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* AlienBlood: They bleed green.



* ColorCodedForYourConvenience: They ''really'' like their things to be dark green. Their ships are green, their guns are green, their armor is green... even their blood is green (light green, though).



* {{Determinator}}: An extremely negative example. The kett are every bit as insanely stubborn as the angara, but it's all focused on conquest and exaltation. Notable with their base on Eos, which Ryder's team can even note was established before they knew the Initiative was there, when the planet was a radioactive hellhole not worth trying to eke a living out on.



* HigherTechSpecies: Zig-zagged; their ships are actually less advanced than what the Systems Alliance was fielding in the Milky Way prior to the Initiative leaving, which in turn means that they're significantly less advanced than several of the other Milky Way species. However its noted that their knowledge of genetics and medicine far outstrips that of the Milky Way races. The Moshae actually points out that they probably have enough knowledge of genetics that they could reproduce via cloning, if they wanted.

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* HigherTechSpecies: Zig-zagged; their ships are actually less advanced than what the Systems Alliance was fielding in the Milky Way prior to the Initiative leaving, which in turn means that they're significantly less advanced than several of the other Milky Way species. However its it's noted that their knowledge of genetics and medicine far outstrips that of the Milky Way races. The Moshae actually points out that they probably have enough knowledge of genetics that they could reproduce via cloning, if they wanted.
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It's not their "hat", nor do most of them consider what happened an "inconvenience". We've seen and heard firsthand stories of horror about what the angara have gone through, and how family members are afraid of saying goodbye to each other without knowing if they'll ever see each other again.


* {{Determinator}}: Pretty much their hat. Their planets were hit by a NegativeSpaceWedgie, which screwed up the environment, and separated them for hundreds of years. Then the kett invaded, crippled their leadership and has spent a good part of a century trying to wipe them out. They just see all this as a momentary inconvenience, as Jaal so ably puts it. Not for nothing, their word for "resistance" also apparently translates to "stubborn bastard".

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* {{Determinator}}: Pretty much their hat. Their planets were hit by a NegativeSpaceWedgie, which screwed up the environment, and separated them for hundreds of years. Then the kett invaded, crippled their leadership and has spent a good part of a century trying to wipe them out. They just see all this as a momentary inconvenience, as Jaal so ably puts it. Not for nothing, their word for "resistance" also apparently translates Despite this, they have refused to "stubborn bastard".give up, and had even managed to turn the invasion somewhat around by the time Milky Way species arrived.
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* {{Determinator}}: Pretty much their hat. Their planets were hit by a NegativeSpaceWedgie, which screwed up the environment, and separated them for hundreds of years. Then the kett invaded, crippled their leadership and has spent a good part of a century trying to wipe them out. They just see all this as a momentary inconvenience, as Jaal so ably puts it. Not for nothing, their word for "resistance" also apparently translates to "stubborn bastard".


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* CorruptedData: Any useful information in their Vaults (or indeed, any information at all) has degraded all to crap by the time Ryder shows up. It's not until they get to Khi Tasira they find anything legible.


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* HaveYouSeenMyGod: The thusali, a species elsewhere in Andromeda, worshipped their tech. The angara ''might'' have done the same. But no-one's seen them in some time.
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->''It's impossible to find common ground with the kett. They either kill you or exalt you. Nothing inbetween.''
-->--'''Cora Harper'''


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->''We are a strong people who have only been momentarily burdened.''
-->--'''Jaal Amal Darav'''
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-->'''Homeworld:''' Sarhesen

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-->'''Homeworld:''' ->'''Homeworld:''' Sarhesen



-->'''Homeworld:''' Havarl

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-->'''Homeworld:''' ->'''Homeworld:''' Havarl



-->'''Homeworld:''' N/A

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-->'''Homeworld:''' ->'''Homeworld:''' N/A



-->'''Homeworld:''' ???

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-->'''Homeworld:''' ->'''Homeworld:''' ???



-->'''Homeworld:''' Unknown

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-->'''Homeworld:''' ->'''Homeworld:''' Unknown



-->'''Homeworld:''' Unknown

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-->'''Homeworld:''' ->'''Homeworld:''' Unknown



-->!!Sirinde
'''Homeworld:''' Unknown

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-->!!Sirinde
'''Homeworld:'''
!!Sirinde
->'''Homeworld:'''
Unknown

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!! Kett




'''Homeworld:''' Sarhesen

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\n'''Homeworld:''' -->'''Homeworld:''' Sarhesen



!! Angara




'''Homeworld:''' Havarl

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\n'''Homeworld:''' -->'''Homeworld:''' Havarl



* LastStand: After the Resistance figured out that the kett want to take angara alive, they changed their tactics to fight to the death and make every mission a SuicideMission. This reduced the number of kett attacks, but the kett responded by then targeting angaran cities--by destroying their homes and other forms of shelter, they hope to expose the angara to the elements and compel them to surrender. This did not deter most of the rebels, because they would still rather die than [[FateWorseThanDeath let the kett get them]].

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* LastStand: After the Resistance figured out that the kett want to take angara alive, they changed their tactics to fight to the death and make every mission a SuicideMission. This reduced the number of kett attacks, but the kett responded by then targeting angaran cities--by cities -- by destroying their homes and other forms of shelter, they hope to expose the angara to the elements and compel them to surrender. This did not deter most of the rebels, because they would still rather die than [[FateWorseThanDeath let the kett get them]].



!!Remnant

'''Homeworld:''' N/A

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!!Remnant

'''Homeworld:'''
-->'''Homeworld:''' N/A



!!Jardaan

'''Homeworld:''' ???

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!!Jardaan

'''Homeworld:'''
-->'''Homeworld:''' ???




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'''Homeworld:''' Unknown

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\n'''Homeworld:''' -->'''Homeworld:''' Unknown



----

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----




'''Homeworld:''' Unknown

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\n'''Homeworld:''' -->'''Homeworld:''' Unknown




-->!!Sirinde
'''Homeworld:''' Unknown

A race that existed in the Andromeda galaxy before they were conquered by the kett.




!!Sirinde

'''Homeworld:''' Unknown

A race that existed in the Andromeda galaxy before they were conquered by the kett.
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* HumorlessAliens: One of the straightest examples in the franchise. No kett is ever seen making a joke, or even a basic sarcastic wise-crack. The closest they might possibly come is during one side-quest, where they're hiding a signal underneath music stolen from the Initiative, or a researcher's notes on the krogan (where they take care to emphasize how big krogan are twice).
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* EvilIsBigger: All of the humanoid kett units are bigger than the Milky Way races (except krogan). Their warships are bigger as well (though [[InsufficientlyAdvancedAlien nowhere near as tough or heavily armed]]), with their standard cruisers averaging a kilometer long.
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** This extends to their military technology. Their plasma guns are flashy, but [[KineticWeaponsAreJustBetter arguably less effective than the Citadel races' railguns]], and their standard infantry don't have shielding while this is standard back in the Milky Way (the codex entry for the Anointed implies this is ''not'' GameplayAndStorySegregation). Their fighters are also shown to be at somewhat of a disadvantage against the Citadel races' fighters. Nor do their infantry seem to have the useful gadgets that are standard on infantry back in the Milky Way like wrist devices that launch mines or gun-mounts that fire homing incendiary missiles. It's not for nothing that Sloane's crew of mercenary deserters were able to liberate Kadara from the kett garrison with little effort. Most critically, kett capital ships are nowhere near as capable as Milky Way ships: the kett cruiser in Cora's loyalty mission, for example, completely lacks shielding, point-defense weapons, or dozens of broadside turrets, all of which are, again, standard for the warships of the Milky Way races and considered absolutely critical for survival. They don't even have spinal guns that run the whole length of the ship, which the Milky Way races' ships are dependent on to give them [[HiroshimaAsAUnitOfMeasure nuclear-scale firepower]] in the form of rapid-fire main cannons. Instead, kett ships favor missile spam (with the one in Cora's loyalty mission taking a mere three seconds to fire dozens of torpedoes each equivalent to [[https://i.imgur.com/3udqJr2.png about 11 tons of TNT]]) complemented by a handful of small broadside guns (in the mission on the Archon's ship, it only seems to have five per side, with each gun being ~20 meters in length). Back in the Milky Way, [[MacrossMissileMassacre missile spam]] is considered irrelevant both because of the low firepower of the missiles themselves[[note]]Even if every missile was a multi-megaton nuke, despite having more firepower on paper than (say) a 38-kiloton railgun, only a fraction of the energy of the nuke would be transferred to the target due to it being an energy burst weapon, while the railgun concentrates all its force on its target. It's the difference between a 15 kilojoule AMR bullet and a 1 megajoule hand grenade. The former will penetrate lightly armored vehicles, the latter will do nothing.[[/note]] and because point-defense lasers are so effective. Only the aforementioned spinal guns or technobabble disruptor torpedoes (launched at point-blank by the thousand) are remotely effective.[[note]]Well, that or mass spam of smaller broadside guns- a ''Kiliminjaro-class'' dreadnought for example has ''156'' broadside guns that each fire once a second, and each one is larger and more powerful than a kett broadside gun, running 40% of the ship's width.[[/note]] All things considered, the Andromeda Initiative would have no had no trouble with the kett had they brought [[NormalFishInATinyPond so much as a single military-grade cruiser]] from the Milky Way.

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** This extends to their military technology. Their plasma guns are flashy, but [[KineticWeaponsAreJustBetter arguably less effective than the Citadel races' railguns]], and their standard infantry don't have shielding while this is standard back in the Milky Way (the codex entry for the Anointed implies this is ''not'' GameplayAndStorySegregation). Their fighters are also shown to be at somewhat of a disadvantage against the Citadel races' fighters. Nor do their infantry seem to have the useful gadgets that are standard on infantry back in the Milky Way like wrist devices that launch mines or gun-mounts that fire homing incendiary missiles. It's not for nothing that Sloane's crew of mercenary deserters were able to liberate Kadara from the kett garrison with little effort. Most critically, kett capital ships are nowhere near as capable as Milky Way ships: the kett cruiser in Cora's loyalty mission, for example, completely lacks shielding, point-defense weapons, or dozens of broadside turrets, all of which are, again, standard for the warships of the Milky Way races and considered absolutely critical for survival. They don't even have spinal guns that run the whole length of the ship, which the Milky Way races' ships are dependent on to give them [[HiroshimaAsAUnitOfMeasure nuclear-scale firepower]] in the form of rapid-fire main cannons. Instead, kett ships favor missile spam (with the one in Cora's loyalty mission taking a mere three seconds to fire dozens of torpedoes each equivalent to [[https://i.imgur.com/3udqJr2.png about 11 tons of TNT]]) complemented by a handful of small broadside guns (in the mission on the Archon's ship, it only seems to have five eight per side, side in clusters of four, with each gun being ~20 meters in length). Back in the Milky Way, [[MacrossMissileMassacre missile spam]] is considered irrelevant both because of the low firepower of the missiles themselves[[note]]Even if every missile was a multi-megaton nuke, despite having more firepower on paper than (say) a 38-kiloton railgun, only a fraction of the energy of the nuke would be transferred to the target due to it being an energy burst weapon, while the railgun concentrates all its force on its target. It's the difference between a 15 kilojoule AMR bullet and a 1 megajoule hand grenade. The former will penetrate lightly armored vehicles, the latter will do nothing.[[/note]] and because point-defense lasers are so effective. Only the aforementioned spinal guns or technobabble disruptor torpedoes (launched at point-blank by the thousand) are remotely effective.[[note]]Well, that or mass spam of smaller broadside guns- a ''Kiliminjaro-class'' dreadnought for example has ''156'' broadside guns that each fire once a second, and each one is larger and more powerful than a kett broadside gun, running 40% of the ship's width.[[/note]] All things considered, the Andromeda Initiative would have no had no trouble with the kett had they brought [[NormalFishInATinyPond so much as a single military-grade cruiser]] from the Milky Way.
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** This extends to their military technology. Their plasma guns are flashy, but [[KineticWeaponsAreJustBetter arguably less effective than the Citadel races' railguns]], and their standard infantry don't have shielding while this is standard back in the Milky Way (the codex entry for the Anointed implies this is ''not'' GameplayAndStorySegregation). Their fighters are also shown to be at somewhat of a disadvantage against the Citadel races' fighters. Nor do their infantry seem to have the useful gadgets that are standard on infantry back in the Milky Way like wrist devices that launch mines or gun-mounts that fire homing incendiary missiles. It's not for nothing that Sloane's crew of mercenary deserters were able to liberate Kadara from the kett garrison with little effort. Most critically, kett capital ships are nowhere near as capable as Milky Way ships: the kett cruiser in Cora's loyalty mission, for example, completely lacks shielding, point-defense weapons, or dozens of broadside turrets, all of which are, again, standard for the warships of the Milky Way races and considered absolutely critical for survival. They don't even have spinal guns that run the whole length of the ship, which the Milky Way races' ships are dependent on to give them [[HiroshimaAsAUnitOfMeasurement nuclear-scale firepower]] in the form of rapid-fire main cannons. Instead, kett ships favor missile spam (with the one in Cora's loyalty mission taking a mere three seconds to fire dozens of torpedoes each equivalent to [[https://i.imgur.com/3udqJr2.png about 11 tons of TNT]]) complemented by a handful of small broadside guns (in the mission on the Archon's ship, it only seems to have five per side, with each gun being ~20 meters in length). Back in the Milky Way, [[MacrosMissileMassacre missile spam]] is considered irrelevant both because of the low firepower of the missiles themselves[[note]]Even if every missile was a multi-megaton nuke, despite having more firepower on paper than (say) a 38-kiloton railgun, only a fraction of the energy of the nuke would be transferred to the target due to it being an energy burst weapon, while the railgun concentrates all its force on its target. It's the difference between a 15 kilojoule AMR bullet and a 1 megajoule hand grenade. The former will penetrate lightly armored vehicles, the latter will do nothing.[[/note]] and because point-defense lasers are so effective. Only the aforementioned spinal guns or technobabble disruptor torpedoes (launched at point-blank by the thousand) are remotely effective.[[note]]Well, that or mass spam of smaller broadside guns- a ''Kiliminjaro-class'' dreadnought for example has ''156'' broadside guns that each fire once a second, and each one is larger and more powerful than a kett broadside gun, running 40% of the ship's width.[[/note]] All things considered, the Andromeda Initiative would have no had no trouble with the kett had they brought [[NormalFishInATinyPond so much as a single military-grade cruiser]] from the Milky Way.

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** This extends to their military technology. Their plasma guns are flashy, but [[KineticWeaponsAreJustBetter arguably less effective than the Citadel races' railguns]], and their standard infantry don't have shielding while this is standard back in the Milky Way (the codex entry for the Anointed implies this is ''not'' GameplayAndStorySegregation). Their fighters are also shown to be at somewhat of a disadvantage against the Citadel races' fighters. Nor do their infantry seem to have the useful gadgets that are standard on infantry back in the Milky Way like wrist devices that launch mines or gun-mounts that fire homing incendiary missiles. It's not for nothing that Sloane's crew of mercenary deserters were able to liberate Kadara from the kett garrison with little effort. Most critically, kett capital ships are nowhere near as capable as Milky Way ships: the kett cruiser in Cora's loyalty mission, for example, completely lacks shielding, point-defense weapons, or dozens of broadside turrets, all of which are, again, standard for the warships of the Milky Way races and considered absolutely critical for survival. They don't even have spinal guns that run the whole length of the ship, which the Milky Way races' ships are dependent on to give them [[HiroshimaAsAUnitOfMeasurement [[HiroshimaAsAUnitOfMeasure nuclear-scale firepower]] in the form of rapid-fire main cannons. Instead, kett ships favor missile spam (with the one in Cora's loyalty mission taking a mere three seconds to fire dozens of torpedoes each equivalent to [[https://i.imgur.com/3udqJr2.png about 11 tons of TNT]]) complemented by a handful of small broadside guns (in the mission on the Archon's ship, it only seems to have five per side, with each gun being ~20 meters in length). Back in the Milky Way, [[MacrosMissileMassacre [[MacrossMissileMassacre missile spam]] is considered irrelevant both because of the low firepower of the missiles themselves[[note]]Even if every missile was a multi-megaton nuke, despite having more firepower on paper than (say) a 38-kiloton railgun, only a fraction of the energy of the nuke would be transferred to the target due to it being an energy burst weapon, while the railgun concentrates all its force on its target. It's the difference between a 15 kilojoule AMR bullet and a 1 megajoule hand grenade. The former will penetrate lightly armored vehicles, the latter will do nothing.[[/note]] and because point-defense lasers are so effective. Only the aforementioned spinal guns or technobabble disruptor torpedoes (launched at point-blank by the thousand) are remotely effective.[[note]]Well, that or mass spam of smaller broadside guns- a ''Kiliminjaro-class'' dreadnought for example has ''156'' broadside guns that each fire once a second, and each one is larger and more powerful than a kett broadside gun, running 40% of the ship's width.[[/note]] All things considered, the Andromeda Initiative would have no had no trouble with the kett had they brought [[NormalFishInATinyPond so much as a single military-grade cruiser]] from the Milky Way.
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* InsufficientlyAdvancedAlien: In relative terms. They have faster than light travel, own thousands of planets inhabited by billions if not trillions of sapients, deck their soldiers out in power armor with plasma guns, have mile-long space battleships, and so on. However, they're also noted to be significantly less advanced than the Citadel races in several areas in the codex, such as ship equipment and FTL drives (the Citadel's FTL drives can travel thousands of times faster than light even without mass relays, kett drives apparently aren't up for it), nor does every single kett grunt have a nanofabricator on their wrist like the Citadel races' omni-tools. On the other hand, they are noted to have ''one'' technological advantage: genetic engineering, including medicine.
** This extends to their military technology. Their plasma guns are flashy, but [[KineticWeaponsAreJustBetter arguably less effective than the Citadel races' railguns]], and their standard infantry don't have shielding while this is standard back in the Milky Way (the codex entry for the Anointed implies this is ''not'' GameplayAndStorySegregation). Their fighters are also shown to be at somewhat of a disadvantage against the Citadel races' fighters. Nor do their infantry seem to have the useful gadgets that are standard on infantry back in the Milky Way like wrist devices that launch mines or gun-mounts that fire homing incendiary missiles. It's not for nothing that Sloane's crew of mercenary deserters were able to liberate Kadara from the kett garrison with little effort. Most critically, kett capital ships are nowhere near as capable as Milky Way ships: the kett cruiser in Cora's loyalty mission, for example, completely lacks shielding, point-defense weapons, or dozens of broadside turrets, all of which are, again, standard for the warships of the Milky Way races and considered absolutely critical for survival. They don't even have spinal guns that run the whole length of the ship, which the Milky Way races' ships are dependent on to give them [[HiroshimaAsAUnitOfMeasurement nuclear-scale firepower]] in the form of rapid-fire main cannons. Instead, kett ships favor missile spam (with the one in Cora's loyalty mission taking a mere three seconds to fire dozens of torpedoes each equivalent to [[https://i.imgur.com/3udqJr2.png about 11 tons of TNT]]) complemented by a handful of small broadside guns (in the mission on the Archon's ship, it only seems to have five per side, with each gun being ~20 meters in length). Back in the Milky Way, [[MacrosMissileMassacre missile spam]] is considered irrelevant both because of the low firepower of the missiles themselves[[note]]Even if every missile was a multi-megaton nuke, despite having more firepower on paper than (say) a 38-kiloton railgun, only a fraction of the energy of the nuke would be transferred to the target due to it being an energy burst weapon, while the railgun concentrates all its force on its target. It's the difference between a 15 kilojoule AMR bullet and a 1 megajoule hand grenade. The former will penetrate lightly armored vehicles, the latter will do nothing.[[/note]] and because point-defense lasers are so effective. Only the aforementioned spinal guns or technobabble disruptor torpedoes (launched at point-blank by the thousand) are remotely effective.[[note]]Well, that or mass spam of smaller broadside guns- a ''Kiliminjaro-class'' dreadnought for example has ''156'' broadside guns that each fire once a second, and each one is larger and more powerful than a kett broadside gun, running 40% of the ship's width.[[/note]] All things considered, the Andromeda Initiative would have no had no trouble with the kett had they brought [[NormalFishInATinyPond so much as a single military-grade cruiser]] from the Milky Way.
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* KnifeNut: They known to have created the Firaan, a type of wieldable dagger with the highest attack speed of any melee weapon.
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* ObliviouslyEvil: The kett honestly believe they're giving all those other species a gift by enslaving them, experimenting on them, [[spoiler:and turning them into brainwashed kett goons]], apparently missing the fact that A: It's not a gift when you ''force'' it on someone, B: No-one was asking for it anyway. They don't seem to have pegged on to why the angara and the Initiative are fighting so hard against it. To this extent, the kett consider "rescinding" the offer of exaltation and skipping straight to murdering you one of their higher insults.
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* OurArchonsAreDifferent: They're the leaders of the Kett hierarchy and from what the Archon we see in the game can tell us they're both angelic looking and the genetic origin of the Kett as a whole.
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** The kett have been compared to another group of ScaryDogmaticAliens; [[Franchise/{{Halo}} the Covenant Empire]]. This is because the kett are also an expansionist empire of ScaryDogmaticAliens drawing on Type III (Aliens as Religious Fundamentalists), a fixation with ancient technology and [[spoiler: eventually fall victim to infighting]]. They're even technically [[spoiler: multi-species, as they are made up of various alien races turned into kett]].

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** The kett have been compared to another group of ScaryDogmaticAliens; [[Franchise/{{Halo}} the Covenant Empire]]. This is because the kett are also an expansionist empire of ScaryDogmaticAliens drawing on Type III (Aliens as Religious Fundamentalists), a fixation with ancient technology and [[spoiler: eventually fall victim to infighting]]. They're even technically [[spoiler: multi-species, as they are made up of various alien races turned into kett]]. Not to mention their love of [[EnergyWeapon plasma weaponry]].

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* EnergyWeapon: The kett favor plasma weapons for their rank-and-file troopers. Apparently the results when they hit people are... "[[LudicrousGibs messy]]".



* HappinessInSlavery: Part of the Exaltation process. [[spoiler:Angara prisoners are subject to a process that weakens their immune system, but afterwards enter a sort of fugue state, wherein they are fully exalted, before their natural personalities can reassert themselves.]]



* NoNameGiven: A species-wide example. Though it's implied kett do have names, no named kett appear in the game and all kett characters are [[EveryoneCallsHimBarkeep referred to by titles]]. While the Archon introduces himself as "Archon" it's unknown if that's his name, his title or both.

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* NoNameGiven: A species-wide example. Though it's implied shown in datapads found at the exaltation facility that kett do have names, no named kett appear in the game and all kett characters are [[EveryoneCallsHimBarkeep referred to by titles]]. While the Archon introduces himself as "Archon" it's unknown if that's his name, his title or both.



* LookOnMyWorksYeMighty: Four hundred years, the Scourge, the kett, and even plain old infighting have done a number on their civilization. The angara used to live on the moon of Elaaden, but the only sign of their having any settlement there now is a very small pile of ruins in the midst of the dunes. Besides that wreck, nothing else remains.

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* LookOnMyWorksYeMighty: LookOnMyWorksYeMightyAndDespair: Four hundred years, the Scourge, the kett, and even plain old infighting have done a number on their civilization. The angara used to live on the moon of Elaaden, but the only sign of their having any settlement there now is a very small pile of ruins in the midst of the dunes. Besides that wreck, nothing else remains.

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* HappilyAdopted: There is no angara word for "orphan". Kids without families just get adopted into someone else's immediately.



* LongLived: One hundred is around the angaran average for late middle age, judging by Moshae Sjefa, who is over a hundred and only now beginning to consider retirement, while still being amazingly sprightly, even after enduring a prolonged period of torture (and frankly, doesn't ''sound'' very old). However, a decades long ground war means there are very few angara who actually manage to last that long.
* LookOnMyWorksYeMighty: Four hundred years, the Scourge, the kett, and even plain old infighting have done a number on their civilization. The angara used to live on the moon of Elaaden, but the only sign of their having any settlement there now is a very small pile of ruins in the midst of the dunes. Besides that wreck, nothing else remains.



* MachineWorship: The thusali worshipped the Remnant. [[spoiler:The kett Exalted them to gain access to their knowledge.]]

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* MachineWorship: The thusali worshipped the Remnant. [[spoiler:The kett Exalted them their scientists to gain access to their knowledge.]]
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* ShockAndAwe: Kett ascendants have the ability to manipulate electro-magnetic fields.

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* ShockAndAwe: Kett ascendants have the ability to manipulate electro-magnetic fields. [[spoiler: A datapad found during an assignment on Voeld reveals that the kett took this ability from exalted angara.]]
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* TrashTalk: Higher ranking kett ''love'' this. Any fight with them seems to consist of them boasting to the enemy about how pathetic and feeble they are, and how it'd be so easier if they just gave up and let themselves be exalted.


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* WeHaveReserves: [[spoiler:For all their talk about exaltation being a blessing, kett military doctrine seems to consist largely of throwing exalted troops at the problem. The Elder Invictor even gloats at the climax of ''Andromeda'' that for however many Ryder will kill, they can just go exalt more.]]
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* TheGhost: Like the jardaan, we never see them in the game at all. The only remaining evidence that they existed are the Scourge and vague references to them in jardaan logs. [[spoiler:The Codex actually raises the possibility they might have been jardaan too.]]

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* TheGhost: Like the jardaan, we never see them in the game at all. The only remaining evidence that they existed are the Scourge and vague references to them in jardaan logs. [[spoiler:The Codex actually raises the possibility [[RenegadeSplinterFaction they might have been jardaan too.too]].]]

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* BlueAndOrangeMorality: The kett look down on all non-kett until they prove their abilities, then they will show respect. This can be seen in the reverence and interest they show in Remnant technology. However showing respect involves [[spoiler:taking them and making them into kett, willingly or not]] via invasive and painful procedures. However, this is heavily implied to be [[spoiler:their only method of reproduction]]. In addition, the kett are forceful and violent with other races.

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* BlueAndOrangeMorality: The kett look down on all non-kett until they prove their abilities, then they will show respect. This can be seen in the reverence and interest they show in Remnant technology. However showing respect involves [[spoiler:taking them and making them into kett, willingly or not]] via invasive and painful procedures. However, this is heavily implied to be [[spoiler:their only method of reproduction]]. In addition, the kett are forceful and violent with other races. A few brief hints state they do occasionally spare other races, but only to keep them as vassals. No indication is given as to the why, or how the kett treat them.



* DivideAndConquer: One of their first strategies with the angara was to claim that the angara had attacked them, and used the ensuing confusion as the angara blamed one another to cripple their leaders.



* MysteriousPast: As mentioned under Dark and Troubled Past, the kett have a murky backstory, which they refuse to disclose to other races. The angara mention that any accounts of their history given at first contact were contradictory. The only concrete fact is ''something'' happened to them at some point... which isn't exactly anything to go on. SAM speculates there might be a shared connection with the Remnant in there somewhere, given their interest in it (that they call it "the old machinery" is another hint it goes back a long way).



* WeAreStrugglingTogether: The angara's emotional openness means family-wise they're a tight-knit bunch, but society-wise... they're fractious and argumentative. The kett seized advantage of that, and even when it was clear they were at war, the angara lost what was left of their military to infighting and squabbles. Even the Resistance isn't able to court full public support, as a lot of angara are quite happy to keep their head down and ignore the war on their doorstep.



* CreatingLifeIsBad: Suvi speculates that this may be the reason the "Adversaries" fought the jardaan and deployed the Scourge. A lot of people, even in the Milky Way, saw attempts to create life (both synthetic and organic) as dangerous, hubris, and/or sacrilege. She argues that, considering what the Scourge does, it could be that the enemy wanted to target ''all'' of the jardaan's work: Remnant and angara alike.

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* CreatingLifeIsBad: Suvi speculates that this may be the reason the "Adversaries" fought the jardaan Jardaan and deployed the Scourge. A lot of people, even in the Milky Way, saw attempts to create life (both synthetic and organic) as dangerous, hubris, and/or sacrilege. She argues that, considering what the Scourge does, it could be that the enemy wanted to target ''all'' of the jardaan's work: Remnant and angara alike.



* NoKillLikeOverkill: What the Scourge was designed to do. It doesn't just seek out Remnant technology, it alters entire planets and the laws of physics across the ''entire'' Heleus cluster. Liam compares it to a minefield; a weapon that sticks around and makes normal life near-impossible even for people who weren't the intended target.

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* NoKillLikeOverkill: What the Scourge was designed to do. It doesn't just seek out Remnant technology, it alters entire planets and the laws of physics across the ''entire'' Heleus cluster. Liam compares it to a minefield; a weapon that sticks around and makes normal life near-impossible even for people who weren't the intended target. Cora, meanwhile, points out how much it's overkill, and wonders just what was going on that made the Scourge seem like a viable option.
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* BlackBox: No-one's sure exactly ''how'' the Remnant terraforming tech works, not even angara who've been literally living on top of it for centuries. All they know is that it does. Numerous angara and Initiative characters remark on how unsettling it is. One angaran sage speculates that the mood and intent of the user might have something to do with it, which is why the kett have had no luck (Ryder may point out they personally have an AI doing the legwork, but the sage doesn't think this precludes his theory).


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* PurpleIsPowerful: The Architects have purple markings on their outer structure, and are ludicrously tough.


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* TronLines: Covered in them. Blue-green means working normally, red is when it's trying to kill something. On occasion, there's white when the constructs are unprogrammed.
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* NoNameGiven: A species-wide example. Though it's implied kett do have names, no named kett appear in the game and all kett characters are referred to by titles. While the Archon introduces himself as "Archon" it's unknown if that's his name, his title or both.

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* NoNameGiven: A species-wide example. Though it's implied kett do have names, no named kett appear in the game and all kett characters are [[EveryoneCallsHimBarkeep referred to by titles.titles]]. While the Archon introduces himself as "Archon" it's unknown if that's his name, his title or both.
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* WalkingSpoiler: It is impossible to talk about the Jardaan in any substance without revealing the game's big twist.


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* WalkingSpoiler: Similar to the Leviathans, their very existence and having their own entry spoils a huge revelation about the setting's history.
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* NighInvulnerable: Remnant Architects are completely immune to small arms fire. And possibly heavy arms fire as well. Only their sensory nodes are breakable, and even then their self-repair systems will fix them with time.
* PowerFloats: Observers and Architects hover thanks to Element Zero cores.


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* StuffBlowingUp: Remnant Breachers like to swarm enemies and explode. They might also just randomly explode anyway, since SAM determines that they're pretty shoddily made.


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* TechnologyLevels: SAM speculates they're at least somewhere above Level 1 on the Kardeshev Scale. Given they managed to build a miniature, mobile Dyson sphere, [[spoiler:not to mention creating an entire species]], they're at least Level 2. However, Addison mentions early on in ''Andromeda'' that, complexity-wise, their stuff is actually ''less'' complicated than Prothean tech.
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** In-universe characters actually point out some FridgeLogic here; [[spoiler: even if they don't reproduce in the normal fashion, they have the technology to do it artificially in any number of ways, most of which (like simple cloning) would be much easier. Limiting themselves to Exaltation has to be a deliberate choice.]]

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* AlwaysChaoticEvil: Part of the package with being ScaryDogmaticAliens, but played with as there is an element of BlueAndOrangeMorality (see below). The [[spoiler:exaltation process]] means that all kett are fanatically loyal to their species, and their species is often single-minded and ruthless, but beyond that they can and do have individual personalities that can question orders and wonder if there's really a point to the Archon's war. Furthermore, it isn't entirely known if that is the ''only'' way they can reproduce.

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* AlwaysChaoticEvil: Part of the package with being ScaryDogmaticAliens, but played with as there is an element of BlueAndOrangeMorality (see below). The [[spoiler:exaltation process]] means that all kett are fanatically loyal to their species, and their species is often single-minded and ruthless, but beyond that they can and do have individual personalities that can question orders and wonder if there's really a point to the Archon's war. Furthermore, it isn't entirely known if that is the ''only'' way they can reproduce. However, the examples of the Primus and the Cardinal show that some kett do have a sense of honor, being willing to keep to their deal.



* OrganicTechnology: It's hard to see where their bodies end and their armor begins -- if there ''is'' a disparity. It's revealed in [[spoiler: the CloneByConversion scene that the kett's rocky-looking features are a form of natural body armor]]. Averted with their weapons, as their guns are metallic and not connected to, or a part of, kett anatomy.

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* OrganicTechnology: It's hard to see where their bodies end and their armor begins -- if there ''is'' a disparity. It's revealed in [[spoiler: the [[spoiler:the CloneByConversion scene that the kett's rocky-looking features are a form of natural body armor]]. Averted with their weapons, as their guns are metallic and not connected to, or a part of, kett anatomy.



* ScaryDogmaticAliens: UpToEleven. The kett are a combination of all four types, though they mostly represent "aliens as Nazis". This is due to their charismatic psychopath leader (though [[spoiler: the Archon is not the leader of the entire kett race, just the kett encountered by the Andromeda Initiative]]), practicing [[TheyWouldCutYouUp gruesomely invasive]] [[PlayingWithSyringes scientific procedures]], their deadly ''literal'' work camps and their fixation on genetic purity and superiority. They also represent "aliens as religious fundamentalists" as the exaltation process is considered holy and some of their imagery and titles are directly ripped from real-life religions ([[UnfortunateImplications and all that the latter implies]]). They also represent "aliens as conquistadors" as they have come to a new land to convert the native population and often times has had skirmishes with another foreign civilization. They represent "aliens as communists" to a lesser degree only with [[spoiler: the [[CloneByConversion exaltation process]] making all non-kett into kett an example of literal assimilation]].

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* ScaryDogmaticAliens: UpToEleven. The kett are a combination of all four types, though they mostly represent "aliens as Nazis". This is due to their charismatic psychopath leader (though [[spoiler: the Archon is not the leader of the entire kett race, just the kett encountered by the Andromeda Initiative]]), practicing [[TheyWouldCutYouUp gruesomely invasive]] [[PlayingWithSyringes scientific procedures]], their deadly ''literal'' work camps and their fixation on genetic purity and superiority. They also represent "aliens as religious fundamentalists" as the exaltation process is considered holy and some of their imagery and titles are directly ripped taken from real-life religions ([[UnfortunateImplications and all that the latter implies]]). They also represent "aliens as conquistadors" as they have come to a new land to convert the native population and often times has had skirmishes with another foreign civilization. They represent "aliens as communists" to a lesser degree only with [[spoiler: the [[CloneByConversion exaltation process]] making all non-kett into kett an example of literal assimilation]].
* ShockAndAwe: Kett ascendants have the ability to manipulate electro-magnetic fields.
* SlaveRace: The kett do not always kill every race they encounter, sometimes keeping species as vassals. Though given the kett attitude towards most other lifeforms at the best of times, it's probably not much better. Salarian intelligence gathering found there are at least a dozen species living under their thumb.

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Foil requires the interact or something to deliberately draw attention to the contrast, not just comparisons.


* ContrastingSequelAntagonist: To the Reapers. [[spoiler:They're essentially an organic version of the Reapers with more human personalities and driven by the desire to exalt the worthy rather than preserve all life in starship form. They also reverse the Reapers' prejudice; while Reapers saw organic races as imperfect "accidents" that needed to be [[UnwillingRoboticization roboticized]] in order to be useful, the kett value genetic traits and dismiss symbiotic and synthetic traits.]]



* {{Foil}}:
** To the Reapers, fittingly. [[spoiler:They're essentially an organic version of the Reapers with more human personalities and driven by the desire to exalt the worthy rather than preserve all life in starship form. They also reverse the Reapers' prejudice; while Reapers saw organic races as imperfect "accidents" that needed to be [[UnwillingRoboticization roboticized]] in order to be useful, the kett value genetic traits and dismiss symbiotic and synthetic traits. In short, if it can't be found in a genome, they don't care about it.]]
** They're also a foil to the Protheans. [[spoiler:The Prothean empire spanned much of the Milky Way and incorporated many, many species, culturally assimilating them to the point that they all considered themselves to be "Prothean". The kett do much the same thing in Andromeda, but rather than simply ''culturally'' assimilating other races, they ''genetically'' assimilate them, physically making them into kett. Also, Protheans saw this as a might makes right method of dominance to unite the galaxy against synthetics, while the kett believe they're bringing a gift in improving and uplifting "lesser" races who're simply too ignorant to see the benefits of their "gift".]]



* {{Foil}}: To the geth. [[spoiler: They're essentially the geth, but without [[TheGhost presence]] or personality. Where the Heretic geth played an active role in serving, even worshiping, the Reapers, the Remnant seem to not serve anyone other than their programming. Also, where the majority of the geth were open to reconciliation with the quarians, the Remnant seem to have no interest in history or in what happened to the Jardaan. The geth are also very isolationist by choice until the events of the original trilogy while the Remmant were designed and programmed to be user-friendly. Also, where the geth platforms are predominantly humanoid in design, Remnant machines seem to favor more animalistic forms.]]

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* {{Foil}}: ContrastingSequelMainCharacter: To the geth. [[spoiler: They're essentially the geth, but without [[TheGhost presence]] or personality. Where the Heretic geth played an active role in serving, even worshiping, the Reapers, the Remnant seem to not serve anyone other than their programming. Also, where the majority of the geth were open to reconciliation with the quarians, the Remnant seem to have no interest in history or in what happened to the Jardaan. The geth are also very isolationist by choice until the events of the original trilogy while the Remmant were designed and programmed to be user-friendly. Also, where the geth platforms are predominantly humanoid in design, Remnant machines seem to favor more animalistic forms.]]



* {{Foil}}
** To the Reapers; TheReveal in the first ''Videogame/MassEffect'' revealed that the Reapers created the Citadel and Mass Relay network as a trap to destroy lesser organic races, destroying entire planets to drive them into extinction. TheReveal of ''Andromeda'' tells us that the Jardaan created the angara and ''created whole worlds'' for them to thrive in.
** To the quarians, as the only other known race to create another one essentially from scratch, though the angara are organic while the geth are synthetic. There is also a clear difference in attitudes toward the created races. When the geth grew beyond what they were intended for, the quarians panicked to disastrous results, while records found in the Remnant City show that the Jardaan actively wanted the angara to grow and discover new uses for their bioelectricity without Jardaan involvement.

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* {{Foil}}: To the Reapers; TheReveal in the first ''Videogame/MassEffect'' revealed that the Reapers created the Citadel and Mass Relay network as a trap to destroy lesser organic races, destroying entire planets to drive them into extinction. TheReveal of ''Andromeda'' tells us that the Jardaan created the angara and ''created whole worlds'' for them to thrive in.

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* {{Foil}}: {{Foil}}
**
To the Reapers; TheReveal in the first ''Videogame/MassEffect'' revealed that the Reapers created the Citadel and Mass Relay network as a trap to destroy lesser organic races, destroying entire planets to drive them into extinction. TheReveal of ''Andromeda'' tells us that the Jardaan created the angara and ''created whole worlds'' for them to thrive in.in.
** To the quarians, as the only other known race to create another one essentially from scratch, though the angara are organic while the geth are synthetic. There is also a clear difference in attitudes toward the created races. When the geth grew beyond what they were intended for, the quarians panicked to disastrous results, while records found in the Remnant City show that the Jardaan actively wanted the angara to grow and discover new uses for their bioelectricity without Jardaan involvement.
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* TheGhost: No visual depiction of them is given throughout the game. About the only clue to their appearance is their stuff is built to human scale.

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* TheGhost: No visual depiction of them is given throughout the game. About the only clue to their appearance is their stuff is built to human scale. A statue that Ryder gives to Avela Kjar ''might'' be a representation of a Jardaan; it's different enough from the angara in appearance that Ryder and Avela speculate it represents a deity, which for the angara would be the Jardaan.

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