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Trope was cut/disambiguated due to cleanup


* ArcherArchetype: Not only starting with a Hunting Bow, the Black Arrows allows the Ranger to draw cards if they have any Bow in play.
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An Axe To Grind is no longer a trope.


* AnAxeToGrind: The Throwing Axe, with the added bonus of drawing a card if the Fighter deals enough damage while using it.
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Disambig. per TRS


* KnifeNut: Armed with several Throwing Knives. While weak on their own, they can do additional damage when used with other Knife cards.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassBeard: The Male versions all have beards, save for the Thief. Most of the beards are well trimmed, except for the Wizard which is long.
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No longer a trope


* FingerlessGloves: Seems like an odd choice for a Thief, but it does suggest their rough-and-ready nature. Also, Thandar probably hasn't developed Fingerprinting yet.

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* DragonHoard: The starting deck is filled with rubies, gold, diamonds, and even unique money like Elven Gold, an Imperial Chevron, a Demon Coin, and a Guild Mark. There's also the Treasure Hoard mechanic.

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* DragonHoard: The starting deck is filled with rubies, gold, diamonds, and even unique money like money. There's also the Treasure Hoard mechanic.
* FictionalCurrency: The Dragon has more than just general Gold. He has access to
Elven Gold, an Imperial Chevron, a Demon Coin, and a Guild Mark. There's also Mark, each used by the Treasure Hoard mechanic. respective factions. Though these coins provide the same spending power as 1 Gold.

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!Boss Decks

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!Boss Decks Classes


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* EvilOverlord: Can become this by purchasing cards from the Market. See TheCorruption trope above.
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!Boss Deck Characters

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!Boss Deck Characters Decks



* DuelBoss: However, there is the option of fighting a Boss with just a single Hero. The standard rules do have the Boss decks adjust the health and hand size to make a fairer match.

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* DuelBoss: However, there is the option of fighting a Boss with just a single Hero. The standard rules do have the Boss decks adjust the starting deck, health and hand size to make a fairer match.



A massive reptilian flying and fire-breathing Boss. In addition to its own deck, it has a Treasure Hoard - nine special cards that the Party can steal under certain circumstances.

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A massive reptilian flying and flying, fire-breathing Boss.Reptile. In addition to its own deck, it has a Treasure Hoard - nine special cards that the Party can steal under certain circumstances.



* TheCorruption: A special Ability used by the Lich. When the Boss has 20 or more cards in their Deck, they begin "corrupting the city" which allows them to deal damage and make a Summoning. If they have 30+ cards in their deck, the Corruption flips over and becomes Control. With the City under his power, the Lich can deal more damage and two summonings.

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* TheCorruption: A special Ability used by the Lich. When the Boss has 20 or more cards in their Deck, they begin "corrupting the city" which allows them to deal damage and make a Summoning. If they have 30+ cards in their deck, the Corruption flips over and becomes Control. With the City under his power, the Lich can deal more damage and do two summonings.
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* NightOfTheLivingMooks: The Minions are these, called by the Lich. Similar to Champions in that they have a Defense rating and can stay in play. However Minions are not considered Champions proper for the Lich, so the Boss can't count them to activate bonuses requiring Champions.
* DemBones: Skeleton Hordes, who have a modest Defense and does damage depending on the Party size.
** EverythingsDeaderWithZombies: Probably the weakest Minions in the Grimoire. They deal little damage, and can have only 1 Defense.

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* NightOfTheLivingMooks: The Minions are these, called by the Lich. Similar to Champions in that they have a Defense rating and can stay in play. However Minions are not considered Champions proper for the Lich, so the Boss can't count them to activate bonuses requiring Champions.that subtype.
* ** DemBones: Skeleton Hordes, who have a modest Defense and does damage depending on the Party size.
** EverythingsDeaderWithZombies: Probably the weakest Minions in the Grimoire. They deal little damage, and can have only 1 a single point of Defense.

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* TheCorruption: A special Ability used by the Lich. When the Boss has 20 or more cards in their Deck, they begin "corrupting the city" which allows them to deal damage and make a Summoning. If they have 30+ cards in their deck, the Corruption flips over and becomes Control. With the City under his power, the Lich can deal more damage and two summonings.
* EvilIsDeathlyCold: The Frozen Touch action, deals damage and forces a defeated party member to discard their whole hand.
* EvilSorcerer: Pretty much a prerequisite for a Lich.
* NightOfTheLivingMooks: The Minions are these, called by the Lich. Similar to Champions in that they have a Defense rating and can stay in play. However Minions are not considered Champions proper for the Lich, so the Boss can't count them to activate bonuses requiring Champions.
* DemBones: Skeleton Hordes, who have a modest Defense and does damage depending on the Party size.
** EverythingsDeaderWithZombies: Probably the weakest Minions in the Grimoire. They deal little damage, and can have only 1 Defense.
** FleshGolem: Hinted with the Abomination, a giant humanoid Construct that is covered in stiches.
** TheMedic: The Revenant, who can provide Health or take out an enemy Champ.
** OurBansheesAreLouder: Another minion, though she looks pretty and human despite the soul piercing cries.
** OurGhoulsAreCreepier: The simply named Ghoul. Its a standard type - bald, pale, thin with long pointed teeth and claws. Useful as a Guard, and can deal lots of damage, especially if the Lich's Discard pile is filled with Stunned Champions.
** StoneWall: Well, Wall of Bones. Does nothing offensive, but it Guards and has a very high defense. There's also the Wall of Fire, a high Defense minion which can deal a little damage to the whole party.



* SoulJar: Several of which is used by this Boss, each one with a unique ability. To win, the Party must destroy them all untilt here are no more in the Soul Jar deck.
* TomeOfEldritchLore: Represented by the Grimoire deck. The Minon card backs even look like a creepy book cover.

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* SoulJar: Several of which is used by this Boss, each one with a unique ability. To win, win the Party must destroy them all untilt here until there are no more in the Soul Jar deck.deck.
* SpikesOfVillainy: The Lich has a spiky crown and armor, completing the evil look.
* SummoningRitual: Both Major and Minor Summoning Actions, calling cards from the Grimoire pile.

* TomeOfEldritchLore: Represented by the Grimoire deck. The Minon card backs even look like a creepy book cover. cover.
* TheUndead: Both the Lich and its Minions.
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[[folder: Common Tropes shared by Character Packs]]

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[[folder: Common Tropes shared by Character Packs]] Boss Decks]]
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!Boss Deck Characters
Much like the Character Packs, Boss decks are custom starting decks used by a player. They have their own starting cards and size. But these decks are meant to played asymmetrically: one player Boss versus a Party of opponents using standard or Character starter packs.
[[folder: Common Tropes shared by Character Packs]]
* BossBattle: What these Decks are designed for.
* DuelBoss: However, there is the option of fighting a Boss with just a single Hero. The standard rules do have the Boss decks adjust the health and hand size to make a fairer match.
* EvilVersusEvil: Can happen when players decide to have Boss decks duke it out with each other.
* StartingEquipment: Each deck has its own starting actions and items, in addition to unique mechanics.
[[/folder]]

[[folder: Dragon]]
A massive reptilian flying and fire-breathing Boss. In addition to its own deck, it has a Treasure Hoard - nine special cards that the Party can steal under certain circumstances.
* BreathWeapon: The Dragon's Fire action art has the Dragon blasting a blast of fire from its mouth.
* DragonHoard: The starting deck is filled with rubies, gold, diamonds, and even unique money like Elven Gold, an Imperial Chevron, a Demon Coin, and a Guild Mark. There's also the Treasure Hoard mechanic.
* GiantFlyer: Is able of flight, despite its massive size.
* OurDragonsAreDifferent: The character image and cards are pretty standard for Western Dragons. Although in-universe an villain Dragon is an exception, as Dragons are part of the generally benevolent Empire.
* NaturalWeapon: It's main attacks are using its Claws and Biting.
* TailSlap: Dragon's Tail, an action that can deal damage to a Champion and the player. If the player is using a Boss, they get more damage.
[[/folder]]

[[folder: Lich]]
An undead humanoid that uses sorcery and reanimated corpses to do its bidding. When the Lich performs a Summoning, it gains a minion from the Grimoire - a side deck of special cards. Another side deck of Soul Jars determine the Lich's current Health.
* OurLichesAreDifferent: Pretty standard for most Liches, including the use of Soul Jars instead of the standard Health.
* SoulJar: Several of which is used by this Boss, each one with a unique ability. To win, the Party must destroy them all untilt here are no more in the Soul Jar deck.
* TomeOfEldritchLore: Represented by the Grimoire deck. The Minon card backs even look like a creepy book cover.
[[/folder]]

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* BadassBeard: The Male versions all have beards, save for the Thief. Most of the beards are well trimmed, except for the Wizard which is long.



* CloseRangeCombatant: Downplayed, since Range often isn't important and the Throwing Axe can be thrown. But the Fighter's abilities of Shoulder Bash and Crushing Blow shows that the class prefers to get in close and personal.

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* CloseRangeCombatant: Downplayed, since Range often isn't important and the Throwing Axe can be thrown.is a Ranged Weapon. But the Fighter's abilities of Shoulder Bash and Crushing Blow shows that the class prefers to get in close and personal.
* HelmetsAreHardlyHeroic: Despite being well armored, neither version of the Fighter wears a helmet. Their art always has them without one.


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* NoHoldsBarredBeatdown: Crushing Blow, a single use ability causing a walloping 8 additional damage.


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* TheNeedForMead: According to the ''The Emperor’s Guide to Thandar'', Rangers are also often seen "wherever ale is served". In these pubs, they can both find work and hone their abilities.
* ScarilyCompetentTracker: The Class has the simply named Track ability. For some Gold, the player can use it to look at the top three cards of the deck, and decide to either discard or place them back.
-->''“Overall, it’s best to not worry about being hunted by the Rangers of Thandar. If they want you, they will get you.“''

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* CrystalDragonJesus: Implied, with the power to Bless, armed with a Mace ( the weapon of choice for Christian Priests as they were forbidden to shed blood), and have rosary-esque Prayer Beads. Even the official blog posts refers to the Cleric as a "Shepard".

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* CrystalDragonJesus: Implied, with the power to Bless, armed with a Mace ( the (the weapon of choice for Christian Warrior Priests as they were forbidden to shed blood), and have rosary-esque Prayer Beads. Even the official blog posts refers to the Cleric as a "Shepard".



Skilled street criminals who use stealth and cunning.

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Skilled street criminals who use stealth and cunning. They start off with several more Gold-producing cards and can force players to discard.
* TheCaper: The one use ability Heist. It allows the player to purchase a card from a opponent's discard pile. To avoid being broken, the ability can't be used in the opening turns or on cards without a Cost.
* CoolMask: The Character cards have both versions of the Thief wearing one covering their lower half of the face.
* FingerlessGloves: Seems like an odd choice for a Thief, but it does suggest their rough-and-ready nature. Also, Thandar probably hasn't developed Fingerprinting yet.
* FiveFingerDiscount: The aptly named Pick Pocket ability. It gains Health and causes a foe to discard a card. Ironically, using this ability does cost Gold to use.


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* InTheHood: The Thief on the Throwing Knives art is wearing a hood with a mask.


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* SpyCatsuit: The Female Thief wears a very form fitting, dark leather outfit.

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* GenderFlip: The Character cards and life trackers have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders as two separate entities are probably canon.

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* ActionGirl: The Female versions of the Characters. They're just as capable as their spear counterparts.
* AnAdventurerIsYou: Now with a choice between the various classes.
* CommonCharacterClasses: The five packs are analogous to these. The Fighter, Thief, and Ranger corresponds with Warrior, Rogue, and well, Ranger. The Cleric is Support, while the Wizard is the Nuker.
* GenderFlip: The Character cards and life trackers have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders as two separate entities are probably canon. canon.
* MostWritersAreHuman: The Character Packs are all Humans, despite the presence of Orcs, Elves, Ogres, and Vampires in the setting.
* StartingEquipment: Unlike the standard Dagger and Sword, each Character has their own starter gear.



* BackFromTheDead: Can do this with Resurrect, a one time ability able to bring back a Champion from the discard pile.
* BlingOfWar: Bright and shiny armor with gold-colored pieces.



-->''True faith requires strength of will and strength of arms.''
* CombatMedic: The one class able to provide Health, even to other Players.
* CrystalDragonJesus: Implied, with the power to Bless, armed with a Mace ( the weapon of choice for Christian Priests as they were forbidden to shed blood), and have rosary-esque Prayer Beads. Even the official blog posts refers to the Cleric as a "Shepard".
* FormFittingWardrobe: The Female Cleric is fully clothed, but she is wearing rather shapely armor for a holy woman. The Male Cleric also is wearing similar armor, but its less noticeable than his distaff counterpart.



* ChainmailBikini: Averted with the Female Fighter. In contrast to the Female Cleric, the Fighter's armor is reasonable and practical with no fanservice.
* CloseRangeCombatant: Downplayed, since Range often isn't important and the Throwing Axe can be thrown. But the Fighter's abilities of Shoulder Bash and Crushing Blow shows that the class prefers to get in close and personal.



* ArcherArchetype: Not only starting with a Hunting Bow, but the Black Arrows allows the Ranger to draw cards if they have any Bow in play.

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* ArcherArchetype: Not only starting with a Hunting Bow, but the Black Arrows allows the Ranger to draw cards if they have any Bow in play.play.
* BlowThatHorn: The Horn of Calling, which provides both Gold and reduces the cost of one Champion.


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* LongRangeFighter: Starting with Ranged Weapons and one ability is able to snipe a Champion. But its downplayed - Range doesn't matter most of the time, though the Ranger deals less damage at than the Fighter.
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* GenderFlip: The Character cards and life tracker cards have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders as two separate entities are probably canon.

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* GenderFlip: The Character cards and life tracker cards trackers have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders as two separate entities are probably canon.



* ForestRanger: Card art general portrays the Ranger working in the woods.

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* ForestRanger: Card art general portrays the Ranger working in the woods.



* KnifeNut: Armed with several Throwing Knives. While weak on their own, they can tdo additional damage when used with other Knife cards.

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* KnifeNut: Armed with several Throwing Knives. While weak on their own, they can tdo do additional damage when used with other Knife cards.
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None


* GenderFlip: The Character cards and life tracker cards have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders are probably canon.

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* GenderFlip: The Character cards and life tracker cards have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders as two separate entities are probably canon.
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* BFS: The Longsword card. Both versions of the Character art has it featured, but the sword held by the guy is notably more bulky.

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* BFS: {{BFS}}: The Longsword card.Longsword. Both versions of the Character art has it featured, but the sword held by the guy is notably more bulky.



* CatsAreMagic / Familiar: The Cat Familiar, which can either damage, provide gold, or heal.

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* CatsAreMagic / Familiar: {{Familiar}}: The Cat Familiar, which can either damage, provide gold, or heal.



** Fireballs: Well, a Fireball. A single use ability that not only targets a player but also all of their Champions.

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** Fireballs: {{Fireballs}}: Well, a Fireball. A single use ability that not only targets a player but also all of their Champions.
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A page looking at the various Characters of ''TabletopGame/HeroRealms''.

[[foldercontrol]]

!Character Pack Classes

Character Packs are an add-on for the Base game. Instead of starting with the basic starting deck, the Packs are customized. Each Character has its own beginning weapons, abilities, and champions. They still start off with the basic Gold cards though.

[[folder: Common Tropes shared by Character Packs]]
* GenderFlip: The Character cards and life tracker cards have art for a male version on one side and female on the other. The custom deck cards feature both versions (though not at the same time), so both genders are probably canon.
[[/folder]]

[[folder: Cleric]]
A Mace welding warrior-priest, focusing on healing and supporting Champions.
* CarryABigStick: As traditional for priests, they carry a Spiked Mace. However, this is their only starting weapon.
* ChurchMilitant: The Clerics are heavily armored and well armed, and willing to fight. In addition, the deck also has two Follower Champions that can deal damage.
[[/folder]]


[[folder: Fighter]]
A weapon-carrying warrior, focusing on dealing damage and taking blows.
* AnAxeToGrind: The Throwing Axe, with the added bonus of drawing a card if the Fighter deals enough damage while using it.
* BFS: The Longsword card. Both versions of the Character art has it featured, but the sword held by the guy is notably more bulky.
* LightningBruiser: Has the highest starting Health of the Character Packs, and can deal tons of damage.
* LuckilyMyShieldWillProtectMe: Accompanying the Fighter is the Shield Bearer - able to Guard and take damage.
[[/folder]]


[[folder: Ranger]]
Armed with a Bow and Arrow, this is a Hero with a versatile abilities.
* ArcherArchetype: Not only starting with a Hunting Bow, but the Black Arrows allows the Ranger to draw cards if they have any Bow in play.
* BoomHeadshot: One of their abilities is this, allowing them to take out another Champion.
* ForestRanger: Card art general portrays the Ranger working in the woods.
[[/folder]]


[[folder: Thief]]
Skilled street criminals who use stealth and cunning.
* FragileSpeedster: Played with - the Thief starts out with less Health than most other Heroes, and no starting Guards. But the character still has a slightly higher starting Health than the Basic Deck or the Wizard.
* KnifeNut: Armed with several Throwing Knives. While weak on their own, they can tdo additional damage when used with other Knife cards.
* TheSneakyGuy: Or Gal. The art portrays the hero as working in the shadows.
[[/folder]]


[[folder: Wizard]]
Spell casters who use knowledge of magic to defeat their foes.
* BlackMage: Only spells the character knows is offensive.
* CatsAreMagic / Familiar: The Cat Familiar, which can either damage, provide gold, or heal.
* CastFromHitPoints: Channel, a card drawing ability that not only cost Gold but also causes Health loss for each use.
* KillItWithFire: The deck is stock full of spells and abilities that deal Fire-based damage.
** Fireballs: Well, a Fireball. A single use ability that not only targets a player but also all of their Champions.
* SpellConstruction: Spell Components, the card art showing a number of vials, bottles, a herb, and a pestle-and-mortar. It provides Gold, and reduces the cost of an Action by one.
* SquishyWizard: The character has only a magic Staff as a weapon and only 50 Health. However, the Wizard is on par with the basic starting Health of the base game, so the class isn't that squishy.
* WizardClassic: Both versions has the similar trappings: cloak, staff, and wizardry. The male version is the standard bearded old man, while the female version appears much younger.
[[/folder]]

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