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* SolidGoldPoop: Subverted in ''Manga/RockmanSan'' where he frequently gets kidnapped by crooks who think he has the same crystal-generating powers as Crystal Man when Jewel Man's job is to ''process'' gems, not helped by his design which implies the gems he wears are fake.


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* ReportsOfMyDeathWereGreatlyExaggerated: In ''Manga/RockmanSan'', Rock and Roll are shocked to see Blade Man set up as a museum exhibit thinking he's been deactivated. It turns out he was actually in sleep mode.
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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect and color scheme on mega man's body). Finally, the ability to fire it in six directions besides up or down makes it akin to the [[VideoGame/MegaMan4 Pharaoh Shot]].

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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect and color scheme on mega man's body). Finally, the ability to fire it in six directions besides up or down makes it akin to the aiming feature of the [[VideoGame/MegaMan4 Pharaoh Shot]].
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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect and color scheme for mega man's body).

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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect and color scheme for on mega man's body).body). Finally, the ability to fire it in six directions besides up or down makes it akin to the [[VideoGame/MegaMan4 Pharaoh Shot]].
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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect).

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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect).effect and color scheme for mega man's body).
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* RedEyesTakeWarning: One red eye in his case, befitting Junk Man's mismatched recycled parts and his FrankensteinsMonster motif.
* SlasherSmile: His mug shot has the look of pent-up aggression without going the KubrickStare route. However, it still conveys similar emotions.


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* WarmUpBoss: With a simple attack pattern and a slow-paced fighting style, Burst Man is a good first robot master to start the game at.
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* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo. This time, it's even a UtilityWeapon as it also boosts Mega Man's jump height and activates certain fans that elevate adjacent platforms in Dr. Wily Stage 1.

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* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo. This time, it's even a UtilityWeapon as it also boosts Mega Man's jump height and activates certain fans that elevate adjacent platforms in Dr. Wily Stage 1.1 and Fake Man's Special Stage.
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* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo. This time, it's even a UtilityWeapon as it also boosts Mega Man's jump height.

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* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo. This time, it's even a UtilityWeapon as it also boosts Mega Man's jump height.height and activates certain fans that elevate adjacent platforms in Dr. Wily Stage 1.

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-->''"Oh, how did you find me? I feel so embarrassed!"''



-->''"Oh, how did you find me? I feel so embarrassed!"''

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* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo.

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* SmartBomb: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, large enemies only take four points of damage, and it can only be used four times before running out of ammo. This time, it's even a UtilityWeapon as it also boosts Mega Man's jump height.


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* SmartBomb: The provider of this game's screen nuke, but only when it's boosted by the Power Gear. It blasts the screen with an extremely cold wind.
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* SmartBomb: This time, he is the Robot Master who awards this game's screen nuke. It carpets the screen in heavy meteors that rain diagonally.
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* SmartBomb: This time, he is the Robot Master who awards the game's screen nuke. It hits everything with lightning bolts.
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* CallBack: He's very similar in profile to [[VideoGame/MegaManAndBass Dynamo Man]] with plugs substituting for lightning rods and him being the master of a power-themed stage.
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* {{Expy}}: Of Sage Harpuia from the ''[[VideoGame/MegaManZero Zero]]'' series.

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* {{Expy}}: Of [[CallForward Sage Harpuia Harpuia]] from the ''[[VideoGame/MegaManZero Zero]]'' series.



* LogicalWeakness: Despite being powered by electricity, an excess of it can likely short out whatever mechanisms Tornado Man uses for flight and attacks. Being out of range via flying is also no good when the Plug Ball can travel up walls and ceilings to reach enemies that try to stay out of reach. They even neutralize the mini-tornadoes caused by the Tornado Blow.

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* LogicalWeakness: Despite being powered by electricity, an excess of it can likely short out whatever mechanisms Tornado Man uses for flight and attacks.attacks, much like applying too much voltage to a motor can force it to [[ExplosiveOverclocking operate beyond its specifications]]. Being out of range via flying is also no good when the Plug Ball can travel up walls and ceilings to reach enemies that try to stay out of reach. They even neutralize the mini-tornadoes caused by the Tornado Blow.
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* WeaksauceWeakness: It's a logical one, but a formal sword duelest being weak to Water Balloons might make one snicker.

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* WeaksauceWeakness: It's a logical one, but a formal sword duelest duelist being weak to Water Balloons might make one snicker.



* MixAndMatchWeapon: The Chill SPike combines both the [[AnIcePerson element of ice]] and the concept of SpikesOfDoom.

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* MixAndMatchWeapon: The Chill SPike Spike combines both the [[AnIcePerson element of ice]] and the concept of SpikesOfDoom.

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* LogicalWeakness: [[SpikesOfDoom Spike strips]] are just the thing to puncture tires. [[AnIcePerson Ice]] can also send vehicles into a skid if the wheels aren't equipped properly. The [[MixAndMatchWeapon Chill Spike]] combines both and nets you possibly the most overkill weapon to use against a vehicle-based Robot Master.

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* LogicalWeakness: LogicalWeakness:
**
[[SpikesOfDoom Spike strips]] are just the thing to puncture tires. [[AnIcePerson Ice]] can also send vehicles into a skid if the wheels aren't equipped properly. The [[MixAndMatchWeapon Chill Spike]] combines both and nets you possibly the most overkill weapon to use against a vehicle-based Robot Master.Master.
** Although it's not nearly as effective, prolonged overloads from electricity such as from Thunder Wool can mess with vehicle electronics and even burn them out.
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* CallForward: To [[VideoGame/MegaManX7 Ride Boarski]] as a motorcycle themed boss who awards a spinning wheel weapon.
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** However, having a hollow, transparent water tank in his core, he is weak to massive impact, like that from meteors. The Astro Crush even forces him to repair himself.

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** However, having a hollow, transparent water tank in his core, he is weak to massive impact, like that from meteors. The Astro Crush even forces him to repair himself.himself due to the meteors damaging the glass parts in his body.
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Just For Pun is a disambiguation


* LogicalWeakness: Bubbles need ambient temperature in order to keep their form, so [[WeakToFire sudden changes]] [[KillItWithIce in temperature]] will [[JustForPun burst]] them. The chemicals inside him may also not react too well to temperature changes, either.

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* LogicalWeakness: Bubbles need ambient temperature in order to keep their form, so [[WeakToFire sudden changes]] [[KillItWithIce in temperature]] will [[JustForPun burst]] burst them. The chemicals inside him may also not react too well to temperature changes, either.



* InferioritySuperiorityComplex: Because he's an incomplete Robot Master based off of an incomplete part of research, he has this [[JustForPun big time]]. His obsessive, domineering perfectionism is born of this insecurity, and as a result he's bossy about schedules and won't show appreciation about his brothers being punctual.

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* InferioritySuperiorityComplex: Because he's an incomplete Robot Master based off of an incomplete part of research, he has this [[JustForPun big time]].time. His obsessive, domineering perfectionism is born of this insecurity, and as a result he's bossy about schedules and won't show appreciation about his brothers being punctual.
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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect).

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* CallBack: He's very similar to [[VideoGame/MegaMan3 Needle Man's]] design, but is a fire elemental this time.time and has a torch on his head like [[VideoGame/MegaMan1 Fire Man]]. Magma Bazooka also charges up like [[VideoGame/MegaMan2 Heat Man's]] Atomic Fire (up to even repurposing the same sound effect).
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* ContrastingSequelAntagonist: He is similar to Slash Man as this game's melee weapon specialist, but while Slash Man is weak to fire and ice, these elements won't bother Sword Man much as he is a fire elemental. Slash Man is wild and feral, while Sword Man treats battles very honorably. Slash Man is very agile and can crawl on walls, but Sword Man is brawny yet needs an anti-gravity system to wield his very heavy sword.

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* ContrastingSequelAntagonist: He is similar to Slash Man as this game's melee weapon specialist, but while Slash Man is weak to fire and ice, these elements won't bother Sword Man much as he is a fire elemental. Slash Man is wild and feral, while Sword Man treats battles very honorably. Slash Man is very agile and can crawl on walls, but Sword Man is brawny yet still needs an anti-gravity system to wield his very heavy sword.
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* ContrastingSequelAntagonist: He is similar to Slash Man as this game's melee weapon specialist, but while Slash Man is weak to fire and ice, these elements won't bother Sword Man much as he is a fire elemental. Slash Man is wild and feral, while Sword Man treats battles as honorable duels. Slash Man is very agile and can crawl on walls, but Sword Man is brawny yet needs an anti-gravity system to wield his very heavy sword.

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* ContrastingSequelAntagonist: He is similar to Slash Man as this game's melee weapon specialist, but while Slash Man is weak to fire and ice, these elements won't bother Sword Man much as he is a fire elemental. Slash Man is wild and feral, while Sword Man treats battles as honorable duels.very honorably. Slash Man is very agile and can crawl on walls, but Sword Man is brawny yet needs an anti-gravity system to wield his very heavy sword.
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* ContrastingSequelAntagonist: He is similar to Slash Man as this game's melee weapon specialist, but while Slash Man is weak to fire and ice, these elements won't bother Sword Man much as he is a fire elemental. Slash Man is wild and feral, while Sword Man treats battles as honorable duels. Slash Man is very agile and can crawl on walls, but Sword Man is brawny yet needs an anti-gravity system to wield his very heavy sword.
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* CallBack: To Spring Man, as a Robot Master with telescopic arm and who is fun-themed and inhabits a play-themed stage.

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* CallBack: To Spring Man, as a Robot Master with telescopic arm and arm, who is fun-themed and inhabits a play-themed stage.

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* VillainRespect: Is stated to greatly respect [[VideoGame/MegaMan1 Ice Man]] due to being the first [[AnIcePerson Ice-themed]] Robot Master and whose Special Weapon can [[KillIt
WithIce defeat]] a [[PlayingWithFire Fire-elemental]] one.

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* VillainRespect: Is stated to greatly respect [[VideoGame/MegaMan1 Ice Man]] due to being the first [[AnIcePerson Ice-themed]] Robot Master and whose Special Weapon can [[KillIt
WithIce
[[KillItWithIce defeat]] a [[PlayingWithFire Fire-elemental]] one.
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* LogicalWeakness: Water Balloons hurt him badly as a fire elemental. Additionally, a glowing-hot sword can be ruined by improper water treatment during smithing.

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* LogicalWeakness: Water Balloons hurt him badly as a fire elemental.elemental, causing him to also groan in pain and be stunned momentarily. Additionally, a glowing-hot sword can be ruined by improper water treatment during smithing.
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* CallBack: To Spring Man, as a Robot Master with telescopic arm and who is fun-themed and inhabits a play-themed stage.
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** More distantly, he is also a call back to [[VideoGame/MegaMan8 Clown Man]] as a robot master designed for recreation but modified for combat who inhabits a fun-themed stage. Like Clown Man, he has stretchable arms and can also "bounce" around his arena plus he also has conjoined digital eyes like [[VideoGame/MegaMan8 Astro Man]] and [[VideoGame/MegaMan9 Galaxy Man]].

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** More distantly, he is also a call back to [[VideoGame/MegaMan8 Clown Man]] as a robot master designed for recreation but modified for combat and who inhabits a fun-themed stage. Like Clown Man, he has stretchable arms and can also "bounce" around his arena plus he arena. He also has conjoined digital eyes like [[VideoGame/MegaMan8 Astro Man]] and [[VideoGame/MegaMan9 Galaxy Man]].

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* CallBack: The name of his co-creator company "Rebound Rubber" implies they had something to do with [[VideoGame/MegaMan10 Strike Man]]. Given that both their weapons are magenta bouncing balls, this isn't likely a coincidence.

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* CallBack: CallBack:
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The name of his co-creator company "Rebound Rubber" implies they had something to do with [[VideoGame/MegaMan10 Strike Man]]. Given that both their weapons are magenta bouncing balls, this isn't likely a coincidence.coincidence.
** More distantly, he is also a call back to [[VideoGame/MegaMan8 Clown Man]] as a robot master designed for recreation but modified for combat who inhabits a fun-themed stage. Like Clown Man, he has stretchable arms and can also "bounce" around his arena plus he also has conjoined digital eyes like [[VideoGame/MegaMan8 Astro Man]] and [[VideoGame/MegaMan9 Galaxy Man]].
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* LogicalWeakness: What do mechanical clocks run on? [[ShockAndAwe Electricity]].

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* LogicalWeakness: What do mechanical clocks run on? [[ShockAndAwe Electricity]]. Applying too much voltage to such a clock will throw its timing off if not burn it out from the overload.
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* LogicalWeakness: Acid can melt through certain types of metal.

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* LogicalWeakness: Acid can melt through certain types of metal. Corrosion is also a major enemy for vehicles, as vital metal parts can be destroyed if not protected properly.

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