History Characters / MagicTheGatheringFactions

22nd Nov '17 7:40:33 AM Theriocephalus
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21st Nov '17 10:43:01 PM Theriocephalus
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[[folder: The Order Of The Widget]]

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[[folder: The Order Of The Widget]]of the Widget]]
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* MixAndMatchCritters: Their philosophy centers around turning themselves into outlandish hybrids in order to reflect who they truly are -- do you feel than an animal truly represents who you are? Throw it in! As a result, their entire faction is composed of hybrid creatures of rather extreme complexity. There is even a dedicated in-game mechanic to represent this, Augment. You start with a host, a small and unremarkable creature you place on the battlefield same as any other, then add an augment creature from your hand, overlaying the two cards. The result is a unique, hybrid "card" you play by combining the host's and augment's rules text and with the combined strength and toughness of its components.
18th Nov '17 6:14:55 PM ReaderAt2046
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!''Unstable'' Factions
During the development of Magic's third silver-bordered set, Mark Rosewater made a point of incorporating many of Magic’s newer developments, including faction watermarks. The nameless plane of ‘’Unstable’’ features five factions, each tapping into a different portion of the plane’s mad-science theme.

[[folder: The Order Of The Widget]]
Suitably enough for a blue-white faction, the Order of the Widget combines Bant-esque codes of honor with Esper’s emphasis on self-improvement. Throw in a healthy helping of ‘’Unstable’’ silliness, and you have an order of knights who charge about the country on tank treads or motorcycle wheels, who replace their hands with lances or clamps or ice-cream scoops, who have bodies of bronze and hearts of gold. The Order’s symbol is a gear and a castle.
[[/folder]]

[[folder: The Agents of S.N.E.A.K.]]
A faction of super-spies who make use of elaborate gadgetry and a hilarious idea of stealth. Their symbol is a key-umbrella hybrid, and their colors are blue and black.
[[/folder]]

[[folder: The League of Dastardly Doom]]
An entire faction of supervillains united in their love for overly-elaborate doomsday devices, whether those be hybridized zombie monsters, comically oversized lasers, or simply mechanical killbots. Their colors are black and red, and their symbol is an explosion inside of a lightbulb.
[[/folder]]

[[folder: The Goblin Explosioneers]]
Led by the famous (or infamous) Steamflogger Boss, the Goblin Explosioneer have no more idea what they’re building then we do. But they’re having far too much fun to stop, and they produce so many explosions…
Their colors are green and red, and their symbol is a mortar bomb and two sticks of dynamite.
[[/folder]]

[[folder: Crossbreed Labs]]
Where the other four factions focus more on gears and gadgets, Crossbreed Labs enjoys reshaping the very fabric of life itself, splicing together wildly improbable creatures to create new and exciting species like the dogsnail, the hydradoodle, and the monkey-spider. Their colors are green and white, and their symbol is a double-spouted beaker.
[[/folder]]
17th Nov '17 2:55:38 PM Carliro
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* NinjaPirateZombieRobot: Phyrexians can most easily be summarised as undead magical cyborgs.
* UnnecessarilyCreepyRobot: Most of their designs seem to focus on being scarier rather than efficient.
11th Nov '17 8:47:06 PM Theriocephalus
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* TheBadGuyWins: The ''Scars of Mirrodin'' arc end with the utter victory of the Phyrexians, the crushing defeat of the Mirrans and the successful, through and unopposed ''compleation'' of Mirrodin. Welcome to New Phyrexia, folks.

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* TheBadGuyWins: The ''Scars of Mirrodin'' arc end ends with the utter victory of the Phyrexians, the crushing defeat of the Mirrans and the successful, through and unopposed ''compleation'' of Mirrodin. Welcome to New Phyrexia, folks.
11th Nov '17 8:45:29 PM Theriocephalus
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* AssimilationPlot: Generally their ''modus operandi'', as all must be "compleated", though it varies. Old Phyrexians resorted to brainwashing/lobotomy and then employing the BodyHorror; new phyrexians simply inject people with their oil, though the descriptions for the White and Blue factions imply that they still opt for "au naturale" conversions before administering the oil.
** To this end, it's worth noting that New Phyrexia's CatchPhrase of sorts is "All will be one".

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* AssimilationPlot: Generally their ''modus operandi'', as all must be "compleated", though it varies. Old Phyrexians resorted to brainwashing/lobotomy and then employing the BodyHorror; new phyrexians simply inject people with their oil, though the descriptions for the White and Blue factions imply that they still opt for "au naturale" conversions before administering the oil.
**
oil. To this end, it's worth noting that New Phyrexia's CatchPhrase of sorts is "All will be one".



* TheBadGuyWins[=/=]VillainWorld: Welcome to New Phyrexia, folks.

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* TheBadGuyWins[=/=]VillainWorld: TheBadGuyWins: The ''Scars of Mirrodin'' arc end with the utter victory of the Phyrexians, the crushing defeat of the Mirrans and the successful, through and unopposed ''compleation'' of Mirrodin. Welcome to New Phyrexia, folks.folks.
* BigBad: Elesh Norn, the White Praetor, is this as the closest thing the New Phyrexians have to a central leader.



* TheBrute: Vorinclex. He's interested in nothing beyond hunting and killing, and is much more a monster than any sort of leader.
%%* CoDragons: Jin-Gitaxias and Sheoldred.
* TheDarkChick: Urabrask. The Red Phyrexians are the only ones to experience things like pity, empathy and any sort of positive emotions, and as the rigid order and orthodoxy of Phyreixia is antithetical to the Red mindset, Urabrask is the only praetor to go against the others and give something resembling shelter to the Mirrans.



* FiveBadBand: The Praetors form one:
** BigBad: Elesh Norn
** CoDragons[=/=]{{Evil Genius}}es: Jin-Gitaxias and Sheoldred
** TheBrute: Vorinclex
** TheDarkChick: Urabrask
** {{Sixth Ranger}}s: Tezzeret, Glissa, and Geth
** SixthRangerTraitor: Karn [[BrainwashedAndCrazy as the Father of Machines]]

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* FiveBadBand: The Praetors form one:
** BigBad:
who rule New Phyrexia -- Elesh Norn
** CoDragons[=/=]{{Evil Genius}}es: Jin-Gitaxias
Norn, Jin-Gitaxias, Sheoldred, Vorinclex and Sheoldred
** TheBrute: Vorinclex
** TheDarkChick: Urabrask
** {{Sixth Ranger}}s: Tezzeret, Glissa, and Geth
** SixthRangerTraitor: Karn [[BrainwashedAndCrazy as the Father of Machines]]
Urabrask -- form one, one for each color.



* VillainWorld: After they destroy the Mirrans, they transform Mirrodin into a lightless nightmare of metal, flesh and pain.



* BodyHorror: A much milder example; the Mirrans will amputate and subsequently burn infected limbs, rather than become Phyrexian.

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* BodyHorror: A much milder example; example than what the Phyrexians revel in; the Mirrans will amputate and subsequently burn infected limbs, rather than become Phyrexian.



* TheMissingFaction: There are almost no black-aligned Mirran resistance members in ''New Phyrexia''. Most, if not all, of them have fallen to the Phyrexian contagion.

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* TheMissingFaction: There are almost no black-aligned Mirran resistance members in ''New Phyrexia''. Most, Most if not all, all of them have fallen to the Phyrexian contagion.



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* AlienSky: The skies of Esper are geometrical.
* AncientConspiracy: "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is ... suppressed." Tezzeret's stumbling upon this leads him to ascend to Planeswalkerdom and seek answers elsewhere.

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* AlienSky: The skies of Esper are geometrical.
divided into an orderly grid, and filled with clouds neatly sliced into parts.
* AncientConspiracy: "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is ...is... suppressed." Tezzeret's stumbling upon this leads him to ascend to Planeswalkerdom and seek answers elsewhere.



* CrapsackWorld

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* ----

%%*
CrapsackWorld



* MeaningfulName: "Grixis" means "traitor."

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* MeaningfulName: "Grixis" means "traitor.""traitor".



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* BiggerIsBetter

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* ----

%%*
BiggerIsBetter



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* CorruptChurch[=/=]PathOfInspiration: It's a church on the outside, a crime organization on the inside.
** ChurchOfHappyology
* DarkIsNotEvil[=/=]LightIsNotGood: Plays both roles, with the main organisation being assholes but with some members like Teysa Karlov being more decent people. Of course, given the nature of the guild, LightIsGood and DarkIsEvil is also present.

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%%* ChurchOfHappyology
* CorruptChurch[=/=]PathOfInspiration: CorruptChurch: It's a church on the outside, a crime organization on the inside.
** ChurchOfHappyology
* DarkIsNotEvil[=/=]LightIsNotGood: DarkIsNotEvil: Plays both roles, this and LightIsNotGood, with the main organisation being assholes but with some members like Teysa Karlov being more decent people. Of course, given the nature of the guild, LightIsGood and DarkIsEvil is also present.



* TheMafia

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* %%* TheMafia



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* TheSneakyGuy
* VoluntaryShapeshifter: Lazav, Szadek's successor.

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* %%* TheSneakyGuy
* %%* VoluntaryShapeshifter: Lazav, Szadek's successor.%%ZCE



* AbsentMindedProfessor

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* ----

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AbsentMindedProfessor



* TheHeavy: In the Return to Ravnica set, much of the new hostilities are kicked off by the Izzet retreating from the public eye after redirecting all their efforts towards the search for... ''something''. Not even the Dimir seem to know exactly what. This, naturally, makes all of the other guilds nervous.
** It is eventually revealed in the final set of the block that this was in order to locate the Implicit Maze and eventually end all the guild struggles on Ravnica by having one member of each guild walk it, ensuring that whoever wins will gain the power to secure one guild's dominance over the others once and for all, which is far preferable to all-out war.

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* TheHeavy: In the Return to Ravnica set, much of the new hostilities are kicked off by the Izzet retreating from the public eye after redirecting all their efforts towards the search for... ''something''. Not even the Dimir seem to know exactly what. This, naturally, makes all of the other guilds nervous.
**
nervous. It is eventually revealed in the final set of the block that this was in order to locate the Implicit Maze and eventually end all the guild struggles on Ravnica by having one member of each guild walk it, ensuring that whoever wins will gain the power to secure one guild's dominance over the others once and for all, which is far preferable to all-out war.



** {{Narcissist}}: ''The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.''
-->--'''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292736 Izzet Signet]] flavor text'''



* {{Narcissist}}: ''The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.''
-->--'''[[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292736 Izzet Signet]] flavor text'''



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* AFeteWorseThanDeath
* ForTheEvulz

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* %%* AFeteWorseThanDeath
* %%* ForTheEvulz



* TheHedonist
* ItAmusedMe

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* %%* TheHedonist
* %%* ItAmusedMe



* PsychoForHire: One of the reasons Ravnica puts up with this guild's existence is that it provides other guilds with people to do their dirty work.
** RTR has them settling into an "entertainment industry" niche, [[CutLexLuthorACheck providing additional income]] and [[VillainWithGoodPublicity bolstering their PR.]]

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* PsychoForHire: One of the reasons Ravnica puts up with this guild's existence is that it provides other guilds with people to do their dirty work.
**
work. RTR has them settling into an "entertainment industry" niche, [[CutLexLuthorACheck providing additional income]] and [[VillainWithGoodPublicity bolstering their PR.]]PR]].



** BadIsGoodAndGoodIsBad: Considering that Rakdos members are demon cultists, they may as well see that as a good thing.
* TooKinkyToTorture

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** BadIsGoodAndGoodIsBad: Considering that Rakdos members are demon cultists, they may as well see that as a good thing.
*
%%* TooKinkyToTorture



* BigCreepyCrawlies: Insects are common Golgari creatures.

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* BigCreepyCrawlies: Insects the size of carts or the size of small houses are common Golgari creatures.



* DarkIsNotEvil: While in the story the Golgari suffered from ChronicBackstabbingDisorder among their leaders and Savra actually was a pawn in Szadek's plans, the truth is that most Golgari were merely the Ravnican analogue of farmers and were otherwise barely involved with the larger conflict. Eventually, their leader was replaced by a much more decent person, Jarad, who reformed the group's ways alongside his son.
** Also, they're stated to feed the poor and outcasts and help them.

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* DarkIsNotEvil: While in the story the Golgari suffered from ChronicBackstabbingDisorder among their leaders and Savra actually was a pawn in Szadek's plans, the truth is that most Golgari were merely the Ravnican analogue of farmers and were otherwise barely involved with the larger conflict. Eventually, their leader was replaced by a much more decent person, Jarad, who reformed the group's ways alongside his son.
**
son. Also, they're stated to feed the poor and outcasts and help them.



* LetsMeetTheMeat: See CannibalismSuperpower, up above.

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* %%* LetsMeetTheMeat: See CannibalismSuperpower, up above.%%ZCE, examples shouldn't reference other parts of the page.



* NightOfTheLivingMooks
* OurZombiesAreDifferent: Let's see...[[PlantPerson plant Zombies]]...[[BigCreepyCrawlies insect zombies]]...[[OurElvesAreBetter Elf zombies]] ... The list does not end there...
** OurLichesAreDifferent: Some of them are liches of the corpse-possession variety, including the guild's leader Jarad.

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* %%* NightOfTheLivingMooks
* OurLichesAreDifferent: Some of them are liches of the corpse-possession variety, including the guild's leader Jarad.
* OurZombiesAreDifferent: Let's see... [[PlantPerson plant Zombies]]...Zombies]]... [[BigCreepyCrawlies insect zombies]]...zombies]]... [[OurElvesAreBetter Elf zombies]] ... The zombies]]... the list does not end there...
** OurLichesAreDifferent: Some of them are liches of the corpse-possession variety, including the guild's leader Jarad.
there...



* BarbarianHero

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* ----

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BarbarianHero



* DontThinkFeel

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* %%* DontThinkFeel



* ProudWarriorRaceGuy

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* %%* ProudWarriorRaceGuy



* AlwaysGetsHisMan: Agrus Kos.

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* ----

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AlwaysGetsHisMan: Agrus Kos.



* AntiHero[=/=]GreyAndGrayMorality: The fact that there are frequent in-group conflicts doesn't help.
* BadassArmy
* CowboyCop

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* AntiHero[=/=]GreyAndGrayMorality: AntiHero: The fact that there are frequent in-group conflicts doesn't help.
* %%* BadassArmy
* %%* CowboyCop



* PlayingWithFire: A lot of their cards have a fire motif...
** ShockAndAwe: ...But several of the more iconic Boros burn spells marry White's love of light and Red's long-standing dominion over lightning.

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* PlayingWithFire: A lot of their cards have a fire motif...
** ShockAndAwe: ...But several
motif.
* ShockAndAwe: Several
of the more iconic Boros burn spells marry White's love of light and Red's long-standing dominion over lightning.



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* TheEvilsOfFreeWill

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* %%* TheEvilsOfFreeWill



* TheNeedsOfTheMany

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* %%* TheNeedsOfTheMany



* WellIntentionedExtremist

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* %%* WellIntentionedExtremist



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* BioAugmentation

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* %%* BioAugmentation



* EvilutionaryBiologist: Momir Vig.
* GoneHorriblyRight: Mocked in [[http://magiccards.info/di/en/110.html this card]].
* GeneticEngineeringIsTheNewNuke

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* %%* EvilutionaryBiologist: Momir Vig.
*
Vig.%%ZCE
%%*
GoneHorriblyRight: Mocked in [[http://magiccards.info/di/en/110.html this card]].
*
card]].%%ZCE
%%*
GeneticEngineeringIsTheNewNuke



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* BodyMotifs: Represented by the fang of the dragon.
* CatFolk[=/=]OurDemonsAreDifferent: The Rakshasa, tiger demons that the Sultai make deals with.

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* BodyMotifs: Represented They're represented by the fang of the dragon.
* CatFolk[=/=]OurDemonsAreDifferent: CatFolk: The Rakshasa, tiger demons that resembling humanoid tigers, are closely tied to the Sultai make deals with.Sultai.



* FantasyCounterpartCulture: Based on Indonesia and the Thai Empire.
** Additionally, their architecture heavily resembles that of the Khmer Empire's Angkor.

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* FantasyCounterpartCulture: Based on Indonesia and the Thai Empire.
**
Empire. Additionally, their architecture heavily resembles that of the Khmer Empire's Angkor.



* OurDemonsAreDifferent: The Sultai frequently make deals with the Rakshasa, a race of tiger demons.



* SharkPool: Or rather, crocodile pits.

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* SharkPool: Or rather, crocodile pits.pits that the frequently use for executions.



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* LukeNounverber: "War names" are taken by Mardu who come of age after their first big battle. Zurgo's war name, for example, is Helmsmasher.
** Subverted with Alesha, Who Smiles at Death, whose original chosen name was "Alesha".

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* LukeNounverber: "War names" are taken by Mardu who come of age after their first big battle. Zurgo's war name, for example, is Helmsmasher.
**
Helmsmasher. Subverted with Alesha, Who Smiles at Death, whose original chosen name was "Alesha".in fact "Alesha". The second part was given to her much later, after she had already become a prominent member of the Mardu.



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* LightIsGood[=/=]LightIsNotGood: On the one hand, it's the safest of the Tarkir broods. On the other, it's still a blatant dictatorship.

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* LightIsGood[=/=]LightIsNotGood: LightIsGood: Played with. On the one hand, it's the safest of the Tarkir broods. On the other, it's still a blatant dictatorship.



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* PoisonIsAcid: The poisonous breath of the Silumgar dragons is often described as corrosive or acidic.



** PoisonIsAcid: Silumgar dragonbreath is often described as corrosive or acidic.


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8th Nov '17 2:39:58 PM Theriocephalus
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* BornUnderTheSail: Even before fleeing to Ixalan, their ancestors came from a series of coastal city-states and made their living from sea trade. By the setting's present, the pirates have led an almost entirely maritime existence for more than most of them have been alive: while a few have claimed permanent island forts, most live almost exclusively on their ships as they sail on Ixalan’s seas. They don't have any leadership beyond their captains and admirals, their ships and fleets serve as the basis of their society's organization, and their only permanent settlement, High and Dry, is a FloatingCity of hundreds of ships lashed to one another.

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* BornUnderTheSail: Even before fleeing to Ixalan, their ancestors came from a series of coastal city-states and made their living from sea trade. By the setting's present, the pirates have led an almost entirely maritime existence for more than most of them have been alive: while a few have claimed permanent island forts, most live almost exclusively on their ships as they sail on Ixalan’s seas. They don't have any leadership beyond their captains and admirals, their ships and fleets serve as the basis of their society's organization, and their only permanent settlement, High and Dry, is a FloatingCity CityOnTheWater made of hundreds of ships lashed to one another.another.
* CityOnTheWater: The closest thing they have to a capital, High and Dry, is a collection of derelict ships lashed together and kept afloat. It originally grew around two ships that became hopelessly entangled after ramming into each other, with more and more ships being added to over time until it became a full-sized settlement. It usually floats off of Ixalan's northeastern coast, and serves as neutral "ground" for the pirates to meet, unwind and strike deals with each other.



* FloatingCity: The closest thing they have to a capital, High and Dry, is a collection of derelict ships lashed together and kept afloat. It originally grew around two ships that became hopelessly entangled after ramming into each other, with more and more ships being added to over time until it became a full-sized settlement. It usually floats off of Ixalan's northeastern coast, and serves as neutral "ground" for the pirates to meet, unwind and strike deals with each other.
8th Nov '17 2:38:58 PM Theriocephalus
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* BornUnderTheSail: Even before fleeing to Ixalan, their ancestors came from a series of coastal city-states and made their living from sea trade. By the setting's present, the pirates have led an almost entirely maritime existence for more than most of them have been alive: while a few have claimed permanent island forts, most live almost exclusively on their ships as they sail on Ixalan’s seas. They don't have any leadership beyond their captains and admirals, their ships and fleets serve as the basis of their society's organization, and their only permanent settlement, High and Dry, is a FloatingCity of hundreds of ships lashed to one another.



* {{Pirate}}: Though non-pirates presumably exist on their floating capital city, High-And-Dry, all members of the Coalition shown thus far have been pirates.

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* FloatingCity: The closest thing they have to a capital, High and Dry, is a collection of derelict ships lashed together and kept afloat. It originally grew around two ships that became hopelessly entangled after ramming into each other, with more and more ships being added to over time until it became a full-sized settlement. It usually floats off of Ixalan's northeastern coast, and serves as neutral "ground" for the pirates to meet, unwind and strike deals with each other.
* InvadingRefugees: Their ancestors originally came from a collection of city-states on the continent of Torrezon. When the Legion of Dusk's conquests reached these cities, their natives were forced to flee across the Stormwreck Sea, eventually reaching Ixalan's shores and coming in contact with the Sun Empire. It's noteworthy that, unlike the Legion, the pirates don't really want to be in Ixalan -- their main reason for seeking out the Immortal Sun is so that they can use it to gain an edge on the Legion and reclaim their old homes on Torrezon.
* {{Pirate}}: Though non-pirates presumably exist on their floating capital city, High-And-Dry, High and Dry, all members of the Coalition shown thus far have been pirates.
18th Oct '17 7:02:12 PM Carliro
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* MagicalNativeAmerican: Zigzagged. They are foremostly portrayed as realistic human beings, but their connection with dinosaurs and their sun-based spirituality are treated as rather pure compared to the religion of the vampires and the arcane magic of the pirates.


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* MagicalNativeAmerican: Full on: they are based off the depiction of the Maya as relictual, mystical shamans, and are definitely the most spiritual and magically powerful of the factions.
18th Oct '17 6:58:27 PM Carliro
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* GrayAndGreyMorality: Almost all of the factions have legitimate reasons to attempt genocide on one another. The Sun Empire wants to recover its former glory and be left alone, the vampires want eternal life for everyone and the pirates want to take back their stolen homes, while the merfolk want to prevent everyone else from abusing their power.


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* LightIsNotGood: More sympathetic than the vampires and pirates, but they still are [[NotSoDifferent an expansionist faction of their own]] and gladly feed their enemies to ravenous bird-reptiles. They took Ixalan from the merfolk, and are at war with them as well.
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