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* KnightOfCerebus: Nothing is truly known about this guy, but he intends to destroy the entire world of Kingdom Rush, has an entire ApocalypseCult devoted to him and can create unholy abominations, on top of having no comedy to him at all. Ice Queen scared Veznan enough to drop hamminess. This guy has forced him to ally with his greatest foes in an effort to take him down.
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Added to the Overseer’s Two Aliases One Character trope


* TwoAliasesOneCharacter: In ''Iron Marines Invasion'', he appears as a Void Sovereign, but mentions heroes and legends, referring to ''Kingdom Rush Legends''.

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* TwoAliasesOneCharacter: In ''Iron Marines Invasion'', he appears as a Void Sovereign, but mentions heroes and legends, referring to ''Kingdom Rush Legends''. [[Justified]] as the original "Iron Marines" had an enemy called Overseers.
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* AnIcePerson: Can cover nearby towers in ice, forcing you to thaw them if you want to use them again.
* BigfootSasquatchAndYeti: The boss of all the Yeti of ''Stormcloud Temple''.
* EatingTheEnemy: J.T. deals with soldiers and reinforcements by just eating them. Your troops are later seen eating ''him'' in the Heroic and Iron Challenges, roasting his eyeballs over a campfire and his legs on a spit, turning above the campfire.

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* AnIcePerson: Can cover nearby towers in ice, forcing you to thaw them via repeated clicks if you want to use them again.
* BigfootSasquatchAndYeti: The boss of all the Yeti of ''Stormcloud Temple''.
Temple'', and he's HUGE.
* EatingTheEnemy: J.T. deals with soldiers and soldiers, heroes, reinforcements and even [[EatDirtCheap elementals]] by just eating them. Your troops are later seen eating ''him'' in the Heroic and Iron Challenges, roasting his eyeballs over a campfire and his legs on a spit, turning above the campfire.



* PunnyName

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* PunnyName
PunnyName: "J.T." sounds a bit like "Yeti", which is exactly what he is.

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TBA

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TBA!! The Overseer
A powerful interdimensional being seeking to turn Linirea into its playground.
----
* BigBad: It is the main antagonist of spin-off ''Legends'' and now Alliance, seeking to enter the world of ''Kingdom Rush'' to use it however he wants.
* EldritchAbomination: A gigantic multi-eyed tentacled monstrosity that can turn humans into abominations of nature and manipulate reality.
* FacelessEye: How he is seen at first. It's eventually revealed the eye seen is just one of many sitting on his true body.
*GreaterScopeVillain: He has been one of these for the entire franchise, chained by Linireans in the basement of Denas castle when it tired to enter the universe. Veznan's conquest was a well-intentioned attempt to finally deal with him, since his arrival would spell doom to their universe.
*RealityWarper: The trailer for the Alliance shows some parts of Linirea, such as Stormcloud Temple and plains, affected by his power, with floating pieces of land, seemingly bottomless crevasses, tentacles protruding from everywhere and gigantic eyes in the ground.
*SealedEvilInACan: It was trapped in the basement of Denas's castle for a long time, but there is another layer on top: it is trapped in a void between many realities, giving him the ability to appear on many different universes seemingly at once, explaining his presence in Kingdom Rush, Iron Marines and even Junkworld.
*TwoAliasesOneCharacter: In ''Iron Marines Invasion'', he appears as a Void Sovereign, but mentions heroes and legends, referring to ''Kingdom Rush Legends''.
*WorldEater: As per WordOfGod, his main motivation. He drains each world it visits of it's energy and feeds off of it.

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TBA

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TBA!! Wildbeasts
Savage anthropomorphic animals living in the Everadiant Forest.

!! The Unblinded Cult
An ApocalypseCult devoted to helping the Overseer conquer Linirea. They seem to have overtaken a mine and created many temples there.

!! Abominations
The spawn of Overseer himself, a multitude of EldritchAbominations infesting corrupted portion of Linirea.
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[[folder: Alliance Enemies]]
TBA
[[/folder]]


[[folder: Alliance Antagonists]]
TBA
[[/folder]]

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* BadBoss: [[spoiler: Kills Malagar upon being freed, even if he had just completed the ritual and was begging for help.]]
* BlobMonster: When he's damaged enough, he splits into multiple shadowy blobs that need to be attacked to harm him. They'll reform, but he'll have lowered health when they do so.
* DarkIsEvil

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* BadBoss: [[spoiler: [[YouHaveOutlivedYourUsefulness Kills Malagar upon being freed, even if he had just completed the ritual and was begging for help.help]].]]
* BlobMonster: When he loses all his health, he's damaged enough, he splits blown into multiple shadowy blobs that need to be attacked to harm him. They'll reform, but he'll have lowered health when they do so.
* DarkIsEvilDamageSpongeBoss: Has average health for a boss, but his [[PullingThemselvesTogether ability to reconstitute himself from his remains]] means you have to destroy him multiple times before he stays down.
* DarkIsEvil: A creature of pure shadow who announces its desire to consume the world upon being released.



* GlowingEyes
* GreaterScopeVillain: His minion, Lord Malagar, wished to free him from his prison.

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* GlowingEyes
FromASingleCell: So long as even a few blobs of his essence are intact, he'll be able to reform himself with all his abilities intact, albeit with less health as more and more of his remains are destroyed.
* GlowingEyes: The only visible feature on its face, though he does reveal a mouth upon defeat.
* GreaterScopeVillain: His minion, Lord Malagar, wished to free him from his prison.



* PowerFloats

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* PowerFloats PowerFloats: A ghost like shadow creature who levitates under his own power.
* RussianReversal: His description in the directory, as seen above.


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* VictoryByEndurance: Unlike other bosses, who are effectively instant losses by taking away 20 hearts upon reaching the exit, Umbra never goes for the exit himself. Rather, he summons endless hordes of Shade Elementals while slowly whittling away at your defenses by ''destroying'' your towers. On top of that his Shades only give a paltry 5 gold upon being defeated meaning the battle is effectively a race to destroy him before you completely run out of resources to fight back with.

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The orcs are the first enemies to have armor. Low armor may not sound like much, but they take almost no physical damage in the early game.


* HeavilyArmoredMook: The Orc Champions have 80% physical armour. On the other side of the spectrum, the Worg Riders have 80% Magic Resistance.

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* HeavilyArmoredMook: HeavilyArmoredMook:
** Orcs are the first enemy in the game (and the series) to have armor. While low armor isn't impressive compared to later enemies, they are still dangerous in the early game as you cannot rely on archers and barracks to hurt them. Instead, [[WeakToMagic magic is your best counter against these orcs]].
**
The Orc Champions have 80% physical armour. On the other side of the spectrum, the Worg Riders have 80% Magic Resistance.
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* BadBoss: Twilight Scourgers whip their own troops, dealing damage to them, to speed them up, while Twilight Avengers turn their dying allies into bombs that harm all non-Twilight elf troops.


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* WeHaveReserves: Twilight Avengers turn their non-elf allies into bombs that harm all non-elf units, enemies and allies alike, simply to clear their path.

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Heavily Armored Mook has the word heavy in it and doesn't simply mean when you have any armour; the endless antagonists are technically never fought at all


Character page for the enemies (minions and main antagonists) of ''VideoGame/KingdomRush''.

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Character page for the enemies (minions and main antagonists) of ''VideoGame/KingdomRush''.
''VideoGame/KingdomRush''. Note that these entries are only for their appearance as enemies; tropes relating to their role as towers or heroes in other games should go on Characters/KingdomRushTowers or Characters/KingdomRushHeroes.



* HeavilyArmoredMook: The Brigands, Marauders and Raiders all have very good armour. The Pillagers trade out their armour for Magic Resistance, making them very annoying.

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* HeavilyArmoredMook: The Brigands, Marauders and Raiders all have very good armour. The boast 95% physical armour, tied for the highest in the entire series (discounting enemies that are immune to physical damage). Pillagers trade out their armour for Magic Resistance, making them very annoying.have 90% magic resistance instead.



* HeavilyArmoredMook: The Troll Breakers have a lot of armour on them.



* LuckilyMyShieldWillProtectMe: Carries around a colossal spiked shield... which actually works.

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* LuckilyMyShieldWillProtectMe: Carries around a colossal spiked shield... which actually works.shield. When not engaged in combat with another unit, he'll raise his shield, being invulnerable to all damage.



* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.



* HeavilyArmoredMook: Giant Scorpions have a huge amount of armor to go with a good amount of HP, necessitating magic towers to damage them.

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* HeavilyArmoredMook: Giant Scorpions have a huge amount of 85% armor to go with a good amount of HP, necessitating magic towers to damage them.



* PromotedToPlayable:
** The Fallen are playable in ''Vengeance'' via a usable item that summons a sarcophagus similar to those spawned by the Sand Wraiths.
** Dune Terrors can be summoned by the Sandworm Hollow tower in ''Vengeance''.
** Isfet the Warlock is essentially a playable Sand Wraith HeroUnit. There's also one that spawns 3 mummies to aid you in exchange for 120 gold in the stage "The Lost Empire".



* GiantMook: [[KillerGorilla Gorillons]] are huge gorillas with a lot of health and attack an area. Fortunately, they're slow.

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* GiantMook: [[KillerGorilla Gorillons]] are huge gorillas with a lot of health and attack an area. Fortunately, Like most other giant enemies in the game, they're slow.



* HeavilyArmoredMook: Deviltides have 50% physical armour, Blacksurges have 70%. Bloodshells have extreme amounts of physical armor (95%) and are immune to artillery.

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* HeavilyArmoredMook: Deviltides have 50% physical armour, Blacksurges have 70%. Bloodshells have extreme amounts of physical armor (95%) and are immune to artillery.



* PromotedToPlayable: In ''Vengeance'', the Hero Jun'Pai is a playable Bluegale, while the Deep Devil's Reef allows you to play as Greenfins, Redspines (when upgraded) and Bluegales.



* PromotedToPlayable: Ghosts and Zombies are playable as tower units in ''Vengeance'', Margosa from ''Vengeance'' is essentially a playable Vampiresa, and Jack O' Lantern becomes a playable hero in ''Vengeance''. Ghouls aren't directly playable as towers or heroes, but can be summoned by the hero Jack O' Lantern as allies.



* PromotedToPlayable: In a limited way. ''Origins'' allows you to buy his services for a sum of coins, and he'll torch all the enemies on the lanes. He appears to become fully playable as a HeroUnit in ''Vengeance''... while working for Vez'nan.



* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.




* HopelessBossFight: She's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.



* WeakToMagic: Blood Gnolls are the only enemies in the series that have a magic ''weakness'', causing them to take extra damage from magic.

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* WeakToMagic: Blood Gnolls are the only enemies in the series that have a magic ''weakness'', causing them to ''weakness'' and take extra damage from magic.



* HopelessBossFight: He's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.



* HopelessBossFight: She's the villain of an [[EndlessGame endless level]] where the enemies get progressively tougher and stronger and the only way to end the level is via losing all your lives.



* GiantMook: Crystal Demolishers are golems with slow speed but high HP and hit insanely hard while also dealing massive amounts of area damage when killed. While they lack armour, they can gain armour from nearby Anurian Channelers, and they also appear in greater numbers than [=MechaDwarf MK.9s=], Frost Giants, and High Sorcerers.

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* GiantMook: Crystal Demolishers are golems with slow speed but high HP and hit insanely hard while also dealing massive amounts of area damage when killed. While they lack armour, they can gain armour from nearby Anurian Channelers, and they also appear in greater numbers than [=MechaDwarf [=MechaDwarves MK.9s=], 9=], Frost Giants, and High Sorcerers.



* BornAsAnAdult: The velociraptor enemies can lay eggs that hatch into a fully-grown velociraptor after a few seconds. The raptor nests will also spawn fully-grown raptors.

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* BornAsAnAdult: The velociraptor enemies Velociraptors can lay eggs that hatch into a fully-grown velociraptor after a few seconds. The raptor Their nests will also spawn fully-grown raptors.Velociraptors.



* HollywoodPrehistory: Cavemen Dwarves are living alongside dinosaurs in an previously-undiscovered area of the Dwarven caves.

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* HollywoodPrehistory: Cavemen Cave Dwarves are living alongside dinosaurs and pterosaurs in an previously-undiscovered area of the Dwarven caves.



* RockBeatsLaser: These primitive Dwarves are much more dangerous and durable than their more technologically-advanced cousins. Prehistoric Dwarves have more health than the [=MechaDwarves Mk. 9=] and hit harder, despite wearing caveman clothing and wielding a stone hammer for a weapon.

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* RockBeatsLaser: These primitive Dwarves are much more dangerous and durable than their more technologically-advanced cousins. Prehistoric Dwarves have more health than the [=MechaDwarves Mk. 9=] and hit harder, despite wearing caveman clothing and wielding a stone hammer for a weapon.



* BladeBelowTheShoulder: His hammer and axe are integrated into the arms of his throne mech.



* DropTheHammer: His throne mech's other melee weapon is a hammer.



* ProactiveBoss: Constantly harasses your forces in the ''Silveroak Outpost'' level by either shooting them with her bow or by summoning Elven Rangers to attack you. Although she's attackable, you're not required to beat her to win.

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* ProactiveBoss: Constantly harasses your forces in the ''Silveroak Outpost'' level by either shooting them with her bow or by summoning Elven Rangers to attack you. Although she's attackable, you're not required there's no reason to beat her to win.since she usually leaves too fast and doesn't give any actual rewards.



* FinalBoss: The final boss enemy encountered in the game. You have to face three of them, one after another.

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* FinalBoss: The final boss enemy encountered in the game.main campaign. You have to face three of them, one after another.



* MakeMyMonsterGrow: They're human sized units who take a growth potion to become huge in order to face off Vez'nan's giant Archdemon. They shrink back down to normal when killed.

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* MakeMyMonsterGrow: They're human sized units who take When a Paragon enters battle, he imbibes a growth potion potion, turning from child-sized to become huge gigantic in order to face off Vez'nan's giant Archdemon. They shrink back down to normal when killed.

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the Juggernaut is not a ruler, having 'quite a bit' or 'only' 50% magic resistance doesn't qualify for Heavily Armored Mook, Hero Killer has a completely different meaning, and having any magic resistance at all automatically invalidates Weak To Magic


* ActionBomb: Goblin Zappers blow up upon death.



* DefeatEqualsExplosion: Goblin Zappers blow up upon death.



* FantasticRacism: The Orcs, Goblins and Ogres used to have this for each other, however, the raids by the bandits, as well as the heroism of ''Veruk'', allowed them to tolerate each other and lay their grudges for each other to rest, forever. Currently, this is directed towards the humans (but mostly the bandits).

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* FantasticRacism: The Orcs, Goblins and Ogres used to have this for each other, however, the raids by the bandits, as well as the heroism of ''Veruk'', Veruk, allowed them to tolerate each other and lay their grudges for each other to rest, forever. Currently, this is directed towards the humans (but mostly the bandits).



* GiantMook: The Ogre and the Forest Trolls. The former is encountered early and has very high health and attack but no armor, while the latter is more stronger than the Ogre and has regeneration.

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* GiantMook: The Ogre and {{Downplayed|Trope}} with the Forest Trolls. The former Ogre, which is only ''somewhat'' big, but is encountered very early and has very high health and attack but no armor, while by that point of the latter is more stronger than game. Played straight with the Ogre Forest Troll, which is much tougher and has regeneration.among the biggest enemies in the game.



* MookCommander: The Shamans could be considered this, since they are important to the enemies' attack.
** MookMedic: They are definitely this though.

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* MookCommander: The Shamans could be considered this, since they are important to the enemies' attack.
**
MookMedic: They are definitely this though.Shamans can heal other enemies.



* EnemySummoner: The Necromancer can create Skeletons and Skeleton Knights around them at any given time.



* MookMaker: The Necromancer can create Skeletons and Skeleton Knights around them at any given time.



* ImprobableWeaponUser: The Chieftain, Pathfinder and Breaker, use a drumstick, sled and log as weapons, respectively.

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* ImprobableWeaponUser: The Chieftain, Pathfinder and Breaker, Breaker use a drumstick, sled and log as weapons, respectively.



* EnemySummoner: Spider Matriarchs lay eggs that hatch into three Spider Hatchlings.



* MookMaker: Spider Matriarchs lay eggs that hatch into three Spider Hatchlings.



* EnemySummoner: Just like Spider Matriarchs, Noxious Creepers spawn smaller spiders at a rapid rate.



* MookMaker: Just like Spider Matriarchs, Noxious Creepers spawn smaller spider units at a rapid rate.



* TinTyrant



* EatingTheEnemy: How he deals with soldiers and reinforcements.
** Your troops are later seen eating ''him'' in the Heroic and Iron Challenges, roasting his eyeballs over a campfire and his legs on a spit, turning above the campfire.

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* EatingTheEnemy: How he J.T. deals with soldiers and reinforcements.
**
reinforcements by just eating them. Your troops are later seen eating ''him'' in the Heroic and Iron Challenges, roasting his eyeballs over a campfire and his legs on a spit, turning above the campfire.



* FallenHero: Much to the surprise and grief of your troops. His recently revealed StartOfDarkness through the [=Ironhide=] Games website reveals that this went into affect after his lands were attacked by brutal raiding parties, and his insistence on an ancient, dangerous spell, cast by the coven of white witches who served him. This resulted in TheCorruption of his lands in the long term and forced him into a state of undeath, determined to finish what he started.

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* FallenHero: Much to the surprise and grief of your troops. His recently revealed StartOfDarkness through According to the [=Ironhide=] Ironhide Games website reveals that website, this went into affect after his lands were attacked by brutal raiding parties, and his insistence on an ancient, dangerous spell, cast by the coven of white witches who served him. This resulted in TheCorruption of his lands in the long term and forced him into a state of undeath, determined to finish what he started.



* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the Executioner gets a pretty awesome one in Buccaneer's Den when he cuts down an entire path through a forest, causing a new enemy entry point in the level.

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* MookDebutCutscene: It's not so much a cutscene as it is a glorified animation, but the Executioner gets a pretty awesome one in Buccaneer's Den when he cuts down an entire path through a forest, causing revealing a new enemy entry point in the level.



* ColdSniper: The Deathcoils are enemy snipers with a range of around half the screen.



* LightningLash: The Brutes wield a pair of enormous plasma whips that are ''deadly'', especially whenever they use their [=AoE=] "Cool Energy Whips" attack.



* PlasmaCannon: The Brutes wield a pair of enormous and ''deadly'' plasma whips.



* SniperRifle: Saurian Deathcoils wield a sniper rifle with a range of around half the screen.



* SquashedFlat: The Warlord when Quincon is defeated and falls on his back.

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* SquashedFlat: The Warlord when When Quincon is defeated and defeated, he falls on his back.back, crushing the Warlord.




%%* DropTheHammer:



** All of them have quite a bit of Magic Resistance as well.



* HeavilyArmoredMook: The Blood Ogres and Ogre Magi have 50% and 75% magic resistance respectively.

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* HeavilyArmoredMook: The Blood Ogres and Ogre Magi have 50% and 75% magic resistance respectively.resistance.



* CloudCuckooLander: Bram's brother, who seems to be still alive after his head was cut off and mounted on a pike. He is rather crazy and comical, talks illogically and frequently leaves comments that have no relation to what Bram (who survives his decapitation as well) says.

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* CloudCuckooLander: Bram's brother, who seems to be still alive after his head was cut off and mounted on a pike. He pike, is rather crazy and comical, talks illogically and frequently leaves comments that have no relation to what Bram (who survives his decapitation as well) says.



* FieldPromotion: This is the Troop Captain's ability. Their FlavorText shows that they're the ones in charge of training Linirea's Recruits, and when on the field they will promote Recruits into [[HeavilyArmoredMook Footmen]] by shouting.

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* FieldPromotion: This is the Troop Captain's ability. Their FlavorText shows that they're the ones in charge of training Linirea's Recruits, and when on the field they will promote Recruits into [[HeavilyArmoredMook Footmen]] Footmen by shouting.



* HeroKiller: While not an InstakillMook, the Winter Lords are capable of ensuring the death of a HeroUnit in a single strike, thanks to the persistent frostbite their attack inflicts. The only characters who can survive are Jigou via his regeneration, and Asra, Tramin and Jack O' Lantern with their fast transport abilities that remove the status, any other hero can only [[YouAreAlreadyDead wait for the inevitable]].



* HeavilyArmoredMook: Cave Dwarves are armored, gregarious dwarves.



* RockBeatsLaser: These primitive Dwarves are much more dangerous and durable than their more technologically-advanced counterparts. The Prehistoric Dwarves have more health than the [=MechaDwarf Mk. 9s=] and hit harder, despite wearing caveman clothing and wielding a stone hammer for a weapon.

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* RockBeatsLaser: These primitive Dwarves are much more dangerous and durable than their more technologically-advanced counterparts. The cousins. Prehistoric Dwarves have more health than the [=MechaDwarf [=MechaDwarves Mk. 9s=] 9=] and hit harder, despite wearing caveman clothing and wielding a stone hammer for a weapon.



* MiniBoss: [[WarElephants War Elephants and Drum Elephants]] like Cerberus from the first game. Both elephants are [[MightyGlacier slow, but insanely tough]], have huge armor, can't be blocked since they ''[[TrampledUnderfoot trample anything in their way with constant damage dealt]]'', and count as this trope which means they have full ContractualBossImmunity against slows, stuns, and instant kills. If that's not enough, each elephant comes with an added ability: War Elephants house Legion Archers that shoot your troops that is out of elephant's range, while Drum Elephants play an inspiring beat that improves the stats of nearby foes. Thankfully, they only appear in later stages and are introduced in later waves of stage 4, having the tendency to come out in quantity of one person lane, but that is a small relief if you have to deal with this thing and other enemies at the same time. Come stage five, one even spawns as soon as ''wave 6!''

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* MiniBoss: [[WarElephants War Elephants and Drum Elephants]] like Cerberus from the first game. Both elephants are [[MightyGlacier slow, but insanely tough]], have huge armor, can't be blocked since they ''[[TrampledUnderfoot trample anything in their way with constant damage dealt]]'', and count as this trope bosses which means they have full ContractualBossImmunity against slows, stuns, and instant kills. If that's not enough, each elephant comes with an added ability: War Elephants house Legion Archers that shoot your troops that is out of elephant's range, while Drum Elephants play an inspiring beat that improves the stats of nearby foes. Thankfully, they only appear in later stages and are introduced in later waves of stage 4, having the tendency to come out in quantity of one person lane, but that is a small relief if you have to deal with this thing and other enemies at the same time. Come stage five, one even spawns as soon as ''wave 6!''



** Djinnis will turn your troops into useless animals. It's not a OneHitKill like in ''Frontiers'', but instead disables them for a long time.

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** Djinnis Djinni will turn your troops into useless animals. It's not a OneHitKill like in ''Frontiers'', but instead disables them for a long time.



* WarElephants: Two of them, both of which serve as {{Mini Boss}}es with ContractualBossImmunity. They have a giant amount of health, [[TheJuggernaut cannot be blocked by troops or stunned]], instead causing troops touching them to be TrampledUnderfoot. War Elephants have archers on top that rain arrows on your troops, while Drum Elephants have a drummer [[MookCommander that buffs Hammerhold troops around them]].

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* WarElephants: Two of them, both of which War Elephants and Drum Elephants serve as {{Mini Boss}}es with ContractualBossImmunity. They have a giant amount of health, [[TheJuggernaut cannot be blocked by troops or stunned]], instead causing troops touching them to be TrampledUnderfoot. War Elephants have archers on top that rain arrows on your troops, while Drum Elephants have a drummer [[MookCommander that buffs Hammerhold troops around them]].



* PreFinalBoss: Gerald is a comparatively simple boss fought at the end of the penultimate level in the main story.



* DropTheHammer: Their main weapon of choice is a huge spiked hammer.



* WeakToMagic: Downplayed. While they sport both armour ''and'' magic resistance, their 60% armour and 40% magic resistance means they are more vulnerable to magic damage than physical assault.

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* WeakToMagic: Downplayed. While they sport both armour ''and'' magic resistance, their 60% armour and 40% magic resistance means they are more vulnerable to magic damage than physical assault.



* HeroKiller: His abduction attack can instantly kill your hero regardless of their health.


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* RagsToRoyalty: From being enslaved by the Gnolls during ''Origins'', to the current leader of Hammerhold during ''Vengeance''.
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* LockedOutOfTheFight: Unlike troops turned into sheep by the High Sorcerer which are considered dead, troops (and heroes) turned into ostriches/fennecs/goats by the Djinni aren't, but still cannot block enemies, be attacked by ranged enemies, or use abilities (though transformed Barracks troops can still be moved), and will transform back to their original selves after a period of time. Likewise, any tower transformed into a sandcastle by the Djinni will be unable to be do anything or interacted with until they turn back.

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* MightyGlacier: The Gulaemons and Cerberus are very slow, powerful enemies.



* MightyGlacier: The Gulaemons and Cerberus are very slow, powerful enemies.
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* ThouShaltNotKill: The Djinni's flavor text mentions that they are bound to pacts and must protect the desert without harming people. Yet, they don't need to be deadly to be terrific protectors, as your troops/heroes [[ForcedTransformation turned into goats/ostriches/foxes]] can attest.

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* ThouShaltNotKill: The Djinni's flavor text mentions that they are bound to pacts and must protect the desert without harming people. Indeed, they lack any damaging attacks whatsoever. Yet, they don't need to be deadly to be terrific protectors, as your troops/heroes [[ForcedTransformation turned into goats/ostriches/foxes]] can attest.
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* ForcedTransformation: Djinni can transform towers into sandcastles to temporarily disable them, and can turn multiple troops into goats, ostriches, or fennec foxes to temporarily put them out of commission.


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* ThouShaltNotKill: The Djinni's flavor text mentions that they are bound to pacts and must protect the desert without harming people. Yet, they don't need to be deadly to be terrific protectors, as your troops/heroes [[ForcedTransformation turned into goats/ostriches/foxes]] can attest.

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