History Characters / MineCraft

10th Dec '17 3:32:48 PM Theriocephalus
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[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/minecraftcreeper_6311.png]]
Tall green, vaguely plant-like things. and possessing the ability to explode, Creepers will make your life miserable. They drop gunpowder upon death. If struck by lightning, they will become "supercharged" and will have a much larger blast radius and detection radius. Their face is part of ''Minecraft''[='=]s logo and of all the mobs they feature the most on Mojang's official merchandise.

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Tall Tall, green, vaguely plant-like things. and possessing the ability to explode, Creepers will make your life miserable. They drop gunpowder upon death. If struck by lightning, they will become "supercharged" and will have a much larger blast radius and detection radius. Their face is part of ''Minecraft''[='=]s logo and of all the mobs they feature the most on Mojang's official merchandise.



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3rd Dec '17 4:55:57 PM thunderchild120
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1st Dec '17 12:14:12 PM Theriocephalus
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* AmbiguouslyHuman: Share a model with the Villagers but have a much more human appearance. Perhaps they're meant to be some interracial Player-Villager [[HalfHumanHybrid hybrid]]?
* PaletteSwap: There are a total of 10 different textures for these characters.

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* AmbiguouslyHuman: Share a model with the Villagers but have a much more human appearance. Perhaps they're meant to be some interracial Player-Villager [[HalfHumanHybrid hybrid]]?
appearance.
* PaletteSwap: There are a total of 10 ten different textures for these characters.



* StandardStatusEffects: They're also able to inflict the Hunger debuff when they hit you.

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* StandardStatusEffects: They're also able to inflict the Hunger debuff when they hit you.you, making your hunger bar decrease faster than normal.



* SetAMookToKillAMook: If a skeleton hits another mob with its arrows, they will start fighting each other instead of going for you. Handy if you happen to be chased by more than one enemy. Also, having a Skeleton kill a Creeper is how you get records. Easier said than done, since it won't count if the Creeper deliberately explodes.
** Thankfully, the same AI update prevents creepers from going after them if shot, making it a lot easier to find those records.

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* SetAMookToKillAMook: If a skeleton hits another mob with its arrows, they will start fighting each other instead of going for you. Handy if you happen to be chased by more than one enemy. Also, having a Skeleton kill a Creeper is how you get records. Easier said than done, since it won't count if the Creeper deliberately explodes.
**
explodes. Thankfully, the same AI update prevents creepers from going after them if shot, making it a lot easier to find those records.



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* StandardStatusEffects: Their arrows inflict you with the Slowness debuff.

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* StandardStatusEffects: Their arrows inflict you with the Slowness debuff.
debuff, which will drastically decrease your maximum walking speed.



* [[EveryBulletIsATracer Every Fireball Is A Tracer]]: Even if you can't ''see'' a Ghast when it attacks you, following the trajectory of its fireballs can at least tell you roughly where it is.

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* [[EveryBulletIsATracer Every Fireball Is A Tracer]]: EveryBulletIsATracer: Even if you can't ''see'' a Ghast when it attacks you, following the trajectory of its fireballs can at least tell you roughly where it is.



A mob added in 1.11. Spawns in Woodland Mansions.

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A mob added in 1.11.11 that resembles a gray-skinned, evil, axe-wielding Villager. Spawns in Woodland Mansions.



* {{Cult}}: Given their more stranger rooms, secretive nature and their [[AxCrazy way of greeting visitors]] it's not hard to think of them as some sort of cult.
* EvilAlbino: Is notably paler than the friendly Villagers, and even paler than the Witches.
* FaceHeelTurn: Are apparently "outcast villagers".
* FighterMageThief: The "fighter" of the Illagers.

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* {{Cult}}: Given the strange layouts of the rooms and mansions where they live, their more stranger rooms, secretive nature and their [[AxCrazy way of greeting visitors]] it's not hard to think of them as some sort of cult.
* EvilAlbino: Is They're notably paler than the friendly Villagers, and even paler than the Witches.
* FaceHeelTurn: Are Like the other illagers, they're apparently "outcast villagers".
* FighterMageThief: The "fighter" of the Illagers.Illagers, focused on attacking you through weapons and physical attacks.



* PunnyName: It, along with the Illusioner and the Evoker, are collectively referred to by the developers as the "Illagers."

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* PunnyName: It, along with the Illusioner and the Evoker, Evoker are collectively referred to by the developers as the "Illagers."



A mob added in 1.11. Spawns in Woodland Mansions. Spawns Vexes to attack you.

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A mob added in 1.11. Spawns in Woodland Mansions. Spawns Mansions, also resembling a grey, evil Villager. It spawns Vexes to attack you.



* OneUp: Drops the Totem of Undying when killed, which will resurrect you if your health drops to zero while holding it. [[FridgeLogic Which raises the question: why didn't the Evoker use it when you killed him?]]

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* OneUp: Drops It drops the Totem of Undying when killed, which will resurrect you if your health drops to zero while holding it. [[FridgeLogic Which raises the question: why didn't the Evoker use it when you killed him?]]



* CombatPragmatist: Is very aware that he stands no chance against you at close quarters, so when you close in, he books it until he's out of melee range. You can also take the same approach with him, considering that the easiest way to kill him is to equip your bow, stay out of range of his attacks and turn him into a pincushion at a safe distance.
* {{Cult}}: As with their stranger rooms, secretive nature and habit of killing any player or villager who comes near, it's not hard to think of them as cultists. The Evoker however fits this vibe even moreso with his [[SpikesOfDoom pow]][[{{Necromancer}} ers]] and robe.
* EliteMooks: Described by the developers as "end-game level" enemies.
* EnemySummoner: Sends Vexes to attack you.
* EvilAlbino: Is notably paler than the friendly Villagers, and even paler than the Witches.
* FaceHeelTurn: Are apparently "outcast villagers".
* FighterMageThief: The "mage" of the Illagers.
* FlunkyBoss: Spawns Vexes to fight along with him.

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* CombatPragmatist: Is It's very aware that he stands no chance against you at close quarters, so when you close in, he books it until he's out of melee range. You can also take the same approach with him, considering that the easiest way to kill him is to equip your bow, stay out of range of his attacks and turn him into a pincushion at from a safe distance.
* {{Cult}}: As with Given the strange layouts of the rooms and mansions where they live, their stranger rooms, secretive nature and their habit of killing any player or villager who comes near, it's not hard to think of them as cultists. The Evoker however Evoker, however, fits this vibe even moreso than the Vindicator with his [[SpikesOfDoom pow]][[{{Necromancer}} ers]] powers]] and robe.
* EliteMooks: Described They're described by the developers as "end-game level" enemies.
* EnemySummoner: Sends He summons Vexes to attack you.
* EvilAlbino: Is It's notably paler than the friendly Villagers, and even paler than the Witches.
* FaceHeelTurn: Are Like the other illagers, they're apparently "outcast villagers".
* FighterMageThief: The "mage" of the Illagers.
Illagers, fighting with spells and summoned creatures.
* FlunkyBoss: Spawns He spawns Vexes to fight along with him.



* MookMaker: Summons hostile Vexes and bear trap-like "fang attack" to defend itself, but itself does not attack.

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* MookMaker: Summons It summons hostile Vexes and a bear trap-like "fang attack" to defend itself, but itself does not attack.



* PunnyName: It, along with the Vindicator and the Illusioner, are collectively referred to by the developers as the "Illagers."
* ShoutOut: If placed near a blue sheep, they will turn it into a red sheep while saying "[[VideoGame/AgeOfEmpiresI wololo]]"

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* PunnyName: It, along with the Vindicator and the Illusioner, are collectively referred to by the developers as the "Illagers."
"Illagers".
* ShoutOut: If placed near a blue sheep, they will turn it into a red sheep while saying "[[VideoGame/AgeOfEmpiresI wololo]]"wololo]]".



* SquishyWizard: Possesses strong attacks, but only has four more hitpoints than the common skeleton archer.

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* SquishyWizard: Possesses It possesses strong attacks, but only has four more hitpoints than the common skeleton archer.



A mob added in 1.12.

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A mob added in 1.12. 12 but not actually implemented in the game. It's an Illager in a colorful robe, equipped with a bow and with the ability to create illusionary copies of itself and to strike players blind.



* FighterMageThief: The "thief" of the Illagers.

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* FighterMageThief: The "thief" of the Illagers.Illagers, focused on archery and confusion tactics.



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9th Nov '17 6:29:29 PM Theriocephalus
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9th Nov '17 6:24:51 PM Theriocephalus
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9th Nov '17 6:21:34 PM Theriocephalus
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22nd Oct '17 4:33:17 PM N8han11
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* MadeOfExplodium: Since all the other mobs drop body parts when they die, this implies that Creepers have gunpowder as part of their anatomy. Fanon Plenty of fan art shows them with a block of TNT somehow incorporated into their body system, [[https://s-media-cache-ak0.pinimg.com/564x/8a/c0/4d/8ac04db1b306c137757c7dce70c16370.jpg this one taking the cake]] as its ''connected to their brain'' and fits ''their abdominal cavity''. {{Fanon}} applies, of course.

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* MadeOfExplodium: Since all the other mobs drop body parts when they die, this implies that Creepers have gunpowder as part of their anatomy. Fanon Plenty of fan art shows them with a block of TNT somehow incorporated into their body system, [[https://s-media-cache-ak0.pinimg.com/564x/8a/c0/4d/8ac04db1b306c137757c7dce70c16370.jpg this one taking the cake]] as its ''connected to their brain'' and fits ''their abdominal cavity''. {{Fanon}} applies, of course.
19th Oct '17 4:07:05 PM Theriocephalus
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--> "(...) But jolly old Steve doesn’t really represent the diversity of our playerbase. For that reason, we’re giving all players opportunity to play with an Alex skin instead. She brings thinner arms, redder hair, and a ponytail; she actually looks a bit like Jens from certain angles." - Owen Hill from Mojang

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--> "(...) But jolly old Steve doesn’t really represent the diversity of our playerbase. For that reason, we’re giving all players opportunity to play with an Alex skin instead. She brings thinner arms, redder hair, and a ponytail; she actually looks a bit like Jens from certain angles." - Owen "
-->--Owen
Hill from Mojang



* FriendToAllLivingThings: It's possible to make the player character befriend dogs, cats, horses, and donkeys that they encounter ([[VideoGameCaringPotential for both practical reasons and for companionship]]). It's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult as plant-derived foods don't restore as much Hunger as meat, and many useful crafting items can only be obtained by killing animals. [[KillEmAll Alternatively]][[VideoGameCrueltyPotential ...]]

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* FriendToAllLivingThings: It's possible to make the player character befriend dogs, cats, horses, and donkeys that they encounter ([[VideoGameCaringPotential for both practical reasons and for companionship]]). It's even possible to play as a vegetarian and abstain from killing passive mobs entirely, though this is slightly more difficult as plant-derived foods don't restore as much Hunger as meat, and many useful crafting items can only be obtained by killing animals. [[KillEmAll Alternatively]][[VideoGameCrueltyPotential ...Alternatively]][[VideoGameCrueltyPotential...]]



* {{Snowlems}}: Type 1 -- Friendly Snowlems who pelt hostile monsters with snowballs.

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* {{Snowlems}}: Type 1 -- Friendly friendly Snowlems who pelt hostile monsters with snowballs.



The fifth - and only aquatic - passive mob in the game. Drops ink sacs upon death.

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The fifth - -- and only aquatic - -- passive mob in the game. Drops ink sacs upon death.



* EverythingsDeaderWithZombies: They don't fit any of the usual zombie tropes--they didn't cause the collapse of civilization, they're not animated by black magic, although their occasional sieges of villages do fit the typical zombie mold as well as possessing the ability to convert Villagers they've killed into their ranks--but in the end they're just another type of monster among many, seemingly added only for the sake of having zombies.

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* EverythingsDeaderWithZombies: They don't fit any of the usual zombie tropes--they tropes -- they didn't cause the collapse of civilization, they're not animated by black magic, although their occasional sieges of villages do fit the typical zombie mold as well as possessing the ability to convert Villagers they've killed into their ranks--but ranks -- but in the end they're just another type of monster among many, seemingly added only for the sake of having zombies.



* BrokenRecord: RRRRRRR, RRRRRR....

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* BrokenRecord: RRRRRRR, RRRRRR.... RRRRRR...



* WallMaster: They look just like the regular blocks that make up End Cities--until you get close enough for them to notice you and attack.

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* WallMaster: They look just like the regular blocks that make up End Cities--until Cities -- until you get close enough for them to notice you and attack.



* KillItWithWater: They take damage from contact with water--standing in the rain for too long is enough to kill them.

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* KillItWithWater: They take damage from contact with water--standing water -- standing in the rain for too long is enough to kill them.



* EldritchAbomination: The Wither is the result of three Wither Skeletons fused together via soul sand whose only purpose or drive is to destroy life--including other hostile mobs (unless they are already dead like zombies or skeletons). The overworld sky darkens with its presence and even when everything around it is dead, it still destroys things aimlessly.

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* EldritchAbomination: The Wither is the result of three Wither Skeletons fused together via soul sand whose only purpose or drive is to destroy life--including life -- including other hostile mobs (unless they are already dead like zombies or skeletons). The overworld sky darkens with its presence and even when everything around it is dead, it still destroys things aimlessly.
19th Oct '17 4:02:40 PM Theriocephalus
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* BewareTheNiceOnes: When you tame them, they're more even-tempered and forgiving than their wild counterparts, not even so much as glaring at you if you accidentally punch them as well as leaving the local sheep be if you don't want them to. But as any hostile mob or player will learn the hard way, [[PapaWolf harming you is a very good way to get mauled by a very pissed off dog.]]

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* BewareTheNiceOnes: When you tame them, they're more even-tempered and forgiving than their wild counterparts, not even so much as glaring at you if you accidentally punch them as well as leaving the local sheep be if you don't want them to. But as any hostile mob or player will learn the hard way, [[PapaWolf harming you is a very good way to get mauled by a very pissed off dog.]]dog]].



* HeroicDog: They consistently put the life of their owner above themselves. They will even take on The Wither to stop it from killing them, [[HeroicSacrifice more than likely giving their lives in the process.]]

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* HeroicDog: They consistently put the life of their owner above themselves. They will even take on The Wither to stop it from killing them, [[HeroicSacrifice more than likely giving their lives in the process.]]process]].



* KillerRabbit: There's a rabbit variation that is hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The Killer Rabbit of Caerbannog]]" before the name change.

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* KillerRabbit: There's a rabbit variation that is hostile, attacking players that come nearby. The rabbit is apply named Killer Bunny, and was even called "[[Film/MontyPythonAndTheHolyGrail The the Killer Rabbit of Caerbannog]]" before the name change.
4th Oct '17 7:21:01 AM lolface123
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Added DiffLines:

* KnowWhenToFoldEm: Despite attacking mobs that dare to try and murder their owner, even they understand that attacking a [[ActionBomb Creeper]] is a suicide mission and thus leave them alone.
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