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* PushyMooks: Downplayed. Breezes can do damage with their wind charge attacks -- a measly one hit point before armor damage reduction. The real danger is their capability of KnockBack, as their wind charges deal significant knockback that can cause players to be pushed into hazards or other enemies.

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* AnimationBump: A minor example, but in Bedrock Edition, they're the only hostile mob to have a dedicated swimming animation. Java Edition wouldn't give them one until much later, although it's much simpler.



A flying mob, added in snapshot 23w45a, that appears from spawners inside trial chambers. It attacks using wind energy, which do very little damage but produce a huge amount of knock-back, as well as having the unique ability to activate numerous types of nearby interactable mechanisms, like doors, buttons, and levers.

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A flying mob, added in snapshot 23w45a, that appears from spawners inside [[DungeonCrawling trial chambers.chambers]]. It attacks using wind energy, which do very little damage but produce a huge amount of knock-back, as well as having the unique ability to activate numerous types of nearby interactable mechanisms, like doors, buttons, and levers.


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* OrganDrops: Like its cousin the Blaze, the Breeze drops its rods upon death, which can be crafted into wind charges or a [[CarryABigStick Mace]].
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* HorrifyingTheHorror: {{Implied}} to do this to every other monster in the game. ''Minecraft'' has a slew of monsters that will manifest themselves anywhere that has darkness; the Deep Dark, which is the Warden's natural habitat, will not see any other type of monster spawn within its boundaries.
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* ImmuneToFlinching: A downplayed example. Ravagers only take 50% of knockback thanks to their heavy weight.

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* ImmuneToFlinching: A downplayed example. Ravagers only take 50% 25% of knockback thanks to their heavy weight.
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* BigOlEyebrows: They've got massive Creator/PeterCapaldi brows.
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bogged.png]]

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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bogged.png]]
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* GlassCannon: Their poisoned arrows deal more damage over time, but they have less health than regular skeletons.

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* GlassCannon: Their poisoned arrows deal more damage over time, time than a regular skeleton's arrows, but they also have less health than regular skeletons.

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