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* ArcVillain: He is the main antagonist of the ''Playing with Fire'' campaign in ''Armageddon's Blade''. Resurrected by his cult, he ravages the swampland of Tatalia and is the personal adversary of Adrienne.

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* ArcVillain: He is the main antagonist of the ''Playing with Fire'' campaign in ''Armageddon's Blade''. Resurrected by his cult, he ravages the swampland mudlands of Tatalia to gather bodies for his army and is the personal adversary of Adrienne.Adrienne.
* BlackKnight: After his death in ''Restoration of Erathia'', he is resurrected as a Death Knight in ''Armageddon's Blade'' to ravage Tatalia. In ''Armageddon's Blade'', his specialty increases the effectiveness of Black/Dread Knights.




!Gauldoth Half-Dead (IV)
[[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/Gauldoth_4050.png]]
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.

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\n!Gauldoth Half-Dead (IV)\n[[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/Gauldoth_4050.png]]\nThe main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, * MoneyMultiplier: In III, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, starts with one side of Basic Estate, a skill that increases gold income, and his body becoming undead. specialty increases the effect of Estate by 5% per level.

!King Nicolas Gryphonheart (III)

The campaign deal with him creating former king of Erathia and father of Catherine, he was resurrected by King Vilmar and the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.Necromancers


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* ArchnemesisDad: He was Catherine's father before his was murdered and resurrected as the Lich King. Now, Catherine must put down her own undead father in order to save Erathia.
* CutsceneBoss: Since he's not a campaign hero, he is defeated in a cutscene.
* FinalBoss: He is the final adversary that Catherine must face in order to restore order in the Kingdom of Erathia.
* GoneHorriblyRight: The Necromancers grew fearful of what King Gryphonheart accomplished, so they ended up [[EnemyMine turning to Catherine to put down their own creation]].
* LastOfHisKind: He was the last king of the Gryphonheart dynasty in Erathia, as his daughter is married to Roland Ironfist of Enroth.
* OrcusInHisThrone: In the ending cinematic of ''Restoration of Erathia'', he is sitting on his throne as Catherine, Lord Haart, and her forces besieges his castle.
* ResurrectionRevenge: While he was resurrected by the necromancers for their own nefarious scheme, King Gryphonheart is only interested in finding the man that murdered him and will destroy his own kingdom in order to find him. In the ending of ''Restoration of Erathia'', he succeeded in killing the man that murdered him, Lord Haart.

!Gauldoth Half-Dead (IV)
[[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/Gauldoth_4050.png]]
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.
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!Gauldoth Half-Dead (IV)
[[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/Gauldoth_4050.png]]
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.

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!Gauldoth Half-Dead (IV)
[[quoteright:123:https://static.
!Lord Haart (I-II-III)
[[quoteright:174:https://static.
tvtropes.org/pmwiki/pub/images/Gauldoth_4050.png]]
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master,
org/pmwiki/pub/images/herolordhaartiii.png]]

He was an Enrothian knight who served under Morglin
and ultimately having to fight him when he's revealed to be Roland Ironfist before serving an OmnicidalManiac mysterious figure.King Gryphonheart in Erathia. In truth, he


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* ArcVillain: He is the main antagonist of the ''Playing with Fire'' campaign in ''Armageddon's Blade''. Resurrected by his cult, he ravages the swampland of Tatalia and is the personal adversary of Adrienne.
* EvilAllAlong: At first, he serves both Enroth and Erathia as a knight, but he was secretly sympathetic to the Necromancer Order.
* KarmicDeath: He lost his mortal life at the undead hands of King Gryphonheart, the man that he personally assassinated.
* TheKingslayer: He assassinated King Gryphonheart by poisoning his meal.

!Gauldoth Half-Dead (IV)
[[quoteright:123:https://static.tvtropes.org/pmwiki/pub/images/Gauldoth_4050.png]]
The main character of IV Death's campaign, Gauldoth earned his nickname when, as a young necromancer apprentice, he tried to cast a spell to survive the destruction of Enroth (the world of I-II-III). It... [[IncrediblyLamePun ''partially'']] worked, leaving him TwoFaced, with one side of his body becoming undead. The campaign deal with him creating the small nation of Nekross, finding his old master, and ultimately having to fight him when he's revealed to be serving an OmnicidalManiac mysterious figure.
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Roland is more consistently a Knight than a Wizard (he's weirdly one in the final mission of both campaign in II).


!Catherine Gryphonheart (III, [[VideoGame/MightAndMagic M&M]])
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/catherine-ironfist-foto_4051.jpg]]
-->'''Voiced by:''' Creator/WendeeLee
Queen of Erathia, Roland's wife, and the BigGood of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death.
%% Later, she has to fight him after he was [[BackFromTheDead resurrected as a lich]] by the Necromancers. She ultimately appeases her undead father and ends the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place. She reappears in Armaggeddon's Blade, this time fighting against the demonic Kreegans as they try to create and use the titular ArtifactOfDoom.

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!Catherine Gryphonheart (III, !Roland Ironfist (II, III-AB, [[VideoGame/MightAndMagic M&M]])
[[quoteright:200:https://static.[[quoteright:99:https://static.tvtropes.org/pmwiki/pub/images/catherine-ironfist-foto_4051.org/pmwiki/pub/images/Roland_1655.jpg]]
-->'''Voiced by:''' Creator/WendeeLee
Queen
One of Erathia, Roland's wife, and [[CainAndAbel the BigGood two sons]] of Morglin Ironfist, the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death.
%% Later, she has to fight him after he was [[BackFromTheDead resurrected as a lich]] by the Necromancers. She ultimately appeases her undead father and ends the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in
canonical winner of the first place. She reappears game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. [[GondorCallsForAid Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituting the plot of the second game's campaign. Canonically the winner, he [[TakenForGranite turned Archibald to stone]] until the future generations take pity of him. Later [[BattleCouple married to Catherine Ironfist]], Roland came to her aid in Armaggeddon's Blade, this time fighting the Armaggedon's Blade campaign against the demonic Kreegans as they try to create and use [[DemonicInvaders demon Kreegans]], who imprisoned him during the titular ArtifactOfDoom.[[VideoGame/MightAndMagic M&M's VI]].



* AntiHero: The punishment that he inflicts to his own brother, and his FantasticRacism toward the Kreegans can make him appear as this. To be fair, Archibald could be considered [[AssholeVictim deserving it]], and the [[VideoGame/MightAndMagic RPG games]] make clear that genocide is [[GuiltFreeExterminationWar a reasonable course of action when it comes to the Kreegans]]. The punishment he inflicts on his brother becomes slightly less cruel in light of another of the things revealed in the RPG series: this is ''not'' a setting where AndIMustScream applies to beings TakenForGranite, so as far as Archibald was concerned, he'd simply [[RipVanWinkle wake up at some indeterminate future point]].
* BattleCouple: With Catherine.
* CainAndAbel: With Archibald.
%%* CruelMercy
* HeroWithBadPublicity: Roland's decision to subdue half of the lords near his summer palace by force of arms made enemies of the other half, forcing him to subdue them by force of arms too.
%%* PornStache
* PragmaticHero: Knowing that Archibald quickly gained the support of the barons near Castle Ironfist, and afraid that even distant barons might swear fealty to Archibald too in the absence of a viable alternative, Roland was determined to provide such an alternative... by demonstrating equal military strength and willingness to use it to Archibald's.
* RightfulKingReturns: Sort of. He was kidnapped after II and was held for several years before being rescued, and his introductory scenario in III-AB is ''called'' [[LampshadeHanging "The Return of the King"]]... but his return to his ''actual'' kingdom occurs offscreen some time after the game.
* RoyalsWhoActuallyDoSomething: He goes on the field personally for the final battle of the Succession War. As a Wizard, oddly enough (he is a Knight every other time he shows up in a ''Heroes'' game -- including the penultimate battle of his campaign in ''Heroes II'').
* WhatTheHellHero: Done by the ghost of his father after having retrieved the Armaggeddon's Blade and ''still'' marching to eradicate the Kreegans. Although later (and therefore more easily missed) dialogue (with both the ghost and others) indicates that it is not so much the march to eradicate the Kreegans as Roland's ''motivations'' that is the problem -- too much hatred and a desire for vengeance, not enough understanding of the fact that the Kreegan [[GuiltFreeExterminationWar simply can't co-exist with ordinary mortals in the long run]].
%%* TheWisePrince

!Catherine Gryphonheart (III, [[VideoGame/MightAndMagic M&M]])
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/catherine-ironfist-foto_4051.jpg]]
-->'''Voiced by:''' Creator/WendeeLee
Queen of Erathia, Roland's wife, and the BigGood of the third game, where she leads the good factions to liberate Erathia from multiple invaders after her father's death.
%% Later, she has to fight him after he was [[BackFromTheDead resurrected as a lich]] by the Necromancers. She ultimately appeases her undead father and ends the war by finding and letting him kill the traitor Lord Haart, who assassinated the king in the first place. She reappears in Armaggeddon's Blade, this time fighting against the demonic Kreegans as they try to create and use the titular ArtifactOfDoom.
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!Roland Ironfist (II, III-AB, [[VideoGame/MightAndMagic M&M]])
[[quoteright:99:https://static.tvtropes.org/pmwiki/pub/images/Roland_1655.jpg]]
One of [[CainAndAbel the two sons]] of Morglin Ironfist, the canonical winner of the first game's campaign. "Good, kindly and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for the murders of the various seers charged with finding a successor to their dead father. [[GondorCallsForAid Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituting the plot of the second game's campaign. Canonically the winner, he [[TakenForGranite turned Archibald to stone]] until the future generations take pity of him. Later [[BattleCouple married to Catherine Ironfist]], Roland came to her aid in the Armaggedon's Blade campaign against the [[DemonicInvaders demon Kreegans]], who imprisoned him during the [[VideoGame/MightAndMagic M&M's VI]].

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!Roland Ironfist (II, III-AB, [[VideoGame/MightAndMagic M&M]])
[[quoteright:99:https://static.
!Gavin Magnus (IV, background of III)
[[quoteright:115:https://static.
tvtropes.org/pmwiki/pub/images/Roland_1655.jpg]]
One of [[CainAndAbel the two sons]] of Morglin Ironfist, the canonical winner
org/pmwiki/pub/images/HeroGavinMagnusIV_3604.png]]
The inexplicably immortal ruler
of the first game's campaign. "Good, kindly wizard faction of Bracada, and honorable", Roland was forced to flee when his "not so good" brother Archibald blamed him for later the murders BigBad of the various seers charged with finding a successor to their dead father. [[GondorCallsForAid Calling his Knight, Wizard and Sorceress allies]], he started a civil war against his brother, a conflict constituting the plot of the second game's campaign. Canonically the winner, he [[TakenForGranite turned Archibald to stone]] until the future generations take pity of him. Later [[BattleCouple married to Catherine Ironfist]], Roland came to her aid in the Armaggedon's Blade IV's Order campaign against "The Price of Peace", where he tries to brainwash the [[DemonicInvaders demon Kreegans]], who imprisoned him during the [[VideoGame/MightAndMagic M&M's VI]].entire world to end all wars. It turns out even a ''godslaying'' ''sword'' can't kill him.



* AntiHero: The punishment that he inflicts to his own brother, and his FantasticRacism toward the Kreegans can make him appear as this. To be fair, Archibald could be considered [[AssholeVictim deserving it]], and the [[VideoGame/MightAndMagic RPG games]] make clear that genocide is [[GuiltFreeExterminationWar a reasonable course of action when it comes to the Kreegans]]. The punishment he inflicts on his brother becomes slightly less cruel in light of another of the things revealed in the RPG series: this is ''not'' a setting where AndIMustScream applies to beings TakenForGranite, so as far as Archibald was concerned, he'd simply [[RipVanWinkle wake up at some indeterminate future point]].
* BattleCouple: With Catherine.
* CainAndAbel: With Archibald.
%%* CruelMercy
* HeroWithBadPublicity: Roland's decision to subdue half of the lords near his summer palace by force of arms made enemies of the other half, forcing him to subdue them by force of arms too.
%%* PornStache
* PragmaticHero: Knowing that Archibald quickly gained the support of the barons near Castle Ironfist, and afraid that even distant barons might swear fealty to Archibald too in the absence of a viable alternative, Roland was determined to provide such an alternative... by demonstrating equal military strength and willingness to use it to Archibald's.
* RightfulKingReturns: Sort of. He was kidnapped after II and was held for several years before being rescued, and his introductory scenario in III-AB is ''called'' [[LampshadeHanging "The Return of the King"]]... but his return to his ''actual'' kingdom occurs offscreen some time after the game.
* RoyalsWhoActuallyDoSomething: He goes on the field personally for the final battle of the Succession War. As a Wizard, oddly enough (he is a Knight every other time he shows up in a ''Heroes'' game -- including the penultimate battle of his campaign in ''Heroes II'').
* WhatTheHellHero: Done by the ghost of his father after having retrieved the Armaggeddon's Blade and ''still'' marching to eradicate the Kreegans. Although later (and therefore more easily missed) dialogue (with both the ghost and others) indicates that it is not so much the march to eradicate the Kreegans as Roland's ''motivations'' that is the problem -- too much hatred and a desire for vengeance, not enough understanding of the fact that the Kreegan [[GuiltFreeExterminationWar simply can't co-exist with ordinary mortals in the long run]].
%%* TheWisePrince

!Gavin Magnus (IV, background of III)
[[quoteright:115:https://static.tvtropes.org/pmwiki/pub/images/HeroGavinMagnusIV_3604.png]]
The inexplicably immortal ruler of the wizard faction of Bracada, and later the BigBad of IV's Order campaign "The Price of Peace", where he tries to brainwash the entire world to end all wars. It turns out even a ''godslaying'' ''sword'' can't kill him.
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-->'''Heroes I Farm Creatures''': Peasant, Archer, Pikeman, Swordsman, Cavalry, Paladin\\

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-->'''Heroes ->'''Heroes I Farm Creatures''': Peasant, Archer, Pikeman, Swordsman, Cavalry, Paladin\\



-->'''Heroes I Plains Creatures''': Goblin, Orc, Wolf, Ogre, Troll, Cyclops\\

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-->'''Heroes ->'''Heroes I Plains Creatures''': Goblin, Orc, Wolf, Ogre, Troll, Cyclops\\



-->'''Heroes I Mountain Creatures''': Centaur, Gargoyle, Griffin, Minotaur, Hydra, Dragon\\

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-->'''Heroes ->'''Heroes I Mountain Creatures''': Centaur, Gargoyle, Griffin, Minotaur, Hydra, Dragon\\



-->'''Heroes I Forest Creatures''': Sprite, Dwarf, Elf, Druid, Unicorn, Phoenix\\

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-->'''Heroes ->'''Heroes I Forest Creatures''': Sprite, Dwarf, Elf, Druid, Unicorn, Phoenix\\



-->'''Heroes II Necromancer Creatures''': Skeleton, Zombie/Mutant Zombie, Mummy/Royal Mummy, Vampire/Vampire Lord, Lich/Power Lich, Bone Dragon\\

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-->'''Heroes ->'''Heroes II Necromancer Creatures''': Skeleton, Zombie/Mutant Zombie, Mummy/Royal Mummy, Vampire/Vampire Lord, Lich/Power Lich, Bone Dragon\\



-->'''Heroes II Wizard Creatures''': Halfling, Boar, Iron Golem/Steel Golem, Roc, Mage/Archmage, Giant/Titan\\

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-->'''Heroes ->'''Heroes II Wizard Creatures''': Halfling, Boar, Iron Golem/Steel Golem, Roc, Mage/Archmage, Giant/Titan\\



-->'''Heroes III Inferno Creatures''': Imp/Familiar, Gog/Magog, Hell Hound/Cerberus, Demon/Horned Demon, Pit Fiend/Pit Lord, Efreeti/Efreet Sultan, Devil/Arch Devil\\

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-->'''Heroes ->'''Heroes III Inferno Creatures''': Imp/Familiar, Gog/Magog, Hell Hound/Cerberus, Demon/Horned Demon, Pit Fiend/Pit Lord, Efreeti/Efreet Sultan, Devil/Arch Devil\\



-->'''Heroes III Fortress Creatures''': Gnoll/Gnoll Marauder, Lizardman/Lizard Warrior, Serpent Fly/Dragon Fly, Basilisk/Great Basilisk, Gorgon/Mighty Gorgon, Wyvern/Wyvern Monarch, Hydra/Chaos Hydra

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-->'''Heroes ->'''Heroes III Fortress Creatures''': Gnoll/Gnoll Marauder, Lizardman/Lizard Warrior, Serpent Fly/Dragon Fly, Basilisk/Great Basilisk, Gorgon/Mighty Gorgon, Wyvern/Wyvern Monarch, Hydra/Chaos Hydra



-->'''Heroes V Fortress Creatures''': Defender/Shieldguard/Mountain Guard, Spearwielder/Skirmisher/Harpooner, Bear Rider/Blackbear Rider/Whitebear Rider, Brawler/Berserker/Battlerager, Rune Priest/Rune Patriarch/Rune Keeper, Thane/Flame Lord/Thunder Thane, Fire Dragon/Magma Dragon/Lava Dragon\\

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-->'''Heroes ->'''Heroes V Fortress Creatures''': Defender/Shieldguard/Mountain Guard, Spearwielder/Skirmisher/Harpooner, Bear Rider/Blackbear Rider/Whitebear Rider, Brawler/Berserker/Battlerager, Rune Priest/Rune Patriarch/Rune Keeper, Thane/Flame Lord/Thunder Thane, Fire Dragon/Magma Dragon/Lava Dragon\\



-->'''Heroes III Conflux Creatures''': Pixie/Sprite, Air Elemental/Storm Elemental, Water Elemental/Ice Elemental, Fire Elemental/Energy Elemental, Earth Elemental/Magma Elemental, Psychic Elemental/Magic Elemental, Firebird/Phoenix

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-->'''Heroes ->'''Heroes III Conflux Creatures''': Pixie/Sprite, Air Elemental/Storm Elemental, Water Elemental/Ice Elemental, Fire Elemental/Energy Elemental, Earth Elemental/Magma Elemental, Psychic Elemental/Magic Elemental, Firebird/Phoenix



-->'''Heroes VI Sanctuary Creatures''': Shark Guard/Wanizame, Coral Priestess/Pearl Priestess, Kappa/Kappa Shoya, Spring Spirit/Mizu-kami, Snow Maiden/Yuki-onna, Kenshi, Kensei, Kirin, Sacred Kirin

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-->'''Heroes ->'''Heroes VI Sanctuary Creatures''': Shark Guard/Wanizame, Coral Priestess/Pearl Priestess, Kappa/Kappa Shoya, Spring Spirit/Mizu-kami, Snow Maiden/Yuki-onna, Kenshi, Kensei, Kirin, Sacred Kirin
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* OurGeniesAreDifferent: Efreet and Efreet Sultans are spirits from the Realm of Fire and eternal enemies of the genies. They are immune to fire magic and deals bonus damage against genies, with the Efreet Sultan possessing a fire shield that [[AttackReflector allow the creature to return a portion of damage received back to the attacker]].

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* OurGeniesAreDifferent: Efreet and Efreet Sultans are spirits from the Realm of Fire and eternal enemies of the genies. They are immune to fire magic and deals bonus damage against genies, with the Efreet Sultan possessing a fire shield that [[AttackReflector allow allows the creature to return a portion of damage received back to the attacker]].
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* OurGeniesAreDifferent: Efreet and Efreet Sultans are spirits from the Realm of Fire and eternal enemies of the genies. They are immune to fire magic and deals bonus damage against genies, with the Efreet Sultan possessing a fire shield that [[CounterAttack allow the creature to return a portion of damage received back to the attacker]].

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* OurGeniesAreDifferent: Efreet and Efreet Sultans are spirits from the Realm of Fire and eternal enemies of the genies. They are immune to fire magic and deals bonus damage against genies, with the Efreet Sultan possessing a fire shield that [[CounterAttack [[AttackReflector allow the creature to return a portion of damage received back to the attacker]].
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* OurGeniesAreDifferent: Efreet and Efreet Sultans are spirits from the Realm of Fire and eternal enemies of the genies. They are immune to fire magic and deals bonus damage against genies, with the Efreet Sultan possessing a fire shield that [[CounterAttack allow the creature to return a portion of damage received back to the attacker]].


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* PortalNetwork: Castle Gate is one of Inferno's unique buildings in III, which allows the hero to teleport to another Inferno town that has the Castle Gate.

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* JokeCharacter: The Knights have one of the worst creatures in I and II, Peasants. They are a tier 1 creature that is so weak that they will die to anything. Thankfully, in III, they are a neutral creature while Castle has a suitable tier 1 creature, Pikemen/Halberdiers. When they return as Haven's tier 1 creature in V, they at least have the Taxpayer ability, which lets them generate 1 gold per stack, making them decent meatshield and support unit.



* WeHaveReserves: Any time [[RedShirtArmy peasants]] show up directly among their troops.

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* WeHaveReserves: Any time [[RedShirtArmy peasants]] peasants show up directly among their troops.


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* PlotTriggeringDeath: ''Heroes of Might & Magic II: The Succession Wars'' begins with his death three years before the campaign begins. His kingdom becomes divided as his two sons, Roland and Archibald, went to war with each other over the throne of Enroth.

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%%* HarpingOnAboutHarpies: In IV and VI.

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%%* * HarpingOnAboutHarpies: In IV Originally a Dungeon creature, Harpies are Stronghold creatures in IV, VI, and VI.VII. They possess the same ability as their Dungeon predecessor, which allows them to strike their target and then return back to their original hex.


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* SavageWolves: Wolves in I and II are tamed beast trained by the barbarians to fight. They are [[GlassCannon poor in defense, but has an ability to attack twice]]. In III, they are ridden by goblins for battle, with the Raider possessing their ability to attack twice.
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-->'''Heroes 1 Plains Creatures''': Goblin, Orc, Wolf, Ogre, Troll, Cyclops\\
'''Heroes 2 Barbarian Creatures''': Goblin, Orc/Orc Chief, Wolf, Ogre/Ogre Lord, Troll/War Troll, Cyclops\\
'''Heroes 3 Stronghold Creatures''': Goblin/Hobgoblin, Wolf Rider/Wolf Raider, Orc/Orc Chieftain, Ogre/Ogre Mage, Roc/Thunderbird, Cyclops/Cyclops King, Behemoth/Ancient Behemoth\\
'''Heroes 4 Stronghold Creatures''': Berserker, Centaur, Harpy, Nomad, Ogre Mage, Cyclops, Thunderbird, Behemoth\\
'''Heroes 5 Stronghold Creatures''': Goblin/Goblin Trapper/Goblin Witch-doctor, Centaur/Centaur Nomad/Centaur Marauder, Warrior/Mauler/Warmonger, Shaman/Sky Daughter/Earth Daughter, Slayer/Executioner/Chieftain, Wyvern/Foul Wyvern/Paokai, Cyclops/Untamed Cyclops/Bloodeyed Cyclops\\
'''Heroes 6 Stronghold Creatures''': Mauler/Crusher, Goblin/Goblin Hunter, Harpy/Fury, Dreamwalker/Dreamreaver, Centaur/Centaur Marauder, Jaguar Warrior/Panther Warrior, Cyclops/Enraged Cyclops\\
'''Heroes 7 Stronghold Creatures''': Brute/Crusher, Harpy/Fury, Gnoll/Gnoll Hunter, Centaur/Centaur Marauder, Sand Wyvern/Venomous Wyvern, Basilisk Rider/Basilisk Lancer, Cyclops/Enraged Cyclops, Behemoth/Ancient Behemoth, Tamed Cyclops, Dreamwalker

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-->'''Heroes 1 I Plains Creatures''': Goblin, Orc, Wolf, Ogre, Troll, Cyclops\\
'''Heroes 2 II Barbarian Creatures''': Goblin, Orc/Orc Chief, Wolf, Ogre/Ogre Lord, Troll/War Troll, Cyclops\\
'''Heroes 3 III Stronghold Creatures''': Goblin/Hobgoblin, Wolf Rider/Wolf Raider, Orc/Orc Chieftain, Ogre/Ogre Mage, Roc/Thunderbird, Cyclops/Cyclops King, Behemoth/Ancient Behemoth\\
'''Heroes 4 IV Stronghold Creatures''': Berserker, Centaur, Harpy, Nomad, Ogre Mage, Cyclops, Thunderbird, Behemoth\\
'''Heroes 5 V Stronghold Creatures''': Goblin/Goblin Trapper/Goblin Witch-doctor, Centaur/Centaur Nomad/Centaur Marauder, Warrior/Mauler/Warmonger, Shaman/Sky Daughter/Earth Daughter, Slayer/Executioner/Chieftain, Wyvern/Foul Wyvern/Paokai, Cyclops/Untamed Cyclops/Bloodeyed Cyclops\\
'''Heroes 6 VI Stronghold Creatures''': Mauler/Crusher, Goblin/Goblin Hunter, Harpy/Fury, Dreamwalker/Dreamreaver, Centaur/Centaur Marauder, Jaguar Warrior/Panther Warrior, Cyclops/Enraged Cyclops\\
'''Heroes 7 VII Stronghold Creatures''': Brute/Crusher, Harpy/Fury, Gnoll/Gnoll Hunter, Centaur/Centaur Marauder, Sand Wyvern/Venomous Wyvern, Basilisk Rider/Basilisk Lancer, Cyclops/Enraged Cyclops, Behemoth/Ancient Behemoth, Tamed Cyclops, Dreamwalker
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-->'''Heroes III Inferno Creatures''': Imp/Familiar, Gog/Magog, Hell Hound/Cerberus, Demon/Horned Demon, Pit Fiend/Pit Lord, Efreeti/Efreet Sultan, Devil/Arch Devil\\
'''Heroes V Inferno Creatures''': Imp/Familiar/Vermin, Horned Demon/Horned Overseer/Horned Grunt, Hell Hound/Cerberus/Firehound, Succubus/Succubus Mistress/Succubus Seducer, Hell Charger/Nightmare/Hell Stallion, Pit Fiend/Pit Lord/Pit Spawn, Devil/Arch Devil/Arch Demon\\
'''Heroes VI Inferno Creatures''': Maniac/Demented, Hellhound/Cerberus, Succubus/Lilim, Tormentor/Lacerator, Breeder/Breeder Mother, Juggernaut/Ravager, Pit Fiend/Pit Lord


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-->'''Heroes III Fortress Creatures''': Gnoll/Gnoll Marauder, Lizardman/Lizard Warrior, Serpent Fly/Dragon Fly, Basilisk/Great Basilisk, Gorgon/Mighty Gorgon, Wyvern/Wyvern Monarch, Hydra/Chaos Hydra


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-->'''Heroes V Fortress Creatures''': Defender/Shieldguard/Mountain Guard, Spearwielder/Skirmisher/Harpooner, Bear Rider/Blackbear Rider/Whitebear Rider, Brawler/Berserker/Battlerager, Rune Priest/Rune Patriarch/Rune Keeper, Thane/Flame Lord/Thunder Thane, Fire Dragon/Magma Dragon/Lava Dragon\\
'''Heroes VII Fortress Creatures''': Defender/Shieldguard, Bear/Blackbear, Kobold Scout/Kobold Pathfinder, Dis/Valkyrie, Rune Priest/Rune Patriarch, Lava Elemental/Magma Elemental, Fire Giant/Einherjar, Red Dragon/Ardent Dragon, Runestone, Dwarven Ballista, Fire Cannon


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-->'''Heroes III Conflux Creatures''': Pixie/Sprite, Air Elemental/Storm Elemental, Water Elemental/Ice Elemental, Fire Elemental/Energy Elemental, Earth Elemental/Magma Elemental, Psychic Elemental/Magic Elemental, Firebird/Phoenix


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-->'''Heroes VI Sanctuary Creatures''': Shark Guard/Wanizame, Coral Priestess/Pearl Priestess, Kappa/Kappa Shoya, Spring Spirit/Mizu-kami, Snow Maiden/Yuki-onna, Kenshi, Kensei, Kirin, Sacred Kirin
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-->'''Heroes II Necromancer Creatures''': Skeleton, Zombie/Mutant Zombie, Mummy/Royal Mummy, Vampire/Vampire Lord, Lich/Power Lich, Bone Dragon\\
'''Heroes III Necropolis Creatures''': Skeleton/Skeleton Warrior, Walking Dead/Zombie, Wight/Wraith, Vampire/Vampire Lord, Lich/Power Lich, Black Knight/Dread Knight, Bone Dragon/Ghost Dragon\\
'''Heroes IV Necropolis Creatures''': Skeleton, Imp, Ghost, Cerberus, Vampire, Venom Spawn, Bone Dragon, Devil\\
'''Heroes V Necropolis Creatures''': Skeleton/Skeleton Archer/Skeleton Warrior, Zombie/Plague Zombie/Rot Zombie, Ghost/Spectre, Poltergeist, Vampire/Vampire Lord/Vampire Prince, Lich/Archlich/Lich Master, Wight/Wraith/Banshee, Bone Dragon/Spectral Dragon/Ghost Dragon\\
'''Heroes VI Necropolis Creatures''': Skeleton/Skeletal Spearman, Ghoul/Ravenous Ghoul, Ghost/Specter, Lich/Archlich, Lamasu/Putrid Lamasu, Vampire/Vampire Lord, Fate Spinner/Fate Weaver\\
'''Heroes VII Necropolis Creatures''': Skeleton/Skeleton Hoplite, Ghost/Banshee, Ebon Spider/Death Spider, Lamasu/Plague Lamasu, Lich/Archlich, Vampire/Vampire Lord, Bone Dragon/Spectral Dragon, Grim Rider/Grim Reaper, Namtaru, Spitting Spider


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-->'''Heroes II Wizard Creatures''': Halfling, Boar, Iron Golem/Steel Golem, Roc, Mage/Archmage, Giant/Titan\\
'''Heroes III Tower Creatures''': Gremlin/Master Gremlin, Stone Gargoyle/Obsidian Gargoyle, Stone Golem/Iron Golem, Mage/Arch Mage, Genie/Master Genie, Naga/Naga Queen, Giant/Titan\\
'''Heroes IV Academy Creatures''': Dwarf, Halfling, Gold Golem, Mage, Naga, Genie, Dragon Golem, Titan\\
'''Heroes V Academy Creatures''': Gremlin/Master Gremlin/Gremlin Saboteur, Stone Gargoyle/Obsidian Gargoyle/ElementalGargoyle, Iron Golem/Steel Golem/Magnetic Golem, Mage/Archmage/Battle Mage, Djinn/Djinn Sultan/Djinn Vizier, Rakshasa Rani/Rakshasa Raja/Rakshasa Kshatra, Colossus/Titan/Storm Titan\\
'''Heroes VII Academy Creatures''': Cabir/Cabir Master, Gargoyle/Obsidian Gargoyle, Golem/Sandstone Golem, Djinn/Djinn Channeler, Apprentice/Disciple, Rakshasa/Rakshasa Raja, Arcane Eagle/Simurgh, Colossus/Titan, Healing Tent, Small Pyramid, Great Pyramid

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'''Heroes VII Dungeon Creatures''': Assassin/Shade, Troglodyte/Chthonian, Stalker/Tracker, Minotaur/Minotaur Guard, Strider/Soulless, Medusa/Medusa Sorceress, Shadow Dragon/Black Dragon, Cave Hydra/Dark Hydra

to:

'''Heroes VII Dungeon Creatures''': Assassin/Shade, Troglodyte/Chthonian, Stalker/Tracker, Minotaur/Minotaur Guard, Strider/Soulless, Medusa/Medusa Sorceress, Shadow Dragon/Black Dragon, Cave Hydra/Dark HydraHydra, Faceless, Shadow Lurker, Cave Wyvern


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-->'''Heroes I Forest Creatures''': Sprite, Dwarf, Elf, Druid, Unicorn, Phoenix\\
'''Heroes II Sorceress Creatures''': Sprite, Dwarf/Battle Dwarf, Elf/Grand Elf, Druid/Greater Druid, Unicorn, Phoenix\\
'''Heroes III Rampart Creatures''': Centaur/Centaur Captain, Dwarf/Battle Dwarf, Wood Elf/Grand Elf, Pegasus/Silver Pegasus, Dendroid Guard/Dendroid Soldier, Unicorn/War Unicorn, Green Dragon/Gold Dragon\\
'''Heroes IV Preserve Creatures''': Wolf, Sprite, White Tiger, Elf, Griffin, Unicorn, Phoenix, Faerie Dragon\\
'''Heroes V Sylvan Creatures''': Pixie/Sprite/Dryad, Blade Dancer/War Dancer/Wind Dancer, Hunter/Master Hunter/Arcane Archer, Druid/Druid Elder/High Druid, Unicorn/Silver Unicorn/Pristine Unicorn, Treant/Ancient Treant/Savage Treant, Green Dragon/Emerald Dragon/Crystal Dragon\\
'''Heroes VII Sylvan Creatures''': Hunter/Master Hunter, Dryad/Oak Dryad, Pixie/Sprite, Druid/Druid Elder, Moon Doe/Sun Deer, Blade Dancer/Blade Master, Green Dragon/Emerald Dragon, Treant/Ancient Treant, Sylvan Ballista, Mother Treant, Greater Earth Elemental

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'''Heroes 4 Stronghold Creatures''': Berserker, Centaur, Harpy, Nomad, Ogre Mage, Cyclops, Thunderbird, Behemoth

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'''Heroes 4 Stronghold Creatures''': Berserker, Centaur, Harpy, Nomad, Ogre Mage, Cyclops, Thunderbird, BehemothBehemoth\\



'''Heroes 6 Stronghold Creatures''': Mauler/Crusher, Goblin/Goblin Hunter, Harpy/Fury, Dreamwalker/Dreamreaver, Centaur/Centaur Marauder, Jaguar Warrior/Panther Warrior, Cyclops/Enraged Cyclops

to:

'''Heroes 6 Stronghold Creatures''': Mauler/Crusher, Goblin/Goblin Hunter, Harpy/Fury, Dreamwalker/Dreamreaver, Centaur/Centaur Marauder, Jaguar Warrior/Panther Warrior, Cyclops/Enraged CyclopsCyclops\\


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-->'''Heroes I Mountain Creatures''': Centaur, Gargoyle, Griffin, Minotaur, Hydra, Dragon\\
'''Heroes II Warlock Creatures''': Centaur, Gargoyle, Griffin, Minotaur/Minotaur King, Hydra, Green Dragon/Red Dragon/Black Dragon\\
'''Heroes III Dungeon Creatures''': Troglodyte/Infernal Troglodyte, Harpy/Harpy Hag, Beholder/Evil Eye, Medusa/Medusa Queen, Minotaur/Minotaur King, Manticore/Scorpicore, Red Dragon/Black Dragon\\
'''Heroes IV Asylum Creatures''': Bandit, Orc, Medusa, Minotaur, Nightmare, Efreet, Hydra, Black Dragon\\
'''Heroes V Dungeon Creatures''': Scout/Assasin/Stalker, Blood Maiden/Blood Fury/Blood Sister, Minotaur/Minotaur Guard/Minotaur Taskmaster, Dark Rider/Grim Rider/Brisk Rider, Hydra/Deep Hydra/Foul Hydra, Shadow Witch/Shadow Matriarch/Shadow Mistress, Shadow Dragon/Black Dragon/Red Dragon\\
'''Heroes VI Dungeon Creatures''': Assassin/Shade, Stalker/Chakram Dancer, Shadow Lurker/Shadow Watcher, Manticore/Scorpicore, Minotaur/Minotaur Guard, Faceless/Faceless Puppeteer, Shadow Dragon/Black Dragon\\
'''Heroes VII Dungeon Creatures''': Assassin/Shade, Troglodyte/Chthonian, Stalker/Tracker, Minotaur/Minotaur Guard, Strider/Soulless, Medusa/Medusa Sorceress, Shadow Dragon/Black Dragon, Cave Hydra/Dark Hydra

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'''Heroes VII Haven Creatures''': Crossbowman/Marksman, Dire Wolf/Silverback, Sentinel/Legionnarie, Cavalier/Cuirassier, Guardian/Justicar, Chaplain/Abbot, Landsknecht/Swordmaster, Seraph/Celestial

to:

'''Heroes VII Haven Creatures''': Crossbowman/Marksman, Dire Wolf/Silverback, Sentinel/Legionnarie, Cavalier/Cuirassier, Guardian/Justicar, Chaplain/Abbot, Landsknecht/Swordmaster, Seraph/CelestialSeraph/Celestial, Healing Sister, Ballista, Catapult


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-->'''Heroes 1 Plains Creatures''': Goblin, Orc, Wolf, Ogre, Troll, Cyclops\\
'''Heroes 2 Barbarian Creatures''': Goblin, Orc/Orc Chief, Wolf, Ogre/Ogre Lord, Troll/War Troll, Cyclops\\
'''Heroes 3 Stronghold Creatures''': Goblin/Hobgoblin, Wolf Rider/Wolf Raider, Orc/Orc Chieftain, Ogre/Ogre Mage, Roc/Thunderbird, Cyclops/Cyclops King, Behemoth/Ancient Behemoth\\
'''Heroes 4 Stronghold Creatures''': Berserker, Centaur, Harpy, Nomad, Ogre Mage, Cyclops, Thunderbird, Behemoth
'''Heroes 5 Stronghold Creatures''': Goblin/Goblin Trapper/Goblin Witch-doctor, Centaur/Centaur Nomad/Centaur Marauder, Warrior/Mauler/Warmonger, Shaman/Sky Daughter/Earth Daughter, Slayer/Executioner/Chieftain, Wyvern/Foul Wyvern/Paokai, Cyclops/Untamed Cyclops/Bloodeyed Cyclops\\
'''Heroes 6 Stronghold Creatures''': Mauler/Crusher, Goblin/Goblin Hunter, Harpy/Fury, Dreamwalker/Dreamreaver, Centaur/Centaur Marauder, Jaguar Warrior/Panther Warrior, Cyclops/Enraged Cyclops
'''Heroes 7 Stronghold Creatures''': Brute/Crusher, Harpy/Fury, Gnoll/Gnoll Hunter, Centaur/Centaur Marauder, Sand Wyvern/Venomous Wyvern, Basilisk Rider/Basilisk Lancer, Cyclops/Enraged Cyclops, Behemoth/Ancient Behemoth, Tamed Cyclops, Dreamwalker
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* SavageWolves: In VII as a representation of Wolf Duchy.

to:

* SavageWolves: In The Dire wolves/Silverbacks in VII as a representation of are tamed beasts that represents the Wolf Duchy.Duchy. They have unlimited retalation, and the Silverbacks have an ability that allow them to target any unit in the map, regardless of their speed, for [[DeathOrGloryAttack additional attack at a cost of their defense]].
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-->'''Heroes I Farm Creatures''': Peasant, Archer, Pikeman, Swordsman, Cavalry, Paladin\\
'''Heroes II Knight Creatures''': Peasant, Archer/Ranger, Pikeman/Veteran Pikeman, Swordsman/Master Swordsman, Cavalry/Champion, Paladin/Crusader\\
'''Heroes III Castle Creatures''': Pikeman/Halberdier, Archer/Marksman, Griffin/Royal Griffin, Swordsman/Crusader, Monk/Zealot, Cavalier/Champion, Angel/Archangel\\
'''Heroes IV Haven Creatures''': Squire, Crossbowman, Pikeman, Ballista, Crusader, Monk, Champion, Angel\\
'''Heroes V Haven Creatures''': Peasant/Conscript/Brute, Archer/Marksman/Crossbowman, Footman/Squire/Vindicator, Griffin/Imperial Griffin/Battle Griffin, Priest/Inquisitor/Zealot, Cavalier/Paladin/Champion, Angel/Archangel/Seraph\\
'''Heroes VI Haven Creatures''': Sentinel/Praetorian, Crossbowman/Marksman, Sister/Vestal, Griffin/Imperial Griffin, Radiant Glory/Blazing Glory, Sun Rider/Sun Crusader, Seraph/Celestial\\
'''Heroes VII Haven Creatures''': Crossbowman/Marksman, Dire Wolf/Silverback, Sentinel/Legionnarie, Cavalier/Cuirassier, Guardian/Justicar, Chaplain/Abbot, Landsknecht/Swordmaster, Seraph/Celestial
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* FloatingContinent: The city screen shows the Academy town as a floating city in the sky in V.

to:

* FloatingContinent: The In V, the city screen shows the Academy town as a floating city in the sky in V.sky.



* {{Golem}}: The traditional ones in all their appearances, plus the [[NinjaPirateZombieRobot Dragon-Golems]] in IV.

to:

* {{Golem}}: The traditional ones in all wizards deploy golems as their appearances, plus frontline defense for their mages. All of the golems throughout the series have [[ResistantToMagic an innate resistance to spells]]. In IV, they have both Gold Golems and [[NinjaPirateZombieRobot Dragon-Golems]] in IV.as their golem warriors.
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* SnakePeople: Nagas were one of their creatures in III and IV. They were replaced with Rakshasas in Ashan and moved to their own town in VI (see Sanctuary).

to:

* SnakePeople: Nagas were one of their creatures in III and IV. In both games, they are powerful creatures because their attacks negate enemy retalation. They were replaced with Rakshasas in Ashan and moved to their own town town, Sanctuary, in VI (see Sanctuary).VI.
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* BeastOfBattle: All their lineup save for the Gnolls and [[LizardFolk Lizardmen]], who only count as MixAndMatchCritters.
* BeastMan: Lizardmen (LizardFolk) and Gnolls ([[HeinousHyenas Hyena Folk]]).

to:

* BeastOfBattle: All their lineup save for the Gnolls [[HeinousHyena Gnolls]] and [[LizardFolk Lizardmen]], who only count as MixAndMatchCritters.
* BeastMan: Lizardmen (LizardFolk) and Gnolls ([[HeinousHyenas ([[HeinousHyena Hyena Folk]]).
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* OurGeniesAreDifferent: Originally neutral creatures in the first two ''Heroes of Might and Magic'' games, the genies became the mainstay creature for the mage-based town in III onwards, though the Ashan continuity refers to them as "djinn." Their most prominent ability is they can [[RandomEffectSpell cast a random spell]]. In addition, a number of their heroes are genies.

to:

* OurGeniesAreDifferent: Originally neutral creatures in the first two ''Heroes of Might and Magic'' games, the genies became the mainstay creature for the mage-based town in III onwards, though the Ashan continuity refers to them as "djinn." They are spirits from the Plane of Air that are either willing allies to the wizards or bound by them. Their most prominent ability is they can [[RandomEffectSpell cast a random spell]]. In addition, a number of their heroes throughout the series are genies.

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* MagicKnight: In III, Death Knights are one of two Might heroes that start with a spell book, allowing them to cast spells as soon as the game starts, instead of having to purchase a spell book from a Mage Guild.

to:

* MagicKnight: In III, Death Knights are one of two Might heroes that start with a spell book, book and a single spell, allowing them to cast spells as soon as the game starts, instead of having to purchase a spell book and learn the spell from a the Mage Guild.



* FloatingContinent: The city screen shows the Academy town as a floating city in the sky in V.



* OurGeniesAreDifferent: Originally neutral creatures in the first two ''Heroes of Might and Magic'' games, the genies became the mainstay creature for the mage-based town in III onwards, though the Ashan continuity refers to them as "djinn." Their most prominent ability is they can [[RandomEffectSpell cast a random spell]]. In addition, a number of their heroes are genies.



* MagicKnight: In III, Alchemists are one of two Might heroes that start with a spell book and a single spell, allowing them to cast spells as soon as the game starts, instead of having to purchase a spell book and learn the spell from the Mage Guild.



* OurGeniesAreDifferent: From III onward, though they're called Djinn since V. Their signature move is casting [[RandomEffectSpell random spells]].
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* MagicKnight: In III, Death Knights are one of two Might heroes that start with a spell book, allowing them to cast spells as soon as the game starts, instead of having to purchase a spell book from a Mage Guild.


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* TheNecromancer: Its heroes, especially its magic hero Necromancers, have the special Necromancy skill, which allows them to resurrect a portion of enemy creatures slain as Skeletons. Necromancy is usually exclusive to Necropolis heroes, with other heroes requiring the assistance of Scholars and Witch Huts to obtain it, even though it is completely worthless for them due to the Skeleton's weak stats and detriment to morale.

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%%* BlackKnight: The Death Knight Hero in III, IV and VI, and a creature in III.

to:

%%* BlackKnight: * BlackKnight:
**
The Death Knight Hero Might hero in III, IV IV, and VII is called the Death Knight. In VI, the basic Might hero is the Ebon Knight with two alternate variants depending on the hero's [[KarmaMeter reputation]]. Its Blood (Evil) version is the Death Knight, while its Tear (Good) version is the Bone Guard.
** In III, the Necropolis creatures, Black Knights
and Dread Knights, are undead knights who can inflict curses on their foes to force them to deal minimum damage, weakening their offense. The Dread Knights have the special ability Death Blow, which gives them a creature 20% chance to deal double base damage.
** In V, the Death Knights are neutral creatures with close association with Necropolis, due to being [[OurVampiresAreDifferent vampiric]] knights. While their cursing attack functions similarly to Black Knights
in III.III, their Death Blow ability instead have a chance of halving the creature's unit stack.
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* FirstNameUltimatum: Does one towards [[AxCrazy Laslo]], after discovering that [[spoiler: he killed Godric. ''It kills Laslo.'']]

to:

* FirstNameUltimatum: Does one towards [[AxCrazy Laslo]], after discovering that [[spoiler: he [[spoiler:he killed Godric. ''It kills Laslo.'']]
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* AntiCavalry: {{Downplayed}} with the Pikemen/Halberdiers in III, who has a special ability that negates the jousting ability of Cavaliers/Champions, receiving normal damage from them. However, they are no stronger against other mounted creatures, like Wolf Riders/Raiders and Black/Dread Knights, who lacks that ability.
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** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats, including damage, HP, and speed, and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes the Kreegans.

to:

** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats, including damage, HP, and speed, stats and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes the Kreegans.
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** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats, including damage, HP, speed, and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes the Kreegans.

to:

** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats, including damage, HP, and speed, and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes the Kreegans.

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* OurAngelsAreDifferent:
** The Angels/Archangels are Castle's tier 7 creature and most powerful creature in III. They have [[LightningBruiser very high stats, including damage, HP, speed, and the ability to fly]], in addition to dealing bonus damage against Devils/Archdevils. As Archangels, they can resurrect units and inspire the hero's army, granting all of its creatures +1 morale. According to [[WordOfGod Gregory Fulton]], they are robotic creations of the Ancients that opposes the Kreegans.
** In the Ashan continuity, the angels are an elder race created by the primordial dragon Asha and blessed by the blood of the light dragon Elrath. As Elrath's divine messengers, they are Haven's ultimate enforcer of order. In V, the Angels and Archangels share similar abilities to their incarnation in III, including the resurrection ability for the Archangels. Their alternate upgrade, the [[FallenAngel Seraphs]], are [[LightIsNotGood blood-stained warriors who revel in slaughtering their enemies]]. They lack the ability to resurrect units, but make up for it with the LifeDrain ability (''Hammers of Fate'' only) and the ability to cast Righteous Might and Divine Vengeance (''Tribes of the East'' only).



* OurAngelsAreDifferent: Seraphim in V have {{Flaming Sword}}s and ''[[LightIsNotGood blood-stained wings]]''!

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* BeastMan: Lizardmen (LizardFolk) and Gnolls (Hyena Folk).

to:

* BeastMan: Lizardmen (LizardFolk) and Gnolls (Hyena Folk).([[HeinousHyenas Hyena Folk]]).



* HydraProblem: The Hydra is the Fortress's most powerful unit. Each of its heads [[HerdHittingAttack attacks simultaneously in all directions]] when it attacks or counterattacks.

to:

* HydraProblem: HeinousHyena: {{Downplayed}} with the gnolls, a race of hyena humanoids that live in co-existence with the lizardmen, as their town is Neutral-aligned.
* OurHydrasAreDifferent:
The Hydra is the Fortress's most powerful unit. Each of its heads [[HerdHittingAttack attacks simultaneously in all directions]] when it attacks or counterattacks.

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