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* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy, to the point that his hatred of humans makes [[KnightTemplar Saren]] look mild.

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* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy, to the point that his hatred of humans makes [[KnightTemplar Saren]] look mild.guy.



-->''"This was supposed to be a simple slave run."''

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-->''"This -->''"[[ValuesDissonance This was supposed to be a simple slave run.run]]."''



'''(Renegade) Shepard:''' Good enough for me.\\

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'''(Renegade) '''(Renegade, or maybe [[DoomedHometown Colonist]]) Shepard:''' Good That's reason enough for me.\\
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* AllAccordingToPlan: [[Spoiler:Much of Cerberus' power and skill comes from the fact that they, especially the Illusive Man are being influenced by the Reapers. Given the [[ManipulativeBastard nature]] [[TimeAbyss and scope]] of the Reapers, it's plausible that they augmented the Illusive Man after his exposure to Reaper technology, boosting his skill and intellect to make him and the organization more useful pawn. Once the use of Reaper tech becomes widespread among Cerberus troops the Reapers start "assuming (more) direct control"]].

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* AllAccordingToPlan: [[Spoiler:Much [[spoiler:Much of Cerberus' power and skill comes from the fact that they, especially the Illusive Man are being influenced by the Reapers. Given the [[ManipulativeBastard nature]] [[TimeAbyss and scope]] of the Reapers, it's plausible that they augmented the Illusive Man after his exposure to Reaper technology, boosting his skill and intellect to make him and the organization more useful pawn. Once the use of Reaper tech becomes widespread among Cerberus troops the Reapers start "assuming (more) direct control"]].



* BadassArmy: Aside from the two basic types of troops (Assault Troopers and Nemeses), Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the [[CoolShip ''Normandy'' itself.]] Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian STG, the turian Blackwatch special forces, and the Citadel Defense Force. Campbell even comments that, with Cerberus's technology [[spoiler:at that point augmented with [[AbusivePrecursor Reaper]] tech]], the salarians may as well have been throwing rocks. Shepard and his squadmates are the only ones who manage to have any notable success against them until the end.

to:

* BadassArmy: Aside from the two basic types of troops (Assault Troopers and Nemeses), Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the [[CoolShip ''Normandy'' itself.]] Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian STG, the turian Blackwatch special forces, and the Citadel Defense Force. Campbell even comments that, with Cerberus's technology [[spoiler:at that point augmented with [[AbusivePrecursor [[AbusivePrecursors Reaper]] tech]], the salarians may as well have been throwing rocks. Shepard and his squadmates are the only ones who manage to have any notable success against them until the end.



* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy, and his hatred of humans makes [[KnightTemplar Saren]] look mild.

to:

* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy, and to the point that his hatred of humans makes [[KnightTemplar Saren]] look mild.

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* AllAccordingToPlan: [[Spoiler:Much of Cerberus' power and skill comes from the fact that they, especially the Illusive Man are being influenced by the Reapers. Given the [[ManipulativeBastard nature]] [[TimeAbyss and scope]] of the Reapers, it's plausible that they augmented the Illusive Man after his exposure to Reaper technology, boosting his skill and intellect to make him and the organization more useful pawn. Once the use of Reaper tech becomes widespread among Cerberus troops the Reapers start "assuming (more) direct control"]].
** [[Spoiler:In hindsight, this is similar to how the Leviathans took over the people of the mining company for their experiments]].



* BadassArmy: Aside from the two basic types of troops (Assault Troopers and Nemeses), Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the [[CoolShip ''Normandy'' itself.]] Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian STG, the turian Blackwatch special forces, and the Citadel Defense Force. Campbell even comments that, with Cerberus's technology, the salarians may as well have been throwing rocks. Shepard and his squadmates are the only ones who manage to have any success against them until the end.
* BrainwashedAndCrazy: [[spoiler: They are revealed to be indoctrinated, as of the third game.]]

to:

* BadassArmy: Aside from the two basic types of troops (Assault Troopers and Nemeses), Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the [[CoolShip ''Normandy'' itself.]] Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian STG, the turian Blackwatch special forces, and the Citadel Defense Force. Campbell even comments that, with Cerberus's technology, technology [[spoiler:at that point augmented with [[AbusivePrecursor Reaper]] tech]], the salarians may as well have been throwing rocks. Shepard and his squadmates are the only ones who manage to have any any notable success against them until the end.
* BrainwashedAndCrazy: [[spoiler: They are revealed to be indoctrinated, as of the third game.game, and it's unknown how long this may have been going on for.]]



* EliteMooks: According to Cambell, Cerberus troops in general are this compared to Alliance marines and other common soldiers. For the most part this holds true in gameplay as well, even for basic grunts. Compared to the basic merc troopers from ''VideoGame/MassEffect2'', as well as the Alliance and Hegemony troops you fight in the ''Arrival'' DLC, the basic Cerberus grunt, the Assault Trooper, has slightly more health, melee attacks, stronger weapons, more mobility thanks to their rocket boots, can roll to dodge powers, can see through smoke, and can throw [[OneHitKill far stronger]] grenades with better accuracy. However, Shepard and his squad get even more {{badass}} in this game, and their selection of weapons gets even stronger, so it balances out.

to:

* EliteMooks: According to Cambell, Cerberus troops in general are this compared to Alliance marines and other common soldiers. For the most part this holds true in gameplay as well, even for basic grunts. Compared to the basic merc troopers from ''VideoGame/MassEffect2'', as well as the Alliance and Hegemony troops you fight in the ''Arrival'' DLC, the basic Cerberus grunt, the Assault Trooper, has slightly more health, melee attacks, stronger weapons, more mobility thanks to their rocket boots, can roll to dodge powers, can see through smoke, and can throw [[OneHitKill far stronger]] grenades with better accuracy. This is the result of [[spoiler:Enhancements made from Reaper husk technology]], However, Shepard and his squad get even more {{badass}} in this game, and their selection of weapons gets even stronger, so it balances out.out.



* FantasticRacism: Somewhat of a given considering their motives. Certain characters like Jacob and Miranda are at least willing to cooperate with aliens while others like Kai Leng (at least in the books) and [[spoiler:Maya Brooks]] play this pretty straight.

to:

* FantasticRacism: Somewhat of a given considering their motives.motives, and to varying degrees among their members. Certain characters like Jacob and Miranda are at least willing to cooperate with aliens while others like Kai Leng (at least in the books) and [[spoiler:Maya Brooks]] play this pretty straight.



* KickTheDog: They do this. A lot. Best exemplified on Thessia in the third game.
* KnightTemplar: Their aim is to protect humanity. Just looking at the other entries gives you an insight to their methods.

to:

* KickTheDog: They do this. A lot. Best exemplified during on Thessia in the third game.
* KnightTemplar: Their aim is to protect humanity. Just looking at the other entries gives you an insight to their methods.



** ReplacementMooks: [[spoiler:Indirectly become this to the Reapers, in a way. Their leader is indoctrinated, and does a lot of what the Reapers want unwillingly, even if the factions still do fight each other directly numerous times.]]

to:

** ReplacementMooks: [[spoiler:Indirectly become this to the Reapers, in a way. Their leader is indoctrinated, and does a lot of what the Reapers want unwillingly, even if the factions still do fight each other directly numerous times.]]



** SlaveMooks: [[spoiler:Most of their soldiers in the third game are refugees who have been indoctrinated and jammed full of cybernetics. Background conversations suggest that many still join Cerberus willingly, though without knowing what they actually do to their troops.]]

to:

** SlaveMooks: [[spoiler:Most of their soldiers in the third game are refugees who have been indoctrinated and jammed full of cybernetics.cybernetics to boost their combat prowess. Background conversations suggest that many still join Cerberus willingly, though without knowing what they actually do to their troops.]]



* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy.

to:

* FantasticRacism: Holy ''shit'', is he ever. His ''fellow batarians'' aren't as bad as this guy.guy, and his hatred of humans makes [[KnightTemplar Saren]] look mild.



* KarmaHoudini: In the Paragon ending. [[spoiler:You get a chance to rectify this in the third game, although you if you do so, you won't get the Batarian Fleet War Asset.]]

to:

* KarmaHoudini: In the Paragon ending. [[spoiler:You get a chance to rectify this in the third game, although you if you do so, you won't get the Batarian Fleet War Asset.Asset and lose a few Alliance soldiers in a Batarian retaliatory strike.]]



* StupidEvil: In the third game due to his FantasticRacism against humans.



* WhatTheHellHero: He ''tries'' this if Shepard [[spoiler: refuses to let him go.]] He tells Shepard that [[spoiler: s/he is to blame for the deaths of Kate and her team after Balak blows the charges.]] At his accusation that "Who's the real terrorist here?" Shepard can retort that "You are. But you're ''[[ShutUpHannibal dead]]''."

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* WhatTheHellHero: He ''tries'' this if Shepard [[spoiler: refuses to let him go.]] He tells Shepard that [[spoiler: s/he is to blame for the deaths of Kate and her team after Balak blows the charges.]] At his accusation that "Who's the real terrorist here?" Shepard can retort [[PreMortemOneLiner retort]] that "You "[[ShutUpHannibal You are. But you're ''[[ShutUpHannibal '' dead]]''."
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* ShoutOut: His above line comes from ''AnimalFarm''.

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* ShoutOut: His above line comes is an inversion of the infamous one from from ''AnimalFarm''.
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* HeroicWillpower: [[spoiler:That plus her biotics allow her to seal off her consciousness long enough to have a last talk with Shepard.]]

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* HeroicWillpower: [[spoiler:That plus her biotics allow her to seal off her consciousness long enough to have a last talk with Shepard. She's also [[UpToEleven the only character in the entire series]] who breaks free of indoctrination for longer than the few seconds it takes to put a pistol to one's head.]]
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* JerkassHasAPoint: While he may be a disgraced dirty cop, he is somewhat accurate about both Anderson's past and Garrus's CowboyCop tendencies.

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* UnderestimatingBadassery: When confronting Shepard.

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* UnderestimatingBadassery: When confronting Shepard. \n



[[folder:Ka'hairal Balak]]
[[WMG: Ka'hairal Balak]]
http://static.tvtropes.org/pmwiki/pub/images/balak_138.png
[[caption-width:234:Who's the real terrorist here?[[note]][[PreMortemOneLiner You, but you're dead.]][[/note]]]]
->''"Those charges are still on a timer. Better hurry if you want to save your friends."''

-->'''Voiced by''': Creator/FredTatasciore

A radical Batarian terrorist that serves as the main antagonist of the ''Bring Down the Sky'' DLC. He seeks to reignite the war between the Alliance and the Batarians by [[ColonyDrop crashing an asteroid into an Alliance colony]].

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[[folder:Ka'hairal Balak]]
[[WMG: Ka'hairal Balak]]
[[folder:Cerberus]]
[[WMG:Cerberus]]
http://static.tvtropes.org/pmwiki/pub/images/balak_138.org/pmwiki/pub/images/Cerberuslogo_5254.png
[[caption-width:234:Who's the real terrorist here?[[note]][[PreMortemOneLiner You, but you're dead.]][[/note]]]]
->''"Those charges are still on a timer. Better hurry if you want to save your friends."''

-->'''Voiced by''': Creator/FredTatasciore

-->''"Strength for Cerberus is strength for every human. Cerberus '''is''' humanity."''
--->--'''The Illusive Man'''

A radical Batarian terrorist that serves as the main antagonist of the ''Bring Down the Sky'' DLC. He seeks to reignite the war between the pro-human former Alliance black ops group with the aim of advancing humanity's role in the galactic community. Due to disagreements with Alliance command, they eventually went rogue and became an NGOSuperpower in their own right. They appear in a SidequestSidestory in the Batarians by [[ColonyDrop crashing an asteroid into first game, where they are experimenting on rachni and Thorian Creepers, aiming to create super soldiers; they're also believed to have a hand in the traumatic first encounter between humanity and Thresher Maws on Akuze, and they kill an Alliance colony]].admiral who was asking too many questions. They return in the second game, where they bring back Shepard after his death with the Lazarus Project, in order to stop the Reaper threat. There, they serve as Shepard's main financial backer, rebuilding the Normandy, giving Shepard's team custom weapons, providing intelligence, and paying Shepard after each mission. In the third game, they turn on Shepard and effectively declare war on the galaxy in their attempt to control the Reapers using ancient technology found on Mars.



* ArcVillain: In the first game, Cerberus was encountered in a handful of the assignments, but had no impact on the main plot. In ''3'', they and the Reapers comprise the game's BigBadDuumvirate.
* AscendedExtra[=/=]ChekhovsArmy: Became far more important starting with the second game.
* BadassArmy: Aside from the two basic types of troops (Assault Troopers and Nemeses), Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the [[CoolShip ''Normandy'' itself.]] Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian STG, the turian Blackwatch special forces, and the Citadel Defense Force. Campbell even comments that, with Cerberus's technology, the salarians may as well have been throwing rocks. Shepard and his squadmates are the only ones who manage to have any success against them until the end.
* BrainwashedAndCrazy: [[spoiler: They are revealed to be indoctrinated, as of the third game.]]
* CurbStompBattle: In the third game's Omega DLC, Aria's botched attempt to retake Omega was basically this, in favor of Cerberus. Not only did Cerberus have more advanced warships, consisting of cruisers and fighters enhanced with Reaper tech, but they also had the significant defenses of Omega on their side, while Aria's fleet didn't have any dreadnoughts that would let them outrange the cannons on Omega. Her fleet was quickly cut to shreds, despite outnumbering Cerberus, and the ground forces that did manage to land were hunted down and butchered by Cerberus's professional soldiers. The only thing that prevented the operation from being a complete failure was Shepard, Aria, and Nyreen personally fighting their way through the station and inciting a rebellion after disabling Cerberus's automated crowd control defenses, resulting in the entire population rising up and overwhelming the Cerberus forces on Omega.
* DefectorFromDecadence: In the third game, there are several former Cerberus characters that have since abandoned the cause, including large elements of Project Phoenix, who are playable in Multiplayer.
* TheDreaded: They are heavily feared across the Terminus Systems, and for good reason. The quarians are also not very fond of them, the reasons behind which form the plot of ''[[Literature/MassEffectAscension Ascension]]''.
* EliteMooks: According to Cambell, Cerberus troops in general are this compared to Alliance marines and other common soldiers. For the most part this holds true in gameplay as well, even for basic grunts. Compared to the basic merc troopers from ''VideoGame/MassEffect2'', as well as the Alliance and Hegemony troops you fight in the ''Arrival'' DLC, the basic Cerberus grunt, the Assault Trooper, has slightly more health, melee attacks, stronger weapons, more mobility thanks to their rocket boots, can roll to dodge powers, can see through smoke, and can throw [[OneHitKill far stronger]] grenades with better accuracy. However, Shepard and his squad get even more {{badass}} in this game, and their selection of weapons gets even stronger, so it balances out.
* EnemyMine: With Shepard and his/her RagTagBunchOfMisfits in ''VideoGame/MassEffect2'', particularly with the idea of employing alien operatives.
* [[spoiler:EternalRecurrence: An element of the Cycle of Reaping is that some clandestine splinter factions often gets the notion that the Reapers can be harnessed and dominated, and said splinter faction ends up as indoctrinated pawns of the Reapers instead. Cerberus becomes this element for this cycle.]]
* EvilKnockoff:
** Phantoms are nearly identical to a class of Alliance N7 operatives known as Slayers in terms of skills. The main difference is that Phantoms are also biotics, so they have biotic barriers instead of shields, the ability to protect a spherical barrier around them, and Phase Disruptor instead of Electric Slash. [[TheComputerIsACheatingBastard Also, they can quickly fire their Phase Disruptor in bursts of three shots at a time, while the version available to players can only fire once at a time before needing to recharge.]] Their version also doesn't drain their barrier power.
** Inverted with Dragoons: they're a Cerberus original, but numerous soldiers of this class defected to the Alliance side. Like Phantoms, the Alliance and Cerberus versions of these classes are different. The Cerberus version is more defense oriented, with the the Smash and Fortification powers, the latter resulting in them taking reduced damage and being resistant to staggers, while the Alliance version is more offense oriented, not having Fortification, but possessing Lash and either Singularity or Charge on top of Smash, being more of a GlassCannon as a result.
* FacelessGoons: In the third game. [[spoiler:There is a reason for this though; to hide the their new husk-like appearance.]]
* FantasticRacism: Somewhat of a given considering their motives. Certain characters like Jacob and Miranda are at least willing to cooperate with aliens while others like Kai Leng (at least in the books) and [[spoiler:Maya Brooks]] play this pretty straight.
* GoneHorriblyRight: In the second game, bringing Shepard back ''exactly'' as he/she was before, leading to their FaustianRebellion.
* GoneHorriblyWrong: Cerberus science projects almost always tend to backfire horribly, resulting in massive casualties and Shepard needing to clean up the results. This is discussed in the Citadel DLC. During the party, Joker, EDI, Miranda and Jacob are talking together and Joker jokes about Cerberus' projects constantly going wrong. Let's list them all, shall we?
** Experimenting on rachni: showed progress and promise, goes wrong and they start killing their guys.
** Creating thorian "husks": showed progress and promise, goes wrong and they start killing their guys.
** Project Overlord, an experiment to control geth: showed progress and promise, goes wrong and they start killing their guys.
** Resurrecting Shepard: showed progress and promise, s/he drops them and starts killing their guys. Also just to note, the project had a traitor, who also started killing their guys, with only Jacob and Miranda surviving.
** Enhanced Defense Intelligence: showed progress and promise, joins Shepard and starts killing their guys.
** Dr. Eva: showed progress and promise, gets her body stolen by EDI from above and she starts killing their guys ''in person''.
** The creation of Subject Zero: showed progress and promise, things went wrong and Jack started killing their guys.
** The Collector base (or remains): showed progress and promise, [[spoiler:got them indoctrinated, leading to the path of their destruction.]]
** Two of their best operatives, Jacob and Miranda: known for getting results, leave and start killing their guys.
** The Phoenix group from the multiplayer: showed progress and promise, they left and started killing their guys.
** Henry Lawson's project [[spoiler:in Sanctuary]]: where the experimental husks made from unfortunate refugees went crazy and out of control when Reapers got near and, alongside the attacking Reapers... [[OverlyLongGag started killing their guys.]]
** The results of the previous project: [[spoiler:which were supposed to be used to control Reapers, got installed into the Illusive Man but essentially made him into Saren 2.0 in more ways than one... or five. Pretty much an extra final nail in Cerberus's coffin.]]
--> '''Wrex''': Another failed experiment... Well, it's good to know they're at least reliably stupid.
** The fandom has created the "Cerberus Taco Cart Theorem" which states that if Cerberus built a taco cart it would go rogue, take over their base, and start killing their guys.
* IncompetenceInc: Called so by Joker in the ''Citadel DLC'', that in the old days, Cerberus were hilariously incompetent, referring back to several encountered projects that failed because the subjects "got loose and started killing all their guys". When Miranda attempts to use the Lazarus Project as an example of Cerberus' ''successes'' for managing to resurrect Shepard;
--> '''Shepard''': And after taking down the Collectors, [[FaustianRebellion I cut ties with Cerberus]], got loose... and started killing all their guys!
* JumpingOffTheSlipperySlope: In ''Mass Effect 3''.
* KickTheDog: They do this. A lot. Best exemplified on Thessia in the third game.
* KnightTemplar: Their aim is to protect humanity. Just looking at the other entries gives you an insight to their methods.
* {{Mooks}}: In both the first game and the third game. In the first game, Cerberus Commandos were the most basic mooks; in the third, it's the Assault Troopers.
** ColdSniper: Cerberus Snipers in the first game and the Nemesis snipers in the third.
** EliteMooks: Centurions in the third game.
** GasMaskMooks: All of them in the third game, really.
** KungFuProofMook: Dragoons from the ''Retaliation'' DLC of the third game are immune to Pull, Throw, Stasis, and other biotic powers that rely on throwing around enemies at all times due to having an armor bar instead of a health bar. This is not true of any other Cerberus foot soldier.
*** Also, Phantoms, like Dragoons, are one of the small list of humanoid enemies immune to over-cover grabs. They can also project a spherical biotic barrier that both reduces damage from your weapons and completely cancels out damage from your powers.
** MechaMooks: Due to manpower shortages, they make extensive use of the Rampart Mechs on Omega for keeping the population in line.
** MookMedic[=/=]TheTurretMaster: Cerberus Engineers can deploy [[DemonicSpiders extremely irritating]] turrets and keep both them and [[MiniMecha Atlases]] repaired. With the Sabotage skill, you can temporarily stop Atlases from attacking and even make turrets attack their engineers.
** ReplacementMooks: [[spoiler:Indirectly become this to the Reapers, in a way. Their leader is indoctrinated, and does a lot of what the Reapers want unwillingly, even if the factions still do fight each other directly numerous times.]]
** ShieldBearingMook: Guardians.
** SlaveMooks: [[spoiler:Most of their soldiers in the third game are refugees who have been indoctrinated and jammed full of cybernetics. Background conversations suggest that many still join Cerberus willingly, though without knowing what they actually do to their troops.]]
** SuperpoweredMooks: Research Technicians in the first game and Phantoms and Dragoons in the third.
* MadScientist: They have a habit of hiring them.
* MeaningfulName: In Greek mythology, Cerberus is the three headed dog that guards the entrance to the Underworld, specifically keeping those who crossed the river Styx from escaping. The ferryman who carries people across the river Styx is named Charon. The man who would later be known as the Illusive Man wrote an anonymous manifesto where he claimed that an alien attempt at human genocide was inevitable and thus humanity needed an army, a "Cerberus" to guard against invasion from the Charon relay.
* MiniMecha: Their Atlas Mechs.
* NebulousEvilOrganization: Cerberus has people ''everywhere'', [[NGOSuperpower is extremely powerful]], and damn hard to track down.
* NGOSuperpower: In the first game, they were relatively tame, just running a few outposts and research facilities on isolated planets. Later in the series, their power is massively increased. However, in ''2'', they still had limits; constructing the ''Normandy'', a single frigate (albeit a very high tech one twice the size of a normal frigate) was supposed to have consumed a significant fraction of their budget. In the third game, it gets insane. They possess, among other things, super advanced fleets of cruisers and fighters that can challenge the Alliance in straight up combat, a battleship (in a universe where an entire race having one battleship denotes them as a great power), enough funds to fund the building of their own weapons, vehicles, and armor, dozens of facilities spread out across the galaxy, and hundreds of thousands of super soldiers (plus the [=APCs=] and shuttles to carry them and the high tech weapons and armor to equip them), including enough soldiers to [[spoiler: ''attack the Citadel'', basically the capital of the galaxy, flat-out occupy several colonies with millions of people like Eden Prime and Benning, and completely take Omega, casually sweeping aside the other four or so NGO Superpowers there.]] Even with the financial backing they receive from major corporations, their power is ridiculous for a simple human terrorist group.
** It's revealed in the third game that "NGO" may be stretching it; via a XanatosGambit on part of the Illusive Man and Petrovsky, Cerberus has become the government of Omega, and has been free to use all of its resources for their goals, including its ship facilities and massive supply of eezo. This explains their [[{{Fiction500}} seemingly improbable wealth.]] Further, their troops aren't hired, but [[spoiler: indoctrinated, unwilling slaves -- possibly supplied from Sanctuary by Henry Lawson.]]
* NoOSHACompliance: A lot of the reasons why so many Cerberus experiments go horribly wrong is that they play a lot more fast and loose with safety regulations, being extremists and existing outside the law and all.
** Engineer Adams mentions that it took ''months'' to bring the second ''Normandy'' up to Alliance spec, as for all the technical achievements present in its design, Cerberus liked to cut corners ''everywhere''.
* PlayingWithSyringes: Most of their experiments tend to be nothing short of inhumane as well as being highly impractical. However, [[UnreliableNarrator according to]] the Illusive Man himself, most of them tend to be "rogue cells", though it could easily be interpreted as him claiming PlausibleDeniability to look good in front of Shepard. Unfortunately, they also have a shockingly low success rate, as [[GoneHorriblyWrong detailed above.]]
** He's telling the truth at least once, though: it's implied that the Pragia facility that tortured Jack really ''was'' a rogue cell, since you listen to audio recordings that prove that the staff members were hiding their actions from the Illusive Man, and feared what he would do to them if he found out. Of course, as Jack points out, the staff members didn't say ''what'' they were hiding from the Illusive Man, so even their original parameters could have been some form of playing with syringes, especially since many of the audio files on that mission talk about their continued lack of results...
* WellIntentionedExtremist: Though calling them "well-intentioned" may be stretching it.
* WhipItGood: Dragoons from the third game use a powerful biotic variant.
[[/folder]]

[[folder:Ka'hairal Balak]]
[[WMG: Ka'hairal Balak]]
http://static.tvtropes.org/pmwiki/pub/images/balak_138.png
[[caption-width:234:Who's the real terrorist here?[[note]][[PreMortemOneLiner You, but you're dead.]][[/note]]]]
->''"Those charges are still on a timer. Better hurry if you want to save your friends."''

-->'''Voiced by''': Creator/FredTatasciore

A radical Batarian terrorist that serves as the main antagonist of the ''Bring Down the Sky'' DLC. He seeks to reignite the war between the Alliance and the Batarians by [[ColonyDrop crashing an asteroid into an Alliance colony]].
----



[[folder: Elanos Haliat]]

'''Voiced by:''' Gary Anthony Williams

A pirate operating in the Terminus Systems, Haliat is the one who organized the Skyllian Blitz; after it failed, he was disgraced and went into exile. If Shepard has the War Hero background, Haliat is familiar with her/him, blaming Shepard for his disgrace.

* AerithAndBob: His name is somewhat unusual for a human. It's likely, given his turian-like voice filter, his Garrus-like eyepiece, and referring to humans as "your kind," that he was originally meant to use a turian model.
* BatmanCanBreatheInSpace: He doesn't wear a helmet on Agebinium's surface.
* BigBadWannabe
* BondVillainStupidity: His entire plan, really.
* NukeEm: His idea for taking out Shepard: trap her/him in an underground bunker and detonate a nuke there, disguised as an Alliance signal probe. [[UnderestimatingBadassery It goes about as well as one would expect.]]
* UnderestimatingBadassery: Notice a pattern with antagonists in this series?
[[/folder]]



[[folder:Cerberus]]
[[WMG:Cerberus]]
http://static.tvtropes.org/pmwiki/pub/images/Cerberuslogo_5254.png
-->''"Strength for Cerberus is strength for every human. Cerberus '''is''' humanity."''
--->--'''The Illusive Man'''

A pro-human former Alliance black ops group with the aim of advancing humanity's role in the galactic community. Due to disagreements with Alliance command, they eventually went rogue and became an NGOSuperpower in their own right. They appear in a SidequestSidestory in the first game, where they are experimenting on rachni and Thorian Creepers, aiming to create super soldiers; they're also believed to have a hand in the traumatic first encounter between humanity and Thresher Maws on Akuze, and they kill an Alliance admiral who was asking too many questions. They return in the second game, where they bring back Shepard after his death with the Lazarus Project, in order to stop the Reaper threat. There, they serve as Shepard's main financial backer, rebuilding the Normandy, giving Shepard's team custom weapons, providing intelligence, and paying Shepard after each mission. In the third game, they turn on Shepard and effectively declare war on the galaxy in their attempt to control the Reapers using ancient technology found on Mars.

to:

[[folder:Cerberus]]
[[WMG:Cerberus]]
![=NPC=]s

!!''Normandy'' Crew

[[folder:Jeff "Joker" Moreau]]
[[WMG: Flight Lieutenant Jeff "Joker" Moreau]]
http://static.tvtropes.org/pmwiki/pub/images/Cerberuslogo_5254.png
-->''"Strength for Cerberus is strength for every human. Cerberus '''is''' humanity."''
--->--'''The Illusive Man'''

A pro-human former
org/pmwiki/pub/images/Joker_2368.bmp
[[caption-width:234:Sometimes I get the urge to turn off the internal compensators and pull a Crazy Ivan, you know?]]

-->''"I'm not good. I'm not even great. I'm the best damn helmsman in the
Alliance black ops group with fleet."''

-->'''Voiced by:''' Creator/SethGreen

The pilot of
the aim ''Normandy''. While he is handicapped by Vrolik's Syndrome (brittle bone disease/ [[http://en.wikipedia.org/wiki/Osteogenesis_imperfecta Osteogenesis imperfecta]]), he's an essential member of advancing humanity's role in the galactic community. Due to disagreements with Alliance command, they eventually went rogue team, serving as MissionControl and became an NGOSuperpower in their own right. They appear in a SidequestSidestory in the first game, where they are experimenting on rachni and Thorian Creepers, aiming to create super soldiers; they're also believed to have a hand in the traumatic first encounter between humanity and Thresher Maws on Akuze, and they kill an Alliance admiral who was asking too many questions. They return in the second game, where they bring back Shepard after his death with the Lazarus Project, in order to stop the Reaper threat. There, they serve as Shepard's main financial backer, rebuilding the Normandy, giving Shepard's team custom weapons, providing intelligence, and paying Shepard after each mission. In the third game, they turn on Shepard and effectively declare war on the galaxy in their attempt to control the Reapers using ancient technology found on Mars.all-around piloting badass.



* ArcVillain: In the first game, Cerberus was encountered in a handful of the assignments, but had no impact on the main plot. In ''3'', they and the Reapers comprise the game's BigBadDuumvirate.
* AscendedExtra[=/=]ChekhovsArmy: Became far more important starting with the second game.
* BadassArmy: Aside from the two basic types of troops (Assault Troopers and Nemeses), Cerberus soldiers in the third game are all badass. For example, Centurions are PowerArmor-wearing cyborgs with rocket boots and electrified batons that wield Mattock rifles and are highly skilled in infantry tactics (and will resort to GrenadeSpam if that doesn't work). A single Cerberus cruiser is also viewed as a significant threat to a small Alliance battle group, and superior to the [[CoolShip ''Normandy'' itself.]] Cerberus's military manages to consistently outwit and overpower the most badass organizations in the galaxy including the salarian STG, the turian Blackwatch special forces, and the Citadel Defense Force. Campbell even comments that, with Cerberus's technology, the salarians may as well have been throwing rocks. Shepard and his squadmates are the only ones who manage to have any success against them until the end.
* BrainwashedAndCrazy: [[spoiler: They are revealed to be indoctrinated, as of the third game.]]
* CurbStompBattle: In the third game's Omega DLC, Aria's botched attempt to retake Omega was basically this, in favor of Cerberus. Not only did Cerberus have more advanced warships, consisting of cruisers and fighters enhanced with Reaper tech, but they also had the significant defenses of Omega on their side, while Aria's fleet didn't have any dreadnoughts that would let them outrange the cannons on Omega. Her fleet was quickly cut to shreds, despite outnumbering Cerberus, and the ground forces that did manage to land were hunted down and butchered by Cerberus's professional soldiers. The only thing that prevented the operation from being a complete failure was Shepard, Aria, and Nyreen personally fighting their way through the station and inciting a rebellion after disabling Cerberus's automated crowd control defenses, resulting in the entire population rising up and overwhelming the Cerberus forces on Omega.
* DefectorFromDecadence: In the third game, there are several former Cerberus characters that have since abandoned the cause, including large elements of Project Phoenix, who are playable in Multiplayer.
* TheDreaded: They are heavily feared across the Terminus Systems, and for good reason. The quarians are also not very fond of them, the reasons behind which form the plot of ''[[Literature/MassEffectAscension Ascension]]''.
* EliteMooks: According to Cambell, Cerberus troops in general are this compared to Alliance marines and other common soldiers. For the most part this holds true in gameplay as well, even for basic grunts. Compared to the basic merc troopers from ''VideoGame/MassEffect2'', as well as the Alliance and Hegemony troops you fight in the ''Arrival'' DLC, the basic Cerberus grunt, the Assault Trooper, has slightly more health, melee attacks, stronger weapons, more mobility thanks to their rocket boots, can roll to dodge powers, can see through smoke, and can throw [[OneHitKill far stronger]] grenades with better accuracy. However, Shepard and his squad get even more {{badass}} in this game, and their selection of weapons gets even stronger, so it balances out.
* EnemyMine: With Shepard and his/her RagTagBunchOfMisfits in ''VideoGame/MassEffect2'', particularly with the idea of employing alien operatives.
* [[spoiler:EternalRecurrence: An element of the Cycle of Reaping is that some clandestine splinter factions often gets the notion that the Reapers can be harnessed and dominated, and said splinter faction ends up as indoctrinated pawns of the Reapers instead. Cerberus becomes this element for this cycle.]]
* EvilKnockoff:
** Phantoms are nearly identical to a class of Alliance N7 operatives known as Slayers in terms of skills. The main difference is that Phantoms are also biotics, so they have biotic barriers instead of shields, the ability to protect a spherical barrier around them, and Phase Disruptor instead of Electric Slash. [[TheComputerIsACheatingBastard Also, they can quickly fire their Phase Disruptor in bursts of three shots at a time, while the version available to players can only fire once at a time before needing to recharge.]] Their version also doesn't drain their barrier power.
** Inverted with Dragoons: they're a Cerberus original, but numerous soldiers of this class defected to the Alliance side. Like Phantoms, the Alliance and Cerberus versions of these classes are different. The Cerberus version is more defense oriented, with the the Smash and Fortification powers, the latter resulting in them taking reduced damage and being resistant to staggers, while the Alliance version is more offense oriented, not having Fortification, but possessing Lash and either Singularity or Charge on top of Smash, being more of a GlassCannon as a result.
* FacelessGoons: In the third game. [[spoiler:There is a reason for this though; to hide the their new husk-like appearance.]]
* FantasticRacism: Somewhat of a given considering their motives. Certain characters like Jacob and Miranda are at least willing to cooperate with aliens while others like Kai Leng (at least in the books) and [[spoiler:Maya Brooks]] play this pretty straight.
* GoneHorriblyRight: In the second game, bringing Shepard back ''exactly'' as he/she was before, leading to their FaustianRebellion.
* GoneHorriblyWrong: Cerberus science projects almost always tend to backfire horribly, resulting in massive casualties and Shepard needing to clean up the results. This is discussed in the Citadel DLC. During the party, Joker, EDI, Miranda and Jacob are talking together and Joker jokes about Cerberus' projects constantly going wrong. Let's list them all, shall we?
** Experimenting on rachni: showed progress and promise, goes wrong and they start killing their guys.
** Creating thorian "husks": showed progress and promise, goes wrong and they start killing their guys.
** Project Overlord, an experiment to control geth: showed progress and promise, goes wrong and they start killing their guys.
** Resurrecting Shepard: showed progress and promise, s/he drops them and starts killing their guys. Also just to note, the project had a traitor, who also started killing their guys, with only Jacob and Miranda surviving.
** Enhanced Defense Intelligence: showed progress and promise, joins Shepard and starts killing their guys.
** Dr. Eva: showed progress and promise, gets her body stolen by EDI from above and she starts killing their guys ''in person''.
** The creation of Subject Zero: showed progress and promise, things went wrong and Jack started killing their guys.
** The Collector base (or remains): showed progress and promise, [[spoiler:got them indoctrinated, leading to the path of their destruction.]]
** Two of their best operatives, Jacob and Miranda: known for getting results, leave and start killing their guys.
** The Phoenix group from the multiplayer: showed progress and promise, they left and started killing their guys.
** Henry Lawson's project [[spoiler:in Sanctuary]]: where the experimental husks made from unfortunate refugees went crazy and out of control when Reapers got near and, alongside the attacking Reapers... [[OverlyLongGag started killing their guys.]]
** The results of the previous project: [[spoiler:which were supposed to be used to control Reapers, got installed into the Illusive Man but essentially made him into Saren 2.0 in more ways than one... or five. Pretty much an extra final nail in Cerberus's coffin.]]
--> '''Wrex''': Another failed experiment... Well, it's good to know they're at least reliably stupid.
** The fandom has created the "Cerberus Taco Cart Theorem" which states that if Cerberus built a taco cart it would go rogue, take over their base, and start killing their guys.
* IncompetenceInc: Called so by Joker in the ''Citadel DLC'', that in the old days, Cerberus were hilariously incompetent, referring back to several encountered projects that failed because the subjects "got loose and started killing all their guys". When Miranda attempts to use the Lazarus Project as an example of Cerberus' ''successes'' for managing to resurrect Shepard;
--> '''Shepard''': And after taking down the Collectors, [[FaustianRebellion I cut ties with Cerberus]], got loose... and started killing all their guys!
* JumpingOffTheSlipperySlope: In ''Mass Effect 3''.
* KickTheDog: They do this. A lot. Best exemplified on Thessia in the third game.
* KnightTemplar: Their aim is to protect humanity. Just looking at the other entries gives you an insight to their methods.
* {{Mooks}}: In both the first game and the third game. In the first game, Cerberus Commandos were the most basic mooks; in the third, it's the Assault Troopers.
** ColdSniper: Cerberus Snipers in the first game and the Nemesis snipers in the third.
** EliteMooks: Centurions in the third game.
** GasMaskMooks: All of them in the third game, really.
** KungFuProofMook: Dragoons from the ''Retaliation'' DLC of the third game are immune to Pull, Throw, Stasis, and other biotic powers that rely on throwing around enemies at all times due to having an armor bar instead of a health bar. This is not true of any other Cerberus foot soldier.
*** Also, Phantoms, like Dragoons, are one of the small list of humanoid enemies immune to over-cover grabs. They can also project a spherical biotic barrier that both reduces damage from your weapons and completely cancels out damage from your powers.
** MechaMooks: Due to manpower shortages, they make extensive use of the Rampart Mechs on Omega for keeping the population in line.
** MookMedic[=/=]TheTurretMaster: Cerberus Engineers can deploy [[DemonicSpiders extremely irritating]] turrets and keep both them and [[MiniMecha Atlases]] repaired. With the Sabotage skill, you can temporarily stop Atlases from attacking and even make turrets attack their engineers.
** ReplacementMooks: [[spoiler:Indirectly become this to the Reapers, in a way. Their leader is indoctrinated, and does a lot of what the Reapers want unwillingly, even if the factions still do fight each other directly numerous times.]]
** ShieldBearingMook: Guardians.
** SlaveMooks: [[spoiler:Most of their soldiers in the third game are refugees who have been indoctrinated and jammed full of cybernetics. Background conversations suggest that many still join Cerberus willingly, though without knowing what they actually do to their troops.]]
** SuperpoweredMooks: Research Technicians in the first game and Phantoms and Dragoons in the third.
* MadScientist: They have a habit of hiring them.
* MeaningfulName: In Greek mythology, Cerberus is the three headed dog that guards the entrance to the Underworld, specifically keeping those who crossed the river Styx from escaping. The ferryman who carries people across the river Styx is named Charon. The man who would later be known as the Illusive Man wrote an anonymous manifesto where he claimed that an alien attempt at human genocide was inevitable and thus humanity needed an army, a "Cerberus" to guard against invasion from the Charon relay.
* MiniMecha: Their Atlas Mechs.
* NebulousEvilOrganization: Cerberus has people ''everywhere'', [[NGOSuperpower is extremely powerful]], and damn hard to track down.
* NGOSuperpower: In the first game, they were relatively tame, just running a few outposts and research facilities on isolated planets. Later in the series, their power is massively increased. However, in ''2'', they still had limits; constructing the ''Normandy'', a single frigate (albeit a very high tech one twice the size of a normal frigate) was supposed to have consumed a significant fraction of their budget. In the third game, it gets insane. They possess, among other things, super advanced fleets of cruisers and fighters that can challenge the Alliance in straight up combat, a battleship (in a universe where an entire race having one battleship denotes them as a great power), enough funds to fund the building of their own weapons, vehicles, and armor, dozens of facilities spread out across the galaxy, and hundreds of thousands of super soldiers (plus the [=APCs=] and shuttles to carry them and the high tech weapons and armor to equip them), including enough soldiers to [[spoiler: ''attack the Citadel'', basically the capital of the galaxy, flat-out occupy several colonies with millions of people like Eden Prime and Benning, and completely take Omega, casually sweeping aside the other four or so NGO Superpowers there.]] Even with the financial backing they receive from major corporations, their power is ridiculous for a simple human terrorist group.
** It's revealed in the third game that "NGO" may be stretching it; via a XanatosGambit on part of the Illusive Man and Petrovsky, Cerberus has become the government of Omega, and has been free to use all of its resources for their goals, including its ship facilities and massive supply of eezo. This explains their [[{{Fiction500}} seemingly improbable wealth.]] Further, their troops aren't hired, but [[spoiler: indoctrinated, unwilling slaves -- possibly supplied from Sanctuary by Henry Lawson.]]
* NoOSHACompliance: A lot of the reasons why so many Cerberus experiments go horribly wrong is that they play a lot more fast and loose with safety regulations, being extremists and existing outside the law and all.
** Engineer Adams mentions that it took ''months'' to bring the second ''Normandy'' up to Alliance spec, as for all the technical achievements present in its design, Cerberus liked to cut corners ''everywhere''.
* PlayingWithSyringes: Most of their experiments tend to be nothing short of inhumane as well as being highly impractical. However, [[UnreliableNarrator according to]] the Illusive Man himself, most of them tend to be "rogue cells", though it could easily be interpreted as him claiming PlausibleDeniability to look good in front of Shepard. Unfortunately, they also have a shockingly low success rate, as [[GoneHorriblyWrong detailed above.]]
** He's telling the truth at least once, though: it's implied that the Pragia facility that tortured Jack really ''was'' a rogue cell, since you listen to audio recordings that prove that the staff members were hiding their actions from the Illusive Man, and feared what he would do to them if he found out. Of course, as Jack points out, the staff members didn't say ''what'' they were hiding from the Illusive Man, so even their original parameters could have been some form of playing with syringes, especially since many of the audio files on that mission talk about their continued lack of results...
* WellIntentionedExtremist: Though calling them "well-intentioned" may be stretching it.
* WhipItGood: Dragoons from the third game use a powerful biotic variant.

[[/folder]]

![=NPC=]s

!!''Normandy'' Crew

[[folder:Jeff "Joker" Moreau]]
[[WMG: Flight Lieutenant Jeff "Joker" Moreau]]
http://static.tvtropes.org/pmwiki/pub/images/Joker_2368.bmp
[[caption-width:234:Sometimes I get the urge to turn off the internal compensators and pull a Crazy Ivan, you know?]]

-->''"I'm not good. I'm not even great. I'm the best damn helmsman in the Alliance fleet."''

-->'''Voiced by:''' Creator/SethGreen

The pilot of the ''Normandy''. While he is handicapped by Vrolik's Syndrome (brittle bone disease/ [[http://en.wikipedia.org/wiki/Osteogenesis_imperfecta Osteogenesis imperfecta]]), he's an essential member of the team, serving as MissionControl and all-around piloting badass.
----
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Excellent aversion of Positive Discrimination

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* PositiveDiscrimination. A subtle aversion. She's not a positive character, but tabloid reporter is hardly an Arab stereotype.
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* GoneHorriblyWrong: Cerberus science projects almost always tend to backfire horribly, resulting in massive casualties and Shepard needing to clean up the results. This is lampshaded in the Citadel DLC. During the party, Joker, EDI, Miranda and Jacob are talking together and Joker jokes about Cerberus' projects constantly going wrong. Let's list them all, shall we?

to:

* GoneHorriblyWrong: Cerberus science projects almost always tend to backfire horribly, resulting in massive casualties and Shepard needing to clean up the results. This is lampshaded discussed in the Citadel DLC. During the party, Joker, EDI, Miranda and Jacob are talking together and Joker jokes about Cerberus' projects constantly going wrong. Let's list them all, shall we?



* IncompetenceInc: Lampshaded by Joker in the ''Citadel DLC'', that in the old days, Cerberus were hilariously incompetent, referring back to several encountered projects that failed because the subjects "got loose and started killing all their guys". When Miranda attempts to use the Lazarus Project as an example of Cerberus' ''successes'' for managing to resurrect Shepard;

to:

* IncompetenceInc: Lampshaded Called so by Joker in the ''Citadel DLC'', that in the old days, Cerberus were hilariously incompetent, referring back to several encountered projects that failed because the subjects "got loose and started killing all their guys". When Miranda attempts to use the Lazarus Project as an example of Cerberus' ''successes'' for managing to resurrect Shepard;



** Lampshades this in'' [=ME3=]'' when asked about her family.

to:

** Lampshades Even mentions this in'' [=ME3=]'' when asked about her family.
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Please look at the definition of Lampshade Hanging


* CharacterDevelopment: He is noticeably less... jokey in the first game. It's even [[LampshadeHanging lampshaded]] in his backstory that he got the nickname because his flight instructor found him so serious while working hard to become the best pilot in the fleet. In the second game, he's doling out jokes and banter like his namesake. In the third game we discover [[spoiler: this is probably due to the fact that he feels guilty that Shepard died saving him in 2, and joking is his way of keeping Shepard's morale up, which he confirms in 3.]]

to:

* CharacterDevelopment: He is noticeably less... jokey in the first game. It's even [[LampshadeHanging lampshaded]] in his backstory that he got the nickname because his flight instructor found him so serious while working hard to become the best pilot in the fleet. In the second game, he's doling out jokes and banter like his namesake. In the third game we discover [[spoiler: this is probably due to the fact that he feels guilty that Shepard died saving him in 2, and joking is his way of keeping Shepard's morale up, which he confirms in 3.]]
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** However, it's unclear if he can't have sex with anyone, or just [[spoiler: EDI, since her robot body is significantly stronger than a human.], or if he's playing up the fact of his bones being brittle, seeing as how he fired an assault rifle in ''VideoGame/MassEffect2''.

to:

** However, it's unclear if he can't have sex with anyone, or just [[spoiler: EDI, since her robot body is significantly stronger than a human.], ]], or if he's playing up the fact of his bones being brittle, seeing as how he fired an assault rifle in ''VideoGame/MassEffect2''.
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** However, it's unclear if he can't have sex with anyone, or just [[spoiler: EDI, since her robot body is significantly stronger than a human.]]

to:

** However, it's unclear if he can't have sex with anyone, or just [[spoiler: EDI, since her robot body is significantly stronger than a human.]]], or if he's playing up the fact of his bones being brittle, seeing as how he fired an assault rifle in ''VideoGame/MassEffect2''.

Added: 138

Changed: 231

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[[folder:Saren]]

to:

[[folder:Saren]][[folder:Saren Arterius]]



* LastNameBasis: Inverted. Almost everyone refers to Saren in first name only, but the Avina VI mentions his last name during the endgame.



[[folder:Rana]]

to:

[[folder:Rana]][[folder:Rana Thanoptis]]



[[folder:Alestia]]

to:

[[folder:Alestia]][[folder:Alestia Iallis]]



[[folder:Balak]]

to:

[[folder:Balak]][[folder:Ka'hairal Balak]]



[[folder:Joker]]

to:

[[folder:Joker]][[folder:Jeff "Joker" Moreau]]



[[folder:Chakwas]]

to:

[[folder:Chakwas]][[folder:Karin Chakwas]]



[[folder:Pressly]]

to:

[[folder:Pressly]][[folder:Charles Pressly]]



[[folder:Adams]]

to:

[[folder:Adams]][[folder:Gregory Adams]]



* TheGhost: [[spoiler: If the Council dies, their replacements are never met...until ''3''.]]

to:

* TheGhost: [[spoiler: If [[spoiler:If the Council dies, their replacements are never met...met until ''3''.''[=ME3=]''.]]



[[folder:Anderson]]

to:

[[folder:Anderson]][[folder:David Anderson]]



[[folder:Udina]]

to:

[[folder:Udina]][[folder:Donnel Udina]]



-->''"What? Councilor, do the words [[PrecisionFStrike "political shitstorm"]] mean anything to you?"''

to:

-->''"What? Councilor, do -->''"You went to the Council behind my back? Do the words [[PrecisionFStrike "political shitstorm"]] mean anything to you?"''



[[folder:Hackett]]

to:

[[folder:Hackett]][[folder:Steven Hackett]]



[[folder:Nihlus]]

to:

[[folder:Nihlus]][[folder:Nihlus Kryik]]



[[folder:Michel]]

to:

[[folder:Michel]][[folder:Chloe Michel]]



[[folder:Ahern]]

to:

[[folder:Ahern]][[folder:Tadius Ahern]]



[[folder:Conrad]]

to:

[[folder:Conrad]][[folder:Conrad Verner]]



[[folder:Parasini]]

to:

[[folder:Parasini]][[folder:Gianna Parasini]]



[[folder:Nassana]]

to:

[[folder:Nassana]][[folder:Nassana Dantius]]



[[folder:The Consort]]

to:

[[folder:The Consort]][[folder:Sha'ira (The Consort)]]



[[folder:Korlack]]

to:

[[folder:Korlack]][[folder:Din Korlack]]



[[folder:Blake]]

to:

[[folder:Blake]][[folder:Helena Blake]]



[[folder:Saracino]]

to:

[[folder:Saracino]][[folder:Charles Saracino]]



* DeadpanSnarker: To the asari commando holding him at gunpoint, no less.

to:

* DeadpanSnarker: See the above quote. To the asari commando holding him at gunpoint, no less.
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* FaceDeathWithDignity[=/=]HeelFaceDoorSlam:[[spoiler: If you decide to be a [[ShootTheDog bastard]] and kill her after hearing her story, ''and'' after she gave you vital information, she is remarkably understanding and calmly kneels down for you to shoot her in the head.]]

to:

* FaceDeathWithDignity[=/=]HeelFaceDoorSlam:[[spoiler: If you decide to be a [[ShootTheDog bastard]] and kill her after hearing her story, ''and'' after she gave you vital information, she is remarkably understanding and calmly kneels down for you to shoot her in the head. She may be a DeathSeeker at that point, since she probably believes she's still indoctrinated and will revert soon. Little does she know being a thrall had some side effects mentioned below.]]
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* BuffySpeak: Refers to Mordin's horns as "pointy-things".

to:

* BuffySpeak: Refers to Mordin's horns as "pointy-things"."pokey-things".
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The pilot of the ''Normandy''. While he is handicapped by Vrolik's Syndrome (brittle bone disease), he's an essential member of the team, serving as MissionControl and all-around piloting badass.

to:

The pilot of the ''Normandy''. While he is handicapped by Vrolik's Syndrome (brittle bone disease), disease/ [[http://en.wikipedia.org/wiki/Osteogenesis_imperfecta Osteogenesis imperfecta]]), he's an essential member of the team, serving as MissionControl and all-around piloting badass.
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** Amusingly, this is also unintentional. [[WordOfGod Casey Hudson]] [[https://twitter.com/CaseyDHudson/status/74705773359407104 confirmed]] on Twitter that Joker's face was modeled from someone other than Seth Green.
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-->'''Salarian worker:''' And tell that assassin to aim for her head... because she doesn't have a heart!
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* KilledOffForReal: [[spoiler: If the "Destroy" ending in ''Mass Effect 3'' is chosen with a very low EMS, he'll die when the Normandy explodes and crashes, along with the rest of the crew.]]
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to:

* ThemeNaming: The Prothean VIs have all been named with a "V" word: Vigil, Victory, and Vendetta.
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** It's later learned in ''MassEffect3'' that Prothean VI's contain the ''total'' [[BrainUploading imprints]] of a specific Prothean, as was the case of Vendetta, the VI at the Thessian temple of Athane. So, Vigil is the actual personality of the overseer Ksad Ishan, snd bordering on, if not totally, an actual artificial intelligence.

to:

** It's later learned in ''MassEffect3'' that Prothean VI's contain the ''total'' [[BrainUploading imprints]] of a specific Prothean, as was the case of Vendetta, the VI at the Thessian temple of Athane. So, Vigil is the actual personality of the overseer Ksad Ishan, snd and bordering on, if not totally, an actual artificial intelligence.
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** It's later learned in ''MassEffect3'' that Prothean VI's contain the ''total'' [[BrainUploading imprints]] of a specific Prothean, as was the case of Vendetta, the VI at the Thessian temple of Athane. So, Vigil is the actual personality of the overseer Ksad Ishan, snd bordering on, if not totally, an actual artificial intelligence.
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* OneSceneWonder: He speaks in only ''one'' scene, but it's easily one of the most memorable moments of the entire game.
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* CallForward: Look closely at Vigil - after playing ''Mass Effect 3'', it's easier to see the Prothean form in the distorted image.
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Two foreslashies needed, not one.


--> '''Charn:''' I signed on to make a little profit. Just a quick slave-grab, nothing more.\
'''(Renegade) Shepard:''' Good enough for me.\

to:

--> '''Charn:''' I signed on to make a little profit. Just a quick slave-grab, nothing more.\
\\
'''(Renegade) Shepard:''' Good enough for me.\\\
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** Henry Lawson's project [[spoiler:in Sanctuary]]: where the experimental husks made from unfortunate refugees went crazy and out of control when Reapers got near and... [[OverlyLongGag started killing their guys.]]

to:

** Henry Lawson's project [[spoiler:in Sanctuary]]: where the experimental husks made from unfortunate refugees went crazy and out of control when Reapers got near and...and, alongside the attacking Reapers... [[OverlyLongGag started killing their guys.]]
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* OutlivingOnesOffspring: She had to experience this between the first and second game. This is part of the reason for her WhatTheHellHero message below. May have to do so ''again'' depending on the ending in the third.

Added: 665

Changed: 12

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* BadassOnPaper: [[spoiler:How he looks to Jenna from Chora's Den. Yes, he does try to take a bullet for Shepard, but it's ''his'' stupidity and ineptitude that put Shepard in danger in the first place. From Jenna's perspective though, he looked like a BadassBystander.]]

to:

* BadassOnPaper: [[spoiler:How How he looks to Jenna from Chora's Den. Yes, he does try to take a bullet for Shepard, but it's ''his'' stupidity and ineptitude that put Shepard in danger in the first place. From Jenna's perspective though, he looked like a BadassBystander.]]


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* BullyingADragon: Matriarch Aethyta ''begs'' you to get Conrad the hell out of her bar before she hits him with a Matriach-level Singularity.


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* SarcasmBlind: How we learn about his HiddenDepths.
--> '''Shepard:''' [[SarcasmMode "Conrad, I'm building an ancient, Prothean, dark-energy device to stop the Reapers. Can you help with THAT?"]]\\
'''Conrad:''' [[FlatYes "Well, I did write my doctoral dissertation on xenotechnology and dark energy integration."]]\\
'''Shepard:''' [[FlatWhat "...Really?"]]


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* RightForTheWrongReasons: Someone's killing her guys, so she believes someone wants her dead. She's right about the latter, but it's not related to the former.

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Fixing rampant misuse of Oh Crap, and adding other tropes.


->"''[[PreAssKickingOneLiner Have you ever faced an asari commando unit before]]? [[OhCrap Few humans have]].''"

to:

->"''[[PreAssKickingOneLiner Have you ever faced an asari commando unit before]]? [[OhCrap before]]? Few humans have]].have.''"



[[caption-width-right:350:'''[[AC:[[BiggerBad I am Sovereign!]] [[OhCrap And this station is MINE]]!]]''']]

to:

[[caption-width-right:350:'''[[AC:[[BiggerBad I am Sovereign!]] [[OhCrap And this station is MINE]]!]]''']]MINE!]]''']]



* BigBad: In the first game, he's the true force behind Saren.%% However, he's TheDragon to [[BigBad Harbinger]] in the series. [Since when did Reapers have their own internal hierarchies? Granted, Harbinger's the oldest Reaper, but not even the Reaper on Rannoch implied any subordination to him.]

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* BigBad: In the first game, he's the true force behind Saren.%% However, he's [[spoiler:However, he, like all other Reapers, is TheDragon to [[BigBad Harbinger]] in the series. [Since when did Reapers have their own internal hierarchies? Granted, Harbinger's the oldest Reaper, but not even the Reaper on Rannoch implied any subordination to him.][[BiggerBad The Catalyst]].]]



* ScrewYouElves: All Sovereign ever does is boast about the Reapers' superiority, but what happens to him? He gets blown up. Though he does bring almost two entire fleets down with him. [[OhCrap Without even trying.]]

to:

* ScrewYouElves: All Sovereign ever does is boast about the Reapers' superiority, but what happens to him? He gets blown up. Though he does bring almost two entire fleets down with him. [[OhCrap Without even trying.]]



* UnderestimatingBadassery: He was the first, [[DefeatMeansRespect and last]], Reaper to underestimate Commander Shepard.



* WalkingSpoiler

to:

* WalkingSpoilerWalkingSpoiler: Simply realizing that he's ''a character'' is a spoiler in and of itself, as that's not revealed until Virmire (more than halfway through the game, at minimum).


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* OhCrap: If Shepard decides to kill him, rather than negotiate his cooperation for a free escape.
--> '''Charn:''' I signed on to make a little profit. Just a quick slave-grab, nothing more.\
'''(Renegade) Shepard:''' Good enough for me.\
'''Charn:''' ...Dammit.


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* PunchClockVillain: He signed up with Balak strictly to make some money, and bails the second Balak's other agendas interfere with that.
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