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** Battlemasters (which Wrex is the last of) were known for their brutally efficient battle tactics. They took hostages, committed genocide, used terror tactics, and anything else in their means to completely crush an enemy. This was considered even extreme by ''Krogan'' standards; Krogan may be violent, but they believe in personal honor. Battlemasters only care about results.
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* GracefulInTheirElement: They can only move on ground through the use of special fields that hold them up. In their native oceans, however, they can apparently move with astonishing speed and agility.
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-->'''Grunt:''' ''(fresh out of the tank)'' If you're weak and choose weak enemies, I'll have to kill you.
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* EnemiesEqualsGreatness: One of their central beliefs.
-->'''Wrex:''' Krogan are judged by the strength of our enemies.
-->'''Shaman:''' May your foes be strong enough to keep you sharp.
-->'''Dagg:''' I envy your enemies, Commander. To be hated by ones so powerful speaks well of you. My krogan would destroy anything we face to earn such a reputation.
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* TheReptilians

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* TheReptiliansTheReptilians: Physically similar to bipedal turtles/tortoises with a hump in place of a shell. They also take after tortoises in that they lay a large clutch of eggs, of which only very few survive to reach adulthood. (Initially due to their DeathWorld home world, later due to the [[SterilityPlague Genophage]].) They also have extremely long natural lifespans like turtles/tortoises.
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Don\'t pothole trope names like that in examples lists. See Sinkhole.


* [[CloserToEarth Closer To Tuchanka]]: Their females are apparently more reasonable and open to solving problems by methods other than violence than the males are. Doesn't mean they don't enjoy a good scrap too though.
-->'''Urdnot Wrax''': Our females don't lack for spirit. For males, a good show of force usually sorts things out. But women like to talk about it... then, think about it... (sighs) then talk about it some more... no offence.
-->'''Femshep''': Believe it or not, we sometimes have good ideas, Wrex. You should try listening.
-->'''Urdnot Wrex''': Yeah, but our women have so many of them... so sometimes I pretend to listen, and... well, let's just say Krogan females have tempers too.

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* [[CloserToEarth Closer To Tuchanka]]: CloserToEarth: Their females are apparently more reasonable and open to solving problems by methods other than violence than the males are. Doesn't mean they don't enjoy a good scrap too though.
-->'''Urdnot Wrax''': -->'''Wrex''': Our females don't lack for spirit. For males, a good show of force usually sorts things out. But women like to talk about it... then, think about it... (sighs) then talk about it some more... no offence.
-->'''Femshep''':
offence.\\
'''Femshep''':
Believe it or not, we sometimes have good ideas, Wrex. You should try listening.
-->'''Urdnot Wrex''':
listening.\\
'''Wrex''':
Yeah, but our women have so many of them... so sometimes I pretend to listen, and... well, let's just say Krogan females have tempers too.

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* TheClan: Like the volus, they have a tribal clan culture, though based less around barter and more around murder.
* [[CloserToEarth Closer To Tuchanka]]: Their females are apparently more reasonable and open to solving problems by methods other than violence than the males are. Doesn't mean they don't enjoy a good scrap too though.



* TheClan: Like the volus, they have a tribal clan culture, though based less around barter and more around murder.
* [[CloserToEarth Closer To Tuchanka]]: Their females are apparently more reasonable and open to solving problems by methods other than violence than the males are. Doesn't mean they don't enjoy a good scrap too though.
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-->'''Urdnot Wrax''': Our females don't lack for spirit. For males, a good show of force usually sorts things out. But women like to talk about it... then, think about it... (sighs) then talk about it some more... no offence.
-->'''Femshep''': Believe it or not, we sometimes have good ideas, Wrex. You should try listening.
-->'''Urdnot Wrex''': Yeah, but our women have so many of them... so sometimes I pretend to listen, and... well, let's just say Krogan females have tempers too.


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* [[CloserToEarth Closer To Tuchanka]]: Their females are apparently more reasonable and open to solving problems by methods other than violence than the males are. Doesn't mean they don't enjoy a good scrap too though.
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** Their focus on clans also gives them hints of the "Penny-pinching Scotsman" stereotype as well.
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* BadassPreacher: The krogan Shamans, who endure trials that most races would consider too brutal even for [[TrainingFromHell special forces training]] (or even more significantly, trials considered brutal even by krogan standards, simply because they must fully prepare themselves for their role as a guardian of their sacred traditions and rites. They are available as biotic specialists in ''VideoGame/MassEffect3'' multiplayer, and are the [[MadeOfIron most robust]] out of all the adept-class characters.

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* BadassPreacher: The krogan Shamans, who endure trials that most races would consider too brutal even for [[TrainingFromHell special forces training]] (or even more significantly, trials considered brutal even by krogan standards, standards), simply because they must fully prepare themselves for their role as a guardian of their sacred traditions and rites. They are available as biotic specialists in ''VideoGame/MassEffect3'' multiplayer, and are the [[MadeOfIron most robust]] out of all the adept-class characters.
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*** Moreso, surviving against a thresher maw is part of their adulthood rite. If they actually manage to kill it, they are considered highly skilled. Mind you, the rite of adulthood is ''surviving'' the thresher maw attack. No one has actually killed one in a rite ever since Wrex had his rite, and that was just a little less than a thousand years ago (at least until Grunt did with Shepard as his battlemaster).

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*** Moreso, surviving against a thresher maw is part of their adulthood rite.rite, at least in Clan Urdnot. If they actually manage to kill it, they are considered highly skilled. Mind you, the rite of adulthood is ''surviving'' the thresher maw attack. No one has actually killed one in a rite ever since Wrex had his rite, and that was just a little less than a thousand years ago (at least until Grunt did with Shepard as his battlemaster).

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these guys don\'t come from Russia.


!! Drell

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!! Drell!!Drell



* HappinessInSlavery: DefiedTrope. The drell are very indignant when people suggest this, insisting they are '''[[BerserkButton not]]''' slaves! Those who chose to serve the hanar do so by their own volition and are proud to honour the Compact that exists between their people. No one's ''forcing'' them to do anything and they can leave their service at any time, although few do.

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* HappinessInSlavery: DefiedTrope. The drell are very indignant when people suggest this, insisting they are '''[[BerserkButton not]]''' slaves! slaves. Those who chose to serve the hanar do so by of their own volition and are proud to honour the Compact that exists between their people. No one's ''forcing'' them to do anything and they can leave their the hanar's service at any time, although few do.



!! Hanar

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!! Hanar!!Hanar



* ThankTheMaker: The hanar worship the Protheans as Gods, whom they refer to as "The Enkindlers", believing they were the ones who gifted them with the gift of consciousness and speech. [[spoiler: Possibly confirmed by Javik in ''3'', who notes they probably could have taught them to speak ''better'']].

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* ThankTheMaker: The hanar worship the Protheans as Gods, whom they refer to as "The Enkindlers", believing they were the ones who gifted them with the gift of consciousness and speech. [[spoiler: Possibly [[spoiler:Possibly confirmed by Javik in ''3'', who notes they probably could have taught them to speak ''better'']].''better''.]]



!! Volus

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!! Volus!!Volus



!! Elcor

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!! Elcor!!Elcor



!! Krogan

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!! Krogan!!Krogan



%%* AppealToForce
%%* AsskickingEqualsAuthority

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%%* AppealToForce
%%* AsskickingEqualsAuthority
* AsskickingEqualsAuthority: This is literally how their society operates: leadership of a clan, or even a group of clans, tends to hinge on who kicks the most ass and leadership is often transferred via {{Klingon Promotion}}s. It's actually a weakness in their society, as the big, brutish warlords take over and silence the (relatively) reasonable, but typically weaker, krogan. Wrex, despite being a natural leader who could plan ahead, would have gotten nowhere if he wasn't the baddest mother on Tuchanka.



* {{Berserker}}: This is what happens when a krogan enters "Blood Rage". They basically switch to a primitive, instinctual mindset driven to kill or destroy whatever's near them with little friend or foe recognition. It's explained that this is a result of their redundant biological systems -- when a krogan's life is endangered enough that a secondary system becomes necessary, their body "reboots" itself for a moment and the rush of blood and adrenaline causes them to go berserk.

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* {{Berserker}}: TheBerserker: This is what happens when a krogan enters "Blood Rage". They basically switch to a primitive, instinctual mindset driven to kill or destroy whatever's near them with little friend or foe recognition. It's explained that this is a result of their redundant biological systems -- when a krogan's life is endangered enough that a secondary system becomes necessary, their body "reboots" itself for a moment and the rush of blood and adrenaline causes them to go berserk.



* DeathWorld: They come from one. It's both naturally this and made worse due to the ancient krogan having turned it into a Post-Apocalyptic wasteland, after a series of nuclear wars.
** MotherRussiaMakesYouStrong: It's part of the reason they're so hard to kill, they evolved as ''[[AlwaysABiggerFish prey]]''.

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* DeathWorld: They come from one. It's both It was naturally this this, and then it was made worse due to the ancient krogan having turned turning it into a Post-Apocalyptic wasteland, after wasteland over the course of a series of nuclear wars.
** MotherRussiaMakesYouStrong: It's part of
wars. To put it plainly, the reason krogan, tough as they are, are actually prey on Tuchanka. Rather, they're so hard to kill, tough because they evolved as ''[[AlwaysABiggerFish prey]]''.had to evolve to survive all the shit trying to kill them.



* ExplosiveBreeder: Part of their evolutionary response to Tuchanka. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies (i.e. only 1 in 1,000 pregnancies carry to term). As Mordin comments in VideoGame/MassEffect2, that would still give them a ''stable and sustainable population growth rate'' -- they are just ''that'' productive. It's simply that the krogan have been so morally degraded by the genophage that they are killing themselves faster than their newly altered reproductive rate can handle.

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* ExplosiveBreeder: Part of their evolutionary response to Tuchanka.[[DeathWorld Tuchanka]]. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies (i.e. only 1 in 1,000 pregnancies carry to term). As Mordin comments in VideoGame/MassEffect2, that would still give them a ''stable and sustainable population growth rate'' -- they are just ''that'' productive. It's simply that the krogan have been so morally degraded by the genophage that they are killing themselves faster than their newly altered reproductive rate can handle.



* ExtremeOmnivore: Krogan find just about anything appetizing, and can and will eat anything that has the slightest amount of nutrition. Regardless of whether or not it's stopped moving. Or if it can talk. [[DoesNotLikeSpam Except ramen.]] They can even eat food that's only meant for turians and quarians, and all that'll do is give them diarrhea.
** Hell, even turian food, which is known to ''kill'' levo-amino-acid-based races, just gives them the runs.

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* ExtremeOmnivore: Krogan find just about anything appetizing, and can and will eat anything that has the slightest amount of nutrition. Regardless of whether or not it's stopped moving. Or if it can talk. [[DoesNotLikeSpam Except ramen.]] ramen]]. They can even eat food that's only meant for turians and quarians, and which is poisonous to all other races, and all that'll do is give them diarrhea.
** Hell, even turian food, which is known to ''kill'' levo-amino-acid-based races, just gives them the runs.
diarrhea.



* OurOrcsAreDifferent: Pretty much fit squarely within the ''Blizzard Orc'' mold in everything but appearance.

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* OurOrcsAreDifferent: Pretty They pretty much fit squarely within the ''Blizzard Orc'' mold in everything but appearance.



* RagnarokProofing: Their architecture is built with this in mind. Justified as it's mentioned that the reason why ''hospitals'' on Tuchanka are built like bunkers is because of the tendency of injured krogan to enter Blood Rage, which makes them literally destroy ''anything'' in their path.

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* RagnarokProofing: Their architecture is built with this in mind. Justified as it's It's justified in that their world and everything in it is so hostile that if the krogans don't make it to last, they'll just have to rebuild it soon. It's even mentioned that the reason why ''hospitals'' on Tuchanka are built like bunkers is because of the tendency of injured krogan to enter Blood Rage, which makes them literally destroy ''anything'' in their path.



* ShotgunsAreJustBetter: They certainly seem to think so. If you encounter a krogan enemy, there is a 95% chance that it is wielding a shotgun.
** FridgeBrilliance when you realize that because their eyes are set wide like on a prey animal, they lack the ability to focus over long distances, which makes shotguns, with their short range effectiveness, the most practical weapons of choice for them.
*** Plus they are tough enough to just charge straight into the thick of things, and they are just as likely to punch/headbutt enemies.

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* ShotgunsAreJustBetter: They certainly seem to think so. If you encounter a krogan enemy, there is a 95% chance that it is wielding a shotgun.
** FridgeBrilliance when you realize that because their eyes are set wide like on a prey animal, they lack the ability to focus over long distances, which makes shotguns, with their short range effectiveness, the most practical weapons of choice
shotgun. This works for them.
*** Plus they
several reasons: krogans are tough enough to just charge straight into the thick of things, and they are just as likely to punch/headbutt enemies.enemies, which makes a powerful, short range weapon like a shotgun ideal. Secondly (this is where the FridgeBrilliance kicks in), because they have eyes set in the sides of their heads instead of forward-facing ones, they lack the ability to focus over long distances, which makes shotguns, with their short range effectiveness and cone-shaped blasts, the most practical weapons of choice for them.



** The use of tanks is somewhat understandable, since Tuchanka is populated by constantly warring tribes who like to mark their borders by the range of their guns, has undergone several nuclear wars and plagued by burrowing thresher maws. Their roads clearly ''aren't'' going to be well-maintained. It's likely most of the roads are millennia old and likely only see a road-crew to patch the worst of the damage, once every few centuries.

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** The use of tanks is somewhat understandable, since Tuchanka is populated by constantly warring tribes who like to mark their borders by the range of their guns, has undergone several nuclear wars wars, and is plagued by burrowing thresher maws. Their roads clearly ''aren't'' going to be well-maintained. It's likely most of the roads are millennia old and likely only see a road-crew to patch the worst of the damage, once every few centuries.



* UndyingLoyalty: [[spoiler: To humanity, and Shepard in particular, if Shepard chooses to cure the genophage in ''3''. Wrex vows that Shepard's name will now mean "Hero" in their language and expresses near the end of the game, that since Earth is basically ''ruined'', that the krogan would willingly offer space on Tuchanka for refugees. This is particularly telling since as {{Explosive Breeder}}s, the krogan are going to be hard pressed for space as it is! They also give the largest amount of military forces in the game outside of the Alliance]].
* UseYourHead:
** How krogan show dominance. It is also their melee attack in multiplayer ([[spoiler:as well as Wrex's in the ''Citadel'' DLC)]]. It's not uncommon to see krogan players headbutting each other between waves.

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* UndyingLoyalty: [[spoiler: To [[spoiler:To humanity, and Shepard in particular, if Shepard chooses to cure the genophage in ''3''. Wrex vows that Shepard's name will now mean "Hero" in their language and expresses near the end of the game, that since Earth is basically ''ruined'', that the krogan would willingly offer space on Tuchanka for refugees. This is particularly telling since as {{Explosive Breeder}}s, the krogan are going to be hard pressed for space as it is! They also give the largest amount of military forces in the game outside of the Alliance]].
* UseYourHead:
**
UseYourHead: How krogan show dominance. It is also their melee attack in multiplayer ([[spoiler:as well as Wrex's in the ''Citadel'' DLC)]].DLC]]). It's not uncommon to see krogan players headbutting each other between waves.



---> '''Shaman''': ''[laughs]'' I like this human, s/he ''understands!''

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---> '''Shaman''': ''[laughs]'' I like this human, s/he ''understands!''''understands''!

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Don\'t pothole trope names like that in examples lists. See Sinkhole.


** [[MotherRussiaMakesYouStrong Mother Tuchanka Makes You Strong]]: It's part of the reason they're so hard to kill, they evolved as ''[[AlwaysABiggerFish prey]]''.

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** [[MotherRussiaMakesYouStrong Mother Tuchanka Makes You Strong]]: MotherRussiaMakesYouStrong: It's part of the reason they're so hard to kill, they evolved as ''[[AlwaysABiggerFish prey]]''.



* [[KlingonScientistsGetNoRespect Krogan Scientists Get No Respect]]: Aside from Warlord Okeer and Clan Urdnot's resident scientist, krogan scientists are actually so rare that most races doubt they exist, if they even consider krogan intelligent enough to have scientists ''at all''. It's a peculiar self-enforced variant as well. The Urdnot scientist under Wrex complains endlessly that he's forced to waste his time on "things that don't explode" like agriculture, medicine, transport...

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* [[KlingonScientistsGetNoRespect Krogan Scientists Get No Respect]]: KlingonScientistsGetNoRespect:
**
Aside from Warlord Okeer and Clan Urdnot's resident scientist, krogan scientists are actually so rare that most races doubt they exist, if they even consider krogan intelligent enough to have scientists ''at all''. It's a peculiar self-enforced variant as well. The Urdnot scientist under Wrex complains endlessly that he's forced to waste his time on "things that don't explode" like agriculture, medicine, transport...

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* ExplosiveBreeder: Part of their evolutionary response to Tuchanka. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies (i.e. only 1 in 1,000 pregnancies carry to term).

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* ExplosiveBreeder: Part of their evolutionary response to Tuchanka. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies (i.e. only 1 in 1,000 pregnancies carry to term). As Mordin comments in VideoGame/MassEffect2, that would still give them a ''stable and sustainable population growth rate'' -- they are just ''that'' productive. It's simply that the krogan have been so morally degraded by the genophage that they are killing themselves faster than their newly altered reproductive rate can handle.
** A comment made by Warlord Okeer in VideoGame/MassEffect2 mentions letting the genophage kill "a thousand in a clutch". As a clutch typically means the eggs laid by a single female at the end of a gestation period, that implies that female krogan can have over a ''thousand'' offspring in ''one pregnancy''.


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* SterilityPlague: The genophage, althogugh Mordin clarifies in VideoGame/MassEffect2 that it doesn't so much sterilize them as cause the vast majority of pregnancies to lead to stillbirths and miscarriages. Technically, every female krogan is fertile... she'll simply birth a ''lot'' of dead children before she gets one that lives.
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* GreenSkinnedSpaceBabe: The male versions of the species were specifically designed to be the {{Spear Counterpart}}s to the asari. We never see the females.

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* GreenSkinnedSpaceBabe: The male versions of the species were specifically designed to be the {{Spear Counterpart}}s to the asari. We never see the females.females (though they are acknowledged to exist).
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* SelfDestructMechanism: Attempts to examine them too closely will cause them to vaporize themselves. This is to prevent anyone from discovering their true nature. One salarian manages to build a scanner that can examine them without triggering the mechanism, and he more or less deduces their origin -- long after Shepard found out the hard way, of course.

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* SelfDestructMechanism: Attempts to examine them too closely will cause them to vaporize themselves. This is to prevent anyone from discovering their true nature. One salarian scientist manages to build a scanner that can examine them without triggering the mechanism, and he more or less deduces their origin -- long after Shepard found out the hard way, of course.course. No one believed him either.
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* ProudMerchantRace: They basically ''made'' the Citadel economy. Their engineers and designers are responsible for the security and value retention of the Citadel Credit, a universal currency used even outside Citadel member races' territories.

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* ProudMerchantRace: They basically ''made'' the Citadel economy. Their engineers and designers created and are responsible for the security and value retention of the Citadel Credit, a universal currency used even outside Citadel member races' territories.
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* ProudMerchantRace: They basically ''made'' the Citadel economy.

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* ProudMerchantRace: They basically ''made'' the Citadel economy. Their engineers and designers are responsible for the security and value retention of the Citadel Credit, a universal currency used even outside Citadel member races' territories.
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* ProudMerchantRace

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* ProudMerchantRaceProudMerchantRace: They basically ''made'' the Citadel economy.
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Unfortunately, the transition hasn't been seamless. Drell physiology evolved on a primarily arid world, but it rains every day on the hanar homeworld. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.

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Unfortunately, the transition hasn't been seamless. Drell physiology evolved on a primarily arid world, but it rains every day most of Kahje gets rained on the hanar homeworld.at least once per day. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.
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Unfortunately, the transition hasn't been seamless. The drell are built for a primarily arid world, but it rains every day on the hanar homeworld. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.

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Unfortunately, the transition hasn't been seamless. The drell are built for Drell physiology evolved on a primarily arid world, but it rains every day on the hanar homeworld. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.
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Overpopulation left the drell planet polluted and starved of resources before the species had even developed fusion power. The hanar saved hundreds of thousands of them as their world died; in gratitude, many drell choose to serve the hanar in some fashion under "The Compact", becoming part of the Illuminated Primacy. Do ''not'' compare this with slavery within drell earshot: "Anyone can refuse to serve. Few do. We owe our existence to the hanar. We are proud to repay the debt."

Unfortunately, the transition hasn't been seamless. The drell are built for a world where water is in short supply, but it rains every day on the hanar homeworld. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.

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The reptilian Drell are a client race of the Hanar. Overpopulation left the drell planet polluted and starved of resources before the species had even developed fusion power. The hanar saved hundreds of thousands of them as their world died; in gratitude, many drell choose to serve the hanar in some fashion under "The Compact", becoming part of the Illuminated Primacy. Do ''not'' compare this with slavery within drell earshot: "Anyone can refuse to serve. Few do. We owe our existence to the hanar. We are proud to repay the debt."

Unfortunately, the transition hasn't been seamless. The drell are built for a world where water is in short supply, primarily arid world, but it rains every day on the hanar homeworld. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.

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Eh, was gonna fix up markup, but it\'s really natter anyway. Deleted.


* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers "Not... ''enough''".
** It's worth noting that the elcor infamously do not emote. Their body language is subtle enough that other species miss it entirely. That he ''visibly'' droops his head is the equivalent of wailing sorrow to a human.]]

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* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers "Not... ''enough''".
** It's worth noting that the elcor infamously do not emote. Their body language is subtle enough that other species miss it entirely. That he ''visibly'' droops his head is the equivalent of wailing sorrow to a human.
''enough''".]]

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* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers "Not... ''enough''".]]

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* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers "Not... ''enough''".''enough''".
** It's worth noting that the elcor infamously do not emote. Their body language is subtle enough that other species miss it entirely. That he ''visibly'' droops his head is the equivalent of wailing sorrow to a human.
]]

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Entry expansions/minor edits.


* BareYourMidriff: Interestingly, there's an in-universe justification. Most drell suffer from a disease called Kepral's Syndrome, hampering their respiratory systems on humid environments. They keep their chests uncovered to minimize restricting their breathing.



** Kolyat has a more bluish skin tone, for some reason.



* HappinessInSlavery: DefiedTrope. The Drell are very indignant when people suggest this, insisting they are '''[[BerserkButton not]]''' slaves! Those who chose to serve the Hanar do so by their own volition and are proud to honour the Compact that exists between their people. No one's ''forcing'' them to do anything and they can leave their service at any time, although few do.

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* HappinessInSlavery: DefiedTrope. The Drell drell are very indignant when people suggest this, insisting they are '''[[BerserkButton not]]''' slaves! Those who chose to serve the Hanar hanar do so by their own volition and are proud to honour the Compact that exists between their people. No one's ''forcing'' them to do anything and they can leave their service at any time, although few do.



* PhotographicMemory: Though they can't always control them. When they're concentrating, they're fine. But when idly recalling memories, they'll often get locked into [=PTSD=]-style flashbacks. Depending on the memory, it can be a good thing. Or a very not good thing. Like the day you met your wife. Or the day you got shot in the knee. Some also decide to abandon the present and live in the past.

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* PhotographicMemory: Though they can't always control them. When they're concentrating, they're fine. But when idly recalling memories, they'll often get locked into [=PTSD=]-style flashbacks. Depending on the memory, it can be a good thing. Or a very not good thing. Like the day you met your wife. Or the day you got shot in the knee. Some also decide to abandon the present and live in the past.past -- what Thane refers to as "solipsism."



* WeAreAsMayflies: Drell on Kajhe, given as much medical attention as the hanar can grant them, have an average life span of eighty years. For comparison, thanks to their own medical advances the average human, turian, batarian, or quarian life span in the Franchise/MassEffect universe is one hundred and fifty. However, this might be due to being ill-suited to the moist environment of Kahje, which commonly leads many drell to suffer Kepral's Syndrome. In a more arid environment, it's possible that their life expectancy is much longer.

to:

* WeAreAsMayflies: Drell on Kajhe, Kahje, given as much medical attention as the hanar can grant them, have an average life span of eighty years. For comparison, thanks to their own medical advances the average human, turian, batarian, or quarian life span in the Franchise/MassEffect universe is one hundred and fifty. However, this might be due to being ill-suited to the moist environment of Kahje, which commonly leads many drell to suffer Kepral's Syndrome. In a more arid environment, it's possible that their life expectancy is much longer.



* InsaneTrollLogic: Invoked by the the Indoctrinated Hanar in the third game, who believe that since the "Enkindlers" now are the Collectors who worship the Reapers, logic demands that they submit to the Reapers as well.
--> '''''[[RageBreakingPoint Paragon]]'' Shepard''': You... Big! ''Dumb!'' '''Jellyfish!'''

to:

* IHaveManyNames: Well, two at least. There's one name that they assume with most people, and a Soul Name, which they only tell to people close to them. Soul Names are usually poetic and meaningful to them; they also tend to be almost as long as salarian names.
* InsaneTrollLogic: Invoked by the the Indoctrinated Hanar hanar in the third game, who believe that since the "Enkindlers" now are the Collectors who worship the Reapers, logic demands that they submit to the Reapers as well.
--> '''''[[RageBreakingPoint Paragon]]'' Shepard''': You... Big! ''Dumb!'' ''Stupid!'' '''Jellyfish!'''



* ThankTheMaker: The Hanar worship the Protheans as Gods, whom they refer to as "The Enkindlers", believing they were the ones who gifted them with the gift of consciousness and speech. [[spoiler: Possibly confirmed by Javik in ''3'', who notes they probably could have taught them to speak ''better'']].

to:

* ThankTheMaker: The Hanar hanar worship the Protheans as Gods, whom they refer to as "The Enkindlers", believing they were the ones who gifted them with the gift of consciousness and speech. [[spoiler: Possibly confirmed by Javik in ''3'', who notes they probably could have taught them to speak ''better'']].



* ClingyCostume: Not only do they live in ammonia-heavy atmospheres, they also live in high-pressure environments. So without the suits, not only will they suffocate, they'll ''burst''.

to:

* ClingyCostume: Out of necessity. Not only do they live in ammonia-heavy atmospheres, they also live in high-pressure environments. So without the suits, not only will they suffocate, they'll ''burst''.



* TookALevelInBadass: Prior to their addition to multiplayer, you never even hear of any volus combatants[[note]](Though the in game codex does note that the Volus military serves as an auxiliary force to the turian military of which it is nominally a part, though they are usually relegated to support roles as the turians do most of the fighting)[[/note]].

to:

* TookALevelInBadass: Prior to their addition to multiplayer, you never even hear of any volus combatants[[note]](Though the in game codex does note that the Volus volus military serves as an auxiliary force to the turian military of which it is nominally a part, though they are usually relegated to support roles as the turians do most of the fighting)[[/note]].



** Because of this, it's mentioned that Francis Kitt's seminal [[AlienArtsAreAppreciated all-Elcor peformance]] of ''{{Hamlet}}'' is over ''14 hours'' long!

to:

** Because of this, it's mentioned that Francis Kitt's seminal [[AlienArtsAreAppreciated all-Elcor peformance]] all-elcor performance]] of ''{{Hamlet}}'' is over ''14 hours'' long!



* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not...''enough''". It's ''that'' obvious how upset he is.

to:

* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not...''enough''". It's ''that'' obvious how upset he is.is; specifically, his hesitation to speak.



* AttackAttackAttack: They were strong enough to wage war on the rest of the galaxy 1,200 years ago, but that was back when they had an empire of hundreds of planets and fleets of dreadnoughts. Many krogan still seem to think that they are living in those days and that the only thing stopping them from conquering the galaxy is the genophage -- not their disunity, or their lack of industrial capacity, or their lack of fleet, or them not having any territory other than a burnt-out husk of a planet that keeps trying to eat them. Mordin shows concern in his loyalty mission that if the genophage is cured, the krogan will try to get "revenge" on the Council and end up getting wiped out by the turians and humans for their trouble.
* BadassArmy; Even with the genophage wrecking their numbers and their homeworld in a state of VideoGame/{{Fallout}}-style post-apocalyptic decay, the krogan are still able to field an army that makes the other species' contributions look meager. This is exemplified in the War Assets in ''3'': a unified krogan force under Wrex, with Eve keeping them under control, can contribute more to your ground assets than any other race, even the geth. They're also the only race that takes the "Army" in BadassArmy completely literally. Unlike the humans or turians who have a {{Badass}} SpaceNavy, the krogan military is entirely based on ground troops, as their fleet was decommissioned at the end of the Krogan Rebellions.
* BadassBaritone: Every krogan you meet speaks in a very deep voice, as befitting a species of their stature.

to:

* AttackAttackAttack: They were strong enough to wage war on the rest of the galaxy 1,200 years ago, but that was back when they had an empire of hundreds of planets and fleets of dreadnoughts. Many krogan still seem to think that they are living in those days and that the only thing stopping them from conquering the galaxy is the genophage -- not their disunity, or their lack of industrial capacity, or their lack of fleet, or them not having any territory other than a burnt-out husk of a planet that keeps trying to eat them. Mordin shows concern in his loyalty mission that if the genophage is cured, the krogan will try to get "revenge" on the Council and end up getting wiped out by the turians and humans for their trouble.
trouble. Only after getting to know Eve and Wrex in the third game does he begin to have a more optimistic view on redeeming the krogan race.
* BadassArmy; BadassArmy: Even with the genophage wrecking their numbers and their homeworld in a state of VideoGame/{{Fallout}}-style post-apocalyptic decay, the krogan are still able to field an army that makes the other species' contributions look meager. This is exemplified in the War Assets in ''3'': a unified krogan force under Wrex, with Eve keeping them under control, can contribute more to your ground assets than any other race, even the geth. They're also the only race that takes the "Army" in BadassArmy completely literally. Unlike the humans or turians who have a {{Badass}} SpaceNavy, the krogan military is entirely based on ground troops, as their fleet was decommissioned at the end of the Krogan Rebellions.
* BadassBaritone: Every krogan you meet speaks in a very deep voice, as befitting a species of their stature. Even the one female you meet has a deep, booming voice.



* BloodKnight: {{Deconstructed}} over the course of the series, especially in the third game. While Krogans value strength and martial prowess, they are more than just simple thugs who enjoy killing, having a deeply spiritual side. Many older Krogan such as Wrex hate that they've [[{{Flanderisation}} flanderised]] themselves into this after the genophage ravaged their species.

to:

* BloodKnight: {{Deconstructed}} over the course of the series, especially in the third game. While Krogans krogan value strength and martial prowess, they are more than just simple thugs who enjoy killing, having a deeply spiritual side. Many older Krogan krogan such as Wrex hate that they've [[{{Flanderisation}} flanderised]] themselves into this after the genophage ravaged their species.



* DeathWorld: They come from one. It's both naturally this and made worse due to the Ancient Krogan having turned it into a Post-Apocalyptic wasteland, after a series of nuclear wars.

to:

** Their hospitals are designed like military bunkers, as seen in Mordin's loyalty mission, in order to withstand the structural damage a blood-raged krogan might inflict.
* DeathWorld: They come from one. It's both naturally this and made worse due to the Ancient Krogan ancient krogan having turned it into a Post-Apocalyptic wasteland, after a series of nuclear wars.



* ExplosiveBreeder: Part of their evolutionary response to Tuchanka. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies.

to:

* ExplosiveBreeder: Part of their evolutionary response to Tuchanka. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies.pregnancies (i.e. only 1 in 1,000 pregnancies carry to term).



** Matriarch Aethyta even claims to have once watched a Krogan drink a [[LudicrousGibs liquified]] [[ImAHumanitarian Turian]] on a dare, although the results weren't very pleasant, [[NoodleIncident for the krogan or the witnesses]].

to:

** Matriarch Aethyta even claims to have once watched a Krogan krogan drink a [[LudicrousGibs liquified]] liquefied]] [[ImAHumanitarian Turian]] turian]] on a dare, although the results weren't very pleasant, [[NoodleIncident for the krogan or the witnesses]].



* GeniusBruiser: While rare, watch out for the ones who demonstrate this. Warlord Okeer was one of the most feared Krogans in history precisely ''because'' he was a scientist.

to:

* GeniusBruiser: While rare, watch out for the ones who demonstrate this. Warlord Okeer was one of the most feared Krogans krogan in history precisely ''because'' he was a scientist.



* HealingFactor: In addition to being MadeOfIron, with multiple redundant organs, their physiology allows them to heal very quickly

to:

* HealingFactor: In addition to being MadeOfIron, with multiple redundant organs, their physiology allows them to heal very quicklyquickly.



* InLoveWithYourCarnage: As a proud race of warriors, it should come as no surprise that various Krogan often express respect and admiration towards Shepard's prowess as a soldier and talent for raw destruction.
* KillItWithFire: The best way to take down a krogan enemy in-game is with incendiary ammo or a fire based ability. It stops them from regenerating, and burns through the armor they're quite likely to have.

to:

* InLoveWithYourCarnage: As a proud race of warriors, it should come as no surprise that various Krogan krogan often express respect and admiration towards Shepard's prowess as a soldier and talent for raw destruction.
* KillItWithFire: The best way to take down a krogan enemy in-game is with incendiary ammo or a fire based fire-based ability. It stops them from regenerating, and burns through the armor they're quite likely to have.



** Two krogan in the second game even have a conversation regarding why females and children have to be segregated from the males. Were the males to reside with their families, they would all just become one vulnerable target for their enemies.



** It's also rather surprising how accepting the krogan are of krantts comprised of other species. They don't even really object to Grunt choosing Shepard to be his Battlemaster. Only one does, and his agenda has nothing to do with xenopohobia.

to:

** It's also rather surprising how accepting the krogan are of krantts comprised of other species. They don't even really object to Grunt choosing Shepard to be his Battlemaster. Only one does, and his agenda has nothing to do with xenopohobia.xenophobia.



** How krogan show dominance. It is also their melee attack in multiplayer. It's not uncommon to see krogan players headbutting each other between waves.
** A Renegade option in the second game gives Shepard the option to do this to shut up Uvenk, gaining the respect of the Krogan Shaman in the process, who's impressed they actually bothered to learn something about their culture.
---> '''Krogan Shaman''': ''[laughs]'' I like this human, s/he ''understands!''
** Also [[JustifiedTrope justified]]. The krogan have large chitinous plates on their heads to absorb impact. These start out as lots of separate little plates on krogan youth, which expand and calcify into one large rigid plate after the krogan becomes an adult. It's also said that losing the plate is the one thing krogans truly fear above all else.

to:

** How krogan show dominance. It is also their melee attack in multiplayer.multiplayer ([[spoiler:as well as Wrex's in the ''Citadel'' DLC)]]. It's not uncommon to see krogan players headbutting each other between waves.
** A Renegade option in the second game gives Shepard the option to do this to shut up Uvenk, gaining the respect of the Krogan Shaman in the process, who's impressed they actually bothered to learn something about their culture.
---> '''Krogan Shaman''': '''Shaman''': ''[laughs]'' I like this human, s/he ''understands!''
** Also [[JustifiedTrope justified]]. The krogan have large chitinous plates on their heads to absorb impact. These start out as lots of separate little plates on krogan youth, youth (see Grunt's face for reference), which expand and calcify into one large rigid plate after the krogan becomes an adult. It's also said by Zaeed that losing the plate is the one thing krogans krogan truly fear above all else.else. "The threat of it drives them mad."



** [[http://www.youtube.com/watch?v=7LcgzUhy1ds Blue Rose of Illium]]

to:

** [[http://www.There's at least one very outspoken krogan poet: Charr, who refers to his asari lover Ereba as the "[[http://www.youtube.com/watch?v=7LcgzUhy1ds Blue Rose of Illium]]Illium]]."



** The game's lore also explores what happens when the factions of ACommanderIsYou are not kept separate: The Krogan may have enjoyed ExplosiveBreeder and thus Spammer Faction status, but that didn't mean their troops were weak - quite the opposite. What happens when you have [[GameBreaker Elite Spammers]]? The galaxy nearly fell to the onslaught of a single recently-uplifted race and the Council Races barely won by implementing the Genophage.

to:

** The game's lore also explores what happens when the factions of ACommanderIsYou are not kept separate: The Krogan krogan may have enjoyed ExplosiveBreeder and thus Spammer Faction status, but that didn't mean their troops were weak - quite the opposite. What happens when you have [[GameBreaker Elite Spammers]]? The galaxy nearly fell to the onslaught of a single recently-uplifted race and the Council Races barely won by implementing the Genophage.genophage. Any later and the krogan would have reached the turian homeworld -- they were that desperate.
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* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers [[OOCIsSeriousBusiness "Not... ''enough''".]]]]

to:

* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers [[OOCIsSeriousBusiness "Not... ''enough''".]]]]]]
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** Matriarch Aethyta even claims to have once watched a Krogan drink a [[LudicrousGibs liquified]] [[ImAHumanitarian Turian]] on a dare, although the results weren't very pleasant.

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** Matriarch Aethyta even claims to have once watched a Krogan drink a [[LudicrousGibs liquified]] [[ImAHumanitarian Turian]] on a dare, although the results weren't very pleasant.pleasant, [[NoodleIncident for the krogan or the witnesses]].
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Quotes formatting.


--->'''Blasto''': This one doesn't have time for your solid waste excretions (opens fire).

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--->'''Blasto''': This one doesn't have time for your solid waste excretions (opens fire).''[opens fire]''.



--> '''Krogan Shaman''': *''Laughs''* I like this human, s/he ''understands!''

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--> ---> '''Krogan Shaman''': *''Laughs''* ''[laughs]'' I like this human, s/he ''understands!''
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** A Renegade option in the second game gives Shepard the option to do this to shut up Uvenk, gaining the respect of the Krogan Shaman in the process, who's impressed they actually bothered to learn something about their culture.
--> '''Krogan Shaman''': *''Laughs''* I like this human, s/he ''understands!''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This page is for listing the tropes related to the Citadel Associate/Client/Protectorate species in the ''Franchise/MassEffect'' universe, [[PlanetOfHats each with their own]] ([[AvertedTrope often averted]]) tropes.

For the pages listing tropes related to specific characters in the trilogy, see the [[Characters/MassEffect Mass Effect Character Index]].

This page includes ''significant'' spoilers, and some are by their nature unmarked. Read at your own discretion.

[[foldercontrol]]

[[folder:Drell]]
!! Drell
[[quoteright:193:http://static.tvtropes.org/pmwiki/pub/images/Drell-001_9966.png]]

'''Homeworld:''' Rakhana

Overpopulation left the drell planet polluted and starved of resources before the species had even developed fusion power. The hanar saved hundreds of thousands of them as their world died; in gratitude, many drell choose to serve the hanar in some fashion under "The Compact", becoming part of the Illuminated Primacy. Do ''not'' compare this with slavery within drell earshot: "Anyone can refuse to serve. Few do. We owe our existence to the hanar. We are proud to repay the debt."

Unfortunately, the transition hasn't been seamless. The drell are built for a world where water is in short supply, but it rains every day on the hanar homeworld. Their lungs can't handle the moisture, and a terminal disease known as "Kepral's Syndrome" often occurs in late adulthood.

Drell are available for multiplayer, and can use the [[SquishyWizard Adept]] and [[MagicKnight Vanguard]] classes. Retaliation adds Assassin Infiltrators.
----
* BerserkButton: They are highly offended when people compare their loyalty to the Hanar to be akin to slavery.
* CadreOfForeignBodyguards: To the hanar.
* ChildSoldiers: Thane recalls beginning his training as an assassin at age six and getting his first kill when he was twelve.
* FragileSpeedster: Relative to the other races. They're quick on their feet even without Charge and can use martial arts and acrobatics at short range, but their barriers are the weakest of any class, and they have the third lowest health behind the geth and volus.
* GreenSkinnedSpaceBabe: The male versions of the species were specifically designed to be the {{Spear Counterpart}}s to the asari. We never see the females.
* GutturalGrowler: We meet all of three drell (four including the multiplayer), all male, and they all have raspy voices.
* HappinessInSlavery: DefiedTrope. The Drell are very indignant when people suggest this, insisting they are '''[[BerserkButton not]]''' slaves! Those who chose to serve the Hanar do so by their own volition and are proud to honour the Compact that exists between their people. No one's ''forcing'' them to do anything and they can leave their service at any time, although few do.
* HumanoidAliens: They look almost as human as they do reptilian.
* IOweYouMyLife: The compact between the drell and hanar was formed after the hanar saved as many drell as possible from their dying homeworld.
* KillEmAll: [[spoiler:If Shepard fails to stop the indocrinated hanar in ''VideoGame/MassEffect3'', the drell are most likely among those exterminated when the hanar homeworld Kahje falls to the Reapers, leaving both races extinct]].
* PhotographicMemory: Though they can't always control them. When they're concentrating, they're fine. But when idly recalling memories, they'll often get locked into [=PTSD=]-style flashbacks. Depending on the memory, it can be a good thing. Or a very not good thing. Like the day you met your wife. Or the day you got shot in the knee. Some also decide to abandon the present and live in the past.
* ServantRace: To the hanar, although those who do choose to serve them certainly don't see it that way.
* TheReptilians: They bear a pretty good resemblance to lizards.
* UndyingLoyalty: To the hanar.
* WalkingTheEarth: Many drell who do not choose to join in the Compact instead opt to wander around the galaxy, partaking in other cultures and species.
* WeAreAsMayflies: Drell on Kajhe, given as much medical attention as the hanar can grant them, have an average life span of eighty years. For comparison, thanks to their own medical advances the average human, turian, batarian, or quarian life span in the Franchise/MassEffect universe is one hundred and fifty. However, this might be due to being ill-suited to the moist environment of Kahje, which commonly leads many drell to suffer Kepral's Syndrome. In a more arid environment, it's possible that their life expectancy is much longer.

[[/folder]]

[[folder:Hanar]]
!! Hanar
[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/Hanar-001_4345.png]]

'''Homeworld:''' Kahje

The hanar, who refer to their government as the "Illuminated Primacy", live in the oceans and communicate through bio-luminescence, which makes adapting to galactic society more of a challenge for them. Other species mainly know them as "those excessively polite jellyfish who worship the Protheans." They also saved the drell from total extinction nearly a century pre-series.
----
* BewareTheNiceOnes:
** Their hat is being excessively polite, and they can't even hold guns. So you wouldn't think they'd be dangerous combatants, right? Well, according to certified {{Badass}} Zaeed Massani, they can be deadly if they manage to get those tentacles around your throat. Furthermore, they're literally out of their element when dealing with most people since they're an aquatic race. On their homeworld, they're ''predators''.
** {{Lampshaded}} InUniverse with the movie series "Blasto: the Hanar Spectre," itself an AscendedMeme from the BioWare fandom.
--->'''Blasto''': This one doesn't have time for your solid waste excretions (opens fire).
** Addressed by Shepard, who is amazed to learn that the hanar often train drell to serve as their ''[[CadreOfForeignBodyguards assassins]]''.
---> '''Shepard''': The ''hanar''? Excessively polite, worship the Protheans? They don't seem like the type...
** In the ''Citadel DLC'', we do get to see a hanar holding guns. For a movie, sure, but still.
* CombatTentacles: Zaeed had to wear a neck brace after tangling with one.
* EliteArmy: Sort of. They don't really have an army; just a bunch of special forces and assassins in the form of the drell. They ''are'' known to possess at least one fleet, but this fleet is small and weak compared to a turian, salarian, human, or asari fleet.
** It's revealed in the third game that their planet relies mostly on automated defenses.
** They can only move on ground through the use of special fields that hold them up. In their native oceans, however, they can apparently move with astonishing speed and agility.
* InsaneTrollLogic: Invoked by the the Indoctrinated Hanar in the third game, who believe that since the "Enkindlers" now are the Collectors who worship the Reapers, logic demands that they submit to the Reapers as well.
--> '''''[[RageBreakingPoint Paragon]]'' Shepard''': You... Big! ''Dumb!'' '''Jellyfish!'''
* KillEmAll: [[spoiler:If you failed to save Kahje in the Hanar Diplomat side quest in VideoGame/MassEffect3, a news report will inform you that the planet quickly fell to the Reapers and they exterminated its entire population. Made worse when you realise that, due to their UndyingLoyalty to the hanar, the drell living on Kahje most likely remained to fight alongside them, leading to their race becoming extinct as well.]]
* StarfishAliens: Their resemblance to Earth Jellyfish has lead to this being a rather [[FantasticSlurs offensive slur]].
* ThankTheMaker: The Hanar worship the Protheans as Gods, whom they refer to as "The Enkindlers", believing they were the ones who gifted them with the gift of consciousness and speech. [[spoiler: Possibly confirmed by Javik in ''3'', who notes they probably could have taught them to speak ''better'']].
* ThirdPersonPerson: The hanar uniformly refer to themselves as "this one" when speaking with others unless (we are told) they're very close -- or, as in the case of [[http://youtu.be/2KyjhPWehZo Regards the Works of the Enkindlers in Despair]] -- they're being very rude.

[[/folder]]

[[folder:Volus]]
!! Volus
[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/Volus-001_343.png]]

'''Homeworld:''' Irune

The volus tend to be great businessmen and run many of the galaxy's wealthiest corporations. Their skin cannot withstand the types of atmospheres that other species live in, so when not on their worlds they wear exosuits which cover their entire bodies. Although the volus were the third species to discover the Citadel, their small military has led to them being denied a seat on the Council because they are unable to make the contributions to galactic security that are expected of the Council races. To compensate for their small military, the volus have become a client race of the Turian Hierarchy, officially dubbing themselves the "Vol Protectorate", lending their economic know-how to the turians in exchange for turian protection.

Retaliation makes them available for multiplayer and adds volus [[SquishyWizard Adepts]], [[TheEngineer Engineers]], [[TheRedMage Mercenary Sentinels]], and [[MagicKnight Protector Vanguards]].
----
* BadassAdorable: Thanks to Retaliation. There's something hilarious about watching tiny mole-people kick ass alongside the rest of the galaxy. It's probably not as funny for their enemies.
* TheChewToy: Mass Effect's designated go-to's for comic misfortune. They just ''look'' goofy; about half a human's height but easily twice the width, round enough to roll, with little slot-mouths, and some peculiarity of their suit-design ensures their faces have dangling artificial "jowls" that cause them to look perpetually comically glum. Their peculiar need to breathe in between words doesn't help any.
* TheClan: Their entire society descends from this type of culture. Their name for themselves is "Vol-Clan."
** They also refer to others in this fashion, notably calling the quarians "Clanless," implying that their understanding of Clan is tied to Homeworlds. Friendlier or more considerate volus call them Migrant-Clan or Star-Clan.
* ClingyCostume: Not only do they live in ammonia-heavy atmospheres, they also live in high-pressure environments. So without the suits, not only will they suffocate, they'll ''burst''.
* CoolStarship: The volus navy has only one dreadnought. But as it turns out, they don't really need any more than that: said dreadnought is also one of the single most advanced warships in the galaxy, outfitted with a [[WaveMotionGun spinal Thanix cannon]] and armed with enough firepower to reduce a planet to ashes three times over. You can recover this dreadnought in ''VideoGame/MassEffect3'' and add it to your war assets.
* CorruptCorporateExecutive: Quite a few of them. Their culture is primarily mercantile and they essentially created (and run) the Citadel economy, so they almost literally wrote the book.
* DudeWheresMyRespect: They view themselves as TheChewToy of the galaxy, and with some reason. Despite being one of the first races to inhabit the Citadel thousands of years ago, they're extremely annoyed humans were given a Council seat in only three decades. With their physical weakness off-planet, being forced to wear pressure suits off their homeworld, and their VaderBreath VerbalTic thanks to their rebreathers, they get treated like crap as well. This, despite being the main merchant class of the galaxy.
** In fact, when visiting the Council for the first time, a turian and salarian will be discussing the volus clinging to the coattails of the humans if they get a Council seat, and the salarian states the ''hanar'' and the ''elcor'', in ''that order'' will be joining the Council before the volus do. Talk about HilariousInHindsight.
* ExplosiveDecompression: Justified; since the volus come from a very high-pressure world, exposure to atmospheres that other races find comfortable will cause them to burst like some species of Earth's deep-sea fish.
* TheFaceless: By necessity. We have less idea what they look like than we do the quarians.
* FantasticRacism: The volus descend from a clan-like culture, something they take ''very'' seriously. Due to the quarians being exiled from their world by the geth, some volus have taken to insulting refer to them as "Clan-less."
** Though more considerate volus have been seen to refer to them as "Migrant-Clan" or "Star-clan."
* GadgeteerGenius: Their secondary hat. Perhaps the biggest conglomerate in the galaxy, Elkoss Combine, is volus-owned[[note]]You can pass by the president, Rupe Elkoss on the Citadel in the third game conversing with a naive human woman, wishing he'd come up with the idea of Sanctuary. [[spoiler:Before it was revealed to be a massive death-camp.]][[/note]], and it specializes in reverse-engineered cheap alternatives to a vast variety of products. Two war assets you can acquire in Mass Effect 3 are a highly modular volus fabrication system and a team of Elkoss Combine engineers skilled at reverse-engineering things.
* GlassCannon: They have some powerful abilities in multiplayer, but can't take that much damage (in fact, they have the lowest health). As such, their melee's are actually a CloakingDevice and an InstantShield.
%%* HeavyWorlder
* JokeCharacter[=/=]LethalJokeCharacter: Moderate shields, low HP, so short that they just stand behind cover rather than duck, and they trade melee skills for a poor man's cloak and an emergency shield. On the plus side, they can buff everyone's shields and have abilities like Stasis and Recon Mine.
* LetsGetDangerous: If they're pushed to fight, they can be quite effective.
* TheMedic: Volus classes in multiplayer can restore the shields of nearby allies every few seconds.
* ProudMerchantRace
* SpaceJews: Far from [[StarWars toydarian]] levels though.
* TalkingLightbulb: Not only that, but they also have lights on their suits where a human would have eyes, which blink periodically as human eyes would. Also, they have a light which lights up whenever they speak, and can change color, from yellow for calm and rational, to red for angry.
* TookALevelInBadass: Prior to their addition to multiplayer, you never even hear of any volus combatants[[note]](Though the in game codex does note that the Volus military serves as an auxiliary force to the turian military of which it is nominally a part, though they are usually relegated to support roles as the turians do most of the fighting)[[/note]].
* VaderBreath: Often played for comedy.
--> '''C-Sec officer:''' I need you to take a deep breath and calm down, sir.\\
'''Kor Tun:''' You're mocking ''[hhhkkk]'' me, ''[hhhkkk]'' Earth-Clan!
[[/folder]]

[[folder:Elcor]]
!! Elcor
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Elcor-001_6338.png]]

'''Homeworld:''' Dekuuna

The elcor are natives of Dekuuna, a world with incredibly high gravity. As a result of living on a world where even falling down can be lethal, the elcor have developed a very patient culture. The elcor speak in monotones, but use scent and subtle facial cues to indicate the tone of what they are saying. Since other species cannot perceive these cues, elcor who frequently interact with other species are trained to prefix their speech with an emotive indicator.
----
* BewareTheNiceOnes: They tend to be cautious, polite, and slow. They can also punch holes in bulkheads and make very good bouncers, and their standard armaments would be considered heavy caliber or artillery by other species. The Codex entry simply states they're slow to anger, but when they're pissed, ''look out''. The human at Afterlife in Omega in ''VideoGame/MassEffect2'' is treading thin ice, as the elcor bouncer is the first and only time players see an annoyed elcor. The human wisely decides to back down.
--> '''Human:''' Do I have to force my way in?\\
'''Elcor Bouncer:''' With barely constrained menace: Try it!
* TheComicallySerious: Pretty much [[PlanetOfHats every elcor you meet]] due to their slow, ponderous delivery and pre-announced emotional state.
* CrazyPrepared: The elcor system of government involves decisions done by tribal elders, who study records left by older generations of elders to find precedent to base their decisions on. Many of these records are simply historical cases, but a great number of them are hypothetical scenarios and responses that the old elders had come up with in case something they thought of that could happen did happen. When not arbitrating a decision, the elders spend their time trying to anticipate future possibilities and writing more records about what should be done in those events. In this way the elcor can respond to situations (relatively) quickly instead of debating the subject for years before figuring out how to go forward (because they already have).
* CreepyMonotone: Only because they don't express emotion through tone of voice.
* DroppedABridgeOnHim: [[spoiler:In ''3'', even if you successfully accomplish the Diplomat's side mission, the elcor are hammered to the brink of extinction. When Shepard asks how many were saved, the Diplomat pauses, brings his head down and answers [[OOCIsSeriousBusiness "Not... ''enough''".]]]]
* GentleGiant: Despite easily being the largest of the Citadel races, Elcor have zero desire to start fights with other races, more often then not preferring to conduct their business in peace.
* HeavyWorlder: A straight example of this trope, which is why they stand and walk on all four of their limbs. This has also affected their psychological development, inclining them to be careful and conservative, carefully considering every action before taking it. This is due to evolving on a world where falling down due to a misstep can result in a serious, potentially fatal, injury.
* IDoNotSpeakNonverbal: They sound like a whole species of Eeyores, although some of them have started hacking translators to get around this.
** Because of this, it's mentioned that Francis Kitt's seminal [[AlienArtsAreAppreciated all-Elcor peformance]] of ''{{Hamlet}}'' is over ''14 hours'' long!
* MightyGlacier: They are very slow, but their hides are bulletproof and they can use what other species would consider to be [[ShoulderCannon vehicle mounted weaponry]] as personal arms.
* OffScreenMomentOfAwesome: You never see any elcor combatants, even if you recruit them to the cause in ''3''.
* OOCIsSeriousBusiness: When Shepard asks how many elcor civilians the evacuation teams managed to save in ''3'', the Diplomat, who prefaced every previous line by stating his current emotion, simply says "Not...''enough''". It's ''that'' obvious how upset he is.
* ShoulderCannon: Standard issue for elcor infantry. [[JustifiedTrope Justified]] by the fact that the elcor are knuckle-walking quadrupeds, and while their forelimbs can manipulate objects while stationary, the ergonomics of most species' firearms are very awkward for them to handle, especially while moving. Contrarily, their low heads and stable stance makes their broad shoulders ideal platforms for bearing the weight of weapons which other species would only consider mounting on vehicles. The elcor get around the difficulty controlling and reloading them with Virtual Intelligence controlled servo-harnesses that can be programmed with limited autonomy before combat starts and [[CallingYourAttacks directed by the elcor's voice-control during combat]].
* ThatMakesMeFeelAngry: Justified. See above.
** This is especially evident in the case of a DeadpanSnarker elcor in ''Deception''.
* WorldOfHam: Presumably how they view the other races of the galaxy, given they can tell how members of their own races feel just fine.
[[/folder]]

[[folder:Krogan]]
!! Krogan
[[quoteright:215:http://static.tvtropes.org/pmwiki/pub/images/Krogan-001_3852.png]]

->''You ask a krogan if he'd rather find a cure for the [[DepopulationBomb genophage]] or [[HiredGuns fight for credits]], he'll choose fighting -- [[BloodKnight every time]]. [[ProudWarriorRaceGuy It's just who we are]].''
-->--'''Urdnot Wrex'''

'''Homeworld:''' Tuchanka

The krogan originated on the DeathWorld of Tuchanka, which made them an extremely resilient -- and violent -- species. These traits have caused them to have a very troubled relationship with the other Council species; the physiology which makes them so difficult to kill (which includes, among other things, duplicate and even triplicate organs and redundant vital systems) made them crucial to ending the Rachni Wars, but once they were allowed to settle other planets, their population exploded and they began moving in aggressively on worlds already settled by other species, leading to the Krogan Rebellions and the introduction of the [[SterilityPlague genophage]]. Most krogan encountered around the galaxy are hired thugs of one brand or another.

Krogan are available for multiplayer, and can use the [[TheRedMage Sentinel]] and [[WalkingArmory Soldier]] classes. The Resurgence pack adds [[MagicKnight Battlemaster Vanguard]], Retaliation adds [[BarrierWarrior Shaman Adepts]], and Reckoning adds [[StrongerWithAge Warlord]] [[DropTheHammer Sentinels]].
----
* AlienBlood: Orange.
* AlienNonInterferenceClause: A poster child for this Trope. According to Eve and Mordin, the krogan would have been a whole lot more peaceful had they been allowed to advance scientifically at their own pace, instead of being "uplifted" by the salarians to fight in a nasty war.
%%* AppealToForce
%%* AsskickingEqualsAuthority
* AttackAttackAttack: They were strong enough to wage war on the rest of the galaxy 1,200 years ago, but that was back when they had an empire of hundreds of planets and fleets of dreadnoughts. Many krogan still seem to think that they are living in those days and that the only thing stopping them from conquering the galaxy is the genophage -- not their disunity, or their lack of industrial capacity, or their lack of fleet, or them not having any territory other than a burnt-out husk of a planet that keeps trying to eat them. Mordin shows concern in his loyalty mission that if the genophage is cured, the krogan will try to get "revenge" on the Council and end up getting wiped out by the turians and humans for their trouble.
* BadassArmy; Even with the genophage wrecking their numbers and their homeworld in a state of VideoGame/{{Fallout}}-style post-apocalyptic decay, the krogan are still able to field an army that makes the other species' contributions look meager. This is exemplified in the War Assets in ''3'': a unified krogan force under Wrex, with Eve keeping them under control, can contribute more to your ground assets than any other race, even the geth. They're also the only race that takes the "Army" in BadassArmy completely literally. Unlike the humans or turians who have a {{Badass}} SpaceNavy, the krogan military is entirely based on ground troops, as their fleet was decommissioned at the end of the Krogan Rebellions.
* BadassBaritone: Every krogan you meet speaks in a very deep voice, as befitting a species of their stature.
* BadassPreacher: The krogan Shamans, who endure trials that most races would consider too brutal even for [[TrainingFromHell special forces training]] (or even more significantly, trials considered brutal even by krogan standards, simply because they must fully prepare themselves for their role as a guardian of their sacred traditions and rites. They are available as biotic specialists in ''VideoGame/MassEffect3'' multiplayer, and are the [[MadeOfIron most robust]] out of all the adept-class characters.
* {{Berserker}}: This is what happens when a krogan enters "Blood Rage". They basically switch to a primitive, instinctual mindset driven to kill or destroy whatever's near them with little friend or foe recognition. It's explained that this is a result of their redundant biological systems -- when a krogan's life is endangered enough that a secondary system becomes necessary, their body "reboots" itself for a moment and the rush of blood and adrenaline causes them to go berserk.
* BloodKnight: {{Deconstructed}} over the course of the series, especially in the third game. While Krogans value strength and martial prowess, they are more than just simple thugs who enjoy killing, having a deeply spiritual side. Many older Krogan such as Wrex hate that they've [[{{Flanderisation}} flanderised]] themselves into this after the genophage ravaged their species.
* TheClan: Like the volus, they have a tribal clan culture, though based less around barter and more around murder.
* ColonyDrop: Abused this tactic frequently during the Krogan Rebellions. Particularly large asteroids even rendered several turian planets completely uninhabitable.
* CombatPragmatist: When they started to lose the Krogan Rebellions, due to the superior navy fielded by the turians, they resorted to just throwing asteroids at turian colonies. Cheap, effective, and it didn't require anything more expensive than a bunch of pissed off krogan with fusion torches. Use of these as weapons were banned by the Council races, but the krogan didn't have a problem with it.
** Their weapons are very clearly designed for utility and brute power, fitting their culture. Their guns are heavy, ugly, blocky, crude, and have high recoil, but they will kill what they're pointed at in short order.
* CrazyPrepared: The krogan created the ''Graal Spike Thrower'' as a shotgun specifically designed to ''hunt'' Thresher Maws, possessing blades that can cause massive internal damage should the wielder be swallowed alive. Only the krogan would design a shotgun entirely around the eventuality of ''being eaten alive'' and wanting to take your devourer down with you.
* DeathWorld: They come from one. It's both naturally this and made worse due to the Ancient Krogan having turned it into a Post-Apocalyptic wasteland, after a series of nuclear wars.
** [[MotherRussiaMakesYouStrong Mother Tuchanka Makes You Strong]]: It's part of the reason they're so hard to kill, they evolved as ''[[AlwaysABiggerFish prey]]''.
* DyingRace: Unless someone turns the genophage around. In the third game, [[spoiler:you can do just that, or only make the krogan think you did]].
* EliteMooks: Every krogan ever encountered who's not a boss.
* EnemyCivilWar: Tuchanka is constantly locked in warfare between clans. Political borders on Tuchanka are determined solely by the range of a clan's artillery weapons and the strength of their defense cannons.
* ExoticEquipment: To quote Garrus:
-->'''Garrus:''' Some krogan believe that testicle transplants can improve their virility, counteract the genophage. It doesn't work, but that doesn't stop them from buying. Ten thousand credits each, that makes forty thousand for a full set. Someone's making a killing out there.
* ExplosiveBreeder: Part of their evolutionary response to Tuchanka. Once taken out of those conditions, their population exploded. Hence the genophage, which causes miscarriages and stillbirths in 99.9% of pregnancies.
* ExtremeOmnivore: Krogan find just about anything appetizing, and can and will eat anything that has the slightest amount of nutrition. Regardless of whether or not it's stopped moving. Or if it can talk. [[DoesNotLikeSpam Except ramen.]] They can even eat food that's only meant for turians and quarians, and all that'll do is give them diarrhea.
** Hell, even turian food, which is known to ''kill'' levo-amino-acid-based races, just gives them the runs.
** Matriarch Aethyta even claims to have once watched a Krogan drink a [[LudicrousGibs liquified]] [[ImAHumanitarian Turian]] on a dare, although the results weren't very pleasant.
* FluffyTamer: Much like the human domestication of wolves over time into dogs, the krogan have (mostly) tamed the varren found on Tuchanka. We see in the second game, they use them for pit-fighting and as guard dogs. Indeed, it's mentioned that the varren named Urz at the Urdnot camp is a former pit champion, yet, feed him and he will follow Shepard around like an overgrown ''[[BigFriendlyDog puppy]]''.
** Averted with '''Kalros'''. The krogan aren't stupid, they know to stay the hell away from "the mother of all Thresher Maws".
* GeniusBruiser: While rare, watch out for the ones who demonstrate this. Warlord Okeer was one of the most feared Krogans in history precisely ''because'' he was a scientist.
* {{Giant Mook}}s: Though they aren't ''technically'' much taller than a human or asari, and this height is from the humps on their backs -- their heads are actually a good level lower than those of humans and asari, leading to many conversations where krogan look ''up'' to talk to other people, they are a lot bulkier.
* GodzillaThreshold: Moral and ethical questions aside, the krogan certainly pushed this during the Rebellions. Despite all the might of the turian empire, the krogan were actually ''winning'' the war before the genophage was used, having pushed the lines all the way to one of Palaven's moons.
** Conversely, the decision to cure the genophage in the aftermath of the Reaper invasion also qualifies. Nearly everyone (barring the salarian dalatrass) sees another future krogan expansion as an acceptable risk; being better to fight [[EnemyMine alongside them]] and die at their hands tomorrow, than fight without them and die ''today''.
* HadToBeSharp: Well, they did ''evolve'' on a DeathWorld. This explains their incredibly resilient biology, as well as the fact that every profession, from engineers to diplomats to scientists to shamans, go about their business with warrior and survivalist mindsets.
** One thing pointed out on [[TheWikiRule the game's wiki]] is that krogan have eyes on the sides of their heads. Predator species (felines, canines, monkeys... humans) have forward-facing eyes for better focus and depth perception, which helps in the hunt - estimating distances to pounce and such. Prey species (bovines, equines, rodents, etc) have side-eyes, which sacrifices focus for much better peripheral vision so they can see any predators coming and flee. Let's repeat: krogan are Tuchanka's equivalent of ''rabbits''. Well, when your planet's deadliest predators are massive acid-spitting {{Sand Worm}}s... everything is prey.
* HandCannon: The only krogan pistol we see, the Executioner, only holds one shot per 'clip' but does more damage than most sniper rifles. Justified, because it's designed by krogan to kill other krogan.
* HealingFactor: In addition to being MadeOfIron, with multiple redundant organs, their physiology allows them to heal very quickly
* ImmortalityBeginsAtTwenty: They mature fast, and age ''very'' slowly. We don't even know what the natural krogan lifespan is, other than the fact that they can easily outlive asari. The only reason there aren't more ancient krogan around is that they tend to meet violent ends.
* ImmortalProcreationClause: Their [[ExplosiveBreeder complete disregard of this]], coupled with their naturally aggressive natures, is what led to the Krogan Rebellions.
* InLoveWithYourCarnage: As a proud race of warriors, it should come as no surprise that various Krogan often express respect and admiration towards Shepard's prowess as a soldier and talent for raw destruction.
* KillItWithFire: The best way to take down a krogan enemy in-game is with incendiary ammo or a fire based ability. It stops them from regenerating, and burns through the armor they're quite likely to have.
* KlingonPromotion: The preferred method, even among their scientists.
* [[KlingonScientistsGetNoRespect Krogan Scientists Get No Respect]]: Aside from Warlord Okeer and Clan Urdnot's resident scientist, krogan scientists are actually so rare that most races doubt they exist, if they even consider krogan intelligent enough to have scientists ''at all''. It's a peculiar self-enforced variant as well. The Urdnot scientist under Wrex complains endlessly that he's forced to waste his time on "things that don't explode" like agriculture, medicine, transport...
** The Clan Urdnot Mechanic says that he gets very little respect from people, even though at the end of the day ''somebody'' has to maintain all the guns.
* LightningBruiser: In the first game, almost all krogan enemies were this. In the second game, they lose the "lightning" part and quite a bit of the bruiser, becoming much slower and weaker. In the third game, the krogan multiplayer characters, ''especially'' the Battlemaster, play this straight again.
* MagicKnight: Krogan battlemasters have biotic abilities such as Warp and Barrier while still retaining the healing factor, durability, and brute strength of normal krogan.
** It's mentioned that biotic abilities amongst krogan were somewhat rare even before the genophage. Any krogan you encounter who has biotic power (such as Wrex) is most likely over a [[BadassGrandpa thousand years old]], making them a particularly EliteMook.
* NailEm: One of their shotguns, the Graal Spike Thrower, shoots spikes that cause bleed damage and decapitate people with headshots.
* OneManArmy: Any krogan warrior is dangerous, but krogan battlemasters in particular are, alongside asari commandos, arguably the deadliest fighters in the entire galaxy... with the exception of Shepard. The two times you hear about a fight between an asari commando and a krogan battlemaster, one ended in a draw[[note]]while they killed a ''space station''. Literally. Most of the people on it survived, but the station itself didn't.[[/note]] and the other killed both.
* OurOrcsAreDifferent: Pretty much fit squarely within the ''Blizzard Orc'' mold in everything but appearance.
* OurWeaponsWillBeBoxyInTheFuture: Krogan weapons are all very boxy. Most notably the Claymore shotgun, which looks like a brick with a trigger.
* PlanetOfHats: Due to living on a DeathWorld, the krogan have grown to be proud {{Social Darwinist}}s. Unfortunately, this also gave them the circular logic of thinking that anything that's destroyed/killed must have been weak, or else it wouldn't have been destroyed. Along with their extremely tough physiques, this callous attitude towards violence and death made them perfect shock troops against the rachni, but served them badly in relation to the rest of the galaxy. They've spent thousands of years paying the price for it, and Wrex and/or Eve are the only ones who seek to change it.
** It also contributed greatly to their fall. After their defeat in the Krogan Rebellions, they began subconsciously seeing themselves as weak, and so made no effort to build themselves back up until a few influential krogan snapped them out of it.
* ProudWarriorRaceGuy: DeconstructedTrope. The krogan are all afflicted with a SterilityPlague, but their culture hasn't adapted; rather than work to overcome the genophage and preserve krogan lives, they just keep hiring themselves out as mercenaries and engaging in civil wars. Thusly, they are slowly but surely [[DyingRace dying out]].
** The krogan built devices known as "Maw Hammers" whose entire purpose is to summon thresher maws. Let me repeat that to make it clear: ''they built devices to '''summon''' thresher maws so they could fight them.''
*** Moreso, surviving against a thresher maw is part of their adulthood rite. If they actually manage to kill it, they are considered highly skilled. Mind you, the rite of adulthood is ''surviving'' the thresher maw attack. No one has actually killed one in a rite ever since Wrex had his rite, and that was just a little less than a thousand years ago (at least until Grunt did with Shepard as his battlemaster).
* PutTheLaughterInSlaughter: Several krogan characters can be heard laughing gleefully as they kill an enemy. Krogan {{Player Character}}s in multiplayer are no exception.
* TheReptilians
* RagnarokProofing: Their architecture is built with this in mind. Justified as it's mentioned that the reason why ''hospitals'' on Tuchanka are built like bunkers is because of the tendency of injured krogan to enter Blood Rage, which makes them literally destroy ''anything'' in their path.
** Shepard and team encounter ancient temples and underground tunnels in ''3'' which have remained remarkably well preserved for nearly a thousand years or more. Most party members are naturally quite taken aback about how impressive the ancient krogan's engineering prowess was.
** Clan Urdnot's base of operations seems to be an old nuclear missile silo. It's remarkably well-preserved considering that the nuclear war that nearly wiped out the krogan occurred over 2000 years ago! And given all of the various rubble strewn around, one seriously doubts that anyone has been maintaining it for this long either.
* RiteOfPassage: In order to determine their worthiness to a clan, all krogan must undergo a trial when they reach adulthood. Clan Urdnot's rite, at least, involves killing things. Lots of things. [[spoiler: And then surviving five minutes of a thresher maw spitting acid at you (unless you're ''so'' badass you actually kill it)]].
* ShotgunsAreJustBetter: They certainly seem to think so. If you encounter a krogan enemy, there is a 95% chance that it is wielding a shotgun.
** FridgeBrilliance when you realize that because their eyes are set wide like on a prey animal, they lack the ability to focus over long distances, which makes shotguns, with their short range effectiveness, the most practical weapons of choice for them.
*** Plus they are tough enough to just charge straight into the thick of things, and they are just as likely to punch/headbutt enemies.
* SmarterThanYouLook: Self-destructive tendencies aside, the majority of the krogan run into in the series come off as just as intelligent as -- sometimes even more so than -- any other species in the galaxy, despite being stereotyped as brutes with less than average intelligence.
* SpareBodyParts: They have two, three or four of damn near everything important (that includes nervous systems and testicles), which is what makes them so hard to kill. Wrex makes an offhand comment about how great a redundant nervous system is when told how Shepard got spaced, only to be told humans don't have them.
-->'''Wrex:''' Oh. That must have been painful, then.
* StayInTheKitchen: A somewhat complicated case. Female krogan are not warriors. They have to breed if they're fertile; if they aren't, they're CannonFodder. Some clans even share their females. But unlike other examples, this is not because of misogyny as such. Thanks to the genophage, a fertile female is ''the'' most valuable resource of the krogan, followed only by a healthy baby krogan, and the krogan would much rather see a thousand males dead than one fertile female risked in battle. In fact, it's implied in 3 that the krogan society was a matriarchy instead of a patriarchy before the genophage reduced them near extinction; and there are one or two mentions of Shiagur, a female Battlemaster who parleyed her fertility into an enormous, ferociously loyal army of children and lovers under her command, and pursued a very successful career in piracy. Upon her death at the hands of a turian, krogan all over the galaxy swore blood oaths against the crews involved. Several ''thousand'' of those turians died in open combat or assassination in the name of Shiagur.
* TankGoodness: You see krogan vehicles are all over Tuchanka. One in particular, the Tomkah, is a ''huge'' IFV that's referred to as a tank. It makes the Mako look puny in comparison, probably because it's meant to carry krogan. Note that just because it's heavily armed and armoured, this doesn't mean it's any more durable against an attack by Thresher Maws. If anything, it's a great supplement of iron for their diet.
** The use of tanks is somewhat understandable, since Tuchanka is populated by constantly warring tribes who like to mark their borders by the range of their guns, has undergone several nuclear wars and plagued by burrowing thresher maws. Their roads clearly ''aren't'' going to be well-maintained. It's likely most of the roads are millennia old and likely only see a road-crew to patch the worst of the damage, once every few centuries.
* ThereIsNoKillLikeOverkill: Krogan weapons tend to be this when used on other species, like humans, because they were designed to kill [[MadeOfIron other krogan]]. For example, there's the Striker, an automatic krogan assault rifle that shoots explosive shells.
* TurtlePower: To continue the animal theme (turians are birds, salarians are frogs), krogan resemble bipedal tortoises.
* TrueCompanions:
** Their word for this is 'krantt': those willing to kill and die on your behalf. It's actually one of the ''nicer'' parts of their culture - you don't have to be the toughest, you just need to have good friends.
--->'''Shaman:''' Not every krogan can be the strongest warrior, but each must inspire his peers to battle at his side.
** It's also rather surprising how accepting the krogan are of krantts comprised of other species. They don't even really object to Grunt choosing Shepard to be his Battlemaster. Only one does, and his agenda has nothing to do with xenopohobia.
* UndyingLoyalty: [[spoiler: To humanity, and Shepard in particular, if Shepard chooses to cure the genophage in ''3''. Wrex vows that Shepard's name will now mean "Hero" in their language and expresses near the end of the game, that since Earth is basically ''ruined'', that the krogan would willingly offer space on Tuchanka for refugees. This is particularly telling since as {{Explosive Breeder}}s, the krogan are going to be hard pressed for space as it is! They also give the largest amount of military forces in the game outside of the Alliance]].
* UseYourHead:
** How krogan show dominance. It is also their melee attack in multiplayer. It's not uncommon to see krogan players headbutting each other between waves.
** Also [[JustifiedTrope justified]]. The krogan have large chitinous plates on their heads to absorb impact. These start out as lots of separate little plates on krogan youth, which expand and calcify into one large rigid plate after the krogan becomes an adult. It's also said that losing the plate is the one thing krogans truly fear above all else.
* VitriolicBestBuds: Can become this with the turians in the third game under the right conditions, but these include [[spoiler:curing the genophage]].
* WarriorPoet:
** Krogan Shamans, who command a lot of respect for being the ones who keep their spirituality and traditions alive.
** The krogan ruins encountered in the third game show that the krogan were once artistic. Their works are blocky, but highly coloured and indicative of a strong aesthetic sense, reminiscent of ancient Egyptian art.
** [[http://www.youtube.com/watch?v=7LcgzUhy1ds Blue Rose of Illium]]
* ZergRush: Traditional krogan tactics were built on attritional mass-unit warfare - foot-soldiers equipped with cheap, rugged gear to overwhelm the enemy with sheer numbers.
** The game's lore also explores what happens when the factions of ACommanderIsYou are not kept separate: The Krogan may have enjoyed ExplosiveBreeder and thus Spammer Faction status, but that didn't mean their troops were weak - quite the opposite. What happens when you have [[GameBreaker Elite Spammers]]? The galaxy nearly fell to the onslaught of a single recently-uplifted race and the Council Races barely won by implementing the Genophage.
[[/folder]]

[[folder:Keepers]]
!!Keepers
[[quoteright:217:http://static.tvtropes.org/pmwiki/pub/images/Keepers_Codex_Image_6411.jpg]]

'''Homeworld:''' The Citadel

The keepers are an insectoid race that inhabit the Citadel. They do not acknowledge the other species and all they do is maintain the Citadel, which they seem to understand better than anyone else who lives there. It is generally believed that the Protheans created them, but no-one knows how they sustain themselves or where they even get the materials for their repairs.
----
* AlienBlood: When one is shot dead by Saren, a black liquid can be seen oozing from its body.
* BeneathNotice: Absolutely nothing is known about them, but, like the Mass Relays themselves, they're so useful no one seriously questions their origins.
%%* ChekhovsArmy
* DemotedToExtra: Barely appear in the second and third games.
* DissonantSerenity: They ignore everything around them and only focus on keeping the station running. [[spoiler:In the third game, one of them continues going about its job while ''surrounded by mangled up human bodies.'']]
* TheFourthWallWillNotProtectYou: What makes them really effective plot-wise is that the player is trained just like the rest of the galaxy to forget all about them. They appear in only one time-consuming sidequest and are little more than background. It makes TheReveal so much more personal: ''you'', the player, were just as fooled as everyone else.
* InfiniteSupplies: No-one is quite sure how they are about to scrounge materials for maintenance of the Citadel. However, it's common knowledge that the Keepers will recycle any dead bodies left lying around into the station's protein vats, the source of most of the food on the Citadel. ''[[ImAHumanitarian Bon appetit]]''.
%%* InsectoidAliens
* SelfDestructMechanism: Attempts to examine them too closely will cause them to vaporize themselves. This is to prevent anyone from discovering their true nature. One salarian manages to build a scanner that can examine them without triggering the mechanism, and he more or less deduces their origin -- long after Shepard found out the hard way, of course.
* ShmuckBait: [[spoiler:Their entire purpose. They were designed to look friendly and benign and help other organic species feel right at home on the Citadel without taking the time to study it or learn how it works. All so the Reapers could use the Citadel to invade when the harvest began]].
* SlaveRace: [[spoiler:Hinted at. Their origins are never made clear, but there's in-universe speculation they went through the same process as the Collectors]].
* SpannerInTheWorks: [[spoiler:Over time, they eventually stopped responding to the Reapers and responded only to the Citadel. Once the Prothean scientists on Ilos woke up, they sabotaged the Citadel so that it wouldn't respond to the Reaper sentinel left behind (Sovereign), giving the current cycle a slim fighting chance that probably no cycle before had... thus preventing the Keepers from turning the Citadel into the Reaper Front Door]].

[[/folder]]

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