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!!!Voiced by: Jang Min-hyeok (Korean, male; trailer), Ryu Seung-gon (Korean, male; in game), Bak Sin-hee (Korean, female), Stephanie Komure (English, female)

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!!!Voiced by: Jang Min-hyeok (Korean, male; trailer), Ryu Seung-gon (Korean, male; in game), Bak Sin-hee (Korean, female), Stephanie Komure (English, female), Kyohei Natsume (Japanese, male), Ayaka Shimizu (Japanese, female)



!!!Voiced by: Lee Yong-shin (Korean), Creator/SarahAnneWilliams (English), Creator/HalkoMomoi (Japanese)

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!!!Voiced by: Lee Yong-shin (Korean), Creator/SarahAnneWilliams (English), Creator/HalkoMomoi (Japanese)(Japanese, unofficial source), Hikaru Iida (Japanese, in-game)

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!!!Voiced by (cutsenes only): Sim Gyu-hyeok (Korean), Creator/DaikiYamashita (Japanese)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kinesis.jpg]]

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!!!Voiced by (cutsenes only): by: Sim Gyu-hyeok (Korean), (Korean, male), Yoon Eun-seo (Korean, female), Creator/DaikiYamashita (Japanese)
(Japanese, male), Creator/KimikoKoyama (Japanese, female)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kinesis.jpg]]
org/pmwiki/pub/images/classartwork_kinesis.png]]


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* ActorAllusion: Both Korean and Japanese male voice actors, shared voices with [[Characters/MyHeroAcademiaIzukuMidoriya Izuku Midoriya]], where his mother also uses attraction of small objects quirk.
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* ImpossibleThief / PowerCopying: One of his main abilities is to steal the powers and skills of others with a glance alone. Gameplay-wise, [[GameplayAndStorySegregation he can steal abilities from Explorers only.]]
* JackOfAllTrades / MasterOfNone: Phantom's main draw is his versatility in being able to steal combinations of different skills as needed for bossing (i.e. a Paladin's [[WhyWontYouDie 30-second invincibility buff]] and a Marksman's burst-oriented damage buff) and training (i.e. a Bishop's EXP buff with a Cannoneer's/Corsair's/Night Lord's long range mobbing attack) while dodging attacks with his own set of skills. The tradeoff is that stolen Explorer attacks do 10% less damage than when performed by their original class assuming equal stats. This and the limited physical range of Phantom's innate 4th job attack, Mille Aiguilles, give him a reputation of requiring more funding for the same training performance of other classes.

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* ImpossibleThief / PowerCopying: One ImpossibleThief: Story-wise, one of his main abilities is to steal the powers and skills of others with a glance alone. Gameplay-wise, [[GameplayAndStorySegregation he can steal abilities from Explorers only.]]
* JackOfAllTrades / MasterOfNone: Phantom's main draw is his versatility in being able to [[PowerCopying steal combinations of different skills skills]] as needed for bossing (i.e. a Paladin's [[WhyWontYouDie 30-second invincibility buff]] and a Marksman's burst-oriented damage buff) and training (i.e. a Bishop's EXP buff with a Cannoneer's/Corsair's/Night Lord's long range mobbing attack) while dodging attacks with his own set of skills. The tradeoff is that stolen Explorer attacks do 10% less damage than when performed by their original class assuming equal stats. This and the limited physical range of Phantom's innate 4th job attack, Mille Aiguilles, give him a reputation of requiring more funding for the same training performance of other classes.
Is there an issue? Send a MessageReason:
changed "Adventurer" to "Explorer" for consistency


Each of the Legends are all actual individuals (thus not really classes), hence the naming scheme and NPC dialogues treating the player as if they actually are the specific Legend. Some of the Legends may use the same equipment and rely on the same stats as their Adventurer and Cygnus counterparts--for instance, Mercedes' base stat being DEX like a Bowman or Wind Archer, and Shade using knuckles as his main weapon like a Pirate or Thunder Breaker--but all of them have unique styles of gameplay, such as Aran's combo counter or Luminous's equilibrium system. Also, while all of the Adventurers and the Knights of Cygnus share the same general story across all of their respective classes, each of the Legends have a separate story, with completely different starting points and quests.

Two things should be taken into consideration. The first is that the Demon and Cannoneer are ''not'' Legends. They were released during the game's ''Legends'' update, but are a Resistance class and an Adventurer respectively.

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Each of the Legends are all actual individuals (thus not really classes), hence the naming scheme and NPC dialogues treating the player as if they actually are the specific Legend. Some of the Legends may use the same equipment and rely on the same stats as their Adventurer Explorer and Cygnus counterparts--for instance, Mercedes' base stat being DEX like a Bowman or Wind Archer, and Shade using knuckles as his main weapon like a Pirate or Thunder Breaker--but all of them have unique styles of gameplay, such as Aran's combo counter or Luminous's equilibrium system. Also, while all of the Adventurers Explorers and the Knights of Cygnus share the same general story across all of their respective classes, each of the Legends have a separate story, with completely different starting points and quests.

Two things should be taken into consideration. The first is that the Demon and Cannoneer are ''not'' Legends. They were released during the game's ''Legends'' update, but are a Resistance class and an Adventurer Explorer respectively.



* EarlyInstallmentWeirdness: Unlike the other re-awakened Legends, Aran starts at level 1 and acts like a beginning Adventurer (and even has the same skills) before reaching level 10. This could probably be explained by Aran predating the Big Bang and even the Cygnus Knights. In addition, Lilin used to state in Aran's tutorial that all of the Heroes' weapons had their own consciousness... a statement that never manifested in the game proper.

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* EarlyInstallmentWeirdness: Unlike the other re-awakened Legends, Aran starts at level 1 and acts like a beginning Adventurer Explorer (and even has the same skills) before reaching level 10. This could probably be explained by Aran predating the Big Bang and even the Cygnus Knights. In addition, Lilin used to state in Aran's tutorial that all of the Heroes' weapons had their own consciousness... a statement that never manifested in the game proper.



** This is lampshaded in the Warrior Adventurer's questline; prior to meeting Aran, Lilin will ask the player questions about Aran. "Aran" shows up as a joke answer to the question of what Aran's gender is and both real answers will turn out to be correct and determine which Aran the player meets with.

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** This is lampshaded in the Warrior Adventurer's Explorer's questline; prior to meeting Aran, Lilin will ask the player questions about Aran. "Aran" shows up as a joke answer to the question of what Aran's gender is and both real answers will turn out to be correct and determine which Aran the player meets with.



* AdorablyPrecociousChild: Comes across as this with his naivety but genuine wish to become a hero and help others. The precocious part becomes more prevalent as he seems to have learned his lesson after [[spoiler: accidentally helping the Black Wings]], giving some advice to the Beast Tamer after their meeting along with his established reputation as a powerful hero. On the other hand, his adorable part is still there during the Maple Alliance Conference, [[TheKnightsWhoSaySquee where he fanboys over the gathering of adventurers from across Maple World]] while wondering if he's even qualified to be there.

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* AdorablyPrecociousChild: Comes across as this with his naivety but genuine wish to become a hero and help others. The precocious part becomes more prevalent as he seems to have learned his lesson after [[spoiler: accidentally helping the Black Wings]], giving some advice to the Beast Tamer after their meeting along with his established reputation as a powerful hero. On the other hand, his adorable part is still there during the Maple Alliance Conference, [[TheKnightsWhoSaySquee where he fanboys over the gathering of adventurers Explorers from across Maple World]] while wondering if he's even qualified to be there.



* FantasyForbiddingFather: Evan's father Meso dismissed his son's dreams of becoming an adventurer, saying that farmers like them need to stay within their station. Ironically enough, this leaves Meso and the rest of his family oblivious to Evan's increasingly independent and adventurous behavior, as they assume he's off playing make believe instead of actually doing what he says he's doing.

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* FantasyForbiddingFather: Evan's father Meso dismissed his son's dreams of becoming an adventurer, Explorer, saying that farmers like them need to stay within their station. Ironically enough, this leaves Meso and the rest of his family oblivious to Evan's increasingly independent and adventurous behavior, as they assume he's off playing make believe instead of actually doing what he says he's doing.



* WhatWouldXDo: Parodied in ''Heroes of Maple''. When trapped in a cavern alone, Evan tries to think back on his father's advice, only to remember that his dad always put down Evan's dreams of becoming an Adventurer.

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* WhatWouldXDo: Parodied in ''Heroes of Maple''. When trapped in a cavern alone, Evan tries to think back on his father's advice, only to remember that his dad always put down Evan's dreams of becoming an Adventurer.Explorer.



In the present-day, he has already thawed out and has a personal airship, the ''Crystal Garden'', where he actively conducts investigations into activities that may have a connection to the Black Mage and his Commanders. Phantom has the ability to steal attack skills and active buffs from Adventurer classes[[note]]except for Dual Blades and Cannoneers prior to the ''RED'' update[[/note]] and wields a transforming cane that changes into the job-appropriate weapon for the skill he is using. He also uses [[DeathDealer magical cards]] to perform several attacks.

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In the present-day, he has already thawed out and has a personal airship, the ''Crystal Garden'', where he actively conducts investigations into activities that may have a connection to the Black Mage and his Commanders. Phantom has the ability to steal attack skills and active buffs from Adventurer Explorer classes[[note]]except for Dual Blades and Cannoneers prior to the ''RED'' update[[/note]] and wields a transforming cane that changes into the job-appropriate weapon for the skill he is using. He also uses [[DeathDealer magical cards]] to perform several attacks.



* ImpossibleThief / PowerCopying: One of his main abilities is to steal the powers and skills of others with a glance alone. Gameplay-wise, [[GameplayAndStorySegregation he can steal abilities from Adventurers only.]]

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* ImpossibleThief / PowerCopying: One of his main abilities is to steal the powers and skills of others with a glance alone. Gameplay-wise, [[GameplayAndStorySegregation he can steal abilities from Adventurers Explorers only.]]

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put Master Of None under same entry as Jack Of All Trades


* JackOfAllTrades: Despite also having traits of a FragileSpeedster and GlassCannon, Phantom's PowerCopying ability means he can do such things as combine the buffs of a Bishop with the active defenses of a Paladin while pulverising enemies and dodging attacks with his own set of skills, hence the entire class can lean towards this if the player chooses to.

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* JackOfAllTrades: Despite also having traits of a FragileSpeedster and GlassCannon, JackOfAllTrades / MasterOfNone: Phantom's PowerCopying ability means he can do such things main draw is his versatility in being able to steal combinations of different skills as combine the buffs of needed for bossing (i.e. a Bishop Paladin's [[WhyWontYouDie 30-second invincibility buff]] and a Marksman's burst-oriented damage buff) and training (i.e. a Bishop's EXP buff with the active defenses of a Paladin Cannoneer's/Corsair's/Night Lord's long range mobbing attack) while pulverising enemies and dodging attacks with his own set of skills, hence the entire skills. The tradeoff is that stolen Explorer attacks do 10% less damage than when performed by their original class can lean towards this if assuming equal stats. This and the player chooses to.limited physical range of Phantom's innate 4th job attack, Mille Aiguilles, give him a reputation of requiring more funding for the same training performance of other classes.



* JackOfAllState / MasterOfNone: Phantom's main draw is his versatility in being able to steal different skills as needed for bossing and training. The tradeoff is that stolen Explorer attacks do less damage than when performed by their original class assuming equal stats. This and the limited physical range of Phantom's innate 4th job attacks give him a reputation of requiring more funding to achieve the same playability of other classes.

Changed: 726

Removed: 443

Is there an issue? Send a MessageReason:
put Master Of None under same entry as Jack Of All Trades


* JackOfAllTrades: Despite also having traits of a FragileSpeedster and GlassCannon, Phantom's PowerCopying ability means he can do such things as combine the buffs of a Bishop with the active defenses of a Paladin while pulverising enemies and dodging attacks with his own set of skills, hence the entire class can lean towards this if the player chooses to.

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* JackOfAllTrades: Despite also having traits of a FragileSpeedster and GlassCannon, JackOfAllTrades / MasterOfNone: Phantom's PowerCopying ability means he can do such things main draw is his versatility in being able to steal combinations of different skills as combine the buffs of needed for bossing (i.e. a Bishop Paladin's [[WhyWontYouDie 30-second invincibility buff]] and a Marksman's burst-oriented damage buff) and training (i.e. a Bishop's EXP buff with the active defenses of a Paladin Cannoneer's/Corsair's/Night Lord's long range mobbing attack) while pulverising enemies and dodging attacks with his own set of skills, hence the entire skills. The tradeoff is that stolen Explorer attacks do 10% less damage than when performed by their original class can lean towards this if assuming equal stats. This and the player chooses to.limited physical range of Phantom's innate 4th job attack, Mille Aiguilles, give him a reputation of requiring more funding for the same training performance of other classes.



* JackOfAllState / MasterOfNone: Phantom's main draw is his versatility in being able to steal different skills as needed for bossing and training. The tradeoff is that stolen Explorer attacks do less damage than when performed by their original class assuming equal stats. This and the limited physical range of Phantom's innate 4th job attacks give him a reputation of requiring more funding to achieve the same playability of other classes.

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added Vague Age to Heros and Nova, updated Mercedes and Phantom to reflect more 5th job gameplay, added Master Of None to Phantom, fixed typos


* ExperiencedProtagonist: They're known throughout the world for their exploits against the Black Mage and have a great deal of experience under their belt already ([[KidHero with the exception]] [[RookieRedRanger of Evan]]), with their storylines consisting of them working to regain their lost power with whateve resources they have at their disposal.

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* ExperiencedProtagonist: They're known throughout the world for their exploits against the Black Mage and have a great deal of experience under their belt already ([[KidHero with the exception]] [[RookieRedRanger of Evan]]), with their storylines consisting of them working to regain their lost power with whateve whatever resources they have at their disposal.



* VagueAge: Averted. While Evan clearly starts off as a kid with an older brother and parents without gray hair, the rest are shown to have had serious combat experience and be senior to someone in their storylines, and can be inferred to be adults. Mercedes is explicitly shown to be at least a millenium old, and ''Heroes of Maple'' confirms that Phantom, Luminous, and Mercedes pass for adults in the [=FriendStory=] universe.



* ObviousRulePatch: The easier to maintain combo system made it very easy for Aran to spam her map-wide instant-kill move, thus a later patch made it so that the combo cost for Combo Tempest rises the more it's used in quick succession. Her post ''Heroes of Maple'' strength also gets taken down a couple of pegs in a later balance patch.



* SomeDexterityRequired: Most of her attack skills can be activated through commands, which consist of two-to-three arrow keys followed by attack. While these can usually be hotkeyed to a keyboard shortcut, [[SubvertedTrope subverting]] this trope, her Finishers can only be activated through commands, playing this trope straight.

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* SomeDexterityRequired: Most of her attack skills can be activated through commands, which consist of two-to-three arrow keys followed by attack. While these most can usually be hotkeyed to a keyboard shortcut, [[SubvertedTrope subverting]] this trope, she does 5% more damage if the commands are used and her Finishers can only be activated through commands, playing this trope straight.



* SummonMagic: Her 170 Hyper Skill summons Maha the Giant Polearm for a short time, which damages enemies and heals allies in range.

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* SummonMagic: Her 170 Hyper Skill summons Maha the Giant Polearm for a short time, which damages enemies and enemies, heals allies in range.range, and grants invincibility.



* BottomlessMagazines: Some [=NPC=]s sell magic arrows that only Mercedes can equip. ''Never mind the other Archers who have to make do with mundane arrows.'' Granted, it could be some kind of special Elven magic to justify this as Mercedes' Elder of War, Danika, uses a regular longbow.

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* BottomlessMagazines: Some [=NPC=]s sell Her ammo is infinite magic arrows that only Mercedes can equip. ''Never mind the other Archers who have to make do with mundane arrows.'' arrows. Granted, it could be some kind of special Elven magic to justify this as Mercedes' Elder of War, Danika, uses a regular longbow.



* {{Combos}}: Her other gimmick besides rapid fire, she gains a rush that leads to a launcher that sends enemies upward in second job, and it grows in power and gains new followups with each advancement, from simply shooting upwards to chasing after them which can be followed up further with aerial attacks. Her revamps dial this up by allowing all of her combo followups to link into each other, giving her Thunder Breaker like damage boosts for using long combos, and reducing the cooldowns on stronger skills while she is comboing.

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* {{Combos}}: Her other gimmick besides rapid fire, she main gimmick. She gains a rush that leads to a launcher that sends enemies upward in second job, and it grows in power and gains new followups with each advancement, from simply shooting upwards to chasing after them which can be followed up further with aerial attacks. Her revamps dial this This is [[EnforcedTrope enforced]] by a damage bonus for keeping her combo counter up by allowing all and cooldowns on her strongest attacks. All of her combo followups to attacks link into each other, giving her Thunder Breaker like damage large DPS boosts for using long combos, and the right combos consistently during bossing while simultaneously reducing the cooldowns on stronger skills while she is comboing.aforementioned cooldowns.



* DeathByAThousandCuts: Be prepared to get through this stage during the late stages of 3rd job. Her attack to damage ratios are abysmal during that time, but she still maintains an extremely high attack speed and mobility that somewhat makes up for it.

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* DeathByAThousandCuts: Be prepared to get through this stage during the late stages DeathByAThousandCuts:
** Ishtar's Ring, her main off-Spirits
of 3rd job. Her Elluel single target attack, fires a continuous stream of relatively weak arrows at a rate of 1000 per minute.
** Guided Arrow and Elemental Knights passively
attack single targets for you at set intervals. During boss runs, they amount to damage ratios are abysmal during that time, but she still maintains an extremely high attack speed this while you combo or Ishtar away, so remembering to keep both active between deaths can make the difference between a clear and mobility that somewhat makes up for it.dying out.



* FairyCompanion: The Elemental Knights skill. Unlike the Bowman's NobleBirdOfPrey, which has a tendency to [[AnnoyingVideoGameHelper provoke mobs even when you're trying not to attack them]], this one only attacks monsters you hit.

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* FairyCompanion: The Elemental Knights skill. Unlike the Bowman's Explorer Bowmen's NobleBirdOfPrey, which has a tendency to [[AnnoyingVideoGameHelper provoke mobs even when you're trying not to attack them]], this one these only attacks attack monsters you hit.hit first.



* GlassCannon: Mercedes has excellent mobility and above average offensive power, as well as a relatively high dodge rate once she gets passive buffs from a third and fourth job skill. Thanks to another passive skill she gets right from the start, her RegeneratingHealth is also ''much'' better than any other class except Kaiser. Don't expect her to survive for very long at higher levels if her defensive buffs are not active, however.

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* GlassCannon: Mercedes has excellent mobility and above average offensive power, as well as a relatively high dodge rate once burst-heavy bossing damage profile. While she gets passive buffs from a third and fourth job skill. Thanks to another passive skill she gets right from the start, her RegeneratingHealth is also ''much'' better does have 3 invincibility skills, 2 are for less than any other class except Kaiser. Don't expect her to survive for 2 seconds a time and [[DifficultButAwesome the one that lasts 30 seconds]] has a 4-minute cooldown that is very long at higher levels if easy to trip during setup before even getting to the invincibility part, so using her defensive buffs are not active, however.full skillset for airtime and repositioning (i.e. [[https://www.youtube.com/watch?v=AKOhdivhCKk Mercoptering]]) becomes very important to staying alive during [[https://www.youtube.com/watch?v=PE4BijfC25A bossing]].



* MoreDakka: [[GunsAkimbo Dual bowguns]] and [[BottomlessMagazines magic arrows]] aside, Mercedes gets a skill that falls right into this category every time she makes a job advancement. Her fourth job iteration, Ishtar's Ring, plays this trope to its entirety by allowing her to fire a stream of arrows for as long as she has the MP.

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* MoreDakka: [[GunsAkimbo Dual bowguns]] and [[BottomlessMagazines magic arrows]] aside, Mercedes gets a skill that falls right into this category every time she makes a job advancement. Her fourth job iteration, Ishtar's Ring, plays this trope to its entirety by allowing her to fire a stream of arrows for as long as she has the MP. Come 5th job, Irkalla's Wrath is the 6-second roided-out burst version of Ishtar's that eats chunks out of your boss's HP bar.



* NonDubbedGrunts: Unlike for the other Heroes, most of her combat dialogue is this.



* Really700YearsOld: An optional chat with a guard will lead to a quest in which the ''youngest'' of the three sages ([[spoiler:Danika]]) is revealed to be 240 years old. Mercedes treats this like she is a baby. When Mercedes sees the guard's DoubleTake, she assumes (wrongly) that he is impressed by the sage's ''young'' age and, in the quest's post-completion text, even mentions "Oh, to be so young!", implying that she herself is ''far'' older, even without taking into consideration the complications of being frozen in ice for ages.

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* Really700YearsOld: An optional chat with a guard will lead to a quest in which the The ''youngest'' of the three sages ([[spoiler:Danika]]) in Elluel is revealed to be 240 years old. Mercedes treats this like she is a baby. When Mercedes sees baby, mistaking the guard's DoubleTake, she assumes (wrongly) that he is DoubleTake for being impressed by the sage's ''young'' age and, in the quest's post-completion text, even mentions "Oh, ("Oh, to be so young!", young!") and implying that she herself is ''far'' older, even without taking into consideration the complications of being older. Lachelein cutscenes set before Elluel got frozen in ice for ages.over confirm this by showing Athena Pierce and Lucid as kids while their queen Mercedes looked no different from today, putting Mercedes at well over 1000 years old.



* CutscenePowerToTheMax: Parodied in his opening. A level 10 Phantom sneaks into the Ereve conference room and exposes Hilla as a fraud, buffing himself with Channel Karma[[note]]Which was a buff he could steal when he was first introduced before eventually becoming a passive he could no longer access.[[/note]] and Hyper Body before threatening her with Hurricane, all of which are skills he shouldn't have access to at that level. Afterward he has a conversation with his manservant Gaston aobut how it was all special effects and he's fortunate Hilla fell for it.

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* CutscenePowerToTheMax: Parodied in his opening. A level 10 Phantom sneaks into the Ereve conference room and exposes Hilla as a fraud, buffing himself with Channel Karma[[note]]Which was a buff he could steal when he was first introduced before eventually becoming a passive he could no longer access.[[/note]] and Hyper Body before threatening her with Hurricane, all of which are skills he shouldn't have access to at that level. Afterward he has a conversation with his manservant Gaston aobut about how it was all special effects and he's fortunate Hilla fell for it.it.
* DeathByAThousandCuts: Attacks very quickly with jabs from his cane with Mille Aiguilles, his main innate attack skill by 4th job.



* FragileSpeedster: Attacks very quickly with Mille Aiguilles and has a double jump ''and'' a teleport along with immense Luck and one of the highest dodge rates in the game, but if he ''does'' get hit, it hurts.


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* JackOfAllState / MasterOfNone: Phantom's main draw is his versatility in being able to steal different skills as needed for bossing and training. The tradeoff is that stolen Explorer attacks do less damage than when performed by their original class assuming equal stats. This and the limited physical range of Phantom's innate 4th job attacks give him a reputation of requiring more funding to achieve the same playability of other classes.


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* VagueAge: Averted with Kaiser and Angelic Buster, who start at roughly 25 (the flashback cutscenes showed them as kids at age 5, with the present day being about 20 years later).
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Trope was cut/disambiguated due to cleanup


* RidiculouslyCuteCritter: The default form of Lara's four spirits are those of beady-eyed elemental blobs with [[CatSmile cat smiles]]. Even when they grow into larger forms, they're still cute.

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* RidiculouslyCuteCritter: The default form of Lara's four spirits are those of beady-eyed elemental blobs with [[CatSmile cat smiles]].feline smiles. Even when they grow into larger forms, they're still cute.
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* GameplayAndStoryIntegration: For most classes the difference between their story content where they have a set personality and go by their class's name and generic content where they act a little more childish and go by the player's username is just a part of the game. For Kain, Gen suggests that Kain adopts an alias and act differently to help keep a low profile since there's a bounty on his head.

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* GameplayAndStoryIntegration: For most classes the difference between their story content where they have a set personality and go by their class's name and generic content where they act a little more childish and go by the player's username is just a part of the game. For Kain, Gen suggests that Kain adopts the player's username as an alias and act differently to help keep a low profile since there's a bounty on his head.

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