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* LightningBruiser: Has good health by investing into strength for accuracy, high speed and great damage thanks to the talent "Have Another" and high attacking rates. The only limiting factor is the lack of AOE.

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* LightningBruiser: Has good health by investing into strength for accuracy, high speed and great damage thanks to the talent "Have Another" and high attacking rates. The only limiting factor is the lack of AOE.[=AoE=].



* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having superior crowd control with "Stop Right There", a rooting skill with a large AoE and no mob limit, and "Kung Fu Kick", which can knock monsters back a fair distance on a low cooldown.

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* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having superior crowd control with "Stop Right There", a rooting skill with a large AoE [=AoE=] and no mob limit, and "Kung Fu Kick", which can knock monsters back a fair distance on a low cooldown.
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Trope was cut/disambiguated due to cleanup


* TheArcher: Well duh, it's the class itself.
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Moved from the main page.



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* PropellerHatOfWhimsy: This class is represented by a character wearing a propeller cap on its portait to represent them being a inexperienced newbie.

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* SuperEmpowering: The Divine Knight's "King of the Remembered" grants account-wide boosts to 3D Printer output based on their total number of Orb Kills.



* SuperEmpowering: The Siege Breaker's "Archlord of the Pirates" grant account-wide boosts to EXP and Drop Rate based on their total Plunderous Mob Kills.



* SuperEmpowering: The Elemental Sorcerer's "Wormhole Emperor" and "Gods Chosen Children" grant account-wide damage buffs based on their total Wormhole Kills and GOD Rank.



* SuperEmpowering: "Enhancement Eclipse", in addition to enhancing a bunch of the Voidwalker's own talents, buffs one tab 4 talent for every other class.

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* SuperEmpowering: "Enhancement Eclipse", in addition Eclipse" grants a powerful buff to enhancing a bunch of specific skill from a certain class per 25 levels it has, up to Level 250. At maximum level, it buffs all other Elite classes once, but it also buffs the Voidwalker's own talents, buffs one tab skills four times, with all 4 talent for every other class.upgrades greatly amplifying their skilling prowess.
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Whip It Good is not a trope.


* WhipItGood: Journeyman's only attacking talent lets them whip a bunch of enemies towards the character, bringing them in range to be punched down.

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* WhipItGood: YouShallNotEvadeMe: Journeyman's only attacking talent lets them whip a bunch of enemies towards the character, bringing them in range to be punched down.
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The class' name not being revealed in the folder's name makes it clear it's spoilery already. Beside, we never describe anything as "recent" here.


[[folder:The "Secret" Class's second upgrade (Recent Content Spoilers)]]

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[[folder:The "Secret" Class's second upgrade (Recent Content Spoilers)]]upgrade]]

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** Each elite class has a talent that boosts the weapon power, based on every 10 levels of their specialized skills. The only exception is the beastmaster, as they will receive more weapon power by every 10 pet power of the pet in the first slot.

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** Each elite class (except the secret class) has a talent that boosts the weapon power, based on every 10 levels of their specialized skills. The only exception is the beastmaster, as they will receive more weapon power by every 10 pet power of the pet in the first slot.


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** And finally, there's the "Symbols of Beyond" talent which gives bonus talent levels to all acquired talents. These levels are simply added on, meaning you can have a skill that is at level 170 out of 160, for instance.
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* SuperSpeed: As Movement Speed amplifies the damage of the class, most if not all builds of this class involves maximizing its speed. With enough Speed Potions and boosts to food effects, Bowman can find themselves with over a 10x damage bonus from this skill alone in the lategame, and it's the only skill that lacks any sort of cap on scaling.

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* SuperSpeed: As Movement Speed amplifies the damage of the class, most if not all builds of this class involves maximizing its speed. With enough Speed Potions and boosts to food effects, Bowman can find themselves with over a 10x damage bonus from this skill alone in the lategame, and it's the only skill tab 3 damage boosting passive talent that lacks any sort of cap on scaling.
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That doesn't have an s in it


* NotTheIntendedUse: Void Radius provides a massive bonus to Multikill Per Tier when cast during a speedrun, while Bossing Vain massively improves respawn rate when you kill major bosses. While this quickly got Voidwalker [[ObviousRulesPatch locked to a maximum of 2m kills of credit towards Death Note]], there's nothing preventing you from starting a speedrun just to take samples.

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* NotTheIntendedUse: Void Radius provides a massive bonus to Multikill Per Tier when cast during a speedrun, while Bossing Vain massively improves respawn rate when you kill major bosses. While this quickly got Voidwalker [[ObviousRulesPatch [[ObviousRulePatch locked to a maximum of 2m kills of credit towards Death Note]], there's nothing preventing you from starting a speedrun just to take samples.

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* OpenSecret: The only thing that's really "secret" about the class is how to unlock it in the first place. Due to the high utility of your Beginner character, the community doesn't really bother to hide anything else about it.



* WhipItGood: Journeyman's only attacking talent lets them whip a bunch of enemies towards the character, bringing them in range to be punched down.



* CollectorOfTheStrange: Catching's materials in worlds 2 and 3 are quite unusual, to say the least. Flying butter, cereal, fruit, and icicles can all be caught with the Catching skill.



* SuperSpeed: Downplayed. As speed amplifies the damage of the class, most if not all builds of this class involves maximizing its speed.

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* SuperSpeed: Downplayed. As speed Movement Speed amplifies the damage of the class, most if not all builds of this class involves maximizing its speed.
speed. With enough Speed Potions and boosts to food effects, Bowman can find themselves with over a 10x damage bonus from this skill alone in the lategame, and it's the only skill that lacks any sort of cap on scaling.



* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having superior crowd control with "Stop Right There", a rooting skill with a large AoE and no mob limit, and "Kung Fu Kick", which can knock monsters back a fair distance.

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* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having superior crowd control with "Stop Right There", a rooting skill with a large AoE and no mob limit, and "Kung Fu Kick", which can knock monsters back a fair distance.distance on a low cooldown.



* CripplingOverspecialization: Because Divine Knights are so dependent on Shockwave Slash, they suffer greatly the more vertical the map is. This was especially true before the GameBreakingBug was fixed that would cause Daggerang to crash the game if you did autocombat for too long, as Daggerang is the Divine Knight's only attack that can hit enemies that are anywhere that isn't directly in front of you.

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* CripplingOverspecialization: Because Divine Knights are so dependent on Shockwave Slash, they suffer greatly the more vertical the map is. This was especially true before the GameBreakingBug was fixed that would cause Daggerang to crash the game if you did autocombat for too long, as Daggerang is the Divine Knight's only attack that can hit enemies that are anywhere that isn't directly in front of you.them.



* EmptyLevels: Literally every source of talent points that isn't "One Step Ahead", "Void Trial Rerun", or the Voidwalker unlock achievement won't award tab 4 talent points because Voidwalker talents explicitly run off "Void Talent Points".

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* EmptyLevels: Literally every source of talent points that isn't "One Step Ahead", "Void Trial Rerun", or the Voidwalker unlock achievement won't award tab 4 talent points because Voidwalker talents explicitly run off "Void Talent Points". All sources of Extra Talent Levels are also ineffective on the majority of Voidwalker's skills.


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* NotTheIntendedUse: Void Radius provides a massive bonus to Multikill Per Tier when cast during a speedrun, while Bossing Vain massively improves respawn rate when you kill major bosses. While this quickly got Voidwalker [[ObviousRulesPatch locked to a maximum of 2m kills of credit towards Death Note]], there's nothing preventing you from starting a speedrun just to take samples.
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* RenaissanceMan: Endgame Maestros will have very high levels in all skills, both to enable various talents and farm cards on even the most difficult resource nodes to obtain even more buffs.
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No longer a trope


* WhipItGood: The "Indiana Attack" skill is this, whipping enemies and pulling them towards you.

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* AwesomeButImpractical: The skill "Bear Traps". It places down multiple traps on the map that has high damage multipliers. However, you cannot control where it's placed (except for one that's guaranteed to be placed at your feet) and enemies need to step on it for it to even deal damage. It also drains MP very fast, as it has high MP costs and a low cooldown on a class with low MP to begin with. If you can build enough MP to make it work, active Hunter will likely be the character that clears World 3 for you.

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* AwesomeButImpractical: The skill "Bear Traps". It places down multiple traps on the map that has high damage multipliers. However, you cannot control where it's placed (except for one that's guaranteed to be placed at your feet) and enemies need to step on it for it to even deal damage. It also drains MP very fast, as it has high MP costs and a low cooldown on a class with low MP to begin with. If you can build enough MP to make it work, however, active Hunter will likely be the character that clears World 3 for you.



* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to "Stop Right There", a rooting skill with a large AoE, and "Kung Fu Kick", which can knock monsters back a fair distance.

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* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having superior crowd control with "Stop Right There", a rooting skill with a large AoE, AoE and no mob limit, and "Kung Fu Kick", which can knock monsters back a fair distance.



* SquishyWizard: Due to STR being a dump stat and their only defensive ability being extended MercyInvincibility, Shamans have to tread carefully when pushing difficult content, lest they suffer a OneHitKO from a crystal mob.



* ExactlyWhatItSaysOnTheTin: Averted. The ''Divine'' Knight is not the Divinity specialist, instead specializing in Gaming.



* TheTurretMaster: Can place knightly statues that automatically fire Shockwave Slashes on both sides of it. When fully upgraded, you can have two out at once.



* {{BFG}}: Siege Breaker's attack talents are fired out of a giant cannon




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* RequiredSecondaryPowers: Having the cooldown reductions from Post Office and the "Whoa That Was Fast" talent is practically mandatory for using Siege Breaker actively. With insufficient cooldown reduction, the coin-generating buff from "Plunder Ye Deceased" is likely to fall off before you can place another Pirate Flag, meaning you start from square one with each flag.
* ThrowDownTheBomblet: Siege Breaker has much better AreaOfEffect capabilities thanks to his explosive Cannonball and the ability to chuck Firebombs everywhere for a few seconds.



* MeteorSummoningAttack: "Meteor Shower" causes lots of meteors to randomly bombard the area. It has the most potential hits of any talent in the game, with high levels of the talent allowing for over 45 meteors in one cast.



* PowerupLetdown: The skill enhancement Elemental Sorcerer gets is simply "Radiant Chainbolt loses less damage each bounce", which is a little disappointing compared to the other enhancements.

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* PowerupLetdown: The skill enhancement Elemental Sorcerer gets is simply "Radiant Chainbolt loses less damage each bounce", bounce" with no other effects, which is a little disappointing compared to the other enhancements.

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* WeakButSkilled: A general theme of the Beginner line is that it will always lag behind in damage and skill efficiency, but when facing content it CAN do it has benefits no other class can replicate.



* BoringButPractical: The life of a Blood Berserker tends to be a simple one: Chow everything, and then sit in the world 4 cooking area forever. Occasionally go get fishing/lab/divinity exp. Considering that endgame Blood Berserkers can produces WEEKS worth of ladles every day, it's hard to justify doing anything else.

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* BoringButPractical: The life of a Blood Berserker tends to be a simple one: (Super) Chow everything, and then sit in the world 4 cooking area forever. Occasionally go get fishing/lab/divinity exp. Considering that endgame Blood Berserkers can produces WEEKS worth of ladles every day, it's hard to justify doing anything else.



* SerialEscalation: The "Apocalypse Chow" ability now requires ''one million'' kills on a mob to gain a stack. Downplayed compared to when you got Apocalypse Zow due to the fact that you've gained a lot of ways to increase the value of kills compared to world 2.

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* SerialEscalation: The "Apocalypse Chow" ability now requires ''one million'' kills on a mob to gain a stack. Downplayed compared to when you got Apocalypse Zow due to the fact that you've gained a lot of ways to increase the value of kills compared to world 2.2, then played straight again when you unlock Super Chows that require 100 million kills.



* CripplingOverspecialization: Outside of the Breeding talents and the universal tab 4 talents, every Beastmaster talent is an attacking talent. This means the Beastmaster lacks any sort of new extra kill-increasing utility, only carrying over the outdated "Uwu Rawr" talent with a 90 second downtime. Even the Blood Berserker can potentially gain extra Kills Per Hour by activating Inflame.

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* CripplingOverspecialization: Outside of the Breeding talents and the universal tab 4 talents, every Beastmaster talent is an attacking talent. This means the Beastmaster lacks any sort of new extra kill-increasing utility, only carrying over the outdated "Uwu Rawr" talent with a 90 second downtime. Even the Blood Berserker can potentially gain extra afk Kills Per Hour by activating Inflame.Inflame. It also lacks any new payouts from afk mob farming until you advance far enough in a different class.



** High levels of Dimensional Wormhole can become this if you fight too powerful of a monster. It's very easy to waste a lot of time plinking away at a monster that has scaled to have billions of HP, thus rapidly losing the benefit of the portal in the first place. The fact that Wormhole monsters don't count towards opening new portals means Elemental Sorcerer suffers greatly when it comes to pushing to the next map.

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** High levels of Dimensional Wormhole can become this if you fight too powerful of a monster. It's very easy to waste a lot of time plinking away at a monster that has scaled to have billions of HP, thus rapidly losing the benefit of the portal in the first place. The fact that Wormhole monsters don't count towards opening new portals means Elemental Sorcerer suffers greatly when it comes to pushing to the next map.map with active play.



* PowerupLetdown: The skill enhancement Elemental Sorcerer gets is simply "Radiant Chainbolt loses less damage each bounce", which is a little disappointing compared to the other enhancements.



* DifficultButAwesome: Speedrunning is a tricky affair that requires loads of preparation, but Voidwalker's support talents are some of the most powerful talents available.
* EmptyLevels: Literally every source of talent points that isn't "One Step Ahead", "Void Trial Rerun", or the Voidwalker achievement won't award tab 4 talent points because Voidwalker talents explicitly run off "Void Talent Points".
* MechanicallyUnusualClass: It doesn't get more unusual that having to play a minigame to gain talent points.

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* DifficultButAwesome: Speedrunning is a tricky affair that requires loads of preparation, preparation and a good plan, but Voidwalker's support talents are some of the most powerful talents available.
* EmptyLevels: Literally every source of talent points that isn't "One Step Ahead", "Void Trial Rerun", or the Voidwalker unlock achievement won't award tab 4 talent points because Voidwalker talents explicitly run off "Void Talent Points".
* MechanicallyUnusualClass: It doesn't get more unusual that having than ''having to play a minigame replay the game'' to gain talent stat points.



* SpamAttack: Now hits four times.

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* SpamAttack: Now hits four times.times with "Quad Jab".
* SuperEmpowering: "Enhancement Eclipse", in addition to enhancing a bunch of the Voidwalker's own talents, buffs one tab 4 talent for every other class.
* UtilityPartyMember: Outside of three talents related to Speedrunning, "Quad Jab", and "Species Epoch", all of Voidwalker's talents are designed to enhance the rest of your characters. Lampshaded when you unlock the Voidwalker: The game gives the character a 0/3 on Damage and a 3/3 on Family.

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* WeaponSpecialization: The Warrior class and its subclasses exclusively use melee weapons.


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* WeaponSpecialization: The Archer class and its subclasses exclusively use bows.


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* WeaponSpecialization: The Mage class and its subclasses exclusively use magic wands and staves.


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* WeaponSpecialization: The Journeyman class and its upgrades exclusively use gloves as weapons.

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[[folder:The "Secret" Class... In Space! (Recent Content Spoilers)]]

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[[folder:The "Secret" Class... In Space! Class's second upgrade (Recent Content Spoilers)]]


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[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/voidwalker.png]]
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[[folder:The "Secret" Class... In Space! (Recent Content Spoilers)]]
!!Voidwalker
The elite Beginner class, and the upgrade to Maestro. Voidwalkers can initiate Speedruns: They temporarily "reset" the game all the way back to Green Mushrooms and are tasked with opening as many portals as possible. The more progress you make, the more talent points you get to obtain powerful support talents.
----
* DifficultButAwesome: Speedrunning is a tricky affair that requires loads of preparation, but Voidwalker's support talents are some of the most powerful talents available.
* EmptyLevels: Literally every source of talent points that isn't "One Step Ahead", "Void Trial Rerun", or the Voidwalker achievement won't award tab 4 talent points because Voidwalker talents explicitly run off "Void Talent Points".
* MechanicallyUnusualClass: It doesn't get more unusual that having to play a minigame to gain talent points.
* ReadingsAreOffTheScale: The class unlock selection, which usually rates classes on a scale of 3, rates Voidwalker's difficulty as a 7.
* SpamAttack: Now hits four times.
[[/folder]]
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* {{Fireballs}}: It can shoot a fireball with a spell.


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* {{Teleportation}}: It has a teleportation spell, though it can only use it when walking and it only teleports a few pixels, so it just serves to travel slightly faster.

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Moved some tropes to the newly made YMMV. Also added a new folder, along with some new tropes.


[[folder:Elite Classes in General]]
* StatusBuff:
** Each elite class has a talent that boosts the weapon power, based on every 10 levels of their specialized skills. The only exception is the beastmaster, as they will receive more weapon power by every 10 pet power of the pet in the first slot.
** Three of their talents focuses on their primary stat:
*** Charred/Stacked/Memorial Skulls increases the amount of kills performed for each 1000 of STR/AGI/WIS.
*** Skill Strenghten/Ambidexterity/Wiz makes so that STR/AGI/WIS has a bigger impact of the class's specialized skills, while also increasing the stat.
*** Overblown Testosterone/Adaption Revelation/Utmost Intellect boosts the class's main stat, while also increasing the max level of the respective talents.
[[/folder]]



* GameBreaker: The "Imbued Shockwave" talent[[note]]Your basic attacks have a chance to cast Shockwave Slash[[/note]] still works in party dungeons. Given that the most common DPS strategy is to stack attack speed, Divine Knight pretty much ousted Blood Berserker and Maestro as the best party dungeon characters upon release.



* ScrappyMechanic: The Plunderous mechanic at release was very unreliable, with only a 1% chance to spawn a Plunderous monster and no other boosts. Considering that Siege Breaker's respawn mechanic does not activate until you kill a Plunderous monster, it made autobattling very unreliable. Since then, the chance to spawn a Plunderous mob has been increased to 2% and you [[BadLuckMitigationMechanic automatically get a "pity" spawn after 40 kills]] since you placed a flag. It's still the weakest of the elite respawn mechanics by a fair amount (for other reasons) but it's much less random now.
* ThatOneAchievement: Lampshaded by the world 4 achievement "The True Pirate", which notes how hard it is due to Plunderous Kills accumulating a lot slower compared to similar mechanics. It does give the best rewards out of that set of achievements, at least.

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* ScrappyMechanic: The Plunderous mechanic at release was very unreliable, with only a 1% chance to spawn a Plunderous monster and no other boosts. Considering that Siege Breaker's respawn mechanic does not activate until you kill a Plunderous monster, it made autobattling very unreliable. Since then, the chance to spawn a Plunderous mob has been increased to 2% and you [[BadLuckMitigationMechanic automatically get a "pity" spawn after 40 kills]] since you placed a flag. It's still the weakest of the elite respawn mechanics by a fair amount (for other reasons) but it's much less random now.
* ThatOneAchievement: Lampshaded by the world 4 achievement "The True Pirate", which notes how hard it is due to Plunderous Kills accumulating a lot slower compared to similar mechanics. It does give the best rewards out of that set of achievements, at least.



* WeaksauceWeakness: The Nacho Box summon only has 2 HP, causing it to die very quickly if placed where monsters can get to it. This makes it completely useless for Killroy challenges since there's nowhere to safely place the box.

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* WeaksauceWeakness: The Nacho Box summon only has 2 HP, causing it to die very quickly if placed where monsters can get to it. This makes it completely useless for Killroy challenges since there's nowhere to safely place the box. Averted if you happen to get The Birch Enclave area, where it's possible to climb certain trees and safely place a Nacho Box.


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* {{Fartillery}}: One of the Bubo's talents allows him to spawn a fart cloud that will stay for some seconds. Said fart cloud will also fart gas clouds, and deal damage to already poisoned enemies.

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* MightyGlacier: They have high health and decent damage, but are painfully slow movement speed.

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* MightyGlacier: They have high health and decent damage, but are painfully slow movement speed.



* CriticalHitClass: Between having the highest AGI and "I See You" giving pure Crit Rate, Archer characters tend to become this.



* AwesomeButImpractical: The skill "Bear Traps". It places down multiple traps on the map that has high damage multipliers. However, you cannot control where it's placed (except for one that's guaranteed to be placed at your feet) and enemies need to step on it for it to even deal damage. It also drains MP very fast, as it has high MP costs and a low cooldown on a class with low MP to begin with.

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* AwesomeButImpractical: The skill "Bear Traps". It places down multiple traps on the map that has high damage multipliers. However, you cannot control where it's placed (except for one that's guaranteed to be placed at your feet) and enemies need to step on it for it to even deal damage. It also drains MP very fast, as it has high MP costs and a low cooldown on a class with low MP to begin with. If you can build enough MP to make it work, active Hunter will likely be the character that clears World 3 for you.



* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having the best crowd control abilities of any class.

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* NotTheIntendedUse: Despite not being the Worship specialist, Hunter winds up being used to play the tower defense minigame due to having the best crowd control abilities of any class."Stop Right There", a rooting skill with a large AoE, and "Kung Fu Kick", which can knock monsters back a fair distance.



* ChainLethalityEnabler: "Tenteyecle" has a chance to shave a few seconds off all of your cooldowns with each kill.



* MagikarpPower: Shaman is fairly unassuming when you first get it, but several Shaman talents become absolute powerhouses later on.

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* MagikarpPower: Shaman is fairly unassuming outside of the occasional Cranium Cooking when you first get it, but several Shaman talents become absolute powerhouses later on.



* DivertingPower: Wizards can channel worship charge from all other characters onto themselves. This lets you maximize your soul gain, but you lose some of the charge in the process and doing this too much can starve everyone else of Worship EXP to upgrade their skulls.



** Unfortunately even there, the Wizard is slightly outclassed by the Hunter (at least in the minigame) due to having better crowd control.

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** Unfortunately even there, the Wizard is slightly outclassed by the Hunter (at least in when playing the minigame) minigame due to having better crowd control.



* SupremeChef: The dishes produced by Cooking give a MASSIVE range of account buffs almost comparable to Alchemy. PlayedWith in that some of the flavor texts poke fun at the bonus or the compentency of the cook.

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* SerialEscalation: The "Apocalypse Chow" ability now requires ''one million'' kills on a mob to gain a stack. Downplayed compared to when you got Apocalypse Zow due to the fact that you've gained a lot of ways to increase the value of kills compared to world 2.
* SupremeChef: The dishes produced by Cooking give a MASSIVE range of account buffs almost comparable to Alchemy. PlayedWith in that some of the flavor texts poke fun at the bonus or the compentency competency of the cook.



* BoringButPractical: Has the simplest mechanic out of all of the world 5-focused classes: Simply open up a portal and spawn a bunch of extra mobs!

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* BoringButPractical: Has the simplest extra spawn mechanic out of all of the world 5-focused classes: Simply open up a portal and spawn a bunch of extra mobs!

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* PunchedAcrossTheRoom: "Kung Fu Kick" can launch enemies back quite a distance. Useful in the Worship minigame for keeping a lone GiantMook at bay.



* AlwaysAccurateAttack: Because the Journeyman gains damage and accuracy off Luck, it's extremely hard to find enemies that a levelled Journeyman can't hit. Being able to adequately damage them, however...

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* AlwaysAccurateAttack: Because the Journeyman gains both damage and accuracy off Luck, it's extremely hard to find enemies that a levelled Journeyman can't hit. Being able to adequately damage them, however...



* TrademarkFavoriteFood: Peanuts



* OvershadowedByAwesome: Is the only subclass with any form of respawn enhancer for active play with "Uwu Rawr". However, the respawn mechanics found on elite classes are far more powerful.



** Subverted with the update to the "Mana Is Life" talent, which now gives extra Multikill Per Tier while active instead of the previously-useless Mana Regen. This update has turned the Wizard into the best farmer of basic monster materials.

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** Subverted with the update to the "Mana Is Life" talent, which now gives extra Multikill Per Tier while active instead of the previously-useless Mana Regen. This update has turned the Wizard into the best farmer of basic monster materials.materials and Green Mushroom kills, which later converts into extra money gain.



* LastLousyPoint: Lampshaded by the world 4 achievement "The True Pirate", which notes how hard it is due to Plunderous Kills accumulating a lot slower compared to similar mechanics.



* ScrappyMechanic: The Plunderous mechanic at release was very unreliable, with only a 1% chance to spawn a Plunderous monster and no other boosts. Considering that Siege Breaker's respawn mechanic does not activate until you kill a Plunderous monster, it made autobattling very unreliable. Since then, the chance to spawn a Plunderous mob has been increased to 2% and you automatically get a "pity" spawn after 40 kills since you placed a flag. It's still the weakest of the elite respawn mechanics by a fair amount (for other reasons) but it's much less random now.

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* ScrappyMechanic: The Plunderous mechanic at release was very unreliable, with only a 1% chance to spawn a Plunderous monster and no other boosts. Considering that Siege Breaker's respawn mechanic does not activate until you kill a Plunderous monster, it made autobattling very unreliable. Since then, the chance to spawn a Plunderous mob has been increased to 2% and you [[BadLuckMitigationMechanic automatically get a "pity" spawn after 40 kills kills]] since you placed a flag. It's still the weakest of the elite respawn mechanics by a fair amount (for other reasons) but it's much less random now.
* ThatOneAchievement: Lampshaded by the world 4 achievement "The True Pirate", which notes how hard it is due to Plunderous Kills accumulating a lot slower compared to similar mechanics. It does give the best rewards out of that set of achievements, at least.



* AttackAnimal: Can drop whales on enemies, send out a boar to run into enemies, and summon a sentient bag of nacho chips to drop projectiles onto enemies.



* CripplingOverspecialization: Outside of the Breeding talents and the universal tab 4 talents, every Beastmaster talent is an attacking talent. This means the Beastmaster lacks any sort of new extra kill-increasing utility, only carrying over the outdated "UWU Rawr" talent with a 90 second downtime. Even the Blood Berserker can potentially gain extra Kills Per Hour by activating Inflame.

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* CripplingOverspecialization: Outside of the Breeding talents and the universal tab 4 talents, every Beastmaster talent is an attacking talent. This means the Beastmaster lacks any sort of new extra kill-increasing utility, only carrying over the outdated "UWU "Uwu Rawr" talent with a 90 second downtime. Even the Blood Berserker can potentially gain extra Kills Per Hour by activating Inflame.Inflame.
* WeaksauceWeakness: The Nacho Box summon only has 2 HP, causing it to die very quickly if placed where monsters can get to it. This makes it completely useless for Killroy challenges since there's nowhere to safely place the box.

Added: 1765

Changed: 615

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You can tell from the folder's name it's a secret, so no point in hiding the class' name in the description. Up To Eleven is a defunct trope.


!!Begineer
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/beginner.png]]



!!Warrior
[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/warrior_29.png]]



!!Archer
[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/archer_1.png]]



!!Mage
[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/mage_64.png]]



The [[spoiler:Journeyman]] is the secret fourth main class in the game. It continues to use the boxing gloves as its weapon to strike enemies at a fast rate. Like the beginner, it scales off the Luck stat for both damage and accuracy. It specializes in looting rare drops from mobs.

to:

!!Journeyman
[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/journeyman.png]]
The [[spoiler:Journeyman]] Journeyman is the secret fourth main class in the game. It continues to use the boxing gloves as its weapon to strike enemies at a fast rate. Like the beginner, it scales off the Luck stat for both damage and accuracy. It specializes in looting rare drops from mobs.



[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/barbarian_4.png]]



[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/squire.png]]



[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/bowman_9.png]]



[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/hunter_60.png]]



[[quoteright:198:https://static.tvtropes.org/pmwiki/pub/images/shaman_8.png]]



[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/wizard_09.png]]



!!Maestro
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/maestro_2.png]]



[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/blood_berserker.png]]



* UpToEleven: The "Apocalypse Chow" talent requires 1 million kills per monster to gain stacks, compared to the 100k of Zow. The reward is a massive increase in Cooking efficiency and experience. Downplayed in that you'll have gained a lot of tools to enhance your kills per hour since your Barbarian days, making the task much less daunting.

to:

* UpToEleven: The "Apocalypse Chow" talent requires 1 million kills per monster to gain stacks, compared to the 100k of Zow. The reward is a massive increase in Cooking efficiency and experience. Downplayed in that you'll have gained a lot of tools to enhance your kills per hour since your Barbarian days, making the task much less daunting.



[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/divine_knight.png]]



[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/siege_breaker.png]]



[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/beast_master.png]]



[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/bubonic_conjuror.png]]



[[quoteright:184:https://static.tvtropes.org/pmwiki/pub/images/elemental_sorcerer.png]]



[[/folder]]

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[[/folder]][[/folder]]
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