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Disambig.
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%%* DaylightHorror: They can spawn in relatively high light levels and don't burn in sunlight, meaning that at almost any time one of these horrors can just come charging out of the woods.
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* MarkOfTheSupernatural: They're a dark purple in color, fitting for their strange and otherworldly appearance.
to:
* MarkOfTheSupernatural: MysteriousPurple: They're a dark purple in color, fitting for their strange and otherworldly appearance.
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* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
to:
* LifeSteal: LifeDrain: One of its attacks grabs a player and drains health, transferring it to the Feaster.
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Changed line(s) 142,170 (click to see context) from:
%%[[folder:Byakhee]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_byakhee.png]]
%%Servants of the Yellow King, these strange creatures can be summoned by his worshipers to serve as mounts and guardians.
%%----
%%* AttackAnimal: Much like wolves, Byakhee will fight to defend their summoner.
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
%%[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%----
%%* AmbiguousSituation: The Necronomicon states that no one actually knows what connection they have to Hastur. Some believe they are lesser avatars of the Great Old One, others say they are his offspring, and still others say they're just some cosmic pest attracted to the energies of Carcosa.
%%* BrainFood: DoubleSubverted. They don't normally eat brains, just read them. However, since they do this by extending their tendrils into a person's head, the uninitiated often assume that it is trying to eat their brain and attack, at which point the Feaster ''does'' actually eat their brain in order to kill them.
%%* CombatTentacles: Any attack that doesn't involve magic will have it grappling or bludgeoning their enemy with their tentacles.
%%* InfectiousInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
%%* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
%%* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
%%* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
%%[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_byakhee.png]]
%%Servants of the Yellow King, these strange creatures can be summoned by his worshipers to serve as mounts and guardians.
%%----
%%* AttackAnimal: Much like wolves, Byakhee will fight to defend their summoner.
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
%%[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%----
%%* AmbiguousSituation: The Necronomicon states that no one actually knows what connection they have to Hastur. Some believe they are lesser avatars of the Great Old One, others say they are his offspring, and still others say they're just some cosmic pest attracted to the energies of Carcosa.
%%* BrainFood: DoubleSubverted. They don't normally eat brains, just read them. However, since they do this by extending their tendrils into a person's head, the uninitiated often assume that it is trying to eat their brain and attack, at which point the Feaster ''does'' actually eat their brain in order to kill them.
%%* CombatTentacles: Any attack that doesn't involve magic will have it grappling or bludgeoning their enemy with their tentacles.
%%* InfectiousInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
%%* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
%%* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
%%* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
%%[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
to:
%%[[quoteright:350:https://static.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_byakhee.png]]
%%----
%%* AttackAnimal: Much like wolves, Byakhee will fight to defend their summoner.
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
%%[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%----
%%* AmbiguousSituation: The Necronomicon states that no one actually knows what connection they have to Hastur. Some believe they are lesser avatars of the Great Old One, others say they are his offspring, and still others say they're just some cosmic pest attracted to the energies of Carcosa.
%%* BrainFood: DoubleSubverted. They don't normally eat brains, just read them. However, since they do this by extending their tendrils into a person's head, the uninitiated often assume that it is trying to eat their brain and attack, at which point the Feaster ''does'' actually eat their brain in order to kill them.
%%* CombatTentacles: Any attack that doesn't involve magic will have it grappling or bludgeoning their enemy with their tentacles.
%%* InfectiousInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
%%* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
%%* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
%%* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
%%[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
Changed line(s) 172,175 (click to see context) from:
* ChainLightning: One of its attacks is to shoot out a bolt of lightning that jumps between any mobs that are not affiliated with Hastur, gaining power with each jump.
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
to:
* ChainLightning: One of its attacks is to shoot out a bolt of lightning that jumps between any mobs that are not affiliated with Hastur, gaining power with each jump.
* HealingHands: When in combat itAttackAnimal: Much like wolves, Byakhee will sometimes cast a spell that heals itself fight to defend their summoner.
* MixAndMatchCritters: They have the eyes andnearby Serfs.
* SummonMagic/ FlunkyBoss: It is capablewings of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.an ant on a bird-like body.
* HealingHands: When in combat it
* MixAndMatchCritters: They have the eyes and
* SummonMagic/ FlunkyBoss: It is capable
* WingsDoNothing: Despite having wings, it can't actually fly at all.
Added DiffLines:
[[folder:Feasters]]
[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
----
* AmbiguousSituation: The Necronomicon states that no one actually knows what connection they have to Hastur. Some believe they are lesser avatars of the Great Old One, others say they are his offspring, and still others say they're just some cosmic pest attracted to the energies of Carcosa.
* BrainFood: DoubleSubverted. They don't normally eat brains, just read them. However, since they do this by extending their tendrils into a person's head, the uninitiated often assume that it is trying to eat their brain and attack, at which point the Feaster ''does'' actually eat their brain in order to kill them.
* CombatTentacles: Any attack that doesn't involve magic will have it grappling or bludgeoning their enemy with their tentacles.
* InfectiousInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
----
* ChainLightning: One of its attacks is to shoot out a bolt of lightning that jumps between any mobs that are not affiliated with Hastur, gaining power with each jump.
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
----
* AmbiguousSituation: The Necronomicon states that no one actually knows what connection they have to Hastur. Some believe they are lesser avatars of the Great Old One, others say they are his offspring, and still others say they're just some cosmic pest attracted to the energies of Carcosa.
* BrainFood: DoubleSubverted. They don't normally eat brains, just read them. However, since they do this by extending their tendrils into a person's head, the uninitiated often assume that it is trying to eat their brain and attack, at which point the Feaster ''does'' actually eat their brain in order to kill them.
* CombatTentacles: Any attack that doesn't involve magic will have it grappling or bludgeoning their enemy with their tentacles.
* InfectiousInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
----
* ChainLightning: One of its attacks is to shoot out a bolt of lightning that jumps between any mobs that are not affiliated with Hastur, gaining power with each jump.
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
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Supernatural Is Purple is no longer a trope. Moving examples to other tropes when applicable.
* MarkOfTheSupernatural: They're a dark purple in color, fitting for their strange and otherworldly appearance.
Deleted line(s) 237 (click to see context) :
* SupernaturalIsPurple: They're a dark purple in color, fitting for their strange and otherworldly appearance.
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* MalevolentMaskedMan: The Cultists of the Goat wear three-eyed, horned masks and the Serfs of the Yellow King wear masquerade masks. The "malevolent" aspect of this trope is somewhat subverted, as some of the cultists are actually passive and willing to trade with a player.
to:
* MalevolentMaskedMan: The Cultists of the Goat wear three-eyed, horned masks and the Serfs of the Yellow King wear masquerade masks. The "malevolent" aspect of this trope is somewhat subverted, as some of the cultists are actually passive neutral and willing to trade with a player.
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Changed line(s) 40,42 (click to see context) from:
* CreepyGood: They may be a cult that serves an EldritchAbomination and wields strange magic, but they're neutral to players and work to protect other villagers.
* CrownOfHorns: The Yellow Vassals, the [[EliteMooks ascended]] version of the Serfs, wear these.
* InfectiousInsanity: Many of them wield shields emblazoned with the yellow sign, which inflicts the Mania effect on anyone who looks at directly at them while they're blocking.
* CrownOfHorns: The Yellow Vassals, the [[EliteMooks ascended]] version of the Serfs, wear these.
* InfectiousInsanity: Many of them wield shields emblazoned with the yellow sign, which inflicts the Mania effect on anyone who looks at directly at them while they're blocking.
to:
* BrownNote: Many of them wield shields emblazoned with the yellow sign, which inflicts the Mania effect on anyone who looks at directly at them while they're blocking.
* CreepyGood: They may be a cult that serves an EldritchAbomination and wields strange magic, but they're neutral to players and work to protect othervillagers.villagers.
* CrownOfHorns: The Yellow Vassals, the [[EliteMooks ascended]] version of the Serfs, wear these.
*CrownOfHorns: The Yellow Vassals, the [[EliteMooks ascended]] version MadArtist: A side-effect of the Serfs, wear these.
* InfectiousInsanity: Many of them wield shields emblazonedHastur's influence is an obsession with the yellow sign, which inflicts the Mania effect on anyone who looks at directly at them while they're blocking. art, and coupled with his InfectiousInsanity that makes pretty much all of his cultists this by default.
* CreepyGood: They may be a cult that serves an EldritchAbomination and wields strange magic, but they're neutral to players and work to protect other
* CrownOfHorns: The Yellow Vassals, the [[EliteMooks ascended]] version of the Serfs, wear these.
*
* InfectiousInsanity: Many of them wield shields emblazoned
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%%* ExtraEyes:
Changed line(s) 114 (click to see context) from:
* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
to:
* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.or teleportation rite.
* PunctuationShaker: His EldritchLocation is called Quæt’aleyuh, the Hall of Eyes.
* PunctuationShaker: His EldritchLocation is called Quæt’aleyuh, the Hall of Eyes.
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Changed line(s) 3,4 (click to see context) from:
!! Cultists
to:
!!!Cultists
!!!Villagers
[[folder:Investigators]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_investigators.png]]
Should a player delve too deeply into forbidden knowledge, they might find themselves the target of a group of Investigators. These Villagers will attack the player in a somewhat similar manner to an Iillager raid and attempt to destroy any occult horrors or cultists they come across, including the player.
[[folder:Investigators]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_investigators.png]]
Should a player delve too deeply into forbidden knowledge, they might find themselves the target of a group of Investigators. These Villagers will attack the player in a somewhat similar manner to an Iillager raid and attempt to destroy any occult horrors or cultists they come across, including the player.
Deleted line(s) 44,51 (click to see context) :
!!Villagers
[[folder:Investigators]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_investigators.png]]
Should a player delve too deeply into forbidden knowledge, they might find themselves the target of a group of Investigators. These Villagers will attack the player in a somewhat similar manner to an Iillager raid and attempt to destroy any occult horrors or cultists they come across, including the player.
----
Changed line(s) 75,81 (click to see context) from:
!!Other Creatures
%%[[folder:Byakhee]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_byakhee.png]]
%%Servants of the Yellow King, these strange creatures can be summoned by his worshipers to serve as mounts and guardians.
to:
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_byakhee.png]]
%%Servants
[[folder:In General]]
* AdaptationalAbomination/ AdaptationalBadass: While Hastur, Cthulhu, and Shub-Niggurath are typically portrayed as powerful alien entities in the mythos, here they are portrayed as basically being the {{Anthropomorphic Personifications}} of different concepts, putting them all at about the same level of power as Yog-Sothoth.
* EldritchAbomination: Being depictions of some of the
* GeniusLoci: Each of the Great Old Ones is simultaneously an entity, a feeling, a concept and a place. Cthulhu, for example, does not merely sleep in R'lyeh but actually ''is'' the city of R'lyeh.
* NonMaliciousMonster: The Great Old Ones are unknowable and totally alien beings who have existed since the beginning of the universe and may well outlive it. They're so above everything else that they barely even register the existence of anything other than themselves and each other, and any harm they do is entirely unconscious on their part.
* SummoningRitual: The Great Old Ones cannot be directly interacted with, but parts of them can be
* TheUnfought: The mod's developers have stated that the player will not be able to fight any of the Great Old Ones, since having them as
[[/folder]]
%%[[folder:The Black Goat of the Woods]]
Changed line(s) 83,85 (click to see context) from:
%%* AttackAnimal: Much like wolves, Byakhee will fight to defend their summoner.
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
to:
%%* AttackAnimal: Much like wolves, Byakhee will fight to defend their summoner.
AnimalMotifs: Goats, of course.
%%*MixAndMatchCritters: They have ExtraEyes:
%%* GreenThumb: Being a twisted sort of nature deity, one of theeyes spells she is connected to is Growth, which grows plants as though a player had used Bonemeal on them.
%%* GruesomeGoat: An unknowable andwings of an ant on terrible EldritchAbomination with a bird-like body.
heavy goat-motif.
%%* MotherOfAThousandYoung: The TropeNamer herself.
%%* NatureIsNotNice: She's described as a being that gives life as readily as she takes it, and not only is she compared to nature itself in that regard, but she also is associated with [[GreenThumb nature magic]].
%%*
%%* GreenThumb: Being a twisted sort of nature deity, one of the
%%* GruesomeGoat: An unknowable and
%%* MotherOfAThousandYoung: The TropeNamer herself.
%%* NatureIsNotNice: She's described as a being that gives life as readily as she takes it, and not only is she compared to nature itself in that regard, but she also is associated with [[GreenThumb nature magic]].
Changed line(s) 88,94 (click to see context) from:
%%[[folder:Dark Young]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_01.png]]
%%[[caption-width-right:350:The first, more goat-like variant of the Lambs]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_02.png]]
%%[[caption-width-right:350:The second, more tree-like variant of the Lambs]]
%%The Dark Young are the faceless lambs of Shub-Niggurath, produced by fission. While most are consumed by their mother shortly after their birth, some roam the shadow-shrouded forests of the world, spreading their mother's message and assisting her worshipers in rituals.
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_01.png]]
%%[[caption-width-right:350:The first, more goat-like variant of the Lambs]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_02.png]]
%%[[caption-width-right:350:The second, more tree-like variant of the Lambs]]
%%The Dark Young are the faceless lambs of Shub-Niggurath, produced by fission. While most are consumed by their mother shortly after their birth, some roam the shadow-shrouded forests of the world, spreading their mother's message and assisting her worshipers in rituals.
to:
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_01.png]]
%%[[caption-width-right:350:The first, more goat-like variant
----
* AdaptationalHeroism: Compared to his depictions in the mythos, the mod's version of Hastur is somewhat benevolent, drawing on his early description as a god of shepherds.
* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually relatively benign.
* CompositeCharacter: Hastur in the mod is depicted as something of a combination of his original depiction in Bierce's short story ''Haïta the Shepherd'' and his depiction in later Mythos stories, being a benevolent and protective patron of shepherds who nonetheless drives mortals to violent and painful madness by his mere presence.
* GameplayAndStoryIntegration: He embodies leadership and inspiration, and as such many of the
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_02.png]]
%%[[caption-width-right:350:The second,
%%The Dark Young are the faceless lambs of Shub-Niggurath, produced by fission. While most are consumed by their mother shortly after their birth, some roam the shadow-shrouded forests of the world, spreading their mother's message
* InfectiousInsanity: His mere presence is said to drive people to a painful and
[[/folder]]
[[folder:The Gate-and-Key]]
----
* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
[[/folder]]
%%[[folder:The Great Dreamer]]
Changed line(s) 96,101 (click to see context) from:
%%* DaylightHorror: They can spawn in relatively high light levels and don't burn in sunlight, meaning that at almost any time one of these horrors can just come charging out of the woods.
%%* ExtraEyes: They have about a dozen, randomly placed around the front half of their body.
%%* GruesomeGoat: They have some goat-like qualities, similar to many depictions of their mother.
%%* {{Intangibility}}: Of a sort. They can move through trees and foliage as though it wasn't there at all, making them dangerously maneuverable in forests compared to other creatures or players.
%%* LightningBruiser: They move surprisingly quickly despite their large size, and hit pretty hard.
%%* {{Lunacy}}: They spawn much more commonly on nights of the new moon.
%%* ExtraEyes: They have about a dozen, randomly placed around the front half of their body.
%%* GruesomeGoat: They have some goat-like qualities, similar to many depictions of their mother.
%%* {{Intangibility}}: Of a sort. They can move through trees and foliage as though it wasn't there at all, making them dangerously maneuverable in forests compared to other creatures or players.
%%* LightningBruiser: They move surprisingly quickly despite their large size, and hit pretty hard.
%%* {{Lunacy}}: They spawn much more commonly on nights of the new moon.
to:
%%* DaylightHorror: They can spawn in relatively high light levels and don't burn in sunlight, meaning that at almost any time one of these horrors can just come charging out of {{Cthulhumanoid}}: The TropeNamer.
%%* TheGhost: He is not currently implemented into thewoods.
%%* ExtraEyes: They have about a dozen, randomly placed around the front half of their body.
%%* GruesomeGoat: They have some goat-like qualities, similar to many depictions of their mother.
%%* {{Intangibility}}: Of a sort. They can move through trees and foliage asmod, though it wasn't there at all, making them dangerously maneuverable in forests compared to other creatures or players.
%%* LightningBruiser: They move surprisingly quickly despite their large size,his shrines can be found and hit pretty hard.
%%* {{Lunacy}}: They spawn much more commonly on nights ofhe has an entry in the new moon.Necronomicon.
%%* TheGhost: He is not currently implemented into the
%%* ExtraEyes: They have about a dozen, randomly placed around the front half of their body.
%%* GruesomeGoat: They have some goat-like qualities, similar to many depictions of their mother.
%%* {{Intangibility}}: Of a sort. They can move through trees and foliage as
%%* LightningBruiser: They move surprisingly quickly despite their large size,
%%* {{Lunacy}}: They spawn much more commonly on nights of
%%!!!Cthulhu-associated creatures
Changed line(s) 114,137 (click to see context) from:
[[folder:Creatures From Beyond]]
Strange, interdimensional entities that appear when the Resonator has been left active for long enough.
----
* {{Intangibility}}: Since they don't quite exist on the same plane of reality as everything else in the game, they float and phase through blocks as they they weren't there.
* PinealWeirdness: The reason that they appear when the Resonator is activated is because the Resonator stimulates the Pineal Gland, allowing the player to perceive them.
* ShoutOut: They, like the Resonator, are a reference to the creatures from ''Literature/FromBeyond''.
* StarfishAliens: Strange interdimensional entities that very vaguely resemble translucent sea life, though they don't quite look like any particular animal species.
* SupernaturalIsPurple: They're a dark purple in color, fitting for their strange and otherworldly appearance.
----
!!!Abominations
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_aberration.png]]
The larger, more hostile variety of creature to appear from the Resonator.
----
!!!Phantasma
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_phantasma.png]]
Passive creatures that appear when the Resonator has been activated for long enough, though not long enough to summon Abominations. They are non-hostile and drop nothing when killed, existing mostly for flavor and as a warning sign that leaving the Resonator on for too much longer will start to spawn Abominations.
----
* MeaningfulName: Their name comes from "phantasmagoric," referring to something with a dreamlike or fantastical appearance, which makes sense for strange, interdimensional StarfishAliens.
[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
Strange, interdimensional entities that appear when the Resonator has been left active for long enough.
----
* {{Intangibility}}: Since they don't quite exist on the same plane of reality as everything else in the game, they float and phase through blocks as they they weren't there.
* PinealWeirdness: The reason that they appear when the Resonator is activated is because the Resonator stimulates the Pineal Gland, allowing the player to perceive them.
* ShoutOut: They, like the Resonator, are a reference to the creatures from ''Literature/FromBeyond''.
* StarfishAliens: Strange interdimensional entities that very vaguely resemble translucent sea life, though they don't quite look like any particular animal species.
* SupernaturalIsPurple: They're a dark purple in color, fitting for their strange and otherworldly appearance.
----
!!!Abominations
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_aberration.png]]
The larger, more hostile variety of creature to appear from the Resonator.
----
!!!Phantasma
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_phantasma.png]]
Passive creatures that appear when the Resonator has been activated for long enough, though not long enough to summon Abominations. They are non-hostile and drop nothing when killed, existing mostly for flavor and as a warning sign that leaving the Resonator on for too much longer will start to spawn Abominations.
----
* MeaningfulName: Their name comes from "phantasmagoric," referring to something with a dreamlike or fantastical appearance, which makes sense for strange, interdimensional StarfishAliens.
[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
to:
Strange, interdimensional entities that appear when the Resonator has been left active for long enough.
----
* {{Intangibility}}: Since they don't quite exist on the same plane of reality as everything else in the game, they float and phase through blocks as they they weren't there.
* PinealWeirdness: The reason that they appear when the Resonator is activated is because the Resonator stimulates the Pineal Gland, allowing the player to perceive them.
* ShoutOut: They, like the Resonator, are a reference to the creatures from ''Literature/FromBeyond''.
* StarfishAliens: Strange interdimensional entities that very vaguely resemble translucent sea life, though they don't quite look like any particular animal species.
* SupernaturalIsPurple: They're a dark purple in color, fitting for their strange and otherworldly appearance.
----
!!!Abominations
[[quoteright:350:https://static.
%%[[/folder]]
!!!Hastur-associated creatures
%%[[folder:Byakhee]]
%%[[quoteright:350:https://static.tvtropes.
----
!!!Phantasma
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_phantasma.png]]
Passive
----
* MeaningfulName: Their name comes from "phantasmagoric," referring to something with a dreamlike or fantastical appearance, which makes sense for strange, interdimensional StarfishAliens.
[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%* AttackAnimal: Much like wolves, Byakhee will fight to defend their summoner.
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
%%[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%----
%%* MixAndMatchCritters: They have the eyes and wings of an ant on a bird-like body.
%%[[/folder]]
%%[[folder:Feasters]]
%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%----
Changed line(s) 142 (click to see context) from:
%%* InfectionsInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
to:
%%* InfectionsInsanity: InfectiousInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
Changed line(s) 148,153 (click to see context) from:
%%[[folder:Harrows]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harrow.png]]
%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away. They can also spawn near open portals, in which case they're just hostile to everything.
%%----
%%* {{Intangibility}}: They can pass through any block as if it wasn't there.
%%* MeaningfulName: To "harrow" someone is to torment or irritate them. It's also a synonym for "vex," and Harrows act near-identically to the vanilla game's Vexes.
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harrow.png]]
%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away. They can also spawn near open portals, in which case they're just hostile to everything.
%%----
%%* {{Intangibility}}: They can pass through any block as if it wasn't there.
%%* MeaningfulName: To "harrow" someone is to torment or irritate them. It's also a synonym for "vex," and Harrows act near-identically to the vanilla game's Vexes.
to:
%%[[quoteright:350:https://static.
[[quoteright:222:https://static.tvtropes.
%%Flying, translucent yellow entities
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the
----
* ChainLightning: One of
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn
%%----
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
%%!!!Shub-Niggurath-associated creatures
%%[[folder:In General]]
%%*
%%*
Changed line(s) 156,163 (click to see context) from:
%%[[folder:Melanadryad]]
%%[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_tree_1.png]]
%%[[caption-width-right:244: [[labelnote:Click here to see its second phase]][[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_hunter.png]][[/labelnote]]]]
%%----
%%* BotanicalAbomination: While nearly all of Shub-Niggurath's spawn have at least some tree-like features, the Melanadryad is the one that most closely resembles an actual tree.
%%* FlunkyBoss: During its first phase, it is completely stationary and the only danger come from the moonlambs is births.
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
to:
%%[[quoteright:350:https://static.tvtropes.
%%----
%%----
%%*
%%* VaginaDentata: It has a fanged orifice of some
%%*
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
Changed line(s) 166,168 (click to see context) from:
%%[[folder:Moonlambs]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_moonlambs_8.png]]
%%The least of the Black Goat's spawn.
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_moonlambs_8.png]]
%%The least of the Black Goat's spawn.
to:
%%[[quoteright:350:https://static.tvtropes.
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_dark_young_02.png]]
%%[[caption-width-right:350:The second, more tree-like variant of the Lambs]]
%%The Dark Young are the faceless lambs of Shub-Niggurath, produced by fission. While most are consumed by their mother shortly after their birth, some roam the shadow-shrouded forests of the world, spreading their mother's message and assisting her worshipers in rituals.
Changed line(s) 170,171 (click to see context) from:
%%* BizarreBabyBoom: Certain Shub rites will cause normal goats and sheep to give birth to Moonlambs.
%%* VertebrateWithExtraLimbs: One of the variants has a large number of half-formed goat legs growing out of it.
%%* VertebrateWithExtraLimbs: One of the variants has a large number of half-formed goat legs growing out of it.
to:
%%* BizarreBabyBoom: Certain Shub rites will cause normal goats DaylightHorror: They can spawn in relatively high light levels and sheep to give birth to Moonlambs.
%%* VertebrateWithExtraLimbs: Onedon't burn in sunlight, meaning that at almost any time one of these horrors can just come charging out of the variants has woods.
%%* ExtraEyes: They have about a dozen, randomly placed around the front half of their body.
%%* {{Intangibility}}: Of a sort. They can move through trees and foliage as though it wasn't there at all, making them dangerously maneuverable in forests compared to other creatures or players.
%%* LightningBruiser: They move surprisingly quickly despite their largenumber size, and hit pretty hard.
%%* {{Lunacy}}: They spawn much more commonly on nights ofhalf-formed goat legs growing out of it.the new moon.
%%* VertebrateWithExtraLimbs: One
%%* ExtraEyes: They have about a dozen, randomly placed around the front half of their body.
%%* {{Intangibility}}: Of a sort. They can move through trees and foliage as though it wasn't there at all, making them dangerously maneuverable in forests compared to other creatures or players.
%%* LightningBruiser: They move surprisingly quickly despite their large
%%* {{Lunacy}}: They spawn much more commonly on nights of
%%[[folder:Melanadryad]]
%%[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_tree_1.png]]
%%[[caption-width-right:244: [[labelnote:Click here to see its second phase]][[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_hunter.png]][[/labelnote]]]]
%%----
%%* BotanicalAbomination: While nearly all of Shub-Niggurath's spawn have at least some tree-like features, the Melanadryad is the one that most closely resembles an actual tree.
%%* FlunkyBoss: During its first phase, it is completely stationary and the only danger come from the moonlambs is births.
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
%%[[/folder]]
%%[[folder:Moonlambs]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_moonlambs_8.png]]
%%The least of the Black Goat's spawn.
%%----
%%* BizarreBabyBoom: Certain Shub rites will cause normal goats and sheep to give birth to Moonlambs.
%%* VertebrateWithExtraLimbs: One of the variants has a large number of half-formed goat legs growing out of it.
%%[[/folder]]
%%[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_tree_1.png]]
%%[[caption-width-right:244: [[labelnote:Click here to see its second phase]][[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_hunter.png]][[/labelnote]]]]
%%----
%%* BotanicalAbomination: While nearly all of Shub-Niggurath's spawn have at least some tree-like features, the Melanadryad is the one that most closely resembles an actual tree.
%%* FlunkyBoss: During its first phase, it is completely stationary and the only danger come from the moonlambs is births.
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
%%[[/folder]]
%%[[folder:Moonlambs]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_moonlambs_8.png]]
%%The least of the Black Goat's spawn.
%%----
%%* BizarreBabyBoom: Certain Shub rites will cause normal goats and sheep to give birth to Moonlambs.
%%* VertebrateWithExtraLimbs: One of the variants has a large number of half-formed goat legs growing out of it.
%%[[/folder]]
Changed line(s) 176,199 (click to see context) from:
!!Emissaries
%%[[folder:The Chilver]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_chilver.png]]
%%
%%----
%%* Multiboobage: The Chilver has four of them.
%%* VaginaDentata: It has a fanged orifice of some kind that consists of most of its torso.
%%* VertebrateWithExtraLimbs: Not counting the tentacles, the Chilver has six limbs arranged in a somewhat centaur-like .
%%[[/folder]]
%%[[folder:Starspawn]]
%%[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
%%[[folder:The Chilver]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_chilver.png]]
%%
%%----
%%* Multiboobage: The Chilver has four of them.
%%* VaginaDentata: It has a fanged orifice of some kind that consists of most of its torso.
%%* VertebrateWithExtraLimbs: Not counting the tentacles, the Chilver has six limbs arranged in a somewhat centaur-like .
%%[[/folder]]
%%[[folder:Starspawn]]
%%[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary for interacting with Serfs and helping them to ascend.
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
to:
%%[[folder:The Chilver]]
%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_chilver.png]]
%%
%%----
%%* Multiboobage: The Chilver has four of them.
%%* VaginaDentata: It has a fanged orifice of some kind
[[folder:Creatures From Beyond]]
Strange, interdimensional entities that
%%* VertebrateWithExtraLimbs: Not counting
%%[[/folder]]
%%[[folder:Starspawn]]
%%[[/folder]]
[[folder:The Tattered Prince]]
[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/mm_tatteredprince.png]]
A strange, regal figure, the Tattered Prince is a lesser avatar of Hastur and acts as his emissary
The Tattered Prince can be summoned by a player who performs the Golden Coronation rite, and its presence is necessary to perform other Hastur-related rites.
Changed line(s) 201,206 (click to see context) from:
* ChainLightning: One of its attacks is to shoot out a bolt of lightning that jumps between any mobs that are not affiliated with Hastur, gaining power with each jump.
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
* HealingHands: When in combat it will sometimes cast a spell that heals itself and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
to:
* ChainLightning: One {{Intangibility}}: Since they don't quite exist on the same plane of its attacks is to shoot out a bolt of lightning reality as everything else in the game, they float and phase through blocks as they they weren't there.
* PinealWeirdness: The reason thatjumps between any mobs they appear when the Resonator is activated is because the Resonator stimulates the Pineal Gland, allowing the player to perceive them.
* ShoutOut: They, like the Resonator, are a reference to the creatures from ''Literature/FromBeyond''.
* StarfishAliens: Strange interdimensional entities thatare not affiliated with Hastur, gaining power with each jump.
very vaguely resemble translucent sea life, though they don't quite look like any particular animal species.
*HealingHands: When SupernaturalIsPurple: They're a dark purple in combat it will sometimes cast a spell that heals itself color, fitting for their strange and nearby Serfs.
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
otherworldly appearance.
* PinealWeirdness: The reason that
* ShoutOut: They, like the Resonator, are a reference to the creatures from ''Literature/FromBeyond''.
* StarfishAliens: Strange interdimensional entities that
*
* SummonMagic/ FlunkyBoss: It is capable of creating yellow portals that spawn Yellow Serfs to assist it in combat.
* WingsDoNothing: Despite having wings, it can't actually fly at all.
[[/folder]]
Changed line(s) 208,219 (click to see context) from:
!! Great Old Ones
[[folder:In General]]
* AdaptationalAbomination/ AdaptationalBadass: While Hastur, Cthulhu, and Shub-Niggurath are typically portrayed as powerful alien entities in the mythos, here they are portrayed as basically being the {{Anthropomorphic Personifications}} of different concepts, putting them all at about the same level of power as Yog-Sothoth.
* EldritchAbomination: Being depictions of some of the fictional entities which [[TropeCodifier codified]] the trope, the Great Old Ones present in the mod are of course this. Here they are depicted as [[TimeAbyss unfathomably ancient]] and completely unknowable beings that are simultaneously entities, [[EldritchLocation locations]], concepts, and states of being. Cthulhu, for example, is simultaneously the Great Dreamer who slumbers in R'lyeh, the city of R'lyeh itself, the very concept of the subconscious, and the act of dreaming.
* GeniusLoci: Each of the Great Old Ones is simultaneously an entity, a feeling, a concept and a place. Cthulhu, for example, does not merely sleep in R'lyeh but actually ''is'' the city of R'lyeh.
* NonMaliciousMonster: The Great Old Ones are unknowable and totally alien beings who have existed since the beginning of the universe and may well outlive it. They're so above everything else that they barely even register the existence of anything other than themselves and each other, and any harm they do is entirely unconscious on their part.
* SummoningRitual: The Great Old Ones cannot be directly interacted with, but parts of them can be made to intersect with the mortal world through certain powerful rituals, turning the area into an extension of their EldritchLocation.
* TheUnfought: The mod's developers have stated that the player will not be able to fight any of the Great Old Ones, since having them as "big monsters for the player to kill" would be somewhat antithetical to the very concept of them.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_aberration.png]]
The larger, more hostile variety of creature to appear from the Resonator.
----
!!!Phantasma
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mm_phantasma.png]]
Passive creatures that appear when the Resonator has been activated for long enough, though not long enough to summon Abominations. They are non-hostile and
----
*
* GeniusLoci: Each of the Great Old Ones is simultaneously an entity, a feeling, a concept and a place. Cthulhu, for example, does not merely sleep in R'lyeh but actually ''is'' the city of R'lyeh.
* NonMaliciousMonster: The Great Old Ones are unknowable and totally alien beings who have existed since the beginning of the universe and may well outlive it. They're so above everything else that they barely even register the existence of anything other than themselves and each other, and any harm they do is entirely unconscious on their part.
* SummoningRitual: The Great Old Ones cannot be directly interacted with, but parts of them can be made to intersect with the mortal world through certain powerful rituals, turning the area into an extension of their EldritchLocation.
* TheUnfought: The mod's developers have stated that the player will not be able to fight any of the Great Old Ones, since having them as "big monsters for the player to kill" would be somewhat antithetical to the very concept of them.
Changed line(s) 222,234 (click to see context) from:
%%[[folder:The Black Goat of the Woods]]
%%----
%%* AnimalMotifs: Goats, of course.
%%* ExtraEyes:
%%* GreenThumb: Being a twisted sort of nature deity, one of the spells she is connected to is Growth, which grows plants as though a player had used Bonemeal on them.
%%* GruesomeGoat: An unknowable and terrible EldritchAbomination with a heavy goat-motif.
%%* MotherOfAThousandYoung: The TropeNamer herself.
%%* NatureIsNotNice: She's described as a being that gives life as readily as she takes it, and not only is she compared to nature itself in that regard, but she also is associated with [[GreenThumb nature magic]].
%%[[/folder]]
[[folder:The Yellow King]]
%%----
%%* AnimalMotifs: Goats, of course.
%%* ExtraEyes:
%%* GreenThumb: Being a twisted sort of nature deity, one of the spells she is connected to is Growth, which grows plants as though a player had used Bonemeal on them.
%%* GruesomeGoat: An unknowable and terrible EldritchAbomination with a heavy goat-motif.
%%* MotherOfAThousandYoung: The TropeNamer herself.
%%* NatureIsNotNice: She's described as a being that gives life as readily as she takes it, and not only is she compared to nature itself in that regard, but she also is associated with [[GreenThumb nature magic]].
%%[[/folder]]
[[folder:The Yellow King]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harrow.png]]
Flying, translucent yellow entities summoned by the
%%----
%%* AnimalMotifs: Goats,
%%* ExtraEyes:
%%* GreenThumb: Being a twisted sort of nature deity, one of the spells she is connected to is Growth,
%%* GruesomeGoat: An unknowable and terrible EldritchAbomination with a heavy goat-motif.
%%* MotherOfAThousandYoung: The TropeNamer herself.
%%* NatureIsNotNice: She's described as a being that gives life as readily as she takes it, and not only is she compared
%%[[/folder]]
[[folder:The Yellow King]]
Changed line(s) 236,241 (click to see context) from:
* AdaptationalHeroism: Compared to his depictions in the mythos, the mod's version of Hastur is somewhat benevolent, drawing on his early description as a god of shepherds.
* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually relatively benign.
* CompositeCharacter: Hastur in the mod is depicted as something of a combination of his original depiction in Bierce's short story ''Haïta the Shepherd'' and his depiction in later Mythos stories, being a benevolent and protective patron of shepherds who nonetheless drives mortals to violent and painful madness by his mere presence.
* GameplayAndStoryIntegration: He embodies leadership and inspiration, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
* InfectiousInsanity: His mere presence is said to drive people to a painful and violent madness, and his worshipers can spread this madness with the use of the Yellow Sign.
* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually relatively benign.
* CompositeCharacter: Hastur in the mod is depicted as something of a combination of his original depiction in Bierce's short story ''Haïta the Shepherd'' and his depiction in later Mythos stories, being a benevolent and protective patron of shepherds who nonetheless drives mortals to violent and painful madness by his mere presence.
* GameplayAndStoryIntegration: He embodies leadership and inspiration, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
* InfectiousInsanity: His mere presence is said to drive people to a painful and violent madness, and his worshipers can spread this madness with the use of the Yellow Sign.
to:
* AdaptationalHeroism: Compared {{Intangibility}}: They can pass through any block as if it wasn't there.
* MeaningfulName: To "harrow" someone is tohis depictions in torment or irritate them. It's also a synonym for "vex," and Harrows act near-identically to the mythos, the mod's version of Hastur is somewhat benevolent, drawing on his early description as a god of shepherds.
* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually relatively benign.
* CompositeCharacter: Hastur in the mod is depicted as something of a combination of his original depiction in Bierce's short story ''Haïta the Shepherd'' and his depiction in later Mythos stories, being a benevolent and protective patron of shepherds who nonetheless drives mortals to violent and painful madness by his mere presence.
* GameplayAndStoryIntegration: He embodies leadership and inspiration, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
* InfectiousInsanity: His mere presence is said to drive people to a painful and violent madness, and his worshipers can spread this madness with the use of the Yellow Sign.
vanilla game's Vexes.
* MeaningfulName: To "harrow" someone is to
* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually relatively benign.
* CompositeCharacter: Hastur in the mod is depicted as something of a combination of his original depiction in Bierce's short story ''Haïta the Shepherd'' and his depiction in later Mythos stories, being a benevolent and protective patron of shepherds who nonetheless drives mortals to violent and painful madness by his mere presence.
* GameplayAndStoryIntegration: He embodies leadership and inspiration, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
* InfectiousInsanity: His mere presence is said to drive people to a painful and violent madness, and his worshipers can spread this madness with the use of the Yellow Sign.
Changed line(s) 244,255 (click to see context) from:
[[folder:The Gate-and-Key]]
----
* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
[[/folder]]
%%[[folder:The Great Dreamer]]
%%----
%%* {{Cthulhumanoid}}: The TropeNamer.
%%* TheGhost: He is not currently implemented into the mod, though his shrines can be found and he has an entry in the Necronomicon.
%%[[/folder]]
----
* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
[[/folder]]
%%[[folder:The Great Dreamer]]
%%----
%%* {{Cthulhumanoid}}: The TropeNamer.
%%* TheGhost: He is not currently implemented into the mod, though his shrines can be found and he has an entry in the Necronomicon.
%%[[/folder]]
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* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
[[/folder]]
%%[[folder:The Great Dreamer]]
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%%* {{Cthulhumanoid}}: The TropeNamer.
%%* TheGhost: He is not currently implemented into the mod, though his shrines can be found and he has an entry in the Necronomicon.
%%[[/folder]]
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%%Servants of the Yellow King, these strange creatures can be summoned by his worshipers to serve as mounts and guards.
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%%Servants of the Yellow King, these strange creatures can be summoned by his worshipers to serve as mounts and guards.guardians.
%%* AmbiguousSituation: The Necronomicon states that no one actually knows what connection they have to Hastur. Some believe they are lesser avatars of the Great Old One, others say they are his offspring, and still others say they're just some cosmic pest attracted to the energies of Carcosa.
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* EldritchAbomination: Being depictions of some of the fictional entities which [[TropeCodifier codified]] the trope, the Great Old Ones present in the mod are of course this.
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* EldritchAbomination: Being depictions of some of the fictional entities which [[TropeCodifier codified]] the trope, the Great Old Ones present in the mod are of course this. Here they are depicted as [[TimeAbyss unfathomably ancient]] and completely unknowable beings that are simultaneously entities, [[EldritchLocation locations]], concepts, and states of being. Cthulhu, for example, is simultaneously the Great Dreamer who slumbers in R'lyeh, the city of R'lyeh itself, the very concept of the subconscious, and the act of dreaming.
* NonMaliciousMonster: The Great Old Ones are unknowable and totally alien beings who have existed since the beginning of the universe and may well outlive it. They're so above everything else that they barely even register the existence of anything other than themselves and each other, and any harm they do is entirely unconscious on their part.
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* BlueAndOrangeMorality: While he is seemingly benevolent it should not be forgotten that he is a totally alien being as far above mortals as mortals are above ants, and his apparent benevolence does not stop him from inducing terrible madness upon his worshipers.
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* GameplayAndStoryIntegration: He wants his vassals to take good care of their subjects, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
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* GameplayAndStoryIntegration: He wants his vassals to take good care of their subjects, embodies leadership and inspiration, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
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%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away.
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%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/harrow.png]]
%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away. They can also spawn near open portals, in which case they're just hostile to everything.
%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away. They can also spawn near open portals, in which case they're just hostile to everything.
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%%* FlyingFace: Well, a flying mouth at any rate.
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* InfectiousInsanity: Many of them wield shields emblazoned with the yellow sign, which inflicts the Mania effect on anyone who looks at directly at them while they're blocking.
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* EldritchLocation:
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%% A mob that only spawns in Hastur-enthralled areas. Neutral to Hastur-affiliates, but hostile to other players, cultists, and monsters that are not connected to Hastur.
%%* CombatTentacles: Any attack that doesn't involve magic will have it grappling or bludgeoning their enemy with their tentacles.
%%* InfectionsInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
%%* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
%%* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
%%* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
%%* InfectionsInsanity: One of its attacks is to fire a projectile that explodes into a cloud of mania-causing gas.
%%* LifeSteal: One of its attacks grabs a player and drains health, transferring it to the Feaster.
%%* MightyGlacier: While its attacks are fast and violent, the creature itself is thankfully quite slow.
%%* ShockAndAwe: When a target is out of range of its melee attacks, its can loose a bolt of lighting.
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* AdaptationalBadass: While Hastur, Cthulhu, and Shub-Niggurath are typically portrayed as powerful alien entities in the mythos, here they are portrayed as basically being the {{AnthropomorphicPersonifications}} of different concepts, putting them all at about the same level of power as Yog-Sothoth.
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* AdaptationalAbomination/ AdaptationalBadass: While Hastur, Cthulhu, and Shub-Niggurath are typically portrayed as powerful alien entities in the mythos, here they are portrayed as basically being the {{AnthropomorphicPersonifications}} {{Anthropomorphic Personifications}} of different concepts, putting them all at about the same level of power as Yog-Sothoth.
* EldritchLocation:
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* SummoningRitual: The Great Old Ones can only be interacted with by performing a ritual to summon a fragment of them.
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* SummoningRitual: The Great Old Ones can only cannot be directly interacted with, but parts of them can be made to intersect with by performing a ritual to summon a fragment the mortal world through certain powerful rituals, turning the area into an extension of them.their EldritchLocation.
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* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually fairly benevolent.
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* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually fairly benevolent.relatively benign.
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[[folder:The Gate-and-Key]]
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* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
[[/folder]]
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* LiminalBeing: This version of Yog-Sothoth is basically liminality itself, and invocations of its power are a necessary part of any summoning rite.
[[/folder]]
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* Intangibility: Since they don't quite exist on the same plane of reality as everything else in the game, they float and phase through blocks as they they weren't there.
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* Intangibility: {{Intangibility}}: Since they don't quite exist on the same plane of reality as everything else in the game, they float and phase through blocks as they they weren't there.
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%%* {{Intagibility}}: They can pass through any block as if it wasn't there.
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%%* {{Intagibility}}: {{Intangibility}}: They can pass through any block as if it wasn't there.
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%%[[folder:Feaster]]
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%%* BrainFood: DoubleSubverted. They don't normally eat brains, just read them. However, since they do this by extending their tendrils into a person's head, the uninitiated often assume that it is trying to eat their brain and attack, at which point the Feaster ''does'' actually eat their brain in order to kill them.
%%[[folder:Harrows]]
%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away.
%%----
%%* FlyingFace: Well, a flying mouth at any rate.
%%* {{Intagibility}}: They can pass through any block as if it wasn't there.
%%* MeaningfulName: To "harrow" someone is to torment or irritate them. It's also a synonym for "vex," and Harrows act near-identically to the vanilla game's Vexes.
%%[[/folder]]
%%Flying, translucent yellow entities summoned by the Harrow spell. They fly around and fight on behalf of their summoner before eventually fading away.
%%----
%%* FlyingFace: Well, a flying mouth at any rate.
%%* {{Intagibility}}: They can pass through any block as if it wasn't there.
%%* MeaningfulName: To "harrow" someone is to torment or irritate them. It's also a synonym for "vex," and Harrows act near-identically to the vanilla game's Vexes.
%%[[/folder]]
%%* BizarreBabyBoom: Certain Shub rites will cause normal goats and sheep to give birth to Moonlambs.
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%%* VertebrateWithExtraLimbs: Not counting the tentacles, the Chilver has six limbs.
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%%* VaginaDentata: It has a fanged orifice of some kind that consists of most of its torso.
%%* VertebrateWithExtraLimbs: Not counting the tentacles, the Chilver has sixlimbs.limbs arranged in a somewhat centaur-like .
%%* VertebrateWithExtraLimbs: Not counting the tentacles, the Chilver has six
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[[folder: In General]]
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[[folder: Cultists of the Black Goat]]
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[[folder: Serfs of the Yellow King]]
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[[folder: Investigators]]
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[[folder: Psychonauts]]
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%%[[folder: Byakhee]]
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%%[[folder: Dark Young]]
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%%[[folder: Deep Ones]]
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[[folder: Creatures From Beyond]]
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%%[[folder: Melanadryad]]
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%%[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/mm_feaster.png]]
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%%* BotanicalAbomination: While most of Shub-Niggurath's spawn have at least some tree-like features, the Melanadryad is the one that most closely resembles an actual tree.
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
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%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
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%%[[folder: Moonlambs]]
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%%[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_tree_1.png]]
%%[[caption-width-right:244: [[labelnote:Click here to see its second phase]][[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/melanadryad_hunter.png]][[/labelnote]]]]
%%----
%%* BotanicalAbomination: While nearly all of Shub-Niggurath's spawn have at least some tree-like features, the Melanadryad is the one that most closely resembles an actual tree.
%%* FlunkyBoss: During its first phase, it is completely stationary and the only danger come from the moonlambs is births.
%%* MeaningfulName: Its name is derived from "Melanaigis,” an epithet of Dionysus which translates to “of the black goatskin.”
%%[[/folder]]
%%[[folder:Moonlambs]]
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%%[[folder: The Chilver]]
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%%[[folder: Starspawn]]
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[[folder: In General]]
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%%[[folder: The Black Goat of the Woods]]
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[[folder: The Yellow King]]
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%%[[folder: The Great Dreamer]]
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* AdaptationalBadass: While Hastur, Cthulhu, and Shub-Niggurath are typically portrayed as powerful alien entities in the mythos, here they are portrayed as basically being the {{AnthropomorphicPersonifications}} of different concepts, putting them all at about the same level of power as Yog-Sothoth.
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* AdaptationalHeroism: Compared to his depictions in the mythos, the mod's version of Hastur is somewhat benevolent. Notably, many of the more powerful rites associated with him can only be done in a village where the player has a high reputation, implying that he wants his vassals to take care of their subjects.
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* AdaptationalHeroism: Compared to his depictions in the mythos, the mod's version of Hastur is somewhat benevolent. Notably, many of the more powerful rites associated with him can only be done in a village where the player has a high reputation, implying that he wants benevolent, drawing on his vassals to take care early description as a god of their subjects.shepherds.
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* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually fairly benevolent, .
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* BrightIsNotGood: Downplayed. He is a maddening eldritch horror strongly associated with bright yellows, but he's actually fairly benevolent, .benevolent.
* GameplayAndStoryIntegration: He wants his vassals to take good care of their subjects, and as such many of the more powerful rites associated with him can only be done in a village where the player has a high reputation.
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%%* AdaptationalAbomination: In Lovecraft's work, Cthulhu is just a powerful and extremely strange alien. Here, he is literally the subconscious personified.