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-->''This one turned out nicely...''\\

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-->''This ->''This one turned out nicely...''\\

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[[/folder]]

[[folder:Boom Laboratories]]
''For information on Dr. Boom, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Boommaster Flark, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
!!In General
* MadScientist: Admittedly goes without saying that every scientist here has a screw loose
* WhatEverHappenedToTheMouse: Outside of Boommaster Flark, Crystalsmith Kangor and Whizbang the Wonderful, we don't know what happened to the Boom Labs scientists after the place gets destroyed.

!!Zilliax
->''Unity. Precision. Perfection.''\\

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[[/folder]]

[[folder:Boom Laboratories]]
''For information on Dr. Boom, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Boommaster Flark, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
!!In General
* MadScientist: Admittedly goes without saying that every scientist here has a screw loose
* WhatEverHappenedToTheMouse: Outside of Boommaster Flark, Crystalsmith Kangor and Whizbang the Wonderful, we don't know what happened to the Boom Labs scientists after the place gets destroyed.

!!Zilliax
->''Unity. Precision. Perfection.
!!Dollmaster Dorian
-->''This one turned out nicely...
''\\



Dr. Boom's personal robot body guard. While Dr. Boom is the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax is a 5 mana 3/2 Legendary neutral Mech from ''The Boomsday Project'' with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.\\
\\
In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/4 with Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (5 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush). Each module also corresponds to one possible art for Zilliax.[[/note]]

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Dr. Boom's personal robot body guard. While Dr. Boom is A sinister blood elven doll maker that may or may not be affiliated with the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax Crowskin cult. Dollmaster Dorian is a 5 mana 3/2 3/6 neutral Legendary neutral Mech from ''The Boomsday Project'' with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.\\
\\
In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/4 with Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry
that summons a 1/1 copy of Zilliax), Ticking Module (5 whatever minions you draw. Dorian, now with the title of Puppetmaster, later entered the employ of Dr. Boom and returned as another neutral Legendary in the ''Dr. Boom's Incredible Inventions'' mini-set. Puppetmaster Dorian is a 4 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush). Each module also corresponds 2/6 that, after you draw a minion, adds a 1/1 copy of it to one possible art for Zilliax.[[/note]]your hand.



* TheBusCameBack: As befits ''Whizbang's Workshop'''s addition of the Miniaturize keyword, Dorian makes a comeback in the accompanying mini-set.
* CreepyDoll: He's crafting one in his artworks.
* EvilPuppeteer: His ''Incredible Inventions'' version is even named "Puppetmaster", just in case it wasn't obvious enough.
* EyeScream: Judging by the artwork, Dollmaster Dorian sewed his own eye onto the doll he's working on. By the time he's become Puppetmaster Dorian, he's gotten it back.
*{{Foil}}: ''Whizbang's Workshop'' and the ''Incredible Inventions'' mini-set set him up as one to Jepetto Joybuzz. Both are toymakers, but one is good-hearted, works for Whizbang, and copies 1-attack and 1-health minions you've played, while the other is sinister, works for Dr. Boom, and makes 1/1 copies of minions you draw.


[[/folder]]

[[folder:Boom Laboratories]]
''For information on Dr. Boom, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Boommaster Flark, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
!!In General
* MadScientist: Admittedly goes without saying that every scientist here has a screw loose
* WhatEverHappenedToTheMouse: Outside of Boommaster Flark, Crystalsmith Kangor and Whizbang the Wonderful, we don't know what happened to the Boom Labs scientists after the place gets destroyed.

!!Zilliax
->''Unity. Precision. Perfection.''\\
\\

Dr. Boom's personal robot body guard. While Dr. Boom is the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax is a 5 mana 3/2 Legendary neutral Mech from ''The Boomsday Project'' with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.\\
\\
In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/4 with Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (5 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush). Each module also corresponds to one possible art for Zilliax.[[/note]]
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* {{Nerf}}: The T.N.T. were originally shuffled into your deck, which proved to be a problem when Tho'grun's Battlecry was doubled with Deepminer Brann and Warrior had a lot of card draw available.



Rheastrasza is an 8-mana 8/8 legendary Druid Dragon. If your deck has no duplicates, she summons the Purified Dragon Nest, a permanent that lets you Discover a Dragon at the start of your turn and reduces its cost by 4.

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Rheastrasza is an 8-mana 8/8 legendary Druid Dragon. If your deck has started the game with no duplicates, she summons the Purified Dragon Nest, a permanent that lets you Discover a Dragon at the start of your turn and reduces its cost by 4.



Theldurin is a 4-mana 3/4 Hunter legendary. If your deck has no duplicates, he becomes Immune to the turn you summon him and attacks each enemy.

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Theldurin is a 4-mana 3/4 Hunter legendary. If your deck has started the game with no duplicates, he becomes Immune to the turn you summon him and attacks each enemy.



Spirit of the Badlands is a 3-mana 3/4 Legendary Paladin Undead Beast. If your deck has no duplicates, she adds a Mirage to your hand. Each turn, the Mirage transforms into a copy of a random minion in your deck, and remains in your hand after being played.

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Spirit of the Badlands is a 3-mana 3/4 Legendary Paladin Undead Beast. If your deck has started the game with no duplicates, she adds a Mirage to your hand. Each turn, the Mirage transforms into a copy of a random minion in your deck, and remains in your hand after being played.



Holli'dae is a 5-mana 4/5 Shaman legendary. If your deck has no duplicates, she equips you with the Staff of the Nine Frogs, a 2/9 weapon that summons a Frog with Taunt after your hero attacks. The Frog starts as a 1/1, but each subsequent frog is +1/+1 larger.

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Holli'dae is a 5-mana 4/5 Shaman legendary. If your deck has started the game with no duplicates, she equips you with the Staff of the Nine Frogs, a 2/9 1/9 weapon that summons a Frog with Taunt after your hero attacks. The Frog starts as a 1/1, but each subsequent frog is +1/+1 larger.



* {{Nerf}}: Her staff was originally a 2/9, which when combined with the frogs it summoned, was just a bit too much compounding attack.



The Elemental Lord of earth, ruler of Deepholm, and master of all earth elementals. Formerly ensnared by the Old Gods, Therazane has since largely kept herself concerned with protecting her realm from intruders... like the miners and outlaws who've inadvertandly uncovered a portal to Deepholm.\\

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The Elemental Lord of earth, ruler of Deepholm, and master of all earth elementals. Formerly ensnared by ->''Cower, as the Old Gods, Therazane has since largely kept herself concerned with protecting her realm from intruders... like the miners and outlaws who've inadvertandly uncovered a portal ground reaches up to Deepholm.\\swallow you!''\\




The Elemental Lord of earth, ruler of Deepholm, and master of all earth elementals. Formerly ensnared by the Old Gods, Therazane has since largely kept herself concerned with protecting her realm from intruders... like the miners and outlaws who've inadvertandly uncovered a portal to Deepholm.\\
\\



A tauren shaman from the Earthen Ring and the leader of the Ring's forces in Deepholm, who restored the World Pillar following the Cataclysm while also holding back the forces of the Twilight's Hammer. In ''[=WoW=]'', Maruut sacrificed his life to finish the restoration, but here, he's alive... and not happy about the mortals that've disrupted the balance of the elements.\\

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A tauren shaman from ->''Outsiders! You dare step into the Earthen Ring and the leader domain of the Ring's forces in Deepholm, who restored the World Pillar following the Cataclysm while also holding back the forces of the Twilight's Hammer. In ''[=WoW=]'', Maruut sacrificed his life to finish the restoration, but here, he's alive... and not happy about the mortals that've disrupted the balance of the elements.\\earth?''\\



Maruut Stonebinder is a 7 mana 5/6 neutral Legendary from the ''Delve into Deepholm'' mini-set. If your deck has no duplicates, he lets you Discover an Elemental to summon, with the remaining options getting added to your hand.

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A tauren shaman from the Earthen Ring and the leader of the Ring's forces in Deepholm, who restored the World Pillar following the Cataclysm while also holding back the forces of the Twilight's Hammer. In ''[=WoW=]'', Maruut sacrificed his life to finish the restoration, but here, he's alive... and not happy about the mortals that've disrupted the balance of the elements.\\
\\
Maruut Stonebinder is a 7 mana 5/6 neutral Legendary from the ''Delve into Deepholm'' mini-set. If your deck has started the game with no duplicates, he lets you Discover an Elemental to summon, with the remaining options getting added to your hand.

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In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/3 with Stealth, Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (5 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush). Each module also corresponds to one possible art for Zilliax.[[/note]]

to:

In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/3 1/4 with Stealth, Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (5 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush). Each module also corresponds to one possible art for Zilliax.[[/note]]



* {{Nerf}}: Two of Zilliax Deluxe 3000's modules were nerfed:
** The Ticking Module originally cost 4 mana, which made Zilliax a bit too easy to play early.
** The Virus Module was originally a 1/3 that had Stealth in addition to its other keywords. When paired with the Power Module, this turned Zilliax into a ticking time bomb the opponent had to find some sort of board clear to defuse (assuming their class even ''had'' a reliable board clear).



Some of Floop's Glorious Gloop acts as the Druid Legendary spell for the ''Boomsday Project'' expansion. It costs 1 mana and makes it so that whenever a minion dies the turn it's cast, you gain 1 Mana Crystal for that turn only.

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Some of Floop's Glorious Gloop acts as the Druid Legendary spell for the ''Boomsday Project'' expansion. It costs 1 mana and makes it so that whenever a minion dies the turn it's cast, you gain refresh 1 Mana Crystal for that turn only.



* {{Nerf}}: Floop's Glorious Gloop originally caused you to ''gain'' Mana Crystals, which became a problem once the way temporary mana worked was altered, allowing a Druid playing Gloop to go ''over'' the 10 mana cap by killing as many minions as possible. A Miracle deck took advantage of this newfound tech, capping the blowout turn with Forbidden Fruit to (usually) OTK the opponent.



Tho'grun is an 8-mana Warrior legendary who shuffles three Explosives into your deck. When an explosive is drawn, it destroys a random minion from your opponents hand, deck, and battlefield.

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Tho'grun is an 8-mana Warrior legendary who shuffles three Explosives into your opponent's deck. When an explosive is drawn, it destroys a random minion from your opponents opponent's hand, deck, and battlefield.


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* AntiFrustrationFeatures: The T.N.T. cards can only blow up non-T.N.T. cards, preventing scenarios where Boomboss only destroys one actual card from your opponent's deck.
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In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/3 with Stealth, Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (4 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush).[[/note]]

to:

In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/3 with Stealth, Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (4 (5 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush).Rush). Each module also corresponds to one possible art for Zilliax.[[/note]]



* EquippableAlly: The Magnetic keyword lets Zilliax be played as a buff for an allied mech rather than a separate minion.
* SwissArmySuperpower: Zilliax Deluxe 3000 has the honor of being ''Hearthstone'''s first-ever fully-customizable card, with his stats, cost, effects, and even ''card art'' being determined by what Modules you pick during deckbuilding, letting you create the perfect minion for whatever deck you're making. The only thing that ''can't'' be changed is Zilliax's Mech tag.

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* EquippableAlly: The Magnetic keyword lets Zilliax be played as a buff for an allied mech rather than a separate minion.
* SwissArmySuperpower:
DesignItYourselfEquipment: Zilliax Deluxe 3000 has the honor of being ''Hearthstone'''s first-ever fully-customizable card, with his stats, cost, effects, and even ''card art'' being determined by what Modules you pick during deckbuilding, letting you create the perfect minion for whatever deck you're making. The only thing that ''can't'' be changed is Zilliax's Mech tag.tag.
* EquippableAlly: The Magnetic keyword lets the original Zilliax be played as a buff for an allied mech rather than a separate minion.
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* AwesomeButImpractical: The ability to replay a classic ''Hearthstone'' hand with the minion is cool... but for the most part, completely impractical. Besides the tempo loss from playing a 6 mana 5/5 that doesn't immediately impact the board, there's also the fact that while most of these hands are indeed "iconic", not all of them are necessarily good to play in whatever the current meta might be, meaning that you're also gambling on getting a good hand (namely Secret Hunter or Patron Warrior) rather than a dud (Mill Rogue almost inarguably being the biggest). And if that weren't enough, the cards you get are the ''current'' versions of those cards, which notably handicaps Togwaggle Druid (Twig of the World Tree, on top of being incredibly slow as always, ''refreshes'' mana crystals instead of giving them to you), Freeze Mage (Sorcerer's Apprentice now costs ''double'' what it used to) and Libram Paladin (Pen Flinger can't go face). He still sees play in aggro decks though because at the very least he refills your hand with something, and he can potentially highroll into a winning hand.

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* AwesomeButImpractical: The ability to replay a classic ''Hearthstone'' hand with the minion is cool... but for the most part, completely impractical. Besides the tempo loss from playing a 6 mana 5/5 that doesn't immediately impact the board, there's also the fact that while most of these hands are indeed "iconic", not all of them are necessarily good to play in whatever the current meta might be, meaning that you're also gambling on getting a good hand (namely Secret Hunter or Patron Warrior) rather than a dud (Mill Rogue almost inarguably being the biggest). And if that weren't enough, the cards you get are the ''current'' versions of those cards, which notably handicaps Togwaggle Druid (Twig of the World Tree, on top of being incredibly slow as always, ''refreshes'' mana crystals instead of giving them to you), Freeze Mage (Sorcerer's Apprentice now costs ''double'' what it used to) to and had to be replaced by Doomsayer to make it more playable) and Libram Paladin (Pen Flinger can't go face). He still sees play in aggro decks though because at the very least he refills your hand with something, and he can potentially highroll into a winning hand.
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* AwesomeButImpractical: The ability to replay a classic ''Hearthstone'' hand with the minion is cool... but for the most part, completely impractical. Besides the tempo loss from playing a 6 mana 5/5 that doesn't immediately impact the board, there's also the fact that while most of these hands are indeed "iconic", not all of them are necessarily good to play in whatever the current meta might be, meaning that you're also gambling on getting a good hand (namely Secret Hunter or Patron Warrior) rather than a dud (Mill Rogue almost inarguably being the biggest). And if that weren't enough, the cards you get are the ''current'' versions of those cards, which notably handicaps Togwaggle Druid (Twig of the World Tree, on top of being incredibly slow as always, ''refreshes'' mana crystals instead of giving them to you), Freeze Mage (Sorcerer's Apprentice now costs ''double'' what it used to) and Libram Paladin (Pen Flinger can't go face).

to:

* AwesomeButImpractical: The ability to replay a classic ''Hearthstone'' hand with the minion is cool... but for the most part, completely impractical. Besides the tempo loss from playing a 6 mana 5/5 that doesn't immediately impact the board, there's also the fact that while most of these hands are indeed "iconic", not all of them are necessarily good to play in whatever the current meta might be, meaning that you're also gambling on getting a good hand (namely Secret Hunter or Patron Warrior) rather than a dud (Mill Rogue almost inarguably being the biggest). And if that weren't enough, the cards you get are the ''current'' versions of those cards, which notably handicaps Togwaggle Druid (Twig of the World Tree, on top of being incredibly slow as always, ''refreshes'' mana crystals instead of giving them to you), Freeze Mage (Sorcerer's Apprentice now costs ''double'' what it used to) and Libram Paladin (Pen Flinger can't go face). He still sees play in aggro decks though because at the very least he refills your hand with something, and he can potentially highroll into a winning hand.



%%* TheTriadsAndTheTongs

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%%* TheTriadsAndTheTongs
* TheTriadsAndTheTongs: Their member species are native to Pandaria, an Asian FantasyCounterpartCulture, and their uniforms also have an East Asian motif.

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* WeakButSkilled: 5/3 for 6 mana is very, very weak. The Jade Golems she summons, [[MagikarpPower potentially a lot less so]]. Even if you don't summon another Jade Golem during the game, Aya still gives you a total of 8/6 worth of stats, which is hardly a bad deal.

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* WeakButSkilled: 5/3 6/3 for 6 mana is very, very weak. The Jade Golems she summons, [[MagikarpPower potentially a lot less so]]. Even if you don't summon another Jade Golem during the game, Aya still gives you a total of 8/6 9/6 worth of stats, which is hardly a bad deal.



* CombinatorialExplosion: On his own, choosing to refresh your mana basically just makes Kun a free 7/7 since he costs 10 mana to play... unless you pair him with something that reduces his mana cost, most notably Aviana, which refunds a lot more mana than he costs and lets you combo off with more cards. Wildheart Guff later also came along to increase your mana cap past 10, allowing Kun to renew much more than just 10 mana.



* SwissArmySuperpower: The biggest advantage of Kazakus's effect is being able to customize the potion/golem to fit any situation. You can pick a 1-mana card to get yourself out of a pinch, a 5-mana card to gain an advantage on the next turn, or a 10-mana card for a powerful late-game bombshell. You also get a large variety of effects to mix and match, meaning that it's very rare for Kazakus to ''not'' improve your situation in some way, and no matter what you get, the card will always give you a ''huge'' amount of value for your mana.

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* SwissArmySuperpower: The biggest advantage of Kazakus's effect is being able to customize the potion/golem to fit any situation. You can pick a 1-mana card to get yourself out of a pinch, a 5-mana card to gain an advantage on the next turn, or a 10-mana card for a powerful late-game bombshell. You also get a large variety of effects to mix and match, meaning that it's very rare for Kazakus to ''not'' improve your situation in some way, and no matter what you get, the card will always give you a ''huge'' amount of value for your mana.
mana. And finally, Kazakusan just straight-up gives you a deck of PurposelyOverpowered cards that you can customize to your liking.


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* ManipulatingTheOpponentsDeck:
** The original Rin's end reward is Azari, the Devourer, which destroys the rest of the opponent's deck when played.
** Rin, Orchestrator of Doom's Deathrattle destroys the top 2 cards of each player's deck after making them draw 2 and discard 2.


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* VillainsOutShopping: Her ''Festival of Legends'' incarnation shows that she has a side gig as the conductor of a demon orchestra.

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* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.

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* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs. Averted as Yogg-Saron Unleashed, where he goes full LargeHam again.



* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter.

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* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter. He sounds like his ''World of Warcraft'' incarnation again as Yogg-Saron Unleashed.[[note]]The first two Yogg-Saron cards were voiced by Creator/DarinDePaul, while Creator/JamiesonPrice, who voiced Yogg-Saron in ''World of Warcraft'', reprised the role for Yogg-Saron Unleashed.[[/note]]


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* OrganAutonomy: Yogg-Saron's tentacles are represented as Chaotic Tendril minions which are both collectable and can be generated by various cards, including Yogg-Saron Unleashed.

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After Boom Laboratories went up in smoke, Whizbang took the knowledge he'd gained there and applied it to the most important of all inventions: TOYS! As the Splendiferous Whizbang, he acts as both the title character of the ''Whizbang's Workshop'' expansion and a new Legendary neutral minion that functions similarly to the original -- rather than selecting one of the standard deck recipes, Splendiferous Whizbang replaces your cards with one of Whizbang's Experimental Decks, all of which are unique to Whizbang and either centered around a centralized theme or some sort of gimmick.[[note]]There are currently 11 decks in all, including the Deck of Heroes (a League of Explorers-themed Highlander Paladin deck), Deck of Villains (a League of E.V.I.L.-themed Warrior deck), Wonderful Deck (a Mage deck where all the cards are Morphing Cards that transform into random playable Mage or neutral cards each turn they're in your hand), Deck of Discovery (a Druid deck filled with ramping spells and Moments of Discovery, 0 mana spells that Discover a Druid spell, Druid minion, or Neutral minion you can afford to play), Rainbow Deck (a Death Knight deck with cards from every class and spell school), Deck of Treasures (a Rogue deck containing 5 Duels treasures), Shrunken Deck (a 20-card Warlock deck with self-deck destruction synergy cards), Septuplet Deck (a Priest deck containing 7 copies of Astral Automaton, a 1 mana 1/2 Priest minion from ''TITANS'' that has +1/+1 for each Automaton you've summoned that game, as well as cards designed to stall and generate more Automatons), Deck of Legends (an all-Legendary Hunter deck with 2 copies of each card), Questing Deck (a Shaman deck that starts you off with Quest Accepted!, a 1 mana spell that starts the Quest(line)s Unite the Murlocs, Corrupt the Waters, and Command the Elements), and Deck of Wishes (a Demon Hunter deck with 3 Wishes that Discover the perfect card à la Zephrys the Great).[[/note]] Like the original, if Splendiferous Whizbang somehow winds up in actual play, he's a 4 mana 4/5 minion.

to:

After Boom Laboratories went up in smoke, Whizbang took the knowledge he'd gained there and applied it to the most important of all inventions: TOYS! As the Splendiferous Whizbang, he acts as both the title character of the ''Whizbang's Workshop'' expansion and a new Legendary neutral minion that functions similarly to the original -- rather than selecting one of the standard deck recipes, Splendiferous Whizbang replaces your cards with one of Whizbang's Experimental Decks, all of which are unique to Whizbang and either centered around a centralized theme or some sort of gimmick.[[note]]There are currently 11 12 decks in all, including the Deck of Heroes (a League of Explorers-themed Highlander Paladin deck), Deck of Villains (a League of E.V.I.L.-themed Warrior deck), Wonderful Deck (a Mage deck where all the cards are Morphing Cards that transform into random playable Mage or neutral cards each turn they're in your hand), Deck of Discovery (a Druid deck filled with ramping spells and Moments of Discovery, 0 mana spells that Discover a Druid spell, Druid minion, or Neutral minion you can afford to play), Rainbow Deck (a Death Knight deck with cards from every class and spell school), Deck of Treasures (a Rogue deck containing 5 Duels treasures), Shrunken Deck (a 20-card Warlock deck with self-deck destruction synergy cards), Septuplet Deck (a Priest deck containing 7 copies of Astral Automaton, a 1 mana 1/2 Priest minion from ''TITANS'' that has +1/+1 for each Automaton you've summoned that game, as well as cards designed to stall and generate more Automatons), Deck of Legends (an all-Legendary Hunter deck with 2 copies of each card), Questing Deck (a Shaman deck that starts you off with Quest Accepted!, a 1 mana spell that starts the Quest(line)s Unite the Murlocs, Corrupt the Waters, and Command the Elements), and Deck of Wishes (a Demon Hunter deck with 3 Wishes that Discover the perfect card à la Zephrys the Great).Great), and Copycat Deck (you play with the opponent's class and deck).[[/note]] Like the original, if Splendiferous Whizbang somehow winds up in actual play, he's a 4 mana 4/5 minion.



* ConfusionFu: Because both Whizbangs randomize your deck every game, there's no way to tell in advance what they might throw at you except by memorizing all the deck recipes.

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* ConfusionFu: Because both Whizbangs randomize your deck every game, there's no way to tell in advance what they might throw at you except by memorizing all the deck recipes. And even then, Splendiferous Whizbang has two decks that make you play with ''entirely random'' cards.


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* MirrorMatch: Splendiferous Whizbang technically has a twelfth deck in addition to the 11 for the different classes: making you play your opponent's deck.
* MyRulesAreNotYourRules: Because Splendiferous Whizbang's entire gimmick is to let you play gimmicky experimental decks, most of his decks ignore some kind of deckbuilding or gameplay restriction.

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* AwesomeButImpractical: Splendiferous Whizbang does allow you to play some PurposelyOverpowered cards and run decks that you'd otherwise never be allowed to play due to deckbuilding constraints, but none of them are particularly fine-tuned. They can generate some hilarious highlights, but a more BoringButPractical constructed deck beats them nine times out of ten.



* FunPersonified: From what we know of Whizbang, he lives to help people have fun, as evidenced by him taking his work at Boom Laboratories and using it to make toys. His decks as Splendiferous Whizbang are also based on RuleOfFun, letting you do some seriously wacky things without breaking the game in the process.



* RushBoss: Splendiferous Whizbang's "Shrunken Deck" is this in a nutshell; it's a deck of 20 cards, most of which either mill through your own deck or benefit from your deck being almost or completely empty. While this allows you to burn through you deck at incredible speeds and thus put out big threats, if your opponent answers them you basically die on the spot.



* RushBoss: Splendiferous Whizbang's "Shrunken Deck" is this in a nutshell; it's a deck of 20 cards, most of which either mill through your own deck or benefit from your deck being almost or completely empty. While this allows you to burn through you deck at incredible speeds and thus put out big threats, if your opponent answers them you basically die on the spot.
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* RushBoss: Splendiferous Whizbang's "Shrunken Deck" is this in a nutshell; it's a deck of 20 cards, most of which either mill through your own deck or benefit from your deck being almost or completely empty. While this allows you to burn through you deck at incredible speeds and thus put out big threats, if your opponent answers them you basically die on the spot.
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* SkillGateCharacter: Whizbang the Wonderful gives new players a way to experience advanced synergies and some cool Legendaries. However, anyone with a reasonable collection has no ([[RuleOfFun practical]]) use for this guy, and a deck made by someone who knows what they're doing will beat a pre-constructed one nine times out of ten.

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* SkillGateCharacter: SkillGateCharacters: Whizbang the Wonderful gives new players a way to experience advanced synergies and some cool Legendaries. However, anyone with a reasonable collection has no ([[RuleOfFun practical]]) use for this guy, and a deck made by someone who knows what they're doing will beat a pre-constructed one nine times out of ten.
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After Boom Laboratories went up in smoke, Whizbang took the knowledge he'd gained there and applied it to the most important of all inventions: TOYS! As the Splendiferous Whizbang, he acts as both the title character of the ''Whizbang's Workshop'' expansion and a new Legendary neutral minion that functions similarly to the original -- rather than selecting one of the standard deck recipes, Splendiferous Whizbang replaces your cards with one of Whizbang's Experimental Decks, all of which are unique to Whizbang and either centered around a centralized theme or some sort of gimmick.[[note]]There are 11 decks in all, including the Deck of Heroes (a League of Explorers-themed deck), Deck of Villains (a League of E.V.I.L.-themed deck), Wonderful Deck (a Mage deck themed after Shifter Zerus where all the cards are Morphing Cards that transform into random Mage or neutral cards each turn they're in your hand), Deck of Discovery (a Druid deck filled with Moments of Discovery, 0 mana spells that Discover a Druid spell, Druid minion, or Neutral minion you can afford to play), Rainbow Deck (a deck with cards from every class and spell school), Deck of Treasures (a deck containing 5 Duels treasures), Shrunken Deck (a 20-card deck), Septuplet Deck (a deck containing 7 copies of Astral Automaton, a 1 mana 1/2 Priest minion from ''TITANS'' that has +1/+1 for each Automaton you've summoned that game), Deck of Legends (a deck that has 2 copies of Legendaries), Questing Deck (a Shaman deck that starts you off with Quest Accepted!, a 1 mana spell that starts 3 Shaman quests), and Deck of Wishes (a deck with 3 Wishes that Discover the perfect card à la Zephrys the Great).[[/note]] Like the original, if Splendiferous Whizbang somehow winds up in actual play, he's a 4 mana 4/5 minion.

to:

After Boom Laboratories went up in smoke, Whizbang took the knowledge he'd gained there and applied it to the most important of all inventions: TOYS! As the Splendiferous Whizbang, he acts as both the title character of the ''Whizbang's Workshop'' expansion and a new Legendary neutral minion that functions similarly to the original -- rather than selecting one of the standard deck recipes, Splendiferous Whizbang replaces your cards with one of Whizbang's Experimental Decks, all of which are unique to Whizbang and either centered around a centralized theme or some sort of gimmick.[[note]]There are currently 11 decks in all, including the Deck of Heroes (a League of Explorers-themed Highlander Paladin deck), Deck of Villains (a League of E.V.I.L.-themed Warrior deck), Wonderful Deck (a Mage deck themed after Shifter Zerus where all the cards are Morphing Cards that transform into random playable Mage or neutral cards each turn they're in your hand), Deck of Discovery (a Druid deck filled with ramping spells and Moments of Discovery, 0 mana spells that Discover a Druid spell, Druid minion, or Neutral minion you can afford to play), Rainbow Deck (a Death Knight deck with cards from every class and spell school), Deck of Treasures (a Rogue deck containing 5 Duels treasures), Shrunken Deck (a 20-card deck), Warlock deck with self-deck destruction synergy cards), Septuplet Deck (a Priest deck containing 7 copies of Astral Automaton, a 1 mana 1/2 Priest minion from ''TITANS'' that has +1/+1 for each Automaton you've summoned that game), game, as well as cards designed to stall and generate more Automatons), Deck of Legends (a (an all-Legendary Hunter deck that has with 2 copies of Legendaries), each card), Questing Deck (a Shaman deck that starts you off with Quest Accepted!, a 1 mana spell that starts 3 Shaman quests), the Quest(line)s Unite the Murlocs, Corrupt the Waters, and Command the Elements), and Deck of Wishes (a Demon Hunter deck with 3 Wishes that Discover the perfect card à la Zephrys the Great).[[/note]] Like the original, if Splendiferous Whizbang somehow winds up in actual play, he's a 4 mana 4/5 minion.



** Splendiferous Whizbang functions much the same, except his decks are much more flavorful, including decks themed to the League of Explorers and League of E.V.I.L., a deck that only has 20 cards in it, a deck that contains cards from every class and spell school, a deck containing 5 Duels treasures, and more!

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** Splendiferous Whizbang functions much the same, except his decks (named "Whizbang is Splediferous" by default) are much more flavorful, including decks themed to the League of Explorers and League of E.V.I.L., a deck that only has 20 cards in it, it and is centered around drawing through/destroying your deck to trigger synergy cards, a deck that contains cards from every class and spell school, ''only'' Legendary cards, a deck containing 5 Duels treasures, and more!
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* WhatEverHappenedToTheMouse: Outside of Boommaster Flark and Crystalsmith Kangor, we don't know what happened to the Boom Labs scientists after the place gets destroyed.

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* WhatEverHappenedToTheMouse: Outside of Boommaster Flark and Flark, Crystalsmith Kangor, Kangor and Whizbang the Wonderful, we don't know what happened to the Boom Labs scientists after the place gets destroyed.
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* AwesomeButImpractical: The ability to replay a classic ''Hearthstone'' hand with the minion is cool... but for the most part, completely impractical. Besides the tempo loss from playing a 6 mana 5/5 that doesn't immediately impact the board, there's also the fact that while most of these hands are indeed "iconic", not all of them are necessarily good to play in whatever the current meta might be, meaning that you're also gambling on getting a good hand (namely Secret Hunter or Patron Warrior) rather than a dud (Mill Rogue almost inarguably being the biggest). And if that weren't enough, the cards you get are the ''current'' versions of those cards, which notably handicaps Togwaggle Druid (Twig of the World Tree, on top of being incredibly slow as always, ''refreshes'' mana crystals instead of giving them to you), Freeze Mage (Sorcerer's Apprentice now costs ''double'' what it used to) and Libram Paladin (Pen Flinger can't go face).
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For ''Hearthstone'''s 10th anniversary, Harth was finally added as a collectible card as part of the ''Gift'' set. He's a 6 mana 5/5 neutral Legendary with a once-per-game Battlecry that replaces your hand with eight cards that make up an iconic hand from Hearthstone's past, with there being at least one hand for each class[[note]]In alphebetical order by class, there's three hands that correspond to each Death Knight rune (Blood, Frost, and Unholy), as well as an ''Ashes of Outland''-era Aggro Demon Hunter hand, a Togwaggle Druid hand, a ''Kobolds and Catacombs''-era Secret Hunter hand, a ''Classic''-era Mage hand, a Libram Paladin hand, a Galakrond Priest hand, a Mill Rogue hand, a Shudderwock Shaman hand, a Cubelock hand, and a Patron Warrior hand[[/note]].

to:

For ''Hearthstone'''s 10th anniversary, Harth was finally added as a collectible card as part of the ''Gift'' set. He's a 6 mana 5/5 neutral Legendary with a once-per-game Battlecry that replaces your hand with eight cards that make up an iconic hand from Hearthstone's past, with there being at least one hand for each class[[note]]In alphebetical alphabetical order by class, there's three hands that correspond to each Death Knight rune (Blood, Frost, and Unholy), as well as an ''Ashes of Outland''-era Aggro Demon Hunter hand, a Togwaggle Druid hand, a ''Kobolds and & Catacombs''-era Secret Hunter hand, a ''Classic''-era Freeze Mage hand, a Libram Paladin hand, a Galakrond Priest hand, a Mill Rogue hand, a Shudderwock Shaman hand, a Cubelock hand, and a Patron Warrior hand[[/note]].

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For ''Hearthstone'''s 10th anniversary, Harth was finally added as a collectible card as part of the ''Gift'' set. He's a 6 mana 5/5 neutral Legendary with a once-per-game Battlecry that replaces your hand with eight cards that make up an iconic hand from Hearthstone's past, with there being at least one hand for each class[[note]]In alphebetical order by class, there's three hands that correspond to each Death Knight rune (Blood, Frost, and Unholy), as well as an ''Ashes of Outland''-era Aggro Demon Hunter hand, a Togwaggle Druid hand, a ''Kobolds and Catacombs''-era Secret Hunter hand, a Libram Paladin hand, a Galakrond Priest hand, a Mill Rogue hand, a Shudderwock Shaman hand, a Cubelock hand, and a Patron Warrior hand; Mage's hand is unavailable due to a bug at time of writing[[/note]].

to:

For ''Hearthstone'''s 10th anniversary, Harth was finally added as a collectible card as part of the ''Gift'' set. He's a 6 mana 5/5 neutral Legendary with a once-per-game Battlecry that replaces your hand with eight cards that make up an iconic hand from Hearthstone's past, with there being at least one hand for each class[[note]]In alphebetical order by class, there's three hands that correspond to each Death Knight rune (Blood, Frost, and Unholy), as well as an ''Ashes of Outland''-era Aggro Demon Hunter hand, a Togwaggle Druid hand, a ''Kobolds and Catacombs''-era Secret Hunter hand, a ''Classic''-era Mage hand, a Libram Paladin hand, a Galakrond Priest hand, a Mill Rogue hand, a Shudderwock Shaman hand, a Cubelock hand, and a Patron Warrior hand; Mage's hand is unavailable due to a bug at time of writing[[/note]].hand[[/note]].



''For information on the Headless Horseman, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''



!!The Headless Horseman
->''HA HAHA HAHAHA!!!''\\

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!!The Headless Horseman
->''HA HAHA HAHAHA!!!''\\
!!Gearmaster Mechazod
->''I will cleanse you both of the Curse of Flesh!''\\



The host of the Hallow's End event, and the main enemy of his own single player tavern brawl event.

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The host of the Hallow's End event, and the main enemy of his own single the "Unite against Mechazod" Tavern Brawl. Gearmaster Mechazod seeks to undo the "curse of flesh" (i.e. turn everyone into robots). Anduin and Uther (and later Medivh and Malfurion) team up to defeat him in the tavern brawl. Unlike the Adventure bosses, Mechazod is represented by a minion, each turn they cast a random spell then leap to the playing field against the player tavern brawl event.whose turn it is.



* DetachmentCombat: You do battle against his disembodied head as one of his boss phases.
* EvilLaugh: As per usual with the Headless Horseman.
* HeadlessHorseman: Duh.
* RhymesOnADime

!!Gearmaster Mechazod
->''I will cleanse you both of the Curse of Flesh!''\\
\\

The main enemy of the "Unite against Mechazod" Tavern Brawl. Gearmaster Mechazod seeks to undo the "curse of flesh" (i.e. turn everyone into robots). Anduin and Uther (and later Medivh and Malfurion) team up to defeat him in the tavern brawl. Unlike the Adventure bosses, Mechazod is represented by a minion, each turn they cast a random spell then leap to the playing field against the player whose turn it is.
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!!Whizbang the Wonderful
-->''Stand back and be amazed!''\\

The most wondrous scientist at Boom Laboratories! Including Whizbang in your deck removes all other cards. Instead, a deck with Whizbang replaces all of your cards with one of Whizbang's Wonderful Decks, consisting of a random deck recipe. If Whizbang appears in a game by other means, he's a 4 mana 4/5 minion.\\
\\
After Boom Laboratories went up in smoke, Whizbang took the knowledge he'd gained there and applied it to the most important of all inventions: TOYS! As the Splendiferous Whizbang, he acts as both the title character of the ''Whizbang's Workshop'' expansion and a new Legendary neutral minion that functions similarly to the original -- rather than selecting one of the standard deck recipes, Splendiferous Whizbang replaces your cards with one of Whizbang's Experimental Decks, all of which are unique to Whizbang and either centered around a centralized theme or some sort of gimmick.[[note]]There are 11 decks in all, including the Deck of Heroes (a League of Explorers-themed deck), Deck of Villains (a League of E.V.I.L.-themed deck), Wonderful Deck (a Mage deck themed after Shifter Zerus where all the cards are Morphing Cards that transform into random Mage or neutral cards each turn they're in your hand), Deck of Discovery (a Druid deck filled with Moments of Discovery, 0 mana spells that Discover a Druid spell, Druid minion, or Neutral minion you can afford to play), Rainbow Deck (a deck with cards from every class and spell school), Deck of Treasures (a deck containing 5 Duels treasures), Shrunken Deck (a 20-card deck), Septuplet Deck (a deck containing 7 copies of Astral Automaton, a 1 mana 1/2 Priest minion from ''TITANS'' that has +1/+1 for each Automaton you've summoned that game), Deck of Legends (a deck that has 2 copies of Legendaries), Questing Deck (a Shaman deck that starts you off with Quest Accepted!, a 1 mana spell that starts 3 Shaman quests), and Deck of Wishes (a deck with 3 Wishes that Discover the perfect card à la Zephrys the Great).[[/note]] Like the original, if Splendiferous Whizbang somehow winds up in actual play, he's a 4 mana 4/5 minion.
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* ConfusionFu: Because both Whizbangs randomize your deck every game, there's no way to tell in advance what they might throw at you except by memorizing all the deck recipes.
* CoolButInefficient: The original Whizbang. Deck recipes run the gamut from low tier to unplayable garbage. Letting Blizzard make your deck is always worse than building one yourself. However, he gives an excellent way for new players to try lots of different decks and cards they might not have, and for anyone interested to essentially hit the random button.
* MechanicallyUnusualClass:
** Putting Whizbang the Wonderful in a deck will automatically remove all other cards, replace the hero with Whizbang, and give it the custom name "Whizbang is Wonderful". In gameplay, he's about as close as the game gets to a "random" option, assigning you a random deck from a random class as soon as the game begins.
** Splendiferous Whizbang functions much the same, except his decks are much more flavorful, including decks themed to the League of Explorers and League of E.V.I.L., a deck that only has 20 cards in it, a deck that contains cards from every class and spell school, a deck containing 5 Duels treasures, and more!
* SkillGateCharacter: Whizbang the Wonderful gives new players a way to experience advanced synergies and some cool Legendaries. However, anyone with a reasonable collection has no ([[RuleOfFun practical]]) use for this guy, and a deck made by someone who knows what they're doing will beat a pre-constructed one nine times out of ten.

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The dwarven Innkeeper who owns and maintains the magical inn Hearthstone is supposedly set in. A genial and welcoming figure who greets you when you arrive and instructs you on how to play Hearthstone. Implied by several journal entries on the Hearthstone blog to be more powerful than he lets on.

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The dwarven Innkeeper who owns and maintains the magical inn Hearthstone is supposedly set in. A genial and welcoming figure who greets you when you arrive and instructs you on how to play Hearthstone. Implied by several journal entries on the Hearthstone blog to be more powerful than he lets on.\\
\\
For ''Hearthstone'''s 10th anniversary, Harth was finally added as a collectible card as part of the ''Gift'' set. He's a 6 mana 5/5 neutral Legendary with a once-per-game Battlecry that replaces your hand with eight cards that make up an iconic hand from Hearthstone's past, with there being at least one hand for each class[[note]]In alphebetical order by class, there's three hands that correspond to each Death Knight rune (Blood, Frost, and Unholy), as well as an ''Ashes of Outland''-era Aggro Demon Hunter hand, a Togwaggle Druid hand, a ''Kobolds and Catacombs''-era Secret Hunter hand, a Libram Paladin hand, a Galakrond Priest hand, a Mill Rogue hand, a Shudderwock Shaman hand, a Cubelock hand, and a Patron Warrior hand; Mage's hand is unavailable due to a bug at time of writing[[/note]].



Dr. Boom's personal robot body guard. While Dr. Boom is the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax is a 5 mana 3/2 Mech with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.

to:

Dr. Boom's personal robot body guard. While Dr. Boom is the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax is a 5 mana 3/2 Legendary neutral Mech from ''The Boomsday Project'' with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.\\
\\
In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/3 with Stealth, Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (4 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush).[[/note]]


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* SwissArmySuperpower: Zilliax Deluxe 3000 has the honor of being ''Hearthstone'''s first-ever fully-customizable card, with his stats, cost, effects, and even ''card art'' being determined by what Modules you pick during deckbuilding, letting you create the perfect minion for whatever deck you're making. The only thing that ''can't'' be changed is Zilliax's Mech tag.

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''For information on Reska, the Pit Boss and Elise, Badlands Savior, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Reno, Lone Ranger and Gunslinger Kurtrus, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''\\

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''For information on Deepminer Brann, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Reska, the Pit Boss and Elise, Badlands Savior, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Reno, Lone Ranger and Gunslinger Kurtrus, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''\\



With valuable Azerite veins discovered in the barren wastes of the Badlands, the greedy Bloodrock Mining Company has set up shop in the region, backed by the local law enforcement. Outraged by the wanton destruction and pollution that Bloodrock's careless mining has brought, outlaw groups have sprung up to force the miners out of the land.

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With valuable Azerite veins discovered in the barren wastes of the Badlands, the greedy Bloodrock Mining Company has set up shop in the region, backed by the local law enforcement. Outraged by the wanton destruction and pollution that Bloodrock's careless mining has brought, outlaw groups have sprung sprang up to force the miners out of the land.
land. The outlaws' efforts didn't pay off, as Blackrock's digging efforts unfortunately uncovered a portal to the realm of Therazane, Elemental Lord of earth, prompting a battle that forced Bloodrock and the outlaws to team up.




[[/folder]]

[[folder:Other Expansions]]
!!Tirion Fordring
->''Put your faith in the Light!''\\

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[[/folder]]

[[folder:Other Expansions]]
!!Tirion Fordring
->''Put your faith in
!Deepholm

!!Therazane
The Elemental Lord of earth, ruler of Deepholm, and master of all earth elementals. Formerly ensnared by
the Light!''\\Old Gods, Therazane has since largely kept herself concerned with protecting her realm from intruders... like the miners and outlaws who've inadvertandly uncovered a portal to Deepholm.\\




The Paladin class legendary of the Classic set, Tirion is an 8 mana 8/8 minion with Taunt, Divine Shield, and Deathrattle granting his controller a 5/3 weapon - the legendary Ashbringer.\\
\\
Tirion introduced players to the Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.

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\nThe Paladin class legendary of the Classic set, Tirion Therazane is an 8 a 7 mana 8/8 minion 7/5 Legendary neutral Elemental from the ''Delve Into Deepholm'' mini-set with Taunt, Divine Shield, and Deathrattle granting his controller a 5/3 weapon - Taunt that doubles the legendary Ashbringer.\\
\\
Tirion introduced players to the Grand Tournament upon its inception. In the prologue
stats of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.
all Elementals in your deck on death.



* TheAce: Taunt, Divine Shield, decent stats, and a strong Deathrattle. Tirion is the ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the Hall of Fame) he'll be in Standard forever.
* AscendedExtra: Become an NPC in the Knights of the Frozen Throne prologue.
* BarrierWarrior: He has the powerful combination of Divine Shield and Taunt.
* IKnowYouAreInThereSomewhereFight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
* SurroundedByIdiots: All of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need to get better adventurers."
* TakeUpMySword: His Deathrattle gives the player his sword, The Ashbringer.
* YouAreTooLate: He comes to Jaina's aid one turn too late in the Icecrown prologue.
* ZeroEffortBoss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions, and at that point, the player's field will likely be set up enough that he simply can't take it back

!!Pompous Thespian
->''An autograph? Eh, I suppose.''\\

to:

* TheAce: Taunt, Divine Shield, decent stats, LampshadeHanging: While all of the other three Elemental Lords have had Legendaries since the pre-Standard days, Therazane was conspicuously absent for ''nearly a full decade''. Blizzard poked fun at the fact that it took them so long with her flavor text:
-->''You thought we forgot about her, didn't you? *nervous laughter*''

!!Maruut Stonebinder
A tauren shaman from the Earthen Ring
and a strong Deathrattle. Tirion is the ultimate value package. To top it off, leader of the Ring's forces in Deepholm, who restored the World Pillar following the Cataclysm while also holding back the forces of the Twilight's Hammer. In ''[=WoW=]'', Maruut sacrificed his life to finish the restoration, but here, he's from alive... and not happy about the Classic set, which means (barring a rotation to mortals that've disrupted the Hall of Fame) he'll be in Standard forever.
* AscendedExtra: Become an NPC in the Knights
balance of the Frozen Throne prologue.
* BarrierWarrior: He has the powerful combination of Divine Shield and Taunt.
* IKnowYouAreInThereSomewhereFight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
* SurroundedByIdiots: All of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need to get better adventurers."
* TakeUpMySword: His Deathrattle gives the player his sword, The Ashbringer.
* YouAreTooLate: He comes to Jaina's aid one turn too late in the Icecrown prologue.
* ZeroEffortBoss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions, and at that point, the player's field will likely be set up enough that he simply can't take it back

!!Pompous Thespian
->''An autograph? Eh, I suppose.''\\
elements.\\




A common 2 mana 3/2 with Taunt from ''One Night in Karazhan'' who serves as the storyteller for the plot of ''Knights of the Frozen Throne'' in the three-part, online, promotional comic series.

to:

\nA common 2 Maruut Stonebinder is a 7 mana 3/2 5/6 neutral Legendary from the ''Delve into Deepholm'' mini-set. If your deck has no duplicates, he lets you Discover an Elemental to summon, with Taunt from ''One Night in Karazhan'' who serves as the storyteller for the plot of ''Knights of the Frozen Throne'' in the three-part, online, promotional comic series.remaining options getting added to your hand.



* AccidentalTruth: [[spoiler: His lies are implied to be completely correct]].
* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller with a friendly demeanor that slowly transitions to a swindling conman.
* LemonyNarrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity issues and the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
* UnreliableNarrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in his tale is pointed out. However, he's actually a pretty benevolent case of this trope, at least at the beginning - he goes out of his way to make his story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware of the dangers present. Later on, people are throwing money at him to tell them more, so he keeps it up to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]] with the reveal that Valeera almost killed Anduin, to which the rest of the tavern groans about how obvious it was.

!Lords of Outland
''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''

!!General
* {{Cyborg}}: A large number of the Lords of Outland have become this, thanks to the Rusted Legion.
* CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their previous alignment.

!!Murgur Murgurgle
->''Murgur murgurgle!''\\

to:

* AccidentalTruth: [[spoiler: His lies are implied BackFromTheDead: Based on Maruut's flavor text, his efforts to be completely correct]].
* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller with a friendly demeanor that slowly transitions to a swindling conman.
* LemonyNarrator: His story is constantly interrupted by
restore the tavern-goers who nitpick about continuity issues and World Pillar, as chronicled in the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
* UnreliableNarrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in his tale is pointed out. However,
''Cataclysm'' expansion, definitely happened... but considering he's actually a pretty benevolent case still alive, ''Hearthstone'''s version of this trope, at least at the beginning - he goes out of events likely doesn't include his way to make his story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware sacrifice.
* GameplayAndStoryIntegration: As a member
of the dangers present. Later on, people are throwing money at him to tell them more, so he keeps it up to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]]
Earthen Ring, Maruut ostensibly shares the goal of saving the Badlands with the reveal that Valeera almost killed Anduin, to outlaws, but his close affiliation with Therazane means he's not necessarily on their side, either. This is reflected in his Battlecry, which is reliant on not having duplicates in your deck (like the rest of outlaws) and synergizes with Elementals (reflecting his alliance with Therazane).

[[/folder]]

[[folder:Other Expansions]]
!!Tirion Fordring
->''Put your faith in
the tavern groans about how obvious it was.

!Lords of Outland
''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''

!!General
* {{Cyborg}}: A large number of the Lords of Outland have become this, thanks to the Rusted Legion.
* CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their previous alignment.

!!Murgur Murgurgle
->''Murgur murgurgle!''\\
Light!''\\



The leader of the Sungill murlocs. The Sungill are a murloc tribe who traveled through the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and pushed his people to Zangarmarsh, making it their new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.\\

to:

The leader Paladin class legendary of the Sungill murlocs. The Sungill are Classic set, Tirion is an 8 mana 8/8 minion with Taunt, Divine Shield, and Deathrattle granting his controller a murloc tribe who traveled through 5/3 weapon - the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and pushed his people to Zangarmarsh, making it their new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.legendary Ashbringer.\\



Murgur Murgurgle is a 2 mana 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for 8 that summons four random murlocs and gives them all Divine Shield.

to:

Murgur Murgurgle Tirion introduced players to the Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is a 2 mana 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for 8 that summons four random murlocs and gives them all Divine Shield.resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.



* AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, and was instead revealed during an interview.
* HarpoonGun: Murgurgle Prime has one of these as an ArmCannon.
* OriginalGeneration: That whole backstory was invented for ''Hearthstone'', with the exception of the baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
* RepetitiveName: '''Murgur Murgur'''gle.
* WowingCthulhu: Jaraxxus heard the tale of Murgur Murgurgle, and was inspired to "recruit" him into the Rusted Legion.
[[/folder]]

!!Overarching Characters

[[folder:The Old Gods]]
''For information on N'Zoth and C'Thun, see the [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''

to:

* AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, TheAce: Taunt, Divine Shield, decent stats, and was instead revealed during an interview.
* HarpoonGun: Murgurgle Prime has one of these as an ArmCannon.
* OriginalGeneration: That whole backstory was invented for ''Hearthstone'', with
a strong Deathrattle. Tirion is the exception ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the Hall of Fame) he'll be in Standard forever.
* AscendedExtra: Become an NPC in the Knights
of the baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
Frozen Throne prologue.
* RepetitiveName: '''Murgur Murgur'''gle.
* WowingCthulhu: Jaraxxus heard
BarrierWarrior: He has the tale powerful combination of Murgur Murgurgle, Divine Shield and was inspired Taunt.
* IKnowYouAreInThereSomewhereFight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
* SurroundedByIdiots: All of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need
to "recruit" get better adventurers."
* TakeUpMySword: His Deathrattle gives the player his sword, The Ashbringer.
* YouAreTooLate: He comes to Jaina's aid one turn too late in the Icecrown prologue.
* ZeroEffortBoss: His boss fight as Frost Lich Jaina has
him into be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions, and at that point, the Rusted Legion.
[[/folder]]

!!Overarching Characters

[[folder:The Old Gods]]
''For information on N'Zoth and C'Thun, see the [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''
player's field will likely be set up enough that he simply can't take it back

!!Pompous Thespian
->''An autograph? Eh, I suppose.''\\



A group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus of the ''Whispers of the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with their evil.

!!General Tropes
* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
* TheCorruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other minion in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have that look.
* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
* VillainProtagonist: They're an evil bunch, and you can put 'em right there in your deck to help you win.
* WeakButSkilled: For a bunch of {{Eldritch Abomination}}s, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

!!Yogg-Saron
->''Bow down before the god of death.''\\
\\

The final boss of Ulduar and a major antagonist from the ''World of Warcraft'' expansion ''Wrath of the Lich King'', Yogg-Saron, Hope's End is a 10 mana 7/5 who casts a random spell with random targets for every spell his owner cast that game.\\
\\
He returned in ''Madness at the Darkmoon Faire'' as Yogg-Saron, Master of Fate. He is a 10 mana 7/5 that activates one of six effects randomly as long as you've cast ten spells this game. The first five have a 19% chance to trigger - Hand of Fate fills your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control of three enemy minions, Mysterybox gives him the original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\\
\\
In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral Legendary location with 3 durability that casts 4 random spells when used, targeting a specific character if possible.\\
\\
He returned again in ''Fall of Ulduar'' as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells each time you use an ability. His abilities are Induce Insanity, causing all enemy minions to attack each other; Reign of Chaos, taking control of an enemy minion; and Tentacle Swarm, filling your hand with 1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.

to:


A group of parasitic aliens created by common 2 mana 3/2 with Taunt from ''One Night in Karazhan'' who serves as the Void Lords to corrupt Azeroth, storyteller for the Old Gods were the main focus plot of ''Knights of the ''Whispers of the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with their evil.

!!General Tropes
* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
* TheCorruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other minion
Frozen Throne'' in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have that look.
* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
* VillainProtagonist: They're an evil bunch, and you can put 'em right there in your deck to help you win.
* WeakButSkilled: For a bunch of {{Eldritch Abomination}}s, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

!!Yogg-Saron
->''Bow down before the god of death.''\\
\\

The final boss of Ulduar and a major antagonist from the ''World of Warcraft'' expansion ''Wrath of the Lich King'', Yogg-Saron, Hope's End is a 10 mana 7/5 who casts a random spell with random targets for every spell his owner cast that game.\\
\\
He returned in ''Madness at the Darkmoon Faire'' as Yogg-Saron, Master of Fate. He is a 10 mana 7/5 that activates one of six effects randomly as long as you've cast ten spells this game. The first five have a 19% chance to trigger - Hand of Fate fills your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control of three enemy minions, Mysterybox gives him the original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\\
\\
In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral Legendary location with 3 durability that casts 4 random spells when used, targeting a specific character if possible.\\
\\
He returned again in ''Fall of Ulduar'' as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells each time you use an ability. His abilities are Induce Insanity, causing all enemy minions to attack each other; Reign of Chaos, taking control of an enemy minion; and Tentacle Swarm, filling your hand with 1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.
three-part, online, promotional comic series.



* CardboardPrison: Ulduar was designed to hold Yogg-Saron indefinitely, but his close proximity to the Watchers let him easily spread doubt in the minds of his captors and eventually spread his influence all throughout Northrend. The pit that contains Yogg is also... not the most secure-looking, which is parodied in Prison of Yogg-Saron's flavour text:
-->''"We've finally captured Yogg-Saron! How should we keep him contained?"\\
"How about... an open pit... right below us... with four loose chains?"\\
"PERFECT!"''
* ChronicBackstabbingDisorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.
* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
* EvilMinions: Is apparently holding tryouts for new ones, which is the topic of the "Servants of Yogg-Saron Tryouts" tavern brawl.
* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter.
* HoistByHisOwnPetard: Statistically speaking, as the number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances of that Battlecry ending with Yogg-Saron killing himself.
* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put their hope in him.]]
* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
** That said, his EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
* MagicMissileStorm: Often creates these as part of his battlecry.
* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
* {{Nerf}}:
** The original Yogg-Saron proved to be too much of a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
* WheelOfDecisions: Master of Fate's battlecry takes the appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).

!!Y'Shaarj
->''Gorge your hatred! Embrace your rage!''\\

to:

* CardboardPrison: Ulduar was designed AccidentalTruth: [[spoiler: His lies are implied to hold Yogg-Saron indefinitely, but be completely correct]].
* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller with a friendly demeanor that slowly transitions to a swindling conman.
* LemonyNarrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity issues and the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
* UnreliableNarrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in
his close proximity to tale is pointed out. However, he's actually a pretty benevolent case of this trope, at least at the Watchers let him easily spread doubt in the minds beginning - he goes out of his captors way to make his story as scary as possible to stop the Bloodsail Raider and eventually spread his influence all throughout Northrend. The pit that contains Yogg is also... not her friends from travelling to Icecrown Citadel, aware of the most secure-looking, which is parodied in Prison of Yogg-Saron's flavour text:
-->''"We've finally captured Yogg-Saron! How should we keep
dangers present. Later on, people are throwing money at him contained?"\\
"How about... an open pit... right below us... with four loose chains?"\\
"PERFECT!"''
* ChronicBackstabbingDisorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard
to tell who ends them more, so he keeps it up benefiting more from Yogg-Saron until to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]] with
the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.
* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
* EvilMinions: Is apparently holding tryouts for new ones,
reveal that Valeera almost killed Anduin, to which is the topic rest of the "Servants of Yogg-Saron Tryouts" tavern brawl.
* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World
groans about how obvious it was.

!Lords
of Warcraft'' at all in his Ulduar encounter.
Outland
''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''

!!General
* HoistByHisOwnPetard: Statistically speaking, as the {{Cyborg}}: A large number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances the Lords of that Battlecry ending with Yogg-Saron killing himself.
Outland have become this, thanks to the Rusted Legion.
* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their hope in him.]]
* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
** That said, his EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
* MagicMissileStorm: Often creates these as part of his battlecry.
* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
* {{Nerf}}:
** The original Yogg-Saron proved to be too much of a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
* WheelOfDecisions: Master of Fate's battlecry takes the appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).

!!Y'Shaarj
->''Gorge your hatred! Embrace your rage!''\\
previous alignment.

!!Murgur Murgurgle
->''Murgur murgurgle!''\\



The progenitor of the Sha and one of the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound is a 10 mana 10/10 who pulls a minion out of his owner's deck onto the battlefield at the end of their turn.\\

to:

The progenitor leader of the Sha Sungill murlocs. The Sungill are a murloc tribe who traveled through the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and one of the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound is a 10 mana 10/10 who pulls a minion out of pushed his owner's deck onto the battlefield at the end of people to Zangarmarsh, making it their turn.new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.\\



In ''Madness at the Darkmoon Faire'', Y'Shaarj, The Defiler is a 10 mana 10/10 that adds a copy of each Corrupted card you've played this game to your hand, and sets their cost to 0 that turn.

to:

In ''Madness at the Darkmoon Faire'', Y'Shaarj, The Defiler Murgur Murgurgle is a 10 2 mana 10/10 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for 8 that adds a copy of each Corrupted card you've played this game to your hand, summons four random murlocs and sets their cost to 0 that turn.gives them all Divine Shield.



* BoringButPractical: Compared to C'Thun getting buffed by his followers to the point where he can vaporize the opponent and their board, N'Zoth reviving a full board's worth of minions, and Yogg'Saron doing literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic enough that you can splash him into most decks with no problems.
* TheCorrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into the fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
* InformedAttribute: Y'Shaarj is frequently attributed as having 7 heads, but his ''Hearthstone'' art merely shows him with one.
* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.

to:

* BoringButPractical: Compared to C'Thun getting buffed by his followers to the point where he can vaporize the opponent AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, and their board, N'Zoth reviving a full board's worth was instead revealed during an interview.
* HarpoonGun: Murgurgle Prime has one
of minions, and Yogg'Saron doing literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body these as an ArmCannon.
* OriginalGeneration: That whole backstory was invented for ''Hearthstone'',
with no strings attached, the exception of the baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
* RepetitiveName: '''Murgur Murgur'''gle.
* WowingCthulhu: Jaraxxus heard the tale of Murgur Murgurgle,
and his effect is generic enough that you can splash was inspired to "recruit" him into most decks with no problems.
* TheCorrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into
the fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
* InformedAttribute: Y'Shaarj is frequently attributed as having 7 heads, but his ''Hearthstone'' art merely shows him with one.
* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.
Rusted Legion.



[[folder:Year of the Dragon]]
!!The League of E.V.I.L.
''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn, and the League of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].''
!! General
* AdorableEvilMinions: The Lackeys are disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
* TheBusCameBack: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil he is when he leaves Tekahn to die at the end of Tombs of Terror.
* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
* VillainProtagonist: The main characters of ''Rise of Shadows''.
* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.

!!Togwaggle
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
[[caption-width-right:268:Who the king? I THE KING!]]
[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\\

to:

[[folder:Year of the Dragon]]
!!The League of E.V.I.L.
!!Overarching Characters

[[folder:The Old Gods]]
''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn, N'Zoth and C'Thun, see the League of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].[[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''
!! General
* AdorableEvilMinions: The Lackeys are disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
* TheBusCameBack: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil he is when he leaves Tekahn to die at the end of Tombs of Terror.
* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
* VillainProtagonist: The main characters of ''Rise of Shadows''.
* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.

!!Togwaggle
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
[[caption-width-right:268:Who the king? I THE KING!]]
[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\\



In ''Kobolds & Catacombs'', King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand to switch them back.\\

to:

In ''Kobolds & Catacombs'', A group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus of the ''Whispers of the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with their evil.

!!General Tropes
* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
* TheCorruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to
King Togwaggle was an 8-mana 5/5 Neutral legendary Mukla himself.
* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other minion in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have
that swapped look.
* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
* VillainProtagonist: They're an evil bunch, and
you and your opponent's deck around, but also can put a 5-mana King's Ransom 'em right there in your opponent's hand deck to switch them back.\\help you win.
* WeakButSkilled: For a bunch of {{Eldritch Abomination}}s, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

!!Yogg-Saron
->''Bow down before the god of death.''\\



He returned as Heistbaron Togwaggle, a 6 mana 5/5 Rogue minion that lets you choose a fantastic treasure if you control a Lackey. The treasures are the same that Marin the Fox created.

to:


The final boss of Ulduar and a major antagonist from the ''World of Warcraft'' expansion ''Wrath of the Lich King'', Yogg-Saron, Hope's End is a 10 mana 7/5 who casts a random spell with random targets for every spell his owner cast that game.\\
\\
He returned in ''Madness at the Darkmoon Faire'' as Heistbaron Togwaggle, Yogg-Saron, Master of Fate. He is a 6 10 mana 5/5 Rogue minion 7/5 that lets you choose activates one of six effects randomly as long as you've cast ten spells this game. The first five have a fantastic treasure if you 19% chance to trigger - Hand of Fate fills your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control a Lackey. The treasures are of three enemy minions, Mysterybox gives him the same original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\\
\\
In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral Legendary location with 3 durability
that Marin the Fox created.casts 4 random spells when used, targeting a specific character if possible.\\
\\
He returned again in ''Fall of Ulduar'' as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells each time you use an ability. His abilities are Induce Insanity, causing all enemy minions to attack each other; Reign of Chaos, taking control of an enemy minion; and Tentacle Swarm, filling your hand with 1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.



* AdiposeRex: You'd be hard-pressed to find a fatter kobold than him.
* {{Familiar}}: He sees Rakanishu as this.
* FatBastard: He's quite corpulent, and was the BigBad of ''Kobolds & Catacombs''.
* {{Foreshadowing}}: He implied he had a VillainousFriendship with Rafaam back in the Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] his crown.
* {{Greed}}: No amount of treasure is enough for King Togwaggle. That said, his concept of 'treasure' did consist of stealing candles until Rafaam convinced him to dream bigger.

!!Tak Nozwhisker
->''You say "hoard"? Me say "prepared"!''\\

to:

* AdiposeRex: You'd be hard-pressed to find a fatter kobold than him.
* {{Familiar}}: He sees Rakanishu as this.
* FatBastard: He's quite corpulent, and
CardboardPrison: Ulduar was designed to hold Yogg-Saron indefinitely, but his close proximity to the BigBad of ''Kobolds & Catacombs''.
* {{Foreshadowing}}: He implied he had a VillainousFriendship with Rafaam back
Watchers let him easily spread doubt in the Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] minds of his crown.
* {{Greed}}: No amount
captors and eventually spread his influence all throughout Northrend. The pit that contains Yogg is also... not the most secure-looking, which is parodied in Prison of treasure is enough Yogg-Saron's flavour text:
-->''"We've finally captured Yogg-Saron! How should we keep him contained?"\\
"How about... an open pit... right below us... with four loose chains?"\\
"PERFECT!"''
* ChronicBackstabbingDisorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.
* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
* EvilMinions: Is apparently holding tryouts
for King Togwaggle. new ones, which is the topic of the "Servants of Yogg-Saron Tryouts" tavern brawl.
* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter.
* HoistByHisOwnPetard: Statistically speaking, as the number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances of that Battlecry ending with Yogg-Saron killing himself.
* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put their hope in him.]]
* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
**
That said, his concept EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
* MagicMissileStorm: Often creates these as part
of 'treasure' did consist his battlecry.
* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
* {{Nerf}}:
** The original Yogg-Saron proved to be too much
of stealing candles until Rafaam convinced him a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to dream bigger.

!!Tak Nozwhisker
->''You say "hoard"? Me say "prepared"!''\\
stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
* WheelOfDecisions: Master of Fate's battlecry takes the appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).

!!Y'Shaarj
->''Gorge your hatred! Embrace your rage!''\\



A goon of Togwaggle's. Tak is a 7 mana 6/6 for Rogue from ''Rise of Shadows''. Whenever you shuffle a card into your deck, Tak adds a copy to your hand.

to:

A goon The progenitor of Togwaggle's. Tak the Sha and one of the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound is a 7 10 mana 6/6 for Rogue from ''Rise 10/10 who pulls a minion out of Shadows''. Whenever you shuffle his owner's deck onto the battlefield at the end of their turn.\\
\\
In ''Madness at the Darkmoon Faire'', Y'Shaarj, The Defiler is
a card into your deck, Tak 10 mana 10/10 that adds a copy of each Corrupted card you've played this game to your hand.hand, and sets their cost to 0 that turn.



* PutOnABus: PlayedForLaughs in the ''Road to Northrend'' tavern brawl. Apparently the League accidentally left Tak behind in [[ContinuityNod Blackrock Mountain]].

!!Kronx Dragonhoof
->''You are too late. His return is nigh!''\\

to:

* PutOnABus: PlayedForLaughs in BoringButPractical: Compared to C'Thun getting buffed by his followers to the ''Road point where he can vaporize the opponent and their board, N'Zoth reviving a full board's worth of minions, and Yogg'Saron doing literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic enough that you can splash him into most decks with no problems.
* TheCorrupter: Encourages your minions
to Northrend'' tavern brawl. Apparently "Gorge your hatred...embrace your rage...", bringing them into the fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
* InformedAttribute: Y'Shaarj is frequently attributed as having 7 heads, but his ''Hearthstone'' art merely shows him with one.
* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.
[[/folder]]

[[folder:Year of the Dragon]]
!!The League of E.V.I.L.
''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn, and
the League accidentally left Tak behind in [[ContinuityNod Blackrock Mountain]].

!!Kronx Dragonhoof
->''You
of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].''
!! General
* AdorableEvilMinions: The Lackeys
are too late. His disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
* TheBusCameBack: Five former villains
return for this group. Notably, there's one villain for each year - Dr. Boom is nigh!''\\2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil he is when he leaves Tekahn to die at the end of Tombs of Terror.
* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
* VillainProtagonist: The main characters of ''Rise of Shadows''.
* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.

!!Togwaggle
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
[[caption-width-right:268:Who the king? I THE KING!]]
[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\\




A tauren cultist. While he serves Rafaam, his loyalties lie with his true master; Galakrond. Kronx is a 6 mana 6/6 Neutral Legendary from ''Descent of Dragons'' that draws Galakrond from your deck. If you already are Galakrond, his Battlecry instead lets you unleash a Devastation: Annihilation deals 5 damage to all other minions, Decimation deals 5 damage to the enemy hero and heals you for 5, Domination grants your minions +2/+2, and Reanimation summons an 8/8 Dragon with Taunt.

to:

\nA tauren cultist. While he serves Rafaam, his loyalties lie with his true master; Galakrond. Kronx is In ''Kobolds & Catacombs'', King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand to switch them back.\\
\\
He returned as Heistbaron Togwaggle,
a 6 mana 6/6 Neutral Legendary from ''Descent of Dragons'' 5/5 Rogue minion that draws Galakrond from your deck. If you already are Galakrond, his Battlecry instead lets you unleash choose a Devastation: Annihilation deals 5 damage to all other minions, Decimation deals 5 damage to fantastic treasure if you control a Lackey. The treasures are the enemy hero and heals you for 5, Domination grants your minions +2/+2, and Reanimation summons an 8/8 Dragon with Taunt.same that Marin the Fox created.



* BreathWeapon: Annihilation takes the form of your hero breathing fire across the battlefield.
* EvilIsNotAToy: He believes this about Galakrond, and (correctly) assumes Galakrond will betray Rafaam at the first opportunity. He keeps quiet about it though, since he ultimately just [[DragonWithAnAgenda wants his master resurrected]].
* SituationalSword: If Galakrond is already in your hand, Kronx is effectively a dead card until he's played. Given that Galakrond is 7 mana and Kronx is another 6, this might make his powerful Battlecry too slow in desperate situations.
* YouAreTooLate: Quoted verbatim in his summoning line.

!!Dragon Aspects
''For more information on Deathwing and Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Alexstrasza
->''I bring life and hope.''\\

to:

* BreathWeapon: Annihilation takes AdiposeRex: You'd be hard-pressed to find a fatter kobold than him.
* {{Familiar}}: He sees Rakanishu as this.
* FatBastard: He's quite corpulent, and was
the form BigBad of your hero breathing fire across the battlefield.
''Kobolds & Catacombs''.
* EvilIsNotAToy: {{Foreshadowing}}: He believes this about Galakrond, and (correctly) assumes Galakrond will betray implied he had a VillainousFriendship with Rafaam at back in the first opportunity. He keeps quiet about it though, since he ultimately just [[DragonWithAnAgenda wants Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] his master resurrected]].
crown.
* SituationalSword: If Galakrond {{Greed}}: No amount of treasure is already in your hand, Kronx is effectively a dead card enough for King Togwaggle. That said, his concept of 'treasure' did consist of stealing candles until he's played. Given that Galakrond is 7 mana and Kronx is another 6, this might make his powerful Battlecry too slow in desperate situations.
* YouAreTooLate: Quoted verbatim in his summoning line.

!!Dragon Aspects
''For more information on Deathwing and Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Alexstrasza
->''I bring life and hope.''\\
Rafaam convinced him to dream bigger.

!!Tak Nozwhisker
->''You say "hoard"? Me say "prepared"!''\\



Leader of the Red Dragonflight, and Aspect of Life. Alexstrasza is a 9-mana 8/8 that sets the health of a hero to 15.\\
\\
She returned in ''Descent of Dragons'' as another neutral Legendary: Dragonqueen Alexstrasza, another 9 mana 8/8 with the effect of adding two random dragons to your hand and reducing their cost to 1 as long as your deck has no duplicates.
\\
She returned in the Core set as the neutral Legendary Alexstrasza the Life-Binder, with the same statline as the original, but a new battlecry, either healing you or one of your minions for 8 health or dealing 8 damage to an enemy minion or hero.

to:

Leader A goon of the Red Dragonflight, and Aspect of Life. Alexstrasza Togwaggle's. Tak is a 9-mana 8/8 that sets the health of a hero to 15.\\
\\
She returned in ''Descent of Dragons'' as another neutral Legendary: Dragonqueen Alexstrasza, another 9
7 mana 8/8 with the effect 6/6 for Rogue from ''Rise of adding two random dragons Shadows''. Whenever you shuffle a card into your deck, Tak adds a copy to your hand and reducing their cost to 1 as long as your deck has no duplicates.
\\
She returned in the Core set as the neutral Legendary Alexstrasza the Life-Binder, with the same statline as the original, but a new battlecry, either healing you or one of your minions for 8 health or dealing 8 damage to an enemy minion or hero.
hand.



* TheRedMage: The original version of Alexstrasza sees play in control decks as both a [[HeroicSecondWind self-heal]] to deal with aggression and as a 15-damage nuke to make up for such decks' lack of early damage.
* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On the rare chance it happened, it was completely game-breaking as the player got ''five dragons'' in play. A swift hotfix prevented her from doing this.
* {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so you can only play one (or no) dragons on the same turn as her.

!!Ysera
->''I dream, and the world trembles.''\\

to:

* TheRedMage: The original version of Alexstrasza sees play PutOnABus: PlayedForLaughs in control decks as both a [[HeroicSecondWind self-heal]] to deal with aggression and as a 15-damage nuke to make up for such decks' lack of early damage.
* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On
the rare chance it happened, it was completely game-breaking as ''Road to Northrend'' tavern brawl. Apparently the player got ''five dragons'' League accidentally left Tak behind in play. A swift hotfix prevented her from doing this.
* {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so you can only play one (or no) dragons on the same turn as her.

!!Ysera
->''I dream, and the world trembles.''\\
[[ContinuityNod Blackrock Mountain]].

!!Kronx Dragonhoof
->''You are too late. His return is nigh!''\\



Leader of the Green Dragonflight, and Aspect of Dreams. Ysera is a Legendary 4/12 Dragon for 9 mana in the Classic set, who adds a random Dream Card to your hand at the end of each turn. The Dream Cards are:
* Dream, a 1-mana spell that returns an enemy minion to the opponent’s hand (It was originally a free spell that returns a minion to its owner's hand).
* Nightmare, a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the start of your next turn.
* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't be targeted by spells or hero powers.
* Emerald Drake, a 4-mana 7/6 Dragon.

\\
Ysera returned in ''Descent of Dragons'' as the Druid Legendary Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has a Battlecry that shuffles seven Dream Portals into your deck. Dream Portals summon a random Dragon when drawn.\\
\\
She returned in the Core set as Ysera the Dreamer, with the same statline as the original Ysera, but adds every Dream card to your hand as a Battlecry.

to:

Leader of the Green Dragonflight, and Aspect of Dreams. Ysera A tauren cultist. While he serves Rafaam, his loyalties lie with his true master; Galakrond. Kronx is a 6 mana 6/6 Neutral Legendary 4/12 Dragon for 9 mana in the Classic set, who adds a random Dream Card to your hand at the end of each turn. The Dream Cards are:
* Dream, a 1-mana spell that returns an enemy minion to the opponent’s hand (It was originally a free spell that returns a minion to its owner's hand).
* Nightmare, a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the start of your next turn.
* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't be targeted by spells or hero powers.
* Emerald Drake, a 4-mana 7/6 Dragon.

\\
Ysera returned in
from ''Descent of Dragons'' as the Druid Legendary Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has a Battlecry that shuffles seven Dream Portals into draws Galakrond from your deck. Dream Portals summon If you already are Galakrond, his Battlecry instead lets you unleash a random Devastation: Annihilation deals 5 damage to all other minions, Decimation deals 5 damage to the enemy hero and heals you for 5, Domination grants your minions +2/+2, and Reanimation summons an 8/8 Dragon when drawn.\\
\\
She returned in the Core set as Ysera the Dreamer,
with the same statline as the original Ysera, but adds every Dream card to your hand as a Battlecry.Taunt.



* BadassBoast: "I dream, and the world trembles!"
** Ysera, Unleashed has "My dream is your nightmare!"
* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout the game after being played.
* MightyGlacier: Ysera's 12 health is quite hefty even for a 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along with Ysera's own high mana cost means it takes a while for her to start making an impact.
* {{Nerf}}: In order to compensate for Ysera the Dreamer, most of the Dream cards had their effects nerfed. Dream in particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for endless copies of the other four cards. However, Laughing Sister was actually buffed since it was pretty awful compared to the others.
* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. Given that she only comes into play during the late game, they pretty much need to be.

!!Malygos
->''I am the essence of magic!''\\

to:

* BadassBoast: "I dream, and the world trembles!"
** Ysera, Unleashed has "My dream is your nightmare!"
* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout the game after being played.
* MightyGlacier: Ysera's 12 health is quite hefty even for a 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along with Ysera's own high mana cost means it
BreathWeapon: Annihilation takes a while for her to start making an impact.
* {{Nerf}}: In order to compensate for Ysera
the Dreamer, most form of your hero breathing fire across the Dream cards had their effects nerfed. Dream in particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for endless copies of battlefield.
* EvilIsNotAToy: He believes this about Galakrond, and (correctly) assumes Galakrond will betray Rafaam at
the other four cards. However, Laughing Sister was actually buffed first opportunity. He keeps quiet about it though, since it was pretty awful compared to the others.
he ultimately just [[DragonWithAnAgenda wants his master resurrected]].
* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. SituationalSword: If Galakrond is already in your hand, Kronx is effectively a dead card until he's played. Given that she only comes into play during the late game, they pretty much need to be.

!!Malygos
Galakrond is 7 mana and Kronx is another 6, this might make his powerful Battlecry too slow in desperate situations.
* YouAreTooLate: Quoted verbatim in his summoning line.

!!Dragon Aspects
''For more information on Deathwing and Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Alexstrasza
->''I am the essence of magic!''\\bring life and hope.''\\



Leader of the Blue Dragonflight and the Aspect of Magic. Malygos is a 9-mana 4/12 neutral Legendary Dragon from the Classic set with Spell Damage +5. He returned in ''Descent of Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that adds 3 spells to the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, and Flamestrike that deals 8.[[/labelnote]] His version in the Core set, Malygos the Spellweaver, is a 9-mana 4/12 neutral legendary dragon whose Battlecry draws spells from your deck until your hand is full.

to:

Leader of the Blue Dragonflight Red Dragonflight, and the Aspect of Magic. Malygos Life. Alexstrasza is a 9-mana 4/12 neutral Legendary Dragon from 8/8 that sets the Classic set with Spell Damage +5. He health of a hero to 15.\\
\\
She
returned in ''Descent of Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that adds 3 spells to another neutral Legendary: Dragonqueen Alexstrasza, another 9 mana 8/8 with the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, effect of adding two random dragons to your hand and Flamestrike that deals 8.[[/labelnote]] His version reducing their cost to 1 as long as your deck has no duplicates.
\\
She returned
in the Core set, Malygos set as the Spellweaver, is a 9-mana 4/12 neutral legendary dragon whose Battlecry draws spells from Legendary Alexstrasza the Life-Binder, with the same statline as the original, but a new battlecry, either healing you or one of your deck until your hand is full.minions for 8 health or dealing 8 damage to an enemy minion or hero.



* TheArchmage: He's the guardian of all magic on Azeroth (at least until Kalecgos took up the mantle in ''Warcraft'' lore). His original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that draws 4 cards.
* FinishingMove: If anyone drops Malygos on the board, they'll be winding up a huge burst of spell damage to end the game. Most decks built around Malygos also have ways around his mana cost, letting them destroy the opponent on the spot rather than praying that he lives a turn (which, if the opponent is even slightly competent, he won't).
* SparedByTheAdaptation: In the ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around, as opposed to ''World of Warcraft'' lore where Kalec only took up the position after Malygos went mad and had to be put down.
* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by the developers due to the lack of good Malygos art at the time.

!!Murozond
->''You think this is your time? It is MINE.''\\

to:

* TheArchmage: He's the guardian of all magic on Azeroth (at least until Kalecgos took up the mantle in ''Warcraft'' lore). His TheRedMage: The original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that draws 4 cards.
* FinishingMove: If anyone drops Malygos on the board, they'll be winding up a huge burst of spell damage to end the game. Most
Alexstrasza sees play in control decks built around Malygos also have ways around his mana cost, letting them destroy the opponent on the spot rather than praying that he lives a turn (which, if the opponent is even slightly competent, he won't).
* SparedByTheAdaptation: In the ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around,
as opposed both a [[HeroicSecondWind self-heal]] to ''World of Warcraft'' lore where Kalec only took up the position after Malygos went mad deal with aggression and had as a 15-damage nuke to be put down.
* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by the developers due to the
make up for such decks' lack of good Malygos art at early damage.
* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On
the time.

!!Murozond
->''You think this is your time? It is MINE.
rare chance it happened, it was completely game-breaking as the player got ''five dragons'' in play. A swift hotfix prevented her from doing this.
* {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so you can only play one (or no) dragons on the same turn as her.

!!Ysera
->''I dream, and the world trembles.
''\\



The evil future version of Nozdormu, Murozond is the lord of the Infinite Dragonflight.
* Murozond first appeared as an Arena-exclusive Legendary in the Taverns of Time event, as a 7-mana 6/6 who sets your turn timer to 15 seconds for the rest of the game, but lets you draw 2 more cards each turn.
* He returned in ''Descent of Dragons'' as Murozond the Infinite, an 8-mana 8/8 Priest Legendary whose Battlecry replays every card the opponent played last turn.
* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time, a 7-mana 6/6 Priest Legendary who Discovers a Dragon and deals damage equal to its cost to all other minions if your deck has no duplicates.

to:

The evil future version of Nozdormu, Murozond is the lord Leader of the Infinite Dragonflight.
* Murozond first appeared as an Arena-exclusive
Green Dragonflight, and Aspect of Dreams. Ysera is a Legendary 4/12 Dragon for 9 mana in the Taverns of Time event, as a 7-mana 6/6 Classic set, who sets adds a random Dream Card to your turn timer to 15 seconds for hand at the rest end of the game, but lets you draw 2 more cards each turn.
turn. The Dream Cards are:
* He Dream, a 1-mana spell that returns an enemy minion to the opponent’s hand (It was originally a free spell that returns a minion to its owner's hand).
* Nightmare, a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the start of your next turn.
* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't be targeted by spells or hero powers.
* Emerald Drake, a 4-mana 7/6 Dragon.

\\
Ysera
returned in ''Descent of Dragons'' as Murozond the Infinite, an 8-mana 8/8 Priest Druid Legendary whose Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has a Battlecry replays every card the opponent played last turn.
* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time,
that shuffles seven Dream Portals into your deck. Dream Portals summon a 7-mana 6/6 Priest Legendary who Discovers a random Dragon and deals damage equal when drawn.\\
\\
She returned in the Core set as Ysera the Dreamer, with the same statline as the original Ysera, but adds every Dream card
to its cost to all other minions if your deck has no duplicates.hand as a Battlecry.



* DittoFighter: In keeping with Priest's copying gimmicks, Murozond the Infinite can copy a turn from the opponent. Unfortunately he won't replay Battlecries, but that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
* EvilDoppelganger: He is Nozdormu after witnessing the [[BadFuture End Times]], which drove him insane and caused him to try and muck with the timeline to prevent this future.

[[/folder]]

[[folder:Year of the Gryphon]]
''For information on Lady Prestor, Edwin [=VanCleef=], and the ten Mercenaries, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Runi
->''Come with me, into the future!''\\

to:

* DittoFighter: In keeping with Priest's copying gimmicks, Murozond the Infinite can copy a turn from the opponent. Unfortunately he won't replay Battlecries, but that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
* EvilDoppelganger: He is Nozdormu after witnessing the [[BadFuture End Times]], which drove him insane and caused him to try and muck with the timeline to prevent this future.

[[/folder]]

[[folder:Year of the Gryphon]]
''For information on Lady Prestor, Edwin [=VanCleef=],
BadassBoast: "I dream, and the ten Mercenaries, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Runi
->''Come
world trembles!"
** Ysera, Unleashed has "My dream is your nightmare!"
* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout the game after being played.
* MightyGlacier: Ysera's 12 health is quite hefty even for a 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along
with me, Ysera's own high mana cost means it takes a while for her to start making an impact.
* {{Nerf}}: In order to compensate for Ysera the Dreamer, most of the Dream cards had their effects nerfed. Dream in particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for endless copies of the other four cards. However, Laughing Sister was actually buffed since it was pretty awful compared to the others.
* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. Given that she only comes
into play during the future!''\\late game, they pretty much need to be.

!!Malygos
->''I am the essence of magic!''\\



The daughter of Xyrella. When the Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had a vision of shards of light raining from the sky. These shards were the fractured pieces of the naaru Mi'da, who promised Xyrella that his shards could save Runi's life.\\
\\
Runi was not represented by any cards in the Year of the Gryphon, however her future self does appear in ''Caverns of Time'' as Runi, Time Explorer, a 3 mana 3/4 Paladin legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and has 2 durability. Outskirts of Lordaeron destroys all minions with less attack than a chosen minion. Ruins of Korune draws 2 cards and swaps their costs. Temple of Earth summons a copy of a friendly minion with +3 Health and Taunt but makes it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds two random Dragons to your hand and gives them +2/+2. Wind Rider Roost summons a random 3-cost minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]

to:

The daughter Leader of Xyrella. When the Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had a vision Blue Dragonflight and the Aspect of shards of light raining Magic. Malygos is a 9-mana 4/12 neutral Legendary Dragon from the sky. These shards were the fractured pieces Classic set with Spell Damage +5. He returned in ''Descent of the naaru Mi'da, who promised Xyrella Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that his shards could save Runi's life.\\
\\
Runi was not represented by any cards
deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that adds 3 spells to the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, and Flamestrike that deals 8.[[/labelnote]] His version in the Year of Core set, Malygos the Gryphon, however her future self does appear in ''Caverns of Time'' as Runi, Time Explorer, Spellweaver, is a 3 mana 3/4 Paladin 9-mana 4/12 neutral legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and has 2 durability. Outskirts of Lordaeron destroys all minions with less attack than a chosen minion. Ruins of Korune dragon whose Battlecry draws 2 cards and swaps their costs. Temple of Earth summons a copy of a friendly minion with +3 Health and Taunt but makes it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds two random Dragons to spells from your deck until your hand and gives them +2/+2. Wind Rider Roost summons a random 3-cost minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]is full.



* DelicateAndSickly: A young girl that is comatose and slowly dying, driving much of the conflict of the Year of the Gryphon's story.
* FutureBadass: After being healed by Mi'da, she would at some point be Lightforged and recruited by Nozdormu to help defend the timeline.
* MeaningfulEcho: Time Explorer's attack quote is "For the Light! For my mother!", playing off a similar quote from Xyrella where she says "For my daughter!" instead.
* MythologyGag: The locations from the future all reference expansions from ''World of Warcraft'' that take place after the Year of the Gryphon is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and The Nighthold and Xenedar reference ''Legion''. The only odd one out is Wind Rider Roost, but it might be referencing ''World of Warcraft: Classic''.

!!Archdruid Naralex
->''In my folly, I have sown chaos!''\\

to:

* DelicateAndSickly: A young girl TheArchmage: He's the guardian of all magic on Azeroth (at least until Kalecgos took up the mantle in ''Warcraft'' lore). His original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that is comatose and slowly dying, driving much of draws 4 cards.
* FinishingMove: If anyone drops Malygos on
the conflict board, they'll be winding up a huge burst of spell damage to end the Year of game. Most decks built around Malygos also have ways around his mana cost, letting them destroy the Gryphon's story.
* FutureBadass: After being healed by Mi'da, she would at some point be Lightforged and recruited by Nozdormu to help defend
opponent on the timeline.
* MeaningfulEcho: Time Explorer's attack quote is "For
spot rather than praying that he lives a turn (which, if the Light! For my mother!", playing off a similar quote from Xyrella where she says "For my daughter!" instead.
opponent is even slightly competent, he won't).
* MythologyGag: The locations from SparedByTheAdaptation: In the future all reference expansions from ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around, as opposed to ''World of Warcraft'' that take place lore where Kalec only took up the position after Malygos went mad and had to be put down.
* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by
the Year of developers due to the Gryphon lack of good Malygos art at the time.

!!Murozond
->''You think this
is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and The Nighthold and Xenedar reference ''Legion''. The only odd one out your time? It is Wind Rider Roost, but it might be referencing ''World of Warcraft: Classic''.

!!Archdruid Naralex
->''In my folly, I have sown chaos!''\\
MINE.''\\



A night elf druid who attempted to use the natural wonders of the Wailing Caverns and the power of the Emerald Dream to restore the Barrens to its original, lush state. However, after connecting to the Dream, he was instead overwhelmed by the power of the Old God-corrupted Emerald Nightmare, transforming the Caverns into what they are now and corrupting his companions into the Druids of the Fang. He would be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied by a group of adventurers, was able to brave the Caverns and rescue him.\\
\\
Archdruid Naralex is a 3-mana 3/3 neutral Legendary that begins Dormant for 2 turns. While he's Dormant, one of Ysera's Dream cards is added to your hand at the end of your turn.

to:

A night elf druid who attempted to use The evil future version of Nozdormu, Murozond is the natural wonders lord of the Wailing Caverns and the power of the Emerald Dream to restore the Barrens to its original, lush state. However, after connecting to the Dream, he was instead overwhelmed by the power of the Old God-corrupted Emerald Nightmare, transforming the Caverns into what they are now and corrupting his companions into the Druids of the Fang. He would be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied by a group of adventurers, was able to brave the Caverns and rescue him.\\
\\
Archdruid Naralex is a 3-mana 3/3 neutral
Infinite Dragonflight.
* Murozond first appeared as an Arena-exclusive
Legendary that begins Dormant in the Taverns of Time event, as a 7-mana 6/6 who sets your turn timer to 15 seconds for 2 turns. While he's Dormant, one the rest of Ysera's Dream the game, but lets you draw 2 more cards is added each turn.
* He returned in ''Descent of Dragons'' as Murozond the Infinite, an 8-mana 8/8 Priest Legendary whose Battlecry replays every card the opponent played last turn.
* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time, a 7-mana 6/6 Priest Legendary who Discovers a Dragon and deals damage equal
to its cost to all other minions if your hand at the end of your turn.deck has no duplicates.



* AbsurdPhobia: His deepest fear is murlocs, which manifests as a giant albino murloc.
* DeepSleep: What Naralex is stuck in, represented in-game through the Dormant mechanic. While he's asleep, the Emerald Nightmare- a dark, corrupted part of the Emerald Dream- leaks out and corrupts the Wailing Caverns, and as such Naralex gives you Dream cards while he's "asleep", one of which could be the Nightmare spell.
* ForcedSleep: Naralex attempted to connect to the Emerald Dream in this manner. It didn't go well for him.

!!Mutanus
A colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from his slumber. Mutanus the Devourer is a 7-mana 4/4 Legendary neutral murloc that eats a minion in your opponent's hand and gains its stats.

to:

* AbsurdPhobia: His deepest fear DittoFighter: In keeping with Priest's copying gimmicks, Murozond the Infinite can copy a turn from the opponent. Unfortunately he won't replay Battlecries, but that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
* EvilDoppelganger: He
is murlocs, Nozdormu after witnessing the [[BadFuture End Times]], which manifests as drove him insane and caused him to try and muck with the timeline to prevent this future.

[[/folder]]

[[folder:Year of the Gryphon]]
''For information on Lady Prestor, Edwin [=VanCleef=], and the ten Mercenaries, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Runi
->''Come with me, into the future!''\\
\\

The daughter of Xyrella. When the Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had
a giant albino murloc.
* DeepSleep: What Naralex is stuck in,
vision of shards of light raining from the sky. These shards were the fractured pieces of the naaru Mi'da, who promised Xyrella that his shards could save Runi's life.\\
\\
Runi was not
represented in-game through by any cards in the Dormant mechanic. While he's asleep, the Emerald Nightmare- a dark, corrupted part Year of the Emerald Dream- leaks out Gryphon, however her future self does appear in ''Caverns of Time'' as Runi, Time Explorer, a 3 mana 3/4 Paladin legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and corrupts the Wailing Caverns, and as such Naralex gives you Dream has 2 durability. Outskirts of Lordaeron destroys all minions with less attack than a chosen minion. Ruins of Korune draws 2 cards while he's "asleep", one and swaps their costs. Temple of which could be the Nightmare spell.
* ForcedSleep: Naralex attempted to connect to the Emerald Dream in this manner. It didn't go well for him.

!!Mutanus
A colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from his slumber. Mutanus the Devourer is
Earth summons a 7-mana 4/4 Legendary neutral murloc that eats copy of a friendly minion in with +3 Health and Taunt but makes it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds two random Dragons to your opponent's hand and gains its stats.gives them +2/+2. Wind Rider Roost summons a random 3-cost minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]



* CannibalismSuperpower: He gains the stats of whatever he eats.
* ExtremeOmnivore: He can eat any minion in one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
* LivingDream: Rather, living nightmare. He's the living manifestation of Naralex's fears.

!!Anetheron
->''You are defenders of a doomed world!''\\

to:

* CannibalismSuperpower: He gains DelicateAndSickly: A young girl that is comatose and slowly dying, driving much of the stats conflict of whatever he eats.
the Year of the Gryphon's story.
* ExtremeOmnivore: He can eat any minion in FutureBadass: After being healed by Mi'da, she would at some point be Lightforged and recruited by Nozdormu to help defend the timeline.
* MeaningfulEcho: Time Explorer's attack quote is "For the Light! For my mother!", playing off a similar quote from Xyrella where she says "For my daughter!" instead.
* MythologyGag: The locations from the future all reference expansions from ''World of Warcraft'' that take place after the Year of the Gryphon is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and The Nighthold and Xenedar reference ''Legion''. The only odd
one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
* LivingDream: Rather, living nightmare. He's the living manifestation
out is Wind Rider Roost, but it might be referencing ''World of Naralex's fears.

!!Anetheron
->''You are defenders of a doomed world!''\\
Warcraft: Classic''.

!!Archdruid Naralex
->''In my folly, I have sown chaos!''\\



A nathrezim of the Burning Legion, brother of Tichondrius and the demon who slaughtered Kurtrus' family. Although he was defeated many years ago at the Battle of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to resummon him into this world, and Kurtrus has returned to slay the dreadlord for good.\\

to:

A nathrezim night elf druid who attempted to use the natural wonders of the Burning Legion, brother of Tichondrius Wailing Caverns and the demon who slaughtered Kurtrus' family. Although power of the Emerald Dream to restore the Barrens to its original, lush state. However, after connecting to the Dream, he was defeated many years ago at instead overwhelmed by the Battle power of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to resummon him Old God-corrupted Emerald Nightmare, transforming the Caverns into this world, what they are now and Kurtrus has returned to slay corrupting his companions into the dreadlord for good.Druids of the Fang. He would be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied by a group of adventurers, was able to brave the Caverns and rescue him.\\



Anetheron is a 6 mana 8/6 Warlock Legendary. If your hand is full, he instead only costs 1 mana.

to:

Anetheron Archdruid Naralex is a 6 mana 8/6 Warlock Legendary. If 3-mana 3/3 neutral Legendary that begins Dormant for 2 turns. While he's Dormant, one of Ysera's Dream cards is added to your hand is full, he instead only costs 1 mana.at the end of your turn.



* AscendedExtra: Previously, Anetheron was the least fleshed-out of the nathrezim lords, only appearing as a background character in one cutscene, a mini-boss in ''Reign of Chaos'', a boss fight in the Caverns of Time, and a cameo in ''Legion''. Here, he is the driving force of the story for Tamsin, Cariel, and Kurtrus and has personal history with the latter.
* CCGImportanceDissonance: In the story, Anetheron tears through Stormwind's guards and burns the city to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
* PersonOfMassDestruction: In Book of Mercenaries, he's a 5/200 minion with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys the ''entire world'' in the non-canon EVIL ending for ''Galakrond's Awakening''.

!!Cornelius Roame
->''The sky burns and you're sitting around? MOVE IT!''\\
\\

A guard captain in Stormwind, and the father of both Cariel and Tamsin Roame. Cornelius is a 6-mana 4/5 neutral Legendary from ''United in Stormwind'' that makes you draw a card at the start ''and'' end of each player's turn.

to:

* AscendedExtra: Previously, Anetheron was the least fleshed-out of the nathrezim lords, only appearing AbsurdPhobia: His deepest fear is murlocs, which manifests as a background character in one cutscene, a mini-boss in ''Reign of Chaos'', a boss fight in the Caverns of Time, and a cameo in ''Legion''. Here, he giant albino murloc.
* DeepSleep: What Naralex
is the driving force of the story for Tamsin, Cariel, and Kurtrus and has personal history with the latter.
* CCGImportanceDissonance: In the story, Anetheron tears
stuck in, represented in-game through Stormwind's guards and burns the city to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
* PersonOfMassDestruction: In Book of Mercenaries,
Dormant mechanic. While he's a 5/200 minion with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys asleep, the ''entire world'' in Emerald Nightmare- a dark, corrupted part of the non-canon EVIL ending Emerald Dream- leaks out and corrupts the Wailing Caverns, and as such Naralex gives you Dream cards while he's "asleep", one of which could be the Nightmare spell.
* ForcedSleep: Naralex attempted to connect to the Emerald Dream in this manner. It didn't go well
for ''Galakrond's Awakening''.

!!Cornelius Roame
->''The sky burns and you're sitting around? MOVE IT!''\\
\\

him.

!!Mutanus
A guard captain in Stormwind, and colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from his slumber. Mutanus the father of both Cariel and Tamsin Roame. Cornelius Devourer is a 6-mana 4/5 neutral 7-mana 4/4 Legendary from ''United in Stormwind'' neutral murloc that makes you draw eats a card at the start ''and'' end of each player's turn.minion in your opponent's hand and gains its stats.



* FleshGolem: What he's ultimately become by the time Cariel confronts him.
* MindRape: What Tamsin does with him, represented by burning his cards and killing him with fatigue.
* PeoplePuppets: He's reduced to one after the final encounter with Tamsin.
* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised and happy "Tamsin?".
* PuzzleBoss: In Tamsin's chapter in the Book of Mercenaries, he can't be harmed by minions. The only way to kill him is through fatigue.

!!Lokholar, the Ice Lord
->''Let your essence congeal... with Lokholar.''\\

to:

* FleshGolem: What he's ultimately become by CannibalismSuperpower: He gains the time Cariel confronts him.
stats of whatever he eats.
* MindRape: What Tamsin does with him, represented by burning his cards and killing him with fatigue.
ExtremeOmnivore: He can eat any minion in one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
* PeoplePuppets: LivingDream: Rather, living nightmare. He's reduced to one after the final encounter with Tamsin.
* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised and happy "Tamsin?".
* PuzzleBoss: In Tamsin's chapter in the Book
living manifestation of Mercenaries, he can't be harmed by minions. The only way to kill him is through fatigue.

!!Lokholar, the Ice Lord
->''Let your essence congeal... with Lokholar.''\\
Naralex's fears.

!!Anetheron
->''You are defenders of a doomed world!''\\



A massive frost elemental spirit summoned by the Horde to Alterac Valley to aid them in combating the Stormpikes.\\

to:

A massive frost elemental spirit summoned by nathrezim of the Horde to Alterac Valley to aid them in combating Burning Legion, brother of Tichondrius and the Stormpikes.demon who slaughtered Kurtrus' family. Although he was defeated many years ago at the Battle of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to resummon him into this world, and Kurtrus has returned to slay the dreadlord for good.\\



Lokholar, The Ice Lord is a 10-mana 8/8 Legendary neutral Elemental with Rush and Windfury; if you have 15 or less health, he costs 5 less.

to:

Lokholar, The Ice Lord Anetheron is a 10-mana 8/8 Legendary neutral Elemental with Rush and Windfury; if you have 15 or less health, 6 mana 8/6 Warlock Legendary. If your hand is full, he instead only costs 5 less.1 mana.



* DefeatEqualsFriendship: In order to call upon the Ice Lord's power, you have to first defeat him. Bru'kan does so, earning his help.
* SummonBiggerFish: Bru'kan invokes the aid of Lokholar in order to get the Alliance forces in Alterac to listen to him and help defeat Tamsin.

!!Ivus, the Forest Lord
->''From your ashes... shall rise life.''\\

to:

* DefeatEqualsFriendship: In order to call upon AscendedExtra: Previously, Anetheron was the Ice Lord's power, you have to first defeat him. Bru'kan does so, earning his help.
* SummonBiggerFish: Bru'kan invokes
least fleshed-out of the aid nathrezim lords, only appearing as a background character in one cutscene, a mini-boss in ''Reign of Lokholar Chaos'', a boss fight in order to get the Alliance forces Caverns of Time, and a cameo in Alterac ''Legion''. Here, he is the driving force of the story for Tamsin, Cariel, and Kurtrus and has personal history with the latter.
* CCGImportanceDissonance: In the story, Anetheron tears through Stormwind's guards and burns the city
to listen to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
* PersonOfMassDestruction: In Book of Mercenaries, he's a 5/200 minion with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys the ''entire world'' in the non-canon EVIL ending for ''Galakrond's Awakening''.

!!Cornelius Roame
->''The sky burns
and help defeat Tamsin.

!!Ivus, the Forest Lord
->''From your ashes... shall rise life.''\\
you're sitting around? MOVE IT!''\\



A massive ancient of war summoned by the Alliance to Alterac Valley to aid them in combating the Frostwolves.\\
\\
Ivus, The Forest Lord is a 1-mana 1/1 neutral Legendary from ''Fractured in Alterac Valley'' that spends the rest of your mana; for each mana crystal consumed this way, Ivus randomly gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.

to:

A massive ancient of war summoned by guard captain in Stormwind, and the Alliance to Alterac Valley to aid them in combating the Frostwolves.\\
\\
Ivus, The Forest Lord
father of both Cariel and Tamsin Roame. Cornelius is a 1-mana 1/1 6-mana 4/5 neutral Legendary from ''Fractured ''United in Alterac Valley'' Stormwind'' that spends makes you draw a card at the rest start ''and'' end of your mana; for each mana crystal consumed this way, Ivus randomly gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.player's turn.



* AntiFrustrationFeatures: The keywords you can get from his battlecry can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.

!!Mi'da, Pure Light
->''Rest easy, child. You are safe now.''\\

to:

* AntiFrustrationFeatures: The keywords you can get from FleshGolem: What he's ultimately become by the time Cariel confronts him.
* MindRape: What Tamsin does with him, represented by burning
his battlecry cards and killing him with fatigue.
* PeoplePuppets: He's reduced to one after the final encounter with Tamsin.
* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised and happy "Tamsin?".
* PuzzleBoss: In Tamsin's chapter in the Book of Mercenaries, he
can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.

!!Mi'da, Pure Light
->''Rest easy, child. You are safe now.
be harmed by minions. The only way to kill him is through fatigue.

!!Lokholar, the Ice Lord
->''Let your essence congeal... with Lokholar.
''\\



Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt the forces of the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, and the malevolent black dragons Kazakusan and Onyxia, who wanted to utilize her power by turning her into a Void-corrupted dark naaru. Now, in the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.\\

to:

Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt A massive frost elemental spirit summoned by the forces of Horde to Alterac Valley to aid them in combating the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, and the malevolent black dragons Kazakusan and Onyxia, who wanted to utilize her power by turning her into a Void-corrupted dark naaru. Now, in the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.Stormpikes.\\



Mi'da, Pure Light is a 6-mana 4/6 Priest Legendary from the ''Onyxia's Lair'' mini-set with Divine Shield, Lifesteal, and a Deathrattle that shuffles a Fragment of Mi'da into your deck, which is a 6-mana Cast When Drawn that resummons her.

to:

Mi'da, Pure Light Lokholar, The Ice Lord is a 6-mana 4/6 Priest 10-mana 8/8 Legendary from the ''Onyxia's Lair'' mini-set neutral Elemental with Divine Shield, Lifesteal, Rush and a Deathrattle that shuffles a Fragment of Mi'da into your deck, which is a 6-mana Cast When Drawn that resummons her.Windfury; if you have 15 or less health, he costs 5 less.


Added DiffLines:

* DefeatEqualsFriendship: In order to call upon the Ice Lord's power, you have to first defeat him. Bru'kan does so, earning his help.
* SummonBiggerFish: Bru'kan invokes the aid of Lokholar in order to get the Alliance forces in Alterac to listen to him and help defeat Tamsin.

!!Ivus, the Forest Lord
->''From your ashes... shall rise life.''\\
\\

A massive ancient of war summoned by the Alliance to Alterac Valley to aid them in combating the Frostwolves.\\
\\
Ivus, The Forest Lord is a 1-mana 1/1 neutral Legendary from ''Fractured in Alterac Valley'' that spends the rest of your mana; for each mana crystal consumed this way, Ivus randomly gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.
----
* AntiFrustrationFeatures: The keywords you can get from his battlecry can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.

!!Mi'da, Pure Light
->''Rest easy, child. You are safe now.''\\
\\

Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt the forces of the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, and the malevolent black dragons Kazakusan and Onyxia, who wanted to utilize her power by turning her into a Void-corrupted dark naaru. Now, in the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.\\
\\
Mi'da, Pure Light is a 6-mana 4/6 Priest Legendary from the ''Onyxia's Lair'' mini-set with Divine Shield, Lifesteal, and a Deathrattle that shuffles a Fragment of Mi'da into your deck, which is a 6-mana Cast When Drawn that resummons her.
----
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The inhabitants of Gadgetzan frighten each other with stories of the Lotus leader, saying things such as, “Hey, watch yer back, or White Eyes’ll jump outta da shadows and getcha.” Nonetheless, the rumors surrounding White Eyes are surprisingly close to the truth. He is a powerful warrior—known to be as immovable as a mountain and as pitiless as a storm—but the tale-tellers are missing one important detail. A secret most of the Jade Lotus does not even know. He is not the leader of the Jade Lotus. He’s merely a figurehead, and the real power behind the Jade Lotus comes in a smaller—though no less dangerous—form... Aya Blackpaw.\\

to:

The inhabitants of Gadgetzan frighten each other with stories of the Lotus leader, saying things such as, “Hey, watch yer back, or White Eyes’ll jump outta da shadows and getcha.Nonetheless, the rumors surrounding White Eyes are surprisingly close to the truth. He is a powerful warrior—known to be as immovable as a mountain and as pitiless as a storm—but the tale-tellers are missing one important detail. A secret most of the Jade Lotus does not even know. He is not the leader of the Jade Lotus. He’s merely a figurehead, and the real power behind the Jade Lotus comes in a smaller—though no less dangerous—form... Aya Blackpaw.\\



->''A curse of frogs upon you! It's really a blessing.\\

to:

->''A curse of frogs upon you! It's really a blessing.blessing''.\\

Added: 2051

Changed: 2607

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The leader of the Reliquary, an archaeologist group founded in Silvermoon and a brutal rival of the Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.\\

to:

The leader of ->''We will scour the Reliquary, an archaeologist group founded in Silvermoon and a brutal rival treasure of the Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.\\this land.''\\




The leader of the Reliquary, an archaeologist group founded in Silvermoon and a brutal rival of the Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.\\
\\




to:

* RussianReversal: His entrance quote reverses "We will scour the land of this treasure", nodding to Bloodrock's destructive mining habits.



A shifty, shady man and associate of Bloodrock, whose machinations have metaphorically gotten them into a hole too deep to get out of. Truthfully, Velarok is a black dragon sent to manipulate the events in the Badlands.\\

to:

A shifty, shady man and associate of Bloodrock, whose machinations have metaphorically gotten them into a hole too deep to get out of. Truthfully, Velarok is a black dragon sent to manipulate the events in the Badlands.\\->''You summon me for this? Heh, disgraceful.''\\




A shifty, shady man and associate of Bloodrock, whose machinations have metaphorically gotten them into a hole too deep to get out of. Truthfully, Velarok is a black dragon sent to manipulate the events in the Badlands.\\
\\



The conductor operating the Bloodrock Tram which hauls loads of Azerite across the country... and pollutes wherever it goes with fel smoke and barrels of toxic sludge.\\

to:

The conductor operating the Bloodrock Tram which hauls loads of Azerite across the country... and pollutes wherever it goes with fel smoke and barrels of toxic sludge.\\->''This train stops for no one!''\\




The conductor operating the Bloodrock Tram which hauls loads of Azerite across the country... and pollutes wherever it goes with fel smoke and barrels of toxic sludge.\\
\\



The head of blastmining operations, who exposes new Azerite veins by bombing the hell out of everything.\\

to:

The head of blastmining operations, who exposes new Azerite veins by bombing the hell out of everything.\\->''Make room for more boom!''\\




The head of blastmining operations, who exposes new Azerite veins by bombing the hell out of everything.\\
\\



The leader of the Dryscale Naga and a gambling addict. Snake Eyes struck up an uneasy alliance with the outlaw gangs after Bloodrock polluted the naga's oasis with toxic sludge.\\

to:

The leader of the Dryscale Naga and a gambling addict. Snake Eyes struck up an uneasy alliance with the outlaw gangs after Bloodrock polluted the naga's oasis with toxic sludge.\\->''Looks like your luck is running out.''\\




The leader of the Dryscale Naga and a gambling addict. Snake Eyes struck up an uneasy alliance with the outlaw gangs after Bloodrock polluted the naga's oasis with toxic sludge.\\
\\



* MultiArmedMultiTasking: Her artwork shows her rolling dice with her upper left arm while her lower left arm is gripping her pistol.

to:

* MultiArmedMultiTasking: MultiArmedMultitasking: Her artwork shows her rolling dice with her upper left arm while her lower left arm is gripping her pistol.



A red dragon who believes that all life is sacred and can be redeemed. She joined the outlaws in order to save the Badlands from Bloodrock.\\

to:

A red dragon who believes that ->''After all life is sacred and can be redeemed. She joined I've done, the outlaws in order to save the Badlands from Bloodrock.\\future will not be lost.''\\



Rheastrasza is an 8-mana 8/8 legendary Druid Dragon. If your deck has no duplicates, she summons the Purified Dragon Nest, a permanent that lets you Discover a Dragon at the start of your turn and sets its cost to 1.

to:


A red dragon who believes that all life is sacred and can be redeemed. She joined the outlaws in order to save the Badlands from Bloodrock.\\
\\
Rheastrasza is an 8-mana 8/8 legendary Druid Dragon. If your deck has no duplicates, she summons the Purified Dragon Nest, a permanent that lets you Discover a Dragon at the start of your turn and sets reduces its cost to 1.by 4.




to:

* ObviousRulePatch: During the streamer showcase of the set, Rhea's nest could Discover another copy of Rheastrasza, since it wasn't ''technically'' the same card as Rhea and therefore not subject to the rule that cards can't generate themselves. This was fixed before launch, since getting multiple copies of the nest would generate an endless army of cheap dragons every turn.



A dwarf with some anger issues who's ready to punch everyone at Bloodrock in the face!\\

to:

A dwarf with some anger issues who's ready to ->''I'm gonna punch everyone at Bloodrock in the face!\\ya!!!''\\




A dwarf with some anger issues who's ready to punch everyone at Bloodrock in the face!\\
\\



A spirit wolf who speaks for the wildlife that has driven away by the Bloodrock Company.\\

to:

A spirit wolf who speaks for ->''Gaze into the wildlife that has driven away by the Bloodrock Company.\\horizon, then you will see what is real.''\\



Spirit of the Badlands is a 3-mana 3/4 Legendary Paladin Undead Beast. If your deck has no duplicates, it adds a Mirage to your hand. Each turn, the Mirage transforms into a copy of a random minion in your deck, and remains in your hand after being played.

to:


A spirit wolf who speaks for the wildlife that has driven away by the Bloodrock Company.\\
\\
Spirit of the Badlands is a 3-mana 3/4 Legendary Paladin Undead Beast. If your deck has no duplicates, it she adds a Mirage to your hand. Each turn, the Mirage transforms into a copy of a random minion in your deck, and remains in your hand after being played.



* MasterOfIllusion: It generates a magical mirage that can form into anything that resides in the Badlands, or in this case within your deck.

to:

* MasterOfIllusion: It She generates a magical mirage that can form into anything that resides in the Badlands, or in this case within your deck.



A troll witch doctor who believes that frogs can heal the Badlands.\\

to:

A troll witch doctor who believes that ->''A curse of frogs can heal the Badlands.upon you! It's really a blessing.\\



Holli'dae is a 5-mana 4/5 Shaman legendary. If your deck has no duplicates, he equips you with the Staff of the Nine Frogs, a 2/9 weapon that summons a Frog with Taunt after your hero attacks. The Frog starts as a 1/1, but each subsequent frog is +1/+1 larger.

to:


A troll witch doctor who believes that frogs can heal the Badlands.\\
\\
Holli'dae is a 5-mana 4/5 Shaman legendary. If your deck has no duplicates, he she equips you with the Staff of the Nine Frogs, a 2/9 weapon that summons a Frog with Taunt after your hero attacks. The Frog starts as a 1/1, but each subsequent frog is +1/+1 larger.



* NamedAfterSomeoneFamous: He's named after Doc Holiday, a dentist-turned-gunslinger that participated in the shootout at the O.K. Corral. Similarly, Holli'dae is a doctor-turned-outlaw.
* WitchDoctor: He assists the outlaws with frog-based medicine and seeks to use frogs to heal the damage that Bloodrock has caused.

to:

* NamedAfterSomeoneFamous: He's She's named after Doc Holiday, a dentist-turned-gunslinger that participated in the shootout at the O.K. Corral. Similarly, Holli'dae is a doctor-turned-outlaw.
* WitchDoctor: He She assists the outlaws with frog-based medicine and seeks to use frogs to heal the damage that Bloodrock has caused.

Added: 233

Changed: 1079

Removed: 1092

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''For information on Elise, Badlands Savior, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Reno, Lone Ranger and Gunslinger Kurtrus, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''\\

to:

''For information on Reska, the Pit Boss and Elise, Badlands Savior, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Reno, Lone Ranger and Gunslinger Kurtrus, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''\\



!!Reska, the Pit Boss
->''Take a good look. You ain't never seein' the light again!''\\

to:

!!Reska,
!!Tae'thelan Bloodwatcher
The leader of
the Pit Boss
->''Take
Reliquary, an archaeologist group founded in Silvermoon and a good look. You ain't never seein' brutal rival of the light again!''\\Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.\\




The overseer at the Bloodrock Mine, and a rather sadistic taskmaster for the poor saps tricked into working at Bloodrock.\\
\\
Reska is a 20-mana Frost/Unholy Death Knight 6/3 legendary Undead with Rush that costs 1 less for each minion that has died this game. When he dies, he takes control of a random enemy minion.

to:

\nThe overseer at the Bloodrock Mine, and a rather sadistic taskmaster for the poor saps tricked into working at Bloodrock.\\\n\\\nReska Tae'thelan is a 20-mana Frost/Unholy Death Knight 6/3 4-mana 2/5 Mage legendary Undead with Rush that costs 1 reduces the cost of cards that didn't start in your deck by 4, but not less for each minion that has died this game. When he dies, he takes control of a random enemy minion.than 1.



* BadBoss: He works his employees to the bone. Then he raises those bones from the dead, and works those to dust.
* BuriedAlive: His artwork shows him in the process of doing this to someone, shown from their perspective. This is enforced by his entry quote.
* MeatPuppet: He turns anyone unwilling to work, in this case your opponent's minions, into mindless puppets that do his bidding.

!!Tae'thelan Bloodwatcher
The leader of the Reliquary, an archaeologist group founded in Silvermoon and a brutal rival of the Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.\\

to:

* BadBoss: He works his employees
!!Velarok Windblade
A shifty, shady man and associate of Bloodrock, whose machinations have metaphorically gotten them into a hole too deep
to get out of. Truthfully, Velarok is a black dragon sent to manipulate the bone. Then he raises those bones from the dead, and works those to dust.
* BuriedAlive: His artwork shows him
events in the process of doing this to someone, shown from their perspective. This is enforced by his entry quote.
* MeatPuppet: He turns anyone unwilling to work, in this case your opponent's minions, into mindless puppets that do his bidding.

!!Tae'thelan Bloodwatcher
The leader of the Reliquary, an archaeologist group founded in Silvermoon and a brutal rival of the Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.
Badlands.\\



Tae'thelan is a 4-mana 2/5 Mage legendary that reduces the cost of cards that didn't start in your deck by 4, but not less than 1.

to:

Tae'thelan Velarok is a 4-mana 2/5 Mage legendary 3 mana 3/3 Rogue Legendary. If you play three cards from another class while he's in in your hand, he transforms into Velarok the Deceiver, a 3-mana 3/6 Dragon with Charge that Discovers a card from another class and reduces the its cost of cards that didn't start in your deck by 4, but not less than 1.3 whenever he attacks.




!!Velarok Windblade
A shifty, shady man and associate of Bloodrock, whose machinations have metaphorically gotten them into a hole too deep to get out of. Truthfully, Velarok is a black dragon sent to manipulate the events in the Badlands.\\
\\
Velarok is a 3 mana 3/3 Rogue Legendary. If you play three cards from another class while he's in in your hand, he transforms into Velarok the Deceiver, a 3-mana 3/6 Dragon with Charge that Discovers a card from another class and reduces its cost by 3 whenever he attacks.
----

Added: 18001

Changed: 38400

Removed: 13642

Is there an issue? Send a MessageReason:
None


''For information on Elise, Badlands Savior, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Reno, Lone Ranger and Gunslinger Kurtrus, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''\\
\\




to:

* ToxicInc: All of their practices are comically destructive to the environment, from blowing up the earth to uncover new dig sites to operating a tram that runs on fel-infused sludge. It's driving the local wildlife out of the land and awakening hostile elementals.




to:

* CorporateDragon: A black dragon posing as a high-ranking businessman for an evil corporation.
* ScaledUp: Playing three cards from another class will transform Velarok into his true form, a powerful dragon.



[[/folder]]

[[folder:Other Expansions]]
!!Tirion Fordring
->''Put your faith in the Light!''\\

to:

[[/folder]]

[[folder:Other Expansions]]
!!Tirion Fordring
->''Put your faith in
!Outlaws

* LaResistance: A band of outlaws formed to combat Bloodrock's oppressive grip on
the Light!''\\Badlands.

!!Snake Eyes
The leader of the Dryscale Naga and a gambling addict. Snake Eyes struck up an uneasy alliance with the outlaw gangs after Bloodrock polluted the naga's oasis with toxic sludge.\\




The Paladin class legendary of the Classic set, Tirion is an 8 mana 8/8 minion with Taunt, Divine Shield, and Deathrattle granting his controller a 5/3 weapon - the legendary Ashbringer.\\
\\
Tirion introduced players to the Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.

to:

\nThe Paladin class Snake Eyes is a 3-mana 2/3 legendary Demon Hunter Naga with rolls two dice. You then Discover two minions with cost equal to the each of the Classic set, Tirion is an 8 mana 8/8 minion with Taunt, Divine Shield, results, and Deathrattle granting his controller Discover a 5/3 weapon - third if both numbers were the legendary Ashbringer.\\
\\
Tirion introduced players to the Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.
same.



* TheAce: Taunt, Divine Shield, decent stats, and a strong Deathrattle. Tirion is the ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the Hall of Fame) he'll be in Standard forever.
* AscendedExtra: Become an NPC in the Knights of the Frozen Throne prologue.
* BarrierWarrior: He has the powerful combination of Divine Shield and Taunt.
* IKnowYouAreInThereSomewhereFight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
* SurroundedByIdiots: All of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need to get better adventurers."
* TakeUpMySword: His Deathrattle gives the player his sword, The Ashbringer.
* YouAreTooLate: He comes to Jaina's aid one turn too late in the Icecrown prologue.
* ZeroEffortBoss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions, and at that point, the player's field will likely be set up enough that he simply can't take it back

!!Pompous Thespian
->''An autograph? Eh, I suppose.''\\

to:

* TheAce: Taunt, Divine Shield, decent stats, and a strong Deathrattle. Tirion is EnemyMine: The naga have an unsteady relationship with the ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the Hall of Fame) he'll be in Standard forever.
* AscendedExtra: Become an NPC in the Knights
citizens of the Frozen Throne prologue.
* BarrierWarrior: He has the powerful combination of Divine Shield and Taunt.
* IKnowYouAreInThereSomewhereFight: His entire fight
Badlands, mostly preferring that each keep to themselves. However, she joined up with Frost Lich Jaina the resistance after her home was rendered unlivable.
* MultiArmedMultiTasking: Her artwork shows her rolling dice with her upper left arm while her lower left arm
is this. Fortunately, he succeeds.
gripping her pistol.
* SurroundedByIdiots: All ProfessionalGambler: She makes her living playing dice games at the local saloon. Her gambling skills probably have something to do with having an extra set of his arms to cheat with.
* RandomEffectSpell: You have no idea what
minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need you'll be able to Discover with her effect, and have no influence on whether or not you get better adventurers."
* TakeUpMySword: His Deathrattle gives
the player his sword, The Ashbringer.
* YouAreTooLate: He comes
lucky highroll to Jaina's aid one turn too late in the Icecrown prologue.
* ZeroEffortBoss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards
Discover 3.

!!Rheastrasza
A red dragon who believes
that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions, all life is sacred and at that point, can be redeemed. She joined the player's field will likely be set up enough that he simply can't take it back

!!Pompous Thespian
->''An autograph? Eh, I suppose.''\\
outlaws in order to save the Badlands from Bloodrock.\\




A common 2 mana 3/2 with Taunt from ''One Night in Karazhan'' who serves as the storyteller for the plot of ''Knights of the Frozen Throne'' in the three-part, online, promotional comic series.

to:

\nA common 2 mana 3/2 with Taunt from ''One Night in Karazhan'' who serves as Rheastrasza is an 8-mana 8/8 legendary Druid Dragon. If your deck has no duplicates, she summons the storyteller for Purified Dragon Nest, a permanent that lets you Discover a Dragon at the plot start of ''Knights of the Frozen Throne'' in the three-part, online, promotional comic series.your turn and sets its cost to 1.



* AccidentalTruth: [[spoiler: His lies are implied to be completely correct]].
* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller with a friendly demeanor that slowly transitions to a swindling conman.
* LemonyNarrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity issues and the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
* UnreliableNarrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in his tale is pointed out. However, he's actually a pretty benevolent case of this trope, at least at the beginning - he goes out of his way to make his story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware of the dangers present. Later on, people are throwing money at him to tell them more, so he keeps it up to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]] with the reveal that Valeera almost killed Anduin, to which the rest of the tavern groans about how obvious it was.

!Lords of Outland
''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''

!!General
* {{Cyborg}}: A large number of the Lords of Outland have become this, thanks to the Rusted Legion.
* CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their previous alignment.

!!Murgur Murgurgle
->''Murgur murgurgle!''\\

to:

* AccidentalTruth: [[spoiler: His lies are implied to be completely correct]].
* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller
GetawayDriver: As seen in the cinematic, Rhea serves as the getaway wings for the outlaws' hit n' run operations disrupting Bloodrock's train.

!!Theldurin the Lost
A dwarf
with a friendly demeanor that slowly transitions to a swindling conman.
* LemonyNarrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity
some anger issues and who's ready to punch everyone at Bloodrock in the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
* UnreliableNarrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in his tale is pointed out. However, he's actually a pretty benevolent case of this trope, at least at the beginning - he goes out of his way to make his story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware of the dangers present. Later on, people are throwing money at him to tell them more, so he keeps it up to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]] with the reveal that Valeera almost killed Anduin, to which the rest of the tavern groans about how obvious it was.

!Lords of Outland
''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''

!!General
* {{Cyborg}}: A large number of the Lords of Outland have become this, thanks to the Rusted Legion.
* CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their previous alignment.

!!Murgur Murgurgle
->''Murgur murgurgle!''\\
face!\\




The leader of the Sungill murlocs. The Sungill are a murloc tribe who traveled through the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and pushed his people to Zangarmarsh, making it their new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.\\
\\
Murgur Murgurgle is a 2 mana 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for 8 that summons four random murlocs and gives them all Divine Shield.

to:

\nThe leader of the Sungill murlocs. The Sungill are a murloc tribe who traveled through the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and pushed his people to Zangarmarsh, making it their new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.\\\n\\\nMurgur Murgurgle Theldurin is a 2 mana 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for 8 that summons four random murlocs 4-mana 3/4 Hunter legendary. If your deck has no duplicates, he becomes Immune to the turn you summon him and gives them all Divine Shield.attacks each enemy.



* AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, and was instead revealed during an interview.
* HarpoonGun: Murgurgle Prime has one of these as an ArmCannon.
* OriginalGeneration: That whole backstory was invented for ''Hearthstone'', with the exception of the baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
* RepetitiveName: '''Murgur Murgur'''gle.
* WowingCthulhu: Jaraxxus heard the tale of Murgur Murgurgle, and was inspired to "recruit" him into the Rusted Legion.
[[/folder]]

!!Overarching Characters

[[folder:The Old Gods]]
''For information on N'Zoth and C'Thun, see the [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''

to:

* AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, GoodOldFisticuffs: His only weapons are the ol' one-two, but he still comes out swinging and was instead revealed during an interview.
* HarpoonGun: Murgurgle Prime has one of these as an ArmCannon.
* OriginalGeneration: That whole backstory was invented for ''Hearthstone'', with the exception
doesn't take anything in retaliation.

!!Spirit
of the baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
* RepetitiveName: '''Murgur Murgur'''gle.
* WowingCthulhu: Jaraxxus heard
Badlands
A spirit wolf who speaks for
the tale of Murgur Murgurgle, and was inspired to "recruit" him into wildlife that has driven away by the Rusted Legion.
[[/folder]]

!!Overarching Characters

[[folder:The Old Gods]]
''For information on N'Zoth and C'Thun, see the [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''
Bloodrock Company.\\



A group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus of the ''Whispers of the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with their evil.

!!General Tropes
* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
* TheCorruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other minion in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have that look.
* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
* VillainProtagonist: They're an evil bunch, and you can put 'em right there in your deck to help you win.
* WeakButSkilled: For a bunch of {{Eldritch Abomination}}s, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

!!Yogg-Saron
->''Bow down before the god of death.''\\

to:

A group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus Spirit of the ''Whispers of Badlands is a 3-mana 3/4 Legendary Paladin Undead Beast. If your deck has no duplicates, it adds a Mirage to your hand. Each turn, the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end Mirage transforms into a copy of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with their evil.

!!General Tropes
* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
* TheCorruption: Warp and twist
a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other
random minion in the game. This goes double for Yogg-Saron your deck, and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have that look.
* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
* VillainProtagonist: They're an evil bunch, and you can put 'em right there
remains in your deck to help you win.
hand after being played.
----
* WeakButSkilled: For MasterOfIllusion: It generates a bunch of {{Eldritch Abomination}}s, most magical mirage that can form into anything that resides in the Badlands, or in this case within your deck.
* NatureSpirit: A ghostly wolf that embodies the wildlife
of the Old Gods are pitifully weak in terms of raw stats, with Badlands.

!!Doctor Holli'dae
A troll witch doctor who believes that frogs can heal
the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

!!Yogg-Saron
->''Bow down before the god of death.''\\
Badlands.\\




The final boss of Ulduar and a major antagonist from the ''World of Warcraft'' expansion ''Wrath of the Lich King'', Yogg-Saron, Hope's End is a 10 mana 7/5 who casts a random spell with random targets for every spell his owner cast that game.\\
\\
He returned in ''Madness at the Darkmoon Faire'' as Yogg-Saron, Master of Fate. He is a 10 mana 7/5 that activates one of six effects randomly as long as you've cast ten spells this game. The first five have a 19% chance to trigger - Hand of Fate fills your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control of three enemy minions, Mysterybox gives him the original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\\
\\
In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral Legendary location with 3 durability that casts 4 random spells when used, targeting a specific character if possible.\\
\\
He returned again in ''Fall of Ulduar'' as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells each time you use an ability. His abilities are Induce Insanity, causing all enemy minions to attack each other; Reign of Chaos, taking control of an enemy minion; and Tentacle Swarm, filling your hand with 1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.

to:

\nThe final boss of Ulduar and Holli'dae is a major antagonist from 5-mana 4/5 Shaman legendary. If your deck has no duplicates, he equips you with the ''World of Warcraft'' expansion ''Wrath Staff of the Lich King'', Yogg-Saron, Hope's End is Nine Frogs, a 10 mana 7/5 who casts 2/9 weapon that summons a random spell Frog with random targets for every spell his owner cast that game.\\
\\
He returned in ''Madness at the Darkmoon Faire'' as Yogg-Saron, Master of Fate. He is a 10 mana 7/5 that activates one of six effects randomly as long as you've cast ten spells this game. The first five have a 19% chance to trigger - Hand of Fate fills
Taunt after your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control of three enemy minions, Mysterybox gives him the original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\\
\\
In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral Legendary location with 3 durability that casts 4 random spells when used, targeting a specific character if possible.\\
\\
He returned again in ''Fall of Ulduar''
hero attacks. The Frog starts as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells 1/1, but each time you use an ability. His abilities are Induce Insanity, causing all enemy minions to attack each other; Reign of Chaos, taking control of an enemy minion; and Tentacle Swarm, filling your hand with 1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.subsequent frog is +1/+1 larger.



* CardboardPrison: Ulduar was designed to hold Yogg-Saron indefinitely, but his close proximity to the Watchers let him easily spread doubt in the minds of his captors and eventually spread his influence all throughout Northrend. The pit that contains Yogg is also... not the most secure-looking, which is parodied in Prison of Yogg-Saron's flavour text:
-->''"We've finally captured Yogg-Saron! How should we keep him contained?"\\
"How about... an open pit... right below us... with four loose chains?"\\
"PERFECT!"''
* ChronicBackstabbingDisorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.
* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
* EvilMinions: Is apparently holding tryouts for new ones, which is the topic of the "Servants of Yogg-Saron Tryouts" tavern brawl.
* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter.
* HoistByHisOwnPetard: Statistically speaking, as the number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances of that Battlecry ending with Yogg-Saron killing himself.
* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put their hope in him.]]
* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
** That said, his EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
* MagicMissileStorm: Often creates these as part of his battlecry.
* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
* {{Nerf}}:
** The original Yogg-Saron proved to be too much of a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
* WheelOfDecisions: Master of Fate's battlecry takes the appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).

!!Y'Shaarj
->''Gorge your hatred! Embrace your rage!''\\

to:

* CardboardPrison: Ulduar was designed to hold Yogg-Saron indefinitely, but his close proximity to the Watchers let him easily spread doubt in the minds of his captors and eventually spread his influence all throughout Northrend. GatheringSteam: The pit that contains Yogg is also... not the most secure-looking, which is parodied in Prison of Yogg-Saron's flavour text:
-->''"We've finally captured Yogg-Saron! How should we keep him contained?"\\
"How about... an open pit... right below us...
staff only starts with four loose chains?"\\
"PERFECT!"''
* ChronicBackstabbingDisorder: With
a mere 1/1 Frog, but can go all the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, way up to summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.
* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
* EvilMinions: Is apparently holding tryouts for new ones, which is the topic of the "Servants of Yogg-Saron Tryouts" tavern brawl.
* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter.
* HoistByHisOwnPetard: Statistically speaking, as the number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances of that Battlecry ending with Yogg-Saron killing himself.
* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put their hope in him.]]
* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
** That said, his EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
* MagicMissileStorm: Often creates these as part of his battlecry.
* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
* {{Nerf}}:
** The original Yogg-Saron proved to be too much of a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless
free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that
9/9 if the game goes on long enough.
* NamedAfterSomeoneFamous: He's named after Doc Holiday, a dentist-turned-gunslinger that participated in the shootout at the O.K. Corral. Similarly, Holli'dae
is in, a doctor-turned-outlaw.
* WitchDoctor: He assists the outlaws with frog-based medicine
and can pick any viable target, even if it doesn't logically make sense seeks to do so. Yes, this does include pyroblasting use frogs to heal the damage that Bloodrock has caused.

[[/folder]]

[[folder:Other Expansions]]
!!Tirion Fordring
->''Put
your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue faith in the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
* WheelOfDecisions: Master of Fate's battlecry takes the appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).

!!Y'Shaarj
->''Gorge your hatred! Embrace your rage!''\\
Light!''\\



The progenitor of the Sha and one of the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound is a 10 mana 10/10 who pulls a minion out of his owner's deck onto the battlefield at the end of their turn.\\

to:

The progenitor Paladin class legendary of the Sha and one of the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound Classic set, Tirion is a 10 an 8 mana 10/10 who pulls a 8/8 minion out of with Taunt, Divine Shield, and Deathrattle granting his owner's deck onto controller a 5/3 weapon - the battlefield at the end of their turn.legendary Ashbringer.\\



In ''Madness at the Darkmoon Faire'', Y'Shaarj, The Defiler is a 10 mana 10/10 that adds a copy of each Corrupted card you've played this game to your hand, and sets their cost to 0 that turn.

to:

In ''Madness at Tirion introduced players to the Darkmoon Faire'', Y'Shaarj, The Defiler Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is a 10 mana 10/10 that adds a copy of each Corrupted card you've played this game to your hand, and sets their cost to 0 that turn.resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.



* BoringButPractical: Compared to C'Thun getting buffed by his followers to the point where he can vaporize the opponent and their board, N'Zoth reviving a full board's worth of minions, and Yogg'Saron doing literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic enough that you can splash him into most decks with no problems.
* TheCorrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into the fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
* InformedAttribute: Y'Shaarj is frequently attributed as having 7 heads, but his ''Hearthstone'' art merely shows him with one.
* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.
[[/folder]]

[[folder:Year of the Dragon]]
!!The League of E.V.I.L.
''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn, and the League of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].''
!! General
* AdorableEvilMinions: The Lackeys are disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
* TheBusCameBack: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil he is when he leaves Tekahn to die at the end of Tombs of Terror.
* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
* VillainProtagonist: The main characters of ''Rise of Shadows''.
* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.

!!Togwaggle
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
[[caption-width-right:268:Who the king? I THE KING!]]
[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\\

to:

* BoringButPractical: Compared to C'Thun getting buffed by his followers TheAce: Taunt, Divine Shield, decent stats, and a strong Deathrattle. Tirion is the ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the point where he can vaporize Hall of Fame) he'll be in Standard forever.
* AscendedExtra: Become an NPC in
the opponent Knights of the Frozen Throne prologue.
* BarrierWarrior: He has the powerful combination of Divine Shield
and their board, N'Zoth reviving a full board's worth Taunt.
* IKnowYouAreInThereSomewhereFight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
* SurroundedByIdiots: All
of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need to get better adventurers."
* TakeUpMySword: His Deathrattle gives the player his sword, The Ashbringer.
* YouAreTooLate: He comes to Jaina's aid one turn too late in the Icecrown prologue.
* ZeroEffortBoss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke
minions, and Yogg'Saron doing literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic at that point, the player's field will likely be set up enough that you can splash him into most decks with no problems.
* TheCorrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into the fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
* InformedAttribute: Y'Shaarj is frequently attributed as having 7 heads, but his ''Hearthstone'' art merely shows him with one.
* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.
[[/folder]]

[[folder:Year of the Dragon]]
!!The League of E.V.I.L.
''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn, and the League of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].''
!! General
* AdorableEvilMinions: The Lackeys are disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
* TheBusCameBack: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil
he is when he leaves Tekahn to die at the end of Tombs of Terror.
* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
* VillainProtagonist: The main characters of ''Rise of Shadows''.
* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.

!!Togwaggle
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
[[caption-width-right:268:Who the king? I THE KING!]]
[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing
simply can't take it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\\back

!!Pompous Thespian
->''An autograph? Eh, I suppose.''\\



In ''Kobolds & Catacombs'', King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand to switch them back.\\
\\
He returned as Heistbaron Togwaggle, a 6 mana 5/5 Rogue minion that lets you choose a fantastic treasure if you control a Lackey. The treasures are the same that Marin the Fox created.

to:

In ''Kobolds & Catacombs'', King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand to switch them back.\\
\\
He returned as Heistbaron Togwaggle, a 6

A common 2
mana 5/5 Rogue minion that lets you choose a fantastic treasure if you control a Lackey. The treasures are 3/2 with Taunt from ''One Night in Karazhan'' who serves as the same that Marin storyteller for the Fox created.plot of ''Knights of the Frozen Throne'' in the three-part, online, promotional comic series.



* AdiposeRex: You'd be hard-pressed to find a fatter kobold than him.
* {{Familiar}}: He sees Rakanishu as this.
* FatBastard: He's quite corpulent, and was the BigBad of ''Kobolds & Catacombs''.
* {{Foreshadowing}}: He implied he had a VillainousFriendship with Rafaam back in the Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] his crown.
* {{Greed}}: No amount of treasure is enough for King Togwaggle. That said, his concept of 'treasure' did consist of stealing candles until Rafaam convinced him to dream bigger.

!!Tak Nozwhisker
->''You say "hoard"? Me say "prepared"!''\\

to:

* AdiposeRex: You'd AccidentalTruth: [[spoiler: His lies are implied to be hard-pressed completely correct]].
* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller with a friendly demeanor that slowly transitions
to find a fatter kobold than him.
swindling conman.
* {{Familiar}}: He sees Rakanishu as this.
LemonyNarrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity issues and the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
* FatBastard: UnreliableNarrator: He's quite corpulent, constantly changing details about the story on the fly, and was tries to change the BigBad subject when a contradiction in his tale is pointed out. However, he's actually a pretty benevolent case of ''Kobolds & Catacombs''.
* {{Foreshadowing}}: He implied he had a VillainousFriendship with Rafaam back in
this trope, at least at the Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] beginning - he goes out of his crown.
* {{Greed}}: No amount of treasure is enough for King Togwaggle. That said,
way to make his concept story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware of 'treasure' did consist of stealing candles until Rafaam convinced the dangers present. Later on, people are throwing money at him to dream bigger.

!!Tak Nozwhisker
->''You say "hoard"? Me say "prepared"!''\\
tell them more, so he keeps it up to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]] with the reveal that Valeera almost killed Anduin, to which the rest of the tavern groans about how obvious it was.

!Lords of Outland
''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''

!!General
* {{Cyborg}}: A large number of the Lords of Outland have become this, thanks to the Rusted Legion.
* CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their previous alignment.

!!Murgur Murgurgle
->''Murgur murgurgle!''\\



A goon of Togwaggle's. Tak is a 7 mana 6/6 for Rogue from ''Rise of Shadows''. Whenever you shuffle a card into your deck, Tak adds a copy to your hand.

to:

A goon The leader of Togwaggle's. Tak the Sungill murlocs. The Sungill are a murloc tribe who traveled through the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and pushed his people to Zangarmarsh, making it their new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.\\
\\
Murgur Murgurgle
is a 7 2 mana 6/6 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for Rogue from ''Rise of Shadows''. Whenever you shuffle a card into your deck, Tak adds a copy to your hand.8 that summons four random murlocs and gives them all Divine Shield.



* PutOnABus: PlayedForLaughs in the ''Road to Northrend'' tavern brawl. Apparently the League accidentally left Tak behind in [[ContinuityNod Blackrock Mountain]].

!!Kronx Dragonhoof
->''You are too late. His return is nigh!''\\

to:

* PutOnABus: PlayedForLaughs AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, and was instead revealed during an interview.
* HarpoonGun: Murgurgle Prime has one of these as an ArmCannon.
* OriginalGeneration: That whole backstory was invented for ''Hearthstone'', with
the ''Road to Northrend'' tavern brawl. Apparently exception of the League accidentally left Tak behind in [[ContinuityNod Blackrock Mountain]].

!!Kronx Dragonhoof
->''You are too late. His return is nigh!''\\
baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
* RepetitiveName: '''Murgur Murgur'''gle.
* WowingCthulhu: Jaraxxus heard the tale of Murgur Murgurgle, and was inspired to "recruit" him into the Rusted Legion.
[[/folder]]

!!Overarching Characters

[[folder:The Old Gods]]
''For information on N'Zoth and C'Thun, see the [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''




A tauren cultist. While he serves Rafaam, his loyalties lie with his true master; Galakrond. Kronx is a 6 mana 6/6 Neutral Legendary from ''Descent of Dragons'' that draws Galakrond from your deck. If you already are Galakrond, his Battlecry instead lets you unleash a Devastation: Annihilation deals 5 damage to all other minions, Decimation deals 5 damage to the enemy hero and heals you for 5, Domination grants your minions +2/+2, and Reanimation summons an 8/8 Dragon with Taunt.

to:

\nA tauren cultist. While he serves Rafaam, his loyalties lie group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus of the ''Whispers of the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with his true master; Galakrond. Kronx their evil.

!!General Tropes
* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
* TheCorruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other minion in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have that look.
* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
* VillainProtagonist: They're an evil bunch, and you can put 'em right there in your deck to help you win.
* WeakButSkilled: For a bunch of {{Eldritch Abomination}}s, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.

!!Yogg-Saron
->''Bow down before the god of death.''\\
\\

The final boss of Ulduar and a major antagonist from the ''World of Warcraft'' expansion ''Wrath of the Lich King'', Yogg-Saron, Hope's End
is a 6 10 mana 6/6 Neutral 7/5 who casts a random spell with random targets for every spell his owner cast that game.\\
\\
He returned in ''Madness at the Darkmoon Faire'' as Yogg-Saron, Master of Fate. He is a 10 mana 7/5 that activates one of six effects randomly as long as you've cast ten spells this game. The first five have a 19% chance to trigger - Hand of Fate fills your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control of three enemy minions, Mysterybox gives him the original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\\
\\
In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral
Legendary from ''Descent of Dragons'' location with 3 durability that draws Galakrond from your deck. If casts 4 random spells when used, targeting a specific character if possible.\\
\\
He returned again in ''Fall of Ulduar'' as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells each time
you already use an ability. His abilities are Galakrond, his Battlecry instead lets you unleash a Devastation: Annihilation deals 5 damage to Induce Insanity, causing all other minions, Decimation deals 5 damage to the enemy hero and heals you for 5, Domination grants your minions +2/+2, to attack each other; Reign of Chaos, taking control of an enemy minion; and Reanimation summons an 8/8 Dragon Tentacle Swarm, filling your hand with Taunt.1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.



* BreathWeapon: Annihilation takes the form of your hero breathing fire across the battlefield.
* EvilIsNotAToy: He believes this about Galakrond, and (correctly) assumes Galakrond will betray Rafaam at the first opportunity. He keeps quiet about it though, since he ultimately just [[DragonWithAnAgenda wants his master resurrected]].
* SituationalSword: If Galakrond is already in your hand, Kronx is effectively a dead card until he's played. Given that Galakrond is 7 mana and Kronx is another 6, this might make his powerful Battlecry too slow in desperate situations.
* YouAreTooLate: Quoted verbatim in his summoning line.

!!Dragon Aspects
''For more information on Deathwing and Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Alexstrasza
->''I bring life and hope.''\\

to:

* BreathWeapon: Annihilation CardboardPrison: Ulduar was designed to hold Yogg-Saron indefinitely, but his close proximity to the Watchers let him easily spread doubt in the minds of his captors and eventually spread his influence all throughout Northrend. The pit that contains Yogg is also... not the most secure-looking, which is parodied in Prison of Yogg-Saron's flavour text:
-->''"We've finally captured Yogg-Saron! How should we keep him contained?"\\
"How about... an open pit... right below us... with four loose chains?"\\
"PERFECT!"''
* ChronicBackstabbingDisorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs.
* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
* EvilMinions: Is apparently holding tryouts for new ones, which is the topic of the "Servants of Yogg-Saron Tryouts" tavern brawl.
* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter.
* HoistByHisOwnPetard: Statistically speaking, as the number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances of that Battlecry ending with Yogg-Saron killing himself.
* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put their hope in him.]]
* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
** That said, his EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
* MagicMissileStorm: Often creates these as part of his battlecry.
* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
* {{Nerf}}:
** The original Yogg-Saron proved to be too much of a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
* WheelOfDecisions: Master of Fate's battlecry
takes the form appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).

!!Y'Shaarj
->''Gorge
your hero breathing fire across the battlefield.
* EvilIsNotAToy: He believes this about Galakrond, and (correctly) assumes Galakrond will betray Rafaam at the first opportunity. He keeps quiet about it though, since he ultimately just [[DragonWithAnAgenda wants his master resurrected]].
* SituationalSword: If Galakrond is already in
hatred! Embrace your hand, Kronx is effectively a dead card until he's played. Given that Galakrond is 7 mana and Kronx is another 6, this might make his powerful Battlecry too slow in desperate situations.
* YouAreTooLate: Quoted verbatim in his summoning line.

!!Dragon Aspects
''For more information on Deathwing and Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Alexstrasza
->''I bring life and hope.''\\
rage!''\\



Leader of the Red Dragonflight, and Aspect of Life. Alexstrasza is a 9-mana 8/8 that sets the health of a hero to 15.\\

to:

Leader The progenitor of the Red Dragonflight, Sha and Aspect one of Life. Alexstrasza the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound is a 9-mana 8/8 that sets 10 mana 10/10 who pulls a minion out of his owner's deck onto the health battlefield at the end of a hero to 15.their turn.\\



She returned in ''Descent of Dragons'' as another neutral Legendary: Dragonqueen Alexstrasza, another 9 mana 8/8 with the effect of adding two random dragons to your hand and reducing their cost to 1 as long as your deck has no duplicates.
\\
She returned in the Core set as the neutral Legendary Alexstrasza the Life-Binder, with the same statline as the original, but a new battlecry, either healing you or one of your minions for 8 health or dealing 8 damage to an enemy minion or hero.

to:

She returned in ''Descent of Dragons'' as another neutral Legendary: Dragonqueen Alexstrasza, another 9 In ''Madness at the Darkmoon Faire'', Y'Shaarj, The Defiler is a 10 mana 8/8 with the effect 10/10 that adds a copy of adding two random dragons each Corrupted card you've played this game to your hand hand, and reducing sets their cost to 1 as long as your deck has no duplicates.
\\
She returned in the Core set as the neutral Legendary Alexstrasza the Life-Binder, with the same statline as the original, but a new battlecry, either healing you or one of your minions for 8 health or dealing 8 damage to an enemy minion or hero.
0 that turn.



* TheRedMage: The original version of Alexstrasza sees play in control decks as both a [[HeroicSecondWind self-heal]] to deal with aggression and as a 15-damage nuke to make up for such decks' lack of early damage.
* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On the rare chance it happened, it was completely game-breaking as the player got ''five dragons'' in play. A swift hotfix prevented her from doing this.
* {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so you can only play one (or no) dragons on the same turn as her.

!!Ysera
->''I dream, and the world trembles.''\\

to:

* TheRedMage: The original version of Alexstrasza sees play in control decks as both a [[HeroicSecondWind self-heal]] BoringButPractical: Compared to deal with aggression C'Thun getting buffed by his followers to the point where he can vaporize the opponent and as their board, N'Zoth reviving a 15-damage nuke to make up for such decks' lack full board's worth of early damage.
* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On the rare chance it happened, it was completely game-breaking as the player got ''five dragons'' in play. A swift hotfix prevented her from
minions, and Yogg'Saron doing this.
* {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so
literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic enough that you can only play one (or no) dragons on splash him into most decks with no problems.
* TheCorrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into
the same turn fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
* InformedAttribute: Y'Shaarj is frequently attributed
as her.

!!Ysera
->''I dream,
having 7 heads, but his ''Hearthstone'' art merely shows him with one.
* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.
[[/folder]]

[[folder:Year of the Dragon]]
!!The League of E.V.I.L.
''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn,
and the world trembles.''\\League of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].''
!! General
* AdorableEvilMinions: The Lackeys are disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
* TheBusCameBack: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil he is when he leaves Tekahn to die at the end of Tombs of Terror.
* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
* VillainProtagonist: The main characters of ''Rise of Shadows''.
* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.

!!Togwaggle
[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
[[caption-width-right:268:Who the king? I THE KING!]]
[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\\




Leader of the Green Dragonflight, and Aspect of Dreams. Ysera is a Legendary 4/12 Dragon for 9 mana in the Classic set, who adds a random Dream Card to your hand at the end of each turn. The Dream Cards are:
* Dream, a 1-mana spell that returns an enemy minion to the opponent’s hand (It was originally a free spell that returns a minion to its owner's hand).
* Nightmare, a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the start of your next turn.
* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't be targeted by spells or hero powers.
* Emerald Drake, a 4-mana 7/6 Dragon.

to:

\nLeader of the Green Dragonflight, In ''Kobolds & Catacombs'', King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and Aspect of Dreams. Ysera is a Legendary 4/12 Dragon for 9 mana in the Classic set, who adds a random Dream Card to your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand at the end of each turn. The Dream Cards are:
* Dream, a 1-mana spell that returns an enemy minion
to the opponent’s hand (It was originally a free spell that returns a minion to its owner's hand).
* Nightmare, a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the start of your next turn.
* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't be targeted by spells or hero powers.
* Emerald Drake, a 4-mana 7/6 Dragon.
switch them back.\\



Ysera returned in ''Descent of Dragons'' as the Druid Legendary Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has a Battlecry that shuffles seven Dream Portals into your deck. Dream Portals summon a random Dragon when drawn.\\
\\
She returned in the Core set as Ysera the Dreamer, with the same statline as the original Ysera, but adds every Dream card to your hand as a Battlecry.

to:

Ysera He returned in ''Descent of Dragons'' as the Druid Legendary Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has Heistbaron Togwaggle, a Battlecry 6 mana 5/5 Rogue minion that shuffles seven Dream Portals into your deck. Dream Portals summon lets you choose a random Dragon when drawn.\\
\\
She returned in the Core set as Ysera the Dreamer, with
fantastic treasure if you control a Lackey. The treasures are the same statline as that Marin the original Ysera, but adds every Dream card to your hand as a Battlecry.Fox created.



* BadassBoast: "I dream, and the world trembles!"
** Ysera, Unleashed has "My dream is your nightmare!"
* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout the game after being played.
* MightyGlacier: Ysera's 12 health is quite hefty even for a 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along with Ysera's own high mana cost means it takes a while for her to start making an impact.
* {{Nerf}}: In order to compensate for Ysera the Dreamer, most of the Dream cards had their effects nerfed. Dream in particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for endless copies of the other four cards. However, Laughing Sister was actually buffed since it was pretty awful compared to the others.
* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. Given that she only comes into play during the late game, they pretty much need to be.

!!Malygos
->''I am the essence of magic!''\\

to:

* BadassBoast: "I dream, AdiposeRex: You'd be hard-pressed to find a fatter kobold than him.
* {{Familiar}}: He sees Rakanishu as this.
* FatBastard: He's quite corpulent,
and was the world trembles!"
** Ysera, Unleashed has "My
BigBad of ''Kobolds & Catacombs''.
* {{Foreshadowing}}: He implied he had a VillainousFriendship with Rafaam back in the Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] his crown.
* {{Greed}}: No amount of treasure is enough for King Togwaggle. That said, his concept of 'treasure' did consist of stealing candles until Rafaam convinced him to
dream is your nightmare!"
* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout the game after being played.
* MightyGlacier: Ysera's 12 health is quite hefty even for a 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along with Ysera's own high mana cost means it takes a while for her to start making an impact.
* {{Nerf}}: In order to compensate for Ysera the Dreamer, most of the Dream cards had their effects nerfed. Dream in particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for endless copies of the other four cards. However, Laughing Sister was actually buffed since it was pretty awful compared to the others.
* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. Given that she only comes into play during the late game, they pretty much need to be.

!!Malygos
->''I am the essence of magic!''\\
bigger.

!!Tak Nozwhisker
->''You say "hoard"? Me say "prepared"!''\\



Leader of the Blue Dragonflight and the Aspect of Magic. Malygos is a 9-mana 4/12 neutral Legendary Dragon from the Classic set with Spell Damage +5. He returned in ''Descent of Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that adds 3 spells to the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, and Flamestrike that deals 8.[[/labelnote]] His version in the Core set, Malygos the Spellweaver, is a 9-mana 4/12 neutral legendary dragon whose Battlecry draws spells from your deck until your hand is full.

to:

Leader A goon of the Blue Dragonflight and the Aspect of Magic. Malygos Togwaggle's. Tak is a 9-mana 4/12 neutral Legendary Dragon 7 mana 6/6 for Rogue from the Classic set with Spell Damage +5. He returned in ''Descent ''Rise of Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding Shadows''. Whenever you shuffle a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that card into your deck, Tak adds 3 spells a copy to the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, and Flamestrike that deals 8.[[/labelnote]] His version in the Core set, Malygos the Spellweaver, is a 9-mana 4/12 neutral legendary dragon whose Battlecry draws spells from your deck until your hand is full.hand.



* TheArchmage: He's the guardian of all magic on Azeroth (at least until Kalecgos took up the mantle in ''Warcraft'' lore). His original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that draws 4 cards.
* FinishingMove: If anyone drops Malygos on the board, they'll be winding up a huge burst of spell damage to end the game. Most decks built around Malygos also have ways around his mana cost, letting them destroy the opponent on the spot rather than praying that he lives a turn (which, if the opponent is even slightly competent, he won't).
* SparedByTheAdaptation: In the ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around, as opposed to ''World of Warcraft'' lore where Kalec only took up the position after Malygos went mad and had to be put down.
* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by the developers due to the lack of good Malygos art at the time.

!!Murozond
->''You think this is your time? It is MINE.''\\

to:

* TheArchmage: He's PutOnABus: PlayedForLaughs in the guardian of all magic on Azeroth (at least until Kalecgos took up ''Road to Northrend'' tavern brawl. Apparently the mantle League accidentally left Tak behind in ''Warcraft'' lore). His original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that draws 4 cards.
* FinishingMove: If anyone drops Malygos on the board, they'll be winding up a huge burst of spell damage to end the game. Most decks built around Malygos also have ways around his mana cost, letting them destroy the opponent on the spot rather than praying that he lives a turn (which, if the opponent is even slightly competent, he won't).
* SparedByTheAdaptation: In the ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around, as opposed to ''World of Warcraft'' lore where Kalec only took up the position after Malygos went mad and had to be put down.
* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by the developers due to the lack of good Malygos art at the time.

!!Murozond
[[ContinuityNod Blackrock Mountain]].

!!Kronx Dragonhoof
->''You think this are too late. His return is your time? It is MINE.''\\nigh!''\\



The evil future version of Nozdormu, Murozond is the lord of the Infinite Dragonflight.
* Murozond first appeared as an Arena-exclusive Legendary in the Taverns of Time event, as a 7-mana 6/6 who sets your turn timer to 15 seconds for the rest of the game, but lets you draw 2 more cards each turn.
* He returned in ''Descent of Dragons'' as Murozond the Infinite, an 8-mana 8/8 Priest Legendary whose Battlecry replays every card the opponent played last turn.
* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time, a 7-mana 6/6 Priest Legendary who Discovers a Dragon and deals damage equal to its cost to all other minions if your deck has no duplicates.

to:

The evil future version of Nozdormu, Murozond A tauren cultist. While he serves Rafaam, his loyalties lie with his true master; Galakrond. Kronx is the lord of the Infinite Dragonflight.
* Murozond first appeared as an Arena-exclusive
a 6 mana 6/6 Neutral Legendary in the Taverns of Time event, as a 7-mana 6/6 who sets your turn timer to 15 seconds for the rest of the game, but lets you draw 2 more cards each turn.
* He returned in
from ''Descent of Dragons'' as Murozond the Infinite, an 8-mana 8/8 Priest Legendary whose that draws Galakrond from your deck. If you already are Galakrond, his Battlecry replays every card the opponent played last turn.
* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time,
instead lets you unleash a 7-mana 6/6 Priest Legendary who Discovers a Dragon and Devastation: Annihilation deals 5 damage equal to its cost to all other minions, Decimation deals 5 damage to the enemy hero and heals you for 5, Domination grants your minions if your deck has no duplicates.+2/+2, and Reanimation summons an 8/8 Dragon with Taunt.



* DittoFighter: In keeping with Priest's copying gimmicks, Murozond the Infinite can copy a turn from the opponent. Unfortunately he won't replay Battlecries, but that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
* EvilDoppelganger: He is Nozdormu after witnessing the [[BadFuture End Times]], which drove him insane and caused him to try and muck with the timeline to prevent this future.

[[/folder]]

[[folder:Year of the Gryphon]]
''For information on Lady Prestor, Edwin [=VanCleef=], and the ten Mercenaries, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Runi
->''Come with me, into the future!''\\

to:

* DittoFighter: In keeping with Priest's copying gimmicks, Murozond BreathWeapon: Annihilation takes the Infinite can copy a turn from form of your hero breathing fire across the opponent. Unfortunately battlefield.
* EvilIsNotAToy: He believes this about Galakrond, and (correctly) assumes Galakrond will betray Rafaam at the first opportunity. He keeps quiet about it though, since
he won't replay Battlecries, but ultimately just [[DragonWithAnAgenda wants his master resurrected]].
* SituationalSword: If Galakrond is already in your hand, Kronx is effectively a dead card until he's played. Given
that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
* EvilDoppelganger: He
Galakrond is Nozdormu after witnessing the [[BadFuture End Times]], which drove him insane 7 mana and caused him to try and muck with the timeline to prevent Kronx is another 6, this future.

[[/folder]]

[[folder:Year of the Gryphon]]
might make his powerful Battlecry too slow in desperate situations.
* YouAreTooLate: Quoted verbatim in his summoning line.

!!Dragon Aspects
''For more information on Lady Prestor, Edwin [=VanCleef=], Deathwing and the ten Mercenaries, Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Runi
->''Come with me, into the future!''\\
!!Alexstrasza
->''I bring life and hope.''\\



The daughter of Xyrella. When the Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had a vision of shards of light raining from the sky. These shards were the fractured pieces of the naaru Mi'da, who promised Xyrella that his shards could save Runi's life.\\

to:

The daughter of Xyrella. When the Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had a vision of shards of light raining from the sky. These shards were the fractured pieces Leader of the naaru Mi'da, who promised Xyrella Red Dragonflight, and Aspect of Life. Alexstrasza is a 9-mana 8/8 that his shards could save Runi's life.sets the health of a hero to 15.\\



Runi was not represented by any cards in the Year of the Gryphon, however her future self does appear in ''Caverns of Time'' as Runi, Time Explorer, a 3 mana 3/4 Paladin legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and has 2 durability. Outskirts of Lordaeron destroys all minions with less attack than a chosen minion. Ruins of Korune draws 2 cards and swaps their costs. Temple of Earth summons a copy of a friendly minion with +3 Health and Taunt but makes it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds two random Dragons to your hand and gives them +2/+2. Wind Rider Roost summons a random 3-cost minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]

to:

Runi was not represented by any cards She returned in the Year ''Descent of the Gryphon, however her future self does appear in ''Caverns of Time'' Dragons'' as Runi, Time Explorer, a 3 another neutral Legendary: Dragonqueen Alexstrasza, another 9 mana 3/4 Paladin legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and has 2 durability. Outskirts of Lordaeron destroys all minions 8/8 with less attack than a chosen minion. Ruins the effect of Korune draws 2 cards and swaps their costs. Temple of Earth summons a copy of a friendly minion with +3 Health and Taunt but makes it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds adding two random Dragons dragons to your hand and gives them +2/+2. Wind Rider Roost summons reducing their cost to 1 as long as your deck has no duplicates.
\\
She returned in the Core set as the neutral Legendary Alexstrasza the Life-Binder, with the same statline as the original, but
a random 3-cost new battlecry, either healing you or one of your minions for 8 health or dealing 8 damage to an enemy minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]or hero.



* DelicateAndSickly: A young girl that is comatose and slowly dying, driving much of the conflict of the Year of the Gryphon's story.
* FutureBadass: After being healed by Mi'da, she would at some point be Lightforged and recruited by Nozdormu to help defend the timeline.
* MeaningfulEcho: Time Explorer's attack quote is "For the Light! For my mother!", playing off a similar quote from Xyrella where she says "For my daughter!" instead.
* MythologyGag: The locations from the future all reference expansions from ''World of Warcraft'' that take place after the Year of the Gryphon is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and The Nighthold and Xenedar reference ''Legion''. The only odd one out is Wind Rider Roost, but it might be referencing ''World of Warcraft: Classic''.

!!Archdruid Naralex
->''In my folly, I have sown chaos!''\\

to:

* DelicateAndSickly: A young girl that is comatose TheRedMage: The original version of Alexstrasza sees play in control decks as both a [[HeroicSecondWind self-heal]] to deal with aggression and slowly dying, driving much as a 15-damage nuke to make up for such decks' lack of early damage.
* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On
the conflict of rare chance it happened, it was completely game-breaking as the Year of the Gryphon's story.
* FutureBadass: After being healed by Mi'da, she would at some point be Lightforged and recruited by Nozdormu to help defend the timeline.
* MeaningfulEcho: Time Explorer's attack quote is "For the Light! For my mother!", playing off a similar quote
player got ''five dragons'' in play. A swift hotfix prevented her from Xyrella where she says "For my daughter!" instead.
doing this.
* MythologyGag: The locations from the future all reference expansions from ''World of Warcraft'' that take place after the Year of the Gryphon is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and The Nighthold and Xenedar reference ''Legion''. The {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so you can only odd play one out is Wind Rider Roost, but it might be referencing ''World of Warcraft: Classic''.

!!Archdruid Naralex
->''In my folly, I have sown chaos!''\\
(or no) dragons on the same turn as her.

!!Ysera
->''I dream, and the world trembles.''\\



A night elf druid who attempted to use the natural wonders of the Wailing Caverns and the power of the Emerald Dream to restore the Barrens to its original, lush state. However, after connecting to the Dream, he was instead overwhelmed by the power of the Old God-corrupted Emerald Nightmare, transforming the Caverns into what they are now and corrupting his companions into the Druids of the Fang. He would be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied by a group of adventurers, was able to brave the Caverns and rescue him.\\

to:

A night elf druid who attempted to use the natural wonders Leader of the Wailing Caverns Green Dragonflight, and Aspect of Dreams. Ysera is a Legendary 4/12 Dragon for 9 mana in the power of the Emerald Classic set, who adds a random Dream Card to restore your hand at the Barrens end of each turn. The Dream Cards are:
* Dream, a 1-mana spell that returns an enemy minion to the opponent’s hand (It was originally a free spell that returns a minion
to its original, lush state. However, after connecting to the Dream, he was instead overwhelmed by the power of the Old God-corrupted Emerald owner's hand).
*
Nightmare, transforming a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the Caverns into what they are now and corrupting his companions into the Druids start of the Fang. He would your next turn.
* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't
be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied targeted by spells or hero powers.
* Emerald Drake,
a group of adventurers, was able to brave the Caverns and rescue him.\\4-mana 7/6 Dragon.



Archdruid Naralex is a 3-mana 3/3 neutral Legendary that begins Dormant for 2 turns. While he's Dormant, one of Ysera's Dream cards is added to your hand at the end of your turn.

to:

Archdruid Naralex is a 3-mana 3/3 neutral Ysera returned in ''Descent of Dragons'' as the Druid Legendary Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has a Battlecry that begins Dormant for 2 turns. While he's Dormant, one of Ysera's shuffles seven Dream cards is added Portals into your deck. Dream Portals summon a random Dragon when drawn.\\
\\
She returned in the Core set as Ysera the Dreamer, with the same statline as the original Ysera, but adds every Dream card
to your hand at the end of your turn.as a Battlecry.



* AbsurdPhobia: His deepest fear is murlocs, which manifests as a giant albino murloc.
* DeepSleep: What Naralex is stuck in, represented in-game through the Dormant mechanic. While he's asleep, the Emerald Nightmare- a dark, corrupted part of the Emerald Dream- leaks out and corrupts the Wailing Caverns, and as such Naralex gives you Dream cards while he's "asleep", one of which could be the Nightmare spell.
* ForcedSleep: Naralex attempted to connect to the Emerald Dream in this manner. It didn't go well for him.

!!Mutanus
A colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from his slumber. Mutanus the Devourer is a 7-mana 4/4 Legendary neutral murloc that eats a minion in your opponent's hand and gains its stats.

to:

* AbsurdPhobia: His deepest fear is murlocs, which manifests as a giant albino murloc.
* DeepSleep: What Naralex is stuck in, represented in-game through
BadassBoast: "I dream, and the Dormant mechanic. While he's asleep, world trembles!"
** Ysera, Unleashed has "My dream is your nightmare!"
* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout
the Emerald Nightmare- game after being played.
* MightyGlacier: Ysera's 12 health is quite hefty even for
a dark, corrupted part 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along with Ysera's own high mana cost means it takes a while for her to start making an impact.
* {{Nerf}}: In order to compensate for Ysera the Dreamer, most
of the Emerald Dream- leaks out and corrupts the Wailing Caverns, and as such Naralex gives you Dream cards while he's "asleep", one of which could be the Nightmare spell.
* ForcedSleep: Naralex attempted to connect to the Emerald
had their effects nerfed. Dream in this manner. It didn't go well particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for him.

!!Mutanus
A colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from his slumber. Mutanus
endless copies of the Devourer other four cards. However, Laughing Sister was actually buffed since it was pretty awful compared to the others.
* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. Given that she only comes into play during the late game, they pretty much need to be.

!!Malygos
->''I am the essence of magic!''\\
\\

Leader of the Blue Dragonflight and the Aspect of Magic. Malygos
is a 7-mana 4/4 9-mana 4/12 neutral Legendary Dragon from the Classic set with Spell Damage +5. He returned in ''Descent of Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that adds 3 spells to the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, and Flamestrike that deals 8.[[/labelnote]] His version in the Core set, Malygos the Spellweaver, is a 9-mana 4/12 neutral murloc that eats a minion in legendary dragon whose Battlecry draws spells from your opponent's deck until your hand and gains its stats.is full.



* CannibalismSuperpower: He gains the stats of whatever he eats.
* ExtremeOmnivore: He can eat any minion in one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
* LivingDream: Rather, living nightmare. He's the living manifestation of Naralex's fears.

!!Anetheron
->''You are defenders of a doomed world!''\\

to:

* CannibalismSuperpower: He gains the stats of whatever he eats.
* ExtremeOmnivore: He can eat any minion in one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
* LivingDream: Rather, living nightmare.
TheArchmage: He's the living manifestation guardian of Naralex's fears.

!!Anetheron
all magic on Azeroth (at least until Kalecgos took up the mantle in ''Warcraft'' lore). His original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that draws 4 cards.
* FinishingMove: If anyone drops Malygos on the board, they'll be winding up a huge burst of spell damage to end the game. Most decks built around Malygos also have ways around his mana cost, letting them destroy the opponent on the spot rather than praying that he lives a turn (which, if the opponent is even slightly competent, he won't).
* SparedByTheAdaptation: In the ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around, as opposed to ''World of Warcraft'' lore where Kalec only took up the position after Malygos went mad and had to be put down.
* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by the developers due to the lack of good Malygos art at the time.

!!Murozond
->''You are defenders of a doomed world!''\\think this is your time? It is MINE.''\\



A nathrezim of the Burning Legion, brother of Tichondrius and the demon who slaughtered Kurtrus' family. Although he was defeated many years ago at the Battle of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to resummon him into this world, and Kurtrus has returned to slay the dreadlord for good.\\
\\
Anetheron is a 6 mana 8/6 Warlock Legendary. If your hand is full, he instead only costs 1 mana.

to:

A nathrezim The evil future version of Nozdormu, Murozond is the lord of the Burning Legion, brother of Tichondrius and Infinite Dragonflight.
* Murozond first appeared as an Arena-exclusive Legendary in
the demon Taverns of Time event, as a 7-mana 6/6 who slaughtered Kurtrus' family. Although he was defeated many years ago at sets your turn timer to 15 seconds for the Battle rest of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to resummon him into this world, and Kurtrus has game, but lets you draw 2 more cards each turn.
* He
returned to slay in ''Descent of Dragons'' as Murozond the dreadlord for good.\\
\\
Anetheron is
Infinite, an 8-mana 8/8 Priest Legendary whose Battlecry replays every card the opponent played last turn.
* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time,
a 6 mana 8/6 Warlock Legendary. If 7-mana 6/6 Priest Legendary who Discovers a Dragon and deals damage equal to its cost to all other minions if your hand is full, he instead only costs 1 mana.deck has no duplicates.



* AscendedExtra: Previously, Anetheron was the least fleshed-out of the nathrezim lords, only appearing as a background character in one cutscene, a mini-boss in ''Reign of Chaos'', a boss fight in the Caverns of Time, and a cameo in ''Legion''. Here, he is the driving force of the story for Tamsin, Cariel, and Kurtrus and has personal history with the latter.
* CCGImportanceDissonance: In the story, Anetheron tears through Stormwind's guards and burns the city to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
* PersonOfMassDestruction: In Book of Mercenaries, he's a 5/200 minion with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys the ''entire world'' in the non-canon EVIL ending for ''Galakrond's Awakening''.

!!Cornelius Roame
->''The sky burns and you're sitting around? MOVE IT!''\\

to:

* AscendedExtra: Previously, Anetheron was DittoFighter: In keeping with Priest's copying gimmicks, Murozond the least fleshed-out of Infinite can copy a turn from the nathrezim lords, only appearing as a background character in one cutscene, a mini-boss in ''Reign of Chaos'', a boss fight in opponent. Unfortunately he won't replay Battlecries, but that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
* EvilDoppelganger: He is Nozdormu after witnessing
the Caverns of Time, [[BadFuture End Times]], which drove him insane and a cameo in ''Legion''. Here, he is the driving force of the story for Tamsin, Cariel, caused him to try and Kurtrus and has personal history muck with the latter.
* CCGImportanceDissonance: In
timeline to prevent this future.

[[/folder]]

[[folder:Year of
the story, Anetheron tears through Stormwind's guards Gryphon]]
''For information on Lady Prestor, Edwin [=VanCleef=],
and burns the city to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
* PersonOfMassDestruction: In Book of
ten Mercenaries, he's a 5/200 minion see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''

!!Runi
->''Come
with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys me, into the ''entire world'' in the non-canon EVIL ending for ''Galakrond's Awakening''.

!!Cornelius Roame
->''The sky burns and you're sitting around? MOVE IT!''\\
future!''\\



A guard captain in Stormwind, and the father of both Cariel and Tamsin Roame. Cornelius is a 6-mana 4/5 neutral Legendary from ''United in Stormwind'' that makes you draw a card at the start ''and'' end of each player's turn.

to:

A guard captain in Stormwind, and The daughter of Xyrella. When the father Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had a vision of both Cariel and Tamsin Roame. Cornelius is a 6-mana 4/5 neutral Legendary shards of light raining from ''United in Stormwind'' the sky. These shards were the fractured pieces of the naaru Mi'da, who promised Xyrella that his shards could save Runi's life.\\
\\
Runi was not represented by any cards in the Year of the Gryphon, however her future self does appear in ''Caverns of Time'' as Runi, Time Explorer, a 3 mana 3/4 Paladin legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and has 2 durability. Outskirts of Lordaeron destroys all minions with less attack than a chosen minion. Ruins of Korune draws 2 cards and swaps their costs. Temple of Earth summons a copy of a friendly minion with +3 Health and Taunt but
makes you draw it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds two random Dragons to your hand and gives them +2/+2. Wind Rider Roost summons a card at the start ''and'' end of each player's turn.random 3-cost minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]



* FleshGolem: What he's ultimately become by the time Cariel confronts him.
* MindRape: What Tamsin does with him, represented by burning his cards and killing him with fatigue.
* PeoplePuppets: He's reduced to one after the final encounter with Tamsin.
* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised and happy "Tamsin?".
* PuzzleBoss: In Tamsin's chapter in the Book of Mercenaries, he can't be harmed by minions. The only way to kill him is through fatigue.

!!Lokholar, the Ice Lord
->''Let your essence congeal... with Lokholar.''\\

to:

* FleshGolem: What he's ultimately become by DelicateAndSickly: A young girl that is comatose and slowly dying, driving much of the time Cariel confronts him.
conflict of the Year of the Gryphon's story.
* MindRape: What Tamsin does with him, represented FutureBadass: After being healed by burning his cards Mi'da, she would at some point be Lightforged and killing him with fatigue.
* PeoplePuppets: He's reduced
recruited by Nozdormu to one help defend the timeline.
* MeaningfulEcho: Time Explorer's attack quote is "For the Light! For my mother!", playing off a similar quote from Xyrella where she says "For my daughter!" instead.
* MythologyGag: The locations from the future all reference expansions from ''World of Warcraft'' that take place
after the final encounter with Tamsin.
* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised
Year of the Gryphon is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and happy "Tamsin?".
* PuzzleBoss: In Tamsin's chapter in the Book of Mercenaries, he can't be harmed by minions.
The Nighthold and Xenedar reference ''Legion''. The only way to kill him odd one out is through fatigue.

!!Lokholar, the Ice Lord
->''Let your essence congeal... with Lokholar.''\\
Wind Rider Roost, but it might be referencing ''World of Warcraft: Classic''.

!!Archdruid Naralex
->''In my folly, I have sown chaos!''\\



A massive frost elemental spirit summoned by the Horde to Alterac Valley to aid them in combating the Stormpikes.\\

to:

A massive frost elemental spirit summoned night elf druid who attempted to use the natural wonders of the Wailing Caverns and the power of the Emerald Dream to restore the Barrens to its original, lush state. However, after connecting to the Dream, he was instead overwhelmed by the Horde to Alterac Valley to aid them in combating power of the Stormpikes.Old God-corrupted Emerald Nightmare, transforming the Caverns into what they are now and corrupting his companions into the Druids of the Fang. He would be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied by a group of adventurers, was able to brave the Caverns and rescue him.\\



Lokholar, The Ice Lord is a 10-mana 8/8 Legendary neutral Elemental with Rush and Windfury; if you have 15 or less health, he costs 5 less.

to:

Lokholar, The Ice Lord Archdruid Naralex is a 10-mana 8/8 3-mana 3/3 neutral Legendary neutral Elemental with Rush and Windfury; if you have 15 or less health, he costs 5 less.that begins Dormant for 2 turns. While he's Dormant, one of Ysera's Dream cards is added to your hand at the end of your turn.



* DefeatEqualsFriendship: In order to call upon the Ice Lord's power, you have to first defeat him. Bru'kan does so, earning his help.
* SummonBiggerFish: Bru'kan invokes the aid of Lokholar in order to get the Alliance forces in Alterac to listen to him and help defeat Tamsin.

!!Ivus, the Forest Lord
->''From your ashes... shall rise life.''\\
\\

A massive ancient of war summoned by the Alliance to Alterac Valley to aid them in combating the Frostwolves.\\
\\
Ivus, The Forest Lord is a 1-mana 1/1 neutral Legendary from ''Fractured in Alterac Valley'' that spends the rest of your mana; for each mana crystal consumed this way, Ivus randomly gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.

to:

* DefeatEqualsFriendship: In order to call upon AbsurdPhobia: His deepest fear is murlocs, which manifests as a giant albino murloc.
* DeepSleep: What Naralex is stuck in, represented in-game through
the Ice Lord's power, Dormant mechanic. While he's asleep, the Emerald Nightmare- a dark, corrupted part of the Emerald Dream- leaks out and corrupts the Wailing Caverns, and as such Naralex gives you have Dream cards while he's "asleep", one of which could be the Nightmare spell.
* ForcedSleep: Naralex attempted
to first defeat him. Bru'kan does so, earning connect to the Emerald Dream in this manner. It didn't go well for him.

!!Mutanus
A colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from
his help.
* SummonBiggerFish: Bru'kan invokes
slumber. Mutanus the aid of Lokholar in order to get the Alliance forces in Alterac to listen to him and help defeat Tamsin.

!!Ivus, the Forest Lord
->''From your ashes... shall rise life.''\\
\\

A massive ancient of war summoned by the Alliance to Alterac Valley to aid them in combating the Frostwolves.\\
\\
Ivus, The Forest Lord
Devourer is a 1-mana 1/1 neutral 7-mana 4/4 Legendary from ''Fractured in Alterac Valley'' neutral murloc that spends the rest of eats a minion in your mana; for each mana crystal consumed this way, Ivus randomly opponent's hand and gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.its stats.



* AntiFrustrationFeatures: The keywords you can get from his battlecry can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.

!!Mi'da, Pure Light
->''Rest easy, child. You are safe now.''\\

to:

* AntiFrustrationFeatures: The keywords you CannibalismSuperpower: He gains the stats of whatever he eats.
* ExtremeOmnivore: He
can get from his battlecry can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes
eat any minion in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.

!!Mi'da, Pure Light
->''Rest easy, child. You
one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
* LivingDream: Rather, living nightmare. He's the living manifestation of Naralex's fears.

!!Anetheron
->''You
are safe now.''\\defenders of a doomed world!''\\



Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt the forces of the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, and the malevolent black dragons Kazakusan and Onyxia, who wanted to utilize her power by turning her into a Void-corrupted dark naaru. Now, in the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.\\

to:

Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt the forces A nathrezim of the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards Burning Legion, brother of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, Tichondrius and the malevolent black dragons Kazakusan and Onyxia, demon who wanted slaughtered Kurtrus' family. Although he was defeated many years ago at the Battle of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to utilize her power by turning her resummon him into a Void-corrupted dark naaru. Now, in this world, and Kurtrus has returned to slay the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.dreadlord for good.\\



Mi'da, Pure Light is a 6-mana 4/6 Priest Legendary from the ''Onyxia's Lair'' mini-set with Divine Shield, Lifesteal, and a Deathrattle that shuffles a Fragment of Mi'da into your deck, which is a 6-mana Cast When Drawn that resummons her.

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Mi'da, Pure Light Anetheron is a 6-mana 4/6 Priest Legendary from the ''Onyxia's Lair'' mini-set with Divine Shield, Lifesteal, and a Deathrattle that shuffles a Fragment of Mi'da into 6 mana 8/6 Warlock Legendary. If your deck, which hand is a 6-mana Cast When Drawn that resummons her.full, he instead only costs 1 mana.


Added DiffLines:

* AscendedExtra: Previously, Anetheron was the least fleshed-out of the nathrezim lords, only appearing as a background character in one cutscene, a mini-boss in ''Reign of Chaos'', a boss fight in the Caverns of Time, and a cameo in ''Legion''. Here, he is the driving force of the story for Tamsin, Cariel, and Kurtrus and has personal history with the latter.
* CCGImportanceDissonance: In the story, Anetheron tears through Stormwind's guards and burns the city to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
* PersonOfMassDestruction: In Book of Mercenaries, he's a 5/200 minion with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys the ''entire world'' in the non-canon EVIL ending for ''Galakrond's Awakening''.

!!Cornelius Roame
->''The sky burns and you're sitting around? MOVE IT!''\\
\\

A guard captain in Stormwind, and the father of both Cariel and Tamsin Roame. Cornelius is a 6-mana 4/5 neutral Legendary from ''United in Stormwind'' that makes you draw a card at the start ''and'' end of each player's turn.
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* FleshGolem: What he's ultimately become by the time Cariel confronts him.
* MindRape: What Tamsin does with him, represented by burning his cards and killing him with fatigue.
* PeoplePuppets: He's reduced to one after the final encounter with Tamsin.
* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised and happy "Tamsin?".
* PuzzleBoss: In Tamsin's chapter in the Book of Mercenaries, he can't be harmed by minions. The only way to kill him is through fatigue.

!!Lokholar, the Ice Lord
->''Let your essence congeal... with Lokholar.''\\
\\

A massive frost elemental spirit summoned by the Horde to Alterac Valley to aid them in combating the Stormpikes.\\
\\
Lokholar, The Ice Lord is a 10-mana 8/8 Legendary neutral Elemental with Rush and Windfury; if you have 15 or less health, he costs 5 less.
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* DefeatEqualsFriendship: In order to call upon the Ice Lord's power, you have to first defeat him. Bru'kan does so, earning his help.
* SummonBiggerFish: Bru'kan invokes the aid of Lokholar in order to get the Alliance forces in Alterac to listen to him and help defeat Tamsin.

!!Ivus, the Forest Lord
->''From your ashes... shall rise life.''\\
\\

A massive ancient of war summoned by the Alliance to Alterac Valley to aid them in combating the Frostwolves.\\
\\
Ivus, The Forest Lord is a 1-mana 1/1 neutral Legendary from ''Fractured in Alterac Valley'' that spends the rest of your mana; for each mana crystal consumed this way, Ivus randomly gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.
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* AntiFrustrationFeatures: The keywords you can get from his battlecry can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.

!!Mi'da, Pure Light
->''Rest easy, child. You are safe now.''\\
\\

Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt the forces of the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, and the malevolent black dragons Kazakusan and Onyxia, who wanted to utilize her power by turning her into a Void-corrupted dark naaru. Now, in the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.\\
\\
Mi'da, Pure Light is a 6-mana 4/6 Priest Legendary from the ''Onyxia's Lair'' mini-set with Divine Shield, Lifesteal, and a Deathrattle that shuffles a Fragment of Mi'da into your deck, which is a 6-mana Cast When Drawn that resummons her.
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