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* FlunkyBoss: It spawns Hand Puppets to attack Gordon after taking enough damage.



* GrievousHarmWithABody: It attacks by spitting unconscious Normans at Gordon, then sucks them back into its mouth to "reload".











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* EliteMook: Unlike the main game, where they were only used for a short chase sequence, the Neighborhorde mode has these guys appear as proper enemies. They are much larger than regular puppets and require a lot more damage to take down, but also give more points.
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!Norman, Liliana, Junebug, Lenard and George

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!Norman, Liliana, Junebug, Lenard Lenard, and George
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Character page folders should not include spoiler tags in their names.


[[folder:'''**UNMARKED SPOILERS**''' [[spoiler:The Unfriendly Neighborhood]]]]

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[[folder:'''**UNMARKED SPOILERS**''' [[spoiler:The Unfriendly Neighborhood]]]][[folder:Final Area Residents '''(UNMARKED SPOILERS)''']]
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* SurprisinglyRealisticOutcome; Gordon's bad attitude and short temper have been getting him into trouble on the job with multiple complaints from clients, to the point that by the time he gets to the studio, he's on the verge of being fired if he gets one last strike.
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* [[WhenAllYouHaveIsAHammer When All You Have Is A Wrench]]: In the Friendly Neighbourhood's heyday, Ray always tried to whack his problems with his wrench, to the point that an episode was devoted to teaching him that it doesn't always work. With no outside figure to teach him while he is confined to the sewers, he continually tries to fix the machinery there in the only way that he knows -- which, predictably, only leaves him stressed and frustrated.

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* [[WhenAllYouHaveIsAHammer When All You Have Is A Wrench]]: a Wrench...]]: In the Friendly Neighbourhood's heyday, Ray always tried to whack his problems with his wrench, to the point that an episode was devoted to teaching him that it doesn't always work. With no outside figure to teach him while he is confined to the sewers, he continually tries to fix the machinery there in the only way that he knows -- which, predictably, only leaves him stressed and frustrated.
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** A puzzle requires him to play a board game with a creepy slumped-over Norman at a shooting gallery lounge, but he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him for breaking a rule or losing. Which can ''kill him'' eventually.]]

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** A puzzle requires him to play a board game with a creepy slumped-over Norman at a shooting gallery lounge, but he notes that he actually looks like fun, and doesn't get too upset if the Norman in question [[DisproportionateRetribution slaps the crap out of him him]] for [[NoFairCheating breaking a rule rule]] or losing. Which can ''kill him'' eventually.]]
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* [[WhenAllYouHaveIsAHammer When All You Have Is A Wrench]]: In the Friendly Neighbourhood's heyday, Ray always tried to whack his problems with his wrench, to the point that an episode was devoted to teaching him that it doesn't always work. With no outside figure to teach him while he is confined to the sewers, he continually tries to fix the machinery there in the only way that he knows -- which, predictably, only leaves him more and more stressed and frustrated

to:

* [[WhenAllYouHaveIsAHammer When All You Have Is A Wrench]]: In the Friendly Neighbourhood's heyday, Ray always tried to whack his problems with his wrench, to the point that an episode was devoted to teaching him that it doesn't always work. With no outside figure to teach him while he is confined to the sewers, he continually tries to fix the machinery there in the only way that he knows -- which, predictably, only leaves him more and more stressed and frustratedfrustrated.
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Added DiffLines:

* [[WhenAllYouHaveIsAHammer When All You Have Is A Wrench]]: In the Friendly Neighbourhood's heyday, Ray always tried to whack his problems with his wrench, to the point that an episode was devoted to teaching him that it doesn't always work. With no outside figure to teach him while he is confined to the sewers, he continually tries to fix the machinery there in the only way that he knows -- which, predictably, only leaves him more and more stressed and frustrated
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/myfriendlyneighborhood_ray.png]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/myfriendlyneighborhood_ray.org/pmwiki/pub/images/myfriendlyneighborhood_ray2.png]]
[[caption-width-right:300:]]
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** Despite being physically dangerous to a degree, they lack a lot of attributes that monsters of similar games have to harm. They aren't empty suits, they aren't in disrepair, they often don't have realistic anatomical details, and they don't mutate or sprout claws or fangs. Their voices aren't even corrupted.

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** Despite being physically dangerous to a degree, they lack a lot of attributes that monsters of similar games have to harm. They aren't empty suits, they aren't in disrepair, they often don't have realistic anatomical details, and they don't mutate or sprout claws or fangs. Their voices aren't even corrupted.corrupted; they're just typical sentient mascot puppets with all of the goofiness you'd expect, just made unnerving by their mental state.

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