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* MyGodWhatHaveIDone: According to a damaged memory bubble, after Akivili was told off by Pom-Pom for all the trouble they caused, Akivili described themselves as the worst Nameless ever, though Pom-Pom reassured them that that title belonged to the one who blew up the train.

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* MyGodWhatHaveIDone: According to a damaged memory bubble, after Akivili was told off by Pom-Pom for all the trouble they caused, Akivili described themselves as the worst Nameless ever, though Pom-Pom reassured them that that title belonged to the one person who once blew up the train.train (actually a disguised Aha).
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: They are said to use a hammer to build their fortifications, with people measuring the time it takes to bring their hammer down as "Amber Era". The Simulated Universe: Swarm Disaster story shows that their golden hammer is the size of a star, and they used it to deal the final blow onto Tayzzyronth.

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* DropTheHammer: CarryABigStick: They are said to use a hammer to build their fortifications, with people measuring the time it takes to bring their hammer down as "Amber Era". The Simulated Universe: Swarm Disaster story shows that their golden hammer is the size of a star, and they used it to deal the final blow onto Tayzzyronth.

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* {{Manchild}}: The Trailblazer purchases a memory bubble left behind by Akivili. While not entirely reliable due to being damaged and modified, it depicts Akivili as a troublemaker constantly causing problems due to their childish recklessness and needing to be told off by Pom-Pom.

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* {{Manchild}}: The Trailblazer purchases a memory bubble left behind by Akivili. While not entirely reliable due to being damaged and modified, it depicts Akivili as a troublemaker constantly causing problems due to their childish recklessness and needing to be told off by Pom-Pom. Pom-Pom proceeded to punish them with cleaning duty. Akivili's antics include:
** Riding snowmobiles into the Taikiyan Stadium in the middle of a match, forcing the match to be suspended and obligating some of Akivili's followers to do volunteer work repairing the damage.
** Splurging a huge chunk of their budget buying 250 nosewalker cubs as pets, keeping them in the bathroom, and allowing them to breed out of control, filling the other carriages with sewage.
** Eating the last serving of the Express Special. However, Akivili denied disinfecting the kitchen and losing 42 Pom-Pom pies, saying that much was clearly on Pom-Pom.
** Deleting entries from the Express data bank.
** Watering plants with some beverage (allegedly [=SoulGlad=], but Dr. Edward admits that part was edited for advertising purposes).
** Breaking into Pom-Pom's exclusive snack vault.
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''Factions'': [[Characters/HonkaiStarRailStellaronHunters Stellaron Hunters]] | [[Characters/HonkaiStarRailGeniusSociety Genius Society]]\\

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''Factions'': [[Characters/HonkaiStarRailStellaronHunters Stellaron Hunters]] | [[Characters/HonkaiStarRailGeniusSociety Genius Society]]\\Society]] | [[Characters/HonkaiStarRailInterastralPeaceCorporation Interastral Peace Corporation]]\\
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* {{Manchild}}: The Trailblazer purchases a memory bubble left behind by Akivili. While not entirely reliable due to being damaged and modified, it depicts Akivili as a troublemaker constantly causing problems due to their childish recklessness and needing to be told off by Pom-Pom.
* MyGodWhatHaveIDone: According to a damaged memory bubble, after Akivili was told off by Pom-Pom for all the trouble they caused, Akivili described themselves as the worst Nameless ever, though Pom-Pom reassured them that that title belonged to the one who blew up the train.
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* YouCannotGraspTheTrueForm: Even Akivili, the Aeon closest to mortals, cannot be perfectly recorded by conventional technology. When the Trailblazer witnesses a recording of them, the Trailblazer can perceive what Akivili said, but does not hear their voice.
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Some Hunt followers do not hate the Abundance


* ArchEnemy: Is this to Yaoshi the Abundance. Lan apparently makes it a point to pursue Yaoshi across the universe, a mindset shared with followers of the Hunt such as the Xianzhou Alliance.

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* ArchEnemy: Is this to Yaoshi the Abundance. Lan apparently makes it a point to pursue Yaoshi across the universe, a mindset shared with some followers of the Hunt such as the Xianzhou Alliance.Alliance. Other Hunt followers, like the Galaxy Rangers, do not share this mindset.
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* SuperPersistentPredator: Lan and the Xianzhou Alliance go to extreme lengths to hunt down Yaoshi and their followers, and they will not stop until their adversaries are [[FinalSolution exterminated]]. No matter where Yaoshi hides, Lan will find them.

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* SuperPersistentPredator: Lan and the Xianzhou Alliance go to extreme lengths to hunt down Yaoshi and their followers, and they will not stop until their adversaries are [[FinalSolution exterminated]]. No matter where Yaoshi hides, Lan will find them. Lampshaded by Welt who calls the Path "narrow"; as Paths themselves restrict the respective Aeons into a particular way of thinking, "the Hunt" as a concept symbolizes singular, unchanging obsession or focus, hence making it a narrow path enforced by persistence. This is also why playable characters of the Hunt excels in powerful single-target damage and high speed.
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Spelling/grammar fix(es)


* ArchEnemy: Is this to Yaoshi the Abundance. Lan apparently makes it a point to pursue Yaoshi across the universe, a mindset shared with followers of the Hunt.

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* ArchEnemy: Is this to Yaoshi the Abundance. Lan apparently makes it a point to pursue Yaoshi across the universe, a mindset shared with followers of the Hunt.Hunt such as the Xianzhou Alliance.



* SacredBowAndArrow: As Aeon of the Hunt, Lan is heavily associated with bow and arrows to shoot at their adversaries, primarily Yaoshi.
* SuperPersistentPredator: Lan and the Xianzhou Alliance go to extreme lengths to hunt down Yaoshi and their followers, and they will not stop until their adversaries are exterminated. No matter where Yaoshi hides, Lan will find them.

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* SacredBowAndArrow: SacredBowAndArrows: As Aeon of the Hunt, Lan is heavily associated with bow and arrows to shoot at their adversaries, primarily Yaoshi.
* SuperPersistentPredator: Lan and the Xianzhou Alliance go to extreme lengths to hunt down Yaoshi and their followers, and they will not stop until their adversaries are exterminated.[[FinalSolution exterminated]]. No matter where Yaoshi hides, Lan will find them.
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* DubNameChange: Different localizations use different symmetrical names for the Aeon, such as 후 in Korean and [=XyX=] in Russian.



* MeaningfulName: The extra capital tagged onto the end of "[=HooH=]" is somewhat incongruous, until you realize that that one alteration makes it so that the name will look the same even when flipped around horizontally and vertically. It is thus, perfectly balanced.
** This is [[ExaggeratedTrope Exaggerated]] by the fact that [=HooH=]'s name is symmetrical in at least one way no matter what language you read it in, reading as 互 in Chinese/Japanese, 후 in Korean, and [=XyX=] in Russian.

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* MeaningfulName: Even their name is perfectly balanced: in the Chinese script, 互 (''Hù''), has both horizontal and vertical symmetry and translates to "reciprocally". The extra capital tagged onto the end of English script renders it as "[=HooH=]" is somewhat incongruous, until you realize to approximate that that one alteration makes it so that the name will look the same even when flipped around horizontally and vertically. It is thus, perfectly balanced.
** This is [[ExaggeratedTrope Exaggerated]] by the fact that [=HooH=]'s name is symmetrical in at least one way no matter what language you read it in, reading as 互 in Chinese/Japanese, 후 in Korean, and [=XyX=] in Russian.
symmetricality.
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Added example(s)


* CharacterSelectForcing: Aha's Blessings of Elation in Simulated Universe benefits those who can do [[OutOfTurnInteraction follow-up attacks]] (CounterAttack included) - and, as of this writing, they comprise only about 1/3rd of the roster[[note]]Himeko, Herta, March 7th, Clara, Yanqing, Qingque (only with 4th Eidolon upgrade), Bronya (ditto), Jing Yuan, Blade and Kafka[[/note]]. And even among those, only Clara, Jing Yuan, Blade, and Kafka have follow-up attacks strong/consistent enough to make Blessings of Elation worthwhile to use. This can be partly alleviated with the 3-star blessing ''Champion's Dinner: Cat's Cradle'', which causes (offensive) Ultimates to count as follow-up attacks, therefore allowing many other characters to enjoy Blessings of Elation's benefits.

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* CharacterSelectForcing: Aha's Blessings of Elation in Simulated Universe benefits those who can do [[OutOfTurnInteraction follow-up attacks]] (CounterAttack included) - and, as of this writing, they comprise only about 1/3rd of the roster[[note]]Himeko, Herta, March 7th, Clara, Yanqing, Qingque (only with 4th Eidolon upgrade), Bronya (ditto), Jing Yuan, Blade Blade, Kafka, Topaz (& Numby) and Kafka[[/note]]. Dr. Ratio[[/note]]. And even among those, only Clara, Jing Yuan, Blade, Kafka, Topaz and Kafka Dr. Ratio have follow-up attacks strong/consistent enough to make Blessings of Elation worthwhile to use. This can be partly alleviated with the 3-star blessing ''Champion's Dinner: Cat's Cradle'', which causes (offensive) Ultimates to count as follow-up attacks, therefore allowing many other characters to enjoy Blessings of Elation's benefits.
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* HumongousHeadedHammer: Qlipoth wields a hammer of galactic proportions, with each swing carrying the power of an entire planet slamming down. Each swing is so powerful that the sound echos across the universe, and has even become a standard unit of time to measure eras.

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* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Destruction, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by getting 3 Preservation or 3 Elation blessings: the former lets Path Resonance grant your characters a shield if their HP is below half, while the latter allows follow-up attacks to regenerate Path Resonance's energy, and more if the character's HP is below half.
** In Gold and Gears, by getting 3 Hunt or 3 Abundance blessings: the former will make Path Resonance reduce all enemies' HPToOne if their HP was around 20% or lower, and the latter will make characters gain "healing over time" based on the HP they've lost by either ally's action or Path Resonance's effect.



* DesperationAttack: In Simulated Universe, the [[LimitBreak Path Resonance: Destruction]] can let you trigger an explosion that deals damage to all enemies [[SituationalDamageAttack depending on how much HP your characters have lost]]. Its Resonance Formation blessings can add extra effects to this ability: allowing it to automatically activate [[CounterAttack when your characters under 35% HP gets attacked]] without consuming its energy (limited to 2 times per battle), allowing it to [[CastFromHitPoints consume your characters' HP up until 40% left]] before use, increase its damage, and then give them a shield equal to the HP lost by this ability, and allowing it to inflict a debuff that [[DamageIncreasingDebuff decreases enemies' DEF by 20%]] and deal DamageOverTime based on some percentage of the sum of your characters' lost HP. In Swarm Disaster, you can also get Resonance Interplay buffs when you obtain 3 Preservation or 3 Elation blessings: the former lets Path Resonance grant your characters a shield if their HP is below half, while the latter allows follow-up attacks to regenerate Path Resonance's energy, and more if the character's HP is below half.

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* DesperationAttack: In Simulated Universe, the [[LimitBreak Path Resonance: Destruction]] can let you trigger an explosion that deals damage to all enemies [[SituationalDamageAttack depending on how much HP your characters have lost]]. Its Resonance Formation blessings can add extra effects to this ability: allowing it to automatically activate [[CounterAttack when your characters under 35% HP gets attacked]] without consuming its energy (limited to 2 times per battle), allowing it to [[CastFromHitPoints consume your characters' HP up until 40% left]] before use, increase its damage, and then give them a shield equal to the HP lost by this ability, and allowing it to inflict a debuff that [[DamageIncreasingDebuff decreases enemies' DEF by 20%]] and deal DamageOverTime based on some percentage of the sum of your characters' lost HP. In Swarm Disaster, you can also get Resonance Interplay buffs when you obtain 3 Preservation or 3 Elation blessings: the former lets Path Resonance grant your characters a shield if their HP is below half, while the latter allows follow-up attacks to regenerate Path Resonance's energy, and more if the character's HP is below half.



* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: The Hunt, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by collecting 3 Abundance or 3 Elation blessings: the former will have the Path Resonance heal your characters if the arrows manage to kill at least 1 enemy, the latter will increase your characters' and their summons' Speed for a few turns upon unleashing Path Resonance.
** In Gold and Gears, by getting 3 Preservation or 3 Propagation blessings: the former will make Path Resonance extend your characters' existing shield buff by a few turns, the latter will buff Path Resonance's damage [[SituationalDamageAttack depending on how many skill points you recovered beforehand]].



* RainOfArrows: In Simulated Universe, the [[LimitBreak Path Resonance: The Hunt]] allows you to summon a whole rain of arrows from the heavens, dealing damage to all enemies based on the ATK of your character with the highest ATK. Its Resonance Formation buffs add extra effects to this ability: doubling its maximum energy capacity and [[RegeneratingMana regenerating it whenever your characters take their turn]], guaranteeing it to deal CriticalHit against enemies with lower than 50% HP and regenerating 50% of its energy for each enemy it defeats, and [[CooldownManipulation advancing the turn of your character with the highest ATK]] and giving them a special buff (increasing their Crit DMG based on their Crit Rate and allowing them to get an ExtraTurn if their next move defeats an enemy). In Swarm Disaster, you can also unlock its Resonance Interplay buffs by collecting 3 Abundance or 3 Elation blessings: the former will have the Path Resonance heal your characters if the arrows manage to kill at least 1 enemy, the latter will increase your characters' and their summons' Speed for a few turns upon unleashing Path Resonance.

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* RainOfArrows: In Simulated Universe, the [[LimitBreak Path Resonance: The Hunt]] allows you to summon a whole rain of arrows from the heavens, dealing damage to all enemies based on the ATK of your character with the highest ATK. Its Resonance Formation buffs add extra effects to this ability: doubling its maximum energy capacity and [[RegeneratingMana regenerating it whenever your characters take their turn]], guaranteeing it to deal CriticalHit against enemies with lower than 50% HP and regenerating 50% of its energy for each enemy it defeats, and [[CooldownManipulation advancing the turn of your character with the highest ATK]] and giving them a special buff (increasing their Crit DMG based on their Crit Rate and allowing them to get an ExtraTurn if their next move defeats an enemy). In Swarm Disaster, you can also unlock its Resonance Interplay buffs by collecting 3 Abundance or 3 Elation blessings: the former will have the Path Resonance heal your characters if the arrows manage to kill at least 1 enemy, the latter will increase your characters' and their summons' Speed for a few turns upon unleashing Path Resonance.



* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Nihility, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by gathering 3 Hunt or 3 Propagation blessings: the former will let Path Resonance advance your characters' next turn depending on how many DOT debuffs are successfully applied on enemies, and the latter allows your characters to [[StatusEffectPoweredAbility trigger the DOT effect of the Path Resonance by hitting enemies with basic attacks]].
** In Gold and Gears, by getting 3 Remembrance or 3 Elation blessings: the former will make frozen enemies [[StatusEffectPoweredAbility take more damage from Path Resonance's DOT]] and extend the DOT's duration, the latter allows you to increase the DOT's damage for every type of non-DOT damage the enemies have suffered, with this increase being reset at the end of each of the enemy's turn.



** The [[LimitBreak Path Resonance: Nihility]] inflicts 4 kinds of DamageOverTime debuffs at once to all enemies with a chance. The Resonance Formation buffs give additional effects to this ability: increasing its chance of debuffing to 100%, the debuffs' duration by 1 turn, and their stacks by 1, additionally inflicts 2 stacks of Confusion[[note]]when you inflict Weakness Break on an enemy, said enemy will immediately take damage from all the DOT debuffs they currently have, times the number of stacks[[/note]] and 2 stacks of Devoid[[note]]when enemies regenerate their Toughness Gauge, Devoid will reduce the amount of the gauge regenerated, depending on the stacks[[/note]] on all enemies, and allowing it to [[RegeneratingMana regenerate its energy]] by 40% at the start of a battle, and 2% each time enemies take damage from DOT effects. In Swarm Disaster, you can also get its Resonance Interplay buffs by gathering 3 Hunt or 3 Propagation blessings: the former will let Path Resonance advance your characters' next turn depending on how many DOT debuffs are successfully applied on enemies, and the latter allows your characters to [[StatusEffectPoweredAbility trigger the DOT effect of the Path Resonance by hitting enemies with basic attacks]].

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** The [[LimitBreak Path Resonance: Nihility]] inflicts 4 kinds of DamageOverTime debuffs at once to all enemies with a chance. The Resonance Formation buffs give additional effects to this ability: increasing its chance of debuffing to 100%, the debuffs' duration by 1 turn, and their stacks by 1, additionally inflicts 2 stacks of Confusion[[note]]when you inflict Weakness Break on an enemy, said enemy will immediately take damage from all the DOT debuffs they currently have, times the number of stacks[[/note]] and 2 stacks of Devoid[[note]]when enemies regenerate their Toughness Gauge, Devoid will reduce the amount of the gauge regenerated, depending on the stacks[[/note]] on all enemies, and allowing it to [[RegeneratingMana regenerate its energy]] by 40% at the start of a battle, and 2% each time enemies take damage from DOT effects. In Swarm Disaster, you can also get its Resonance Interplay buffs by gathering 3 Hunt or 3 Propagation blessings: the former will let Path Resonance advance your characters' next turn depending on how many DOT debuffs are successfully applied on enemies, and the latter allows your characters to [[StatusEffectPoweredAbility trigger the DOT effect of the Path Resonance by hitting enemies with basic attacks]].




* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Preservation, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by getting 3 Nihility or 3 Remembrance blessings: the former will let Path Resonance inflict Bleed status onto all enemies, while the latter will let said attack [[StatusEffectPoweredAbility deal higher damage onto]] [[IceBreaker Frozen enemies]] before removing said status.
** In Gold and Gears, by getting 3 Destruction or 3 Erudition blessings: On characters with 50% health or less, the former will [[SituationalDamageAttack increase Path Resonance's damage]] and extend current shield duration for them. The latter will allow you to increase the next Path Resonance's Physical resistance penetration by casting Ultimate, up to 8 times.



** the [[LimitBreak Path Resonance: Preservation]] deals damage to all enemies based on the total amount of current shield points your characters have. Its Resonance Formation buffs add extra effects to this ability: guaranteeing the ability to deal CriticalHit and increasing its Crit DMG for every shielded characters in the team, granting your characters a small shield and a buff that [[LastChanceHitPoint prevents your shield from breaking if the enemies' attack is going to break it]] (1 use per activation), and allowing it to [[RegeneratingMana regenerate its energy by 40% when entering battle, and 2% each time your characters gain a shield]]. In Swarm Disaster, you can get Resonance Interplay buffs for this ability by getting 3 Nihility or 3 Remembrance blessings: the former will let Path Resonance inflict Bleed status onto all enemies, while the latter will let said attack [[StatusEffectPoweredAbility deal higher damage onto]] [[IceBreaker Frozen enemies]] before removing said status.

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** the [[LimitBreak Path Resonance: Preservation]] deals damage to all enemies based on the total amount of current shield points your characters have. Its Resonance Formation buffs add extra effects to this ability: guaranteeing the ability to deal CriticalHit and increasing its Crit DMG for every shielded characters in the team, granting your characters a small shield and a buff that [[LastChanceHitPoint prevents your shield from breaking if the enemies' attack is going to break it]] (1 use per activation), and allowing it to [[RegeneratingMana regenerate its energy by 40% when entering battle, and 2% each time your characters gain a shield]]. In Swarm Disaster, you can get Resonance Interplay buffs for this ability by getting 3 Nihility or 3 Remembrance blessings: the former will let Path Resonance inflict Bleed status onto all enemies, while the latter will let said attack [[StatusEffectPoweredAbility deal higher damage onto]] [[IceBreaker Frozen enemies]] before removing said status.



* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Abundance, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by gathering 3 Nihility or 3 Propagation blessings: the former lets Path Resonance buff your characters' [[AntiArmor Weakness Break efficiency]] and Break Effect, while the latter lets Path Resonance buff all damage output of all characters (stackable twice) and recover 1 Skill Point if at least 1 of your characters gets overhealed by Path Resonance.
** In Gold and Gears, by getting 3 Destruction or 3 Erudition blessings: When the Path Resonance overheals your characters, the former will store the overhealed amount to be used to heal your characters later when their health falls below 35% Max HP, the latter will buff your characters' Ultimate damage based on the overheal amount.



* HealingHands: In Simulated Universe, the [[LimitBreak Path Resonance: Abundance]] heals all of your party and grants them increased maximum HP for a duration. Its Resonance Formation buffs give extra effects to this ability: allowing it to also [[AntiDebuff cleanse debuffs and give a stackable buff that blocks 1 debuff attempt on your characters and then heal them]], preventing your characters from receiving lethal damage and then automatically casting the ability (1 use per battle), and adding itself into the turn queue to give periodic healing, with reduced healing potency. In Swarm Disaster, you can gain its Resonance Interplay buffs by gathering 3 Nihility or 3 Propagation blessings respectively: the former lets Path Resonance buff your characters' [[AntiArmor Weakness Break efficiency]] and Break Effect, while the latter lets Path Resonance buff all damage output of all characters and recover 1 Skill Point if at least 1 of your characters gets overhealed by Path Resonance.

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* HealingHands: In Simulated Universe, the [[LimitBreak Path Resonance: Abundance]] heals all of your party and grants them increased maximum HP for a duration. Its Resonance Formation buffs give extra effects to this ability: allowing it to also [[AntiDebuff cleanse debuffs and give a stackable buff that blocks 1 debuff attempt on your characters and then heal them]], preventing your characters from receiving lethal damage and then automatically casting the ability (1 use per battle), and adding itself into the turn queue to give periodic healing, with reduced healing potency. In Swarm Disaster, you can gain its Resonance Interplay buffs by gathering 3 Nihility or 3 Propagation blessings respectively: the former lets Path Resonance buff your characters' [[AntiArmor Weakness Break efficiency]] and Break Effect, while the latter lets Path Resonance buff all damage output of all characters and recover 1 Skill Point if at least 1 of your characters gets overhealed by Path Resonance.



* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Elation, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by collecting 3 Abundance or 3 Remembrance blessings: the former allows the Path Resonance to randomly [[AntiDebuff cleanse your debuffs on hit]], while the latter allows it to freeze enemies if the attack happens to deal ice damage.
** In Gold and Gears, by getting 3 Nihility or 3 Hunt blessings: The former grants Path Resonance a chance to [[StatusInflictionAttack inflict DOT debuffs]] if the attack happens to deal physical/lightning/wind/fire damage, the latter will advance the next action of your ally with highest ATK and all of friendly summoned units depending on the Path Resonance's energy consumed.



** The [[LimitBreak Path Resonance: Elation]] is a series of attacks of random damage types (counts as follow-up attacks by the game) to all enemies 3-5 times. Its Resonance Formation buffs give extra effects to this ability: allowing it to [[RegeneratingMana regenerate its energy]] when entering battle and whenever characters perform follow-up attacks, doubling its maximum energy capacity, making it consume more than 100% of its energy and deal more instances of damage [[SituationalDamageAttack depending on how much extra energy is consumed]], and inflicting a debuff on all enemies that [[DamageIncreasingDebuff increases their damage taken against follow-up attacks]]. In Swarm Disaster, you can also get its Resonance Interplay buffs by collecting 3 Abundance or 3 Remembrance blessings: the former allows the Path Resonance to randomly [[AntiDebuff cleanse your debuffs on hit]], while the latter allows it to freeze enemies if the attack happens to deal ice damage.

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** The [[LimitBreak Path Resonance: Elation]] is a series of attacks of random damage types (counts as follow-up attacks by the game) to all enemies 3-5 times. Its Resonance Formation buffs give extra effects to this ability: allowing it to [[RegeneratingMana regenerate its energy]] when entering battle and whenever characters perform follow-up attacks, doubling its maximum energy capacity, making it consume more than 100% of its energy and deal more instances of damage [[SituationalDamageAttack depending on how much extra energy is consumed]], and inflicting a debuff on all enemies that [[DamageIncreasingDebuff increases their damage taken against follow-up attacks]]. In Swarm Disaster, you can also get its Resonance Interplay buffs by collecting 3 Abundance or 3 Remembrance blessings: the former allows the Path Resonance to randomly [[AntiDebuff cleanse your debuffs on hit]], while the latter allows it to freeze enemies if the attack happens to deal ice damage.




* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Remembrance, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by gathering 3 Hunt or 3 Destruction blessings: when the freezing effect of Path Resonance expires or is resisted, the former will inflict Slow debuff on all enemies, while the latter will inflict [[DamageIncreasingDebuff penalty to all damage resistances of enemies]], which grows in number for each percentage of your characters' HP loss.
** In Gold and Gears, by getting 3 Preservation or 3 Propagation blessings: The former grants your characters shields whenever the Path Resonance's freezing effect expires or is resisted, the latter will allow you to inflict the Dissociation debuff by [[StatusEffectPoweredAbility using basic attack on enemies successfully frozen by Path Resonance]].



* StatusInflictionAttack: In Simulated Universe, the [[LimitBreak Path Resonance: Remembrance]] is an attack that deals damage to all enemies with a high chance of freezing them. Its Resonance Formation buffs grant extra effects to this ability: gaining a chance to reduce the enemies' resistance to freezing, additionally inflicting a debuff that doubles the duration of other debuffs, and [[RegeneratingMana regenerating its energy]] when you enter battle and whenever an enemy becomes frozen. In Swarm Disaster, you can also get its Resonance Interplay buffs by gathering 3 Hunt or 3 Destruction blessings: when the freezing effect of Path Resonance expires or is resisted, the former will inflict Slow debuff on all enemies, while the latter will inflict [[DamageIncreasingDebuff penalty to all damage resistances of enemies]], which grows in number for each percentage of your characters' HP loss.

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* StatusInflictionAttack: In Simulated Universe, the [[LimitBreak Path Resonance: Remembrance]] is an attack that deals damage to all enemies with a high chance of freezing them. Its Resonance Formation buffs grant extra effects to this ability: gaining a chance to reduce the enemies' resistance to freezing, additionally inflicting a debuff that doubles the duration of other debuffs, and [[RegeneratingMana regenerating its energy]] when you enter battle and whenever an enemy becomes frozen. In Swarm Disaster, you can also get its Resonance Interplay buffs by gathering 3 Hunt or 3 Destruction blessings: when the freezing effect of Path Resonance expires or is resisted, the former will inflict Slow debuff on all enemies, while the latter will inflict [[DamageIncreasingDebuff penalty to all damage resistances of enemies]], which grows in number for each percentage of your characters' HP loss.



* AbilityMixing: In Simulated Universe's expansions, by gathering at least 3 Blessings from 2 certain other paths, you can gain "Resonance Interplay" buffs for Path Resonance: Propagation, causing it to gain properties that fit said other paths.
** In Swarm Disaster, by gathering 3 Destruction or Preservation blessings: the former makes Path Resonance grant the chosen ally a SingleUseShield that nullifies all damage once (except DamageOverTime effects) and recover 1 more Skill Points if their HP is below 50%, and the latter makes it grant the chosen ally a shield equal to 60% of their HP, lasting for 3 turns.
** In Gold and Gears, by getting 3 Abundance or 3 Remembrance blessings: The former makes Path Resonance heal the target ally; when it overheals, other allies will get healed instead. The latter will make the ally with Metamorphosis buff [[StatusEffectPoweredAbility deal more damage on Frozen enemies]], and their attacks gain a small chance of freezing enemies.



* StatusBuff: In Simulated Universe, the [[LimitBreak Path Resonance: Propagation]] is unique in how it works: Choose 1 ally to [[CooldownManipulation advance their turn immediately]], regenerate 2 Skill Points, and grant them the unique "Metamorphosis" buff for 1 turn. The buffed character's attack can [[ArmorPiercingAttack ignore 10% of their primary target's all-type resistances]] for every Skill Point they consume or recover, which can stack up to 2 times. Its Resonance Formation buffs give additional effects to this: extending the Metamorphosis buff by 1 turn and [[RegeneratingMana regenerating 20% of its energy]] if the buffed character defeats an enemy, doubling the energy limits and regenerating its energy whenever characters consume or recover Skill Points, and [[QuadDamage buffing the chosen ally's damage output by 40%]] and changing how "Spores" work (see MarkedToDie above). In Swarm Disaster, you can also get its Resonance Interplay buff by gathering 3 Destruction or Preservation blessings: the former makes Path Resonance grant the chosen ally a SingleUseShield that nullifies all damage once (except DamageOverTime effects) and recover 1 more Skill Points if their HP is below 50%, and the latter makes it grant the chosen ally a shield equal to 60% of their HP, lasting for 3 turns.

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* StatusBuff: In Simulated Universe, the [[LimitBreak Path Resonance: Propagation]] is unique in how it works: Choose 1 ally to [[CooldownManipulation advance their turn immediately]], regenerate 2 Skill Points, and grant them the unique "Metamorphosis" buff for 1 turn. The buffed character's attack can [[ArmorPiercingAttack ignore 10% of their primary target's all-type resistances]] for every Skill Point they consume or recover, which can stack up to 2 times. Its Resonance Formation buffs give additional effects to this: extending the Metamorphosis buff by 1 turn and [[RegeneratingMana regenerating 20% of its energy]] if the buffed character defeats an enemy, doubling the energy limits and regenerating its energy whenever characters consume or recover Skill Points, and [[QuadDamage buffing the chosen ally's damage output by 40%]] and changing how "Spores" work (see MarkedToDie above). In Swarm Disaster, you can also get its Resonance Interplay buff by gathering 3 Destruction or Preservation blessings: the former makes Path Resonance grant the chosen ally a SingleUseShield that nullifies all damage once (except DamageOverTime effects) and recover 1 more Skill Points if their HP is below 50%, and the latter makes it grant the chosen ally a shield equal to 60% of their HP, lasting for 3 turns.
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* MeaningfulName: 'Nous' is a concept from classical mythology roughly equivalent to intellect or thought.

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Not all Denizens of Abundance are evil, Xianzhou are even tolerant to them as long as they don't cause trouble


* ReligionIsMagic: Their Paths act as a source of power, giving Trailblazers and Emanators their abilities and making various forms of {{Magitek}} possible.

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* ReligionIsMagic: Their Paths act as a source of power, giving Trailblazers Pathstriders and Emanators their abilities and making various forms of {{Magitek}} possible.



* SemiDivine: Emanators are those who have been entrusted with a degree of authority over a Path by that Path's Aeon. They are much stronger than normal Trailblazers. Some Aeons see their Emanators as extensions of themselves and give them a lot of power over their path, some do not anoint any Emanators at all.

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* SemiDivine: Emanators are those who have been entrusted with a degree of authority over a Path by that Path's Aeon. They are much stronger than normal Trailblazers.Pathstriders. Some Aeons see their Emanators as extensions of themselves and give them a lot of power over their path, some do not anoint any Emanators at all.



* TouchedByVorlons: Trailblazers are people who have received power by following the Paths. If they manage to earn enough of an Aeon's interest for the Aeon to glance at them, whether out of approval or pity, they receive a blessing.

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* TouchedByVorlons: Trailblazers Pathstriders are people who have received power by following the Paths. If they manage to earn enough of an Aeon's interest for the Aeon to glance at them, whether out of approval or pity, they receive a blessing.



* PrescienceByAnalysis: According to Simulated Universe: Gold and Gears, Nous can perform a myriad amount of calculations to predict future events; back in the era of Emperor Rubert, Nous could predict at least 3 events coming true: the infighting between 2 departments within the IPC that triggered the Borderstar Trade War, Rubert starting the Mechanical War, and Polka Kakamond slaying Rubert.



* ManyFacedDivinity: Is shown to have 3 faces in the style of verdic deities.

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* ManyFacedDivinity: Is shown to have 3 faces in the style of verdic Vedic deities.



* MultipleHeadCase: Is shown to have at least three heads with different expressions.



Their affiliated factions include the Denizens of Abundance and the Elixir Seekers. The former are various species and civilizations who have been blessed by the Aeon but abuse their god-given gifts to spread violence and war across the cosmos, while the latter are the Xianzhou Alliance's ancestors who originally sought Yaoshi to attain immortality. There's also a secret sect in the Xianzhou called the Disciples of Sanctus Medicus, who wish to continue their civilization's old way of worshipping Yaoshi against the wishes of the rest of the Xianzhou.

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Their affiliated factions include the Denizens of Abundance and the Elixir Seekers. The former are various species and the civilizations who have been blessed by which received the Aeon but abuse their god-given gifts to spread violence Aeon's blessing and war across the cosmos, fervently worshipped them in return, while the latter are the Xianzhou Alliance's ancestors who originally sought Yaoshi to attain immortality. There's also a secret sect in the Xianzhou called the Disciples of Sanctus Medicus, who wish to continue their civilization's old way of worshipping Yaoshi against the wishes of the rest of the Xianzhou.



* TheManBehindTheMan: It's implied that they, along with Aha, were the ones behind the events where some organic humans took on the late Emperor Rubert's Anti-Organic Equation and starting the Second Rubert Wars.



* TheGhost: While several Aeons qualify for this trope, either because they've long since vanished or because they haven't yet been introduced to the player, [=HooH=] and Mythus are distinct from them in that their true forms have never reportedly been witnessed by ''anyone'', even their followers.

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* TheGhost: While several Aeons qualify for this trope, either because they've long since vanished or because they haven't yet been introduced to the player, [=HooH=] and Mythus are distinct from them in that their true forms have never reportedly been witnessed by ''anyone'', even their followers. Their form is finally shown in Simulated Universe: Gold and Gears.
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The Aeon of the Abundance, representing concepts such as life and healing. Pathstriders who walk on Yaoshi's Path admire selflessness, altruism, and healing behaviour. Despite Yaoshi's benevolent intentions, their quest to spread immortality has done more harm than good, with many of those blessed by them turning into violent, bestial monsters. The Xianzhou Alliance's people have come to loathe Yaoshi due to being among the many "blessed" by the Aeon, so the Alliance and their patron god Lan the Hunt have sworn to destroy Yaoshi and their followers.\\\

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The Aeon of the Abundance, representing concepts such as life and healing. Pathstriders who walk on Yaoshi's Path admire selflessness, altruism, and healing behaviour. Despite Yaoshi's benevolent intentions, their quest to spread immortality has done more harm than good, with many of those blessed by them turning into violent, bestial monsters. The Xianzhou Alliance's people have come to loathe Yaoshi due to their civilization nearly being among destroyed as a result of the many "blessed" by the Aeon, Aeon's blessing, so the Alliance and their patron god Lan the Hunt have sworn to destroy Yaoshi and their followers.\\\
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The Aeon of the Abundance, representing concepts such as life and healing. Pathstriders who walk on Yaoshi's Path admire selflessness, altruism, and healing behaviour. Despite Yaoshi's benevolent intentions, their quest to spread immortality has done more harm than good, with many of those blessed by them turning into violent, bestial monsters. The Xianzhou Alliance's people have come to loathe Yaoshi due to being among the many "blessed" by the Aeon, so the Alliance and their patron god Lan the Hunt have sworn to destroy Yaoshi and their followers.

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The Aeon of the Abundance, representing concepts such as life and healing. Pathstriders who walk on Yaoshi's Path admire selflessness, altruism, and healing behaviour. Despite Yaoshi's benevolent intentions, their quest to spread immortality has done more harm than good, with many of those blessed by them turning into violent, bestial monsters. The Xianzhou Alliance's people have come to loathe Yaoshi due to being among the many "blessed" by the Aeon, so the Alliance and their patron god Lan the Hunt have sworn to destroy Yaoshi and their followers.
followers.\\\

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Their affiliated factions are Antimatter Legion and Annihilation Gang. The former of which Nanook blesses directly to spread destruction across the worlds, while the Aeon looks upon the latter with disdain at best for their "impure" reasons of annihilation.

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Their affiliated factions are Nanook leads the Antimatter Legion and Annihilation Gang. The former of which Nanook blesses Legion, who they bless directly to spread destruction across the worlds, while the Aeon worlds. The Annihilation Gang also professes faith in Nanook and destroys in their name, but Nanook looks upon the latter at them with disdain at best for their "impure" reasons of annihilation.
to destroy.



Lan is the patron god of the Xianzhou Alliance, who share their goal of destroying Yaoshi the Abundance and their followers wherever they find them. The other affiliated faction is Galaxy Rangers, who believe in Lan's way of using violence against violence and vows to hunt down injustice and evil all across the galaxy.

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Lan is the patron god of the Xianzhou Alliance, who share follow them in their goal of destroying quest to destroy Yaoshi the Abundance and their followers wherever they find them. The other faction affiliated faction with Lan is the Galaxy Rangers, who believe in Lan's way ideals of using violence against violence and vows have vowed to hunt down injustice and evil all across the galaxy.



[[caption-width-right:1000:Wisdomwalker]]

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[[caption-width-right:1000:Wisdomwalker]]
[[caption-width-right:1000:Monarch of Myriad Machines]]



The affiliated factions are Genius Society, whose members are picked by Nous themselves, and Intelligentsia Guild, who believe that knowledge should be freely flowing like currency and are more open to all beings who seek to learn.

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The factions affiliated factions with them are the Genius Society, whose members are picked by Nous themselves, and Intelligentsia Guild, who believe that knowledge should be freely flowing like currency and are more open to all beings who seek to learn.



As befits the theme of harmony and unity, they have only 1 affiliated faction, called simply "The Family" whose members come from various worlds.

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As befits the theme of harmony and unity, they have only 1 one affiliated faction, called simply "The Family" whose members come from various worlds.



Their affiliated factions (for a loose sense of "affiliated") are the Self-Annihilators and Doctors of Chaos. Both have received the gaze of IX, but the former became dejected and truly nihilistic while the latter became curious, determined that there is meaning to existence. There's also another faction called Device IX, but whether it actually exists at all beyond mere rumors and speculations is deemed a mystery.

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Their affiliated factions (for a loose sense of "affiliated") are the Self-Annihilators and Doctors of Chaos. Both have received the gaze of IX, but the former became dejected and truly nihilistic while the latter became curious, determined determining in defiance of their Aeon's beliefs that there is meaning to existence. There's also supposedly another faction associated with the Nihility called Device IX, but whether it actually exists at all beyond mere rumors and speculations is deemed a mystery.



Their affiliated factions are Interastral Peace Corporation (IPC) and The Architects. The former began as a "support group" to assist Qlipoth in their astronomical fortification building before slowly becoming the largest economic entity in the galaxy, while the latter does the same thing but with an unchanging focus in building fortifications, including in Jarilo-VI; there, they're also involved behind the founding and managing of the Silvermane Guards.

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Their affiliated factions are the Interastral Peace Corporation (IPC) and The Architects. The former began as a "support group" to assist Qlipoth in their astronomical fortification building before slowly becoming the largest economic entity in the galaxy, while the latter does the same thing but with an unchanging focus in building fortifications, including in Jarilo-VI; there, they're also involved behind the founding and managing of the Silvermane Guards.



The Aeon of the Abundance, representing concepts such as life and healing. Pathstriders who walk on Yaoshi's Path admire selflessness, altruism, and healing behaviour. Yaoshi is loathed by the Xianzhou Alliance due to them granting the Alliance's people a form of longevity that causes them to eventually turn into monsters, so the Alliance has joined hands with Lan the Hunt to destroy Yaoshi and their followers.

Their affiliated factions include Denizens of Abundance and Elixir Seekers. The former are the civilizations which received the Aeon's blessing and fervently worshipped them in return, while the latter are the Xianzhou Alliance's ancestors who originally sought Yaoshi to attain immortality. There's also a secret sect in Xianzhou called Disciples of Sanctus Medicus, who wishes to continue their civilization's old way of worshipping Yaoshi against the wishes of the rest of Xianzhou.

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The Aeon of the Abundance, representing concepts such as life and healing. Pathstriders who walk on Yaoshi's Path admire selflessness, altruism, and healing behaviour. Yaoshi is loathed Despite Yaoshi's benevolent intentions, their quest to spread immortality has done more harm than good, with many of those blessed by the them turning into violent, bestial monsters. The Xianzhou Alliance due to them granting the Alliance's people a form of longevity that causes them have come to eventually turn into monsters, loathe Yaoshi due to being among the many "blessed" by the Aeon, so the Alliance has joined hands with and their patron god Lan the Hunt have sworn to destroy Yaoshi and their followers.

Their affiliated factions include the Denizens of Abundance and the Elixir Seekers. The former are the various species and civilizations which received who have been blessed by the Aeon's blessing Aeon but abuse their god-given gifts to spread violence and fervently worshipped them in return, war across the cosmos, while the latter are the Xianzhou Alliance's ancestors who originally sought Yaoshi to attain immortality. There's also a secret sect in the Xianzhou called the Disciples of Sanctus Medicus, who wishes wish to continue their civilization's old way of worshipping Yaoshi against the wishes of the rest of the Xianzhou.



Their affiliated factions are the Masked Fools and Mourning Actors. The former believes that the ultimate meaning of all things lies in laughter, and thus spends their time mocking others for their flaws and causing chaos for their own amusement, while the latter seeks to defy Elation and tries to convey the idea of necessary sadness and tragedy to the universe, only for Aha to find them amusing and bless them with the Aeon's power.

to:

Their affiliated factions are the Masked Fools and Mourning Actors. The former believes believe that the ultimate meaning of all things lies in laughter, and thus spends spend their time mocking others for their flaws and causing chaos for their own amusement, while the latter seeks seek to defy Elation and tries to convey the idea of necessary sadness and tragedy to the universe, only for Aha to find them amusing and bless them with the Aeon's power.




Their followers are the Riddlers, who distort and deconstruct language, and the History Fictionologists, who obfuscate and erase history in the hopes of saving people from the stagnation of total certainty.



The Aeon of Beauty, believed by the universe to have died long ago, leaving their Path without a master.

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The Aeon of Beauty, believed by the universe to have died long ago, leaving their Path without a master. Their followers include the Mirror Holders, who seek the pieces of the Beauty to revive them, and the Knights of Beauty, a group of skilled and fearless knights who fervently worship Idrila and believe they never died.

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* ReligiousAndMythologicalThemeNaming: Played with. Some of them have names taken from several different RealLife myths, such as Nanook (Inuit), Xipe (Aztec), Fuli (Taoism) and Qlipoth (Judaism), while some others have original names.

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* ReligionIsMagic: Their Paths act as a source of power, giving Trailblazers and Emanators their abilities and making various forms of {{Magitek}} possible.
* ReligiousAndMythologicalThemeNaming: Played with. Some of them have names taken from several different RealLife myths, such as Nanook (Inuit), Xipe (Aztec), Fuli (Taoism) and Qlipoth (Judaism), while some others have original names. names.
* SemiDivine: Emanators are those who have been entrusted with a degree of authority over a Path by that Path's Aeon. They are much stronger than normal Trailblazers. Some Aeons see their Emanators as extensions of themselves and give them a lot of power over their path, some do not anoint any Emanators at all.


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* TouchedByVorlons: Trailblazers are people who have received power by following the Paths. If they manage to earn enough of an Aeon's interest for the Aeon to glance at them, whether out of approval or pity, they receive a blessing.

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* ManyFacedDivinity: Is shown to have 3 faces in the style of verdic deities.



* MultipleHeadCase: Is shown to have at least three heads.

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* MultipleHeadCase: Is shown to have at least three heads.heads with different expressions.


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* ManyFacedDivinity: Seems to be composed of several masks with different expressions.
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->''Then, they say, O you who have reached the end, enter into the paradise that envelops all! Join this great choir and feast, listen to the beating of billions upon billions of hearts, holding you in their embrace..."''

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->''Then, ->''"Then, they say, O you who have reached the end, enter into the paradise that envelops all! Join this great choir and feast, listen to the beating of billions upon billions of hearts, holding you in their embrace..."''



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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_203159_staticwikianocookienet.jpeg]]
[[caption-width-right:350:Ruin Author]]

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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_203159_staticwikianocookienet.jpeg]]
[[caption-width-right:350:Ruin Author]]
org/pmwiki/pub/images/nanook_2.png]]
[[caption-width-right:1000:Ruin Author]]




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\\



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_203452_staticwikianocookienet.jpeg]]
[[caption-width-right:350:Reignbow Arbiter]]

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[[caption-width-right:350:Reignbow Arbiter]]
org/pmwiki/pub/images/lan_7.png]]
[[caption-width-right:1000:Reignbow Arbiter]]




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\\



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_20371_staticwikianocookienet.jpeg]]
[[caption-width-right:350:Wisdomwalker]]

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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_20371_staticwikianocookienet.jpeg]]
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org/pmwiki/pub/images/nous_4.png]]
[[caption-width-right:1000:Wisdomwalker]]







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\\



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\\



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_21482_staticwikianocookienet.jpeg]]
[[caption-width-right:350:Amber Lord]]

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[[caption-width-right:350:Amber Lord]]
org/pmwiki/pub/images/qlipoth.png]]
[[caption-width-right:1000:Amber Lord]]




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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/web_capture_9_5_2023_21510_staticwikianocookienet_1.jpeg]]
[[caption-width-right:350:Thousand-Handed Merciful Medicus]]

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[[caption-width-right:350:Thousand-Handed
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[[caption-width-right:1000:Thousand-Handed
Merciful Medicus]]




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[[caption-width-right:350:Joyseeker]]

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[[caption-width-right:350:Joyseeker]]
org/pmwiki/pub/images/aha_4.png]]
[[caption-width-right:1000:Joyseeker]]









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[[caption-width-right:350:Glowswather]]
org/pmwiki/pub/images/fuli_0.png]]
[[caption-width-right:1000:Glowswather]]















[[/folder]]

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[[/folder]][[/folder]]
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Added example(s), Added image, Image quality upgrade


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fvmjgdgxsaiagcn.jpg]]

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[[caption-width-right:1000:Mother of All Stars]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/web_capture_11_5_2023_14821_wwwyoutubecom.jpeg]]
[[caption-width-right:350:The Shapeless Prince]]

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[[caption-width-right:1000:The
Shapeless Prince]]



* AnimalMotifs: Jellyfish. Herta’s Dev Log explains that Mythus' form is described as a broken and torn "jellyfish," akin to a deliberately destroyed version of... the "cognitive" center of the human brain.



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[[caption-width-right:1000:]]

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In Simulated Universe, their Blessings of Erudition are introduced in 1.6 alongside the new expansion "Gold and Gears". Said blessings grant you boons related to Ultimate and AOE attacks.



* ArtificialIntelligence: Nous is a supercomputer dedicated to gaining knowledge, who has ascended to Aeon-hood.

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* ArtificialIntelligence: Nous is a supercomputer dedicated to gaining knowledge, who has ascended to Aeon-hood.AbilityMixing: In "Gold and Gears", the Path Resonance: Erudition can gain its Resonance Interplay buffs by gathering 3 Elation or 3 Nihility blessings: they make your follow-up attacks (the former) or any attack on Weakness Broken enemy (the latter) not consume the trigger count of Synapse Resonance. The former will also make follow-up attacks trigger said effect an extra time on each enemy hit.


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* SpamAttack: In Simulated Universe, 2 of the 3-star Blessings of Erudition allows your characters to charge "Brain in a Vat" in various ways: whether by entering battle and Weakness Breaking enemies, or by dealing lethal damage to them[[note]]Enhanced: when fully charged, the character's Speed will be buffed[[/note]]. When its value reaches 100%, the next time the character in question uses Ultimate, their Energy will be refilled to full again, allowing you to use another Ultimate in quick succession at the cost of draining Brain in a Vat's value.[[note]]This refilled energy will be lost if you choose not to use your character's Ultimate again before they get to use either their Basic Attack or Skill (i.e on their next turn), though in that case Brain in a Vat's value will be retained.[[/note]] 3 of the 2-star Erudition blessings are tied to this mechanic: allowing your characters to charge Brain in a Vat whenever they gain energy beyond 100%, increasing the Crit DMG of the ultimate performed by spending the charge[[note]]enhanced: the Crit DMG buff can last until the end of their next attack[[/note]], and granting a shield to the character who use Ultimate by spending the charge.


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* {{Synchronization}}: In Simulated Universe, the [[LimitBreak Path Resonance: Erudition]] deals big damage on all enemies and inflicts "Synapse Resonance" debuff on all of them. While the debuff is active, every attack (up to 15 attacks on each enemy with this debuff) will make both the affected enemy and another enemy with the highest HP take additional damage (counts as Ultimate damage) based on a percentage of the attacker's ATK. Its Resonance Formation buffs add more effects to this: making the marked enemy with highest HP take extra damage when they're attacked by an Ultimate, triggering the additional damage effect twice more whenever a marked enemy is defeated, and [[RegeneratingMana regenerating its energy]] based on a percentage of your characters' combined max energy whenever an enemy appears (whether at the start of battle or when they're summoned by another enemy).
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* {{Cernunnos}}: They are a God of Hunting who is typically symbolized by deers with emphasis on the antlers.

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* DeityOfHumanOrigin: There are many Xianzhou legends that claim Lan was once a legendary Xianzhou hero who [[AscendedToAHigherPlaneOfExistence ascended to Aeonhood]] during the Alliance's greatest hour of need. However, these legends aren't taken seriously since historians are certain Lan's existence pre-dates the Xianzhou Alliance.



* SacredBowAndArrow: As Aeon of the Hunt, Lan is heavily associated with bow and arrows to shoot at their adversaries, primarily Yaoshi.



* WasOnceAMan: There are many Xianzhou legends that claim Lan was once a legendary Xianzhou hero who [[AscendedToAHigherPlaneOfExistence ascended to Aeonhood]] during the Alliance's greatest hour of need. However, these legends aren't taken seriously since historians are certain Lan's existence pre-dates the Xianzhou Alliance.



* MythologyGag: The Finality is said to be an Aeon involved in prophecy and said to "move backwards in time". In sister game ''VideoGame/HonkaiImpact3rd'', the Herrscher of Finality is prophesized to be the last and most powerful Herrscher, responsible for [[spoiler: wiping out humanity and resetting the 50,000-year cycle]].

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* MythologyGag: The Finality is said to be an Aeon involved in prophecy and said to "move "[[TimeMaster move backwards in time".time]]". In sister game ''VideoGame/HonkaiImpact3rd'', the Herrscher of Finality is prophesized to be the last and most powerful Herrscher, responsible for [[spoiler: wiping out humanity and resetting the 50,000-year cycle]].
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* ControlFreak: It's implied this is how Ena operated, if their dedication to Order and their thread/puppet string motif are any indication.
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* WasOnceAMan: There are many Xianzhou legends that claim Lan was once a legendary Xianzhou hero who [[AscendedToAHigherPlaneOfExistence ascended to Aeonhood]] during the Alliance's greatest hour of need. However, these legends aren't taken seriously since historians are certain Lan's existence pre-dates the Xianzhou Alliance.
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* IAmTheNoun: Aeons are typically referred to as being ''the'' concept they represent; for example, Lan is not just the Aeon of the Hunt, they are often directly called "the Hunt."

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