Follow TV Tropes

Following

History Characters / KingdomRushTowers

Go To

OR

Added: 910

Changed: 97

Is there an issue? Send a MessageReason:
None



to:

[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/07_ballista_outpost_470x708.png]]

!! Dwarven Flamespitter
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/08_dwarven_flamespitter_470x708.png]]

!! Rocket Gunners
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/09_rocket_gunners_470x708.png]]

!! Elven Stargazers
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/10_elven_stargazers_470x708.png]]

!! Necromancer
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/11_necromancer_470x708.png]]

!! Battle Brewmasters
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/12_battle_brewmasters_470x708.png]]

!! Dune Sentinels
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/13_dune_sentinels_470x708.png]]

!! Grim Wraiths
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/14_grim_wraiths_470x708.png]]

!! Eldritch Channeler
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/15_eldritch_channeler_470x708.png]]

Added: 639

Changed: 16

Is there an issue? Send a MessageReason:
None


TBA

to:

TBA!!Royal Archers
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/01_royal_archers_470x708.png]]

!!Paladin Covenant
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/02_paladin_covenant_470x708.png]]

!! Arcane
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/03_arcane_470x708.png]]

!! Tricannon
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/04_tricannon_470x708.png]]

!! Arborean Emissary
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/05_arborean_emissary_470x708.png]]

!! Demon Pit
[[quoteright:470:https://static.tvtropes.org/pmwiki/pub/images/06_demon_pit_470x708.png]]

!!Ballista Outpost
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[folder: Alliance Towers]]
TBA
[[/folder]]

Added: 280

Changed: 932

Removed: 291

Is there an issue? Send a MessageReason:
magic resistance is just another form of armour


Character page for the towers in ''VideoGame/KingdomRush.''

to:

Character page for the towers in ''VideoGame/KingdomRush.''
'' Note that these entries are only for their appearance as towers; tropes relating to their role as enemies in other games should go on Characters/KingdomRushTowers or Characters/KingdomRushEnemies.



* DamageOverTime: '''Bloodletting Shot''' in ''Origins'' give their arrow a chance to inflict bleeding, which damages the enemies for every second.
* MoreDakka: Their low damage is made up for their high attack speed, so they fire their arrows a lot. The '''Twin Shot''' upgrade in ''Frontiers'' give them a chance to fire two arrows at once.

to:

* DamageOverTime: '''Bloodletting Shot''' in ''Origins'' give gives their arrow arrows a chance to inflict bleeding, which damages the enemies for every second.
* MoreDakka: Their low damage is made up for their high attack speed, so they fire their arrows a lot. MultiShot: The '''Twin Shot''' upgrade in ''Frontiers'' give gives them a chance to fire two arrows at once.
* RainOfArrows: Their low damage is made up for their high attack speed, so they fire their arrows a lot.



* StoneWall: They don't do so much damage on their own, but they draw enemies to stop and fight them. Many of the upgrades in the games improve their durability and damage.

to:

* StoneWall: They In general, soldiers don't do so much damage on their own, but they draw enemies to stop and fight them. Many of the upgrades in the games improve their durability and damage.
them.



* ArmorPiercingAttack:
** Their main purpose is to damage {{Heavily Armored Mook}}s by bypassing armor.
** '''Spell Penetration''' in ''Frontiers'' give their bolts the chance to ignore magical resistance.

to:

* ArmorPiercingAttack:
** Their main purpose is to damage {{Heavily Armored Mook}}s by bypassing armor.
**
ArmorPiercingAttack: '''Spell Penetration''' in ''Frontiers'' give their bolts the chance to ignore magical resistance.



* CastFromMoney: Beresad must be paid 100 gold every time his Conflagration ability is activated.



* LandMineGoesClick: '''Minefield''' allows them to drop mines on the path that explode on enemies walking by.




to:

* TrapMaster: '''Minefield''' allows them to drop mines on the path that explode on enemies walking by.



* WhenTreesAttack: '''Evil Treants''' spawns treants to combat enemies standing on the area of effect.

to:

* WhenTreesAttack: The Rotten Forest is a tree whose roots deal constant damage to enemies inside the area of effect, and can be upgraded with '''Evil Treants''' spawns to spawn treants to combat enemies standing on the area of effect.
path to block enemies.



* AntiAir: Unlike most forms of Barracks, they are capable of damaging and even stalling AirborneMooks.

to:

* AntiAir: Unlike most forms of Barracks, artillery, they are capable of damaging and even stalling AirborneMooks.



* MechanicallyUnusualClass: The Shaolin Monks are an odd cross between a Ranged and a Barracks tower. Up to three of them FlashStep over to hit an enemy for low damage before returning to the temple, which also pauses the enemy temporarily like if they were engaged with Barracks. '''Shaolin Monks''' increases the number of monks that can attack up to 6, and '''Dragon Warrior''' does spawn a strong unit that can block like typical barracks.
* MoneyMultiplier: '''Lion of Abundance''' causes enemies that die in its range to give 1.1x extra money. This effect stacks multiplicatively.

to:

* MechanicallyUnusualClass: The Shaolin Monks are an odd cross between a Ranged an artillery and a Barracks barracks tower. Up to three of them FlashStep over to hit an enemy for low damage before returning to the temple, which also pauses the enemy temporarily like if they were engaged with Barracks.soldiers. '''Shaolin Monks''' increases the number of monks that can attack up to 6, and '''Dragon Warrior''' does spawn a strong unit that can block like typical barracks.
* MoneyMultiplier: '''Lion of Abundance''' causes enemies that die in its range to give 1.1x 10% extra money. This effect stacks multiplicatively.


Added DiffLines:

* CastFromMoney: Like other mercenaries, they cost money to hire, but unlike other mercenaries, they do not last until killed but will automatically leave when their duration expires.

Added: 161

Changed: 1117

Removed: 963

Is there an issue? Send a MessageReason:
trope only applies to trios, not subversions and Vengeance enemies are not towers


* PhysicalMysticalTechnological: One of two Physical towers, which deals ranged physical damage.

to:

* PhysicalMysticalTechnological: One of two Physical towers, which deals ranged physical damage.



* PhysicalMysticalTechnological: The other of two Physical towers, which deals melee physical damage.



* PhysicalMysticalTechnological: The Magical tower, which deals magical damage to enemies, especially those with high Armor.



* PhysicalMysticalTechnological: The Technological tower, which deals SplashDamage to enemies in groups via explosives or electricity.



%%* TheAce: Among archers.



* ChainLightning: The tesla can damage the target and two other enemies. '''Supercharged Bolt''' extends the number of target two times, targeting up to 5 enemies.

to:

* ChainLightning: The tesla Tesla x104's bolt can damage arc from the primary target to two others by default, and two other enemies. '''Supercharged Bolt''' extends the number of target two times, targeting up to 5 enemies.four when fully upgraded.



* LightningGun: A dwarf-manned Tesla coil that generates lightning.
* ShockAndAwe: The tesla coil deliver lightning strikes at any targets.

to:

* LightningGun: A dwarf-manned Tesla coil that generates lightning.
* ShockAndAwe: The tesla coil
deliver lightning strikes at any targets.
enemies.



* AwesomeButImpractical: It may be powerful, but it has a lot of factors required that it may not be a worthy investment. First, it had to be freed with using '''Rain of Fire''' ability, which should be used for emergencies or other purposes. Second, you must pay 400 gold to recruit one (it was 500 in Flash). Finally, the Sasquatch has a limit of one, can only target one enemy at a time, and can be killed by ranged attacks. Also, you have to pay again to get another one. The absolute kicker is that this beast's location and rally range is just barely past a shortcut in the path, which enemies are more likely to take than the normal path. If you want to use this beast, it'll need a lot of protection as its high health and area of effect attack can be useful.

to:

* AwesomeButImpractical: It may be powerful, but it has a lot of factors required that it may not be a worthy investment. First, it had to be freed with using '''Rain of Fire''' ability, which should be used for emergencies or other purposes. Second, you must pay 400 gold to recruit one (it was 500 in Flash). Finally, the Sasquatch has a limit of one, can only target one enemy at a time, and can be killed by ranged attacks. Also, you have to pay again to get another one. The absolute kicker is that this beast's location and rally range is just barely past a shortcut in the path, which enemies are more likely to take than the normal path. If you want to use this beast, it'll need a lot of protection as its While the Sasquatch's high health and area of effect attack can be useful.useful, it'll need a lot of protection.



* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps. In the Hammerhold expansion for ''Vengeance'', they can turn units (including {{Hero Unit}}s!) into goats, ostriches, or fennec foxes, making them useless for a good while until it wears off.

to:

* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps. In the Hammerhold expansion for ''Vengeance'', they can turn units (including {{Hero Unit}}s!) into goats, ostriches, or fennec foxes, making them useless for a good while until it wears off.



* LockedOutOfTheFight: What their ability does in ''Vengeance''. They temporarily turn units and heroes into harmless animals which cannot be attacked but can no longer block or attack for a good while. They also turn towers into sandcastles for a few seconds, preventing them from doing anything.



* CastFromMoney: The Pirate Cap's cannons cost money to fire, and unlike nearly every single use of gold in the game, the benefit is very much ''not'' permanent.



* DropTheHammer: Their weapon, and they can be upgraded with '''Mithril Hammers'''.



* LawyerFriendlyCameo: It has a FleshGolem called [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/Frankenstein Frankie]].

to:

* LawyerFriendlyCameo: It has a FleshGolem called [[https://tvtropes.org/pmwiki/pmwiki.php/Literature/Frankenstein [[Literature/{{Frankenstein}} Frankie]].



* LuckilyMyShieldWillProtectMe: Subverted, their tiny wooden shield don't do much to help them.



* PintSizedPowerhouse: Subverted, they are newborn dragonlings who's attacks don't deal any damage.
* PurpleIsPowerful: Subverted, since they themselves aren't powerful, and their attack deals no damage.

to:

* PintSizedPowerhouse: Subverted, they are newborn dragonlings who's attacks don't deal any damage.
* PurpleIsPowerful: Subverted, since they themselves aren't powerful, and their attack deals no damage.



* AntiArmor: '''Affliction''' temporarily reduces the armour of enemies affected by it.

to:

* AntiArmor: DamageIncreasingDebuff: '''Affliction''' temporarily reduces the armour of enemies affected by it.



A cemetery that spawns zombies whenever enemies die near it. They have three abilities: '''Zombiex Muscle-Gain''', which spawns stronger zombies, '''Bloated Corpses''', which makes them explode when they die, and '''Cold Grip''', which spawns hands on the path to slow down enemies.

to:

A cemetery that spawns zombies whenever enemies die near it. They have three abilities: '''Zombiex '''[=ZombieX=] Muscle-Gain''', which spawns stronger zombies, '''Bloated Corpses''', which makes them explode when they die, and '''Cold Grip''', which spawns hands on the path to slow down enemies.



* EliteZombie: '''Zombiex Muscle-Gain''' causes the zombies to become stronger, muscular zombies with more health and attack damage.

to:

* EliteZombie: '''Zombiex '''[=ZombieX=] Muscle-Gain''' causes turns the zombies to become stronger, muscular zombies stronger and more muscular, with more health and attack damage.



* JackOfAllTrades: As the first hybrid tower in the series, they can perform the job of Barracks and Mage, although less proficiently compared to a fully-specialized tower. The mage deals less raw damage than the Infernal Mage, while the barracks don't hurt as much as the Elite Harassers nor have heavy armour like the Dark Knights.

to:

* JackOfAllTrades: As the first hybrid tower in the series, they can perform the job of Barracks and Mage, although less proficiently compared to a fully-specialized tower. The mage deals less raw damage than the Infernal Mage, while the barracks soldiers, despite only coming in two instead of three, don't hurt as much as the Elite Harassers nor have heavy armour like the Dark Knights.



* NoSell: The blimp is immune to tower disabling effects since the balloon acts as a unit independent of the tower. However, it can't be moved if the tower is disabled.

to:

* NoSell: The blimp is immune to Since the tower disabling effects since itself only serves as air control for the balloon acts as a unit independent of zeppelin, the tower. However, it can't be moved latter can still attack (but not move or upgrade) if the tower is disabled.
Is there an issue? Send a MessageReason:
None


* OneHitKill: '''Sneak Attack''' gives them a chance to assassinate a single target, instantly killing them. Upgrading this ability will improve the chance.

to:

* OneHitKill: '''Sneak Attack''' gives them a chance to assassinate a single target, instantly killing them. Upgrading this ability will improve the chance. They still keep this ability when your forces fight against them in '"Vengeance'', allowing them to one-shot your troops (but not heroes).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LockedOutOfTheFight: What their ability does in ''Vengeance''. They temporarily turn units and heroes into harmless animals which cannot be attacked but can no longer block or attack for a good while. They also turn towers into sandcastles for a few seconds, preventing them from doing anything.
Is there an issue? Send a MessageReason:
None


* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps. In the Hammerhold expansion for ''Vengeance'', they can even turn {{Hero Unit}}s into goats, ostriches, or fennec foxes.

to:

* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps. In the Hammerhold expansion for ''Vengeance'', they can even turn units (including {{Hero Unit}}s Unit}}s!) into goats, ostriches, or fennec foxes.foxes, making them useless for a good while until it wears off.
Is there an issue? Send a MessageReason:
None


* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps.

to:

* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps. In the Hammerhold expansion for ''Vengeance'', they can even turn {{Hero Unit}}s into goats, ostriches, or fennec foxes.
Is there an issue? Send a MessageReason:
Disambiguated. I’ll find the suitable trope replacement later within this Frontier folder.


* MeatShield: The Corsairs (and sometimes the Buccaneers) act as these, being little more than regular level 1 soldiers.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


* BladeOnAStick: They have a spear for a weapon (obviously).



* BladeOnAStick: Their primary weapon.



* BladeOnAStick: The '''Dragon Warrior''' attacks enemies with a large halberd to deal relatively strong damage.



* BladeOnAStick: The Greenfins/Redspines throw javelins at enemies allowing them to attack from range.



* BladeOnAStick: Or rather, a stone on a stick for the regular trolls.

Added: 141

Removed: 294



* AnAxeToGrind: They wield axes to show their barbaric nature, and can wield [[DualWielding two axes]] with '''More Axes'''.



* BrutishCharacterBrutishWeapon: They wield axes to show their barbaric nature, and can wield [[DualWielding two axes]] with '''More Axes'''.



* AnAxeToGrind: It's in their name, they throw axes at enemies.



* AnAxeToGrind: They carry stone axes.



* AnAxeToGrind: The Troll Champions throw these from afar at enemies.
Is there an issue? Send a MessageReason:
Dewicked trope


* DropTheHammer: Their WeaponOfChoice, and they can be upgraded with '''Mithril Hammers'''.

to:

* DropTheHammer: Their WeaponOfChoice, weapon, and they can be upgraded with '''Mithril Hammers'''.

Added: 723

Removed: 707

Is there an issue? Send a MessageReason:


* BalefulPolymorph: '''Polymorph''' gives the Sorcerer Mage the ability to transform a foe into a sheep. While as a sheep, they cannot fight, they lose their ability (except for flying and running), lose their armor and halves their health. However, they can no longer be blocked so be careful when creating chokepoints as they can still take lives.



* ForcedTransformation: '''Polymorph''' gives the Sorcerer Mage the ability to transform a foe into a sheep. While as a sheep, they cannot fight, they lose their ability (except for flying and running), lose their armor and halves their health. However, they can no longer be blocked so be careful when creating chokepoints as they can still take lives.



* BalefulPolymorph: Genies turn enemies into dancing frogs, treasure chests, and golden harps.



* ForcedTransformation: Genies turn enemies into dancing frogs, treasure chests, and golden harps.



* BalefulPolymorph: They can turn some of your enemies into harmless bunnies, though this reduces the amount of gold that they can give.



* ForcedTransformation: They can turn some of your enemies into harmless bunnies, though this reduces the amount of gold that they can give.



* BalefulPolymorph: '''Froggification''' turns enemies into harmless frogs that cannot be blocked and die when tapped on enough.


Added DiffLines:

* ForcedTransformation: '''Froggification''' turns enemies into harmless frogs that cannot be blocked and die when tapped on enough.

Changed: 78

Removed: 275

Is there an issue? Send a MessageReason:
dewicking Nice Hat


%%* NiceHat



%%* NiceHat



%%* NiceHat



* NiceHat: In the same vein as the Beard above.



* NiceHat: White desert caps that shield them from te sun.

to:

* NiceHat: White desert caps that shield them from te sun.



* NiceHat: The legionnaires were some pretty cool hats.



* NiceHat: Befitting the pirate stereotypes, all three units have these, each unit having a different kind.



%%* NiceHat



%%* NiceHat



* SuspiciouslySimilarSubstitute: To the Dwarven Bastion. It has a slow but heavy-hitting attack, has its units holding large firearms and [[NiceHat Nice Hats]], has an expensive bombing attack (Bastion has the Explosive Keg, Watchtower has Parrot Bombers), both have the longest range in the game, have a BoringButPractical ability, and their numbers vary depending on the level mode (both have 2 on the Campaign and Heroic Modes and 3 on the Iron Modes).

to:

* SuspiciouslySimilarSubstitute: To the Dwarven Bastion. It has a slow but heavy-hitting attack, has its units holding large firearms and [[NiceHat Nice Hats]], hats, has an expensive bombing attack (Bastion has the Explosive Keg, Watchtower has Parrot Bombers), both have the longest range in the game, have a BoringButPractical ability, and their numbers vary depending on the level mode (both have 2 on the Campaign and Heroic Modes and 3 on the Iron Modes).



%%* NiceHat
Is there an issue? Send a MessageReason:
Gradual Grinder is being merged to Damage Over Time, cut for misuse


* GradualGrinder: Deals extremely low damage constantly to enemies standing on the roots.

Top