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* OneHundredPercentApprovalRating: Everyone seems to like the elcor.
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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannon Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer: [[SugarWiki/{{Awesome}} pretty freaking terrifying.]]

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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla elcor flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and but then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannon Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer: [[SugarWiki/{{Awesome}} pretty freaking terrifying.]]



* OffScreenMomentOfAwesome: According to the elcor flotilla entry in the War Assets, a soldier elcor might as well be the single-most terrifying thing you'll ever see, as their common infantry has ''[[ShoulderCannon Shoulder Cannons]]'' as their ''default'' weaponry, made even more effective thanks to complex AI. Sadly, you never see any of these elcor combatants, even if you recruit them to the cause in ''3''.
* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not...''enough''". It's ''that'' obvious how upset he is; specifically, his hesitation to speak. Since elcor emotions are conveyed through pheremones and expressions imperceptible to non-elcor, the fact that Shepard can gauge the ambassador's emotion from vocal inflection alone means that the elcor ambassador had completely broken down with emotion.

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* OffScreenMomentOfAwesome: According to the elcor flotilla entry in the War Assets, a soldier elcor might as well be the single-most terrifying thing you'll ever see, as see: their common infantry has ''[[ShoulderCannon [[ShoulderCannon Shoulder Cannons]]'' Cannons]] as their ''default'' weaponry, made even more effective thanks to complex AI. Sadly, you never see any of these elcor combatants, even if you recruit them to the cause in ''3''.
* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not... ''enough''". It's ''that'' obvious how upset he is; specifically, his hesitation to speak. Since elcor emotions are conveyed through pheremones and expressions imperceptible to non-elcor, the fact that Shepard can gauge the ambassador's emotion from vocal inflection alone means that the elcor ambassador had completely broken down with emotion.
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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannon Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer:[[SugarWiki/{{Awesome}} pretty freaking terrifying.]]

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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannon Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer:[[SugarWiki/{{Awesome}} answer: [[SugarWiki/{{Awesome}} pretty freaking terrifying.]]
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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannons Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer:[[SugarWiki/{{Awesome}} pretty freaking terrifying.]]

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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannons ''[[ShoulderCannon Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer:[[SugarWiki/{{Awesome}} pretty freaking terrifying.]]

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** In ''VideoGame/MassEffect3'', if you help save the survivors of the Reaper attack on Dekuuna, you'll be granted the remnant of the Elcor Flotilla as a way of saying thanks. Makes you wonder how a species of [[GentleGiant Gentle Giants]] can be much help - and then you realize that they have sophisticated AI systems that help them hold their own against much faster species, on top of having ''[[ShoulderCannons Shoulder Cannon-wielding]]'' ''infantry.'' If an angry elcor is scary, imagine how terrifying an angry elcor with [[GatlingGood two miniguns strapped to their back would be.]] The answer:[[SugarWiki/{{Awesome}} pretty freaking terrifying.]]



* OffScreenMomentOfAwesome: You never see any elcor combatants, even if you recruit them to the cause in ''3''.

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* OffScreenMomentOfAwesome: You According to the elcor flotilla entry in the War Assets, a soldier elcor might as well be the single-most terrifying thing you'll ever see, as their common infantry has ''[[ShoulderCannon Shoulder Cannons]]'' as their ''default'' weaponry, made even more effective thanks to complex AI. Sadly, you never see any of these elcor combatants, even if you recruit them to the cause in ''3''.
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* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not...''enough''". It's ''that'' obvious how upset he is; specifically, his hesitation to speak.

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* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not...''enough''". It's ''that'' obvious how upset he is; specifically, his hesitation to speak. Since elcor emotions are conveyed through pheremones and expressions imperceptible to non-elcor, the fact that Shepard can gauge the ambassador's emotion from vocal inflection alone means that the elcor ambassador had completely broken down with emotion.
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* VoluntaryVassal: To the Turian Hierarchy, offering their mercantile expertise in exchange for turian protection.
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* KillEmAll: If Shepard fails to stop the indocrinated hanar in ''VideoGame/MassEffect3'', the drell on Kahje are most likely among those exterminated when the hanar homeworld Kahje falls to the Reapers.

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* KillEmAll: If Shepard fails to stop the indocrinated hanar in ''VideoGame/MassEffect3'', the drell on Kahje are most likely among those exterminated when the hanar homeworld Kahje falls to the Reapers. Some drell beyond will survive, however, on other hanar colony worlds, but the majority of their population will be lost forever.
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* KillEmAll: [[spoiler:If Shepard fails to stop the indocrinated hanar in ''VideoGame/MassEffect3'', the drell are most likely among those exterminated when the hanar homeworld Kahje falls to the Reapers, leaving both races extinct]].

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* KillEmAll: [[spoiler:If If Shepard fails to stop the indocrinated hanar in ''VideoGame/MassEffect3'', the drell on Kahje are most likely among those exterminated when the hanar homeworld Kahje falls to the Reapers, leaving both races extinct]].Reapers.
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* KillEmAll: [[spoiler:If you failed to save Kahje in the Hanar Diplomat side quest in VideoGame/MassEffect3, a news report will inform you that the planet quickly fell to the Reapers and they exterminated its entire population. Made worse when you realise that, due to their UndyingLoyalty to the hanar, the drell living on Kahje most likely remained to fight alongside them, leading to their race becoming extinct as well]].

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* KillEmAll: [[spoiler:If For the majority of their population if you failed to save Kahje in the Hanar Diplomat side quest in VideoGame/MassEffect3, a VideoGame/MassEffect3. A news report will inform you that the planet quickly fell to the Reapers and they exterminated its entire population. Made worse when you realise that, due to their UndyingLoyalty to the hanar, the drell living on Kahje most likely remained to fight alongside them, leading to their race becoming extinct many of the drell being wiped out as well]].well.
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* YouHaveOutlivedYourUsefulness: It's hypothesised that because of an unforeseen biological factor in their evolution, [[spoiler: which was exploited by the Protheans to halt the Reaper invasion, that the synthetic Geth race are being lined up as more controllable replacements by the Reapers]].

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* YouHaveOutlivedYourUsefulness: It's hypothesised that because of an unforeseen biological factor in their evolution, [[spoiler: which was exploited by the Protheans to halt the Reaper invasion, that the synthetic Geth race are being lined up as more controllable replacements by the Reapers]].
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* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers "Not... ''enough''".]]
** [[spoiler:Possibly, at any rate. It could simply be just that the Elcor Diplomat feels that while some were saved, too many were lost in general, given that the Elcor have colonies on at least 2 worlds (Ekuna being one, with a population of over 200 million).]]
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** [[spoiler:Possibly, at any rate. It could simply be just that the Elcor Diplomat feels that while some were saved, too many were lost in general, given that the Elcor have colonies on at least 2 worlds (Ekuna being one, with a population of over 200 million).]]

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* IDoNotSpeakNonverbal: They sound like a whole species of Eeyores, although some of them have started hacking translators to get around this.

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* IDoNotSpeakNonverbal: IDoNotSpeakNonverbal:
**
They sound like a whole species of Eeyores, although some of them have started hacking translators to get around this.



* ThatMakesMeFeelAngry: Justified. See above.
** This is especially evident in the case of a DeadpanSnarker elcor in ''Deception''.

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* ThatMakesMeFeelAngry: Justified. See above.
**
above. This is especially evident in the case of a DeadpanSnarker elcor in ''Deception''.

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* BareYourMidriff: Interestingly, there's an in-universe justification. Most drell suffer from a disease called Kepral's Syndrome, hampering their respiratory systems on humid environments. They keep their chests uncovered to minimize restricting their breathing.

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* BareYourMidriff: Interestingly, there's an in-universe justification. Most Many drell suffer from a disease called Kepral's Syndrome, Syndrome late in life, hampering their respiratory systems on humid environments. They keep their chests uncovered to minimize restricting their breathing.



* GreenSkinnedSpaceBabe: The male versions of the species were specifically designed to be the {{Spear Counterpart}}s to the asari. We never see the females in the games (though they are acknowledged to exist, and Thane's wife Irikah does appear in one issue of ''Foundation'' comic).
** Kolyat has a more bluish skin tone, for some reason.

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* GreenSkinnedSpaceBabe: The male versions of the species were specifically designed to be the {{Spear Counterpart}}s to the asari. The development team even created the drell by passing around concept sketches of Thane and explicitly asking the heterosexual women in the office which one they found the sexiest. Eventually they settled on a lean, reptilian creature with large soulful eyes, full lips, and a deep, gravely voice. We never see the females in the games (though they are acknowledged to exist, and Thane's wife Irikah does appear in one issue of ''Foundation'' comic).
** Kolyat has a more bluish skin tone, for some reason.
comic).



* PhotographicMemory: Though they can't always control them. When they're concentrating, they're fine. But when idly recalling memories, they'll often get locked into [=PTSD=]-style flashbacks. Depending on the memory, it can be a good thing. Or a very not good thing. Like the day you met your wife. Or the day you got shot in the knee. Some also decide to abandon the present and live in the past -- what Thane refers to as "solipsism."

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* PhotographicMemory: Though Evolving on a planet where resources were scarce and the distance between deposits often days or weeks apart, drell developed a powerful version of perfect recall so that they always knew where to find food or water. Drell can experience memories as if they are happening in the present, all details intact. The only downside is that the drell can't always control them. these flashbacks. When they're concentrating, they're fine. But when idly recalling memories, they'll often get drell can become locked into [=PTSD=]-style flashbacks. Depending on flashbacks of memories, re-experiencing them as if it were the memory, it first time. Drell's memories make them perfect as spies and scholars, and they are passionate lovers due to their ability to vividly recall romantic memories at any time. However, they can be a good thing. Or a very not good thing. Like also perfectly recall the day you met your wife. Or the day you got pain of being shot in the knee. knee, and the loss of loved ones haunts drell for their entire lives. Some also decide drell become so obsessed with their memories that they choose to abandon the present and live in the past -- what Thane refers to as "solipsism."
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* CreepyMonotone: They all have the same voice which never changes its inflection (save one that was indoctinated, and even then, it was more like a SmugSnake variation of the same monotone). This is because they rely on mechanical translation; their speech is mostly through bioluminescent patterns.

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* CreepyMonotone: They all have the same voice which never changes its inflection (save one that was indoctinated, indoctrinated, and even then, it was more like a SmugSnake variation of the same monotone). This is because they rely on mechanical translation; their speech is mostly through bioluminescent patterns.
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** Garrus mentions one rather terrifying aversion in Mass Effect 1: an elcor serial killer who dismembered his victim's corpses.

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* ChekhovsArmy:

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* ChekhovsArmy: Pay no mind to the large army of insect drones making life easy on the Citadel for free. [[spoiler: Not until it's too late.]]

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%%* ChekhovsArmy

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%%* ChekhovsArmy* ChekhovsArmy:



* Expy: Of the Kai race from ''VideoGame/UnrealIITheAwakening''[[spoiler:, although it didn't turn dangerous, but still instrumental in Reaper's work.]]
* TheFourthWallWillNotProtectYou: What makes them really effective plot-wise is that the player is trained just like the rest of the galaxy to forget all about them. They appear in only one time-consuming sidequest and are little more than background. It makes TheReveal so much more personal: ''you'', the player, were just as fooled as everyone else.

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* Expy: {{Expy}}: Of the Kai race from ''VideoGame/UnrealIITheAwakening''[[spoiler:, although it didn't turn dangerous, but still instrumental in Reaper's work.]]
* TheFourthWallWillNotProtectYou: What makes them really effective plot-wise is that the player is trained just like the rest of the galaxy to forget all about them. They appear in only one time-consuming sidequest and are little more than background.background furniture. It makes TheReveal so much more personal: ''you'', the player, were just as fooled as everyone else.



%%* InsectoidAliens

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%%* InsectoidAliens* InsectoidAliens: The Keepers resemble large green aphids. [[spoiler: When the the Collectors are revealed to be re-purposed Protheans, talk turns to speculation over the Keepers original form before enslavement. They may not have even been insectoid once upon a time.]]



* SlaveRace: [[spoiler:Hinted at. Their origins are never made clear, but there's in-universe speculation they went through the same process as the Collectors]].
* SpannerInTheWorks: [[spoiler:Over time, they eventually stopped responding to the Reapers and responded only to the Citadel. Once the Prothean scientists on Ilos woke up, they sabotaged the Citadel so that it wouldn't respond to the Reaper sentinel left behind (Sovereign), giving the current cycle a slim fighting chance that probably no cycle before had... thus preventing the Keepers from turning the Citadel into the Reaper's front door]].

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* SlaveRace: [[spoiler:Hinted at. Their They are tireless servants to the Citadel, managing the station's general upkeep until they drop dead. They may have been created solely for the purpose of managing the Citadel.[[spoiler: While their true origins are never made clear, but there's in-universe speculation they are believed to have went through the same process as the Collectors]].
Collectors and were likely one of the first races subjugated by the Reapers]].
* SpannerInTheWorks: [[spoiler:Over time, they eventually stopped responding directly to the Reapers and evolved to responded only to the Citadel. Once the Prothean scientists on Ilos woke up, they sabotaged the Citadel so that it wouldn't respond to the Reaper sentinel left behind (Sovereign), giving the current cycle a slim fighting chance that probably no cycle before had... thus preventing the Keepers from turning the Citadel into the Reaper's front door]].
door]].
* YouHaveOutlivedYourUsefulness: It's hypothesised that because of an unforeseen biological factor in their evolution, [[spoiler: which was exploited by the Protheans to halt the Reaper invasion, that the synthetic Geth race are being lined up as more controllable replacements by the Reapers]].
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* Expy: Of the Kai race from ''VideoGame/UnrealIITheAwakening''

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* Expy: Of the Kai race from ''VideoGame/UnrealIITheAwakening''''VideoGame/UnrealIITheAwakening''[[spoiler:, although it didn't turn dangerous, but still instrumental in Reaper's work.]]
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* Expy: Of the Kai race from ''VideoGame/UnrealIITheAwakening''
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* VaderBreath: Often played for comedy.

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* VaderBreath: Often played for comedy.comedy and it sounds more like an exasperated breath.
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* SuperStrength: While nowhere near to the extent of krogan, geth, yahg, etc., the codex mentions that they have denser musculature than humans. While admittedly a strong man by the standards of his species, the relatively lean drell Thane can be seen performing numerous feats of superhuman strength. Usually in the form of [[NeckSnap casually snapping necks]] without any mechanical leverage.
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* TheClan: Their entire society descends from this type of culture. Their name for themselves is "Vol-Clan." They also refer to others in this fashion, notably calling the quarians "Clanless," implying that their understanding of Clan is tied to Homeworlds. Friendlier or more considerate volus call them Migrant-Clan or Star-Clan.

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* TheClan: Their entire society descends from this type of culture. Their name for themselves is "Vol-Clan." They also refer to others in this fashion, notably calling the quarians "Clanless," "[[FantasticSlurs Clanless]]," implying that their understanding of Clan is tied to Homeworlds. Friendlier or more considerate volus call them Migrant-Clan or Star-Clan.
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Removed per TRS.


** Their hat is being excessively polite, and they can't even hold guns. So you wouldn't think they'd be dangerous combatants, right? Well, according to certified {{Badass}} Zaeed Massani, they can be deadly if they manage to get those tentacles around your throat: they're both strong and poisonous. Furthermore, they're literally out of their element when dealing with most people since they're an aquatic race. On their homeworld, they're ''predators''.

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** Their hat is being excessively polite, and they can't even hold guns. So you wouldn't think they'd be dangerous combatants, right? Well, according to certified {{Badass}} badass Zaeed Massani, they can be deadly if they manage to get those tentacles around your throat: they're both strong and poisonous. Furthermore, they're literally out of their element when dealing with most people since they're an aquatic race. On their homeworld, they're ''predators''.
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Also, we have to use the original trope, not the redirect.


* IllBoy: A great many of them are affected Kepral's Syndrome, a lung disease that develops in humid environments, like the Hanar homeworld of Kahje.

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* IllBoy: IllGirl: A great many of them are affected Kepral's Syndrome, a lung disease that develops in humid environments, like the Hanar homeworld of Kahje.
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* IllBoy: An entire race of them thanks to the Kepral's Syndrome.

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* IllBoy: An entire race IllBoy: A great many of them thanks to the are affected Kepral's Syndrome.Syndrome, a lung disease that develops in humid environments, like the Hanar homeworld of Kahje.
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* IllBoy: An entire race of them thanks to the Kepral's Syndrome.
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* CreepyMonotone: They all have the same voice which never changes its inflection (save one that was indoctinated, and even then, it was more like a SmugSnake variation of the same monotone).

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* CreepyMonotone: They all have the same voice which never changes its inflection (save one that was indoctinated, and even then, it was more like a SmugSnake variation of the same monotone). This is because they rely on mechanical translation; their speech is mostly through bioluminescent patterns.
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'''Homeworld:''' Rakhana

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'''Homeworld:''' Rakhana
Rakhana (original); Kahje (adopted)

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