History Characters / MagicTheGatheringFactions

14th Mar '16 5:34:15 PM Luigifan
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* EvilVirtues: Both old and new Phyrexians are hard working, scientific, organized, adaptive and highly efficient.

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* EvilVirtues: Both old and new Phyrexians are hard working, hard-working, scientific, organized, adaptive adaptive, and highly efficient.



After its infection began to spread, many of Mirrodin's natives gathered in the lower layers of the world, and transformed themselves into Phyrexians. After a long period of time rebuilding, they emerged and battled the Mirrans, sparking a war that ended with the [[TheBadGuyWins completion of Mirrodin into New Phyrexia]].

Unlike the mono-black Old Phyrexia, this one has all colours of Magic under its control, and has factions for each colour, each of them with a '''Praetor''' guiding it. The [[LightIsNotGood White]] faction is the [[ReligionOfEvil Machine Orthodoxy]], the Blue faction is the [[MadScientist Progress Engine]], the Red faction is responsible for the mass production of weapons (and is [[TokenGoodTeammate secretly hiding the surviving resistance members]]), the Green faction wants to turn the plane in a savage sentient-less world [[TheSocialDarwinist where only the strong thrive]], and the Black faction is just a bunch of [[TheStarscream Starscreams]] trying to usurp the throne, with no easly observable function to the rest of Phyrexia, although they do seem to field some of the more powerful phyrexian creatures, like the obliterator and massacre wurm, so they may serve as some sort of special forces or heavy support.

to:

After its infection began to spread, many of Mirrodin's natives gathered in the lower layers of the world, and transformed themselves into Phyrexians. After a long period of time rebuilding, they emerged and battled the Mirrans, sparking a war that ended with the [[TheBadGuyWins completion compleation of Mirrodin into New Phyrexia]].

Unlike the mono-black Old Phyrexia, this one has all colours of Magic under its control, and has factions for each colour, each of them with a '''Praetor''' guiding it. The [[LightIsNotGood White]] faction is the [[ReligionOfEvil Machine Orthodoxy]], the Blue faction is the [[MadScientist Progress Engine]], the Red faction is responsible for the mass production of weapons (and is [[TokenGoodTeammate secretly hiding the surviving resistance members]]), the Green faction wants to turn the plane in into a savage sentient-less world [[TheSocialDarwinist where only the strong thrive]], and the Black faction is just a bunch of [[TheStarscream Starscreams]] trying to usurp the throne, with no easly observable function to the rest of Phyrexia, although they do seem to field some of the more powerful phyrexian creatures, like the obliterator and massacre wurm, so they may serve as some sort of special forces or heavy support.



** {{Sixth Ranger}}s: Tezzeret, Glissa and Geth

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** {{Sixth Ranger}}s: Tezzeret, Glissa Glissa, and Geth



* FourTemperamentEnsemble: Elesh Norn is Choleric, Jin-Gitaxias is Melancholic, Sheoldred is Phlegmatic, Vorinclex is Sanguine and Urabrask is Supine. Appropriately, the praetors of opposed temperaments dislike each other.

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* FourTemperamentEnsemble: Elesh Norn is Choleric, Jin-Gitaxias is Melancholic, Sheoldred is Phlegmatic, Vorinclex is Sanguine Sanguine, and Urabrask is Supine. Appropriately, the praetors of opposed temperaments dislike each other.



Many aeons ago, Alara was a single, whole plane. Then, a cataclysmic event known as [[NoodleIncident The Sundering]] occurred, which ended with the plane fractured and stripped of all its mana. Over time, the plane fractured and separated into five sub-planes, known as the Shards. Each of the five Shards regained mana over time, but with a twist. Only three of the five colors of mana returned--one dominant color and its two allied colors. Each Shard is defined not only by what mana they have, but the traits of the other two colors they ''don't'' have. Throughout the events of the ''Shards of Alara'' block, the planes drifted back together, bringing massive culture shock with conflicting ways of life and finally all-out war. [[spoiler:It turns out Nicol Bolas was behind The Sundering, as he sought out the plane as a new base of operations after the disastrous events of ''Time Spiral''. He planted spies in each of the five Shards, sowing dissension and mistrust wherever they went.]]

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Many aeons ago, Alara was a single, whole plane. Then, a cataclysmic event known as [[NoodleIncident The Sundering]] occurred, which ended with the plane fractured and stripped of all its mana. Over time, the plane fractured and separated into five sub-planes, known as the Shards. Each of the five Shards regained mana over time, but with a twist. Only three of the five colors of mana returned--one returned -- one dominant color and its two allied colors. Each Shard is defined not only by what mana they have, but the traits of the other two colors they ''don't'' have. Throughout the events of the ''Shards of Alara'' block, the planes drifted back together, bringing massive culture shock with conflicting ways of life and finally all-out war. [[spoiler:It turns out Nicol Bolas was behind The Sundering, as he sought out the plane as a new base of operations after the disastrous events of ''Time Spiral''. He planted spies in each of the five Shards, sowing dissension and mistrust wherever they went.]]



Logic & Power (Blue), and/or Law & Order (White). The Azorius Senate is the legislative body of Ravnica. Their goal is to control the city with law-magic and maintain order--at any cost. The status quo is prized above all else in the Azorius Senate, and thus its first Guild mechanic, [[http://magiccards.info/query?q=o%3Aforecast+e%3Adi%2Fen&v=card&s=cname Forecast]], allows them to use weaker variants of its spells without actually losing or casting them.

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Logic & Power (Blue), and/or Law & Order (White). The Azorius Senate is the legislative body of Ravnica. Their goal is to control the city with law-magic and maintain order--at order -- at any cost. The status quo is prized above all else in the Azorius Senate, and thus its first Guild mechanic, [[http://magiccards.info/query?q=o%3Aforecast+e%3Adi%2Fen&v=card&s=cname Forecast]], allows them to use weaker variants of its spells without actually losing or casting them.



* KnightTemplar: Any mean is justified to prevent any non-static activity on Ravnica. Their guild mechanic, [[http://magiccards.info/query?q=o%3Aforecast+e%3Adis&v=card&s=cname Forecast]], allows them to maintain the status quo by re-using the same spell every turn.

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* KnightTemplar: Any mean means is justified to prevent any non-static activity on Ravnica. Their guild mechanic, [[http://magiccards.info/query?q=o%3Aforecast+e%3Adis&v=card&s=cname Forecast]], allows them to maintain the status quo by re-using the same spell every turn.



* GradualGrinder: The core strategy of the Orzhov is the "bleeder" deck, which tries to slow down the game and slowly drain the opponent's life away with cards like [[http://magiccards.info/gp/en/100.html Agent of Masks]], [[http://magiccards.info/gp/en/131.html Souls of the Faultless]], [[http://magiccards.info/gp/en/125.html Pillory of the Sleepless]], [[http://magiccards.info/gp/en/102.html Blind Hunter]], and of course, ''Gatecrash'''s Extort mechanic.

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* GradualGrinder: The core strategy of the Orzhov is the "bleeder" deck, which tries to slow down the game and slowly drain the opponent's life away with cards like [[http://magiccards.info/gp/en/100.html Agent of Masks]], [[http://magiccards.info/gp/en/131.html Souls of the Faultless]], [[http://magiccards.info/gp/en/125.html Pillory of the Sleepless]], [[http://magiccards.info/gp/en/102.html Blind Hunter]], and of course, ''Gatecrash'''s ''Gatecrash''[='=]s Extort mechanic.



-->"Niv-Mizzet is the smartest living thing on the plane of Ravnica. This does not mean his SAT score would be 1 higher than the second smartest being. This means that he is so smart that he could, using #2 lead of course, fill in his little ovals in such a pattern that, when scanned by the computer, would reprogram it, giving him a perfect score and everybody else a zero, then the computer would shut off its fans, overheat, and burst into flames. Oh, and he'd be able to do this in the time it takes the other testers to open their booklets. Then he would burn everyone in the room wearing sweat pants thinking it would help them stay comfortable and, therefore, test better. Morons. (And yes, he can read minds - so he can spare the poor shmo who wears sweat pants because he thinks they're cool. He canů but he doesn't. Why stop the barbecue!)"
* InsufferableGenius: Niv-Mizzet is known for its incredible knowledge as well as for its unquenchable vanity.

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-->"Niv-Mizzet is the smartest living thing on the plane of Ravnica. This does not mean his SAT score would be 1 higher than the second smartest being. This means that he is so smart that he could, using #2 lead of course, fill in his little ovals in such a pattern that, when scanned by the computer, would reprogram it, giving him a perfect score and everybody else a zero, then the computer would shut off its fans, overheat, and burst into flames. Oh, and he'd be able to do this in the time it takes the other testers to open their booklets. Then he would burn everyone in the room wearing sweat pants thinking it would help them stay comfortable and, therefore, test better. Morons. (And yes, he can read minds - -- so he can spare the poor shmo who wears sweat pants because he thinks they're cool. He canů but he doesn't. Why stop the barbecue!)"
* InsufferableGenius: Niv-Mizzet is known for its his incredible knowledge as well as for its unquenchable vanity.



** Also they're stated to feed the poor and outcasts and help them.

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** Also Also, they're stated to feed the poor and outcasts and help them.



* WoobieDestroyerOfWorlds: Their ancestral homes destroyed, their purpose usurped by political rivals, their people enslaved or exploited, the guild as a whole globally reviled (moreso than the psychotic murder cult); A lesser guild would have been rendered [[DespairEventHorizon despondent]]. The Gruul are ''furious.''

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* WoobieDestroyerOfWorlds: Their ancestral homes destroyed, their purpose usurped by political rivals, their people enslaved or exploited, the guild as a whole globally reviled (moreso than the psychotic murder cult); A a lesser guild would have been rendered [[DespairEventHorizon despondent]]. The Gruul are ''furious.''



In ''Gatecrash'', under the guidance of their new guild leader, the Boros Legion takes a much more active role in the battlefield with a focus on amassing huge armies to defend their ideals, which translates to their new mechanic ''Battalion'', which rewards you whenever the creature with [[http://magiccards.info/query?q=o%3Abattalion+%28e%3Adgm%2Fen+or+e%3Agtc%2Fen+or+e%3Artr%2Fen%29&v=card&s=cname Battalion]] and at least two other creatures attack.

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In ''Gatecrash'', under the guidance of their new guild leader, the Boros Legion takes a much more active role in on the battlefield with a focus on amassing huge armies to defend their ideals, which translates to their new mechanic ''Battalion'', which rewards you whenever the creature with [[http://magiccards.info/query?q=o%3Abattalion+%28e%3Adgm%2Fen+or+e%3Agtc%2Fen+or+e%3Artr%2Fen%29&v=card&s=cname Battalion]] and at least two other creatures attack.



* TheCavalryArrivesLate: PlayedForDrama when, at the end of ''Ravnica'' when [[spoiler:the Dimir and Golgari team up to try and take over the world]], Sunhome and all the angels [[spoiler:mysteriously disappear]], and aren't seen again until [[spoiler:the end of ''Guildpact''. [[ColonyDrop Crashing into Prahv]]]].

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* TheCavalryArrivesLate: PlayedForDrama when, at the end of ''Ravnica'' ''Ravnica'', when [[spoiler:the Dimir and Golgari team up to try and take over the world]], Sunhome and all the angels [[spoiler:mysteriously disappear]], and aren't seen again until [[spoiler:the end of ''Guildpact''. [[ColonyDrop Crashing into Prahv]]]].



* LightIsNotGood: The guild is half-white, but can overtly violent and hypocritical. Probably the worst of the White guilds in this regard, actually (Orzhov aside, of course), at least as of the ''Return To Ravnica'' set, as their new incarnation are basically an army of vigilante ''mercenaries'', and dubbed by the Azorius as "their worst enemy" when they're in bad terms.

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* LightIsNotGood: The guild is half-white, but can overtly be violent and hypocritical. Probably the worst of the White guilds in this regard, actually (Orzhov aside, of course), at least as of the ''Return To Ravnica'' set, as their new incarnation are basically an army of vigilante ''mercenaries'', and dubbed by the Azorius as "their worst enemy" when they're in bad terms.



* BrainwashingForTheGreaterGood: Oh yes. The Song of the Conclave was an outright plane-wide brainwashing spell, making the Gateless more docile, which once the spell was broken led them to lynch the Selesnyans. Their new incarnations presumably still do things of the sort, but they've learned their lesson.
* CorruptChurch: Always a religious commune with the intent of spreading peace and harmony, at some point in their history they've converted with a brainwashing cult, their song keeping the masses docile and killing dissenters via their "quietmen". They seemingly grew out of it by their second return, though they're hypocritical and willing to sacrifice the lives of lower ranking members for the greater good.

to:

* BrainwashingForTheGreaterGood: Oh yes. The Song of the Conclave was an outright plane-wide brainwashing spell, making the Gateless more docile, which which, once the spell was broken broken, led them to lynch the Selesnyans. Their new incarnations presumably still do things of the sort, but they've learned their lesson.
* CorruptChurch: Always a religious commune with the intent of spreading peace and harmony, at some point in their history they've converted with a brainwashing cult, their song keeping the masses docile and killing dissenters via their "quietmen". They seemingly grew out of it by their second return, though they're hypocritical and willing to sacrifice the lives of lower ranking lower-ranking members for the greater good.



* PathOfInspiration: Ostensibly; while well intentioned, they still reduce or outright demolish individuality and are rather hypocritical about their means and goals.

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* PathOfInspiration: Ostensibly; while well intentioned, well-intentioned, they still reduce or outright demolish individuality and are rather hypocritical about their means and goals.



As of ''Return to Ravnica'', the Simic returned to their druidic roots, embracing long lost holism. This also translates to their new keyword: Members of the Simic Combine can now [[http://magiccards.info/query?q=o%3Aevolve+%28e%3Adgm%2Fen+or+e%3Agtc%2Fen+or+e%3Artr%2Fen%29&v=card&s=cname Evolve]], strenghtening themselves whenever another stronger ally enters the battlefield, demonstrating Green's love of life instead of Blue's detachment, like their old mechanic did.

to:

As of ''Return to Ravnica'', the Simic returned to their druidic roots, embracing long lost holism. This also translates to their new keyword: Members of the Simic Combine can now [[http://magiccards.info/query?q=o%3Aevolve+%28e%3Adgm%2Fen+or+e%3Agtc%2Fen+or+e%3Artr%2Fen%29&v=card&s=cname Evolve]], strenghtening strengthening themselves whenever another stronger ally enters the battlefield, demonstrating Green's love of life instead of Blue's detachment, like their old mechanic did.



* GreenThumb: They mostly focus on flesh and blood creatures but have this power as well, though it isn't used too often in combat and is mostly utilized in terraforming the land to create environments and habitats their creations can thrive in. Gameplay wise this ability tends to be manifested as drawing additional cards or playing extra lands (Vigean Intuition, Urban Evolution) or even animating the land itself (Hydroform).

to:

* GreenThumb: They mostly focus on flesh and blood creatures but have this power as well, though it isn't used too often in combat and is mostly utilized in terraforming the land to create environments and habitats their creations can thrive in. Gameplay wise Gameplay-wise this ability tends to be manifested as drawing additional cards or playing extra lands (Vigean Intuition, Urban Evolution) or even animating the land itself (Hydroform).



* MagikarpPower: Their new Evolve mechanic in a nutshell. Creatures with this ability often feature high costs and poor or average stats... initially. Once they start getting counters and making use of their more powerful abilities they become some of the strongest creatures in the game. Probably the best example is their Elusive Krasis, which deals its damage to the opponent directly and hits the field with a whopping ZERO attack points. Unevolved, its a near worthless meat shield, but if the player can protect and nurture it for a few turns it can quickly become the card that ends the game.

to:

* MagikarpPower: Their new Evolve mechanic in a nutshell. Creatures with this ability often feature high costs and poor or average stats... initially. Once they start getting counters and making use of their more powerful abilities abilities, they become some of the strongest creatures in the game. Probably the best example is their Elusive Krasis, which deals its damage to the opponent directly and hits the field with a whopping ZERO attack points. Unevolved, its it's a near worthless meat shield, but if the player can protect and nurture it for a few turns turns, it can quickly become the card that ends the game.



* OurMermaidsAreDifferent: The driving faction new Simic. Also, those merfolk were thought to be extinct until only recently.

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* OurMermaidsAreDifferent: The driving faction of the new Simic. Also, those merfolk were thought to be extinct until only recently.



* FantasyCounterpartCulture: Based on Shaolin monks, tibetan monks and [[AvatarTheLastAirbender air nomads]].

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* FantasyCounterpartCulture: Based on Shaolin monks, tibetan monks Tibetan monks, and [[AvatarTheLastAirbender air nomads]].



* KiManipulation[=/=]SupernaturalMartialArts: The Jeskai revere the five colors of mana as metaphysical elemental forces called "fires", which seem function much in the same way as Ki.

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* KiManipulation[=/=]SupernaturalMartialArts: The Jeskai revere the five colors of mana as metaphysical elemental forces called "fires", which seem to function much in the same way as Ki.



* BornInTheSaddle: There *are* Mardu infantry, but the clan is best known for its deadly cavalry.

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* BornInTheSaddle: There *are* ''are'' Mardu infantry, but the clan is best known for its deadly cavalry.



* TheDragonslayer: The most effective at killing Tarkir's dragons back while Tarkir ''had'' dragons. Of course, the three colours with the most kill spells are black, red and white, so it was probably inevitable.

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* TheDragonslayer: The most effective at killing Tarkir's dragons back while Tarkir ''had'' dragons. Of course, the three colours with the most kill spells are black, red red, and white, so it was probably inevitable.



* [[NiceJobBreakingItHero Nice Job Breaking It, Khan]]: [[spoiler:Yasova Dragonclaw is responsible for present-day Tarkir as she helped lead Nicol Bolas to Ugin to end the Dragons' reign on Tarkir.]]

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* [[NiceJobBreakingItHero Nice Job Breaking It, Khan]]: [[spoiler:Yasova Dragonclaw is responsible for present-day Tarkir Tarkir, as she helped lead Nicol Bolas to Ugin to end the Dragons' reign on Tarkir.]]



* CrapsaccharineWorld: The Dromoka clan looks superficially like a rather nice community, but according to the planeswalker's guide it's still a meritocracy where your lack of use is rewarded by being the broodlord's lunch. A more down to earth but depressing Green/White bad system than the usual [[TheEvilsOfFreeWill assimilation thing]].

to:

* CrapsaccharineWorld: The Dromoka clan looks superficially like a rather nice community, but according to the planeswalker's guide guide, it's still a meritocracy where your lack of use is rewarded by being the broodlord's lunch. A more down to earth down-to-earth but depressing Green/White bad system than the usual [[TheEvilsOfFreeWill assimilation thing]].



* FantasticRacism: Played with: the Dromoka are specifically noted to promote the value and accomplishment of ''all'' the clan members, draconic and humanoid alike. However, they no longer allow for the practice of [[HappilyAdopted krumar]], and as has have wrestled out orcs from the clan.

to:

* FantasticRacism: Played with: the Dromoka are specifically noted to promote the value and accomplishment of ''all'' the clan members, draconic and humanoid alike. However, they no longer allow for the practice of [[HappilyAdopted krumar]], and as has such have wrestled out orcs from the clan.



* BirdPeople: Avens are part of Ojultai's followers and often serves as dragonspeakers, the dragons' personal translators.

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* BirdPeople: Avens are part of Ojultai's followers and often serves serve as dragonspeakers, the dragons' personal translators.



* {{Expy}}[=/=]FantasyCounterpartCulture: Besides retaining the tibetan/shaolin connections, a lot of their dogma seems inpired on Buddhism.

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* {{Expy}}[=/=]FantasyCounterpartCulture: Besides retaining the tibetan/shaolin Tibetan/Shaolin connections, a lot of their dogma seems inpired on Buddhism.



* {{Reincarnation}}: Believe that partciularly enlightened mortals are reborn as dragons.

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* {{Reincarnation}}: Believe They believe that partciularly particularly enlightened mortals are reborn as dragons.



* VillainHasAPoint: Despite the clan's heinous and amoral tendencies, Silumgar's Brood recognizes people by their talent rather than their race - as such, it's the only brood in Tarkir where humans may rule over dragons.

to:

* VillainHasAPoint: Despite the clan's heinous and amoral tendencies, Silumgar's Brood recognizes people by their talent rather than their race - -- as such, it's the only brood in Tarkir where humans may rule over dragons.



* AxCrazy: The members of the Kolaghan clan feel what they call the "crave", an irresistible compulsion to attack something-including fellow Kolaghan, if nothing else is available.

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* AxCrazy: The members of the Kolaghan clan feel what they call the "crave", an irresistible compulsion to attack something-including something -- including fellow Kolaghan, if nothing else is available.



* ConditionedToAcceptHorror: Lampshaded on ''Planeswalker's Guide to Dragons Of Tarkir Part 2'': anyone on the same situation as them (i.e. being worth nothing but Atarka's personal feeders, [[JerkAss with her definitely going out of her way to remind them of that]]) would be driven to despair, but they take it in stride.

to:

* ConditionedToAcceptHorror: Lampshaded on ''Planeswalker's Guide to Dragons Of Tarkir Part 2'': anyone on in the same situation as them (i.e. being worth nothing but Atarka's personal feeders, [[JerkAss with her definitely going out of her way to remind them of that]]) would be driven to despair, but they take it in stride.
6th Jan '16 9:46:55 PM AriRockefeller
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Added DiffLines:

* AndTheRest: Meta example: the red/white clan was the most difficult to plan for, as these two had the least amount of synergy and development until the first Ravnica block. One poll on Magic's website, which polled players' favorite two-color combinations, saw red/white as dead last. And to make it worse, a choice for "I'd rather play a monocolor deck" ranked just above it.
6th Nov '15 7:46:03 PM Beelzebibble
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* VillainHasAPoint: Despite the clan's heinous and amoral tendencies, Silumgar's Brood reckognizes people by their talent rather than their race - as such, it's the only brood in Tarkir where humans may rule over dragons.

to:

* VillainHasAPoint: Despite the clan's heinous and amoral tendencies, Silumgar's Brood reckognizes recognizes people by their talent rather than their race - as such, it's the only brood in Tarkir where humans may rule over dragons.
13th Aug '15 4:40:28 PM BlackPrince1330
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Worshipping the ruthlessness of the dragons of old, the symbol of the Sultai Brood is that of the fang of the dragon. Their keyword is [[http://magiccards.info/query?q=o%3ADelve&v=card&s=cname Delve]], which makes their spells easier to cast at a cost of exiling creatures from their graveyard.

to:

Worshipping the ruthlessness of the dragons of old, the symbol of the Sultai Brood is that of the fang of the dragon. Their keyword is [[http://magiccards.info/query?q=o%3ADelve&v=card&s=cname Delve]], which makes their spells easier to cast at a cost of exiling creatures cards from their graveyard.
4th Aug '15 6:32:18 PM Adept
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* FrogsAndToads: They have several highly mutated frogs with powerful abilities. Their Omnibian can even turn other creatures into frogs!
7th Jun '15 3:43:37 AM PotatoPatato
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* MagikarpPower: Their new Evolve mechanic in a nutshell. Creatures with this ability often feature high costs and poor or average stats... initially. Once they start getting counters and making use of their more powerful abilities they become some of the strongest creatures in the game. Probably the best example is their Elusive Krasis, which deals its damage to the opponent directly and hits the field with a whopping ZERO attack points. Unevolved, its a near worthless meat shield, but if the player can protect and nurture it for a few turns it can quickly become the card that ends the game.
5th Jun '15 5:38:22 AM PotatoPatato
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Added DiffLines:

* GreenThumb: They mostly focus on flesh and blood creatures but have this power as well, though it isn't used too often in combat and is mostly utilized in terraforming the land to create environments and habitats their creations can thrive in. Gameplay wise this ability tends to be manifested as drawing additional cards or playing extra lands (Vigean Intuition, Urban Evolution) or even animating the land itself (Hydroform).
5th Jun '15 1:43:47 AM PotatoPatato
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Added DiffLines:

* FrogsAndToads: They have several highly mutated frogs with powerful abilities. Their Omnibian can even turn other creatures into frogs!
4th Jun '15 11:28:17 PM PotatoPatato
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* PeopleJars: These can be seen in the background of several of their cards. Eventually, a card called Krasis Incubation was released that allowed the players themselves to do this by removing their creature from the battle for a bit in exchange for a small permanent power boost.
27th May '15 10:54:57 AM NOYB
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* OurZombiesAreDifferent: Let's see...[[PlantPerson plant Zombies]]...[[BigCreepyCrawlies insect zombies]]...[[OurElvesAreBetter Elf zombies]] ... even Vraska, an honorary Golgari, is a [[GorgeousGorgon zombie gorgon!]] The list does not end there...

to:

* OurZombiesAreDifferent: Let's see...[[PlantPerson plant Zombies]]...[[BigCreepyCrawlies insect zombies]]...[[OurElvesAreBetter Elf zombies]] ... even Vraska, an honorary Golgari, is a [[GorgeousGorgon zombie gorgon!]] The list does not end there...
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