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Like A Badass Out Of Hell is being split into new tropes.
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* LikeABadassOutOfHell: Does this when General Hugh attempts to kill him by trapping him and his troops in a burning forest.
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* AntiHero =/= AntiVillain: Take your pick.
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* HeroKiller
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** SpellBlade
* MightyGlacier: Tough, great damage, great reach, but incredibly slow.
* NobleDemon
* SealedEvilInACan =/= SealedGoodInACan: Somehow manages to be both at once, being tied to the Ancient Heart.
* TheStoic
* MightyGlacier: Tough, great damage, great reach, but incredibly slow.
* NobleDemon
* SealedEvilInACan =/= SealedGoodInACan: Somehow manages to be both at once, being tied to the Ancient Heart.
* TheStoic
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* TimeAbyss =/= ImmortalityImmorality: In contrast to Valdemar, Regnier believes that immortality is helpful in discerning the meaning of life. Regnier is aware of how immortality alters perception of the world and tends to make one apathetic, giving Leinhart a speech much like Valdemar's, but nontheless accepts the loss of his immortality gracefully and fights on with all his strength for his goals, even being willing to sacrifice himself so that the continent may be saved.
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* TimeAbyss =/= ImmortalityImmorality: TimeAbyss: In contrast to Valdemar, Regnier believes that immortality is helpful in discerning the meaning of life. Regnier is aware of how immortality alters perception of the world and tends to make one apathetic, giving Leinhart a speech much like Valdemar's, but nontheless accepts the loss of his immortality gracefully and fights on with all his strength for his goals, even being willing to sacrifice himself so that the continent may be saved.
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ZCE / Square Peg Round Trope. Lightning Bruiser is tough, Fragile Speedster is fragile. Can\'t be both. Ditto FS and Jack Of All Stats, they\'re mutually exclusives (can\'t be good at speed and bad at defense while being average at everything).
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* LightningBruiser: She's very fast, but also does decent damage and has good range. Compared to other heroes though, she does go into the FragileSpeedster direction a bit.
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* ActionGirl
* DefrostingIceQueen
* FragileSpeedster
* LadyOfWar
* OnlySaneMan
* DefrostingIceQueen
* FragileSpeedster
* LadyOfWar
* OnlySaneMan
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* FragileSpeedster
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* FragileSpeedster: With a bit of JackOfAllStats
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Hironeiden is composed of humans mostly, but elves and dwarves, most notably the city-state of Arein, exist as mostly independent protectorates within the nation.
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Hironeiden is composed of humans mostly, but elves and dwarves, elves, most notably the city-state of Arein, exist as mostly independent protectorates within the nation.nation. There are also some diplomatic ties with the dwarf nations north of Ecclesia.
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* EvilCounterpart: To Hironeiden, which is also composed of three major races. Though the "Evil" part for Vellond is somewhat debatable, one could argue for a dark shade of LawfulNeutral.
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* EvilCounterpart: To Hironeiden, which is also composed of three several major races. Though the "Evil" part for Vellond is somewhat debatable, one could argue for a dark shade of LawfulNeutral.
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* ButtMonkey: His soldiers do not respect his authority much at all.
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An old friend and brother-in-arms of Gerald's, serving as his second-in-command alongside Ellen. A traditional dwarf in all but race and height.
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* ICallItVera: He names his hammer Betty.
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* BringDownTheHammer: His weapon of choice.
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* DropTheHammer: His weapon of choice.
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* LeaningOnTheFourthWall: When asked by Paroth is he knows how to summon healing spells, he claims that he "read the manual".
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* BringDownTheHammer: His weapon of choice.
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* WhiteMage: The group's designated healer.
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A Hironeiden messenger to Elves and Dwarves. Escorting him is the prime objective of Rupert's campaign.
* TheComicallySerious: Contrasting Rupert's BoisterousBruiser personality.
* TheComicallySerious: Contrasting Rupert's BoisterousBruiser personality.
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* SpellMyNameWithAnS: The games are inconsistent whether it should be spelt Valdemar or
Waldemar.
Waldemar.
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* SpellMyNameWithAnS: The games are inconsistent whether it should be spelt Valdemar or
or Waldemar.
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A notable Vellond subfaction are the '''Kaedes'''.
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The first nation in Bersian history to unite the warring darkelf city-states. Founded by the Vampire King Valdemar, Vellond is a fast-growing multiracial hegemony held together by liberal use of the GenghisGambit. At the top, vampires and half-vampires serve as the ruling caste, providing high-ranked generals, officers, aristocrats and territorial '''Overseers'''. The matriarchal darkelves compose most of the population and fighting force, as well as the elite Yenicheri bodyguards. Orcs and ogres of Hexter are a recent acquisition, see Hexter Itself for details. There are also humans living in Vellond, perpetually in fear of their vampiric overlords. A notable Vellond subfaction are the '''Kaedes'''.
'''Kaedes'''. This Anti-Vellond darkelf nationalist faction is intent on overthrowing the vampiric rulers of the realm and restoring darkelf self-governance. What they lack in power, they make up for in stealth operations and by supporting Vellond's enemies. In the end, the Vampire King's manipulations fail him and the Kaedes reach their goal as he is abandoned by more and more of his allies while Encablossa comes down on him, leading to his death and the dismantling of the Vellond Empire as we know it.
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* EvilCounterpart: To Hironeiden, which is also composed of three races. Though the "Evil" part for Vellond is somewhat debatable, one could argue for a dark shade of LawfulNeutral.
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* EvilCounterpart: To Hironeiden, which is also composed of three major races. Though the "Evil" part for Vellond is somewhat debatable, one could argue for a dark shade of LawfulNeutral.
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More of a geographical region than a nation, Hexter is inhabited by many independent tribes of orcs who are traditionally lead by ogres as their chiefs. Though feuding one another, the tribes are fairly united in their beliefs and traditions, until Vellond sees an oppurtunity to expand and begins "pacifying" Hexter by supporting some of the weaker tribes with war materials. The most notable of these tribes is the '''Darokha Tribe'''. This effectively splits Hexter into the Pro-Vellond and Anti-Vellond tribes. Besides the Darokha, the most notable Pro-Vellond faction turns out to be the otherwise independent-minded '''Jurai Tribe''', led by Chief Jubal, while the Anti-Vellond faction is led by Chief Urukubarr of the '''Gorzanik Tribe'''. Managing to get the Darokha to switch allegiance, Urukubarrs Anti-Vellond movement eventually succeeds in driving out most Vellondians. This in turn causes King Valdemar to send Regnier to pacify and regain the area, but Regnier has his own plans. Gaining the allegiance of Urukubarr and thus the whole movement of free orcs, as well as the support of Valdemar's own son Leinhart, he begins quietly consolidating power of his own until eventually breaking away from Vellond altogether, causing them to go to war with his newly-founded '''Hexter Commonwealth'''.
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More of a geographical region than a nation, Hexter is inhabited by many independent tribes of orcs who are traditionally lead by ogres as their chiefs. Though feuding one another, the tribes are fairly united in their beliefs and traditions, until Vellond sees an oppurtunity to expand and begins "pacifying" Hexter by supporting some of the weaker tribes with war materials. The most notable of these tribes is the '''Darokha Tribe'''. This effectively splits Hexter into the Pro-Vellond and Anti-Vellond tribes. Besides the Darokha, the most notable Pro-Vellond faction turns out to be the otherwise independent-minded '''Jurai Tribe''', led by Chief Jubal, while the Anti-Vellond faction is led by Chief Urukubarr of the '''Gorzanik Tribe'''. Managing to get the Darokha to switch allegiance, Urukubarrs Anti-Vellond movement eventually succeeds in driving out most Vellondians. This in turn causes King Valdemar to send Regnier to pacify and regain the area, but Regnier has his own plans. Gaining the allegiance of Urukubarr and thus the whole movement of free orcs, as well as the support of Valdemar's own son Leinhart, he begins quietly consolidating power of his own until eventually breaking away from Vellond altogether, causing them to go to war with his newly-founded '''Hexter Commonwealth'''.
Commonwealth'''. After this point, very few orcs and ogres still serve Vellond, instead following Regnier wherever he chooses to lead them.
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[[folder:The Hexter Confederacy]]
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[[folder:The Hexter Confederacy]]Commonwealth]]
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More of a geographical region than a nation, Hexter is inhabited by many independent tribes of orcs who are traditionally lead by ogres as their chiefs. Though feuding one another, the tribes are fairly united in their beliefs and traditions, until Vellond sees an oppurtunity to expand and begins "pacifying" Hexter by supporting some of the weaker tribes with war materials. The most notable of these tribes is the '''Darokha Tribe'''. This effectively splits Hexter into the Pro-Vellond and Anti-Vellond tribes. Besides the Darokha, the most notable Pro-Vellond faction turns out to be the otherwise independent-minded '''Jurai Tribe''', led by Chief Jubal, while the Anti-Vellond faction is led by Chief Urukubarr of the '''Gorzanik Tribe'''. Managing to get the Darokha to switch allegiance, Urukubarrs Anti-Vellond movement eventually succeeds in driving out most Vellondians. This in turn causes King Valdemar to send Regnier to pacify and regain the area, but Regnier has his own plans. Gaining the allegiance of Urukubarr and thus the whole movement of free orcs, as well as the support of Valdemar's own son Leinhart, he begins quietly consolidating power of his own until eventually breaking away from Vellond altogether, causing them to go to war with his newly-founded '''Hexter Commonwealth'''.
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* TimeAbyss =/= ImmortalityImmorality: In contrast to Valdemar. Regnier is aware of how immortality alters perception of the world and tends to make one apathetic, giving Leinhart a speech much like Valdemar's, but nontheless accepts the loss of his immortality gracefully and fights on with all his strength for his goals, even being willing to sacrifice himself so that the continent may be saved.
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* TimeAbyss =/= ImmortalityImmorality: In contrast to Valdemar.Valdemar, Regnier believes that immortality is helpful in discerning the meaning of life. Regnier is aware of how immortality alters perception of the world and tends to make one apathetic, giving Leinhart a speech much like Valdemar's, but nontheless accepts the loss of his immortality gracefully and fights on with all his strength for his goals, even being willing to sacrifice himself so that the continent may be saved.
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* TimeAbyss =/= ImmortalityImmorality: In contrast to Valdemar. Regnier is aware of how immortality alters perception of the world and tends to make one apathetic, giving Leinhart a speech much like Valdemar's, but nontheless accepts the loss of his immortality gracefully and fights on with all his strength for his goals, even being willing to sacrifice himself so that the continent may be saved.
* EvilIsPetty: It's heavily implied he deliberately calls the retreat from Arein, letting it fall to human control, despite the defenders being able to fend off the attack, because it's Leinhart's fief and he wants to punish his son for being unruly with him and not having succeeded at his task in Hexter.
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* SpellMyNameWithAnS: The games are inconsistent whether it should be spelt Valdemar or Waldemar.
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* SpellMyNameWithAnS: The games are inconsistent whether it should be spelt Valdemar or Waldemar.or
Waldemar.
* TimeAbyss =/= ImmortalityImmorality: He is a very old vampire and explains to Leinhart that, with sufficient age, all pleasures, people and accomplishments begin to seem shallow and replaceable and the only thing one will still care about is staying alive. This is in contrast to Regnier, who gives a similar speech to Leinhart, but risks everything for a cause nontheless.
Waldemar.
* TimeAbyss =/= ImmortalityImmorality: He is a very old vampire and explains to Leinhart that, with sufficient age, all pleasures, people and accomplishments begin to seem shallow and replaceable and the only thing one will still care about is staying alive. This is in contrast to Regnier, who gives a similar speech to Leinhart, but risks everything for a cause nontheless.
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* SameCharacterButDifferent: In ''Heroes'', he is a ReasonableAuthorityFigure WarriorPoet character. In ''Crusaders'', he was a generic DumbMuscle ogre. It's quite jarring if one played ''Heroes'' first.
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* SameCharacterButDifferent: In ''Heroes'', he is a ReasonableAuthorityFigure WarriorPoet NobleSavage character. In ''Crusaders'', he was a generic DumbMuscle ogre. It's quite jarring if one played ''Heroes'' first. [[WildMassGuessing Perhaps his almost-fatal duel with Regnier gave him brain damage.]]
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* TheVamp: Zigzagged/Defied. She is the Vellondian King's mistress, but it's implied she only tolerates it because of her loyalty to Vellond and doesn't care for it, nor have any hand in starting it herself or using it to manipulate the king. While dressing in a revealing style, she never seems to try using seduction on anyone, though she might flirt a bit, and her actual in-action persona is incredibly serious, stoic, devoted and thoughtful and while ruthless and brutal to her foes, she might be one of the most idealistic-hearted characters in the game when it comes to her nation.
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* DecoyProtagonist: Set up as the main character of the game and probably the one character closest to the typical heroic archetype, but ultimately, the resolution to the Encablossa Crisis lies in the hands of Kendal and Regnier and not Gerald.
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->'''Gerald:''' Die, you foul beasts! Die in fear and in agony! Argh! Monster! Feel the sting of my blade! Choke on your own dark, boiling blood! I will hang your intestines across my mantle, then spike your filthy heads upon my gate! You will rue the day you Dare. Attack. My. COUNTRY! FIENDS! ANIMALS! BASTARDS! '''I AM GERALD AND YOU WILL ALL DIE BY MY HAND!!!'''
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* WrongGenreSavvy: In a more idealistic setting, his constant disobedience of orders and the chain of command in favor of idealism and his personal emotions might have allowed him to save the day, but in this game, it only costs him everything he cares about.
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* AmazonBrigade: All darkelf troops. Darkelves seem to be naturally matriarchal. You will find the occasional male in their ranks, but rarely with a specific pattern to it. In many ways, it could be said that males with darkelves are of a similar role as an ActionGirl in a usually patriarchal army.
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* KnightTemplar: Sticks out for his knight-templary-y ways even among a whole faction of them.
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* FragileSpeester
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* FragileSpeesterFragileSpeedster
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* NiceToTheWaiter: Probably the only Vellondian besides Leinhart who treats orcs decently.
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* SurvialMantra: One she teaches Gerald. "Swords first, hearts second."
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* SurvialMantra: SurvivalMantra: One she teaches Gerald. "Swords first, hearts second."
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* TheHero: Though an unusually temperamental one for a character that is not really an IdiotHero.
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* FatalFlaw: His inability to adhere to reason and obey orders when Hironeiden is threatened.
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* DeathEqualsRedemption
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* DeathEqualsRedemptionCommanderContrarian
* DeathEqualsRedemption: After his sacrifice, his fellow soldiers realize that, despite being kind of a jerk, he wasn't such a bad guy in the end.
* DeathEqualsRedemption: After his sacrifice, his fellow soldiers realize that, despite being kind of a jerk, he wasn't such a bad guy in the end.