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1[[center: [-[[Characters/HearthstoneHeroesOfWarcraft Main Page]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]] ([[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]])-] | [-'''Secondary Characters'''-] | [-[[Characters/HearthstoneHeroesOfWarcraftBattlegrounds Battlegrounds]]-] ]]
2[[center: [-[[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftDungeonRunBosses Dungeon Run]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftMonsterHuntBosses Monster Hunt]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftRumbleRunBosses Rumble Run]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftDalaranHeistBosses Dalaran Heist]]-] | [-[[Characters/HearthstoneHeroesOfWarcraftTombsOfTerrorBosses Tombs of Terror]]-]]]
3
4This is a list of characters and tropes as they appear in ''Videogame/HearthstoneHeroesOfWarcraft''. Keep in mind that this is about the characters as they are represented in the game itself; for general tropes about the characters, click [[Characters/{{Warcraft}} here.]]
5
6[[foldercontrol]]
7
8!!Secondary Characters
9[[folder:Harth Stonebrew]]
10!!Harth Stonebrew
11[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/innkeeper.jpg]]
12[[caption-width-right:268:Busy night... but there's always room for another!]]
13-> '''Voiced by:''' Terrence Stone
14The dwarven Innkeeper who owns and maintains the magical inn Hearthstone is supposedly set in. A genial and welcoming figure who greets you when you arrive and instructs you on how to play Hearthstone. Implied by several journal entries on the Hearthstone blog to be more powerful than he lets on.\
15\
16For ''Hearthstone'''s 10th anniversary, Harth was finally added as a collectible card as part of the ''Gift'' set. He's a 6 mana 5/5 neutral Legendary with a once-per-game Battlecry that replaces your hand with eight cards that make up an iconic hand from Hearthstone's past, with there being at least one hand for each class[[note]]In alphabetical order by class, there's three hands that correspond to each Death Knight rune (Blood, Frost, and Unholy), an ''Ashes of Outland''-era Aggro Demon Hunter hand, a Togwaggle Druid hand, a ''Kobolds & Catacombs''-era Secret Hunter hand, a ''Classic''-era Freeze Mage hand, a Libram Paladin hand, a Galakrond Priest hand, a Mill Rogue hand, a Shudderwock Shaman hand, a Cubelock hand, and a Patron Warrior hand[[/note]].
17----
18* AscendedMeme: Can spout off "EVERYONE, GET IN HERE and say hello!" in a clear nod to the line recited by the infamous Grim Patron minion.
19* AwesomeButImpractical: The ability to replay a classic ''Hearthstone'' hand with the minion is cool... but for the most part, completely impractical. Besides the tempo loss from playing a 6 mana 5/5 that doesn't immediately impact the board, there's also the fact that while most of these hands are indeed "iconic", not all of them are necessarily good to play in whatever the current meta might be, meaning that you're also gambling on getting a good hand (namely Secret Hunter or Patron Warrior) rather than a dud (Mill Rogue almost inarguably being the biggest). And if that weren't enough, the cards you get are the ''current'' versions of those cards, which notably handicaps Togwaggle Druid (Twig of the World Tree, on top of being incredibly slow as always, ''refreshes'' mana crystals instead of giving them to you), Freeze Mage (Sorcerer's Apprentice now costs ''double'' what it used to and had to be replaced by Doomsayer to make it more playable) and Libram Paladin (Pen Flinger can't go face). He still sees play in aggro decks though because at the very least he refills your hand with something, and he can potentially highroll into a winning hand.
20* BadassNormal: Besides running a magic inn, hasn't displayed any notable abilities, but something about him is threatening enough to keep the patrons of the tavern under control, even when said patrons include some of the greatest villains of Warcraft, including Gul'Dan, Ragnaros the Firelord, Nefarian, Kel'Thuzad, Arch-Thief Rafaam, the Lich King, Deathwing, and the four Old Gods.
21%%* BigFun
22* CheatersNeverProsper: Supposedly, if you cheat in a Hearthstone match, he curses you to draw terrible cards forever.
23* DidWeJustHaveTeaWithCthulhu: The tavern is open to everyone, regardless of alignment. This means EVERYONE, including figures such as Ragnaros, C'Thun, Deathwing, The Lich King, and N'Zoth.
24* EveryoneCallsHimBarkeep: Is usually referred to as simply 'the Innkeeper.'
25* InnBetweenTheWorlds: The inn manifests all over Azeroth, and, if Illidan and Gul'Dan's patronage is any clue, on Outland and Draenor as well. It also apparently links once in a while to the Firelands so Ragnaros can arm wrestle with Nefarian, as well as to an alternate universe where the Old Gods rule over Azeroth. On top of all this, the Inn appears to defy time, bringing in characters who have been long dead or missing, such as Magni Bronzebeard, Alleria Windrunner, and Medivh. Certain card backs also imply that the Inn has connections to the Nexus, Sanctuary, Koprulu Sector, and Overwatch's Earth.
26%%* LargeHam
27* TheLittleShopThatWasntThereYesterday: The Inn is supposedly this, manifesting before weary travelers anywhere from the deepest marsh, to the streets of Stormwind and Orgrimmar. Sometimes you may even leave in a completely different location from where you entered.
28* MrExposition: Explains how Hearthstone works during the tutorial and narrates the menus outside of the adventures. Also narrated the trailers for Naxxramas and Blackrock Mountain.
29* TheNeedForMead: Almost always depicted with a foaming flask.
30* TheNeutralZone: At least as far as killing, the Tavern is neutral ground for all. He's willing to let rivalries be aired in non-lethal ways, such as Nefarian and Ragnaros having it out with each other via Hearthstone games and arm wrestling.
31* NiceGuy: Very friendly and welcoming, just don't start any trouble in his tavern.
32* OurDwarvesAreAllTheSame: Shares the jolly demeanor and love of brew characteristic to dwarves.
33* RuleOfFun: Believes in this, as seen in the intro cinematic.
34* TechnicalPacifist: No weapons or magic allowed in the tavern. That said, he isn't above allowing bar brawls to break out so long as nobody gets killed. Also, no cheating. If you're caught doing any of these, you'll be bodily thrown from the establishment.
35[[/folder]]
36
37[[folder:Tavern Brawl Hosts]]
38''For information on the Headless Horseman, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''
39
40!!Ahune
41[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/ahune.jpg]]
42[[caption-width-right:268:He likes to think he's cooler than Ragnaros.]]
43The host of the Frost Festival, starting up immediately after (and to upstage) Ragnaros' Midsummer Fire Festival. Hosting his own, superior tavern brawl and giving away free arena runs and wins, Ahune's Frost Festival is CLEARLY better than Ragnaros' lame Fire Festival.\
44\
45A year later, Ahune seems to have gotten over his rivalry with Ragnaros, and teams up with him in the Tavern Brawl "A Brawl of Fire and Ice". He plays a frost-based Elemental deck with lots of freeze effects, and his Hero Power deals 1 damage and summons a 5/5 Frost Elemental if it kills the target.
46----
47* DualBoss: Ahune and Ragnaros have separate pools of 60 HP each, and they switch places periodically as the player depletes their health.
48* AnIcePerson: A lesser elemental lord of ice and frost. Here, however, he sets himself up as superior to Ragnaros, one of the four major elemental lords.
49* RedOniBlueOni: Amusingly and ironically, Ahune's the red to Ragnaros's blue during their team-up Tavern Brawl. While Ahune's enthusiastic about fighting alongside Ragnaros, Ragnaros [[TeethClenchedTeamwork quietly and begrudgingly tolerates him]].
50* TheRival: To Ragnaros, though his portrayal as such is unique to Hearthstone.
51* RivalsTeamUp: He and Ragnaros team up in the 2018 Midsummer Fire Festival. And by "team up" we mean that Ahune barges in uninvited while Ragnaros is facing the player, [[UnwantedAssistance much to the Firelord's chagrin]].
52* SitcomArchnemesis: To Ragnaros the Firelord, even going so far as to set up a "superior" tavern brawl to Ragnaros' where you blow up target dummies made to look like Ragnaros in order to win. But only in his first appearance.
53
54!!Gearmaster Mechazod
55->''I will cleanse you both of the Curse of Flesh!''\
56\
57
58The main enemy of the "Unite against Mechazod" Tavern Brawl. Gearmaster Mechazod seeks to undo the "curse of flesh" (i.e. turn everyone into robots). Anduin and Uther (and later Medivh and Malfurion) team up to defeat him in the tavern brawl. Unlike the Adventure bosses, Mechazod is represented by a minion, each turn they cast a random spell then leap to the playing field against the player whose turn it is.
59----
60* BossInMookClothing: Is the only boss so far which is a minion instead of an opposing hero. Necessary since this requires both heroes to defeat him.
61* CripplingOverspecialization: Mechazod has a spell specifically to kill Lorewalker Cho. Subverted in that Lorewalker is incredibly useful in this brawl.
62* DamageSpongeBoss: Has 95 Health. Without instant destruction or direct damage spells, this will take a while.
63* KillerRobot
64* {{Nerf}}: In the second Mechazod Tavern Brawl, Assassinate is replaced by a new card named Prioritize. Prioritize is somewhat weaker than Assassinate since it only deals damage to a minion instead of killing them outright. When the first Mechazod Tavern Brawl returned, the change from Assassinate to Prioritize carried over. This made the battle significantly easier, as Paladin had minions with divine shield that could survive a hit from Prioritize.
65* NoodleIncident: Whatever the reason for his beef with Lorewalker Cho, we don't get the specifics before he destroys him.
66* NotCompletelyUseless: Due to the co-operative nature of the battle, several cards with crippling drawbacks actually become useful. For example, cards that give your opponent a mana crystal.
67* NotSoHarmless: Starts with only a measly 2 attack, but can overclock to increase his damage by two. Two of his abilities deal his attack damage to targets (one deals it to both players, the other deals it to three random targets). He can easily snowball out of control and kill the heroes very easily.
68* OneHitKill: His assassinate spell lets him instantly kill any minion regardless of their defenses - though this was removed in later Tavern Brawls. His "Kill the Lorewalker" is this specifically for Lorewalker Cho.
69* SNKBoss: Mechazod is one of the hardest bosses Hearthstone has ever produced; Owing to his huge amount of health, his ability to deal potentially massive damage to players and minions alike, his ability to assassinate minions, and the fact both decks are built specifically without cards that would make the fight much easier. This brawl is so hard that the first time it rolled out, players get their weekly tavern brawl pack even if they lose. Note that he's gotten a bit easier - see {{Nerf}} above.
70* TimeLimitBoss: Mechazod is effectively one since the goal is to kill him before he powers up enough to kill either player. He has 95 Health. Good Luck.
71* UnusableEnemyEquipment: All of Mechazod's spells except Assassinate.
72[[/folder]]
73
74!!Expansion Characters
75
76[[folder:Karazhan]]
77''For information on The Curator, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]]. For information on Medivh, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''
78
79!!Moroes
80->''Let's show our guests a good time.''\
81\
82
83The long-suffering caretaker of Karazhan, who at the time of One Night in Karazhan is still alive and kicking. You're recruited to help him through the Parlor wing of Karazhan as you attempt to deal with the havoc being caused by Medivh's spellwork due to his disappearance.\
84\
85Moroes is a Legendary 3 mana 1/1 with Stealth that summons a 1/1 Steward at the end of each of the player's turns.
86----
87* TheJeeves: He maintains a professional demeanor in contrast of his master who is already in the mood for the party.
88* TheStoic: No matter what danger he's in, he doesn't ever raise his dry, monotone voice. The only times he sounds even slightly flustered is when [[SkewedPriorities guests are arriving and causing trouble]].
89
90!!Barnes
91->''Tonight! A tale of terrible tragedy...''\
92\
93
94The theatrical stage manager of Karazhan, you're recruited to help him put on 3 different performances during the Opera wing before you can pass.\
95\
96As a card, Barnes is a Legendary 5 mana 3/4 whose Battlecry summons a 1/1 copy of a minion in your deck.
97----
98* {{Nerf}}: He was originally 4 mana, but proved to be too overwhelming with all the new rez mechanics added over the years.
99* SkewedPriorities: Medivh has gone missing, and Moroes wants to haste to the Spire to free Medivh, so what does Barnes do? Why, delay the adventurers by forcing them to participate in his show, of course!
100
101!!The Medivas
102A trio of 70s-style backup singers consisting of a female draenei named Wanda Wonderhooves, a male night elf named Mark Moonwalker, and a female blood elf named Susie Sizzlesong.
103----
104* ADayInTheLimelight: Get their own tavern brawl to themselves after their role in the Karazhan adventure was DummiedOut.
105* AlliterativeName: '''W'''anda '''W'''onderhooves, '''M'''ark '''M'''oonwalker, '''S'''usie '''S'''izzlesong.
106* UnusableEnemyEquipment: Their Party Portals bring in a few other inhabitants of Karazhan that do not appear anywhere else, such as the Mime and Party Elementals.
107
108[[/folder]]
109
110[[folder:Crime Families of Gadgetzan]]
111!!General Tropes
112* EvilVersusEvil: All of the gangs are some degree of horrible, from the Grimy Goons' blatant criminal empire, the Jade Lotus draining a ghost's essence to fuel an army of golems, and the Kabal being led by a black dragon.
113* FighterMageThief: Goons, Kabal, and Lotus. Makes sense, considering which classes each represent.
114* GangOfHats:
115** The '''Grimy Goons''' are tough [[ArmsDealer weapon smugglers]].
116** The '''Jade Lotus''' are [[HiddenAgendaVillain mysterious]] jade-animating assassins.
117** The '''Kabal''' are [[FantasticDrug drug-smuggling]] sorcerers.
118* GenericEthnicCrimeGang: They fit most of the criteria for this trope, with all of the gangs being well-organised and having their trademark uniforms and colours, as well as respected patriarchs. It is unsure how ''family-oriented'' they are, though, and how ''ethnic'' they are depends on the gang. The Jade Lotus's members are all from Pandaria, and as such share an East Asian aesthetic out of universe, but both the Kabal and the Grimy Goons have members not just from different races, but from different ''planets''. The Goons have a traditional Italian mafia theme, though, so they are still "ethnic" as far as it comes to their style.
119* VillainProtagonist: It's up to you to choose which of these evil gangs will rule the streets.
120
121!Grimy Goons
122[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mean_streets_of_gadgetzan_grimy_goons_logo.jpg]]
123A gang of brutal thugs, robbers, extortionists, blackmailers and enforcers operating out of Grimestreet that utilize their muscle and prodigious stockpile of smuggled weaponry to get what they want. The family of choice for '''Warriors''', '''Paladins''', and '''Hunters''', they consist of brawny, violent races such as orcs, humans, dwarves, tauren, ogres, gnolls, goblins, murlocs, quillboar, troggs, kobolds, pygmies, worgen, and tuskarr. Led by the two-headed ogre Don Han'Cho. The Goons' gang quirk revolves around buffing the stats of their back-up waiting in the wings (your hand), meant to represent them making arrangements for them to receive stashed weaponry.
124
125!!General Tropes
126* ArmsDealer: The flavour of most of their cards. They smuggle weapons and supplies to buff the minions in your hand.
127* DoppelgangerAttack: While Doppelgangster[[note]]5 mana 2/2 Battlecry: Summon two copies of this minion[[/note]] isn't a Goons-exclusive card, it works best in their decks. It will multiply any in-hand buffs by 3, turning it into insane value if it eats a few buff cards. If it gets hit by Don Han'Cho, it becomes a 24/24 split between 3 bodies!
128* EquivalentExchange: All of their minions are very weak for their price, and the spells literally do nothing at first. They make up for it buffing up the minions in your hand, meaning you'll heavily over-statted minions on later turns.
129* TheMafia: The most direct mafia parallel, with many of the pop-culture traits associated with the genre.
130
131!!Don Han'Cho
132->''Hey! Join the goons...''\
133''Or meet my fist!''\
134\
135
136A two-headed ogre who atypically lacks any magical ability, Han'Cho is the 'da Boss' of the Grimy Goons. Han, the mustachioed head, is the brains of the operation and a criminal mastermind. Cho...is not, but hits like a stampeding kodo. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart. He's bought the First Bank of Gadgetzan, taking a cut of the finances of the Gadgetzan Emporium. Currently preparing for a hostile takeover of Gadgetzan.\
137\
138Don Han'cho is a 5 mana 5/5 that gives a minion in your hand a hefty +5/+5 buff.
139----
140* MultipleHeadCase: He's both brains and brawn in one body... just not in one head.
141* PunnyName: The head honcho of the Grimy Goons is a two-headed guy named Han'Cho ([[DontExplainTheJoke pronounced the same way as honcho]]).
142* TheBrute: Cho
143* TheSmartGuy: Han
144* UnSorcerer: It is implied by his description that he is an ogre mage (ogre mages in ''Warcraft'' aren't just ogres with spellcasting abilities, but [[MageSpecies an entirely different ogre subrace]]), but he either didn't have magical abilities from birth or chose not to develop them. A SubvertedTrope since he is still far more intelligent than ordinary ogres like most ogre mages.
145
146!Jade Lotus
147[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mean_streets_of_gadgetzan_jade_lotus_logo.jpg]]
148A group of mysterious and stealthy assassins that lurk in the shadows, acting with precision and subterfuge. The family of choice for '''Rogues''', '''Druids''', and '''Shamans''', they consist of races native to Pandaria, such as pandaren, mantid, virmen, mogu, grummle, jinyu, saurok, sha, and hozen, as well as some night elves. Appear to be led by the male pandaren White Eyes, but are really led by his mistress, Aya Blackpaw. The Lotus operate out of the Gadgetzan Museum of Ancient Artifacts, and have been hoarding relics and powerful items there under the guise of 'archaeological appraisals.' They've also been stealing jade to build an army of Jade Golems. The Jade Lotus' gang quirk revolves around the aforementioned Jade Golems, which are repeatedly summoned throughout the match at increasingly greater statlines.
149
150!!General Tropes
151* AdaptationalVillainy: They're led largely by pandaren and have jinyu members; both races were previously established as AlwaysLawfulGood, but the Jade Lotus is as nasty as the rest of the Gadgetzan gangs.
152* AdventurerArchaeologist: The evil kind, unlike the League of Explorers introduced earlier. They steal ancient relics to utilise in gang warfare and use antique jade together with the magic of an ancient [[AbusivePrecursors mogu]] spirit to create golem warriors.
153* AlwaysLawfulGood: Averted (see above)
154* EvilPlan: Apparently they do not care that much about the gang warfare and actually want to [[AllYourBaseAreBelongToUs seize control of the city directly]] using their Jade Golems.
155* GenericEthnicCrimeGang: They all come from Pandaria, the universe's {{Wutai}}.
156* {{Golem}}: Their unique card, the Jade Golem. It's a statue carved out of jade stolen by the gang and animated using Kun's power; the more you summon to the board, the stronger they become.
157* MagikarpPower: The entire point of Jade Golems. In the early game, all the Jade Golem cards are under-statted for their effect. This rapidly changes to them being over-statted after the player has built up their Jade.
158* MurderInc: While Jade Golems are their main gimmick, thematically they're that shadowy assassin group looming over the city.
159* RuthlessForeignGangsters: They're all from Pandaria, are the newest gang in the city, and consider the gang warfare of the other two to be beneath them, wanting to take over the city directly.
160* TheTriadsAndTheTongs: Their member species are native to Pandaria, an Asian FantasyCounterpartCulture, and their uniforms also have an East Asian motif.
161
162!!Aya Blackpaw
163->''Golems are a girl's best friend!''\
164\
165
166Aya Blackpaw is the last living heir of the wealthy Blackpaw family. Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem. Using the Gadgetzan Museum of Ancient Artifacts as her headquarters, and shrouding her activities behind her family’s reputation as generous philanthropists, she issues orders to the Jade Lotus through her loyal bodyguard and servant, White Eyes. She is the true leader of the Jade Lotus. Aya is youthful, energetic, and seemingly impulsive. That is a mask; in truth she is calculating, ruthless, and as hard as the jade the Lotus steal for her. Crucially, young Aya has the unique ability to create Jade Golems, and she is the source of the trinkets that so many of the Lotus carry. How she came by this incredible power is a mystery, it is rumored it comes from her communing with the spirit of Kun, the Forgotten King. However she came by her gift, she has used it to fashion an army of Jade Golems. What she plans to do with them, and her loyal Lotus followers, is a mystery.\
167\
168Aya is a 6 mana 6/3 whose Battlecry and Deathrattle summon a Jade Golem.
169----
170* AffablyEvil: Despite being a crime boss, she is quite nice towards the player when trying to recruit them, unlike Kazakus and Don Hancho.
171* BeneathTheMask: Under her innocent appearance and cheerful demeanor is a cold, calculating, criminal mind.
172* BewareTheCuteOnes: Despite being adorable and very bubbly, she's actually a notorious crime boss.
173* ChainPain: Her weapon of choice is a chain whip tipped with a blade.
174* GenkiGirl: For a crime-boss, her brief dialogue in "recruiting" you is quite... bubbly, and she gushes about your second victory in her "Join the Jade Lotus" quest.
175* MisterBig: A female example. Aya is tiny, barely coming up to the waistlines of the other gang leaders. And as with most examples, she has a gigantic bodyguard in White Eyes.
176* NamesToRunAwayFromReallyFast: Considering 'paw' is a Pandaren's equivalent to a 'hand', her name might as well be Aya ''Blackhand''.
177* WeakButSkilled: 6/3 for 6 mana is very, very weak. The Jade Golems she summons, [[MagikarpPower potentially a lot less so]]. Even if you don't summon another Jade Golem during the game, Aya still gives you a total of 9/6 worth of stats, which is hardly a bad deal.
178
179!!White Eyes
180->''My life is your shield.''\
181\
182
183The inhabitants of Gadgetzan frighten each other with stories of the Lotus leader, saying things such as, “Hey, watch yer back, or White Eyes’ll jump outta da shadows and getcha.” Nonetheless, the rumors surrounding White Eyes are surprisingly close to the truth. He is a powerful warrior—known to be as immovable as a mountain and as pitiless as a storm—but the tale-tellers are missing one important detail. A secret most of the Jade Lotus does not even know. He is not the leader of the Jade Lotus. He’s merely a figurehead, and the real power behind the Jade Lotus comes in a smaller—though no less dangerous—form... Aya Blackpaw.\
184\
185Serves as the Shaman class legendary for Mean Streets of Gadgetzan. He begins a 5/5 Taunt for 5, but shuffles The Storm Guardian into your deck - a 10/10 Taunt for 5.
186----
187* CoolSword: He wields a {{BFS}} [[BlingBlingBang made of jade]].
188* DecoyLeader: To the public, White Eyes is the leader of the Jade Lotus in a ploy to protect Aya.
189* GameplayAndStoryIntegration: Aya is described as "no less dangerous" than White Eyes. [[GeniusBonus They both have 5 attack]], which incidentally, is also enough to kill White Eyes. The Jade Golem produced by Aya's Deathrattle can also easily surpass White Eye's Storm Guardian in stats if the player played enough Jade Golem cards beforehand.
190* StoneWall: A 5/5 taunt for 5 is pretty good value. His deathrattle provides the real stone wall though: shuffling a '''10/10 taunt''' for 5 mana into your deck!
191
192!!Kun the Forgotten King
193->''The Hundred Kings will rise again!''\
194\
195
196An ancient and powerful spirit of a mogu king, rumored to be the patron of Aya Blackpaw. It is is said that Kun is the one who gave her the ability to create and animate the Jade Golems employed by the Jade Lotus at will. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.\
197\
198Serves as the Druid class legendary for Mean Streets of Gadgetzan. He is a 10 mana 7/7 that allows you to Choose One; either gain ten armor, or refresh your mana crystals.
199----
200* CombinatorialExplosion: On his own, choosing to refresh your mana basically just makes Kun a free 7/7 since he costs 10 mana to play... unless you pair him with something that reduces his mana cost, most notably Aviana, which refunds a lot more mana than he costs and lets you combo off with more cards. Wildheart Guff later also came along to increase your mana cap past 10, allowing Kun to renew much more than just 10 mana.
201* MonsterProgenitor: To the Jade Golems.
202
203!The Kabal
204[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mean_streets_of_gadgetzan_kabal_logo.jpg]]
205A crime ring that specializes in the production and smuggling of...less than legal merchandise, they rely on their arcane prowess and magic in contrast to the Goons' brute strength and the Lotus' stealth. The family of choice for '''Priests''', '''Mages''', and '''Warlocks''', they consist of races strong in magic, such as Forsaken, Goren, Ethereals, Satyrs, Arrakoa, Trolls, Draenei, Harpies, Fel Orcs, Blood elves, Drakonids, Infernals, and Imps. Led by the Zandalari troll Kazakus. The Kabal control the Gadgetzan 'Mega Mart,' using it as a supply depot and as a front for their production of illicit red mana and Kaza-Kola, a refreshing drink brewed by Kazakus himself that is enjoyed throughout the Kabal and Gadgetzan as a whole. However, this drink is in actuality Potion of Madness, meant to erode the drinker's will and sense of self. The Kabals' gang quirk revolves around potions, and their leaders also benefit from decks that lack duplicates, similar to Reno Jackson.
206
207!!General Tropes
208* AlchemyIsMagic: A large number of the Priest, Warlock, and Mage class spells in the set are potions. Naturally, each potion counts as a spell for things like Sorcerer's Apprentice and Yogg-Saron.
209* TheCartel: Their main business is the red mana crystals and Kaza-Kola.
210* FantasticDrug: The red mana crystals, which they create, smuggle, and sell much like drug lords.
211* MayContainEvil: Kaza-Kola is a delicious, refreshing beverage enjoyed by Kabal members and Gadgetzan citizens. You may know them better as [[https://hearthstone.gamepedia.com/Potion_of_Madness Potion of Madness.]]
212* PowerAtAPrice: The theme of a lot of their minions. Each of the legendaries have ridiculous effects, but only activate if your deck contains one of each card. They demand smart deck building and opening some obvious weaknesses in order to benefit from their powers.
213** Other cards play this more traditionally, such as Fel Orc Soulfiend; an over-statted 3 drop that hurts itself each turn, or Blastcrystal Potion; a 4 mana Warlock spell that destroys a minion at the cost of a mana crystal.
214** Anything that doesn't have this by effect has it in flavour, such as Crystal Weaver who says "Total corruption? TOTAL POWER!" when you summon him.
215* PowerTattoo: All of the Kabal feature glowing red tattoos on their bodies and clothes. They can tap into them for extra power.
216* WeakButSkilled: Features a lot of poorly statted minions with extreme effects.
217
218!!Kazakus
219->''At last... a worthy disciple.''\
220\
221
222Kazakus is a Zandalari troll and the sinister and mysterious leader of the Kabal. No one really knows his true origins, but nor does anyone really care; instead, what they care about are the corrupted mana potions he sells. His motto is "Power should be attainable for anyone, at a price". Kazakus' tusks have become contorted and twisted due to the corrupted mana he uses, and the large red circle on the center of his stomach is a portal that goes right through his body to an unknown destination, possibly another dimension. It is heavily implied between the Kabal's drakonid members, Dragonfire Potions, and rumors of 'secret dragon people' infiltrating Gadgetzan that Kazakus himself is in fact a dragon in disguise, which is revealed as fact in Tarvish's Book of Mercenaries, with his true name being Kazakusan.\
223\
224Kazakus is a 4 mana 3/3 that brews a custom Kazakus Potion so long as your deck has no duplicates. He returned in ''Forged in the Barrens'' as Kazakus, Golem Shaper. He has the same statline, but his condition require you to have no other 4 mana cards in your deck, and crafts a custom Golem for you. Kazakus returned again in his true form in ''Onyxia's Lair'' as Kazakusan, an 8 mana 8/8 neutral Dragon. If you played four other Dragons, he lets you craft a custom deck to replace your current one with extremely powerful Treasure cards - the same ones available in Adventures!
225----
226* BerserkButton: Aya calling him 'Kazzy.' Also the Goons' tactics of buffing themselves in the hand, which he finds cowardly. ALSO isn't a fan of the Jade Lotus' golems.
227* TheBusCameBack: Kazakus made a surprise return in the ''Forged in the Barrens'' expansion, is a big character in the backstories for a couple of the mercenaries and is finally revealed to be a black dragon, playing the BigBad role alongside his sister Prestor/Onyxia.
228* EvilLaugh: Parodied at his introduction, going into a slight cough before he clears his throat.
229* ForcedTransformation: One of his potion options lets you transform either a random enemy minion (for 5 mana) or every minion (for 10 mana).
230* {{Golem}}: His second incarnation crafts one, which he can imbue with different effects.
231* MorphicResonance: His true form has the same crooked tusks as his troll form as well as tendrils similar to his hair.
232* {{Nerf}}: Kazakusan has been on the receiving end of two:
233** One of the treasures in his pool at launch was [[https://hearthstone.fandom.com/wiki/LOCUUUUSTS!!!_(Kazakusan) LOCUUUSTS!!!]], which proved to be too strong for play outside both Adventures and Duels, and was removed a few weeks later.
234** Kazakusan's Battlecry originally triggered if the only minions in your deck were Dragons... which ''also'' counted if you had '''no''' minions in your deck, leading to Kazaksuan acting an overpowered finisher in a number of decks, most infamously Ramp Druid, where he went from finisher to straight-up ''win condition''. The activation requirement was changed to playing 4 other Dragons instead to put a stop to the shenanigans his original requirement led to, which also opened up room for decks more focused on Dragons to include non-Dragon minions that synergized with their gameplan.
235* OurDragonsAreDifferent: He's a Black Dragon in disguise. Not only that, but he’s related to Deathwing.
236* PotionBrewingMechanic: His effect lets you brew a custom potion (as long as your deck contains only one of each card). You can choose to brew a one, five, or ten mana potion. After that, you choose an effect from a list of three, then a second effect after that. Helpfully, the game automatically arranges the effects in the best order, so if you choose "Give your minions +X health" followed by "Resurrect X friendly minions", it will resurrect first and buff second.
237** Kazakus, Golem Shaper works similarly, except you instead create a custom Golem minion. You start by choosing to create a one, five, or ten mana Golem, then pick two herbs to mix in. The first herb determines what attribute the Golem has, out of Stealth, Poisonous, Rush, Taunt, Divine Shield, or Lifesteal, and the second determines what its Battlecry effect is, which scales with its cost- either it deals 3 damage to enemy minions, summons a copy of itself, freezes enemy minions, draws cards, buffs your other minions, or you can opt to not give the Golem a battlecry in exchange for it buffing Spell Damage.
238* TheShadowKnows: A picture in his page in Hearthstone wiki shows [[https://hearthstone.gamepedia.com/File:Mean_Streets_of_Gadgetzan_Kabal_banner2.jpg a dragon silhouette with twisted tusks, just like Kazakus himself.]]
239* SuspiciouslySpecificDenial: The flavor text of his original card is "The mysterious leader of the Kabal is NOT a dragon, and does NOT deal in illegal potions. Any public statements to the contrary will be met with litigation and [[StuffBlowingUp Dragonfire Potions]]." [[note]]Which [[NotHelpingYourCase dragons are completely immune to.]][[/note]]
240* SwissArmySuperpower: The biggest advantage of Kazakus's effect is being able to customize the potion/golem to fit any situation. You can pick a 1-mana card to get yourself out of a pinch, a 5-mana card to gain an advantage on the next turn, or a 10-mana card for a powerful late-game bombshell. You also get a large variety of effects to mix and match, meaning that it's very rare for Kazakus to ''not'' improve your situation in some way, and no matter what you get, the card will always give you a ''huge'' amount of value for your mana. And finally, Kazakusan just straight-up gives you a deck of PurposelyOverpowered cards that you can customize to your liking.
241
242[[/folder]]
243
244[[folder:Un'Goro Crater]]
245Un'Goro Crater is home to numerous incredible and dangerous creatures, including giant insects, carnivorous plants, raging elementals, Titan relics, primitive murlocs, and loads and loads of dinosaurs. An expedition, lead by Elise Starseeker, has journeyed into the region to uncover its many secrets, and has also made contact with a previously unknown race of humanoid turtles, the Tortollans, as well as a lost tribe of Saurok.
246----
247!!Professor George Herbert Doyle IV
248A bumbling human professor on a quest to find the legendary Galvadon, he arrives in the tavern recruiting adventurers to join Starseeker's expedition into Un'Goro, convincing Eddie Malone to become his cameraman. He and Malone eventually get separated from the expedition, and while hopelessly lost run into (and get attacked by) numerous members of the Hearthstone original cast of Journey to Un'Goro. Their month-long series of misadventures in the crater are chronicled both by a live action series of shorts and in the journal of Eddie Malone.
249
250!!Eddie Malone
251Professor Doyle's long-suffering camera man, whose journal brings us much of the "plot" of the expansion, similar to Gadgetzan's Dora R.
252
253!!Spiritsinger Umbra
254->''The greatest virtue... is patience.''\
255\
256
257The leader of the tortollans in Un'Goro Crater, Umbra is a 4 mana 3/4 neutral legendary minion that triggers the deathrattles of any minions that enter the battlefield with them. After Professor Doyle and Eddie Malone were rescued from a group of saurok by the tortollans, Eddie asked Umbra for help in finding the other expedition members. Umbra simply smiled and said "The greatest virtue is patience". She then directs them to Megafin's village before instructing them to climb the local volcano, later sending a pterrordax and some local paladins to rescue them from further perils.
258----
259* BigGood: For the plot of Eddie Malone's journal.
260* TheCavalry: Arrives to aid Doyle, Malone, the paladins and Galvadon during the final confrontation with the Saurok, summoning spiritual warriors to aid them.
261
262!!Megafin
263The leader of the primitive Rockpool murlocs and the Shaman quest reward. Megafin is a 5 mana 8/8 murloc that fills your hand with more murlocs as a battlecry. Described by Malone as 'really nice' and accepts an offer to become pen-pals. Megafin apparently leads the Gentle Megasaur the Rockpool village is based on top of around using a rope.
264----
265* GentleGiant: Megafin is utterly enormous, literally stepping on a tree in his artwork. He's also quite friendly to the explorers and is apparently a great leader of the Rockpool tribe.
266
267[[/folder]]
268
269[[folder:The Catacombs]]
270''For information on King Togwaggle, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
271
272!!Master Oakheart
273->''Onward, friends! To adventure!''\
274\
275
276A dwarven adventurer, leading the intrepid party of Dragoncaller Alanna, Kathrena Winterwisp, and Marin the Fox. He's an old friend of Marin's, and he assembled the group to find the fabled axe "The Woecleaver". He's a 9 mana 5/5 that Recruits a 1 Attack, 2 Attack, and 3 Attack minion.
277----
278* DifficultButAwesome: His battle cry isn't particularly useful in a normal deck since it will just pull out a few low mana minions. However if a deck is designed around him then he can potentially be used to pull out three high-value, low-attack minions in a single action.
279* GameMaster: He's meant to be the {{GMPC}} for the three adventurer legendaries.
280* MentorArchetype: To the adventurers.
281
282!!Marin the Fox
283->''One for all and all for me!''\
284\
285
286Legendary adventure requires legendary adventurers, and Marin the Fox is an adventurer’s adventurer! This cunning rogue knows the ins and outs of every dungeon, and he’s delving deep into the Catacombs in search of a storied chest brimming with ridiculously powerful magical items.\
287\
288Marin is an 8 mana Legendary that summons a 0/8 Master Chest for your opponent. Breaking the chest awards you awesome loot - either Tolin's Goblet, allowing you to draw a card then fill your hand with copies of it; The Wondrous Wand, drawing three cards and reducing their cost to 0; The Golden Kobold, a 6/6 Taunt that replaces your hand with random Legendaries; or Zarog's Crown, which lets you Discover a Legendary and summon two copies of it.
289----
290* {{Flynning}}: As befitting a swashbuckling adventurer.
291* InexplicableTreasureChest: He summons one.
292* ItsAllAboutMe: Implied by his entry quote, a twist on Literature/TheThreeMusketeers' usual rallying cry.
293
294!!Dragoncaller Alanna
295->''Daughters of flame, awaken!''\
296\
297
298A mage adventurer in search of powerful spells, travelling with Marin the Fox, Kathrena Winterwisp, and Master Oakheart. Her Battlecry summons a 5/5 Dragon for each spell you've cast this game that costs 5 or more.
299----
300* RedOniBlueOni: WordOfGod says she's the red to Kathrena's blue.
301* SummonMagic: She summons 5/5 Fire Dragons.
302
303!!Kathrena Winterwisp
304->''Where's my pet?''\
305\
306
307A night elven ranger working with Alanna, Marin, and Master Oakheart, and the Hunter legendary. She Recruits a Beast from your deck as a Battlecry and Deathrattle.
308----
309* AscendedExtra: She originally comes from the [=WoW=] webcomic ''Webcomic/FlintlockesGuideToAzeroth'' who was later added as an ''extremely'' minor quest giver in the game.
310* TheBeastmaster: She tames and Recruits Beasts for you.
311* FluffyTamer: Can be invoked if she pulls minions like Bittertide Hydra or Savannah Highmane.
312* RedOniBlueOni: The blue to Alanna's red.
313
314!!Lynessa Sunsorrow
315->''This dungeon reeks of magic! Delightful...''\
316\
317
318Lynessa is a former Blood Knight who left the order, disgusted, after they stopped draining power from the Naaru, as she felt that the elves had grown weak and that drawing from the Sunwell couldn't give her the power she truly sought. Now starving for magic, she has ventured to the catacombs, a repository of ancient energy. As she explores, she drains the magic from the air, feasting for the first time since she left Silvermoon City.\
319\
320She starts as a mere 1/1, but gains '''all''' buffs you've cast on other friendly minions before summoning her.
321----
322* AllYourPowersCombined: She enters play with all previous spells cast on friendly minions.
323* AmbitionIsEvil: She's seeking mana-rich power because she doesn't feel satisfied by the blood elves' "pure" energy source.
324* MagikarpPower: A weak minion that grows exponentially more powerful as you cast spells. Even just Blessing of Kings and Spikeridged Steed is enough to create a 7/11 Taunt that summons a 2/6 Taunt. If played Lay on Hands on a minion, she'll even draw 3 cards.
325* WeaksauceWeakness: '''Silences'''. They turn her to a simple vanilla 1/1. [[TakingTheBullet Maybe not that bad however]], since your opponent has to save their silence for her instead of a Spikeridged target or Tirion.
326
327!!Rin, the First Disciple
328->''Ered'achor! Havik! Galar!''\
329\
330
331Rin is a mysterious gnome warlock who is set on summoning the mighty Azari, the Devourer.\
332\
333Rin is a 3/6 Taunt for 6 mana that adds The First Seal to your hand as a Deathrattle. The First Seal summons a 2/2 Demon and adds The Second Seal to your hand. The Second Seal summons a 3/3 Demon and adds The Third Seal. So on, so forth until it reaches The Final Seal, summoning a 6/6 Demon and adding Azari, the Devourer to your hand. Azari is a 10 mana 10/10 that '''destroys your opponent's deck'''.\
334\
335She returns in ''Festival of Legends'' as Rin, Orchestrator of Doom, a 3/6 Taunt for 5 mana that makes players draw 2 cards, discard 2 cards, and destroy the top 2 cards of their deck as a deathrattle.\
336\
337Her signature song is the ''Symphony of Sin,'' which allows you to discover a movement,[[note]] Movement of Envy removes the top 6 cards from your opponent's deck, Movement of Pride draws your highest cost minion and reduces their cost by 6, Movement of Wrath deals 6 damage to all characters, Movement of Desire deals 6 lifesteal damage to the enemy hero, Movement of Gluttony gives a random minion in your hand, deck, and battlefield +6/+6, Movement of Greed draws you 6 cards, and Movement of Sloth summons a 6/6 demon with Taunt and Reborn.[[/note]] play it, and shuffle the remaining 6 into your deck.
338----
339* AllThereInTheManual: Azari is unique among ''Hearthstone'' characters in that he has a detailed backstory that is explained through the flavor texts of the Spellstones. Azari created the stones to sow chaos on Azeroth and to corrupt the minds of the mortals, including causing Rin to kill her friends and transforming a group of night elves into Satyrs, before he was locked away within the Twisting Nether by an unknown sorcerer.
340* AwesomeButImpractical: That effect is so freaking cool, but good luck getting it go off. Rin herself is a very poor body, and her effect is susceptible to Silences. Each Seal also costs five mana and has a weak initial effect, and if any of them trips a Counterspell, the whole chain goes up in smoke. You have to spend a total of 41 mana over at least five slow turns to get Azari on the field. But, that said, [[RuleOfCool it really is]] ''[[RuleOfCool so freaking cool]]''.
341* BlackSpeech: Her quotes are presumably in Demonic.
342* CosmicKeystone: Her effect is implied to be ''breaking'' one of these, with Azari creating a WorldWreckingWave.
343* EvilOldFolks: Her face is visibly wrinkled and old.
344* ManipulatingTheOpponentsDeck:
345** The original Rin's end reward is Azari, the Devourer, which destroys the rest of the opponent's deck when played.
346** Rin, Orchestrator of Doom's Deathrattle destroys the top 2 cards of each player's deck after making them draw 2 and discard 2.
347* MyDeathIsOnlyTheBeginning: Rin lets out an EvilLaugh when she dies. [[WithMyDyingBreathISummonYou Considering what her death eventually unleashes]], it's very well deserved.
348* PersonOfMassDestruction: Azari.
349* SummoningRitual: Basically what Rin's Deathrattle effect represents. Once she goes down, the Seals unleash a series of increasingly powerful demons, culminating in one that ultimately destroys just about ''everything''.
350* VillainsOutShopping: Her ''Festival of Legends'' incarnation shows that she has a side gig as the conductor of a demon orchestra.
351[[/folder]]
352
353[[folder:Gilneas and the Witchwood]]
354''For information on Hagatha the Witch, Darius Crowley, Houndmaster Shaw, Toki, and Tess Greymane, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Lord Godfrey, Azalina Soulthief, Face Collector, Glinda Crowskin, Shudderwock, Splintergraft, and Hagatha (again), see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
355
356!!Genn Greymane
357->''This curse has become our greatest strength.''\
358\
359
360Genn Greymane is the king of Gilneas. During the second war, he ordered the seclusion of Gilneas from the outside world and broke ties with the Alliance, which worked up until his kingdom was seized by the worgen curse. Forced to flee with his people, Greymane was cursed himself, but eventually discovered a cure to the curse while keeping its strengths. Now, he leads his people in a fight to put the fear of the worgen into the monstrosities of the Witchwood.\
361\
362Genn Greymane is a Legendary 6 mana 6/5 neutral minion. His Start of Game effect sets the cost of the player's hero power to 1 mana if they have only even-costed cards in their deck.
363----
364* BigGood: Set up as this for the Witchwood expansion.
365* DemotedToExtra: He is a pretty major character in ''World of Warcraft'', especially in any storylines involving Gilneas, but here he is not a playable character in Monster Hunt and is only a narrator for the beginning of the adventure. Most of his role as TheHero is instead given to his daughter Tess.
366* DifficultButAwesome: Building a deck around Genn's effect means you only have half of your collection to work with. However, being able to spam your hero power much more frequently can be a great strategic advantage.
367
368!!Baku the Mooneater
369->''I will silence their screams!''\
370\
371
372The magic of Hagatha the Witch twists the forest of Blackwald into the Witchwood, morphing the trees and beasts into vile aberrations. Prime among them is the giant serpent Baku, who haunts the dreams of Gilneans with the image of its fanged maw devouring the moon.\
373\
374Baku the Mooneater is a neutral Legendary 9 mana 7/8 minion whose Start of Game effect upgrades the player's hero power if their deck contains only odd-costed cards.
375----
376* AnimalisticAbomination: While Baku appears as a giant snake, her nature is a lot more complex. It's theorized that she's a manifestation of the will of a dragon whose body is [[MindScrew simultaneously trapped inside the Witchwood but outside of physical reality]].
377* DifficultButAwesome: Trying to use Baku's effect forces you to ignore half of your collection when building your deck, including cards like Polymorph, Hellfire, Preparation, and Consecration. The tradeoff is that you get Justicar Trueheart's upgrade right from the get-go, giving you a huge immediate advantage.
378* TheDragon: Hagatha's right-hand attack snake.
379* DreamWalker: Baku only ever appears in shared visions, and has yet to be observed physically.
380* {{Irony}}: Despite being Hagatha's top minion, actually using Baku and Hagatha in the same deck is counterproductive as Hagatha costs 8 mana, nullifying Baku's ability.
381* MeaningfulName: The [[https://en.wikipedia.org/wiki/Bakunawa Bakunawa]] is a giant sea serpent in Philippine mythology that causes eclipses by swallowing the moon.
382* OriginalGeneration: Baku is original to ''Hearthstone'' and had no precedent in ''World of Warcraft''.
383* WeakButSkilled: Baku's effect is one of the most notable "build your deck around me" effects since the Kabal legendaries and Reno Jackson, with an equally strong payoff in the right deck. That being said, Baku herself is basically a dead draw; when played, she's essentially a vanilla 7/8 for 9 mana, which is terrible by any reasonable standards.
384
385!!Dollmaster Dorian
386->''This one turned out nicely...''\
387\
388
389A sinister blood elven doll maker that may or may not be affiliated with the Crowskin cult. Dollmaster Dorian is a 5 mana 3/6 neutral Legendary that summons a 1/1 copy of whatever minions you draw. Dorian, now with the title of Puppetmaster, later entered the employ of Dr. Boom and returned as another neutral Legendary in the ''Dr. Boom's Incredible Inventions'' mini-set. Puppetmaster Dorian is a 4 mana 2/6 that, after you draw a minion, adds a 1/1 copy of it to your hand.
390----
391* TheBusCameBack: As befits ''Whizbang's Workshop'''s addition of the Miniaturize keyword, Dorian makes a comeback in the accompanying mini-set.
392* CreepyDoll: He's crafting one in his artworks.
393* EvilPuppeteer: His ''Incredible Inventions'' version is even named "Puppetmaster", just in case it wasn't obvious enough.
394* EyeScream: Judging by the artwork, Dollmaster Dorian sewed his own eye onto the doll he's working on. By the time he's become Puppetmaster Dorian, he's gotten it back.
395* {{Foil}}: ''Whizbang's Workshop'' and the ''Incredible Inventions'' mini-set set him up as one to Jepetto Joybuzz. Both are toymakers, but one is good-hearted, works for Whizbang, and copies 1-attack and 1-health minions you've played, while the other is sinister, works for Dr. Boom, and makes 1/1 copies of minions you draw.
396
397
398[[/folder]]
399
400[[folder:Boom Laboratories]]
401''For information on Dr. Boom, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Boommaster Flark, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
402!!In General
403* MadScientist: Admittedly goes without saying that every scientist here has a screw loose
404* WhatEverHappenedToTheMouse: Outside of Boommaster Flark, Crystalsmith Kangor and Whizbang the Wonderful, we don't know what happened to the Boom Labs scientists after the place gets destroyed.
405
406!!Zilliax
407->''Unity. Precision. Perfection.''\
408\
409
410Dr. Boom's personal robot body guard. While Dr. Boom is the mastermind and creator behind almost every robot at Boom Labs, Zilliax is their true master. Zilliax is a 5 mana 3/2 Legendary neutral Mech from ''The Boomsday Project'' with Taunt, Divine Shield, Lifesteal, Rush, and Magnetic.\
411\
412In the ''Whizbang's Workshop'' expansion, Dr. Boom builds a modular, upgraded version of Zilliax, dubbed Zilliax Deluxe 3000. Deluxe 3000 is a Legendary neutral Mech who's fully-customizable: during deckbuilding, you get to pick three Zilliax Modules, with a combination of the first two determining what Zilliax's stats, cost, and effects are, while the third determines his card art.[[note]]There are eight modules in total, including the Recursive Module (1 mana 1/1 that shuffles Zilliax into your deck on death), Haywire Module (2 mana 4/4 that deals 3 damage to your Hero at the end of your turn), Power Module (2 mana 1/3 that makes Zilliax's attack double at the start of your turn), Pylon Module (3 mana 2/2 that gives your other minions +1/+1 while Zilliax is on the board), Virus Module (3 mana 1/4 with Elusive, Poisonous, and Reborn), Twin Module (4 mana 3/3 with a Battlecry that summons a copy of Zilliax), Ticking Module (5 mana 1/3 that makes Zilliax cost 1 less for each minion in play), and Perfect Module (5 mana 3/2 with Divine Shield, Taunt, Lifesteal, and Rush). Each module also corresponds to one possible art for Zilliax.[[/note]]
413----
414* BadassCreed: His summon quote, which he uses to rally his robot uprisings.
415* DesignItYourselfEquipment: Zilliax Deluxe 3000 has the honor of being ''Hearthstone'''s first-ever fully-customizable card, with his stats, cost, effects, and even ''card art'' being determined by what Modules you pick during deckbuilding, letting you create the perfect minion for whatever deck you're making. The only thing that ''can't'' be changed is Zilliax's Mech tag.
416* EquippableAlly: The Magnetic keyword lets the original Zilliax be played as a buff for an allied mech rather than a separate minion.
417* {{Nerf}}: Two of Zilliax Deluxe 3000's modules were nerfed:
418** The Ticking Module originally cost 4 mana, which made Zilliax a bit too easy to play early.
419** The Virus Module was originally a 1/3 that had Stealth in addition to its other keywords. When paired with the Power Module, this turned Zilliax into a ticking time bomb the opponent had to find some sort of board clear to defuse (assuming their class even ''had'' a reliable board clear).
420* TurnedAgainstTheirMasters: Apparently Zilliax leads a mass robot uprising against Dr. Boom ''[[ExaggeratedTrope almost every day]]''. Dr. Boom finds it more annoying than worrisome [[NoSell since he just activates an EMP every time]].
421* WeakButSkilled: He has terrible stats, but comes with many useful keywords and can be stapled to another Mech for a major power boost.
422
423!!Electra Stormsurge
424->''Lightning CAN strike twice!''\
425\
426
427An elemental working as the head meteorologist at Boom Labs and the Employee of the Month, Electra Stormsurge provides the lab with its power supply. She is a 3 mana 3/3 Shaman Legendary that doubles the next spell you cast.\
428\
429Electra's energy is channeled into The Storm Bringer, which acts as the Shaman Legendary spell for ''The Boomsday Project'' expansion. It costs 6 mana and transforms all of your minions into random Legendary minions.
430----
431* MadScientist: Apparently, her work with the Netherstorm's power tends to result in massive power highs that usually lead to [[StuffBlowingUp exploding machinery]]. And [[ChewingTheScenery lots of ham]].
432* PungeonMaster: Electra absolutely cannot resist throwing out electricity- or weather-based puns in virtually every sentence, as evidenced by the official blog.
433* WithGreatPowerComesGreatInsanity: Electra ''really'' enjoys drawing in power from the Netherstorm, to the point of coming off as more than a bit deranged. The fact that someone like this is the Employee of the Month at Boom Labs should say a lot about the place.
434
435!!Stargazer Luna
436->''The future is ours.''\
437\
438
439A draenei astronomer and mage, Luna sees herself as a visionary unraveling the mysteries of the universe. Her card is a 3-mana 2/4 Mage Legendary that draws a card each time you play the right-most card in your hand.\
440\
441She is also the creator of Luna's Pocket Galaxy, the Legendary Mage spell for the ''Boomsday Project'' expansion. It costs 7 mana and makes all minions in your deck cost 1.
442----
443* MadScientist: Having a couple of screws loose seems to be a prerequisite for working at Boom Labs, and Luna is no exception.
444* MySpeciesDothProtestTooMuch: Most draenei are concerned for the survival of their race and seeking the blessing of the Light. Luna is fascinated by space itself, and is only concerned with unlocking the secrets of the Great Dark Beyond.
445* NightmareFetishist:
446-> "A study of celestial alignments reveals hints of cosmic horrors patiently hastening the inevitable heat death of the universe. Ah, it’s ''heavenly''!"
447
448!!Flobbidinous Floop
449->''How... unexpected!''\
450\
451
452A gooey scientist working in the botany lab. Flobbidinous sees flesh as weak, and malleable goop like himself as the superior substance. Floop is a 4 mana Druid Legendary that becomes a 3/4 copy of whatever minion you last played while in your hand.\
453\
454Some of Floop's Glorious Gloop acts as the Druid Legendary spell for the ''Boomsday Project'' expansion. It costs 1 mana and makes it so that whenever a minion dies the turn it's cast, you refresh 1 Mana Crystal for that turn only.
455----
456* BlobMonster: A blob monster [[MonsterKnight SCIENTIST]]!
457* DittoFighter: Of the Tsungxpert variety. He copies whatever minion you last played (with no turn restriction), letting you cheat out big minions like Malygos or Ysera on the cheap.
458* InvoluntaryShapeshifter: Walks the line between this and a VoluntaryShapeshifter. While you can aim his effect to land on the minion you specifically want, he changes whenever you play a minion, with no way to prevent it.
459* {{Nerf}}: Floop's Glorious Gloop originally caused you to ''gain'' Mana Crystals, which became a problem once the way temporary mana worked was altered, allowing a Druid playing Gloop to go ''over'' the 10 mana cap by killing as many minions as possible. A Miracle deck took advantage of this newfound tech, capping the blowout turn with Forbidden Fruit to (usually) OTK the opponent.
460* ShapeshifterModelock: Like all transforming minions, once he's played, he's in that form forever.
461
462!!Crystalsmith Kangor
463->''The Light bends to my will.''\
464\
465
466A crystalline being experimenting with Light refraction (yes, ''the'' Light). Kangor is the Paladin Legendary of the set, as a 2 mana 1/2 with Divine Shield and Lifesteal that doubles all healing you output. He made a surprise reappearance in ''Festival of Legends'' under the name Kangor, Dancing King, who is a 5 mana 3/3 who swaps himself with a minion in your hand and gives it Lifesteal when he dies.\
467\
468He is also the creator of Kangor's Endless Army, the subject of the Paladin Legendary spell for the ''Boomsday Project'' expansion. The spell costs 7 mana and resurrects 3 friendly Mechs, with them keeping any upgrades gained by magnetizing with other mechs.\
469\
470Kangor's signature song is ''Starlight Groove,'' which gives your ''HERO'' divine shield and for the rest of the game, you can refresh it by playing a Holy spell.
471----
472* EnergyWeapon: The paladin cards from this set are full of this thanks to this guy's experimentation. In his artwork, he's holding an orb that's firing lasers from all directions.
473* KnowWhenToFoldEm: According to Dancing King's FlavorText, he cut ties with Boom Labs after Dr. Boom joined the League of E.V.I.L.
474* HolyHandGrenade: Of the {{Magitek}} variety; his work involves channeling the Holy Light into lasers.
475* TheMedic: He's not much for fighting, but he greatly enhances all of your healing effects for a cheap cost.
476* SiliconBasedLife: He seems to be some kind of OriginalGeneration crystal creature, and is neither a Mech nor an Elemental.
477
478!!Zerek, Master Cloner
479->''At last... immortality!''\
480\
481
482After the ethereals lost their physical forms, Zerek made it his life goal to create new bodies, and one day learn to clone pure energy like his own form. Zerek, Master Cloner is a 6 mana 5/5 Priest Legendary that resummons himself on death if you've cast a spell on him.\
483\
484Zerek's Cloning Gallery, where he performs his immortality experiments, is the subject of the Priest Legendary spell for the ''Boomsday Project'' expansion. The spell costs 9 mana and summons a 1/1 copy of each minion currently in your deck.
485----
486* ResurrectiveImmortality: As long as you've got the spells to fuel him, Zerek can never stay dead.
487* WeaksauceWeakness: As with any long-term value card, Silences completely ruin Zerek, taking off whatever spells you've cast as well as nullifying his Deathrattle.
488
489!!Myra Rotspring
490->''Such a price for power!''\
491\
492
493A Forsaken chemist who successfully isolated the element Necrium, hypothesized to be the solid form of death itself. Myra Rotspring is a 5-mana 4/2 Rogue Legendary whose Battlecry Discovers a Deathrattle minion, adds it to your hand, and gains its Deathrattle.\
494\
495A shard of Necrium, referred to as Myra's Unstable Element, acts as the Rogue Legendary spell for ''The Boomsday Project'' expansion. It costs 5 mana and draws the rest of your deck- if you have room in your hand, it adds cards to it, otherwise, the rest of your deck is burned.
496----
497* NoSell: Myra seems to be immune to the effects of Necrium, being a [[OurZombiesAreDifferent Forsaken]] and all.
498* ToxicPhlebotinum: Well, she certainly thinks there are practical applications for a substance that kills everything it touches, but then again, this is Boom Labs we're talking about.
499
500!!Dr. Morrigan
501->''Death is just the beginning!''\
502\
503
504In life, Morrigan was an elven scientist studying mathematics. In death, she has returned as a banshee, and is now obsessed with researching and experimenting on souls. Dr. Morrigan is a 6 mana 5/5 Warlock Legendary that swaps places with a random minion in your deck instead of dying.\
505\
506As a part of her research, she's created The Soularium, which acts as the Warlock Legendary spell for the ''Boomsday Project'' expansion. It costs 1 mana and draws 3 cards, which are discarded at the end of your turn.
507----
508* BalanceBuff: Originally one of the most horrifically overcosted cards in the game at 8 mana, Morrigan was lowered to 6 as part of the Rise of the Mech event.
509* DevelopmentGag: In the original pitch for this set, Warlocks were supposed to be based on math ([[EverybodyHatesMathematics the most evil of sciences]]). They decided on the more fantastical "soulology" later, but kept her being a former mathematician as a shout out.
510
511!!Whizbang the Wonderful
512-->''Stand back and be amazed!''\
513
514The most wondrous scientist at Boom Laboratories! Including Whizbang in your deck removes all other cards. Instead, a deck with Whizbang replaces all of your cards with one of Whizbang's Wonderful Decks, consisting of a random deck recipe. If Whizbang appears in a game by other means, he's a 4 mana 4/5 minion.\
515\
516After Boom Laboratories went up in smoke, Whizbang took the knowledge he'd gained there and applied it to the most important of all inventions: TOYS! As the Splendiferous Whizbang, he acts as both the title character of the ''Whizbang's Workshop'' expansion and a new Legendary neutral minion that functions similarly to the original -- rather than selecting one of the standard deck recipes, Splendiferous Whizbang replaces your cards with one of Whizbang's Experimental Decks, all of which are unique to Whizbang and either centered around a centralized theme or some sort of gimmick.[[note]]There are currently 12 decks in all, including the Deck of Heroes (a League of Explorers-themed Highlander Paladin deck), Deck of Villains (a League of E.V.I.L.-themed Warrior deck), Wonderful Deck (a Mage deck where all the cards are Morphing Cards that transform into random playable Mage or neutral cards each turn they're in your hand), Deck of Discovery (a Druid deck filled with ramping spells and Moments of Discovery, 0 mana spells that Discover a Druid spell, Druid minion, or Neutral minion you can afford to play), Rainbow Deck (a Death Knight deck with cards from every class and spell school), Deck of Treasures (a Rogue deck containing 5 Duels treasures), Shrunken Deck (a 20-card Warlock deck with self-deck destruction synergy cards), Septuplet Deck (a Priest deck containing 7 copies of Astral Automaton, a 1 mana 1/2 Priest minion from ''TITANS'' that has +1/+1 for each Automaton you've summoned that game, as well as cards designed to stall and generate more Automatons), Deck of Legends (an all-Legendary Hunter deck with 2 copies of each card), Questing Deck (a Shaman deck that starts you off with Quest Accepted!, a 1 mana spell that starts the Quest(line)s Unite the Murlocs, Corrupt the Waters, and Command the Elements), and Deck of Wishes (a Demon Hunter deck with 3 Wishes that Discover the perfect card à la Zephrys the Great), and Copycat Deck (you play with the opponent's class and deck).[[/note]] Like the original, if Splendiferous Whizbang somehow winds up in actual play, he's a 4 mana 4/5 minion.
517----
518* AwesomeButImpractical: Splendiferous Whizbang does allow you to play some PurposelyOverpowered cards and run decks that you'd otherwise never be allowed to play due to deckbuilding constraints, but none of them are particularly fine-tuned. They can generate some hilarious highlights, but a more BoringButPractical constructed deck beats them nine times out of ten.
519* ConfusionFu: Because both Whizbangs randomize your deck every game, there's no way to tell in advance what they might throw at you except by memorizing all the deck recipes. And even then, Splendiferous Whizbang has two decks that make you play with ''entirely random'' cards.
520* CoolButInefficient: The original Whizbang. Deck recipes run the gamut from low tier to unplayable garbage. Letting Blizzard make your deck is always worse than building one yourself. However, he gives an excellent way for new players to try lots of different decks and cards they might not have, and for anyone interested to essentially hit the random button.
521* FunPersonified: From what we know of Whizbang, he lives to help people have fun, as evidenced by him taking his work at Boom Laboratories and using it to make toys. His decks as Splendiferous Whizbang are also based on RuleOfFun, letting you do some seriously wacky things without breaking the game in the process.
522* MechanicallyUnusualClass:
523** Putting Whizbang the Wonderful in a deck will automatically remove all other cards, replace the hero with Whizbang, and give it the custom name "Whizbang is Wonderful". In gameplay, he's about as close as the game gets to a "random" option, assigning you a random deck from a random class as soon as the game begins.
524** Splendiferous Whizbang functions much the same, except his decks (named "Whizbang is Splediferous" by default) are much more flavorful, including decks themed to the League of Explorers and League of E.V.I.L., a deck that only has 20 cards in it and is centered around drawing through/destroying your deck to trigger synergy cards, a deck that contains ''only'' Legendary cards, a deck containing 5 Duels treasures, and more!
525* MirrorMatch: Splendiferous Whizbang technically has a twelfth deck in addition to the 11 for the different classes: making you play your opponent's deck.
526* MyRulesAreNotYourRules: Because Splendiferous Whizbang's entire gimmick is to let you play gimmicky experimental decks, most of his decks ignore some kind of deckbuilding or gameplay restriction.
527* RushBoss: Splendiferous Whizbang's "Shrunken Deck" is this in a nutshell; it's a deck of 20 cards, most of which either mill through your own deck or benefit from your deck being almost or completely empty. While this allows you to burn through you deck at incredible speeds and thus put out big threats, if your opponent answers them you basically die on the spot.
528* SkillGateCharacters: Whizbang the Wonderful gives new players a way to experience advanced synergies and some cool Legendaries. However, anyone with a reasonable collection has no ([[RuleOfFun practical]]) use for this guy, and a deck made by someone who knows what they're doing will beat a pre-constructed one nine times out of ten.
529[[/folder]]
530
531[[folder:Stranglethorn Arena]]
532!!General
533* AnimalMotif: All of the trolls (excluding Bwonsamdi's Zombies) are dressed like their animal Loa.
534* TheChosenMany: Each of them are chosen as the representatives of their loa gods.
535* HollywoodVoodoo: Given that Rastakhan's Rumble is the troll] set, this is inevitable. Some tribes use it more than others while some barely have it at all, but it's still an overarching theme.
536* OurSpiritsAreDifferent: Each class has a Spirit that synergizes with their loa. The Spirits are all rare minions with no attack and low cost which enter play in Stealth for a single turn.
537* WillingChanneler: They let the loa flow through them, granting them fantastic powers [[BigBallOfViolence to beat the snot out of each other with]].
538
539!!Wardruid Loti
540!!!Champion of Gonk's Raptors
541->''Power takes many forms!\
542\
543
544The Druid tribe of the set. Loti focuses on savage, swift attacks with the strength of the Great Hunter at her side. Loti is a 3 mana minion that chooses between one of 4 animal forms when she's played. She's either a 1/2 with Poisonous and Stealth, a 1/4 with Spell Damage +1, a 4/2 with Rush, or a 1/6 with Taunt.\
545\
546Gonk, the Raptor is a 7 mana 4/9 that, if your hero kills a minion, allows you to attack again. His spirit is a 1-mana 0/3 that has Stealth for one turn that draws a card every time your hero attacks.
547----
548* BoringButPractical: Stat-wise, each of Loti's forms is below-average at best. But having a Dalaran Mage, a Crypt Lord, a Druid of the Scythe, and a Giant Wasp all packaged into a single card means that Loti can be useful no matter the situation.
549* CreepyLonerGirl: According to the Hearthstone site, Loti keeps her distance from the other fighters, preferring the company of the dinosaurs.
550* JackOfAllStats: None of Loti's forms are that powerful for their cost, but she has an insane amount of versatility. Incidentally, combining her with Fandral Staghelm makes her a MasterOfAll.
551* VoluntaryShapeshifting: Loti picks between 4 different dinosaurs to transform into.
552
553!!Zul'jin
554!!!Champion of Halazzi's Lynxes
555->''Bow to the fang and claw!'' - Halazzi, the Lynx\
556\
557
558The Hunter tribe of the set. The bitter, relentless leader of the Amani has returned with a chip on his shoulder and a knack for the vicious side of nature. For more information on Zul'jin specifically, see the [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]] section.\
559\
560Halazzi, the Lynx is a 5 mana 3/2 that fills your hand with 1/1 Lynxes with Rush. His spirit is a 3-mana 0/3 that has Stealth for one turn. When you summon a Beast, it gives it +1/+1.
561----
562* CatsAreMean: Probably the reason the vengeful Zul'jin chose Halazzi to guide him and his tribe.
563* ZergRush: Halazzi fills your hand with 1/1s to quickly take control of the board. It combines nicely with the Hunter Spirit, which gives their Beasts +1/+1.
564
565!!Hexlord Malacrass
566!!!Champion of Jan'alai's Dragonhawks
567->''The spirits feast today! - Hexlord Malacrass''\
568''Spirit of the flame, turn them to ash! - Jan'alai, the Dragonhawk''\
569\
570
571The Mage tribe of the set. An evil master of voodoo, the fury of Jan'alai fuels Malacrass' fire. Malacrass is an 8 mana 5/5 that adds a copy of every card from your starting hand into your hand, excluding himself.\
572\
573Jan'alai, the Dragonhawk is a 7 mana 4/4 that, if you've dealt 8 damage with your Hero Power this game, summons Ragnaros the Firelord. Spirit of the Dragonhawk is a 2-mana 0/3 that has Stealth for 1 turn and allows your Hero Power to deal damage to minions adjacent to your target.
574----
575* DifficultButAwesome: Malacrass adds a whole new level to your opening mulligan. Do you keep a strong early game and have Malacrass be much weaker, or do you keep the best hand possible and try to survive for an amazing value play?
576* MixAndMatchCreatures: Dragonhawks, fire-breathing [[FeatheredSerpent Feathered Serpents]] native to Quel'thalas.
577* PlayingWithFire: The set is based around Hero Power synergy, which means tossing lots of fire around. Jan'alai's effect summons the lord of fire himself.
578
579!!High Priest Thekal
580!!!Champion of Shirvallah's Tigers
581->''What? You think you can take ME?''\
582\
583
584The Paladin tribe of the set. A fan-favourite Zandalari troll that wields the Holy Light into the arena. High Priest Thekal is a 3 mana 3/4 that sets your hero's health to 1 and gives you armor for each point lost, giving you a massive shell to heal back up.\
585\
586Shirvallah, the Tiger is a 25 mana 7/5 with Rush, Divine Shield, and Lifesteal, which costs less based on how much mana you've spent on spells this game. Spirit of the Tiger is a 4-mana 0/3 that has Stealth for 1 turn. Every time you cast a spell, it summons a Tiger with stats equal to the spell's cost.
587----
588* AchillesHeel: [[https://hearthstone.gamepedia.com/Platebreaker Platebreaker]] can utterly destroy a Thekal player if they don't manage to heal enough HP before Platebreaker hits.
589* EarlyBirdCameo: Like N'zoth before her, Shirvallah has yet to physically appear in ''World of Warcraft''. Zandalari paladins in ''World of Warcraft'' are affiliated with the loa Rezan (not present in ''Hearthstone'') instead of Shirvallah, as they are here.
590* MegaNeko: Shirvallah is a towering cat that stands hundreds of feet tall.
591* NotTheIntendedUse: Shirvallah is ostensibly used as a power card for a spell-heavy Paladin deck. Some Paladins instead took advantage of her 25 mana cost to nuke people with Holy Wrath[[note]]5 mana, draw a card and deal damage equal to that card's cost[[/note]].
592* PantheraAwesome: The Paladins call upon the power of the Loa god of tigers. Shirvallah herself is an epic, enormous minion that can swing a turn, especially if she's summoned for free.
593
594!!Princess Talanji
595!!!Champion of Bwonsamdi's Zombies
596->''Behold, the army of Zandalar!''\
597\
598
599The Priest tribe of the set. The princess of Zandalar, Talanji holds a special contract with the loa of the dead. Princess Talanji is an 8 mana 7/5 that summons every minion from your hand that didn't start in your deck.\
600\
601Bwonsamdi, the Dead is a 7 mana 7/7 that draws one-cost minions from your deck until your hand is full, synergizing with his Spirit (a 1-mana 0/3 with Stealth for one turn) which shuffles in 1 cost copies of friendly minions that die.
602----
603* AnimateDead: Bwonsamdi's effect is meant to replicate this, calling forth minions that died while your Spirit was on the board.
604* BackFromTheDead: Killing Priest minions while you have Spirit of the Dead out will eventually let you play them again, this time [[CameBackStrong for only 1 mana]].
605* EverythingsDeaderWithZombies: In case the team name didn't tip you off, quite a few Priest minions from this set are undead.
606* ReluctantWarrior: Princess Talanji participates in the Rumble out of duty rather than willingness. That doesn't make her any less formidable, though.
607* SoulPower: When your patron Loa is the god of the dead, manipulating souls is inevitable.
608
609!!Zentimo
610!!!Champion of Krag'wa's Frogs
611->''I got mojo...''\
612\
613
614The Shaman tribe of the set. The champions of Krag'wa are a mysterious, unsettling lot, content to summon their loa and let him wreck havoc while they channel elemental magics. Zentimo is a 3 mana 1/3 that causes your targeted spells to strike adjacent minions.\
615\
616Krag'wa, the Frog is a 6 mana 4/6 that returns all spells you cast last turn to your hand. His spirit is a 3-mana 0/3 that has Stealth for one turn. After you cast a spell, it draws you a spell that costs 1 more.
617----
618* BewitchedAmphibians: The Frogs take the Hex theme from Shamans and run all the way with it.
619* HerdHittingAttack: Zentimo's effect can potentially turn any spell into one of these.
620* SquishyWizard: Zentimo's stats are awful for his cost, but his effect can be devastating if backed by the right spells.
621* SummonMagic: In their bio, it specifically says that Zentimo doesn't engage directly in combat, instead calling upon Krag'wa while he strikes from behind.
622* TerseTalker: He's not one for heavy conversation.
623
624!!Captain Hooktusk
625!!!Champion of Gral's Sharks
626->''Cheatin'? I never fight fair!''\
627\
628
629The Rogue tribe of the set. Hooktusk is a charming and flashy pirate here to join in the glory of the Rumble, and she's willing to lie, cheat, and backstab her way to the top! Hooktusk is an 8 mana 6/3 that summons 3 Pirates from your deck and gives them Rush. Later, Hooktusk would make a surprise return in the ''Voyage to the Sunken City'' set as Pirate Admiral Hooktusk, an 8 mana 8/8 legendary Rogue Pirate that, if you've summoned 8 other Pirates that game, lets you plunder the enemy: you can either Take their Supplies[[note]]Take 5 cards from their deck[[/note]], Take their Gold[[note]]Take 2 cards from their hand[[/note]], or Take their Ship[[note]]Take control of their highest-attack minion[[/note]].\
630\
631Gral, the Shark is a 5 mana 2/2 whose Battlecry eats one of your minions to gain its stats, and whose Deathrattle returns that minion to your hand. His spirit is a 4-mana 0/3 that has Stealth for one turn that causes your Battlecries and Combos to trigger twice.
632----
633* BeyondTheImpossible: In a tournament where ThereAreNoRules, Gral's Sharks somehow still manage to ''cheat''.
634* BribingYourWayToVictory: When cannonballs and cutlasses don't quite work, this is the Sharks' preferred method of coming out ahead. They even bribed the panel at Blizzcon 2018 so they always got one of their cards revealed!
635* TheBusCameBack: After making a surprise appearance as a Hero in Battlegrounds, Hooktusk made her grand return to Constructed in the ''Voyage to the Sunken City'' set.
636* CannibalismSuperpower: Gral eats a minion from your deck (NotHyperbole - that's the wording on the card) to gain its stats. [[ExtremeOmnivore Regardless of what it is.]]
637* CombatPragmatist: Gral's Sharks is a team described as a team filled with cheaters, ''[[BeyondTheImpossible even when]] ThereAreNoRules.''
638* FlunkyBoss: Hooktusk drags three Pirates out of your deck when she's played.
639* GettingEatenIsHarmless: After Gral dies, he spits out whatever he ate back into your hand no worse for wear.
640* OriginalGeneration: All of the other champions in ''Rastakhan's Rumble'' are pre-existing characters, major or minor. Hooktusk was made up for.
641* {{Pirate}}: The Rogue theme of ''Rastakhan's Rumble'' is a band of pirate trolls. They cover pretty much every {{Pirate Trope|s}} in the book.
642* PirateGirl: Hooktusk herself, naturally.
643* {{Plunder}}: What the effect of Pirate Admiral Hooktusk is meant to represent: if you managed to assemble (read:summon) a crew of 8 additional pirates, Hooktusk comes aboard your enemy's proverbial ship and takes something from them, be it cards from your enemy's hand or deck or one of their minions.
644
645!!High Priestess Jeklik
646!!!Champion of Hir'eeks's Bats
647->''Hir'eek! Grant me wings!''\
648\
649
650The Warlock tribe of the set. The shadow-skulking aspirant of Hir'eek revels in the boos she gets from the crowd. She knows any sacrifice is worth summoning her loa and destroying the competition. Jeklik is a 4 mana 3/4 Taunt with Lifesteal. If she's discarded, two copies of her are added to your hand.\
651\
652Hir'eek, the Bat is an 8 mana 1/1 that fills the board with copies of itself, demanding sacrifice to grow in power, which comes in the form of the Spirit of the Bat, a 2-mana 0/3 that gives a random minion in your hand +1/+1 every time a friendly minion dies.
653----
654* BatOutOfHell: Hir'eek is an ancient horrifying Loa that demands sacrifice from its followers.
655* {{Heel}}: Jeklik is all but called this in her bio. Between obviously cheating and performing dark magic, it's no wonder the crowd hates her and the Bats.
656* HumanSacrifice: A large theme of this set for Warlocks. They need to feed their minions, cards, and even deck into the fire in order to gain great power.
657* MagikarpPower: Hir'eek starts out horribly weak, losing 7/7 stats on Onyxia by default. However, feed him enough sacrifices, and you could potentially buff him to summon 40+ stats across 7 bodies.
658* SelfDuplication: Jeklik duplicates herself if she ends up being discarded.
659
660!!War Master Voone
661!!!Champion of Akali's Rhinos
662->''Aaaah! Let's get this party started!''\
663\
664
665The Warrior tribe of the set. Voone is a simple troll who enjoys the beat of wardrums and the roar of battle. Formerly employed by the Black Dragonflight, he's willing to use his knowledge to gain the upper hand. Voone is a 4 mana 4/3 that duplicates every Dragon in your hand.\
666\
667Voone returned in ''Festival of Legends'' as Rock Master Voone, a 3 mana 4/3 that copies a minion of each type in your hand. His signature song, ''Blackrock 'n' Roll,'' gives all minions in your deck extra attack and health based on their mana cost.\
668\
669Akali, the Rhino is an 8 mana 5/5 Rush that draws another Rush card from your deck and gives it +5/+5 if it Overkills a target. Spirit of the Rhino is a 1-mana 0/3 that has Stealth for a turn that gives your Rush minions immune the turn they're summoned.
670----
671* ThePowerOfRock: This incarnation of Voone is themed after a punk rocker, complete with an outfit change to match. It carries over into ''Festival of Legends'' as Voone being part of a rock band representing Warrior.
672[[/folder]]
673
674[[folder:Zin-Azshari]]
675''For information on Queen Azshara and Ambassador Faelin, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Lady Naz'jar, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]] under The League of Explorers. For information on Hooktusk, see her section above under "Stranglethorn Arena".''
676
677!!Ini Stormcoil
678->''With my skills and your cogs, we're unstoppable!''
679\
680
681A brilliant gnomish tinker known for her many inventions, Ini has set her sights on exploration, leading her to sign on as the expedition's chief engineer. Ini is a 5 mana 4/4 neutral Legendary that summons a copy of a friendly Mech and gives it Rush, Windfury, and Divine Shield.
682----
683* {{Cyborg}}: Ini is a mechagnome, a race of gnome that turned to cybernetics to undo the [[HumanityEnsues Curse of Flesh]] that was put upon them, though they eventually realized that going all-in was a bad idea and settled for ''mostly'' robotic. In Ini's case, just about every part of her body, notably excluding her head and parts of her torso, has been replaced with robot parts- even her eyes, ears, and ''eyebrows'' are robotic.
684* GadgeteerGenius: She's the mind behind The Leviathan and Gaia the Techtonic, and is skilled enough to whip up a vastly improved version of any Mech you control. It's also not hard to assume that most, if not all of her mechagnome body parts were designed by her.
685
686!!Xhilag of the Abyss
687Once a simple felhunter pursued by heroes, Xhilag escaped into the ocean, where he began to mutate into something far more powerful. Xhilag is a Demon Hunter legendary, a 7 mana 3/6 Demon with Colossal +4 that comes into play with four 1/2 Stalks that each deal 2 damage to a random enemy at the end of your turn. At the start of your turn, Xhilag increases the damage they deal by 1.
688----
689* BalanceBuff: Xhilag's Stalks initially dealt 1 damage to begin with, but them being so vulnerable to removal (either hard removal on Xhilag himself or [=AoE=] for the stalks) left Xhilag one of the worst Colossals. They were buffed to start at 2 damage instead, giving him more immediate impact and making them more threatening even if the body gets killed.
690* CombatTentacles: The hairlike tentacles that felhunters have have evolved into autonomous tendrils. Also, they shoot lasers now.
691* FromNobodyToNightmare: He was just a felhunter, a rank-and-file CannonFodder demon. Fleeing into the water caused him to become a massive whale-like demonic abomination over the centuries.
692* GatheringSteam: Dealing 8 damage randomly split across enemies is an okay effect to start with. Each turn Xhilag survives however, the tentacles become exponentially more powerful.
693* {{Mutants}}: After fleeing into the ocean in ancient times, Xhilag mutated over time to adapt to his environment.
694
695!!Colaque
696A humungous sea tortoise that's even older than Zin-Azshari. Colaque is a 7 mana 6/5 legendary Druid Beast with Colossal +1 that summons his shell, a 0/8 with Taunt that makes Colaque Immune while it's alive and grants 8 Armor when it dies.
697----
698* SturdyAndSteadyTurtles: He comes into play with an 8-health shell with Taunt, and remains Immune until you can break the shell.
699* TimeAbyss: Colaque is an ancient being. He was already a colossal turtle ten thousand years ago when Zin-Azshari sunk.
700* TurtleIsland: Part of Zin-Azshari landed on Colaque's shell, making him an ''underwater'' version of this trope.
701
702!!Hydralodon
703A monstrous hydra that grew to incredible size by eating anything that crossed its path. Hydralodon is a 7-mana 5/5 legendary Hunter Beast with Colossal +2 that summons two of its heads and grants those two Rush. The heads are 3/1 Beasts that split into two more heads when killed as long as the body is still alive.
704----
705* ExtremeOmnivore: According to its flavour text, Hydralodon gained its immense size by eating everything it could see.
706* HydraProblem: Faithfully represented by its effect. Each head that dies will split into two more heads, which will then split into two more heads, and so on. The only way to kill Hydralodon is to kill its body first.
707
708!!Gaia, the Techtonic
709A deep sea mech built by Ini to defend her other inventions. Gaia is an 8-mana 5/7 legendary Mage Mech with Colossal +2 that deals 1 damage to all enemies whenever a friendly Mech attacks. It comes into play with two drills, both 2/3 Mechs with Rush.
710----
711* HumongousMecha: It's a Colossal Mech that takes up three spaces on the board.
712* PunnyName: "Techtonic", a fusion of technology and a tectonic plate that it's depicted being near.
713* ThisIsADrill: Two of them, in fact.
714
715!!The Leviathan
716A magnificent submersible built by Ini, The Leviathan serves as the underwater vessel for Faelin and his expedition. It's capable of withstanding just about anything you can throw at it, though Ini would prefer you didn't. The Leviathan is a 7 mana 4/5 legendary Paladin Mech with Colossal +1, Rush, and Divine Shield that Dredges after it attacks. The Leviathan's Claw meanwhile is a 4/2 Mech with Rush and Divine Shield that draws a card after it attacks.
717----
718* CoolBoat: The Leviathan is a ''[[Literature/TwentyThousandLeaguesUnderTheSea Nautilus]]''-like submersible built in the shape of an eel-like sea creature. It's got a broad glass viewing area at the front, two grabbing claws on the underbelly, and a much larger claw on the end of the vessel's "tail".
719
720!!Blackwater Behemoth
721A ginormous wolf eel- the only one known to exist, in fact. It dwells in an abyss so dark and deep, no naga dares enter save Queen Azshara, the only one capable of taming this terrifying beast. Blackwater Behemoth is a 7 mana 8/10 legendary Priest Beast with Colossal +1 and Lifesteal. Summoned alongside the Behemoth is its Lure, a 1/4 Beast that forces a random enemy minion to attack the Behemoth at the end of your turn.
722----
723* BalanceBuff: Blackwater Behemoth was released at the slow cost of 8 mana, but was buffed to 7 due to being a little underpowered.
724* LuringInPrey: At the end of your turn, the Behemoth's Lure attracts one of your opponent's minions and forces it to attack the main body. The art for the Lure even depicts an orca being entranced by the Lure's glow.
725
726!!Crabatoa
727A giant crab with a fondness for sinking sea vessels. Crabatoa is a 6 mana 6/5 legendary Rogue Beast with Colossal+2 that comes into play with two Crabatoa Claws, which are 2/1 Beasts with Rush that your Hero equips as 2/1 weapons when they die. While Crabatoa himself is on the board, your Crabatoa Claws (both the minions and the weapons) have +2 attack.
728----
729* GiantEnemyCrab: It's a massive crustacean horror.
730* PowerPincers: Has massive claws, which get even more powerful while the main body is still alive.
731* ShoutOut: To Tamatoa from ''WesternAnimation/{{Moana}}''.
732
733!!Glugg the Gulper
734An eel-like predator of the Abyssal Depths, whose inhuman size is only matched- or even surpassed- by its ridiculous length. Glugg is a 7 mana 3/5 legendary Shaman Beast with Colossal+3 that gains the base stats of any friendly minion when they die. This includes the three segments of Glugg's Tail, which are 2/2 Beasts with Taunt.
735----
736* CannibalismSuperpower: Based on Glugg's flavor text, which describes how the Abyssal Deep's predators will go after any source of sustenance they come across, it's implied that it gains the base stats of your minions by consuming their corpse... or whatever ''counts'' as a corpse, in some cases. This also, horrifyingly, includes ''severed-off segments of its own tail''.
737
738!!Gigafin
739A horrific deep murloc. Gigafin is an 8-mana 7/4 legendary Warlock Murloc with Colossal +1 that eats all enemy minions when it's played and spits them back out on death. However, his Maw is a 4/7 Murloc with Taunt with a Deathrattle that causes Gigafin to no longer spit the minions back out on death.
740----
741* ConjoinedTwins: Gigafin's "maw" appears to be [[https://pbs.twimg.com/media/FOHudQSX0BEX0zi?format=jpg&name=large a large parasitic twin growing out of his side.]]
742* EatenAlive: He eats every minion the opponent has in play. Killing Gigafin will release them unharmed... but destroying his Maw first makes him unable to spit them back up, killing them for good.
743
744!!Nellie, the Great Thresher
745A ginormous saltwater threshadon that was wrangled by Captain Hooktusk, who uses her as a carrier for her favorite ship. Nellie is a 7 mana legendary Warrior Beast with Colossal +1 that Discovers 3 Pirates to serve as the crew of Nellie's Pirate Ship, a 2/6 Beast with Taunt and a Deathrattle that adds the Pirates to your hand and reduces their costs by 1.
746----
747* LivingShip: She's had a pirate ship built into her back.
748* {{Nerf}}: When Nellie was first released, she reduced the cost of her crew ''to'' one mana instead of by one mana. This made her a pretty insane board swing, or even a massive lethal push if Mr. Smite was offered (and with 9 total Pirates shown, it was very likely that he'd show up). The nerf makes her effect a lot more fair and also more interesting since it's not always correct to just pick the biggest Pirates anymore.
749* StockNessMonster: Being a threshadon (or thresher, for short), Nellie fits this trope to a tee. Her flavor text even notes that she's not to be confused with her cousin, Nessie (or "Nessy", as she's called in [=WoW=]).
750
751!!Neptulon
752->''YOU will be crushed beneath the endless tide!''
753\
754
755The Elemental Lord of water, who like the other three, was ensnared by the Old Gods during their attack on primordial Azeroth. Much, ''much'' later however, he and Therazane, the Elemental Lord of earth, refused to join Ragnaros and Al'Akir in assisting Deathwing's destructive conquest of Azeroth following the Cataclysm. In response, the naga, in service to the Old Gods, seek to capture Neptulon and assume control of his domain, the Abyssal Maw.\
756\
757Neptulon initially appeared in ''Hearthstone'' as a Shaman legendary from ''Goblins Vs. Gnomes'', being a 7 mana 7/7 Elemental that adds 4 random Murlocs to your hand at the cost of Overloading for 3. He would eventually make a grand return in the ''Throne of the Tides'' mini-set as Neptulon the Tidehunter, a 10 mana 7/7 legendary neutral Elemental with Colossal +2, Rush, and Windfury that enters the field with his two Hands, which are 4/2 Elementals that are Immune while attacking. If you control at least one Hand when Neptulon attacks, it/they attack instead.
758----
759* GiantHandsOfDoom: Neptulon the Tidehunter enters play with his two hands, which he can use to squash whatever he attacks.
760* PowersDoTheFighting: So long as his fists are still alive, Neptulon's attacks will be performed by them instead of his actual body, allowing him to deal more damage than he'd normally be able to and avoid taking any retaliation damage.
761
762!!Ozumat
763The patriarch of all kraken, who at some point was enslaved by the naga. This ginormous, mighty beast of the oceans has been sent to defeat and capture Neptulon as payback for the Elemental Lord's refusal to assist his former masters, the Old Gods.\
764\
765Ozumat is an 8 mana 6/5 legendary neutral Beast from the ''Throne of the Tides'' miniset with Colossal +6. All six of Ozumat's Tentacles are 1/3 Beasts, and for each surviving Tentacle, Ozumat's Deathrattle destroys a random enemy minion.
766----
767* TheBusCameBack: Ozumat was actually planned to be a card [[https://hearthstone.fandom.com/wiki/Ozumat_(alpha) as far back as the game's Alpha]], mainly because the development team ''really'' liked his TCG art, but he was ultimately cut because they couldn't find a way to fit him in. With ''Voyage to the Sunken City'' both centering around Zin-Azshari and introducing the Colossal mechanic, the team was able to finally include him.
768* CombatTentacles: All ''six'' of them, which can continue to fight even after Ozumat's main body is defeated. Keeping all of them alive even ensures that you get the most value out of Ozumat's Deathrattle.
769* GiantSquid: Ozumat isn't just a kraken, he's the patriarch of the entire species. He's also the largest of all the Colossal minions ''by a landslide'', with him and his six tentacles taking up an entire board's worth of space.
770* TakingYouWithMe: If the main body dies, each of his tentacles will kill one random enemy minion in response.
771[[/folder]]
772
773[[folder:Castle Nathria]]
774''For information on Sire Denathrius, Prince Renathal, Baroness Vashj, Kael'thas Sinstrider, Kel'Thuzad the Inevitable, Imp King Rafaam, and Sylvanas, the Accused, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''
775
776!!Murloc Holmes
777The famous murloc detective himself, currently on the scene at Castle Nathria to solve the mystery of Sire Denathrius' murder. Murloc Holmes is a 3 mana 3/4 legendary neutral Murloc that gives you copies of 3 of your opponent's cards if you can solve 3 Clues related to them: you must first pick which of 3 cards was in your opponent's starting hand, then pick which of 3 cards is currently in their hand, and finally pick which of 3 cards is currently in their deck. Getting any of these wrong stops Holmes' Battlecry.
778----
779* AscendedExtra: Holmes was originally a draftable treasure card from the ''Monster Hunt'' solo adventure. Considering he's in the Shadowlands, the ''Warcraft'' equivalent to the afterlife, it seems he may have met a cruel fate whilst investigating the Witchwood.
780* GreatDetective: Holmes was brought in to solve the murder of Sire Denathrius. This is represented by his effect, which gives the player the chance to become a detective as well; getting all three right means getting a 3/4 that generates an amazing three cards, but getting any of these guesses wrong means getting absolutely nothing.
781* IntelligibleUnintelligible: He only speaks in untranslated Nerglish, but everyone can understand him perfectly fine except for Rafaam and of course ''us''. This allows his deductions and the identity of the murderer to remain hidden at the end of the promotional short story even though it's now known in-universe.
782* SherlockHomage: In case his name ''somehow'' didn't make it blatantly obvious, he's Literature/SherlockHolmes... but as a murloc! He even has a Watson equivalent in the form of a tiny frog wearing a bowler hat that rides on his shoulder.
783
784!!Artificer Xy'mox
785->''Let's see if the legends are true...''\
786\
787
788A broker who visited Castle Nathria supposedly for a business partnership with Sire Denathrius, but secretly he wants to steal the relics from the castle's vaults. Xy'mox is an 8 mana 8/8 Demon Hunter legendary that Discovers and casts a Relic. The Relics are a set of three Demon Hunter spells that become stronger for each that was cast this game. If he was Infused by 5, he casts all three.
789----
790* GentlemanThief: A respected member of wealth and society within the Shadowlands... who uses his position to steal valuable artfiacts from his host.
791* PunctuationShaker: Par for the course with brokers, and pretty much any otherworldly ''Warcraft'' race for that matter.
792* TheQuietOne: He's the least talkative of the ten suspects, which naturally casts a lot of doubt on him. However, this is because his alibi, that he was stealing from the Relic Vault at the time Denathrius was murdered, isn't exactly legal either.
793
794!!Sesselie of the Fae Court
795->''The flowers will bloom as Denathrius falls.''\
796\
797
798One of the tree-like tirnenn, the eldest of the various species of night fae that call the Shadowlands' forested realm of Ardenweald home and dedicate themselves to protecting nature. Sesselie's presence at Denathrius' party is peculiar, though their realm's need for anima likely has something to do with it. Sesselie of the Fae Court is an 8 mana 8/8 Druid legendary with Taunt and a Deathrattle that draws a minion, then reduces its cost by 8.
799----
800* NumerologicalMotif: Eight. They're an 8 mana 8/8 that reduces a minion's cost by 8.
801* NonHumanNonBinary: Sesselie, like all of the tirnenn, is non-binary.
802* PlantPerson: The tirnenn are tree-like, with a body made of wood and hair-like leaves flowing atop their heads.
803
804!!Ara'lon
805->''No creature deserves to be caged!''\
806\
807
808One of the satyr-like sylvar of Ardenweald, who was originally charged by the realm's ruler, the Winter Queen, with watching a grove of wildseeds, which contain the spirits of Wild Gods as they await rebirth in the world of the living. However, with the realm experiencing a drought of anima, the Queen and the Wild Hunt, a group dedicated to guarding the groves, were forced to begin sacrificing wildseeds to preserve what anima they could, and Ara'lon sorrowfully chose to join them when they arrived at his grove. Like Sesselie, Ardenweald's need for anima is the most likely reason for Ara'lon's presence at Denathrius' party.\
809\
810Ara'lon is a 5 mana 4/5 Hunter legendary that summons one of each Wildseed. There are three Wildseeds, each of which are Beasts that start out Dormant and can also be summoned by some of Hunter's other cards in the set: the Fox Spirit Wildseed[[note]]2/1 with Rush; Dormant for one turn[[/note]], the Bear Spirit Wildseed[[note]]2/4 with Taunt; Dormant for 2 turns[[/note]], and the Stag Spirit Wildseed[[note]]4/3 that is Dormant for 3 turns and equips your Hero with a Stagpoint Wildbow, a 3/2 weapon, upon awakening[[/note]].
811----
812* LampshadeHanging: Both Ara'lon and the other Hunter legendary from the set Huntsman Altimor have Battlecries that summon three minions (assuming Altimor's fully Infused, anyway). Ara'lon's flavor text comedically makes note of this coincidence:
813-->[[WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension If I had a nickel for every time a Hunter Legendary minion in Castle Nathria summoned three different companions, I'd have two nickels - which isn't a lot, but it's weird that it happened twice.]]
814* {{Nerf}}: Ara'lon himself hasn't been nerfed, but the Wildseeds he summons have been the subject of multiple changes (therefore making Ara'lon eligible for dust refunds). Funnily enough, Ara'lon himself hasn't seen much play, but the other Wild Seed cards have been very oppresive.
815** The Bear Spirit Wildseed was originally a 2/5, which gave every Wildseed summoner a 1/3 chance to put an annoyingly bulky Taunt on the board, necessitating the bump to 4 health.
816** The Stag Spirit Wildseed has been nerfed ''twice'' because of how much attack it put on board -- first, the Stagpoint Wildbow it gave you had its attack changed from 4 to 3, then the Stag's statline was later bumped from 5/4 to 4/3.
817** Even the Fox Spirit Wildseed, generally considered the lowroll, was nerfed from a 3/1 to a 2/1 because Wild Seeds were ''that'' dominant.
818
819!!Stewart the Steward
820->''I hope Sire likes it light.''\
821\
822
823One of the owl-like stewards (groundskeepers, essentially) of Bastion, the heaven-like realm of the Shadowlands. Known for his Stupendous Stew, it seems that Denathrius saw fit to invite him to act as a chef for his dinner party. Stewart is a 3 mana 3/3 Paladin legendary that, upon death, gives the next Silver Hand Recruit you summon +3/+3 and a copy of his Deathrattle.
824----
825* NumerologicalMotif: Three. He's a 3 mana 3/3 that gives your next Silver Hand Recruit +3/+3, then ''that'' Silver Hand Recruit gives your next one +3/+3 and so on.
826* PunnyName: Stewart as the name of a steward.
827
828!!Pelagos
829->''With Kyrestia's blessing, I will find the truth.''\
830\
831
832One of the angelic kyrian, denizens of Bastion that guide and protect souls as they enter the Shadowlands. Pelagos, a wingless Aspirant, has been struggling to complete the Rite of Purity so that he might ascend and find his place in Bastion. Pelagos is a 3 mana 1/6 Priest legendary that, after you cast a spell on a minion, sets its Attack and Health to whichever of the two is higher.
833----
834* SupernaturallyValidatedTransPerson: In life, Pelagos was born female, and he remembers that he struggled with the fact that his living body didn't represent who he really was. Needless to say, he was greatly excited to find that he had been given a male body upon arrival in Bastion.
835
836!!Necrolord Draka
837->''In death, I've mastered the art of subtlety!''\
838\
839
840In life, Draka was a courageous Frostwolf warrior and the mother of future warchief Thrall, but she was killed by the Shadow Council. Her soul made its way to Maldraxxus, where she became a master spy for the House of Eyes. Necrolord Draka is a 5 mana 3/4 Rogue legendary that equips your Hero with a Maldraxxus Dagger, a 1/3 weapon. For each other card you played that turn, the Dagger gains +1 attack.
841----
842* {{Nerf}}: Draka was far too good of a miracle reward at her initial cost of 4 mana, so she was bumped to 5 to reduce the amount of stuff that could be played with her.
843
844!!Decimator Olgra
845->''Vengeance for the vanquished!''\
846\
847
848The wife of Mankrik who was separated from her husband in a battle against a group of Bristleback quilboar. Her soul made its way to Maldraxxus, where she became a gladiator of some renown under the name Decimator Olgra. Decimator Olgra is a 6 mana 3/7 Warrior legendary that gains +1/+1 for each damaged minion, then attacks all of your enemies.
849----
850* AscendedMeme: She's the subject of the infamous "Mankrik's Wife" quest from Classic [=WoW=] -- most players looked for someone named "Olgra" or "Mankrik's Wife", when instead her body was labeled as "Beaten Corpse", leading to lots of players in the Barrens chat asking where "Mankrik's Wife" was. Her flavor text is even just simply "FOUND HER!"
851
852!!The Jailer
853The enigmatic Eternal One Zovaal, better known as the Jailer, is the absolute ruler of the Maw, home to the most irredeemable souls to ever exist. Imprisoned there for attempting to recreate reality such that he would rule over all, he would successfully learn to use the Domination magic used to bind him, and ever since has continued to fulfil his original plan. At present, however, he is judging a recent arrival, Sylvanas Windrunner, for her many, ''many'' crimes.\
854\
855The Jailer is a 10 mana 10/10 neutral Legendary from the ''Maw and Disorder'' mini-set that destroys your deck and becomes Immune for the rest of the game.
856----
857* {{Nerf}}: The Jailer used to make ''all'' of your minions Immune rather than just himself, but allowed for some toxic combos with certain ongoing effects. He was reworked to prevent these situations and from limiting design space on future cards, although this turned the card from niche but interesting to pretty much useless.
858* WeaksauceWeakness: Freeze effects, especially with a full board. Immune does ''not'' prevent your minions from being Frozen, so theoretically an opponent can just continually Freeze your board to stall you out -- and keep in mind, ''you don't have a deck any more'', so you'd better have some counters in your hand or else you're screwed.
859----
860[[/folder]]
861
862[[folder:The Festival of Legends]]
863''For information on E.T.C., Band Manager, Halveria Darkraven, Heartbreaker Hedanis, MC Blingtron, and Inzah see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Mister Mukla and DJ Manastorm, see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]]. For information on Kangor, Dancing King, Rin, Orchestrator of Doom, and Rock Master Voone, see their respective sections above, in the "Boom Laboratories" (Kangor), "The Catacombs" (Rin), and "Stranglethorn Arena" (Voone) folders.''
864!!Photographer Fizzle
865One of the co-owners of Thousand Needles' Speedbarge that assists the Festival by taking pictures. Fizzle is a 3 mana 3/3 Neutral legendary that takes a picture of the player's hand and shuffles in into their deck as a 2 mana spell that adds the cards to their hand.
866----
867
868!!Blight Boar
869A forsaken death metal band participating in the Festival of Legends. They're composed of singer Devlynn Styx, guitarist Cage Head, bassist Jon Graves, and the crawling hand drummer Fiddlesticks.\
870\
871Cage Head is an 8 mana 5/1 Undead Death Knight with 2 Unholy Runes. His Deathrattle summons a 9/9 Blight Boar with Taunt and Charge.\
872\
873Their signature song is Climatic Necrotic Explosion, a 10 mana spell with 1 Rune of all three types that deals 5 Lifesteal damage and summons 2 1/1 Souls. The damage, and the attack, health, and number of the Souls are all randomly improved by the number of Corpses the player spent that game.
874----
875
876!!Zok Fogsnout
877A hippie quilboar participating in the Festival. Zok is a 7 mana 6/6 Qulboar Druid legendary that summons two 1/1 fans with Taunt, with their attack and health improved by the amount of attack and armor, respectively, gained that turn. His signature song is Rhythm and Roots, a 4 mana nature spell that (secretly) summons either three 5/5 ancients two turns after activation or three 8/8 giants four turns after activation.
878----
879
880!!Poison Bloom
881A pop band participating in the Festival of Legends. They're composed of the void elf Hedanis, the forsaken Beckett, the naga Paz'Hildan (Paz for short), the dwarf Erec, and the troll A'tul.\
882\
883Beckett is represented by Heartthrob, a 3 mana 2/5 Undead epic that summons a random minion with a cost equal to the amount he's Overhealed.\
884\
885Paz is represented by Dreamboat, a 2 mana 1/2 Naga rare that restores 3 health to all friendly minions and gains +1/+1 for each one that was Overhealed.\
886\
887Their signature song is Love Everlasting, a 3-mana Holy spell that makes the first spell you cast each turn cost 2 less, and lasts until you end your turn without casting a spell.\
888\
889''For tropes about Hedanis and his legendary card, see his entry on Characters/HearthstoneHeroesOfWarcraftAlternateHeroes.''
890----
891* AllThereInTheManual: The names of the other four members were revealed in [[https://twitter.com/MyntyPhresh/status/1638180780538212356 a tweet]] by the set's lead designer Leo Robles Gonzalez
892%%* BoyBand
893
894!!Magatha Grimtotem
895The Elder Crone of the Grimtotem tribe, Magatha was once Cairne Bloodhoof's chief rival for the position of Tauren leader, and resorted to orchestrating his demise when removing him politically proved ineffective. Her reign was ultimately a brief one, as an army led by Cairne's son Baine quickly ousted her, and she and her loyal followers were soon exiled. They'd been trying to live out their lives at Thousand Needles, keeping watch over the powerful magic artifact known as the Doomstone... and then the Festival of Legends started and ''would not stop'', leading to Magatha and the Grimtotem tribe deciding to end all music -- '''permanently'''.\
896\
897Magatha, Bane of Music is a 5 mana 5/5 neutral legendary from the ''Audiopocalypse'' mini-set that draws 5 cards; if any spells are drawn, Magatha gives them to your opponent.
898----
899
900[[/folder]]
901
902[[folder:The Titans]]
903''For information on Sargeras and V-07-TR-0N, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''
904
905!!The Primus
906->''The runes decide your fate.''\
907\
908
909Not a true Titan, the Primus is one of the Eternal Ones who rule over the Shadowlands. The Primus holds a deep knowledge over runes and military tactics.\
910\
911The Primus is a 8 mana 7/9 Death Knight legendary Titan that, after he uses an ability, Discovers a card with that ability's associated Rune. His abilities include Runes of Blood, which destroys an enemy minion and gives the Primus and your Hero its health; Runes of Frost, which makes the next spell you cast cost 3 less and have Spell Damage +3; and Runes of the Unholy, which summons two Servants of the Primus, 3/3 Undead minions with Taunt and Reborn.
912----
913
914!!Argus, the Emerald Star
915->''You will be remade.''\
916\
917
918After abandoning the Pantheon, Sargeras discovered the young world-soul of the planet Argus, a world inhabited by the eredar. He tricked the inhabitants with promises of power, and infused Argus with death magic that made his demonic army immortal. At the time of TITANS, Sargeras's plan has only begun and Argus is not yet transformed into an evil Death Titan. Can he survive the ordeal ahead of him?\
919\
920Argus, the Emerald Star is a 7 mana 5/9 Demon Hunter legendary Titan that gives all minions to his left Rush and all minions to his right Lifesteal. His abilities are Crystal Carving, which Discovers a Deathrattle minion and reduces its cost by 3; Show of Force, which reduces the cost of all minions in your hand by 2; and Argunite Army, which summons four 2/2 Crystal Elementals with Taunt.
921----
922* GrimReaper: He's inspired by the Grim Reaper, with his skull-like mask and scythe weapon.
923* LateArrivalSpoiler: Just in case his presence didn't give it away, his own flavour text outright spoils the reveal in ''Legion'' that The Burning Legion has been fueled by the unborn soul of a Titan all along.
924
925!!Eonar, the Life-Binder
926->''I've bestowed these gifts upon the world.''\
927\
928
929One of the Titans, and patron of all life and nature. It was her words that swayed her fellow Titans to join her in saving the young Azeroth from the Old Gods. Later, through her Keeper Freya, she channeled her power into Alextrasza and Ysera, making them the respective Aspects of Life and Dreams.\
930\
931Eonar, the Life-Binder is a 10 mana 5/7 Druid legendary Titan that summons a 5/5 ancient with Taunt after using one of her abilities. Said abilities include Spontaneous Growth, which draws cards until you have a full hand; Bountiful Harvest, which restores your Hero to full health; and Flourish, which refreshes your mana crystals.
932----
933* GreenThumb: Each of her abilities are represented as causing plant growth, and are accompanied with her summoning an [[{{Treants}} Ancient]].
934* HealingHands: One of her abilities heals your hero to full life.
935
936!!Aggramar, the Avenger
937->''None can stand against Taeshalach!''\
938\
939
940Once the lieutenant of Sargeras, he alone could match Sargeras's battle prowess. However, Aggramar stood by the Pantheon's side when Sargeras betrayed them, believing that there was a better way to save the world from the Void.\
941\
942Aggramar, the Avenger is a 6 mana 3/7 Hunter legendary Titan that equips your hero with Taeshalach, a 3/3 weapon. His abilities are Maintain Order, enchanting your weapon to draw a card after your hero attacks; Swift Slash, giving your weapon +2 Attack and making your hero Immune while attacking; and Commanding Presence, making your weapon summon a 3/3 with Taunt after attacking.
943----
944* {{BFS}}: His blade Taeshalach, a weapon reforged from the shards of Sargeras' original blade that is several stories tall. Although in your hands, [[GameplayAndStorySegregation it's only a 3/3]].
945
946!!Norgannon
947->''Knowledge will be your salvation.''\
948\
949
950One of the Titans, and the Keeper of Celestial Magics and Lore. Through one of his Keepers, Loken, he channeled his power into Malygos, making him the Aspect of Magic. When the corrupted Titan Sargeras destroyed his fellow Titans' physical forms, it was Norgannon's incredible arcane power that saved their spirits.\
951\
952Norgannon is a 6 mana 3/8 Mage legendary Titan that doubles the power of his other abilities after one is used. His abilities include Progenitor's Power, which deals 5 damage; Ancient Knowledge, which increases the cost of enemy cards by 1 next turn; and Unlimited Potential, which casts a random Mage Secret.
953----
954* GatheringSteam: Norgannon's abilities start fairly weak, but each one used doubles the power of the next, culminating in either a big 20-damage hit, your opponent's cards costing 4 more mana, or 4 random Mage Secrets hitting the board at once.
955
956!!Amitus, the Peacekeeper
957->''I will not forsake you.''\
958\
959
960Amitus is the Peacekeeper among the Titans, known for lending her voice to those who cannot speak. However, when the Pantheon falls into disharmony, she is known to disappear to a place not even the other Titans know.\
961\
962Amitus, the Peacekeeper is a 7 mana 1/8 Paladin legendary Titan with Taunt that prevents your minions from taking more than two damage at a time. Her abilities are Pacified, which sets the Attack and Health of all enemy minions to 2; Reinforced, which draws two minions and sets their Attack, Health, and cost to 2; and Empowered, which gives your other minions +2/+2.
963----
964* ArcNumber: Two. She prevents your minions from taking more than ''two'' damage, she sets enemy minions to ''2/2'', she draws ''two'' minions and makes them ''2-mana 2/2s'', and she gives minions ''+2/+2''.
965* GenderBlenderName: As pointed out in a popular Reddit thread, "us" is a male suffix in Latin, so her name should be Amita. It's likely that the team was just going by RuleOfCool without really analyzing the etymology of the name.
966* OriginalGeneration: Unlike the other Titans, Amitus is entirely new to ''Hearthstone''. Her backstory provides a justification for why we've never heard of her in a RememberTheNewGuy kind of way, since she disappears for long stretches of time.
967
968!!Aman'Thul
969->''The timeways reveal Azeroth's potential.''\
970\
971
972No one knows why the first Titan awoke, but legends say that it was Aman'Thul. He discovered the other world-souls and nurtured them to life, forming the Pantheon. He now leads them as the Highfather of the Titans.\
973\
974Aman'Thul is a 7 mana 3/10 Priest legendary Titan that Discovers a legendary minion from any class after using an ability. His abilities are Shape the Stars, summoning a copy of a non-Titan minion and giving it +2/+2; Vision of Heroes, summoning a random 6-cost minion and giving it Taunt and Lifesteal; and Strike from History, removing two enemy minions of your choice from the game.
975----
976* RetGone: Strike from History makes two target minions cease to exist -- they don't trigger Deathrattles and can't be resurrected.
977
978!!Golganneth, the Thunderer
979->''Impressed by my thunderous display?''\
980\
981
982The lord of skies and roaring oceans, it is Golganneth's task to reform the landscapes of planets for the Titans. Although the Titans are devoted to order, the boisterous sea giants are his dearest creation.\
983\
984Golganneth, the Thunderer is a 6 mana 5/7 Shaman legendary Titan that reduces the cost of the first spell you cast each turn by 3. His abilities are Lord of Skies, dealing 20 damage to a minion; Roaring Oceans, dealing 3 damage to all enemies and restoring 6 health to all friendly characters; and Shargahn's Wrath, drawing three Overload cards.
985----
986* MakingASplash: Roaring Oceans calls in a wave that washes over your board to heal you, then forms into a crashing tidal wave to damage your opponent.
987* ShockAndAwe: Golganneth calls lightning bolts and storms for most of his abilities.
988* TheresNoKillLikeOverkill: Lord of Skies deals a whole ''20'' damage to a minion, which is more than enough to kill anything shy of The Ancient One. It being a damage effect rather than a hard removal is almost entirely for flavour.
989
990!!Khaz'goroth
991->''What story will you give my work?''\
992\
993
994Known as the Shaper and Forger of Worlds, Khaz'goroth oversees the creation of Titan-forged beings. His hammer is one of the Pillars of Creation used to reshape the world of Azeroth.\
995\
996Khaz'goroth is a 6 mana 4/4 Warrior legendary Titan that becomes Immune for the turn and attacks a random enemy minion after using an ability. Those abilities are Titanforge, granting him +2/+2 and drawing a weapon; Heart of Flame, granting him +5 Health and giving your hero 5 Armor; and Tempering, granting him +5 Attack and giving your hero +5 Attack this turn.
997----
998* UltimateBlacksmith: The blacksmith of the Titans, and the creator of their world-shaping weapons and armour. This is represented by his effects, forging himself more powerful equipment.
999
1000[[/folder]]
1001
1002[[folder:The Badlands]]
1003''For information on Deepminer Brann, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]]. For information on Reska, the Pit Boss and Elise, Badlands Savior, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Reno, Lone Ranger and Gunslinger Kurtrus, see [[Characters/HearthstoneHeroesOfWarcraftHeroCards Hero Cards]].''\
1004\
1005With valuable Azerite veins discovered in the barren wastes of the Badlands, the greedy Bloodrock Mining Company set up shop in the region, backed by the local law enforcement. Outraged by the wanton destruction and pollution that Bloodrock's careless mining has brought, outlaw groups sprang up to force the miners out of the land. The outlaws' efforts didn't pay off, as Blackrock's digging efforts unfortunately uncovered a portal to the realm of Therazane, Elemental Lord of earth, prompting a battle that forced Bloodrock and the outlaws to team up.
1006
1007
1008!Bloodrock Mining Company
1009* CompanyTown: With the help of Sheriff Barrelbrim, Bloodrock has established itself as the main power in the Badlands and has legal authority to arrest anyone who opposes their operation.
1010* FortyNiner: The company is made of hopefuls looking to make a quick buck off the Azerite-rich land.
1011* ToxicInc: All of their practices are comically destructive to the environment, from blowing up the earth to uncover new dig sites to operating a tram that runs on fel-infused sludge. It's driving the local wildlife out of the land and awakening hostile elementals.
1012
1013!!Sheriff Barrelbrim
1014->''Let's show these fine folks some "Badlands hospitality"!''\
1015\
1016
1017Sheriff Eustice Barrelbrim is the head of the Bloodrock Mining Company, and a gnome with a greedy streak as wide tall as his hat is tall. He's got a special spot in the Badlands Jail reserved for anyone who stands in his way.\
1018\
1019Sheriff Barrelbrim is a 4 mana 4/4 neutral Legendary. If your hero has 20 or less health, he summons the Badlands Jail, a 3-durability location that makes a minion Dormant for three turns.
1020----
1021* DirtyCop: He's an unscrupulous lawman that sold his own townsfolk out as laborers for Bloodrock, and abuses his authority to keep dissidents in line.
1022* MeaningfulName: His ten-gallon hat contains three guns, meaning he's really got a ''barrel'' brim.
1023* WeaponizedHeadgear: His hat can open up with three compartments that contain robotic hands with guns.
1024
1025!!Tae'thelan Bloodwatcher
1026->''We will scour the treasure of this land.''\
1027\
1028
1029The leader of the Reliquary, an archaeologist group founded in Silvermoon and a brutal rival of the Explorer's League. Tae'thelan has recently come to the Badlands to oversee the mining of Azerite and other artifacts from the area.\
1030\
1031Tae'thelan is a 4-mana 2/5 Mage legendary that reduces the cost of cards that didn't start in your deck by 4, but not less than 1.
1032----
1033* RussianReversal: His entrance quote reverses "We will scour the land of this treasure", nodding to Bloodrock's destructive mining habits.
1034
1035!!Velarok Windblade
1036->''You summon me for this? Heh, disgraceful.''\
1037\
1038
1039A shifty, shady man and associate of Bloodrock, whose machinations have metaphorically gotten them into a hole too deep to get out of. Truthfully, Velarok is a black dragon sent to manipulate the events in the Badlands.\
1040\
1041Velarok is a 3 mana 3/3 Rogue Legendary. If you play three cards from another class while he's in in your hand, he transforms into Velarok the Deceiver, a 3-mana 3/6 Dragon with Charge that Discovers a card from another class and reduces its cost by 3 whenever he attacks.
1042----
1043* CorporateDragon: A black dragon posing as a high-ranking businessman for an evil corporation.
1044* ScaledUp: Playing three cards from another class will transform Velarok into his true form, a powerful dragon.
1045
1046!!Tram Conductor Gerry
1047->''This train stops for no one!''\
1048\
1049
1050The conductor operating the Bloodrock Tram which hauls loads of Azerite across the country... and pollutes wherever it goes with fel smoke and barrels of toxic sludge.\
1051\
1052Gerry is a 7-mana 4/4 Warlock legendary. If you've Excavated twice this game, he fills the board with 3/3 Tram Cars with Rush.
1053----
1054* CoolTrain: Summoning him with his condition fulfilled turns your board into a seven-minion-long train. Gerry even summons all of his minions behind him to sell the visual that the cars are trailing behind the engine.
1055* UnwittingInstigatorOfDoom: Gerry seems to be a genuine RailEnthusiast, who has no idea how destructive his train is for the environment.
1056* [[invoked]] ViewerPronunciationConfusion: Invoked by his flavour text, which "helpfully" says that the G in Gerry is pronounced the same way as gif.
1057
1058!!Boomboss Tho'grun
1059->''Make room for more boom!''\
1060\
1061
1062The head of blastmining operations, who exposes new Azerite veins by bombing the hell out of everything.\
1063\
1064Tho'grun is an 8-mana Warrior legendary who shuffles three Explosives into your opponent's deck. When an explosive is drawn, it destroys a random minion from your opponent's hand, deck, and battlefield.
1065----
1066* AntiFrustrationFeatures: The T.N.T. cards can only blow up non-T.N.T. cards, preventing scenarios where Boomboss only destroys one actual card from your opponent's deck.
1067* MadBomber: His mining techniques involve throwing dynamite at random and seeing what it unearths.
1068* {{Nerf}}: The T.N.T. were originally shuffled into your deck, which proved to be a problem when Tho'grun's Battlecry was doubled with Deepminer Brann and Warrior had a lot of card draw available.
1069
1070!Outlaws
1071
1072* LaResistance: A band of outlaws formed to combat Bloodrock's oppressive grip on the Badlands.
1073
1074!!Snake Eyes
1075->''Looks like your luck is running out.''\
1076\
1077
1078The leader of the Dryscale Naga and a gambling addict. Snake Eyes struck up an uneasy alliance with the outlaw gangs after Bloodrock polluted the naga's oasis with toxic sludge.\
1079\
1080Snake Eyes is a 3-mana 2/3 legendary Demon Hunter Naga with rolls two dice. You then Discover two minions with cost equal to the each of the results, and Discover a third if both numbers were the same.
1081----
1082* EnemyMine: The naga have an unsteady relationship with the citizens of the Badlands, mostly preferring that each keep to themselves. However, she joined up with the resistance after her home was rendered unlivable.
1083* MultiArmedMultitasking: Her artwork shows her rolling dice with her upper left arm while her lower left arm is gripping her pistol.
1084* ProfessionalGambler: She makes her living playing dice games at the local saloon. Her gambling skills probably have something to do with having an extra set of arms to cheat with.
1085* RandomEffectSpell: You have no idea what minions you'll be able to Discover with her effect, and have no influence on whether or not you get the lucky highroll to Discover 3.
1086
1087!!Rheastrasza
1088->''After all I've done, the future will not be lost.''\
1089\
1090
1091A red dragon who believes that all life is sacred and can be redeemed. She joined the outlaws in order to save the Badlands from Bloodrock.\
1092\
1093Rheastrasza is an 8-mana 8/8 legendary Druid Dragon. If your deck started the game with no duplicates, she summons the Purified Dragon Nest, a permanent that lets you Discover a Dragon at the start of your turn and reduces its cost by 4.
1094----
1095* GetawayDriver: As seen in the cinematic, Rhea serves as the getaway wings for the outlaws' hit n' run operations disrupting Bloodrock's train.
1096* ObviousRulePatch: During the streamer showcase of the set, Rhea's nest could Discover another copy of Rheastrasza, since it wasn't ''technically'' the same card as Rhea and therefore not subject to the rule that cards can't generate themselves. This was fixed before launch, since getting multiple copies of the nest would generate an endless army of cheap dragons every turn.
1097
1098!!Theldurin the Lost
1099->''I'm gonna punch ya!!!''\
1100\
1101
1102A dwarf with some anger issues who's ready to punch everyone at Bloodrock in the face!\
1103\
1104Theldurin is a 4-mana 3/4 Hunter legendary. If your deck started the game with no duplicates, he becomes Immune to the turn you summon him and attacks each enemy.
1105----
1106* GoodOldFisticuffs: His only weapons are the ol' one-two, but he still comes out swinging and doesn't take anything in retaliation.
1107
1108!!Spirit of the Badlands
1109->''Gaze into the horizon, then you will see what is real.''\
1110\
1111
1112A spirit wolf who speaks for the wildlife that has driven away by the Bloodrock Company.\
1113\
1114Spirit of the Badlands is a 3-mana 3/4 Legendary Paladin Undead Beast. If your deck started the game with no duplicates, she adds a Mirage to your hand. Each turn, the Mirage transforms into a copy of a random minion in your deck, and remains in your hand after being played.
1115----
1116* MasterOfIllusion: She generates a magical mirage that can form into anything that resides in the Badlands, or in this case within your deck.
1117* NatureSpirit: A ghostly wolf that embodies the wildlife of the Badlands.
1118
1119!!Doctor Holli'dae
1120->''A curse of frogs upon you! It's really a blessing''.\
1121\
1122
1123A troll witch doctor who believes that frogs can heal the Badlands.\
1124\
1125Holli'dae is a 5-mana 4/5 Shaman legendary. If your deck started the game with no duplicates, she equips you with the Staff of the Nine Frogs, a 1/9 weapon that summons a Frog with Taunt after your hero attacks. The Frog starts as a 1/1, but each subsequent frog is +1/+1 larger.
1126----
1127* GatheringSteam: The staff only starts with a mere 1/1 Frog, but can go all the way up to summoning a free 9/9 if the game goes on long enough.
1128* NamedAfterSomeoneFamous: She's named after Doc Holiday, a dentist-turned-gunslinger that participated in the shootout at the O.K. Corral. Similarly, Holli'dae is a doctor-turned-outlaw.
1129* {{Nerf}}: Her staff was originally a 2/9, which when combined with the frogs it summoned, was just a bit too much compounding attack.
1130* WitchDoctor: She assists the outlaws with frog-based medicine and seeks to use frogs to heal the damage that Bloodrock has caused.
1131
1132!Deepholm
1133
1134!!Therazane
1135->''Cower, as the ground reaches up to swallow you!''\
1136\
1137
1138The Elemental Lord of earth, ruler of Deepholm, and master of all earth elementals. Formerly ensnared by the Old Gods, Therazane has since largely kept herself concerned with protecting her realm from intruders... like the miners and outlaws who've inadvertandly uncovered a portal to Deepholm.\
1139\
1140Therazane is a 7 mana 7/5 Legendary neutral Elemental from the ''Delve Into Deepholm'' mini-set with Taunt that doubles the stats of all Elementals in your deck on death.
1141----
1142* LampshadeHanging: While all of the other three Elemental Lords have had Legendaries since the pre-Standard days, Therazane was conspicuously absent for ''nearly a full decade''. Blizzard poked fun at the fact that it took them so long with her flavor text:
1143-->''You thought we forgot about her, didn't you? *nervous laughter*''
1144
1145!!Maruut Stonebinder
1146->''Outsiders! You dare step into the domain of earth?''\
1147\
1148
1149A tauren shaman from the Earthen Ring and the leader of the Ring's forces in Deepholm, who restored the World Pillar following the Cataclysm while also holding back the forces of the Twilight's Hammer. In ''[=WoW=]'', Maruut sacrificed his life to finish the restoration, but here, he's alive... and not happy about the mortals that've disrupted the balance of the elements.\
1150\
1151Maruut Stonebinder is a 7 mana 5/6 neutral Legendary from the ''Delve into Deepholm'' mini-set. If your deck started the game with no duplicates, he lets you Discover an Elemental to summon, with the remaining options getting added to your hand.
1152----
1153* BackFromTheDead: Based on Maruut's flavor text, his efforts to restore the World Pillar, as chronicled in the ''Cataclysm'' expansion, definitely happened... but considering he's still alive, ''Hearthstone'''s version of events likely doesn't include his sacrifice.
1154* GameplayAndStoryIntegration: As a member of the Earthen Ring, Maruut ostensibly shares the goal of saving the Badlands with the outlaws, but his close affiliation with Therazane means he's not necessarily on their side, either. This is reflected in his Battlecry, which is reliant on not having duplicates in your deck (like the outlaws) and synergizes with Elementals (reflecting his alliance with Therazane).
1155
1156[[/folder]]
1157
1158[[folder:Other Expansions]]
1159!!Tirion Fordring
1160->''Put your faith in the Light!''\
1161\
1162
1163The Paladin class legendary of the Classic set, Tirion is an 8 mana 8/8 minion with Taunt, Divine Shield, and Deathrattle granting his controller a 5/3 weapon - the legendary Ashbringer.\
1164\
1165Tirion introduced players to the Grand Tournament upon its inception. In the prologue of the Icecrown adventure, he attempts to come to Jaina's aid as she faces the Lich King, only to arrive too late as she is resurrected as the Frost Lich, under the player's control. Tirion then becomes the player's next opponent.
1166
1167----
1168* TheAce: Taunt, Divine Shield, decent stats, and a strong Deathrattle. Tirion is the ultimate value package. To top it off, he's from the Classic set, which means (barring a rotation to the Hall of Fame) he'll be in Standard forever.
1169* AscendedExtra: Become an NPC in the Knights of the Frozen Throne prologue.
1170* BarrierWarrior: He has the powerful combination of Divine Shield and Taunt.
1171* IKnowYouAreInThereSomewhereFight: His entire fight with Frost Lich Jaina is this. Fortunately, he succeeds.
1172* SurroundedByIdiots: All of his minions when fighting against Frost Lich Jaina are terrible. He even lampshaded this by saying: "I need to get better adventurers."
1173* TakeUpMySword: His Deathrattle gives the player his sword, The Ashbringer.
1174* YouAreTooLate: He comes to Jaina's aid one turn too late in the Icecrown prologue.
1175* ZeroEffortBoss: His boss fight as Frost Lich Jaina has him be scripted to use mediocre cards that are easily eliminated by Jaina's new abilities. It takes him five turns until he stops summoning joke minions, and at that point, the player's field will likely be set up enough that he simply can't take it back
1176
1177!!Pompous Thespian
1178->''An autograph? Eh, I suppose.''\
1179\
1180
1181A common 2 mana 3/2 with Taunt from ''One Night in Karazhan'' who serves as the storyteller for the plot of ''Knights of the Frozen Throne'' in the three-part, online, promotional comic series.
1182----
1183* AccidentalTruth: [[spoiler: His lies are implied to be completely correct]].
1184* CharacterizationMarchesOn: His voicelines in-game present him as, well, [[ExactlyWhatItSaysOnTheTin a pompous thespian]]. The online comics make him a storyteller with a friendly demeanor that slowly transitions to a swindling conman.
1185* LemonyNarrator: His story is constantly interrupted by the tavern-goers who nitpick about continuity issues and the Fortune Teller who keeps spoiling the outcomes, to which he stresses them to stop.
1186* UnreliableNarrator: He's constantly changing details about the story on the fly, and tries to change the subject when a contradiction in his tale is pointed out. However, he's actually a pretty benevolent case of this trope, at least at the beginning - he goes out of his way to make his story as scary as possible to stop the Bloodsail Raider and her friends from travelling to Icecrown Citadel, aware of the dangers present. Later on, people are throwing money at him to tell them more, so he keeps it up to get a quick buck and bails after a while. [[spoiler: However, [[AccidentalTruth he might not be so unreliable after all.]]]]
1187* TheUntwist: An in-universe case and also [[LampshadeHanging lampshaded]] with the reveal that Valeera almost killed Anduin, to which the rest of the tavern groans about how obvious it was.
1188
1189!Lords of Outland
1190''For information on Lady Vashj, Lady Liadrin, and Maiev Shadowsong, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]]. For information on Zixor, Kanrethad Ebonlocke, Magtheridon, Kael'thas Sunstrider, and Teron Gorefiend see [[Characters/HearthstoneHeroesOfWarcraftBosses Bosses]].''
1191
1192!!General
1193* {{Cyborg}}: A large number of the Lords of Outland have become this, thanks to the Rusted Legion.
1194* CyberneticsEatYourSoul: After being "upgraded", they become loyal to the Rusted Legion, regardless of their previous alignment.
1195
1196!!Murgur Murgurgle
1197->''Murgur murgurgle!''\
1198\
1199
1200The leader of the Sungill murlocs. The Sungill are a murloc tribe who traveled through the Dark Portal in search of [[MythologyGag kidnapped tinyfins]]. Now lost in Outland, they settled in Hellfire Peninsula. However, the residual demonic energies corrupted some of them into the crazed Felfin tribe. On the brink of extinction, one valiant murloc, Murgurgle, led an offense and pushed his people to Zangarmarsh, making it their new haven. For his bravery, he earned the title Murgur, a murloc's greatest honorific.\
1201\
1202Murgur Murgurgle is a 2 mana 2/1 Paladin Legendary with Divine Shield. His Prime form is a 6/3 for 8 that summons four random murlocs and gives them all Divine Shield.
1203----
1204* AllThereInTheManual: Murgurgle's origin isn't revealed in game at all, and was instead revealed during an interview.
1205* HarpoonGun: Murgurgle Prime has one of these as an ArmCannon.
1206* OriginalGeneration: That whole backstory was invented for ''Hearthstone'', with the exception of the baby murlocs being taken into Zangarmarsh, which was part of a short TBC quest line.
1207* RepetitiveName: '''Murgur Murgur'''gle.
1208* WowingCthulhu: Jaraxxus heard the tale of Murgur Murgurgle, and was inspired to "recruit" him into the Rusted Legion.
1209[[/folder]]
1210
1211!!Overarching Characters
1212
1213[[folder:The Old Gods]]
1214''For information on N'Zoth and C'Thun, see the [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]] section.''
1215
1216\
1217A group of parasitic aliens created by the Void Lords to corrupt Azeroth, the Old Gods were the main focus of the ''Whispers of the Old Gods'' expansion, coming from an alternate timeline where they successfully brought forth the end of the world. They returned in ''Madness at the Darkmoon Faire'', having infected Darkmoon Island with their evil.
1218
1219!!General Tropes
1220* BigBadDuumvirate: They are the main villains of both ''Whispers of the Old Gods'' and ''Madness at the Darkmoon Faire''.
1221* TheCorruption: Warp and twist a number of iconic minions, ranging from Annoy O Tron to King Mukla himself.
1222* DarkerAndEdgier: By far the most sinister figures from Warcraft to enter the tavern so far, and that's after we've seen the likes of Illidan, Gul'dan, Ragnaros, Nefarian, Kel'Thuzad and Rafaam. Their corruption even spreads to a number of the tavern's other patrons. That said...
1223* DidYouJustPunchOutCthulhu: The Old Gods are no less vulnerable to enemy removal than any other minion in the game. This goes double for Yogg-Saron and N'zoth, whose stats are dismal for their cost despite their powerful effects (with Yogg-Saron in particular being completely able to punch ''himself'' out).
1224* EldritchAbomination: All of the Old Gods are references to the Franchise/CthulhuMythos, and have that look.
1225* LighterAndSofter: Some of their mannerisms are definitely a lot sillier and wackier than in World of Warcraft, such as N'Zoth being sick of 'Under the Sea' and Yogg-Saron seeking tryouts for new minions.
1226* VillainProtagonist: They're an evil bunch, and you can put 'em right there in your deck to help you win.
1227* WeakButSkilled: For a bunch of {{Eldritch Abomination}}s, most of the Old Gods are pitifully weak in terms of raw stats, with the exception of Y'Shaarj. However, their abilities and C'Thun's cultists more than compensate.
1228* WhatIf: Hail from a universe where the Old Gods succeeded in bringing about the Hour of Twilight and rule Azeroth, and notably Y'Shaarj is still alive.
1229
1230!!Yogg-Saron
1231->''Bow down before the god of death.''\
1232\
1233
1234The final boss of Ulduar and a major antagonist from the ''World of Warcraft'' expansion ''Wrath of the Lich King'', Yogg-Saron, Hope's End is a 10 mana 7/5 who casts a random spell with random targets for every spell his owner cast that game.\
1235\
1236He returned in ''Madness at the Darkmoon Faire'' as Yogg-Saron, Master of Fate. He is a 10 mana 7/5 that activates one of six effects randomly as long as you've cast ten spells this game. The first five have a 19% chance to trigger - Hand of Fate fills your hand with spells and makes them cost 0 this turn, Curse of Flesh fills the board with random minions and gives yours Rush, Mindflayer Goggles takes control of three enemy minions, Mysterybox gives him the original Yogg's Battlecry, and Devouring Hunger destroys all minions and gives their stats to Yogg-Saron. He also has a 5% chance to cast Rod of Roasting, casting Pyroblast on random targets until one player loses.\
1237\
1238In ''TITANS'', he is represented by Prison of Yogg-Saron, a 7-mana neutral Legendary location with 3 durability that casts 4 random spells when used, targeting a specific character if possible.\
1239\
1240He returned again in ''Fall of Ulduar'' as Yogg-Saron Unleashed, a 9 mana 7/5 Titan that casts two random spells each time you use an ability. His abilities are Induce Insanity, causing all enemy minions to attack each other; Reign of Chaos, taking control of an enemy minion; and Tentacle Swarm, filling your hand with 1/1 Chaotic Tendrils that cast a random spell of a certain mana cost when played, improved by each Tendril played this game.
1241----
1242* CardboardPrison: Ulduar was designed to hold Yogg-Saron indefinitely, but his close proximity to the Watchers let him easily spread doubt in the minds of his captors and eventually spread his influence all throughout Northrend. The pit that contains Yogg is also... not the most secure-looking, which is parodied in Prison of Yogg-Saron's flavour text:
1243-->''"We've finally captured Yogg-Saron! How should we keep him contained?"\
1244"How about... an open pit... right below us... with four loose chains?"\
1245"PERFECT!"''
1246* ChronicBackstabbingDisorder: With the random spells he can cast, Yogg-Saron can very easily pull such shenanigans as Pyroblasting his owner in the face, summoning a bunch of tokens and then destroying them, buffing up a minion and then Pyroblasting it, going over to the opponent's side and [[RuleOfThree Pyroblasting them in the face]], and so on and so forth. It's very hard to tell who ends up benefiting more from Yogg-Saron until the dust has settled. This has earned him the nickname of "Yogg-Saron the Betrayer" among players.
1247* ColdHam: Delivers his lines far more calmly than in his Ulduar encounter, where he yells at the top of his lungs. Averted as Yogg-Saron Unleashed, where he goes full LargeHam again.
1248* EvilLaugh: "Master of Fate" lets out an evil cackle if his wheel lands on Rod of Roasting.
1249* EvilMinions: Is apparently holding tryouts for new ones, which is the topic of the "Servants of Yogg-Saron Tryouts" tavern brawl.
1250* EvilSoundsDeep: Has an extremely deep-filtered voice, which is notable because he doesn't sound like this in ''World of Warcraft'' at all in his Ulduar encounter. He sounds like his ''World of Warcraft'' incarnation again as Yogg-Saron Unleashed.[[note]]The first two Yogg-Saron cards were voiced by Creator/DarinDePaul, while Creator/JamiesonPrice, who voiced Yogg-Saron in ''World of Warcraft'', reprised the role for Yogg-Saron Unleashed.[[/note]]
1251* HoistByHisOwnPetard: Statistically speaking, as the number of spells cast by Yogg-Saron's Battlecry increases, so too do his chances of that Battlecry ending with Yogg-Saron killing himself.
1252* {{Irony}}: For some[[EldritchAbomination thing]] whose moniker is '[[HopeCrusher Hope's End]]', it's hilariously ironic how players [[https://www.nerfnow.com/comic/1861 actually put their hope in him.]]
1253* LethalJokeCharacter: The best example in the game. Who knew such a wacky effect would turn out to be such an ample board-clearing and card drawing mechanism? Blizzard even had to ''nerf'' Yogg by way of ending the effect if Yogg kills itself or otherwise removes itself from the board because it was so powerful.
1254** That said, his EnsembleDarkhorse nature led to that nerf being reverted years later, putting the Lethal back into his arsenal.
1255* MagicMissileStorm: Often creates these as part of his battlecry.
1256* MoreTeethThanTheOsmondFamily: With that many mouths, this shouldn't be surprising.
1257* {{Nerf}}:
1258** The original Yogg-Saron proved to be too much of a power outlier when he was released, turning games into literal coinflips when he was cast. He was eventually nerfed to stop his spell-spree if he left the battlefield before it was over, pretty much killing the card. However, this was eventually reverted as the card is no longer a problem.
1259** Yoog-Saron Unleashed originally cost 15 mana but has its cost reduced by 1 for each spell you cast this game. It turned out that Rogue and Druid were ''way'' too good at chaining cheap spells, getting Yogg down to 0 in just a few turns then dominating with endless free board clears/mind controls by copying or bouncing Yogg. He was reworked to his current state to fix this power outlier ''and'' make his effect more resonant.
1260* OrganAutonomy: Yogg-Saron's tentacles are represented as Chaotic Tendril minions which are both collectable and can be generated by various cards, including Yogg-Saron Unleashed.
1261* RandomEffectSpell: Might as well be the TropeCodifier at this point, at least for card games. It can pull from the list of all viable spells for the format that the game is in, and can pick any viable target, even if it doesn't logically make sense to do so. Yes, this does include pyroblasting your own face. Repeatedly. Or pyroblasting ''[[ExplosiveStupidity himself]]''. Each of his variants continue the theme, with Master of Fate spinning a wheel of possible effects (many of which also have random effects), Prison casting random spells at a target, and Unleashed casting spells on ability use and potentially filling your hand with minions that cast random spells.
1262* RandomNumberGod: Actually succeeded in replacing [=RNGesus=] for a while as the God that players and streamers pray to.
1263* RealityIsOutToLunch: When Yogg comes out, it's an excuse to sit back and watch the fireworks while chaos unfolds.
1264* TooManyMouths: He has about 60 orifices on his face, and every single one is a mouth.
1265* WheelOfDecisions: Master of Fate's battlecry takes the appearance of one, showing a wheel with his six effects (with Rod of Roasting having an appropriately smaller slice than the others).
1266
1267!!Y'Shaarj
1268->''Gorge your hatred! Embrace your rage!''\
1269\
1270
1271The progenitor of the Sha and one of the main villains of the ''World of Warcraft'' expansion ''Mists of Pandaria'', Y'Shaarj, Rage Unbound is a 10 mana 10/10 who pulls a minion out of his owner's deck onto the battlefield at the end of their turn.\
1272\
1273In ''Madness at the Darkmoon Faire'', Y'Shaarj, The Defiler is a 10 mana 10/10 that adds a copy of each Corrupted card you've played this game to your hand, and sets their cost to 0 that turn.
1274----
1275* BoringButPractical: Compared to C'Thun getting buffed by his followers to the point where he can vaporize the opponent and their board, N'Zoth reviving a full board's worth of minions, and Yogg'Saron doing literally ''anything'' he feels like, Y'Shaarj's effect is quite mundane. However, he's also a solid 10/10 body with no strings attached, and his effect is generic enough that you can splash him into most decks with no problems.
1276* TheCorrupter: Encourages your minions to "Gorge your hatred...embrace your rage...", bringing them into the fight straight from the deck. The Defiler takes that more literally, returning every Corrupted card you've played that game to your hand.
1277* InformedAttribute: Y'Shaarj is frequently attributed as having 7 heads, but his ''Hearthstone'' art merely shows him with one.
1278* UnstoppableRage: Implied to be whipping your minions into this, causing them to leap from your decks directly to engage the enemy, even if doing so is counterproductive.
1279[[/folder]]
1280
1281[[folder:Year of the Dragon]]
1282!!The League of E.V.I.L.
1283''For more information on Rafaam, Hagatha, Dr. Boom, Madame Lazul, Vessina, Dark Pharaoh Tekahn, and the League of Explorers, see [[Characters/HearthstoneHeroesOfWarcraftHeroes Heroes]].''
1284!! General
1285* AdorableEvilMinions: The Lackeys are disposable 1/1 minions. Kobold, Goblin, and to some extent Witchy Lackey are all especially cute.
1286* TheBadGuyWins: They successfully stole Dalaran in ''Rise of Shadows'', and Rafaam manages to obtain the Plague of Undeath from Uldum in ''Saviours of Uldum''.
1287* TheBusCameBack: Five former villains return for this group. Notably, there's one villain for each year - Dr. Boom is 2014, Rafaam is 2015, Lazul is 2016, Togwaggle is 2017, and Hagatha is 2018. To hammer home the point, a few mechanics from old sets reappeared too.
1288* EqualOpportunityEvil: The League has members of most races with a relatively equal gender split, as is the case for most expansions; their leadership alone comprises an Ethereal, a Kobold, a Goblin, an Orc, and a Troll. Their playable lackeys from the Dalaran Heist encompass even more races, including a few really obscure ones.
1289* FauxAffablyEvil: They're a personable bunch, at least towards each other. They squabble, [[CardCarryingVillain carry their cards]], and have mostly goofy personalities. Of course, they still stole Dalaran, unleashed ancient plagues in Uldum, and intend to resurrect [[Literature/DawnOfTheAspects Galakrond]], an ancient evil that once roamed Azeroth. Rafaam, in particular, reminds the players how evil he is when he leaves Tekahn to die at the end of Tombs of Terror.
1290* FunWithAcronyms: Their team name is stylized as one, but it's not clear what it's supposed to stand for.
1291* {{Mooks}}: The main mechanic of the five is creating Lackeys, which are unique 1/1 minions with a small Battlecry, themed around the villains.
1292* SympathyForTheDevil: The teasers for the set showed a handful of the villains quite sad after their defeat - Togwaggle is in an unlit, treasureless cave, Hagatha is being chased out of the swamp by hounds, and Dr. Boom is in the ruins of his lab. It's hard not to feel a little bad [[WhatTheHellHero for putting them in that spot]].
1293* VillainProtagonist: The main characters of ''Rise of Shadows''.
1294* VillainTeamUp: It's a collection of Rafaam, Madame Lazul[[note]]the Fortune Teller from ''Whispers of the Old Gods''[[/note]], King Togwaggle, Dr. Boom, and Hagatha.
1295
1296!!Togwaggle
1297[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/674px_heistbaron_togwaggle_full.jpg]]
1298 [[caption-width-right:268:Who the king? I THE KING!]]
1299[[caption-width-right:268:[[labelnote:Click here to see King Togwaggle]]https://static.tvtropes.org/pmwiki/pub/images/kobold_stole_my_deck.jpg[[/labelnote]]]]
1300The legendary king of the Kobolds. He had retained his kingship for many generations due to being smarter than the average kobold - he placed a lantern over his candle to stop rivals from snuffing it out. Inside his lantern lives Rakinishu, a tiny fire elemental - his "magic candle" that guides him. Unfortunately, he wasn't clever enough to stop adventurers from raiding his kingdom, leaving him without gold ''or'' candles. To get his wealth back, he happily accepted Madame Lazul's call.\
1301\
1302In ''Kobolds & Catacombs'', King Togwaggle was an 8-mana 5/5 Neutral legendary that swapped you and your opponent's deck around, but also put a 5-mana King's Ransom in your opponent's hand to switch them back.\
1303\
1304He returned as Heistbaron Togwaggle, a 6 mana 5/5 Rogue minion that lets you choose a fantastic treasure if you control a Lackey. The treasures are the same that Marin the Fox created.
1305----
1306* AdiposeRex: You'd be hard-pressed to find a fatter kobold than him.
1307* {{Familiar}}: He sees Rakanishu as this.
1308* FatBastard: He's quite corpulent, and was the BigBad of ''Kobolds & Catacombs''.
1309* {{Foreshadowing}}: He implied he had a VillainousFriendship with Rafaam back in the Dungeon Run. In fact, a tie-in comic shows [[https://comic.playhearthstone.com/en-gb/up-comes-down Rafaam gave Togwaggle]] his crown.
1310* {{Greed}}: No amount of treasure is enough for King Togwaggle. That said, his concept of 'treasure' did consist of stealing candles until Rafaam convinced him to dream bigger.
1311
1312!!Tak Nozwhisker
1313->''You say "hoard"? Me say "prepared"!''\
1314\
1315
1316A goon of Togwaggle's. Tak is a 7 mana 6/6 for Rogue from ''Rise of Shadows''. Whenever you shuffle a card into your deck, Tak adds a copy to your hand.
1317----
1318* PutOnABus: PlayedForLaughs in the ''Road to Northrend'' tavern brawl. Apparently the League accidentally left Tak behind in [[ContinuityNod Blackrock Mountain]].
1319
1320!!Kronx Dragonhoof
1321->''You are too late. His return is nigh!''\
1322\
1323
1324A tauren cultist. While he serves Rafaam, his loyalties lie with his true master; Galakrond. Kronx is a 6 mana 6/6 Neutral Legendary from ''Descent of Dragons'' that draws Galakrond from your deck. If you already are Galakrond, his Battlecry instead lets you unleash a Devastation: Annihilation deals 5 damage to all other minions, Decimation deals 5 damage to the enemy hero and heals you for 5, Domination grants your minions +2/+2, and Reanimation summons an 8/8 Dragon with Taunt.
1325----
1326* BreathWeapon: Annihilation takes the form of your hero breathing fire across the battlefield.
1327* EvilIsNotAToy: He believes this about Galakrond, and (correctly) assumes Galakrond will betray Rafaam at the first opportunity. He keeps quiet about it though, since he ultimately just [[DragonWithAnAgenda wants his master resurrected]].
1328* SituationalSword: If Galakrond is already in your hand, Kronx is effectively a dead card until he's played. Given that Galakrond is 7 mana and Kronx is another 6, this might make his powerful Battlecry too slow in desperate situations.
1329* YouAreTooLate: Quoted verbatim in his summoning line.
1330
1331!!Dragon Aspects
1332''For more information on Deathwing and Nozdormu, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''
1333
1334!!Alexstrasza
1335->''I bring life and hope.''\
1336\
1337
1338Leader of the Red Dragonflight, and Aspect of Life. Alexstrasza is a 9-mana 8/8 that sets the health of a hero to 15.\
1339\
1340She returned in ''Descent of Dragons'' as another neutral Legendary: Dragonqueen Alexstrasza, another 9 mana 8/8 with the effect of adding two random dragons to your hand and reducing their cost to 1 as long as your deck has no duplicates.
1341\
1342She returned in the Core set as the neutral Legendary Alexstrasza the Life-Binder, with the same statline as the original, but a new battlecry, either healing you or one of your minions for 8 health or dealing 8 damage to an enemy minion or hero.
1343----
1344* TheRedMage: The original version of Alexstrasza sees play in control decks as both a [[HeroicSecondWind self-heal]] to deal with aggression and as a 15-damage nuke to make up for such decks' lack of early damage.
1345* ObviousRulePatch: Dragonqueen used to be able to generate a copy of herself. On the rare chance it happened, it was completely game-breaking as the player got ''five dragons'' in play. A swift hotfix prevented her from doing this.
1346* {{Nerf}}: Originally Dragonqueen's dragons cost 0 mana, which made her extremely swingy when played on curve. Their cost was raised to 1 so you can only play one (or no) dragons on the same turn as her.
1347
1348!!Ysera
1349->''I dream, and the world trembles.''\
1350\
1351
1352Leader of the Green Dragonflight, and Aspect of Dreams. Ysera is a Legendary 4/12 Dragon for 9 mana in the Classic set, who adds a random Dream Card to your hand at the end of each turn. The Dream Cards are:
1353* Dream, a 1-mana spell that returns an enemy minion to the opponent’s hand (It was originally a free spell that returns a minion to its owner's hand).
1354* Nightmare, a free spell that gives a minion +4/+4 (originally +5/+5) but destroys it at the start of your next turn.
1355* Ysera Awakens, a 3-mana (originally 2-mana) spell that deals 5 damage to all minions (originally everything) not named Ysera.
1356* Laughing Sister, a 2-mana (Originally 3-cost) 3/5 that can't be targeted by spells or hero powers.
1357* Emerald Drake, a 4-mana 7/6 Dragon.
1358
1359\
1360Ysera returned in ''Descent of Dragons'' as the Druid Legendary Ysera, Unleashed. She retains her 9-mana 4/12 statline, and has a Battlecry that shuffles seven Dream Portals into your deck. Dream Portals summon a random Dragon when drawn.\
1361\
1362She returned in the Core set as Ysera the Dreamer, with the same statline as the original Ysera, but adds every Dream card to your hand as a Battlecry.
1363----
1364* BadassBoast: "I dream, and the world trembles!"
1365** Ysera, Unleashed has "My dream is your nightmare!"
1366* TheCavalry: Ysera, Unleashed provides a steady stream of free Dragons throughout the game after being played.
1367* MightyGlacier: Ysera's 12 health is quite hefty even for a 9-mana minion, and her 4 attack lets her trade decently well while dodging most Priest removal. She'll also churn out overpowered cards for free for as long as she sticks around, making her a late-game powerhouse, though the need to play those cards from your hand along with Ysera's own high mana cost means it takes a while for her to start making an impact.
1368* {{Nerf}}: In order to compensate for Ysera the Dreamer, most of the Dream cards had their effects nerfed. Dream in particular would've been bonkers overpowered in its old form, letting you infinitely recycle Ysera for endless copies of the other four cards. However, Laughing Sister was actually buffed since it was pretty awful compared to the others.
1369* PurposelyOverpowered: All of Ysera's Dream Cards are way undercosted for their effects and stats. Given that she only comes into play during the late game, they pretty much need to be.
1370
1371!!Malygos
1372->''I am the essence of magic!''\
1373\
1374
1375Leader of the Blue Dragonflight and the Aspect of Magic. Malygos is a 9-mana 4/12 neutral Legendary Dragon from the Classic set with Spell Damage +5. He returned in ''Descent of Dragons'' as Malygos, Aspect of Magic. A 5-mana 2/8 Mage Legendary, Aspect of Magic's Battlecry Discovers an upgraded Mage spell if you're holding a Dragon.[[labelnote:List]]0-mana Frostbolt, Arcane Missiles that deals 6, 1-mana Frost Nova, 1-mana Polymorph, Tome of Intellect that adds 3 spells to the hand, Arcane Explosion that deals 2, Arcane Intellect that draws 4, Fireball that deals 8, and Flamestrike that deals 8.[[/labelnote]] His version in the Core set, Malygos the Spellweaver, is a 9-mana 4/12 neutral legendary dragon whose Battlecry draws spells from your deck until your hand is full.
1376----
1377* TheArchmage: He's the guardian of all magic on Azeroth (at least until Kalecgos took up the mantle in ''Warcraft'' lore). His original version is pretty much designed for burning your opponent's face off with massive spell damage, and his Aspect of Magic version gives you stronger versions of existing spells, like a 1-mana Polymorph or an Arcane Intellect that draws 4 cards.
1378* FinishingMove: If anyone drops Malygos on the board, they'll be winding up a huge burst of spell damage to end the game. Most decks built around Malygos also have ways around his mana cost, letting them destroy the opponent on the spot rather than praying that he lives a turn (which, if the opponent is even slightly competent, he won't).
1379* SparedByTheAdaptation: In the ''Hearthstone'' universe, Kalecgos serves on the Council of Six but Malygos is still around, as opposed to ''World of Warcraft'' lore where Kalec only took up the position after Malygos went mad and had to be put down.
1380* YouDontLookLikeYou: The art on Malygos's original card was initially a portrait of Kalecgos, who received a whole new artwork when he also became a card. This was an intentional choice by the developers due to the lack of good Malygos art at the time.
1381
1382!!Murozond
1383->''You think this is your time? It is MINE.''\
1384\
1385
1386The evil future version of Nozdormu, Murozond is the lord of the Infinite Dragonflight.
1387* Murozond first appeared as an Arena-exclusive Legendary in the Taverns of Time event, as a 7-mana 6/6 who sets your turn timer to 15 seconds for the rest of the game, but lets you draw 2 more cards each turn.
1388* He returned in ''Descent of Dragons'' as Murozond the Infinite, an 8-mana 8/8 Priest Legendary whose Battlecry replays every card the opponent played last turn.
1389* He appeared again in ''Caverns of Time'' as Murozond, Thief of Time, a 7-mana 6/6 Priest Legendary who Discovers a Dragon and deals damage equal to its cost to all other minions if your deck has no duplicates.
1390----
1391* DittoFighter: In keeping with Priest's copying gimmicks, Murozond the Infinite can copy a turn from the opponent. Unfortunately he won't replay Battlecries, but that can be an advantage if your opponent played, say, [[PersonOfMassDestruction Deathwing]].
1392* EvilDoppelganger: He is Nozdormu after witnessing the [[BadFuture End Times]], which drove him insane and caused him to try and muck with the timeline to prevent this future.
1393
1394[[/folder]]
1395
1396[[folder:Year of the Gryphon]]
1397''For information on Lady Prestor, Edwin [=VanCleef=], and the ten Mercenaries, see [[Characters/HearthstoneHeroesOfWarcraftAlternateHeroes Alternate Heroes]].''
1398
1399!!Runi
1400->''Come with me, into the future!''\
1401\
1402
1403The daughter of Xyrella. When the Exodar crashed into Azeroth, Runi fell into an unbreakable coma that seemingly no magic could awaken her from. One night while praying over her daughter, Xyrella had a vision of shards of light raining from the sky. These shards were the fractured pieces of the naaru Mi'da, who promised Xyrella that his shards could save Runi's life.\
1404\
1405Runi was not represented by any cards in the Year of the Gryphon, however her future self does appear in ''Caverns of Time'' as Runi, Time Explorer, a 3 mana 3/4 Paladin legendary that Discovers a Paladin location from the FUTURE![[note]]Each location is 3 mana and has 2 durability. Outskirts of Lordaeron destroys all minions with less attack than a chosen minion. Ruins of Korune draws 2 cards and swaps their costs. Temple of Earth summons a copy of a friendly minion with +3 Health and Taunt but makes it unable to attack. The Nighthold casts 3 random Paladin Secrets. Valdrakken adds two random Dragons to your hand and gives them +2/+2. Wind Rider Roost summons a random 3-cost minion and gives it Charge. Xenedar causes your next Battlecry that turn to trigger twice.[[/note]]
1406----
1407* DelicateAndSickly: A young girl that is comatose and slowly dying, driving much of the conflict of the Year of the Gryphon's story.
1408* FutureBadass: After being healed by Mi'da, she would at some point be Lightforged and recruited by Nozdormu to help defend the timeline.
1409* MeaningfulEcho: Time Explorer's attack quote is "For the Light! For my mother!", playing off a similar quote from Xyrella where she says "For my daughter!" instead.
1410* MythologyGag: The locations from the future all reference expansions from ''World of Warcraft'' that take place after the Year of the Gryphon is set. Lordaeron references ''Battle for Azeroth'', Korune references ''Mists of Pandaria'', Temple of Earth references ''Cataclysm'', Valdrakken references ''Dragonflight'', and The Nighthold and Xenedar reference ''Legion''. The only odd one out is Wind Rider Roost, but it might be referencing ''World of Warcraft: Classic''.
1411
1412!!Archdruid Naralex
1413->''In my folly, I have sown chaos!''\
1414\
1415
1416A night elf druid who attempted to use the natural wonders of the Wailing Caverns and the power of the Emerald Dream to restore the Barrens to its original, lush state. However, after connecting to the Dream, he was instead overwhelmed by the power of the Old God-corrupted Emerald Nightmare, transforming the Caverns into what they are now and corrupting his companions into the Druids of the Fang. He would be stuck asleep, continually shifting between madness and sanity, until one of his last disciples, accompanied by a group of adventurers, was able to brave the Caverns and rescue him.\
1417\
1418Archdruid Naralex is a 3-mana 3/3 neutral Legendary that begins Dormant for 2 turns. While he's Dormant, one of Ysera's Dream cards is added to your hand at the end of your turn.
1419----
1420* AbsurdPhobia: His deepest fear is murlocs, which manifests as a giant albino murloc.
1421* DeepSleep: What Naralex is stuck in, represented in-game through the Dormant mechanic. While he's asleep, the Emerald Nightmare- a dark, corrupted part of the Emerald Dream- leaks out and corrupts the Wailing Caverns, and as such Naralex gives you Dream cards while he's "asleep", one of which could be the Nightmare spell.
1422* ForcedSleep: Naralex attempted to connect to the Emerald Dream in this manner. It didn't go well for him.
1423
1424!!Mutanus
1425A colossal, monstrous albino murloc manifested from Naralex's nightmares. He appears when anyone tries to awaken Naralex from his slumber. Mutanus the Devourer is a 7-mana 4/4 Legendary neutral murloc that eats a minion in your opponent's hand and gains its stats.
1426----
1427* CannibalismSuperpower: He gains the stats of whatever he eats.
1428* ExtremeOmnivore: He can eat any minion in one gulp. Alexstrasza? Yogg-Saron? Iron Juggernaut? Doesn't matter.
1429* LivingDream: Rather, living nightmare. He's the living manifestation of Naralex's fears.
1430
1431!!Anetheron
1432->''You are defenders of a doomed world!''\
1433\
1434
1435A nathrezim of the Burning Legion, brother of Tichondrius and the demon who slaughtered Kurtrus' family. Although he was defeated many years ago at the Battle of Mount Hyjal, Tamsin Roame has gathered an artifact called the Demon Seed to resummon him into this world, and Kurtrus has returned to slay the dreadlord for good.\
1436\
1437Anetheron is a 6 mana 8/6 Warlock Legendary. If your hand is full, he instead only costs 1 mana.
1438----
1439* AscendedExtra: Previously, Anetheron was the least fleshed-out of the nathrezim lords, only appearing as a background character in one cutscene, a mini-boss in ''Reign of Chaos'', a boss fight in the Caverns of Time, and a cameo in ''Legion''. Here, he is the driving force of the story for Tamsin, Cariel, and Kurtrus and has personal history with the latter.
1440* CCGImportanceDissonance: In the story, Anetheron tears through Stormwind's guards and burns the city to the ground once he' summoned. A lot of emphasis is placed on how powerful he is and how deadly Tamsin's quest is. In play mode he's... fine, and he has seen play, but it's nowhere near the world-ending force the adventures make him out to be.
1441* PersonOfMassDestruction: In Book of Mercenaries, he's a 5/200 minion with Mega-Windfury that cleaves adjacent minions. He's almost as strong as Galakrond, who destroys the ''entire world'' in the non-canon EVIL ending for ''Galakrond's Awakening''.
1442
1443!!Cornelius Roame
1444->''The sky burns and you're sitting around? MOVE IT!''\
1445\
1446
1447A guard captain in Stormwind, and the father of both Cariel and Tamsin Roame. Cornelius is a 6-mana 4/5 neutral Legendary from ''United in Stormwind'' that makes you draw a card at the start ''and'' end of each player's turn.
1448----
1449* FleshGolem: What he's ultimately become by the time Cariel confronts him.
1450* MindRape: What Tamsin does with him, represented by burning his cards and killing him with fatigue.
1451* PeoplePuppets: He's reduced to one after the final encounter with Tamsin.
1452* ParentalFavouritism: He always preferred Tamsin over Cariel. Even when he's just a mindless undead husk, when Cariel tries to tell him she's his daughter, he answers with a surprised and happy "Tamsin?".
1453* PuzzleBoss: In Tamsin's chapter in the Book of Mercenaries, he can't be harmed by minions. The only way to kill him is through fatigue.
1454
1455!!Lokholar, the Ice Lord
1456->''Let your essence congeal... with Lokholar.''\
1457\
1458
1459A massive frost elemental spirit summoned by the Horde to Alterac Valley to aid them in combating the Stormpikes.\
1460\
1461Lokholar, The Ice Lord is a 10-mana 8/8 Legendary neutral Elemental with Rush and Windfury; if you have 15 or less health, he costs 5 less.
1462----
1463* DefeatEqualsFriendship: In order to call upon the Ice Lord's power, you have to first defeat him. Bru'kan does so, earning his help.
1464* SummonBiggerFish: Bru'kan invokes the aid of Lokholar in order to get the Alliance forces in Alterac to listen to him and help defeat Tamsin.
1465
1466!!Ivus, the Forest Lord
1467->''From your ashes... shall rise life.''\
1468\
1469
1470A massive ancient of war summoned by the Alliance to Alterac Valley to aid them in combating the Frostwolves.\
1471\
1472Ivus, The Forest Lord is a 1-mana 1/1 neutral Legendary from ''Fractured in Alterac Valley'' that spends the rest of your mana; for each mana crystal consumed this way, Ivus randomly gains either Rush, Divine Shield, Taunt, or +2/+2, with only the last effect being capable of repeating.
1473----
1474* AntiFrustrationFeatures: The keywords you can get from his battlecry can't repeat, preventing scenarios where Ivus [[CriticalFailure gets nothing but redundant keywords.]]
1475* TheCavalry: During Bru'kan's fight against Vanndar, Guff comes in alongside Ivus having earned his trust in an OffscreenMomentOfAwesome.
1476
1477!!Mi'da, Pure Light
1478->''Rest easy, child. You are safe now.''\
1479\
1480
1481Mi'da is a naaru, a sentient being made entirely of holy energies sworn to bring peace to all mortals and halt the forces of the Holy Light's opposite, the Void. One night, through mysterious circumstances, Mi'da shattered into numerous shards of Light in the skies of Azeroth, with multiple parties scattering across the land in search of them. Among these individuals were a Draenai healer named Xyrella, whose daughter Mi'da promised to save if she reassembled her, and the malevolent black dragons Kazakusan and Onyxia, who wanted to utilize her power by turning her into a Void-corrupted dark naaru. Now, in the depths of Onyxia's lair in Dustwallow Marsh, the shattered naaru has been fully restored, and her confrontation with Onyxia is nigh.\
1482\
1483Mi'da, Pure Light is a 6-mana 4/6 Priest Legendary from the ''Onyxia's Lair'' mini-set with Divine Shield, Lifesteal, and a Deathrattle that shuffles a Fragment of Mi'da into your deck, which is a 6-mana Cast When Drawn that resummons her.
1484----
1485* {{Foil}}: To Waxadred, with whom Mi'da more-or-less shares a Deathrattle:
1486** Waxadred basically amounts to a 5-mana 7/5 beatstick with naught but his Deathrattle to set him apart, while Mi'da is a 6-mana 4/6 that also has Divine Shield and Lifesteal, making her far more flexible and a perfect target for Priest's many buff spells.
1487** Mi'da is completely tribeless, while Waxadred is a dragon, which means that he can be Discovered through cards that look for dragons, as well as synergize with other dragon cards.
1488* ResurrectiveImmortality: Like Waxadred before her, Mi'da will always come back to life as long as she's not silenced or her Fragment isn't burned.

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