/r/OnmyojiArena/comments/bgqhe0/preview_tamamonomaes_new_skin/ skin]] that positively shatters this illusion.
** His de-aged version in the Chinese ''Hundred Spirits'' kindergarten spin-off wears a skirt with his smock, instead of the shorts worn by male shikigami.
* GenderFlip: Mythology Mae: a woman. Game Mae: a ''very'' androgynous man.
* HerdHittingAttack: That and an impressive attack power makes him a ''very'' terrifying ''shikigami'' to a lot of players.
* HumansAreBastards: And yet he fell in love with and married a human woman.
* InterspeciesRomance: He was married to a human woman and had children with her. It [[TraumaCongaLine didn't]] [[TheLostLenore end]] [[OutlivingOnesOffspring well]].
* {{Kitsune}}
* KnightTemplarParent: In his search for his daughter's murderer, he burns down ''whole towns''. With ''innocent people'' in them.
* LarynxDissonance: Creator/RomiPark obviously isn't trying when providing his voice work, especially in his Awakened forms where he sounds outright ''feminine''.
* LongHairedPrettyBoy
* TheLostLenore: After his wife was killed by lightning, it rained for ''a whole week''; it is said that this rain was the tears Mae shed for his beloved.
* MrFanservice: Of the androgynous variety, but still.
* NayTheist: He is aware of the existence of gods, but refuses to acknowledge their divinity, due to his wife being killed by divine lightning and his children abandoned to their fates, resulting in the deaths of all of them.
* NiceShoes: All of his appearances have him wearing quite elaborate and ridiculously tall ''geta'' that wouldn't look too out of place in a platform shoes collection. Slightly subverted with his second and third skins where they aren't ''as'' tall, but still.
* OutlivingOnesOffspring: His daughter Aika was slain by an ''onmyōji''. [[WhatHappenedToTheMouse The fate of his son Ui remains unknown]].
* PapaWolf: [[DespairEventHorizon His]] [[RoaringRampageOfRevenge reaction]] to the death of his daughter should be enough.
* PersonOfMassDestruction: As a ''nine''-tailed kitsune, Tamamo no Mae's power is akin to that of a PhysicalGod. Where he unleashes his wrath, nothing survives. [[GameBreaker He's about that strong]] [[GameplayAndStoryIntegration in-game too]].
* {{Pyromaniac}}: He once set an entire town aflame. The end of the fourth side story has him about to do the same to Heian-kyō
* RoaringRampageOfRevenge: He is still searching for this ''onmyōji'' who killed his daughter, causing countless disasters in his path.
* SummonMagic: He lies to Seimei that he turned various powerful demons into frogs, but actually he just ''summoned'' those frogs, which are dressed like said demons.
* TraumaCongaLine: As if losing his wife ain't bad enough, his kid also died at the hands of an ''onmyōji''. Mae has been on a RoaringRampageOfRevenge since.
[[/folder]]
[[folder:Ungaikyō]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/344skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/344skin2.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/AyumuMurase
->'''ID:''' 344
A mirror demon.
----
* AnachronismStew: Like Menreiki above, the yōkai only debuted in real-world mythology in Taniyama Sekien's Edo period ''Hyakki Tsurezure-bukuro'' art book.
* BreakingTheFourthWall: Bordering on JumpScare for the unprepared; [[spoiler:if you click on his sprite on the official website's front page, he will shatter his mirror and the entire page will be mirrored upside down. It is impossible to return the page to its normal state as is and it must be refreshed.]]
* FragileSpeedster: S-ranked ATK and C-ranked SPD, but ''D''-ranked HP, and he begins each fight with half of that. His SPD is bumped up to A-rank post-awakening and if he starts a fight in the Yin state, the Return talent also gives him an additional 100 to that on top of any SPD gain he got from ''mitama'', making sure he will move first in most cases. To put it into perspective, Ungaikyō in Yin state is faster than Hakuzōsu on turn one, assuming both have no additional SPD given by ''mitama''.
** If it's any consolation, Ungaikyō's DEF is quite high at S-rank, and is actually calculated along with his ATK to determine which state he will be in when a match starts.
* JumpScare: Again, [[spoiler:the mirror-breaking and fourth-wall-breaking shtick he pulls.]]
* MagicMirror
* StanceSystem: Ungaikyō can flip-flop between Yin and Yang states. In Yin state, his abilities focus more on offensive, while Yang is defense-focused. These states interact with each other via damage dealt and taken, as each state begins at a 50/50 health balance. The more health lost while in Yin state accordingly heals his Yang form and vice versa.
* VictoryByEndurance: Inverted. The orb cost of his Turn and Return talents permanently increase by 2 with each use, therefore cutting into his ability to heal himself and provide utility for his team. Assuming one hadn't just immediately blown him off of the playing field already, which shouldn't be too hard considering how he starts at half HP and is fragile to begin with, they could just stall him out until his orb cost is too high for him to reliably flip himself to safety, and then kill him.
* WarriorMonk
* WeaksauceWeakness: Due to his Yin-Yang mechanic, Ungaikyō begins each fight at half health. This makes him vulnerable to being one-shot by Onikiri and his special passive, which is especially easy to do even with Hakuzōsu protecting him. He also cannot be healed conventionally, relying on swapping between Yin and Yang and taking damage as them to do so instead.
[[/folder]]
[[folder:'''Yamakaze''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/296skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/296skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/296skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/296skin4.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/ToshikiMasuda (JP), Guo Hongbo (CN, ''Kessen!''), Creator/MaxMittelman (EN, ''Kessen!'')
->'''ID:''' 296 (original game), 1065 (''Kessen!'')
->'''Role:''' Ninja (''Kessen!'')
->'''Specialty:''' Charge, Sustained DPS (''Kessen!'')\\
''The forest is my hometown.''
Known as the "lord of the forest". A bloodthirsty warrior, but is deep down a nice and decent guy who is a brother figure to Kaoru.
----
* TheAtoner: [[spoiler: In the past, he devoured a human Kaoru. He later used a forbidden technique to revive her as a ''yōkai'', took her in as a sister and quit eating humans as atonement for his sins.]]
* {{Autocannibalism}}: [[spoiler: As he loses a fight against the wolves, Kaoru sees him eating [[AnArmAndALeg his own arm]]. Needless to say, this scene is spectacular NightmareFuel.]]
* AxCrazy: When he engages in a brutal fight with a bunch of wolves and then eats their flesh. At the ''beginning'' of his PV, no less! [[FamilyUnfriendlyViolence It has to be seen to be believed]].
* AntiRegeneration: His special ability inflicts a 100% heal down effect at level 5, ensuring that those struck by it won't be able to receive any healing for one turn.
* {{Bishonen}}
* DualWielding: Wields a sword in each hand.
* FluffyTheTerrible: Who knows a guy named "mountain wind" can be such a deadly warrior?
* GlassCannon: Until the release of Yamata-no-Orochi he had the highest ATK in the game (3404, ranked S) and also has high speed to boot (115, ranked S). However, his armor value is rather low (388, ranked C).
* LikeBrotherAndSister: He acts as a brother figure to Kaoru [[spoiler: as atonement for eating her as a human]], reminding her of her own deceased brother.
* LongHairedPrettyBoy: By default.
* SpellMyNameWithAnS: Yamakaze's name is an intentional misspelling of "Yama-oroshi", the ''yōkai'' that served as the inspiration for his design. Both names have the same meaning, however.
* TemporaryOnlineContent: He is formerly a nigh-unattainable ''shikigami''.
* WildMan: Definitely a man of the forest, but has a [[{{Bishonen}} fair appearance]].
* YouAreAlreadyDead: His special skills deals an effect on attacked enemies that doesn't damage or otherwise harm them in any way when they are under it, ''but'' will deal damage when it is ''removed'', either by expiring or when removed with effect-removing skills.
[[/folder]]
[[folder:Yamata-no-Orochi]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/325_skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/325skin2_3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/325skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/325skin4.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/MamoruMiyano
->'''ID:''' No. 325
Exactly who you'd expect – the humanoid form of the eight-headed monster. A malicious Takama-ga-hara god formerly sealed between worlds.
----
* AndIMustScream: Sealed between two dimensions for ''many centuries'', 'nuff said.
* ArtificialStupidity: Due to the sheer complexity of his kit, Orochi is very inefficient when put on auto. He will almost never use Unholy Force on anyone under normal circumstances, as he will only do so when there's not enough orb for him to activate his special. As such, he will just resort to spamming his third skill over and over again, dealing above-par but not excellent damage. That being said, after he's amassed all five nagas, setting him on auto and pointing him in the right direction is all one has to do.
* AwesomeButImpractical: Getting him to peak strength requires both leveled skills and the correct ''mitama''. The thing is, unlike the already-costly Susabi, Orochi practically requires ''all'' of his skills to be maxed out in order to gain the most mileage out of them, thus running the player exactly 12 black darumas. Furthermore, his desirable ''mitama'' set[[note]]''Himeidori''/Phoenix[[/note]] is one that cannot be gained from farming, and can only be exchanged for, so just getting the right stats for them would already be much harder than the usual SSR, much less their needed sub-stats.
* BalefulPolymorph: He afflicts this onto his own teammates, providing a hefty boost to damage and speed while rendering them impervious to damage, but also killing and permanently transforming them into nagas after two turns. The nagas aid in his attacks and inherit all of their "host" shikigami's stats, with some buffs coming from Orochi himself.
* BrokeTheRatingScale: While the stat rankings normally don't mean all that much (the difference between an A and a B is usually irrelevant compared to the amount of stats shikigami gain from their soul sets), Orochi is the first shikigami in the game to have an ''[[UpToEleven SS]]'' rank for a stat, with an unbelievable ATK score of '''4074''' when evolved and maxed out at level 40.
* DifficultButAwesome:
** Yamata-no-Orochi has probably the most complex and conditional kit out there, giving even the Medicine Seller a run for his money. Taking full advantage of his abilities require careful management of his nagas ''and'' the BalefulPolymorph of a specific number of your own units, which sounds counterproductive on paper, but with Awakening and skill upgrades, he will unlock a plethora of hidden powers that complement his playstyle when he's the LastManStanding. He also takes some time to ramp up, but once he's managed to gain a solid footing he'll keep snowballing like that, due to the nature of his enhanced kit and utility of his nagas, which makes him a powerful shikigami to use in [=PvP=] or against world bosses, but with mixed results overall in regular farming.
* DeathOrGloryAttack: Of a similar flavor to Susabi's, though this is only applicable if he's the LastManStanding. See the entry for said trope below.
* EarlyGameHell: Getting the proper 5-naga setup is a challenging prospect from the get-go, due to your other shikigami having the slight problem of dying prematurely. Heck, Orochi himself is especially liable to kick the bucket before time, as he cannot protect himself with Unholy Force. But, once you've gotten all five nagas in place, Orochi suddenly becomes a lot easier to play, as you could just turn on auto and point him in the right direction. Provided the map he's on doesn't have any negative debuffs to crimp your orb generation, he could just steamroll through everything, dealing massive damage and healing himself and his nagas back to full as he does so.
* EeriePaleSkinnedBrunette[=/=]RavenHairIvorySkin: Has unnaturally pale skin and long black hair, which adds to his sinister image.
* EvilGod
* EvilSoundsDeep: He manages to sound both soft-spoken and intimidatingly-deep at the same time due to his VoiceOfTheLegion.
* ExpendableClone: Remember the massive hydra-like boss that you keep running into in the story and Soul dungeons? It is technically a defective clone of himself, spawned by the power of life creation he granted to [[spoiler:Minamoto-no-Yorimitsu]]. Although he pities the creature for its lack of individuality, the great power it holds is his key to breaking the boundaries between worlds, potentially allowing him to return to the mortal world in all his glory.
* {{Expy}}: His pale-skinned, long-haired, TallDarkAndHandsome character design calls to mind a better-dressed [[Manga/{{Naruto}} Orochimaru]].[[note]]This is ''not'' actually a case of recursive expydom since Orochimaru (along with his contemporaries Jiraiya and Tsunade) was actually based on the character of the same name from the folktale ''The Tale of Gallant Jiriaya'', rather than the original Yamata no Orochi of myth.[[/note]]
* GatheringSteam: Post-awakening. Without his nagas, Orochi has to slowly summon them up one by one at the expense of his valuable support allies, which could take up to ''eight'' full turns to complete, as the Unholy Force effect takes up to two turns to transform the mark. But with each added naga, his overall power increases, until he has so many that one barrage of their combined attacks will just crush anything in a single swipe. This makes him a complete cheat when running the Netherworld gate, as his nagas don't get reset each wave, so with a full band and enough ATK, he could just coast along right up until the final stage.
** To put things into perspective: At Unholy Force level 5, each naga under Orochi's control will confer him increased combat stats such as DEF, Effect RES, and SPD. A band of five nagas add up to a whopping total of ''150%'' DEF, ''50'' SPD, and ''100%'' Effect RES. Maxing out his basic attack also lets the nagas Gaze at whomever he hits with it and ignore up to ''100%'' of their DEF, allowing him to squish them with impunity.
* GorgeousGorgon: His appearance is close to one as as attractive humanoid form of a serpentine monstrous god.
* HoistByHisOwnPetard:
** Using his second skill too recklessly while not paying mind to the nagas' survival can seriously crimp his offensive capabilities, since their transformation is irreversible and they [[AntiRegeneration cannot be revived once slain]].
** This example only holds true if somebody on his team has to take damage in order to do something. If the team has at least one, say, Chin or Onikiri equipped with the ''Sō'' mitama in order to launch {{Counter Attack}}s, having Unholy Force put on them will render the passive effect completely nullified, as they will no longer take damage from enemy attacks and therefore cannot strike back.
* IneffectualLoner: As powerful as he is, Orochi's true power can only be unleashed if he has the maximum amount of nagas possible or indeed, any naga at all. On his own and without nagas, his damage is good, but nowhere near as destructive and he cannot take on world bosses alone, as all his special does is landing a big hit on all enemies...and that's it.
* InstantWinCondition: If Orochi replaces all of your other shikigami with Nagas and takes the place of your onmyoji, creating a 5th Naga and unlocking his Flames of Divine Fury skill, you've basically won already- NOTHING can stand up to their combined power, and they constantly heal themselves back to full HP from Evil marks repeatedly stacking up.
* IWorkAlone: His full potential can only be unlocked at the expense of your other units. See virtually every other trope in this section for more details.
* LastManStanding: His kit's true potential is realized should he be the only friendly unit left on the team and every other shikigami have been turned into nagas. As the LastManStanding, he will gain the ability to consume all orbs and strike all enemies with every naga he has on the field for high damage, as well as a VillainOverride skill. For each orb he uses, he will pull that attack once, up to a maximum of 8 strikes. Remember how his boss form in soul dungeons keeps getting free attacks when he [=KOs=] your shikigami? This is that, but with an easier condition.
* LifeDrain: In addition to dealing massive indirect damage at 3 stacks of Evil, his special ability also heals himself and the naga with the least remaining HP by the same amount as the passive proc. And at five nagas, this can proc ''sixteen'' times per attack if he keeps spamming his ultimate, which is no big deal with the right setup.
* LightningBruiser: Post-Awakening. He's currently the only obtainable shikigami with an ''SS''-ranked ATK, overshadowing every other single-target unit in the game. And he doesn't ''[[HerdHittingAttack just]]'' deal damage to one enemy with his special ability, however.
* LongHairedPrettyBoy
* MagikarpPower: On his own, Orochi is a somewhat powerful shikigami, but nothing to write home about. After he's built up his naga line, however, the difference is night and day.
* MookMaker: He doesn't so much make as ''turn'' his allies into nagas, with which he could use to unleash barrages of dark energy at his enemies.
* MrFanservice: Might well be the poster boy for this trope among the SSR. He's EvilIsSexy played dead straight as a TallDarkAndHandsome {{Bishonen}} with a smooth, seductive voice.
* NoSell: If Unholy Force is put on an allied shikigami, they will become completely invulnerable and cannot be affected by most CC status effects, as those have to be able to deal damage in order to proc. The side effect to this is that the shikigami with Unholy Force can no longer launch counter attacks if they have the ''Sō'' mitama equipped, as they no longer take damage.
* NotTheIntendedUse: Orochi's Unholy Force has the added benefit of making the marked unit ''invincible'' for two turns on top of gaining increased combat stats. Enterprising players may utilize this in [[PlayerVersusPlayer PvP]] to protect a squishy unit of their own, such as a support shikigami or the main DPS that the enemy might try to burst down first. This is advantageous against those capable of counter-attacking, either passively or via mitama, and ''especially'' against Onikiri, whose passive cannot proc if the protected target hasn't been hurt enough beforehand. Maxing it out also grants the unit it is used on an immediate turn, effectively making Orochi a single-target puller if the player isn't trying to set up a naga line.
* PoisonousPerson: Not he himself, but his summoned nagas, who can afflict a one-turn Poisoned effect on a victim.
* PowerCreep: Just the fact that he's the first shikigami to have an [[BrokeTheRatingScale SS]] rank for any stat (his maximum is ATK over ''600 points higher'' than the previous highest, Yamakaze) gives away how much the game is starting to power creep itself. He's not up there with Onikiri in terms of sheer broken-ness, however, [[SomeDexterityRequired as making full use of his powers require some knowledge and battlefield manipulation]], whereas Onikiri just wins by pressing one button.
* PromotedToPlayable
* SadlyMythtaken: The in-game Yamata-no-Orochi has a very obvious snake AnimalMotif going on, complete with scales and [[PoisonousPerson venom-based attacks]], and the provided lore depicts him as a divine snake god. The actual Yamata-no-Orochi in Shinto religion is a ''dragon'', albeit a decidedly ''serpentine'' one.
* SnakePeople: Why obviously.
* SpamAttack: He's all but free to spam his ultimate like it's going out of style after amassing a lineup of five nagas. As he's capable of obscene amounts of damage at full deck, his orb bar will just keep regenerating to full if equipped with the Onmoraki/Harpy ''mitama'', and the nagas all hit their marks.
* StatusBuffDispel: His special ability seals a victim's passive and ''mitama'' for a single turn. Unlike Hannya, Yaobikuni and other units released before him, Orochi's seal only lasts one turn, but is guaranteed to hit.
* TallDarkAndHandsome: Rivals Susabi in this aspect, with dark hair, dark lips and overall dark color scheme.
* TokenEvilTeammate: In a game where you could assemble teams with a diverse range of alignments, he is the best example of this trope due to being the BigBad PromotedToPlayable. And his kit irreversibly transforms your shikigami lineup into his pawns, just to show how he doesn't really mind harming his own allies.
* VillainOverride: A rare playable version. Should all friendly shikigami other than himself fall in battle, he will buff himself, gain an immediate turn, and take position ''as your onmyōji'' until the end of the fight, while summoning a naga in his previous place with buffed stats compared to his own.
* VoiceOfTheLegion: His speech has an echoing boom to it, as if its coming from multiple sources at once. Given that his snake form literally does have eight mouths, it makes sense.
* WhyWontYouDie: See LifeDrain above for more details.
* WeaksauceWeakness: As powerful as his Unholy Force is, it has its own flaws. For starters, it renders the target completely unable to launch counter attacks via the ''Sō'' mitama, since they can no longer take damage. Secondly, it does not protect Orochi himself, so he remains and in most cases actually becomes the prime target for enemy damage dealers. Lastly, it does not protect the target from Onikiri's dangerous passive if the recipient is hurt enough beforehand for the extra procs to trigger, which could wipe out the entire team if the enemy is strong enough. Taking damage in the third case also does not trigger ''Sō''.
[[/folder]]
[[folder:'''Yōtō-hime''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/269skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/269skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/269skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/269skin4.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #3 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/54b98f75_3f8b_4fd2_887f_9dedb6585298.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #4 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/93d9e5f2_6e0e_4849_b31b_22938aa80958.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #5 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/5f481c20_7809_4045_a214_243a9eac75f6.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/ShioriIzawa (JP), Liu Xiaoyu (CN, ''Kessen!''), Creator/FrydaWolff (EN, ''Kessen!'')
->'''Musical actor:''' Yui Hasegawa (''Ōezan-hen'')
->'''ID:''' 269 (original game), 1005 (''Kessen!'')
->'''Role:''' Samurai, Ninja (''Kessen!'')
->'''Specialty:''' Burst DPS, Charge (''Kessen!'')\\
''You called?''
A former ''shikigami'' of Seimei and a MasterSwordswoman who helps refugees during the [[spoiler: attack of [[GreaterScopeVillain Yamata-no-orochi]].]] She knows of the [[spoiler: fragments of the [[ChekhovsGun Sword of Kusanagi]], the key to defeating Yamata-no-orochi for good.]] She acts calm and stoic normally, but can be very aggressive in combat.
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* AwesomeButImpractical: A BladeSpam special ability that keeps refreshing itself if it kills an enemy? Great. A blade spam ability that also relies on an incredibly unreliable passive with a measly ''20%'' chance to proc additional damage, that can make or break a battle by its lonesome? Not so great. In addition, Yōtō-hime also has some of the slowest attack animations out there, which could ruin speedrun challenges.
* {{BFS}}: How does she maneuver that huge sword so well? The correct term for that sword is ''ōdachi'', the type of sword that can't be worn at the waist and has to be held in hand or worn on the back all the time because of its size. It gets ''even longer'' when used by her SP form.
* BandageBabe: Her second skin, Battle-Forged Warrior. Aside from her boots, a shredded jacket (with bizarrely long sleeves) and some random pieces of samurai armour, the [[{{Sarashi}} bandages wrapped around her torso]] are [[{{Fanservice}} the only thing she's wearing]].
* BecauseYouWereNiceToMe: In her short story, she said that Seimei once helped her and is currently asking for his help once again to conquer her [[SplitPersonality demonic side]]. She also said that Seimei never forced her for answers about her past sins and always sheltered and protected her. This is likely the reason for her UndyingLoyalty towards him.
* BladeSpam: Her special attack allows her to deliver up to 6 slashes to an enemy. If the enemy dies before the routine is over, she moves on to another enemy until all 6 slashes have been delivered. When the skill is maxed out, every time she cuts down an enemy she adds another 2 slashes on to her total, meaning she can potentially cut down an entire enemy team in one turn.
* BodyguardBabes: Along with Hakuro and Yuki-Onna towards Seimei; a sexy MasterSwordswoman Yokai who once served under him. Despite being out of contract with him, she still calls him "Master" (which is what clued Kohaku in that he is Seimei's former Shikigami).
* CleavageWindow: All part of the complete {{Fanservice}} package.
* CoolBigSis: Is this to [[{{Fangirl}} Hotaru-gusa]], though to a lesser extent than Hakurō.
* DangerouslyShortSkirt: And a gratuitous helping of {{Panty Shot}}s to go with it.
* DeclarationOfProtection: Delived to her by Seimei. In her short story, he said that as long Yoto-hime remains benevolent, he will protect her at all cost.
* {{Foil}}: With her past revealed, she is this to Onikiri. Both are MasterSwordsman / MasterSwordswoman. Both are ruthless Yokais and respectively served their loyalty to Master Onmyojis with differing personalities - Abe no Seimei and Minamoto no Yorimitsu. Yorimitsu is Onigiri's Master, and is a ManipulativeBastard who has no qualms in causing chaos around Heian-Kyo to further his clan's powers and actually never fully cared about his subjects or Shikigamis. Seimei is Yoto-hime's Master, a [[TheAce very kind and charismatic]] young man who wants to protect Heian-Kyo from chaos and is very loving and protective of his Shikigamis and loved one's. Also, while Onigiri remains as a ruthless Yokai who has no qualms about destroying anything in his path in present-time, Yoto-hime chose to become a benevolent Yokai in the end, in service to her Master Seimei and protect the people of Heian-Kyo, as well.
** It's actually revealed in the Lore Scroll event that accompanied the release of her SP version that she, like Onikiri, was originally bound by the Minamoto clan as a living weapon before she ended up in Seimei's service. She even had discussions with Onikiri about their role as living swords.
* IHatePastMe: Prior to her first meeting with Seimei, Yōtō-hime was no more than a blind, raging sword-wielding demon [[spoiler:under the control of presumably Minamoto no Yorimitsu]], who shed blood left right and center for the thrill of it. As such, the Yōtō-hime that we know her now deeply fears and loathes her past self, and instinctively distances herself from others to avoid harming them by letting this past form take over her mind.
* MasterSwordswoman: Obviously.
* MismatchedEyes: When Awakened, her left eye is black while her right is blue.
* MsFanservice: Probably the most deliberately sexy shikigami in the game.
* MusclesAreMeaningless: She maneuvers and swings around an ''ōdachi'' as if it was made of air.
* NiceHat: The absurdly tall black hat she wears.
* NotSoDifferent: To her own Master, Abe no Seimei. In her short story, he even said that he has no right to tell her to accept her past because he himself casted his own evil side away in the past [[IHatePastMe and he could not accept that part of himself]]. Both of them also consider these events to be a grave sin of theirs.
* PantyShot: Her underwear can be clearly seen in all of her appearances.
* RapunzelHair: Her hair is so long that it flows down to her ankles, then ''turns back up again'' to end around her thighs.
* {{Sarashi}}: Wears this across her upper torso under that huge haori in her second skin. Her SP Crimson Shadow self takes this to new heights by having nothing ''but'' this for torso covering.
* ShamelessFanserviceGirl: Judging from her victory pose, where she plants her sword then hops onto one foot while cocking her hips to the side to [[PantyShot show off her panties]] in a way that ''has'' to be deliberate.
* {{Stripperiffic}}: Dammit, just ''look'' at her. Her outfit wouldn't be suggestive or explicit at all... on an 8-year old. On ''her,'' unfortunately, it's simply far too small.
* SwordPlant: Pulls off a one-handed plant as part of her victory animation.
* WeaksauceWeakness: Pointed [[AvertedTrope averted]] in the case of the Spell: Protect barrier that foils other powerful overkill attacks like Ibaraki Doji's Demon Hand and Susabi's Scourge: Moon; while the follow-up damage from those abilities is lost after destroying the barrier, Yoto Hime's Savage Combo will freely acquire a new target and continue rampaging through the enemy lineup like normal. Since it counts as a destroyed target and will usually be destroyed in one slash, Yoto will actually gain an extra free hit if Savage Combo is maxed out (giving her an extra 2 hits every time she cuts down a target).
* UndyingLoyalty: She's already out of contract with Seimei, and yet she still calls him "Master". This suggests she still holds this towards him.
[[/folder]]
[[folder:'''Yukidōji''']]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/292skin1.png]]
[[caption-width-right:250: [[labelnote: Click to see Awakened form.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/292skin2.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #1.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/292skin3.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #2.]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/292skin4.png]][[/labelnote]]]]
[[caption-width-right:250: [[labelnote: Click to see skin #3 (''Kessen!'' only).]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/896b6a03_1b6c_4c2a_a38a_aa277232730c.png]][[/labelnote]]]]
->'''Voiced by:''' Creator/MarinaInoue (JP), Xixi (CN, ''Kessen!''), Creator/ElizabethMaxwell (EN, ''Kessen!'')
->'''ID:''' 292 (original game), 1059 (''Kessen!'')
->'''Role:''' Samurai (''Kessen!'')
->'''Specialty:''' Survivability, DPS (''Kessen!'')\\
''Snow may be cold, but it's soft too!''
A snow demon originally a snowman built by Tamamo-no-Mae's wife and children which was then brought to life. He was then adopted by a human couple who were later burned to death by Mae.
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* BadassAdorable: As are any children in this game.
* {{BFS}}: His sword is clearly too long for his petite body, yet he seems to carry and swing it effortlessly without any sign of weight. Justified in that it's not his sword; Tamamo-no-Mae left it with him, and it was the power invested in the blade which initially brought him to life.
** Averted in the default form at least in the MOBA game.
* CompanionCube: A snowball rabbit.
* CrossdressingVoices: In all languages.
* AnIcePerson: A ''literal'' one, being created from a snowman.
* FragileSpeedster[=/=]GlassCannon: Few SSR shikigami embody both these tropes at the same time better than Yukidōji, with his S-ranked ATK and SPD, but C-grades for both his HP and DEF.
* {{Hammerspace}}: His sword is stored in the metallic lock he wears on his waist and is drawn from the keyhole. It is a ''lot'' smaller than the blade's full size.
* HornedHumanoid
* KatanasAreJustBetter: Though the sheer length of his blade suggests that it is actually a ''tachi'', if not an ''ōdachi''. It is ''definitely'' an ōdachi in his skin. Played straight in the MOBA game where, in the default form at least, it really is a katana.
* LivingOnBorrowedTime: He is supposed to die when spring comes, but he will stick around as long as Tamamo-no-Mae is still alive.
* MusclesAreMeaningless: Like Yōtō-hime above, his {{BFS}} practically weighs nothing to him. Especially odd in his case, since he has the build of a child.
* PintSizedPowerhouse: His base attack power is the same as ''Susabi's''.
* PowerFloats: He is always levitating.
* RoaringRampageOfRevenge: Is determined to make Mae pay for the horrors he has committed until he finds out [[LukeIAmYourFather the truth.]]
* StandardStatusEffects: He is the only one of the two able to freeze enemies without using ''mitama'', the other one being Yuki-onna. However, his freezing can last up to 2 turns and it can also spread to other enemies if the opposite team is under Shōzu's {{Synchronization}}.
* {{Yukionna}}: He has all the characteristics, except he's a dude.
[[/folder]]

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