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** This can easily evolve into a case of {{Gameplay and Story integration}} depending on what SitRep you bring it to - With a base speed of ''2'', you need to get very creative with how to cover distance if you need to, in cases of gauntlets or escorts that require you to cross the map.

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** This can easily evolve into a case of {{Gameplay and Story integration}} GameplayAndStoryIntegration depending on what SitRep you bring it to - With a base speed of ''2'', you need to get very creative with how to cover distance if you need to, in cases of gauntlets or escorts that require you to cross the map.
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* EnergyBow: The Emperor's signature Marathon Arc Bow as pictured doesn't even have a bowstring and by default deals AP Energy Damage, implying that it launches bolts of lightning.
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** This can easily evolve into a case of {{Gameplay and Story integration}} depending on what SitRep you bring it to - With a base speed of ''2'', you need to get very creative with how to cover distance if you need to, in cases of gauntlets or escorts that require you to cross the map.
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* EnemyScan: On top of providing TrueSight, the Eye of Horus system also provides readings on HP, Evasion, E-Defense and current Heat for you to read. This is ''very'' useful for a mech that has plenty of access to {{Fixed Damage Attack}}s, ensuring not a single shot is wasted.

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* OddNameOut: Unlike the rest of IPS-N's lineup, the Vlad doesn't appear to be named for any famous naval commander or pirate of note. This is because the Vlad is a successor to the lPS-N's legacy model, the ''[[UsefulNotes/SouthKoreansWithMarines Yi Sun-Shin]]'', named for the 16th Century Korean Admiral who fended off the Japanese invasion with his Turtle Ships.



* OddNameOut: Unlike the rest of IPS-N's lineup, the Vlad doesn't appear to be named for any famous naval commander or pirate of note. This is because the Vlad is a successor to the lPS-N's legacy model, the ''[[UsefulNotes/SouthKoreansWithMarines Yi Sun-Shin]]'', named for the 16th Century Korean Admiral who fended off the Japanese invasion with his Turtle Ships.


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* GameplayAndStorySegregation: In-universe, each Terashima Blade is a unique creation: conventionally forged, hand-delivered to its user, and effectively irreplaceable. Mechanically, a damaged or destroyed Terashima Blade is no harder to repair or replace than any other weapon or system a mech might possess.
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* PragmaticVillainy: Being a shipping business, they have a vested interest in making sure SpacePirates are kept in check and spend a lot of time fighting them, which is beneficial to any worlds they happen to threaten as well.
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* SpaceRomans: They operate very similarly to the East India Company, including the hardline anti-piracy stance.
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* MagikarpPower: The Balor struggles a bit at low levels because it requires investment in at least three mech skills to truly be effective at its intended role as a melee combatant: Hull to maximize the effects of its Regeneration trait, Agility to counteract its low base speed and Evasion, and Engineering to shore up its awful Heat Cap. If the player wants to do any hacking (which, with the frame's native Tech Attack bonus and the license's Scanner Swarm system, isn't exactly discouraged), it will probably need some Systems investment as well. At high levels, when it has the points available to invest in those mech skills, a well-built Balor can become an unstoppable, inescapable monster.

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* MechanicallyUnusualClass: goes without saying.

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* MechanicallyUnusualClass: Since this is a mech built all around the idea of inflicting a condition ''nothing else in the game'' can inflict, it goes without saying.saying.
* NamesToRunAwayFromReallyFast: The full name of its Core System is "Execration of the Names of the Unworthy Dead" - which is both intimidating, esoteric and serves as a reminder that this came from the same people that made the Manticore.

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* AttackAttackAttack: Despite its role as a "defender", this is what the Gorgon's kit is entirely built around.

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* AttackAttackAttack: Despite its role as a "defender", this is what the Gorgon's kit is entirely built around. Depending on what the enemy does, it can get a ''lot'' of attacks going in a round.


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* CounterAttack: Rather than actively shielding allies (beyond acting as Hard Cover), the Gorgon's "defense" consists of waiting for the enemy to try anything at all with a close ally and then absolutely ''mauling'' them with its many, many reactive options, usually leaving them thoroughly impaired afterwards.
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* YouCannotGraspTheTrueForm: The Ushabti Omnigun. The only thing anyone is sure about is that it is, in fact, a weapon - other than that, little is certain, even the thing's existence, and no one even attempts to describe it. A helpful pointer: That physics-defying black orb you see in the Pegasus' image? That's not the Omnigun. That's the ''containment'' for the Omnigun.
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* MundaneUtility: The ''official'' primary purpose of the Genghis MK II is clearing foliage to prevent hostile forces from hiding in it.
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* ManaMeter: Harrison Armory's frames are unified in that they work off of resource management. While all Lancer frames need to worry about managing Heat alongside their HP, this is something that's built into the playstyle of any HA mech, with just about every weapon and system from HA imposing either a self-heat cost, or having the Limited tag. Their core bonuses also play closely with this.

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* ManaMeter: Harrison Armory's frames are unified in that they work off of resource management. While all Lancer frames need to worry about managing Heat alongside their HP, this is something that's built into the playstyle of any HA mech, with just about every weapon and system from HA imposing either a self-heat cost, cost or having the Limited tag. Their core bonuses also play closely with this.this.
* TheRemnant: Was founded by Seccom Loyalists who fled to the edge of Union space after Seccom was ousted. They still adhere to many of its old political beliefs.
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Heat, Energy damage, and Burn are three separate things; the Manticore has Energy and Burn resistance, and is incentivized to take Heat. As written, this example doesn't work.


* ExploitedImmunity: The Manticore has Resistance to Heat damage, and gets active benefits from exposing itself to such. It also has an Invasion option that lets it swap positions with an enemy unit. Paired with a partner that can leave Heat-damaging areas (such as a Genghis packing HAVOK charges), the Manticore can stroll into the flames, charge itself up and immediately swap positions with an enemy that cannot handle them nearly as well.
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* ExploitedImmunity: The Manticore has Resistance to Heat damage, and gets active benefits from exposing itself to such. It also has an Invasion option that lets it swap positions with an enemy unit. Paired with a partner that can leave Heat-damaging areas (such as a Genghis packing HAVOK charges), the Manticore can stroll into the flames, charge itself up and immediately swap positions with an enemy that cannot handle them nearly as well.
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* GeoEffects: Kobold's shtick revolves around manipulating the battlefield, generating piles of slag and extruded polymer that can serve as cover for its allies and obstacles for its enemies.

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* GeoEffects: Kobold's shtick revolves around manipulating the battlefield, generating piles of slag and extruded polymer that can serve as cover for its allies and obstacles for its enemies. And if it's packing a Seismic Ripper, the Kobold can also straight-up remove both its own piles and preexisting objects, so the enemy doesn't get to benefit from terrain either.
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* LeaveNoSurvivors: IPS-N methodology (and the armor's design philosophy) is such that if they send a Caliban into a vessel, killing ''literally'' everyone inside is part of the mission statement. The pilot is expected to clean house within five minutes and deliver the vessel with nothing left of the crew but the stains on the walls.
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* ExplosiveOverclocking: The software viruses that turn standard mining machinery into a Kobold do plenty of limiter removal and general overclocking, and is known to go wrong and turn them into a heap of slag mid-printing. Modified versions of these can be used by the Kobold pilot against others in turn: Depending on what the pilot's got available, upon a successful intrusion they can cause selective, catastrophic overclocking and chose to make the enemy's reactor pop a leak, start venting molten metal everywhere, or just straight-up explode if they don't approach/avoid anything and anyone present ''right now''.
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* CloseRangeCombatant: Due to their historic focus on boarding actions and other short-range engagements, IPS-N mechs as a whole tend to favor melee and close quarters combat. Notably, while every other non-GMS manufacturer has at least one representative for each of the five mech roles, there is no officially-published IPS-N frame with the [[LongRangeFighter Artillery]] role.
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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: The Marathon Arc (which is itself a bow) encourages either putting your allies squarely between you and the enemy or flanking to their exact opposite side in order to make full use of the bow and frame's overshield capabilities. This generally encourages mobile and teamwork-based tactics, and discourages maverick power plays or frontline fighting.

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Cleanup.


* ChestBlaster[=/=]RevolversAreJustBetter: The frame has an integrated weapon, the [=M35=] Mjolnir, a six chambered revolving chest cannon which can freely shoot each round you reload a weapon.
** ChargedAttack: The Mjolnir can be charged via its Thunder God protocol, loading up two chambers each turn it isn’t used. Once fired, the Mjolnir deals devastating damage proportional to the rounds loaded - if enough rounds are fired, the [[ArmorPiercingAttack attack pierces armor]] and leaves the target vulnerable until the end of their next turn.

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* ChestBlaster[=/=]RevolversAreJustBetter: {{BFG}}: Its Bolt Thrower, a giant cannon that deals kinetic and explosive damage, originally designed to be a mining tool.
* ChestBlaster:
The frame has an integrated weapon, the [=M35=] Mjolnir, a six chambered revolving chest cannon which can freely shoot each round you reload a weapon.
** * ChargedAttack: The Mjolnir can be charged via its Thunder God protocol, loading up two chambers each turn it isn’t used. Once fired, the Mjolnir deals devastating damage proportional to the rounds loaded - -- if enough rounds are fired, the [[ArmorPiercingAttack attack pierces armor]] and leaves the target vulnerable until the end of their next turn.



* HandCannon: The aptly named Hand Cannon, which is ironically its ''smallest'' weapon.



* MoreDakka: Its frame and licenses allows for it to mount a large amount of weapons.
** {{BFG}}: Its Bolt Thrower, a giant cannon that deals kinetic and explosive damage, originally designed to be a mining tool.
** DropTheHammer: Its Kinetic Hammer.
** HandCannon: The aptly named Hand Cannon, which is ironically its ''smallest'' weapon.

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* MoreDakka: Its frame and licenses allows for it to mount a large amount of weapons.
** {{BFG}}: Its Bolt Thrower, a giant cannon that deals kinetic and explosive damage, originally designed to be a mining tool.
** DropTheHammer: Its Kinetic Hammer.
** HandCannon: The aptly named Hand Cannon, which is ironically its ''smallest'' weapon.
weapons
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* MundaneUtility: The ''official'' primary purpose of the Genghis MK II is clearing foliage to prevent hostile forces from hiding in it.

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