Follow TV Tropes

Following

History Characters / HeartsOfIron

Go To

OR

Is there an issue? Send a MessageReason:
None


* BalkanizeMe: While not a spectacular case compared to others, Spain can see Catalonia, Galicia and Euskadi (the Basque Country) split away from Spain. [[note]] The latter of these was the only releasable from Spain in vanilla games prior to IV. [[/note]] Much like other balkanizeable countries, these can be immediately released at the start of the game, however there is a game rule option called "11th of November." Which makes the Iberian Peninsula look like how the Iberian Peninsula appeared in VideoGame/EuropaUniversalis IV. This also includes, amusingly enough, the Islands of Sardinia and Sicily, Italian core states in the base game, be core states of the Crown of Aragon.

to:

* BalkanizeMe: While not a spectacular case compared to others, Spain can see Catalonia, Galicia and Euskadi (the Basque Country) split away from Spain. [[note]] The latter of these was the only releasable from Spain in vanilla games prior to IV. [[/note]] Much like other balkanizeable countries, these can be immediately released at the start of the game, however there is a game rule option called "11th of November." Which makes the Iberian Peninsula look like how the Iberian Peninsula it appeared in VideoGame/EuropaUniversalis IV. This also includes, amusingly enough, the Islands of Sardinia and Sicily, Italian core states in the base game, be core states of the Crown of Aragon.



* WeAreStrugglingTogether: While nominally represented as either Democratic or Communist in-game, Republican Spain is in fact represented by at least four ideologically different factions, two of which representing two radically different schools of communism, with a Democratic and and Anarchist faction working very loosely with the others and in loose pairs of Stalinists and Democratic republicans, and Anarchists and anti-Stalinist Communists, all of whom have irreconcilable differences that will boil over within a year. This is actually [[EnforcedTrope enforced]] in-game via missions making nominally allied factions within the Republican side split off and declare war on both the Nationalists and the other Republican faction, and unlike the Nationalists who can potentially avoid their civil war, there is no way to avoid the Republican civil war.

to:

* WeAreStrugglingTogether: While nominally represented as either Democratic or Communist in-game, Republican Spain is in fact represented by at least four ideologically different factions, two of which representing two radically different schools of communism, with a Democratic and and Anarchist faction working very loosely with the others and in loose pairs of Stalinists and Democratic republicans, and Anarchists and anti-Stalinist Communists, all of whom have irreconcilable differences that will boil over within a year. This is actually [[EnforcedTrope enforced]] in-game via missions making nominally allied factions within the Republican side split off and declare war on both the Nationalists and the other Republican faction, and unlike the Nationalists who can potentially avoid their civil war, there is no way to avoid the Republican civil war.
Is there an issue? Send a MessageReason:
None


* OmnicidalNeutral: Anarchist Spain will try to TakeOverTheWorld fighting all countries regardless of ideology or factions (notably, the anarchists cannot join any faction or form one).

to:

* OmnicidalNeutral: Anarchist Spain will try to TakeOverTheWorld fighting all countries regardless of ideology or factions (notably, the anarchists cannot join any faction or form one).
one) as its endgoal is to abolish the concept of state.
Is there an issue? Send a MessageReason:
None


->'''Alternate Names:''' Kingdom of Araucanía and Patagonia (Monarchist), Mapuche State (Mapuche Uprising), Vanguard Chile (Fascist)

to:

->'''Alternate Names:''' Kingdom of Araucanía and Patagonia (Monarchist), Mapuche State (Mapuche Uprising), Vanguard Chile (Fascist)
(Fascist), Chilean Socialist Republic (Communist)
Is there an issue? Send a MessageReason:
Had no idea we had a useful notes page for this guy


* JustLikeRobinHood: Lampião, the leader of a coalition of rebellious bandit groups called the Cangaço living in the undeveloped Amazon backwoods and causing trouble for the central government, is more or less portrayed as a rural bandit folk hero by the game. You can even have him choose to overthrow a hypothetical Marxist government and run the country as a communal socialist bandit leader. It's even lampshaded with the "Merrie Band" Achievement, which requires you to own the Nottingham province in England with Lampião as the country's leader

to:

* JustLikeRobinHood: Lampião, UsefulNotes/{{Lampiao}}, the leader of a coalition of rebellious bandit groups called the Cangaço living in the undeveloped Amazon backwoods and causing trouble for the central government, is more or less portrayed as a rural bandit folk hero by the game. You can even have him choose to overthrow a hypothetical Marxist government and run the country as a communal socialist bandit leader. It's even lampshaded with the "Merrie Band" Achievement, which requires you to own the Nottingham province in England with Lampião as the country's leader
Is there an issue? Send a MessageReason:
None


* PaperTiger: While the US has a massive industrial might and large potential to take over the world...early on it's rather weak. While it's large navy protects it from naval invasions (thus preventing Germany, Italy, and Japan from rushing it early on), should it find itself fighting a land war within the first few years in the game, that's a different story. This can be averted, however, if the player diverts from the historic path.

to:

* PaperTiger: While the US has a massive industrial might and large potential to take over the world...world [[AwakeningTheSleepingGiant once properly motivated]]... [[MagikarpPower early on it's rather weak. weak]]. While it's two oceans and its large navy protects protect it from naval invasions (thus preventing Germany, Italy, and Japan from rushing it early on), should it find itself fighting a land war within the first few years in the game, that's a different story. This can be averted, however, if the player diverts from the historic path.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrewYourUltimatum: There are two options when you get the Munich Conference event. One is the historical option, where you surrender the Sudetenland. The other, entitled "We shall never surrender!" is this trope, as you will instead find yourself at a (far from unwinnable) war with Germany instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoldTheLine: With focuses allowing you to upgrade the Sudeten Forts and make the country a highly defensible fortress, most of the gameplay on the democratic path is this. If you hold the line for long enough, Germany will explode into civil war as the Oster Conspiracy fires.
Is there an issue? Send a MessageReason:
None


* LethalJokeCharacter: Not the country itself, but rather, it's unique tank tech, the [[https://en.wikipedia.org/wiki/Bob_Semple_tank Bob Semple "Tank"]]. The tank is met with ridicule by everyone else...but it's also ''incredibly'' fast, meaning you can easily create encirclements for much more power, something quite useful for a player seeking to be a HypercompetentSidekick to the Allies.
* ScienceHero: Is one of three nations that can get six research slots, and on historical, the Commonwealth start as part of a research treaty - said treaty grants every signatory bonuses to tech the others have researched, meaning it is perfectly viable for New Zealand to research a tech ahead of time so that others can benefit. A particularly noteworthy example is New Zealand rushing the third Submarine tech through a focus bonus - said sub is generally considered more than enough to guarantee naval superiority if you have enough of them.

to:

* LethalJokeCharacter: Not While the country itself, but rather, it's itself isn't very strong on its own (with a rather meagre industry and manpower pool), this trope more so applies to its unique tank tech, the [[https://en.wikipedia.org/wiki/Bob_Semple_tank Bob Semple "Tank"]]. The tank is met with ridicule by everyone else...but it's also ''incredibly'' fast, meaning you can easily create encirclements for much more power, something quite useful for a player seeking to be a HypercompetentSidekick to the Allies.
* ScienceHero: Is one of three nations that can get six research slots, and on historical, the Commonwealth start as part of a research treaty - said treaty grants every signatory bonuses to tech the others have researched, meaning it is perfectly viable for New Zealand to research a tech ahead of time so that others can benefit. A particularly noteworthy example is New Zealand rushing the third Submarine tech through a focus bonus - said sub is generally considered more than enough to guarantee naval superiority if you have enough of them.them, especially so in Deep Ocean sea zones - which New Zealand happens to be in close proximity to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BilingualBonus: Two of the focuses in the secret path unlocked by putting "Señor Hilter" in power are called "Guerra Relámpago" and "Arma Maravillosa", which allow you to get war goals on all non-Fascist South American nations and gives you the Nuclear Reactor and Experimental Rocketry technologies for free, respectively. Not so coincidentally, they also happen to mean "Lightning War" and "Wonder Weapons", AKA ''Blitzkrieg'' and ''Wunderwaffe''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcceptableBreaksFromReality: The secret FourthReich path for Argentina is kickstarted by Hitler in a PaperThinDisguise walking into La Casa Rosa and demanding to become leader of the country after getting deposed in Germany. The plausibility of Hitler surviving and escaping to Argentina is laughably thin already, but the idea that he would then just be instantly reinstalled as the leader of a Fascist nation and ''literally none of the Allies (especially the US) would notice until it's too late'' catapults straight into the domain of absurdity. However, like Wojtek the Bear becoming King of Poland and a handful of other secret focuses, this focus path is clearly a hypothetical "cursed timeline" path which runs on RuleOfFunny and doesn't take itself seriously at all in regards to historical plausibility.
Is there an issue? Send a MessageReason:
None



to:

* PaperTiger: At the game's start, Brazil appears to be an absolute monster of a nation (especially compared to its immediate neighbors), with a decent-sized starting army, a massive border which make it difficult to invade and capitulate and great resource extraction potential. Then if you take a little bit of a closer look, you'll notice the extreme movement penalties numerous Brazilian land tiles have that make it extremely difficult to mobilize an army anywhere but the extremities of the eastern coastline, the horrific supply congestion that obviously stems from trying to push an army through mountainous rainforest and the nation's political and economic instability means that a South American nation looking to become a continental power could easily do so just by finding a way to rush Brazil as early as possible.
Is there an issue? Send a MessageReason:
None


* ShockingDefeatLegacy: Can inflict one to Argentina and Brazil, the much bigger neighbour nations. Declaring war on them and conquering the neighbouring province in less than a year triggers an event where a white peace plus the conquered province is offered to Uruguay to avoid further humiliation. If Brazil and Argentina don't offer the province they receive heavy debuffs. Of course, Uruguay can decline the offer and keep the war going [[{{ExaggeratedTrope}} to completey annex their enemy]].
* TakeAThirdOption: Uruguay's strongest parties, the socialdemocratic Colorado and the centrist Blanco, have been rivals for quite some time. You can choose which of those parties wins the elections in 1938...or you could go with the [[ANaziByAnyOtherName Acción Revisionesta del Uruguay]].

to:

* ShockingDefeatLegacy: Can inflict one to Argentina and Brazil, the much bigger neighbour nations. Declaring war on them and conquering the their immediately neighbouring province provinces to Uruguay in less than a year triggers an event where a white peace plus the conquered province is offered to Uruguay to avoid further humiliation. If Brazil and Argentina don't offer the province they receive heavy debuffs. Of course, Uruguay can decline the offer and keep the war going [[{{ExaggeratedTrope}} to completey annex their enemy]].
* TakeAThirdOption: Uruguay's strongest parties, the socialdemocratic Social Democratic Colorado and the centrist Blanco, have been rivals for quite some time. You can choose which of those parties wins the elections in 1938...or you could go with the [[ANaziByAnyOtherName Acción Revisionesta del Uruguay]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbdicateTheThrone: Non-royal example. Dictator and president Gabriel Terra will hold elections in 1938 and willfully step downs from his post.
*AppealToTradition: {{Downplayed}}. Should the Blanco party win the 1938 elections the [[ExactlyWhatItSaysOnTheTin Traditionalism]] focus becomes available which gives buffs to infantry-based combat and equipment at the cost of research speed for tanks and planes.


Added DiffLines:

* MagikarpPower: Starts pretty weak but can develop over time into a powerful nation (especially if one conquers [[PaperTiger Brazil in 1936]]) capable of uniting South America and possibly rivaling Germany or the USA in terms of industry and manpower.
* ShockingDefeatLegacy: Can inflict one to Argentina and Brazil, the much bigger neighbour nations. Declaring war on them and conquering the neighbouring province in less than a year triggers an event where a white peace plus the conquered province is offered to Uruguay to avoid further humiliation. If Brazil and Argentina don't offer the province they receive heavy debuffs. Of course, Uruguay can decline the offer and keep the war going [[{{ExaggeratedTrope}} to completey annex their enemy]].
* TakeAThirdOption: Uruguay's strongest parties, the socialdemocratic Colorado and the centrist Blanco, have been rivals for quite some time. You can choose which of those parties wins the elections in 1938...or you could go with the [[ANaziByAnyOtherName Acción Revisionesta del Uruguay]].
* WildCard: A non-aligned/centrist Uruguay has many different opportunities regarding politics and conquest. Improving relations with the USA, the Allies, Francoist Spain and ThoseWackyNazis living in Uruguay don't contradict each other. Additionally, Uruguay can choose whether to conquer small parts in South America while being in a faction for safety or to conquer the whole continent while being on their own. In short, Uruguay's centrism allows some neat {{Realpolitik}} which many other nations don't get represented through their respective focus trees.
* ZergRush: Nothing stops Uruguay from doing the [[RoaringRampageOfRevenge "Rekindle Old Gripes"]] focus immediately after the game starts. With some preparation and skill, Uruguay can conquer all of Brazil in 1936 with superior numbers of divisions despite them being weak.
Is there an issue? Send a MessageReason:
None


->'''Alternate Names:''' Brazilian Socialist Republic (Communist), Integralist Brazil (Fascist), Empire of Portugal and Brazil (Monarchist)

to:

->'''Alternate Names:''' Brazil (Military Government) Brazilian Socialist Republic (Communist), Integralist Brazil (Fascist), Empire of Portugal and Brazil (Monarchist)
Is there an issue? Send a MessageReason:
None


[[folder:Ethiopian Empire]]

to:

[[folder:Ethiopian Empire]][[folder:Ethiopia]]
Is there an issue? Send a MessageReason:
None


->'''Alternate Names:''' Kingdom of Araucanía and Patagonia (Monarchist), The Mapuche Republic (Mapuche Uprising), Vanguard Chile (Fascist)

to:

->'''Alternate Names:''' Kingdom of Araucanía and Patagonia (Monarchist), The Mapuche Republic State (Mapuche Uprising), Vanguard Chile (Fascist)
Is there an issue? Send a MessageReason:
None


* TheCapitalOfBrazilIsBuenosAires: Averted, with some signs of ShownTheirWork. Brazil's early 20th-century capital is accurately shown as Rio de Janiero, and you can take a focus to build the country's modern capital of Brasília as a means to centralize the government away from the coastline but not too deep in the jungle[[note]]though it should be noted that historically Brasília was constructed and founded in ''1960'', far outside the game's timespan, meaning taking the focus is still technically ahistorical[[/note]].

to:

* TheCapitalOfBrazilIsBuenosAires: Averted, with some signs of ShownTheirWork. Brazil's early 20th-century capital is accurately shown as Rio de Janiero, Janeiro, and you can take a focus to build the country's modern capital of Brasília as a means to centralize the government away from the coastline but not too deep in the jungle[[note]]though it should be noted that historically Brasília was constructed and founded in ''1960'', far outside the game's timespan, meaning taking the focus is still technically ahistorical[[/note]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheCapitalOfBrazilIsBuenosAires: Averted, with some signs of ShownTheirWork. Brazil's early 20th-century capital is accurately shown as Rio de Janiero, and you can take a focus to build the country's modern capital of Brasília as a means to centralize the government away from the coastline but not too deep in the jungle[[note]]though it should be noted that historically Brasília was constructed and founded in ''1960'', far outside the game's timespan, meaning taking the focus is still technically ahistorical[[/note]].
Is there an issue? Send a MessageReason:
None


* TheEmpire: Argentina has a the potential to become even more of a [[SpaceFillingEmpire nightmarish South American superpower]] than Brazil, since both its Communist and Fascist paths allow for the ability to ''core conquered South American states'' while Brazil doesn't.

to:

* TheEmpire: Argentina has a the potential to become even more of a [[SpaceFillingEmpire nightmarish South American superpower]] than Brazil, since both ''both'' its Communist and Fascist paths allow for the ability to ''core core conquered South American states'' states while Brazil doesn't.most of Brazil's paths don't unless you take a specific foreign policy sub-branch.
Is there an issue? Send a MessageReason:
None


* HistoricalVillainUpgrade: Downplayed. The Fascist branch of the focus tree portrays UsefulNotes/GetulioVargas as being complacent towards allowing an Integralist takeover of Brazil when he was a much more complex and politically centrist figure in real life (despite being an authoritarian himself), but it also demonstrates that the Integralists know he's not really loyal to their cause and gives them the option to [[YouHaveOutlivedYourUsefulness replace him with someone else after he's helped them get into power]].

to:

* HistoricalVillainUpgrade: Downplayed. The Fascist branch of the focus tree portrays UsefulNotes/GetulioVargas as being complacent towards allowing an Integralist takeover of Brazil when he was a much more complex and politically centrist figure in real life (despite being an authoritarian himself), but it also demonstrates that the Integralists know he's not really loyal to their cause and gives them the option to [[YouHaveOutlivedYourUsefulness replace him with someone else the Integralists' actual leader, Plínio Salgado, after he's helped them get into power]].
Is there an issue? Send a MessageReason:
None


* HistoricalVillainUpgrade: Downplayed. The Fascist branch of the focus tree portrays UsefulNotes/GetulioVargas as being complacent towards allowing an Integralist takeover of Brazil when he was a much more complex and politically centrist in real life (despite being an authoritarian himself), but it also demonstrates that the Integralists know he's not really loyal to their cause and gives them the option to [[YouHaveOutlivedYourUsefulness replace him with someone else after he's helped them get into power]].

to:

* HistoricalVillainUpgrade: Downplayed. The Fascist branch of the focus tree portrays UsefulNotes/GetulioVargas as being complacent towards allowing an Integralist takeover of Brazil when he was a much more complex and politically centrist figure in real life (despite being an authoritarian himself), but it also demonstrates that the Integralists know he's not really loyal to their cause and gives them the option to [[YouHaveOutlivedYourUsefulness replace him with someone else after he's helped them get into power]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HistoricalVillainUpgrade: Downplayed. The Fascist branch of the focus tree portrays UsefulNotes/GetulioVargas as being complacent towards allowing an Integralist takeover of Brazil when he was a much more complex and politically centrist in real life (despite being an authoritarian himself), but it also demonstrates that the Integralists know he's not really loyal to their cause and gives them the option to [[YouHaveOutlivedYourUsefulness replace him with someone else after he's helped them get into power]].

Top